Relax 12
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Editorial
* EDITORIAL *
------------------------------------------------------------
The RELAX MAGAZINE in September '95 was brought
to you by PHUTURE, the follow-up of the former eu-
ropean part of Bad Bytes Entertainment Software.
Some of the readers might be surprised to see this
magazine being released under a different label by
now but this step already has been planned several
months ago. The only problem was to find an original
and fitting name to point out our aims and quality le-
vel in the most expressive way. Now the fitting name
has been found, we have our total independence and
can work on a more solid and serious basis on the
game sector and in the magazine front, as Phuture
is Phuture and not only the european division of
something else anymore, so we are not any longer in
the situation to care about other men's deeds, sailing
wearing our very own colours.
Some people complained about a game label releasing
a magazine that supports the cracking scene. Well,
the RELAX MAGAZINE does not support the cracking
scene, it reports about the happenings in the CBM 64
scene, and this scene contains both, illegal and legal
individuals. There is only one scene we all belong to,
don't you agree? We all share the hobby CBM 64 and
execute it coming up to our very own ideas, visions
and dreams to keep it as long as possible alive, re-
gardless if the main motivation is to release demos, to
develope games or to crack them even if the last one
is something we personally do dislike.
All people who are working for Phuture, may it be as
software engineer or magazine editor, are a part of
scene related groups, mainly upper class demo crews
who prove their skills in many productions by now. It
is a fact that we are getting a massive support from
cracking groups like Alpha Flight and Avantgarde as
both groups provide a lot of information issue by is-
sue and managed it to upgrade the magazine itself to
run on both CBM 64 computer systems, PAL and NTSC
what is for sure a big advantage in the seek to pre-
sent an interesting magazine to hundreds of readers
all over the world, something what is going to be sup-
ported by the effort they put in the magazine while
spreading it on the major boards worldwide and next
to the service of their mail traders to spread this
publication via mail.
The scene is one of the places where we in PHUTURE
have the chance to advertise our productions for
free and the scene is one of the places which con-
tains for sure a lot of potentional customers who are
interested in buying original software, with a nice
package and encluded instructions. Without the scene
we wouldn't be able to define the actual status and
popularity of the CBM 64 or meet the interest of our
potentional customers so we took the opportunity
to use the already for 10 years existing structures
for our interests. We didn't tell the public about our
outstanding visions or ideas, we REALISE them!
Maybe these people did not realise that there would
not have been a successfull CBM 64 without the ef-
fort of the scene, as there have been more advanced
computers worth to be bought on the market, and it
was the situation around the Amiga and the Atari ST,
but that is not the point. Most of the game producing
groups, labels or people are a part of the scene, and
some do need some support with i.e. graphics, musics
or whatever else. Guess who offers these people the
help they do need? How you find a forum for the peo-
ple who are interested to offer their skills and for
the people who are in the need of those skills? Yes,
it is the scene where almost all talented CBM 64 sup-
porters prove their skills, and that is exactly the
reason why we in Phuture decided to take this op-
portunity and to incurage all the game producers left
on this beloved 8-bit machine, as we would like to see
some more advanced and cool games to come, games
people will surely like and propably never forget,
next to some low budget productions in order to earn
some money to finance our ambitious projects. People
who would like to contribute with their work or people
who are searching for some support (graphics or
soundtracks) are always invited to contact us as
soon as possible, as there is still a market left for
CBM 64 games all over the world.
But as a small service for all of you without the ne-
cessary background information we would like to re-
flect your attention to a very respected company in
Germany who added regulary scene magazines onto
their programmdisks, and the company we are refer-
ing to is CP Verlag. There is absolute no need to in-
troduce this company as it is one of the few distribu-
tors left supporting the CBM 64 users regulary with
games and tools, their publications Game On, Magic
Disk and PlayTime are very familar to the 8-bit family
in Europe. CP Verlag released regulary issues of
well known magazines such as Mamba, Magic News (la-
ter known as Scene Press) and Propaganda and paid
an acceptable HONORAR per issue! This is a fact no
one can deny! Or what about the fact that a company
started cracking competitions, spread along with the
purchased copy next to the fact that they do accept
calling cards to guarantee an earlier copy of games
and previews, a special "service" used by the com-
plaining group just to get it to the top, something we
could for sure name as IRONY.
To complete this term a lot of other companies have
discovered the scene magazines as a platform to ad-
vertise or publish information texts such as the pro-
mising company Cherry Software from Sweden just to
name one fitting example. Nevertheless you all will for
sure remember the magazine "Sex'n Crime", the most
well known magazine ever, was edited by Amok, a game
label, too, just to please your information thirst com-
pletely.
Surely this magazine could be released wearing the
name of a participating group but would that be fair
against the other involved authors? Where is the
sense to release a magazine using a group's name
when more than 80% of the editors are from other
groups? Isn't it a little bit unfair against them as they
are working hard to realise their texts while other
people and groups earn the success? This can not be
a proper solution, but this is simply our very own
opinion about that topic, even if it is logical, objective
and worth to make people start thinking.
Friendship is another term worth to be discussed
these days as it is one of the most used words in the
scene. Unfortunately it seems that the word's cor-
rect definition is unknown to most persons using it.
What does friendship mean? Is it that everyone we
define worth to be a friend has to follow blindly the
way we decided to go, to follow our visions or refor-
mation ideas without requesting anything? Does he
have to share in general our opinion? Has he to vote
for us to prove our friendship? And for sure critism
is not allowed at all!
This sounds in fact very annoying, sad but true that
the reality looks like this, it is a sign of a social de-
fect from the persons seeking for fame and recog-
nition in the scene! Everyone who wants to get some-
thing special what could be useful in the seek to earn
fame is using the word friendship to get it, promising
votes or whatever else to get it. It is very usual that
the so-called friends use to vote for eachother as it
is a proof of their friendship in their opinion. Not only
that this is nothing but hypocrisy and ofcourse mani-
pulation of the charts which should be a mirror of the
skills and knowledge of groups and single persons,
but definately not a friendship table.
People who have been talking about friendship show
their real face when they do not get what they want
or if you dare to critisize them, because friendship in
their definition means that you have to serve them in
any way, and ofcourse that you have to support them
and their products in any way. But just have a look
at them when they do not get what they want or if you
expressed that you do not like their productions,
this is the time where you will find out who your real
friends are, the same people who have been preach-
ing friendship in the period where you have been in-
deed very useful for them to reach their aims, as
long as they can control or steer you coming up to
their interests.
Isn't it that a friendship offers the right to present
an own opinion, an objective opinion which is allowed
not to please the so-called friends? This society
system is called DEMOCRACY, but what most of the
wanna-get-famous scene related persons do prac-
tise is nothing but DICTATORSHIP and censorship or
how would you define the fact when you are not allo-
wed to publish your very own opinion? Do you define
people who do not accept your honest opinion as
friends? We don't do it, and we do not accept a be-
viour like this. We dare to present our very own opi-
nion and do not follow the trend and the easy way to
play the hyopcrite to get one to two more votes while
abusing the word FRIENDSHIP. We directly point out
what we use to think, but we try to remain objective
and fair working with facts and not speculation or
the latest gossip. Nevertheless we found out that the
experience to read/listen the truth can be painful,
but it is definately much better than living on a repu-
tation/identity built up of lies and we guess most of
you will figure it out in the real world, too, as there
does not exists the chance to write a childish disk-
note or whatever else to distort the facts in order
to save a questionable reputation while asking for
the attention of people who do not know the facts or
can pretend that the situation is transparent for
them so they simply do not have another chance to
believe you as they use to be your "friends" or at-
least it is the feeling what you give them, so they are
are willing to believe you, even if the presented facts
don't reflect the truth. When people call us arrogant
for releasing the truth we can live with it very well,
as we are informed about our current strength (and
weakness) because we've learnt to life with it, as the
standart editor of this publication is in the twenties
and has around six years of experience in the CBM
64 scene, so you can be sure that we have the know-
ledge and can care about the content of this maga-
zine, unlike many other competitors who prefer to
use a magazine as a propaganda media to spread
their ruthless preaches and begging for votes while
abusing once again the word friendship. For sure you
can call us arrogant and we accept your decision, on
the other hand you know that the content of this
publication is reliable, more reliable and objective
than most can stand these days, that is the major
problem people have with us these days, and with o-
ther persons spreading authentic news based on re-
liable facts.
But this social problem can be found in the real world
aswell, as it no computer specific or scene related
problem. People are only interested in earning fame
and to become the best using all fair and unfair me-
thods to reach their aim, and when they do not get
the expected confirmation they can not handle the si-
tuation anymore. Sad but true if an exciting hobby
can cause psychic problems, be sure we feel sorry
for the people having got this problem and hope that
they will find a cure to come back to a normal beha-
viour.
Just to finish this, even if it is drifting away from the
friendship term, another interesting thing is the very
brave and tough fight against the countless Nazis
who have infected the scene. Not that we do encou-
rage or accept NAZISM, but in fact we are missing the
opposition here! Where are these dangerous misfits
in the scene? Name us a few! Nazism is something we
do dislike, but fighting against it in the scene is the
wrong place as here is no one left defending this cri-
minal ideology, so the Anti-Nazism-Movement in the
scene is just another try to gain sympathy and popu-
larity, following the trends to please the masses, who
blindly follow an every trend dictated by the media,
paid by companies, parties and movements. It is not
only that those guys are fighting against not in here
existing enemies like Don Quixote attacking windmills,
they even dare to present a Nazi free magazine but
feel free to discriminate polish people by calling them
POLAKS. IRONY? SATIRICA? Unfortunately not! Pick it
up in your dictionary if you have any doubts!
People bring politics or religion into the scene, to bad
that a qualified background is missing. Unfortunately
many teenager read the idelogies of the scene maga-
zine editors and form their opinion using this infor-
mation source. What source? A questionabel disk ma-
gazine what is supposed to report about the scene,
and nothing else. Some start to complain about using
the pentagramm (very often used by i.e. Oxyron in
various productions on certain systems) by calling
people using it satanists, and satanists are said to
kill people in their rituals, and that is a reason to
avoid using this sign. Next in the row could be for
sure the communists (keep in mind how much people
were killed or put into concentrating camps in the
name of communism) or the Islamism (how about the
terroritst killing in the name of allah, today and in the
past) and last but not least there is the Christemdom
(remember the time when people were burned or the
crusaders invaded other countries in the name of
your god). Is that one good reason the forbid the u-
sage of a pentagram, hammer and sickel, a crescent
or last but not least the cross? Oh, we see you have
not thought about your preaches, as if you would
have done it you surely could define the system you
are using - CENSORSHIP, the first step to come back
to fashism! Well done!
What is next to come? Nuclear testing, we presume,
because there are no nuclear testers in the scene
aswell, and topics without opponents seem to be po-
pular to earn fame and to gain "friendship" these
days. It could be described as the easy method to get
points to raise in the charts, but that is not our term
here, as friendship should not be taken into consi-
deration while voting, even if 90% of all votes are the
so-called friendship or sympathy votes.
Please do us a special favour and think about the
previous lines, they are worth to be thought about
and will cause a lot of controversial and attention for
those who feel to be another innocent lamb victim of
our unlimited arrogance, when you call it arrogant to
present the truth.
In order to answer the questions of the motive of
last month's title picture, it's source was an Amiga Iff
picture drawn by Seq/Tristar and Red Sector Inc. PL
and it is called "Farfunda". It was converted by hand
putting two monitors next to eachother in a period of
around three months, for sure not doing it as a full-
time job, but from time to time when there was some
sparetime left to concentrate on the hard job. Com-
petent graphicians will notice the differences, caused
by RRR's individual style, but these conversations
are not ment to be 100% conversations but more to
be a personal version of the motive. We hope you will
will enjoy the forthcoming title graphics aswell, as the
Koala format seems not to be so popular anymore, as
graphics seem to be upgraded and more appreciated
using the Ifli format.
And it is still mysterious how other magazines and its
editors dare to report about the inactivity of our
co-editor PRI. Not only that he qualified judges the
musics for the demo reviews, next to this he still adds
impressive and outstanding soundtracks for the au-
dial background of the magazine, just for those who
haven't realised it yet. With this issue two pieces of
his latest work got presented, and we hope to please
all those well informed persons spreading rumours
without any background. We recognized the incompe-
tence, we hope the readers will notice it, too, as a
magazine is supposed to be an information media and
not a platform for ruthless propaganda in order to
manipulate the masses, readers who were prepared
to believe in what they use to read.
Some regards to Shuze/Alpha Flight, PVCF/Reflex,
Intruder/Avantgarde, BX/Origo Dreamline aswell as
Druid/Agony Design/Avantgarde and Syco/Chroman-
ce for their support (votesheet spreading, news, ...).
This edition's content looks like this:
------------------------------------------------------------
The latest happenings in the scene can be found in
GLOBAL REPORT, followed by all the games and pre-
views released on the major boards during the pre-
vious months in the chapter RELEASE CHARTS. More
charts offer the MAIL and BOARD CHAPTERS, giving
an overview about the results of all the persons who
dared to fill in votesheets or used the voting booth
installed on Escapade as well as the votes collected
as private mail on the boards worldwilde. We got our
hands on Duke to INTERVIEW him, an interesting but
old one, held in July/August 1995. The OPEN LETTER
chapter had to be re-opened again as Crossfire
sent a reaction to the previous one and as an objec-
tive and independent magazine we feel free to publish
it, with our remarks about the content, and an offi-
cial reaction by the attacked group. In BACK TO THE
ROOTS we have covered this time party conflicts of
demo groups after all the troubles between cracking
groups in the previous editions. In the DEMO REVIEWS
we put a spotlight on Extremes and 7 years, both de-
moes released at the Assembly 1995. Finally there is
the ADVERTISEMENTS chapter, growing and growing
an every single edition.
* Credits for the September edition *
------------------------------------------------------------
PROGRAMMING FUBEN/OXYRON
SOUNDTRACKS PRI/TIA/OXYRON
BITMAP GRAPHICS RRR/OXYRON
CHARACTERSET SKIDROW/EX-ALPHA FLIGHT 1970
ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970
------------------------------------------------------------
* How to contact the Relax Magazine staff? *
------------------------------------------------------------
Snail mail: XXXX XXXXXXXXX
-------- XXXXXXXXXXXX XXX. XX
XXXXX XXXXXXXXXXXXX
XXXXXXX
E-mail: HIC ++X/XXX/XXX-XXXX
----- ESC ++XX/XXXX-XXXXXX
TEI ++X/XXX/XXX-XXXX
(leave your mail on Marc's accounts)
Internet: RRR xxxxx@xxxxx.xxx
------- MAX xxxxx@xxxxx.xxx
------------------------------------------------------------
* The Relax Magazine staff consists of *
------------------------------------------------------------
MAIN EDITOR MARC/ALPHA Flight 1970
MAIN EDITOR MAX/ALPHA FLIGHT 1970
MAIN EDITOR RRR/OXYRON
CO-EDITOR DEFF/AVANTGARDE
CO-EDITOR FUBEN/OXYRON
CO-EDITOR PRI/TIA/OXYRON
CO-EDITOR SCROLL/MEGASTYLE PRODUCTIONS
------------------------------------------------------------
We hope to have met your attraction with the issue
and look forward to meet you again in the forthcom-
ing editions, released on November 20th, 1995 and
January 5th, 1996.
Best regards in the name of the entire staff,
RRR/Oxyron
----------
September 30th, 1995
------------------
Global Report
* GLOBAL REPORT *
------------------------------------------------------------
To support the scene with news (and rumours) should
be the major function of a magazine, that is a good
reason for us to put a lot of effort in collecting, in-
vestigating and proving what is going in the scene
these days, even if the activity decreases a lot with-
in the past few months, what is indeed very sad but a
logical consequence as the scene is getting more and
more uninteresting to the community of the few CBM
64 users left on the globe.
* Agony Design *
------------------------------------------------------------
Agony Design is one of the best polish demo groups
around, proving their skills in various demos. Lately
they have earned a lot of applause and attention with
one of the best styled and designed trackmos ever.
In order to guarantee a mass consumption of their
upcoming warez Agony recruited a mega swapper
called Chash.
Compod, the high ranked composer, is no longer a
member of Agony while Druid and Moog left the music
label Amorphis.
Some of their members decided to share their skills
with other groups, too, so Druid joined Avantgarde
while Roder enlarged the Reflex crew, both will re-
main in Agony as their first group.
Current Agony memberstatus looks like (= 22):
Astaroth, Chash, Comanche, Digger, Dr. Kaos, Druid,
Explorer, Glut, Hornet, Inco, Jetan, Moog, Morris,
Owen, Pat, Roder, Sailor, Shogoon, Skyle, Sliver,
Sonor and Stone
* Alpha Flight 1970 *
------------------------------------------------------------
It was again a busy period for the flight, even if we
missed the typical scandals which make the scene
more interesting.
With Blaze a new cracker and mail trader joined the
flight, after leaving Xenon for Chromance a short
time ago. Next to Afl he will remain in Galycia as his
second group.
Marc reduced his activity caused by re-starting his
education and heading for a master degree. Max is
going to have the final exams for his job (clerk in an
industrial company) so both reduced their activity a
lot during the past few weeks. This does mean that
Marc is now the "weekend" leader, with Styx taking
over most of the organisation part. In October Skin-
head has to join the german army, but that won't
mean too big changes as Ignorance took over the job
as main cracker when he teamed up with the flight.
The Pirate Island got formatted and won't go online
again as Chotaire decided to sell his bbs equipment.
At least he has left his second group Pandora, which
is supposed to die again sooner or later. Further-
more, caused by hardware problems (an infernal
hardware crash), Holiday Inn Cambodia is actually
down. Pol Pot is working on an improved version of
C-Base, fact is that he won't use the Radar-modded
version again to run his BBS. Keep patient.
Positive news come along with the comeback of The
Evil Island. Ancient Mariner is finally back in business
after his accident a while ago.
Current Alpha Flight memberstatus looks like (= 17):
Ancient Mariner, Arne, Blaze, Calypso, Chotaire, Igno-
rance, Marc, Max, Murphy, Pol Pot, Ream, Shuze, Skin-
head, Spider, Styx, Xenox and Zapotek
Alpha Flight worldheadquarter(s)/board(s)
HOLDIAY INN CAMBODIA ++X/XXX/XXX-XXXX
THE EVIL ISLAND ++X/XXX/XXX-XXXX
THE ESCAPADE
* Avantgarde *
------------------------------------------------------------
Actually Avantgarde is the most popular cracking
group around, always releasing quality warez prepa-
red by qualified crackers and spread by a remark-
able mail trading section. The future will show if they
can continue on this level with Deff having got a new
job at BMG/Ariola (record company) and moving to
the new german capital Berlin.
Avantgarde goes east with building up a polish sec-
tion with adding Druid, the successfull Agony coder,
as secong group member, and Trimone, a mysterious
new original supplier, who is supposed to be a well
known person using a second handle.
Skywolf, a very talented graphic artist, appeared
again in the official Avantgarde memberstatus, hope-
fully some of his art will see the daylight soon.
The memberstatus got reduced with Decilion leaving
both, the group and the CBM 64 scene.
Current Avantgarde memberstatus looks like (= 16):
Chameleon, Cyborg, Deff, Derbyshire Ram, Druid, Eli-
minator, Jack Alien, Jack Daniels, Rage, Renegade,
Skywolf, Suicide, Thorm, Tricom, Trimone and Weasel
Avantgarde worldheadquarter(s)/board(s):
DREAMPARK ++X/XXX/XXX-XXXX
* CHROMANCE *
------------------------------------------------------------
Chromance seems to be finally back in business with
a lot of new members upgrading the group level and
with a lot of members returning from the army ser-
vice.
At first we have to point out that Spider, who seems
to have problems to define his current status and
probably does not himself in which group he belongs
to, never was a member of the Chromance posse.
Zag, one of their new mail traders and original supp-
liers, renamed into Scatman.
Fresh blood got added with Techno/ex-SCS & TRC,
who joined in as cracker and mail trader. Further-
more Pete/Onslaught joined in as second group mem-
ber. Last but not least Motion, who got kicked out of
Noice some time ago, teamed up as a modem and mail
trader.
Wozio is going to finish his army service on October,
2oth. He will run a board called Count(r)y Jail and of
course restart his swapping activities. Mr. Wax and
Jazzy D are said to be back in full effect, too. At-
last they still spread the rumour that Edge of Mid-
night, their down WHQ, will go online again.
Some members decided to leave Chromance such as
Stake and Homeboy, who are now in Onslaught only,
taking along Joyride with his board Highway, too.
Current Chromance memberstatus looks like (= 21):
AMC, Bolee, Griff, Immortal, Janee, Jaydee, Jazzy D,
Lion, Motion, Mr. Wax, Pete, Rough, Rug Rat, Scatman,
Skull, Spermbird, Syco, Techno, The Unholy, Will and
X-Radical
Chromance worldheadquarter(s)/board(s):
EDGE OF MIDNIGHT (still down) ++X/XXX/XXX-XXXX
COUNTRY JAIL ++XX/(X)XX-XXXXXX
* Fantastic 4 Cracking Group *
------------------------------------------------------------
Actually F4CG does not belongs to the most active
cracking groups around and it seems that they will
concentrate on building a good demo section. It is for
sure nice to see that they released their magazine
Propaganda, which is released independent, more re-
gular these days.
F4CG built up a SNES section with some CBM 64 pro-
files such as Antitrack, Hobbit, Newscopy, Solar and
Stormrider with his board Tunnel of Warez, which will
be their SNES WHQ.
On the CBM 64 Newscopy and Motley are very busy
with organising Cherry Software, a company looking
very promising on the first view.
Memberwise once a little change occured, with Worm
from Poland joining in on trial as a graphic artist.
Current F4CG memberstatus looks like (= 26):
Antitrack, Aristo, Bitman, Cerebus, Cybersurfer, Cy-
borg, Decoder, Devil, Draz, Fen 1, Hain, King, Maja,
Morris, Motley, Mr. Alpha, Neotec, Newscopy, Playboy,
Smasher, Sneaper, Solar, Total Chaos, Walker and
Worm
F4CG worldheadquarter(s)/board(s):
DREAMPARK ++X/XXX/XXX-XXXX
FTP: BBS.CC.UNIUD.IT
* Hardcore *
------------------------------------------------------------
After the cooperation with Onslaught broke, both
have to prove that they can survive and compete as
indepedent parts. They showed some effort with some
releases aswell as in the legal scene, planning to re-
lease a magazine. Unfortunately they still have not
got an official board as worldheadquarter, not in the
States nor in Europe.
Hardcore added a few new members to their status,
starting with Creat/ex-Padua and Zoomo, formerly
known as Gordon who was a member of Success and
Origo, both are graphic artists. Last but not least a
certain Dooze teamed up. He got introduced as a
former Success member, too, something we can not
confirm yet, as this handle is unknown to most of us.
Aswell new in this team is Nebula/ex-Excess, who got
introduced as cracker, coder and composer.
More confusing is the situation around Human. A few
weeks ago Hardcore spread on the boards that Hu-
man renamed into Ticket, these days other sources
claimed that his new handle is Q-Tip, and in the latest
Hardcore status he appeared as Human again. We will
keep you updated.
Current Hardcore memberstatus looks like (= 16):
B-Wyze, Blockbuster, Carlos, Communist, Creat, Doo-
ze, Dr. Disk, Human, Leeway, Nebula, Ramirez, Rap,
Shocker, Volunteer, Zoomo and Zore
* Hitmen *
------------------------------------------------------------
The lately re-built Hitmen proved to be a capable
competitor for the NTSC fixers, curiously they even
fixed for persons they declared to enemies only a
few months ago.
Hitmen increased their memberstatus with Dodger,
who got known with his work for DynamicTechnologies
(Dytec), a man who joined Onslaught a few weeks ago.
It seems that Shok'Ray (ex-Sorcerer, ex-Dreamlover
etc...) joined in, too, after being being a short time
member of Onslaught, even if this membership was
classified as inofficial. He teamed up as second group
member as he will remain in Megastyle Productions as
his first group.
To improve their effort in the mail scene they allowed
Suzuki, a former member of Dytec, Equinoxe and many
other groups, to join on trial to serve as a mail tra-
der, but just a few days later he got send back to the
hell where we appeared from.
Current Hitmen memberstatus looks like (= 13):
Curlin, Dodger, Groepaz, Hi-Lite, Jihad, Jinx, Lawn-
moverman, Peacemaker, Raze, Shok'Ray, Tranzie,
Tyron and Vortex
Hitmen worldheadquarter(s)/board(s):
THE DUNGEON ++X/XXX/XXX-XXXX
* Motiv 8 *
------------------------------------------------------------
Motiv 8 is a group many persons discuss about. Their
methods and releases are partly questionable, ne-
vertheless we should not forget the effort they put
in the scene to keep it alive, even if many persons do
not appreciate it.
Greenfrog finally set up a WWW homepage for Motiv 8,
proudly they announced that they were the first C64
group (according to their knowledge).
Motiv 8 is interested to recruit one or two decent
graphic artists and a few mail traders to enlarge
their forces and activity level.
Current Motiv 8 memberstatus looks like (= 14):
BinJinx, Clive, Crossfire, Eddie, Greenfrog, Grego,
Ibanez, Iceball, Mason, Merlin, Mizar, Natas, Stone and
TG-Acme
Motiv 8 worldheadquarter(s)/board(s):
IN LIVING COLOUR ++X/XXX/XXX-XXXX
FTP: BBS.CC.UNIUD.IT
HTTP: //WWW.Informatik.Uni-Oldenburg.De/-Grfrog/
* Onslaught *
------------------------------------------------------------
Without any doubts Onslaught, with their indeed young
history, can be called the group with the highest
fluctuation. After the cooperation with Hardcore
splitted up they have to prove if they can compete
with the top cracking groups around.
From Chromance Onslaught recruited the sysop Joy-
ride along with his board The Highway which will be
mainly used as Onslaught Design HQ. Along with him
Stake and Homeboy decided to leave Chromance in
order to work for Onslaught only.
Shok'Ray has been for a short time a member of the
australian based group, but this visit was declared to
be inoffical. Shok'Ray went to Hitmen later on. Baze,
who was a former member of Illusion, got kicked out
as we did not realised what people expected from him
and nothing is as annoying as an inactive swapper.
Current Onslaught memberstatus looks like (= 26):
ASV, Bizarre, Cubehead, Deekay, Doom, Gop, Grize,
Hardsequencer, Heavyhead, Jayce, Jazzcat, Jolz,
Joyride, KBS, L.A. Style, Marcus, Morbid, Morrisey,
Pete, Shades, Sphere, Stake, The Last Hacker, The
Twins, Trouble and Vengeance
Onslaught worldheadquarter(s)/board(s):
DOWN BY LAW ++X/XXX/XXX-XXXX
DEADZONE ++X/XXX-XXX-XXXX
WESTPOINT ++XX/XXXX-XXXX
HIGHWAY ++XX/XX-XXXXX
* Origo Dreamline *
------------------------------------------------------------
A lot of rumours were cruising around a demo relea-
se from one of the leading demo groups a few years
ago, and it seems that it will become reality.
Currently BX is working on new routines for the
demo, which was supposed to be released at the As-
sembly 1995, but unfortuantely it was not finished due
to lazyness. Now Origo plans to release the demo at
The Tribute 1996 or at any other party.
Zardax is working on CBM 64 soundtracks again. Two
pieces of his latest work have been heard in Extre-
mes from Byterapers and a third one won the music
competition at the Assembly.
Even if the other members are not so active yet BX
and Zardax hope to push them and to see them work-
ing for the demo aswell. In a few days all current
members will have internet access.
Current Origo memberstatus looks like (= 6):
BX, CLF, Destino, Mixer, Slayer and Zardax
* Reflex *
------------------------------------------------------------
Reflex is actually the most active demo group and
seems to be the most compact group around with ex-
perienced programmers, artists and a well known
composer. Their trackmo MATHEMATICA, which was
supposed to be released at the SATURNE party which
was cancelled once again, will be released later on,
probably at The Party 1995.
Roder, who is in fact a good graphic artist, joined in
to spread some of his art using the Reflex label while
remaining in Agony Design as first group. Warp 8 has
left Reflex for the lately rebuilt Flash Inc.
PVCF has some problems with his mail organisation
so he kindly ask all persons who mailed him during the
past six weeks to re-contact him once again. Please
avoid to use the address printed in Skyhigh, as it is
definately not HIS real address.
Current Reflex memberstatus looks like (= 11):
Dr. Kaos, Felidae, Guru, Happymaker, Hogan, Johnny
Walker, Private Soldier, PVCF, Roder, Quiss and Zorc
* Success & The Ruling Company *
------------------------------------------------------------
Most of the headlines around the dutch cooperation
were based on the board(s), and the saga continues
this issue again.
The Dungeon, worldheadquarter of SCS&TRC and Hit-
men, is down! At the moment no one is able to get in
contact with Alchemist as both lines, voice and board
number, got disconnected. No one really knows what's
going on. The same goes for The Lost Empire, their
dutch board runned by Guzzler. After the board
went down no one was able to contact Guzzler, who
has a secret telephone number.
State Of The Art went down, too, but went online again
for a short time, then it went down again. Our sour-
ces said there appeared problems with the bill and it
will go online under a new number again.
Techno, a polish cracker and mail trader, left them in
order to join the Chromance posse.
Current SCS&TRC memberstatus looks like (= 25):
Action Jackson, Alchemist, Burglar, Cavron, CBA,
Credo, Dannie, Def Beat, Jity, JRC, Lord Crucifier,
Micron, Moren, Mystery, Nightshade, Replay, Rebel MC
Sailor, Sliver, Spectator, Splatterhead, Titanic and
Trax
SCS&TRC worldheadquarter(s)/board(s):
THE DUNGEON (down!) ++X/XXX/XXX-XXXX
STATE OF THE ART (down!) ++XX/XXXX-XXXXX
* Single News and Rumours *
------------------------------------------------------------
* Assembly 1995 Party Results
------------------------
* Demo Competition
--------------
Pos. Points Group Title
------------------------------------------------------------
01 3874 Byterapers Extremes
02 2227 Panic Break Through II
03 22 12 Beyond Force 7 Years
* Music Competition
--------------
Pos. Points Composer Title
------------------------------------------------------------
01 2224 Zardax/Origo Martinism
02 2016 Thor/Extend Kirta
03 1983 Dr. Voice/Panic Compotune
* Graphic Competition
----------------
Pos. Points Artist Title
------------------------------------------------------------
01 2631 Mike/Byter. Inc Dragon
02 2628 Debris/Panic Compopicture
03 1636 Votka/Pullo Animaali
* Rockstar, the well known fixer and cracker, former
member of groups like Contex and Talent just to
name a few, joined the finnish based group Palace.
Their composer Flotsam announced to have finished
the army service and is back in the scene to pro-
vide some nice tracks again.
* Unifier (ex-Spirit, Flash Inc, Censor) is now a mem-
ber of the PC section of Noice.
The above printed news were all and the most impor-
tant ones we were able to collect and to prepare for
you. After observing the activity of the scene for
several months by now it seem that it slows down an
every month and the number of releases decreases
proportional.
Best regards,
RRR/Oxyron
----------
Release Charts
The Official Release Charts for the Relax Magazine
------------------------------------------------------------
Performed by the Masters of Law...
Deff and Marc
Before the start over with general explainations for
these release charts we want to introduce our very
own point system:
Fullprice Games 6. 1 - 8.0 points
Budget Games 4. 1 - 6.0 points
Low Budget 2. 1 - 4.0 points
PD/Shareware 1.0 - 2.0 points
Previews 0.0 - 1.0 points
One bonus point can be gained by releasing a 100% (!)
working PAL/NTSC version. When a second group got
involved with the NTSC fix the points will be shared.
Games which were already PAL released have to be
fixed within 6 months after the official PAL release
otherwise no points will be given for the NTSC fix.
Minus points will be given for...
----------------------
Re-releases -7.0
No levelpacking -0.5/ - 1.0
No trainer(s) -0.5/ - 1.0
No translation -1.0/ - 2.0
Unlike most other magazines we won't give points for
tools. Those releases will get mentioned but that's all
about them.
SEUCK GAMES, BASIC GAMES, COMPILED BASIC
GAMES and such games that were done using a GAME
MAKER will be ignored.
Whenever we think somebody did something special
or something outstanding we will add one point to the
normal amount of points.
It is also possible to get one extra point for some-
thing that normally doesn't deserve any points.
The following boards have been taken in to conside-
ration whilst creating these charts...
Holiday Inn Cambodia XXX-XXX-XXXX
----------------- ------------
Dream Park XXX-XXX-XXXX
--------- ------------
Down by Law XXX-XXX-XXXX
---------- -------------
Dead Zone XXX-XXX-XXXX
-------- ------------
The Evil Island XXX-XXX-XXXX
------------ ------------
And here we go...
* Alpha Flight 1970 (9.6 pts) *
------------------------------------------------------------
They started with the fixed version of FASTBALL
(3.5 pts) from Loadstar. Followed by DREAM
(0.2 pts) preview, Chromance released the preview
at the same time so the points will be shared. Then
they re-released the preview of SUPER PAC BALL
(- 7 pts), Onslaught released it some days earlier!
Last but not least they released a little preview
called TWIN BALLS 2 (0.4 pts) and two Budget Games
MC RAT (6.5 pts) Pal/Ntsc fixed and ZINJ COMPLEX
(6.0 pts) from TWDLSI Software.
* Avantgarde (12.5 pts) *
------------------------------------------------------------
They released the following previews MORTAL DOG-
FIGHT (0.4 pts), REAXION (0.3 pts), CUBIC (0.3 pts)
followed by the Ntsc fix from SILVA POD (1.0 pts) for
Hardcore, Hardcore will get no points for it because
we gave allready pal Points in the last issue. Last but
not least they uploaded the fixed versions of MORFIX
(3.2 pts), DUNGEON WARRIORS (3.3 pts) and NUMM
(4.0 pts). NUMM will get one extra point because they
translated it to english!
* Chromance (16.2 pts) *
------------------------------------------------------------
Their wares rush started with a usefull tool called
GAME EDITOR + CONVERTER (0.0 pts), then they
uploaded a Hungarian Budget Game, ANGEL OF HELL
(6.1 pts), they will get one extra point because they
redraw the main picture. The fixed versions of VIDEO
MANIES (3.0 pts), two points because it is a PD Game
and one point for the Ntsc fix, BRAIN DISEASE 2 -
THE RETURN (3.2 pts) and BREAK IT (3.1 pts), TRC+
SCS released this game some months ago but this
version includes the intro! And three previews called
DUNGEON MASTER (0.3 pts), TECHNO DREAM (0.3 p.)
and DREAM (0.2 pts), AFL and Chromance released
DREAM at the same time, so the points will be shared!
* Fantastic 4 Cracking Group (3.7 pts) *
------------------------------------------------------------
They released these previews PLUFF (0.6 pts), LOST
(0.3 pts), BODEGA EJNAR (0.4 pts) and a tool called
DRAZPAINT V2 (0.0 pts). LAZERTECH (2.4 pts) from
Loadstar and TRENER (0.0 pts). TRENER will get no
points becasue it is complete in Basic!
* Hardcore (0.6 pts) *
------------------------------------------------------------
SILVA POD (0.0 pts) got fixed by Avantgarde and we
gave the pal points in the last issue! Followed by two
previews MOPPEL THE NEKROLAST (0.3 pts) and M.
TORTURE (0.3 pts).
* Hitmen (3.6 pts) *
------------------------------------------------------------
They started with two previews CROSS IT (0.3 pts),
THC BROS (0.3 pts) and Ntsc fixed for Onslaught
AMNESIA (1.0 pts) and the 100% sales version of
SHATTERLANDS (1.0 pts) and for Trc+Scs, FUN DUEL
(1.0 pts) from CP Verlag.
* Motiv 8 (1.0 pts) *
------------------------------------------------------------
They released PUZZLE RAGE (0.0 pts), QUIZMASTER
(0.0 pts), COLLINS (0.0 pts), CRYPTOQUAD (0.0 pts),
and STOREHOUSE (0.0 pts) all games are from Load-
star and complete in Basic, so no points will be given!
DAMSELS IN DISTRESS 2 (0.0 pts) because it is a
text adventure and JIGSTAR (1.0 pts) one point for
something special!
* Onslaught (9.1 pts) *
------------------------------------------------------------
They started with the following previews GENOCIDE
(0.4 pts), FLASHBACK (0.1 pts), CYBERWING (0.5 p.)
ICE TEA (0.5 pts), SUPER PAC TWINS (0.5 pts),
CRONIC THE BADGER (0.2 pts) and AMNESIA (4.0 pts)
and the 100% sales version of SHATTERLANDS
(2.9 pts) both games got fixed by Peacemaker of
Hitmen.
* Success & The Ruling Company (4.6 pts) *
------------------------------------------------------------
They released these previews of MAGICAL FORMULA
(0.8 pts), BOMBEL (0.1 pts), CELTIX (0.6 pts), LITTLE
DUCK (0.2 pts), PYMARID (0.2 pts) and the unplay-
able version of MAYHEM (0.1 pts). FUN DUEL
(2.4 pts) from CP Verlag got fixed by Peacemaker
of Hitmen
Merged in to a table it looks like this:
The official Release-Charts September 1995
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (4) Chromance 16.2
02. (1) Avantgarde 12.5
03. (2) Alpha Flight 1970 9.6
04. (3) Onslaught 9.1
05. (8) SCS+TRC 4.6
06. (5) F4CG 3.7
07. (/) Hitmen 3.6
08. (/) Motiv 8 1.0
09. (3) Hardcore 0.6
The official Fixing-Charts September 1995
------------------------------------------------------------
Rank Last Group Releases
------------------------------------------------------------
01. (1) Avantgarde 4
(3) Chromance
0. (/) Hitmen 3
03. (2) Alpha Flight 1970 2
Thanks for their help to: Jack Alien/Avt
The Ignorance/Afl
Yours sincerly,
Deff/Avantgarde
Marc/Alpha Flight 1970
Starting with the next issue some changes will occur.
First we have to report about Deff leaving the staff
due to the fact that he pointed out not having enough
sparetime left to continue the job. As you probably
know he has a new job and has to move houses to the
german capital Berlin. We wish you all the best for the
future.
The second thing we would like to proclaim is that,
starting from the next issue, we thought about use-
ful modifications in the point system. The first impro-
vement is that we will reduced the minus points for
preview re-releases down to -1, as 1.0 point is the
maximum score you can get for a preview, what seems
to be a more fair solution in our eyes due to the fact
of the mass of previews and upgraded previews re-
leased these days. We intend to do something like this
with Budget and Low Budget games, too, but actually
the debate has not been finished yet. For these ga-
mes you can only get a short amount of points, so it's
little bit confusing to get minus points for a FULL-
PRIZE game, so the punishment is for sure overrated
in our opinion.
Re-Re-Releases will be handled as normal Re-Relea-
ses and won't be punished twice any longer!
Best regards,
Marc/Alpha Flight
---------------
RRR/Oxyron
----------
Board Charts
* THE BOARD CHARTS *
------------------------------------------------------------
Welcome to your probably most favourite chapter,
the charts. The Relax is the only magazine so far
offering seperate board and mail charts in order to
show the charts from two different worlds in the be-
loved CBM 64 scene since modem traders do not have
the time or possibility to fill votesheets, otherwise
they could be called mail traders.
One of the most asked questions is what kind of votes
will be taken into consideration while counting these
charts. The answer is very simple. At first there are
voting booths on THE ESCAPADE in good old Europe
and on THE EVIL ISLAND (welcome back) in the United
States of America. Furthermore it is possible to vote
by sending e-mail to Marc/Afl at an every elite board
worldwide. There exists the opportunity to vote via
Internet, too, by mailing your votes to Max' or RRR's
account and it will be taken into condiseration while
counting the votes.
These board charts are the fastest moving charts
due to the fact that there is no votesheet which tra-
vels weeks or months to reach its destination. All the
votes were made between the previous and this issue
so this is some kind of mirror of the activity of cer-
tain established and new groups.
Here we go.
* TOP TEN DEMO GROUPS *
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Oxyron 97
02. (2) Byterapers 92
03. (3) Reflex 89
04. (7) Agony Design 74
05. (4) Camelot 53
06. (5) Fairlight 49
07. (6) Censor Design 36
08. (10) Focus 32
09. (/) Taboo 28
10. (8) Triad 18
The top three still remains unchanged! Oxyron, Byte-
rapers and Reflex at the top, followed by Agony, a
group getting more and more popular after releasing
the fantastic designed trackmo called Love. New in
the charts is Taboo and we wonder why they did not
get enough points in the previous issue. Unfortuna-
tely, maybe caused by their inactivitiy, Elysium had to
leave the top ten list.
* TOP TEN SINGLE CODER *
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (2) Mr. Sex/Byterapers 94
02. (1) TTS/Oxyron 93
03. (3) Slammer/Camelot 75
04. (6) Quiss/Reflex 72
05. (7) Graham/Oxyron 70
06. (4) Brush/Elysium 57
07. (5) MMS/Taboo 52
08. (6) Crossbow/Crest 44
09. (10) Druid/Agony Design 39
10. (9) Glasnost/Camelot 25
Mr. Sex finally managed it to overtake TTS but there
are dark clouds coming up in form of several ru-
mours about Mr. Sex's routines. Nevertheless Quiss
and Graham are still on their up and it seems that no
one can stop them, except for the voters. Druid has
been climbing, too, but only a little bit slower basis.
In fact Axis is missing here, watch out for his great
routines waiting to be released!
* TOP TEN CRACKING GROUPS *
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Avantgarde 94
02. (2) Alpha Flight 87
03. (3) Success & TRC 82
04. (5) F4CG 72
05. (4) Chromance 65
06. (7) Motiv 8 54
07. (6) Onslaught 39
08. (8) Fairlight 37
09. (6) Hardcore 30
10. (10) Excess 25
Nothing new on the top, Avantgarde is still the most
successfull group on the boards, followed by Alpha
Flight and the dutch cooperation of Success & The
Ruling Company. After the split of the other coope-
ration of Hardcore and Onslaught both left a lot of
power to impress the powers, actually Onslaught had
the better start, located on # 7, while Hardcore is on
# 9 only. Talent finally left the charts, after missing to
show a lifesign for many months.
* TOP TEN SINGLE CRACKER *
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Jack Alien/Avt 91
02. (2) Burglar/Scs 83
03. (3) Ignorance/Afl 79
04. (4) Antitrack/F4CG 62
05. (5) Kirby/Atlantis 55
06. (6) Bacchus/Fairlight 52
07. (10) Hain/F4CG 39
08. (8) Skinhead/Afl 25
09. (7) Moren/SCS 22
10. (9) Powerplant/Legend 15
Hmh, it seems that the most votes are standart votes
but nevertheless there are few but rather unimpor-
tant changes. Jack Alien is still on top, Powerplant
has been voted down to ten.
* TOP TEN GRAPHIC ARTISTS *
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Cruise/Taboo 89
02. (2) Electric/Extend 82
03. (3) Ogami/Fairlight 76
04. (4) RRR/Oxyron 64
05. (5) Scope/F4CG 53
06. (6) Mirage/Focus 50
07. (/) Creeper/Antic 47
08. (7) Carrion/Elysium 34
09. (8) Rob/Camelot 28
10. (9) Roder/Agony Design 12
Cruise is still on the top, defending his top spot
successfully, followed by Electric and Ogami. Last
month we have pointed out that we thought Creeper
is missing here, and it seemed to be that all board
scene remember to give him some more votes to join
the top ten, a position he surely deserves as he is a
person belonging to the VIC manipulators on this
system. He replaced Biz Kid, not much action in here
worth to be reported about.
* TOP TEN MUSIC COMPOSER *
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) PRI/TIA/Oxyron 95
02. (2) Syndrom/TIA/Crest 84
03. (3) Danko/Censor 72
04. (4) Shogoon/Taboo 63
05. (5) Jeroen Tel/Focus 55
06. (6) Jeff/Camelot 49
07. (/) PVCF/Reflex 37
08. (8) Red Devil/Fairlight 35
09. (7) EVS/20CC 24
10. (9) Reyn Ouwehand 18
Not much action in here. PRI at the top, Syndrom and
Danko at the following places. Only the appearance
of PVCF brought along some action while Arne disap-
peared. Close to the charts are Compod and Fanta.
* TOP TEN FIXING GROUPS *
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (2) Avantgarde 74
02. (1) Alpha Flight 70
03. (/) Hitmen 55
04. (3) Success & TRC 42
05. (/) F4CG 32
06. (4) Empire 20
07. (5) Demonix 14
08. (/) ./. ./.
09. (/) ./. ./.
10. (/) ./. ./.
Well, well, well. Only a few groups who were able to
gain some votes. Avantgarde took over the crown
here, sending Alpha Flight back to two. Hitmen finally
entered the charts on the three while F4CG entered
at five. The american can not compete with the euro-
pean top, but that is no secret anymore.
* TOP TEN SINGLE FIXER *
------------------------------------------------------------
Rank Last alias Points
------------------------------------------------------------
01. (1) Peacemaker/Hitmen 98
02. (3) Suicide/AVT 93
03. (2) CBA/TRC 86
04. (4) Pudwerx/ex-AVT 75
05. (5) Booze/Empire 72
06. (6) Jack Alien/AVT 64
07. (9) Ignorance/AFL 59
08. (8) Vizz/Empire 53
09. (7) Mercenary/Empire 49
10. (10) Sidekick/Demonix 26
Boring, boring, boring. Where are the big changes?
Come on! It is getting boring. Just a few position
changes in the midfield. Peacemaker is at the well de-
serves pole position, and there is probably no one
able to give him a challenge. Well, to be honest, when
have we seen the last fix from an american? Or if you
prefer, when do we have seen the last one after good
old Pudwerx left? You can not remember? So do we!
If you are not satisfied with these results do not
even think about starting to complain. Just call the
boards and start voting on the voting booth on your
favourite board THE ESCAPADE, on any other board
by leaving E-mail to Marc or on Internet by leaving
E-mail to Max or RRR!
Best regards,
Marc/Afl & RRR/Oxyron
------------------
Mail Charts
* THE MAIL CHARTS *
------------------------------------------------------------
Welcome to your probably most favourite chapter,
the charts. The charts are divided into two different
sections, the mail charts and the board charts. The
mail charts are what some people like to define mega
charts consisting of the incoming Relax votesheets
and the charts of other magazines spread during the
last weeks.
To create the charts you are going to read here we
took the following charts of the following magazines
into consideration completed by the votes taking
part as top ten from the growing amount of incoming
Relax votesheets:
Grapevine 16/The Dark Realm JULY 1995
Propaganda 18/Independent JULY 1995
Skyhigh 18/Camelot AUGUST 1995
Nitro 15/Excess SEPTEMBER 1995
Propaganda 19/Independent SEPTEMBER 1995
The Tribune 53/Angry SEPTEMBER 1995
Vandalism News 23/Onslaught SEPTEMBER 1995
If you disagree with the content of the following lines
we only can advice you to get your hands on all avail-
able votesheets and fill them to influence the charts
in the way you'd like to do it. Please do us a personal
favour and do not manipulate the charts while voting
for personal friends instead of supporting persons
who might deserve the vote.
TOP TEN DEMO GROUPS
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Oxyron 76
02. (2) Camelot 65
03. (3) Byterapers 62
04. (9) Reflex 43
05. (4) Fairlight 40
06. (6) Censor Design 32
07. (9) Taboo 29
08. (10) Agony Design 25
09. (7) Antic 21
10. (5) Crest 13
Oxyron proved to be the worthy and well earned hol-
der of the top spot again followed by Camelot and the
finnish Byterapers. Reflex is the highest climber and
for sure the most active and valueable demo group
in 1995. Crest lost several places.
TOP TEN SINGLE CODER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (2) Mr. Sex/Byterapers 77
02. (1) TTS/Oxyron 73
03. (3) Slammer/Camelot 57
04. (7) Graham/Oxyron 48
05. (4) Crossbow/Crest 30
06. (5) MMS/Taboo 29
07. (6) Tron/Fairlight 25
08. (8) Axis/Oxyron 23
09. (/) Quiss/Reflex 18
10. (9) Bob/Censor Design 15
Mr. Sex took over the crown, but a little bit sang a
song containing interesting rumours. We will start
further investigation. Graham climbed to four and fi-
nally Quiss entered the charts at nine, and we dare
to write that he will be located on a much better posi-
tion next time, replacing KM. Close to entert the Top
Ten is for sure Druid, actually at 11.
TOP TEN CRACKING GROUPS
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Avantgarde 78
02. (2) Success & TRC 71
03. (3) F4CG 57
04. (5) Alpha Flight 55
05. (3) Chromance 50
06. (8) Motiv 8 27
07. (/) Hardcore & Onslaught 26
08. (/) Atlantis 19
09. (7) Dytec 12
10. (6) Excess 11
It is rather needless to say that Avantgarde is still
leading the cracking groups, followed by Success and
The Ruling Company on two and F4CG on three. Alpha
Flight overtook Chromance, who came back his loads
of warez. Hardcore and Onslaught are new in as co-
operation, maybe in a few months the voters will have
noticed that the coop is over. Atlantis entered the
charts, too, as a logical consequence of their solid
work. Fairlight and TRSI, which is said to be dead on
the CBM 64, left the Top Ten, probably forever.
TOP TEN SINGLE CRACKER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Jack Alien/AVT 79
02. (2) Burglar/SCS 73
03. (3) Hain/F4CG 61
04. (4) Derbyshire Ram/AVT 51
05. (6) CBA/TRC 49
06. (10) Ignorance/AFL 24
07. (5) Bacchus/FLT 23
08. (7) Mr. Wax/<C> 22
09. (/) Moonchild/FLT 18
10. (9) Skinhead/AFL 10
The top four remains unchanged with Jack Alien at
the pole position, followed by Burglar, Hain and Der-
byshire Ram. Ignorance, who is according to his un-
believable versions the number one cracker these
days, jumped from ten to six. With Moonchild we find a
newcommer in the charts, mainly supported by polish
votes. He replaced Powerplant, who finally left the
charts. Close to the charts is Crossfire at eleven.
TOP TEN GRAPHIC ARTISTS
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Electric/Extend 74
02. (2) Creeper/Antic 73
03. (4) Joe/Wrath Design 59
04. (3) Cruise/Taboo 53
05. (5) Ogami/Fairlight 42
06. (6) Fazee/Taboo 32
07. (7) RRR/Oxyron 28
08. (8) Carrion/Elysium 16
09. (10) Roder/Agony/Reflex 15
10. (9) Hein Design/Focus 12
A very close finishing in the artists' top ten, a list
with a steady change at the top. Electric is still at
the top spot, followed by Creeper with one point of
distance only. Cruise is for sure too low voted, as he
is for sure a candidate for the top position, too. No-
thing new in here. Mirage is close to the charts at e-
leven.
TOP TEN MUSIC COMPOSER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) PRI/TIA/Oxyron 80
02. (2) Syndrom/TIA/Crest 72
03. (5) Compod/Charged/.... 45
04. (/) PVCF/Reflex 37
05. (3) Jeff/Camelot/CZP 35
06. (8) Zyron/Antic/TR/Swe 34
07. (9) Fanta/Bass/Oxyron 33
08. (10) Red Devil/Fairlight 26
09. (6) Shogoon/Taboo/Agony 25
10. (4) Jeroen Tel/Focus 23
PRI is infact the only person in this issue who has
has reached the ultimate maximum - 80 points. There
is for sure no need to point out that he really de-
serves it, as he is a damn brilliant musician in real
life, too. There was a lot of action this time, with the
Reflex composer PVCF entering the charts at four, a
man who uses to know using other systems to create
great soundtracks, too. Unfortunately Drax has left
the charts, but we have not heard too much from him
lately. Close to the charts is, next to Drax, Danko of
Censor.
TOP TEN MAIL TRADER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Intruder/AVT 78
02. (1) Calypso/AMN/AFL 71
03. (5) Derbyshire Ram/AVT 54
04. (4) Splatterhead/TRC 48
05. (3) Spermbird/<C>/EX 47
06. (6) Sebaloz/KA/LD 25
07. (/) Syco/<C> 19
08. (7) Starlight/XTC/TPY 18
09. (/) H-Bloxx/EX 12
10. (/) Shuze/AFL 10
Intruder is not leading the Mail Trader charts alone,
with Calypso moving down to two and Derbyshire Ram
raising to three. New in the charts are Syco, H-Bloxx
and Shuze, while Tabasco, Dr. Kaos and Styx left them
them. Curiously they were on the positions eight to
ten in the previous issue.
TOP TEN MAGAZINES
------------------------------------------------------------
Rank Last Magazine Points
------------------------------------------------------------
01. (2) Skyhigh 69
02. (1) Nitro 62
03. (4) Vandalism News 52
04. (8) Shout! 49
05. (6) Domination 46
06. (/) The Tribune 32
07. (/) Mendip 29
08. (3) Revealed 22
09. (9) Insider 20
10. (5) Jamaica (+) 15
At the top Nitro and Skyhigh changed places while
The Tribune and Mendip entered the charts, replacing
the "dead" magazines Reformation and Ingenious
Brain. Close to the charts are Propaganda and the
Relax Magazine, both having partly high entries in the
better contributors in the magazine front.
Best regards,
RRR/Oxyron
----------
Interview
* Interview *
------------------------------------------------------------
On our glory quest to find a new victim for this chap-
ter we are proud to present an interesting interview
with one of the best magazine editors ever: Duke/ex-
Regina.
The next lines will give all of you a closer look inside
Duke, his ideas and visions. Before we are going to
bore you with the introduction text we just start
over ...
* Hello Alex. At first we start over with some stan-
dart questions. Please introduce yourself as our
readers are interested in some personal informa-
tion.
:) Well, hi there. As most people probably know, I am an
old fanatic scener, known as the main editor and
inventor of The Pulse. My real name is Alex Hylke,
and I am 20 years old. I am still at school, but will
probably soon join the army to serve my country.
I am not all too keen on that, as I do not know where
in Denmark I will be located, and since I am most ad-
dicted to the place I live, I am hoping to be placed
here.
Computing is one of my hobbies, but in the last year
or so, I haven't really used my computer, expect
for a couple of days a months where I needed to
type in the magazine. It's become more of an exist-
ance in my head, and an interaction topic at school
when I surfe the internet. I spent most of my time
hanging out with my friends, and following my num-
ber one interest, football. I am totally crazy on
football, more than I haver been on anything. I have
now followed my local side, AaB, for about 4 sea-
sons - and last season we won the championship
for the first time in the clubs 110 years old history.
That was a real kicker, we partied to the next
day - what a headache I had the next day.
Besides loving football, I also love studying the me-
dia. I normally watch a couple of talkshows a day,
Rivera Live and The Tonight Show are favourties
of mine - both showing on NBC Super Channel. I be-
lieve they have helped me in understanding how to
do a magazine myself, not to compare a magazine
with a talkshow, but there are simularities when it
comes to picking up a good issue to debate - and
giving allround entertainment for the readers. I al-
so love going to the movies. I normally go a couple
of times a month with my brother, and then we also
like to rent a lot of good movies, and discuss them.
I guess I have a naive dream of once becoming a big
movie director - but as I have said, a dream.
There are so many things to say about me, that I
wouldn't know where to begin. I am also a big belie-
ver in freedom. I dislike Socialism, Communism and
Nazism, but love Liberalism. I believe in freedom of
speech, I dislike censorship, I dislike the govern-
ment trying to control everything, I believe in the
individual instead of the movement, etc. I am a very
liberal guy as you can see, who loves football - I
even go with the other fanatic supporters to most
of the away games. Therefore probably most of my
money goes to the footy adventure! Ah well, I am
not that simple a guy as you can see, but there you
have it. :)
* Hmh, I prefer to watch sitcoms and soap operas as
they reflect the situation of the scene today - be-
ing at an extremly low level! But the CBM 64 scene
exists for almost twelve years now. How did you
start your very own career, how did you got your
handle and what groups have been stations so far?
:) I started rather late, much later than many of my
colleagues may think. I entered the scene in 1989,
but at that time nothing but a faceless rookie eager
to learn. I had huge respect for the elite part of
the scene, and I tried to note down everything they
said and did. After a couple of groups I ended up in
a Danish demo and cracking group called THE
FREAKS. I was happy at that time, because I was
able to built up a pretty good number of contacts,
and my name was farely known to people around
Europe. After a while I asked the DOMINATORS if I
could join, but already having too many members
they declined my offer. But shortly after I was of-
fered to join IKARI (at that time in co-operation
with TALENT), and so I did. My only job was working
as a swapper, something I have always loved doing-
but these days not enough time for (except a few
contacts). A couple of weeks later I was asked by
DOMINATORS to join them, and always having admi-
red them for their image and way of working, I im-
mediately left Ikari to join in. This was where the
best days of my scene-life began. I swapped with
up to 150 contacts at one point, and wares were
floating in like crazy. There were plenty of things
to do, but all of a sudden I was given the opportuni-
ty of calling out. Well, considering it I agreed to it,
and started doing that sideways with swapping. Af-
ter a while, I decided to give up my swapping to de-
dicate all of my work to the american boards.
I started making a name for myself, and achieved
friendship with some of the most prominent names
names in the scene. I was on hundreds of confe-
rences (back then there was atleast one every
day) and called about 15 boards a day. Things were
kind of getting out of hand I agree, but I was having
fun, and it was nothing like anything I had ever
tried before. Meanwhile I built up the well-known
demo group VISUAL REALITY with Drax and Mick,
and managed to bring known names into the group,
such as Hawk, Ricky and Walt from Bonzai - among
other names such as FOX from Dominators. But
every good thing has an end, and I was busted and
all my equipment was brought into the police-station
It was a funny feeling I had at that time, it's like you
are going 200 miles an hour, and all of a sudden
you're just sitting down going no-where. I was told
by the cops that I could be let off easy if I gave
them some stuff on other Dominators members,
especially DOGFRIEND, but I told them to go ahead
and do what they wanted to do with me - because I
was not telling them anything. After that unfortu-
nate incident, I left for the United States to visit a
friend of mine, Mutant X. We had some fun, and I
called some boards again at his place. A couple of
months later I returned to Denmark, and started my
education. About 6 months into my freshman year, I
started lusting for the 64 again. I planned doing a
magazine, and simsalabim, The Pulse was born. In
the beginning it was just ment to be a small mag, no-
thing big or even serious. But later on it grew big-
ger, and it was released under various groups. I
I'd dedicated my new-born scene mentality to The
Pulse, and sore to reacht the top one day - even if
it took a hell of a lot of work. I worked hard, and
one day it reached the very top - it was number
one in most magazines, and it had a lot of very lo-
yal readers who loved it. I had succeeded in creat-
ing something, and that something had also suc-
ceeded. It was if I started sufficating, I didn't really
bother anymore. My artciles were short and imcom-
plete, and I started to look towards other things
instead of my computer. Finally, I decided to stop my
activities. At the time I couldn't imagine ever going
back, but that's how the C64 are to you. I someti-
mes compare it to smoking - hard quitting, easy
starting. Anyway, now I am back, releasing The
Pulse as independent. I have considered joining
some group to give The Pulse a new home, but I
haven't deicded which offer to take. I have been
given some good ones, but I would like to get more.
To wrap this huge answer up, I can tell you that my
handle comes from the game Alter Ego. I once saw a
topic, in which a guy was called DUKE. I thought, hey
that's like the highest royal title you can achieve
with a normal background - and so it was written ...
* The Pulse Magazine is one of the most popular pub-
lications ever. Please tell us something about the
past, present and future. What was the reason for
the comeback?
:) The Pulse Magazine is a very difficult magazine to
run, probably the most difficult I would presume.
This is why I have chosen to manage it the way I do-
there is only one boss, and that boss is me. If there
were more people to decide over everything, then
we would have had constant delays like other ma-
gazines, something I am not very keen on. My philo-
sophy is, either we do it right right or we don't do
it at all, and that is the way I have run The Pulse
over many editions. It was actually first released in
1990 as a sort of lame regular magazine, but at
that time I was a terrible editor and naive about the
scene. I managed to put out 3 editions, and then I
took an interest on other things. When I started
releasing it in June 1993, I started at a fresh, but
chose the same name because of nostalgic reasons
I think I have done alright, and I feel that the re-
sponse I have gotten from the majority of the sce-
ne has been good. I see myself as a fair editor, with
a good knowledge about scene life and activities. I
have been active within the swapping, demo, crack-
ing, modem and hacking part of the scene, there-
fore making me a good General Editor. I have al-
ways wanted to work with a big staff, and so you
would always find qualified editors in The Pulse,
specialised in the areas they write about. I know
that The Pulse has had a slow comeback, but I think
it is just normal for a magazine of our size. We are
still short of some editors, and since the scene is
not the same as it used to be, we have had to ad-
dapt ourselves. It will come around through, just
give it some time. Concluding, I'd like to announce an
important message. Due to the fact, that the scene
is no longer what is used to be activity-wise, I have
decided along with Crossfire, that The Pulse will
now only be released every second month. We al-
ways wanted to keep it going monthly, but the scene
is simply too slow for that. I don't want to release
montly if it means putting out empty chapters - bet-
ter to release big than small. This means the next
edition will reach everyone on the 1st of September
and then on the 1st of November, etc ...
* For sure we all remember the controversials bet-
ween The Tribune and The Pulse. It would be rather
interesting to read your point of view about the
conflict. How did it started? What was the reason
for that kind of massive hate between the editors
of two competitors in the magazine front?
:) My point of view is quite simple. The Tribune wrote
lies and false accusations about me and The Pulse,
and because of that, I chose to let my reaction be
heard. I am normally a very tolerant person, but
when my honour is offended, and lies are published
about me - especially by a person who has achie-
ved absolutely nothing, I get ANGRY. I think most
people know what kind of person Nastiness, Inc. is.
If he can rise in the charts by burning someone
else, he will do it. And so he did!
* If you do not waste all of your expensive sparetime
infront of computers, what else are you doing to
enjoy your life, are there other important hobbies?
:) Well, wasting my time on the C64 is a slight oversta-
tement. I spent about 3 days on it doing The Pulse
and spreading it, and that's for every editions re-
leased. I have disks coming in, that I normally do not
open before I begin my work on The Pulse, because
I have put my C64 away to make room for other
things. The C64 does not have a part in my daily
life anymore, it's more of a phase thing, and then
ofcourse something I enjoy debating over the
phone and at school when I surfe the internet. Well,
I guess I already told everyone about my other
hobbies previously in this interview, that's the pri-
ce when you don't do live interviews :) ha ha.
* That was a direct hit. As we are actually involved
with favourites, what are your favourite ......
:) actual all time
----- ------
Demo groups Byterapers Crest
Single coder Mr. Sex Crossbow
Cracking groups Avantgarde Dominators
Single cracker Burglar Powerplant
Artist Mirage Mirage
Composer Shark Reyn Ouwehand
Swapper People who reply fast with hot
wares.
Magazines Honk my horn
* If you would ever have the chance to recruit a so-
called dream team, who would you take into the
group and why?
:) You sure found some hard questions for me this
time dude, argh. Okay, I will and list some names
here. If I were to built a dream team, it would work
as both a cracking, demo and a modem group.
Therefore the members would probably be:
Crackers Dogfriend, Powerplant, Rockstar
Swappers Idol/F4CG & KBS/Onslaught. Danish
people prefered, yeah.
Coders Mr. Sex, Crossbow and TDJ for a lazy
edge
Artists Mirage, Sander, Hein Design
Phreakers Gene, Thor, Shadow and myself
Lazy people Animaland Cosmo (ex. Dominators)
Fixer X-Factor/ex. Excalibur
Hacker Blackheart/ex. Excalibur
Sysop Sorceress
But I am not sure we would rule, especially in this
days and age. Most of the above (except a few) are
very lazy today or out of the scene for a long time
Oh well, there you go ...
* On the one hand the previous one is for sure a
standart question, but it still can be interesting as
the people you choose can reflect some of your
motivations to be in the scene but to explain it here
and now would waste too much time.
Apart from the CBM 64 are there other computer
systems you do own? Are you there scenewise ac-
tive aswell?
:) Well, I have an Amiga, but that's only to assist me in
my work for The Pulse. I normally use my Amiga to
write articles and stuff - it's more comfortable.
That's also it though, no other scene for me. When
the C64 eats dirt, then so do I, erhm.
* Parties do usually attract a lot of people who take
part in the scene. Have you visited some parties
so far and what is your honest opinion about the
forthcoming parties?
:) Well, I don't really feel like visiting parties in the fu-
ture, there simply is not enough C64 people for me
to want to go there. In the past, I visited the Dexion
party (DK) back in 1990, the Horizon party (SWE)
back in 1991, the Bonzai party (DK) back in 1991 and
finally the Camelot party (DK) back in 1993. Unless
some major party turns up near me in Denmark,
with a lot of people saying they wanna go - then do
not expect me at the next party. I just don't have
the time or lust anymore.
* As usual there are good and bad times in real life
and in scene life, too. Please inform us about your
experiences and your point of view regarding this
question.
:) Hey, that's life dude. It's one big rollercoaster, just
make sure you don't throw up on the way. No, don't
take anything too seriously, and certainly don't
put your faith in crummy religions or life after
death and things like that. When the missing link was
found, we had the proof that mankind originates
from the ape - so take it easy, and enjoy the ride.
What can I say, life is life, whether it's using on a
computer or in a big forest. I would personally
rather work on a computer, than walk around on a
big field with a bunch of cows. Who are anyone to
say what real life quality is? I hate people who want
to dictate other people's lifes, they are nothing but
a bunch of semi-communists. Therefore I urge
everyone to take care of yourselves, and stop
pointing fingers at others - putting them down or
running their lifes, just give it to your own some
meaning. Do it to me (and other liberals), and you
will learn.
* And even liberalism is not the solution for all pro-
blems. You learned to know the scene at its best
days and you can see in comparion today's situa-
tion. What is your opinion about the scene today?
:) Sure I miss the old days, but they were diffent days
It was cool to call out all night, talking to all kind of
different people from all over the globe. It was fas-
cinating, and gave a sort of weird sense of power
that is quite difficult to explain. I was young then
too, naive on the major subjects of life as well as
political aspects of life. Well, what I dislike the most
in today's scene, is the disrespect a lot of people
have for the things released. People think they can
enter the scene, and start punching the elite and
established names in the scene, when infact we
were the ones who founded it - and made it what it
was.
The newcomers are what has made it is today, and
for that I am sorry. Most productive and talented
people have left the scene, some of us (naive as we
are) still stick around in hope that things will chan-
ge, that we will get the old competition back - but
we need the respect first, then we can talk about
new wares. That's my opinion anyway, but fortuna-
tely I have some experience in the scene to back it
up with!
* That was a brilliant answer and an answer that
might cause a lot of controversial debates. We can
only agree.
Do you take the scene serious or do you only enjoy
the time you spend infront of the machine? Is there
something you really dislike?
:) I take the scene as serious as it needs to be taken
When there is a crisis situation, then you need to
take it serious. Especially when you are doing
something as influencial as a magazine. When you're
as dedicated to the scene as I am, and have loved it
for a long time, then you want to work towards
seeing it better and grow. This can not be achieved
by taking everything as if it was pure fun and
laughter. But I don't need that too much anyway, I
like to work seriously, I can use the practise. Pret-
ty soon I will be working at some job, where I need
to be serious some 8-10 hours a day, and then I
can't go around taking life as a joke. Well, sure I
could, but then I would fail, and then the joke would
be on me. But anyway, the scene needs a good mix
of both I think, serious fun is what I prefer. I mean,
how can you work for days on a magazine, and then
simply say it's just for fun? I don't think so. I love
doing a magazine, because I love debating and I also
love information. It really is as simple as that.
* We already stole a lot of your expensive sparetime.
Is there anything left you want to share with the
scene as a last word for this interview? Further-
more it is the part to place your personal gree-
tings in here. Thanks a lot for being patient and for
answering all the questions.
:) Yes, I would like to add that The Pulse is now no
longer a monthly released magazine, but only relea-
sed every second month. This means you can look
out for the next edition on the 1st of September.
Thanks to a wonderful staff of sceners and good
friends, and to all those who have supported me
though everything - you all know who you are. I
could name hundreds, so give yourselves a hello.
Bye bye, it was fun ...
Well, fortunately Duke did not name his hundreds of
greetings in here are the memory is running closer
and closer to its end. I hope you enjoyed this inter-
view as much as I did while typing it into the editor.
Originally this interview was planned to be released in
the August Edition but sometimes things do not work
in the way they were planned.
Best regards,
RRR/Oxyron
----------
Back to the roots
* Back to the roots *
------------------------------------------------------------
Due to the fact that Max is once again not able to
present some old tales in here it is once again my job
to entertain the few ones who dare to read this
chapter.
As you surely remeber last issue Max was in vacation
so there was no chance for him writing his article,
this time his final exams for the job as clerk in an in-
dustrial company take most of his sparetime as he's
currently preparing everything to pass the tests (I
did it with 78%, two weeks of serious preparing, Max
will reduce his activity for three months!!!).
Okay, back in the previous editions we have been re-
porting about the troubles, quarrels and wars at the
small Venlo meetings, putting cracking groups and its
members in the light of wary and aggressive creatu-
res messing up with everyone. For sure most of you
won't believe that there were troubles between demo
groups, too, which caused a lot of attention in former
times!
At the Ikari/Zargon party 1989 in Denmark probably
the biggest scandal ever in the history filled the
headlines of the not existing disk magazines. What the
hell happened there? I think Ikari is a group, or at-
least the name itself, very familar to most of you as it
was one of the few legends left. Unfortunately some
lamers abused the name with building up a fake Ikari
but that really does not matters here.
Ikari was originally an English based group with na-
mes like Nik, Just-Ice or Tri-Dos well known around
the globe, and with the danish section (former Jewels
members) such as Fletch, Doc and Excel, names that
really do need no introduction.
At the party Ikari and Zargon held ofcourse a demo
competition, with high quality contributions from e.g.
Horizon and many other upper class demo groups.
Ikari presented an average demo. And guess what
happened? A jury had to judge about the contribu-
tions and this jury consisted only mainly Ikari and
their friends. The winner of the competition was of-
course Ikari, and most of the other participating
groups were quite upset with the decision. As a mat-
ter of this fact a lot of people joined a federation
against Ikari, and federations became quite popular
later on as a lot of these federations got found. It
was quite natural, as most of these conflicts doesn't
least too long, that these calmed down a few months
later. Later on, next to the activities for Ikari, Excel
and Jch have produced a few demoes using the label
DANISH DESIGN. Before Ikari finally died they were a
long time in cooperation with Talent, another English
top act, former by the former Hotline members Bod
and XXX. When Ikari died, Doc, Fletch and Excel joined
the belgian based group Legend while Just Ice left
for F4CG if I remember correctly.
Very entertaining and amusing for the objective au-
dience was for sure the conflict between Light and
Horizon and the one and Censor Design on the other
side, the swedish top demo groups that time along
with Triad.
It all started at the Light/Horizon party in Sweden,
were the guys from Censor Design appeared to have
a party, and not only an ordinary and boring compu-
ter convention. It is still a miracle why the consum of
alcohol is on the scandinavic parties is stricly for-
bidden, to be more precise inside the party hall. It's
very annoying to forbid it inside the room to avoid
troubles, but on the other side to allow drunken
people, who drank their alcohol outside, to enter the
party place.
This party, like many other computer parties, was
held in an school, and this school got devided into two
areas, one area for the party guests and one where
the entry was forbidden.
In their party mood the tough guys from Censor en-
tered the teachers office and the wildest rumours
where cruising the scene of what they did in that
room. Some said the have abused the copier units,
others reported that they abused the telephone, and
people who were not present heard the wildest sto-
ries, but what exactly happened was never cleared
officially. Fact is that the Censor posse was kicked
from the party and a lot of hassle started, caused by
the party. A lot of magazines got abused for their
different versions of the story, many notes were
written by both parties. Finally things were cleared
up by Euzkera who apologized himself and his groups
deeds directly at Goblin/Light and Horizon, so things
were finally cleared even if a lot of uninformed maga-
zine editors still pushed up the story. The book got
closed by Goblin sending out a letter to reliable mags
such as LETHAL NEWS (edited by Trap and Sonny,
both former members of Bonzai, The Ruling Company
and Success just to name a few of them all) and of-
course MAMBA who printed the last words of this
chapter.
Parties were and will ever be a place causing con-
flicts due to the fact that many different individuals
meet together and unfortunately some do not know
how to behave and some others have problems with
the childish rules from the organisers. The latest ex-
ample was ofcourse Airwolf being caught while steal-
ing equipment. But infact it is what makes parties so
interesting and we would miss a lot in a boring scene
without any action.
It is quite unsure if Max will return this year to edit
this chapter, but I truely hope to see him being back
along with the January edition, to be more precise in
issue 14.
Best regards,
RRR/Oxyron
----------
Demo Reviews
* Demo Reviews *
------------------------------------------------------------
This time Scroll, Fuben, PRI and RRR had a critical
look on some releases from the Assembly 1995, to be
more precise the contributions voted on position one
and three, namely Extremes from Byterapers and 7
Years from Beyond Force, both ancient and finnish
groups.
This time you will detect some changes in the text-
style, based on an idea by PRI. In the previous issues
we uses to present the reviews as one big report,
this time the frontier between the parts Coding, Gra-
phic and Music are more visible with always present-
ing headlines showing who is currently reviewing. It's
an experiment, so we would like to receive reactions
about the way you would like to read the reviews. But
just continue reading, the content and the competen-
ce remains on the same high level.
Let's start over ...
Extremes/Byterapers
------------------------------------------------------------
In 1994 the Byterapers returned to the CBM 64 demo
scene like the legendary phoenix from the ashes,
proving activity with the triple release of the World
Of Code and a converted (ported) picture show. Ex-
tremes is their first release in 1995, needless to say
that it won the Assemby demo competition this year.
Fuben about the coding:
------------------------------------------------------------
This demo was mainly coded by Mr.Sex and additionally
by Mr.Dick (colorplama & endsequence).
The trackmo starts with a multi-screen logo, which
wanks slowly through the screen. Additionally there
are some sprites overlayed showing the introduction
text. Later a filled "X" starts rotating (basic vector
rotation) with a lower resoloution. Finally an
"eXtremes"-logo appears made up by the vector "X".
All fades out with FLD.
Next effect coming up is some kind of moving
spherical over a texture, all running in 4x4-mode.
This effect is quite old on Amiga, but I'm not sure of
having seen it ever before on C64. However, it does
not look bad, evenso a quite trivial thing.
Then, there is a rotator like that in Radio Napalm/
Reflex using the same texture as before. The prin-
ciple of this rotator is the same like in Radio Napalm.
Next is another Amiga-classic...A rotator over a scal-
map. Looks quite interesting.
While loading there is a logo shown, which fades out
later. A picture comes up then, containing a distorter
in its centre. This distorter is different to that in
Oxyron's Parts. Each line is distorted with another
sine. So, it makes the effect looking better, even with
the 4x4-mode used here again, and it is not using the
full screen.
Next is a fullscreen colorplasma (40x25) with two
different colors in each char, also using dithering.
This is the same in Camelot's "Produkthaendler kom
her" coded by Cruzer (which I personally prefer).
It isn't running that fast, but as a matter of fact that
there is a processing loader besides, it's a quite
remarkable speed!
After an IFLI-picture by Mike, some gouraud objects
come up in a quite poor resoloution: 8x8 pixels! Even-
so these vectors are quite fast. Beside of the vector
rotations there are also shodow effects (last screen
fading away) and a fullscreen-colorcycling-effect
ORed to the videoram. This part doesn't look that
great, but thinking about all the 3 effects done in
that speed...quite nice part!
Finally there is the endsequence build up by an inter-
lace picture and a boardersprite-upscroller.
I would like to mention the very cool loadersystem
used in this trackmo. It transferes 2-bit at the same
time and has a rather high speed. Very cool loader!
So, all in all there isn't much to say. A more design
oriented demo than a hardcode oriented. Evenso,
there weren't any new inventions. Most effects came
from the Amiga or other CBM 64 demos. I'm surprised
by the trackmo system. Quite fast loading and depack
times combined with much action. Rating: 84%
RRR about the graphics:
------------------------------------------------------------
While watching the graphics from the Byterapers
trackmo Extremes I have seen some kind of first
night, hand made graphics, drawn by Mike/Bytera-
pers and Jale/Jeskola.
In the intro part there is a huge Byterapers logo,
drawn about several screens in Koala bitmap. Indeed
it looks quite nice but surely with some more effort
it could have been better, followed by another Koala
bitmap logo Extremes, which looks quite nice, too.
The next graphic is another Byterapers bitmap logo,
again a nice piece of art. Sort kind of dragons who
surround an effect are the graphics I have found,
again in Koala bitmap format and nice drawn. The up-
coming IFLI picture is for sure the best piece of art
presented in this demo, and it competed in the gra-
phics competition of the Assembly 1995 (for the re-
sults please read the Global Report). It is an ex-
cellent motive and a fitting colour palette got used,
showing a dragon and a girl and some icebergs. All in
all it is very detailed, both one mountain still looks a
little bit unfinished in my eyes.
The end picture (IFLI again) shows a long-haired
person with a turned cross on the forehand. Beyond
the face is a small, interesting Byterapers logo, no-
thing special at all.
To be honest, I really was surprised to see graphics
which seem not to be ported down from the Amiga, and
I have to admit that both, Mike and Jale, did a fine job
with their graphics. Especially Mike improved a lot,
taking some of his older work as a standart. Because
of that, I dare to rate the graphic at 82%.
PRI about the soundtrack:
------------------------------------------------------------
Once again good old Zardax has given a sign of life
by doing the soundtrack for this demo.
He is one of the few composers whose tunes so to
speak posess a certain aura or charisma, which pro-
bably is also one of the reasons why his work always
found attention although he - just like his groupmates
in Origo - never were too active.
The soundtrack falls in two parts, one main and one
end tune. And I mean it when I say that no demo is
better timed to the music than this one, and that in no
demo the different passages of one track suit the
different demo-parts better. It should serve as an
example for many other people who don't spare this
aspect of designing demoes much attention, whereas
with only a little more flexibility and co-operation be-
tween coders and musicians much better results
could be achieved.
In the middle of the demo, the tune kind of dives away
to a lower volume, and the pulsating bass fits excel-
lent to the pulsation of the colours in the plasma,
while the sus-chords always function as the linking
element between all the different parts. A new melody
kind of sneaks in, the bass-line's activity increases,
and suddenly everything rises up to a new peak to
powerfully underline the following vectors, after
which the tune falls back into the groove from the
beginning.
Furthermore, also the pauses or periods when
building up a new screen were taken into special con-
sideration by putting in appropriate breaks. A neat
idea is also that "Lo-fi" intro, which is realised more
consequently in the end tune: The mid frequencies a-
re overstressed while both high and low are radically
cut off, so the listener gets the impression of listen-
ing to this through an old radio. But you could also
think of it as a simulation of a sampled groove which
starts off e.g. many Hip Hop tunes, before the fat
bass and drums come in.
This end tune features a beautiful melody which
nicely calms down in the middle just to take up the the
theme once more. It generates a relaxed atmosphere
in which the demo-watcher leans back and thinks a-
bout all the routines and pictures he just got to see.
By the way, the intro reminds me a bit of one tune
used in Origo's "Tour de Force" years ago.
The quality of the instruments used in this sound-
track is, like we are used to know it from Zardax,
very good. For my taste only one of the bass sounds
in the main tune is a bit too fat for the exact recog-
nition of the notes. A pity that we only very seldom
get to hear tunes by Zardax - but it seems like in
this case less can be more. Rating: 91%
* 7 years/Beyond Force *
------------------------------------------------------------
Beyond Force is a real veteran of the CBM 64 demo
scene, inventing or presenting routines on an high
technical level starting in the 1980's. In the past few
years they slowed down their activity a little bit, like
almost all major demo groups, and released their
productions at the Assembly parties in Finland, the
country they use to life in.
Scroll about the coding:
------------------------------------------------------------
This demo opens with a cool Prosonix-tune and a
3-colour Beyond logo, followed by a interlaced text
telling you who coded it. After some seconds, the
credits appear. The text consists of 1-pixel dots,
which "explodes" in the middle, sending the pixels
up and away... A similar effect was used in their old
demo "Anal Intruder" (1990-91) in the last part, only
a precalculated version. Then the IRQ-loader (by
TNT) starts working. On my C64 with a weak 1541 the
interrupt went amok, the music played four times
faster while the loading text got displayed and
removed many times. It worked fine on my C128D,
however. Well, as I said, text is displayed while the
next part loads.
The next part consists of some texturemapped
vectors in 4x4 FLI resolution. First a flat square,
then a cube... Then the loader works again, this time
a doom clone with the same texture... I have yet to
see a doom-clone better than Light's, everyone
uses those strange textures rather than real
wall textures etc. And why make these effects only
in demos? I'd rather play a game with those routines..
After the doom clone, the next part comes. The
"Bobtwister". First, a blue rotating star appears
at the lower part of the screen. Then some light
blue bobs (there are quite many) fall down from
the top of the screen. Bouncing on the star and
then bouncing up, off the screen. This is a very
good-looking and cool effect indeed! This routine
repeats itself 2-3 times with different formations.
Then the loader starts to work again, this time some
Gouraud vectors, still in 4x4 resolution. First a
cube, then a long "pole". Then those two objects
are mixed (!)... I know this is quite heavy, but why
do it at all when it isn't updated more than 3 times
per frame?
Then it starts to load again, this time it's the end of
the demo... A full-screen bitmap picture consisting
of a Beyond Force logo with some candles at each
side of the logo, with some spider web included, with
an upscroller on the top... By the way, this picture
has been used before, in A.O.S. 2 or something...
This is a relatively short demo. As we are told in the
last part's scroller, this demo was coded in 3 weeks
sometimes in July. By the way, the entire demo was
coded by Gremlin, except from the IRQ-loader by
TNT. The demo files aren't even levelpacked... Well,
this is demo is far from what they are capable of.
I know that this is a kind of hastework demo. Some
parts are quite good and some less good, but the
few parts take up far too much disk space...
So I give this demo 50% for the code.
RRR about the graphics:
------------------------------------------------------------
All the graphics presented in Beyond Force's demo
called "7 Years" have been drawn by Napalm and
Kirk.
At first I have seen the classical 4 coloured (incl.
background) Beyond logo, which is still nice to watch
in form and filling. Last but not least there is the le-
dendary bitmap logo, presenting the name of the demo
group in form of rines assisted by candles and some
web too improve the feelings of the Middle Ages.
Unfortunately both graphics have been used in seve-
ral former Beyond Force productions so they are al-
ready well known and too often presented to stun the
audience, even if both graphics were at a high stan-
dart when they were drawn some years ago. Hope-
fully Beyond Force will managed it to present some
new graphics in their forthcoming production. Rating:
62%
PRI about the soundtrack:
------------------------------------------------------------
The musics for this demo were composed by Prosonix
(music label of Panoramic Designs) and Danko.
The first tune was done by Prosonix. A catchy
rhythmical intro, followed by melody and harmonies
generating a dramatic atmosphere. On the whole quite
ok, but I would have used the bass drum less fre-
quently. The hardrestart doesn't work, either. The
worst thing is that the tune fades out and restarts
again during the demo - a little more timing I actually
would have expected.
The second one by Danko gives you the real vintage
feeling. The lead sounds a bit weird, but the rest of
the instruments you would expect to be by Rob Hub-
bard or other Musicians of the eighties. Only an ave-
rage tune, though.
I'm afraid this soundtrack is not worth more than
57%
By the way, we are still searching for qualified and
competent composers and graphic artists to enlarge
our review team. If you are able to present an objec-
tive and competent review, if you have an acceptable
English and are able to work with deadlines, do not
hesitate to contact us using the snail mail or e-mail
addresses along with some example reviews to prove
your skills.
We hope to meet you in November here again, so best
regards from your favourite reviewers team,
Scroll/Megastyle Productions
-------------------------
Fuben/Oxyron
------------
PRI/TIA/Oxyron
-------------
RRR/Oxyron
----------
Open Letter
* OPEN LETTER *
------------------------------------------------------------
Originally it did not come up to our interest in pre-
senting this chapter regulary but caused by the re-
action to the content of the previous one we agreed
to publish this chapter again, probably over and over
again in the following editions.
Due to the fact that we are on objective magazine
here is the reply from Crossfire, submitted via Inter-
net, presenting his point of view, a letter be descri-
bed as a reaction to the Relax Magazine.
Reply to Alpha Flight
written by Crossfire/Motiv 8
(concerning an open letter in Relax # 11)
Dear Alpha Flight ..
.. reading the last edition of Relax, it annoys me to
see your torment over what was written in The Pulse
- were I am a psyciatrist. I would probably be calling
you paranoid, cause it seems as though you think I am
out to get you, but this VERY much is NOT the case!
All I did was simply to gather all I possible could about
the incident, and at the time my part was written I had
seen NO reply of ANY shape or form from the ALPHA
FLIGHT-tribe. I have NOW, and did about two days
after it was too late. As you will have realized by now
we have heard the points from both sides but as my
part was written, no AFL-members had given their
point of view although I asked SEVERAL of your mem-
bers, so HOW do you expect me to go flawness? Bear
in mind, it happened in the END of the month, so I had
about one or two days to finish my job in order still
to hold my given deadline. About Ream being respon-
sible I can only conclude from the fact that all three,
call them scandals if you will, going on at the time was
incidents that implicated him (that being the allegted
Misfortune and Nuts re-cracks, and the Bad Balls
"rip".). As you state yourselves, a good journalist
collects as much evidence as possible, but when half
of the part speaks eagerly and the other part mere-
ly gives the classic "No comments", then WHAT are
you gonna do, except for doing your best to give a
point of view on the matter? THAT is what I did, NO-
THING else! About the investigation-part, there really
isn't ANYTHING to discuss. The picture that Mayhem
released and the picture on the game-screen of Bad
Balls is DEFINATELY the same - Anyone denying this
GOT to be a basket-case!!! As for the part of you not
replying, I believe I already gave my part to that
above, but to summun up - at the written time I had
seen NO sign of even INTEREST to reply on the lights
on Alpha Flight - like stated aswell, I saw a note only
two DAYS after I had done my part, but all of us wor-
king for magazines knows only TOO well how impor-
tant deadlines are, RIGHT? To end it off - YES, I DO
expect to receive informations - either Duke or I do,
how else do you expect us to be able to make fair
judgements? To me it seems you contradict yourself -
you reply, but you don't want people to READ your
reply. I don't know if you can see where it went wrong
for yourself? In any case, this letter was written
just to give a second point of view of Marc's very
harsh words in the last edition - nothing to get all
exited about, actually!!! Finally, I wanna make it totally
clear that I stand 100% neutral in this matter, since
that is the way a DECENT journalist has to be - not
talking any sides, but simply to tell the story the way
it looks to him at the time he writes his text. .. WHICH
IS EXACTLY WHAT I DID AND NOTHING ELSE!!!
While I am at this, I feel I gotta give a comment to the
last editions release-charts - Now, it is not that we
got out with no points although we had 4 or 5 relea-
ses cause I couldn't care less, but what really caught
me eye was the editors words about us creating
scandals releasing stuff none else would bother to
touch. First of all, let me quote what a member of At-
lantis wrote in a post on one of the Alpha Flight HQ's
only about 2 weeks ago "We should forget budget la-
bels, and start appriciating every single game that
gets released in the scene today!", and YES, here I
agree. Besides, dear Alpha Flight, HOW can YOU com-
plain when YOU, yourselves, released that "Colonial
Trader"-thing? You didn't see me complaining then,
did you? In ANY case , these games the editors clai-
med was made with an adventure maker which was ap-
parently the reason why it didn't deserve point only
proves how LITTLE the editors of the release-charts
in Relax bother to examine their sources. Those two
games were in fact NOT made with editors, any non
reluctant creature would be able to see that! ... but
ANYWAY, done is done, I hold no grotch, but it makes
me wonder seing the editors like THAT complain about
others!
With all respect, improve!!! .. you want US to, but may-
be we all need to shape up?! Maybe, all in all, we
should gibe THAT throught some consideration!
Crossfire/MOTIV 8, August 24th 1995.
------------------------------------------------------------
Dear Crossfire,
just to avoid any kind of misunderstandings we have
to point out that MARC was only responsible for the
the reaction towards Bizarre, being a part of the VN
staff. The content of his reaction was indeed well ob-
served and presented.
The part towards Crossfire and The Pulse Magazine
was edited by Styx/Afl, who is in fact no part of the
RELAX magazine staff and he does not have any
journalistic ambitions to become a part of the staff,
so we do not get the point about you complaining
about the journalistic skills of certain staff members
nor do we accept statements like this one which seem
to be wrong in any way.
Styx was responsible for the notes to clear up cer-
tain matters, too, so he took his chance to present a
reply on what he read in The Pulse to a brighter au-
dience, in the name of Alpha Flight but not in the name
of any Relax staff members. So remarks refering to
staff members of this magazine reflect the discussion
away from the topic! We know about dividing personal
and business affairs, therefore we are able to an-
nounce releasing a magazine that can be defined as
objective as possible in OUR opinion.
The release charts are being edited by two compe-
tent persons who belong since many years to
groups counting to the most important ones around.
Next to their knowledge they receive a massive sup-
port from two of the best crackers these days who
check out the releases carefully byte by byte, namely
Jack Alien/Avantgarde and The Ignorance/Alpha
Flight. When four independent persons come to the
same conclusion it seems that they use to have the
RIGHT solution. As we have two editors who care
about the topic Release Charts we guess this is pro-
viding very OBJECTIVE release charts, apart from
the fact that there will be always some persons com-
plain when they are not satisfied.
It could be quite informative to check out the issues
of The Pulse magazine when Crossfire "edited" the
release charts, almost the entire cracking scene ex-
cept Motiv 8 (curiously # 1) was complaining about it,
only in order to refresh the facts.
RRR/Oxyron, on behalf of the RELAX MAGAZINE staff
------------------------------------------------------------
OPEN LETTER PART 2 BY ALPHA FLIGHT
------------------------------------------------------------
A REACTION TO CROSSFIRE'S LETTER
With this reaction we in ALPHA FLIGHT want to show
the people of the c64 scene, and CROSSFIRE in
particular, once and for all, our point of view on the
News Journal of last issue's Pulse Magazine.
Let there be no doubt of whatsoever, we in Alpha
Flight have no intention to start a war with the
editors of the Pulse Magazine. The only thing we want
is a rectification in the next issue, because we feel
injustice has been done to us. With this second note
we will try to show the readers there should indeed
be a rectification or atleast a confirmation of the
injustice done.
Crossfire claims in his reply, quote: (...) but when
half of the part speaks eagerly and the other part
merely gives the classic "no comment", then what are
you gonna do, except for doing your best to give a
point of view on the matter. That is what I did. Nothing
else. (...), unquote.
Good to see this confirmed by Crossfire. He only
gave HIS point of view, or a subjective news 'fact'
if you prefer.
One of the basic rules in journalism: When reporting
news always be OBJECTIVE. Never show YOUR
opinion to the public.
Just a minor mistake there from Crossfire.
You also claim to have asked "several of our
members". Fact is you didn't ask ANY AFL member
in charge, not Marc, not Max, not me (Styx).
Another basic rule in journalism: Hear BOTH sides,
check and double check. If you only hear one source
you might end up printing untrue things.
And in this case Crossfire did print the wrong 'news'=
Just a minor mistake again from our would be
journalist.
Now for another one, quote: (...) Yes, I do expect
to receive informations - either Duke or I do, how
else do you expect us to be able to make FAIR
judgements? (...), unquote.
So you actually ADMIT the so-called news written
about us not to be fair. You say it yourself!
Just a minor one here too, Crossfire.
He also wrote that "we don't want people to read
our reply". That's a lame utterance, and you know
it. First of all, what's the use of writing a reply if
no one will get to read it. Second, we spread the
note(s) all over the board- and mailscene, even
before the edition in question got released. So don't
go tell we don't want the notes to be spread.
That's just being stupid and ignorant.
I can only come up with these conclusions:
1. You have absolutely NO idea what real-life
journalism is about; You break every basic rule
there is. Your so-called News Journal is nothing
but a chapter in which you write your OWN
interpretation of things happening in the c64 scene.
I suggest you therefore name it from now on, for
example: 'Crossfire's View on Things', or 'Meet the
Tabloids'. I'm sure you can com e up with something
nice. The News Journal chapter has no journalistic
value of whatsoever, and that's something which
disappoints me, because I always thought of The Pulse
as the one magazine, that actually tried best to
become what they said they wanted to become.
2. The reaction you wrote is a contradict itself. You
try to plead innocent, but in the end of your story
you indirectly admit having been wrong about the way
you gathered the 'news'.
You say we don't want anyone to read the notes we
write, while infact we spread them worldwide. Could
it be that you just did not pay attention to what was
going on in the mail- and boardscene?
You also claim to have spoken, one way or another,
to several Alpha Flight members about the situation,
but all they could come up with was "no comment".
Fact is you never have even TRIED to get in touch
with the organization, while every scener knows
atleast ONE guy in AFL who could inform him more
on the subject.
And you try to blame my of being a contradict
myself??? Well, think again!
This pretty much sums up the things I wanted to
say. I don't want to react on the critics Crossfire
wrote about the releasecharts. I leave that to the
two very competent editors of the releasecharts,
Marc and Deff. Although I must say RRR has made it
already pretty clear.
I hope the other editors of The Pulse Magazine will
encourage Crossfire to improve his skills to a more
professional level. We in Alpha Flight hope to have
given the first encouragement.
Before everyone starts accusing the wrong people
of writing this text, let me just say that it was written
on the 29th of September 1995 as a reaction to
Crossfire's open letter by me, STYX/AFL. With this
reaction I represent ALL Alpha Flight members, and
in particular REAM/AFL, who has been the victim of
some wild accusations. So any comments about this
text should be pointed to the WHOLE Alpha Flight
crew. We will not tolerate any attacks on one member
only. Mess with one, and mess with the family, as the
saying goes..
Now, comments (I just have this feeling of Deja-Vu
that there will be some) can be send to the AFL or-
organization, or you can leave mail on our boards
nation wide.
Finally I would like to thank the Relax staff for
printing this article.
Styx/AFL
--------
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XXXXXXXXX XXXX
* Fuben/Oxyron *
------------------------------------------------------------
XXXXX XXXXXXXXX
XXXXXXXXXX XX
XXXXX XXXXXXX
XXXXXXX
- NO ordinary swapping anymore!!!
- Contact with Programmers and Composers wanted
* RRR/Oxyron *
------------------------------------------------------------
XXXX XXXXXXXXX
XXXXXXXXXXXX XXX. XX
XXXXX XXXXXXXXXXXXX
XXXXXXX
Internet: xxxxx@xxxxx.xxx
- legal mailtrade on Amiga 1200 and CBM 64
- (game-) graphics ---------
- CBM 64 hardware wanted!
* Scrapper/Oxyron (PC) *
------------------------------------------------------------
XXXXXX XXXXXXXX - PC swapping on both 3.5
XXXXXXXXXXXXXXXX XX disks or streamer tapes
XXXXX XXXXXXXXX (Qic 80)
XXXXXXX
* Junkie/Palace/Doom Patrol *
------------------------------------------------------------
XXXX XXXXXXXX
XXXXXXXX. X
XXXX X-XXXXX
XXXXXXX
* Funny/Replay *
------------------------------------------------------------
XXXXX XXXXX XX.
XXXXXXXXXXXXXX
XXXXXXX XXX. XX
XXXX-XXXXXXX
* AEG/Smash Designs *
------------------------------------------------------------
XXXXX' X"XXXX - for swapping, joining,
XX XXXXXXXXXX XXX gfx and nice coder
XXXXX XXXXXXX-XXXXXX talk
XXXXXXX
Tel.: +XX/(X)XXXX-XXXXX
* Spectator/Success & The Ruling Company *
------------------------------------------------------------
XXXXXX XXX XXXXXXX - Original & Tape swap
XXXXX XXXXX XXX. X
XXXX XX XXXXXXXXX
XXX XXXXXXXXXXX
* Splatterhead/Success & The Ruling Company *
------------------------------------------------------------
XXXX XXXXXXX
XXXXXXXXXXXX X
XXXX XX XXXXXXXXXX
XXX XXXXXXXXXXX
* Morris/Shape *
------------------------------------------------------------
XXXXXX XXXXXXXX - MEGAswapping!
XXXXXXXXXXX X
XXXX XXXXX
XXXXXX
* Acidchild/Taboo *
------------------------------------------------------------
XXXXXXX XXXX - 4 legal swap
XXXXXXXXXXXXXX. XX - 4 covers, beermates, stamps
XXXXX XXXXXXX - 4 swapping older demos+mags
XXXXXXX - 4 acidtapes
- 4 friendship mainly
* Cresh/Taboo *
------------------------------------------------------------
XXXXXX XXXXXXX
X. XXXXXXX X X
X-XXX XXXXXXX
XXXXXX
* Sailor/Taboo/SCS & TRC *
------------------------------------------------------------
XXXXX XXXXXXXXX - latest Tbo/SCS&TRC
XXXXXXXXXXXX X warez
XX-XXX XXXXX
XXXXXX
* Stash/Wrath Designs *
------------------------------------------------------------
XXXXXX XXXXXXX - for the latest Wrath warez
XXXXXXXX X. XX - I'm looking for SNES contacts
XXX XX XXXXX
XXXXXX
Internet: Laszlo.Galaczy^Ferrari.Ct.Se
* JJ/XL-C-US Software *
------------------------------------------------------------
XXXXX XXXXX - 4 XL-C-US warez
XXXX X - 4 demos and
XXXX XXXXXXX XX XXXXX - magazines
XXXXXXXXXX - 100% reply
XXXXXXXXXX XXX XXX - NO cheating
XXXXXXX --
If you are interested in swapping with a girl then try
------------------------------------------------------------
XXXXX-XXXXX XXXX - 100% reply
XXXXXXXX XXXXXXXX
XXX XX XXXXXXXXX
XXXXXX
* Mac Gyver/ex-The Airwolf Team *
------------------------------------------------------------
XXX XXXXX - 4 swapping old'n new games
XXXXXXXXXXX or simply the latest stuff
XXXXX XXXXXXX - also Flash 8 contacts are
XXXXXXX wanted
This have been all addresses we have collected for
this issue and we hope that the amount will grow con-
tinously per issue. If you are interested in present-
ing your advertisement here in this chapter and it is
scene or computer related do not hesitate to con-
tact us. Mail and E-mail addresses can be found in
the editorial.
When the amount of addresses is growing in the same
way like during the past few days we feel free to re-
move the supporting text and to print the address
only in order to save memory as we do not feel like
releasing many adress chapters to fill up the maga-
zine and to impress the readers with a huge amount
of text.
Best regards,
RRR/Oxyron
----------