Propaganda 08 ch07

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          ....** CLIPS **....
          --\/\/_CLIPS_\/\/--
 Y               _____
 Yo dudes! Well, i thought it would be
 interestin' to have a column that
 actually looks REAL! So i'll discuss
 anything in here BUT the same old
 fuckin'boring shit we call THE SCENE.
 Most of what i'll write'll come from
 the numerous mags i have access to. As
 i read'em in no order at all, you may
 find old and new stuff all mixed up, i
 dont care. Letz do it.

 VIDEOPHONES
 VIDEOPHONES (LA PRESSE)
 _______________________
 AT&T released, in Canada, the 1st color
 A videophone in the world. AT&T hopes
   that in 1O years from now videophones

 will be as usual as cordless/cellular
 phones... The VIDEOPHONE 25OO from AT&T
 lets users communicate using standard
 phone lines as if it were a normal
 voice phone...

 Video conferencing is on the verge of
 V becoming accessible! A new standard,
   the CCITT H261, should let Vphones
 from different makers communicate w/o
 problems. "IT'S LIKE FAX COPIERS, THEY
 GOT POPULAR WHEN A STANDARD PROTOCOL
 WAS ESTABLISHED". A new Mitsubishi 8OOO
 system supporting H261 costs about
 $6O,OOO in equipment and lets you setup
 Vconferences using DATAPACK lines...
 It is far less than the $12O,OOO in
 equipment and the $18O,OOO in direct
 phone lines it used to cost!!!


 CALL IDENTIFICATION
 CALL IDENTIFICATION
 ___________________
 For those of you who used to scan but
 F stopped since Call Ident became avail
   should note that IDENT.BLOCKAGE is
 also available... It'll be implemented
 as *67 in September in the montreal**
 region...                          \/

 MOLDING THE FUTURE!??
 MOLDING THE FUTURE    (ITERACTION)
 __________________________________
 In the new Sierra QFG, every monster
 I will be a fully sculpted, computer
   colorized claymation. Once a monster
 has been filmed in black and white, it
 is digitized. There, an artist adds
 color using paint programs. Sierra sayz
 it gives better shadows and 3D effect.

 DEBUGGING ASSEMBLER CODE
 DEBUGGING ASSEMBLER CODE
 ________________________
 I studied debugging techniques long
 I before i read the RUN article but itz
   format, i think, is both simple and
   complete. The guidelines are from a
   RUN piece by Stephane Dirschauer. I
   supply most of the text directed at
   assembly debugging...

   1- PRINT EVERYTHING
      many times bugs occur when a
      variable changes into a value it's
      not supposed to contain... use a
      vector (sta $ffff,x) to store the
      content of a variable at different
      points in the program... you'll be
      able to analyse results easily.
      Use something like this:


        ;ENTER W/ REGISTER "A"
        ;CONTAINING CALL#
         STORE   STX SAVE-X
                 LDX VECTOR-NDX
                 STA CALLED,X
                 LDA VARIABLE
           ?     STA VALUE,X
          ..     INX
          --     STX VECTOR-NDX
                 LDX SAVE-X
                 RTS

   2- FORCE VALUES
      conversion routines may work for
      certain values but a logical
      error might cause wrong results
      on specific input values... extact
      the routines and use INPUT to
      test them online.

   3- USE BREAKPOINTS
      when the number of variables
      involved is too great, storing and
      tracing might be impossible. use
      BRK instead. Most cartridges'll
      force the computer into freeze
      mode. Or use a good ol'FAST LOAD!
      it allows STEP-BY-STEP execution.
      The 64 has a BRK vector you can
      use to reset a few things before
      jumping in a monitor...

   4- KNOW THE MACHINE AND THE LANGUAGE
      make sure you know what each
      instruction does, what condition
      bits it sets... Cartridges may
      have protections; the AR dont like
      it when you access its load rom so
      something as simple as changing
      $d8OO colors may jam the computer!

   5- TRY THE TRICKY STUFF SEPARATLY
      when there are many things that
      may cause a program bug, try the
      stuff separatly. Kill all routines
      and re-enable them one by one.
      When coding, when yer unsure of
      how to do something, code it
      separatly. When its done, all you
      have to do is paste it.
      Code huge tricky stuff as stand
      alone routines! Use a boolean to
      setup/restart the routine (ie: an
      animation routine).

   6- ADD A LINE HERE, DELETE ONE THERE
      dont delete lines! use ; instead.
      If you wanna try another approach
      to a few lines of code, put the
      original lines in comment, dont
      delete them.

   7- ASSEMBLER
      always use EQUATES! AVOID direct
      zeropage or memory addressing w/
      variables! you might wanna change
      the music and find out it uses the
      same zeropage address you are!!!

 ..WHY THE AMIGA IS ALREADY OBSOLETE..
 /\WHY THE AMIGA IS ALREADY OBSOLETE/\
   _________________________________
 When Commodore put out the Amiga, it
 W was going to be the greatest machine!
   Today however, it ain't! The main
 reason for that is the 68OOO. 8Mhz just
 aint enough for the lazy programmers of
 today's big software firms. Most of the
 games you see on PC (most of the SoftW
 on PC in fact) is coded in "C" ... As
 a result, the programs are slow and
 huge; something the MIG cant quite cope

 with... GEOS is the only ALL ASSEMBLER
 program on PC. IT RUNS FAST!!! Up to 1O
 times faster than Windows... But it is
 the only one! Most programs on PC need
 a 386 or higher to be acceptable. To
 get such an Amiga, you have to buy an
 accelerator card that costs more than
 a 486/5O PC... Since no one can afford
 such a product, no one codes for such a
 configuration...BOOZE...

 AMIGA TV MOVIEI (MARK SWAIN,     )
 AMIGA TV MOVIE! (OVERSCAN A-WORLD)
 __________________________________
 Hollywood filmmakers have long used the
 H Amiga to breathe life into dull
   computer displays or add high-tech
 computer graphics to scenes. For the
 most, however, the Amiga has taken a
 back seat in the special-effects arena.


 A space station named BABYLON-5 is
 A about to take the Amiga out of the
   back seat and send it racing at
 lightspeed into the homes of SF fans.
 The space station lends its name to a
 2hour television movie that promises
 some of the most extensive computer
 animation ever generated from a desktop
 computer.

 The story takes place on a space
 T station resting between five space
   federations. Over 52 Amiga-animated
 shots -INCLUDING EXTERNAL VIEWS OF THE
 SPACE STATION, ALIEN SPACE CRAFTS,
 MASSIVE SPACE BATTLES AND A VIDEO WALL
 FULL OF ALIEN CREATURES SELLING SOAP-
 are involved in the telling.


     "In Babylon 5, the Toaster and
      LightWave allow us to do special
      effects shots that would otherwise
      be impossible, and do the effects
      on a tv budget"

 says Ron Thornton, who heads the show's
 digital-effects team. Watch for
 BABYLON 5 to air on a syndicated tv
 station near you on November 27...

 DUNE  THE GAMEI **********
 DUNE, THE GAME! \/\/\/\/\/
 __________________________
 I recently browsed through a review of
 I the game and i must say, i'm
   impressed! The programmers didn't
 just make an adventure game out of the
 novel. Instead, they blended adventure,
 stategy, arcade, the works! You have

 some nice digitized picz in the game
 altho i found re-drawn people looking
 quite weird. The game goes much further
 than the released movie! DUNE2 promises
 fractal desert sandstorms! Here are sum
 of the steps the game features:
   -build-up an army and train it
   -stop all spice production on ARAKIS
   -create SIETCHs to gain water
   -change the face of ARAKIS!

----------------------------------------
BOOZE       UNTIL NEXT MONTH      EMPIRE
            UNTIL NEXT MONTH
----------------------------------------
NEXT MONTH!
 and so, late at night, there can be
 heard the reassuring sound of a
 whirring 1541 behind the door...
----------------------------------------

     THE SCENE FROM A GIRLS VIEW
     THE SCENE FROM A GIRLS VIEW...

             BY SEX GODDESS

OKAY, EVENTHOUGH I ACTUALLY DON'T FEEL
LIKE WRITING ANYTHING, ESPECIALLY NOT
FOR MARCO AS OUR RELATIONSHIP BROKE,
HERE IS WHAT DEBBIE DEMANDS, AN ARTCLE
FROM YOUR GODDESS, THE SEX GODDESS.
OH WELL, I'M PISSED. ANYWAYS, BEFORE
THE TIME WITH MARCO (MAJESTY THAT IS,
BUT I SUPPOSE YOU KNOW THAT ?) I DID
NOT EVEN KNEW THERE IS A COMPUTER
SCENE. ONE DAY MARCO CALLED A BOARD
AND I LIKED THE BASIC IDEA OF IT,
PEOPLE THAT WILL PROBABLY NEVER MEET
EVEN ONCE IN THEIR LIFE EXCHANGING
MESSAGES, RAGGING ON EACHOTHER (WHICH
I DEFINATLY LIKE MOST, EHRMMM ??!)


AND LOADS OF GROUPS COMPETING ABOUT
GAMES. MY BROTHER (WHOSE IN THE ARMY
RIGHT NOW) USED TO BE IN AN AMIGA
GROUP CALLED "SKID ROW" (DUNNO ?!?)
LIKE HE TOLD ME JUST 3+ WEEKS AGO.
NOW I HAD SOMETHING TO START WITH, AN
AMIGA, A MODEM, MARCOS HELP WITH BLUE
BOXING AND ENTHUSIASMN TO GET SOMETHING
ROLLING. I WAS BY THE WAY CURIOUS FROM
THE VERY FIRST MINUTE ON, ARE THERE
REALLY ONLY 2-3 GIRLS ON THE BOARDS ?
I MEAN, THE ONES I KNOW OF ARE DEBBIE,
AYCEE, AND LAST BUT PROBABLY (WELL..)
NOT LEAST GUPPIE (< IS THIS SUPPOSED
TO BE THE HANDLE, OR THE REAL NAME ?!)
ANYWAYS, MARCO GOT ME TWO ACCOUNTS ON
DIVINE ULTIMATUM (WHICH IS PRETTY COOL,
SINCE I HAVE MY VERY OWN MESSAGE BOARD



CALLED "SEXUAL REVOLUTION", HAHA ?) AND
MYSTIC CAVERN WHICH IS A HELL OF A GOOD
BOARD SINCE ITS RUNNED BY A FEMALE (HI
DEBBIE !!!). I DID MY FIRST CALLS FROM
MARCOS PLACE AND WITH HIS AND CHAMELEONS
(HI MARCELLUS !) HELP I GOT INTO THE
COMMANDS OF C*BASE WHICH INFACT ARE
PRETTY EASY TO UNDERSTAND. MY FIRST CALL
PASSED BY AND WHAT THE HELL, STUPIDOS
RAGGED ON ME JUST FOR THE FACT THAT I AM
A GIRL (DAMN STUPID, YOU AGREE ?).
CALL NUMBER TWO AND I ALREADY WAS
INVOLVED TO A FIGHT WITH HERO WHO WAS
AN EASY ONE TO DEFEAT. I DEFEND MYSELF
AND MADE PEOPLE LAUGH ABOUT HIM WITH
GOOD REPLIES AND THEY RESPECTED ME AS
A USER OF THE SYSTEM. OKAY, THERE ARE
STILL SOME PEOPLE FIRING DUMB COMMENTS



TOWARDS ME BUT I CONSIDER THEM BEING
MADE OUTTA FUN (EXCEPT FOR SOLAR, I AM
NO WHORE, DICKHEAD !). I LEARNED TO
KNOW A COUPLE OF REAL NICE DUDES, SUCH
AS TRICKET WHO USED TO BE FRIENDLY TO
ME FROM THE VERY FIRST MINUTE AND
ESPECIALLY (!!!) CHAMELEON, THE SYSOP
OF DIVINE ULTIMATUM WHO HELPED ME A
LOT TO GET THROUGH THE BOARD AND SHIT
AND WHOSE A COOL MATE TO CHAT WITH.
(AND WHO WANTED TO PERSUADE MARCO TO
STAY WITH ME, BUT THAT UNFORTUNALY DID
NOT WORK OUT, SHIT HAPPENS). RIGHT TODAY
I GOT AHOLD OF ANOTHER ACCOUNT IN A
BOARX CALLED FORPLAY, WHICH I'VE NEVER
EVER HEARD ABOUT. I'LL KEEP ON CALLING
BOARD THO MARCO IS GONE FOR ME, AND GET
INTO THE REAL BIZZ. (I SUPPOSE THIS



ARTICLE WASN'T OF ANY INTEREST FOR YOU
TILL NOW, BUT HELL, I DUNNO ?). FINAL
CONCLUSION. THE SCENE IS SOMETHING THAT
EATS LOADS OF TIME IF YOU REALLY WANNA
STAY UP TO DATE, SOME TAKE IT TOO
FUCKING SERIOUS, BUT ATLEAST SOMETHING
INTERESTING TO KILL SOME TIME, HAHA..





                         SEX GODDESS
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