The Pulse 5
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+ WELCOME TO + + THE PULSE MAGAZINE - THE NOVEMBER ISSUE + _______________________________________ As schedualed, we return to bring you the most popular source for news and intertainment, THE PULSE MAGAZINE, released by REGINA in the beginning of November. THE PULSE MAGAZINE is still not readable for the Americans, but we hope to have that problem cleared out soon. Other than that, we have a great show for you this month. Go on reading! Use JOYSTICK. UP/DOWN to change pages. FIRE to reach the MENU. LEFT/RIGHT to choose catagory and FIRE to LOAD.. + THE NOVEMBER PROGRAM GUIDE + ___________________________ * PREFACE DUKE * MONTHLY RELEASES PSYCHOBILLY * GLOBAL REPORT DUKE * BOARD REPORT CROSSFIRE * CROSSFIRE DUKE * WORLD OF DEMOS STEVE and SUN DANCER * OVERALL CHARTS DUKE * PROFILE DUKE with special guests.. * SPECIAL ASSIGNMENT DUKE * THE BLACKBOARD -//- * THE PULSE MAGAZINE - A TRADEMARK OF REGINA * + THE PULSE MAGAZINE - MEMBERS OF STAFF + _____________________________________ * THE PULSE PRESIDENT DUKE/REGINA * BOARD/GAMES SPECIALIST PSYCHOBILLY/RSI * BOARD SPECIALIST CROSSFIRE/EPIC * PROGRAMMING SPECIALIST STEVE/REGINA * GRAPHIC SPECIALIST SUN DANCER/REGINA * EURO-SCENE SPECIALIST SPLATTERHEAD/AFL * EURO-SCENE SPECIALIST KBS/REGINA * THE PULSE PROGRAMMER DR.ZIVAGO/REGINA We welcome SPLATTERHEAD of ALPHA FLIGHT as our new euro-scene specialist. BREGO was kicked due to inactivity! Otherwise, the staff remains without any further changes.. + THE PULSE MAGAZINE - CREDITS FOR THE OUTFIT + _____________________________________________ PROGRAMMING DR.ZIVAGO/REGINA GRAPHICS SUN DANCER/REGINA MUSIC SHARK/REGINA These are the available THE PULSE MAGAZINE boards.. GATEWAY +XX-XXXXXXXX (300/1200)+(FAX) POWERSURGE XXX-XXX-XXXX (300/1200/2400) Leave E-MAIL to # 69 on POWERSURGE, or leave feedback to the sysop on GATEWAY. Also remark our FAX on GATEWAY, mark all your contributions THE PULSE when using the FAX! Dear GENESIS PROJECT, You are really beginning to make me laugh. In your 11th edition of PROPAGANDA, you gave us credit for doing such a swell job with our mag, but then you claimed indirectly in another part of PROPAGANDA, that we based our text on YOUR abilities, and not on ours. Seems as if you are a two-faced person NEWSCOPY, when you can pull one insult off after another agains't us, later to award us as the most interesting group around today. That really puzzles me, I must say. But no less, you are right that we (or rather I) made some fun with GP and PROPAGANDA in the OCTOBER edition of PROPAGANDA. But you ought to have realised by now, that our section "CROSSFIRE" is dedicated to do JUST that. We are NOT out to offend as many as possi- ble, but to make a good satiric chapter. Remark that we only wrote something about you in that chapter. Everything else written was purely objective! It does not bother me that you are "angry" with me, nor would it ever. I have thousands of jokes to pull on you, as I find todays GENESIS PROJECT far more fake than VISION. But that is just my personal opinion, something I will hold in myself, till one day you give me a reason for letting it go. JUCKE has really made a fool of himself lately on the boards, he knows nothing about ragging, so why does he try so hard? Sorry, you will not offend me that easily. But it stands to me very clearly, that it takes very little to offend you. Another old GP quality there missing, get my point!?! So to conclude this letter for you, I would like you to know, that we have NO respect for you and your methods. Everything PROPAGANDA stands for, we are against. We believe a mag should be released on time, to qualify as a top mag. The fact that you have achieved the status as a "top" mag, is beyond me, but surely someday "the crowd" as you put it, will push you away, and turn to the REAL source for news and enter- tainment. Sorry PROPAGANDA, we are cashing you out! DUKE GENERAL EDITOR THE NOVEMBER PROGRAM Here comes a detailed description of what you can expect from the following chapters in THE PULSE MAGAZINE.. * PREFACE As always, we take a look at the program in this editorial type chapter. But remark that we also include important statements in this chapter aswell. Look for our address in the end. * MONTHLY RELEASES PSYCHOBILLY takes a look at what is out on the American boards, and gives points for the games released, to put toge- ther the most actual chart of November. * GLOBAL REPORT The latest Headlines and coverage behind the news. Always turn to GLOBAL REPORT for the ELITE news, we follow them as they happen every month. * BOARD REPORT CROSSFIRE talks with SUSIEUZI about her new board, and how she entered the scene. Want to know more, then be sure to check out the monthly board report. * CROSSFIRE Join the satiric chapter, and read about the poor and famous from the scene. Remark, this chapter holds information that MAY be invented! * WORLD OF DEMOS (1) and (2) The most up to date demo chapter any magazine has to offer. STEVE and SUN DANCER takes a look at what is HOT, and what is NOT. Also check out the new TRICK TUTORING from STEVE, improve your coding skills with The WORLD OF DEMOS.. * OVERALL CHARTS The new MAGAZINE OVERALL CHARTS brings you the overall chart based on the charts from the most popular mags in the scene. It gives you a good impression on who is most popular in the eyes of the voters. Improve your judgement with us! * PROFILE Our interview chapter. This month we speak with a person from an actual group. They are the holders of the PARTY 1993, and we talk a little about that aswell. Load it, and find out who our guest is for this month. * SPECIAL ASSIGNMENT This months TOPIC is the FUTURE PARTIES available. Are you longing to take part in a copy-party? Then read this months special assignment, and you might be off to one of the parties in the future.. * THE BLACKBOARD The addresses chapter. This chapter may not be included from next month, so be sure to get the contacts you need now! These addresses work for anything concerning THE PULSE! DUKE/REGINA SPLATTERHEAD/ALPHA FLIGHT XXXX XXXXX XXXX XXXXXXX XXXXXXX XX XXXXXXXXXXXX X XXXX XXXXXXX XXXX XX XXXXXXXXXX XXXXXXX XXXXXXX That is all from the editorial. Hope you will enjoy this months chapters. THE PULSE MAGAZINE will be out again in the beginning (1-5) of December. Be sure to get it, to keep yourself up to date, with the BEST overall magazine available today!
+ MONTHLY RELEASES - NOVEMBER EDITION + ___________________________________ Here we go again, getting started with a look back what hap- pened on the other side of the ocean the previous month. For the first time we present you a report about each American group, as far as there actually is something to report about! [EMPIRE] Tristan is back active, calling the boards and kick- ing his groupmates' asses. So does EQUINOX, who has had some hardware problems recently. But now he has solved them, and calls out again. On the other hand, nothing was released by EMPIRE this month due to the inactivity of all their fixers. [CODERZ] It seems they learned from the past months, as no previews or similar lame pal only imports were released by them All the fixing in CODERZ is done by their European member X- RADICAL, who is a member of VISION aswell. [ARMAGEDDON] Although many fixers teamed up with their ranks, nothing could be released by them. Furthermore their main-importer CARCASS suffered from hardware difficulties and disappeared from the boards. MOLOCH seems to be the last link of the group, so the future looks questionary! [DEMONIX] Alive and kicking for months now! Nearly all major titles were fixed or/and imported by them. With the powerful fixerduo SIDE SECTOR+UNHOLY and KICKBACK in the back- ground, nothing can stop them. Just their presence on the boards has decreased, as they all have a codes problem, and SWAN SONG calls out on weekends only. [RSI (USA)] MASSIVE ONSLAUGHT and SUBZERO followed the new trend, and had troubles with their computer outfit aswell. SUBZERO has returned actively already, so it seems he could solve his problem.. [TSM] Nothing happens. Still there, but inactive! [RAD] DR.DOOM seems to be the last active member of this group.. OTHER FIXERS: ROCKSTAR/TALENT, EDDIE/EPIC, CBA/TRC and MRP/RSI.. The modifications of the chartsystem seemed to overload some readers, so you have the chance to read the complete list of rules we use, in a compressed way. + THE PULSE-CHARTSYSTEM V1.1 + ______________________________ Developed and improved by PSYCHOBILLY/RED SECTOR INC.  Games are first released, if they are uploaded as a crack- ed and 100% working version on the majority of the most impor- tant boards (FORPLAY, DOWN BY LAW, VIRTUAL REALITY, THE DUNGEON, HOLIDAY INN-CAMBODIA, TUNNEL OF WARES, ILC, PHIBERCOM, EVIL ISLAND and THE SHAOLIN TEMPLE), no matter if they are PAL only, or FIXED.. In case a fixergroup releases a fixed version after a PAL release, both the fixer- and the group who supplied the ware will get the credit for the first-release.  Any lame activity, like re-releasing or ripping/recoding old games, will be punished by -5 points each for every ware. This negative value will influence the Quality-charts aswell!  The credit (point) system consists of different elements: a) Quality : 0.1 - 3.0 (lame to perfect) b) Price : 1 - 2 - 3 (Low Budget-Budget-Fullprice) c) Fixing Points : 0 - 1 - 2 (Pal only-first released on pal and fixed afterwards-first released pal/ntsc).  Previews are judged by their quality only. (0.1 - 0.9)  The average quality in the Quality-Charts is calculated like this: amount of points/amount of releases (not previews).. ACTIVE (Sweden) (-5 Points/No Rank) _____________________________________________ Their latest attempt to show activity on the American market appeared to be a failure. BLAST BALL (-5) from USER DISK was imported and fixed by CODERZ, although it was released by many groups before when it came out under Zeppelin Games a few years ago. CHROMANCE (Hungary, Germany, Etc.) (3.1 Points/5. Rank) _____________________________________________ This group released a lame preview from POKER (0.3) and a quite decent puzzle game called KILLING FIELDS (2.8) from LITHIUM NETWARE on pal. EPIC (DK, Germany, Etc.) (5.4 Points/2. Rank) _____________________________________________ In contrast to the past months, this group did not re-release or anything like that. They turned up with a game called THE SPACE VEGETABLE (3.4) which was released on pal first and then fixed by CODERZ afterwards. NEGATRON (2.0) from DIGI- MAG was released on pal by them. ILLUSION (UK, USA, Norway, Germany) (4.2 Points/4.Rank) _____________________________________________ Another sign of life called QUEST OF KRON (4.2) an adventure game from COMMODORE FORMAT was released by them. No fix was needed for this one though. RED SECTOR INC. (Germany, UK, USA) (18.8 Points/1. Rank) _____________________________________________ Their break is over, and the wares came with them. They start- ed with a preview of GENLOC (0.9) from X-AMPLE, and went on with a quite decent ware called KNAX (5.8) from DELTA SYS- TEMS which was fixed by DEMONIX. Also a preview of MAYHEM IN MONSTERLAND (0.9) was put out by them. The long expected 100% version of QUADRANT (5.2) was finally put out and fixed by MO+DEMONIX (Released under the RSI flag only).. Furthermore they could release one of the best games this year- MAYHEM IN MONSTERLAND (6.0) from APEX on PAL! SUCCESS (Holland, Germany, Etc.) (0.3 Points/8. Rank) _____________________________________________ All they released, was a lame preview called CATCH II (0.3). SUNRISE (Germany) (-5 Points/No Rank) _____________________________________________ They re-released PAIR OF MEMORY (-5) on pal, which was put out by ACTIVE and DEMONIX just a month before! TRC (Holland, Spain, Etc.) (1.3 Points/6. Rank) _____________________________________________ The other big dutch group could provide a new preview of MYSTERIOUS WORLDS (0.5) and a preview of the soon released TRODDLERS (0.8). VISION (Germany, DK, Sweden, Etc.) (4.3 Points/3. Rank) _____________________________________________ This month they could release their first real ware called GHOST DRIVER (4.3) from MAGIC DISK, which was fixed by CODERZ. OTHER GROUPS: An average preview called FRONTBALL (0.4) was released by TRANCE. Another SEUCK game hit the boards, which was released by LASER called SPACE ASSASIN. BEST GAMES: MAYHEM IN MONSTERLAND, KNAX AND QUADRANT. Have a look on the charts on the next pages.. + EUROPEAN RELEASECHARTS + _________________________ Rank Groupname Releases Points _____________________________________________ 1.(-) REDSECTOR INC. 3 18.8 2.(-) EPIC 2(4) 5.4(-3.9) 3.(-) VISION 1 4.3 4.(-) ILLUSION 1 4.2 5.(2) CHROMANCE 1(4) 3.1(6.7) 6.(9) THERULING COMPANY0(0) 1.3(0.4) 7.(4) TRANCE 0(1) 0.4(4.1) 8.(6) SUCCESS 0(3) 0.3(3.2) RSI is back on the top. TALENT did nothing this month.. + EUROPEAN QUALITYCHARTS + ________________________ Rank Groupname Releases Points _____________________________________________ 1.(-) REDSECTOR INC 3 5.67 2.(-) VISION 1 4.3 3.(-) ILLUSION 1 4.2 4.(7) CHROMANCE 1(4) 2.8(1.675) 5.(-) EPIC 2(4) 2.7 Even without negative points EPIC lacks at the quality. + AMERICAN RELEASECHARTS + ________________________ Rank Groupname Releases Points _____________________________________________ 1.(1) DEMONIX 1(5) 5.8(12.8) 2.(-) REDSECTOR INC. 1 5.2 3.(5) CODERZ 3(4) 2.7(0.4) Not too many fixed releases this month. Let us see what will happen when christmas comes closer. LEGEND is said to be back then.. + AMERICAN QUALITYCHARTS + ________________________ Rank Groupname Releases Points _____________________________________________ 1.(4) DEMONIX 1(5) 5.8(2.56) 2.(-) REDSECTOR INC 1 5.2 3.(5) CODERZ 3(4) 0.9(0.1) As always, you can leave any complaints and suggestions in E-MAIL on FORPLAY to PSYCHOBILLY/RSI (# 7).
+ GLOBAL REPORT - THE HEADLINES + _____________________________ Welcome to the November HEADLINES, in which we will escort you through the major happenings in October month. As always we are first with the news, so be sure to keep yourself up to date, with the ONLY reliable source for NEWS, THE PULSE! If any mistakes should be found in this news chapter, feel free to let us know, and we will correct it after checking out the source from where it came from. As always, the news and stories were collected by CROSSFIRE, PSYCHOBILLY and DUKE. General editor of GLOBAL REPORT remains as the past months, DUKE of REGINA.. Enjoy! * DOC and FLETCH/LEGEND, the last active members from the legendary cracking group IKARI, has announced that they are leaving for the PC. Both DOC and FLETCH managed to reach the kind of respect, suitable for even kings in their long stay in the scene. The biggest success they were ever a part of, was without doubt the greatest cracking group ever in existance- IKARI. The group died, when they decided to join their rivals LEGEND, which has set them back cracking-wise ever since. It was a sad sight, to see them die in LEGEND, as they lost more and more interest in the scene every day. They will surely be missed b many, but the scene seems to go on as if it did not really matter. I suppose we can conclude, that they have done more than their bit to make the 64-history great, for that, they receave our most humble thanks! * RED SECTOR INC. took back their first place in the games market, with a stunning flow of wares this month. Other than that, they are arranging a party to be held in Germany in January. According to PSYCHOBILLY, they could have chosen another date, but because of the CAMELOT party, they wanted to give everyone the opportunity of visiting both parties. We have a detailed look at the arrangements at both this party, aswell as the official 64 invitation, just released by CAMELOT this month. TBB/ex.ARCADE is back again, he joined up with RSI as a mailtrader. RSI's EHQ- "GODLAND" re- named into "THE CAPITOL". Meanwhile when everybody thought LAZINESS was gone, he returned as OB and put up a new BBS running for RSI called "THE RED BBS", which can be reached at +XX-XXXX-XXXXXX, running in Germany. DENSE, the editor of the famous paper-magazine BULLET PROOF, was kicked out of the group, because of laziness. This should also mean, that BULLET PROOF will not be released ever again. SILVER/WOW (a graphician) joined in to put the status in balance.. * LASER, the old UK-group has returned, with old faces such as STEVE (ZENITH), RICK among others. They already put out a note-file to announce their comeback, and they have also put out a ware, to match their equally stunning comeback. So far, they are planning to put up a BBS in London.. * X-TRO, the unknown swapper that joined TALENT a few months ago, proved to have been a fake, and was booted out of TALENT. During his stay, he did... Nothing! * GENESIS PROJECT is back with PROPAGANDA again. This time they promise to put it out on a monthly basis, to keep up with their rivals. L.A.STYLE announced, that he was leaving the 64 for the SNES, the future of his BBS has not been revealed so far. Other than that, they recruited ALLANON (a cracker) and DR.ACID/EXTEND. Some seem to be of the idea that ALLANON is L.A.STYLE. NEWSCOPY claims that he does not know anything about ALLANON's past, which seems rather strange!?! * THE SHADOW/AVATAR who just returned after a long break, got busted again for code abuse. COLDRAKE is still calling out, but TRISTAN/EMPIRE is gone aswell, possibly back in jail, some say! * The legendary Danish cracking group DANISH GOLD, has been spotted calling DOMINIC. They are planning a comeback, and they may even start calling the states, which seems to thrill alot of people. Oh, what joy! * ILLUSION has had to answer to alot of questions since FREESTYLE left ILLUSION. Disputes came back and fourth, and everybody longed from a response from the heart of ILLUSION. We asked DERBYSHIRE RAM to give us his side of the story, and it goes something like this: The main problem was a clash of personalities between FREESTYLE and BRETT- the sysop of "PURGATORY" (which is now dead). First THOMAS (ed.FREESTYLE) wanted 100% control over the BBS, which was not acceptable because numerous guys had been logging on through the "backdoor" because of this. BRETT took full control, after all, there was nothing THOMAS could do about that living in Switzerland. They had a lot of words about this, and THOMAS threatened to move the "ILS HQ" without asking anyone in the group. The other American guy "GREGO"- sysop of "ILC" backed BRETT on these matters, because he had the same problem and he took over his own board 100%. So THOMAS wanted out, and he openly posted all the so called problems on to the main subs of "HOLIDAY INN CAMBODIA" instead of the private "ILS" subs on PURGATORY. Naturally the Ameri- cans reacted by counter-posting on "CAMBODIA" also. I acted as a peacemaker all this time, but all THOMAS would say, was.. NO, NO, NO. He lied to members of other groups, like BOD and RADAR, and got us a bad name. Then we got the first-release of LIVERPOOL, I sent this directly to EMPIRE and DEMONIX. The next day I got a call from EMPIRE, telling me to release it PAL, because it could not be 100% fixed, so I told GREGO and BRETT to spread it around the boards. This they did, and THOMAS went crazy. He said we did it because RSI already had the game being fixed (I never saw their version!!). I got it four days before anyone else. He had been telling a lot of RSI members about ILS internal affairs, and he had believed what they told him before he would believe his own members. GREGO had been supplying him with all his calling cards since early this year, and he used them to slag off the Americans. He tried to get me to alter the text on my intros, he even sent me text to use and groups to greet. He also said we were to release no more budget games, a bit stupid seeing that LIVERPOOL has been the only game released in England since MAY 6th. Anyway, he wanted a vote on the Americans, so we all voted them to stay in except for him and ZORLAC, so he quit. He wanted to run the group, the BBS, and tell us what to re- lease. He also told lies to other ILLUSION members, to get their votes. He almost succeeded until we saw posts which had been buffered from CAMBODIA. That was the story as it came from DERBYSHIRE RAM/ILS. We thank BARRY for taking the time to give us the complete story, which we hope will help everyone to understand the situation in ILLUSION the past months. But to return to the events in ILLUSION, SUSIEUZI put THE INTERSECTION back up, read more about that in the BOARD REPORT. * VISION has had TONS of explaining to do ever since they rebuild the group. Some said they had no business rebuilding it, as no original members were in. But VISION claim they ARE build on original members, eventhough few believe them. Then DR.JONES left VISION. According to him, he realised after a while, that the critisism from JUCKE and NEWSCOPY was correct, and that -"This VISION is FAKE". DR.JONES was also angry about the unactivity of SATAN and the group in general, something we can all agree to. But then DISHY confirmed to THE PULSE, that VISION was infact never dead. The group was kept alive by ICON and HOUBBA who never left the group, eventhough to most of us it was officially dead. The current memberstatus of VISION is : SATAN, DISHY, RAY, WOLF, XOSS, MR.SMART, HEAVYHEAD, ICEBALL, ICON, HOUBBA, XORE... X-RADICAL, DISKBANDIT and CRUEL. VISION can still expect thundering attacks from ex.VISION members, who keeps on claiming that VISION was rebuild on false ground. Oh well! * PERNET and MACHO/SACRED left the scene after SACRED died. Also IRONCAT/TRC left the scene, because he is going into the army. * TROOPER joined up with TRC, and CODE 18 was kicked out. All the German members were kicked aswell, they joined up with ATLANTIS (read more about this later). * ALPHA FLIGHT kicked out NATAS. Some rumours were going around that STING returned and joined, they are false though. * ATLANTIS is for the first time in its long existance, a cracking group. JACK ALIEN, DR.DISK, RENEGADE and CAV- RON of THE RULING COMPANY joined in. "STATE OF THE ART" (sysop: CAVRON) is now an ATLANTIS board. "POWERENGINE", is now puplic. Sysop AVALANCHE still needs a few things to fall into place, but it should be available at +XX-XXXXXXXXX. The current memberstatus of ATLANTIS, goes as follows: DOC, AVALANCHE, HI-TOP, SNAP, JACK ALIEN, DR.DISK, RENE- GADE, CAVRON and ROBOCOP. They have yet to put out their first 1st-release though! * CHAOTIC FACTOR (TRANCE HQ) is now HQ for CHROMANCE in the states.. * VODKA, HCL and SPIROU left LIGHT and joined up with FAIRLIGHT. This means "FUTURE ZONE" is a FAIRLIGHT and ACTIVE boards. LEGOLAND 3 can be expected at THE PARTY 1993. * TRIAD recruited some new members, RAVE/TWILIGHT and RAVAGE/UNITY (both swappers). SLICE (Australia) quit the scene, aswell did JOHAN who just joined a while ago. ILLUSION OF REALITY, run by MIDNIGHT MOVER is down until further notice.. * And finally REGINA recruited METAL (musician), who is back after a long break. He is known for his past in VIBRANTS, CAMELOT and BONZAI. IDOL left the group! [PRESS FIRE]
Greetings, Dear Readers! [BOARD REPORT] Another month have passed, the new issue of your favorite magazine is out, and with it, ofcourse another board-review. This month we caught up with yet another board located in HOUSTON/TEXAS, to be more specific "THE INTERSECTION", sysoped by SUSIEUZI/ILLUSION, who dispide being a proud member of ILLUSION, had chosen to run her board as INDE- PENDANT, atleast for some time. We caught up with SUSIE, tied her to a chair, and made her answer all our questions. -* "THE INTERSECTION" Can Be Reached On 713-451-5993! *- Before starting, let me give you some insight-information on this BBS. The board might seem like a new one to most of you, but it is infact an old board which has returned. The sysop, SUSIEUZI, took it down 6 months ago, as she moved from TAMPA/FLORIDA to HOUSTON/TEXAS, and it has been down ever since, until she finally moved out of GREGO/ILS' home and got established in her own apartment nearly 2 weeks ago. ..but by all means, let's get started now, or else we probably never will... Next Page! TP=THE PULSE MAGAZINE SU=SUSIEUZI/ILLUSION TP: Hello SUSIE, and congratulations with the huge success your board has had in the 2 weeks it has been back on the air. How would you define your boards change from when you moved from TAMPA/FLORIDA and finally got settled in Houston? I myself, have noticed alot of action going on on it, but is it any different from when you ran it from FLORIDA? SU: THE INTERSECTION is very different than its early days in TAMPA, but not too different from the last days it was on the air there. THE INTERSECTION started..-Next Page out as the response to a local TAMPA-sysop who posted, that if I thought that I could do better than his BBS, I should put one up myself. In about an hour I had construc- ted a UC 1.1, and put it online parttime 6 pm till midnight In ONE day I had logged on 37 users, so I decided maybe I should just leave it up. As I was job hunting at the time, it remained a parttime board for a while, then later went to 24 hours. The board is named after a form of auto- racing called "FIGURE 8", in which 24+ drivers on an 8- shaped track try to complete the laps on the race without a collision with the competition in the intersections- points of the track. I was crew-chief on a Figure-8 car at the time, and as it seemed to be constantly colliding with the other sysop's in the area, it seemed appropriate. At some point in its parttime area, PRODIGY (former sysop of "TERMINAL OBSESSION, former ILLUSION board .ed!) began to encourage me to let the local lamers fall where they may and get into the scene. THE INTERSECTION went through some stages of 13-years-olds crashing it and acted stupid online (X-RADICAL??? Haha!! .Ed), so I made the board 18 and older, which set off what later turned into the major boardwar of any time in TAMPA. At this point I decided that PRODIGY might very well be right, and with his help started changing my BBS around abit. About this time he decided to leave the scene, and I ended up with some of his hardware, and some of his software UC 1.3 from TERMINAL OBSESSION. At the end of the TAMPA- days, the board was a mix of scene callers, and a few... ...locals who weren't intimidated by the local sysops. The one big problem left was to fill the void wares-wise that was left in the area when PRODIGY took down T.O. At this point GREGO/ILLUSION stepped in, not only uploaded some good stuff, but put everything current on his drives on disk and mailed them off to FLORIDA to keep things alive. Through the help of GREGO and PRODIGY, I build a nice little board named EMPHASIS ON LITTLE. When I moved I chose to keep most of the users on the logs, deleting only those I knew would never call again due to the move. The GFX have changed, but the mix of locals, PC-pursuit callers and scene-members still remains, as it does on IN LIVING COLOUR. I like the variety of idea's, the exchange of knowledge and the general variety of an open style.... board. EVERYONE has N/A, unless they violate the very few rules we have online.. TP: Thank you. I sense you are surprise over how many regular callers you have gotten, or am I wrong here? I remember you being a little sceptic over it all, but didn't it all turn out just GREAT after all? SU: I am not TOTALLY surprised at the callers I have had. Since the board went back up, less than 2 weeks ago, it has crashed due to equipment-failure and phone-lines down. Actually I am rather pleased, that the subs have scrolled and people are logging on new every day..... It DOES bother me, that some of the people on the log with valid accounts have not yet checked back in, but I suppose they did not EITHER CARE for the board OR are too busy, or unfortunately have turned agains't me since I joined ILLUSION a couple of months ago. That may sound strange, but it is a fact that some people I thought were my friends turned cold when ILLUSION showed up after my handle. Funny how a bit of alphabet soup can change things. The board is better now, but far from perfect. But we'll work on that. TP: Could you please give us an insight on the equipment used to run the board, such as hard- and software. SU: Currently, THE INTERSECTION is running on 3 1581's and a 1541. I have 3 other 1541-drives which I MAY or may NOT add to the board after I weed through my recent hardware problem in which my power-supply toasted and wiped out the user-files and some other things, which is the reason why I've only gotten 3 hours of sleep this night. I DID save all the msg-bases and the users, though I had to put all 72 accounts back MANUALLY (Hey, THAT is decication folks! .ed!), so nobody would have to log on new, and the E-MAIL would be intact. I also have a 2400-modem, colour- monitor and a printer and a few other odds and ends that keep THE INTERSECTION alive. I am currently running a 1.3 version of UCBBS, with a modded version forthcoming if I ever get the time to finish the mods. -Next Page!!!- While some users prefer C * Base, it seems EVERYONE is running "Crash-Base" lately, and since UC is for the most part simple and reliable, especially when it comes to file transfers, I chose to stay with it. Also, sentimental as it sounds, it keeps one little part of TERMINAL OBSES- SION alive, at least in my head. TP: I see. I understand your board in INDEPENDANT as it is at the moment. Do you have any special HQ-groups in mind for the future? SU: THREE Euro-groups have expressed their interest in my board becoming a hq for them. At PRESENT the board is independant, except ofcause for being........-Next Page!- the world-hq for the LBDSA. The LBDSA was born a cold wet Sunday morning in the minds of DARKLORD/ILLUSION, GREGO/ILLUSION and myself and if ofcause the only group we can just about ALL qualify for. The funny part is, that it actually trickled over into some Amiga and IBM-boards, for those who still don't know, what LBDSA is...It stands for LAZY BEER-DRINKING SMART-ASSES. We don't do anything, put out NO wares, cause we are either too drunk or too lazy. At ANY rate, LBDSA's are always welcome at THE INTERSECTION. Anyway, being soundly loyal to ILLU- SION, I don't want to hq for anyone that may remotely look like a conflict of interest, so to date I have chosen to remain independant as far as the board, until I can dis- cuss it with the group-members. TP: I see! Well, before we end this little chat which has been most cousey, is there anything special you wanna add to any of this, that I might have forgotten in my usual stressed condition trying to get this finished in time? SU: Yes there are a couple of things I would like to say quick. First one to correct an error in the last issue of PULSE, I am NOT GREGO's girlfriend. Don't want to put a damper on the guy's social life by leaving that rumour out there floating around, NEXT I would like to thank a few people who have been alot of help and support both in my perso- nal life and with the board. GREGO/ILLUSION especially, for helping me getting settled in HOUSTON/TEXAS, and all the current members of ILLUSION. -Next Page!!!- Also thanks to EDDIE/EPIC who did most of board-GFX for me, LUCIFER/CODERZ, RELUCTANT DRAGON, and my buddy KEITH, and ofcause all the users on my board, all the sysops that gave me access when all I could show for myself was a little board and a couple of big name friends, and a special thanks to PRODIGY/ex.ILLUSION and HERO/ ex.ILLUSION, gone from the scene but not forgotten, and ofcause to CROSSFIRE/EPIC for putting me on the spot for this interview on such short notice... TP: Well, you're welcome! Thank you alot for your time, SUSIE. We in the staff of THE PULSE MAGAZINE wishes you and THE INTERSECTION all the best for the future. [THE END]
+ CROSSFIRE - THE AUTOPSY OF THE SCENE + ____________________________________ Meanwhile at the house of THE PULSE MAGAZINE, another edition of CROSSFIRE is in the making. The chapter in which we uncover scandals and rumours from the ZOO scene.. Last month we dedicated CROSSFIRE to PROPAGANDA because they were unable to release their own mag. Guess what? They are back on track (BUT, for how long), so we need not give them a reason to release it anymore. Therefore we dedicate this edition to POWERPLANT of LEGEND again. He does not mind anyway, he is too busy being lazy and fucked up. So be sure to leave your complaints in his mail-box at THE SHAOLIN MONSTER, at 1-800-POWER-BABE. GENERAL EDITOR, DUKE! * The infamous crackers, DOC and FLETCH of LEGEND, has announced that they are seeking new challenges on the PC. A while after their news was brought upon the media, a shocking fact was revealed. It happens, that FLETCH was unable to see his own computer, due to his inhuman belly, which led him to quit the scene. Others wonder how he will manage to use a PC keyboard, but the ugly glow of its slimy letters, should help out, eventhough his enourmous stomach is in the way. DOC does not have the same problem, but for years he has been doing what he was told (who ever saw any statement from DOC!), so he did what FLETCH did, like he always did in the past. Someone impersonated the voice of FLETCH, called DOC up, and told him to say like a chicken. Guess what, he did it! * Meanwhile at the house of THE BREAKER/RSI - (buffered) "Why can't I be lamer of the month? I never win anything!"... * PARSON is back in the army, currently stationed in eastern Germany. This however, could be a cover up for what is really going on. Some say he has been showing off his dick to a group of teenage girls, which gave him a few months in prison. One of the girls was confused, "but we could not see anything any- way, so no harm was done!!". * JUCKE/GENESIS specialises in the lenght of dicks. He just released a new book, entitled "It is gigantic" which shows pictures of his stomach, along with African dicks in colour! JUCKE has begun his study on homosexuality of dogs and cats! * RED SECTOR INCORPORATED is back in business once again, bringing fear and decay on their competition. According to MR. PRESIDENT, their inactivity in September, was to blame on HOK, "The bloddy bastard ate all the games that came it". It seems HOK has got a stomach ache after his feast, so he left a few games alone. Someone better put him in chains! * Rumours say that TRISTAN is back in jail. According to local friends of his, he did nothing illegal. He FORCED his way into jail. It seems his Frensh-Canadian group-mates in EMPIRE is driving him MAD! A close friend of his, heard that TRISTAN was talking about, "That EXTREMMIST will kill me one day". He also complained over RICH calling him constantly when someone made a small rag on him. So TRISTAN is simply on a vacation! * DENSE is finally kicked out of RSI after a long period of complete silence from him. We called up DENSE, and he told us that "I'M...SOOO....LAAAZZZYY". DENSE seems history for the scene, as this decease remains without a cure.. * GENESIS PROJECT is again trying to invade the cracking market. This time they recruited a cracker called ALLANON. According to NEWSCOPY, "Well, I know nothing of his past, but I do not care, we are desperate". Sofar PROPAGANDA has been the only production released under the once great label of GENESIS PROJECT, so I suppose it is understandable. * DANISH GOLD is back. But it seems to long ago since they were roaming the scene, so they renamed into DANISH RUST! * X-TRO, the unknown swapper that joined TALENT recently, was kicked out because of inactivity. We called up X-TRO, and asked him about why he thought he was kicked- "Well, if they would have given me a bit more time, I would have figured out how to operate my disk-drive. Personally I think TALENT is much too demanding these days!". X-TRO told us he was as- hamed of the way he was treated in TALENT, "I only got two phone-sex calls from BOD. That is not good for my morale!". * SUN DANCER/REGINA plans to cut his hair, and shave the letters SUN into the back of his head. He already went through some dramatic episodes in his life, being chased by a "HYPO- FRIDGE" as he calls it, must have been hard on his psychic condition, as he keeps saying "There came a troll"????.. Oooh! + NATURES CORNER - WATCHING THE GRASS GROW + ________________________________________ Welcome to another edition of NATURES CORNE , with your host, POWERPLANT of LEGEND! Today we have with us one of natures true wonders. He specia- lises in the field of buffering, and has declared the block- busting news-giant THE PULSE MAGAZINE buffering war. PWP : Tell me, did your father not abuse you as a child? JUCKE : NO! Life sucks, huh! JUCKE stars as the BUFFER-MAN in the new SOLAR movie, CHICKENATOR, sponsored by ANTICHRIST and SORCERESS. * MEANWHILE AT THE HOUSE OF GENESIS PROJECT... - IN THE MORNING NEWSCOPY : Dad, can I write something for PROPAGANDA? ANTICHRIST : Okay son, you MAY write something! - IN THE EVENING JUCKE : Can I eat some of them pork-chops, dad? ANTICHRIST : WHAT!!! They are mine stupid boy. Now GET! - AT NIGHT MOTLEY : Can I play with you mom? SORCERESS : Sure honey, these balloons belong to GENESIS! + EPISODE # 000002 - SUPER SKINHEAD + ________________________________ In last episode, HARTMUT and JOCHEN were about to enter the "SINGLE MEN OF THE 90's" bar, when they discovered that the door was locked. "OH MY GOD", what will we do now, JOCHEN said out loud. They were beginning to panic, no other club would have them, they were out-casts. Suddenly the door opened, there stood the new owner of the bar, JUCKE! "Come on in, I've bought the bar, so now you don't have to listen to anymore shit fro PARSON!". "GREAT MAN, cool!" HARTMUT said in a strange and almost girly type of voice. When they entered, they noticed sceners like BOD, SOLAR, POWERPLANT and others sitting in the bar. That concludes episode TWO. Next episode is out together with the next edition of CROSSFIRE. GET IT! * RADAR is not the strong silent type everybody imagined (yeah right). It seems, in his lame attempts in trying to act cool, he lowered the access of MAJESTY, CROSSFIRE and DEFF on "HOLIDAY INN CAMBODIA". Rumours say he did this with others, that succeeded in humiliating him on the board. We spoke with RADAR about this, and he claimed MAJESTY was making fun of his private-life, and RADAR got so mad, that he lowered his access, aswell as others. RADAR said, that just because he had no social-life, there was no point in making fun of him. RADAR is still working at a yuppie place, where he operates as the garbage-man. There is a golden future in this job, RADAR claims. "And sometimes I get to keep some of the trash they throw out". He used to work as a pool- man some time ago, but he drank all the water from the pool, so he got fired. Snip snap snude, nu er den (et eller andet) ude. With a bit of danish, another CROSSFIRE comes to an end. I hope you have enjoyed the facts about the poor and famous, eventhough there is not much to write about these days! Next time we will bring more revealing stories, so be sure to stick with the leading entertainment source. Till then!
World of demos
+ WORLD OF DEMOS - NOVEMBER EDITION + _________________________________ Once again we welcome you to the demosection of THE PULSE. Editors are SUN DANCER and STEVE. Indispensable support by DUKE. - TABLE OF CONTENTS - Prologue 2 - 4 Demo and Graphics Reviews 5 - 20 Mailbox 21 - 24 Trick Tutoring 25 - 40 [PAGE 1] + PROLOGUE - Page 2-4 + ____________________ I can still recall how I, STEVE, used to react when a new issue of a magazine was released, back when I was real active in the scene. I used to skip everything else, and jump right to the demosection, where I could read what was new, who did what and generally what people thought of other people's work. I've always formed my own opinion about other people's work, and I enjoy discussing quality. Even though magazines are a oneway communication media, just sitting at home (dis)agreeing with the reviewer(s) is a thrill in itself. What I'm trying to say, is that I hope those of you who share my kind of interest in and love and dedication to the demoscener, are.... [PAGE 2] still out there. I hope you still eagerly seek the demosection of the mags, in the hope that other people share your ideas and opinion. Those of us responsible for this section of the mag, sincerly hope that THE PULSE either is or will be amongst your special favorites. We write things as we would like to read them, which is the very best we can do. If you wish to critic what we do or need to be correct us at something, and/or you have ideas of improvement, please do write to either the official PULSE address, or to SUN DANCER/STEVE personally. All incoming letters will be commented under the MAILBOX column. Demos have ben rather slow this month (I guess.... [PAGE 3] everyone is busy getting ready for THE PARTY 1993), so the introduction of our new column comes in real neat. This new column is called "TRICK TUTORING", it is for coders mainly, but everyone else who would like more insight in demo coding would find it very interesting. Each month we will take up a special demo-trick (could very well be one of the tricks in the demos we teest) and go through it step by step, explaining princips, implementation and opti- mization. Hopefully this will provide youwith new energy and inspiration for your own tricks. But first things first. The following pages includes the demo- and graphics reviews of the month.. [PAGE 4] + DEMO and GRAPHICS reviews - PAGE 5-20 + ___________________________________ JUST GASS by XENON TECHNOLOGIES. Coding by LASER (Who apparently is BRIX/COMIC PIRATES) Graphics by LASER Music by SYNDROM and RAGMAN STEVE, about the coding: A demo of 2 parts only. It's actually only an introduction of the authors abilities, and frankly; It doesn't prove a lot! Part one is a bitmap picture with a small monitor in the centre of the screen, where a (small, 8 pixels high) bitmap scroller is placed. In the top is a poor attempt of doing an.. [PAGE 5] equalizer (As seen in various trackers on PC and Amiga). The equalizer is combined by a small amount of animated sequen- ces, and follows (or atleast tries to follow) the plain SID music (No samples!). The second part consists of a bitmaplogo and a short ray- tracedanimation. Looks okay to me, but still. Real simple code! Anyway, if you read the scroll, you will learn, that LASER doesn't think of himself as a codingwizard, but thinks that he has greater abilities in building a part around the grap- hics. I hate people who brag about their lame seen-a-1000- times-before-tricks, but I really respect a guy like LASER for realizing what he's good at and what he's not. Thumbs up for that, and keep up the work, LASER! [PAGE 6] SUN DANCER, about the graphics: The graphician is named LASER, and that is his problem. The graphics in this demo isn't very amuzing, for a reviewer to watch. As a reviewer, I enjoy giving high grades and positive comments.. In this case however, that is not possible. The only positive thing, that I am capable of saying, is that LASER have some good ideas. But, he still doesn't have the abilities to make it look proper. CODING : 20% GRAPHICS : 24% OVERALL : 18% [PAGE 7] SONGOKU by WARRIORS OF WASTELAND. Coding by ISPACE Graphics by ISPACE and DOUBLE DESIGN GRAFITY Music by DANKO, BLUEZ MUZ, GUY SHAVITT and ISPACE STEVE, about the coding: First part is what I'd call a note! Apparently ISPACE thinks of it as a part, but flashing chars with a couple of sprites on them is a note to me! Space.. The next part is supposed to be funny. It's the world record of a 128.000 dots sine-plotter. Actually it's a screen flashing black and white, but ISPACE points out that it's only for fun. By the way, if you had interlaced the Y-axis aswell, you could have had.... [PAGE 8] 640x400=256.000 dots.. Gotchya there, eh?! Third part is again something I wouldn't call a demopart. Looks more like an intro, but what do I know. All you get is a bitmap logo with some text underneath. The end part is simple aswell. A bitmap picture, a scroll and a few sprites here and there. Rather melodic tune by the coder himself though. SUN DANCER, about the graphics: Well, for one thing: ISPACE should definately stick to his coding, and drop his praphical ventures. They really aren't very pretty! This demo contains alot of simple and unpretty charsets, and very simple 3-colour logo and that's it. I am fully aware of the fact that W.O.W has never labeled [PAGE 9] themselves as a cool graphics-group, but this production wont buy them any respect. In my opinion, they should begin seeking qualified artists. Instead of having coders performing work they simply can't do properly, and thereby lowering the quality of their demo-productions!! CODING : 15% GRAPHICS : 17% OVERALL : 15% PHENOMENA by CHAOS Coding by LION Graphics by PETE [PAGE 10] Music by MSK, CANE, BRIAN, DUCK LAROCK, A-MAN, XAINE, TRACKER, HTD, TBB, DRAX and BAPPALANDER. STEVE, about the coding: Now HERE's a biggie. This demo has over 15 parts, which really is a lot nowadays. I won't go into details in every part, but instead shortly describe the effects and my opinion of them. SIDEBORDER DYCP (A few years too late, I might add!). Overlay CHESSBOARDS (An OK effect, considering the incredible simple coding. One (larger) chessboard moves on top of anot- her (minor) chessboard, giving a sort of parallax-like effect). 256-DOTS PLOTTER (Lame outofdate plotter - Check put TRICK TUTORING this month!!). [PAGE 11] DYPP TECHTECT (Great PLASMA effect.. Hard to see what it is, but it's smooth and real slimy. So I like it!) BOB-SCROLL (Well, there's never been a bob near this part. But that's what they call it! Each letter is 8x8 "bobs" big, an each Y-line is capable of moving. Nothing much really). TURMES FRACTAL (Wierd part. Loads of numbers and stuff to mess up with the joystick! When you think you've messed up enough, you can order the computer to start drawing, and.. Well.. It draws!). COLORCYCLING (Neat cause it's in the sideborders. Well, atleast is somewhat new. More colours would have been appre- ciated though). BOBZOOMER (Afterburner/Tomcat inspired effect, where each pixel of a letter is presented by a bob). [PAGE 12] DOT-BALL (preanimated, which makes the coding less than impressive. However, the preanimation doesn't ruin the effect at all, so it's acceptable!). FLI TECHTECH (Another PLASMA effect. I'm a real acid-head, so anything that has to do with plasma impresses me. This par- ticular FLI effect is seen hundreds of times before though). LINEMANIA (Real impressive when you first look at it. Lots of lines twist and turn from right to left realtime. The effect however is acheaved simply by precalculating a few animations and then looping these (Just like then you do the wellknown "unlimited bobs"). Still, looks neat!). METAMORPHOSIS (Totally lame char-animation effect). SIX LOGOMOVER (Six small logos on line, all VSP'ing in diffe- rent speed and in different sines. Real nice combi- [PAGE 13] nation of matrix and sprites. Looks cool!). DYSP STRETCHER (A simple stretching spritescroller in the sideborders. Has nothing to do with DYSP, and is a few years too late aswell!). THE END (A sideborder DYSP logo, and some credits++ in the sideborders below the logo. Simply an informative part). Overall I can say, that a LOT of work has been put into this demo. The result is generally good. A few bogus parts here and there, and no revolutionary code anywhere. Still, definately a demo worth checking out!! SUN DANCER, about the graphics: Most graphics in this demo was performed by PETE/ [PAGE 14] CHAOS. I met a PETE once, at THE PARTY 1991 - and I trust this isn't the same PETE! (The PETE I met was a member of X-FACTOR, and his talent, was hopefully better than this!). This PETE/CHAOS has some good ideas, both regarding col- ours and the outline of his logos. Unfortunately he does not have the abilities, to bring these ideas into the real life. The shading of his logos usually fucks up, as if he just uses some sort of standard filling for every letter. However, I'm sure we haven't seen the last of PETE/CHAOS. It's quite obvious that the boy, posseses quite good talents. And fur- ther more, he is a very active fellow. He made 99% of the graphics for this demo, that's remarkable considering it's constructed of 16 parts! Only one thing that really made me wonder. BARFLY/POWERS OF PAIN once made an... [PAGE 15] excellent charset, used in demos like TENDANCE etc. It's amazing how much PETE's charset look-a-like BARFLY's! (No offence!).. CODING : 70% GRAPHICS : 30% OVERALL : 60% - QUICK REFERENCE - of this months demos: PHENOMENA/CHAOS : * * * * * * * * * * * * (60%) JUST GASS/XENON : * * * * - - - - - - - - (18%) SONGOKU/WOW : * * * - - - - - - - - - (15%) [PAGE 16] Charts represent overall precentage. Notice that the overall percentage is not the average of the coding- and graphics percentages. It is our overall opinion of the entire demo. + THE GRAPHICS REVIEWS, by SUN DANCER + IDLERS GFX - COLLECTION by IDLERS DESIGN And allow me to introduce the 64 scene to THORP/IDLERS DESIGN. This is THORPS first production, and he is doing a remarkable job. His logos are quite simple - and so are his pictures. Despite this, I liked this collection. THORP has a very developed sense for doing stylish graphics, bringing an entertaining element of perspective into his pictures. His colours could be slightly improved, but man.. [PAGE 17] This is one of the best graphic-collections I have seen in a long time.. (VALUE : 70%) GFX SMOVS by BRONX BRONX - What a rush! Well, I was positively surprised to get this STUNNING graphics collection from BRONX. This is the first time I have ever seen a logo from BRONX, with more than 3 colours. BRONX belongs in the stone age, both regarding code and graphics. Most of the "pictures" in this collection were per- formed by PIXEL. I actually met PIXEL at THE PARTY 1992, and honestly.. I like him more as a person, than as a- [PAGE 18] graphician. This really sucks! (VALUE : 20%) ROBOCOP GFX by AVALANCHE/ATLANTIS I really like this little graphic-file. The picture is an exel- lent conversion of the Robocop movie poster, and it's perfor- med with style. I am just surprised this little thing, was not released in a demo. It is a waste of artistic skills, to release such work in a simple one file gfx shower! Good work, AVALANCHE! (VALUE : 60%) [PAGE 19] PICTURE ANETTE by SCOPE/GENESIS PROJECT No doubt about it, GENESIS has talented graphicians. Their standard are above, what the medium freaks shows us. This picture is no exception, and I honestly like it! (Eventhough ANETTE must be some kind of a mutant, she only has one eye). (VALUE : 60) - QUICK REFERENCE - of this months graphics: IDLERS GFX/IDLERS DESIGN : * * * * * * * * * * * * * * (70%) PICTURE ANETTE/GP : * * * * * * * * * * * * - - (60%) ROBOCOP GFX/ATLANTIS : * * * * * * * * * * * * - - (60%) GFX SMOVS/BRONX : * * * * - - - - - - - - - - (20%) [-MAILBOX-] [-MAILBOX-] [-MAILBOX-] [-MAILBOX-] Incase mail for The PULSE is directed to (or concerning) the demodivision, it will be sorted here. We receaved a letter from COP of FACES and CHROMANCE. He wants us to know that he likes what we do, but would like to comment SUN DANCERS allegation that the east-european scene is lame: - "What do you mean of the "Eastern block"? Ey man, here are a lot of kewl teams (CHROMANCE, PRIDE, TRIUMWYRAT, GRA- FFITY, FACES, just to mention some in Hungary). Please do not use "again a demo from the East". I don't speak generally, if you see lame designed demos. I know, I know.. But [PAGE 21] there are also lamers in Western Europe, aren't I right? Ok, I ain't angry, just a bit depressed".. SUN DANCER was unfortunately not able to comment this let- ter, as he's currently under severe time pressure. Therefore I hope you do not mind that I, STEVE, do it instead. It's perfectly alright to be angry with us! We don't expect to agree with everyone in the scene. And I understand you, for I feel the same way if someone started slagging on Danish demos. But the fact is that the eastern groups DO tend to have a bad reputation. A bit like American demogroups, when their demos once in a while reach western Europe. It's like these "out- siders" live in their own time; A time western Europe passed a long time ago. These people of another time unite in their own scene, and form what the westerners tend to think of as slum! I agree that there ARE eastern groups that are respected by us (wild) western people - I for example think of (or atleast thought of, I'm not sure who they are these days) TRIUMWY- RAT, as a real cool group. We can only hope that more eastern groups will stand up from the crowd and give that scene a better reputation. Until then, generalization is bound to happen. Now for the TRICK TUTORING. Load the second part of WORLD OF DEMOS. [PAGE 23]
+ TRICK TUTORING - PAGE 25-40 + ___________________________ As explained above, the new column is for those of you who are interested in how effects work, how to do new things, and how to make them better than what others already have done. This months special trick will be the art of plotting dots. As this is the first time we present you this column, I (STEVE) decided to take up something fairly simple. More advanced effects take a lot of research and writing to describe, and since time is limited (Even for me) I will save them, and write the proper articles about them in later issues. But read on, I'm sure some of you will find useful hints! Notice: Source-codes found in this column usually [PAGE 24] do not work as they are. They are ment as examples for you to get greater insight in different ways of coding. Also, minor errors can occur, as the examples were constructed on paper for the purpose of tutoring and are therefore usually not tested. You are, however, perfectly free to use whatever tips, tricks, hints and assembler sources (fully or parts of) you might like to use for your own intros, demos or games. You do not need to credit me nor any other member of The PULSE staff, as we believe information wants to be free. Just try to be original - That's what keeps the scene going.. PLOTTING DOTS... Ever since man sat foot on earth (Or atleast since the C64 was released back some 12+ years ago, which ever [PAGE 25] came first) people made plotters. For some reason, seeing a pixel moving around in a sinecurve is very special to computer- freaks. Many different effects have been made, but more important: The same effects have been coded over and over again in different ways. It all boils down to one thing: opti- mization. I will not go into how to make great sine-effects or how you make your plotter look great. I will describe different ways of actually putting a dot on the screen, and I will then leave it all up to you to make something cool out of it. The hires plotter (In singlecolour graphicsmode!) was probably the first type of plotter on the C64. 320 times 200 is a nice high resolution (Atleast for this machine) so dots look good on it. Also, people didn't really care about optimi- [PAGE 26] zation, so they didn't mind that a hires plotter actually is rather advanced. The problem is that you have to calculate the Y-value for each dot. The reason is the extremely tricky hires format which I assume you already know: Theupper left address (0,0) is $x000, address (0,4) is $x004, address (0,8) is $x140 and soforth. Lets say that the Y-register contains the dot Y-value. The following example would then calculate the Y address: (Notice: In all the following examples, the plotting can only be done in a window of 256x256 dots. The screen is 320x200, so be careful when you play with the Y-axis, and remember that you cannot use all X positions.) ; Multiplies Y-reg by $0140; stores result in $FE/$FF. ; Uses zerOpageaddresses $FD-$FF. TYA ; (2) AND #$F7 ; (2) skiplower 3 bits ASL A ; (2) ASL A ; (2) ASL A ; (2) divide by 8 STA $FF ; (3) multiply by $100 and store STA $FD ; (3) in zerOpage for further LDA #$00 ; (2) multiplication ASL $FD ; (5) ROL A ; (2) ASL $FD ; (5) [PAGE 27] ROL A ; (2) Multiply by $40 STA $FE ; (3) LDA $FD ; (3) CLC ; (2) ADC $FF ; (3) STA $FF ; (3)Result in $FE and $FF TYA ; (2) AND #$07 ; (2) CLC ; (2) ADC $FE ; (3)Add lower 3 bits to LSB STA $FE ; (3) ; --- ; 58 cycles [PAGE 28] ..And that's that! But what about the X-value?! Problem is solved by this next example: ; Calculate X value and bit position from X-reg. TXA ; (2) AND #$F7 ; (2) Skip lower 3 bits TAY ; (2) Store in Y LDA tab11,X ; (4) Get correct pixelposition ORA ($FE),Y ; (5) Don't delete other pixels STA ($FE),Y ; (6) Draw new pixel ; --- ; 21 cycles [PAGE 29] ; Bitpositiontable .BYT $80,$40,$20,$10,$08,$04,$02,$01 Remember that you have to delete the dot again before you move it (in the next frame). One way of doing this is recalculating the position and store zero. But another much faster way is to simply store the $FE/$FF values right after the calculations: ; Store position for later deletion. Place this right after the ; position is calculated STY delete1+1 ; (4) LDA $FE ; (3) [PAGE 30] STA delete2+1 ; (4) LDA $FF ; (3) STA delete2+2 ; (4) ; --- ; 19 cycles ; Delete dot. Place this before the dor is draw. delete1 LDY #$00 ; (2) delete2 STA $2000,Y ; (5) ; --- ; 7 cycles [PAGE 31] All in all that's 105 cycles. This is actually not that slow for a dot that calculates the position. But it's totally un- acceptable!! Now, when the X value was calculated, we used a table. Perhaps tables could be used other places to increase speed?! ; Complete delete+plot routine - Does exactly the same as ; shown above, but now using tables. (Uses zerOpage $FE/ ; $FF) delete1 LDY #$00 ; (2) delete2 STA $2000,y ; (5) [PAGE 32] (Load Y-reg. with dots Y pos and X-reg. with dots X pos here!) LDA ylsb,Y ; (4) STA ($FE) ; (3) STA delete2+1 ; (4) LDA ymsb, Y ; (4) STA ($FF) ; (3) STA delete2+2 ; (4) LDY xpos,X ; (4) STY delete1+1 ; (4) LDA bitpos,X ; (4) ORA ($FE), Y ; (5) STA ($FE),Y ; (6) ; --- [PAGE 33] ; 52 cycles. ylsb .BYT $00,$01,$02,$03,$04,$05,$06,$07 .BYT $40,$41,$42,$43,$44,$45,$46,$47 .BYT $80,$81,$82,$83,$84,$85,$86,$87 .BYT $C0,$C1,$C2,$C3,$C4,$C5,$C6,$C7 (Repeat sequence until you have 256 datas) .BYT $C0,$C1,$C2,$C3,$C4,$C5,$C6,$C7 .BYT $00,$01,$02,$03,$04,$05,$06,$07 ymsb .BYT $20,$20,$20,$20,$20,$20,$20,$20 .BYT $21,$21,$21,$21,$21,$21,$21,$21 (Continue the same way till you have 256 datas) .BYT $3C,$3C,$3C,$3C,$3C,$3C,$3C,$3C .BYT $3E,$3E,$3E,$3E,$3E,$3E,$3E,$3E xpos .BYT $00,$00,$00,$00,$00,$00,$00,$00 .BYT $08,$08,$08,$08,$08,$08,$08,$08 (Continue the same way till you have 256 datas) .BYT $F8,$F8,$F8,$F8,$F8,$F8,$F8,$F8 bitpos .BYT $80,$40,$20,$10,$08,$04,$02,$01 [PAGE 35] (Repeat sequence till you have 256 datas) This way of doing it takes up $400 bytes of data, but just look at the speed: Only 56 cycles for both drawing and deleting!!! That's less than half of what we achieved when calculating the position. Hopefully you're now inspired to do more optimization on your own. I won't take up regular textmodeplotting (plotting into char- sets), as it is nothing but a simple hiresplotter. Instead I'll shortly explain how BONES was able to shock everyone with an over 600-dots plotter. They were the first to introduce Y- plotting, a rather revolutionary (and real simple) way of plotting. The trick is simply to create an illusion of dots moving on their X-position, by moving their Y-position only. Moving something up and down can be done real fast if you do it in a charset and structure the matrix like when you do a DYCP: agmsy. bhntz. ciou.. ..And so on all the way across the screen!! ; Simple example to move 4dots in a row up and down, following ; a sinus. Switch on charset 4/bank 3 ($2000-$2800) and store ; sinus in address $1000. Also remember to put up the right ; matrix. [PAGE 37] LDX #$00 ; (2) Reset sinusposition. start (Wait for raster) LDA #$00 ; (2) del1 STA $2000 ; (4) del2 STA $2000 ; (4) del3 STA $2000 ; (4) del4 STA $2000 ; (4) LDY $1000,X ; (4) LDA #$80 ; (2) STA $2000,Y ; (5) STY del1+1 ; (4) [PAGE 38] LDY $1002,X ; (4) LDA #$20 ; (2) ORA $2000,Y ; (4) STA $2000,Y ; (5) STY del2+1 ; (4) LDY $1004,X ; (4) LDA #$08 ; (2) ORA $2000,Y ; (4) STA $2000,Y ; (5) STY del3+1 ; (4) LDY $1006,X ; (4) LDA #$02 ; (2) [PAGE 39] ORA $2000,Y ; (4) STA $2000,Y ; (5) STY del4+1 ; (4) JMP start 90 cycles for 4 moving dots - That's less than 23 cycles per dot, enabling you to do (theoretically) around 800 dots real- time.. Now how do you like that?!? And that has to do for this time. Keep in mind that every trick has its limits (Just like when I say that you can do 800 dots, I didn't warn you that you have to modify the deleteroutine a bit when you want to add more dots to the x-axis.. But try it for yourself!). Hopefully there weren't too many bugs in the assembersources - None were tested on the C64 this issue (since this article was edited on PC). I'll return next month with the debugging (if any) more Trick Tutoring. Till then : HAPPY CODING! This is the end, of the November edition of WORLD OF DEMOS. Fell free to send your demos to The PULSE Magazine by mail. As an extra service to our readers, we will also review your covers - for the graphical layout. Either mail, or drop them at our fax at GATEWAY. Number can be found in PREFACE. See you next month, signed- SUN DANCER and STEVE!
+ THE MAGAZINE OVERALL CHARTS + _____________________________ Now we take a look at the overall charts from 14 magazines released the previous month. As always we give 10 points to the number one, down to 1 point for the 10th place. THE MAGAZINE OVERALL CHARTS are made to give you an overall picture of who is the most popular groups/persons, in the voters opinion. Therefore this chart would be much more precise than any other chart, based on the voters opinion.. The votes were counted by me (DUKE), and the magazines were collected by me aswell. Feel free to send in magazines, if you want us to include their votes too.. The following magazines deserves the credits as the ones we used making the most precise overall charts world-wide... ADDYBOOK # 15/OXYRON, SKYHIGH # 6/OXYRON, NITRO # 13/ EXCESS, INTERNAL # 18/WOW, FLASHBACK # 8/PROXYON, CHIT CHAT # 3/NO NAME, JAMAICA # 6/JAMAICA, AHEAD # 4/ TRANCE, EARTHSHAKE # 19/BRONX, PROPAGANDA # 11/GP, INSIDER # 10/REFLEX, NEWSPRESS # 11/REBELS, EXPLORER # 20/ANTIC and MENDIP # 21/ARCOSS.. The best DEMO GROUPS, CODERS, GRAPHICS, MUSICIANS, CRACKING GROUPS, CRACKERS and SWAPPERS coming up on the following pages. So read on, there are much more for you to read, as always, ONLY in THE PULSE MAGAZINE... + BEST DEMO GROUPS - NOVEMBER 1993 + [Legal charts] POS. L.POS. GROUP NAME... POINTS _____________________________________________ 1 (3) CREST 101 2 (1) FLASHINC 95 3 (2) OXYRON 85 4 (6) TRIAD 79 5 (4) CENSORDESIGN 71 6 (5) LIGHT 48 7 (7) TOPAZBEERLINE 42 8 (-) NOICE 31 9 (-) TABOO 22 10 (8) CAMELOT 21 * CREST is back at first place, eventhough I find it rather strange that the voters has awarded them with so many points, when they have done nothing, let alone shown any sign of life. FLASH INC. is the same story. Ever since they started making games, they've become popular again. But that should not reflect in the demo charts though.. * TRIAD moving up 2 places, to a well-deserved 4th place. But I think they would have to release another knock-out demo to become a real threat to the top. * NOICE and TABOO enters the charts, while CAMELOT is just about to move away from the top 10. But with the promise of the coming blockbusting demo from them, anything could happen.. + BEST CODERS - NOVEMBER 1993 + [Legal charts] POS. L.POS. GROUP NAME... POINTS _____________________________________________ 1 (3) CROSSBOW/CREST 93 2 (1) TTS/OXYRON 87 3 (2) ZODIAC/FLASHINC. 85 4 (4) FLAMINGO/LIGHT 65 5 (5) D'ARC/TOPAZBEERLINE 51 6 (7) GLASNOST/CAMELOT 44 7 (6) BOB/CENSORDESIGN 35 8 (9) AXIS/OXYRON 23 9 (8) TRON/FAIRLIGHT 22 10 (-) KINGFISHER/TRIAD 20 * CROSSBOW seems to be a magnet to the charts, and no mat- ter what he does, or what he does not do, he seems to end up at the first place anyway. Unfair really, but the charts is probably the most biased thing in the scene today, the ones based from voting ofcource.. * GLASNOST has not done anything for a long time, and with his colleague SLAMMER just about to release a new stunning demo, he just might get swapped with his group mate. * Only one new entry this month, KING FISHER/TRIAD. Funny really, as he has done mostly cracking in his career. But another example is BACCHUS/FAIRLIGHT, also moving up the charts aswell. Well, why not! + BEST GRAPHICIANS - NOVEMBER 1993 + [Legal charts] POS. L.POS. GROUP NAME... POINTS _____________________________________________ 1 (1) OGAMI/FAIRLIGHT 97 2 (3) CREEPER/ANTIC 92 3 (4) ELECTRIC/XTEND 89 4 (2) HEINDESIGN/BLACKMAIL 85 5 (5) DRAGON/CENSORDESIGN 58 6 (7) JOE/ANTIC 53 7 (8) WAVE/CAMELOT 36 8 (6) MIRAGE/FOCUS 35 9 (-) CARRION/ELYSIUM 13 10 (-) ANS/SPIRIT 12 * OGAMI still unbeatable at the number one spot. Wonder why really, it has been a while since I saw something from him lately. Come on OGAMI, show us your skills some more.. * CREEPER moving up on 2nd place, becoming more of a threat to OGAMI than earlier. Also ELECTRIC has got alot of points, so it seems to be close race at the top. * HEIN DESIGN is not active in the demo-scene anymore, nor is BLACKMAIL for that matter. So why do you still vote for guys or groups that has not done ZIP in ages. Focus yourselves.. * MIRAGE is on the way out after a long break. CARRION and ANS are new entries. Not a very convincing TOP 10 though.. + BEST MUSICIANS - NOVEMBER 1993 + [Legal charts] POS. L.POS. GROUP NAME... POINTS _____________________________________________ 1 (1) JEROENTEL/PHYZICS 108 2 (4) THESYNDROM/TIA/CREST 83 3 (2) GUYSHAVITT 78 4 (5) A-MAN 76 5 (3) DRAX/CREST 69 6 (6) DANKO/CENSORDESIGN 65 7 (9) MOON/FLASHINC. 29 - (8) PRI/TIA/OXYRON 29 9 (-) TDM/TRIAD 17 10 (-) ZYRON/ANTIC 14 * JEROEN TEL is with 108 points the unbeatable number one in all the mags around today. I agree that he is good, but it is not much use, now that he has left the scene long ago.. * THE SYNDROM is the big surprise, moving up 2 places to the 2nd place. He could be looking at a glorious career!! * DRAX is currently working with REGINA on a new demo. Also METAL (ex.BONZAI, CAMELOT) is back in the scene. He joined REGINA, and we are all looking forward to hearing his swell tunes ones again.. * GUY SHAVITT quit the 64-scene last month, so there is no sense voting for him anymore. TDM and ZYRON new entries.. OVERALL COMMENT from the editor.. [Legal charts] I really think it is about time we made a campaign agains't bad voters. If we take a close look at the different charts, we would notice that, DEMO GROUPS # 1= CREST Unactive! CODERS # 1 = CROSSBOW/CREST Unactive! GRAPHICIANS # 1 = OGAMI/FAIRLIGHT Unactive! MUSICIANS # 1 = JEROEN TEL/PHYZICS Gone! The same goes for the magazine charts, in which we are still able to find mags like SHOCK, BRUTAL RECALL, HOTSHOT, and others, which has been dead for ages. SHAMEFUL! + CRACKING GROUPS - NOVEMBER 1993 + [Illegal charts] POS. L.POS. GROUP NAME... POINTS _____________________________________________ 1 (1) SUCCESS 124 2 (2) ILLUSION 106 3 (3) REDSECTOR INC. 100 4 (4) LEGEND 92 5 (5) TALENT 56 6 (8) EPIC 54 7 (6) TRIAD 53 8 (7) CHROMANCE 32 9 (-) TRANCE 20 10 (9) DOMINATORS 13 * No changes in the TOP 5. Still SUCCESS the most popular group in the voters opinion. ILLUSION keeps the 2nd place, eventhough they have not had so much luck lately, with all the inside problems and all. * RED SECTOR INC., not as popular a cracking group, as they appear in reality. They have ruled the market for a long time, with only a few breaks, and still the voters does not seem to want to budge. * DOMINATORS has gone PC, so no point in voting for them any ore. They are not around to appreciate the votes anyway! * EPIC up 2 places, and TRANCE breaks the ice and enters.. + BEST CRACKERS - NOVEMBER 1993 + [Illegal charts] POS. L.POS. GROUP NAME... POINTS _____________________________________________ 1 (1) POWERPLANT/LEGEND 86 2 (2) THEBURGLAR/SUCCESS 80 3 (3) BOD/TALENT 52 4 (4) XXX/LEGEND 51 5 (6) CROSSFIRE/EPIC 49 6 (7) DERBYSHIRERAM/ILLUSION 38 7 (5) DOC/LEGEND 36 8 (9) SAURON/ILLUSION 30 9 (8) BENSON/RSI. 27 10 (-) DARKMAN/EXTACY 24 * As the cracking charts, the top remains unchanged. Seems to me as if the voters has picked some favorites, and then they keep on voting for them, eventhough they do not see anything from them. What a disgrace.. * POWERPLANT, XXX, DOC and SAURON, has all been on a long holiday, and it really kills me to see either of them in the TOP 10, which should be the home of the ACTIVE crackers.. * THE BURGLAR close to taking over the # 1 spot. Notice the big gap from the second down to the third place! * CROSSFIRE moving up, BENSON goes down. DARKMAN is new in the charts, but the TOP 10 is real tough these days.. OVERALL COMMENT from the editor.. [Illegal charts] Once again, I must ask the voters to think before voting. It is not very inspiring reading most of the charts out today, when you see the unactive ones roaming the charts. The has been, still seems to be. I choose to blaim it on the mag editors, who seems to care more about finnishing the charts, rather than looking at them, and giving them proper comments.. If this is a small problem, then I would have to say the scene is in a very bad shape. Unfortunately this has been said before, and nothing worth mentioning has changed. But I hope the mag editors will listen to this, and do something about it. Atleast throw away the inproper voted sheets. Go on please.. + THE SWAPPER CHARTS - NOVEMBER 1993 + [NEW] As a result of the many swappers-charts around, I decided to add a new chart, also based on this catagory which is included in most of the magazines these days.. This time we use a different system though. We take the top three of every chart, and give 3 points for the 1st placed, and 1 point for the 3rd placed. As a result, we have developed a TOP 5, of the most popular swappers right now.. As there are so many swappers around today, this would be a very unstabile chart. But still we came upon the same dudes in the TOP 10 of the swapper charts. So we decided to do it! + THE SWAPPER CHARTS - NOVEMBER 1993 + [NEW] POS. L.POS. GROUP NAME... POINTS _____________________________________________ 1 (-) BIZARRE/TRANCE 25 2 (-) NIGHTSHADE/SUCCESS 17 3 (-) CALYPSO/AMNESIA 6 4 (-) STARLIGHT/EXTACY 5 5 (-) CODE18/TRANCE/TRC 5 * BIZARRE clearly the most popular swapper available these days. Also NIGHTSHADE gets a tremendous amount of points. STARLIGHT is also one of the most popular swappers, but I fear she is only voted upon because she is a girl. Maybe!?! THE FINAL PAGE from the editor.. That concludes the first edition of the combined cracking and demo charts, which we previously had in WORLD OF DEMOS and MONTHLY RELEASES as two seperate charts. But due to the amount of text we already serve in both chapters, I decided to make this new chapter, so you can all enjoy the result as a whole. If you have any complaints what so ever, or if you want us to include your magazine as a source for our charts, feel free to write me at the address shown in the editorial (preface).. So until next month, remember to think before putting your favorite groups down on the vote-sheets.. Signed, The DUKE
+ THE NOVEMBER PROFILE - CRUZER OF CAMELOT + ________________________________________ Welcome to another sparkly edition of PROFILE. This month, unlike others, we have invited a distinguished person from one of the best demo groups around. Recently he has been taking a break from all the glory, and the work that comes along with it. But soon enough he will re-enter the spotlights together with his group, with yet another incredible demo already in the making. Our guest has made a name of himself using his masterous skills in coding, which gave him a chance in BONZAI at first, joining his present group later. We proudly present, the November Profile, CRUZER of CAMELOT. [D] Welcome MARTIN. We invited you to join us, because your group is currently actual because of the coming christmas party (The Party '93) of yours, not to forget the soon coming CAMELOT demo, which we have been awaiting for ages. Tell me, how does it feel to once again be back on the headlines after a long run of silence from the group? [C] It is cool to know that CAMELOT is back on the stage, but I am afraid that I will not re-enter the spotlights very much, since I am not contributing to the demo (sorry fans!!!).. [D] But indirectly you are ofcource a part of the whole show, given that you are a CAMELOT member. As I said in the intro- duction, you have distinguished yourself as one of the best coders in the scene today. Please tell us a little about your- self, and how you ended up in CAMELOT! [C] It all began back in 1984 where me and the crew cruised around in the city on our BMX-freestylers, breakdancing and painting graffity. Later on I got interested in computers, and started to make demos. In 1990 I joined DEMOTION, and the first creations from me was released in "The New Style". In the summer 1991, several groups asked SLAMMER and me to join (I think you was one of them, DUKE! When you were running DOMINATORS DESIGN in your time in DOMINATORS!). The first ones were BONZAI, but after some months we finally got con- tacted by CAMELOT, and ofcource we said YES to join them! [D] Well CRUZER, my offer still stands, heh. Do you somehow feel responsible when it comes to inventing new rutines on the Commodore 64, as one of the leading demo groups around? [C] Sometimes I feel a bit responsible when I get a new idea and get to think that if I do not make that routine, it might not ever be done by anyone else! [D] It kind of makes you wonder, how many routines is lost for the scene, because of the departure of a coder like KJER! CAMELOT has signed their name on the HERNING party this year. What does it take to organize such a party, and why do you think there are so few of them these days? [C] For the main organizers, it takes alot of time, money and all that. But we in CAMELOT are only taking care of what has to do with the C64, which means sending out invitations and arranging competitions and the CULT-DEMO show. It is a shame that there are so few small parties. Nowadays all the parties have to be bigger than the one before, and it is no wonder that they cannot all live up to the expections.. [D] The only way is up they say! But I do agree it is a shame that the small parties has totally vanished, so let us use this opportunity to encourage everyone to hold some more parties! CAMELOT will be releasing a blockbusting demo at the party, is there any chance you might reveal some of its secrets? [C] The demo is called "TOWER POWER" ("STROKE TWO"), and it is coded by SLAMMER. It will be the first REAL trackmo on the C64, and at the moment it takes about 10 minutes. All the routines are ofcource new inventions on the C64, and besides this it includes alot of graphics from KRING, VIC and ROB (WAVE) and finally music by JEFF. SLAMMER has made the demo for two reasons : To win the PARTY 1993, and to get higher than me on the charts! [D] Hah, nothing like have a good source for motivation! But I hope you will meet some competition anyway. Nothing sucks more than a competition, where the winner has already been picked before the voting begins. Do not forget REGINA will be there to BE that competition (heh). CAMELOT has been away from the scene for a while, maybe due to laziness from the members. Howcome it takes so long for you to produce a demo, when you have so many talented coders in the group? [C] Because of laziness, and because we prefer quality instead of speed. [D] Good answer I guess, except for the laziness part (BUUH). REVEALED was just released two months ago, and it became rather popular in the scene, primarily because of the stunning design. Now we have been eagerly awating another edition, but sofar it has not showed up. Do you think laziness, or delays if you will, is the general problem in CAMELOT? [C] I think it is okay that you are not thrown out because of laziness, because then I (and alot of other Camels) would have got the kick a long time ago. [D] Atleast you are all agree to this, that is good. Atleast you will not get into arguments like it is seen in other groups before. How does the current memberstatus of CAMELOT look like, and how does it operate in terms of the leadership? [C] I do not really know the exact memberstatus, but according to SLAMMER's memberstatus-part in TOWER POWER, it looks like: GLASNOST, ROB, SLAMMER, KRING, CRUZER, JEFF, VIC, NEPTUNE, NIGEL, DUCK LA ROCK, REX, RAZ, SCULPTURE, FLEXI, SPHINX, DAN DARE and TRIX. GLASNOST is the "leader" of CAMELOT, I guess! [D] We have yet to see a new demo from you. When do you think we can expect to see something from you, or have you already been working on some ideas maybe? [C] I have worked on a lot of (mostly softcoded) routines after "PRODUKTHANDLER KOM HER" was released, so there should soon be enough for a little demo, but I will not set any date yet! [D] We wait with great anticipation till you put something together into a demo. What groups, in your opinion, are the best demo groups around today and why? [C] I think BRUTAL, CREST, ELYSIUM, GRAFFITY, HORIZON and VISUAL REALITY have made some rather cult demos lately, because they have managed to create some new inventions which are styled and looks cool! [D] HORIZON? How do you think the demo scene will develope in the future? [C] I do not think the C64 will die within the next few years, because after all, this is the ORIGINAL demo scene, and the C64 has the "magic" that is lost on the other computers. Therefore many earlier C64-freaks are still interested in what is going on in this scene, and some are even coming back to the C64. I just hope that the competition would come back, because that would encourage people to put more effort in the demos. [D] Absolutely! What are your future plans concerning your activities in the scene? [C] I hope to release another demo before the C64 is dead, and I also hope that I will just be able to realize atleast 2,7% of the ideas I have. [D] If the scene has a couple of years more to go, which I believe that it does, then you have more than enough time to go on with. Do you know what the future plans of CAMELOT is then? [C] Some of the members are moving over to PC (SLAMMER, VIC, SPHINX and maybe some more), and the future plans of the rest of CAMELOT is just to be lazy I think. But we will not quit the C64 yet! [D] Uuuh, not that PC word again. It gives me the creeps! You guys really starts reminding me of the Mexicans, just lying beside their house with a hat on, sleeping 75% of the year!?! Would you like to send any regards to some of your friends or contacts maybe? [C] Regards to all CAMELOT-camels, all dudes from my earlier groups (TECPOINT, DEMOTION and BONZAI) and to all contacts friends, my family, my cat, my turtle and to all forgotten ones (this sounds like something from a local radio!) [D] Would it by any chance be PLADDERBALLE RADIO? Ehrm! THANK YOU for taking the time to do this interview CRUZER! [C] Sorry for the short answers, but I had time problems! Any- way, thanks for asking me BEFORE you mailed the interview! [D] Would not have it any other way... That is our PROFILE chapter for this month. I hope you have enjoyed it, as always. You will be able to meet CRUZER on THE PARTY 1993. Do not forget to read our exclusive article about the C64 presentation at THE PARTY 1993. Stay with us, DUKE!
+ SPECIAL ASSIGNMENT - COMING PARTIES + ___________________________________ Welcome to the November edition of your favorite debate and information chapter- Special Assignment. This month we will take a close look at two of the coming 64 parties, respectively THE PARTY '93 and RADWAR V7, both of them just announced. Eventhough THE PARTY '93 was already made puplic by the Amiga arrangers, the 64 invitation did not get spread until this month. We chose to wait till that one was made official, to g ve you the complete C64 program. So we have another full program for you this month, so lean back and enjoy what is coming to you. General Editor is DUKE! "THE PARTY 1993" by CAMELOT Once again CAMELOT does a tremendous effort to include the 64 in the Amiga and PC arrangements. This party just as stun- ning as the earlier series, and the facilities are numerous. The partyplace is situated at Scandinavias largest conferen- ce center, Messecenter Herning. The place can hold up to 3000 persons, so there is more than room enough for you to bring that girl of yours, or the shy group-mate that does not want to impose. The party starts on Monday the 27th of December at 10:00 CET, and goes on till Wednesday the 29th at 15:00 CET. Here is a run-down of the facilities: - Room for atleast 3000 persons. - 600 x 400 cm. screen. - Powerful HI-FI sound. - News, movies etc. will be send at the party TV-channel. - 24 hour laserdisk movieroom. - Two cafeterias, a kiosk and a hotdog stand, will supply food at low prices. - Proffesional cleaning company and electrician. - Good toilet facilities with more than 25 showers. - 24 hour entertainment. - Quiet sleeping hall, but you can sleep where you want. - Brand new KYLL/BALLE video production. The CULT C64 SHOW! On the first day of the party will be held a show of new and old demos, that has ment something to the C64-scene. But since their demo collection is not perfect, you are welcome to bring a disk with your favorite CULT-demos, and if they are cult'n'cool enough, we will show them. The COMPETITION There will be competitions on Amiga 500, Amiga 1200, PC and ofcource on the C64. Besides this, will be held some crazy surprises competitions. The result of the competitions will be determined by voting from the audience. This way there will be no cheating. Unless the competitors and their friends vote for the worst demos, to ensure the competition less votes! The deadlines for each competition will be puplished at the party! PRICES (In Danish currency). DEMO GFX MUSIC 1st. 1024 512 512 2nd. 512 256 256 3rd. 256 128 128 All competitions will be shown on an old C64 (old SID-chip). RULES - C64 DEMO COMPETITION - Standard rules! (If any doubt, simply ask CAMELOT). RULES - C64 GFX COMPETITION. - All formats are allowed. - The picture must be delivered as a run-able file. - CAMELOT will only show pictures, which means that they will not play any music that follows with the picture. RULES - C64 MUSIC COMPETITION. - The music must be run-able. - All types of players are allowed. - There will not be shown any text-screen which follows with the tune. These are the rules to go by in each of the competitions. We hope it has been made clear, otherwise ask CAMELOT. PLEASE NOTICE THAT... - CAMELOT will not accept anybody selling food or disks with- out their permission. - Alcohol is not allowed at the party place. - Trouble makers will be handed over to the police. - People who cause any damage will ofcource have to pay for it. THE PULSE MAGAZINE about the party: We think the organization is good, granted that it is an Amiga and PC party. But it is obvious that the Amiga and PC groups involved has very little respect for our dear computer, when they offer such embarrasing prices in the competition. Please notice that CAMELOT had no obtion but to accept, it was either that, or just 2$ dollars for every C64 person that would show up, and history tells us, that the 64 freaks are very few at these types of parties, so CAMELOT went with the offer. Otherwise everything seems promising, and we hope that every dude with a sense of self-respect, will show up at this party to heil the C64 and the scene we are so proud of. It would be embarrasing, if only a few hundred showed up, just think of what the Lamiga and PC dudes would say? So do not be antiso- cial, meet up at the party. Worth to mention, is that THE PULSE MAGAZINE will be situa- ted there aswell. We will open a stand, in which you can leave any kind of contributions (news, etc) for the mag. We will do a complete coverage of the party, and the New Years edition will also be released at THE PARTY 1993. It will be mindblasting!! To register, please send a slip to the address below.. Please include: Name/Handle, Group/Country, Number of per- sons coming, Number of computers, Reserve tables Y/N? SLAMMER/CAMELOT XXXX XXXXXXX XXXXXXX XX XXXX XXXXXXX XXXXXX XXXXXXX Phone (+XX)-XXXXXXXX The entrance fee is merely 150 DKK. A detailed description of how to reach the party place will be released on paper later! THE RAINBOW PARTY - RADWAR V7 As if the PARTY 1993 was not enough, here comes another party, that is sure to keep the promise of a REAL party. The Rainbow Party is also known as RADWAY V7. This time it is held by RADWAR ENTERPRISES, SPREADPOINT and TRISTAR and RSI (TRSI). It will all be situated at the Discotheque "Chez Renzo". The place can hold up to 800 people, so room is no object here either. It will give you a perfect oppertunity to meet some of the oldies that founded the scene lightyears ago. It will take place in GERMANY in January 1994. Three dates were mentioned, 15/16th, 22/23th or 30/31st. Here is a round-up of some of the activities that will take place at the party: - Only cool guys will show up, no kids. - Big disco with fab HIFI equipment to guarantee perfect sound. - Drinking is allowed, heavily is more allowed. - A professional barkeeper is available 24 hours a day to ensure your glasses will not be empty. Bacardi, Tequila, Whisky, Beer and many other drinks will be available. - 24 bit colour paddy t-shirts, no lame black/white ones. - People who cannot behave themselves, will get MORE beer until they CAN. - The arrangers take no responsibility for killing lawyers or organizers. SATURDAY AFTERNOON - Indoor soccer Tournament (your team can win the RADWAR challenge trophy!) - Big barbecue after the match. SATURDAY EVENING - Drinking and drinking. - Graffiti wall for freaks, artists, handicapped persons. - Alcohol is highly recommented to drink, DO NOT waste it. - Bulletin board at the entrance, to contact anyone. - There will be security cameras all over the place. Say "cheese" and you will maybe get a cool copy of that tape for a good price. - Talent scouts of major companies are looking for (maybe) you. Be discovered, and get famous and rich. - C64, Amiga, PC, SNES, and MEGA DRIVE demo and sound com- petitions. All demos will be shown on a big cinema wall. - More beer. - Videos from the past great history of the Radwar parties will be shown, featuring DYNAMIC DUO, HEADBANGER, MR. ZERO PAGE, THE LIGHT CIRCLE, FAC, FLASH CRACKING GROUP, etc.. - Even more beer. - Legends from the past meet the "newcomers". - Guest star : F.G.v.G, live and alive. - No seperate hall for sleeping. SUNDAY - In the morning get rid of the next barrels of beer to get some new ones. - Breakfast with coffee and rolls. - Beer. - Going home. THE PULSE MAGAZINE, about the party: This is not the BIGGEST computer party, but seems to be the (by far) biggest beer party. This gives you a chance for losing all the problems, and go beer and party with your scene-mates. The arrangements sounds cool, would not mind seeing the demos on the cinema screen myself (just like on the HORIZON party, awesome). We can only recommend it, but if you are planning on going through the party without going through a few bottles of Whisky, maybe you better stay at home!?! THE PULSE MAGAZINE will also be there, so a detailed report about the party will be made aswell (make sure not to do any- thing foolish, we ESPECIALLY like writing about that). If you want to know more about this party, call the VOICE INFO line, at: ++XX-XXX-XXXXXX (International), or dial XXXX-XXXXXX (National). The location is coming up on the following page! The party will take place at, (located near the dutch border) DISCOTHEQUE "CHEZ RENZO" XX XXXXXXXXX X-XXXXX XXXXXXXXX XXXXXXX And that is all for this SPECIAL ASSIGNMENT. We hope you have got the information you needed, so you will be at one of these parties like the rest of us. Next month we will pick up a new TOPIC, so be sure to read it when THE PULSE MAGAZINE comes out again. /The DUKE
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