The Pulse 15
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+ WELCOME TO + + THE PULSE MAGAZINE - THE JUNE EDITION + --------------------------------------- Welcome Dear readers to the 15th edition of the internationally distributed THE PULSE MAGAZINE. This is your guide to the world of action within the Cracking, Demo and Modem-scene. To bring you up to date with what is going on in the scene on the C64, be sure to get hold of the latest editions of THE PULSE MAGAZINE released every month in season. INSTRUCTIONS: Use Joystick in PORT II and move left/right to switch pages. Press FIRE for the menu. Comments from the Editor, 1st. June 1995 --------------------------------------------- WOW, AMAZING, INCREDIBLE, BMX-NINJA (That's where my vocabulary runs out!!!) - it is hard to believe, but you are actually holding a copy of the latest edition of THE PULSE - the comeback edition. The death of THE PULSE back in September 1994 came as a shock to many, wondering what future the scene had in store with one of the most stabile magazines out of business. But do not dispair. The wonderous ways of the lord above (who?) has made it possible for THE PULSE MAGAZINE to once again work as your monthly source for news and entertainment. In other words, we're back! There has been many theories why THE PULSE stopped, but the only true reason, was the one I announced upon declaring THE PULSE as dead. THE PULSE required too much of my time and energy, probably due to bad communication possibilities like mail and phone, and the fact that I was left with doing about 75% of the whole magazine on my own every month. Due to my busy schedual, I was forced to make new priorities (like many other sceners has had to do before me, it really is not a new thing my friends). They said, that I was only able to manage doing 50% of what I did before - which indicated THE PULSE would lower in both quality as well as market-range - and the danger that THE PULSE would become a magazine constantly delayed showed its grim appearance! People who know me, and who has been reading THE PULSE from the very beginning, knew that I only wanted to release and do THE PULSE if I could do it in its maximum state. Any decrease in market-share, quality or popularity would mean the end - those were my words then, and now. The popularity never decreased, and we kept getting new readers, who noticed THE PULSE as an important and stabile life-line to the scene - as well as an institute that kept the scene organized. Even our respected colleagues and competitors at PROPAGANDA, REVEALED, REFORMATION and VANDALISM NEWS noticed our work, and regreted the loss of it. But now we are back, hopefully as strong and creative as when we last came across your screen with a brand new edition. The reason for this surprising and contriversial comeback is quite simple, the internet. Previously we had to communicate through mail and phone/modem, but now the editorial can exchange ideas and reports through the internet - making the editorial at THE PULSE one of the best, fastest and most reliable in the scene today. When we released THE PULSE in the past, it was always on time, made available for everyone in the beginning of every month. This comeback edition is slightly delayed though, but bringing something back, that requires as much organisation as this magazine, is bound to take a lot of time. Now that we have a reliable staff - and a solid program, we can promise you THE PULSE in the beginning of every month. Before putting my signature on this opening statement, I would like to thank everyone for their support through the years of making THE PULSE a solid news organisation in the scene. I hope all of you, the readers, will keep supporting this magazine - and also the C64 (let's get it on guys, can't let this beauty fall asleep!!!) - in any shape or form. With the right amount of support, you can be sure to get the best of news and entertainment every month. I would like also like to express my humble thanks to the better part of THE PULSE, the ever so flexible and brave staff - especially my partner CROSSFIRE. A solid handshake must go out to the new additions to this magazine, in hope for a great future together - here at THE PULSE, a place you can be sure not to fall asleep while working (HEH). I hope having participated in doing this edition has not scared you away - good editors are so hard to find these days :) Finally a friendly (wink, wink) salute to our colleagues at our beloved rival magazines. Thanks for sitting in guys, we'll take it from here (HEH). Being a member of the scene is not a right, it is a privelidge. Do not take the scene for granted, but nurture and feed it with instinctive ideas and creative contributions. ___ __ _ DUKE, General Editor. _ __ ___ + THE PULSE MAGAZINE - THE HOUSE STAFF + --------------------------------------- General Editor DUKE Assistent Editor CROSSFIRE/MOTIV 8 U.S. Correspondent SKINHEAD/AVANTGARDE Legal Correspondent TDJ/FOCUS Internet Correspondent PLAYBOY/F4CG Euro Correspondent KBS/ONSLAUGHT Programming Critic MR.SEX/BYTERAPERS Musical Critic SYNDROM/TIA/CREST Graphical Criti EARTHQUAKE/ANTIC/CS We are in the need for News Correspondents, with an insight on the C64 happenings all over the world. + THE PULSE MAGAZINE - THE CREDITS + ----------------------------------- Programming DR.ZIVAGO Graphics SUN DANCER Soundtrack DRAX _ __ ___ ____ _____ ___________ _____ ____ ___ __ _ THE INTERNET ADDRESSES: --------------------- DUKE i8g-dc5101.aalborges.dk CROSSFIRE c01-dc5102.aarhues.dk MR.SEX b150542-proffa.cc.tut.fi SYNDROM hartung-rmhs2.urz.tu-dresden.de PLAYBOY playboy-bbs.cc.uniud.it TDJ tdj-bart.nl + THE PULSE MAGAZINE - HOW TO CONTACT + -------------------------------------- Incase you are not an owner of an internet account (be sure to get one, and join the 90s) you can reach us at the following two addresses for our editorial. We gladly accept News, Info, Reports, Statements, Reactions or whatever that may be relevant to the scene or THE PULSE - before 28th of every month. Please notice the special address for Advertisements. THE PULSE MAGAZINE WHQ ADVERTISEMENTS XXXX XXXXX XXX XXXX XXXXXXXXX XXX XXXXXXXXX XX XXXXXX X, XXXXXX XXXXX XXXX XXXXXXX XXXX XXXXXX XXXXXXX XXXXXXX + THE PULSE MAGAZINE - THE PROGRAM GUIDE + ----------------------------------------- PREFACE Introduction/Editorial NEWS JOURNAL News/Facts MONTHLY RELEASES Cancelled WORLD OF DEMOS Demo Reviews SATIRICA Satiric Stories/Views PROFILE Interviews/Portrait SCENE ILLUSTRATED Debate/Information BOARD REPORT News/Reports TALES FROM THE DARKSIDE Demo Debate/Information MEET THE PRESS Interaction/Reports OVERALL CHARTS Voted Charts/Analysis ADVERTISEMENTS Swap Adverts O.B.S. THE PULSE MAGAZINE is a complete C64 scene based mag. As the only C64 magazine, we are dedicated to giving you an insight about all the corners of the scene - in short, we cover the world, because the C64's business is our business. The contents of this edition may not have to be the opinion of all editors in the staff of THE PULSE MAGAZINE. Each editor is of their own seperate opinion, but are free to express that opinion without having to respect the overall opinion of THE PULSE MAGAZINE. - ONLY THE LIBERAL-MINDED ARE TRULY FREE -
NEWS JOURNAL - THE MONTHLY HEADLINES --------------------------------------- We bring you another update on the current scene situation, as it looks in the eyes of the News Journal reporters. Be sure to join us monthly, for an inside look at the scene happenings brought to you by competent scene reporters. News Journal is looking for new reporters to assist us in our monthly news reports. If you have a good insight on the scene happenings, we would be happy to talk to you about joining our staff. Look for our addresses in PREFACE. This month the news was gathered by CROSSFIRE, and edited by General Editor DUKE. - THE PULSE MAGAZINE is back in show-business after a 9 month break. The reason for this surprising comeback, is the discovery of the internet. Most of the editors involved with THE PULSE is on the worldwide net, making it a lot easier for future editions to be released. THE PULSE is not back for good as some may think, it is more likely back to survey the market. "If the scene can bring back some of its former strenght, and help the media report about it, we will have no problem sticking around for the long run" DUKE explains. THE PULSE is now released as an independent media, meaning REGINA is dead and burried. "I saw no reason to bring back REGINA, as my ambitions to do something else but THE PULSE is long gone" DUKE explained. The coder of THE PULSE, DR.ZIVAGO, decided to quit the C64 to begin coding on the PC. - The scene welcomes a brand new group, NEMESIS, one that would appear quite promising judging by its members. Mainly considering of old PANDORA members, such as ATTRACTION, SKY and MEPHISTO, it looks to be a group of the good old PANDORA style. Also IMPERATOR/ex.SHARKS, AMPUTATOR/ ex.POISON and LONGDRINK/ex.EXCESS joined up to give the group some different impulses. We look forward to seeing if this group will be more motivated than the slightly inactive PANDORA, which died months ago. - MOTIV 8 has been extremmely busy in the last couple of months, and looks to be mounting an army to bring back earlier times greatness. STONE/ex.DYTEC (internet-courier and mail-trader) joined up after the death of DYTEC. THE PSYCHOPATH/ex.BRONX returned to the C64-scene after venturing the PC-scene for about a year. He decided to join up with MOTIV 8 as a backup cracker. MIZAR/ex.G*P and EMPIRE also joined up with MOTIV 8, and brought along his board INTERTRADE. He was supposed to work as a hacker, courier and sysop for MOTIV 8, but was busted only a few days after joining. According to MIZAR, he was turned in by his mother in law - who MIZAR claims hates his guts. He remains a member of MOTIV 8 though, and will hopefully be back in action soon. As a result of his encounter with the law, INTERTRADE has been taken down temporarily, but is planned to be put back up with a new 1-800 number in the near future. Another American joined the ranks of MOTIV 8 this month, BINJINX, an old and famous cracker from the legendary EAGLE SOFT INC. He returned to the scene to join up, and equipped with the CROSSFIRE modded C*Base V3.5 he plans to open a board in the states in the near future. Sideways he will operate as a hacker, internet-courier and cracker, when that should be actual. A few old MOTIV 8 names returned to bring back some of the old colours back to the group. ICEBALL re-joined after a short visit to FAIRLIGHT for two weeks. Reason for leaving MOTIV 8 in the first place was inactivity, but with the moral being higher in the group these days, he decided to rejoin. The American GREGO turned active again after a break of 6 months, and updated his board IN LIVING COLOR. The board was online during his absence, but has lacked a lot of activity due to GREGO's break. Another American in the group is said to still be in the ranks of M8. NATAS, who is also a member of the American fixing group ARISTOCRACY, is still a member, despite the rumours about him leaving the scene. Returning to Europe, MASON is said to be calling out in the near future, and EDDIE opened a PC- board for the PC-section of MOTIV 8. The board also has a section for C64-transfers, and can be reached at: +49/511- 7241355. To conclude a busy period of MOTIV 8 happenings, CROSSFIRE stated that GOSSIP was not released under the MOTIV 8 label as stated in SHOUT. Although MERLIN/M8 is involved with GOSSIP, the magazine is also written by members of other groups, and has been announced as independent a long time ago anyway. - The most promising group of the year, ONSLAUGHT, teamed up with the German group HARDCORE to give SCS+TRC a bit of competition as a co-operation. The start for ONSLAUGHT was somewhat difficult, as several groups appear hostile towards it. A federation against ONSLAUGHT was formed at the X-95 party in Holland held by SCS+TRC. Groups part of the federation are AVANTGARDE (mainly DEFF), F4CG (why they are a part is a mystery to ONSLAUGHT), ALPHA FLIGHT (most of the group) and ANGRY. A childish and subjective "Fuck you ONSLAUGHT" screen was produced by the federation, and planned to be put in front of the releases by the involved groups. ONSLAUGHT's co-op partners, HARDCORE, takes offense to the federation, and stated that any enemy of ONSLAUGHT, is an enemy of theirs. It was not all bad news from the ONSLAUGHT+HARDCORE front, as a band of sceners were signed on to the growing alliance. VOLUNTEER and RAGE (better known as SNOOZE/ ex.BRONX) joined up with HARDCORE. VOLUNTEER will operate as a swapper and supplier, and RAGE as a cracker. JASON and DOOM/ex.MOTIV 8 joined up with ONSLAUGHT after a long period of being groupless. According to JAZZCAT they are both only on trial, but rumours has it they were only accepted to pay for cards. The last member to join the ranks of the co-operation, was the Australian GRIZE/ex.SHAZAM who joined up with ONSLAUGHT, but will remain a member of his own built group DARKSIDE sideways. Meanwhile, THE HEGG left ONSLAUGHT to spent more time on his own group BAD KARMA. BALANCE from Hungary was kicked out of ONSLAUGHT because of inactivity, while RAZE and HI-LITE was removed from the memberstatus - also due to inactivity. VENGEANCE/ONSLAUGHT decided to join up with the newly returned MEGASTYLE PRODUCTIONS as his second group - he will operate as a trader. The struggle between ONSLAUGHT and ALPHA FLIGHT about which group the German cracker IGNORANCE had joined appears to be over. Both parties claimed him as a member, but as it turned out he was a member of both - but decided to leave ONSLAUGHT to ease the discussion, and can now only be found in the ranks of ALPHA FLIGHT. LA STYLE/ex.GENESIS PROJECT returned to the scene and made a surprising comeback, already cracking some games for [O+H]. Other oldies are said to make the same move as him in the future, let's wait and see. Another ONSLAUGHT board is probably on its way to be put online. The name is said to be LIQUID PALACE, and the sysop will be SPHERE/ONSLAUGHT. Many other happenings were reported from the co-operation front, one of which was a confusing tale on the where-abouts of MAJESTY. According to STAKE/ONSLAUGHT, MAJESTY has strangely disappeared, but is presumed to still be in the states. ONSLAUGHT could announce the start of a seperate demo-section, but this one only connected to ONSLAUGHT. The name of this section, will be ONSLAUGHT DESIGN - and demos are expected in the near future. STAKE/ONSLAUGHT told News Journal, how COUNT ZERO was not a member of ONSLAUGHT. "He only does some exclusive fixing for us now and again". MIDFIT/TRSI also fixes for ONSLAUGHT, but is like COUNT ZERO not a member. - The Germans in ALPHA FLIGHT was accused of re-cracking by ONSLAUGHT. Supposively the re-cracked gane was the "MISFORTUNE preview", which was ONSLAUGHT's debut release. ALPHA FLIGHT claimed to have gotten the original from SPLATTERHEAD/SCS+TRC, but sofar nothing has been proven. The former MOTIV 8 member PEACEMAKER decided to leave the scene, since he was fed up with the hassles of defending his fixes. During a long period, his fixes has been criticised by some, and apparently it has brought him to a conclusion that the scene is nolonger worth it. SHUZE left CHROMANCE in order to join up with ALPHA FLIGHT, and the American hacker and phreaker, MUTANT-X also joined up. The final words to come out of AFL, was the enjoyment of the return of SKINHEAD and SKID ROW, who left AVANTGARDE. - With the global interest in ONSLAUGHT, DYTEC died. The reason of the death could be caused by some of the members prefering ONSLAUGHT, atleast DODGER joined up with the new and successful international group. The rest of DYTEC lost interest in the C64 or took on more work in their PC-section. DYTEC never really got settled on the C64, after breaking up with TRSI it has been downhill from there. - F4CG has had a slow period, taking time to consider life after the sad death of SCOPE. Apparently he was pushed out infront of a train to his certain death, after a wild night in the town together with his group-mate MOTLEY. Other unfortunate news hit F4CG, although not with any deaths, as BITMAN was busted for hacking internet-accounts. - CHROMANCE also had a long quiet period, but lately things started to happen in this ancient old cracking-group. A couple of members were added to the memberstatus, with ACCEPT DESIGN splitting up to join CHROMANCE. Rumours has it though, that some of the members have left to team up with the demo-group OXYRON instead, but nothing is yet confirmed. The good old leader MR.WAX is still active for CHROMANCE, having put some releases on the streets lately. Although he is in the army, along with JAZZY-D by the way, he is still able to organise the group, using the 3 days he has at home a week. The CHROMANCE HQ in the states, EDGE OF MIDNIGHT, is still down. Talking to sysop RUG RAT we were notified, that he was thinking about setting up a PC-board, but he made sure to add, that the C64 would always be in his mind as well. Until anything else happens on this front, THE HIGHWAY is the only place CHROMANCE hangs out at the moment. EDGE OF MIDNIGHT is still down, the sysop RUG RAT is still busy with installing OMNI-128 on his board. CHROMANCE was able to announce the signing of a couple of new names, JAYDEE and JANEE. JAYDEE is a cracker, former known as ASSAILANT/ ex.HEARTBEAT. JANEE is a Hungarian original supplier. CHROMANCE is working on other fields but cracking these days, announcing a short demo to be released soon, code by ZAR, with graphics by LORD RED/CREATORS. The concluding news from CHROMANCE this month, was the grim rumour of ALPHA FLIGHT re-cracking NUTS from CHROMANCE. It was released under the fake-label of GULAS a long time ago, but MR.WAX fixed many bugs and released it under the CHROMANCE label later. This Hungarian original has never been spread to anyone, therefore making it very likely that the game was re-cracked. - AVANTGARDE has had a rather slow period, but still managed to better themselves by adding a few members to the group. The American CHAMELEON, former member of DOMINATORS and sysop of DIVINE ULTIMATUM, teamed up with the Germans in AVANTGARDE. DEFF managed to persuade him that joining was the right choice for him. DIVINE ULTIMATUM, which was said to return ages ago, still did not get back online. After some quarrels on whether or not ELIMINATOR was in AVT or ONSLAUGHT, he decided to stick with AVANTGARDE. A couple of magazines printed that one of AVANTGARDE's latest members, SUICIDE, was a member of ONSLAUGHT, but that is incorrect. The editor of THE TRIBUNE, NASTINESS INC., left AVANTGARDE in order to form a new group named ANGRY. THE TRIBUNE is expected to continue running under this new label. The American board DREAM PARK, home of AVANTGARDE, F4CG and PROPAGANDA is finally online 24 hours again, and can be reached at 619-788-6615. Through all of these happenings, the struggles between AVANTGARDE and AIRWOLF team continues, both parties still hostile towards eachother. - EXCESS lost a couple of members, MR.RAGE and SENTINEL, who left the group. Meanwhile EXCESS added a new HQ in the U.S. called ILLUSIONS, sysop'ed by an old member of FUSION. - As BACCHUS decided to drop the leadership of FAIRLIGHT, he passed it onto SLEDGE, who accepted it with pleasure. Meanwhile, MOONCHILD/FATUM teamed up with the group. - NOICE signed on two new coders, by the name of ORGANIC and PANTALOON, both former members of PARADIZE. - SCORPION/ex.CONTEX returned to the scene and joined the up with THE SHARKS. He will most surely compose a tune for the BYTERAPERS-demo at the Assembly'95. - BIZ KID/ex.OXYRON joined up with the Danes on CAMELOT. Whether or not his magazine SKYHIGH will be released under the label of CAMELOT is yet unknown. - D'ARC/TOPAZ got out of the Finnish army and returned to the scene. He released a news-letter explaining his current situation, including detailed reasons for his lack of interest in keeping in touch with the C64-scene during his army days. In short, it was caused by laziness, D'ARC says. - TROOPER/AGONY returned to the scene, and changed his handle into SONOR. The new METAMORPHOSIS should be right on the stairs from him. - MEGASTYLE INC. has returned with a bit of a name-change now, since they call themselves MEGASTYLE PRODUCTIONS instead. All the old members is said to return to the group again, even CYCLEBURNER. - That's all folks!
World of demos
+ WORLD OF DEMOS BY VARIOUS PEOPLE + ---------------------------------- Welcome back to your favourite chapter covering the vast WORLD of DEMOS of today. We remain unchanged in ambitions, meaning we will continue to work for a better understandment between the demo-scene, the media and the observer. The former WORLD OF DEMOS staff has been replaced by a new and exciting group of demo-lovers and demo-talents. It is my pleasure, DUKE, to welcome the World Of Demo staff; Programming Critic MR.SEX/BYTERAPERS INC. Graphical Critic EARTHQUAKE/COSMIC STYLE Music Critic THE SYNDROM/TIA/CREST + WORLD OF DEMOS - THE JUNE PROGRAM + ------------------------------------ TECHNET 2 SAMAR THE GREAT KLOAKKMAN MEGASTYLE PRODUCTIONS RADIO NAPALM REFLEX W.O.I.I.F.T.D. F4CG PARTS OXYRON This is the program for the month of June. We will give you some idea of what is HOT - and what is NOT. The opinions and criticism expressed in World of Demos is based on a purely honest and objective state of mind. We have no desire to offend anyone, but to applaud the talents and encourage the demo-scene to release more and better products. TECHNET 2 by SAMAR (REVIEW) ------------------------- MR.SEX about the coding, Hmm... A new demo by SAMAR. Well, I have to admit that this one is the very first demo I saw from that group. But that's mainly because I'm a very inactive swapper. Ok, let's have a look... After a few tries I came to the conclusion, that either my copy of the demo was damaged or there is a bug in the first part, because that picture just kept flickering with some random dots depending what was in the memory. Well, after the usual introduction some quite nice filled vector-objects pop up, and some of them are even GLENZ and RUBBER. Well, nothing very special or fast. But reasonable. Next comes a picture, and then you are forced to watch UNLIMITED BOBS in bitmap. I have to say that this is maybe the most boring part of this demo, it is just shown too long. And the movements are no good at all, but after patient waiting we see the MORPHING part. Well, this better should be called transforming lines and haven't you seen those too many times before? What's next? Realtime ZOOMER ofcourse, which is presented in dithered characters this time. Looks reasonable. After some more pictures we see some colour-movements, which someone calls PLASMA, but this is by far real Plasma! And then the demo is over. This one was overall quite average. Nothing very special nor something very bad. Ah, did I forget to mention it is a trackmo? Yeah, it is... 55% for the coding.. EARTHQUAKE about the graphics, The demo starts with some IFLI-graphics (which bugs on an old C64 by the way), followed by a very well-styled hires-logo telling the name of the demo. Next to come is some sort of background-graphics in bitmap-mode, which I presume was just drawn to fill the screen - atleast it looks very.. Strange! After that, they surprise us with a nice IFLI-picture, which shapes and outlines are very well drawn, but NYLU, who is the artist responsible for that. Perhaps he could have made use of some more colours. At all, I think I'll give it... 45% for the graphics.. SYNDROM about the music, Well, it all starts with some slow chords followed by some flut melodies. After some time the tune gets faster and SCARLET who composed this tune, uses some nice harmonies, but a VERY ugly lead-instrument. The next song was composed by him, too and sounds rather silly. Just listen to some commercial chart- music, put some childish harmonies on it and you'll know what I'm talking about. After that there comes another attempt to do "techno"-music on the c64, but I guess it didn't take RAMOS more than 15 minutes to do this. Furthermore there are 3 more tunes, all composed by PRAISER, which sound quite ok. Nothing special though, but you can listen to them without getting sick. All in all I give... 41% for the music... The next target is: THE GREAT KLOAKKMAN by MEGASTYLE PRODUCTIONS ------------------------------------------ MR.SEX about the coding, Hell, when I heard MSP is back I prepared to see real good code and design. Time passed and I got hold of that demo, but was it as good as I thought? Naah, I was a bit disappointed. Ok, the introduction is quite usual and after some text they present you unexpanded DYCP in lower borders. Amazing? Not! The next part comes after pressing space and it turns out to be the note. How clever to put the note into the demo. Well, all in all it looks quite nea mainly because of those nicely falling characters. Again space and we see a true FLI-mover with 2 scrolls in the lower border changing priority. No need to say it's unreadable. Next comes 256 pixels high DYCP over a bitmap picture, which we already know from the small comeback-demo which got released some months ago. Before we reach the final part, there come RGB-rasters which look... ehrm. Ok, the last part is the new SCROLL RECORD. It contains 122043 bytes of text packed into the memory. Well, if you like to read long scroller this is just for you. But to be honest, it is not hard to beat until you have to write such a big amount of text. You have to notice that most of the routines in that demo were coded years ago. So, no wonder why it wasn't as good as some have been expecting after DIGITAL MESSIAH and other cool products. I'm sure that SCROLL is capable of much better stuff than this demo. Let's wait and we will hopefully see something real good. 35% for coding... EARTHQUAKE about the graphic, The guys from MSP bring the original C64-demo-style back onto your screen. SPARKLER did an extremely good job with his two pictures in the FLI-SCROLLER-part. Too bad that this is the only highlight of the whole demo. The comic-picture is okay as it wasn't ment to be serious... The image included in the Mega-DYCP-part seems very strange to me. There is only one original fade-in/out (the kloakman- picture), but I still would rank the whole production as better standard, because old sceners may be entertained by it's nostalgia. Rating for the graphic: 65% SYNDROM about the music, Well, the demo starts with some spheric sounds giving a very special atmosphere. This one was composed by RAGE and reminds me on the few tunes they used in their great demo DIGITAL MESSIAH. After a funny shortie by LIZARD follows another one of that kind, composed by RAGE again. Seems that he likes that style - and he really did a good job! Next t come is an average tune by LIZARD, but remember that all music in this demo is VERY old and probably would have been highly ranked some years ago. But hey, after some time that tune has a break and turns into something disco-like, nice main-theme at all. After that we have to hear some 5 years old music by SCROLL, which is full of changes, but you cannot avoid to hear some abuse of gliding. Next one is by SCROLL too, and it is one of those typical tunes you hear in a lot of old demos, guess it was the fashion not to use chords but to split them off. Anyway, this one seems very unfinished as it's just one theme lasting about 25 seconds. The last music was composed by SPACE-ROY but already used before and therefore won't be reviewed - at all it's just some 15 seconds long. Hmm, if MSP gets it's musicians active again, we surely can expect some outstanding music, too bad that the music used in this demo was a bit oldfashioned. 56% for the music ... On we go, let's have a look at; RADIO NAPALM by REFLEX --------------------- MR.SEX about the coding, Yeah, this is the winning demo from X-95. Others didn't have any chance to compete against them and the PC-dudes were once more amazed by the abilities of the C64. Propably every- one has seen this excellent trackmo, but now let's go to the review. The demo starts with a logo swinging to the screen and then we have the opportunity to see GRAVITYDOTS once again. Now they form the word 'presents', but the first real effect is a VECTOR object familiar from ACCESS DENIED which zooms in nicely for a few seconds, but is precalculated. 4*4 pixel FLI mode is used in that demo too. The first one is WAVESEQUENCE, which looks really nice. After showing this for a while, the precalculated complex vectors are back. This time in the shape of a spaceship and ofcourse in bitmap, which makes them quite slow but still great looking. The speed of the demo is very fast and we gonna move on to the next effect which is some kind of falling pixel-lines. Afte a few seconds you can see the REFLEX logo becoming visible and then you will see more vectors again. GOURAUD VECTOR CUBE is presented next and I must admit that it looks really cool especially because of DITHERING. Do you care if it's precalculated? The next effects are again in the familiar 4*4 resolution, first comes a REFLEX logo rotator, then a twister and so on. These are familiar from WOC3 but are speeded up by not adding waves. Well, all in all they look good. Uh, suddenly after more than 6 seconds of black screen comes a CHESSBOARD ZOOMER with 3 planes. Again it is very good looking and before the greetings you have to watch PLASMA. Well, this is a real good demo and probably the best in 1995 so far. I really enjoyed watching it. Hopefully these dudes will make a demo for Assembly'95 too. Oh, I almost forgot to mention that all coding was done by QUISS. 90% for the coding ... EARTHQUAKE about the graphic, In this small production by QUISS you can admire many colorful and nice effects in the 4*4 resolution - graphic is hard to be found. I like the intro most, as styling, music and FELIDAE's picture fit together very well. Nevertheless - the picture standing alone wouldn't be something special at all. The linkin of the seperate effects was handled well and makes this demo an Amiga-intro-lookalike. I'm looking forward to the next demorelease by REFLEX with more artwork, hopefully. Rating for the graphic: 55% ... SYNDROM about the music, The music in this demo was composed by PVCF, it's one long tune just synchronised with the demoeffects. The first thing I noticed are these nasty filterclicks, I bet he forgot to fix his snaredrum-instrument. Well, the tune itself is placed in the techno-corner too, the beginning is quite ok, only some bass-sounds combined with some ringmodulation, later a very fast rythm starts and, hmm - the bassdrum is not up to todays' standards. The harmonies are simple - but still good enough to give the tune a kind of feeling. All in all - I know that he can do better - let's wait for the next demo. 50% for the music... another X-95 release waits to be released, so here we go with; W.O.I.I.F.T.D. by F4CG ----------------- MR.SEX about the coding, What a name for a demo, but what else could you expect when F4CG makes a demo, releases it at X-95 and even becomes 2nd! Heheh... this even is a kind of trackmo. Ok, the start is quite promising and after some text an F4CG logo swings to the screen and a vector-chessboard pops up. Quite good for a cracking group, eh? Then some dots come to flicker while loading then next part which turns out to be 'Attack to the FLT-hq'... haha, good joke, but I personally didn't like that slagging on FLT, especially pissing on them :) Next to come is a nice IFLI-picture by SCOPE who accidentally died a few months ago. That's it. A very short production with very little code but hey this is no serious production or shoul it have been one? Because it was dedicated to the memoriam of SCOPE I give 21% for the coding... ...more EARTHQUAKE about the graphic, The trackmo starts wit some sefl-centered words by the producers followed by a flying-logo animation. The filling of the F4CG logo is of average quality, somehow it could fit better to the chars' outlines. Some animated windmills show patriotism guess to what country? Now follow 2 parts expressing some unpleasant feelings to FLT. First a man bombs the FLT-hq in 'Scenetown' and a quite bad animated bigdick- baby is walking and finally urinating onto an FLT-logo. Well, the authors explain that they are no way in war with FLT ?! Anyway, the endpicture shows Paulina Porizkova in IFLI using just a few colors. If it is an own creation it is rather good. Ratings: 60% SYNDROM about the music, DECODER is the topic, as he is responsible for the intromusic. Well, every time when I hear a music by him I cannot do else bu think he is using sounds made by DANKO. Anyway, the music starts with some nice harmonies and a melody comes in which gives the whole tune a funny aspect. Later a drumsequence is added to give the tune more power. Sounds okay at all. The second tune is made by DECODER too, just starting with some 2-voice chord-splitting followed by a nice melody, but still keeping the tune at a calm level. Oh, what do I have to hear ? when the drum comes in, it makes 'click'...'click'... and so on the snare drum is it, what fucks up the filter. Leading to a Rating for the music: 69% ... Coming to the last one, we speak about; PARTS by OXYRON --------------- MR.SEX about the coding, Yeah, OXYRON is back in the shape of GRAHAM again. They thought to release this demo at the X-95-democompetition, but they couldn't show up due to a lost in RRR's family. This demo could have ended very high, but sometimes life is a bitch... Ok, the demo starts with a nice introduction and then comes the VECTORCITY which was actually coded before Tribute'94, atleast he showed it to someone there. Quite nice indeed, especially as there are even windows in those buildings. The next one is a SPHERICAL PROJECTION in multicolor with 4 colors. Looks really cool and is much btter than the one in COMALIGHT 12. GRAHAM thinks that noone can make a better version. Well, the faces are projected nicely to the ball and movement is smooth (2 frames, 15*15 chars), so what else do we want? hmm... why not rotating around all 3 axis...? :) Space and the next one is in. According to GRAHAM it is the best thing ever done on the C64 and nothing else than an XY-FLEXER. I must agree that this looks really good. The pictures were converted from amiga (or was it PC?) to 32*20 chars with 4 colors. The movements are nice and so on. But what does that make so best? Anyway, it's really clever usage of $d011 and $d018, but I wouldn't call it the best thing ever. No hard feelings... Yep, that was all in PARTS. GRAHAM showed that he is capable of real good coding and we will see more coo products from OXYRON in the future. Let's hope they make it to the assembly this year. 85% for the coding... EARTHQUAKE about the graphic, This 'old-school' demo features mostly scanned graphics converted from the amiga. Though, RRR did a good, unspec- tacular skyline in Koala. There are also some bitmap-logos in the presentation but nevertheless you can forget the rest relating to creativity and orignality. With a cool styling this demo would have been a real kicker for everyone, not mainly for coders only. I hope that OXYRON find the way back to the path they went on with their COMALIGHT 12, because presentation (design, gfx, music) is very important for a demo. Ratings for the graphic: 35% SYNDROM about the music, Hmm, too bad that all music used in this demo has been used before and will therefore not been reviewed. I just wonder why GRAHAM could not wait for some PRI music but wanted to finish the demo as fast as possible (as PRI told me). Anyway, I only give rankings for the musicial feeling GRAHAM showed when choosing the tunes, which were composed by ROB HUBBARD, JEFF and JCH, by the way... But those won't exceed 20%, as it would be more then unfair against groups using exclusive or own music. Therefore; Rating for the music: 17% ... That's it with the reviews for this issue, still to come are th overall charts. Just one word - we will atleast make them over a period of one year, depending on how fast the demoscene develops. Here we go: BEST DEMOS IN 1995 --------------- 1. RADIO NAPALM 71.6 2. PARTS 57.0 3. TECHNET 2 49.3 4. THE GREAT ... 48.5 5. W.O.T.T.I.F.T.D. 42.0 /WOD-Staff
+ SATIRICA - THE AUTOPSY OF THE SCENE + ------------------------------------- Welcome to the worst pyle of shit written since the day JESUS sat down with a couple of bankers to finance his new book. You have entered the domains of SATIRICA, the place where anything can happen - and do happen. This is where we have no restraints, but a vivid imagination. SATIRICA is satire that bites hard, put together by General Editor DUKE. The stories included in SATIRICA are pure fiction and based on a satiric state of mind. We do not want to offend anyone, but simply pass on a smile in these trying times of depression worldwide. SATIRICA is the original satiric chapter, accept no cheap imitation - life is too short! - The Royalty without a crown, BOD/TALENT, was spotted at a PULITZER PRICE award ceremony in London last week, being thrown put by the guards. BOD was appauled, as he explained on a conference how he was to receive a PULITZER PRICE award, but was mistaken by the guards for a homeless person - "Just because I like to dress different" BOD said. To the big surprise for BOD, he noticed his invitation card said - "We welcome you to receive a PULIT SURPRISE award". I am appauled anyone can pull such a joke on me, said an angry BOD to the majority of the British tabloid. Meanwhile, RICHIE was seen standing at the door, wearing nothing but a roofer hat - chanting "Hahaha... Now who looks silly". - SATIRICA - THE BEST SCENE TABLOID MAGAZINE - + T H E S A T I R I C A T O P T E N L I S T + -------------------------------------- TOPIC : Ten ways suggesting that making a comeback with your magazine probably was a bad idea. 10. The scene takes your comeback statement as people would respond to the plague. 9. You discover that nobody ever heard about your magazine before - stating "Oye, wasn't that the name of some fake group?". 8. Your magazine never made it to the top 10 when it was previously released. 7. You forgot what writing a magazine was all about - and ends up doing a biography of your long lost dog. 6. Your former staff-members have become happily married with children (Heeeyyy BUNDY!) and a full-time job. They tell you "Great, good luck". 5. To your horror, you discover that there is already 7 mags with the same name and contents as yours. 4. You forgot to calculate with the fact, that doing a magazine actually takes time! 3. The scene is dead! (HEEELLLOO, anyone there?). 2. The mailman starts demanding money for having to rent a truck to deliver your daily post. And the unbeatable number one! 1. You notice the scene has changed into an underground nudist camp for hairy old surfing demo-lovers. (AARGHH). ***** ***** ***** * **** * *** ***** * * * * * * * * * * * * ***** ***** * * **** * * ***** * * * * * * * * * * * * ***** * * * * * * * *** * * - DEFF and NASTINESS, INC. (NTI) of AVANTGARDE has gone into business together, apparently to strenghten their love-relationship. DEFF explained to the General editor of SHOUT, BEN DOVER, how he had always wanted to start a restaurant - and when NTI offered to pay for the whole thing, in return for a full membership in AVT, he just couldn't resist the offer. NTI was just as pleased as DEFF, stating on a conference, that he always dreamed of being a member of a real C64 group! DEFF eagerly told BEN DOVER about the plans for the restaurant, and emphasized strongly how it was not comparable to PARSON's restaurant SINGLE MEN OF THE 90's which went through a lot of scandals featuring in the SUPER SKINHEAD stories. "I would never call my restaurant something as low as that, which is why I decided to call it - FUK EM', being a Chinese restaurant and all". The restaurant is expected to feature in a MICKEY MOUSE trilogy in the latest SHOUT. Back to you BEAVIS :) - Meanwhile at the house of ENDURO/FAIRLIGHT "Arrghh.. Why you little...". As if the story was not complete with crazy elements, we just received breaking news. Apparently NTI was kicked out of AVT for some odd reason. Rumour has it, THE MISTRESS bribed DEFF, sending him a full body picture of herself in the nude if NTI was allowed into AVANTGARDE. After having received this picture, DEFF kicked out NTI, who got ANGRY - and formed a group of the same name.. Well!?! It's Nasty alright! NATURES CORNER - WATCHING CHICKS THROW UP ------------------------------------------ Welcome dear readers, to another episode of Natures Corner, with your favourite host - POWERPLANT of LEGEND. (Scattered applause). Yes, thank you. It is great to be back on the road with the infamous Natures Corner. This month I've invited an American scener, known for possibly having the biggest failure of a career, succeeding in being in numorous known groups - but with no personal achievements to show for it, other than having written a few thousand scroll-texts (like most of the U.S. sceners today really?). Please welcome, THOR of GLORY. PWP: Welcome George. First question is a tricky one. Have you ever seen a grown man naked? THR: Well, no. I am a virgin. My religion forbids sex with any individual, male or animal, before I am married to he or it - or even that. I am a true Conservative you know!! PWP: Great answer, I like that one. Maybe we can get together after this interview and.. Erhm.. George, final question. Have you ever seen the inside of a Turkish prison? THR: A what? Surely you must be joking? PWP: Get out of my cage, and don't call me Shirley! - CROSSBOW has hit the American money market, splitting up CREST into inexpensive shares to be sold on Wall Street. Appearing on the MONEY WHEEL on NBC SUGAR CHANNEL, CROSSBOW explained how the shares had been torn away by interested buyers. Analysts claim that some people have started speculating in the inactivity of CROSSBOW and CREST as a whole. Considering it has been over 3 years since the last CROSSBOW demo, it might be a good idea to speculate in another 3 years of no new productions from the old legend. To help their speculations get successful, the shareholders have encouraged CROSSBOW to take a longer break - telling him to "Slow down, take it easy, life is too short, give those keys a rest" among other requests. A pleased CROSSBOW stated to the press "Great, finally someone appreciates my inactivity!!". - The internet has proven to be the place for the modern C64 scener, giving them a golden opportunity to trade wares with other sceners currently stationed daily on the net. But it appears some sceners have had some slight problems finding the proper channels which represented the C64 scene. Apparently BURGLAR got stuck in the popular channel "Negrosex", founded by BOD of TALENT. BURGLAR stated in a SUCCESS news telegram, how he was appauled by the sexual advances BOD had made on him during his stay at NEGROSEX. "I can't believe BOD prefers this from the C64-scene, atleast now we know where he's been hidding the last couple of years". Luckily most sceners found their way to the C64-channel, one of which was MR.WARP who declined the latest stuff, stating - "Oh, that's too bad, I was looking for a big pyle of crap!?!". - MR.SEX and MR.DICK of THE BYTERAPERS was accused for being sex-maniacs, and was put under great preasure by the Finish board of Censors to change their handles. A shocked MR.DICK told the Finish national TV station, CUNT TV, how his name did not mean DICK - as in PENIS, but it was short for "Dope Is Cool Kid". The board of Censors was thrilled about that explanation, expressing the importance in the younger Finish generation having good role-models to look up to. MR.SEX could not justify his name though, but almost saved the situation when he shouted "You old bitch, I'm called MR.SEX because I like to bonk old Censor ladies". Well done! - Meanwhile at the house of JAZZCAT/ONSLAUGHT "No old ladies for me, I'll take the dingos!". - RADAR, member of The DOMINATORS on the PC, was spotted at a German hospital Tuesday evening. The doctors explained, how RADAR succeeded in breaking 99% of all the bones in his body, trying to mail a letter bomb through a fax machine. RADAR was always the creative hacker type of person, in love with warring - but was not always as lucky with his attempts, as most of us knew from his ventures on the C64 scene. The Doctors told LOWLIFE magazine, that RADAR should be ready to go home in the beginning of next week (he heals pretty quick!). "Hopefully RADAR has learned something from this experience, I mean, this is the 3rd time he tries to squeeze Napalm into a fax machine" the Doctors explained. "OH NO, FLYING SUITCASES IS CRASHING THE PLACE!!!!". - The Tasmanian devil VENGEANCE has announced he will be taking up Australian rugby. The reasons were unclear to begin with, but an Australian tabloid magazine uncovered what was to be the scam of the century. Apparently VENGEANCE wanted to play Rugby, only to get injured so badly, that he was forced to stay home for the next couple of months - getting money from the insurance he already cleverly arranged for. An embarrased VENGEANCE admitted to his devious plan, crying out loud "How the hell do you expect me to make VANDALISM NEWS the number one magazine when THE PULSE is back - I need all the time in the world!!". Heh, heh, hi MATT! - Meanwhile at the house of NEWSCOPY/F4CG "If time was at issue, I would have never made a magazine!".
+ THE JUNE PROFILE - A TALENTED ROCKSTAR + ---------------------------------------- Welcome back to another interesting look at the scene walk of fame, where we will move the spotlight on some of the biggest stars to have enjoyed the scene with their rich personalities. This months guest is in every meaning of the word one of the greatest sons of the scene. He started his career in the very beginning of the C64-scene, and is still around to tell the tales of his many achievements. He has been a household name in the charts for as long as anyone can remember, and he remains respected by the many who enjoyed his work through his career. It is with great pride we welcome one of the unsong hero's of the scene. Please welcome, ROCKSTAR of TALENT. [D] Welcome ROCKSTAR. You are truly one of the great sons of the C64 scene, and undoubtedly respected by all sceners who have ever had any relation with the illegal scene. Please tell the readers a little about what you've been up to the last couple of years - since you've been away from the scene. [R] Well for one thing, during that time I've probably moved houses more often than BOD/TALENT has changed his phone number, haha! Basically, I've been busy studying at the university in HELSINKI and taking full advantage of what being of the minority gender at our department can offer. Also, I've gotten back to my beloved sport of the Kings, as some of you know, tennis. In a couple of months I may even get back to competing which I know I'll just love. Oh, and I also recently ran for a seat in the parliament as requested by the Natural Law Party. Which was an unexpected treat, I must admit. Consequently, I also have an active interest in certain Eastern philosophies and practises. In short, I'm having the time of my life. [D] That's good. Maybe you will end up as President of Finland, then you can make the scene a better place by making phone- calls and stamps free (vote for him guys!!). Your career is long and exciting, and you've been a member of top cracking groups like TALENT, as well as top demo groups like CONTEX. Please give us a resume of your career in the scene. [R] I was hoping you wouldn't ask me that, haha! Ok let's see. First, there was the uncanny BYTERAPERS INC., a Finnish legend of the mid-eighties with the most dedicated leader ever to grace a C64 group (Hi GRENDEL!). Then the group I had the best time with, another Finnish legend with ex-BYTERAPERS members, CONTEX. Now this was a group that really should have lasted, but looking back now it's probably better it didn't. After CTX split, the crazy times started for me as far as groups are concerned. I joined FAIRLIGHT for 2 weeks, then formed a group of my own, EXTASY, with my trusty original-supplier and mailtrader (SERVANT and TMB) and my old Danish CONTEX friends, DRAKE and NAM. That was great each time SERVANT decided I'm worth his games and things worked out with the Americans. I don't even remember how things fell apart this time, but after that (no definite order) VICTIMS, DOMINATORS, GENESIS*PROJECT, TALENT. The last time I talked to BOD, we were the last two remaining members of TALENT, heheh! A few stories to tell, for sure. But working for the groups was not all I did, mind you. There were a number of releases that I helped crack and fix for friends in other groups as well, usually uncredited of course. Coding demos and such was never really my thing although I did make a few intros and the odd demopart, but coding packers, disk routines and all kinds of tools, was what made my grey matter go schwing. But the group madness was not all bad, I did make a few true friends for life. [D] As you said you have mainly made a name of yourself as a prominent cracker. What does cracking mean to you, and is there a difference in crackers as they are today, opposed to when you started out in the 80's? [R] I'm not exactly aware of what's going on today, but if it is anything like it was when I started distancing myself from the scene a couple of years ago, too many people call them- selves crackers. I have nothing against getting games out fast, it can be a definite rush, but putting out a game does not equal cracking it. Hell, most games don't even have protections anymore. The thing that is most different from the early days, is that the crackers who cherish challenges and working them out in a legitimate way are few and far between. Most prefer to take the easy way, the fast way even if there's no need for speed. Fact is, the legitimate way is just as fast in the end, not to mention more reliable. Where have the crackers gone who prided in choosing the hardest of the versions available to crack? Think about that. What cracking used to mean to me was learning all about the process and then perfecting it and making innovations based on what I found out. The tape/disk/cartridge programming, the crunch- ers, the lot. The first releases were fun too, but that race can get grating with so many factors beyond your control. [D] Apart from doing a whole lot of cracking, you've also had an active finger on the NTSC computer, fixing games to work in the U.S. How did you experience working as a fixer? [R] Just like cracking, it was about learning the process. I'd like to think that I ended up with a considerable amount of knowledge and skill, but the fact remains most of the time I absolutely hated it. I LOATHED IT. I have the utmost respect for the Americans who used to churn out fix after fix for years on end. I just did not find it a very enjoyable process, even when it worked out gloriously. The main reason I ever got into it, was the incompetence and unreliability of too many Americans who called themselves fixers. [D] They sure changed to the worse through time. Being a European fixer, and one of the best in the business, is really kind of ironic. What do you prefer, fixing or cracking + why? [R] As you might figure out from the previous answer, I value cracking more. Why? The way I see it, to crack a game is to put it in its purest, most enjoyable form possible. To NTSC- fix a game is to screw with it as long as it looks like it was made for NTSC, while it never will be a pure representation of what the game is supposed to be. A fixer can never be absolutely sure everything is 100% unless he coded the game himself. A cracker can. [D] Having made a huge name of yourself in the scene, you've taken it a bit easier in the last couple of years. Was cracking beginning to tire you, or was it the lack of games and active American groups that caused your lack of interest in the C64? [R] All of the above. I got to the point where I had done it all, and didn't want to keep doing more of the same. Plus with everything else going on in my life, it started to feel cramping to my development as a person. It was pretty much your average case of moving on. [D] You've called the American boards through many years. How would you describe the importance of calling out to the future existance of the European and American scene? [R] To the American scene, it's an issue of life and death. No Europeans calling pretty much means the end of it. As for us Europeans, I'm sure there will be people who keep on coding demos and mailing them across the continent in the next millenium, hahah! But the international cracking scene is obviously pretty much dependent on the American BBS-scene, partly due to tradition and partly due to holding up a community. As long as there are people who enable their groups to call out, things will go as before. But amazingly enough, even over here in Finland times have changed, the hackers are being tracked down and harrassed by you know who. Some of my best friends from the scene have gotten into deep trouble and it very nearly happened to me as well. Another good reason for me to call it quits. [D] I guess sooner or later they will get control over the hackers, let's hope not though. The C64 will obviously not live forever, one day we'll all eventually engage upon new computers. Have you taken an active interest in other computers, and if so, what are your future plans as far as working with computers go? [R] No, I haven't really taken an active interest in other computes, although I do have a PC like the rest of the civi- lized world. When I finally graduate, I may consider pursuing that. But then, with the current speed of change, who knows what will be the exciting thing by then. Until then, I have enough contact to that world through my friends who are more involved in it. [D] You've always been a part of the media hype, ever since you probably made your very first 1st-release. How has the media worked for you through the many years? [R] I'd be the last one to know that, don't you think? I view my work a certain way and the public views it according to their understanding. But sure, the magazines and the BBS- gossip has a habbit of blowing things out of proportion sometimes and ending up as hype. But as far as I'm concerned, it's all true! Hahahaha! [D] Aaaaargh.. That means the article I read about you - "Naked ROCKSTAR seen skydiving" was all true. Geez.. :) The charts have always been kind to you, figuring you as one of the crackers who has been voted most upon in the history of magazine charts. What is your opinion about being judged through the charts, how serious did you look upon the charts before? [R] Oh, it comes with the territory. Honestly? The first time I saw my handle at the top it was a bit of thrill. Especially since I knew it was not because of putting out a game a day, but because of doing a good job repeatedly. But mostly it was more exciting to my group-mates. I do think it is true that once a cracker becomes a household name, the voting public thinks he belongs up there no matter what he does or does not do. I guess the problem is just the general public's lack of criteria for good cracking, and the difficulty of spotting talent (fun intended). Fun for the masses, that's all. Cracking is such an ongoing job the charts don't really keep up. With the demoscene it's different, and understandable to root for a high placement in the charts after the release of a big demo. [D] The scene is still there waiting for people to return and embrace it. Have you thought about a comeback in the future perhaps? [R] At the moment I cannot think of anything that the C64 scene or any other computer "scene" would provide me that lacks in my life. Not that I still don't get offers at times. And requests for favours.. But I don't think so. [D] I am glad you decided to award us this interview though. That should about do it. Would you like to greet some people in the scene before we wrap this one up? [R] Oh yes. Everyone who has sent me postcards and everyhing during my absence, I will try and take time to write you back or call. I really appreciate you staying in contact. Special HIYA!'s to: DRAKE, DEBBIE and OLIVER, BOD, RADAR, MK, ANTITRACK, ah, many more, you know who you are. I know my whereabouts change rapidly, please contact the PULSE staff for my address, phone number and Internet address. [D] Thank you for the interview, much luck in the future with whatever you are doing - even if you're engaged with other systems! :) [R] Thank you! It was a pleasure. Best of luck to your mag! - ROCKSTAR - THE JUNE PROFILE -
SCENE ILLUSTRATED -------------------- Welcome to the official substitute chapter of the former two debate and information giants, GLOBAL REPORT and SPECIAL ASSIGNMENT - replaced by SCENE ILLUSTRATED. SCENE ILLUSTRATED will give you the best of news, debate and scene information on a monthly basis. We will keep your blood boiling with the profound SPECIAL ASSIGNMENT topics. In addition to our debates, we offer independent articles written by various sceners about various issues. We will also keep your knowledge about scene history intact, with the MONTHLY TIMELINE - see if you remember the happenings. But first, we bring you the OPINION-POLLS.. + THE OPINION POLLS - SCENE PARAMETERS + -------------------------------------- Welcome to the return of the popular opinion polls. We will continue where we left off with the questions that remained unanswered since our final edition last year. We would appreciate if everyone took part in our monthly polls, and by using our addresses or internet-addresses you can. Simply send us your answers as follows: (NR. OF POLL) - (NR. OF ANSWER). Mail Address : XXXX XXXXX, XXX XXXXXXXXX XX XXXX XXXXXXX, XXXXXXX. Intenet Address : I8G-DC5101.AALBORGES.DK - OPINION POLL NUMBER 1 - ----------------------- When would you prefer to see magazines released? 1. I would like for them to be released on a monthly basis. 2. They can release whenever they want, I do not care. 3. I would like to see them released faster than a month. 4. Two months in between every edition is the best. 5. It depends on the magazine, therefore I do not care. - OPINION POLL NUMBER 2 - ----------------------- What is your opinion of the demo-scene's interaction with the magazines, in terms of making them aware of the happenings within? 1. The demo-scene has always been good at letting the mags know what is going on. 2. The demo-scene is terrible at working with the media. 3. The mags are to blame for not printing demo-scene news. 4. This is a tricky question. I do not know. - OPINION POLL NUMBER 3 - ----------------------- What is your opinion of the competition that goes on between the available magazines in the scene today? 1. I think it can get pretty tough. 2. What competition? 3. The mags are good at coming up with new things constantly. 4. They should not compete this much, it does help anyone. 5. I do not know, and do not care. + SPECIAL ASSIGNMENT - THE SCENE MENTALITY + ------------------------------------------- As you may have noticed, SPECIAL ASSIGNMENT does not figure in our program as a seperate chapter. We decided to include this debate section into our new scene information and debate chapter, SCENE ILLUSTRATED. Not having robbed you of good arguements and debates, we will offer you the best of topics relevant to the scene. This month SPECIAL ASSIGNMENT takes on today's scene mentality. Reading the latest edition of PROPAGANDA, General Editor NEWSCOPY was debating the scene situation - the lack of current profiles, and the desire to make a difference. I agree with this problem, and definately see it as a problem. But the way I see it, it is a problem that is quite simple to solve. In the old days the scene mentality was very different from what it is today. The newcommers had respect for the settlers, the settlers had respect for the elite - and the elite had respect for the scene as a whole, providing it with goods that was part of making the C64 famous throughout the world. This ancient "Dog eat dog" mentality which was practised and valued in the old days has been disgraced in today's scene. We have become a "Friendly Society", in which everyone has to be friends and allies. Being competetive and aggressive is considered arrogant - "don't think your special". If you do not fill your products with anti-nazism and anti- racism signs, you're not part of the big picture - and maybe even considered "one of them". Please, do not get me wrong, I personally hate everything Nazism stands for, and I believe every person, race or shape, should have the same rights as the next man. But I really do not see how all of this has any relevance to the scene. It is alright to mention it once in a while, but using the symbols to be more liked - and ultimately score votes on these signs is completely tasteless. If you keep flashing a sign around, it will loose its value. But hey, I have no doubt in my mind, that 100% of today's sceners are against Nazism as well as Racism. This scene does not need to be influenced by anti-signs, take them out in the streets where they are needed. The qualities of the old scene mentality was its productivity, and the huge desire for the sceners to make a difference - become famous and get tons of respect. That was what started the underground computer world - what seperated us from the so-called amatour computer clubs, that sat around club- houses and coded basic programs and played games. We are of a different breed, even a more arrogant breed. The classic Cyberpunk is aggressive, competetive and demanding - the total opposite of the overall person in the 64 scene of today. Why you ask? Because most of the people from the old scene has left, and the newcommers has taken over and built a new law - the law of make love and not war. "SLAVE KONSTRUXION FUCK" coming up later HEY, LISTEN UP. I am not telling you to start acting arrogant, making wars, etc. to satisfy the old scene mentality. No, I am just asking today's sceners to become a little more aggressive and competetive. It should matter more getting into first place in the charts, making better products, beating your rivals - and getting respect and fame. Why else would you work harder if not to get something in return? The result is obvious, a better scene with better products. Just like the good old days. Let the products speak for themselves, nobody likes a big-mouth - unless you have something to say. A good magazine should always have something to say - it's their job, it's thei duty. Not to the sceners, but to the mentality, to the scene of which it stands - and to the protection of it! + THE MONTHLY TIMELINE - TEST YOUR KNOWLEDGE + --------------------------------------------- What year and month did the following events occour? - CONAN returns to the scene to bring back the legendary cracking group ELITE. - TALENT is the # 1 cracking group, while BONZAI the # 1 demo-group in the charts. - The American fixing-group GLORY was built. - DEADLINE was formed, consisting of the kicked English section of the DOMINATORS. The answer to this months TIMELINE events can be found later in SCENE ILLUSTRATED. S L A V E K O N S T R U X I O N F U C K Written by KRING/International Manuphakture of Nothing (EXCLUSIVE FOR THE PULSE MAGAZINE) As the light from the cracks among the buildings scraping against the sky broke through to the submitted on the street, they realized, that we all moved in circular patterns. Pent-up gas leaks always in motion. Mechanical circuits of wires in organic decay. It was obvious, that they were the flesh of the masses that animated the rotation of the infection in unhealed sores, like the micro- chips that handled the existance of the machine and its mechanical function. Worn out with invisible teardrops (that even with the covering of cosmethic colour stains cannot hide the violation through the scratches of skin), the products fall apart in heaps of fossilized concrete in front of the crushing fist kiss of the TV-screen after yet another humiliating day in dirty, chemical factory buildings. Blinded and shrivelled into the present by electric flashlights, their bodies reconstruct... Built by stones and wires. Fat flesh- statues rise. Dazzled by the short-circuits of invisible chain reactions, the current of spirally growing absurdity explodes itself into the perforated cranium fractures. Unaffected by the violation, the products lead this seed from the photogenic noise of the TV-screen into their colourless circulation of a media-influenced distortion of identity. Fragment of noise from a flickering reality bite, fill up, explode and erase what is left of organic remains. The heart is thinned with CFC. As if that wasn't enough... A mechanical rusteraser repairs the destructed, decomposed or decayed parts of wires, stone, flesh and bones. The uninfected devices are cleaned or replaced with new circuits that in their routine torment and destruct the organic parts. The garbage is crushed. The ash from past impressions and experiences are pushed out. Maybe it tries to reproduce itself as dying screams in the system of the body. The in-efficent material (normally organic) is flushed out through the sewer pipes in the cellar of the body, splintered or scraped into other rooms of their system. 2) Repeat (1) as much as you mean you have experienced this. (You rewind your conciousness to find nothing). As that has no effect, I have to ask you to repeat (1) as many times you have felt like being raped. (Which actually means how many times you have turned on your TV). 3) Phuck designer drugs! Get high with the IMN-method: You simply slice off, cut whatever small parallel lines in your head with a sharp instrument (a knife is ok!), put your bloody into your TV-screen and sit back 5 minutes or so to feel the radiation spread into your mind. Other radio-active systems like machines in industrial factories are of course more useful.. But, try the simple stuff first... THE PULSE Commentary by DUKE; Having read the impressive piece SLAVE KONSTRUXION FUCK written by KRING, better known as the editor of REVEALED, I feel the need - as well as desire, to express a few of my political views. KRING is, as most of you probably already know, a Socialist, if not a Communist. He has started using REVEALED to air his views on the world situation of today. He speaks against the media, right-winged politicians, economical freedom, etc. It appears odd to me, if not funny, how a person, who claims to be against all forms of media's, can have one of his own. Furthermore, it bothers me a lot to see KRING continue to contradict himself by fingering the commercial system of the free world. If I remember correctly, KRING was desperately trying to put REVEALED on the shelves, selling it to C64 interested all over the world - by money order. How commercial do you allow things to get KRING? You even sold one of your interviews to an English Magazine, atleast so I have been told. It would appear greatly to me, that you are nothing but a very confused Socialist, with the desire to be different in these frustrating times. But you have chosen the wrong side my friend. You speak of freedom, but Socialism doesn't provide you freedom, it provides you chains and a plan for how you are allowed to live your life. No barriers must be broken, your future has been decided upon. And not by you! I am a Liberal, meaning I take great pride in having an open mind towards everything. I do not believe in a government, I believe in the people. I believe in freedom of the press, freedom for the companies to sell across borders and achieve growth to secure our future, freedom of speech, the right to vote, the right to buy and sell at any given time of day, the right to choose, the right to say no.. The right, to be an individual.. I am tired of Socialists trying to dictate how the people should act and live their lives. Stop telling us what is morally decent, stop telling us what our values in life should be, stop taking our information sources away, stop forcing state channels down our throaths, stop forcing us to pay for your overpriced wellfare state, stop spending our money, stop fighting us for being economical, stop putting us in groups, stop labeling us, stop signing us in registers, stop adding extra taxes on the things we buy the most, stop your sick desire to rule the wellfare sector, stop fighting the free enterprises, stop your monopoly rules, stop shutting down the media's that dare take on your government, stop designing our educations, stop singing Socialism songs at meetings instead of addressing real issues, stop personally offending your opponents, stop ruining our future, stop your sick system, stop your rules, stop your power-trip... STOP, STOP, STOP.. HEY TEACHER, leave those kids alone! + THE SCENE HISTORY NOW FOR SALE ON CD + ------------------------------------- Great News. The C64 CD project is complete, all files have been transfered, lists have been created and we are ready to blow the CD. The CD will contain well over 600 megs of data which include:- 4400+ Games, dating from 1982 up to 1995. 7700+ Demos and Magazines from 1986 up to 1995. 650+ Utilities. Copiers, Terminals, Programming tools, etc. Everything you could ever want to use and more. Various tools in MS-Dos and Amiga formats to manipulate and convert the images on the CD which are all in .D64 format. Please note that we have not only transfered BOD's collection but we have added to it. Added all the old games from sites like WATSON that we didn't have onto the CD. Also we have been downloading daily the new games, demos and tools that are still continuosly being released in the C64 scene today. So the CD will be as up to date as you could imagine. The NEWEST files on the CD will be the files release through the Scene boards the day the Master CD is pressed (Thursday 18th April). We also plan to upload monthly updates of the CD to a few Internet sites so your C64 collection will constantly be kept up to date. The CD will be priced at 35 (Pounds Sterling) which includes a copy of the CD complete with documents, Postage and Packing where ever you live in the world. We can not accept payment in foreign currencies, only pounds. We are not in the position to be able to cash personal cheques. If you are interested you can pay by either sending 35 pounds in cash or a 35 pound money order. I personally recommend the money order, it will cost nothing extra and can only be cashed by the receiptant. Money Orders are available in the US from any Post Office. For other countries you may need to go to your bank to pick up a money order in pounds. They are available everywhere. If you are interested in the CD and wish to order a copy, please send e-mail to 'an233124-anon.penet.fi' and we will give you our mailing address and any other additional info you require. If you need an X1541 cable to connect your PC to your 1541 we can also supply you with one of those. Just ask for details. Signed, DAVE/HIGH VOLTAGE and BOD/TALENT. - The answer to this months TIMELINE - ------------------------------- The events previously described occoured in the month of November of 1991. Source : MAMBA, edition 24. Released on Dec 2nd. 1991. That concludes this months edition of SCENE ILLUSTRATED. We trust you have had a joyable time reading this brand new addition to THE PULSE. We would like to hear from everyone with interesting stories to tell or anyone that wants to take part in our debates. Till next time, FREE YOUR MIND! DUKE, General Editor.
+ THE BOARD REPORT - THE CYBER SECTION + --------------------------------------- Oh yes, as the infamous PULSE MAGAZINE proceeds its mass- ive publishing, ofcourse the board report is back as well. To get in touch with me, regarding...oh...anything..about this chapter, either leave me e-mail at MOUNT OLYMPUS (User # 2), reach me on IRC...OR leave me Internet E-mail at the following adress: c01-dec5102.aarhues.dk ------------------ Very urgent mail SHOULD be send via the Internet, though!!! What to do, what to do?.. I know.. Change page!!! Alright.. This time we decided to set the spotlight on a board located in little Denmark, called by the name of: + Mount Olympus + -------------- European headquaters of MOTIV 8 and DOMINATION magazine. - -- --- ---- ----- ----------- ----- ---- --- -- - The board is the official EHQ for DOMINATION magazine, but sideways it also offers a massive support of THE PULSE, and reactions and whatever else may be actual can also be delive- red here for publishment in further issue's of THE PULSE. Sysop is Bird/MOTIV 8, while starring as his co-sysop's is Crossfire/MOTIV 8 and Jazzcat/ONSLAUGHT.. The board has been online for well over 7 months now, and is quite popular with the people calling there. More specific data would look like: Running 300/1200/2400 baud, online 24 hours. Running on one C64, with another C64 as backup. Two 1581-drives for wares - one holding zipped files and one holding single files, plus an extra 1581 for holding posts and e-mail (possibility of about 750 online-posts when filled to the maximum!!!). Two 1581's may not seen like much, compared to certain other boards' 250 meg-harddisk, but think about it - Two 1581 is more than enough to hold the very latest. 250 megs would hold wares for years and who would be interested in ancient stuff? :) Whatever.. This wasn't meant to be topic for a discussion.. The board contains four public sub-boards, with each about 100 online-posts...the list looking like the following: 1. Still Stompin' 2. Wares Galore 3. Domination News 4. Field Of Wickedness The sub-names pretty much speaks for themselves, so an ex- planation should be rather useless!.. Furthermore is there a special friends-sub, but enough about that since not everybody will gain access there anyway! ;) Drives-wise, the following is present: 1. Latest Warez - Zipped 2. Latest Warez - Single 3. Motiv 8 mail/quality releases Not much trick here, the names speaks fully for themselves... Like with the subs, there is also something special for certain users here, namely an originals-drive, where the latest origi- nals can be up- or downloaded by the users - Swell idea given by Vengeance/ONSLAUGHT, and it turn d out to be quite a popular one aswell.. - Next page! - Not much can be said, except that this board is definately worth a call - you will like it and will return.. - M O U N T O L Y M P U S - ------------------- MOTIV 8 and DOMINATION MAGAZINE european headquaters Sysop: Bird/MOTIV 8 Co-Sysop's: Crossfire/MOTIV 8 and Jazzcat/ONSLAUGHT 3/12/2400 baud connect - Running 24 hours Running Crossfire-Modded C*Base V3.5 Reach it at: +XX/XX-XXX-XXX
Tales from TDJ
+ TALES FROM THE DARKSIDE - DEMO DEBATE + ---------------------------------------- The golden days of the c64 demo scene are far behind us. It is unthinkable that there ever will be such a high quantity and quality of demo's released like in 1988, 1989 and 1990, on any computer. But as with all which is good, this also ended, and in the years after that things went downhill, faster and faster heading towards the long expected end. Still, a lot of people refused to give up and quite a number of fantastic demo's did see the light, but the true feeling was and is forever gone. But now, in the year 1995, things seem to improve in ways I for one had never hold possible. Ofcourse, it will never be as it was, but the situation has clearly changed for the better. What makes me feel this way, one might wonder? Well, several things actually. First of all the continued flow of high-qualit demo's, featuring effects even demo-gods such as KJER and SOLOMON never dreamed of. Just as important is the return of several old legends, who did not find the joy they knew on other, so called 'better', machines such as the PC and Amiga. These two things are responsible for the fact that 1995 seems to become the best demo year since 1991. A quick retrospect at what it has been bringing us so far will hopefully prove you my point. For those who had missed the Party 4 in Denmark, 1995 started with the demo's released there. Although the overall quality of the products might not have been as high as the previous year, several positive things spring to mind. First of all ofcourse the amazing ACCESS DENIED, with which REFLEX stunned everybody and won the 1st prize, thus taking revenge for their early disqualification the year before. But what shocked me personally even more was the much-welcomed comeback of veterans LIGHT, who showed to be as arrogant as in 'the good old days', for not being content with their second place. This arrogance is not a bad thing though, hopefully it will give them enough fuel to strike twice as hard next time. There was more: ANTIC released a good, somewhat small demo, CENSOR gave a sign o' life with a one-parted product, PADUA ended their terrific TORTURE series with a bang, and WRATH DESIGNS gave us some of the best graphics ever seen on this computer, too bad that JOE's scan-rep ruined things a bit. The dutch made a complete fool out of themselves once more, with the ill-inspired HOUSE DESIGNS demo and the disk-space wasting SILICON LTD. monster (sorry Dennis). The fake demo's were funny, if a bit tiresome. SIESTA and OXYRON also had some strong stuff, unfortunately neither one managed to be in the final competition. In the week after the party 2 other demo's were released, at least as far as I know of. CHORUS showed us that hungarians should never be forgotten when it comes to code. REVOLUTION might not have been just that, but is a real pleasure to watch, and shows us that their main coder CLARENCE is a force to be reckoned with. Finally, FOCUS managed to release the delayed VISUAL DELIGHT 2, a year after it won 3rd prize on TP3. After that good start, things became very silent, at least for me. I only saw a few products now and then, from which I can only remember FROM BEYOND by ASPHYXIA as a bit impressive. However, like the TP4 stuff, this was technically a 1994 demo. Also, some more products from TP4 which I had missed the first time found their way to me, but demo's like TRASH END/G*P, COMIC MEDIA/CP and CRAZY WORLD 3/NO NAME just didn't cut it. After that, nothing. It wasn't until a few months later that I heard about Megastyle having released yet another demo. Bearing in mind their superb 1993 production SEAL OF FOCALOR, I had very high hopes for this one. Well, I did get a bit dissapointed, but the joy of yet another legendary coder making its return, made things up. Soon after that, another copy-party took place, this time in Utrecht, Holland. Hosted by SCS+TRC and FOCUS, X95 may not have been as huge as most scandivian parties, but the fun which the c64ers seemed to have, especially when compared to the mod-playing, mega-boring PC freaks, showed once and for all that the true scene is the c64 scene. And that comes from somebody who is in both, as well as the Amiga-scene! Only 5 demo's competed here, and immediately after its showing it became crystal clear that REFLEX once again had a winner. Their RADIO NAPALM left most PC-sceners gasping for breath and then looking at their powerful 66mhz 486, wondering what went wrong. F4CG reached the second place, with a demo by the ex.NOICE members, which wasn't really special but still nice. The other 3 demo's were not, point blank. COSINE's effort was easily forgotten, but can at least be called a brave try. On the other hand, WORLD DEMISE by SLASH DESIGN proves to me that the dutch c64 demo future looks very black. Too bad that AMNESIA didn't finish their demo, they may at least give some competition to FOCUS. Finally, BLACK CODE DESIGN was a very lame attempt to score with effects developed by the heroes in BYTERAPERS and OXYRON, but failed miserabely. Speaking about OXYRON, due to unfortunate circumstances they didn't visit X95. Their demo however, simply called PARTS, was finished. And it was, once again, fantastic. In my opinion they might even have beaten REFLEX with it, but we will never know that for sure ofcourse. NowX one could argue that, even if there were a few stunning products released so far, the average quality is not too high. But thanks to the wonderful world of internet, which allows me to keep in touch with members of many good demo groups, I just know the future is so bright, we all will have to start wearing ray-bans! The keyword here is ASSEMBLY '95. This finnish party, which has delivered us the last 2 BEYOND FORCE demo's as well as the last ORIGO demo, seems to become a star-studded event. Ofcourse nothing is sure but as it looks now there will be about 5 or 6 demo's from absolute world class groups. And I'm talking about legendary groups, so I'm not counting REFLEX, who seem to think they already won the competition. Now, don't get me wrong, I have nothing against Reflex, I think they did two fantastic demo's (although they both looked much better on the big screens at the parties then on my monitor, but that goes for all c64 stuff I guess) but they have a long way to go before reaching the status groups like Oxyron and Byterapers have. Furthermore there are rumours about a few more legends who will return to the wonderful world of sid & vic. It is rumoured MASTERMIND will release a HORIZON demo, while I also heard from BAGDER/HORIZON that some more of their members are still working on a c64 product. Another ex. number one group, CREST, is also planning to hit the scene soon. Ofcourse, we've heard that before, but there could be something to it now. You want more names? I've got them! What about TOPAZ, as D'ARC finally left the army and is hungry for bytes! And would you be stunned if I told you that none other than JEROEN TEL is almost finished with a demo called NOISE OF MANIACS, to be released under the M.O.N. label ofcourse. Still, he's very busy, so don't look too surprised when it won't appear soon. What else? Returning to the ASM party, it seems safe to think that BYTERAPERS INC. will release something as well. Now, I have known a LOT of superb coders in my 8+ years on the demo scene, but MR.SEX keeps amazing me! Other groups that are mentioned concerning ASSEMBLY are BEYOND FORCE, as they released something there the last 2 times, and it seems ORIGO might be competing as well. So, putting everything together we might see releases in the next 3 or 4 months by Byterapers Inc, Beyond Force, Horizon, Topaz, Origo, Crest, Maniacs Of Noise and Reflex, while it is almost safe to presume there are even more groups who will do a good demo. Now please remember, as always, nothing is certain. But if only half of these groups would actually manage to finish their job, and some other groups not mentioned above would also become active, what a great time we have to look forward to! And I'm not even talking about the eastern european scene. I don't see too much from those groups, unfortunately, but I'm desperately awaiting for a few of those demo's as well. For the next time I'd like to include an 'update' segment, abou the current situation in various demo groups. If you think your group should be in here as well (please be honest, not every group is worth knowing about!), send me some snail- or e-mail, including a short history of the group, active (!) memberlist, the last demo/product you released and future plans. You do not have to bee *too* specific but I don't need anything like 'maybe a demo' either ofcourse. That's it for this time. Next month more personal views on the scene as it is today from me in 'Tales from the darkside!'. Write to:Tdj/Focus, XXXXXXXX XXXXXX XX, XXXX XX, XXX XXXX, Holland. E-mail to tdj-bart.nl.
Meet the press
+ MEET THE PRESS - WORLD OF MAGAZINES + -------------------------------------- Welcome to the official reaction chapter of THE PULSE. This chapter used to be regular with THE PULSE when it was last released, but for those with slight memory-loss, I will explain the contents of this chapter. MEET THE PRESS is as said above our reaction chapter. We accept serious reactions of any form, where we will answer your questions and take advices into consideration. But we offer much more than that. Look out for our detailed and informative magazine-reviews, interviews with known editors, magazine-news and just about anything that has to do with analysing today's media in the scene - a World of Magazines! Comments from the editor, Due to the known fact, that this is the comeback edition, we have not got a bundle of letters to respond to. We hope you will all write to us, letting us know what you think about THE PULSE and the things we report about. It is up to you to keep THE PULSE as updated and interesting as possible. In the past editions, we have had reviews of magazines included in this Meet The Press. We will continue to do this in the future, but we would like for you to send us your latest edition if you want it to be reviewed by us. This edition we have looked at VANDALISM NEWS, but in the coming edition there will be more for you to read. RAGGER'S PARADIZE ---------------- Shortly after leaving the scene in September 1994, I got a disk in the post from an unknown source, with a magazine called RAGGER'S PARADIZE. At first hand I thought this might be a fake magazine, it looked pretty suspicious to me. The editor, JESSE, used this "magazine" to badmouth me and THE PULSE, in a manor I do not find suitable for a critic. He concluded by stating, that unless I reacted upon all his criticism in the next edition of THE PULSE - I would be a coward. First of all JESSE (if that's your real name), I do not plan on using a chapter in THE PULSE to respond to you - or anyone for that matter. If you want me to respond to you, leave your address and real handle - this way I know if your reaction is solid, and comes from a true source. It seems to me the only coward around here is you, but I will give you the benefit of the doubt. Write to me again, including your address and I will consider your reaction. This goes for anyone else who has serious questions or criticism. But please, if you are looking to score fame by provokating a war with THE PULSE (like NASTINESS, INC. of THE TRIBUNE) - don't bother. We have decided not to respond to hostile critics, they are best left alone in their bitter moods. That's not to say we refuse negative criticism, but there's a difference between hostile and negative. When I get a letter from someone, who does not leave me any clue of who he is, and he calls me names and "yells" at me, I choose to ignore him. Tsk, Tsk! NOT SO INGENIOUS BRAIN -------------------- During my absence from the scene, the editor of the magazine INGENIOUS BRAIN was commenting on THE PULSE - and my person, comments I think deserve a reply. Apparently, INGENIOUS BRAIN has spoken against THE PULSE previously, not that I knew, because I never got the mag (blame my former contacts). The editor of IB, MR.WARP, claimed I was of an unfortunate arrogant nature, caused by a "Superiority Complex" - a serious illness which psychiatrists could cure me from. Well, MR.WARP, I would prefer if you addressed me personally when accusing me of being subjective - I for one would like to know what you are refering to. How dare you claim, that I am a person without any confidence in myself - and without any friends. How would you know? You do not know the slightest thing about me or what I do in my real life. Just because I prefer to keep my private life seperate from the scene, and from THE PULSE, it doesn't mean I am anti-social, depressed and without anything to do but computing. It just so happens computing is the least interesting hobby I have, I only touch my C64 when it is to write THE PULSE in the end of each month - nothing else. I prefer to keep my personal life to myself, and as a scener I would expect you to respect this, without making stupid accusations against my person. I really wonder how you can claim to be such a friendly and anti-conflict person, when you start making lies, rags and backstabbing accusations about someone that has never done anything to you - someone you don't even know. If anyone, you are the person with the need to see a doctor - you are obviously suffering from being two-faced (this is a remark atleast based on something). I do not hesitate to state my opinion on issues I feel strongly about. It is very important to me that our readers gets straight answers - and preferably as entertaining and correct as possible. If that seems arrogant to you, then so be it - I don't care. I am not going to tone down my editing, because some old lady like censor person like yourself can't deal with it. There is more to life than bingo, and walks in the park my "pacifist" friend. You are free to ignore my comments, this is your choice. I am just glad that I was able to read in IB that a lot of people stood up for me when they saw your desperate attempt to make me look bad - trying to make IB rise above THE PULSE. There are better ways of doing that my friend, stop putting your competition down without reason. I am very disappointed in having to deal with you this way. I have a very good relationship, and share a mutual respect with the majority of the major magazine editors in the scene, but you appear to be different from all of them together. It is therefore with regret I noticed you are co-editing the new co-operation mag between IB and REFORMATION called SHOUT. I hope you will stop wrongfully accusing, insulting and patronising me when working for this new magazine, and then perhaps we too can be allies instead of enemies! THE MAGAZINE REVIEWS! ------------------- Welcome to the popular in-depth magazine reviews, back on demand edited by DUKE. We would like to encourage all magazine editors to send us their latest editions, then maybe your magazine will get an in-depth review. Here follows the magazine review point-system explanations. * : AWEFUL ** : BAD *** : ACCEPTABLE **** : GOOD ***** : GREAT ****** : EXCELLENT SUBJECT : VANDALISM NEWS, EDITION 20. LABEL : ONSLAUGHT DESIGN. Vandalism News is once again subject of our criticism, but since it usually gets a good review, there should not be much to be afraid of from the editors of this magazine. This Australian based magazine, with a global audience, has a history of groups and editors. It has gone through a lot of major changes, but it seems as if it has finally found its true image and standing-point. This could've been caused by the latest group it has taken on - ONSLAUGHT, a powerful cracking group, with respected members as well as a positive image. VANDALISM NEWS will do ONSLAUGHT good I expect! With the new-found image and bullet confidence, it radiates success and power - two great qualities in a magazine. The General Editor VENGEANCE is as always a very flexible person, with a lot of general knowledge about the scene. He has allied himself with a couple of modern editors in the form of BIZARRE (former A-HEAD editor) and HOMEBOY (former THE PULSE correspondent). Together they offer a very wide and in-depth spectre of chapters relevant to the modern scener, except for perhaps the demo fan, who is deprived from the obligatory demo-section. Labeling VANDALISM NEWS as a classic Cracking/Modem magazine is not fair though, as it offers a lot to the general population of the scene, the swappers. With a variety of text that suits just about any scener, VANDALISM NEWS makes good reading and is definately a top of the table production of the modern scene. It would also be appropriate to mention the brand new outfit VANDALISM NEWS has produced. Having used proportional chars for a while, they kept the new image. Their reading section is well designed, with a yellow "VANDALISM" logo in the left side boarder, and the text to the right of it. When going for a new page, the logo clears the text-area, and brings back a new page. Neat idea, and in general a very readable and relaxing screen. The menu is equally friendly to the user, with pretty graphics to make a perfect screen. To sum it up, it has a fast IRQ-loader and is as a whole a very user-friendly outfit. Although I hate giving VENGEANCE compliments (nah, you know I love you Matt, ehrm) - :) I would give my thumbs up for this magazine as it is progressing right now. Granted, it lacks the demo sections, but it never really covered that part of the scene.. VANDALISM NEWS judgement : **** That concludes this months edition of MEET THE PRESS. We have a lot of plans for this chapter for next months issue, so stick around - we promise you the best of news and pure entertainment EVERY MONTH!
+ THE OVERALL CHARTS - A MAGAZINE SURVEY + ----------------------------------------- Welcome to the OVERALL CHARTS, brought to you by the new host taking over from DUKE, KBS/ONSLAUGHT. Well, in case you don't remember this chapter, it just happens to be the chapter where we take a look at the charts in the current magazines available today. As usual we award 10 points to the group/scener/magazine who's on the top spot in the charts. The magazines used to compile this chart were: SHOUT # 1/EQX+FLT, VANDALISM NEWS # 20/[ONS], THE WALL # 2/PWA, CHAOTIC COUNTRY CHOICE # 2/TRY and last, but not least, JAMAICA # 12/JAM. BEST DEMOGROUP - APRIL 1995 [Legal chart] NUMBER OF DEMOGROUPS COUNTED THIS TIME: 16 NUMBER OF DEMOGROUPS QUALIFIED: 12 NUMBER OF NEW ENTRIES: 3 NUMBER OF DEMOGROUPS WHO LEFT THISCHART: 1 NUMBER OF CHARTS COUNTED FOR THIS CHART: 3 POS. L.POS. GROUP NAME... LOCATION PTS. --------------------------------------------- 01. (01) OXYRON GERMANY 30 02. (02) CAMELOT DENMARK 27 03. ( - ) BYTERAPERS FINLAND 17 BEST DEMOGROUP - APRIL 1995 [Continued] POS. L.POS. GROUP NAME... LOCATION PTS. --------------------------------------------- 04. (07) ANTIC SWEDEN 16 04. (04) CENSOR SWEDEN 16 05. (03) CREST DEN, GER, etc.15 06. (05) FAIRLIGHT SWEDEN 12 07. ( - ) REFLEX GERMANY 8 08. (08) TABOO POL, GER, etc. 7 08. (06) TRIAD SWE, POL, etc. 7 09. ( - ) AGONY DESIGN POL, HUN, etc. 6 10. (09) FOCUS HOLLAND 4 BEST DEMOGROUP - APRIL 1995 [Remarks] * BYTERAPERS makes a remarkable entry at 3rd place which is quite a change since our last charts. And if I'm not much mistaken, we'll see them even higher in the future. * By the looks of it, CREST seems to be going down. But, since CREST is such a legendary demogroup, I think they just need to release a new demo once in a while to maintain their usual position. It's just a matter of time before they will climb again, I think. * REFLEX seems to have some surprising stuff to offer, since they've managed to get such a good position. (7th) BEST CODERS - APRIL 1995 [Legal chart] NUMBER OF CODERS COUNTED THIS TIME: 16 NUMBER OF CODERS QUALIFIED: 11 NUMBER OF NEW ENTRIES: 4 NUMBER OF CODERS WHO LEFT THIS CHART: 3 NUMBER OF CHARTS COUNTED FOR THISCHART: 4 POS. L.POS. SCENERS NAME... LOCATION PTS. --------------------------------------------- 01. (01) TTS/OXYRON GERMANY 40 02. (04) SLAMMER/CAMELOT DENMARK 36 03. (02) CROSSBOW/CREST GERMANY 27 BEST CODERS - APRIL 1995 [Continued] POS. L.POS. SCENERS NAME... LOCATION PTS. --------------------------------------------- 04. ( - ) MR. SEX/BYTERAPERS FINLAND 25 05. (07) MMS/TABOO POLAND 20 06. (05) BOB/CENSOR SWEDEN 15 06. (03) TRON/FAIRLIGHT SWEDEN 15 07. ( - ) DEPEH/ANTIC SWEDEN 12 08. ( - ) AXIS/OXYRON GERMANY 10 09. (09) GLASNOST/CAMELOT DENMARK 7 10. ( - ) GRAHAM/OXYRON GERMANY 6 BEST CODERS - APRIL 1995 [Remarks] * All the major demogroups seems to be represented in this chart. So, when will we see some new faces in here? Surely, there are other coders out there which deserves a top-10 spot also. By the way, did you notice that 3 OXYRON members were present? Too bad that they're not as active as they used to be! * CAMMER/SLAMELOT (or was it the other way around?) jumped up to his highest position ever (I think), namely the 2nd place! Meanwhile, his groupmate GLASTNOST keeps his 9th place. I think you could expect to see RAZ taking over this spot soon, as RAZ seems more active than GLASNOST!?! BEST GRAPHICIANS - APRIL 1995 [Legal chart] NUMBER OF GRAPHICIANS COUNTED THIS TIME: 16 NUMBER OF GRAPHICIANS QUALIFIED: 15 NUMBER OF NEW ENTRIES: 6 NUMBER OF GRAPHICIANS WHO LEFT THIS CHART: 1 NUMBER OF CHARTS COUNTED FOR THIS CHART: 4 POS. L.POS. SCENERS NAME... LOCATION PTS. --------------------------------------------- 01. (01) CREEPER/ANTIC SWEDEN 39 02. (02) ELECTRIC/EXTEND FINLAND 37 03. (06) CRUISE/ELYSIUM POLAND 31 BEST GRAPHICIANS - APRIL 1995 [Continued] POS. L.POS. SCENERS NAME... LOCATION PTS. --------------------------------------------- 04. (10) CARRION/ELYSIUM POLAND 20 04. ( - ) FAZEE/TABOO POLAND 20 04. (04) JOE/WRATH DESIGN SWEDEN 20 05. (03) OGAMI/FAIRLIGHT SWEDEN 18 06. ( - ) RODER/AGONY POLAND 7 07. ( - ) RRR/OXYRON GERMANY 6 08. (05) HEIN/FOCUS HOLLAND 5 08. ( - ) ROB/CAMELOT DENMARK 5 09. (09) BIZ KID/CAMELOT DENMARK 4 09. ( - ) LORD RED/CREATORS NORWAY 4 BEST GRAPHICIANS - APRIL 1995 [Continued] POS. L.POS. SCENERS NAME... LOCATION PTS. --------------------------------------------- 10. (08) DANE/TRIAD SWEDEN 2 10. ( - ) SMD/ONSLAUGHT DENMARK 2 BEST GRAPHICIANS - APRIL 1995 [Remarks] * A remarkable chart this month with whole 6 new entries! It's seldom that anything changes in this chart, but I assume it's simply caused by the fact that we had a 6 months break. A lot of talented Polish graphicians on their way up the charts with CRUISE and his masterpiece-gfx in the lead! BEST MUSICIANS - APRIL 1995 [Legal chart] NUMBER OF MUSICIANS COUNTED THIS TIME: 18 NUMBER OF MUSICIANS QUALIFIED: 10 NUMBER OF NEW ENTRIES: 2 NUMBER OF MUSICIANS WHO LEFT THIS CHART: 2 NUMBER OF CHARTS COUNTED FOR THIS CHART: 4 POS. L.POS. SCENERS NAME... LOCATION PTS. --------------------------------------------- 01. (02) P.R.I./OXYRON GERMANY 38 02. (01) SYNDROM/TIA/CREST GERMANY 37 03. (09) JEFF/CAMELOT DENMARK 28 BEST MUSICIANS - APRIL 1995 [Continued] POS. L.POS SCENERS NAME... LOCATION PTS. --------------------------------------------- 04. ( - ) SHOGOON/AGONY/TAB. POLAND 23 05. (04) DRAX/VIBR./CREST DENMARK 21 06. (07) ZYRON/ANTIC SWEDEN 17 07. (10) COMPOD/AGONY POLAND 16 08. (06) RED DEVIL/FAIRLIGHT SWEDEN 13 09. (02) JEROEN TEL/PHYZICS HOLLAND 10 10. ( - ) PVCF/REFLEX GERMANY 9 BEST MUSICIANS - APRIL 1995 [Remarks] * JEFF/CAMELOT made a remarkable move from place 9 up to lace 3! Yes, a lot of things can happen in half a year! But, when will the other MUSIC-CAMELS in CAMELOT appear in the charts? I'm especially thinking of the also very talente DUCK LA ROCK and METAL. They've got what it takes, don't you think? * A rumour has it that JEROEN TEL is more active than ever. Whether this is true or not, I can't say for sure, but just few weeks ago I saw the evidence of his still ongoing work. Well, 'saw' is perhaps too much to say; 'heard' is probably more appropriate word, for he is a musician - with style! BEST CRACKING GROUPS - APRIL 1995 [Illegal chart] NUMBER OF CRACKING GROUPS COUNTED THIS TIME: 14 NUMBER OF CRACKING GROUPS QUALIFIED: 13 NUMBER OF NEW ENTRIES: 2 NUMBER OF CRACKING GROUPS WHO LEFT THIS CHART: 1 NUMBER OF CHARTS COUNTED FOR THIS CHART: 3 POS. L.POS. GROUP NAME... LOCATION PTS. --------------------------------------------- 01. (01) SCS+TRC GER, USA, etc.57 02. (03) AVANTGARDE GER, USA, etc.30 03. (06) CHROMANCE HUN, USA, etc.22 BEST CRACKING GROUPS - APRIL 1995 [Continued] POS. L.POS. GROUP NAME... LOCATION PTS. --------------------------------------------- 04. (05) ALPHA FLIGHT GER, HOL, etc.19 04. ( - ) F4CG BEL, GER, etc.19 05. ( - ) EXCESS GER, HOL, etc.16 06. (07) MOTIV 8 DEN, GER, etc.12 07. (02) DYTEC GERMANY 11 08. (02) RED SECTOR INC. GERMANY 8 08. (02) TRISTAR GERMANY 8 09. (04) TALENT UK, FIN. 6 09. (09) TRIAD SWE, HOL, etc. 6 10. (10) FAIRLIGHT SWEDEN 6 BEST CRACKING GROUPS - APRIL 1995 [Remarks] * SUCCESS and THE RULING COMPANY as always unbeatable on the number one spot - no news from that front. The scene is looking for a bit more competition at the top, that must be what we can conclude from such a popular number one. * CHROMANCE moving up on a prestigous 3rd place, while the strong AVANTGARDE is knocking on heavens door. There must be a lot of frustration in AVANTGARDE over the strenght of SCS+TRC, they are just too popular to get beaten - perhaps over a very long period. Meanwhile, F4CG and EXCESS move in on the charts with the speed of light. It will be interesting to follow the these groups! BEST CRACKERS - APRIL 1995 [Illegal chart] NUMBER OF CRACKERS COUNTED THIS TIME: 28 NUMBER OF CRACKERS QUALIFIED: 11 NUMBER OF NEW ENTRIES: 4 NUMBER OF CRACKERS WHO LEFT THIS CHART: 3 NUMBER OF CHARTS COUNTED FOR THIS CHART: 3 POS. L.POS. SCENERS NAME... LOCATION PTS. --------------------------------------------- 01. (02) JACK ALIEN/AVT GERMANY 29 02. (01) BURGLAR/SCS+TRC HOLLAND 28 03. (03) HAIN/F4CG POLAND 24 BEST CRACKERS - APRIL 1995 [Continued] POS. L.POS. SCENERS NAME... LOCATION PTS. --------------------------------------------- 04. (05) D-RAM/AVANTGARDE UNITED K. 18 05. (05) COUNT ZERO GERMANY 13 06. (07) BACCHUS/FAIRLIGHT SWEDEN 12 07. ( - ) MR. WAX/CHROMANCE HUNGARY 10 08. (03) POWERPLANT/LEGEND AUSTRIA 9 09. ( - ) THORN/AVANTGARDE GERMANY 7 10. ( - ) CHRYSAGON/[ONS] GERMANY 6 10. ( - ) SKINHEAD/AFL GERMANY 6 BEST CRACKERS - APRIL 1995 [Remarks] * BREAKING NEWS ... BURGLAR has been knocked out cold by JACK ALIEN, who enters the number one spot on a one point difference. This could simply be a matter of the low amount of magazines used for this months survey (the market is not what it used to be), but the following month will show us if this really means the end of an unbeatable BURGLAR-era! * A lot of new entries on this months chart. MR.WAX, THORN, CHRYSAGON and SKINHEAD enters the chart to supply new blood and take over from some of the inactive oldies. POWERPLANT moves down a lot of places, looking like one to move out of the charts very soon. BEST MAGAZINES - APRIL 1995 [Overall chart] NUMBER OF MAGAZINES COUNTED THIS TIME: 21 NUMBER OF MAGAZINES QUALIFIED: 12 NUMBER OF NEW ENTRIES: 3 NUMBER OF MAGAZINES WHO LEFT THIS CHART: 3 NUMBER OF CHARTS COUNTED FOR THIS CHART: 5 POS. L.POS. MAGAZINE NAME... LOCATION PTS. --------------------------------------------- 01. (02) SKYHIGH/CAMELOT DENMARK 50 02. (03) NITRO/EXCESS GERMANY 42 03. (06) REVEALED/CAMELOT DENMARK 29 BEST MAGAZINES - APRIL 1995 [Continued] POS. L.POS. MAGAZINE NAME... LOCATION PTS. --------------------------------------------- 04. (04) INGENIOUS BRAIN/EQX GERMANY 27 05. (10) JAMAICA/JAM SWEDEN 21 06. (08) REFORMATION/FLT SWEDEN 19 07. ( - ) NEWS PRESS/REBELS GERMANY 17 08. (01) THE PULSE MAGAZINE DENMARK 15 09. ( - ) GAMERS GUIDE/TRIAD SWEDEN 9 09. ( - ) INSIDER/REFLEX GERMANY 9 09. ( - ) THE TRIBUNE/ANGRY HOLLAND 9 10. (05) SPLASH/ACCURACY TURKIYE 8 BEST MAGAZINES - APRIL 1995 [Remarks] * THE PULSE MAGAZINE is alive (SURPRISED?), but among quite a few dead ones. The GAMERS GUIDE is one of them. It seems as if the staff was fed up with it. Also the staff at JAMAICA decided to make their last issue. REBELS died a natural death taking NEWS PRESS with them in the grave. Finally, you've also seen the last issues of REFORMATION and INGENIOUS BRAIN, now it's time for SHOUT, which is the co-op magazine of EQUINOXE and FAIRLIGHT and therefore replacing both REFORMATION and INGENIOUS BRAIN. But, here in this chart SHOUT has to earn it's own name, so no IB- or REFORMATION-points for SHOUT! Checking out some recent sheets, exposes it as a soon to be no.1 mag though! BEST SWAPPERS - APRIL 1995 [Overall chart] NUMBER OF SWAPPERS COUNTED THIS TIME: 37 NUMBER OF SWAPPERS QUALIFIED: 10 NUMBER OF NEW ENTRIES: 4 NUMBER OF SWAPPERS WHO LEFT THIS CHART: 5 NUMBER OF CHARTS COUNTED FOR THIS CHART: 5 POS. L.POS. SCENERS NAME... LOCATION PTS. --------------------------------------------- 01. (01) CALYPSO/AFL/AMNES. HOLLAND 46 02. ( - ) SPERMBIRD/EXCESS GERMANY 38 03. (02) SPLATTERH./SCS+TRC HOLLAND 37 BEST SWAPPERS - APRIL 1995 [Continued] POS. L.POS. SCENERS NAME... LOCATION PTS. --------------------------------------------- 04. (04) D-RAM/AVANTGARDE UNITED K. 27 05. (03) TABASCO/FAIRLIGHT SWEDEN 26 06. ( - ) LEMMING/AFL FINLAND 20 07. ( - ) SEBALOZ/K.A./LEPSI POLAND 19 08. ( - ) INTRUDER/AVT GERMANY 17 09. (10) STARLIGHT/THERAPY NORWAY 14 10. ( - ) SPECTATOR/SCS+TRC HOLLAND 13 BEST SWAPPERS - APRIL 1995 [Remarks] * As you can see out of this chart, a lot of great swappers are on their way down the chart. I'm sorry to see dudes like CALYPSO and TABASCO falling down after having reached the top for a while. But, I guess that's the story of any sceners life! When they hit the top, they're gone! It's a quest that goes on for any sceners career; the reach for the top! And when it happens, it's seldom to see a scener setting new goals to reach for when they've reached the top. But, luckily, there are some exceptions and thank god for that! (Hi DUKE!) Ed.... WHO ME? :) OVERALL CHART - APRIL 1995 NUMBER OF GROUPS COUNTED THIS TIME: 42 NUMBER OF GROUPS QUALIFIED: 11 NUMBER OF NEW ENTRIES: 3 NUMBER OF GROUPS WHO LEFT THIS CHART: 3 NUMBER OF CHARTS COUNTED FOR THIS CHART: 31 POS. L.POS. GROUP NAME... LOCATION PTS. --------------------------------------------- 01. (06) CAMELOT DENMARK 187 02. (04) AVANTGARDE GER, USA, etc.134 03. (02) OXYRON GERMANY 130 OVERALL CHART - APRIL 1995 [Continued] POS. L.POS. GROUP NAME... LOCATION PTS. --------------------------------------------- 04. (01) FAIRLIGHT SWEDEN 115 05. (05) SUCCESS HOL, GER, etc.105 05. (05) THE RULING COMPANY HOL, GER, etc.105 06. (03) CREST DEN, GER, etc.100 07. ( - ) EXCESS GER, HOL, etc.96 08. ( - ) ALPHA FLIGHT GER, HOL, etc.85 09. (08) ANTIC SWE, GER, etc.84 10. ( - ) TABOO POL, GER, etc.70 OVERALL CHART - APRIL 1995 [Remarks] * The trend in this chart could be that it's a must for a group to have some members in GERMANY and then you'll enter automatically, but... If this was the actual reason that thi chart looks like this, I suppose it's caused by the fact tha GERMANY is one of the most productive countries in Europe, atleast when it comes to software that is. * Did you notice the great point-distance between CAMELOT on 1st place and AVANTGARDE on 2nd? Certainly, SKYHIGH is the main reason for that, as you know it became a CAMELOT magazine not long ago. And don't forget how much their REVEALED magazine pull them up! (2 mags - one group!)
+ ADVERTISEMENTS - THE SWAPPERS' GUIDE + --------------------------------------- Welcome to the Advertisement zone, edited and address collecting by KBS of ONSLAUGHT. I am very outdated with what the mail-scene is concerned, caused by a 6 month break. I am sure though, that within a few months time you'll be able to find the best of contacts using this guide. Sign in your handle at the following address: KBS, XXXXXX X, XXXXXX XXXXX, XXXX XXXXXX, XXXXXXX Do you remember these 2 signs: "*" and " "? They're still corresponding to respectively illegal/legal and legal only. GO! * VENGEANCE/ONSLAUGHT, XXXX, X XXXXXX XXXXXX, XXXX XXXXXXXX, XXXXXXXX, XXXXXXXXX * JAZZCAT/ONSLAUGHT, XXXXX XXXXXXX, XX XXXXX XXXXXX, XXXX XX. XXXXXX, XXXXXXXX, XXXXXXXXX * HEAVY HEAD/ONSLAUGHT/CAMELOT, XXXXXX XXXXX, XXXXXXXX X, XXXX XXXXX, XXXXXXX * BIZARRE/ONSLAUGHT, XXXX XXXXX, XXXXXXXXXXXXXXX XX, XXXXX XXXXXX, XXXXXXX * JAYCE/ONSLAUGHT, XXXXXXX XXXXXXXX, XXXXXXXXXXX X, XXXXX XXXXXXX, XXXXXX * STAKE/ONSLAUGHT, XXXXXX XXXXXX, XXXXXX X. XX, XXXX XXXXXXX, XXXXXXX * RAGE/ONSLAUGHT, XXXXXXX XXXXX, XX XXXX X, XXXXX XXXXXXXXX, XXXXXXX * MARCUS/ONSLAUGHT, XXXXXX XXXXX, XXXXXXXXXX XX, XXXXX XXXXXXX, XXXXXX * The HEGG/ONSLAUGHT, X XXXXXXXX XXX, XXXXXXXXXX, XXX XXXXXXX SMD/ONSLAUGHT, XXXXX, XXXXXXXXXXXX X, X. XX, XXXX XXXXXXX, XXXXXXX * MORBID/ONSLAUGHT, XXXXXX XXXXXXXX, XX XXXXXX XXXXXX, XXXX XXXXXXXXX, XXX XXXXX XXXXX, XXXXXXXXX * ARTHUR/ONSLAUGHT, XXXX XXXXXX, XXXXX X. XX, XXXX. X., XXXX XXXXXXXXXXXXXX, XXXXXXX * SHOCKER/HARDCORE, XXXXXXXX XXXXXX, XX XXXXXX XXXX XX, XXXXX XXXXXXXX, XXXXXXX The AUTHENTIC/EXCESS, SXXXX XXXXXXXXXX XXXXXXXX, XXXXXXXXXX XX, XXXXXX XXXXX, XXXX XXXXXX, XXXXXXX * ROB/UNREAL, XXXXXX XXXXX, XXXXXXXXXX XXX, XXXXX XXXXXXXXXXX, XXXXX XXXXXXXX RRR/OXYRON, XXXX XXXXXXXXX, XXXXXXXXXXXXXXXXXXX XX, XXXXX XXXXXXXXXXXXX, XXXXXXX * GARTH/ARCOSS, XXXXXXX XXX XXXX, XXX. XXXXXXXX XXXXXX XX, XXXX XX XXXXXXX, XXXXXXX JER/PANIC/NO NAME, XXXX XXXXXXXX, XXXXXXXXXXXX X-X XX, XXXXX XXXXXXXXX, XXXXXXX * DASH/ROLE, XXXXXXX XXXXXXXX, XXXXXXXXXXXXXXX X, XXXX XXXXXXX, XXXXXXX * ZAPOTEK/ATLANTIS, XXXXXXXX XXXXXXXXX, X.X. XXX XXX, XXXX XXX, XXXXXX * LIGHT/ex.TRANCE, XXXX XXXXXXXX, X. XXXXXXXXXXXXXXXX XX, XXXX XX XXXXX, XXXXXXX SAILOR/TABOO/AGONY, XXXXX XXXXXXXXX, XXXXXXXXXXXX X, XX-XXX XXXXX, XXXXXX * RIDDLER/ACTIVE, XXXX XXXXX, XXXXXXX XX, XXXXX XXXXX, XXXXXX * CORPSE/INOX, XXXXXX XXXXXX, XXXXXX XX. XXXX XXX. X/X, XXXXX XXXXXXX, XXXXXXXX, XXXXXXX GIGABYTE/NO NAME, CXXXXXXXX XXXXXXXX, XXXXXXXXX XX, XXXX XXXXX, XXXXXXX * LEMMING/AFL, XXXXX XXXXXXXX, XXXXXXXXXXXXX X, XXXXX XXXXXXXXXX, XXXXXXX JERRY/TRIAD, XXXXXX XXXXXXX, XXX XX, XXXXX XXXX, XXXXXX * TALE/MENTAL, XXX XXXXXX X, XXXXX XXXXXXXXX, XXXXXXX * ALMIGHTY GOD/DESERT NOMADS, XXXXXXX XXXXXXX, XXXXXXXX XXXXX XXXXX XX, XXXXX XX XXXXXXXX, XXXXXX XXX. * SYCO/CHROMANCE, XXXXX XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXXXXX, XXXXXXX * CODA/DYTEC, XXXXXXXXXXX "XXXX", XXXXX XXXXXXX, XXXXXXX SHARK/BLUES MUZ', XXXXXXXXXXXXXX XXX, XXXX XXXXXXXXXXXXX, XXXXXX * GERWIN/FAIRLIGHT, XXX XXXXXXX, XXX X, XXXXX XXXXXXXXXXX, XXXXXX * CALYPSO/AMNESIA/AFL, XXXXX XXXXXXXX, XXXXXXXXXXXXXXX X, XXXX XX XXXXXX, XXXXXXX * MAJA/F4CG, XXXXX XXXXXXXX, XXXXXXXXXXX X/XX, XX-XXX XXXXXX, XXXXXX * VAIN/TRIAD, XXXXX XXXXXXX, XXXXXXXXX XXX X XX, XXXXX XXXXXXXXX, XXXXXX * GOP/DARKSIDE, XXXXX XXXX, XXX XXXXXX XXXX, XXXX XXXXXXX, XXX XXXXX XXXXX, XXXXXXXXX * TITANIC/CHROMANCE/AGONY, XXXXX XXXXXXXX, XXXXXXXXX XX/XX, XX-XXX XXXXXXXXX, XXXXXX ANDREAS/SHAPE, XXXXXXX X. XXXXXXXX, XXXXXXXXXXXXXXX XX, XXXX XXXXXXXXXXXX X, XXXXXX HAAKON/SHAPE, XXXXXX XXXXXXXX, XXXXXXXXX. XX, XXXX XXXXXXXXXXX, XXXXXX * ARISTOCRAT/NIPSON, XXXXXX XXXXXXXXX, X.X. XXX XXX, XX-XXX XXXXXXXXXXXX, XXXXXX * SPECTATOR/SUCCESS+TRC, XXXXXX XXX XXXXXXXX, XXX XXXXXXX XX, XXXX XX XXXXXXX, XXXXXXX * CHAOTIC/ATLANTIS, XXX XXXXXXX, XXXXXXX XX X, XXXXX XXXXXXX, XXXXXXX * PHARAOH/FAIRLIGHT, XXXXX XXXXX, XXXXXXXXXXXXX X, XXXXX XXXXXXXX, XXXXXX DOMEY/PANIC, XXXXX XXXX, XXXXXXXXXX XX, XXXXX XXXXXXX, XXXXXXX * SHUZE/AFL/LASER, XXXX XXXXXX, XX XXXXXXXXXX XXXXX, XXXXXX, XXXXXXXXX, XXX XXX, XXXXXXX * NUCKHEAD/BACKBONE, XXXXX XXXXXXX, XXXXXXXXXX X, XXXX XXXXXX, XXXXXX * DIAMOND/GOTHIC DESIGN/INZANE, XXXXX XXXXXXXXXXXXX, XXXXXXX XXXXX, XXXX XX XXXXXXXXX, XXXXXXX SKY/MASTERS DESIGN GROUP, XXXXX XXXXXXXXXXXXXX, XX XXXXXXXXXXX X, XXXXX XXXXXXXXXXXX, XXXXXXX * DECILON/AVANTGARDE, XXXXXX XXXXXXXX, XXXXXXXXXXXX XX, XXXXX XXXXXX, XXXXXXX * GRIMLOCK/ex.ACCURACY, XXXXX XXXXXX, XX XXXXXX X, XXXXX XXXXXXXX, XXXXXX * DODGER/DYTEC, XXXX XXXXXXXX, XXX-XXXXXXXXXXXXXXX XX, XXXXX XXXXXX, XXXXXXX * FUNNY/REPLAY, XXXXX XXXXX XX., XXXXXXX XXX. XX, XXXX XXXXXXXXXXXXXX, XXXXXXX * RAP/JABOLE/NO NAME/LEPSI, XXXXX XXXXXXXXXX, XXXXXXXX X/XX, XX-XXX XXXXXXXXXX, XXXXXX JUNKIE/PALACE/DOOM PATROL, XXXX XXXXXXXX, XXXXXXXX. X, XXXXX X-XXXXX, XXXXXXX