The Crest 05
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Contents |
Editorial
_________________________
THE CREST (c) Independent
- The November Edition -
------------------------
THE NOVEMBER PREFACE
------------------ -
Hello and welcome to the latest issue of THE CREST!.
To be exact, the official "November-edition "..(005!)
The one and only magazine that pleases its readers
with the best of the scene. Objectivity is the most
important thing, no matter whether one of the
editors currently has some wars or not !I think,
everyone of the staff of THE CREST! has the same
opinion! .So, we'll continue filling our magazine only
with FACTS and not with dump comments concerning
even dumber news !That is what we consider REAL
scene journalism! The reader should form his own
opinion and shouldn't be influenced by some silly...
..comments! .It's a pity that it's "IN" nowadays to
abuse disk-magazines for every kind of group-
propaganda! Can you call this independence and
objectivity? We don't think so... Anyway, we'll
continue going our way and I think it's the right one
and will always stay the right one!
Hmmmm, the autumn has begun and so the phenomenon
of the so called "SUMMERHOLE" should disappear...
But it becomes more and more clear that our beloved
scene is takin' its last breaths.At least the illegal
part of it.Of course this won't happen from today
to tomorrow, but it was really often mentioned that
the scene is goin' to die.Even in 1989 when the Amiga
became more and more popular and many sceners left
the 8-bit scene for it.... But the CBM64 survived!
Of course whether the Amiga nor the Pc scene are
dead, but both already passed their best time.
As long as there are still crazy guys like us
the scene will never die! :) Try to keep the Cbm64
alive and remember when changing your computer
system, where your roots are!And that it's the good
old Cbm64, that gave you fun in cold winter nights
and many other moments. No matter what happens,
we'll continue doing our magazine until we lose the
fun or the scene really drops dead.. Okay, now
you're depressed enough, hehe... So, now I go on with
fulfilling what a preface chapter really is and that's
keeping you up-to-date concernig our magazine..... 8)
In the last issue you could read that we're working
on a new outfit.... But we must admit that it'll take
some time until this will be finished!
The reason for it is that I won't manage it to finish
all the graphics till the party in denmark, when it
was originally planned to be used first.
Anyway, the outfit will then be finished in spring
1998. Hope so! :) I hope you still can stand this
( the old) outfit some months. But compared to some
other magazines it isn't bad anyway, is it ?!? 8-)
Yak, I guess it's the right time to give you some
credits etc...
OFFICIAL MAGAZINE SPREADERS
- ---------------------- -
WALKER/FFCG - VIOLATOR/AFL - H-BLOXX/EXCESS
MAGAZINE OUTFIT CREDITS
-------------------- -
THE INTRODUCTION (the return of Zelpod!)
------------------------------------- -
6510 manipulator: XXXX"DODGER"XXXXXXXX
Vic manipulators: XXXXXX "HARDSEQUENCER" XXXXXXX
XXXXX "SHOK'RAY" XXXX
Sound manipulator: XXXXXXXX "XAYNE" XXXXXXX
- --------------------------------------- -
Where is the promised tune from you, XAYNE???? 8-)
MAGAZINE OUTFIT (the main menu )
--------------------------- -
6510 manipulator: XXXX"DODGER"XXXXXXXX
Vic manipulators: XXXXXX "HARDSEQUENCER" XXXXXXX
XXX "PIGEON"XXXXXX
Sound manipulator:XXXXXX "METAL"XXXXXXX
------------------------
We would like to thank: PIGEON/ex X-RATED for the
sprite-stars, and the VIBRANTS for the musical
support! Great work, pals!
MAGAZINE OUTFIT (text display screen)
- -------------------------------- -
6510 manipulator: XXXX"DODGER"XXXXXXXX
Vic manipulator: XXXXX"SHOK'RAY"XXXX
Sound manipulator: XXXXXX"METAL" XXXXXXX
---------------------------- -
...again thanks to the VIBRANTS for this musical-
masterpiece! ......
THE CREST HOUSE-STAFF
---------------- -
General editors: XXXXXX"HARDSEQUENCER" XXXXXXX
XXXX"DODGER"XXXXXXXX
XXXXX "SHOK'RAY"XXXX
Internet support: XXXXXX "MIDFIT"???
Music reviews: XXXXXXX "MITCH" XXXXXXXX
XXXXX"ZYRON" XXXXXXX
Coding reviews: XXXXX"DANZIG" XXXXXXX
Pheww, enough credits...
Now over to another topic, that caused some waves
on the boards and still bores me! It's the game
"THE CASTLE". A game that was released some time
ago by Onslaught and that is said to be fixed Pal/
Ntsc! You can be sure that I won't say my opinion
about the fix, because I'm not able to judge and
also not really interested in it, because I'm a legal
scener. :) The thing I want to talk about is the
fact, there are said to be excuses from our side
concerning the game and our release-charts list in
August. I talked to DODGER as well as to HARD-
SEQUENCER about this topic, and both won't ever
make any excuses! Besides this the problem got
scratched with giving the points afterwards in issue
number 3 (September-edition)! It's just really...
..unbelievable that there were spread some lies and
rumours about THE CREST, just for group or mag
propaganda. What is it all about?!?You only get
yourself into trouble with this!
TOPIC CLOSED!
...Okay, I really want to thank everyone who
supported us with texts, news and votes and and
and.. Special thanks go to the staff members
MITCH/CREST and ZYRON/FFCG, who both support us
with great music-reviews!THANKS! You both did
good work until now and it's real fun to make a
magazine with your support! We also want to thank
VIOLATOR/AFL, WALKER/FFCG and H-BLOXX/EXCESS for
spreading our magazine worldwide and so making our
magazine well known everywhere. Even with readers..
..that don't have an internet- or board account!
But a special thanks goes this time to......
HARDSEQUENCER, who makes the most for the mag
since the very first issue.And so he's the no.1 of
the whole THE CREST staff, without any doubt!
Without him that magazine would never have become
reality!. Thanks a lot, Sascha! Keep it on..
As last point I also want to thank all our readers
who steadily support us with news and stuff!
You're a big part of our magazine and YOU are the
real EDITORS! We are only the ones, who put all
together and release it! GREETINGS!
Okay that is all so far. There were some thing to get
cleared out, because it sees that there are too
many dopes in the scene! (no names.. you all know
who you are!) Ah, I forgot to mention the news
that we have a new spreader. It's no one less than
the well know WALKER, who'll spread besides
VIOLATOR and H-BLOXX. (Welcome Jonas!) ..Thanks
dudes! Only one thing left to say: Have fun reading
our magazine! Keep the way you've chosen.... Always
think about what you're doing, and never ever
release anything when you're not 100% sure and
satisfied with it!Because you do it mainly for your
group and yourself! If you think of these points
then you'll have the world in your hands!... Ohhhhh...
I'm a real poet, am I not!? ...Hehe ;)
Ah, I nearly forgot... I also want to add that we
planned to make a MUSIC REVIEW chapter in issue,
covering all compeition musics from the ASSEMBLY'97.
But MITCH didn't finish the reviews in time, so
hopefully we can present them to you next time.
And the real last point is that we changed the name
of the chapter SPEAKER'S CORNER to THE FORUM, as
we think that this fits better. Because in this
chapter we want people to say what they think, what
they experienced or just everything important they
want to talk about. And that doesn't neccessarily
mean that it features a personal opinion about
something, what the name SPEAKER'S CORNER would
have meant.
Okay.. That really all now... Happy reading!
SHOKRAY/MSP
News
NEWS 'N' UPDATES
-- ------------ --
Another month - another news chapter...
It's just really depressing to see our beloved C64
scene become smaller and smaller.... Nearly no news,
only a few people left calling the boards, some more
or less shitty games and hell, only a few legal
releases... Even though this might become a little bit
better at the time around THE PARTY 7 in Denmark,
but you can clearly see, we're coming closer to the
end.. But anyway, we stay here and give you all the
news and happenings from within the last month,
even though it isn't much...
So, check the pages and inform yourself.....
ALPHAFLIGHT 1970 (AFL)
-- --------------------------------------------- --
First of all good old swapper CALYPSO left them and
so concentrates on AMNESIA only.
Then FLASH became active and also left them to join
the polish group called KRECIKI DESIGN.
After being down last month for a while their EHQ
ESCAPADE went online again.
Memberstatus:
ALG, Archangel, Argos, Baldhead, Caledonian, Chash,
Chrysagon, Danzig, Eco, Goldhand, Ignorance,
Lynchbit, Mad Hatter, Marc, Ned, Rayden, Styx, The
Heretic, Violator, Wizard, Xenox, Zapotek, Zatt
Boards:
Edge Of Midnight +X-XXX-XXX-XXXX WHQ (down)
Escapade +XX-XXXX-XXXXXX EHQ
Antidote +XX-XX-XXXXXX SHQ
FANTASTIC FOUR CRACKING GROUP F4CG
-- ------------------------------------------------ --
They got a new main cracker called CRACKPOINT. He is
said to be an old cracker from former times back on
the CBM64 under this new handle. At the moment he
doesn't want people to know about his real identity.
Memberstatus:
Bitman, Crackpoint, Despair, Devil, Fungus, Goz,
Maja, Motley, Mr. Alpha, Neotec, Newscopy, Playboy,
Skid Row, Skinhead, Sliver, Smasher, Sneaper, Solar,
Stasi, Total Chaos, Walker, Zyron
FTP-Site:
Interpark bbs.cc.uniud.it
SUCCESS AND THE RULING COMPANY (<)
-- ---------------------------------------------- --
They finally opened their internet bbs SPANKER'S
HEAVEN, which is still under construction.
To reach it use: www.scs-trc.net/sh
-------------------
Memberstatus:
Action Jackson, Alchemist, Bacillus, Burglar, Count
Zer0, El Banditos, Funxilla, Gazza, L'Trimm, Mistri,
Mr Ammo, Nightshade, Spectator, Splatterhead,
Superstition
Boards:
The Dungeon +X-XXX-XXX-XXXX WHQ
The Mystical Paradise +XX-XXXX-XXXXX EHQ
FTP-Site:
The Digital Dungeon ftp.scs-trc.net
Believe it or not, but this were all major news!!!
Turn over to the next page to go on with some single
news...
SINGLE NEWS:
- -------- -
- DESPAIR is only in the PSX section of HITMEN, so he
isn't an official C64 member, of course.
- MOTIV 8 releases old games under the group-lable
MOTIV 8 QUALITY
- GREGFEEL left SAMAR and ALG joined SAMAR as 2nd
after having left his former 2nd group LEPSI DE.
- WACEK joined COMA, OXSID PLANETARY and AMORPHIS
as 3rd, 4th and 5th group!!!
- CHROMANCE's EHQ VIRTUAL LIGHT is apparently down.
- LEPSI enlarged their forces with a new graphican
called KATON. Besides this they put BAX, CSEZSO,
JB, MR. BALLON and WORM on the inactive status.
Also ALG left them to join the forces of SAMAR as
2nd group.
Memberstatus:
Blender, Gawain, Gregfeel, Katon, Lego, Leo, Levi,
Lynchbit, Madrom, Nazgul, Nemo, Racoon, Sebaloz,
S.U.C.K., Valsary, Violator, Wacek, Zatt, Zielok
- BAX joined NO NAME as 3rd group.
- The polish group TDR died. Most of its members
joined ARISE.
- YAP/ALBION left the scene to concentrate on the
Pc only.
- PHUTURE/CENTRIC/D.C. joined ROLE as 3rd group.
- STIX joined ALLIANCE as a composer.
- KORDIANKIS left all his groups to team up with the
guys in SAMAR.
- SCORPE/WILLOW/ROLE joined PANIC as 3rd group.
- SWAYZE/ROLE joined P.L.F. as 2nd group.
- TRAPAUDAX, HEAVY01 and MR. DEATH were kicked out
ROLE.
- FADE, MEDIATOR and RUDE joined ROLE.
- LEMING left ROLE as well as KIRK, who also left the
scene.
DODGER + HARDSEQUENCER
----------------------
( Return )
Charts
CHARTS
- ----- -
Welcome once again to the best of the best... Again
we can present you self counted charts that are hot
and fresh and up-to-date and represent the opinions
of the sceners, because we have new charts every
months. So here you can see who and what is really
hot!!!!!
If you want to cast you votes here as well, then you
can fill our votesheet and send it to us or one of
our spreaders, or leave me E-mail at:
DYTEC(AT)HOTMAIL.COM or just leave me
(Hardsequencer) a message with your votes at one
of the major U.S. boards...
And here we go with the lists...
THE TOP 10 DEMO GROUPS
-------------------- --
*** 01. (>) CREST..................(144)***
02. (+) SMASH DESIGNS..........(101)
03. (-) OXYRON................ (085)
04. (-) BYTERAPERS INC. ...... (066)
05. (-) REFLEX................ (060)
06. (+) GRAFFITY.............. (045)
07. (-) TABOO................. (044)
08. (+) NO NAME............... (025)
09. (-) PROFIK................ (024)
10. (>) LEPSI DE.............. (021)
(+) ACTIVE................ (021)
(>) means the same place as last month
________________________________________
Comments:
---------
CREST still the clear number 1, and they really
deserve it, don't they?!?
SMASH DESIGNS made a huge jump from last month's
fifth place to the second this month! Just wonder
why...
GRAFFITY are the highest new entry, but NO NAME are
also new in the top 10 with taking the 8th place.
PADUA and WRATH DESIGN left the top 10 and ACTIVE
comes in for them after releasing "O-TECH PEOPLE".
-----------------------------------------------------------------
THE TOP 10 CRACKING GROUPS
------------------------ --
*** 01. (+) ALPHAFLIGHT 1970...............(151)***
02. (-) SUCCESS + THE RULING COMPANY...(128)
03. (>) HITMEN........................ (116)
04. (+) CHROMANCE..................... (095)
05. (>) FANTASTIC FOUR CRACKING GROUP (094)
06. (+) ONSLAUGHT.................... (085)
07. (-) LAXITY....................... (081)
08. (>) MOTIV 8........................(023)
09. (+) EXCESS.........................(019)
10. (+) TRIAD..........................(016)
(+) ACTIVE.........................(016)
( +) means better position than last month
________________________________________
Comments:
---------
ALPHAFLIGHT took over the top position, but SCS+TRC
are still close to them on the second place!
CHROMANCE jumped from 6 to 4 even though they
didn't show much activity lately.
LAXITY fell down three places from 4 to 7 and had to
let pass F4CG and ONSLAUGHT as well.
Some new entries only at the lower places with
EXCESS being the highest one. TRIAD and ACTIVE are
sharing the 10th place - ACTIVE also on 10 in demos!!!
--------------------------------------------------------------------------
THE TOP 10 DEMO CODERS
-------------------- --
*** 01. (+) CROSSBOW/CREST...................... (142)***
02. (-) MR. SEX/BYTERAPERS INC. .............(121)
03. (-) GRAHAM/OXYRON........................(095)
04. (>) AEG/SMASH DESIGNS................... (075)
05. (>) FUBEN/OXYRON........................ (061)
06. (+) CLARENCE/GRAFFITY................... (041)
07. (-) ZORC/REFLEX......................... (038)
08. (-) LEONARDO/PADUA.......................(020)
09. (>) ED/WRATH DESIGNS.....................(017)
10. (+) MMS/TABOO............................(014)
(-) means worse position than last month
________________________________________
Comments:
---------
CROSSBOW finally took over the top spot. Although it
took some time after the two KRESTAGEs he finally
gets what he deserves.
CLARENCE climbed two places from 8 to 6 and pushed
LEONARDO down to the 8th place.
GRAHAM and MR. SEX both fell one place, just to make
place for CROSSBOW. But both are said to release
something at THE PARTY 7, so let's see what this will
bring.
--------------------------------------------------------------------------
THE TOP 10 CRACKERS
----------------- --
*** 01. (>) IGNORANCE/ALPHAFLIGHT 1970...... (107)***
(+) MOONCHILD/HITMEN................ (107)
03. (-) BURGLAR/SCS +TRC................ (089)
04. (-) JACK ALIEN/HITMEN............... (074)
05. (>) DIDI/LAXITY......................(067)
06. (+) STING/ONSLAUGHT..................(044)
07. (-) SKINHEAD/F4CG....................(020)
08. (+) MANIK............................(014)
09. (+) CHRYSAGON/ALPHAFLIGHT 1970...... (012)
10. (+) COUNT ZER0/SCS+TRC.............. (011)
________________________________________
Comments:
---------
Something very seldom this month: two guys sharing
the number 1 spot! IGNORANCE stayed there while
MOONCHILD came up from the 4th place last month!
STING made a good climb with jumping from position
8 to 6, while SKINHEAD went one down.
CBA finally left the top 10 after having left the
scene about four months ago or so.
JAYDEE and DANZIG both left the list, but CHRYSAGON,
MANIK and COUNT ZER0 came in to take the places.
--------------------------------------------------------------------------
THE TOP 10 GRAPHIC ARTISTS
------------------------ --
*** 01. (+) JOE/WRATH DESIGN..........(103)***
02. (+) ELECTRIC/EXTEND...........(081)
03. (-) DEEKAY/CREST..............(074)
04. (+) RRR/OXYRON................(063)
05. (-) VALSARY/SAMAR............ (056)
06. (+) TYRANT/THERAPY........... (047)
07. (+) FAZEE/FATUM.............. (033)
(-) CRUISE/TABOO..............(033)
09. (+) RODER/AGONY.............. (032)
10. (+) SEBALOZ/LEPSI DEVOLPMENTS.(029)
________________________________________
Comments:
---------
JOE took the small but important step and again
occupied the top spot!
Surprisingly DEEKAY fell down from 1 to 3 even
letting pass ELECTRIC, who is still impressing the
voters with his great competition pictures.
The biggest surprise, without any doubt, is RRR
climbing high up to the stars from 10 to 4!!! It seems
people still like his logos and his pieces for RELAX.
CREEPER left, even though he was the 5th last month!
--------------------------------------------------------------------------
THE TOP 10 COMPOSERS
------------------ --
*** 01. (>) MITCH+DANE/CREST....................(088)***
02. (+) DRAX/VIBRANTS...................... (046)
03. (+) P.R.I./OXYRON...................... (042)
04. (-) JEROEN TEL......................... (040)
05. (+) TRIDENT/ACTIVE......................(036)
(+) THE SYNDROM/CREST/TIA.............. (036)
07. (+) JEFF/CAMELOT/ANALOGUE.............. (032)
08. (+) DAF/SAMAR......................... (031)
09. (+) MORBID/ONSLAUGHT....................(028)
10. (+) ZYRON/F4CG/NOSTALGIA................(027)
________________________________________
Comments:
---------
Massive changes here... Only MITCH+DANE kept their
position, which is the top spot, of course. They are
the clear leaders this time!
DRAX made a huge jump from 5 up to place number 2!
The highest new entry is P.R.I., who jumped straight
into the list on the 3rd place.
A big surprise is FANTA leaving the top 10, although
he was the number 2 last month!
--------------------------------------------------------------------------
Releasecharts October
Releasecharts October 1997
---------------------------
Welcome once again to the List in THE CREST!
This time we had some more releases again, and I
hope that the next monnths will look better for the
illegal scene. .
Again we had 3 boards, where we took the releases
from:
The Dungeon: +X-XXX-XXX-XXXX
Deadzone: +X-XXX-XXX-XXXX
The Bass Planet: +X-XXX-XXX-XXXX
Let's go on with the rules for this List... . [+]
The pointsystem:
0.X for previews
2.X for low-budget-games
3.X for budget-games
5.X for fullprice-games
-5 for the re-release of a full game
-1 for the re-release of a preview
-1 for a fixfile or a 2nd version
Fakelabel-releases won't be counted.
Basicgames, compiled basicgames, gamemakergames
and tools we get no points.
1 extra point will be given for something special.
This can be a special feature in a crack, an [+]
impressing tool, or.?!
-1 point will be given for not translating the whole
text of a game into english. It's not neccessary to
translate the grafix too, but if the game uses no
text, only grafix, they have to be translated fully!
-1 points will also be given for a bad crack. That
means for example no levelpacking, bugging parts of
the game.. .
If a game is fixed PAL/NTSC it will get 2 points added
to the points for the game. If the game was released
as PAL-version before, it will get one point added.
If a 2nd group is involved in the fix, the points will
be shared... [+]
Make sure it's a real fix, and not only slowing down
the music. If the fix isn't needed at all, I'll give the
PAL-points only.
A fixed version of a game has to be released within'
6 months after the PAL-version to get points.
The same goes for a PAL-fixed version of an NSTC-
game.
Ok, that's all... .
Now let's start with the List for October 1997!
Happy reading!!!
[+]
ALPHAFLIGHT 1970 (Ger, Swe, Hol..................) 7,3 points
----------------------------------------------------------------------------
The flight started with the Pal-version of FLIPTRIS
(2,3 pts.). Later they put out the 2nd Preview of
LEGEND OF KYRIL (0,8 points). CHROMANCE released the
1st preview earlier this year! After all they put out
the fixed version of PENNY (4,2 points).
Excess (Ger, Hol..) 0,1 points
----------------------------------------------------------------------------
They released the lame Preview of BLOODY STARS
(0,1 pts.).
[+]
MOTIV8 (Den, Ger, Nor.............) 0,1 points
----------------------------------------------------------------------------
The guys in MOTIV8 put out BRAINSTORM-Preview
(0,1 pts.), a very lame game.
ONSLAUGHT (Aus, Ger, Pol....) 0,8 points
----------------------------------------------------------------------------
They gained some points with releasing CHAOS LANDS-
Preview (0,8 pts.)
WOW+ROLE (Hol, Ger, Pol...) 0,1 points
----------------------------------------------------------------------------
The guys in WOW+ROLE put out the small Preview of[+]
a game called TERMINUS2 (0,1 pts.).
Ok, that were all the releases in October '97!
This month, we don't had that much releases, but if
you compare it with my last List, it seems to become
better again for the illegal part of the scene... !
But now let's see who won the hunt for the crown
this month. :)
On the next page you'll find the complete Release-
charts for October.. .
[+]
RELEASECHARTS OCTOBER 1997
--------------------------------------------
Place Group Releases Points
----------------------------------------------------------------------------
1 ALPHAFLIGHT 1970 3 7,3
2 ONSLAUGHT 1 0,8
3 EXCESS 1 0,1
WOW+ROLE 1 0,1
MOTIV8 1 0,1
Again not much groups made it in here, but let's
hope for the future.. .
On the next page you can find the Fixer-Charts........................... .
[+]
FIXERCHARTS OKTOBER 1997
----------------------------------------
Place Group Releases Points
-------------------------------------------------------------------------------
1 ALPHAFLIGHT 1970 1 4,2
That's all for this month.
I nearly forgot to mention that the Preview from
THEPSOS released by F4CG last month was simply a re-
release from SYNOPSIS by RSI some years ago.
You'll find the correction in the YEARS-LIST!
>DODGER<
Bob-Profile
---------------------------------------
LEGAL PROFILE OF THE MONTH
------------------------- -
Cheers, oh dear mortals!
Once more we are proud to present you a wellknown
person from the legal scene-part! Known for his
skills when it comes to code decent demos...
Nowadays he is working as game developer for the
SONY Playstation, producing high quality games for
ELECTRONIC ARTS! We are proudly presenting you...
BOB/CENSOR DESIGN ( NEUROSTONE )
- ------------------------------------------- -
(C) .. THE CREST! (B) .... BOB/CENSOR
(C) Hi BOB! First of all thanks for sharing some of
your time with us to make this interview !
So, please tell us and our readers something
about your person in general, like name, age,
hobbies, profession and stuff...
(B) Well my name is Robert Gyrvari. I was born on
1971 .07.02 and am 26 years old (too old:) and I
live in the capital of Sweden ( Stockholm ).
Hobbies :) well dudes that wouldn't be hard for
you guys to guess 8). MAKING GAMES! And the
social part as well of life.My Proffesion:
Game developer. ( programmer ) I still hold tight
to that :).Currently finnishing up a PSX-Game
called "AUTODESTRUCT" made by the Censor
team. We call ourselves NEUROSTONE...
(B) ..(that's the company name ) it will be on the
shelves for the X-mas, if you want to know
more about it, it will be on many newspapers.
There is an interview with us made by the
HYPE. at:
WWW .HYPE. SE
--------------
See the july month, interview with NEUROSTONE
and a review of ATODESTRUCT.
(C) Nice to see you active. eventhough on PSX! ;)
Starting at the very beginning of your
computer life, how and when did you get your
beloved CBM64 ?
(B) Some time during 1986?!? Don't even remember :)
(C) Quite brief answer.. Hehe!
So how did you get into the scene then ?
(B) Some of my neighbours known as CONTRING,
SWALLOW and EUZKERA ( all CENSOR DESIGN!)
bunched together in the earliest stage of
computing and started to teach each other
about coding etc.There it all started up.
(C) As you are a really famous demo coder...
What made you start coding and why didn't
you become an artist or composer?
(B) I loved to solve problems and make cool
things on the screen. I sucked at graphix and
music so the choice wasn't that hard. 8]
(C) Hehe....
Who are or were your idols then concerning
demo coding or demo style on the Cbm64 ?
(B) Well nowadays I don't have any idols anymore...
But when I started in 1986 there were groups
like 1001 CREW and THE JUDGES who were the
allmighty at that time. They were the first
ones to kill the sideborder of the Commodore
64. That was cool stuff back then.
(C) Back in time, who were the first guys you got
to know in the scene and which was the very
first group, you were in ?
(B) My neighbours CONTRING, SWALLOW and EUZKERA
(B) ..We started up a group called YANKEES
together and after some time we joined ELRIC
and the gang AGILE. After that me and GOBLIN
formed LIGHT (group where FLAMINGO and
company are currently in)! Then I was in
TRIAD. Later I got sacked be the man of TRIAD
(JERRY ). So I started CENSOR DESIGN together
with a lot of the TRIAD dudes from that time :)
I guess that JERRY wasn't that popular :) Hehe!
(C) Please let us know then, which groups you
joined later on and what they did and what
was your task in them!
(B) Huh, I don't remember all that now, but at that
time demos weren' so big as nowadays, that...
(B) ..means there were loads of demos made, and
I have lost the track of most of those demos
( unfortunatly!).
But where ever you see BOB in a demo, that
must have been me. 8)
As far as I know I was the only BOB in the Cbm
64 scene :] ....Hehehe.... I wonder why ??? BOB
is a very common name, isn't it?!?
But the best demos I am mostly proud over are
all the demos from the CENSOR DESIGN time.
WONDERLAND series and the SPASMOLYTIC demo.
The rest wasn't that important.
(C) Now over to the present...
What can we expect from you and CENSOR
in the future ?
(B) Well nothing scenewise but there is a game
I made on the CBM64 with the help of
CREEPER/DUAL CREW SHINING, ZYRON/F4CG and
ADOLF/CENSOR DESIGN.
"BOUNCY BALLS", it has been finished about
2 years ago now. :) It should have been out
a long time ago, but I don't know what is
holding that game of not to be released ???
Or is it just my ignorance that I don't know
that it is already out ??? :)
But later on there will be hot console
games produced by us ( NEUROSTONE ). There
is one on the way to be finished in some time
called "AUTODESTRUCT" as I have mentioned
it before, I guess. 8-) .......a hot car-action
game that boots the PSX beyond its limits. ; )
(C) Looking forward to this PSX game...
By the way, how did you get your very own
handle ? Where have you taken it from ?
(B) In the early eighties there were pretty bad
arcade games which had only three letters in
the highscore table.
So Robert in english is Bob, and so it began.
(C) What do you think of trackmos ?
Do you like them more than the old-style
demos ???
(B) Well it is an odd question I usually get from
people! Is it because we never made
trackmos ??? Hehe, well there is always...
(B) .good and cool things about trackmos.
The demo often gets a nicer feeling, and the
bad parts are, that the trackmos can't
really give you the max-power you want from
the Cbm64. I mean using 100% memory of the
current demo part! So I guess that is a
matter of taste. I do like trackmos a lot, but
they tend to be slow and boring if you have
seen them more than once.
Then I start to miss the Space-bar to skip
skip the demo-part. 8)
(C) Yes, I agree with you...
Concerning the coding.... Do you more prefer
taking demo-effects from Amiga or Pc and
trying them on Cbm64 or do you like doing...
(C) ..something only C64 related ?!?
(B) I always invent my own stuff.
(C) 8) K00l! Unfortunatly quite seldom nowadays!
How much time do you or did you approximately
spend in front of your beloved 64 ?
(B) Huh, a lot. Too much time!!! :-)
(C) Hehe... Like we all do! 8>
Is there any special technique you use when
coding your demos ???
(B) I made a special tool that could map the
colourtables of a bitmap picture. In that...
(B) .way you had full control over a picture in
detail, and by simply flashing them the "fx"
was outstanding. That was the idea kicker
of the 4x4 pixel era. We never did that but
we were the first with 4x8 pixel rotating pics
by that in WONDERLAND 10. I used this tool
a lot in the game BOUNCY BALLS where you
can see the background picture in the game
is never the same from level to level.
Eventhough the bitmap WAS the same.... 8)
And this tool was used by all the CENSOR
coders so they also could produce excellent
demo parts in no time. Whole SPASMOLYTIC
has used the definer-editor and big parts
of WONDERLAND 10, and the planet part in
WONDERLAND 9. So we had a lot of use...
(B) ..of that tool in general. I wanted to
release this tool a long time ago but I lost
that bloody disc somewhere! : ( ...So anyone
who's got a copy of Definer-Editor and ACOP
tool, spread it like disease! You got my
permission. 8 ).... As soon as I find that disc
, these tools will be up on the webpage at:
WWW.CENSOR.NET .........By that I hope I can
encourage people of doing massive stuff for
the C64. 8-)
(C) Have you ever had some kind of war in the 64
scene ? If yes, please tell us a story !
(B) Yes, many! Mainly with JERRY/TRIAD. He didn't
like it when his best key people of TRIAD...
(B) ...joined CENSOR. :)
And some smaller wars with GENE (ed. he is
now a member of LEGEND ) then known as
GENE/ILLUSION.
(C) Which has been the best computer party that
you have attended ????
(B) Randers Party back in 1989 held by UPFRONT
and DOMINATORS.
(C) Please give us your very own favourites in
the following categories...
(B) CODERS...: BOOGALO and EXILON/HORIZON
and all the CENSOR coders.
(B) ARTISTS......: CREEPER/DCS and DRAGON/CENSOR
COMPOSER. : DANKO/CENSOR, JCH, ROB HUBBARD,
MARTIN GALWAY and TIM FOLLIN.
DEMO GROUPS: CENSOR, CENSOR, CENSOR......ehhh
sorry got carried away 8).
DEMOS: I love our WONDERLAND series... Means
a lot to me! But I loved the late
demos from OXYRON and BYTERAPERS
aswell (good work!).
TOOLS: ACOP and DEFINER-EDITOR (made by
me) for usage of WONDERLAND 9 and
after (screen colour manipulator...
(B) TOOLS..........: ...for bitmaps used by flashing
certain objects in a picture ).
"The code wich codes the code".
MAGAZINES: SHOCK and MAMBA
CRACKING GROUPS: CENSOR. I really wasn't
much into that part. At that
time we were active as
crackers, there were crews
like LEGEND, IKARI+TALENT
and ILLUSION which I liked
very much.
CRACKERS.: Probably the crackers from that
time in respective crews...
(B) CRACKERS: .......that I mentioned above!
FOOD...: MEAT !
DRINK..: BEER
GIRLS..: LINDA, my girlfriend
MUSIC.: INDUSTRY HEAVIER THE BETTER !
MINISTRY, SKINNYPUPPY, 9 INCH
NAILS etc...
(C) Interesting...
Now we're gonna do some kind of BRAIN-
STORMING. I'll give you a word and you should
try to answer as short as possible...
(C) ..with what comes straight into your brain!
(B) GRAPHICS : 3D STUDIO MAX is a pile of shit and
I hate it so much that I would like
to puke on it! Btw, a picture drawn
by DRAGON/CENSOR, Eddie the 2nd !
DEMOS...... :WONDERLAND 10
CRACKING: BOUNCY BALLS ?
INTERNET: WWW.HYPE.SE(AUTODESTRUCT review
on PSX and interview with NEURO-
STONE -the company of CENSOR-
made by us and published by
ELECTRONIC ARTS :-] )
(B) TRACKMOS: Games to be made heavier and all
the way...
PARTIES..... :RANDERS PARTY by UPFRONT and
DOMINATORS in Denmark
SEX...........:A lot! The more the better !
ALCOHOL.......:A lot, too! ZZZZzzzzzzz.....
DRUGS........ :I'm crazy enough. I don't need'em!
(C) What do you think of today's demo scene ?
Do you like it ? Or do you more prefer the...
(C) ....one from the eighties ?
(B) Well to be honest I haven't been active in the
scene since 1993/94 so I haven't got the
slightest clue. But of what I have seen, the
demos are very impressive in some way.
But the scene has become smaller. I would
prefer the highlight of the Cbm64 scene back
in 1989 (when CENSOR DESIGN was born).
(C) And now a tricky question.....
What is ELITE in your eyes? Do you think there
is still ELITE on the Cbm64 ?
(B) Well that was a thing when I was younger. I am
too old for that shit now.. 8) .But basically...
(B) ..if you are very good at something and
people know who you are, then the guy is
more than qualified to be called as "ELITE"!
(C) Good answer, in my opinion!
Is there any special advise you have for
young coders, who want to become as good
as you ?
(B) NEVER GIVE UP! AND REMEMBER THATEVERYTHING
IS POSSIBLE. It is all about the attitude of
how you want it to be. MAKE COOL FX that are
always loved by the crowd.
(C) Some true words from the master...... 8)
We're getting close to the end now..... As last...
(C) ..point: Do you want to greet some friends
of yours or do you want to send out a shout
to the audience ?
(B) Well dudes, the C64 is an excellent learning
stage of your future commitments for your
carriers, by having computer groups and
making demos / wares etc. It is an important
state for having a company!
And in the future it basically works the same
way to start up your own company and
produce your wares / stuff / service what
ever. So you guys are on the right track !
Continue and many of you will succeed in the
path of life by having your own company and
earning money on you own hobby!
(B) ...That is what I call a dream job! 8)
(C) Thanks ROBERT! .....We wish you all the best
for the future!
That's it!
- DON'T FORGET TO CHECK OUT THE ILLEGAL PROFILE -
______________________
Held by:HARDSEQUENCER/DTC !
Date...: 29.09.1997
-------------------------------- (Return)
Ignorance-Profile
- ------------------------------------- -
ILLEGAL PROFILE OF THE MONTH
- -------------------------- -
Once again welcome to another illegal profile from
the illegal part of the scene. This time we have one
of the few active crackers still active on the 64!
So please welcome with me...
> THE IGNORANCE of ALPHAFLIGHT 1970 <
- -------------------------------------------------- -
(C) THE CREST... (I) THE IGNORANCE...
(C) Nice to have you in this interview, Thomas.
Please introduce yourself to our readers....
(I) My realname is Thomas, and I'm 28 years old.
I'm married for 2 years now and have 2
children. I'm 178 cm tall, have brown hair
and blue eyes.
Actually I'm an Staff-sergeant in the
german army.
(C) You're on the 64 for ages now, but how do
you started on the 64?
(I) Around 1985 I bought my first 64 from a guy
from the CCC (Chaos Computer Club).
First I played games and started to [+]
trade stuff with guys.
In 1986 i joined my first (lame) group
named THE FOXES INC. (later The FOXES). I
started to play around with monitors and
cracked my first games. I name myself THE
MONSTER back then.
Later I joined ROYZEX (a better group) and
changed my handle into HEATSEEKER.
After ROYZEX I joined VIRGIN.
For a short time I was in SHARKS and later I
joined MANOWAR.
Then I joined the original austrian LAZER!
After LAZER was dead I joined CREST back
in 1989. In 1990 I met ARROGANCE/X-RAY at
ZOOLOCK's place. We boozed and cracked
together and I joined X-RAY as second [+]
group under the handle THE IGNORANCE!
Some months later I got kicked from CREST.
In 1991 X-RAY joined ENIGMA, and in 1992 I
left the scene because I joined the army.
Then I met my girl and lost my virginity.
In 1994 I came back and joined TALENT.
For a short time I joined DYTEC together
with CHRYSAGON, since TALENT was nearly
dead.
Then I left again to build up ONSLAUGHT
(apologies to the public!) together with
some other guys.
Since things went wrong, I decided to
accept the offer from ALPHAFLIGHT, and
joined them. That was all... .
[+]
(C) A quite long history............ .
But why do you became a cracker instead
of a coder.. ?
(I) From the beginning on the 64, I always was
interested in games. And since I don't liked
some cracks, I started to worl on these
games myself. Another reason was that I
had some friends with originals, and since I
had not that much money (and no
motivation) to buy them myself, I cracked
them.
(C) What do you think about the cracking-
business today?
[+]
(I) To me there are not much guys left, who
are able to crack games. Most of the
crackers today are even to lame to release
unprotected multifile-games.
If I look at games like RIDDLES AND STONES
or FLUMMIS WORLD, I see that most crackers
are unable to remove lame protections or
remove an track-sector-loader!
Learning by doing and not by talking is my
hint to the masses!
(C) I see you know about what you're talking.... .
But what characterizes a good cracker
today?
(I) A lot of arrogance, coolness and [+]
knowledge.
And on the techical side a cracker should
think about how to optimize a game
(memorypacking, highscore-saver and
repairing). It's not important that you've
most trainers, but that you've the best
playable version of a game!
(C) To me the image of ALPHAFLIGHT in the
became far better with you taking over the
job as maincracker.
What do you think about the image of
ALPHAFLIGHT in the past and today?
(I) The original members (born in 1970) were
wellknown and had an quite good [+]
standard in coding intros and demos.
I don't saw any cracks from them back
then, so I might have missed something.
The second formation in 1990/91 was very
lame in my eyes, because they only
released bugging bullshit versions.
Now we have the 3rd formation with more
competent people in all ways.
I still think that ALPHAFLIGHT has an bad
image in the eyes of the scene because of
the 2nd formation and their way to release
games. That's my personal opinion!
(C) Is it important to you that a cracker has
his own style, and how important is it for
you to have style in your cracks? [+]
(I) The style is important to build up an own
image for a cracker, because it makes his
crack different from the cracks of other
crackers. That mean you see the trainer of
a crack and know who cracked it!
It's important to me to have my own style!
(C) I've to admit that I share your opinion
concerning this!
Let's come to another topic. Your name also
stands for another group in todays scene,
named EMULATORS. It's one of the groups
releasing old games as (far) better
versions today. How do you came to the
point, where you started to do old games
again? [+]
(I) Most guys may think that I followed the
trend with doing old games under the
EMULATORS-lable, but you all are totally
wrong. I'm doing old games for years now.
I always kept them for myself or gave'em
to local friends.
The mainreason for doing old games was
that a lot of games got fucked up by the
crackers themselve (my person included).
And in the 80's a lot of cracks don't had
todays standard (charpacked, slowloader).
The mainreason for Emulators was that I
got my AMIGA and later my PC (you got it
why I named my group EMULATORS?).
I wanted to play the old games on my
64-Emulators too... . [+]
The cracks from EMULATORS are made to be
played in 10 or more years too, when no
64 exists anymore.
I plan to make a CD, where you can play any
game directly from.
(C) You mean EMULATORS is a bit different than
the other oldie-groups?
(I) Yes. To me it's important to have the games
running on Emulators too, and not that
they have a million of trainers (it's a
blasphemy to train an old game).
(C) Seems we have a different opinion
concerning this.. . [+]
Are you interested in legal scene-
productions (like Demos, Collections......) too,
or is the legal scene uninteresting to you?
(I) I like the old Demos (BLACKMAIL, CREST,
TRIAD, FAIRLIGHT, FBI-CREW..), but I hate the
new Demos (except CREST). I (would) like
collections with old gametunes and game-
pictures, but I don't like collections from
guys like MORBID, MHD, CALAMITY..... .
(C) What do you think about the mags these
days? Are they still important in the times
of I-Net and E-Mail?
(I) I think the only worth magazines are the [+]
Boardmagazines. Mailmagazines are pure
shit these days. The news in these mags
are years old or wrong.. .
(C) Ok, now please name us your scene-
favourites.
(I) CRACKERGROUP: TRIAD, FAIRLIGHT (in the
older days)
CRACKER: GOLLUM, MZP
DEMOGROUP: CREST, HORIZON
CODER: CROSSBOW, KJER, SES
GRAFICIAN: BIZMO, SAGE
MUSICIAN: RED, CHRIS HUELSBECK,
JEROEN TEL
[+]
(C) Please name us your real-life favourites.
(I) FOOD: POMMES
DRINK: GERMAN BEER
GIRLS: like CLAUDIA SCHIFFER
MUSIC: GUNS'N ROSES, BOEHSE ONKELZ
SEX: 69
(C) Ok, before we finally end this, you can
send some greets to friends and enemies.
(I) My greets are going to: HITMEN, DYTEC,
SCS+TRC, EXCESS, NOSTALGIA, REMEMBER,
DERBYSHIRE RAM and some forgotten.. .
(C) It seems to me that you forgot some [+]
greetings, but however: THANKS for this
interview!
DODGER
------
The Forum
T H EF O R U M
----------------------------
Well, I have kinda serious problems in finding a
proper beginning to give this chapter an appropriate
touch.. But hey, let's just start..
This time I'm more than proud to give you a kind of
up-to-date profile! Many, many rumours have been
spread since he has left the Cbm64.. The latest
rumours was, that he'll make a comeback in OXYRON.
Guess who is this guy? Yes, of course it is no one
else than the mighty BIZKID/CAMELOT! known for
his skills in drawing graphics and for sure you all
know his magazine SKYHIGH! ...Let's see what BIZKID
is talking about...
BIZ KID 15.10.1997
------------------
HOWDY EVERYBODY!
--------------------------
19 months ago I left this beautyful scene because
of decreasing motivation and inspiration for the
eight-bit machine! But as many of you might know
that wasn't the entire reason! I have become the
father of a beautyful girl. She is now 5 months old,
so that is one timesucking factor that made me
decide to cut down the Cbm64 era. Plain and simple
I didn't feel like it anymore, I had bought myself a
PC and I have quite a diffrent life after the birth
of my baby!! (Thanks for all the greetings, and NO we
have not planned a sequel yet =) ) Hehe!
Believe me having a child beats the crap out of...
..everything, you really prioriate a lot different.
Well, it's quite simple to decide whether I should
feed my girl or edit another issue of SKYHIGH!
But enough of me having this child!
No, I really didn't have there go anymore for the
Cbm64. See, I had achieved my major goal. I told
anybody that I would take my magazine to the top,
and I did, right? It was my intention to make SKYHIGH
no.1 from the beginning. This should not be taken
the wrong way, because I'm NOT trying to brag,
simply to state a fact. See, I don't see a purpose
starting a magazine just because a lot of other
groups do! Actually SKYHIGH was without a group
for a time!!! I did SKYHIGH because I wanted to, NOT
because others did. Unfortunatly there were a lot...
..of these so called "magz" around as I had SKYHIGH
going. I never really understood why they bothered.
As I was trying to say "Why do a mag just do a mag?"
In that way you are sure to lose from the beginning
and I succeeded, didn't I?!? .SKYHIGH was voted no.1
for almost 18 month....STRAIGHT! I guess only a
handfull mags can say the same!!!! So I think you can
say that I achieved my goal big time. What people
don't understand is how hard it is to maintain the
top-position when you have gotten there! When
working your way to the top you have something to
look after, you will look for the right guidelines and
try to improve all the time to get more votes!
This can be hard and naturally enquire skill, but
believe me it is a lot harder when you finally are
there! Staying at the top is quite another ballgame!
Now you have to get better EVERY time..... Personally,
I feel that SKYHIGH had a very high quality all the
way, and that is what it is all about: QUALITY!
That is what people want. I never really cared about
the size. I still remember all these lame:"1800 blocks
of text"...HEHE who gives a flying fuck, if most of
the text is cd-reviews, sexstories or drink recipes??
I sure don't!!! So the main thing is quality!!!. Beside
the text I believe that SKYHIGH was known for the
outfit. RAZ/CAMELOT and I tried to make it the
crop of the cream. And I guess we did quite good.
Afterall SKYHIGH was the first magazine with a
proportional text-upscroller (!!!)... Yeah people said
it couldn't be done, but I guess some coders have
had to eat their own words....HEHE!!! A strange thing
is that after we did it, many coders told me that
they could have coded such a routine all the time
-yeah right! BULLSHIT. RAZ did it first, so live with
it fellows :)! Well at a point I lost my inspiration for
SKYHIGH. 18 months being number one is harder than
you would imagine. You have to keep up the good
work!!! People expected quality stuff from you, and
that maybe could create a stressfactor, damn I
dunno! Anyway I lost the drive for it, and decided
to stop at the top, instead of driving it over the
cliff!!! I would have been very sad to see my work
fall apart just because I didn't had the go anymore!
So I made the VERY difficult decision to stop at the
top, and let SKYHIGH be remembered for what it was -
SKY - HIGH!!! Some people even asked me if someone
else would continue without me!! HELL NO!! SKYHIGH
was my magazine all the way. I created it, I edited it,
it was a Biz-Kid magazine. So no more BizKid no more
SKYHIGH !!! I had some very good co-editors but
they couldn't do it without me!! Talking about the
co-editors: "I never could have done it without you!"
I still owe you a lot for your help! I am still in
contact with many of you, but let me shout out a
-yahoooooo- to:
RAZ - CUPID - SHUZE - CHAOTIC and all the others who
contributed one way or another!!!
Hmmm, it really was a good time then, and I do miss it.
But I really haven't got the time anymore.
It was a hard decision but I have made up my mind.
I have left the Cbm64 for good!! Don't expect to see
me on the legendary-breadcase ever again!!! I like
to follow what is going on from a safe distance, but
I will never be active like I used to. So no, don't
you expect too much. Then again, life is strange so
who knows! 8)
About the rumours of me joining OXYRON.....
Well let me start out with a big shoutout to the
entire posse. Hi dudes, how's it hanging? Party on!!
OXYRON was the first real group I joined, and man
I had a cool time there! We sure had some nice times
together. I do miss that too. But I actually visit
them in Flensburg sometimes. It has been a while
since though, but I will contact you for a visit in
the future!!! I know exactly how the rumours has
started! One day at the internet I was chatting
with AXIS/OXYRON on mIRC. We started talking about
the good ole'days in OXYMOX, how many times we had
been boozing, coding, painting and simply partying.
In OXYMOX I am often referred to as BOOZE KID !!!.....
dunno why =) Hehe!! Boozing rules.
Well back to the point! We started talking about how
funny it would be to make a comeback in OXYRON.
Basically we where just fooling around! Maybe we
both wanted to, but it was more like wish thinking
I think!!! So it seems like people have been listening
to us and started up their own rumours! But no, you
shouldn't expect me back in OXYRON on the Cbm64...
I wouldn't be suprised if one day I would join OXYRON
as graphican for their Amiga and PC productions!
Coz I still do graphics now and then, but just on the
PC! But this is between me and OXYRON.
About SKYHIGH issue 22....
Well, is that really what people want to? I have a
hard time believing that. It is an exciting thought
though! To tell you the truth then I have never really
given this a thought! To me SKYHIGH is history.
There is no chance of getting back. Many other
great magazines have tried comebacks without
success. And I don't believe in comebacks anyway!
If I should do a magazine again it would be something
new. Something I would have to work my way up with
again! It might sound like shit to you, but the
challenge of getting to the top is something special
I know if I tried to release issue 22, people including
myself, would be dissapointed. Because you have
this inner feeling about SKYHIGH and an issue 20
months after would not really cut it!!! So no, there
will not be another issue.
About the magazine online.. Hmmm this sounds a lot
more exciting to me. But what should it be about ???
I don't know much about the C64 scene anylonger!
It would kill me if I started writing about something
I don't know jackshit about! Still a great ideathough!
Well, I guess I should better end this for now, other-
wise I would keep writing for hours....
I just want to say that you can find me on the i-net
now and then. I am hanging around on mIRC on ......
channel64 so try catching me there!
Otherwise you could contact me on:
BIZKID (at)post5.tele.dk
- ------------------- -
Snailmail: XXXXXX XXXX XXXXXXXXX
XXXXXXXXX XX.XX
XXXX XXXXXXX
XXXXXXX
Phone: ++XX-XXXX-XXXX
I would love to hear from some of my old contacts...
So get the fingers out and contact me!!!
I will end this by greeting all my friends in the C64
scene.
Special shoutout to my fellows Camels in CAMELOT.
To OXYRON for always having phun! All people
involved in SKYHIGH. And finally all my friends in the
C64 scene. You know who you are, so I won't list you
all here!! It would be great if you contacted me.
(don't send C64 discs, but paper notes or Pc-discs! )
I would also like to thank "THE CREST" for wanting
to hear about me and my life... Can't imagine why
thou' =) !!!
THE BIZ-MAN is outta here.....
( Return )
Advertisements
THE CREST- ADVERTISEMENTS
---------------------------------------
DEAR AUDIENCE....
Welcome to the advertisment-chapter. We wish you
all the best, maybe you'll find some new contacts!
If you wish to see your address published in one of
the upcoming editions of THE CREST! then make
sure to get in contact with one of us by E-mail at
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- ------------ - XXXXXXXXXX. XXX
XXXXX XXXXX
XXXXXX
MR.ALPHA of FFOURCG: XXXXX XXXXXXXX
- --------------- - XXXXXXXXXXXXX X
XXXX XXXXXXX
XXXXXXX
STAN of HITMEN: XXXXXXX XXXXXX
- ---------- - XXXXXXXXXXX XXX
XXXXX XXX.XXXXXX
XXXXXXX
VIOLATOR of AFL: XXXXXX XXXXXXXX
- ----------- - XXXXXXXXXXXX. XX
(official spreader) XXXXX XXXX
XXXXXX
SCARE of ACTIVE: XXXXX XXXXXXX
- ----------- - XX XXXXXXXXX X
XXXXX XXXXXXXXXXX
XXXXXXX
NEOTEC of FFOURCG: XXXXXXX XXXX
- ------------- - XXXXXXXXXXXXXXX XX
XXXXX XXXXXXXX
XXXXXXX
SHOKRAY of MEGASTYLE: XXXXX XXXX
- ---------------- - XX.XXX XXXX
XXXXX XXXXXXXXX
XXXXXXX
CALYPSO of AMNESIA: XXXXX XXXXXXXX
- -------------- - XXXXXXXXXXX. X
XXXX XX XXXXXX
XXXXXXX
MORPHEUS of FLASH INC: XXXXXXX XXXXXXXXXX
- ----------------- - XXXXXXXXXX. XXX
XXXXX XXXXXXXXXX
XXXXXX
ZAPOTEK of ALPHA FLIGHT: XX.XXX XXX
- ------------------ - XXXX XXX
XXXXXX
TYRON of HITMEN: XXXX XXXXXX
- ----------- - XXXXX-XXXXXXXXX. XX
XXXXX XXXXX
XXXXXXX
COMMANDER of ROLE: XXXXX XXXXXXX
- ------------- - XXXXXXXXXXXXXX XX/XX
XXXX XXXX
XXXXXXX
NAPHALM of SCORN/ASC: XXXXXXXXX XXXXXXXX
- ----------------- - XXXXXXXX XXX/X
XX-XXX XXXXXXXX
XXXXXX
FLOYD of WILLOW/ASC: XXXX XXXXX
- ---------------- - XX XXXXXXXX XX
XXXXX XXXXXXXXXXXX
XXXXXXX
MANIK of AMNESIA: XXXXX XXXX
- ------------- - XXXXXXXX XX
XXXXXXX XXX
XXX XX XXXXXXXXXX
XXXXXXXX
FUNXILLA of SCS+TRC: XXXXX XX XXX
- ---------------- - XXXXXXXXXXXXXX X
XXXX XX XXXXXXX
XXXXXXX
THORGAL of SHELTERS: XXXXX XXXXXXXXX
- ---------------- - XX. XXXXXXXXXXX XX/X
XX-XXX XXXXXXXXX
XXXXXX
PHYTON of SCORN: XXXXXX XXXXXXXXXX
- ------------- - XXXXXX XX
XXXXX XXXXXXX
XXXXXX
G of ROLE: XXXXXXX XXXXXXXX
- ------ - XXXXXXXXXXXXXXX X
XXXX XXXXXXX
XXXXXXX
TURBO of UNREAL: XXXXXX XXXXX
- ------------- - X. XXXXXX XXX
XXXXX XXXXX
XXXXX XXXXXXXX
RED REDBY of PENTAGRAM: XXXXX XXXXX
- ------------------- - XXXXXXX XXX
XXX XX XXXXXXX
XXXXX XXXXXXXX
DR. SOFT of ALBION: XXXXXXXXX XXXXX
- --------------- - XX. XXXXXXXXXX XX/XX
XX-XXX XXXX
XXXXXX
SCORFE of WILLOW: XXXXXXXXX XXXXXXXXX
- ------------- - XXXXXXXXXXXX. XX X
XXXXX XXXXXX
XXXXXXX
( Return )