Splash 12 ch11 Compy Dying-Bah
From C64 Diskmag Wiki
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is 64 dying?
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well,this is a question that's
asked by many of the dudes around
and i want to express some of my
own thoughts here...
when i came to the scene around
2.5 years ago,sex'n crime was one
of the first mags i've ever read.
somewhere in it,omg was complain-
ing about the wars and saying that
the scene would die in >1 year or
so<. now,it's 2.5 years after that
time and people are still discuss-
ing the same things.why? what's da
use? if it dies,it will...
of course da scene will die one
day too,just like anything that is
living.but,i don't think that the
end is too close...
in fact it really's very surp-
rising that the users of such an
old machine are still quite many!!
surely so,look at the other eight
bit machines that has died long a-
go.i really think that the sceners
should be proud of the work they
have done before.do you really th-
ink that the builder of the 64 has
ever thought that the things we're
doing on it would be possible one
day? i don't think so...
well,the scene is certainly not
dying yet.many of you probably has
not recognised but as i have al-
most stopped swapping for eight
months or so,i am totally impress-
ed with the number of the new cool
newcomers.and i have to say that
i have never seen such an active
summer before.
first of all,only in a few mon-
ths there has been a fucking crow-
ded row of parties:light,arcade,b-
rutal,assemply'92 and soon to be
done,trias+faces and finally the
cosmos designs party.this makes a-
bout two parties per month which
is terribly cool!
and what about the number of
new demos??? only from the brutal
party,we got>18<demos! and all of
the ones i have seen were really
cool! this is a great effort man!
and certainly there are more to
come...
i just don't remember the num-
ber of cracks i've received.it of
course is true that the quality is
never like it used to be but that
certainly is normal.and it doesn't
matter(it shouldn't) even all the
companies stopped doing games!what
the heck? what are demo groups for
really? the ideas are endless,even
the coding will hit the limits one
day,the way of the style is open
to the end! just use your brains!
i also want to mention about da
amiga that many guys choose going
into...
firstly,the swap scene in amiga
sucks like hell! most of the stuff
takes one or more disks and 3.5
disks are much heavier.this makes
swapping on amiga really expensive
and if you have 20 contacts then
this is really a lot! funny eh?
many people choose the boards and
this kills the atmosphere of the
scene.for example,even if i'm not
in contact,i know nearly %90 of da
guys in the scene as the number is
not too much.but two guys can be
in the amiga scene and never heard
of each other anywhere even if th-
ey are no lamers at all.this's so-
mething caused by the fucking many
number of people and groups. amiga
scene lacks the cool atmospher the
64 scene has.this is the most im-
prtant thing that's apsent.(by the
way,the atmosphere of the scene'd
been a bit better in the past.)
it all is true that the demos
on amiga are boring,i always look-
ed at amiga as a game machine and
it always will stay so.
so,just keep it in mind that da
scene is still kicking asses and
it seems that it'll go on the sa-
me for a pretty long time.
don't forget! it's in our hands
to keep this machine alive,and th-
is gives me a kind of feeling just
like we are the gods! ah,how cool
eh?
anyway, it's high time to give
the end to this lame article. send
your reactions,okey?
>the boss/accuracy