Skyhigh 21 Glenn of Shape/Blues Muz - live and acoustic

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Glenn of Shape/Blues Muz - live and acoustic


Well,once again it's time for giving you some closer
focus, or better said, it's your host Cupid inviting
you to read something about

GLENN OF SHAPE/BLUES MUZ'
GLENN OF SHAPE/BLUES MUZ

one of the "silent stars", as I would put it,as he's
not that known like e.g.Jeff (HI!), Fanta, PVCF or
alikes...

But, why not letting him talk on his own...

C: Fell welcomed to the marvels of Skyhigh, just feel
free to answer like you want, here is where free-
dom of speech is not only a phrase, but naked
truth...  Let's start trivial, give us a description of
the being hiding behind the handle Glenn (Shark)...

G: Thank you very much, Cupid!
My real name is Glenn Rune Gallefoss and I am 22
years of age.  I'm living in Norway, pretty close to
Bergen that is.  I'm male of sex , as most of the
sceners are today - the only female scener I've
ever met was Andrea/Varsity, and that's a few
years ago.
At the moment I'm looking forward to finsih my mil-
itary service in approximately 4 months.  Then I
will finish my third year with economics at the
Norwegian school of management (BI).
The reason that I'm a "silent star" must be that
I've never had more than 15 contacts.
For instance: Syndrom had 100-150 contacts at
the most. But of course, You've got to have talent
aswell.  I spend a lot of time making "ompa ompa"
tunes together with Kristian, so i figure that is
also a reason for our low popularity.
Shark has been my handle since 1988, but when I
joined up with Shape I started using my real name.


C: You are currently in the Norwegian based crew
SHAPE, but some years back you have also been in
Regina, how did that happen? Please give us a
round-up of your scene-career so far...
G: That happened in the autumn 1993, I was a member
of Digital Designs then.  One day I found out that
Duke was back in the scene again, so I contacted
him. We had a little chat on the phone, he liked my
tunes, I liked his magazine, and this lead to the
birth of Regina.  I was the only foreign member as
the rest of the members were danish.
As for my round up.....
I got my C64 for xmas 1985, and had a lot of fun
collecting games. In 1987 I got a few demos from
a local friend of mine, and I got hooked on watch-
ing them.  Later i started to paint and code my own
small intros and demos.  In 1989 (I believe) I form-
ed "Collision" together with Tony & Zipper.
And it was with the company of Zipper that i star-
ted to compose music. In 1990 I got in touch with
one of my oldest contacts on the scene today:
It was Duke, or Ambre as he was calling himself
back then. In 1991 I joined up with Digital Designs,
I believe it was the same year I first met Kristian
(Stormbringer).  In 1993 I joined Regina and Blues
Muz'. And when The Pulse suddenly died in 1994, I
joined up with SHAPE!
That's my very brief scene story.
C:      Apart from being in this group, you are a class-A
contact adress for Norwegian fake-warez, like
products from NOWAY,WAR DEAL LAMERS
RADBREKKJERS. How does that come, and what do
you consider the cause for having more fake-re-
leases than normal ones up there?

G: First of all I am a very secret member of The Rad-
brekkjers, and I know certain members in War
Deal Lamers and Noway. That's why I spread their
warez.
I think we wanted to find a different way to fame
and glory by making funny and perverted demos.
WDL started up their label around 1990,
but it was NEVER ment as a fake group.
Some of their demos are infact very well coded!!
Personally I think it is much more fun to make
insane demos than the sane ones, that's why we
built up "The Radbrekkjers", we where soooo
tired of making normal demos.  Also Sucide/WDL
and Noway agrees with me on this point, and it
sure is a hell of a lot easier!!
"how to make an successful Radbrekkjers demo?"
Here's the receipt......
you need two important ingredients:
A) Beer and Booze for a week!
B) A week off to drink and code!
burp!


C: Anyways about Shape, there was a large release-
gap before Blue Forest was released, will there
be a more frequent warez release from now on, or
is it still a matter of luck to see some of your
quality-works?

G:    I can promise you more Shape releases, we
will soon release our next demo "A-pixel" and our
ten years anniversary demo "x". But first of all
we have got The Pulse under our label by now, so
we are into magazines aswell.


C: Now, about your home-field, composing. Are you
also sharing the opinion of Mitch/Crest and Dane/
Triad that a lot of composers these days are hi-
ding their inability to compose decent with produ-
cing Techno hearalikes and are you able to com-
pose on paper, reading and writing notes?

G:   Yes! Techno on the C64 sucks! I hate it!!
What we need is more ompa ompa pa music.
Naah, 5 percent of the techno music I've heard
is acceptable, if not less.  Everyone can make
technomusic,  all you need is a basedrum,
a hihat and a bass going wild up and down the oct-
aves. And that is terrible annoying for your ears!

I must dissapoint you all, I cannot compose on
paper, I'm using my mind or my keyboard.
But I've learned to read certain notes, isn't that
incredible!!!


C: Personally I was always shocked by your skill,
when it comes to covering songs or remixing old,
legendary tunes, like the Rob Hubbard tune used
in World of Code 3/Byterapers. Be fair, I think,
that you are the musician, who covers the most.
How's that, as most of the musicians I asked to
cover some tunes for me refused. Do you enjoy
covering songs?
G: Yes I think it's fun to make coversongs, however
it takes much time to make a successful convers-
ion.  But I'm not only doing cover songs, most of
my tunes comes from my own head!

C: Which tools do you use, and is there anything still
missing, that you'd like to see in a new editor?

G: I'm using 3 different editors today, they are:
a) Moz(ic)art v19.game (1993) by Geir Tjelta
b) Voiceeater v1.0 (1995) by Rolf/shape
c) Digitalizer v3.1 (1992) by olav Morkrid/Panoramic
These editors have one thing in common, they are
built up like the trackers on the Amiga. This gives
you the best view of your work.
Some brief info about each editor:
a) 48 instruments, 32 chords, 112 sequences (!)
4 Tracks (1 for samples aswell)
b) 32 instruments, 64 sequences and 3 tracks.
Multiplayer with 8xspeed as the most!
Oscilloscope mode for your sounds!
c) 32 instruments, 32 chords and 64 sequences.
3 tracks.
I think this covers everything a musician need!
C: Are you also into composing on other computers,
or do you play any instrument?

G: I made a few tunes on the Amiga around 1990, when
I was involved in the Amiga scene.  However, I lost
my inspiration for that machine.
On the PC I've tried out a few editors, only for fun
that is.  Nothing serious.  I play keyboard to amaze
my little sister on my sparetime!

C: Let's get on with your favourites:

Nowadays Musician:  Shogoon/TAboo/Agony

Legendary Musician:  Rob Hubbard

Commercial Musician:  Sting

Music in general:  Jazz-Funk-Pop-Classic

Group:  Avantgarde

Demo:  The World of Code trilogy

Drink:  Jack Daniels

Food:  Pizza

Graphician:  Sparkler/Megastyle

Mag:  The Pulse

Game:  Maniac Mansion

C: Well, what do you think about multi-player tunes,
did you compose some so far, or do you think it's
nothing but a cheap trick to get some interesting
instruments and jingles?

G:   Double, triple, quadro, octa players are infact
very interesting in my view. That has brought a
whole new dimension into c64 music composing.
But even better, you can build more sid chips into
your computer. For instance, if you've got 2
sidchips you will get 6 voices. I saw it done at the
Bergen party 1990, so I am planning to do that on
my machine pretty soon.
Rolf/Shape have just finished his newest player,
and I have made some tunes in both quadro and
and octa-mode in his editor. But I'm not as skilled
as Jeff, but I'm learning the multi way.
It's infact very difficult to make decent sounds in
multiplayer, it takes a lot of work to get the
sounds perfect. I won't call it a cheap trick!


C: Some people said, our interviews are lookalikes,
and, as I give a fuck about that, we'll continue
with some brainstorming...

Norway:  Bad tempered zone!

Future Composer:  Waste of time!

Note-ripping:  Eh, what?!

Schnabel Kase immer, in deinem Schlafenzimmer:
A blow job!

Tribute 1994:  Approximately 3000,- NKR.

Helmut+Hannelore:  Hey I've heard about them!
Blue Forest:  5 years delay!

Digis:  BARF!


C: Enough about that, again about Shape: I saw a lot
of finished raster-converted pictures by Andreas
at the Tribute'94, and only one of them, "Bitchy
Mom" was released, is there any collection from
him in store, or do you tend do use them only in
Demos?
G: Some of the pictures will be used in our next two
demos, but I have also planned a little graphic
slide show together with Andreas.
The pictures might be handy in our gameprojects
aswell.

C: Well,I think it's about time to close the curtain for
me, I leave the stage vacant for you to give out
some Greetings, Advertisments or Whatever...

G: My best regards to: Stefan, Omega supreme, Deff,
Geir tjelta,Zaphod Beeblebrox,Syndrom,Styx,Truls,
P]l, Solar, Cresh, Fredrik Blom, Nordic beat, New
Entry, Eivind, Kjell, Kristian, Rolf, Hans, Snorre,
Richard, Andreas, Morten, Haakon, Sveinung, Duke,
Paul, Scroll, Cupid, Einstein, all at Shape Software
and all Friends and foes in our galaxy!
For Excellent game music:
BLUES MUZ'
BLUES MUZ  -Balsam for your ears-

XXXXXXXXXXXXXX

If you've got a modem then don't hesitate to call
the SHAPE WHQ BBS:
"THE SLAVE NEW WORLD"
THE SLAVE NEW WORLD
XXXXXXXXXXXXXXX
(sysop: Jedi)
*For C64 & Amiga stuff.
*Running at 14400 bps and 28800 bps.
*2 gigabyte HD.
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