Skyhigh 14 ch18 MAD Reviews
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mad reviews this chapter was supposed to be in a previous issue, but it never arrived in time so i decided to bring it now! biz kid ---------------------------------------- - the reviews - welcome to this months reviews, and also to a new reviewer... MAD/PADUA. you will notice in the reviews that no marks are given for code, gfx, music or the demo itself. all you will get is my humble opinion, make your own mind up when you view the stuff yourselves... now on with the reviews... i'll start with COMALIGHT 12/OXYRON. before any of you start crying about an oxyron review in an oxyron mag... get a life! i wrote this review for UPDATE, before i had even started writing for SKYHIGH. besides, i'm not an oxyron member, so why should you care??? the coder(s): TTS AXIS GRAHAM the artist(s): BIZ KID RRR ASMODIS the composer(s): P.R.I. the format of the demo is a one-sided trackmo (text screen loader). oxyron demos are (in)famous for their innovative routines, that many sceners thought impossible on a 1mhz breadcase. comalight 12 is certainly no exception! some of the technical delights in this production are: realtime mandelbrot, which is wrapped around a sphere (blocky but colourful and fast!), realtime rotating zoomer (a zooming, flexing, twisting colour extravaganza!), realtime gourand shaded vector cube (slow, but it can be done!), side (and top) border zoomscroller, realtime texture mapping (a real 3-d maze) and a spaceballs inspired dancer (160 animations- which are rotated, outlined and inversed!) there are plenty more little effects which really give the whole demo a very proffesional look. about the code: well, all i can say is that it is sickeningly good... oxyron show they have no idea what the word 'limitation' means (a dictionary is in the post guys...). i'm glad to see GRAHAM taking a more active role also, this guy deserves to join tts and axis in the coder charts! oxyron show great capabilities in both timing-code and maths-code. about the graphics: biz kid shows he has alot of artistic talent (both on and off the c64- check out his funky diskcover!) rrr also should not be forgotten (except the dice piccy...) the best examples of the graphics are logos. about the music: p.r.i. provides a good soundtrack, with varied styles (funky to classical!). about the design: oxyron have really improved their demo styling over the past year, and CL12 is simply dripping with design. everything fades in and out (in some really nice ways), the effects and gfx are displayed in unusual ways. the bad points: apart from the ORIGINAL title, not much at all! if anything is at fault, it is the slight blockiness of some of the routines (although they are still remarkable to look at!) i guess it was either blockiness or a smaller (and less impressive) routine. oxyron made the right choice. read my (mad's) other chapter for more discussion on this... overall: quite simply a remarkable demo. easily the best i've seen this year so far. it is a shame that oxyron didn't release it at a party, it would have won for sure. no doubt we can expect COMALIGHT 13 at the x-mas party! roll on december... next up, from the assembly party, ATTACK OF STUBIDOS 3/BEYOND FORCE. the coder(s): GREMLIN due to sufficient lack of credits, i won't mention artists or composers. all the graphics and musics have been used before (i think...). this four part demo uses a standard load with no special effects... effects featured in this demo: +full screen, one colour plasma (smooth, but an old idea). +zooming, rotating skyscrapers (nice) +sirpinski triangles (very cool part! (and very cleverly done!) features single, double, hidden-side pyramidal and removed-side bi-pyramidal shapes.) +vector part (with the usual 3 colour polygons, transforming glenz (nice!) and stencil-sided polyhedrons... about the coding: gremlin easily shows his quality as a coder. his routines are smooth and fast, and he deserves chart status! about the graphics: nice selection, pity they arn't new. about the musics: ditto... about the design: very average... no attempt has been made to fade in or out. the bad points: i would have liked to see new graphics and hear new musics in this demo. i'm sure if gremlin asked some guys for exclusive gfx or musics, he would be swamped with them! also more styling of his parts would be good. overall: worthy of keeping, just for the code. another demo from the assembly party: WORLD OF CODE 2/BYTERAPERS. the coder(s): MR.SEX the artist(s): MR.SEX DEADBEAT/SHARKS the music in this demo is old, so don't expect much of a review about musics. the demo uses the trackmo format (text screen loader). effects featured: +pixel morpher +zooming skyscrapers +3-d rasters +3 col picture rotater+zoomer +full screen(in top+bottom borders) jelly dragonball. +stencil vector using pictures (3 col) +pixel sprutter +upscroller over 'ifli' (NOT!) picture about the code: not bad at all! not as impressive as world of code 1, but good anyway. the stencil vector part and (blocky) dragonball were very good. the stencil vector used moving pictures in the stencil to give a cool impression of light-sourcing! about the graphics: quite poor really. the end picture is okay, and the good fonts look ported (true?). there is a ifli pic half way through ported from the amiga, why i don't know, because it is so ugly and flickery! the loading font is also really bad... about the music: old but good tunes from the vibrants family. the end tune is a recent one, and they all sound good. about the design: well, i like trackmo's but i'd like to see something a little more interesting than a text screen when loading. the bad points: most graphics, lack of new musics. overall: a good demo, spoiled by a few things that could have been avoided. it is the same problem with beyond force - there is one great coder, with no visual or audial backup... as i've mentioned the assembly party, i'll mention the graphics and music competitions. only one from each compo really stunned me. AMJ/TOPAZ's music was cool, playing in twin speed. amj is a very good composer, he deserves higher in the music charts. ELECTRIC/EXTEND's ifli pic just blew me away. the colours mix so well, and the usual flickering isn't that apparent. this pic must be the best i've seen in ifli format. electric/extend is one of the finest (and active) artists that this scene has ever known... the last demo review for this month is none other than CAMEL-PARK/CAMELOT!!! the guys responsible are... coder(s): RAZ CRUZER GLASNOST artist(s): VIC ROB musician(s): JEFF DUCK LA ROCK LAXITY/??? DRAX/vibrants the demo runs in a mixture of styles, ranging from pressing space to load the next part(or loader), to true trackmo style (cruzer's parts). effects featured: +realtime gravity calc.ed fireworks, +colour plasma, +bouncing balls (realtime gravity etc), +row zooming chessboard, +real zoomer/morpher, +eci waterfall plotter, +cybervector (with glenzing), +256 radius-plotter, +'heat fun' (see below... !), +decaying bobs, + +fractal calculator, +expanded floffys. i saw some previews of this demo at the party in HERNING, and i've been waiting to review it ever since. was i disappointed??? NO! the styling of the demo wasn't quite as proffesional as in TOWER POWER, C-PARK went for the more humourous approach (the all singing, all dancing camel loader in raz's parts for example (with a great monty python part!)) about the code: raz's parts come first, (start to the waterfall part). raz's zoomer in particular is really nice... and so ends another chapter of SKYHIGH! i hope this chapter is regarded by you readers as fair. if you have any praise or complaints, send them along to any of the skyhigh staff, and i'll reply in the reactions chapter... (MAD)