Skyhigh 14 ch05 MAD On
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mad on - mad on... - it should have been in skyhigh eleven... yet i (mad/padua) got too wound up in packing three years into three absolutly amazing months. so, here you are, a very old chapter by a wise old mad. the points are still relevant in the scene today... before this, i had better clear up some questions a few of you may be asking... yes, i am already on the revealed staff, (i have a thing for danish mags...) and i was supposed to be editing the all new update magazine. it will be a few months before we even consider releasing update again. so why write for two (or more) magazines? well, i only write about the software industry for revealed, and i will only write about the demo scene for skyhigh. biz kid wanted someone with experience, good english, a flair for writing and enthusiasm... but got me instead... sorry biz... any of the points i raise in this text, you can agree/disagree with or even add to. simply write to either biz kid or me and your views will be in the next reactions chapter (along with my reply). + should size compromise style? expanding sprites has never really been a stylish thing to do in a demo. the result is blocky and ugly. yet, in the past months, there have been a few demos in particular that have used expanded sprites to display routines. mr.sex's screen-sized wibbly wobbly dragonball featured expanded sprites to provide the size, which although this is blocky and unstylish, it is still quite impressive because of the size. but should coders do this? should size compromise style? + unfair reviewing. a while ago (around february '94), there was a demo review in a certain magazine, which featured a music review by a well known musician (as you can see, i'm not using names, although it is obvious...). the demo review was for the spirit demo, 'tales of mystery', and the musicians under the spotlight were cane and dos. the reviewer seemed to hold a big grudge against both musicians, due to their use of filtering. changing the filters on an old c64 gives a clicking sound, which is not present on the new c64. as the tunes were composed on new c64's, and reviewed on and an old c64, you can understand that the music sounded inferior. the same applies with digis. if you hear a digi tune on a new c64, it isn't too good. but should you review a digi music on a new c64 when you know that it will be a biased review? no, in my opinion it would be pointless to tell both old and new c64 owners that a tune is crap unless you have heard that tune on both computers. i guess that is the point i am trying to make here. the reviewer did not have the right to judge music he could not have heard properly. that is like me doing graphics reviews when i'm not wearing my glasses... the musics by cane and dos are amongst the best i've heard. they are both very talented musicians using a very cool music routine. if you have an old c64, then i'm sorry, but you are missing out on a real audial experience. i suggest you sell your grandma and buy a new one (a new c64, not a new grandma...). + 'elite'. i know that rrr covered this months ago, but i have a few points that i want to be known. the word elite is just another cliche, it has lost all meaning due to overuse. so what is 'elite'? well, a dictionary definition is this... 'a group of people regarded as superior in some way and therefore favoured'. now when i think of superior sceners, none of the ones i think of regard themselves as elite. and that is the difference! sceners regarded as elite, and sceners regarding themselves as elite... maybe i'm taking this too seriously, i don't know. it seems the one true way to be 'elite' is to keep your mouth shut and work hard at your chosen proffesion in the scene-system. some people i know have done this, and some prefer to take the easy option, labelling themselves as some envied deity... + so what next? so what next? i'm talking about effects left to be seen on the humble c64. are we nearly at an end of breakthroughs? maybe, but each time i say that, i am forced to eat my words. but new effects are few and far between, so what else is there? i'm glad to see design has improved in demos, and i believe that is where the future of the demo lies. what started with the faultless 'dutch breeze' has become a standard for the top groups to follow (in their own style of course!). the trackmo format has become essential to the overall styling of a demo, and originality in displaying graphics and effects is important also. there are alot of very able coders in the scene today, and the competition is on to see who can show off their code the best, not who can code more vector sides etc... so, that is it for this month. i will save the remaining burdens that plague my tormented mind for another time. now i will rest my weary eyes, and think of a better world... zzz z z z (mad) - ------------------------------------ - ---------------------------------------- - mad off - ---------------------------------------- it's been a while. to those who have contacted me in the past four to five months, i apologise for not writing to you all personally. my next (and last) big sending will be the forthcoming padua release. after that, i will only keep in contact with my very best friends in this scene. i'll disclose that information in the usual accompanying disknotes... so am i quitting? well, yes and no. i'm stopping 'swapping' because of certain other distractions in my life, and my time now has some value to it. the past three months in my life have made it worth living... i will continue sendings to a chosen few guys (after the big padua sending). i have not left padua, nor do i intend to, and quite alot of my graphics are to be used in the new demo. after that, who knows? expect the new padua demo around the new year! (MAD)