Skyhigh 14 ch03 RRR Says part 1
From C64 Diskmag Wiki
rrr - part 1 - -- ---------------------------- -- - - rrr's chapter - the comeback - - -- ---------------------------- -- - after the hot summer of 1994 rrr has re- turned to entertain the audience with some articles and stories that definate- ly reflecting my point of view. the summer took, as usual, all my inte- rests in computers. as a matter of this fact i sold my beloved amiga 500 for at- least dm 600,- (amiga 500, 3 mb ram, kickstart v1.3/v2.0) and replaced the machine with an amiga 1200 (2mb ram, 420 mb harddisk so far) after i borrowed marc's machine when he visited the sta- tes this summer. the motivation returned when the sun left. that was a reason to continue my job here, another reason is to talk about various persons who deser- ved it to become a target for my stories as usual, well observed and investigated to avoid any troubles. the autumn brought along the oxyron meeting in flensburg, some very cold days so far and a lot of interesting topics to be written about. it is sad to see that the scene is going to become lamer and lamer. i am not tal- king about the few warez being spread these days, i am talking about the per- son being around in the scene these days there have always been some lame guys in the cbm 64 but in 1994 faces back that there have never been more lamers around and this lets the scene die, not the "hated" elite guys who try to squeeze the best out of the situation like they did all over the year. a rainy day in october, to be more pre- cious it was the 31st, somebody crashed into my car. i had the pleasure to go to hospital some days and to hear from the insurance that my car got totally des- troyed. fortunately a friend accepted the challenge to repair the car and -oh wonder- the car got repaired and looks better then ever. three weeks (until now) i was not able to work, so i used the time to write a lot of articles in order to guarantee an acceptable amount of text combined with a high quality level. - -- ---------------------------- -- - - how to become an oxyron member - - -- ---------------------------- -- - this article is based on true facts. nothing has been added to manipulate the truth from our side. this is the story about a person that tried to sneak into a famous group in order to earn some fame and to get well known, a behavior we can not accept if it is going to be executed with help of our glorious reputation. when i received a sending containing the "ingenious brain #005" i felt out of my chair when i read the name of the sprea- der. this person called himself an oxy- ron member being at the same time in at- least three groups, unbelievable for an oxyron member. the name of the guy i am talking about is "suzuki", who seems to be a dytec and equinoxe member. after reading that i took my telephone and called up "suzuki". he told me that tts (who was not active on the cbm 64 since march 1994) allowed him to join oxyron when biz-kid, the current leader of oxyron, agrees. furthermore he star- ted that axis allowed him to join, too. at first i would like to point out that biz kid is not the leader of oxyron and to be honest, he will never become the leader of this group. oxyron is based on a democratic system and most of the mem- bers have to be informed about the group politics and have the right for a veto in order to save the group, atleast the group members that are active since the very beginning of oxyron are allowed to take somebody in the group. at the mo- ment those members are: tts, slide, gra- ham, axis, pri and my person. some minutes later i had axis on the line and he could not remember to let somebody join our forces. according to axis's statement i have informed the guy that he is no member of oxyron. he tried to reflect the discussion into another direction while pretending that tts allowed him to join before he "left" the cbm 64. i informed him once again that he is no member of oxyron nor that he will ever become one. at the oxyron-meeting in flensburg we have discussed that subject once again, this time with the entire oxyron cbm 64 crew (scrapper and biz-kid did not show up) and the entire crew stands behind my decision as nobody was informed about the happening and nobody accepts him as oxyron member. i asked tts if he does know a certain susu (suzuki, ex-hitman) and he answered that he's some kind of sinewy person but nothing about that person being a member of oxyron. axis confirmed that he knows suzuki aswell and he does not even have knowledge about him being a member, too, expect for the information from my side given some days ago. furthermore we do not allow members that are active in more then one group! there is no need for that kind of dudes in our strong group. we agreed in 1993 to have a creative group with members only that have some kind of skills concerning pro- gramming (tts, graham, axis, slide and scrapper), composing (pri) and drawing (asmodis, biz-kid and me). we agreed not to enlarge the group with dudes that do not have a special skill like i.e. susu. to come to an end, we agreed that i am responsible for public relations and new members in the future, due to the fact that i am the best informed person about the scene in oxyron and are able to pre- sent a long and successful scene career. in former times we have kicked out mem- bers that let someone join without per- mission but due to our knowledge it is a fact that suzuki told biz-kid that he has the permission from tts and axis to join and he believed into the story. un- fortunately bk did not request the facts so he agreed to let him "join". in the future we won't see happenings like this one in our group again. be sure about checking your internal stuff. it is really sad to see how low some some guys can get in order to earn some fame. just to let you know, some days after "kicking out" the person introduced him- self still as an oxyron member at sor- cerer/talent's address and applied for for the talent member. do i have to add more about that person? i presume i do not need to! p.s.: sorcerer renamed to xaver and left the scene some days ago. - -- ---------------------------- -- - - "mystery" a mystery? - - -- ---------------------------- -- - after having read several articles and stories about the game "mystery", a game developed by diabolo/padua, the syndrom/ tia/crest and my very own person, rrr/ oxyron, i decided to uncover the truth as i am finally bored about the rumours and lies spread around in various disk- magzine these days. the game "mystery" was created in early 1992 under the "virtual reality" label, the private label of diabolo and rrr. we planned to release a mass of low bugdet games in order to earn some money with our skills but unfortunately both of us lost more and more the interest into the label and in game-development after this project was finished. no one cared about selling the game so we put it into our diskboxes and "forgot" the existance of this production. these lines proved that this game was definately not a "first blood" creation. the original out of my diskbox has been shown to various alpha flight members who told me to sell the game in order to present a first release for afl. somehow jazzcat, an alpha flight member and con- tact of mine, heard something about the game and offered me to sell the game. as nobody trusted jazzcat we decided to upload a coded version onto the evil is- land, that time alpha flight headquarter this coded version was nothing else but the cracked alpha flight version. in order to check this load legend's "mainfile" to $0801, enter a monitor to replace the start jmp in the depacker from $080d into $fce2. after leaving and typing list you will find the following basic line "4650 sys2061". 4650 is the old postcode of gelsenkirchen and i have placed the number in most of the packers and crunchers i am using these days so i presume jazzcat nor tsm have a similar basic line output in their versions. he used a monitor and changed the company name in the packed file so he was not able to have a look into the whole memo- ry of the program. a sales version would have been produced completely from the authors of the game, namely diabolo, syndrom and me. we are capable of creating an intro and are de- finately not in the need of x-radical to code an intro for us. jazzcat promised a big salery in compa- rison with the german magazines (magic disk, game on and markt und technik only to name a few). unfortunately i believed him as he seemed to be a friend of mine. that time there was no word about roya- lities. fact is that royalities are a big risk these days. imagine how much copies have to be sold to reach an equal amount like from german diskmagazines. those disk- magazines are paying in advance so there is definately no risk for the producers of the games/tools. german disk-magazines means low budget for crackers while royalities means bud- get and more points in the release chart and that is very important for the ille- gal scen but definately not for the pro- ducers. the fact that makes me still angry is to see jazzcat pretending to have sold the game to "visualize developments group". he is refering to his "good" friend john wells, who is indeed the owner of "visualize" and a reliable per- son due to my knowledge. it is very interesting to see jazzcat doing some major mistakes, not only in his article but in a personal note, too. if john is a good friend of him i won- der about the spelling error in the name not only once, but permanent in both texts. jon wells is the name, not john! pure random? i am able to write the name of good friends correctly. it is very interesting to see jazzcat offering some help in order to prove his statements. it is curious from my point of view. the most simple way to prove it is to order the current pricelist of visualize that contains all productions until the end of 1994. not even an updated list contained "mystery", even if the list was ordered three months after the game has been "sold" to visualize. furthermore requesting those facts jon wells informed me about never having heard of the game "mystery" until i sent him a copy of the game. the game is not sold (yet) as it is much more difficult to sell a released game. it was not sold to "visualize" nor to "cp verlag". fact is that i do not care about persons cracking my productions after the game is sold so i did not get the point from david in his article. fact is that nobo- dy will get a copy of my productions un- less the game is sold and the money has been transfered onto my account so that i am able to pay the development crew. the only thing i would love to see is jazzcat confirming this story. i can not see a single reason to continue his ver- sion as i have checked it and proved the contrary. i have to add that i was very angry when i realised it but the game is as good as sold now so i do not care about it any- more. it is true, there are much more important things then a twelve years old eight bit machine, but that is no reason for ripping someone off and to end an friendship for 4.6 points in the charts! - -- ---------------------------- -- - - how to use calling cards correctly - - -- ---------------------------- -- - it seems to become a fashion these days to release of kind of "h/p" or if you prefer "illegal" chapters in today's ma- gazines. regarding the content of those chapters is facing back what i have expected: al- most everything written down by those so called "hackers" or "phreakers" has been copied from sources out of the 16/32 bit scene or from legendary hackers. most used source is "jolly roger's cookbook" and it is sad to see that the content is copied word for word is most magazines. my harddisk contains around five to six megabytes of h/p text sources so i can call myself a reliable source. the following post has been found on an amiga board in nordrhein-westfalen/ger- many. it was written in german by a cer- tain "mci" who tried to give the public a short manual how to use calling cards correctly. some of you might have been wondering about the fast dead of some cards. it is not based on the quality of the cards or of the supplier nor the at&t operator. if you got some fresh cards delivered keep in mind that the owner of the card is calling with it, too, atleast once per week. furthermore you should not use the card too long at the first days. the optimal way to initiate a card is coming up: the first day you should not call the united states longer then 2 hours. avoid to re-dial! the second day call around 2 hours, too. remember to avoid re-dials again! now you are able to abuse the card with- out any problems. to guarantee a long life keep in mind to follow these in- structions: 1. do not call partylines 2. do not re-dial 3. no global calls via at&t (use sprint) if the calling card got initiated like that it might work around one or two weeks. the latest rumour is that blue-boxing in germany is possible again! i am trying to get the latest information about that in order to keep you informed. do not expect me to publish the frequencies as using them is extremly illegal, world- wide, and it would be boring to be the majority of the scene using the techni- que because the more users the danger to let the system die will increase a lot! - -- ---------------------------- -- - - the pulse obituary - - -- ---------------------------- -- - a note appeared at several us-boards and it was responsible for a shock. a big shock for a lot of readers of one of the most interesting magazines since disk magazines have been spotted in the scene duke, the main editor of the pulse and the leader of regina, decided to quit the scene and to declare the death of regina and of the pulse magazine. it is really sad to see another old scener quitting the scene. i know that some guys and girls from the netherlands and great britain have cheered some weeks by now but what will happen in the future? the pulse brought us the hottest news in comparison with the bright mass of maga- zines released today that took their so- called news from 3 years old votesheets. they presented each month the most dis- cussed chapter in the cracking scene: the release charts. but only release charts that can be found in almost an every magazine these days but the offi- cial release charts everybody cared about. the interview chapter introduced each month old legends and interviews like that have been much better then today's standart. each month the pulse tried to get their readers into debates with a lot of very interesting and well invented ideas but the problem might have been that duke took the scene a little bit too serious. ideas like building up national teams and leagues are completely nonsense, but the idea that stands behind it shows that he tried bring fresh wind into the scene. do not forget his fabolous article with the topic "socialism". socialism is not practicable in the real world so where is the reason to install this system in the cbm 64 scene that always lived from the elite scene and the standarts they have invented all over the years (fli, iffl, ifli, super hires, etc..). nevertheless address ripping sounds very funny. atleast duke was not responsible for the blackboard chapter. furthermore it sounds very suspect as i received a lot of votesheets from guys that put up to five addresses onto a votesheet where i can not find a visual connection. i do not know if nephelim has checked out if maybe a friend/contact of him was respon sible for his address being printed. by the way, the votesheets i have been re- fering to were skyhigh and vandalism news votesheets to avoid misunderstan- dings. i personally can not believe in the fact until i get a confirmation from duke himself and i guess that will never happen (because he left the scene and we are not in contact anymore). i do not have believed everything that got printed in the pulse as i am not that blind as some might think now but the great presentation of its texts may not occur in the near future again. fact is that the content of the magazine was filled 100% with scene related stories, if they were partly objetive, subjective or even manipulated is another question to be discussed later on. most of the magazines today use to hide their know- ledge and lack of information with pre- senting chapters like music news and/or charts, but is that the right function of a scene magazine? this question could be answered very easy in my point of view. there was always a big competition bet- ween the magazines for the mailscene and the pulse magazine, a board-based maga- zine. i guess there is the main diffe- rence both competitors never really fi- gured out: the entire articles and sto- ries written in magazines like skyhigh, ingenious brain or the tribune only to name a few are more interesting for the mailscene. the mailscene consists of dudes being around since several years and of dudes/groups that are called new- commers. for those newcommers the mail- scene magazines are much more important and informative then board-based magazi- nes of the so-called elite scene. most of the newcommer even have problems to follow the discussions about first re- leases and all the problems combined that topic so it might not be very in- teresting to read and support magazines handling those "elite" discussions. the pulse was a magazine for the board or, if you prefer, cracking scene able to call the boards worldwide while the pulse also handled information/news for the top demo groups. the intention of the previous lines is that all those different types of maga- zines are no real concurence for each- other and it comes up to the reader who decides what kind of magazine he prefers as taste is different so everybody likes something different, otherwise the scene might become boring. to come to an end, as this topic is not up to date anymore, i would like to say that i will miss the pulse magazine, some may do not. i do not know a maga- zine yet that is able to fill the gap the pulse is leaving behind. - -- ---------------------------- -- - - public relations - - -- ---------------------------- -- - this article has been written after duke /ex-regina reacted in the last pulse of towards the less interest of demo groups informing the magazines and refered to the excellent public relation work of cracking groups like alpha flight and motiv 8, only to name a few. there are very simple explainations to give a satisfying answer in my opinion. demo groups do normally not have a high fluctuation like most of the cracking groups as there is no kind of pressure like first releases. in order to earn some fame in the cracking scene you have to present as much first releases as possible or you have to bring out the highest quality possible. in comparison with the demo scene, where you only have to release atleast one kicking demo per year, there is a big pressure to react from month to month and a lot of members have to be recruited/tested to improve the possibilities of the groups. a lot of show-offs and backstabbers can be re- cruited that way and that is the reason for the steady coming and going there. due to the high fluctuation there is a lot of news to be reported about. demo groups do not have similar problems as most groups are consisting of mem- bers belonging to the group for many years, from time to time some are going to be replaced or some members are going to be added but it can not be compared with the situation in the cracking scene in my eyes. demo groups are informing the magazines about changes, the "pro- lem" might be that are not that much changes. public relations on the boards is to slag your opponents down and to set a bright spot on the own group in order to gain some attention and to make the au- dience/board caller interested in the loudspeaker. most times you can not call this a decent job. it is an advertise- ment for current/upcoming releases in order to add some new callers to the own boards. demo groups normally are not present at the boards in the states. furthermore there is not that kind of competition held. it would not be too wise from demo coders to inform the public about some stunning routines/effects they are wor- king on as there might be some guys able to realise a similar routine/effect in- front of the release date and the pre- sentation won't be that successful as when you are going to invent something brilliant on a huge screen at the va- rious parties held these days. public relations depends aswell on the point of view. some are only interested to see their name/groups in the headli- nes as they do not care about them being positive or negative. the meaning of the word "public relations" is to present the firm/group in the best way possible, that contains only a positive presenta- tion, definately not a negative one. this work should be decent, without the big advertisement effect to gain atten- tion not caring about the way of the presentation. playing the drums is not the smartest way to persuade the audien- ce. to impress might be working for some time until the bright mass found out the truth and the effect turns into the ne- gative way! regarding to further actions it is not very clever to complain about the opponents, it is more clever to pre- sent the own skills and advantages and this will definately bring more friends! another problem might be the dictator- ship that is not possible in demo groups as we can not give orders to the coders. each coder knows what he is able to rea- lise and the artist and composer tries to improve the work with some stunning graphics/soundtrack. furthermore it is not possible to orga- nise demo groups in that way. everybody has to take some creative breaks in or- der to return with new power and that is the reason for a little lack of communi- cation in those groups. the best example is the happening with suzuki who used it in order to "become" a member of our group. we took our consequences out of the situation and will communicate much more in the near future. that is my very own intention about pub- lic relations. some might have different opinion so please feel free to send in your ideas (ascii prefered) in order to get published here. - -- ---------------------------- -- - - bad bytes entertainment software - - -- ---------------------------- -- - in order to invent some interesting and technically advanced games for the cbm 64 we are still searching for skilled cpu manipulators vic manipulators sid manipulators if you are interested in working in a team consisting of very skilled and well known persons do not hesitate to send some examples of your work in the fol- lowing direction: BAD BYTES ENTERTAIMENT SOFTWARE ------------------------------- XXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXX furthermore we can offer you to sell your already finished productions to va- rious software companies if the quality is coming up to an acceptable level. atleast we are able to present another highlight from bad bytes entertainment: quality techno tapes containing the la- test tracks out of the hottest clubs mi- xed by experiences techno dj's. a 90 min tape costs dm 30,-- containing postage & package. each tape will be mixed indivi- dual - no lame tape to tape copy system! do not miss your chance now! - -- ---------------------------- -- - be sure to re-load this chapter while reading the next issue of this magazine! best regards, rrr/oxyron - november 11th, 1994 - - -- ---------------------------- -- -