Skyhigh 14 ch03 RRR Says part 1
From C64 Diskmag Wiki
rrr - part 1
- -- ---------------------------- -- -
- rrr's chapter - the comeback -
- -- ---------------------------- -- -
after the hot summer of 1994 rrr has re-
turned to entertain the audience with
some articles and stories that definate-
ly reflecting my point of view.
the summer took, as usual, all my inte-
rests in computers. as a matter of this
fact i sold my beloved amiga 500 for at-
least dm 600,- (amiga 500, 3 mb ram,
kickstart v1.3/v2.0) and replaced the
machine with an amiga 1200 (2mb ram, 420
mb harddisk so far) after i borrowed
marc's machine when he visited the sta-
tes this summer. the motivation returned
when the sun left. that was a reason to
continue my job here, another reason is
to talk about various persons who deser-
ved it to become a target for my stories
as usual, well observed and investigated
to avoid any troubles.
the autumn brought along the oxyron
meeting in flensburg, some very cold
days so far and a lot of interesting
topics to be written about.
it is sad to see that the scene is going
to become lamer and lamer. i am not tal-
king about the few warez being spread
these days, i am talking about the per-
son being around in the scene these days
there have always been some lame guys in
the cbm 64 but in 1994 faces back that
there have never been more lamers around
and this lets the scene die, not the
"hated" elite guys who try to squeeze
the best out of the situation like they
did all over the year.
a rainy day in october, to be more pre-
cious it was the 31st, somebody crashed
into my car. i had the pleasure to go to
hospital some days and to hear from the
insurance that my car got totally des-
troyed. fortunately a friend accepted
the challenge to repair the car and -oh
wonder- the car got repaired and looks
better then ever.
three weeks (until now) i was not able
to work, so i used the time to write a
lot of articles in order to guarantee an
acceptable amount of text combined with
a high quality level.
- -- ---------------------------- -- -
- how to become an oxyron member -
- -- ---------------------------- -- -
this article is based on true facts.
nothing has been added to manipulate the
truth from our side.
this is the story about a person that
tried to sneak into a famous group in
order to earn some fame and to get well
known, a behavior we can not accept if
it is going to be executed with help of
our glorious reputation.
when i received a sending containing the
"ingenious brain #005" i felt out of my
chair when i read the name of the sprea-
der. this person called himself an oxy-
ron member being at the same time in at-
least three groups, unbelievable for an
oxyron member. the name of the guy i
am talking about is "suzuki", who seems
to be a dytec and equinoxe member.
after reading that i took my telephone
and called up "suzuki". he told me that
tts (who was not active on the cbm 64
since march 1994) allowed him to join
oxyron when biz-kid, the current leader
of oxyron, agrees. furthermore he star-
ted that axis allowed him to join, too.
at first i would like to point out that
biz kid is not the leader of oxyron and
to be honest, he will never become the
leader of this group. oxyron is based on
a democratic system and most of the mem-
bers have to be informed about the group
politics and have the right for a veto
in order to save the group, atleast the
group members that are active since the
very beginning of oxyron are allowed to
take somebody in the group. at the mo-
ment those members are: tts, slide, gra-
ham, axis, pri and my person.
some minutes later i had axis on the
line and he could not remember to let
somebody join our forces. according to
axis's statement i have informed the guy
that he is no member of oxyron.
he tried to reflect the discussion into
another direction while pretending that
tts allowed him to join before he "left"
the cbm 64. i informed him once again
that he is no member of oxyron nor that
he will ever become one.
at the oxyron-meeting in flensburg we
have discussed that subject once again,
this time with the entire oxyron cbm 64
crew (scrapper and biz-kid did not show
up) and the entire crew stands behind my
decision as nobody was informed about
the happening and nobody accepts him as
oxyron member.
i asked tts if he does know a certain
susu (suzuki, ex-hitman) and he answered
that he's some kind of sinewy person but
nothing about that person being a member
of oxyron. axis confirmed that he knows
suzuki aswell and he does not even have
knowledge about him being a member, too,
expect for the information from my side
given some days ago.
furthermore we do not allow members that
are active in more then one group! there
is no need for that kind of dudes in our
strong group. we agreed in 1993 to have
a creative group with members only that
have some kind of skills concerning pro-
gramming (tts, graham, axis, slide and
scrapper), composing (pri) and drawing
(asmodis, biz-kid and me). we agreed not
to enlarge the group with dudes that do
not have a special skill like i.e. susu.
to come to an end, we agreed that i am
responsible for public relations and new
members in the future, due to the fact
that i am the best informed person about
the scene in oxyron and are able to pre-
sent a long and successful scene career.
in former times we have kicked out mem-
bers that let someone join without per-
mission but due to our knowledge it is
a fact that suzuki told biz-kid that he
has the permission from tts and axis to
join and he believed into the story. un-
fortunately bk did not request the facts
so he agreed to let him "join".
in the future we won't see happenings
like this one in our group again. be
sure about checking your internal stuff.
it is really sad to see how low some
some guys can get in order to earn some
fame.
just to let you know, some days after
"kicking out" the person introduced him-
self still as an oxyron member at sor-
cerer/talent's address and applied for
for the talent member. do i have to add
more about that person? i presume i do
not need to!
p.s.: sorcerer renamed to xaver and left
the scene some days ago.
- -- ---------------------------- -- -
- "mystery" a mystery? -
- -- ---------------------------- -- -
after having read several articles and
stories about the game "mystery", a game
developed by diabolo/padua, the syndrom/
tia/crest and my very own person, rrr/
oxyron, i decided to uncover the truth
as i am finally bored about the rumours
and lies spread around in various disk-
magzine these days.
the game "mystery" was created in early
1992 under the "virtual reality" label,
the private label of diabolo and rrr. we
planned to release a mass of low bugdet
games in order to earn some money with
our skills but unfortunately both of us
lost more and more the interest into the
label and in game-development after this
project was finished. no one cared about
selling the game so we put it into our
diskboxes and "forgot" the existance of
this production.
these lines proved that this game was
definately not a "first blood" creation.
the original out of my diskbox has been
shown to various alpha flight members
who told me to sell the game in order to
present a first release for afl. somehow
jazzcat, an alpha flight member and con-
tact of mine, heard something about the
game and offered me to sell the game.
as nobody trusted jazzcat we decided to
upload a coded version onto the evil is-
land, that time alpha flight headquarter
this coded version was nothing else but
the cracked alpha flight version.
in order to check this load legend's
"mainfile" to $0801, enter a monitor to
replace the start jmp in the depacker
from $080d into $fce2. after leaving and
typing list you will find the following
basic line "4650 sys2061". 4650 is the
old postcode of gelsenkirchen and i have
placed the number in most of the packers
and crunchers i am using these days so i
presume jazzcat nor tsm have a similar
basic line output in their versions. he
used a monitor and changed the company
name in the packed file so he was not
able to have a look into the whole memo-
ry of the program.
a sales version would have been produced
completely from the authors of the game,
namely diabolo, syndrom and me. we are
capable of creating an intro and are de-
finately not in the need of x-radical to
code an intro for us.
jazzcat promised a big salery in compa-
rison with the german magazines (magic
disk, game on and markt und technik only
to name a few). unfortunately i believed
him as he seemed to be a friend of mine.
that time there was no word about roya-
lities.
fact is that royalities are a big risk
these days. imagine how much copies have
to be sold to reach an equal amount like
from german diskmagazines. those disk-
magazines are paying in advance so there
is definately no risk for the producers
of the games/tools.
german disk-magazines means low budget
for crackers while royalities means bud-
get and more points in the release chart
and that is very important for the ille-
gal scen but definately not for the pro-
ducers.
the fact that makes me still angry is
to see jazzcat pretending to have sold
the game to "visualize developments
group". he is refering to his "good"
friend john wells, who is indeed the
owner of "visualize" and a reliable per-
son due to my knowledge.
it is very interesting to see jazzcat
doing some major mistakes, not only in
his article but in a personal note, too.
if john is a good friend of him i won-
der about the spelling error in the name
not only once, but permanent in both
texts. jon wells is the name, not john!
pure random? i am able to write the name
of good friends correctly.
it is very interesting to see jazzcat
offering some help in order to prove his
statements. it is curious from my point
of view.
the most simple way to prove it is to
order the current pricelist of visualize
that contains all productions until the
end of 1994. not even an updated list
contained "mystery", even if the list
was ordered three months after the game
has been "sold" to visualize.
furthermore requesting those facts jon
wells informed me about never having
heard of the game "mystery" until i sent
him a copy of the game.
the game is not sold (yet) as it is much
more difficult to sell a released game.
it was not sold to "visualize" nor to
"cp verlag".
fact is that i do not care about persons
cracking my productions after the game
is sold so i did not get the point from
david in his article. fact is that nobo-
dy will get a copy of my productions un-
less the game is sold and the money has
been transfered onto my account so that
i am able to pay the development crew.
the only thing i would love to see is
jazzcat confirming this story. i can not
see a single reason to continue his ver-
sion as i have checked it and proved
the contrary.
i have to add that i was very angry when
i realised it but the game is as good as
sold now so i do not care about it any-
more. it is true, there are much more
important things then a twelve years old
eight bit machine, but that is no reason
for ripping someone off and to end an
friendship for 4.6 points in the charts!
- -- ---------------------------- -- -
- how to use calling cards correctly -
- -- ---------------------------- -- -
it seems to become a fashion these days
to release of kind of "h/p" or if you
prefer "illegal" chapters in today's ma-
gazines.
regarding the content of those chapters
is facing back what i have expected: al-
most everything written down by those so
called "hackers" or "phreakers" has been
copied from sources out of the 16/32 bit
scene or from legendary hackers. most
used source is "jolly roger's cookbook"
and it is sad to see that the content is
copied word for word is most magazines.
my harddisk contains around five to six
megabytes of h/p text sources so i can
call myself a reliable source.
the following post has been found on an
amiga board in nordrhein-westfalen/ger-
many. it was written in german by a cer-
tain "mci" who tried to give the public
a short manual how to use calling cards
correctly.
some of you might have been wondering
about the fast dead of some cards. it is
not based on the quality of the cards or
of the supplier nor the at&t operator.
if you got some fresh cards delivered
keep in mind that the owner of the card
is calling with it, too, atleast once
per week. furthermore you should not use
the card too long at the first days. the
optimal way to initiate a card is coming
up:
the first day you should not call the
united states longer then 2 hours. avoid
to re-dial!
the second day call around 2 hours, too.
remember to avoid re-dials again!
now you are able to abuse the card with-
out any problems. to guarantee a long
life keep in mind to follow these in-
structions:
1. do not call partylines
2. do not re-dial
3. no global calls via at&t (use sprint)
if the calling card got initiated like
that it might work around one or two
weeks.
the latest rumour is that blue-boxing in
germany is possible again! i am trying
to get the latest information about that
in order to keep you informed. do not
expect me to publish the frequencies as
using them is extremly illegal, world-
wide, and it would be boring to be the
majority of the scene using the techni-
que because the more users the danger to
let the system die will increase a lot!
- -- ---------------------------- -- -
- the pulse obituary -
- -- ---------------------------- -- -
a note appeared at several us-boards and
it was responsible for a shock. a big
shock for a lot of readers of one of the
most interesting magazines since disk
magazines have been spotted in the scene
duke, the main editor of the pulse and
the leader of regina, decided to quit
the scene and to declare the death of
regina and of the pulse magazine. it is
really sad to see another old scener
quitting the scene. i know that some
guys and girls from the netherlands and
great britain have cheered some weeks by
now but what will happen in the future?
the pulse brought us the hottest news in
comparison with the bright mass of maga-
zines released today that took their so-
called news from 3 years old votesheets.
they presented each month the most dis-
cussed chapter in the cracking scene:
the release charts. but only release
charts that can be found in almost an
every magazine these days but the offi-
cial release charts everybody cared
about.
the interview chapter introduced each
month old legends and interviews like
that have been much better then today's
standart.
each month the pulse tried to get their
readers into debates with a lot of very
interesting and well invented ideas but
the problem might have been that duke
took the scene a little bit too serious.
ideas like building up national teams
and leagues are completely nonsense, but
the idea that stands behind it shows
that he tried bring fresh wind into the
scene.
do not forget his fabolous article with
the topic "socialism". socialism is not
practicable in the real world so where
is the reason to install this system in
the cbm 64 scene that always lived from
the elite scene and the standarts they
have invented all over the years (fli,
iffl, ifli, super hires, etc..).
nevertheless address ripping sounds very
funny. atleast duke was not responsible
for the blackboard chapter. furthermore
it sounds very suspect as i received a
lot of votesheets from guys that put up
to five addresses onto a votesheet where
i can not find a visual connection. i do
not know if nephelim has checked out if
maybe a friend/contact of him was respon
sible for his address being printed. by
the way, the votesheets i have been re-
fering to were skyhigh and vandalism
news votesheets to avoid misunderstan-
dings. i personally can not believe in
the fact until i get a confirmation from
duke himself and i guess that will never
happen (because he left the scene and we
are not in contact anymore).
i do not have believed everything that
got printed in the pulse as i am not
that blind as some might think now but
the great presentation of its texts may
not occur in the near future again. fact
is that the content of the magazine was
filled 100% with scene related stories,
if they were partly objetive, subjective
or even manipulated is another question
to be discussed later on. most of the
magazines today use to hide their know-
ledge and lack of information with pre-
senting chapters like music news and/or
charts, but is that the right function
of a scene magazine? this question could
be answered very easy in my point of
view.
there was always a big competition bet-
ween the magazines for the mailscene and
the pulse magazine, a board-based maga-
zine. i guess there is the main diffe-
rence both competitors never really fi-
gured out: the entire articles and sto-
ries written in magazines like skyhigh,
ingenious brain or the tribune only to
name a few are more interesting for the
mailscene. the mailscene consists of
dudes being around since several years
and of dudes/groups that are called new-
commers. for those newcommers the mail-
scene magazines are much more important
and informative then board-based magazi-
nes of the so-called elite scene. most
of the newcommer even have problems to
follow the discussions about first re-
leases and all the problems combined
that topic so it might not be very in-
teresting to read and support magazines
handling those "elite" discussions.
the pulse was a magazine for the board
or, if you prefer, cracking scene able
to call the boards worldwide while the
pulse also handled information/news for
the top demo groups.
the intention of the previous lines is
that all those different types of maga-
zines are no real concurence for each-
other and it comes up to the reader who
decides what kind of magazine he prefers
as taste is different so everybody likes
something different, otherwise the scene
might become boring.
to come to an end, as this topic is not
up to date anymore, i would like to say
that i will miss the pulse magazine,
some may do not. i do not know a maga-
zine yet that is able to fill the gap
the pulse is leaving behind.
- -- ---------------------------- -- -
- public relations -
- -- ---------------------------- -- -
this article has been written after duke
/ex-regina reacted in the last pulse of
towards the less interest of demo groups
informing the magazines and refered to
the excellent public relation work of
cracking groups like alpha flight and
motiv 8, only to name a few.
there are very simple explainations to
give a satisfying answer in my opinion.
demo groups do normally not have a high
fluctuation like most of the cracking
groups as there is no kind of pressure
like first releases. in order to earn
some fame in the cracking scene you have
to present as much first releases as
possible or you have to bring out the
highest quality possible. in comparison
with the demo scene, where you only have
to release atleast one kicking demo per
year, there is a big pressure to react
from month to month and a lot of members
have to be recruited/tested to improve
the possibilities of the groups. a lot
of show-offs and backstabbers can be re-
cruited that way and that is the reason
for the steady coming and going there.
due to the high fluctuation there is a
lot of news to be reported about.
demo groups do not have similar problems
as most groups are consisting of mem-
bers belonging to the group for many
years, from time to time some are going
to be replaced or some members are going
to be added but it can not be compared
with the situation in the cracking scene
in my eyes. demo groups are informing
the magazines about changes, the "pro-
lem" might be that are not that much
changes.
public relations on the boards is to
slag your opponents down and to set a
bright spot on the own group in order to
gain some attention and to make the au-
dience/board caller interested in the
loudspeaker. most times you can not call
this a decent job. it is an advertise-
ment for current/upcoming releases in
order to add some new callers to the own
boards.
demo groups normally are not present at
the boards in the states. furthermore
there is not that kind of competition
held. it would not be too wise from demo
coders to inform the public about some
stunning routines/effects they are wor-
king on as there might be some guys able
to realise a similar routine/effect in-
front of the release date and the pre-
sentation won't be that successful as
when you are going to invent something
brilliant on a huge screen at the va-
rious parties held these days.
public relations depends aswell on the
point of view. some are only interested
to see their name/groups in the headli-
nes as they do not care about them being
positive or negative. the meaning of the
word "public relations" is to present
the firm/group in the best way possible,
that contains only a positive presenta-
tion, definately not a negative one.
this work should be decent, without the
big advertisement effect to gain atten-
tion not caring about the way of the
presentation. playing the drums is not
the smartest way to persuade the audien-
ce. to impress might be working for some
time until the bright mass found out the
truth and the effect turns into the ne-
gative way! regarding to further actions
it is not very clever to complain about
the opponents, it is more clever to pre-
sent the own skills and advantages and
this will definately bring more friends!
another problem might be the dictator-
ship that is not possible in demo groups
as we can not give orders to the coders.
each coder knows what he is able to rea-
lise and the artist and composer tries
to improve the work with some stunning
graphics/soundtrack.
furthermore it is not possible to orga-
nise demo groups in that way. everybody
has to take some creative breaks in or-
der to return with new power and that is
the reason for a little lack of communi-
cation in those groups. the best example
is the happening with suzuki who used it
in order to "become" a member of our
group. we took our consequences out of
the situation and will communicate much
more in the near future.
that is my very own intention about pub-
lic relations. some might have different
opinion so please feel free to send in
your ideas (ascii prefered) in order to
get published here.
- -- ---------------------------- -- -
- bad bytes entertainment software -
- -- ---------------------------- -- -
in order to invent some interesting and
technically advanced games for the cbm
64 we are still searching for skilled
cpu manipulators
vic manipulators
sid manipulators
if you are interested in working in a
team consisting of very skilled and well
known persons do not hesitate to send
some examples of your work in the fol-
lowing direction:
BAD BYTES ENTERTAIMENT SOFTWARE
-------------------------------
XXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXX
furthermore we can offer you to sell
your already finished productions to va-
rious software companies if the quality
is coming up to an acceptable level.
atleast we are able to present another
highlight from bad bytes entertainment:
quality techno tapes containing the la-
test tracks out of the hottest clubs mi-
xed by experiences techno dj's. a 90 min
tape costs dm 30,-- containing postage &
package. each tape will be mixed indivi-
dual - no lame tape to tape copy system!
do not miss your chance now!
- -- ---------------------------- -- -
be sure to re-load this chapter while
reading the next issue of this magazine!
best regards,
rrr/oxyron
- november 11th, 1994 -
- -- ---------------------------- -- -