Skyhigh 13 ch03 RRR Says
From C64 Diskmag Wiki
rrr says rrr's chapter - -- ------- -- - after some weeks of lazyness i have de- cided to return in full effect as an editor of the skyhigh. furthermore marc/ afl will be back very soon aswell in or- der to edit the release charts and the entire board chapter. at first i would like to start with some demo reviews of of the most important releases of the summer next to the oxyron production but before starting the business text i would like to supply you with the member status of oxyron (in a-z order): cbm64: asmodis, axis, biz-kid, graham, ------ pri, rrr, scrapper, slide and tts amiga: akc, axis, phytagoras, rrr, smir- ------ nov, slide, starfox, tts, vange- lis. sadly i have to proclaim that peace left our forces to team up with noice. all the best for you thomas! demo reviews - -- ------ -- - there have been a lot of remarkable de- moes being released this summer, but un- fortunately i am not able to review all of them. for example i think reviewing coma light 12, a demo from my own group, might be interpreted as an unfair review so i am only going to review demoes from the concurence. no hard feelings. lunacy 6/antic /swe ---------------------------------------- lunacy 6 was created by three very acti- ve guys, to be more precious they are depeh (programmer), creeper (artist) and zyron (composer). two animated eyes start the introduction followed by some information text about the demo and at the end a raytracer can be found on vector planes. the loader gives the credits, firstly the coder is introduced in connection with a glass painted by creeper, while loading for the second time the artist is going to be introduced with a teddy bear motive and last but not least the composer is going be to introduced with a picture showing the right half of a man's face. the second part contains a rotate twis- ter with 1008 (!) realtime calculations displaying 7 colours (3 colours are added while using sprites - iasc?). the twister is divided into there windows, a zoomed in the middle of right half co- vered by two smaller ones (real cbm 64 resolution). the transparent vector part presents a face of a girl (4 colours) with a trans- parent vector moving about it. it really looks nice in my opinion. next part is a shadow morph parts with some real big objects but it did not looks so neat in my opinion. the last part contains a singlecolour hires fullscreen picture (calculated with d-paint on the amiga like the in- formation in the rotate twister part as- well) followed by a fullscreen (40*25 characters) upscroller giving some in- formation about the parts and some con- tact addresses. lunacy 6 (the lost sequal) is, like most antic productions, a very nice designed demo worth to called one of the top de- monstrations being released so far in 1994. rating: cpu manipulation: 83% ------- vic manipulation: 72% sid manipulation: 87% attack of stupidos iii/beyond force /fin ---------------------------------------- the living dead has shown once again with an impressive demo that they are still alive and it is once again gremlin who is responsible for the coding, no credits given more the graphics and the soundtrack got composed by ole marius pedersen, lars hoff, h.j.e., jeff and skyline technics. the intro shows some information text combines with a kind of charplasma ap- pearing later on. the first real part presents, it seems to be some kind of fashion these days, a filled vectorcity calculated in realtime while on the background a bitmap planet can be spotted. it looks quite excellent in my opinion, well styled! part two contains the so-called sierpin- ski effects hard to be coded and calcu- lated in the way they are going to be presented here, but if you have not had a look onto the coding the part is quite boring in my opinion. the next parts brings some more action, realtime zooming mandelbrot fractals in two different pictures but the part is indeed comparable with the oxyron's coma light 11 end part released at the party 1993 where the animation was more com- plex. the last part presents some filled vec- tors with some new and improved routines worth being watched. beyond force proved once again that they can compete with today's top programmers in any way. rating: cpu manipulation: 86% ------- vic manipulation: 72% sid manipulation: 78% world of code ii/byterapers inc. /fin ---------------------------------------- the second stunning demo within a few months presented by the most active pro- grammer this year, mr. sex, who is once again responsible for the coding of the entire demo, graphics were drawn/conver- ted by mr. sex and deadbeat/the sharks while some musics were added from jch and drax. at first the finnish banner is going to be zoomed and then the letters "bytera- pers presents" are going to be displayed while using a very neat morphosis routi- ne, then a filled vectorcity appears above a world of code ii singlecolour hires logo. the next part contains a rasterscale routine like being shown in coma light 11 from oxyron some months ago. after that an updated version of the zoomer being presented in world of code is coming up, again it contains four co- lours and is, like always, calculated in realtime according to the words of the programmer. a vector show is coming up, showing some of the best vector routines on the cbm 64 so far. the first object is a full- screen animated dragonball which is ex- panding to the upper and lower border reaching the biggest point of it's ex- pansion. in order to cool the brains down an aver age interlace fli picture has been shown (the picture was converted from the ami- ga and got fixed by mr. sex). the next vector objects have presented some excellent complex fill routines that challenges the top of the program- mers these days and belongs to the best being shown so far on the cbm 64. the last part contains some pixelized text followed by an upscroller (2x2 characterset) about an interlace fli picture (to be exactly: two interlaced artstudio pictures according to deadbeat (the sharks) who gave the information infront of his competition picture at the assembly 1994). the text is giving some information about the parts, byte- rapers and contains ofcause the contact addresses. mr. sex is really one of the best and active programmers and in my opinion byterapers inc. will become a name in the demo scene once again. rating: cpu manipulation: 89% ------- vic manipulation: 80% sid manipulation: 86% crystal sheep iii/charged /pol ---------------------------------------- charged is another of the rising groups from poland who are able to show that in the future some polish groups might rule the charts like i.e. agony, taboo and elysium. responsible for this demonstra- tion are the programmers sir art and jackal, the artists called cronos, amc and stone while the composers namely cleve and compod were involved with this project. the intro contains next to a nice fli picture one of the best zoom routines on this 8-bit machine. with this routine it is possible to control each word and each letter seperately, so this effect looks very neat in my eyes. the next part shows a charged logo while a lot of different routines got loaded in like a plot routine, an elastic line routine, a filled elastic line routine combined with an eor (polygon) effect, a very nice presented multicolour gel vec- tor object while the object that is re- sponsible for the bounce effect is a little charged sprite logo in form of the legendary black and white melon logo on the amiga, a walking vector object similar to the legoland iii demo by fair light but the only thing i am missing in here is the animated chessboard under- ground and finally a filled vectorcity (seems to be some kind of fashion these days). the next part, containing various vector effects like i.e. filled, glenz and transforming objects, was introduced by a very colourful fli picture. the screen got divided into two halves while the left half contains a singlecolour hires picture with a girl's face while the right half is the vector area. the hybrid vector part is a world first, due to my knowledge, on the cbm 64. the idea is based on the hybrid vector intro from the silents on the amiga but unfor- tunately the screens looks a little bit empty. the forthcoming part presents a tunnel plotter routine, size 6x6 characters. finally the end part is coming up, dis- playing a "the end" multicolour bitmap logo with some information text about the demonstration file. the demo contains a lot of amiga conver- sations, nice and well presented. some more original ideas would be fine. rating: cpu manipulation: 79% ------- vic manipulation: 72% sid manipulation: 69% europe +4/tough /ger ---------------------------------------- tough is a group which normally releases demoes if there is a competition held by certain german magazines/disk magazines. this time tough release the sequal to europe in order to celebrate some well known countries that apply for the mem- bership of the european community. the entire demonstration was coded by jason, like always, and it looks like being one of the good old crest productions what is ment as a compliment from my side. the musical support was managed by hje and the syndrom/tia/crest. the intro starts like the "europe's #1" intro from genesis, this one contains an europe instead a genesis logo. after an effect that looks like your tv set when you turn off the cbm 64 the real intro starts where the starts cyc- ling about the logo got replaced with the banners of the european community members that transform sometimes back to stars. a 1x1 scroller can be found at the buttom of the screen. the next part is a typical crest-part or one of the endless tries to realise a new dycp-records. i always enjoyed to watch all those demoes increasing these records in the late eighties and tough continues the fashion in the ninetees. 28 dycps with a decent sinus have been counted and sometimes a vertikal raster moves across the screen. a plasma part is coming up and proves that this demo got created in this deca- de. it presents 12 fullscreen tech tech effects and the tech tech and dycp are updated each frame. another part that beams us back to the late eighties contains 80 rastersplits with two independent border splits. it was told that this effect was impossible to realise but here is a neat presenta- tion that proves it is possible. another crest-style part. amazing. the last part shows a big tech tech with a 5 colours handling logo (blue, light blue, cyan, white and black, the back- ground colour). some technical details are coming up now. logo size: 111 x 24 chars tech tech: 624 pixel sinus : 1792 bytes no more to add. the technical parts are reflecting the good old crest style. all parts are well coded and designed but unfortunately the musics are not exclusively, the only ne- gative aspect. the demo reminds me to the good old times and i would like to see some further productions from tough in the near future: rating: cpu manipulation: 79% ------- vic manipulation: 64% sid manipulation: 80% finally a message to some demo creators that liked to offend us. it is very easy to sneak around in our routines and to improve them if you have more then a year time for it, but it is much harder to invent a routine like this and to realise it without sneaking around in somebody's sources. got that point? by the way we won't react official in order that you won't gain the attention as you might hoped. that were the most impressive demoes re- leased this summer. i would like to send my regards to maja/f4cg, junkie/palace, xor/antic and quiss/reflex for providing the demonstrations. magazine review - -- --------- -- - a quite remarkable first issue of the australian magazine "domination" got re- leased. after some months of delay the dingo "jazzcat" presented a remarkable magazine with a great outfit and inte- resting texts even if some of them were not scene related. getting some more support this magazine could have been a worthy competitor for the pulse magazine but unfortunately, based on the behavior and the attitude of jazzcat connected with the release of an unsold game he is as good as dead boardwise and according to my informers as good as kicked out of legend. to bring his action to the top he has re-cracked the game "mystery" from afl who gave him a coded version in order to avoid re-cracks. the most like nickname of jazzcat these days in the boardscene is "kangarookie", just to let you know. according to vengeance the first relea- ses jazzcat has supplied in his "career" so far are public domain games like "astro pilot" and a re-coded game (with the full knowledge of jc as he asked someone to re-code the game) called a.b. cricket where jc claimed it is an aus- tralian fullprice game. this was supposed to be a magazine re- view but if there will be a second issue that is the question here. nobody really likes to supply jc at the moment and it is the right decision after his deeds. maybe he will things about it but per- sons like him acting with the same poli- cy can be still found with a different handle. rating: cpu manipulation: 90% vic manipulation: --% (my work) sid manipulation: 81% txt manipulation: 82% news press #14 got released with a real great outfit and improved text, splash got released again aswell, the same can be reported about the moonlight magazine metamorphosis (edited by trooper/agony/ atlantis) got spread under the agony label and agony presented a great outfit and the text quality got improved aswell it seems that the magazine creators are taking their job much more serious these days. - -- ------------------------------ -- - BAD BYTES ENTERTAINMENT SOFTWARE is still watching out for talented cpu manipulators vic manipulators in order to develope some mindblasting games for the cbm 64. if you are interested send us examples of your work, the contact address is: bad bytes entertainment software - -- ---------------------- -- - XXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXX do not miss your chance now! - -- ------------------------------ -- - be sure to read the latest rumours about australian dingos or my person point of view about today's scene in the next issue of "skyhigh" aswell. best regards, rrr/oxyron ---------- - august/september 1994 -