Skyhigh 12 ch15 Oxyron Intern

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              oxy - intern


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             oxyron intern

                part iii

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this time it's nobody else then rrr in-
troducing himself to the cbm 64 scene.

it started somewhere in the eighties,
when something new appeared under the
christmas trees of my classmates, a
volkscomputer called cbm 64. after visi-
ting some friends and some sleepness
nights i decided to get that machine,
too. this happened in 1985.

after a rather inactive time when i co-
ded some useless basic files i started
to observe the happenings of the scene
in 1987. i got major interested in those
"fantastic" sound-graphic-scroller demos
trademark various democreators. after
failing in becoming a talented coder and
musician there was only one thing left -
painting graphics.

my first steps have been made with the
legendary koala painter, but that pro-
gramm was not the nonplusultra in my
opinion. later on i started to draw with
paint magic, one of the best graphic
programmes ever. it's a very compact and
fast editor combined with runable gra-
phic files. scratcher (ex-mcg, ex-para-
mount) and paramount design (ex-para-
mount) got me getting more and more in-
terested in drawing graphics and to be-
come an active member in the scene. that
time i've spent a lot of time with those
paramount guys (scratcher, dr. death,
sting and paramount design) but i deci-
ded to start my career in another group.

that time i've choosen my handle: ra-
vishing rick rude. it's the name of one
of those wrestling heroes out of the wcw
i've choosen this handle in a period
when we were watching endless matches of
this sports next to our computer activi-
ties. a lot of my friends have choosen
a "wrestling" handle that time like i.e.
tommy/ex-mcg who became sting/paramount
and breaker/paramount who became doctor
death/paramount.
unfortunately this handle was very long
and after some dudes made some jokes
about it i decided to use the short form
only - rrr. that was the story about my
handle.

i've joined alpha flight and got more
and more contacts. after some months in
alpha flight i joined the friends in
paramount and a lot of struggles with
the alpha flight crew followed. later on
i got some troubles with a certain para-
mount artist and due to this i had to
leave paramount. then i've read in the
legendary magazine "sex'n crime" that i
am a member of depredators, so i've been
active in ddt some months. paramount de-
sign started to claim that i should have
stolen an original from paramount and i
lost the interest in the cbm 64 scene
and left it in early 1990.

late 1990 i felt bored and started to
paint some graphics again. some of them
have been used in "frantic ii" and
"breathless", two fantastic hoaxers de-
mos. late 1991 i'd my comeback in a
group called abyss connection (members
of this group have been i.e. diabolo/pa-
dua, anarchy & posdnugs/trsi, silver/ex-
rsi, underdog/atlantis and michael stre-
lecki, the coder of gepa and flip). af-
ter some months abyss died and curve got
built up. due to the lack of support in
the topic demo section i've left the
group for oxyron in june 1992 where i'll
stay to the end of my cbm 64 career.

meanwhile i bought me an amiga 500 at
the amiga expo in cologne. in april 1993
i've joined genetix on the amiga (most
of the members were cbm 64 sceners like
i.e. dmc, tg-acme, anarchy, cruel, to be
continued...). after some nice months
genetix got more and more inactive as
dmc, the leader, was heading into direc-
tion super nintendo. first i've decided
to stay independent and nowadays i'm
active in the amiga section of oxyron,
too.

some days infront of the party 1993 i
got again in contact with marc and max/
afl! some interesting chats followed and
after the party i agreed to support them
in form of a membership (2nd group).
some months passed and i got more and
more involved with the amiga scene. due
to the fact that i have to work on the
amiga 500 aswell i made the decision to
leave alpha flight as i can't support
2 computer sections and 2 groups at the
same time. sad but true!

next to drawing graphics and swapping i
have been writing some articles for va-
rious magazines like bitmania, addybook,
vandalism news and skyhigh. i'm using a
very controversial style to edit my ar-
ticles coz i'm a fan of gene/ex-ils's
articles for shock. don't take them to
hard or serious. always remember: the
cbm 64 is only a hobby and not a pro-
fession. life is just a game, enjoy
playing it.

after past and present it's time for the
future now. on the cbm 64 i'll continue
drawing graphics, swapping and editing
diskmagazines. i'll start editing a le-
gal chapter in relax, the long awainted
magazine.
furthermore i'll start calling out more
regular in the future.
i already joined up with the promising
software company "bad bytes" and some
interested projects will be born very
soon. please find more details about
this subject at the end of this article.
on other systems i have to paint the gfx
for the nearly finished amiga demo and
to start over with my swapping activi-
ties.
enlarging my activities to the pc and
snes scene are planned, but i think i
don't have enough sparetime to realise
this dreams.

some of you might have been missing some
personal details but my intention is to
review my scene career, not my private
life. i'm sharing details of my private
life with some closer scene friends but
it's not dedicated for my person unknown
readers.

to end this file i'd like to greet some
of my friends in the scene like (no or-
der):

oxyron: pri, tts, axis, scrapper, slide,
        peace, machine, asmodis, graham
        biz-kid
afl   : marc, max, styx, skid row, rami-
        rez, murphy, secret man, honesty
        pha q, leeway, dark
spirit: unifier
focus : tdj
taboo : acidchild
avt   : derbyshire ram
trd   : anarchy, posdnugs, fatman, stone
atl   : avalanche, trooper
scs   : vengeance, guzzler, morbid
legend: jazzcat
[c]   : syco
motiv8: merlin, tpf, pussyfooter
regina: duke, kbs
gothic: black widow
shazam: gop, jim morrison
cml   : kring, slammer
noice : stasi
padua : diabolo
palace: junkie, delta
vision: wolf, zore, mr. smart
triad : rave, roadrunna
faces : clairvoyant, cop
extacy: joker
lth   : witch
hxs   : rune, humanoid
antic : xor
f4cg  : maja
off   : hp
crts  : lord red
msi   : frode
xenon : oxbow
arcoss: garth
tmd   : sidewinder
panic : debris
bcd   : lybis
eqn   : grafee
ff/jam: funny
ex-[p]: scratcher, dr. death
???   : code 18 (gavin), smd

i'm still looking out for new contacts
on both machines, the amiga and the cbm
64.

if you're a talented coder and you want
to code games for "bad bytes" (graphics
and musics, if required concepts, will
be supplied) or you want to have your
game sold under the "bad bytes" label
don't hesitate to contact me.

after this quiet boring text it's time
to press fire and to load another chap-
ter of this month's skyhigh.

best regards,
               rrr/oxyron


              - june 1994 -

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