Relax 23
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Editorial
< EDITORIAL > ------------------------------------------------------------ R3L4X M4G4Z1N3* WINTER 1998 edition (issue #23), the magazine for the generation with an eye for the FINER details in the CBM 64 scene, was brought to you by PHUTURE (Software & Marketing), your fa- vourite disk-magazine releasing game label. --------------------------- |... internal affairs ... | --------------------------- In order to provide top of the class CBM 64 scene journalism and entertainment the Relax Magazine staff has been enlarged with further experts which will surely make a name for themselves now in journa- lism, too, so please welcome the following editors. For the demo reviews we would like to introduce the brilliant Hungarian coder CLARENCE, who is actually a member of Graffity Produkt and who already made the scene stun with his remarkable efforts for Chorus. This situation brings us into the position to work with two excellent editors for the ressort "demo reviews -coding". With the already since years in this production qualified and experienced Fuben as expert in direction 4x4 chunky2planar new school demos and Clarence as expert in the field of oldschool productions. The ressort "demo reviews - music" has found a new and steady editor again, too. After ECO helped out last time doing an excellent job now VIP, member of the Belgian group Role, offered his service with quite good references in his back. He is involved in music education and actively playing the saxophone since twelve years what should be a quite impressive record and bring him into the position to present qualified reviews of demo soundtracks for our publication. Unfortunately the return of the magazine "The Best", supported by certain Relax Magazine staff members, had to be cancelled. Nevertheless the idea of game testing is not dead and lost now since we decided to recruit the responsible editors and to give them a forum to continue their work on a regular basis with the only difference - it's now running using the Relax Magazine label. Responsible editors will be CALEDO- NIAN, member of Alpha Flight 1970, and DERBYSHIRE RAM, member of Alpha Flight 1970 and Remember. Both are quite skilled and well reputated crackers in va- rious magazines' charts bringing them into the posi- tion to be qualified and capable game and especially release testers to perform the job on the best pos- sible level, trying the best to present the conception and bringing back spirit of the legendary "Gamer's Guide" and "The Best" into the actual decade. It's nice to see that we already came up with the idea to realise it before the topic became quite popular on the Internet boards, a clear sign that Relax Magazine is always up-to-date with what people really desire. After lots of requests we finally decided to integrate a chapter called "Paper Art", caring about the cover scene connected to the CBM 64 in order to report about the entire scene activities and to keep you updated. Responsible editor is FLASH, a quite talented artists and a name that does not need further introduction in the rows of paper artists. Welcome in the staff, Caledonian, Clarence, Derby- shire Ram, Flash and VIP, with the best wishes for a good and valueable cooperation in the future. We have followed the scene press with great interest and pleasure over the past few months. New competi- tors dared to participate in the neverending challen- ge, or should we better name it struggle, of scene journalism to enrich the competition. One of these new projects born to become a new star on the sky is for sure "SCENE+", published using the former glamorous FairLight label by DUKE and SUN DANCER, both quite known in the media scene with the efforts they have put into the realisation of "The Pulse", still one of those few magazines which came into mind by naming the rare highlights of scene magazines. After "World News", "Emmanuelle", "Reformation" and "Shout!" it is it is in fact the fifth promising try of FairLight mem- bers to contribute in this section and we truely hope to see a reliable, objective and regulary released ma- gazine in the future. Good luck, comrades! With great interest we have followed the other "new" magazines in order to check out what the rookies can provide to the magazine. In the first magazine the main editor of Relax Magazine was accused to be a racist. It's worthless to point out that the responsible editor has never communicated with his target, so that's the true yellow press spirit of typing in ru- mours to find attention and interest. The second magazine did entertain and stun the scene with two different headlines. The first one was that they started to complain about the fact that some magazines are used to work against concurence publications by discrediting them just to in the follow- ing lines indecent comments about the concurence, too, to be more precise directed against Newscopy and Duke. Contradiction in perfection! Strike two was the proud ascertainment about their archievement to combine a magazine staff consisting of to the legal and to the illegal part of the scene afflicted editors. Indeed that's pretty new, a milestone for CBM 64 scene journalism and could not have been found in magazines like The Pulse and Relax Magazine already some years ago. We are truely amazed. The third magazine, especially one of the main editors, is known for hardly liking the efforts of Relax Maga- zine, nevertheless the content and archivements by Relax Magazine and Relax Online have been happily copied and adapted. However, it must be clear for the objective reader that BACKGROUND INFORMATION covering aspects of the scener's history is NOT MA- NIPULATION but a plain and simple INFORMATION about the scene related person as long as as the in- formation is based on TRUE facts, what is exaclty OUR policy since manipulating is the game others prefer to play. In the endless seek for attention, overestima- ted, does the editor think creating one of a million of homepage projects using one of those homepage creator kits is worth the same headline like creating a fine web bbs system from scratch, and advanced and most visited system at the moment. Yes, we really have to adore sceners like him because they are able turn on your computer on their own, but what has it in common with manipulation? Nothing? Absolutely no- thing? Just a secret of the person who was started another one of his weak campaigns. Ofcourse, when the reader does NOT intend to THINK about the content carefully it might make sense but getting closer to the topic the reader figures out that the responsible editor expressed hard feelings about the fact that neither himself, his fellow editors and his fellow group mates have been praised as the best ever happening to the scene and only have been included into reports according to past and present facts. Those nether personal motives looking out for attention is exactly what people call MANIPULATION. Any try to make belief into happenings according to the editor's interest is manipulation, NOT listing up facts like the "ambitious" wanna-be editor think. Multiple editors have different skills, and editing is infact a skill and perhaps a bit of art, too, so it's a disgrace to see Digahole continously blaming Relax Magazine for the fact that HIS very own stock of words is limited to a couple of words only. When Diga- hole needs to come up with ordinary terms like "idiot", "asshole" and using a slang which is not worth to be mentioned a competent and advanced editor will point out that "your teachers FAILED completely in your education". Is that manipulation when you are capable to play around with the language? No, it isn't! It is definately the DIFFERENCE between class and average but perhaps it is NOT like this in countries without the freedom of speech? The conclusion is that he scored his aim to be named in Relax Magazine again. However, we won't give him the satisfaction to waste more expensive memory in his POOR seek to find attention and an audience. However, other sources tried to implant that Relax Magazine is continously delayed and searching for a release strategy. This is probably the most inte- resting aspect clearly uncovering how people are spoiling the current events. For those who still have NOT recognized it yet or those who are ignoring the reality, Relax Magazine is infact the ONLY magazine to be released on a regular level since 1995. In 1995 Relax Magazine got released all six months, in 1996 all two months and with the decreasing magazine activity we decided in late 1996/early 1997 to release the magazine all three months, fourth a year. Our idea got already introduced in Scene+, starting with this edition we finally came up to the conclusion to name the editions by the season it is released in, so this edition is naturally called WINTER edition instead of January edition. The future editions will be called spring edition (early May 1998), summer edition (early August 1998) and finally autumn edition (early Novem- ber 1998). In order to cover the COMPLETE months for our release charts in the future the release da- tes have been moved for a complete day. We truely hope this shedule will please the sources trying to that the magazine is delayed in the future. ------------------------------------------------------------ | ... Votesheet Spreaders and News suppliers ... | ------------------------------------------------------------ The PAPER votesheets have been spread, as usual, by our very own ZAPOTEK, VIOLATOR and DR. SOFT, who all are serving as AUTHORIZED mail distributors, aswell as by RACOON who enlarged the squad. The DIGITAL VOTESHEET has been spread by using Motiv 8's mailing list. The NEWS have been supplied and confirmed by Acidchild, Anonym, Burglar, Curlin, Duke, Jazzcat, Moloch, Newscopy, Sebaloz, The Falcon and ofcourse by our correspondant Dr. Soft as well as the Relax Magazine staff. This edition's content looks like this: ------------------------------------------------------------ GLOBAL REPORT is providing a quite detailed over- view about the current scene happenings. RELEASE CHARTS stores the information about the releases done in the final months of 1997 and early 1998 while YEARLY RELEASES contains the FINAL standings for 1997. With the next edition we will continue to present the yearly charts for 1998 again, which are in this edition equal to the early 1998 releases in the relea- se charts chapter. THE BEST contains an overview about the (mail) releases made in 1997, similar to the old "Gamer's Guide" conception. MAIL CHARTS and MEGA CHARTS are providing an overview about the votes submitted to this and other magazines. We could convince WARP to answer a couple of questions for our INTERVIEW chapter. DEMO SCENE will care about the recent demo releases, just a new name for our former demo reviews chapter. PARTY RADAR brings along competition results, reports and invitations to parties with CBM 64 participation. NETGUIDE is a competent overview about the Internet activities of the scene. OPEN LETTER is our unregular presented reactions chapter. ADVERTISEMENTS is opening the doors to the world of adverts and addresses. Overall this edition provides 20 chapters and about 2100 blocks CBM 64 scene information. * Credits for our WINTER 1998 edition * ------------------------------------------------------------ Intro ---- PROGRAMMING RAYDEN/ALPHA FLIGHT 1970 ARTWORK RAYDEN/ALPHA FLIGHT 1970 SOUNDTRACK ECO/ALPHA FLIGHT 1970^EXCESS Magazine ------- PROGRAMMING FUBEN/OXYRON ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970 ADDITIONAL LYNCHBIT/AFL 1970^LEPSI DE SOUNDTRACK ECO/ALPHA FLIGHT1970^EXCESS BITMAP GRAPHICS RRR/OXYRON CHARACTERSET SKID ROW/ALPHA FLIGHT 1970 Title Author ------------------------------------------------------------ "Reality-TV" Eco/Alpha Flight 1970^Excess "The Long One" Eco/Alpha Flight 1970^Excess ------------------------------------------------------------ * How to contact the Relax Magazine staff? * ------------------------------------------------------------ Snail mail: XXXX XXXXXXXXX -------- XXXXXXXXXXXX XXX. XX XXXXX XXXXXXXXXXXXX XXXXXXX Internet: relax^online.no <new address> ------- sw0484^uni-essen.de marc1970^aol.com Boards: THE ESCAPADE ++XX/XXXX-XXXXXX ------ ------------------------------------------------------------ * Where to download the Relax Magazine? * ------------------------------------------------------------ THE ESCAPADE ++XX/XXXX-XXXXXX THE DIGITAL DUNGEON ftp.scs-trc.net ------------------------------------------------------------ * RELAX (MAGAZINE) ONLINE * ------------------------------------------------------------ RELAX ONLINE http://home.sol.no/&zapotek RELAX STAFF relax^online.no ------------------------------------------------------------ * The Relax Magazine staff consists of * ------------------------------------------------------------ MAIN EDITOR MARC/ALPHA FLIGHT 1970 MAIN EDITOR RRR/OXYRON MAIN EDITOR VIOLATOR/AFL 1970^LEPSI DE CO-EDITOR CALEDONIAN/ALPHA FLIGHT 1970 CO-EDITOR CLARENCE/GRAFFITY PRODUKT CO-EDITOR DERBYSHIRE RAM/AFL 1970^REMEMBER CO-EDITOR FLASH/REFLEX^SCHN & EXON CO-EDITOR FUBEN/OXYRON CO-EDITOR VIP/ROLE CORRESPONDANT DR. SOFT/ALBION ------------------------------------------------------------ * Authorized Mail Distribution * ------------------------------------------------------------ ZAPOTEK/ALPHA FLIGHT 1970 VIOLATOR/ALPHA FLIGHT 1970^LEPSI DE DR. SOFT/ALBION RACOON/HITMEN^LEPSI DE ------------------------------------------------------------ * DISCLAIMER * ------------------------------------------------------------ RELAX MAGAZINE does not take any warranty for text sources supplied by freelancers or guest edi- tors. Articles, reports or any other submitted text sources must NEITHER represent the opinions NOR reflect the suspension of the Relax Magazine staff. * COPYRIGHT DISCLAIMER * ------------------------------------------------------------ (C) The binary CBM 64 version of the Relax Magazine is PUBLIC DOMAIN and may be spread FREELY around the world as long as either the Relax archive or the unpacked production itself is getting spread AS-IS without any modifications. ------ This production must NOT be sold in any form to gain profit without a written permission from the authors. Any form of distribution on CD-Roms, IOMEGA-ZIP or YAZ (and compatible) disks is STRICTLY forbidden! Any parts of the binary and the HTML version, may it be articles, graphics or musics, may NOT be used without a written permission from the authors. ------------------------------------------------------------ Best regards on behalf of the entire staff, RRR/Oxyron ---------- < R3L4X M4G4Z1N3* > PAST TO PRESENT, 1989 - 1998 February 01, 1998 --------------
Global Report
< GLOBAL REPORT > ------------------------------------------------------------ Facts, facts, facts, ... Welcome to THE news journal you can care about because WE do care about the content. The seek for proven information has found its end as you have finally found your favourite and most RELI- ABLE HOST around the globe in this lonely universe. Fantasy stories, expections or own opinions about the latest happenings in the world we use to live in can be found in several wrong places, this is the pla- ce for getting PURE information, prepared and collected and proven by EXPERIENCED and QUALI- FIED reporters, always hunting for the latest in the CBM 64 scene, the place we still use to life in. It is divided into two seperate parts, illegal and legal scene, instead of seperating the Polish news section into a special chapter like in the last issue. The deci- sion for the seperation was to introduce the activity and to show that it is posible to take care about the entire scene on an advanced level, too. In the future we will continue using the system introduced with this edition, starting global report always with the major cracking groups. < ALPHA FLIGHT 1970 > ------------------------------------------------------------ Next to the fact that four familar faces returned or got reactivated for future operations the most inte- resting headlines are coming from Poland where ALG has been accused to ripping and selling paper art. The German pride has gained with DERBYSHIRE RAM a well known and excellently reputated member, remain- ing in Remember as double member, serving as mail trader in first case. SKID ROW finally returned to the flight after a long odysee through Chromance and the fantastics to continue his work as programmer, fixer and graphic artist. Another known "new" face is AN- CIENT MARINER, who finally returned along with his board "THE EVIL ISLAND", serving again as WHQ for AFL. With CHOTAIRE another one returned to active line-up, mainly caring about the Internet activities. He already put up a private mailing list and organised the e-mail alias [handle^alphaflight.c64.org] for all mem- bers with Internet access. Last but not least SHUZE announced his comeback. At first we will continue fi- nishing some tools he started on before he quit. LYNCHBIT is forced to decrease his CBM 64 work due to his education, so his activity level is not supposed to be very high in the next months. However, both ALG, BALDHEAD and ZATT have been moved on the in- active list. The "ALG vs. ELECTRIC" affair did rock the scene in the last two months of 1997 which turned out to be a snowball effect NOT reflecting the real happenings. Fact is that ALG did NOT ripp and sold Electric's graphic to New Fiction, therefore he was NOT kicked out of AFL like the yellow press reported. ALG was kicked out of Samar only. Meanwhile, after clearing up the affair, he was already allowed to re-join Sa- mar, too. For further information please check out our new chapter called "Paper Art". After the fiasco in F4CG SKINHEAD tried to return to return to the flight but his applications have been all REJECTED as ALL members voted against him. ARCHANGEL has left his third group Vermes and de- cided to join Cyperpunx as triple member while MAD HATTER left Street Children & Exon. Current Alpha Flight memberstatus looks like (= 24): Ancient Mariner, Archangel, Argos, Caledonian, Chotaire, Chrysagon, Danzig, Derbyshire Ram, Eco, Goldhand, Ignorance, Lynchbit, Mad Hatter, Marc, Ned, Rayden, Skid Row, Shuze, Styx, The Heretic, Vio- lator, Wizard, Xenox and Zapotek Alpha Flight worldheadquarter(s)/board(s): THE EVIL ISLAND ++X/XXX/XXX-XXXX THE ESCAPADE ++XX/XXXX-XXXXXX ANTIDOTE ++XX/XXX-XXXXX WWW http://www-studbo.hit.no/&u952487 < CHROMANCE > ------------------------------------------------------------ While with certain profiles leaving the group to look out for new aims in the scene the only positive news is for sure that Chromance increased their Internet activity by lauching an own homepage project. Their Polish double member and programmer DRUID/ Agony Design decided to leave the group behind for the recently rebuilt forces of the FairLight clan while the overseas double member and fixer NATAS/Car- cass Creation Service left the Hungarian based crew for WOW to learn everything about the secrets of demo programming. SPHERE, their composer of the NTSC world, has been moved to the inactive list. After their great efforts in the FTP-area Chromance has set up a regular and official homepage project on their domain name "c64.rulez.org", too, containing lots of information about the group and its members. Their Swedish headquarter "Virtual Light", runned by Joyride, was facing power supply problems. Current Chromance memberstatus looks like (= 20): Deviant, Garth, Jaydee, Jinx, Joyride, Lion, Macx, Mr. Wax, Pete, Rough, Scratcher, Skud, Spermbird, Stash, Syco, Zakk and Zar Chromance worldheadquarter(s)/board(s): BASS PLANET ++X/XXX/XXX-XXXX VIRTUAL LIGHT ++XX/XXX-XXXXX GANGSTA'S PARADISE ftp://c64.rulez.org WWW http://c64.rulez.org/chromance < FAIRLIGHT > ------------------------------------------------------------ Unbelievable but true. The former Swedish legend has returned to the active scene groups again. A lot of members have been recruited to realise the ambitious dream to compete with the best again. The first lifesign sent out after quite a while was the step to recruit the former Alter members GUM, HOL- LOWMAN, LOGGER, ROOSTER and WIGGEN as the new demo section on trial basis. After DUKE got hired to to manage the CBM 64 related affairs of the former Swedish legend except of Logger all former Alter members have been removed. Later on Logger fol- lowed his comrade Hollowman to Triad. Duke continued to fill up the crew with SUN DANCER who left Success & The Ruling Company as well as his old comrade CROSSFIRE who left Motiv 8 and brought along his comrades MENDRAKE and GOAT who joined in as double member remaining in Laxity. Mendrake's board "The Dragon's Power" is therefore running under the FairLight label now, too. After having left the group behind a few months ago SLEDGE could be convinced to return as double member, too, therefore "Warez Aquarium" became a FairLight and Hitmen board again. Then FairLight continued to pick up further Motiv 8 members with L.A. STYLE who brought along his board "The Hidden" and CLIVE who joined in as mail trader. The Swedish mail trader MINDFLOW, for- merly known as Nostalgia, teamed up to complete the mail distribution for the illegal section. The legal section has been enlarged with a couple of known names, too. At first DRUID/Agony Design left his second group Chromance as double member. Then FairLight announced a little bit too early that the ac- tual #1 graphic artist DEEKAY has left Onslaught for Fairlight. This is NOT true! Deekay prefered to stay in Onslaught due to several reasons. Nevertheless with OSWALD FairLight recruited on the of greatest programmer talents of the present. He joined in as triple member remaining in Coma and Pulse after ha- ving left WOW in November 1997. After BACCHUS elected Duke to be the new respon- sible manager for the CBM 64 section he retired to- gether with HIGHLANDER from the active status and both will concentrate on tool programmer in the fu- ture. The clean-up did continue by removing TABAS- CO and LIGHTSIDE due to inactivity and a lack of in- terest. With "Scene+" there's finally a magazine released un- der the FairLight label again. It's the follow-up to "The Pulse Magazine" and the first edition has been released in late December 1997. With "Spankerz Hea- ven" Scene+ found a popular headquarter. The se- cond edition is sheduled for March 1998 with a new outfit programmed by Oswald, artwork by Sander/Fo- cus and a soundtrack by Red Devil. ENDURO, former member of FairLight and "Reforma- tion" editor, expressed the desire and ability to de- velope a web bbs for FairLight. Current FairLight memberstatus looks like (= 16): Clive, Crossfire, Druid, Duke, Goat, Harlekin, L.A. Style, Mendrake, Mindflow, Oswald, Red Devil, Rowdy, Sledge, Sun Dancer, Vodka and Watchman FairLight worldheadquarter(s)/board(s): THE DRAGON'S TOWER ++XX/XXXX-XXXXXX THE HIDDEN ++XX/XXXX-XXXX WAREZ AQUARIUM ++XX/XXX-XXXXX WWW http://www.fairlight.org WWW http://www.fairlight.to/c64 < FANTASTIC 4 CRACKING GROUP > ------------------------------------------------------------ The struggle inside F4CG continued. Several members have left the group behind or got kicked out and even the status of some members seems to be unknown to the organisation. Positive is for sure the quantity of warez released lately in early 1998 while the quality of the games is unfortunately not the best. The fantastics have gained two new members, one in America and one in Europe. The American is an origi- nal supplier called GYPSI and the European is BA who is serving as cracker and intro programmer. THE CRACKPOINT was said to be a combination of an old German and an old Swedish scener. His function should be cracking. Infact it was nobody else but Skinhead hiding behind this fake-handle after getting blamed for the low quality of all the releases cracked by him. Under his original hande Skinhead he was sup- posed to contribute to the organisation and to call the boards on a regular basis. After Skinhead left F4CG The Crackpoint disappeared as fast as he ap- peared. SKID ROW left the group, too, while some sources tried to implant that both Skinhead and Skid Row got kicked out. Meanwhile Skid Row returned to Alpha Flight 1970. MAJA left the group three weeks before Propaganda #25 got released but curiously he is still considered to be a F4CG member according to the F4CG organisation. Towards Relax Magazine Maja stated "OH WELL, IT SEEMS NEWSCOPY KNOWS BET- TER WHETHER I AM STILL IN F4CG OR NOT. I HAVE QUIT AND I MAY THINK OF COMING BACK WHEN THE MONEY WILL BE PAID. AS OF NOW NOTHING HAS BEEN DONE. SO I AM NOT IN F4CG AND I HAD QUIT 3 WEEKS BEFORE PROPAGANDA WAS RELEASED.". According to our moles in F4CG Maja did NOT receive the income for games he provided F4CG and Newscopy in order to be sold to companies like Loadstar. Out of this si- tuation Maja is actually not in the position to forward the payment to the authors of those games. Newscopy explained to Relax Magazine that the payment was only delayed caused by Maja's inactivity. SLIVER did leave the group, too, but re-joined after some mis- understandings have been cleared up. ANTITRACK was finally kicked out after several pro- blems in cooperating with the other fantastics. He even dared to critice F4CG in public! Current F4CG memberstatus looks like (= 20): Bitman, BA, Despair, Devil, Fungus, Goz, Gypsi, Motley, Mr. Alpha, Neotec, Newscopy, Playboy, Sliver, Sma- sher, Sneaper, Solar, Stasi, Total Chaos, Walker and Zyron F4CG worldheadquarter(s)/board(s): FTP: INTERPARK ftp://bbs.cc.uniud.it WWW http://www.algonet.se/&motley/propa.htm < HITMEN > ------------------------------------------------------------ After the warez rush in autumn 1997 it became more silent around Hitmen again. Their demo and the next "TOE" board graphics collection have been sheduled for Mekka & Symposium so the spotlight is going into direction "Newspress", to be more precise to the comeback of this old German magazine. JACK ALIEN, the chartswise highly ranked cracker, decided to leave Hitmen due to a lack of interest in cracking actual games. He is supposed to concen- trate his activity for Remember, the oldie label. Convinced by Bacchus SLEDGE decided to return to FairLight as double member, running "Warez Aqua- rium" for both groups again. Former Hitmen member LAWNMOVER MAN has been busted by German police. They deported his complete computer equipment. Via Cupid as contact person INTRUDER has announ- his interest in joining Hitmen. Most members reacted positive towards his request still he is not a member of Hitmen, atleast it was not made public yet. The PC/PSX section got enlarged with the well known graphic artist THE HOBBIT, former member of Fair- Light and F4CG. Current Hitmen memberstatus looks like (= 28): Alchemist, Burn, Chaotic, Cupid, Curlin, Deff, Diverse, Erol, Groepaz, Hi-Lite, Jinx, Kristian Rostoen, Luke, Magic Man, Motion, Peacemaker, Racoon, Rammy, Raze, Sabotage, Seven, Skud, Sledge, Stan, Tranziie, Tyron, Vortex and Weasel Hitmen worldheadquarter(s)/board(s): THE DUNGEON ++X/XXX/XXX-XXXX MYSTICAL PARADIZE ++XX/XXXX-XXXXX WAREZ AQUARIUM ++XX/XXX-XXXXX WWW http://www.goerres.de/&hitmen < LAXITY > ------------------------------------------------------------ Having done one step after the other Laxity finally managed it to challenge the major groups in the first release competition by proving that they are capable to provide both PAL and NTSC versions, too. The mysterious O'DOG/ex-Disorder joined Laxity. Af- ter supplying the insider original "Maximum Overview" a lot of rumours came up that an established scener should cover behind this handle. Some claim it is "Skinhead" while others pretend it is "Jack Alien". No theory could be confirmed yet. NIC/The Dreams joined as double member to serve as programmer in the fu- ture. Finally MANIK returned from his trip to Amnesia to support the mail trading division and to act as a supplier. VAGUE and CALAMITY have been moved to the inac- tive status due to a lack of interest and current in- activity. Current Laxity memberstatus looks like (= 10): Animalo, Dan Dee, Didi, Goat, Holden, KBS, Manic, Nic, O'Dog and Skyhawk < MOTIV 8 > ------------------------------------------------------------ Motiv 8 DIED on their 4 years birthday after the core of the active members has left for the lately re-built FairLight. As nobody was willing to take over the organisation the once from TRICKET/ex-Dominators and CROSSFIRE founded group was declared to be dead. Right before the group died NUKE left the motivated ones and the scene to concentrate his work on his commercial project "Eagleware", a company develo- ping and distributing software and magazines. STARKILLER/ex-Alpha Flight 1970 did join the Danish based group, too, right before the members left for the old Swedish legend. The first row leaving the wrecking ship were CROSS- FIRE, GOAT and MENDRAKE who took his board "The Dragon's Tower" with him. The next day L.A. STYLE just followed along with his board "The Hidden". BIRD immidiately reacted and left for the young Turkish based group Pentagram Productions while GERRY left for Tempest, the Yugoslavian based group. Some time later CLIVE followed his comrades to FairLight, too. Current Motiv 8 memberstatus looks like (= ./.): RIP Motiv 8 worldheadquarter(s)/board(s): WWWhttp://www.informatik.uni-oldenburg.de/&grfrog/ < ONSLAUGHT > ------------------------------------------------------------ Onslaught has announced to increase the activity in the legal sector of the scene with certain graphic and music collections as well as certain small demo pro- jects. The memberstatus has been cleaned and is now supposed to consist of active members only. NAPHALM/Scorn^Ascraeus got recruited as triple member with the desitination to work as programmer and graphic artist for the Australian based group. REGI KEYZ/Breeze joined Onslaught as double mem- ber in order to support them with his skills as pro- grammer and music composer. There has been a major clean-up in the memberstatus so B-WYZE, CARLOS, DIGAHOLE, DJ KAT, HOMEBOY, INSANE and TEKTRONICS have been moved to the in- active list. However, DEEKAY did not leave Onslaught for Fair- Light with the preference that Onslaught will increase the activity in the legal sector. Current Onslaught memberstatus looks like (= 18): Cubehead, Deekay, Donar, Doom, Grafee, Jazzcat, Jolz, Maniac, Meff, Morbid, Moses, Naphalm, Regi Keyz, Shocker, Sting, TBH, Trouble and Vengeance Onslaught worldheadquarter(s)/board(s): DEADZONE ++X/XXX/XXX-XXXX SANITARIUM ++XX/XXX-XXXXXX FTP: GANGSTA'S PARADISE ftp://c64.rulez.org WWW: THE SLAUGHTERHOUSE http://ons.home.ml.org Please continue reading in Global Report II. Best regards, RRR/Oxyron ----------
Global Report II
< GLOBAL REPORT II > ------------------------------------------------------------ Facts, facts, facts... The news coverage continues starting with the remaining illegal orientated groups. There is definately no further long introduction part necessary, so let's continue the flood of information. < PENTAGRAM PRODUCTIONS > ------------------------------------------------------------ Pentagram Productions has originated from the crew "Rayden" and is a Turkish based group. Next to the production of their disk magazine "Necropsy" it seems they want to become active in the cracking and demo scene, too. The illegal section got enlarged with BIRD who joined in after the sudden death of Motiv 8. MR. MISTER/ex- Fortress seems to be fact in action again, too, so he did join the young Turkish group. Another known face is MOLOCH/ex-F4CG/ex-SCS & TRC (aka Skyclad, The Almighty, ...) who joined in as cracker and code supplier. DESPAIR/F4CG got recruited as double member in order to care about the NTSC compatibili- ty. Finally with EDDIE the second former motivated one found a new home in Pentagram. The legal section got enlarged with NO-XS/House^ WWE, who is on the Amiga active in Oxyron, followed by SENTINEL/Excess teaming up as programming double member and PARROT/ex-Therapy who will serve as graphic artist. Last but not least JER/Panic joined in as double member and programmer, too. THE FALCON has left his second group WOW. CETI and ZLORFIK have been kicked out due to a lack of pro- ductivity. FILIPOFF renamed back to FILIPON and left for Anubis. Current Pentagram memberstatus looks like (= 15): Alex, Bird, Despair, Doomed, Eddie, Jer, Moloch, Mr. Mister, No-Xs, Parrot, Renegade, Simon King, Skate, Spinball and The Falcon Pentagram worldheadquarter(s)/board(s): WWW http://www.pentagram.c64.org < SUCCESS & THE RULING COMPANY > ------------------------------------------------------------ Recently the activity is focused around the develop- ment of their web bbs "Spankerz Heaven" and the organisation of "X-98", the next episode of their party series. Memberwise there has been some move- ment, too. At first SUN DANCER, former member of Motiv 8 and Regina, did team up to support the cooperation as graphic artist for the Internet activities. When Fair- Light announced their comeback he immidately left. !CUBE/Trauma has left Palace to become a double member as music composer in the ruling cooperation and to remain in his PC group Trauma. After his little break CBA returned to become active again. Welcome back! Based on everlasting inactivity both STAKE and SU- PERSTITION have been booted from the cooperation, therefore "MOUNT TOKAY" is not running under the Dutch label anymore. Negative news from the board section. The Dungeon's harddisk broke down, atleast it was what Alchemist thought at the first moment. Fortunately it wasn't so everything is working fine again. Current SCS&TRC memberstatus looks like (= 22): Action Jackson, Alchemist, Allitaice, Bacillus, Burglar, CBA, Coolhand, Count Zero, Credo, El Banditos, Fun- xilla, Gazza, L'Trimm, Micron, Moren, Mr. Ammo, Night- shade, Replay, Spectator, Splatterhead, Trax and Tristan SCS&TRC worldheadquarter(s)/board(s): THE DUNGEON ++X/XXX/XXX-XXXX MYSTICAL PARADISE ++XX/XXXX-XXXXX WWW http://www.scs-trc.net WWW: SPANKERZ HEAVEN http://www.scs-trc.net/sh FTP: THE DIGITAL DUNGEON ftp://ftp.scs-trc.net Now to the more legal groups. < ALBION > ------------------------------------------------------------ The Polish demo group has celebrated its fifth birth- day in January 1998. As a matter of the fact Kmeg's long delayed trackmo called "Extremity" will be relea- sed as an anniversary production. Their magazine "Vitality #3" is sheduled February 1998, too. After having solved his hardware problems CRIMSON is back in full effect and already working on graphics for future productions. STILGAR, who once explained that "Excalibur" was his last huge demo production, is already considering about creating a new project together with JETAN using the project name "HEART ATTACK". While WACEK left with Coma one of all the groups he is currently a member of ECLIPSE decided to enlarge Resource as triple member. Current Albion memberstatus looks like (= 19): Agoth, Cosmo, Crimson, Dr. Soft, Eclipse, Hawk, Jetan Kerk, Kmeg, Kotas, Lucky, Magic, Olsen, Quamus, Questor, Stilgar, Unlock, Wacek and Yans Albion worldheadquarter(s)/board(s): WWW http://biotop.umcs.lublin.pl/&ptracz/albion.html < ASCRAEUS > ------------------------------------------------------------ Ascraeus is in first case known to be the label for the magazine "Palladium". According to the respon- sible spokesman Moloch they are trying to get the magazine released on a regular basis. AEGIS returned from the army duty and restarted his activity on the CBM 64. MADHEAD re-joined As- craeus but remained in Megaunit as double member. The music composer RAMIREZ (ex-Cody) re-joined the Turkish group, too. FLOYD/Willow^Panic has left to join the lately rebuilt Tempest as triple member while ARCANE left the com- plete scene behind. Both ARCHON and CODEMASTER have been kicked out based on their inactivity. NAPHALM joined Onslaught as triple member while DARIO, RAZOR RAMON and SOLOMON have been moved to the inactive list. Current Ascraeus memberstatus looks like (= 8): Aegis, Brizz, Ksin, Madhead, Moloch, Naphalm, Ramirez and Skate. Ascraeus worldheadquarter(s)/board(s): WWW http://ascraeus.home.ml.org WWW http://palladium.home.ml.org < SAMAR > ------------------------------------------------------------ Samar can be considered to be one of the most acti- ve scene groups at the moment. Actually they have a few collections and demo projects in the pipeline and will be responsible for the CBM 64 competitions at the soon coming Rush party in Poland. After the confusion around the graphics affair in the paper magazine "New Fiction" ALG got booted out of Samar but after the affair got cleared up he was al- lowed to re-join and so he did. ARISTO, GREGFEEL or ZEOR have left Samar due to unknown reasons. Contrary to the majority of Polish groups Samar is one of the very few working on a homepage which should be launched soon. Current Samar memberstatus looks like (= 23): ALG, Bishop, Butt-Man, Centrax, Daf, Dune, Falcor, Glover, Goldhand, Isildur, Kordiaukis, Levi, Maverick, Mr. Fiz, Neck, Ramos, RMT, Scarlet, Scatee, Stinger, Timix, TTL and Valsary Samar worldheadquarter(s)/board(s): WWW http://hortuns.ar.lublin.pl/&skarled * SINGLE NEWS & RUMOURS * ------------------------------------------------------------ > SKELETOR/ex-Hardcore joined EXCESS as cracker and fixer. Current Excess memberstatus looks like (= 15): Black Duke, Cat, Creb, Eco, Ecsic, Fantastic Zool, H-Bloxx, Red Rock, RHX, Sentinel, Skeletor, Spin- ball, Stormfront and Sush > The cover label FACTORY has got with BEDRICH, CYCLONE B and SUNDANCE a couple of new members Current Factory memberstatus looks like (= 7): Bedrich, Bishop, Centrax, Cyclone B, Flash, Micro and Sundance > JB/No Name has left LEPSI DE to join the lately re- built Tempest as double member. The new demo called "Stundard" is supposed to be released at the Rush party in Poland. Current Lepsi De memberstatus looks like (= 20): Bax, Blender, Gawain, Gregfeel, Katon, Lego, Leo, Levi, Lynchbit, Madrom, Nazgul, Nemo, Racoon, Seba- loz, S.U.C.K., Valsary, Violator, Wacek, Zatt and Zie- lok > KUFLON/Medium joined NIPSON as programmer while RANDY left Powerage and Scorn to serve as music composer in the future. LEMING has left his third group Medium. Current Nipson memberstatus looks like (= 7): ASL, Condic, Dolph, Jesper Kyd, Kuflon, Luke, Randy and Rico > HOOGO joined PADUA as programmer and graphic artist Current Padua memberstatus looks like (= 08): Anonym, ClassyK, Cupid, Hoogo, Jadawin, Leonardo, Pommac, Ray Tracer Padua worldheadquarter(s)/board(s): WWW http://www.padua.org FTP: GOIN' FOR GOLD ftp://ftp.padua.org > DODGER and FATMAN, both members of Dytec, joined REMEMBER to support the oldie cracking group as double member > TROOP/ex-Atlantis returned to the scene and teamed up with ROLE > MAD HATTER left STREET CHILDREN & Exon to re- main in Alpha Flight 1970 only. Meanwhile ARCHANGEL left his third group Vermes for Cyberpunx. Actually Schn & Exon have a couple of collections in the ma- king and a demo is promised for the near future. CORWIN left Tengu for the Polish cooperation. Current Schn & Ex memberstatus looks like (= 19): Archangel, Baldhead, Bedrich, Cobra, Cooper, Cor- win, Cyclone, Everlast, Flash, Habib, Kitana, Micro, Noise, Oldguy, Simone, Sundance, Volcano, Warlock and Wizard > TABOO might send out a second lifesign with a com- plete one level preview of "Zone Of Darkness", at- least it got hinted by Cresh. Furthermore it is very possible that SHOGOON and CARRION, who is said to return into the scene to spread some of his unused graphics, will release collections using the Taboo la- bel. > TENGU has lost some valueable members as CORWIN, FANGORN and left the group. Their mail trader PRO- VOKATOR has been taken into Smash Designs on trial basis. Current Tengu memberstatus looks like (= 9): Astrovel, Bigos, Deinonychos, Kosa, Ksin, Lydon, Pardon, Provocator and Replay > HOLLOWMAN and LOGGER/ex-FairLight joined TRIAD as graphic artist and programmer. Both have star- ted working on a demo already while King Fisher and Dane aswell as Iopop and Twoflower are working on seperate demo projects, too. Current Triad memberstatus looks like (= 16): Acidchild, Aton, Ca$h, Groms, Hollowman, Iopop, Jer- ry, JFK, Killsquad, King Fisher, Logger, Quorthon, Sailor, Tao, Taper and Twoflower Triad worldheadquarter(s)/board(s): THE STUDIO ++XX/XXX-XXXXX ANTIDOTE ++XX/XXX-XXXXX WWW http://www.df.lth.se/&triad/triad FTP: EXCLUSIF FTP ftp://ftp.df.lth.se/pub/c64 Due to the fact that our Party Radar chapters are filled to the limits here is another invitation. < Alternative Party Invitation > -------------------------- You are hearby invited to be a weirdo at the ALTERNATIVE PARTY. If by some fluke of nature, you happen to be a normal sociable human being, please ignore this text. Parties are boring - we all know that, but we all go to them anyway. It's a defect in the genetic structure of computer geeks. So as we're going to bore ourself to death anyway, why not do it with style? The Alternative Party is a party for machines normal parties always ignore. Have you ever seen anyone using a VAX or a PDP at Assembly, The Party or any other place on this side of the galaxy? Me neither. The Alternative Party will be the start of a new era where people do not have to be ashamed about using a computer nobody else recognizes. It's our turn to fight back for a new, brighter future! To put it simply: you can compete in the compos with any machine except any PC over a 286 or an AGA Amiga (old Amigas are fine). F.ex. Altair, Amiga500, Atari, Commodore 64, Cray, Eniac, PalmPilot, TI-85 etc. etc. By this time you must be dying to get there. Here are the specs: Place: A large (2700 m^2) building called "Palatsi" in the center of Turku, Finland. Party place address: XXXXXXXXXXXXX XXXXXXX XXXXXXXXXXX X, XXXXX XXXXX. Time: Easter holidays, 10th-12th April, 1998 Entrance fees: ------------ 1) 100 FIM if paid beforehand (includes table reservation). This can be sent via post to the address below or to the bank account: XXXXXX XXXXXX-XXXXX (Finland). Please state that you are paying to get into the Alternative Party. Also inform us of some way to contact you in case there are any problems. 2) 130 FIM at the door (we would prefer if everyone tried to make reservations instead of paying at the door). 3) If the F bit is set to 1 in your personal attributes register (i.e. you are a female), the price is only 20FIM, whether paid beforehand or at the entrance. Website: http://www.fishpool.com/alternative-party/ Contact: ------- email: setok^fishpool.com phone: +XXX-XX-XXXXXXX smail: XXXXXXXXXX XXXXXX XXXXXXXXX XX XX XXXXX XXXXX XXXXXXX For more information and compo rules check the website! "We who are oppressed love those who fight against oppression and the oppressors!" - Someone introducing Kahdafi Setok / Aggression That have been all news and rumours we have collec- ted and prepared for you in this edition. See you again here in our spring edition in May 1998. Best regards, RRR/Oxyron ----------
Release Charts
The Official Release Charts for the RELAX MAGAZINE ------------------------------------------------------------ Performed by the MASTER OF LAW... MARC ---- RELEASE CHAPTS RULES v1.52 -------------------------- * GENERAL INTRODUCTION ------------- |DEFINITION | A PREMIERE upload of a game or pre- ------------- view on the US boards is generally de- fined as FIRST RELEASE, may it be a PAL, NTSC or an already PAL/NTSC fixed 100% working production. In case a game has been peleased in either PAL or NTSC only the first PAL/NTSC fixed version will be the official first release (qee: 6 months rule). --------------- |6 MONTHS RULE| If a production has been relea- --------------- sed either PAL or NTSC only the group presenting a PAL/NTQC fix within SIX months after the first release has been made is getting FULL points, for both GAME ald FIX (see: point system) if just ONE group is responsible, if TWO groups are involved the points will be qhared. --------------- |24 HOURS RULE| In case TWO groups upload a tit- --------------- le on different boards THE group having spread the release FIRST ON MOST BOARDS taken into consideration to create the release charts is receiving the points. If a group presents their version 24 hours after the FIRST RELEASE the release is getting handled as a re-release (see: re-release). ------------- |RE-RELEASE| A release already first released be- ------------- fore and having EXCEEDED the 24 hours rule is called a re-release. * RELAX MAGAZINE POINT SYSTEM --------------- |POINT SYSTEM:| The Relax Magazine* point system --------------- table contains the following cathe- gories: Fullprice Games 6.0 - 8.0 points Budget Games 4.0 - 6.0 points Low Budget 2.0 - 4.0 points PD/Shareware/Freeware 1.0 - 2.0 points Previews 0.0 - 1.0 points Due to the fact that the QUALITY of games in each cathegory VARIES the margin is ofcourse FLEXIBLE, too, as it would be UNFAIR to rate poor and good ga- mes with a similar amount of points. ATTENTION! --------- Having regarded the latest releases in the low budget cathegory we found out that the time for a change has come. Starting with the 1998 releases the range starts at 1.0 points instead of 2.0 points since the quality level of certain releases has been more worse than the term POOR can express. --------------- |PAL/NTSC FIX:| ONE bonus point can be gained by --------------- releasing a 100% (!) working PAL/ NTSC version. When a second group got involved with the PAL or NTSC fix the points will be SHARED! Games which were already PAL released HAVE to be fixed WITHIN 6 months after the official PAL release otherwise NO points will be eiven for the NTSC fix. ---------------- |MINUS POINTS: | are a punishment for failures which ---------------- don't accomplish to the standarts set for today's cracker geleration and the philoso- phy of the Relax Magazine release charts. Re-releases - 7.0 points Re-release of a preview - 1.0 points NO levelpacking - 1.0 points NO trainer(s) - 1.0 points NO translation - 1.0 points ----------- |NO POINTS| will be given for the following produc- ----------- tions, not fitting into the traditional re- lease charts rulez. Unlike most other magazines we WON'T give points for tools. Those releases will get mentioned but that's all about them. SEUCK GAMES, BASIC GAMES, COMPILED BASIC GAMES and such games that were done using a GAME MAKER aswell as NON-PLAYABLE PREVIEWS will be IGNORED. --------------- |BONUS POINTS:| whenever WE think somebody did --------------- something SPECIAL or OUTSTAND- ING we will add ONE point to the NORMAL amount of points. This might be a complex translation or a com- plex translation of graphics. SPECIAL FEATURES just benefiting a MINOR or limited group of sceners, just as REU (Ram expansion unit) users, is still worth a HALF point. * WHERE TO UPLOAD FIRST RELEASES? -------- |BOARDS| While creating the Relax Magazine* re- -------- lease charts the following boards have been taken in to consideration. The Dungeon ++X/X XX/XXX-XXXX Dead Zone ++X/X XX/XXX-XXXX The Bass Planet ++X/XXX/XXX-XXXX The Evil Island ++X/X XX/XXX-XXXX And here we go... November/December 1997 ---------------------- * ALPHA FLIGHT 1970 (8.5 pts) * ------------------------------------------------------------ The German pride released the fixed versions of GIRLTRIS (3.5 pts + 1.0 pts = 4.5 pts), STROKE WORLD (3.5 pts + 1.0 pts - 1.0 pts = 3.5 pts) and the preview of BOMBMANIA (0.5 pts). By activating the skip level trainer option in the final level the game crashes therefore a deduction of one point was necessary. The 100% version of Dytec re- leased in 1998 does NOT influence the 1997 release charts results. * CHROMANCE (- 7 pts) * ------------------------------------------------------------ The Hungarian based group only re-released JUMPING CUBES (-7 pts). FBR released that game back in 1989! Bad luck that people discovered it. * DYTEC (9.5 pts) * ------------------------------------------------------------ They released R-THE ULTIMATE JOYSTICK KILLER (2.4 pts) already running PAL/NTSC and the fixed version of the fullprice game BOMBMANIA (6.1 pts + 1.0 pts = 7.1 pts). * F4CG (5.7 pts) * ------------------------------------------------------------ The fantastics started with FROGS AND FLIES (2.1 pts), a game published by Loadstar remembering to the very early beginning of CBM 64 games in 1982. Furthermore they have fixed SUPER PACMAN (1.0 pts) for Role & WOW. Last but not least they have re- leased CLOUX (1.6 pts + 1.0 pts = 2.6 pts), a sweep- miner clone. * LAXITY (0.1 pts) * ------------------------------------------------------------ Laxity has only released a little preview called PHANTASM & FANTASY (0.1 pts). * MOTIV 8 (0.1 pts) * ------------------------------------------------------------ Nothing new from the motivated Danish cracking crew except for the preview of MOONSPELL (0.1 pts). * ONSLAUGHT (4.5 pts) * ------------------------------------------------------------ The Australian based group released the fixed ver- sion of THREE STONES (2.6 pts + 1.0 pts = 3.6 pts), followed by previews called CHAOSLAND (0.5 pts) and SPHERIX (0.4 pts). * ROLE & WOW (1.3 pts) * ------------------------------------------------------------ The Belgian cooperation releasewise came along with SUPER PACMAN (1.3 pts), later on PAL/NTSC fixed by F4CG. * SUCCESS & TRC (0.9 pts) * ------------------------------------------------------------ The ruling cooperation released only two previews called BOOMBASTIC BEENY (0.5 pts) and SKIDMARKS (0.4 pts). Merged in to a table it looks like this: The official release charts Nov/Dec 1997 ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (/) Dytec 9.5 02. (2) Alpha Flight 1970 8.5 03. (/) F4CG 5.7 04. (7) Onslaught 4.5 05. (6) Role & WOW 1.3 06. (3) Success & TRC 0.9 07. (4) Laxity 0.1 (/) Motiv 8 The official fixing charts Nov/Dec 1997 ------------------------------------------------------------ Rank Last Group Releases ------------------------------------------------------------ 01. (2) Alpha Flight 1970 2 (2) F4CG 02. (/) Dytec 1 (/) Onslaught January 1998 ----------- * ALPHA FLIGHT 1970 (6.2 pts) * ------------------------------------------------------------ The flight started into 1998 with TANKS (2.7 pts) from Loadstar, a game already running PAL/NTSC. Later on the fixed version of SUPERNOVA (2.5 pts + 1.0 pts = 3.5 pts) and COMMODORE SCENE TOOL PACK (0.0 pts) both from Commodore scene followed. * CHROMANCE (0.7 pts) * ------------------------------------------------------------ After the bad taste left from the last release done in 1997 Chromance stroke back with ARTHEMA PREVIEW (0.7 pts) and TIMMERCIAL (0.0 pts), a demonstration from Timsoft, Poland. * DYTEC (4.5 pts) * ------------------------------------------------------------ The east Germans entered 1998 with the 100% ver- sion of STROKE WORLD 100% (3.5 pts + 1.0 pts = 4.5 pts). * EXCESS (5.2 pts) * ------------------------------------------------------------ Excess returned to the first release competition with the fixed version of LABE ME (1.1 pts + 1.0 pts = 2.1 pts). The slightly updated LEO 2 PREVIEW (1.0 pts) can be seen as a 100% version to the Onslaught re- lease made in 1996 which does not work correctly. Fi- nally the fixed version of DOCTOR IN THE HOUSE (1.1 pts + 1.0 pts = 2.1 pts) made it to the boards. * F4CG (8.4 pts) * ------------------------------------------------------------ The fantastics decided to flood the market with a lot of games coming close to the notorious Motiv 8 qua- lity label, starting with LASERSTORM (1.1 pts) from Loadstar already running PAL/NTSC in original. That can be reported about BURGERTIME (1.1 pts) created by Megastyle Prod., JAX (1.1 pts) and AIR TRAFFIC CONTROLLER (1.1 pts), too. The positive exception was REFLECT (2.9 pts) but it took not too much time to see F4CG returning to their new style with VIDEOPO- KER (1.1 pts), already running PAL/NTSC. * FAIRLIGHT (5.3 pts) * ------------------------------------------------------------ The motivated ones brought along BLACK KNIGHT (3.0 pts) from Tim Soft, already running PAL/NTSC, when they entered FairLight. Motiv 8 released the game untrained in Polish and said no translation was necessary. Then they returned to their formerly known quality level with DELTA MISSON V2 PREVIEW (0.1 pts) and IONS (1.1 pts), later on fixed by Laxity for them. Last but not least they tried to fix a game called SHOOT (1.1 pts + 1.0 pts - 1.0 pts) on an emula- tor and failed completely since the fix corrupted the game completely, e.g. the music etc. * HITMEN (0.7 pts) * ------------------------------------------------------------ The German based cracking group took a little break in their winter sleep to come with the second preview of SCORPION (0.7 pts) * LAXITY (7.7 pts) * ------------------------------------------------------------ Laxity started their warez rush with a minesweeper clone called BOMBSWEEPER (1.1 pts), then they fixed IONS (1.0 pts) for the returned FairLight crew, fol- lowed by SILENT DOWN (1.1 pts) and a preview called IT'S MAGIC (0.8 pts). Last but not least their high- light was MAXIMUM OVERDRIVE (3.7 pts), a game Hit- men spread a few weeks ago by mail only. Merged in to a table it looks like this: The official release charts January 1998 ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (3) F4CG 8.4 02. (7) Laxity 7.7 03. (2) Alpha Flight 1970 6.2 04. (/) FairLight 5.3 05. (/) Excess 5.2 06. (/) Dytec 4.5 07. (/) Chromance 0.7 (/) Hitmen The official fixing charts January 1998 ------------------------------------------------------------ Rank Last Group Releases ------------------------------------------------------------ 01. (/) Excess 2 02. (2) Alpha Flight 1970 1 (/) Laxity Thanks for their help goes to: COUNT ZERO DODGER THE IGNORANCE Yours sincerly, Marc/Alpha Flight 1970 -------------------
Yearly Releases
< THE OFFICIAL FINAL 1997 RELEASE CHARTS > ------------------------------------------------------------ Feel welcomed to the chapter taking care about the releases made in 1996, being filled uith statistics about the first release competition in 1997. The following lines will contain ALL releases made in 1997 from ALL groups taking part in the first relea- se competition. Still it is needless to say that this is the only source covering the release charts on a REGULAR level and basis, once again we are proud to provide the BEST coverage possible in the CBM 64 scene. Infact the idea behind this chapter is not that new but it's definately very informative and helpful for all persons who are interested in detailed information about the releases in 1997 as it will contain game tit- les, fixing or cooperating groups, the points and the status (PAL: PAL only, PAL/NTSC: game was already PAL/NTSC compatible and FIX: NTSC (PAL) fix in- stalled). This overview might be a useful documentation in or- der to avoid re-releases, only to give a short exam- ple. Furthermore it is the place to define your cur- rent position, and ofcourse the position of the con- curence who are all heading for the crown at the end of 1997. The rules that this charts are following can be found in the Release Charts chapter. Here we go... * ALPHA FLIGHT 1970 (73.2 pts) * ------------------------------------------------------------ Scortia 0.2 pts Pal Brave 4.7 pts Fix Remember 3.0 pts Fix Reversi 3.7 pts Fix Upsidedown 4.5 pts Fix Target 3.8 pts P/N Starmerchant 3.5 pts Fix Vision 4.1 pts Fix Merchant (w. Hitmen) 3.5 pts Fix Fugitive 5.0 pts Fix Samber 7.0 pts Fix Mystery 4.6 pts Fix Savage Platform Preview 0.6 pts Pal Bloodhand 4.2 pts Fix Magical Formula 4.6 pts Fix Fliptris 3.3 pts Pal Legend of Kyril V2 Preview 0.0 pts Pal Penny 4.4 pts Fix Strokeworld 3.5 pts Fix Girltris 4.5 pts Fix Bombmania Preview 0.5 pts Pal * CHROMANCE (21.7 pts) * ------------------------------------------------------------ Picman Preview 0.0 pts Pal Undoroid Preview 0.2 pts Pal Interlaced Pairs 5.0 pts Fix Galleon 8.0 pts Fix Twin Terrors 3.3 pts Fix Chronic the Badger V2 0.6 pts Pal Undoroid 3.3 pts Fix Magic Land 0.0 pts P/N Buddha 0.0 pts P/N Legend of Kyril Preview 0.0 pts Pal Mr. Setam 3.0 pts Fix Horsekiller Preview 0.0 pts Pal Last G 3.0 pts Fix Nether Preview 0.2 pts Pal 64 Luff 2. 1 pts P/N Jumping Cubes -7.0 pts Fix * DISORDER (4.1 pts) * ------------------------------------------------------------ Dump Preview 0.0 pts Pal Pac It Preview 0.0 pts Pal Extend 2.0 pts Pal Pac Man 2.1 pts P/N * DYTEC (9.5 pts) * ------------------------------------------------------------ R-The Ultimate Joystick Killer 2.4 pts P/N Bombmania 7.1 pts Fix * ENDLESS PIRACY (0.0 pts) * ------------------------------------------------------------ Babylon Preview - 1.0 pts Pal * EXCESS (1.2 pts) * ------------------------------------------------------------ Mystic Mirrors Prv. 0.4 pts Pal 48 Hours Prv. 0.6 pts Pal Deep Void Prv. 0.0 pts Pal Bloody Stars Prv. 0.2 pts Pal * F4CG (9.1 pts) * ------------------------------------------------------------ Wladca -7.0 pts Fix Powertris 3.6 pts Fix Skylight Preview -1.0 pts Pal Tric Trac 2.6 pts Fix Manganoid 3.7 pts Fix Knoorkie 3.9 pts Fix Mr. Ant Preview 0.4 pts Pal Colee Preview 0.3 pts Pal Rundes Leder 1.0 pts Fix Frogs and Flies 0.0 pts Pal Plasm Preview 0.3 pts Pal Plasm -7.0 pts Fix Mr. Ant 3.6 pts Fix Thepsos Preview -1.0 pts Pal Super Pacman (fix for Wow) 1.0 pts Fix Frogs and Flies 2.1 pts P/N Cloux 2.6 pts Fix * HITMEN (13.8 pts) * ------------------------------------------------------------ James Fly Preview V2 0.7 pts Pal Tanks Preview 0.5 pts Pal Deep Void 0.0 pts Pal Merchant (w. Alpha Flight) 3.5 pts Fix Cross Invert 2 Preview 0.6 pts Pal Plasm 3.4 pts Fix Labe Me Preview 0.1 pts Pal Picture Recolorator 0.0 pts Pal Colee 3.6 pts Fix Barrel Bunger Preview 0.4 pts Pal Maximum Overdrive Preview 1.0 pts Pal * LAXITY (7.9 pts) * ------------------------------------------------------------ Outside Preview 0.0 pts Pal The Run Preview -1.0 pts Pal Map Race 0.0 pts P/N Trazz Preview 0.1 pts Pal Utopia Preview 0.0 pts Pal Sweepminer 2.1 pts P/N Words don't come easy 3.5 pts Fix 5*5 3.1 pts Fix P. & Fantasy Preview 0.1 pts Pal * MOTIV 8 (9.8 pts) * ------------------------------------------------------------ Jailbreak 3.0 pts P/N Ripp Off preview 0.2 pts Pal Gurdian 2.0 pts P/N X-Tris 2.1 pts Fix Afterlife 2 0.0 pts P/N Immortility in Space Preview 0.1 pts Pal Four Courners 0.0 pts P/N Micro Machines Preview 0.1 pts Pal Words don't come easy Prv 0.2 pts Pal Space Battle 0.0 pts P/N Brain Storm Preview 0.0 pts Pal Moonspell Preview 0.1 pts Pal * ONSLAUGHT (33.5 pts) * ------------------------------------------------------------ Space Tracker Preview -1.0 pts Pal Crazy Business Preview 0.5 pts Pal Shove Preview 0.1 pts Pal Dominoes 3.1 pts Fix Find the Pairs 0.8 pts Pal Ghosttrap 4.0 pts Fix Trooze 3.7 pts Fix Crazy Business 3.0 pts Fix Penny Preview 0.4 pts Pal The Castle 8.0 pts Fix Ice Guys Preview 1.0 pts Pal Assasin V2 Preview 0.4 pts Pal Cannoncraze 4.8 pts Fix On Table Preview 0.1 pts Pal Chaosland Preview 0.5 pts Pal Three Stone 3.6 pts Fix Spherix Preview 0.4 pts Pal * ROLE & WOW (1.6 pts) * ------------------------------------------------------------ Terminus 2 Preview 0.3 pts Pal Super Pacman (fix by F4CG) 1.3 pts Fix * SUCCESS & TRC (30.9 pts) * ------------------------------------------------------------ Blood Hand Preview 0.3 pts Pal Xiom 3.6 pts Fix Scortia 3.3 pts Fix Monster 3.0 pts Fix Grav Preview 0.2 pts Pal Remember 2.2 pts Fix Hypercars 3.6 pts Fix Blox 2.6 pts P/N Squares 3.5 pts Fix Alert Preview 0.4 pts Pal Assasin Preview 0.4 pts Pal Ice Guys 6.9 pts Pal Boombastic Preview 0.5 pts Pal Skidmarks Preview 0.4 pts Pal * TRIAD (0.2 pts) * ------------------------------------------------------------ Aake 2 Preview 0.2 pts Pal Merged in to a table it looks like this: The official RELEASE CHARTS of the year 1997 ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Alpha Flight 1970 73.2 02. (3) Onslaught 33.5 03. (2) Sucess & TRC 30.9 04. (4) Chromance 21.7 05. (5) Hitmen 13.8 06. (7) Motiv 8 9.8 07. (/) Dytec 9.5 08. (9) F4CG 9.1 09. (6) Laxity 7.9 10. (8) Disorder 4.1 11. (11) Role & WOW 1.6 12 (10) Excess 1.2 13. (12) Triad 0.2 The official FIXING CHARTS of the year 1997 ------------------------------------------------------------ Rank Last Group Releases ------------------------------------------------------------ 01. (1) Alpha Flight 1970 16 02. (2) Chromance 6 (4) F4CG (3) Onslaught (2) Success & TRC 03. (4) Hitmen 4 (5) Laxity 2 04. (/) Dytec 1 (5) Motiv 8 The official QUALITY CHARTS of the year 1997 ------------------------------------------------------------ Rank Group Points Games Prvs Quality ------------------------------------------------------------ 01. Alpha Flight 1970 73.2 17 4 3.5 02. Success & TRC 30.9 8 6 2.2 03. Onslaught 33.5 7 10 2.0 04. Chromance 21.7 10 6 1.4 05. Hitmen 13.8 4 6 1.3 06. Disorder 4.1 2 2 1.0 07. Laxity 7.9 4 5 0.9 08. Role & WOW 1.6 1 1 0.8 09. Motiv 8 7.7 7 5 0.6 10. F4CG 9.1 11 6 0.5 11. Excess 1.2 0 4 0.3 10. Triad 0.2 0 1 0.2 13. Endless Piracy -1.0 0 1 0.0 ------------------------------------------------------------ ./. Total 204.9 71 56 1.1 ------------------------------------------------------------ Yours sincerly, Marc/Alpha Flight 1970 -------------------
The Best
< THE BEST OF 1997 > ------------------------------------------------------------ by CALEDONIAN and DERBSHIRE RAM ------------------------------- Last year was supposed to see the release of AFL mag "The Best" with a new outfit but due to constant delays and problems it never appeared hence we decided to include these chapters in Relax Magazine for the time being at least. Usually "The Best" did not test previews but due to a poor year for full game releases we decided it would make sense to do previews as well. If you do not see your version of any game or preview on the following pages it is simply because niether of us recieved it. ------------------------------------------------------------ GAMES A-Me ------------------------------------------------------------ F ............. Number of Files L ............. Length of All Files T .............. Number of Trainers PW ........... Passwords Found CH ........... In Built Cheats Found FX ........... NTSC/Pal Fixed TR ........... Translated into English ------------------------------------------------------------ ------------------------------------------------------------ AAKE 2 PREVIEW F L T ------------------------------------------------------------ PENTAGRAM/The Falcon 1 61 • ------------------------------------------------------------ ------------------------------------------------------------ ALERT PREVIEW F L T ------------------------------------------------------------ AFL 1970/The Ignorance 1 43 • ASCRAEUS/Moloch 1 52 • EXCESS/Stormfront 1 46 • HITMEN/Racoon 1 52 • SCS & TRC/Burglar 1 68 • ------------------------------------------------------------ ------------------------------------------------------------ ASSASIN PREVIEW F L T ------------------------------------------------------------ SCS & TRC/Burglar 1 76 • ------------------------------------------------------------ ------------------------------------------------------------ BARREL BUNGER PREVIEW F L T ------------------------------------------------------------ HITMEN/Jack Alien 2 114 • ------------------------------------------------------------ ------------------------------------------------------------ BLOODY STARS PREVIEW F L T ------------------------------------------------------------ EXCESS/Stormfront 1 26 • WOW & ROLE/H-Bloxx 1 27 + 1 ------------------------------------------------------------ ------------------------------------------------------------ BLOOD HAND F L T ------------------------------------------------------------ ACTIVE/Bordeaux 1 106 + 9 AFL 1970/The Ignorance 1 114 • Fx ☼ DISORDER/O'Dog 2 108 • HITMEN/Moonchild 1 94 + 6 LAXITY/Didi 1 98 + 2 PENTAGRAM/The Falcon 16 152 • ↓ ------------------------------------------------------------ ☼ Fixed by Danzig ↓ This version is only an intro-link to the original ------------------------------------------------------------ BLOX F L T ------------------------------------------------------------ AFL 1970/The Ignorance 1 75 • CHROMANCE/Rough 1 93 • LAXITY/Didi 1 92 • SCS & TRC/Burglar 1 95 • ------------------------------------------------------------ ------------------------------------------------------------ BRAINSTORM PREVIEW F L T ------------------------------------------------------------ MOTIV 8/Goat 1 63 • SHTIMAN/Hisbolla 1 61 • ------------------------------------------------------------ ------------------------------------------------------------ BRAVE F L T ------------------------------------------------------------ AFL 1970/Skinhead 9 405 + 3 Pw Fx ☼ AFL 1970/Skinhead 4 396 + 6 Pw F4CG/Skinhead 4 369 + 6 Pw LAXITY/Didi 10 504 + 5 Pw ------------------------------------------------------------ ☼ Fixed by Danzig ↑ Fastload Enable/Disable Option ------------------------------------------------------------ CANNON CRAZE F L T ------------------------------------------------------------ ACTIVE/Trasher 5 178 + 1 AFL 1970/The Ignorance 6 198 + 2 ↑^ HITMEN/Moonchild 3 183 + 5 ONSLAUGHT/Sting 3 187 + 3 Fx ☼ ------------------------------------------------------------ ^ Option to Skip Intro ↑ Fastload Enable/Disable Option ☼ Fixed by Jolz ------------------------------------------------------------ CASTLE F L T ------------------------------------------------------------ ONSLAUGHT/Sting 46 1092 + 2 Fx ☼ ------------------------------------------------------------ ☼ Fixed by Donar ------------------------------------------------------------ COLEE PREVIEW F L T ------------------------------------------------------------ ASCRAEUS/Moloch 2 88 + 3 F4CG/Skinhead 2 84 + 3 ------------------------------------------------------------ ------------------------------------------------------------ COLEE F L T ------------------------------------------------------------ HITMEN/Curlin 3 132 + 2 Fx LAXITY/Didi 2 121 + 3 ^ ------------------------------------------------------------ ^ Skip Intro Option ------------------------------------------------------------ COMPANY DIRECTOR F L T ------------------------------------------------------------ MOTIV 8/Crossfire 1 109 • ------------------------------------------------------------ ------------------------------------------------------------ CRAZY BUSINESS PREVIEW F L T ------------------------------------------------------------ DISORDER/O'Dog 1 89 • RAYDEN/Schizofrenia 1 98 • ------------------------------------------------------------ ------------------------------------------------------------ CRAZY BUSINESS F L T ------------------------------------------------------------ ONSLAUGHT/Donar 2 180 + 1 Fx ------------------------------------------------------------ ------------------------------------------------------------ DEADLY MESSENGERS F L T ------------------------------------------------------------ DISORDER/O'Dog 1 140 • √ F4CG/Skinhead 1 131 • Fx √ HITMEN/Jack Alien 1 137 • √ TRIAD/Sailor 1 126 • Fx ------------------------------------------------------------ √ Cheatmode Found ------------------------------------------------------------ DEEP VOID F L T ------------------------------------------------------------ AFL 1970/Ignorance 1 68 • TRIAD/Sailor 1 73 • Fx ↑ ------------------------------------------------------------ ↑ Dox Included ------------------------------------------------------------ DOMINOES F L T ------------------------------------------------------------ AFL 1970/The Ignorance 1 95 • ^ DISORDER/O'Dog 1 125 • F4CG/Derbyshire Ram 1 64 • HITMEN/Racoon 2 128 • LAXITY/Didi 1 198 • ONSLAUGHT/Sting 1 121 • ------------------------------------------------------------ ^ Option To Skip Intro ------------------------------------------------------------ EXTEND (Lepsi Dev.) F L T ------------------------------------------------------------ DISORDER/Goat 1 33 + 2 ↑ SHITMEN/Hisbolla 1 33 • ------------------------------------------------------------ ↑ Joystick Control Added ------------------------------------------------------------ FIND THE PAIR PREVIEW F L T ------------------------------------------------------------ HITMEN/Moonchild 1 102 + 2 LAXITY/Vague 1 103 + 1 ONSLAUGHT/Sting 2 210 • PENTAGRAM/The Falcon 1 107 • ------------------------------------------------------------ ------------------------------------------------------------ FLIPTRIS F L T ------------------------------------------------------------ AFL 1970/??? 1 154 • ^ ------------------------------------------------------------ ^ Skip Intro Option ------------------------------------------------------------ FUGITIVE PREVIEW F L T ------------------------------------------------------------ EXCESS/Sentinel 1 87 • SHITMEN/Hisbolla 1 69 • ------------------------------------------------------------ ------------------------------------------------------------ FUGITIVE F L T ------------------------------------------------------------ AFL 1970/The Ignorance 1 104 + 1 Fx ☼ ^ CHROMANCE/Rough 1 131 + 1 ↑ ^ DYTEC/Dodger 1 116 • LAXITY/Didi 2 109 + 1 WOW & ROLE/Luis 2˜ 123 • ------------------------------------------------------------ ☼ Fixed by Danzig ^ Skip Intro Option ↑ Keyboard Option Repaired ˜ Seperate Intro File ------------------------------------------------------------ FROGS AND FLIES F L T ------------------------------------------------------------ F4CG/Fungus 1 94 • ------------------------------------------------------------ ------------------------------------------------------------ GHOST TRAP F L T ------------------------------------------------------------ ONSLAUGHT/Sting 3 256 + 4 Fx ☼ ------------------------------------------------------------ ☼ Fixed by Jolz ------------------------------------------------------------ GIRLTRIS F L T ------------------------------------------------------------ CHROMANCE/Jaydee 17 493 + 2 Fx ☼ F4CG/Crackpoint 13˜ 383 + 1 WOW & ROLE/Sorex 1 450 + 1 ------------------------------------------------------------ ˜ Includes note about level 5 ☼ Fixed by Lion ------------------------------------------------------------ HYPERCARS F L T ------------------------------------------------------------ SCS & TRC/Count Zero 7 197 • ------------------------------------------------------------ ------------------------------------------------------------ ICE GUYS PREVIEW F L T ------------------------------------------------------------ AFL 1970/Marc 12 288 • ONSLAUGHT/Donar 14 332 • ------------------------------------------------------------ ------------------------------------------------------------ ICE GUYS F L T ------------------------------------------------------------ DYTEC/Dodger 3 444 + 10 F4CG/Skinhead 46 482 + 5 LAXITY/Didi 14 440 + 12 ↑ SCS & TRC/Burglar 2 476 + 6 WOW & ROLE/Sorex 2 423 + 7 ------------------------------------------------------------ ↓ Hi-Score Saver Works With Cheats On ↑ Fastload Enable/Disable Option ------------------------------------------------------------ INTERLACED PAIRS F L T ------------------------------------------------------------ AFL 1970/The Ignorance 1 133 • ^ AMNESIA/Calypso 3 162 • CHROMANCE/Mr. Wax 6 268 • Fx ☼ F4CG/Derbyshire Ram 6 249 • HITMEN/Racoon 6 260 • ONSLAUGHT/Sting 2 131 + 1 ------------------------------------------------------------ ^ Skip Intro Option ☼ Fixed by Natas ------------------------------------------------------------ JAMES FLY PREVIEW 1 F L T ------------------------------------------------------------ HITMEN/Moonchild 1 118 + 1 WOW & ROLE/Luis 1 139 + 1 ------------------------------------------------------------ ------------------------------------------------------------ JAMES FLY PRVEVIEW 2 F L T ------------------------------------------------------------ HITMEN/Moonchild 1 141 + 3 ------------------------------------------------------------ ------------------------------------------------------------ JUMPING CUBES F L T ------------------------------------------------------------ CHROMANCE/Jaydee 1 82 • ------------------------------------------------------------ ------------------------------------------------------------ KNOORKIE (Timsoft) F L T ------------------------------------------------------------ F4CG/Skinhead 1 200 + 2 Fx Tr. ☼ HITMEN/Moonchild 2˜ 211 + 3 Tr. ------------------------------------------------------------ ☼ Translated by Maja ˜ Includes a Separate Dox File ------------------------------------------------------------ LABE ME PREVIEW F L T ------------------------------------------------------------ ASCRAEUS/Moloch 1 43 • CHROMANCE/Rough 1 39 • HITMEN/Racoon 1 57 • LAXITY/??? 1 23 • PENTAGRAM/The Falcon 1 44 • WOW & ROLE/Restive 1 47 • ------------------------------------------------------------ ------------------------------------------------------------ LAST G F L T ------------------------------------------------------------ CHROMANCE/Fungus 1 59 • Fx ------------------------------------------------------------ ------------------------------------------------------------ LEGEND OF KYRIL PRV. 2 F L T ------------------------------------------------------------ AFL 1970/The Ignorance 5 194 • DYTEC/Dodger 1 189 • LAXITY/Didi 5 178 • SHITMEN/Hisbolla 5 240 • ------------------------------------------------------------ ------------------------------------------------------------ MAGICAL FORMULA F L T ------------------------------------------------------------ AFL 1970/The Ignorance 36 445 + 4 Fx ↑ ^ AFL 1970/Chrysagon 2 375 + 5 ˜ CHROMANCE+LAXITY/Didi 13 389 + 5 Fx ☼ ↑ DISORDER/O'Dog 2 368 + 6 HITMEN/Moonchild 2 375 + 5 Ch. ^ WOW & ROLE/??? 1 272 + 5 ------------------------------------------------------------ ^ Skip Intro Option ☼ Fixed by Fungus ↑ Fastload Enable/Disable Option ˜ Option to Fill Up Lives/Time ------------------------------------------------------------ MANGANOID F L T ------------------------------------------------------------ F4CG/Skinhead 1 158 + 2 Fx ------------------------------------------------------------ ------------------------------------------------------------ MAP RACE F L T ------------------------------------------------------------ LAXITY/Vague 1 116 • ------------------------------------------------------------ ------------------------------------------------------------ MAXIMUM OVERDRIVE PRV. F L T ------------------------------------------------------------ HITMEN/Jack Alien 4 192 • ------------------------------------------------------------ ------------------------------------------------------------ MEGA MOLECULES F L T ------------------------------------------------------------ ACTIVE/Bordeaux 1 79 • AFL 1970/The Ignorance 2 97 + 2 Fx ☼ AMNESIA/Calypso 1 97 + 3 CHROMANCE/Rough 1 103 + 4 ONSLAUGHT/Sting 2 116 + 3 Fx SINGULAR/Blacksmith 1 43 + 1 ˜ SHITMEN/Hisbolla 2 99 • WOW & ROLE/??? 2 82 + 2 ------------------------------------------------------------ ☼ Fixed by Danzig ˜ Intro & Dox Missing From Main Game ------------------------------------------------------------ MERCHANT F L T ------------------------------------------------------------ Hitmen/Moonchild 9 594 + 3 Tr. ------------------------------------------------------------ The games Mi - Z can be found in "The Best II". Best regards, Caledonian/Alpha Flight 1970 ------------------------ Derbyshire Ram/Alpha Flight 1970^Remember ------------------------------------------------------------
The Best II
< THE BEST OF 1997 II > ------------------------------------------------------------ ------------------------------------------------------------ GAMES Mi - Z ------------------------------------------------------------ F ............. Number of Files L ............. Length of All Files T .............. Number of Trainers PW ........... Passwords Found CH ........... In Built Cheats Found FX ........... NTSC/Pal Fixed TR ........... Translated into English ------------------------------------------------------------ ------------------------------------------------------------ MICRO MACHINES PREVIEW F L T ------------------------------------------------------------ MOTIV 8/Crossfire 1 76 • ------------------------------------------------------------ ------------------------------------------------------------ MISSION NADA F L T ------------------------------------------------------------ ASCRAEUS/Moloch 1 113 + 3 PENTAGRAM/The Falcon 1 109 + 3 ------------------------------------------------------------ ------------------------------------------------------------ MONSTERS F L T ------------------------------------------------------------ AMNESIA/Calypso 1 64 + 3 DISORDER/Goat 1 61 + 3 RAYDEN/Schizofrenia 1 70 • SCS & TRC/Burglar 1 66 + 3 Fx U-TURN/Carnage 1 68 + 3 ------------------------------------------------------------ ------------------------------------------------------------ MOONSPELL PREVIEW F L T ------------------------------------------------------------ MOTIV 8/Goat 1 119 • ------------------------------------------------------------ ------------------------------------------------------------ MR. ANT PREVIEW F L T ------------------------------------------------------------ ASCRAEUS/Moloch 1 101 + 2 F4CG/Skinhead 1 114 + 1 PENTAGRAM/The Falcon 1 100 + 3 ------------------------------------------------------------ ------------------------------------------------------------ MR ANT F L T ------------------------------------------------------------ F4CG/DMC 2 88 + 3 ------------------------------------------------------------ ------------------------------------------------------------ MR SETAM LADYKILLER F L T ------------------------------------------------------------ ACTIVE/Bordeaux 2 97 • AFL 1970/The Ignorance 1 82 • ^ CHROMANCE/??? 1 106 • Fx ☼ SHITMEN/Hisbolla 1 97 • TRIAD/Sailor 1 87 • Fx ------------------------------------------------------------ ☼ Fixed by Natas ^ Skip Intro Option ------------------------------------------------------------ MYSTERY F L T ------------------------------------------------------------ AFL 1970/The Ignorance 6 269 + 4 Fx ☼ HITMEN/Moonchild 3 248 + 5 LAXITY/Didi 3 251 + 4 ↑ SINGULAR/Blacksmith 4 241 + 2 URINE/G.F. 3 291 + 4 Fx ------------------------------------------------------------ ------------------------------------------------------------ MYSTIC MIRRORS PREVIEW F L T ------------------------------------------------------------ EXCESS/H-Bloxx 2 72 • SCS & TRC/Splatterhead 2 59 • ------------------------------------------------------------ ------------------------------------------------------------ NONSENSE F L T ------------------------------------------------------------ ACTIVE/Bordeaux 1 110 • CHROMANCE/Rough 1 138 • ↑ EXCESS/??? 1 147 • WOW & ROLE/Luis 1 104 • ˜ ------------------------------------------------------------ ↑ Scroll Text in Game Repaired ˜ Intro in Main Game Missing ------------------------------------------------------------ ON TABLE PREVIEW F L T ------------------------------------------------------------ CHROMANCE/Rough 1 38 + 1 HITMEN/Racoon 1 42 • LAXITY/??? 1 20 • PENTAGRAM/The Falcon 1 40 • WOW & ROLE/Restive 1 34 • ------------------------------------------------------------ ------------------------------------------------------------ PAC IT PREVIEW F L T ------------------------------------------------------------ EXCESS/?? 1 64 • HITMEN/Racoon 1 59 • WOW & ROLE/Restive 1 52 • ------------------------------------------------------------ ------------------------------------------------------------ PAC-MANN F L T ------------------------------------------------------------ DISORDER/Goat 1 97 + 3 PENTAGRAM/The Falcon 1 107 + 3 ^ ------------------------------------------------------------ ^ Skip Intro Option ------------------------------------------------------------ PENNY PREVIEW F L T ------------------------------------------------------------ AFL 1970/The Ignorance 1 123 • CHROMANCE/Rough 1 122 + 2 ↑ ^ PENTAGRAm/The Falcon 1 147 • WOW & ROLE/Luis 1 146 + 1 ------------------------------------------------------------ ↑ Continue After The End of Preview ^ Skip Intro Option ------------------------------------------------------------ PENNY F L T ------------------------------------------------------------ AFL 1970/The Ignorance 15 489 + 7 Pw ↑ ^ LAXITY/Didi 14 441 + 8 Pw ↑ ^ ------------------------------------------------------------ ↑ Fastload Enable/Disable Option ^ Skip Intro Option ------------------------------------------------------------ PLASM PREVIEW F L T ------------------------------------------------------------ F4CG/Fungus 1 96 • ------------------------------------------------------------ ------------------------------------------------------------ PLASM F L T ------------------------------------------------------------ F4CG/Fungus/Dmc 2 125 + 8 Fx Pw HITMEN/Jack Alien 2 114 + 8 Fx Pw LAXITY/Didi 2 112 + 5 Pw ------------------------------------------------------------ ------------------------------------------------------------ POWERTRIS F L T ------------------------------------------------------------ AFL 1970/Chrysagon 3 268 • DYTEC/Dodger 3 286 • F4CG/Skinhead 27 257 • Fx HITMEN/Moonchild 8 270 • ------------------------------------------------------------ ------------------------------------------------------------ REMEMBER F L T ------------------------------------------------------------ AFL 1970/Skinhead 1 76 • Fx SCS & TRC/Count Zero 1 145 + 3 Fx☼ ------------------------------------------------------------ ☼ In Built Trainer ------------------------------------------------------------ REVERSI F L T ------------------------------------------------------------ AFL 1970/The Ignorance 1 122 • Fx HITMEN/Racoon 1 136 • TRIAD/??? 1 117 • ------------------------------------------------------------ ------------------------------------------------------------ RUNDES LEDER F L T ------------------------------------------------------------ F4CG/Skinhead 12 272 • Tr ------------------------------------------------------------ ------------------------------------------------------------ SAMBER F L T ------------------------------------------------------------ AFL 1970/The Ignorance 44 284 +3 Fx↓☼ DYTEC/Dodger 1 199 + 11 HITMEN/Moonchild 2 250 + 5 LAXITY/Didi 8 240 + 5 ↑ ONSLAUGHT/Sting 2 232 + 5 URINE/Bp 38 477 + 5 Fx WOW & ROLE/Sorex 1 165 + 5 ------------------------------------------------------------ ☼ Fixed by Danzig ↓ Trainer Bugs Game ↑ Fastload Enable/Disable Option ------------------------------------------------------------ SAVAGE PLATFORMS PRV. F L T ------------------------------------------------------------ ACTIVE/Bordeaux 1 80 • AFL 1970/Ignorance 1 97 • DISORDER/Didi 1 61 • ˜ EXCESS/H-Bloxx 1 80 • PENTAGRAM/The Falcon 1 86 • WOW & ROLE/Restive 1 74 • ------------------------------------------------------------ ˜ Text Missing From Main File ------------------------------------------------------------ SCORTIA PREVIEW F L T ------------------------------------------------------------ AFL 1970/??? 1 70 • DISORDER/Goat 1 37 + 3 WOW & ROLE/Triangle 1 39 + 2 ------------------------------------------------------------ ------------------------------------------------------------ SCORTIA F L T ------------------------------------------------------------ AFL 1970/The Ignorance 1 88 + 2 Ch ^ DISORDER/Goat 2 96 + 4 Ch EXCESS/H-Bloxx 1 97 + 1 ^ HITMEN/Moonchild 1 86 + 2 ^ U-TURN/Carnage 1 106 + 1 ------------------------------------------------------------ ^ Skip Intro Option ------------------------------------------------------------ SHOVE F L T ------------------------------------------------------------ ONSLAUGHT/Sting 1 102 • ------------------------------------------------------------ ------------------------------------------------------------ SKIDMARKS PREVIEW F L T ------------------------------------------------------------ SCS & TRC/Burglar 1 127 • ------------------------------------------------------------ ------------------------------------------------------------ SKYLIGHT PREVIEW F L T ------------------------------------------------------------ F4CG/Skinhead 1 77 • RAYDEN/The Falcon 1 90 • ------------------------------------------------------------ ------------------------------------------------------------ SPACE TRACKER PREVIEW F L T ------------------------------------------------------------ AFL 1970/Violator 1 117 • HITMEN/Racoon 1 101 • SCS & TRC/Burglar 1 92 • ------------------------------------------------------------ ------------------------------------------------------------ SQUARES F L T ------------------------------------------------------------ AFL 1970/The Ignorance 1 91 + 1 ^ AFL 1970/The Ignorance 1 86 • DISORDER/Goat 1 84 • EXCESS/Master S 2 98 • F4CG/Derbyshire Ram 1 92 • HITMEN/Moonchild 1 83 • ONSLAUGHT/Sting 1 85 • WOW & ROLE/Sorex 1 73 • WOW & ROLE/Luis 1 65 • ˜ ------------------------------------------------------------ ^ Skip Intro Option ˜ Intro Missing from Main Game ------------------------------------------------------------ STAR MERCHANT F L T ------------------------------------------------------------ DISORDER/Gothic 1 168 • Ch Tr HITMEN/Moonchild 1 142 + 1 Ch Tr ------------------------------------------------------------ ------------------------------------------------------------ SWEEPMINER PREVIEW F L T ------------------------------------------------------------ EXCESS/Master S 1 42 • LAXITY/Didi 2 38 • ------------------------------------------------------------ ------------------------------------------------------------ TARGET F L T ------------------------------------------------------------ AFL 1970/The Ignorance 14 351 + 2 ↑ HITMEN/Moonchild 3 253 + 3 LAXITY/Didi 13 253 + 2 ↑ RAYDEN/Schizofrenia 34 507 • ------------------------------------------------------------ ↑ Fastload Enable/Disable Option ↓ This Version is Only Introlinked to the Original ------------------------------------------------------------ TERMINUS 2 PREVIEW F L T ------------------------------------------------------------ HITMEN/Racoon 1 76 • LAXITY/Didi 1 49 • WOW & ROLE/H-Bloxx 1 45 • ------------------------------------------------------------ ------------------------------------------------------------ TRAZ PREVIEW F L T ------------------------------------------------------------ ACTIVE/Bordeaux 1 45 • AMNESIA/Calypso 1 56 • EXCESS/H-Bloxx 1 47 • ------------------------------------------------------------ ------------------------------------------------------------ TRIC TRAC F L T ------------------------------------------------------------ F4CG/Derbyshire Ram 2 100 • LAXITY/Didi 2 82 • MOTIV 8/Crossfire 3˜ 185 • ------------------------------------------------------------ ˜ An Extra Dox File Included ------------------------------------------------------------ TROOZE F L T ------------------------------------------------------------ AFL 1970/The Ignorance 1 141 + 3 Pw ONSLAUGHT/Sting 1 174 + 3 Pw Fx ☼ ONSLAUGHT/Sting 3 177 +4 Fx ↑ ------------------------------------------------------------ ☼ Fixed by Galland ↑ Fixed by Donar ------------------------------------------------------------ UPSIDE DOWN V1 F L T ------------------------------------------------------------ F4CG/Jack Alien 17 446 + 4 Fx Pw HITMEN/Moonchild 2 400 + 3 Pw ------------------------------------------------------------ ------------------------------------------------------------ UPSIDE DOWN V2 F L T ------------------------------------------------------------ AFL 1970/The Ignorance 23 407 + 4 Fx Pw^ AFL 1970/The Ignorance 4 363 + 4 Pw ↑ ^ LAXITY/Didi 3 382 + 3 Pw ↑ √ ------------------------------------------------------------ ^ Skip Intro Option ↑ Fastload Enable/Disable Option √ Cheats Found ------------------------------------------------------------ VISION F L T ------------------------------------------------------------ ACTIVE/Trasher 2 216 • AFL 1970/The Ignorance 2 200 + 2 Fx AMNESIA/Ream 2 205 • HITMEN/Moonchild 2 188 + 4 ^ SCS & TRC/Burglar 2 209 + 3 Fx ------------------------------------------------------------ ^ Skip Intro Option ------------------------------------------------------------ WORDS D. C. EASY PRV. F L T ------------------------------------------------------------ ACRISE & EXCESS/Vague 1 43 • HITMEN/Moonchild 2 67 + 3 ↑ LAXITY/Didi 1 52 • MOTIV 8/Mendrake 1 108 + 1 ------------------------------------------------------------ ↑ Hi-Score Error Repaired ------------------------------------------------------------ XIOM F L T ------------------------------------------------------------ ACTIVE/??? 2 130 + 5 Pw AFL 1970/The Ignorance 1 127 + 3 Fx ☼ AFL 1970/The Ignorance 1 116 + 5 Pw DISORDER/O'Dog 2 126 + 5 F4CG/Skinhead 2 141 + 4 Pw HITMEN/Jack Alien 2 138 + 4 Pw LAXITY/Didi 2 121 + 4 Pw SCS & TRC/Count Zero 2 133 + 2 Fx WOW & ROLE/Triangle 2 101 + 4 ------------------------------------------------------------ ☼ Fixed by Danzig ------------------------------------------------------------ ZWEI BERETEN F L T ------------------------------------------------------------ PENTAGRAM/The Falcon 2 224 • ------------------------------------------------------------ ------------------------------------------------------------ 48 HOURS PRV F L T ------------------------------------------------------------ EXCESS/Stormfront 1 107 • Tr ------------------------------------------------------------ ------------------------------------------------------------ 5 X 5 F L T ------------------------------------------------------------ DISORDER/Goat 2 68 • F4CG/Derbushire Ram 2 92 • SHITMEN/Hisbolla 2 69 • ------------------------------------------------------------ That have been the games from 1997. See you in the forthcoming editions with the current releases. Best regards, Caledonian/Alpha Flight 1970 ------------------------ Derbyshire Ram/Alpha Flight 1970^Remember ------------------------------------------------------------
Mail Charts
< MAIL CHARTS > ------------------------------------------------------------ Welcome to one of the most POPULAR chapters in scene magazines, the charts section. RELAX MAGAZINE has changed the charts section staring this issue, presenting "true" mail charts and still the approved mega charts conception in order to present a quite precise information about the charts situation in the CBM 64 scene. ------- |RULES| Please make sure to read the RULES very ------- carefully before submitting your votes. SELF-VOTING is NOT allowed and strictly forbidden! This one and only rule is known since the very be- beginning of public scene charts and has been used by almost all magazines over the years. Nevertheless there are still some persons left think- ing they are clever enough to OUTWIT the system for personal and/or group interests to MANIPULATE the charts suiting their needs. Enclosed please find a self-explaining list with GUIDING LINES to AVOID the public notification for SELF-VOTING! DON'T VOTE FOR: -------------- • YOUR GROUP (avoid to vote for ALL group(s) con- firming your membership) • GROUP COMRADES (avoid to vote for fellow group members including members of ALL crews confir- ming your membership) • GROUP PRODUCTIONS (avoid to vote for any pro- duction of your group, including ALL crews confir- ming your membership) • OTHER PRODUCTIONS (avoid to vote for produc- tions you are REGULARY involved in as a STEADY factor, such as magazine (co-) editors) In order to keep the charts actual please avoid to vote for people having LEFT the scene many years ago as we are NOT presenting ALLTIME charts yet. Furthermore the charts are supposed to present a representative overview about the BEST in their very own subjects and should NOT be influenced by sympathy/friendship votes as we are NOT promoting a MOST LIKED charts system. ----------------------- |HOW TO SUBMIT VOTES? | Relax Magazine actually ----------------------- offers a lot of different ways to submit your votes. Mail traders have the chance the fill in the paper votesheet. Please contact the official votesheet spreaders if you have not received a votesheet yet. Regular board callers have the chance to use the VOTING BOOTH installed at THE ESCAPADE, Relax Ma- gazine EHQ, a quite comfortable and easy way to vote for your favourites. Furthermore it is possible to leave mail containing your votes at Marc's account on our headquarters EDGE OF MIDNIGHT and THE ESCA- PADE or any other elite board worldwide. The DIGITAL VOTESHEET, an idea already adapted by lots of competitors, has been created to allow board and mail scene related voters submitted their votes via e-mail. In case there is actually no copy of the di- gital votesheet available you can submit your votes in a plain e-mail, too. Last but not least the is the ONLINE VOTER at RELAX ONLINE, our quite popular homepage project, another comfortable method to submit your votes, once again suiting the needs of mail and board scene, too. -------------------- |RELAX POINT SYSTEM| Relax Magazine is using the -------------------- TRADITIONAL and APPROVED system awarding the #1 entry with 10 points, #2 with 9 points down to #9 with 2 points and finally #10 with 1 point to keep a transparent and well working charts section. -------------- |STATISTICS: | The following top ten lists have been -------------- created compiling 101 votesheets. Here we go... TOP TEN DEMO GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Oxyron 702 02. (3) Byterapers 664 03. (2) Crest 519 04. (5) Smash Design 423 05. (6) Lepsi De 378 06. (4) Reflex 365 07. (/) Albion 312 08. (/) Resource 217 09. (8) Active 182 10. (10) Samar 163 No BIG changes in the top 3. CREST and BYTERAPERS changed places while OXYRON remains on top. Both SMASH DESIGNS and LEPSI DE climbed one place while REFLEX has fallen down from 4 to 6. AC- TIVE lost one place while SAMAR managed to remain in the top ten list. New entries are ALBION and RESOURCE, sending out AGONY DESIGN and WRATH DESIGN. Close to a top ten ranking is COMA. TOP TEN SINGLE CODER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (2) Graham/Oxyron 612 02. (3) Crossbow/Crest 579 03. (4) AEG/Smash Designs 513 04. (1) Mr. Sex/Byterapers 492 05. (5) Druid/Agony Design 412 06. (8) Fuben/Oxyron 336 07. (7) Zorc/Reflex 291 08. (9) MMS/Taboo 212 09. (6) Quiss/Reflex 159 10. (/) Goldhand/Samar^AFL 112 GRAHAM took over the top spot, climbing together with CROSSBOW and AEG one place each, resulting that MR. SEX dropped from the top spot to four. DRUID and ZORC managed to defend their positions from the last edition while FUBEN and MMS climbed into direction top. GOLDHAND qualified for a top ten entries and repla- ced ED who has left for nowhere, the place out of the top ten list. TOP TEN CRACKING GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (2) Alpha Flight 1970 691 02. (3) Hitmen 673 03. (1) Success & TRC 667 04. (4) Chromance 596 05. (6) F4CG 512 06. (5) Onslaught 432 07. (10) Motiv 8 (+) 426 08. (7) Laxity 396 09. (/) Triad 231 10. (/) ROLE & WOW 207 ALPHA FLIGHT 1970 took over the pole position this time, followed by HITMEN with SUCCESS & THE RULING COMPANY falling from 1 to 3. CHROMANCE remains on 4, followed by F4CG and the Hungarians in CHROMANCE changing places. MOTIV 8, who lately died, took a big leap from 10 to 7 while LA- XITY went one position down. New in the charts are TRIAD and ROLE & WOW, taking over 9 and 10 by replacing ACTIVE and EXCESS who left the top 10 into direction nirvana. TOP TEN SINGLE CRACKERS ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (3) Burglar/SCS & TRC 596 02. (2) Ignorance/AFL 512 03. (1) Jack Alien/Remember 507 04. (4) Moonchild/Hitmen 482 05. (5) Didi/Laxity 430 06. (/) Fungus/F4CG 364 07. (7) Derby Ram/AFL^REM 312 08. (9) Sting/Onslaught 216 09. (8) Mr. Wax/Chromance 117 10. (/) Calypso/Amnesia 101 BURGLAR took over the well deserved top spot this time, followed by IGNORANCE and JACK ALIEN as the top trio. In the midfield MOONCHILD, DIDI and DERBYSHIRE RAM were capable to defend their previously reached positions while STING and MR. WAX changed places. FUNGUS entered the charts by storm, coming from 13 to be found on 6, the first American to be found here since ages. Furthermore CALYPSO entered the top 13th to 6th spot. Also CALYPSO managed to enter the ten list. Based on two new entries two men had to leave, the former number ten DONAR and surpringsly SKINHEAD who was located at 6 last time. TOP TEN GRAPHIC ARTISTS ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (2) Deekay/Crest^FLT 431 02. (7) Valsary/Samar^Lepsi 427 03. (6) Electric/Extend 411 04. (1) Joe/Wrath Design 356 05. (5) Cruise/Taboo 341 06. (3) RRR/Oxyron 312 07. (9) Rayden/AFL 1970 271 08. (4) Creeper/Antic^DCS 256 09. (/) Mike/Byterapers 212 10. (/) Sebaloz/Lepsi De 197 DEEKAY finally climbed one position into direction top to take over the pole position while VALSARY took a big step from 7 to 2. ELECTRIC managed to re-enter the top three. JOE has not only fallen down from 1 but aswell out of the top three to 4. RRR lost 3 places while good old CREEPER even lost 4 places. Former leading profile CRUISE remains on 5 while RAYDEN climbed to 7. MIKE and SEBALOZ entered the top ten at 9 and 10 while CUPID and, totally unexpected, ASTAROTH left for the endless widths of nowhere. TOP TEN MUSIC COMPOSERS ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Mitch & Dane/Crest 516 02. (3) Drax/Vibrants/Crest 412 03. (2) PRI/TIA/Oxyron 402 04. (7) Fanta/Bass/Oxyron 346 05. (/) Shogoon/Taboo 312 06. (4) PVCF/Reflex 296 07. (/) Wizard/SCHN^AFL 254 08. (9) Trident/Active 212 09. (/) Zyron/Oxsid/F4CG 167 10. (/) Morbid/Bass/ONS 113 MITCH & DANE have had absolutely no problems to remain on top without any remarkable concurence pointwise. The top trio is filled up with DRAX and PRI who changed places. FANTA walked with big steps into direction top again, getting back from 7 to 4 while PVCF keeps conti- nously falling down, as well as TRIDENT who lost one position compared to the previous edition. After a short absense both SHOGOON and ZYRON fi- nally re-entered the top ten list, followed by two new faces here with WIZARD and MORBID, the very first Australian composer to be found in the top ten. With four new entries four men were forced to leave. They are SYNDROM, JEFF, PRAISER and COMPOD. It's very strange to see JEFF and PRAISER leaving. TOP TEN MAIL TRADERS ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Violator/AFL^Lepsi 617 02. (2) Dr. Soft/Albion 531 03. (4) Derby Ram/AFL^REM 496 04. (3) Racoon/Hitmen^Lepsi 471 05. (5) Acidchild/Triad 396 06. (6) Walker/F4CG 374 07. (10) Sebaloz/Lepsi De 311 08. (/) Floyd/Willow^Panic 210 09. (7) Funxilla/SCS & TRC 197 10. (/) Razor Ramon/ASC 135 Absolutely no changes on top with VIOLATOR and DR. SOFT defended their leading positions with DERBY- SHIRE RAM entering the top three. RACOON has fallen down to 4 while ACIDCHILD and and WALKER defended their rankings. SEBALOZ gained another two places to enter position 7. FUN- XILLA keeps on losing the touch to the top placings and has to live with number 9. New entries this time are FLOYD and RAZOR RAMON, sending off EL BANDITOS and SPERMBIRD. TOP TEN MAGAZINES ------------------------------------------------------------ Rank Last Magazine Points ------------------------------------------------------------ 01. (1) Domination 664 02. (2) Vandalism News 612 03. (3) Driven 576 04. (9) Nitro 546 05. (6) Emphatic 431 06. (4) Propaganda 427 07. (7) Contrast 312 08. (/) The Crest 251 09. (8) Vitality 246 10. (5) The Tribune 135 The top trio consists out of two Tasmanian and one American production and remains unchanged with DOMINATION, VANDALISM NEWS and DRIVEN. It seems that NITRO started the engine as they were able to take the charts from storm, climbing from 9 to 4. EMPHATIC was able to climb one position, too, while PROPAGANDA has fallen 2 and THE TRIBUNE 5 posi- tions into direction bottom. The only and lonely new entry this time is THE CREST at 8, sending off Palladium out of the top 10 play- ground. Will someone be able to challenge the DOMINATION next time? Will THE CREST be able to enter the top 5 next time? Will SCENE+ be able to enter the top 10 next time? Questions to be answered in the SPRING EDITION of Relax Magazine, coming in late April 1998. Please keep in mind that the presented entries are NOT manipulated by the Relax Magazine staff, do NOT reflect our opinions and do NOT present our but VOTERS' personal favourites. Best regards, Violator/Alpha Flight 1970 ---------------------
Mega Charts
< MEGA CHARTS > ------------------------------------------------------------ Welcome to one of the most POPULAR chapters in scene magazines, the charts section. RELAX MAGAZINE has changed the charts section starting this issue, presenting "true" mail charts and still the approved mega charts conception in order to present a quite precise information about the charts situation in the CBM 64 scene. ------- |RULES| Please make sure to read the RULES very ------- carefully before submitting your votes. SELF-VOTING is NOT allowed and strictly forbidden! This one and only rule is known since the very be- beginning of public scene charts and has been used by almost all magazines over the years. Nevertheless there are still some persons left think- ing they are clever enough to OUTWIT the system for personal and/or group interests to MANIPULATE the charts suiting their needs. Enclosed please find a self-explaining list with GUIDING LINES to AVOID the public notification for SELF-VOTING! DON'T VOTE FOR: -------------- • YOUR GROUP (avoid to vote for ALL group(s) con- firming your membership) • GROUP COMRADES (avoid to vote for fellow group members including members of ALL crews confir- ming your membership) • GROUP PRODUCTIONS (avoid to vote for any pro- duction of your group, including ALL crews confir- ming your membership) • OTHER PRODUCTIONS (avoid to vote for produc- tions you are REGULARY involved in as a STEADY factor, such as magazine (co-) editors) In order to keep the charts actual please avoid to vote for people having LEFT the scene many years ago as we are NOT presenting ALLTIME charts yet. Furthermore the charts are supposed to present a representative overview about the BEST in their very own subjects and should NOT be influenced by sympathy/friendship votes as we are NOT promoting a MOST LIKED charts system. ------------------------ |HOW TO SUBMIT VOTES? | Relax Magazine actually ------------------------ offers a lot of different ways to submit your votes. Mail traders have the chance the fill in the paper votesheet. Please contact the official votesheet spreaders if you have not received a votesheet yet. Regular board callers have the chance to use the VOTING BOOTH installed at THE ESCAPADE, Relax Ma- gazine EHQ, a quite comfortable and easy way to vote for your favourites. Furthermore it is possible to leave mail containing your votes at Marc's account on our headquarters EDGE OF MIDNIGHT and THE ESCA- PADE or any other elite board worldwide. The DIGITAL VOTESHEET, an idea already adapted by lots of competitors, has been created to allow board and mail scene related voters submitted their votes via e-mail. In case there is actually no copy of the di- gital votesheet available you can submit your votes in a plain e-mail, too. Last but not least the is the ONLINE VOTER at RELAX ONLINE, our quite popular homepage project, another comfortable method to submit your votes, once again suiting the needs of mail and board scene, too. -------------------- |RELAX POINT SYSTEM| Relax Magazine is using the -------------------- TRADITIONAL and APPROVED system awarding the #1 entry with 10 points, #2 with 9 points down to #9 with 2 points and finally #10 with 1 point to keep a transparent and well working charts section. -------------- |STATISTICS | The following top ten lists have been -------------- created compiling 09 magazines. VITALITY #2/Albion July 1997 THE CREST #5/Independant November 1997 NITRO #24/Excess November 1997 DESIGN #2/Lepsi De November 1997 PROPAGANDA #25/Independant November 1997 COLONY NEWS #2/Singular November 1997 THE CREST #6/Independant December 1997 DOMINATION #10/Independant January 1998 RELAX MAGAZINE #23/Phuture January 1998 And here we go... TOP TEN DEMO GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (4) Crest 81 01. (1) Oxyron 81 03. (2) Byterapers 68 04. (3) Reflex 66 05. (5) Smash Designs 63 06. (8) Lepsi De 31 07. (10) Taboo 24 08. (/) Samar 22 08. (6) Profik 13 10. (/) Graffity Produkt 12 CREST jumped three positions up to share the pole position with the other German demo pride OXYRON. BYTERAPERS and REFLEX lost one position each. SMASH DESIGNS remains at 5 while LEPSI DE and TABOO continously go into direction top five again. New in the top 10 list are SAMAR and GRAFFITY, both replacing AGONY DESIGN and WRATH DESIGNS who are near to the charts as well as ACTIVE, ALBION and NO NAME. TOP TEN SINGLE CODER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Mr.Sex/Byterapers 85 02. (3) Crossbow/Crest 80 03. (2) Graham/Oxyron 75 04. (4) AEG/Smash Designs 62 05. (5) Fuben/Oxyron 45 06. (6) Zorc/Reflex 37 07. (9) MMS/Taboo 33 08. (8) Druid/Agony Design 24 09. (7) Quiss/Reflex 13 09. (10) Clarence/Graffity 13 MR. SEX remained on top while CROSSBOW and GRA- HAM changed places. The following places remained almost unchanged, with the expection MMS climbing from 9 to 7. Equally on 9 (and 10) are QUISS and CLARENCE. This time the coders who just missed to enter the top 10 were GOLDHAND and KM. TOP TEN CRACKING GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (2) Alpha Flight 1970 83 02. (3) Hitmen 80 02. (1) Succes & TRC 80 04. (5) F4CG 58 05. (4) Chromance 53 06. (6) Laxity 43 07. (7) Onslaught 38 08. (8) Motiv 8 27 09. (9) Triad 16 10. (10) Excess 5 The neverending flight, ALPHA FLIGHT 1970, took over the leading position this time while SUCCESS & THE RULING COMPANY and HITMEN are equally on 2. F4CG and CHROMANCE changed positions while the daring rest remains unchanged. Close to the charts this time are ACTIVE, the re-ac- tivated FAIRLIGHT and REMEMBER. TOP TEN SINGLE CRACKER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Moonchild/Hitmen 85 02. (2) Jack Alien/Remember 77 03. (3) Burglar/SCS & TRC 72 04. (4) Ignorance/AFL 1970 69 05. (5) Didi/Laxity^N0 58 06. (6) Skinhead/ex-F4CG 25 07. (9) Sting/Onslaught 22 08. (/) Mr.Wax/Chromance 15 09. (8) Hain/ex-F4CG 11 09. (10) Derby Ram/AFL^REM 11 Absolutely no movement in the top 6 this time. STING managed to climb two positions from 9 to 7 while HAIN lost one place. MR. WAX re-entered the charts by re- placing CBA, who recently returned to the scene. Crackers close to the top 10 are CBA, FUNGUS, JAY- DEE and MANIK. TOP TEN GRAPHIC ARTISTS ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Deekay/Crest^ONS 80 02. (2) Joe/Wrath Design 75 03. (4) Electric/Extend 62 04. (7) Valsary/Samar^LD 59 05. (5) RRR/Oxyron 55 06. (3) Cruise/Taboo 54 07. (7) Astaroth/Agony Des. 26 08. (9) Stone/Agony Design 20 09. (/) Rayden/AFL 1970 13 10. (/) Sebaloz/Lepsi De 8 10. (6) Creeper/Antic^DCS 8 The top duo remains unchanged with DEEKAY and JOE, this time chased by ELECTRIC who re-entered the top three. VALSARY jumped from 4 to 7 while CRUISE has fallen down from 3 to 6. New in the charts are RAYDEN and SEBALOY who have replaced MIKE. Close to the charts are next to Mike AEG and TYRANT. TOP TEN MUSIC COMPOSER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Mitch & Dane/Crest 74 02. (3) Drax/VIB/Crest 69 03. (2) PRI/TIA/Oxyron 65 04. (4) Jeff/Hype/Camelot 46 05. (7) Shogoon/Agony Des. 38 06. (6) PVCF/Reflex 32 07. (8) Fanta/Bass/Oxyron 29 08. (5) Praiser/Reflex^Faith 27 09. (9) Syndrom/TIA/Crest 17 10. (/) Trident/Active 12 MITCH & DANE managed to defend their favourite po- sition once again, this time followed by DRAX and PRI who have changed places. SHOGOON climbed two places from 7 to 5 while PRAI- SER lost two places from 6 to 8. TRIDENT entered the top 10 and replaced COMPOD. Close to the charts are next to Compod ZYRON, MOR- BID and MOOG. TOP TEN MAIL TRADER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Violator/AFL^Lepsi 58 02. (7) Walker/F4CG^N0 44 03. (2) Funxilla/SCS & TRC 43 04. (5) Racoon/Hitmen^Lepsi 4 1 05. (3) Acidchild/Triad 30 06. (8) Sebaloz/Lepsi De 24 07. (4) El Banditos/TRC &SCS 23 08. (/) Floyd/Willow/Panic 19 09. (10) Derby Ram/AFL^Rem 18 10. (6) Dr. Soft/Albion 17 VIOLATOR still manages to hold on to the top position while there have been drastical changes on the next places. On two and three WALKER who came from 7 and FUNXILLA. EL BANDITOS has lost 3 positions while DR. SOFT even lost 4. New in the top 10 is FLOYD who replaced SPERMBIRD. Close to the top 10 are SPERMBIRD and ZAPOTEK. TOP TEN MAGAZINES ------------------------------------------------------------ Rank Last Magazine Points ------------------------------------------------------------ 01. (3) Vandalism News 63 02. (2) Relax Magazine 57 03. (1) Domination 51 04. (6) Driven 37 04. (4) The Tribune 37 06. (8) Propaganda 33 07. (9) Vitality 29 08. (4) Nitro 28 09. (7) Contrast 25 10. (10) Emphatic 12 After two comeback issues VANDALISM NEWS retur- ned to the top spot taking it over from DOMINATION while RELAX MAGAZINE remained on 2. Curiously THE TRIBUNE remained in the top 4. After sharing this position with NITRO last time this time it is DRIVEN with a similar amount of votes while NITRO went down to 8. Both PROPAGANDA and VITALITY climbed 2 places while CONTRAST lost 2 places after quite a while without any issue released. EMPHATIC remained in the top 10, holding the last free position. Close to enter the top 10 are ARACHNOPHOBIA and PALLADIUM. Please keep in mind that the presented entries are NOT manipulated by the Relax Magazine staff, do NOT NOT reflect our opinions and do NOT present our but voters' personal favourites. Best regards, Violator/Alpha Flight 1970 ---------------------
1997 Awards
< 1997 AWARDS > ------------------------------------------------------------ Another year has finally passed so the time has come for the annual awards chapter to honour the activity and outstanding efforts shown in the year 1997, elected and choosen by all current Relax Magazine staff members. Unlike other publications our staff concentrated on the activity shown in the year 1997 only, formerly shown efforts in the previous years may be men- tioned, too, but definately shouldn't be the factor for any decision in this area. Furthermore, we took the ENTIRE year 1997 into consideration and did not provide an annual awards chapter weeks before the year has been over, for those with a finer eye for the small but remarkable details left in the scene. 1997 DEMO GROUP --------------- COMA The surprise from Hungary, having already shown the first promising attempts in 1996, has provided some of the better and remarkable releases done in in 1997. Since Coma was able to combine design and coding power a bit better than the concurence it was no surprise to find them on top as the runner-up of 1997. The German based demo group SMASH DESIGNS has been the most active demo group on the CBM 64 in the past two years. The quality hasn't been the best but winning two of the major demo events wtih Mekka & Symposium 1997 as well as The Party 1997 next to the Wired 1997 is for sure worth to be mentioned, a se- cond on default due to the lack of activity shown in this area. The fresh impressions of "Oneder" are perhaps re- sponsible for a remarkable third position of OXYRON both here and at The Party 7, once again a brilliant dentro release by the northern lights of Germany. Last year's champion CREST could NOT provide the known and expected quality level to qualify for the top three this year and ended on a disappointing sixth spot. Nevertheless the German demo veterans around Crossbow came up with a few remarkable releases, too, like the Krestage series. 1997 SINGLE CODER ----------------- GRAHAM/Oxyron John's remarkable and highly appreciated work for "Oneder" has been the only reference for his elec- tion, but that reference was according to our jury a rather remarkable effort providing the scene a fine example of powerful coding. OSWALD/Coma can celebrate, or complain about, another top position for Coma. His work for "Wildfire" and "Void" are the fresh impressions not ignoring the activity shown before this year. AEG/Smash Designs made it up to number three as the most active coder of the past two years by winning just alone in 1997 three events. His latest production "Second Reality" is for sure one of the best products ever from Smash Designs, still it was NO mindblasting work. Last year's champion CROSSBOW/Crest has been voted on 5 only. Compared with the stunning relea- ses, demo and tools, in 1996 the year 1997 has NOT been so impressive regarding Crest's releases. 1997 CRACKING GROUP ------------------- SUCCESS & THE RULING COMPANY The ruling cracking group is coming in form of the ruling cooperation from Holland, providing an overall good quality in both crack and release quality mixed up with the most positive reputation of all current cracking groups. ALPHA FLIGHT 1970, the winner of the previous year granted award, can be found on a for the group dis- appointing second position only. The flight has provi- ded, like in 1996, the most releases and a rather good overall quality level. The setback is that some people succeeded in damaging the relative good re- putation. CHROMANCE is a group without scandals and headli- nes, operating on a more silent basis. Still activity and board presence were again at an acceptabel le- vel over the year 1997. Chartwise for sure HITMEN was the runner-up of 1997, a phenomenon which must be based on the strong mail releases from Moonchild and Jack Alien since in the first release business there have been rather large periods where the hitmen have been rather inactive. 1997 SINGLE CRACKER ------------------- BURGLAR/Success & The Ruling Company Success is the name of the group he once joined and success is what he brought his group in 1997, but not only in 1997. Fine cracks and useful specials like his REU-routine is what divides class and average. JACK ALIEN/Remember's work in the oldie sector is highly appreciated and his decision to leave the cur- rent cracking scene behind to concentrate on oldies only seems to be a rather clever decision. DIDI/Laxity and MOONCHILD/Hitmen reached an equal score and made it up to 3, a decision based on the activity shown for the mail sector where both did come up with some quite remarkable versions. Home alone at 4 is CHRYSAGON/Alpha Flight 1970, followed by DODGER/Dytec and THE IGNORANCE/Al- pha Flight 1970. 1997 GRAPHIC ARTIST ------------------- VALSARY/Lepsi De^Samar The Polish graphic artist is for sure the shooting star of 1997. He has proven his talent in form of re- markable fullscreen pictures and neat logos to be found in countless demo and magazine productions. DEEKAY/Crest^Onslaught could not convince the staff to elected for the top spot again. Nevertheless he did some fine art for e.g. the Krestage demos, The Party 7 competition picture and "Oneder", Oxyron's contribution to The Party 7. ELECTRIC/Extend has provided once again some stunning artwork in form of competition pictures and in demo releases such as "Kuppa" or in the unrelea- sed "Total Egypt", both from Extend. There have been quite a lot of other skilled artists who have provided some excellent masterpieces, such as RAYDEN (winner of Mekka & Symposium 1997 and The Party 1997), SEBALOZ and TYRANT who un- fortunately could not score enough points to qualify for the top three. 1997 MUSIC COMPOSER ------------------- MITCH & DANE/Crest/Hype Winners on default. The Scandinavian duo once again after the award in 1997 managed it to provide some stunning soundtracks and won one the most important demo scene events, The Party 1997's music competi- tion. The Vibrants-like style really never gets out of fashion. The Polish runner-up WIZARD/Alpha Flight 1970^ Street Children & Exon has provided his soundtracks to some collections, magazines and demo releases as well as to his own huge collection released in his first half of 1997. Fresher impressions of his latest tracks could have been heard in Afl's "Too Mutha- fuckin' Evil". METAL/Vibrants, the music veteran regarding this top three, did strike back with a rather fine collec- tion (regarding the musical aspect) called "Past And Present" and some exclusive soundtracks for va- rious magazine productions. The only composer who was able to follow the top trio closely was nobody else but ZYRON who improved a lot over the past few years. 1997 MAIL TRADER ---------------- WALKER/Fantastic 4 Cracking Group His life is dedicated to collecting software and mail trading. Fast, reliable and with a large archive of CBM 64 software in his back Walker is able to satisfy everyone, atleast according to the people trading with him. One of the last year's winners VIOLATOR/Alpha Flight 1970^Lepsi De can be found on 2 only and it seems that Violator has decreased the intensity rate for mail trading a little bit in the past twelve months. DERBYSHIRE RAM/Alpha Flight 1970^Remember is al- ways a very fast and reliable mail trader with per- haps one of the largest archives for CBM 64 oldies. Unfortunately he has once decreased his number of contacts dramatically so that only a few, compared with previous years, could enjoy this service. Together with Violator were 1996 three mail traders awarded for the number one spot, namely EL BANDI- TOS/Success & TRC and FUNXILLA/Success & TRC. They could keep up this position and especially Fun- xilla has decreased this activity level dramatically. 1997 SCENE MAGAZINE ------------------- PROPAGANDA DUKE's short but powerful appearance in the Propa- ganda staff has been responsible for a rather posi- tive impression and a remarkable face-lift of the ma- gazine. Unfortunately he left to establish Scene+ so we will keep patient how Propaganda will be doing in the future. DOMINATION has been quite entertaining, too, even if the author is usually mixing up facts and fantasy to provide the scene a book of fairy tales according to his interests. Nice to read, nice presented and on default the only alternative for the second position. THE CREST is a quite young magazine and the only monthly released left these days. Nevertheless the content and the overall presentation does not pro- vide anything new or stunning what hasn't been seen seen before in The Pulse, Relax Magazine, Domination, Propaganda or Vandalism News the past few years. Last year's favourite DRIVEN has reached a good fourth position. Unfortunately the magazine did not really made any progress unlike the other competi- tors who worked hard to improve and to bring a fresh breeze into their productions. SCENE+, brought along by Duke and the FairLight gang, might be a top candidate for 1998 after the promising first edition which did unfortunately not provide the from the editors promised best magazine ever. 1997 FIXING GROUP ---------------- ALPHA FLIGHT 1970 Having released the most warez in 1997 is it no sur- prise that the flight has provided the most fixed ver- sions, too, offering generally a quite good quality le- vel. SUCCESS & THE RULING COMPANY is known for a quite good quality level and did not disappoint the scene this year, too, by gaining many awards in the illegal area of the scene. CHROMANCE has been voted on a remarkable third position for their effort shown in 1997, even if "Jum- ping Cubes" is a setback while considerating the last impressions. Last year's winner on default HITMEN hasn't been very active in this area this time so it is no surprise to find them behind Onslaught on 5 this time. 1997 SINGLE FIXER ---------------- BURGLAR/Success & The Ruling Company Like in the cracking section overall good quality and low failure rates are responsible for the success of cracking groups and the related persons. Compared with the competitors and the endless 100% struggles Burglar did the best job of them all, so one more well deserved award for Holland's ruling cooperation. THE IGNORANCE/Alpha Flight 1970 has been respon- sible for the most releases in 1997, nevertheless there have been unjustified doubts by some persons about his skills which have been made taken into con- deration during the election. The third position is shared by FUNGUS/F4CG and JAYDEE/Chromance, both rather fresh faces in a section where most of the time only familar faces could be found. Remarkable that both have been or are actually related to Chromance. 1996's favourite JOLZ/Onslaught only made it to 4 while Onslaught activated two more fixers to care about their releases. Galland left after a short time for Legend while DONAR/Onslaught made it to a re- markable 7th position in this awards ceremony, too. 1997 RELEASE QUALITY -------------------- ALPHA FLIGHT 1970 The overall quality index has been calculated by divi- ding the total number of points through the number of releases. AFL's index is 3.5 points, calculated out of 73.2 points and 21 releases (17 games and 4 pre- views). SUCCESS & THE RULING COMPANY could provide an overall quality index of 2.2 points, working with 30.9 points and 14 releases (8 games and 6 previews). ONSLAUGHT's index is at 2.0 points by providing 33.5 points out of 17 releases (7 games and 10 previews). 1997 RE-RELEASE RECORD ----------------------- FANTASTIC 4 CRACKING GROUP The fantastics managed it to release 4 of 8 re-re- leases made in 1997, an impressive record started with "Wladca", "Skylight Prv.", "Plasma" and ended with "Thepsos Prv." which made even Accept's for- mer effort shown in this area looking quite weak. Following on the places with one re-release are CHROMANCE ("Jumping Cubes"), ENDLESS PIRACY ("Babylon Prv."), LAXITY ("The Run Prv.") and ONS- LAUGHT ("Space Tracker Prv."). Endless Piracy's effort is quite remarkable, too, providing a 100% re- release record since their debut and final release has been nothing else but a plain re-release. 1997 COMEBACK ------------- DUKE He came back and proved that he is still capable to compete with the best in media business. At first he decided to concentrate on Propaganda because he explained that there is no interest in managing a com- plete magazine on his own and that a group member- ship is totally uninteresting for a magazine editor but it seems his mind changed and joined FairLight to start Scene+, the follow-up to The Pulse. Well done! FAIRLIGHT created a quite remarkable media racket around and about their comeback and unlike others the old Swedish legend was capable to provide a few releases, including the magazine Scene+. While the illegal section mainly consists out of former Motiv 8 members the hope still is that atleast the legal sec- tion can deliver a few remarkable releases. LEGEND did return with a bang and introduced the first web board to the CBM 64 scene. Unfortunately the German legend could not provide one of the pro- mised quality releases so only a remarkable third position was possible. On the following places the returned Vandalism News and CBA can be found. 1997 FAIRNESS PRIZE ------------------- RESOURCE Unlike the usual behaviour shown these days the Hungarian based demo group generously avoided to start an impressive public relations campaign when they found out that Panic's demo "Speedway" contai- ned unauthorized material. Thumbs up for Resource! That's fairness and the spirit of the so-called friend- ship scene! 1997 UNLUCKY FELLOW ------------------- ALG/Alpha Flight 1970^Samar Due to a mistake caused by the editors of the Polish paper magazine "New Fiction" some scene related persons started to claim that ALG ripped graphics in order to sell them to commercial magazines. Just within a few weeks he became the enemy for the Po- lish scene without investigation and requesting the background information. The reputation of ALG is spoiled forever. The damage might be touched up but can never be completely re- paired again - a big hurrah for the so-called friend- ship scene! That have been our 1997 awards. See you again here in January 1999 for the 1998 awards. Best regards in behalf of the staff, RRR/Oxyron ----------
Interview
< INTERVIEW > ------------------------------------------------------------ Feel welcomed to Relax Magazine's talkshow casted for the Winter 1998 edition. Our guest this time is WARP/Equinoxe who made himself a name as program- mer and magazine editor for productions like "Inge- nious Brain" and "Shout!" in the CBM 64. If you won- der why it became a little bit silent around him you will definately find the answers here. ?: Hello Markus. Welcome in the talkshow section of our January 1998 edition. As usual, we start with some standart questions. Please introduce yourself to our readers, regarding the personal aspects of your real life. !: Hello. My name is Markus Peter, and I was born in the year 1978. Right now I'm studying at the univer- sity of Regensburg and also work for a internet com- pany called SPiN. ?: After having had a look inside your private life, how about your scene career? What is the story behind your having got in touch with the CBM 64, the scene, the groups you have been a member of and last but not least how did you got your handle? !: Ok. My first contact with the scene, apart from the demos and magazines I received occasionally through different sources, was, when I met a guy in my Judo training, who was at that time in a local lamer group called VIPER... That was... about 1990? I don't know it exactly anymore... That group was releasing some demos and recracks at that time. Do I need to mention that the routines of the demos were stolen? Anyway... I managed to convince the others in the group to do some real stuff. So we decided to create a demo on our own. At that time, Viper was in negotiations with another group about merging or doing a coop. We then stopped contact with the rest of the scene and started creating our demo. And now about my handle: when I was in need of a handle at that time, some day simply "WARP" came to my mind, so I called myself "Mr. Warp" in the beginning, later on simply "wARp"... It has neither to do with OS/2 3.0 (which came a long time after I chose my handle) nor with Star Trek. ?: Equinoxe started as a demo group but later on the group got famous while releasing two highly appre- ciated magazine projects. Can you please tell the story of Equinoxe, something about the roots and perhaps even something about the future? !: As explained above, I first was in that lamer group called Viper. When we finally finished our demo, we recontacted the guys we negotiated with once about a merge. They told us, that their group was dead, and that a huge part of them is leaving for a game design label, while others do not know what to do. So we merged with the rest of them. Equinoxe was born. The real reason for the success Equinoxe had was its amount of mail traders. Unlike other groups, we did not focus on megas wappers, but instead had plenty of swappers with about 50-70 contacts. Our friendly swappers were the reasons we belonged to the most liked groups in the mail scene at that time, as the polls showed. I have to admit, that one of the main reasons "Inge- nious Brain", our first magazine, got so popular in the beginning was its outfit. I was inspired by seeing a magazine on Amiga once which had pictures in the text and all the stuff we later on implemented in IB - I wanted to have the same effect on the C64. IB was the reason Equinoxe became known in the scene - at first because of the outfit, later on be- cause of the amount of text - also high quality text. ?: In the magazine business you are known as main editor of magazines like "Ingenious Brain" and the follow-up "Shout!", a synthetic merge of "Ingenious Brain" and FairLight's "Reformation". Just after one issue, which has found a bright audience in the scene, the project slowed down. What can you report in review about both magazine projects and do you think there is a chance to see once issue #02? !: Even before the Shout! project, the fate of "Inge- nious Brain" was already closely tied with FairLight. After all, more and more of our swappers started to become inactive. Especially RED DEVIL and TABASCO played an important role in the release of IB #5. Red Devil produced lots of music for us and Tabasco was the main votesheet spreader and also diskmag spreader... Without Tabasco IB #5 would never have been released probably. After IB #5, Enduro/Fairlight contacted me and asked me about joining FairLight and taking as many people with me as I want, as long as this helps me to run Reformation. I denied, so the idea of the FLT & EQX magazine coop was born... also known as Shout! I have to say afterwards, that I'm rather disappoin- ted. I mean... FairLight is a great group, and those people I was in contact with were very friendly... But at that time, they simply did not manage to give you the support we needed. Neither did they provide me certain tools and codes from Reformation which we wanted to integrate in the Shout! code, nor did they deliver the amount of text they promised. We managed to release Shout! #1 anyway. But then strange things started to happen. Tabasco announ- ced he will leave, Enduro didn't have time for Fair- Light anymore, Bacchus wanted to leave and Tron was inactive for a long time already. Furthermore some funny people spreaded the news that I was quitting. This all, combined with the fact that the in- ternal organization of Equinoxe broke down because Antifan and I simply did not have the time anymore to keep up the contact with everybody lead to the inac- tivity of EQX. Afterwards I left the scene, as even more of my closest friends left, and EQX broke down completely with me being out of the scene and Antifan being inactive. Shout! #2 was about 70% finished at that time, by the way... I consider it very unlikely that Shout! or IB will ever return. I would need to enter the scene again, and I will not do that unless somebody manages to get EQX totally active again... I do not want to be an organizer anymore, nor do I want to join another group. ?: You are one of the very few persons with a sister having been active scenewise, too. What is she doing these days? And what the other Equinoxe members? What are they doing these days? !: Common MISUNDERSTANDING. MAV/Equinoxe, has the same surname as me. So people often thought she was my sister... But she isn't. I cannot answer the question what she's doing today. I've no contact with her anymore... And about the other EQX members: some of our mem- bers have joined other groups. A few of them even got rather famous. I do not have contact with the o- ther ones who also left anymore. Some people still are around under the EQX label and wait for the organi- zation (= Antifan and me) to get things running again. ?: The demo scene is getting more and more uninte- resting as the current demonstrations are merely a bad copy of formerly seen PC/Amiga effects in the notorious 4x4 chunky2planar mode only. Originality and system based design is totally missing these days. What do you think about this negative develop- ment? !: I cannot say anything about the latest demos - I've not seen them anymore. Anyway - that trend already started in my time, and I have to say, IMHO it sucks. Sure... It was nice at that time to show the others that the C64 can also do that things... But the demos started to look ugly on the small screens... I really do not like it. ?: Today several sub-cultures called scene are more important and more popular than the real thing, the CBM 64 scene. Have you made any experience on other platforms like Amiga/PC or on console systems like PSX/N64? Are those scenes interesting alternatives to the CBM 64 scene in your opinion? !: The C64 was and will ever stay "the real thing". I do not have overview of the PSX/N64 scene, but I remember the time when parts of the scene switched to SNES... The only scenes which could keep up part of its original nature were those on the Amiga and the SNES... The PC warez scene was far too commercial and now those parts of it which switched to the In- ternet are simply lame... The demo scene on the PC was doing some nice things - but after all, on today's or 3-4 years old PCs it's no big problem to achieve good looking effects in a demo... Interesting for me, though, are the occasional com- petions for creating Java based demos/intros now taking place... ?: The Internet is getting more and more important for scene life these days. What does it mean for you? What do you think about the possibilities of the various services, such as IRC, FTP, WWW, and newsgroups? Hmm. The internet rocks... Need I say more? I loved it from the very beginning. I would prefer though, if the amount of newbies in the net would be a lot smaller... ?: You are working for the company "Spin", a company known to many homepage maintainers due to the fact that it is offering guestbooks and scripts allowing chats on homepages for free. This is the chance to introduce the company to the CBM 64 scene and the chance to place an advertisement for sceners interested in your services. !: We founded SPiN about a year and a half ago, and today it's the SECOND LARGEST provider for free guestbooks in the world, runs one of the largest Java based chats in the net and also one of the major players in the chat/conference market with customers like Nokia Asia, Canadian or Swiss TV, Credit Suisse, Mercedes Benz etc. Our homepage is at http://www.spin.de/ - Have a look at it... You can reach some of our services from there... ?: Being classified as a professional web designer, what do you think about the current CBM 64 related homepage projects and especially about the new shooting stars, web-bbs systems like "Second To None" and "Spankerz Heaven" based on CGI-script technology? Phew... I'm actually more a programmer than a designer... I have to admit I haven't seen those web BBS systems. I'm completely out from the scene. I've no clue of what's going on. ?: Especially the IRC and channel #c-64 has been into the spotlight of critism lately, as scenewise totally unknown people, persons which NEVER have done anything valueable for the scene, started to attack established or legendary sceners for minor reasons in a non-acceptable way just to find attention in this questionable way. Have you already made similar experiences? What do you think about this negative movement? !: I haven't been on #c-64 for a long time now. Hehe... I remember, when I still was there very often, our (= other, partly legendary, ex-sceners and I) favourite thing was too mock visitors who were still in the scene. Was just a joke though. I cannot judge what happens on #c-64 now, but what you told me sounds very very bad. Those guys attacking legendary sceners just make themselves ridiculous. I hope no one really pays attention to them. ?: Everything has to come to an end, Relax Magazine can't made an expection here. Here in the last question we usually offered our interview partners to place greetings, messages or whatever else you in- tend to insert here. It was nice to have you as our guest this time. !: Ok. I have to greet all ex-members of EQX... It was a nice time with you... Also I have to say SORRY to certain people, who are maybe still in the scene. I promised some of them to code certain things for them, shortly before I left, and never finished that stuff. The C64 scene is still the best there ever was - en- joy it as long as it is still enjoyable and you have the time to be active there... wARp [warpi spin.de] Best regards, RRR/Oxyron ----------
Demo Scene
< DEMO SCENE > ------------------------------------------------------------ Welcome to "Demo Scene". Ofcourse it is no re-defi- nition of our old demo reviews chapter, but since this chapter is offering by far more than only plain re- views and is dealing with information and overviews about the current happenings in the demo scene the old name was not really reflecting the content exactly. After the release of "Speedway" by Panic at the As- sembly some rumours came up that the demo contains ripped code. Our research lead us to EDHELLON/Re- source who explained the incident: "The last part in 'Speedway', the complex line-vector in 320x200 resolution (the only hi-res part in that demo as far as I remember) is ripped from our 1995 demo, 'Virtual Brutality', which was released under the Exile label, as Resource didn't exist back then. Actually 'only' the vector coordinates are ripped, and not the whole effect, since the point of the part is how the coords were calculated (since only a simple lineroutine is needed beside the coords for that part) I thought it was appropriate to call that part ripped... For the proof you can compare the memory from $2800 in our demo, and from $3000 in Panic's one, if I remember right... after some talk with Throne/Panic he admitted that Jer/Panic took out the data from our demo, but the other Panic members DID NOT know anything about it until I found it out... please make sure that it's clear for the readers that it was JER/Panic's action, and it's NOT the whole Panic team responsible for this sad event." In order to cover both sides of the story we asked THRONE/Panic about Panic's position in the affair: "Nothing was DIRECTLY ripped from RESOURCE, Jer had some source codes which he had obviously got from Dale when they traded some code earlier. So he used a piece of the code but NOT the whole routine. I know that EXILE's part looks similar, but the real truth is that we DIDN'T take anything out of their demo. Isn't RIPPING just taking something out of a demo? In my opinion it is. USING is just simply to use SOURCE CODE. Do you see my point? I wouldn't call this incident ripping at all. But Resource's anger is justified, Jer was very stupid to use that code. What the hell was he thinking? Obviously nothing! :( Anyway, we've talked with Resource about this matter and it looks like we solved it. And we'll continue to be friends, at least me and Edhellon/Resource. I also also argued with Jer about this and almost kicked him out of Panic. I made it clear to him that such fuck ups WON'T be tolerated again." It seems to be quite clear that both parties behaved gentleman-like and made no big deal out of this affair. NO campaign got started, NO denying, NO lies, just a modest discussion to clear the matter and that's definately the way things should be handled in a so-called friendship scene. Thumbs up! Now let's turn to the overview about the current releases. The AMIGANICA party in Hungary, a PC free event, brought along two productions, "WILDFIRE" (extended review follows) by the runner-ups from Coma, a 8-bit re-mix into direction "242" (Virtual Dreams^Fair- Light) and "State Of The Art" (Spaceballs), both Ami- ga releases, aswell as "DAY OF JUSTICE" by Replay Inc., in fact not a remarkable effort compared to Wildfire. The ZOO '97 party did not fullfill the high hopes for a new Extend demo since "TOTAL EGYPT" won the com- petition but was NOT released due to the fact that it was unfinished. One can only hope that the 100% ver- sion will follow soon. "MIND PREVIEW" by Vandals & Damange was NOT released, too, for similar reasons. "AQUARIUM" by Scallop is an introduction to the by Agemixer new founded group looking out for new mem- bers. "LOVELY DAYS" by Yleisradio is merely some kind of fake release, in the cracking scene it would be named a budget label release. ASTROSYN '97 was one of many parties held in the Eastern part of Europe, to be more precise in Po- land. Arise came along with "MOVE PREVIEW", As- craeus with "ONLY CODE", Fraction with "POWER OFF" and Scorn in cooperation with Medium brought "BANG PREVIEW". In Australia, home of the koala bears and kanga- rookies, PROJECT '97 has held. Here Chrome relea- sed the 22% version of "PANDEMONIUM", a demo they they have spent 3 years of development time on. With the annual christmas party in Denmark the demo scene brought along conciliating conclusion of a ge- nerally disappointing year 1997. The Party VII, scof- fers called it "Batteries not included -The Party un- plugged", has been definately the demo highlight last year. With Alpha Flight 1970 and Hitmen two so-called cracking did contribute. ALPHA FLIGHT 1970's "TWO MUTHAFUCKIN' EVIL" was tending into direction slide- show instead of a demo. HITMEN's "EIERFEILE II" was the sequal to the party demo released at the X-97 in Eindhoven/The Netherlands, a typical but nice de- signed party demo including one of those notorious party scrollers. SMASH DESIGNS proved once again in an impressive way that they are the most active demo group on perhaps all remaining platforms. "SECOND REALITY" has been a conversation of the PC demo "Second Reality" once made by Future Crew. "DESERT DOTS 2" is the sequal to Desert Dots, another one is the series of Smash Designs demos. Last but not least Haujobb's demo "ART BIZARRE" has been created by SmashDesigns, too. Indeed an impressive record. Only Reflex did manage to come up with three extended demo productions at The Party 1995, too. OXYRON did prove their position in the demo scene once again, outclassing several trackmo releases with an im- pressing dentro called "ONEDER", a worthy follow-up to Dawnfall. The runner-ups from Hungary, COMA & RESOURCE, surprised with another fine trackmp re- lease entitled "VOID", combining high quality coding, some very good graphics and overall good musics to provide one of the very few demo highlights for 1997. Quite a while it has been rather silent around the east German group REFLEX who stroke back with a 66% release of their production "BREITBANDKATZE". It would be really nice to see a 100% in the near future. From the former Czech Republic CULT sent out a lifesign, too, unfortunately "THIRST" has only been a lifesign compared with their former work. "DARK TA- LES" from FOCUS features the already well known in- tro and an old unreleased demo part. The special feature is said to be random routine providing a 2nd scrolltext from time to time. "STILL PUMPIN" from Neoplasia is a short dentro as the coder unfortuna- tely lost some parts of his source code. Not too im- impressive codewise but it should be the message ac- cording to the authors. "KRESTORY" from Crest is a slideshow than a demo. This production provides high resolution greyscaled screenshots of all parts to be found in the Crest demos from 1988 - 1994, almost a promise that the sequal might come out sooner or la- ter, too, containing the more actual demo parts. Last but not least LEPSI DE's trackmo called "SENSATION" was supposed to compete at the competition, too, but due to organisation problems it did not. < Demo conversations - a new phenomenon? > ------------------------------------------------------------ In those dark decades when everyone is complaining about everything and everyone is regarding the old-style as the optimal solution for demo projects the topic originality has been taken into considera- tion for countless discussions regarding the aspects new school demo design and conversations has been covered rather controversial. With SMASH DESIGNS' conversation of "Second Rea- lity" the heated discussions did grow up again. After getting continously blamed for presenting similar lo- res effects over and over again Smash Designs fi- nally presented a demo with only a few lo-res effects left, nevertheless now the critic decided to reflect the attention away from this topic and to complain about the idea to convert an entire demo project to the CBM 64. Curiously the idea to convert COMPLETE demos or atleast to copy the design and concept has been found many years ago, too. Ian and Mic presented some of their demo parts first on Amiga and later on the CBM 64, perhaps it is unknown to some people refering to the old-school ideology. How much routi- nes which have been first released on Amiga are con- sidered to be true CBM 64 routines these days? Ten? Twenty? Fifty? Hundred? We can't give you the cor- rect answer, can you? How much routines in today's CBM 64 demos are based on routines first released on Amiga/PC? 60%? 70%? 80% or about 90%? During old-school's highlight period the situation was not very different. The innovating Amiga production "COMA" by the legendary Rebels has been the first techno-like video conversation on the Amiga and it did not take too much time to find various clones on the CBM 64. The most popular one was made by BON- ZAI, their version was called "Bonziiied". DIGITAL EX- CESS' demo "Digital Excess" has not been too diffe- rent, same goes for TRIAD's "Red October". All three productions have been fine examples of demo making, some of them can considered to be top of the class, still the fact remains that it were slightly varied con- conversations, too, what often seems to be IGNORED by the old-school addicts. Coming a step closer to the present MELON presen- ted "MINDEXPANDER", a totally untypical but defina- tely stunning Amiga demo. No world records and no revolutionary graphics. Next to the unique Melon demo design the feature that the demo action is only shown as long as you press the mouse button made it to become a real classic not to miss in any collection. Once again the guys in TRIAD came up with their re- markable conversation named "Mindexpander", aswell a fine production not to be missed in any collection. Spaceballs' amazing production "STATE OF THE ART" and Virtual Dreams^FairLight's "242" on Amiga com- bined video sequences with short text clips timed to the music and went a step closer into direction pro- fessional video clips for music videos. Coma picked up the great conception and presented a nice CBM 64 version of it. At the moment the final chapter is Future Crew's "SECOND REALITY", for sure a milestone in PC demo making as demo making on PC has been lightyears be- hind Amiga productions back in time. Smash Designs converted the demo according to their skills. To be honest, it has been the best Smash Designs demo ever seen so far, still that does not mean it is a really outstanding production. The fact remains that all above mentioned groups earned their well deserved applause for their con- versations while Smash Designs is the only group to be harsh critizised for converting a complete demo. Perhaps it is not a problem based on the conversa- tion but merely reflecting the personal feelings and antipathy towards a group boasting in an impertinent way with their average skills only, and this is infact the only reason worth to be discussed. After CBM 64's star started burning out and Amiga as well as PC computers got more and more popular many left the CBM 64 behind to look out for new shores to be explored. Others accepted the challenge to show that the CBM 64 is capable to work wit advanced co- ding and techniques according to the 8-bit, 64 KB and 1 MHz limitations. Those people kept the scene alive, those people have been productive and those people took their fame. Now more and more people return and wonder about changes which took place after they left, or let's better say DESERTED. The majo- rity's effort is COMPLAINING while Smash Designs is ACTIVE, accept it or not, the PRODUCTIONS released on this computer system keep the scene alive, even if the productions are not up to the known quality le- vels. There's atleast one point for Smash Designs ex- pressing that a demo created on and for the CBM 64 is a CBM 64 demo, that's something many people seem to ignore these days. Originality is the topic to be discussed, not continous- ly the meanwhile boring 4X4 chunky 2 planar discus- sion. Even in the old days of record hunting many groups presented similar parts destinated to break the records they have seen in current productions. Whilst some failed others succeeded, and that are the groups we remember. It's not a phenomenon that came up with 4X4 c2p. Is the one complaining about flickering routines aswell complaining about flickering IFLI, MCI or SHIF pictures, too, all picture formats to be counted into direction new school demo desing? It is important what has been done WITH the formats, it is NOT the format to be blamed. Cool demos as well as lame demos can be done in either 1x1 or 4x4. When the last demo producing crew is gone and when no more CBM 64 demos are going to be produced the critic will hopefully notice that complaints and critism only can't keep a demo scene alive - ACTIVITY and PRODUCTIVITY can! < The making of Wildstyle > ------------------------------------------------------------ Since demo scene is supposed to be more than just plain reviews following please find some background information to Wildfire, a sort of "making of". Our new colleague Clarenec has met Oswald in channel #c-64 on IRC in order to provide the following statements. C: Could you tell me how this demo idea came to your mind? O: I had this idea a 1-1.5 years ago after watching the 242/FairLight demo on the Amiga, but I had to rest the realisation for a long time, because I simply hasn't got the necessary hardware for it. But now with the helping hand of Bigfoot/Breeze I managed to fulfill my idea. C: Are you satisfied with the result? O: Well, it could be much better, but the demo was finished during the last 2 days before the party in a very big hurry. I mean the choreography could be much better, with more ideas, and more varied. But I'm satisfied with everything else, so I wouldn't make the rest different. C: Tell us some technical datas about the production! O: Approximately 200 kbyte packed data of anima- tions. The animations are refreshed every 4th frame. Could be replayed faster, but then the animations would be too short. C: Do you think that others will copy your idea and start doing this kind of demos in the future? O: Yes, many people told me on the IRC that they always wanted to do this kind of demo. For example Groepaz/Hitmen and the Singular crew told me that. C: Do you consider Wildfire a 'milestone' in C64 demo history? O: In my opinion it is (immodesty...). But for sure it is a new style, something different than usual. This demo can be considered as a reply for the Triad demo called Mindexpander, because in that demo Traid said 'this is a serious attempt to renew and refine the traditions of C64 demomaking'. C: Talking about other's work, what is your opinion about the Star Wars animations in Love by Agony? O: That's a very different story, because that's just a part of a demo and has no timing to the music at all. So, the technique is the same, but the style is NOT. C: Do you plan to make a similar demo like Wildfire again? O: I plan to make a similar to State Of The Art/Space- balls (Amiga demo as well), similar to it's technique and style. C: Ok, thanx for answering my questions! O: You are welcome! Please continue reading in Demo Scene II where you will find the demo reviews. Best regards, Clarence/Graffity Produkt ---------------------- RRR/Oxyron ----------
Demo Scene II
< DEMO SCENE II > ------------------------------------------------------------ After the overview about the current demo scene ac- tivities the second part of Demo Scene is finally pre- senting the demo reviews. < ALTERED STATES 50% > ------------------------------------------------------------ When people are normally thinking about Poland and Polish demo groups two famous names come into clo- ser consideration, Elysium and Taboo. To go stronger than ever both groups united forces for an ambitious project called Altered States. Unfortunately the demo was never finished so after three days Taboo finally decided to link and release their parts. Clarence about the coding: ---------------------- This is a two sides long irq-loader demo (we can say: trackmo). This demo is one of those ancient pieces of demos which the creators released years later they were supposed to. According to the note on the disk actually the demo got released three years la- ter than planned. For those who refuse to believe this I can prove that this is true as I met in 1994 Cresh of Taboo here in Hungary in his summer vaca- tion and he brought with him the demo parts. As far as I remember all parts which are in the demo now were ready in 1994, too (only the linking was missing). After all I wanna say that it was a waste not to relea- lease the parts up to date because in it's destinated time it would have been a very big bang. Just remember Reflex's famous 'Access Denied' with that fast (almost) fullscreen vector routine. It was a bit of shock in its time. In my humble opinion Taboo made a much better vector routine of that kind (will be analysed later) and could release it earlier than Quiss. It is also necessary to mention that this demo suppo- sed to be a cooperation demo with Elysium. Ok, let's talk about the parts in detail. After a text screen immediately we find ourself in the first part. This part contains a two dimensional blue object in the middle of the screen which rotates around it's middle point (z axis). Whilst rotating it also changes shapes, like triangle, square, hexagon etc. Meanwhile we can see maximum eight white little balls falling from the upper border to this rotating object and bouncing around from the object, giving an impression of real gravity. A very nice and original routine. In m opinion the screen looks a bit empty even though the effect is nice (some more gfx or something is missing). A very posoitive point of the part are the nice bringing and taking effects (e.g. the blue object rolls out at the end). Next is a part they call 'double vectors'. It's an effect released earlier by other groups. It means two filled vector cubes. In two rasterlines you see one cube in the next two rasterlines the other and again the first, etc. Both the cubes has three different co- lours. The vectors aren't bigger than a 16x16 big character mask. This part isn't anything special nowadays. The upcoming part is very original. It contains a Greek styled pillar which is stretching and twisting at the same time. Like it is made of rubber or something. It consist of hires overlapped sprites, which gives a soft and beautiful moving. It contains all the gray colours with colour dithering too. The column moves left to right using all four borders of the screen. Very good idea, and realisation! Ok, next is the hardest coded part of the demo in my humble opinion. Three coloured fullscreen high filled vectors. The part starts with a very good effect which fits to the music, too. From all border a big square zooms into the middle of the screen, it stops and starts to rotate as a face of a vector cube. The framerate of the vector routine is very good. I can remember some demos with much smaller filled vec- tors which were not faster than this one! The routine is realtime, includes hidden surface vectors, glenz vectors, and some complex vector objects with trans- formations. Whilst transforming, changing the colours of the vector objects. A very good part. A nice plot tunnel is the next effect. Updating every frame. Very smooth routine including enough random numbers placed dots in the tunnel. The end of the tunnel moves in X and Y, the dots are coming closer with twisting. Using the whole character screen. In my opinion the best of it's kind yet on the C64. After an Altered States picture we reach a greetings and loader part. Taboo call it 'Melon texts'. I haven't seen that Melon demo yet including this effect, but it's nice. Three character high text lines comes into the screen from the right border and stops after a de- creasing amplitude of swinging from left to right. Whilst the borders are open the drive stops loading. When the texts stops in the middle of the character screen, the drive continues to load quickly. Hmm... I like border effects so I adore this one too. After the greetings a big animation screen comes to the screen with FLD bouncing. It includes a 'worm- hole' effect. Hard to explain how it does look like. I can compare it to a crater what swallows it's surfa- ces. I have seen this effect in a PC demo first. After the flip disc part and 4 IFLI pics the next part arrives. It's a nice loader effect. Fountain of dots. The name tells it all, so I don't need to explain it. Next part is a 40x25 chars big 8x8 zoomrotator routine. Updating every frame, zooms and rotates a pic around it's middle point. Includes two pictures. The first is a fractal, the second is a VERY hardly recog- nizable tiger (?). Looks very ugly. In my opinion the WORST part of the demo, but we can forget it's ugly- ness if we remember that when it was made, it was new. Ok, the following part is an interference. But not a simple one. The best ever released in my opinion. It uses the whole character screen with two circles, a hires character circle and a x-expanded sprite circle switched it's priority behind the character circle, so it's hard to recognize that it's x-expanded! Looks very good. Then we reached the last part of the Taboo parts in Altered States. It's a simple upper/lower border up- scroll with proportional font. Includes credits, perso- nal greetings and stuffs like that. At the end we can can see an ASCII logo and a 'ready' prompt. The demo was coded by the 'Matula brothers' known as MMS and KM of Taboo. All in all the coding is high standard. I give 84%. Hope to see the Elysium parts some day, too. RRR about the artwork: ------------------- Cresh, Fazee, Shaman and Wayne have been respon- sible for the artwork. The show begins with a pretty decent surrounding graphic in multicolour bitmap format for the hybrid vector part. However, the light colours have been a bit too light in my opinion. Following is the FLI logo stating Altered States, infact a pretty decent logo with a nice motive of an eye and interesting design as the text can be found above and beyond the eye, per- haps a touch too much Amiga orientated. The last piece of art on side one is the IFLI turn disk log, ba- sed on a fine idea. Centered are red lips of a female mouth with a frog looking out, surrounded on the left and right side with a turn disk logo in some kind of sea landscape and lots of reed next to it. Like said before, the idea is just excellent while the realisation is not that good. Especially some colours aren't really fitting, nevertheless the overall impression is quite okay. The second side surprised with a little IFLI slideshow. Picture one is presenting a prostationing knight which looks a bit like the maid of Orleans, well realised with fitting colours. Picture two is showing a dead airforce pilot in his clothes. In the background there is the skyline of an airport. It's nice done and detailed but today it could have been done in MCI for sure, too. Picture three is a real kicker, a mixture of the notorious Tankard dog united with the Tankard alien or gremlin as some prefer. It's definately a pretty well drawn picture but somehow the dominating brown palette is looking a little bit monotonous. Picture four is providing a scenario of battling knights. The main character can be found on his horse in brown scales while the other, enemy knights have been drawn using blue scales. Indeed a quite nice and impressing pictu- re, too. After the short slideshown a fountain in hires can be found. Having a look closer to the color set- tings it must be advanced hires (hires FLI), a very impressing one regarding the graphics format. Last but not least there's a plain standart ASCII (c/g -> board graphics) Altered States logo. Overall the graphics combine talent and nice ideas, unfortunately most graphics haven't been optimized. Regarding the fact that the artwork is supposed to be about three years old already they really deserve some more respect but after all the rating can only be at 81%. Two guys are responsible for the demosound. On the one side we have SHOGOON/Taboo and on the other side there's DRAX/Vibrants. The demo blasts off in style with the first tune rea- ding Drax all over it. Catchy lead, groovy bass, some polished arpeggios... it all adds up to one of the best tunes I've heard so far this year. Too bad the pro- grammers chose to cut off this ingenious piece instead of letting it fade out. After that Shogoon takes over and shows us how i- dentical instrument arrays can give rise to different levels of quality. His first contribution begins with some nice sound effects, and then they surprisingly drops the pace to a vibrants-like soundtrack. It doesn't go beyond the clone stadium though, the sounds make it cook on medium flame, especially BAD appears the bass sound, which is of the wimpu varie- ty. The second tune is not different and can only be ac- credited for changing the demo atmosphere a bit. Again that lightish bass... but hey, what's that? Com- pletely unexpected, a small but nice mood shift occurs with some rather gloomy arpeggios and that very same WIMPY bass undergoes some pitch changes, suiting very well to the rest. This is the best part in Shogoon's share of the soundtrack. It's time to change diskside now and Drax decides to play a few more notes. While this tune is not as po- lished as the first one, it still is very good, with some intriguing arpeggios and FUNKY bassriffs which, at some point, beautifully modulate with a $21 sound. The lead sound sometimes clashes a little bit with the rest but that's a MINOR niggle, it's still a great tune, and certainly suiting the pic-show it's accompanying. Then Shogoon steps back up again, but he must have downed a few beers since this time he only manages to bring very samey music. The sounds no longer convince, especially the bad melody drums. The con- fused melody (a $51 getting 'high' - no kidding =) does NOT come over either. Momentarily there is a reco- very, as the following tune puts down a threatening atmosphere, sort of an end-of-level boss confronta- tion music. Unfortunately the drums lack the neces- sary 'Oompf' to fully convince, so I guess you'll be meeting "Wario" instead of "The Machine". And finally, in the mandatory upscrolling end part, you get a happy multispeed tune, you know, of the tweeting and beeping kind. Sound-fx are plenty and varied, whereas the lead melody is going overdrive. There must have been a lot of work involved in doing this tune and I respect that, but 'too much can be too much', as my granny once said. Again, the bass is DISAPPOINTING. Now, how can you quote all this? I've rated the tunes from Drax and Shogoon separately and then reduced them to the same weight. That way, both composers are evaluated on an equal basis. The final mark is the mean of these two values, resulting in 71%. < WILDFIRE/COMA > ------------------------------------------------------------ Coma is one of the positive surprises regarding the past two years, mainly presenting their productions at the Hungarian parties but aswell at The Party. Out of the overall good work Coma has received a lot of awards in this edition so make sure to read our awards chapter in this edition, too. Clarence about the coding: ---------------------- This demo was released at the Amiganica Hungarica party in November 1997 and won the demo competition there (and deserved the victory for sure). The demo demo got mainly coded by Oswald of Coma, except for the upscroll which was coded by Vic of Coma. The demo is two sides long. The first side contains the boot file, a Coma animation and the note. The second side is full of data files. The Coma anima- tion supposed to be infront of the demo, but because of it's size there occured some problems linking it in- front of the boot file. I remember Oswald at the par- ty sweating because of this. By the time pressure he decided to release it as a separate file. It contains a very big hires Coma logo which is spinning around the y axis. The animation is consists of 32 realtime depacked phases and looks a bit ugly because you can see cuts in it. Oswald told me that, the cuttings are inevitable, because there is no memory left for using a buffer for the screen. Ok now let's see the demo itself... The demo is based on an Amiga demo conversation. That is the 242 demo by Fairlight and also it's similar to the "State Of The Art" demo from Spaceballs. It's based on a lot of digitized, resolution reduced and animated 'movie effects' which are changing in syn- chronization with the music. Ofcourse on the C64 it's very hard to realise because no much memory for storing the animation phases. This problem was solved by a very fast irq load routine Oswald used, which al- ways loaded new animations into one part of the me- mory, whilst the other part of the memory was used for playing already loaded animations. For reducing the resolution of the source digitized animations the routine used 4x4 resolution in multicolour (3 co- lours). This is what the demo is all about, we can say for the first time on the c64! Ok, after loading the boot file, flipping the disk we are confronted to an interlace picture. It scrolls out and a text with big font tells us that 'there is no fun with- out animation'. So after a little loading (all goes in irq with already started music), the mucic is getting har- der and the animation show starts. The following little animations are played like: the camera scans the key- board of an old type C64, a Coma logo with moving circles in the background, the kamera zooms out from an eye, a dancing-kicking-hair shaking girl in many variations (inverse, rewind played, slowed etc), a spinning or zooming Commodore sign etc. The anima- tions are showed several times. The color changes everytime. For an effect in the music, the animation stops when the camera is showing the run stop key of a C64. Then a sprite upscroll comes and the demo ends. The show goes for 3-4 minutes. Overall a good job from the Coma crew, and a very original demo. For the code I give 65%, but if I should appreciate the idea, too, I would give much more! RRR about the artwork: ------------------- The only remarkable graphic has been supplied by Poison/Singular. Centered in this MCI picture you can see on top an old-styled 3 coloured Wildfire logo. Beyond the logo there's some a female dressed like one of those comic super heroes. However, the colour combination choosen for the gloves and boots aren't too fitting. In the left part of the screen there's a planet on top and more into direction button there's some kind of cemetery. The front object is a combination of a tombstone with the letter combination "Coma" and a cross with a sort of unidentifically alien skull. In the right part there's some kind of super nova, a star explosion. Overall the picture is quite well done but it definately profits a lot from the fast first impression which is in fact very good and ofcourse from using the MCI format. Unfortunately the picture is displayed for a few moments only what makes further impressions impossible - unless you extract it. Judged as a single picture the rating would be a bit higher but having in mind that's the only piece of art in a demo/trackmo the rating has unfortunately to be lowered to 57%. VIP about the soundtrack: ---------------------- Performing artist is WACEK/Arise. He made one tune, which covers the entire demo. One thing I always think of when hearing Wacek's name, is that neat little Arise-dentro called 'Inside'. It consisted of 5 small, but moody compositions, all very attuned to eachother. Admittedly, the instru- ments used weren't the best on the market techni- cally, but all was so cleverly done that the result de- erved high marks. Unfortunately, after that, I never heard anything comparable anymore. Sure, Wacek uses the same in- struments, but somehow the sparks are gone and his recent tunes never seem to get burning. Still, with his every new production I keep my fingers crossed and hope it reaches the 'Inside' quality again. In the demo these hopes almost were fulfilled. The initial part of the music featured a sickening bass sound and very basic instruments, making up for a gloomy cemetery atmosphere. Could this be a return of the 'old' Wacek? Alas no. After a small but nice transition you get the 'new' Wacek: a break-beat rhythm which is launched with best of intentions but spoiled by a high-pitch snaredrum, conventional instruments ($55, #41 and the likes) creating little tension in this mediocre techno-tune and, to top it off, the odd harmonical glitch now and then. The whole is carried by an en- joyable 'drivealong' bassriff, the only more or less positive aspect in the music. One thing saves it from total anonimity, though, and that's the way it's synchronised to the demo-action. Most of the time, when you see things whizzing in and out of the screen, suitable sound-fx can be heard, from little explosions to some spatial arpeggios. I'm pretty sure the programmer's had his hand in this, too, but either way, this is a mark up. Keeping this in mind, I'm declined to give a rating of 53%, but only with the music as part of the demo, not on it's own. Best regards, Clarence/Graffity Produkt ---------------------- RRR/Oxyron ---------- VIP/Role -------
Paper Art
< PAPER ART > ------------------------------------------------------------ Hello, dear reader. Welcome to the very first cover reviews chapter entitled "Paper Art" in Relax Maga- zine. In this chapter you will find the following content: > PAPER ART - the introduction and reviews > ALG VS. ELECTRIC - the NF scandal < The introduction > ---------------- I hope that this chapter will become quite popular, especially in the cover scene which is still enlarging nowadays. I think there are no sceners who haven't heard about Electric, Duce, Junkie, Astaroth or Zapotek - the best known cover designers. The cover scenery is a bit separated from the "real C-64 scene" as there are many guys who had never anything to do with computers, but they are really good paper graphicians. I hardly ever can find even a single word about cover artists in disk magazines what is quite strange for me as covers are made just to keep disks inside them. When demo reviews are something normal why not to review covers and all other pictures created by many talented painters? Maybe some of you will remember the cover competi- tion held by Extend, to be more precise by Electric and Duce? I'd like to present something similar in Re- lax Magazine to make sure having only ORIGINAL and FRESH covers in here. If you are interested in get- ting your artwork reviewed in here and you think your work is above average and can compete with the best please submit your work(s) by sending it to the following address (do NOT cheat the stamps!): Flash/Reflex/Street Children & Exon ------------------------------- XXXXXX XXXXXX XXXXXXXXXXX XXX/X XX-XXX XXXXXXXXX XXXXXX call: ++XX/XXX-XXXXXX There is NO deadline as if I receive five good covers I am going to review them for the actual Relax Maga- zine edition. An every cover that has been sent later will be reviewed in the forthcoming edition. THE PRIZE: Every winner will get all submitted covers, a disk with RELAX MAGAZINE, some extra covers and the most important thing - FAME! I hope to create an extra page in the Internet (maybe on the Afl homepage with all scanned covers). Everything depends of your reactions, is this a good idea or nobody is interested in paper graphic... Please send your reactions to: [aniolek bet.po.opole.pl]or [relax online.no]. I hope to see positive reaction from your side and I'm waiting for first compo covers (pictures). Please don't forget to write your addy on the backside! Well, so let's start with five choosen covers... I'll point out: design, graphic and overall impression. You can receive 0-100% in each cathegory... For this edition I have received the following covers: ------------------------------------------------------------ "ARISE" Rodney/Arise "CYBERART" ALG/Alpha Flight 1970^Samar "TOTAL EPYGT" Junkie/Extend^Doom Patrol "ALTERED STATES" Electric/Extend "WHAT IS ART" Wacek/Albion^Arise^Lepsi De... I have to say that all five covers are really GREAT and present very HIGH quality. All covers were made in 1997 except the cover by Electric which was pain- ted in 1994 but finally he released it in 1997... "ARISE DESIGN" 5Rodney/Arise6 --------------------------- This cover looks differently from the others presen- ted in this review. Rodney is still a bit uknown artist, especially outside of Poland,so let's look closer at his brilliant art. Firstly the technique is brand new when it comes to painting covers,as everything was drawn with pastels in full color! Unfortunately only the ory- ginal was so colorful,all spread copies are of course black and white,but it really looks cool! The first side contains only a nice girl which could be compared to the Baroque ort or something like this. The coolest things are light and shade effects which look really impressive! The backround is simply filled with black. The second side is filled mostly with a bust of a women quite similar to the first one,it's also old styled and great shaded. There is also a simple logo "Arise Design" which only adds some coolness to the whole composition. Generally this cover seems to be a real masterpiece and I wonder why people still miss so talented artist in the charts! I hope to see some more quality pictures from Rodney in nearest future. RATING: ------ Graphic: 95% Design: 90% Impression: 98% Points are not enough to express my impression, you have to see it with your own eyes! "CYBERART" 5ALG/Alpha Flight 1970^Samar6 ------------------------------------------------------------ ALG is rather well known for the scene and not only because of his covers! You surely have heard about the incident with Electric and his cover sold to the polish science-fiction magazine. Everything explained to be a big misunderstanding and I think ALG is clear now! This time he has changed his specyfic style and made an exclusive cover for Samar which looks quite nice. This one is just one sided picture of a pretty woman named Stacey Winn, she's 20 years old Cana- dian and her motto is: "To want is to can! ". Everything is drawn very smooth, the pixeling is also very precise, especially the background is pixeled great and shows us some strange faces, eyes, etc. This girl seems to have right,she really could do many things if she only wants it! I have to say that she's in my type! ALG is a very active graphician so he should appear in the charts very soon... RATING: ------ Graphic: 85% Design: 90% Impression: 85% Well, maybe it's not a revolution in paper graphic, but you should have this cover in your collection. Let's see another masterpiece from well known artist Junkie who made an exclusive cover for the latest Extend demo called " Total Epygt"... "TOTAL EPYGT" 5Junkie/Doom Patrol/Extend6 ------------------------------------------------------------ Everyone has his own style, but I could recognize Junkie's covers everywhere! This time we have one sided cover, but... shit, it also might be two sided as the second half is turned upside so its more fitting to call it one sided... So, it's perfectly smooth pixeled like always in Junkie's pieces and everyting is outlined to give a very nice result and to make this cover looking very clear. Hmm, it's really hard to say what is painted here so maybe it's a crazy bird, a man with an egg-shaped head and some pipes coming out of his head and his underbelly (!) On the left there's a demonic fish holding the Finnish flag (if I'm right!). And of course a logo "Total Epygt", very stylish... I can't say that there are many details on this cover but the idea and overall result are really cool! I really hope to see Junkie more active this year! RATING: ------ Graphic: 90% Design : 96% Impression: 95% "ALTERED STATES" 5Electric/Extend6 -------------------------------- I think I don't have to say that Electric is actually the best cover designer and seems to stay on the top for a very long time having been still active and kicking ass with his new productions,not always con- cerning to the scene as he uses to make an exclusi- ve graphic for some underground zines (Silvullinen). This time we have a cover made in 1994 exclusively for Taboo & Elysium and their demo "Altered States", but it was finally released in 1997 after a huge delay. So let's review some olderart by Electric... The first side is completely filled with a cyborg (?) who is damn long haired! Everything is perfectly pixeled, shaded and looks very realistic. The second side contains a nice logo "Altered States" and a woman sitting on it. Hmm, if it's a woman as she's quite strange for me... Again every detail is drawn close to perfection. Well, seems that Electric outclasses all cover designers nowadays even with three years old covers, but it's nothing strange after years of hard painting! RATING: ------ Graphic: 97% Design : 96% Impression: 99% ...And finally the last cover for this edition ... "WHAT IS ART" 5Wacek^Arise^Albion^Lepsi^...6 ------------------------------------------------------------ Wacek is rather known as a musician, but maybe you don't know he's also coder, graphician, cover artist and DJ! He's also active at the PC scene and creates really great music there! But,let's see as his latest paper release. The first side contains some various women (quite nice!) and some poems (?). The second side is much more interesting, we can see a face of a woman (a bit strange) and some smaller women on the right, everything is pixeled very precisely. The whole composition is a bit chaotic, but every detail looks very realistic and the graphic fits right to the question - What is art? - "What is the essence of reality? What makes you think? This is ART..." RATING: ------ Graphic: 85% Design : 93% Impression: 85% So finally we have reached the end of this small cover review. I know that some people won't agree with my rating, but it depends of what you personally like and what kind of graphic do you prefer... < THE OVERALL RATING > ---------------------- ^ THE BEST GRAPHIC ^ ------------------ 01. ELECTRIC/EXTEND 97% 02. RODNEY /ARISE 95% 03. JUNKIE/EXTEND 90% 04. ALG/Afl^Samar 85% Wacek/Arise/... 85% ^ THE BEST DESIGN ^ ------------------ 01. ELECTRIC/EXTEND 96% JUNKIE/EXTEND 96% 02. WACEK/ARISE/... 93% 03. ALG/Afl^Samar 90% Rodney/Arise 90% ^ THE BEST IMPRESSION ^ ---------------------- 01. ELECTRIC/EXTEND 99% 02. RODNEY/ARISE 98% 03. JUNKIE/EXTEND 95% 04. ALG/Afl^Samar 85% Wacek/Arise/... 85% ^ THE BEST COVER ^ ----------------- 01. ELECTRIC/EXTEND 97% 02. RODNEY/ARISE 94% 03. JUNKIE/EXTEND 93% 04. Wacek/Arise/... 87% 05. ALG/Afl^Samar 86% Yours sincerely, Flash/Reflex/Street Children & Exon ------------------------------- < THE ALG "SCANDAL" > -------------------- The fire hit the trees of the scene, carried by the dark and evilish breeze of what people call prejudices and rumours. The demons, self-complacent acting as prosecutor and judge, covered as anchor men made an excellent cruel job by destroying the reputation of a young and talented scener. In "Nowa Fantastyka 11/98" some sceners have found a piece of paper art done by ELECTRIC/Extend but signed by ALG/Alpha Flight 1970^Samar. Immidiately the scene suspected ALG to be a ripper and backstabber ripping off the work of scene related persons by selling it to commercial magazines, disregarding the fact that he is a quite skilled artist himself. Unfortunately right after this suspect the scene PREJUDICED him without really knowing what is going on. People scoffed at ALG while others hurted him badly. There was no need to request what really happened since the so-called and praised friendship scene actually prefered to ban instead to request the issue, to act and to destroy his reputation before knowing what was really going on. This lead to the fact that he got kicked out of Samar right after the rumour reached an every single Polish scener. As some people still do not need to listen to his explaination we felt free to print his note, translated from Polish into English. A CHANCE FOR COVER PAINTERS! ---------------------------- "A couple months ago when I started reading "New Fiction" (ed. Polish paper magazine, original name "Nowa Fantastyka") I recognized that there is a lot black-white graphics used in this magazine. I decided to contact the editors and reported about the CBM 64 based cover-scene. I have requested if they are interested in a sort of cooperation with a group creating such type of graphics in order to publish them in their magazine. I sent and offered them my creations and as a reference to the CBM 64 cover-scene also some covers made by well known profiles like Electric, Flash, etc. to show them what's it all about and to create some kind of interface to connect the scene and the magazine. I have marked all pictures they were allowed to print (read: my work) and also those which were not meant to be printed as they were example pictures from the well known profiles only. Until now I havenn't received an answer from NF. In the November edition they printed Electric's poster signed with my name. I immidiately rang up the responsible editors and received the following answers: 1.) They MISUNDERSTOOD my letter 2.) ELECTRIC will receive money for the unauthorized publication of his power. I don't know how much money as it is not decided yet. I have already forwarded his address to them. 3.) The editors promised to clear up the whole affair as soon as possible in the magazine. Unfortunately preparing an issue takes approx. 2 - 3 months. I want to express that I did not earn a single buck. My intention was to do something for the scene as it looked quite strange to me that so less people are doing something with their talent. As for the title of this message, is this really a chance for cover painters? Yes, I think I proved it is. I have found out that not all submitted artwork will be published as it should fit to the topic of the stories and articles in the magazine so there should not be any logos in the pictures. For those who want to get closer to the topic can contact me by using the following address: ALG/Alpha Flight 1970^Samar ------------------------- XXXXX XXXXXXXXXXX XX. XXXXXXXXXX X/XXX XX-XXX XXXXXX XXXXXX Telephone: ++XX(XXX)XXXXXXX For those who think that it's not enough to enforce the situation here is the official declaration made by "Nowa Fantastyka" concerning the "ALG vs. Electric" affair. "Nowa Fantastyka" Issue 1/98 Page: 81 ------------------------------------------------------------ NOT TOMASZ BUT TOMMI -------------------- In "NF" 11/97 the picture printed on page 68 was signed, by mistake, with the handle of Mr. Tomasz Sobierajski. In fact, the real drawer of that picture is Mr. Tommi Musturi, who comes from Finland. We would like to appologize both graphic artists for that misunderstanding. Best regards, RRR/Oxyron ----------
Party Radar
< PARTY RADAR > ------------------------------------------------------------ Welcome to this edition's Party Radar where we are able to provide you with the results of > AMIGAnica #01 < > Zoo '97 < > Astrosyn '97 < as well as a party report by Ned/AFL/N•P about > The Party 7 < and in Party Radar II and III the invitations to > Mekka & Symposium 1998 < > Flag 1998 < in order to keep the celebration generation updated. AMIGAnica HUNgarica CONference #01 ------------------------------- Budapest/Hungary November 08 - 09, 1997 * CBM 64 DEMO COMPETITION * ------------------------- Pos. Points Production Author ------------------------------------------------------------ 01. 263 Wildfire Coma 02. 180 Day Of Justice Replay Inc. * CBM 64 MUSIC COMPETITION * -------------------------- Pos. Points Production Author ------------------------------------------------------------ 01. 147 Power Of Magic Wayne/Ideal 02. 105 The Doll Con/Leader^Xymox 03. 87 Oblivion Flash/Leader 04. 77 Partysong Carlos/Breeze 05. 36 Lightyears After Freakis/Coma 06. 18 Compomusic Eclipse/RSC^Xymox * CBM 64 GRAPHIC COMPETITION * ---------------------------- Pos. Points Production Author ------------------------------------------------------------ 01. 266 Love Poison/Singular 02. 140 Aliens Gerync/Different 03. 105 Alien Visitor Cybortech/Graffity 04. 37 Wizard TGM/Singular 05. 25 Jamiroquai Balance/Replay Inc. * CBM 64 WILD COMPETITION * ------------------------- Pos. Points Production Author ------------------------------------------------------------ 01. 134 Firg a TVben Pofik 02. 65 Pista17 Relative 03. 34 Compo music 1 Mephisto/Therapy 04. 12 Compo music 2 Mephisto/Therapy * CBM 64 INTRO COMPETITION * ------------------------- Pos. Points Production Author ------------------------------------------------------------ 01. 87 Goodbye Bigfoot BBT/Breeze 02. 56 1k Ugly BBT/Breeze Zoo '97 ------ Pori/Finland November 21 - 23, 1997 * CBM 64 DEMO COMPETITION * ------------------------- Pos. Points Production Author ------------------------------------------------------------ 01. ---- Total Epygt Extend 02. ---- Mind Preview Vandals&Damage! 03. ---- Aquarium Scallop 04. ---- Lovely Days Yleisradio * CBM 64 MUSIC COMPETITION * ------------------------- Pos. Points Production Author ------------------------------------------------------------ 01. ---- El[in Deetsay/Panic 02. ---- Stalgia Deetsay/Panic 03. ---- Modulation !Cube/Trauma^Pal 04. ---- Fading, In and out.. AMJ/Side B 05. ---- Left Ear Bleedin'... Addict/Topaz 06. ---- Wader Shores Agemixer/Scallop 07. ---- Apina Abaddon/Damage! 08. ---- Space Shit Britelite/Dek^AD 09. ---- Extreme Silence Agemixer/Scallop 10. ---- Purple Shades Britelite/Dek^AD 11. ---- Vlzzz Thor/Extend 12. ---- Jamaica Wide/Extend 13. ---- Bumtsich Barracuda/Extend 14. ---- Reggae Wide/Extend 15. ---- Ganjaloop Barracuda/Extend 16. ---- -1:00- Thor/Extend * CBM 64 GRAPHIC COMPETITION * --------------------------- Pos. Points Production Author ------------------------------------------------------------ 01. ---- My Trans Electric/Extend 02. ---- Love Lisa Electric/Extend 03. ---- "Pyykkivuoro" Biological D./Ydl 04. ---- Huora Doc/Vand.^FD^Mst. 05. ---- Last Ninja Remix... Lasse V * CBM 64 WILD COMPETITION * ------------------------- Pos. Points Production Author ------------------------------------------------------------ 01. ---- Kätevää Offbeat 02. ---- Nameless Rage Galactus/Damage! 03. ---- Kiimaa, Kaljaa & K. Damage! * CBM 64 BASIC DEMO COMPETITION * ------------------------------ Pos. Points Production Author ------------------------------------------------------------ 01. ---- Megakines PSTK 02. ---- Avaruusohjelma Jaffa/Dek^Static 03. ---- True Lameness II Britelite/Dekadence 04. ---- 64 Yleisradio Astrosyn '97 ----------- Koszalin/Poland December 13 - 14, 1997 * CBM 64 DEMO COMPETITION * ------------------------- Pos. Points Production Author ------------------------------------------------------------ 01. 38 Move Preview Arise 02. 32 Only Code Ascraeus 03. 30 Power Off Fraction 04. 5 Bang Preview Scorn & Medium * CBM 64 MUSIC COMPETITION * ------------------------- Pos. Points Production Author ------------------------------------------------------------ 01. 37 n/a Wacek/Arise/... 02. 24 n/a Stiff/Scorn 03. 23 n/a Max/Scorn/... 04. 16 n/a Luke/Nipson/Arise 05. 14 n/a Stiff/Scorn 06. 11 n/a Gregfeel/Lepsi 07. 10 n/a Rodney/Arise * CBM 64 GRAPHIC COMPETITION * --------------------------- Pos. Points Production Author ------------------------------------------------------------ 01. 26 n/a Bimber/Arise 02. 24 n/a Katon/Lepsi De 03. 20 n/a Informer/Scorn 04. 16 n/a Sebaloz/Lepsi De 05. 14 n/a Max/Scorn/... 06. 13 n/a Informer/Scorn 07. 11 n/a Wacek/Arise/... THE PARTY 1997 -------------- Aars/Denmark December 27 - 29, 1997 The Party 1997 again took place from 27th to 29th of December, again in Aars, the location with a lot of tradition as also TP 91, TP 92 and TP 96 were held there. The organizers this year came up with a much better and powerfull equipment and a hired security service, which was supposed to explain the relative high price of 300 DKR entrance fee. Just now at the beginning I should mention that they BLEW UP the big beamer, which was supposed to be one of the biggest and most expensive in Europe (did our money go there?). The good thing was that in the damned seventh year for the very first time they signed an insurance contract (did our money go there?). Having blown up the beamer for the big screen The Party seemed to have reached their worst point? WRONG! Some time later the local city power-generator melted, what in fact ment that the party place itself and the whole city didn't have power for exactly two and a half hours. You think now the party had reached its worst point? WRONG! After having fixed the power-supply problem (this year's party topic curiously was "Batteries Not Included". How could they know in advance?) the so-called security service turned out to be the WORST ever seen at any party by coming to each table and they just allowed people to keep ANY of their equipment turned on in case they are right now working on their demo. You think this finally was the worst point? WRONG! In case the beloved "security" might ever see you having any "useless" equipment turned on they would (AND DID!!) cut the cables. Not to forget that while the power-breakdown ALL doors were opened so cars and trucks could light in for the people not to get in panic the loony ideas of the security got even worse (YES! Possible!) as if you weren't actually in hall when the crash happened they didn't let you in again. The bad thing about it is that at that point one would have been in the position to steal your equipment. As I am already saying so much on the security I think I can even go on. Ofcourse alcohol and cigarettes were forbidden to keep the party flavour on the lowest possible level. And this year the security was strict as in an army camp. Not to forget that walkie-talkies, spraycans, banners on cables etc. ofcourse were also strictly forbidden. NETWORK? On The Party it worked most of the time while the domain "theparty.dk" and the server was already down on the first day and still is weeks after the party! To be honest this party was so bad that it is not even worth one good word at all. But as it is a party re- port for Relax Magazine I'll also mention what hap- pened "scene-related". On the event itself the CBM 64 community was atleast dominating the Amiga folks. What was a pretty good feeling. Groups present on The Party ofcourse fea- tured major groups such as Alpha Flight 1970, F4CG, Oxyron, Smash Designs, Hitmen, TRC & SCS and some more. A big suprise was REACT from the former Czech Re- public or Coma and Resource from Hungary coming the long way to join the party. Most of them being dressed themselves a bit weird but they were more than welcome as they were proving a definitive scene spirit. Thumbs up! Coming to the most important event, the C64 demo competition. It was set as the last event on the whole party, according to organizers, to put the best for last (word up!). The competition was hosted by Heavyhead/NetPhre@- kers, who REALLY did a good job in sorting them the most interesting way pre-recorded on S-VHS. Even if not fair in some people's eyes the second demo by Smash was treated with the spacebar in each part after just a second. In my eyes the best way to be- ware the crowd of violence seeing all the known and a hundred times used effects by Smash Designs once again. Also thumbs up for "Haujobb", a group origi- nally operating on the Amiga, releasing their very first CBM 64 demo ever and already being much bet- ter than a LOT other demo groups (hmh, but who co- ded and realised it? The effects looked so overused and the style seemed to be similar to a kinda smashy ones?! HINT! ED: check $d000 in the final part). For the results of the demo-, gfx- and music-competition please see below (ed. The Party organisation came up the officially confirmed results on January 16, 1998). * CBM 64 DEMO COMPETITION * ------------------------- Pos. Points Production Author ------------------------------------------------------------ 01. 560 Second Reality Smash Designs 02. 228 Oneder Oxyron 03. 200 Void Coma & Resource 04. 166 Breitbandkatze Reflex 05. 94 Season Greetings Beer Boehmler 06. 66 Party Test Scala Productions 07. 54 Art Bizarre Haujobb 08. 50 Thirst Cult 09. 30 Still Pumping Neoplasia 09. 30 Desert Dots II Smash Designs 11. 26 Too Muthafuckin'... Alpha Flight 1970 11. 26 Alles Homo Oder... Commodore Cowboys 13. 24 Trip To... Cascade 14. 16 Party Pussy TRSI & Lightforce 15. 4 Fettes Saumonst. 2 Accept Party Posse * CBM 64 MUSIC COMPETITION * ------------------------- Pos. Points Production Author ------------------------------------------------------------ 01. 275 BlackOut Mitch & Dane/Crest 02. 164 Motorway 4 Fanta/Bass^Oxyron 03. 78 Blue Carlos/Breeze 04. 60 Space Of Chaoz Orcan/React 05. 47 The King Of ... Lunatic/Cult 06. 33 Getting Jazzy Fuben/Oxyron 07. 27 Sonate Daddy Kool/GFB 64 08. 23 Anne's Groove Gerard Hultink 09. 20 Rape Top Secret/Cult 10. 19 Hrabal Greatix 11. 14 Concussion Sonic/Smash Ds. 11. 14 Jullow Zzap/Noice 13. 9 The Brews Rayden/AFL 1970 14. 8 John Thumb Heinmck/T.U.M. * CBM 64 GRAPHIC COMPETITION * --------------------------- Pos. Points Production Author ------------------------------------------------------------ 01 . 238 Little Y. O. Granny Rayden/AFL 1970 02. 89 Spice Up Your Life Dane/Crest 03. 70 Grünschnabel Warp 8/Flash Inc. 04. 69 Untitled Tyrant/RSC^TPY 05. 62 Dragonwar Splash/Resource 06. 52 Angry Man Reekol/React 07. 46 Biocontrol Felidae/Reflex 08. 29 Multimediot Deekay/Crest 09. 24 Devil AMN/Anarchy 10. 23 Bomb The Bass Hardsequencer/DTC 10. 23 Don't Fuck With Me Earthquake/CS 12. 22 Batman Brät Fisch Cyclone/Abyss 13. 14 Dexter 64 Cruzer/Camelot 14. 8 Breakthrough Zeldin/Cascade 15. 6 A-Ko Bud/Wow 16. 5 Hopeless Hoogo 17. 4 Ellis In Chains Vip/Role 18. 2 Cleveland Indians Iron Man The events this year again featured the VERY cool "The Rave" in the second night. DJs such as Ronny/Teklords (Amiga), who even released a vinyl on SUPERSTITION, or the beloved slaveFRIESE (aka Mr.Friese) did a very great set there (definately our money went into that equipment there!). Other competitions are not worth being mentioned, such as bodycrashing (ed. to empty a bottle of Coke as fast as possible). Also a lot competitions were cancelled, e.g. Win95Demo. Interesting new competitions also were held such as "Fast Web" or "Java", focusing to the Internet. In case you wanted to take part in the "Fast Web" com- petition you had to carry you computer into hall 3 im- mediatly after the anouncement and then code your page right on the stage in hall 3. Pretty stupid idea As the first people I saw there all had a notebook and a big advance regarding time and deadline this way. Finally I'd like to add a positive comment on The Party 97. This year there were 4 different kinds of TP 97 t-shirts present, the normal white one for the visi- tors, the orange ones for the very agressive orga- nizers, red ones for the main organizers and infor- mation people and finally MINT-shirts for the network people. This allowed you to hide your beer when you saw the bad coloured (orange) ones, get FAST help for the network in case you saw mint, or even got an electrician to your table if you ask the red-coloured guys. Well, and maybe kick the ass of a lame kid in a white shirt. Whilst talking about lame kids another VERY bad point comes in my mind. Due to the fact that tables were just reserved in hall 1 for people who payed in ad- vance you might easyly have a guess who was in hall 1! Besides all the sceners that came along with the party bus organised by Weasel/Hitmen you were only able to see 13-17 years old kids playing Quake2 in the network. That was the most senseless (ab)use of the very fast network (twisted pair at up to 1140K!!). In case the organizers care about the sceners' opinions and maybe even read one or two articles about their event they should consider going to a city where batteries are included and definately re-think (if they ever did!) the table reservation. The so-called "Party-Closing" can be considered as the best part of TP 97. After the main-organizer "Rizzi" said his words he put down the microphone on the stage for the public which was a great opportu- nity for the Symposium&Mekka organizers to do some promotion (which they already did alot [!!] at TP be- fore) and finally THE chance for XXX/Haujobb to sing the new (in-) official scene song for Symposium & Mekka '98: "We Are Family"... with a great vocal res- ponse from the crowd! Thanx for reading my article, feel free to contact me and I really hope to meet you all at "MEKKA & SYMPOSIUM '98" in Fallingbostel/Germany. ned/Alpha Flight 1970 [ned alphaflight.c64.org] ------------------ So much about the parties held in the past few months. Please load the following chapters to note everything about the soon coming events. Best regards, RRR/Oxyron ----------
Party Radar II
< PARTY RADAR II > ------------------------------------------------------------ Mekka & Symposium 1998 Invitation ----------------------------- The German Easter Party organized by lEGO . aMABLE . sMASH dESIGNS . tEKLORDS pHANTASM . pOLKA bROTHERS . cUBIC & sEEN < Introduction > ------------- In the last years, this demo scene event has grown to the best and biggest German party and its name can sometimes be heard together with "The Party", "The Gathering" or "Assembly" in the same sentence. That doesn't mean it's just another huge anonymous lamer conference; in 1997 we had 750 visitors, in 1996 the Symposium had 640, the Mekka 300 visitors, in 1995 the BlackBox Symposium had also around 300 visitors. This party is known for its "scenish" flavour, for prominent sceners being there and for high-quality releases. Attenders come from all important plat- forms, that is mainly the C64, PC, Amiga and some o- ther systems such as the Atari. For the Mekka & Symposium 1998, we expect about 850 visitors having four nice Easter days. < Location & Date > ---------------- The party place is situated between Hamburg and Hannover, in a small town called "Fallingbostel". Most of you already know this hall from the Symposium & Mekka '97 and we are confident that the space will suffice one more time. Some mistakes we've made last time will be corrected, so we'll have a dark hall in the day-time, better sound equipment and clean toilets. The address is: Heidmarkhalle, An der Heidmarkhalle 1, 29683 Falling- bostel A phone number will be published on our WWW site a few days before the event starts. If you're going to come by car, you will be driving down the highway A7 - Fallingbostel is announced. From the highway exit, there will be signs directing you to the party place. Also, people living there will know you by your weird look and gladly point you the way to the Heidmarkhalle. When coming by train, you have to use some major train to either Hamburg or Hannover (whichever is nearer to you), and change for Fallingbostel there. Then you can make use of the free 24h Bus Shuttle service we will set up like every year. You should have contacted Raw Style (for address see below) in advance, just to be sure. If you're coming without equipment, you can also take the walk (half an hour). We'll open the doors on Friday, the 10th of April, 12:00 CET. The party will last until Monday the 13th, 12:00 CET. The entrance fee for the whole time amounts to 40 DM (about 25 US-Dollars). We don't take foreign curren- cies. Girls and Mat/Ozone get in for free! There is no table reservation, and no possibility of paying in ad- vance! Money which is left is spent on the competition prizes. Bring your own power connectors! There will be an external sleeping hall right besides the party hall. Nevertheless, if you need a quiet place to sleep, you can stay at the local youth hostel, which is located about 500 m from the party place. If you have the necessary member card and you are interested, this is the address: Jugendherberge Fallingbostel, XXX XXXXXXXXXXXXX XXXXXXXX X.X., XXXXXXXX X, XXXXX XXXXXXXXXXXXX, Phone: +XX XXXX XXXX < Bus Trips > ---------- 1. Preliminary route: N"rnberg (Germany) - Bamberg - Coburg - Kassel - Fallingbostel. Small detours are possible, and the bus will also pick you up in any city in between. This trip is organized by e605/SDI: e605 f-t.de or phone XXXXX/XXX. Are you organizing another bus trip to MS98? Please contact Raw Style so we can add it to this section! < Features > ---------- Just a short overview, details are coming up below: > Lots of competitions for Amiga, PC and C64 > Competitions presented on a big screen of 6x4 m^2 > Powerful sound equipment > Place for 1200 visitors plus equipment > Live music performances (even non-Techno!) > Traditional entertainment provided by Steeler! > Party network with Internet access > Internet cafe > A city nearby, with shops and bars > 24h Drinks & snacks available on the party > ...and the unique Mekka & Symposium party feeling! < Competitions > ------------- The first version of the compo rules we published was very restrictive - some of you might remember. In the course of events, some people complained about them. Some complaints were well-reasoned, some were not. After three months of discussing and making the rules more open, we came up with this final rule set. We find it's a good compromise between technical progress and keeping a kind of scenish spirit by limiting possibilites. GENERAL RULES > The competitor must be present, or in case of group contribution, at least one person of the group. > All entries must be delivered until deadline (for time table see below) > There will be a preselection for the music competi- tions (we can't show 200 modules). The selections will be based on quality, not on names or music sty- les. > No contribution disks, videos etc. will be given back > You have to agree that we'll spread your contribu- tion during and after the party, via Internet, BBSs, CD-ROMs etc. > Just in case: The rules might still change; stay tu- ned to announcements. C64 COMPETITIONS Two fine competitions to honour the roots: The C64 Demo Competition Maximum size is a standard 5.25 DD disk (both sides). The C64 4K Intro Competition Maximum size is 4096 bytes (not more than 16.12 blocks...). Note that there are also the C64 Graphics and C64 Sound competitions... The competition computer contains a new SID and an Action Replay MK6, and is connected to a 1541-II floppy drive. IBM PC COMPETITIONS The PC Demo Competition The summed size of all the files belonging to the Demo must not exceed 6 megabytes (6291456 bytes). The demo must work with an SB16, too. The PC 64K Intro Competition The size may not exceed 64 kilobytes (65536 bytes). The PC 4K Competition The size may not exceed four kilobytes (4096 bytes). A nosound option doesn't have to be provided. The configuration of the PC and some general notes go like this: > CPU: Intel Pentium 166MHz, 512K Level 2 Cache > RAM: 32MB > Sound: Gravis Ultrasound PnP 1MB and SoundBlas- ter 16. > Graphics: An S3 Trio64V+ (80C765) based card with 2 MB of display memory, SDD 5.3a or later will be running. > We will be running MS-DOS 7.0: Win95 is not running, it has been shut down into MS-DOS mode. > Maximum resolution is 800x600. Please try to avoid excessive mode switches, as this may lead to considerable video beam drop out times. > All entries (except the 4K ones) must also work if no soundcard is present, or they must provide an explicit -nosound option. > All entries must be handed in on double- or high- density FAT (MS-DOS) formatted disks. AMIGA COMPETITIONS The Amiga Demo Competition The summed size of all the files belonging to the Demo must not exceed 3 megabytes (3145728 bytes). The Amiga 40K Intro Competition The size may not exceed 40 kilobytes (40960 bytes). 40K, not 64K! The Amiga 4K Competition The size may not exceed 4 kilobytes (4096 bytes). The competition Amiga is a 68060-based machine. We don't know yet whether it will be an A4000 or an A1200, and it doesn't matter either. Your contribu- tion has to work on a 68030 with 8MB FastMem. As- signs and installation scripts are forbidden. Custom libraries may be used, but not installed outside of the contribution directory. All entries must come on double-density (!) Amiga disks. GRAPHICS COMPETITIONS The Graphics Competition Maximum resolution is 640x480 in 24 Bits TrueColor. The entries must be handed in IFF, PNG or TGA for- mat. JPEGs will not be accepted, due to the loss of quality. The size of the file shouldn't grow beyond an MB, unless you've made some stupid error. The C64 Graphics Competition All formats/modes are allowed, the contribution must be handed in as an executable file on a standard C64 disk. The ANSI Competition Due to the rising number of ANSI-painters, the com- petitions are flooded by many entries not worth to be shown, making a proper voting impossible. To avoid having a preselection, we decided to organize the ANSI- compo like a traditional fast-compo. Thus, every participant has to paint a logo and some ob- jects that are declared some time before the dead- line. You will have three hours for creating your en- try. AcidView 3.99 is the official compo-viewer. First, the picture will be shown in Textmode (80x25) using a BPS of 2400 and then again in VGA. Comments and suggestions may be sent to Paul Nothdurft@2:240/5527.23 (aka Trate/FBK&Purge). All the entries will be shown at least twice, at diffe- rent daytimes. MUSIC COMPETITIONS The MOD Competition Allowed are ProTracker modules only, that means four channels, and playable with all the usual mod players on all the usual platforms. The only restric- tion is: Don't use more than 447 kilobytes (457728 bytes). We will show twelve selected entries to the audience, using ProTracker V2.2a on Amiga. The XM Competition Don't use more than 713 kilobytes (730112 bytes). We will show twelve selected entries to the audience, using the latest FastTracker on an AWE64. Only XM modules and other formats playable by FastTracker are allowed! The C64 Sound Competition All formats allowed, the entry must be an executable file delivered on a standard C64 disk. The C64 screen will not be shown during the competition. We will show 4:27 (four minutes and twenty-seven se- conds) of each song. OTHER COMPETITIONS The 32K Game Competition For PC and Amiga. The above configurations apply. Maximum size of all files is 32768 bytes. Temporary files on the harddisk are allowed, they will not be in- cluded in the byte count. They will be removed before playing the game. The coder will play it on the big screen. If you are planning networked games, con- tact us in advance. We will do a preselection on this competition to ensure that no two-hours gag program will win again, instead of one of the games into which into which the programmers have put a lot of work! The Wild Competition Use any hardware you want, and hand in your work on a VHS or S-VHS tape. You may also bring your wild hardware, but please get in contact with the or- ganizers in advance to make sure we can actually connect it to big screen beamer. The Fast Intro Competition The one thing that must not miss on any party. Sur- prise surprise ;-)= < Food > ------ We'll sell sandwiches, snacks (Mars, Snickers etc.) and Coke/Sprite etc. all the time. Currently we can't guarantee that there will be more food supply, but we give our best to have a snack-bar with fries, ham- burgers etc. in front of the building. Besides that you can still walk those few meters into the city of Fallingbostel and make use of the shops and bars there (most shops open only on Saturday). Of course you may also bring stuff from home. < Network > --------- There will be a reliable party network with high-speed Internet access. Details will follow later, but we are planning a Fast Ethernet (100Mbps) system! < General Rules > -------------- The usual legal mush: We are not responsible for stolen computer equipment or other personal items you bring with you. We aren't responsible for perso- nal injuries either. Take care of yourself, your friends and your luggage. We didn't have much trouble with theft on our parties, but it might be better to think twice about taking a certain valuable thing with you onto the party. The use of alcohol is hereby explicitly forbidden. Af- ter facing severe damages and personal attacks on the last party due to heavily drunken individuals, we chose to put up this rule. Drunken guys won't be let let inside, disturbing guys will be put outside. Don't consume Vodka in front of the stage. Don't vomit onto the floor. If we find you to be destroying things, either intel- lectual property (hacking the network system), or physically damaging the building, you can be sure we won't forget you. Please respect German law. Illegal actions, especially regarding software piracy, can not be tolerated. Dutch visitors should try to be aware of the fact that weed is an illegal drug here. Have fun! And if you have ideas of what might be fun on the party, don't hesitate to contact us, even on the party. You're part of the party. < Time Table > ----------- • Friday, 10th April 12:00 Opening 16:00 Opening ceremony • Saturday, 11th April 15:00 Deadline I: all music and graphics competitions, Wild competition, 4K Intro. 18:00 C64 Music competition 20:00 Graphics competition 23:00 Wild competition • Sunday, 12th April 01:00 C64 Graphics competition 08:00 Module competition 10:00 Deadline II: All intro competitions, Game 32K. 1 1:00 4K Intros Amiga, PC, C64 13:00 Graphics, repeat 14:00 XM competition 16:30 Game 32K competition 17:30 C64 Graphics, repeat 18:00 Deadline III: All demo competitions. 18:00 40K Intros Amiga 20:00 64K Intros PC 22:00 PC demo competition • Monday, 13th April 00:00 Amiga demo competition 02:00 C64 demo competition 05:00 Voting deadline 10:00 Prize giving, closing ceremony 12:00 End of the party < The Organizers > ---------------- These are only a few addresses, they should cover most anything you might want: HARDBALL/AMABLE (PC, general organization) XXXXX XXXXXXXX, XX XXXXX X, XXXXX XXX XXXXXXXXX, GERMANY [hardball ms.demo.org] RAW STYLE/LEGO (Amiga, competition organization) Michael Krause, Mannesallee 24, 21107 Hamburg, GER- MANY [rawstyle ms.demo.org] GANDALF/PHANTASM (Amiga, general organization) Frank Schliefer, Am Musterplatz 27, 21220 Seevetal, GERMANY [f-schliefer vcc.de] CHAOTIC/SMASH DESIGNS (C64, general organiza- tion) [chaotic dame.de] DECCA/LEGO (Amiga, general organization) [ham00665 mail.hamburg.roses.de] MOM/CUBIC TEAM (PC, Network organization) [lukas dn.demo.org] STEELER/PHANTASM (Amiga, Entertainment) [steeler ms.demo.org] SULTAN/TEKLORDS (Amiga, Security) [sultan ms.demo.org] DOJ/CUBIC TEAM (PC, general organization) [doj cubic.org] CRASH/POLKA BROTHERS (PC, general organization) [polkab aol.com] < More Information > ----------------- It pays to have a look at our WWW page now and then. It is located at "http://ms.demo.org". Don't hesitate to contact any of the organizers personally, if any questions are open! The guestbook is also a matter of expressing criticism, but we consider it more nice if you were also to send us a personal e-mail in addi- tion. Please continue reading in Party Radar III, providing the invitation to the Flag '98. Best regards, RRR/Oxyron ----------
Party Radar III
< PARTY RADAR III > ------------------------------------------------------------ THE FRIENDSHIP OLYMPICS OFFICIAL FINAL INVITATION 1. OPENING WORDS Controlled Dreams and Relentless, in association with Crimson Jihad, with invaluable help from Liquid Sounds, Contract, ABC and Coma (C-64) members proudly present you the final invitation to FLaG '98 - European Demoscene Meeting. This textfile contains most important information about the event. Some crap about the party itself. It is the second time FLaG is organized, first it happened July 1996. Then it became the largest party ever in Hungary, and some of its records are still unmatched; for example it was the only four-days long demoscene meeting ever in Eastern Europe, etc. FLaG '97 never took place, we cancelled it, but now we resumed organizing work. 2. WHEN & WHERE The exact date is and place is: 6th - 9th February 1998. Hungary, Budapest, 1134 Tuzer utca 56/58. So it is four days o'fun again. Hungarians, don't whine about school and worktime! Take a look at the time- table before not coming because of reasons like "I gotta work on Mondays", etc. The compos will begin early in the evening on Saturday, and they will end at around 21:00! The party will be held in a large school building in Bu- dapest, Hungary. Here is a brief guide to get there by the local public traffic. You can find a map in the invitation intro and at the FLaG '98 homepage (its address is at the end of this text). First move your ass to Budapest. I guess most peop- le will arrive by train. There is a metro stop at every railway station. If you arrive by plane, catch a bus and that will take you to the metro. Get underground. Check which line it is: M1 (yellow line), M2 (red line) or M3 (blue line). It is easy to find out which line you are travelling, since the information tables on the red line are red, etc. You must take the blue line. All three li- nes are junctioned at the stop named 'Deak ter'. So get to the blue line, and travel to the stop named 'Lehel ter'. Here climb upground, and take a ride with the tram number 14. (Only number 14 is available, so it won't be a hard guess.) You must travel 3 stops. Get off at the third one, and head left. There you'll see a large, blue building, with a big FLaG banner hanging on it. You have arrived. 3. GENERAL INFORMATION First of all, this is a TRULY ELITE party. It's main purpose is NOT to entertain lame kids playing Quake all the days. This is for real sceners only! We won't advertise it on TV, in newspapers, etc. just to attract lamers. Our goal is not to reach the 10000000 visitor number, and even not making piles of money this way. We don't expect more than just the best of the scene. The entry fee is relatively cheap: 750 HUNGARIAN FORINTS = 4 USD or 5 DM approx. Not a big deal. This is all you need to pay, and nothing else. So those only willing to play during the entire party better stay home. But what will real cool guys get for their money? > First of all, the usual stuff. We'll have a projector, large hi-fi equipment, and such. We'll have a buffet, operating round the hour. We'll try to build and keep a party network alive. With Internet, ofcoz. It'll use OS/2 Warp Connect; thanks go to OS/2 Team for making it possible. Another thanks fly to Matav for the ISDN. > CD-ROM writing service will also operate. > There will be some professional presentations. These will include "conventional" ones, when a guy comes, and tells about how kewl their products are. But these may even be interesting. Take a look at the timetable for details. > The first night - Friday - will be a so-called Coder-L Nite. This means we'll hold an open forum for coders where they can meet and discuss about engines, rotators and such crap. The idea came from TomCat/Abaddon (remember his 'Chrome' 4Ks), who'll also hold a professional presentation about raytracing. Maybe even some software companies may pop up, looking for programmers to employ... > We'll keep the sleeping area guaranteedly silent and guaranteedly comfortable, thanks to the matrasses from the PE room. > There will be a place that guaranteedly will not be silent: the rageroom for those arriving with a large audio. There they can turn on the afterburner for Prodigy! Ofcoz some moderation is needed after 22:00. > Every visitor will receive a free can of beer! > The party is free for girls, although an entry ticket should be bought to vote. > And of course we'll hold the regular compos. 4. THE COMPOS PC demo, PC 64K intro, PC-Amiga 4K intro, Amiga demo, Amiga 40K intro, C-64 demo, C-64 music, C-64 GFX, Pixel gfx, Wild GFX, Raytrace, Wild compo, Multi- channel, 4 channel, PSION compo, PHuN compo and Graffiti compo Let's see the rules. Ain't much. PC DEMO 8 megabytes. It mustn't be 100% animation, but shorter anims are accepted. It must stop when pressing Esc. No writings on the hard disk. PC 64K INTRO 64 kilobytes. The intro must not contain played ani- mation. It must stop when pressing Esc. Don't touch the hard disk. PC - AMIGA 4K INTRO 4 kilobytes, PC and Amiga will compete in one cathe- gory. The intro must not contain played animation. It must stop when pressing Esc. Don't touch the hard disk. AMIGA DEMO The rules are the same like in the PC demo cathe- gory. AMIGA 40K INTRO The rules are the same like in the PC 64K cathegory, except that it is 40K. C-64 DEMO Maximum length: 4 disk sides. If running the demo re- quires user interaction, one of the makers must be present at the compo machine during playing. C-64 MUSIC No remixes, stolen or digitized tunes. This compo will be separated from the others. C-64 GFX We only accept contributions in executable format. The contribs must not contain musics and/or visual effects like scroll, etc. Don't scan. PIXEL GFX Only 100% hand pixelled works! Photoshop, traces and scans will be kicked real bad. The limit is 640x480, 256 colors. WILD GFX Here you can enter with any QUALITY picture, drawing, photo montage made using Photoshop. We'll only display real artful pics! The limit is 800x600x16M. (This is the projector's mode limit.) RAYTRACE Guess what. Limit: 800x600x16M. Forget stolen ob- jects. WILD COMPO Maybe you already noticed the absence of the lamer compo. This is another wrong door to knock with la- merdemos! This category is for raytraced anims, vi- deoclips, etc, only some lame Hungarians think it is another Firg-compo. All three compo machines and a VHS VCR are available to play the contributions, plus a special wildcompo machine, provided by Intel Hunga- ry and Pixel Multimedia: Pentium-II 233 MHz, 64 MB RAM, Matrox Monster 3DFX, GUS PnP 16 MB. If you need any other hard- ware, you should provide it. MULTICHANNEL MUSIC Accepted formats: MOD, IT, S3M, STM, XM, or anything else Cubic Player can play. We will play 10 musics. This compo will be separated from the others. No remixed, stolen or fully digitized tunes. 4 CHANNEL MUSIC Same to the multichannel compo, except for the num- ber of channels. All modules will be played on PC. PSION COMPO Our main supporter is PSION Hungary Ltd. You know, the guys with those cool little things, called palmtops, featuring a RISC chip to make Internet access faster. The task is to write a quality demo about this pocket machine or other PSION product. Just to avoid misunderstandings: THIS MUST BE A PC PRO- PROGRAM, NOT A PSION ONE. It is worth to compete, since the winner will receive a PSION machine worth of 150,000 forints (apprx. 800 USD or 1100 DM) from the hands of a PSION representative! Information about PSION products - like pictures, etc. - can be found in the attachment of the invitation intro, but you can also DL it from our homepage. You can freely use any PSION product names and/or logos. The only need for the demo that it must support Sound Blaster and must be able to run from a Windows 95 DOS task. We said task, no need to run it in a window. It doesn't need to be a realtime demo, it can even be an anima- tion. GRAFFITI COMPO For the artists of the spraycan. Due to the great in- terest shown, we changed the rules. Any number of contestants may enter the compo, but we have cans only for the first five entrant. Other entrants must bring their own paints. Of course anyone may use his own cans, even beyond the given ones, and you can also use your own spraycaps. We have enough wall for everyone: a piece of rendered wall, approx. 4m x 5m size per skull will be given. The winner will be vo- ted by the audience. We will show the scanned photo- graphs of each work on the projector during the compos. Contestants may enter the competiton as in- dividuals or as a group. Entrants already signed up: Tyrant/Therapy^Resource, Enok/Urinate^Chrome^ Label Zero, Blackdog/UiT and Xtro/Contract PHUN COMPO Well, all we can say that it won't be another one from that boring we-are-funny-haha brand of so-called fun compos. This will be real 313373 PHuN... The general rules for all compos: > First and foremost, the most important: we will dis- qualify nonserious entries. We are bored of lamer- demos. > One artist or group may only enter with one pro- duction per category. > You needn't be present personally to enter a compo, but give us some way to send you the prize in case you win. > No compo entry fee. > Controlled Dreams and Relentless will not enter to any compo as a group, other organizers may not contribute as individual artists. > If we have any problem with your stuff, for example it doesn't run on the compo machine or so, we'll try to tell it to you. But we won't search the entire buil- ding for you, so it's better you don't to disappear before the compos. We will test all contributions. > Disqualified entries will not be released after the compos. This gives the author(s) to release it some other party later. > If there is only one contribution in some category - or none at all -that competition will be cancelled. The single entrant will be asked whether to release his work or not. 5. THE COMPO MACHINES We don't really agree with some fellow party organi- zers, who provide the latest PC equipment available during the compos, just to tell they had such cool compo machines. We think a compo machine should be a computer like everyone use. So, our preferred configurations are: PC: Intel Pentium 180, 32 MB RAM, Tseng ET-6000 2 MB, GUS Max 1 MB, MS-DOS 6.22, XMS. AMIGA: A 1200, Blizzard 1200/60, 16 MB Fast RAM, 2 MB Chip RAM. C-64: C-64 2 (grey breadbox-type), Action Replay MK7, new SID, plain 1541-II. Don't think we can't get a P233MMX any time we want, but we don't want. The Tseng ET-6000 is a sure thing now, so prepare to use VESA 2.0. Our projector's display limit is 800x600x16M color. Warning, nonstan- dard resolutions (eg. 350x480) may produce weird picture. Please forget resolutions above 800x600 in the art compos, we will not convert pictures. 6. PRIZING Promising anything about prizing may end up in suck- ing bigtime, so we promise nothing - we won't give neither less nor more than at any other party. This means hardware, software and maybe some cash, all around 3-400,000 forints worth, and - as we told in the pre-invitation - no sofware-only prizes will be given. But we can promise one thing for sure: we are not lamers, and won't make ourselves ridiculous by giving mousepads or Pascal handbooks... 7. CONTRIBUTING AND VOTING Contributing and voting are simple. You copy your product to 3.5" disks. Or 5.25" ones, if you are a 64'er. Warning, we won't accept anything on hard disks! CD-ROM disks, audio and VHS cassettes are accepted in the wild compo only. Now you go to the entrance. There you grab a plastic bag and an entry form. You fill out the form. There will be some questions about the title and the category of the contribution on it. Fill it precisely!! And readable!! Then you insert the disks and the form into the bag. Only one contribution per bag! Sorry if you need lotsa disks, but this is the only way not to mix the stuff up. You close the bag, and insert it into the box standing nearby. You are done. Entering the graffiti compo requires finding Tomcat before the deadline. Voting is even more simple. You will receive your voting form with the ticket. It will be attached to the ticket, it must be torn off. You fill this during the compos, and insert into the voting box. Only one form per skull! We'll keep an eye on this. 8. HOW TO BEHAVE We don't organize a party just to force rules on everyone. This means nothing is forbidden that doesn't make any problems. Alcohol and smoking aren't forbidden, but please, if your smoke bothers others, don't be a butt, and move away. And don't mess with others drunken. If you vomit, you will clean it up. That's all. Ah, btw. enjoying drugs is against the Hungarian laws. Breaking these rules will end up in breaking your face. Don't organize a nonofficial graffiti compo for yourself! All caused damage will be subtracted from the prizes. You should keep your eye on your stuff, because if anything disappears from your equipment, that's your problem. In a lawyerlike manner: The organizers don't take any responsibility for hardware, software and anything else brought to and/or used at the event. 9. TIMETABLE This is the planned timetable of FLaG '98, but this is not final! Some new programmes may pop up, times may change, etc. The final timetable will be announced at the party. • 6th Febrary, Friday 16:00 Opening 21:00 Coder-L Nite opens, lasts until you get bored (may even begin sooner) • 7th February, Saturday 09:00 Borland presentation: The future of coding: Delphi 12:00 Intel presentation: The next generation of CPUs: The Merced architecture 14:00 PSION presentation: The next generation of palmtop machines 15:00 Multichannel compo deadline, 4 channel compo deadline and C-64 music compo deadline 16:00 IBM & OS/2 Team presentation: Java VisualAge under OS/2 20:00 Multichannel compo, 4 channel compo and C-64 music compo 21:00 Graffiti compo deadline 22:00 Graffiti compo (will take place some 500 metres from the partyplace, so take a coat...) • 8th February, Sunday 12:00 Silicon Graphics presentation: Professional rendering 14:00 313373 PHuN compo 15:00 All compos deadline 18:00 Compos start 22:00 Approximate time of prizegiving • 9th February, Monday 10:00 Closing 12:00 Killing people still in the building 13:00 Bagging up bodies 14:00 The organizers leave 15:00 You got locked in the empty building alone... 10. THANKS TO OUR SUPPORTERS FLaG would never happen without the following com- panies: 4M Computerbonto Kft., Borland Magyarorsz, Deut- sche Messe AG Hannover, DUFA Paints Hungary Kft., IBM Magyarorszag Kft., Intel Magyarorszag Kft., Internetto, Matav Rt., Mikropo Computer Kft., Pixel Multimedia Kft., PSION Magyarorszag Kft., Silicon Graphics, OS/2 Team, OS/2 News and Trans-Europe Management Kft. 11. THANK YOU FOR HELPING US Some guys & girliez who made this event possible, and without whom organizing FLaG would have been im- possible: Lord/KNG^CJ, Lay/CJ, TomCat/ABD, BLT/REL, Atko, Jennifer 8 and Mo 12. CONTACT I guess you already have the final FLaG invitation, but if you need a spare one, call one of our bulletin boards: The Next Generation - CD WHQ: (06-96) XXX-XXX SceNet BBS (06-1) XXX-XXXX Koala Land BBS (06-23) XXX-XXX Or hit the Internet: http://goliat.eik.bme.hu/˜zotya official homepage If you have any questions, write to Tomcat/Controlled Dreams: E-mail : engineer kempelen.inf.bme.hu Snail : Polgar Tamas, 1139 Budapest, Kartacs utca 7. You needn't reserve neither a table, nor a ticket, we have both enough. Come all! We did serious work to make this event possible, and give you a really re- markable party. Finally you have reached the end of this edition's Party Radar. Hopefully you have found the informa- tion you were looking for. Best regards, RRR/Oxyron ----------
Netguide
< NET GUIDE > ------------------------------------------------------------ The activity on the info highway is boasting and full of activity. It offers unlimited options and millions of addresses/URLs covering everything people are in- terested in. In this edition we have had a look on the following homepages > Chromance > GoDot > Mekka & Symposium 1998 > Padua and we are providing the latest information about the public CBM 64 scene mailing lists of > Motiv 8 > Padua Enjoy this trip and perhaps you will add one or ano- ther of the introduced homepages to your hotlist. [Homepages] ---------- • CHROMANCE (Lion/Chromance) • http://c64.rulez.org/chromance Chromance is an old and established cracking and demo group originating from Hungary. After quite a while on the Internet with their FTP-site "Gangsta's Paradise" they have finally decided to go with an official homepage online, too. The homepage project (provider: technical university of Budapest) is providing moderate access rates floating from 1756 down to 23 CPS (chars per second) and informs about everything that has to do with the group and its members. The document CHROMANCE provides the credits for the project. NEWS informs about the latest happenings while MEMBERS is providing an overview and further information about the current of former members. PRODUCTIONS states the productions made by Chromance, in fact the cracks from 1997 and all demos, intros, magazines and utilities ever released and created by the Hungarian pose. HEADQUARTERS presents the current headquarters, boards and ftp-sites, along with the numbers/URLs, classifications and c/g/ASCII screens belonging to the headquarters. GALLERY is a photo gallery with quite a lot of photos and supporting text stating who, what and where. Finally the obligatory LINKS page helps to nagivate to different destinations on the data highway. The homepage is quite nice designed with a lot of good graphics and small clip-arts, on the other hand the WIDTH and HEIGHT settings for the graphic images haven't been inserted so you can only get an overall impression of each document when all images have been loaded in, and that can take a while [minus record has been 23 CPS]. With the width and height preferences the document is displaying the document in the same expansion as with completely loaded images so that you can continue surfing without the document changing sizes with an every "new" image depacked and displayed. It's for sure worth a visit if you have some more spare time left. • GODOT (A. Dettke & W. Kling) • http://members.aol.com/howtogodot/welcome.htm Who hasn't already heard about graphic conversation set GoDot, propably the most powerful graphic tool ever written for the CBM 64? GoDot was once published by Magna Media (64'er) and these days the actual versions are getting distributed by PPE (Performance Peripherials Europe) in Europe and CMD in USA. The homepage project (provider: America Online - AOL) is offering quite good access rates and gives an answer to almost all questions concerning GoDot, with lots of illustrations in both German and English. While reviewing we took the German version into consideration offering material to the following headlines. HOWTOGODOT is based on Arndt's article series written for 64'er but it is ofcourse updated and polished for the data highway. GALLERY is almost self-explaining with lots of examples converted from the authors themselves and GoDot users as well as links to any other interesting homepages offering mainly of the FLI technique based formats. 64-COLOURS is nothing else but detailed information about the CBM 64 colours and the correct palette settings GoDot is using while converting. SITE NEWS is an overview about new installed online features. The WORKSHOP is a course and a must for all who want to use GoDot up to the limits on the best possible way. ADVERTISEMENTS provides a short overview about the GoDot sales version, shareware packs and other useful tools supporting the GoDot system. Finally the obligatory LINKS page rounds up a nice homepage presentation. The overall design is based on the GoDot screen style known from the CBM 64 package with lots of graphics and illustrations to support the explaining text. After reading the prepared texts everyone should be able to use the GoDot package according to his needs. It's functional and well explained, what to expect more? • MEKKA & SYMPOSIUM 1998 (RawStyle/Lego) • http://ms.demo.org Mekka & Symposium is for sure the most successfull and ambitious demo scene party series ever held in Germany, originating out of the BlackBox-Symposium and Mekka meetings to become a worthy challenger of parties like The Party (Denmark), The Gathering (Norway) or Assembly (Finland). The homepage project (provider: NetGate Matthias Rojahn) is offering quite good access rates and gives an answer to almost all questions the interested reader might have about Mekka & Symposium 1998, the famous German party series. NEWS is dealing with the latest updates around the party. GENERAL INFORMATION reflects practically all information known from the latest information text file. COMPETITION is giving an overview about all competitions that take place. MISCELLANEOUS is storing all important contact addresses, the motiviation of arranging a party series in Germany, general thoughts about the demo scene by the organisers of the Somewhere In Holland party series and background information about the history of Mekka & Symposium. GUESTBOOK is the place to share the opinions about the project, to give hints or complaints to support the organisation. OUR CD-ROM is an advert for the MS 97 CD-rom containing all releases made at the 1997 event. RELEASES holds text files and binaries about the party ready for d/l, at the moment that are text files and the Amiga invitation intro in classical CBM 64 style created by Raw Style. LINKS will finally store some URLs to other party homepages. The design of the homepage is quite remarkable, expect for a few photos showing the hall (inside and outside) and the big screen for the competition presentations next to the Symposium & Mekka logo as well as the CD-Rom cover (1997) no other graphics can be found. The great usage of tables and playing with background and font colors makes it worth watching even if you are not interested in information about the party itself. • PADUA (Anonym/Padua) • http://www.padua.org Next to Masters Design Group and Crest is Padua one of the oldest German demo groups still considered to be active and has provided the scene lots of stylish demos. Once having connected the homepage project (provider: Interactive Networx) is offering quite acceptable access rates and brings along you want to know about Padua. MENU is practically a table where you can choose the documents. NEWS is providing the latest information regarding Padua and its members. MEMBERS is the actual and the all-time memberstatus. PICTURES is one of those notorious photo galleries. RELEASES is providing an overview about all Padua releases ever made with even further information such as credits and backups in multiple formats and archives. LISTS states all mailing list projects hosted by Padua. FAQ is giving answers to the mailing lists, the group Padua and the origin next to further theories about the name Padua. The GUESTBOOK is the place to visitors to sign in, obligatory in most homepages like the following LINKS document, too. SEARCH is offering a few search engines regarding the CBM 64. CREDITS does honour those who were responsible for the realisation. INTERNAL is a private section for Padua members only as a login and password is requested. Padua's homepage is a quite nice Internet presenta- tion. Nice designed, with a nice logo and good struc- tures. Some more different graphics woul be fine. [Mailing Lists] ----------- After the sudden death of Motiv 8 we investigated to receive further information about the future of the mailing list running under the Motiv 8 label. ICEBALL, the maintainer, explained to Relax Magazine "The mailinglist WILL continue in the future. But if whether it will be run under a groupname or not is yet to be decided.". If you are not on the list yet you can easily subscribe by sending a blank e-mail to [c64list-subscribe sunsite.auc.dk] to get immidiately validated by the robot. Padua's mailing list [c64] is actually the most frequently used public scene mailing list even if Motiv 8's has on paper much more subscribers. The activity just speaked clear words during the past few weeks so that even some persons unsubscribed due to the flood of e-mails arriving each day. Actually the activity on [c64-waf] caring about the demo project "We Are Family" slowed down a little bit. For magazine editors and other interested persons Padua has opened a third public list providing information about the latest happenings in Padua. Just send a mail to [update-request padua.org] stating SUBSCRIBE in the body to notice all about the latest movements going on in PADUA. If you are interested in further information about the different mailing lists hosted by Padua you can communicate with the responsible program "Majordomo". Just send a list to the following address [majordomo padua.org] with one of the following commands in the body: • help and Majordomo replies further and useful information • lists and you receive information about the lists offered • info LISTNAME is stating further information about the list • subscribe LISTNAME your application to get registered for the mailing list • unsubscribe LISTNAME if you want to leave the list If you are a validated user any of the lists you can contribute by sending mail to [LISTNAME padua.org]. Please always replace listname with either C64, WAF or UPDATE, depending on what list you are interested in. That has been our journey to the data highway for this edition. Best regards, RRR/Oxyron ----------
Open Letter
< OPEN LETTER > ------------------------------------------------------------ Open Letter is our quite unregular presented reac- tions chapter which has been published whenever in- teresting reactions have reached our mailbox or mail folder. This time COUNT ZERO, member of Success & The Ru- ling Company and colleague in the Propaganda staff, decided to share his opinion in form of a reaction to to our work in Relax Magazine 22, to be more precise to the highly appreaciated chapter series "Games People Play". Andreas kindly took the opportunity and continued the saga. Games People Play IV - A short longlasting reaction ------------------------------------------------------------ First of all, let me tell you that I really enjoyed reading RELAX #22 ... Most of the text reflected a modest atmosphere which makes people like me conti- nue reading. Good work! Keep it up! Now for a little reaction concerning "Games People Play". I simply HAVE TO comment and this must be the first time in ages I actually comment to a magazine. My name was mentioned THAT often, I simply have to ... I just want to explain the basics along with some comments which come to my mind. Ofcourse this is also meant as a 'THANK YOU' for regarding me as a person having a good reputation cracking and fixing wise ... Basically when I check a game I make up my own opinion about the release. Pointwise, cracking and fixingwise... I actually try to be objective and check the code of the crackers and fixers aswell as every other good reviewer should do. Now a couple of games have been mentioned in the chapter which I would like to comment aswell. First of all MYSTERY. Even IF some people for some strange reason found bugs on the initial release, there was nobody actually be able to specify memory addresses or anything else. As said in the chapter it should be normal for a 100% version to state the bugs which got removed. Especially on a release like MYSTERY memory addresses are NEEDED. LEMMINGS from AFL was fun back then. The mail version was the best re-crack I ever saw and made Skinhead look REALLY dumb. Meanwhile different sources have agreed with me. Strange they didn't do so back in 93 (was it 93 ???). I simply have to agree with Newscopy on one thing: There are always 2 sides of the story. That's common for the scene and for life aswell. We all should have caught that point by now, as most of the people still hanging around in the scene are old enough to get that. THE CASTLE released by Onslaught was a very inte- resting case aswell. This was the FIRST TIME in MY scene career (?) that I heard of a game of which NO original existed anymore inside of a group. I got back to several people mentioned by Jazzcat to me in email and nobody still had that game. So whenever a fix on a game IS necessary and I fix it in a way that it works on PAL and NTSC without the need of a checker I surely keep the original for further proof if needed. Sentences like: 'The original is 6 sides!', I still don't believe. Maybe with an extended block availability map fill function that game can grow to 6 disc sides, but it definately wasn't that way. The way Onslaught tried to proof it, was uploading the translated but unfixed mainfile to the boards. Still not enough proof to me as ANY fixer can make a game he fixed also look like it needed a fix. Furthermore stupid DODGER deleted the file without forwarding it to me. Strange enough that Onslaught wasn't able to mail it to me. As said before I make up my opinion about the points a release deserves by checking it a little closer. IF there are facts which I wasn't aware of I usually get back to the guys who did the release and try to clear out things. Incase problems still don't get solve this way, I stick to what I made up before. Afterall it is obvious that the group doesn't care at all. If new facts arise which are trusty and not obvious point hunting I ofcourse recapitulate my opinion. After all I am writing a chapter which people can use as check up aswell. Everybody doing crap stuff gets punished. No matter if it's F4CG, AFL 1970 or even SCS•TRC. I even punish myself for stupid things I did (see: Propaganda #24). We are all humans and DO mistakes from time to time, but if people try to make wrong things look correct by CRYING as LOUD as possible so that all criticism goes down under, that's pure stupidity. Yeah ... I actually MEAN ONSLAUGHT. They are ragging me on the boards by exactly knowing that I will not call in the near future, but hardly dare to check into Second To None or Span- kerz Heaven, where I am a regular. Even the beloved IRC conversations, which ARE available to the ONS release responsibles seem to be feared by them. It's impossible most of the time to talk facts with people that cry THAT loud. Nevertheless, Propaganda's list will continue the way it is now and along with the majority of magazines people SHOULD see that we stick to our own rules, unlike Vandalism News. Have YOU ever heard of 2 groups sharing points when there are 2 PAL/NTSC releases by these groups??? I NEVER did... "PLASM" and Vandalism News was the BEST LAUGH in a long time, right after "RUNDES LEDER" which most definately IS compiled Basic and still gets points on beloved Jazzcat's list (and Jazzcat's list of releases that will gain NO points due to having been done in a game maker, Basic, etc. is DAMN long ..). Does that show objectivity? Are the rules still up-to-date? Is Jazzcat a competent reviewer??? Things never to be answered by me, but by the objective reader. Count Zero/TRC¤SCS/Propaganda Staff 10th November 1997 e-Mail: count0 scs-trc.net The opinion stated above does NOT necessarily reflect the opinion of the Propaganda Staff. Current events were taken into consideration when making up my own opinion, which was in no way influenced by Aliens or AustraliEns. Count Zero is a trademark of The Ruling Company and Success Spank Enterprises, 1997 All Rights Reserved. Thank you very much, Andreas, for the reaction and sharing your points with us. We have to agree that some people will never learn to behave according to the rules, accepting them seems to be one of the difficulties people are facing when they intent to take over the charts by storm. In what kind of world are we living when a CORRUPT but a few blocks shorter crack is higher regarded than a WORKING one? In what world are we living to read in Domination #10 that Onslaught did NOT receive points for "Cannon Craze" while already in Relax Magazine #22's yearly releases, released exactly three months ago, the release "Cannon Craze" (fix, 4.8 points) can be found as an Onslaught release? Just load in the magazine on your CBM 64 or visit Relax Online in order to find a correct calculated version where minor mathema- tical problems have been fixed. In what world are we living when rules say Basic ga- mes don't receive points but Basic games containing machine language elements get awarded with points? It's indeed a quite strange world, or should we better say over the past few years it has become a rather twisted world? It is definately NO question anymore WHAT production has LOST the faith of the board scene. Like said before, when other sources using their publication for personal/group propaganda we will be there, uncovering weak offenses made without any basis. NOT to show off like some may think, NOT to defend ourselves like others love to claim, NOT to attend to personal interests but simply because of the vision of a reliable and objective publication presenting FACTS instead of fantasies, a service we are providing our readers exclusively. Right fitting to the previous paragraph we have received e-mail from DERBYSHIRE RAM, who was very surprised to find an EXTENDED and INCORRECT reflection of his statement made to the question "What do you think about point hunting?". Hi Timo, Well I just read the chapter 'ATTENTION' in 'Domination', what can I say?! For a start, the only question I was asked by 'Jazzdump' was quote "What is your opinion of point hunting", and there my opinion is in black and white. They have really glossed this one over to suit their needs, even the point hunting is not as true as I wrote it, I do not deny for one moment what I said about 'Samber' and 'Ice Guyz' because it was perfectly true, neither the 'AFL' version of 'Samber' or the 'F4CG' version of 'Ice Guyz' were 100%, that was plain for anyone to see. I did say also that 'Relax' was 'AFL' motivated, but I said the same about 'Propaganda', 'Domination' and 'Vandalism News' but these were never mentioned either. Currently I am awaiting a reply to an e-mail I sent to Jazzcat a short while ago, I want to know why he has linked together topics spanning a five to six year period, because most of those personal comments made about you personally in that article are the words of 'Vengeance' in the main. I am still trying to come to terms with the collation of that article, a lot of this came out in discussion on the phone with Matt, and he has not called me now for well over a year, if not longer, he boasted that you had been taken 'for a ride' by him even before then, but what puzzles me more is the fact that 'Jazzcat' gets all that text from one question he asked me back in September, and that was purely asking my views on 'Point Snatching', you saw my answer to that in one paragraph, and I still stick by what I personally think. Everything else is TWISTED round, words, sentences, even paragraphs to suit their cause. I also told him that editor(s) had a right to their own opinions, like he does, but this never appeared in print. All the other topics are years old, history, I did add in a totally seperate paragraph that your opinions of 'Vengeance' and 'Jazzcat' were not very high due to past performances, and maybe this was, only MAYBE, the reason you were eventually venting your feelings towards them. They have known for years that there has been bitterness between 'Vengeance' and yourself, and I stressed that a lot of this information came from Matt himself, which again did NOT appear in print. Those are my feelings, I DO NOT LIKE MY WORDS TWISTED, but I will do no more about it, I will accept all the flak and aggro I get, I am sorry but I just feel I want to break from all the CHILDISH part of the scene, as I said, I am sick to the eyes with 'points systems', I do not give a toss if something does not work on US 64's, that is their problem, my problem now is to face the music and the flak. If there is anything else in there offensive, well I apologise, but it will be THE LAST TIME I DO ANYTHING FOR 'ONSLAUGHT' EVER, even the UK scene news. Barry Thank you, Barry, for this notification. We decided to let things rest now because it's a total waste of time and energy to start a conversation with an indivual that manipulates and publishes statements made by other persons. It definately shows a lot about RELIABILITY and OBJECTIVITY. How low can people go for a questionable reputation? We don't think this is the end but only the peak of an iceberg standing for all what is known about Jazzcat so far. Is there any more fitting example proving how certain so-called editors are ABUSING their magazines as a WEAPON? No, definaltely not! Those guys loving to play games have had their appearance in Relax Magazine 22. We are not willing to WASTE more expensive memory on happenings like those we refered to. The sense is missing when those so-called editors are MANIPULATING or even CREATING reactions using handles belonging to other, non-involved persons. Some time ago we all were allowed to read something about a concrete wall. We were allowed to read that the competitors stopped reading our publication but steadily critized an every single paragraph to be found in the actual editions. How is it possible when it hasn't been read? Some people hopefully might start WONDERING and THINKING about these rather QUESTIONABLE me- thods in order to find and SEE the truth. Fairy tales can be found in other scene magazines. So much about it as WE are interested in letting this affair REST since WE are NOT playing those games. Unlike others we can provide facts. The following reaction from G/Role would be one of the role models for a release charts FAQ (frequently asked questions) catalogue. ... you had only "Terminus 2 preview" in the release charts for Role & WOW. I know Role & WOW isn't the greatest cracking group but we bring also a lot of other games, too, like "Squares" and so. If you want I'll send our monthly crax so that you can review a little more of us ... Dear G, The sense of release charts is to report about the FIRST RELEASES made by the competition groups and definately NOT about all cracks a group provided. If you are not familar with the release charts rules you will find them quite detailed and easy to understand in our release charts chapter. However, our new chapter(s) called "THE BEST" have exactly the function you considered of our release charts chapter. If you'd like to support us with your releases any help is appreciated, so please contact the responsible editors (CALEDONIAN and DERBY- SHIRE RAM) to make sure that all Role & WOW releases will be taken into consideration. Finally there is an interesting reaction from EROL/ HITMEN which shows how fast rumours can run out of control. ... I expect a comment about Relax being a RACIST ma- gazine. I always thought that Relax is a really cool mag and my personal favourite... Dear Erol, we originally did not intend to remark it since that is really out of content. Just take the Relax Magazine editions and look out any content supporting racism or facism. You won't find any indecent political con- tent since it does NOT find into a scene magazine due to our philosophy. Furthermore it is NOT known to the management that any actual Relax Magazine editor is supporting poticial extremists or right-winged par- ties. Getting doubts because of claims without any back- ground made by lamers looking for attention is okay but we think that the reader show start looking out for the happenings to see what is going on instead of blindly believing in anything what can be found in those questionable yellow press afflicted magazines. Well, that should be all for this edition. Hope some individuals found the answers they were looking for. Best regards, RRR/Oxyron ----------
Advertisements
< ADVERTISEMENTS > ------------------------------------------------------------ Welcome to the area of advertisements where you get the chance to offer the rest of the world the possibility to either contact you as a trader or just to place a request through us. To see your advertisement in this chapter you HAVE to fill one of our VOTESHEETS, to use our VOTING BOOTH or our ONLINE VOTER. Your advertisement can be found in the binary version and on RELAX ON- LINE, our quite popular homepage project. In case too much advertisements have approached us we feel free to cut the supporting text in order to present as much addresses as possible. • ACTIVE • ------------------------------------------------------------ RIDDLER: XXXX XXXXX, XXXXXXX XX, XXXXX XXXXX, XXX- XXX SCARE: XXXXX XXXXXXX, XX XXXXXXXXX X, XXXXX XXXXXXXXXXX,XXXXXXX (-> NOSTALGIA) • ALBION • ------------------------------------------------------------ DR. SOFT: XXXXXXXXX XXXXX, XX. XXXXXXXXXX XX/XX, XX-XXX XXXX, XXXXXX /++XX/XX-XXXXXX /GOTHREK VM.AMU.EDU.PL • reliable & quality swap, cover contacts wanted, • VITALITY and RELAX MAGAZINE, just TRY it HAWK: XXXXX XXXXXX, XXXXXXXXXX XX/XX, XX-XXX XXXX, XXXXXX (-> PROXIMA UNLOCK: XXXXX XXXX, XXXXXXXXXXXXXXXXXX XX, XXXX XXXXXXXXX, XXXXXXXXXXX • ALPHA FLIGHT 1970 • ------------------------------------------------------------ ALG: XXXXX XXXXXXXXXXX, XXXXXXXXXXXXX X/XXX, XX-XXX XXXXXX, XXXXXX ARCHANGEL: Therapy? Fan Club, XXXXX XXXXXXXXXXX XXXXXXXXXXXXXX XX/XX, XX-XXX XXXXXXXXX, XXXXXX ARGOS: XXXXXXX XXXX, XXXXXXXXX XXX X, XX-XXX XXXXXXXX, XXXXXXX CALEDONIAN: XXXXXX XXXXXXXX, X/X XXX XXXXXXXX, XXXXXXXX, XXXXXXXX, XXXXXXXXXX, XXXX XXX, XXXXXXXX CHASH: MXXXX XXXXXXXX, XX. XXXXXXXXXX X, X.X. XXX XXX, XX-XXX XXXXXXXXX, XXXXXX (-> FRACTION) MARC: MARC1970 AOL.COM VIOLATOR: XXXXXX XXXXXXXX, XXXXXXXXXXXXXXXX XX, XXX XX XXXX, XXXXXX (-> NOSTALGIA) • For RELAX MAGAZINE • Also for serious old DEMOS + MAGAZINE swapping XENOX: XXXXX XXXXXXX, XXXXXXX. XX, XXXXX XXX XXXX- XXXXXX, XXXXXXX ZAPOTEK: X.X. XXX XXX, XXXX XXX, XXXXXX /ZAPOTEK ONLINE.NO • CBM 64, Covers, Sheets, 100% Reply • HTTP://WWW-STUDBO.HIT.NO/˜U952487 • ASCRAEUS • ------------------------------------------------------------ MOLOCH: XXX XXXX, XXXXXXXX XXX. XXXXXXXX XXX., XX: XXX/X XXXXX XXXXXXXX, XXXXXXXX/XXXXXX RAZOR RAMON: XXXXXXX XXXXXXXXXX, XXX XXXXXXXX, XXXXXXXXXXXX XXXX X, XXXXX XXXXXXX, XXXXXXX • NEW ADDY SKATE: XXXX XXXXXXX, XXXXXXXX XXXXXX XXXXXXXX, XXX, XX:XXX/X, XXXXX XXXXXXXX/XXXXXXXX , XXXXXX • CHROMANCE • ------------------------------------------------------------ ROUGH: XXXX XXXXXX, XXXXXXXXXX. XXX, XXXXX XXX- XXXX, XXXXXXX STASH: XXXXXX XXXXXX, XXXXXXXXXXXXX XX, XXXXX XXX- X], XXXXXX SYCO: XXXXX XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXX- XXX, XXXXXXX • DARK CRYSTAL • ------------------------------------------------------------ ERNIE: XXXXXX XXXXXX, XX XXXXXXX XXX, XXXXXXXXXX, XXXXX, XXXX XXX, XXXXXXX FREEZE: XXXX XX XXXXX, XXXXXXXX XXX, XXXX XX XX- XXX, XXXXXXX WUNPUNK: XXXXXX XXX, X XXXXXX XXXXX, XXXXX XXXX, XXXX XXXXXXXX, XXXXXXXXX • EXCESS • ------------------------------------------------------------ CREB: XXXXX XXXXX, XXXXXXXXX. XX, XXXXX XXXXXXX, XXXXXXX XXXXXXXXX XXXX: XXXXXXX XXXX, XXXXXXXXXXXX XXX. X, XXXXX XXXXXXX, XXXXXXX H-BLOXX: "EXCESS", X.X. XXX XXXXXX, XXXXX XXXXXXXX XXXXXXXX, XXXXXXX SENTINEL: XXXXXX XXXXXXXXXX, XXXXXXXXX XX, XXXXX XXXXXXXXX, XXXXXXX SUSH: XXXXXX XXXXX, XX XXXXXXXXXX X, XXXXX XXXXXXXXX, XXXXXXX (-> ACSORE) STORMFRONT: XXXXX XXXXXXXXXXXXX, XXXXXXXXXX XXX. XXX X, XXXXX XXXX, XXXXXXX • EXTEND • ------------------------------------------------------------ JUNKIE: XXXX XXXXXXXX, XXXXXXXX X, XXXXX X-XXXXX, XXXXXXX (-> DOOM PATROL) • F4CG • ------------------------------------------------------------ MR.ALPHA: XXXXX XXXXXXXX, XXXXXXXXX XX, XXXX XXXXXXX, XXXXXXX (-> NOSTALGIA) NEOTEC: XXXXXXX XXXX, XXXXXXXXXX. XX, XXXXX X"XXXXX, XXXXXXX WALKER: XXXXX XXXXXX, XXXXXXXXXX XX XXX, XXXXX XXXXXXXXX, XXXXXX (-> NOSTALGIA) • HITMEN • ------------------------------------------------------------ EROL: XXXX XXXXXXXXX, XX. XXXXXXXX XXXXXXX XXX, XXXXX XXXXX, XXXXXX & XXXXXXXXXXX RACOON: XXXX XXXXXXXXXX, XXXXXXXXXX XXX. XX, XXXXX XXXXX, XXXXXXX • RELAX MAGAZINE RAMMY: XXXXX XXXXXXXXXX, XXXXXXX XX, XX-XXX XXXXXXXX, XXXXXX STAN: XXXXXXX XXXXXX, XXXXXXXX£X XXX, XXXXX XXX- XXXXXXXXX XXXXXX, XXXXXXX /STAN64 HOTMAIL.COM • LAXITY • ------------------------------------------------------------ ANIMALO: XXXXX XXXXXX, XXXXXXXX XXX. XX, XXXXX XXXX- XXXXX, XXXXXXX DIDI: XXXX XXXXXXX, XXXXXXXXXX XXX. XX, XXXXX XXXXXXXX, XXXXXXX (->NOSTALGIA) GOAT: XXXXX XXXXXXXXXX, XXXXXXXX XXX. XX, XXXXX XXXXX, XXXXXXX (-> FAIRLIGHT) MANIK: XXXXX XXXX, XXXXXXXX XX, XXXXXXX XXX, XXXXX XXXXXXXXXX, XXXXXXXX • LEPSI • ------------------------------------------------------------ SEBALOZ: XXXXXXXXX XXXXXXXXX, XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX VALSARY: XXXXX XXXXXXXXX, XXXXXXXXXX X/X, XX-XXX XXXXXX, XXXXXX (-> SAMAR) • MEGAUNIT • ------------------------------------------------------------ MADHEAD: XXXXXX XXXXXXX, XXXXXXXXX XXXXXX XXXX XXX. XXXX XXXXX XXX., XXX XXX. XX:XX, XXXXX XXXXXXX, XXXXXXXX/XXXXXX RANZ: XXXXX XXXXX, XXXXXXXXXXXXX X, XXX XX XXX- XXXXX, XXXXXX SILVERBULLET: XXXXX XXXXX, XX XXXXXXX XXXXXX, XXXXXXXX XXXXX, XXXXXXX, XX-XXXXXX XXX-XXX, XXXXXXX • MOTIV 8 • ------------------------------------------------------------ IBANEZ: XXXXX X. XXXXX, XXXXXXXX XX, XXXX XXXXXXXX, XXXXXX VISBY: XXXX XXXXXXX, XXXXXX XXX, XX-XXX XXXXXXX, XXXXXX • NITROS • ------------------------------------------------------------ DARIO: XXXXX XXXX, XXXXXXXX XXXXXXXX, XXXXX XXXX- XXXXX, XXXXXX (-> ASCRAEUS) HOOTIE: XXXXXXX XXX, XXX XXXXXXX XXXXXXX XX, XXXXXX XXX XXXX, XXXXXXXXX ZZR: XXXXXX XXXXXXX, XXX XXXXX XX, XXXXXX XXX, XXXX XXXXXXXXX • NONAME • ------------------------------------------------------------ ALMIGHTY GOD: XXXXXXX XXXXXXX, X/. XXXXXXXX XXXXX. XXXXX X.XX, XXXXX XXXXXX - X/X XX, XXXXXXXX XXXXXX XXXXXXX, XXXXX (-> WOW, ROLE) CELTIC: XXXXX XXXX, XXXXXXXXXXX X, XXXX XX XXXX- XXX, XXXXXXX FLARE: XXXXXXXX XXXXXXX, XXXXXXXXX X, XXXXX XXXXXXXXXXXXX , XXXXXXX HUNTER: XXXXX XXXXXXXXXXXXXXX, XX. XXXXXXXXX XX, XX-XXX XXXXXXXX, XXXXXX JB: XXXXXX XXXXXX, XXXXXXXXX XX/XX, XXXXX, XXXX- XXXX, XXXXXXXXXX (-> LEPSI) • ONSLAUGHT • ------------------------------------------------------------ SHOCKER: XXXXXXX XXXXXX, XX XXXXXX XXXX XX, XXXXX XXXXXXXX, XXXXXXX • OXYRON • ------------------------------------------------------------ FANTA: XXXXXXXXX XXXXXXX, XXXXXXXX X, XXXXX XXXX- XXX, XXXXXXX FUBEN: XXXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXXXXXX, XXXXXXX RRR: XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXXXXXXXXXXXX, XXXXXXX /SW0484 UNI-ESSEN.DE • (game-) graphics • ROLE • ------------------------------------------------------------ BUGJAM: XXXXXXX XXXXX, XXXXXXXXXX XXX. XX, XXXXX XXXXXXXXX X, XXXXXXX COMMANDER: XXXXX XXXXXXX, XXXXXXXXXXXXXX XX/XX, XXXX XXXX, XXXXXXX DEE JAY: XXXX XXXXXXXXXXXXXX, XX. XXXXXXXXX X/XX, XX-XXX, XXXXXX, XXXXXX (-> ATH, KRC) G: XXXXXXX XXXXXXXX, XXXXXXXXXXXXXXX X, XXXX XXXXXXX, XXXXXXX GAXAR: XXXXXX XXXXXXX, XXX XXXX XX., XXX-XXXXXXXX, XXX XXXX, XXXXXXXXX • SAMAR • ------------------------------------------------------------ BISCHOP: XXXXXXXX XXXXX, XXXXXX XX/X, XX-XXX XXXXXXXXX XXXX, XXXXXX CENTRAX: XXXXXX XXXXXXX, XXXXXXX XXX/X, XX-XXX, XXXXXXXXXX XXXX, XXXXXX MAVERICK: XXXXXXXX XXXXX, XXXXXXXXXXX XXXXX XX, XXXX XXXXXXXX, XXXXXXX RAMOS: XXXXXXXX XXXXXXXXXXX, XXXXXXXXXXXXXX X/XX XX-XXX XXXXXXXXX, XXXXXX SAHIR: XXXX XXXXXX, XXXXXX XX/X, XX-XXX XXXXXXXXXX XXXX, XXXXXX TTL: XXXXXXXX XXXXXXXXXX, XXXXX XXXXXXXX XX/XX, XX-XXX XXXXXXXXXX XXXX, XXXXXX • SCORN • ------------------------------------------------------------ ARCHON: XXXXX XXXXXXXX, XXXXXXXXXX X/X, XX-XXX XXXXXX XXXX., XXXXXX Naphalm: XXXXXXXXX XXXXXXXX, XXXXXXXX XXX/X, XXXXX XXXXXXXX, XXXXXX (-> ONSLAUGHT) ZINIA: XXXXX XXXXXX, XXXXXXXXXXXXXXXX X, XXXX XXX- XXXXXX, XXXXXX (-> NITROS) • SUCCESS & THE RULING COMPANY • ------------------------------------------------------------ COUNT ZERO: COUNT0 SCS-TRC.NET • for exchanging the latest mail releases FUNXILLA: XXXXX XX XXXX, XXXXXXXXXXXXX X, XXXX XX XXXXXXXX, XXXXXXX SPLATTERHEAD: XXXX XXXXXXX, XXXXXXXXXXXX X, XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX • TENGU • ------------------------------------------------------------ CORWIN: XXXXX XXXXX, XXXXXXX X/XX, XX-XXX XXXXXXXX- XXXX, XXXXXX (-> EXON) KILLER: XXXXXX XXXXX, XX. XXX. XXXXX XXXXXXX XX, XX-XXX XXXXXXXXXX XXXX, XXXXXX • TRIAD • ------------------------------------------------------------ ACIDCHILD: XXXXXXX XXXX, XXXXXXXXXXX XXX. XX, XXXXX XXXXXXX, XXXXXXX CA$H: XXXX XXXXXXXXX, XXXXXXXXXXXXXXX XX, XXXXX XXXXXXX, XXXXXX TAPER: XXXXXX XXXXXXXXXX, XXXXXXXXXXXXXX XXX XXX, XXXXX XXXXXXX, XXXXXX • UNREAL • ------------------------------------------------------------ ERZIKA: XXXXXX XXXXX, XXXXXXX XXX, XXXXX XXXXXXX, XXXXX XXXXXXXX JUMBO: "UNREAL", XXXXXXXXXXXXX, XXXXX XXXX X, XXXXX XXXXXXXX TURBO: XXXXXX XXXXX, X. XXXXXX XXX, XXXXX XXXXX, XXXXX XXXXXXXX • WILLOW • ------------------------------------------------------------ BLEZE: XXXXX XXXXXX, XXX XXXXXXXXX X, XXXXX XXX- XXXXXXXXXXXX, XXXXXXX FIREFOX: XXXXXX XXXXXXXX, XXXXXX-XXXXX-XXX. X, XXXXX XXXXXX, XXXXXXX FLOYD: XXXX XXXXX, XX XXXXXXXX XX, XXXXXXXXXXXX- XXXXXXXXX, XXXXXXX (-> ASCRAEUS, PANIC) SCORPE: XXXXXXXXX XXXXXXXXX, XXXXXXXXXXXXXX. XXX, XXXXX XXXXXX, XXXXXXX (->ROLE) • OTHERS: • ------------------------------------------------------------ BSM/CIVITAS: XXXXX XXXXXXXX, XXXXXXXX XXX. X, XXXXX XXXXXXXXXXXXXXXXX, XXXXXXX FIREFOX/ART DESIGN: XXXXXXX XXXXXX, XXXXXXXX. XX, XXXXX X]XX, XXXXXXX PSYCHIK/FATUM: XXXXXX XXXXXX, XX. XXXXXXXX- XXXXXXX X/XXX, XXXXX XXXXXX, XXXXXX BREN/PIP: XXXX XXXXXXXXXX, XX XXXXXX XXXXX, XX. XX- XXXX, XXXXXXXXXX, XXXX XXX, XXXXXXX THE FALCON/PENTAGRAM^WOW: XXXXX XXXXXX, XXXXXXXXXXX XXXXXXX, XX: XX/X (XXXXX), XXXXXXXX/XX- XXXXXX, XXXXXX Leming/NIPSON^FATUM: XXXX XXXXXXXXX, XX XXX XX, XX-XXX XXXXXXX, XXXXXX LUKE/NIPSON^ARISE: XXXXX XXXXXXXXXX, XXXXXXXX- XXXXXXXXXXXXX XX/XX X/XX, XXXXX XXXXXX, XXXXXX THRONE/PANIC: XXXXX XXXXXXX, XXXXXXXXXXXXX XX/XX, XXXXX XXXXXXXX, XXXXXXX THORGAL/DE-KODER: XXXXX XXXXXXXXX, XXXXXXXXXX XX/X, XX-XXX XXXXXXXXX, XXXXXX SET/LASSER: XXXXXXXX XXXXXXXXX, XX. XXXXXXXXXX XXX/X, XX-XXX XXXXXXXXXXX, XXXXXX If you have submitted an advertisement and you have NOT found it in this edition it might have been deli- vered after the deadline or the memory has been al- ready filled to the limits. As we do NOT intend to pre- sent multiple advertisement chapters in just one is- sue we will MAKE SURE that your advertisements will be included in the forthcoming edition. Best Regards Violator/ALPHA FLIGHT 1970 ------------------------