Relax 12
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Editorial
* EDITORIAL * ------------------------------------------------------------ The RELAX MAGAZINE in September '95 was brought to you by PHUTURE, the follow-up of the former eu- ropean part of Bad Bytes Entertainment Software. Some of the readers might be surprised to see this magazine being released under a different label by now but this step already has been planned several months ago. The only problem was to find an original and fitting name to point out our aims and quality le- vel in the most expressive way. Now the fitting name has been found, we have our total independence and can work on a more solid and serious basis on the game sector and in the magazine front, as Phuture is Phuture and not only the european division of something else anymore, so we are not any longer in the situation to care about other men's deeds, sailing wearing our very own colours. Some people complained about a game label releasing a magazine that supports the cracking scene. Well, the RELAX MAGAZINE does not support the cracking scene, it reports about the happenings in the CBM 64 scene, and this scene contains both, illegal and legal individuals. There is only one scene we all belong to, don't you agree? We all share the hobby CBM 64 and execute it coming up to our very own ideas, visions and dreams to keep it as long as possible alive, re- gardless if the main motivation is to release demos, to develope games or to crack them even if the last one is something we personally do dislike. All people who are working for Phuture, may it be as software engineer or magazine editor, are a part of scene related groups, mainly upper class demo crews who prove their skills in many productions by now. It is a fact that we are getting a massive support from cracking groups like Alpha Flight and Avantgarde as both groups provide a lot of information issue by is- sue and managed it to upgrade the magazine itself to run on both CBM 64 computer systems, PAL and NTSC what is for sure a big advantage in the seek to pre- sent an interesting magazine to hundreds of readers all over the world, something what is going to be sup- ported by the effort they put in the magazine while spreading it on the major boards worldwide and next to the service of their mail traders to spread this publication via mail. The scene is one of the places where we in PHUTURE have the chance to advertise our productions for free and the scene is one of the places which con- tains for sure a lot of potentional customers who are interested in buying original software, with a nice package and encluded instructions. Without the scene we wouldn't be able to define the actual status and popularity of the CBM 64 or meet the interest of our potentional customers so we took the opportunity to use the already for 10 years existing structures for our interests. We didn't tell the public about our outstanding visions or ideas, we REALISE them! Maybe these people did not realise that there would not have been a successfull CBM 64 without the ef- fort of the scene, as there have been more advanced computers worth to be bought on the market, and it was the situation around the Amiga and the Atari ST, but that is not the point. Most of the game producing groups, labels or people are a part of the scene, and some do need some support with i.e. graphics, musics or whatever else. Guess who offers these people the help they do need? How you find a forum for the peo- ple who are interested to offer their skills and for the people who are in the need of those skills? Yes, it is the scene where almost all talented CBM 64 sup- porters prove their skills, and that is exactly the reason why we in Phuture decided to take this op- portunity and to incurage all the game producers left on this beloved 8-bit machine, as we would like to see some more advanced and cool games to come, games people will surely like and propably never forget, next to some low budget productions in order to earn some money to finance our ambitious projects. People who would like to contribute with their work or people who are searching for some support (graphics or soundtracks) are always invited to contact us as soon as possible, as there is still a market left for CBM 64 games all over the world. But as a small service for all of you without the ne- cessary background information we would like to re- flect your attention to a very respected company in Germany who added regulary scene magazines onto their programmdisks, and the company we are refer- ing to is CP Verlag. There is absolute no need to in- troduce this company as it is one of the few distribu- tors left supporting the CBM 64 users regulary with games and tools, their publications Game On, Magic Disk and PlayTime are very familar to the 8-bit family in Europe. CP Verlag released regulary issues of well known magazines such as Mamba, Magic News (la- ter known as Scene Press) and Propaganda and paid an acceptable HONORAR per issue! This is a fact no one can deny! Or what about the fact that a company started cracking competitions, spread along with the purchased copy next to the fact that they do accept calling cards to guarantee an earlier copy of games and previews, a special "service" used by the com- plaining group just to get it to the top, something we could for sure name as IRONY. To complete this term a lot of other companies have discovered the scene magazines as a platform to ad- vertise or publish information texts such as the pro- mising company Cherry Software from Sweden just to name one fitting example. Nevertheless you all will for sure remember the magazine "Sex'n Crime", the most well known magazine ever, was edited by Amok, a game label, too, just to please your information thirst com- pletely. Surely this magazine could be released wearing the name of a participating group but would that be fair against the other involved authors? Where is the sense to release a magazine using a group's name when more than 80% of the editors are from other groups? Isn't it a little bit unfair against them as they are working hard to realise their texts while other people and groups earn the success? This can not be a proper solution, but this is simply our very own opinion about that topic, even if it is logical, objective and worth to make people start thinking. Friendship is another term worth to be discussed these days as it is one of the most used words in the scene. Unfortunately it seems that the word's cor- rect definition is unknown to most persons using it. What does friendship mean? Is it that everyone we define worth to be a friend has to follow blindly the way we decided to go, to follow our visions or refor- mation ideas without requesting anything? Does he have to share in general our opinion? Has he to vote for us to prove our friendship? And for sure critism is not allowed at all! This sounds in fact very annoying, sad but true that the reality looks like this, it is a sign of a social de- fect from the persons seeking for fame and recog- nition in the scene! Everyone who wants to get some- thing special what could be useful in the seek to earn fame is using the word friendship to get it, promising votes or whatever else to get it. It is very usual that the so-called friends use to vote for eachother as it is a proof of their friendship in their opinion. Not only that this is nothing but hypocrisy and ofcourse mani- pulation of the charts which should be a mirror of the skills and knowledge of groups and single persons, but definately not a friendship table. People who have been talking about friendship show their real face when they do not get what they want or if you dare to critisize them, because friendship in their definition means that you have to serve them in any way, and ofcourse that you have to support them and their products in any way. But just have a look at them when they do not get what they want or if you expressed that you do not like their productions, this is the time where you will find out who your real friends are, the same people who have been preach- ing friendship in the period where you have been in- deed very useful for them to reach their aims, as long as they can control or steer you coming up to their interests. Isn't it that a friendship offers the right to present an own opinion, an objective opinion which is allowed not to please the so-called friends? This society system is called DEMOCRACY, but what most of the wanna-get-famous scene related persons do prac- tise is nothing but DICTATORSHIP and censorship or how would you define the fact when you are not allo- wed to publish your very own opinion? Do you define people who do not accept your honest opinion as friends? We don't do it, and we do not accept a be- viour like this. We dare to present our very own opi- nion and do not follow the trend and the easy way to play the hyopcrite to get one to two more votes while abusing the word FRIENDSHIP. We directly point out what we use to think, but we try to remain objective and fair working with facts and not speculation or the latest gossip. Nevertheless we found out that the experience to read/listen the truth can be painful, but it is definately much better than living on a repu- tation/identity built up of lies and we guess most of you will figure it out in the real world, too, as there does not exists the chance to write a childish disk- note or whatever else to distort the facts in order to save a questionable reputation while asking for the attention of people who do not know the facts or can pretend that the situation is transparent for them so they simply do not have another chance to believe you as they use to be your "friends" or at- least it is the feeling what you give them, so they are are willing to believe you, even if the presented facts don't reflect the truth. When people call us arrogant for releasing the truth we can live with it very well, as we are informed about our current strength (and weakness) because we've learnt to life with it, as the standart editor of this publication is in the twenties and has around six years of experience in the CBM 64 scene, so you can be sure that we have the know- ledge and can care about the content of this maga- zine, unlike many other competitors who prefer to use a magazine as a propaganda media to spread their ruthless preaches and begging for votes while abusing once again the word friendship. For sure you can call us arrogant and we accept your decision, on the other hand you know that the content of this publication is reliable, more reliable and objective than most can stand these days, that is the major problem people have with us these days, and with o- ther persons spreading authentic news based on re- liable facts. But this social problem can be found in the real world aswell, as it no computer specific or scene related problem. People are only interested in earning fame and to become the best using all fair and unfair me- thods to reach their aim, and when they do not get the expected confirmation they can not handle the si- tuation anymore. Sad but true if an exciting hobby can cause psychic problems, be sure we feel sorry for the people having got this problem and hope that they will find a cure to come back to a normal beha- viour. Just to finish this, even if it is drifting away from the friendship term, another interesting thing is the very brave and tough fight against the countless Nazis who have infected the scene. Not that we do encou- rage or accept NAZISM, but in fact we are missing the opposition here! Where are these dangerous misfits in the scene? Name us a few! Nazism is something we do dislike, but fighting against it in the scene is the wrong place as here is no one left defending this cri- minal ideology, so the Anti-Nazism-Movement in the scene is just another try to gain sympathy and popu- larity, following the trends to please the masses, who blindly follow an every trend dictated by the media, paid by companies, parties and movements. It is not only that those guys are fighting against not in here existing enemies like Don Quixote attacking windmills, they even dare to present a Nazi free magazine but feel free to discriminate polish people by calling them POLAKS. IRONY? SATIRICA? Unfortunately not! Pick it up in your dictionary if you have any doubts! People bring politics or religion into the scene, to bad that a qualified background is missing. Unfortunately many teenager read the idelogies of the scene maga- zine editors and form their opinion using this infor- mation source. What source? A questionabel disk ma- gazine what is supposed to report about the scene, and nothing else. Some start to complain about using the pentagramm (very often used by i.e. Oxyron in various productions on certain systems) by calling people using it satanists, and satanists are said to kill people in their rituals, and that is a reason to avoid using this sign. Next in the row could be for sure the communists (keep in mind how much people were killed or put into concentrating camps in the name of communism) or the Islamism (how about the terroritst killing in the name of allah, today and in the past) and last but not least there is the Christemdom (remember the time when people were burned or the crusaders invaded other countries in the name of your god). Is that one good reason the forbid the u- sage of a pentagram, hammer and sickel, a crescent or last but not least the cross? Oh, we see you have not thought about your preaches, as if you would have done it you surely could define the system you are using - CENSORSHIP, the first step to come back to fashism! Well done! What is next to come? Nuclear testing, we presume, because there are no nuclear testers in the scene aswell, and topics without opponents seem to be po- pular to earn fame and to gain "friendship" these days. It could be described as the easy method to get points to raise in the charts, but that is not our term here, as friendship should not be taken into consi- deration while voting, even if 90% of all votes are the so-called friendship or sympathy votes. Please do us a special favour and think about the previous lines, they are worth to be thought about and will cause a lot of controversial and attention for those who feel to be another innocent lamb victim of our unlimited arrogance, when you call it arrogant to present the truth. In order to answer the questions of the motive of last month's title picture, it's source was an Amiga Iff picture drawn by Seq/Tristar and Red Sector Inc. PL and it is called "Farfunda". It was converted by hand putting two monitors next to eachother in a period of around three months, for sure not doing it as a full- time job, but from time to time when there was some sparetime left to concentrate on the hard job. Com- petent graphicians will notice the differences, caused by RRR's individual style, but these conversations are not ment to be 100% conversations but more to be a personal version of the motive. We hope you will will enjoy the forthcoming title graphics aswell, as the Koala format seems not to be so popular anymore, as graphics seem to be upgraded and more appreciated using the Ifli format. And it is still mysterious how other magazines and its editors dare to report about the inactivity of our co-editor PRI. Not only that he qualified judges the musics for the demo reviews, next to this he still adds impressive and outstanding soundtracks for the au- dial background of the magazine, just for those who haven't realised it yet. With this issue two pieces of his latest work got presented, and we hope to please all those well informed persons spreading rumours without any background. We recognized the incompe- tence, we hope the readers will notice it, too, as a magazine is supposed to be an information media and not a platform for ruthless propaganda in order to manipulate the masses, readers who were prepared to believe in what they use to read. Some regards to Shuze/Alpha Flight, PVCF/Reflex, Intruder/Avantgarde, BX/Origo Dreamline aswell as Druid/Agony Design/Avantgarde and Syco/Chroman- ce for their support (votesheet spreading, news, ...). This edition's content looks like this: ------------------------------------------------------------ The latest happenings in the scene can be found in GLOBAL REPORT, followed by all the games and pre- views released on the major boards during the pre- vious months in the chapter RELEASE CHARTS. More charts offer the MAIL and BOARD CHAPTERS, giving an overview about the results of all the persons who dared to fill in votesheets or used the voting booth installed on Escapade as well as the votes collected as private mail on the boards worldwilde. We got our hands on Duke to INTERVIEW him, an interesting but old one, held in July/August 1995. The OPEN LETTER chapter had to be re-opened again as Crossfire sent a reaction to the previous one and as an objec- tive and independent magazine we feel free to publish it, with our remarks about the content, and an offi- cial reaction by the attacked group. In BACK TO THE ROOTS we have covered this time party conflicts of demo groups after all the troubles between cracking groups in the previous editions. In the DEMO REVIEWS we put a spotlight on Extremes and 7 years, both de- moes released at the Assembly 1995. Finally there is the ADVERTISEMENTS chapter, growing and growing an every single edition. * Credits for the September edition * ------------------------------------------------------------ PROGRAMMING FUBEN/OXYRON SOUNDTRACKS PRI/TIA/OXYRON BITMAP GRAPHICS RRR/OXYRON CHARACTERSET SKIDROW/EX-ALPHA FLIGHT 1970 ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970 ------------------------------------------------------------ * How to contact the Relax Magazine staff? * ------------------------------------------------------------ Snail mail: XXXX XXXXXXXXX -------- XXXXXXXXXXXX XXX. XX XXXXX XXXXXXXXXXXXX XXXXXXX E-mail: HIC ++X/XXX/XXX-XXXX ----- ESC ++XX/XXXX-XXXXXX TEI ++X/XXX/XXX-XXXX (leave your mail on Marc's accounts) Internet: RRR xxxxx@xxxxx.xxx ------- MAX xxxxx@xxxxx.xxx ------------------------------------------------------------ * The Relax Magazine staff consists of * ------------------------------------------------------------ MAIN EDITOR MARC/ALPHA Flight 1970 MAIN EDITOR MAX/ALPHA FLIGHT 1970 MAIN EDITOR RRR/OXYRON CO-EDITOR DEFF/AVANTGARDE CO-EDITOR FUBEN/OXYRON CO-EDITOR PRI/TIA/OXYRON CO-EDITOR SCROLL/MEGASTYLE PRODUCTIONS ------------------------------------------------------------ We hope to have met your attraction with the issue and look forward to meet you again in the forthcom- ing editions, released on November 20th, 1995 and January 5th, 1996. Best regards in the name of the entire staff, RRR/Oxyron ---------- September 30th, 1995 ------------------
Global Report
* GLOBAL REPORT * ------------------------------------------------------------ To support the scene with news (and rumours) should be the major function of a magazine, that is a good reason for us to put a lot of effort in collecting, in- vestigating and proving what is going in the scene these days, even if the activity decreases a lot with- in the past few months, what is indeed very sad but a logical consequence as the scene is getting more and more uninteresting to the community of the few CBM 64 users left on the globe. * Agony Design * ------------------------------------------------------------ Agony Design is one of the best polish demo groups around, proving their skills in various demos. Lately they have earned a lot of applause and attention with one of the best styled and designed trackmos ever. In order to guarantee a mass consumption of their upcoming warez Agony recruited a mega swapper called Chash. Compod, the high ranked composer, is no longer a member of Agony while Druid and Moog left the music label Amorphis. Some of their members decided to share their skills with other groups, too, so Druid joined Avantgarde while Roder enlarged the Reflex crew, both will re- main in Agony as their first group. Current Agony memberstatus looks like (= 22): Astaroth, Chash, Comanche, Digger, Dr. Kaos, Druid, Explorer, Glut, Hornet, Inco, Jetan, Moog, Morris, Owen, Pat, Roder, Sailor, Shogoon, Skyle, Sliver, Sonor and Stone * Alpha Flight 1970 * ------------------------------------------------------------ It was again a busy period for the flight, even if we missed the typical scandals which make the scene more interesting. With Blaze a new cracker and mail trader joined the flight, after leaving Xenon for Chromance a short time ago. Next to Afl he will remain in Galycia as his second group. Marc reduced his activity caused by re-starting his education and heading for a master degree. Max is going to have the final exams for his job (clerk in an industrial company) so both reduced their activity a lot during the past few weeks. This does mean that Marc is now the "weekend" leader, with Styx taking over most of the organisation part. In October Skin- head has to join the german army, but that won't mean too big changes as Ignorance took over the job as main cracker when he teamed up with the flight. The Pirate Island got formatted and won't go online again as Chotaire decided to sell his bbs equipment. At least he has left his second group Pandora, which is supposed to die again sooner or later. Further- more, caused by hardware problems (an infernal hardware crash), Holiday Inn Cambodia is actually down. Pol Pot is working on an improved version of C-Base, fact is that he won't use the Radar-modded version again to run his BBS. Keep patient. Positive news come along with the comeback of The Evil Island. Ancient Mariner is finally back in business after his accident a while ago. Current Alpha Flight memberstatus looks like (= 17): Ancient Mariner, Arne, Blaze, Calypso, Chotaire, Igno- rance, Marc, Max, Murphy, Pol Pot, Ream, Shuze, Skin- head, Spider, Styx, Xenox and Zapotek Alpha Flight worldheadquarter(s)/board(s) HOLDIAY INN CAMBODIA ++X/XXX/XXX-XXXX THE EVIL ISLAND ++X/XXX/XXX-XXXX THE ESCAPADE * Avantgarde * ------------------------------------------------------------ Actually Avantgarde is the most popular cracking group around, always releasing quality warez prepa- red by qualified crackers and spread by a remark- able mail trading section. The future will show if they can continue on this level with Deff having got a new job at BMG/Ariola (record company) and moving to the new german capital Berlin. Avantgarde goes east with building up a polish sec- tion with adding Druid, the successfull Agony coder, as secong group member, and Trimone, a mysterious new original supplier, who is supposed to be a well known person using a second handle. Skywolf, a very talented graphic artist, appeared again in the official Avantgarde memberstatus, hope- fully some of his art will see the daylight soon. The memberstatus got reduced with Decilion leaving both, the group and the CBM 64 scene. Current Avantgarde memberstatus looks like (= 16): Chameleon, Cyborg, Deff, Derbyshire Ram, Druid, Eli- minator, Jack Alien, Jack Daniels, Rage, Renegade, Skywolf, Suicide, Thorm, Tricom, Trimone and Weasel Avantgarde worldheadquarter(s)/board(s): DREAMPARK ++X/XXX/XXX-XXXX * CHROMANCE * ------------------------------------------------------------ Chromance seems to be finally back in business with a lot of new members upgrading the group level and with a lot of members returning from the army ser- vice. At first we have to point out that Spider, who seems to have problems to define his current status and probably does not himself in which group he belongs to, never was a member of the Chromance posse. Zag, one of their new mail traders and original supp- liers, renamed into Scatman. Fresh blood got added with Techno/ex-SCS & TRC, who joined in as cracker and mail trader. Further- more Pete/Onslaught joined in as second group mem- ber. Last but not least Motion, who got kicked out of Noice some time ago, teamed up as a modem and mail trader. Wozio is going to finish his army service on October, 2oth. He will run a board called Count(r)y Jail and of course restart his swapping activities. Mr. Wax and Jazzy D are said to be back in full effect, too. At- last they still spread the rumour that Edge of Mid- night, their down WHQ, will go online again. Some members decided to leave Chromance such as Stake and Homeboy, who are now in Onslaught only, taking along Joyride with his board Highway, too. Current Chromance memberstatus looks like (= 21): AMC, Bolee, Griff, Immortal, Janee, Jaydee, Jazzy D, Lion, Motion, Mr. Wax, Pete, Rough, Rug Rat, Scatman, Skull, Spermbird, Syco, Techno, The Unholy, Will and X-Radical Chromance worldheadquarter(s)/board(s): EDGE OF MIDNIGHT (still down) ++X/XXX/XXX-XXXX COUNTRY JAIL ++XX/(X)XX-XXXXXX * Fantastic 4 Cracking Group * ------------------------------------------------------------ Actually F4CG does not belongs to the most active cracking groups around and it seems that they will concentrate on building a good demo section. It is for sure nice to see that they released their magazine Propaganda, which is released independent, more re- gular these days. F4CG built up a SNES section with some CBM 64 pro- files such as Antitrack, Hobbit, Newscopy, Solar and Stormrider with his board Tunnel of Warez, which will be their SNES WHQ. On the CBM 64 Newscopy and Motley are very busy with organising Cherry Software, a company looking very promising on the first view. Memberwise once a little change occured, with Worm from Poland joining in on trial as a graphic artist. Current F4CG memberstatus looks like (= 26): Antitrack, Aristo, Bitman, Cerebus, Cybersurfer, Cy- borg, Decoder, Devil, Draz, Fen 1, Hain, King, Maja, Morris, Motley, Mr. Alpha, Neotec, Newscopy, Playboy, Smasher, Sneaper, Solar, Total Chaos, Walker and Worm F4CG worldheadquarter(s)/board(s): DREAMPARK ++X/XXX/XXX-XXXX FTP: BBS.CC.UNIUD.IT * Hardcore * ------------------------------------------------------------ After the cooperation with Onslaught broke, both have to prove that they can survive and compete as indepedent parts. They showed some effort with some releases aswell as in the legal scene, planning to re- lease a magazine. Unfortunately they still have not got an official board as worldheadquarter, not in the States nor in Europe. Hardcore added a few new members to their status, starting with Creat/ex-Padua and Zoomo, formerly known as Gordon who was a member of Success and Origo, both are graphic artists. Last but not least a certain Dooze teamed up. He got introduced as a former Success member, too, something we can not confirm yet, as this handle is unknown to most of us. Aswell new in this team is Nebula/ex-Excess, who got introduced as cracker, coder and composer. More confusing is the situation around Human. A few weeks ago Hardcore spread on the boards that Hu- man renamed into Ticket, these days other sources claimed that his new handle is Q-Tip, and in the latest Hardcore status he appeared as Human again. We will keep you updated. Current Hardcore memberstatus looks like (= 16): B-Wyze, Blockbuster, Carlos, Communist, Creat, Doo- ze, Dr. Disk, Human, Leeway, Nebula, Ramirez, Rap, Shocker, Volunteer, Zoomo and Zore * Hitmen * ------------------------------------------------------------ The lately re-built Hitmen proved to be a capable competitor for the NTSC fixers, curiously they even fixed for persons they declared to enemies only a few months ago. Hitmen increased their memberstatus with Dodger, who got known with his work for DynamicTechnologies (Dytec), a man who joined Onslaught a few weeks ago. It seems that Shok'Ray (ex-Sorcerer, ex-Dreamlover etc...) joined in, too, after being being a short time member of Onslaught, even if this membership was classified as inofficial. He teamed up as second group member as he will remain in Megastyle Productions as his first group. To improve their effort in the mail scene they allowed Suzuki, a former member of Dytec, Equinoxe and many other groups, to join on trial to serve as a mail tra- der, but just a few days later he got send back to the hell where we appeared from. Current Hitmen memberstatus looks like (= 13): Curlin, Dodger, Groepaz, Hi-Lite, Jihad, Jinx, Lawn- moverman, Peacemaker, Raze, Shok'Ray, Tranzie, Tyron and Vortex Hitmen worldheadquarter(s)/board(s): THE DUNGEON ++X/XXX/XXX-XXXX * Motiv 8 * ------------------------------------------------------------ Motiv 8 is a group many persons discuss about. Their methods and releases are partly questionable, ne- vertheless we should not forget the effort they put in the scene to keep it alive, even if many persons do not appreciate it. Greenfrog finally set up a WWW homepage for Motiv 8, proudly they announced that they were the first C64 group (according to their knowledge). Motiv 8 is interested to recruit one or two decent graphic artists and a few mail traders to enlarge their forces and activity level. Current Motiv 8 memberstatus looks like (= 14): BinJinx, Clive, Crossfire, Eddie, Greenfrog, Grego, Ibanez, Iceball, Mason, Merlin, Mizar, Natas, Stone and TG-Acme Motiv 8 worldheadquarter(s)/board(s): IN LIVING COLOUR ++X/XXX/XXX-XXXX FTP: BBS.CC.UNIUD.IT HTTP: //WWW.Informatik.Uni-Oldenburg.De/-Grfrog/ * Onslaught * ------------------------------------------------------------ Without any doubts Onslaught, with their indeed young history, can be called the group with the highest fluctuation. After the cooperation with Hardcore splitted up they have to prove if they can compete with the top cracking groups around. From Chromance Onslaught recruited the sysop Joy- ride along with his board The Highway which will be mainly used as Onslaught Design HQ. Along with him Stake and Homeboy decided to leave Chromance in order to work for Onslaught only. Shok'Ray has been for a short time a member of the australian based group, but this visit was declared to be inoffical. Shok'Ray went to Hitmen later on. Baze, who was a former member of Illusion, got kicked out as we did not realised what people expected from him and nothing is as annoying as an inactive swapper. Current Onslaught memberstatus looks like (= 26): ASV, Bizarre, Cubehead, Deekay, Doom, Gop, Grize, Hardsequencer, Heavyhead, Jayce, Jazzcat, Jolz, Joyride, KBS, L.A. Style, Marcus, Morbid, Morrisey, Pete, Shades, Sphere, Stake, The Last Hacker, The Twins, Trouble and Vengeance Onslaught worldheadquarter(s)/board(s): DOWN BY LAW ++X/XXX/XXX-XXXX DEADZONE ++X/XXX-XXX-XXXX WESTPOINT ++XX/XXXX-XXXX HIGHWAY ++XX/XX-XXXXX * Origo Dreamline * ------------------------------------------------------------ A lot of rumours were cruising around a demo relea- se from one of the leading demo groups a few years ago, and it seems that it will become reality. Currently BX is working on new routines for the demo, which was supposed to be released at the As- sembly 1995, but unfortuantely it was not finished due to lazyness. Now Origo plans to release the demo at The Tribute 1996 or at any other party. Zardax is working on CBM 64 soundtracks again. Two pieces of his latest work have been heard in Extre- mes from Byterapers and a third one won the music competition at the Assembly. Even if the other members are not so active yet BX and Zardax hope to push them and to see them work- ing for the demo aswell. In a few days all current members will have internet access. Current Origo memberstatus looks like (= 6): BX, CLF, Destino, Mixer, Slayer and Zardax * Reflex * ------------------------------------------------------------ Reflex is actually the most active demo group and seems to be the most compact group around with ex- perienced programmers, artists and a well known composer. Their trackmo MATHEMATICA, which was supposed to be released at the SATURNE party which was cancelled once again, will be released later on, probably at The Party 1995. Roder, who is in fact a good graphic artist, joined in to spread some of his art using the Reflex label while remaining in Agony Design as first group. Warp 8 has left Reflex for the lately rebuilt Flash Inc. PVCF has some problems with his mail organisation so he kindly ask all persons who mailed him during the past six weeks to re-contact him once again. Please avoid to use the address printed in Skyhigh, as it is definately not HIS real address. Current Reflex memberstatus looks like (= 11): Dr. Kaos, Felidae, Guru, Happymaker, Hogan, Johnny Walker, Private Soldier, PVCF, Roder, Quiss and Zorc * Success & The Ruling Company * ------------------------------------------------------------ Most of the headlines around the dutch cooperation were based on the board(s), and the saga continues this issue again. The Dungeon, worldheadquarter of SCS&TRC and Hit- men, is down! At the moment no one is able to get in contact with Alchemist as both lines, voice and board number, got disconnected. No one really knows what's going on. The same goes for The Lost Empire, their dutch board runned by Guzzler. After the board went down no one was able to contact Guzzler, who has a secret telephone number. State Of The Art went down, too, but went online again for a short time, then it went down again. Our sour- ces said there appeared problems with the bill and it will go online under a new number again. Techno, a polish cracker and mail trader, left them in order to join the Chromance posse. Current SCS&TRC memberstatus looks like (= 25): Action Jackson, Alchemist, Burglar, Cavron, CBA, Credo, Dannie, Def Beat, Jity, JRC, Lord Crucifier, Micron, Moren, Mystery, Nightshade, Replay, Rebel MC Sailor, Sliver, Spectator, Splatterhead, Titanic and Trax SCS&TRC worldheadquarter(s)/board(s): THE DUNGEON (down!) ++X/XXX/XXX-XXXX STATE OF THE ART (down!) ++XX/XXXX-XXXXX * Single News and Rumours * ------------------------------------------------------------ * Assembly 1995 Party Results ------------------------ * Demo Competition -------------- Pos. Points Group Title ------------------------------------------------------------ 01 3874 Byterapers Extremes 02 2227 Panic Break Through II 03 22 12 Beyond Force 7 Years * Music Competition -------------- Pos. Points Composer Title ------------------------------------------------------------ 01 2224 Zardax/Origo Martinism 02 2016 Thor/Extend Kirta 03 1983 Dr. Voice/Panic Compotune * Graphic Competition ---------------- Pos. Points Artist Title ------------------------------------------------------------ 01 2631 Mike/Byter. Inc Dragon 02 2628 Debris/Panic Compopicture 03 1636 Votka/Pullo Animaali * Rockstar, the well known fixer and cracker, former member of groups like Contex and Talent just to name a few, joined the finnish based group Palace. Their composer Flotsam announced to have finished the army service and is back in the scene to pro- vide some nice tracks again. * Unifier (ex-Spirit, Flash Inc, Censor) is now a mem- ber of the PC section of Noice. The above printed news were all and the most impor- tant ones we were able to collect and to prepare for you. After observing the activity of the scene for several months by now it seem that it slows down an every month and the number of releases decreases proportional. Best regards, RRR/Oxyron ----------
Release Charts
The Official Release Charts for the Relax Magazine ------------------------------------------------------------ Performed by the Masters of Law... Deff and Marc Before the start over with general explainations for these release charts we want to introduce our very own point system: Fullprice Games 6. 1 - 8.0 points Budget Games 4. 1 - 6.0 points Low Budget 2. 1 - 4.0 points PD/Shareware 1.0 - 2.0 points Previews 0.0 - 1.0 points One bonus point can be gained by releasing a 100% (!) working PAL/NTSC version. When a second group got involved with the NTSC fix the points will be shared. Games which were already PAL released have to be fixed within 6 months after the official PAL release otherwise no points will be given for the NTSC fix. Minus points will be given for... ---------------------- Re-releases -7.0 No levelpacking -0.5/ - 1.0 No trainer(s) -0.5/ - 1.0 No translation -1.0/ - 2.0 Unlike most other magazines we won't give points for tools. Those releases will get mentioned but that's all about them. SEUCK GAMES, BASIC GAMES, COMPILED BASIC GAMES and such games that were done using a GAME MAKER will be ignored. Whenever we think somebody did something special or something outstanding we will add one point to the normal amount of points. It is also possible to get one extra point for some- thing that normally doesn't deserve any points. The following boards have been taken in to conside- ration whilst creating these charts... Holiday Inn Cambodia XXX-XXX-XXXX ----------------- ------------ Dream Park XXX-XXX-XXXX --------- ------------ Down by Law XXX-XXX-XXXX ---------- ------------- Dead Zone XXX-XXX-XXXX -------- ------------ The Evil Island XXX-XXX-XXXX ------------ ------------ And here we go... * Alpha Flight 1970 (9.6 pts) * ------------------------------------------------------------ They started with the fixed version of FASTBALL (3.5 pts) from Loadstar. Followed by DREAM (0.2 pts) preview, Chromance released the preview at the same time so the points will be shared. Then they re-released the preview of SUPER PAC BALL (- 7 pts), Onslaught released it some days earlier! Last but not least they released a little preview called TWIN BALLS 2 (0.4 pts) and two Budget Games MC RAT (6.5 pts) Pal/Ntsc fixed and ZINJ COMPLEX (6.0 pts) from TWDLSI Software. * Avantgarde (12.5 pts) * ------------------------------------------------------------ They released the following previews MORTAL DOG- FIGHT (0.4 pts), REAXION (0.3 pts), CUBIC (0.3 pts) followed by the Ntsc fix from SILVA POD (1.0 pts) for Hardcore, Hardcore will get no points for it because we gave allready pal Points in the last issue. Last but not least they uploaded the fixed versions of MORFIX (3.2 pts), DUNGEON WARRIORS (3.3 pts) and NUMM (4.0 pts). NUMM will get one extra point because they translated it to english! * Chromance (16.2 pts) * ------------------------------------------------------------ Their wares rush started with a usefull tool called GAME EDITOR + CONVERTER (0.0 pts), then they uploaded a Hungarian Budget Game, ANGEL OF HELL (6.1 pts), they will get one extra point because they redraw the main picture. The fixed versions of VIDEO MANIES (3.0 pts), two points because it is a PD Game and one point for the Ntsc fix, BRAIN DISEASE 2 - THE RETURN (3.2 pts) and BREAK IT (3.1 pts), TRC+ SCS released this game some months ago but this version includes the intro! And three previews called DUNGEON MASTER (0.3 pts), TECHNO DREAM (0.3 p.) and DREAM (0.2 pts), AFL and Chromance released DREAM at the same time, so the points will be shared! * Fantastic 4 Cracking Group (3.7 pts) * ------------------------------------------------------------ They released these previews PLUFF (0.6 pts), LOST (0.3 pts), BODEGA EJNAR (0.4 pts) and a tool called DRAZPAINT V2 (0.0 pts). LAZERTECH (2.4 pts) from Loadstar and TRENER (0.0 pts). TRENER will get no points becasue it is complete in Basic! * Hardcore (0.6 pts) * ------------------------------------------------------------ SILVA POD (0.0 pts) got fixed by Avantgarde and we gave the pal points in the last issue! Followed by two previews MOPPEL THE NEKROLAST (0.3 pts) and M. TORTURE (0.3 pts). * Hitmen (3.6 pts) * ------------------------------------------------------------ They started with two previews CROSS IT (0.3 pts), THC BROS (0.3 pts) and Ntsc fixed for Onslaught AMNESIA (1.0 pts) and the 100% sales version of SHATTERLANDS (1.0 pts) and for Trc+Scs, FUN DUEL (1.0 pts) from CP Verlag. * Motiv 8 (1.0 pts) * ------------------------------------------------------------ They released PUZZLE RAGE (0.0 pts), QUIZMASTER (0.0 pts), COLLINS (0.0 pts), CRYPTOQUAD (0.0 pts), and STOREHOUSE (0.0 pts) all games are from Load- star and complete in Basic, so no points will be given! DAMSELS IN DISTRESS 2 (0.0 pts) because it is a text adventure and JIGSTAR (1.0 pts) one point for something special! * Onslaught (9.1 pts) * ------------------------------------------------------------ They started with the following previews GENOCIDE (0.4 pts), FLASHBACK (0.1 pts), CYBERWING (0.5 p.) ICE TEA (0.5 pts), SUPER PAC TWINS (0.5 pts), CRONIC THE BADGER (0.2 pts) and AMNESIA (4.0 pts) and the 100% sales version of SHATTERLANDS (2.9 pts) both games got fixed by Peacemaker of Hitmen. * Success & The Ruling Company (4.6 pts) * ------------------------------------------------------------ They released these previews of MAGICAL FORMULA (0.8 pts), BOMBEL (0.1 pts), CELTIX (0.6 pts), LITTLE DUCK (0.2 pts), PYMARID (0.2 pts) and the unplay- able version of MAYHEM (0.1 pts). FUN DUEL (2.4 pts) from CP Verlag got fixed by Peacemaker of Hitmen Merged in to a table it looks like this: The official Release-Charts September 1995 ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (4) Chromance 16.2 02. (1) Avantgarde 12.5 03. (2) Alpha Flight 1970 9.6 04. (3) Onslaught 9.1 05. (8) SCS+TRC 4.6 06. (5) F4CG 3.7 07. (/) Hitmen 3.6 08. (/) Motiv 8 1.0 09. (3) Hardcore 0.6 The official Fixing-Charts September 1995 ------------------------------------------------------------ Rank Last Group Releases ------------------------------------------------------------ 01. (1) Avantgarde 4 (3) Chromance 0. (/) Hitmen 3 03. (2) Alpha Flight 1970 2 Thanks for their help to: Jack Alien/Avt The Ignorance/Afl Yours sincerly, Deff/Avantgarde Marc/Alpha Flight 1970 Starting with the next issue some changes will occur. First we have to report about Deff leaving the staff due to the fact that he pointed out not having enough sparetime left to continue the job. As you probably know he has a new job and has to move houses to the german capital Berlin. We wish you all the best for the future. The second thing we would like to proclaim is that, starting from the next issue, we thought about use- ful modifications in the point system. The first impro- vement is that we will reduced the minus points for preview re-releases down to -1, as 1.0 point is the maximum score you can get for a preview, what seems to be a more fair solution in our eyes due to the fact of the mass of previews and upgraded previews re- leased these days. We intend to do something like this with Budget and Low Budget games, too, but actually the debate has not been finished yet. For these ga- mes you can only get a short amount of points, so it's little bit confusing to get minus points for a FULL- PRIZE game, so the punishment is for sure overrated in our opinion. Re-Re-Releases will be handled as normal Re-Relea- ses and won't be punished twice any longer! Best regards, Marc/Alpha Flight --------------- RRR/Oxyron ----------
Board Charts
* THE BOARD CHARTS * ------------------------------------------------------------ Welcome to your probably most favourite chapter, the charts. The Relax is the only magazine so far offering seperate board and mail charts in order to show the charts from two different worlds in the be- loved CBM 64 scene since modem traders do not have the time or possibility to fill votesheets, otherwise they could be called mail traders. One of the most asked questions is what kind of votes will be taken into consideration while counting these charts. The answer is very simple. At first there are voting booths on THE ESCAPADE in good old Europe and on THE EVIL ISLAND (welcome back) in the United States of America. Furthermore it is possible to vote by sending e-mail to Marc/Afl at an every elite board worldwide. There exists the opportunity to vote via Internet, too, by mailing your votes to Max' or RRR's account and it will be taken into condiseration while counting the votes. These board charts are the fastest moving charts due to the fact that there is no votesheet which tra- vels weeks or months to reach its destination. All the votes were made between the previous and this issue so this is some kind of mirror of the activity of cer- tain established and new groups. Here we go. * TOP TEN DEMO GROUPS * ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Oxyron 97 02. (2) Byterapers 92 03. (3) Reflex 89 04. (7) Agony Design 74 05. (4) Camelot 53 06. (5) Fairlight 49 07. (6) Censor Design 36 08. (10) Focus 32 09. (/) Taboo 28 10. (8) Triad 18 The top three still remains unchanged! Oxyron, Byte- rapers and Reflex at the top, followed by Agony, a group getting more and more popular after releasing the fantastic designed trackmo called Love. New in the charts is Taboo and we wonder why they did not get enough points in the previous issue. Unfortuna- tely, maybe caused by their inactivitiy, Elysium had to leave the top ten list. * TOP TEN SINGLE CODER * ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (2) Mr. Sex/Byterapers 94 02. (1) TTS/Oxyron 93 03. (3) Slammer/Camelot 75 04. (6) Quiss/Reflex 72 05. (7) Graham/Oxyron 70 06. (4) Brush/Elysium 57 07. (5) MMS/Taboo 52 08. (6) Crossbow/Crest 44 09. (10) Druid/Agony Design 39 10. (9) Glasnost/Camelot 25 Mr. Sex finally managed it to overtake TTS but there are dark clouds coming up in form of several ru- mours about Mr. Sex's routines. Nevertheless Quiss and Graham are still on their up and it seems that no one can stop them, except for the voters. Druid has been climbing, too, but only a little bit slower basis. In fact Axis is missing here, watch out for his great routines waiting to be released! * TOP TEN CRACKING GROUPS * ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Avantgarde 94 02. (2) Alpha Flight 87 03. (3) Success & TRC 82 04. (5) F4CG 72 05. (4) Chromance 65 06. (7) Motiv 8 54 07. (6) Onslaught 39 08. (8) Fairlight 37 09. (6) Hardcore 30 10. (10) Excess 25 Nothing new on the top, Avantgarde is still the most successfull group on the boards, followed by Alpha Flight and the dutch cooperation of Success & The Ruling Company. After the split of the other coope- ration of Hardcore and Onslaught both left a lot of power to impress the powers, actually Onslaught had the better start, located on # 7, while Hardcore is on # 9 only. Talent finally left the charts, after missing to show a lifesign for many months. * TOP TEN SINGLE CRACKER * ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Jack Alien/Avt 91 02. (2) Burglar/Scs 83 03. (3) Ignorance/Afl 79 04. (4) Antitrack/F4CG 62 05. (5) Kirby/Atlantis 55 06. (6) Bacchus/Fairlight 52 07. (10) Hain/F4CG 39 08. (8) Skinhead/Afl 25 09. (7) Moren/SCS 22 10. (9) Powerplant/Legend 15 Hmh, it seems that the most votes are standart votes but nevertheless there are few but rather unimpor- tant changes. Jack Alien is still on top, Powerplant has been voted down to ten. * TOP TEN GRAPHIC ARTISTS * ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Cruise/Taboo 89 02. (2) Electric/Extend 82 03. (3) Ogami/Fairlight 76 04. (4) RRR/Oxyron 64 05. (5) Scope/F4CG 53 06. (6) Mirage/Focus 50 07. (/) Creeper/Antic 47 08. (7) Carrion/Elysium 34 09. (8) Rob/Camelot 28 10. (9) Roder/Agony Design 12 Cruise is still on the top, defending his top spot successfully, followed by Electric and Ogami. Last month we have pointed out that we thought Creeper is missing here, and it seemed to be that all board scene remember to give him some more votes to join the top ten, a position he surely deserves as he is a person belonging to the VIC manipulators on this system. He replaced Biz Kid, not much action in here worth to be reported about. * TOP TEN MUSIC COMPOSER * ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) PRI/TIA/Oxyron 95 02. (2) Syndrom/TIA/Crest 84 03. (3) Danko/Censor 72 04. (4) Shogoon/Taboo 63 05. (5) Jeroen Tel/Focus 55 06. (6) Jeff/Camelot 49 07. (/) PVCF/Reflex 37 08. (8) Red Devil/Fairlight 35 09. (7) EVS/20CC 24 10. (9) Reyn Ouwehand 18 Not much action in here. PRI at the top, Syndrom and Danko at the following places. Only the appearance of PVCF brought along some action while Arne disap- peared. Close to the charts are Compod and Fanta. * TOP TEN FIXING GROUPS * ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (2) Avantgarde 74 02. (1) Alpha Flight 70 03. (/) Hitmen 55 04. (3) Success & TRC 42 05. (/) F4CG 32 06. (4) Empire 20 07. (5) Demonix 14 08. (/) ./. ./. 09. (/) ./. ./. 10. (/) ./. ./. Well, well, well. Only a few groups who were able to gain some votes. Avantgarde took over the crown here, sending Alpha Flight back to two. Hitmen finally entered the charts on the three while F4CG entered at five. The american can not compete with the euro- pean top, but that is no secret anymore. * TOP TEN SINGLE FIXER * ------------------------------------------------------------ Rank Last alias Points ------------------------------------------------------------ 01. (1) Peacemaker/Hitmen 98 02. (3) Suicide/AVT 93 03. (2) CBA/TRC 86 04. (4) Pudwerx/ex-AVT 75 05. (5) Booze/Empire 72 06. (6) Jack Alien/AVT 64 07. (9) Ignorance/AFL 59 08. (8) Vizz/Empire 53 09. (7) Mercenary/Empire 49 10. (10) Sidekick/Demonix 26 Boring, boring, boring. Where are the big changes? Come on! It is getting boring. Just a few position changes in the midfield. Peacemaker is at the well de- serves pole position, and there is probably no one able to give him a challenge. Well, to be honest, when have we seen the last fix from an american? Or if you prefer, when do we have seen the last one after good old Pudwerx left? You can not remember? So do we! If you are not satisfied with these results do not even think about starting to complain. Just call the boards and start voting on the voting booth on your favourite board THE ESCAPADE, on any other board by leaving E-mail to Marc or on Internet by leaving E-mail to Max or RRR! Best regards, Marc/Afl & RRR/Oxyron ------------------
Mail Charts
* THE MAIL CHARTS * ------------------------------------------------------------ Welcome to your probably most favourite chapter, the charts. The charts are divided into two different sections, the mail charts and the board charts. The mail charts are what some people like to define mega charts consisting of the incoming Relax votesheets and the charts of other magazines spread during the last weeks. To create the charts you are going to read here we took the following charts of the following magazines into consideration completed by the votes taking part as top ten from the growing amount of incoming Relax votesheets: Grapevine 16/The Dark Realm JULY 1995 Propaganda 18/Independent JULY 1995 Skyhigh 18/Camelot AUGUST 1995 Nitro 15/Excess SEPTEMBER 1995 Propaganda 19/Independent SEPTEMBER 1995 The Tribune 53/Angry SEPTEMBER 1995 Vandalism News 23/Onslaught SEPTEMBER 1995 If you disagree with the content of the following lines we only can advice you to get your hands on all avail- able votesheets and fill them to influence the charts in the way you'd like to do it. Please do us a personal favour and do not manipulate the charts while voting for personal friends instead of supporting persons who might deserve the vote. TOP TEN DEMO GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Oxyron 76 02. (2) Camelot 65 03. (3) Byterapers 62 04. (9) Reflex 43 05. (4) Fairlight 40 06. (6) Censor Design 32 07. (9) Taboo 29 08. (10) Agony Design 25 09. (7) Antic 21 10. (5) Crest 13 Oxyron proved to be the worthy and well earned hol- der of the top spot again followed by Camelot and the finnish Byterapers. Reflex is the highest climber and for sure the most active and valueable demo group in 1995. Crest lost several places. TOP TEN SINGLE CODER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (2) Mr. Sex/Byterapers 77 02. (1) TTS/Oxyron 73 03. (3) Slammer/Camelot 57 04. (7) Graham/Oxyron 48 05. (4) Crossbow/Crest 30 06. (5) MMS/Taboo 29 07. (6) Tron/Fairlight 25 08. (8) Axis/Oxyron 23 09. (/) Quiss/Reflex 18 10. (9) Bob/Censor Design 15 Mr. Sex took over the crown, but a little bit sang a song containing interesting rumours. We will start further investigation. Graham climbed to four and fi- nally Quiss entered the charts at nine, and we dare to write that he will be located on a much better posi- tion next time, replacing KM. Close to entert the Top Ten is for sure Druid, actually at 11. TOP TEN CRACKING GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Avantgarde 78 02. (2) Success & TRC 71 03. (3) F4CG 57 04. (5) Alpha Flight 55 05. (3) Chromance 50 06. (8) Motiv 8 27 07. (/) Hardcore & Onslaught 26 08. (/) Atlantis 19 09. (7) Dytec 12 10. (6) Excess 11 It is rather needless to say that Avantgarde is still leading the cracking groups, followed by Success and The Ruling Company on two and F4CG on three. Alpha Flight overtook Chromance, who came back his loads of warez. Hardcore and Onslaught are new in as co- operation, maybe in a few months the voters will have noticed that the coop is over. Atlantis entered the charts, too, as a logical consequence of their solid work. Fairlight and TRSI, which is said to be dead on the CBM 64, left the Top Ten, probably forever. TOP TEN SINGLE CRACKER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Jack Alien/AVT 79 02. (2) Burglar/SCS 73 03. (3) Hain/F4CG 61 04. (4) Derbyshire Ram/AVT 51 05. (6) CBA/TRC 49 06. (10) Ignorance/AFL 24 07. (5) Bacchus/FLT 23 08. (7) Mr. Wax/<C> 22 09. (/) Moonchild/FLT 18 10. (9) Skinhead/AFL 10 The top four remains unchanged with Jack Alien at the pole position, followed by Burglar, Hain and Der- byshire Ram. Ignorance, who is according to his un- believable versions the number one cracker these days, jumped from ten to six. With Moonchild we find a newcommer in the charts, mainly supported by polish votes. He replaced Powerplant, who finally left the charts. Close to the charts is Crossfire at eleven. TOP TEN GRAPHIC ARTISTS ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Electric/Extend 74 02. (2) Creeper/Antic 73 03. (4) Joe/Wrath Design 59 04. (3) Cruise/Taboo 53 05. (5) Ogami/Fairlight 42 06. (6) Fazee/Taboo 32 07. (7) RRR/Oxyron 28 08. (8) Carrion/Elysium 16 09. (10) Roder/Agony/Reflex 15 10. (9) Hein Design/Focus 12 A very close finishing in the artists' top ten, a list with a steady change at the top. Electric is still at the top spot, followed by Creeper with one point of distance only. Cruise is for sure too low voted, as he is for sure a candidate for the top position, too. No- thing new in here. Mirage is close to the charts at e- leven. TOP TEN MUSIC COMPOSER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) PRI/TIA/Oxyron 80 02. (2) Syndrom/TIA/Crest 72 03. (5) Compod/Charged/.... 45 04. (/) PVCF/Reflex 37 05. (3) Jeff/Camelot/CZP 35 06. (8) Zyron/Antic/TR/Swe 34 07. (9) Fanta/Bass/Oxyron 33 08. (10) Red Devil/Fairlight 26 09. (6) Shogoon/Taboo/Agony 25 10. (4) Jeroen Tel/Focus 23 PRI is infact the only person in this issue who has has reached the ultimate maximum - 80 points. There is for sure no need to point out that he really de- serves it, as he is a damn brilliant musician in real life, too. There was a lot of action this time, with the Reflex composer PVCF entering the charts at four, a man who uses to know using other systems to create great soundtracks, too. Unfortunately Drax has left the charts, but we have not heard too much from him lately. Close to the charts is, next to Drax, Danko of Censor. TOP TEN MAIL TRADER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Intruder/AVT 78 02. (1) Calypso/AMN/AFL 71 03. (5) Derbyshire Ram/AVT 54 04. (4) Splatterhead/TRC 48 05. (3) Spermbird/<C>/EX 47 06. (6) Sebaloz/KA/LD 25 07. (/) Syco/<C> 19 08. (7) Starlight/XTC/TPY 18 09. (/) H-Bloxx/EX 12 10. (/) Shuze/AFL 10 Intruder is not leading the Mail Trader charts alone, with Calypso moving down to two and Derbyshire Ram raising to three. New in the charts are Syco, H-Bloxx and Shuze, while Tabasco, Dr. Kaos and Styx left them them. Curiously they were on the positions eight to ten in the previous issue. TOP TEN MAGAZINES ------------------------------------------------------------ Rank Last Magazine Points ------------------------------------------------------------ 01. (2) Skyhigh 69 02. (1) Nitro 62 03. (4) Vandalism News 52 04. (8) Shout! 49 05. (6) Domination 46 06. (/) The Tribune 32 07. (/) Mendip 29 08. (3) Revealed 22 09. (9) Insider 20 10. (5) Jamaica (+) 15 At the top Nitro and Skyhigh changed places while The Tribune and Mendip entered the charts, replacing the "dead" magazines Reformation and Ingenious Brain. Close to the charts are Propaganda and the Relax Magazine, both having partly high entries in the better contributors in the magazine front. Best regards, RRR/Oxyron ----------
Interview
* Interview * ------------------------------------------------------------ On our glory quest to find a new victim for this chap- ter we are proud to present an interesting interview with one of the best magazine editors ever: Duke/ex- Regina. The next lines will give all of you a closer look inside Duke, his ideas and visions. Before we are going to bore you with the introduction text we just start over ... * Hello Alex. At first we start over with some stan- dart questions. Please introduce yourself as our readers are interested in some personal informa- tion. :) Well, hi there. As most people probably know, I am an old fanatic scener, known as the main editor and inventor of The Pulse. My real name is Alex Hylke, and I am 20 years old. I am still at school, but will probably soon join the army to serve my country. I am not all too keen on that, as I do not know where in Denmark I will be located, and since I am most ad- dicted to the place I live, I am hoping to be placed here. Computing is one of my hobbies, but in the last year or so, I haven't really used my computer, expect for a couple of days a months where I needed to type in the magazine. It's become more of an exist- ance in my head, and an interaction topic at school when I surfe the internet. I spent most of my time hanging out with my friends, and following my num- ber one interest, football. I am totally crazy on football, more than I haver been on anything. I have now followed my local side, AaB, for about 4 sea- sons - and last season we won the championship for the first time in the clubs 110 years old history. That was a real kicker, we partied to the next day - what a headache I had the next day. Besides loving football, I also love studying the me- dia. I normally watch a couple of talkshows a day, Rivera Live and The Tonight Show are favourties of mine - both showing on NBC Super Channel. I be- lieve they have helped me in understanding how to do a magazine myself, not to compare a magazine with a talkshow, but there are simularities when it comes to picking up a good issue to debate - and giving allround entertainment for the readers. I al- so love going to the movies. I normally go a couple of times a month with my brother, and then we also like to rent a lot of good movies, and discuss them. I guess I have a naive dream of once becoming a big movie director - but as I have said, a dream. There are so many things to say about me, that I wouldn't know where to begin. I am also a big belie- ver in freedom. I dislike Socialism, Communism and Nazism, but love Liberalism. I believe in freedom of speech, I dislike censorship, I dislike the govern- ment trying to control everything, I believe in the individual instead of the movement, etc. I am a very liberal guy as you can see, who loves football - I even go with the other fanatic supporters to most of the away games. Therefore probably most of my money goes to the footy adventure! Ah well, I am not that simple a guy as you can see, but there you have it. :) * Hmh, I prefer to watch sitcoms and soap operas as they reflect the situation of the scene today - be- ing at an extremly low level! But the CBM 64 scene exists for almost twelve years now. How did you start your very own career, how did you got your handle and what groups have been stations so far? :) I started rather late, much later than many of my colleagues may think. I entered the scene in 1989, but at that time nothing but a faceless rookie eager to learn. I had huge respect for the elite part of the scene, and I tried to note down everything they said and did. After a couple of groups I ended up in a Danish demo and cracking group called THE FREAKS. I was happy at that time, because I was able to built up a pretty good number of contacts, and my name was farely known to people around Europe. After a while I asked the DOMINATORS if I could join, but already having too many members they declined my offer. But shortly after I was of- fered to join IKARI (at that time in co-operation with TALENT), and so I did. My only job was working as a swapper, something I have always loved doing- but these days not enough time for (except a few contacts). A couple of weeks later I was asked by DOMINATORS to join them, and always having admi- red them for their image and way of working, I im- mediately left Ikari to join in. This was where the best days of my scene-life began. I swapped with up to 150 contacts at one point, and wares were floating in like crazy. There were plenty of things to do, but all of a sudden I was given the opportuni- ty of calling out. Well, considering it I agreed to it, and started doing that sideways with swapping. Af- ter a while, I decided to give up my swapping to de- dicate all of my work to the american boards. I started making a name for myself, and achieved friendship with some of the most prominent names names in the scene. I was on hundreds of confe- rences (back then there was atleast one every day) and called about 15 boards a day. Things were kind of getting out of hand I agree, but I was having fun, and it was nothing like anything I had ever tried before. Meanwhile I built up the well-known demo group VISUAL REALITY with Drax and Mick, and managed to bring known names into the group, such as Hawk, Ricky and Walt from Bonzai - among other names such as FOX from Dominators. But every good thing has an end, and I was busted and all my equipment was brought into the police-station It was a funny feeling I had at that time, it's like you are going 200 miles an hour, and all of a sudden you're just sitting down going no-where. I was told by the cops that I could be let off easy if I gave them some stuff on other Dominators members, especially DOGFRIEND, but I told them to go ahead and do what they wanted to do with me - because I was not telling them anything. After that unfortu- nate incident, I left for the United States to visit a friend of mine, Mutant X. We had some fun, and I called some boards again at his place. A couple of months later I returned to Denmark, and started my education. About 6 months into my freshman year, I started lusting for the 64 again. I planned doing a magazine, and simsalabim, The Pulse was born. In the beginning it was just ment to be a small mag, no- thing big or even serious. But later on it grew big- ger, and it was released under various groups. I I'd dedicated my new-born scene mentality to The Pulse, and sore to reacht the top one day - even if it took a hell of a lot of work. I worked hard, and one day it reached the very top - it was number one in most magazines, and it had a lot of very lo- yal readers who loved it. I had succeeded in creat- ing something, and that something had also suc- ceeded. It was if I started sufficating, I didn't really bother anymore. My artciles were short and imcom- plete, and I started to look towards other things instead of my computer. Finally, I decided to stop my activities. At the time I couldn't imagine ever going back, but that's how the C64 are to you. I someti- mes compare it to smoking - hard quitting, easy starting. Anyway, now I am back, releasing The Pulse as independent. I have considered joining some group to give The Pulse a new home, but I haven't deicded which offer to take. I have been given some good ones, but I would like to get more. To wrap this huge answer up, I can tell you that my handle comes from the game Alter Ego. I once saw a topic, in which a guy was called DUKE. I thought, hey that's like the highest royal title you can achieve with a normal background - and so it was written ... * The Pulse Magazine is one of the most popular pub- lications ever. Please tell us something about the past, present and future. What was the reason for the comeback? :) The Pulse Magazine is a very difficult magazine to run, probably the most difficult I would presume. This is why I have chosen to manage it the way I do- there is only one boss, and that boss is me. If there were more people to decide over everything, then we would have had constant delays like other ma- gazines, something I am not very keen on. My philo- sophy is, either we do it right right or we don't do it at all, and that is the way I have run The Pulse over many editions. It was actually first released in 1990 as a sort of lame regular magazine, but at that time I was a terrible editor and naive about the scene. I managed to put out 3 editions, and then I took an interest on other things. When I started releasing it in June 1993, I started at a fresh, but chose the same name because of nostalgic reasons I think I have done alright, and I feel that the re- sponse I have gotten from the majority of the sce- ne has been good. I see myself as a fair editor, with a good knowledge about scene life and activities. I have been active within the swapping, demo, crack- ing, modem and hacking part of the scene, there- fore making me a good General Editor. I have al- ways wanted to work with a big staff, and so you would always find qualified editors in The Pulse, specialised in the areas they write about. I know that The Pulse has had a slow comeback, but I think it is just normal for a magazine of our size. We are still short of some editors, and since the scene is not the same as it used to be, we have had to ad- dapt ourselves. It will come around through, just give it some time. Concluding, I'd like to announce an important message. Due to the fact, that the scene is no longer what is used to be activity-wise, I have decided along with Crossfire, that The Pulse will now only be released every second month. We al- ways wanted to keep it going monthly, but the scene is simply too slow for that. I don't want to release montly if it means putting out empty chapters - bet- ter to release big than small. This means the next edition will reach everyone on the 1st of September and then on the 1st of November, etc ... * For sure we all remember the controversials bet- ween The Tribune and The Pulse. It would be rather interesting to read your point of view about the conflict. How did it started? What was the reason for that kind of massive hate between the editors of two competitors in the magazine front? :) My point of view is quite simple. The Tribune wrote lies and false accusations about me and The Pulse, and because of that, I chose to let my reaction be heard. I am normally a very tolerant person, but when my honour is offended, and lies are published about me - especially by a person who has achie- ved absolutely nothing, I get ANGRY. I think most people know what kind of person Nastiness, Inc. is. If he can rise in the charts by burning someone else, he will do it. And so he did! * If you do not waste all of your expensive sparetime infront of computers, what else are you doing to enjoy your life, are there other important hobbies? :) Well, wasting my time on the C64 is a slight oversta- tement. I spent about 3 days on it doing The Pulse and spreading it, and that's for every editions re- leased. I have disks coming in, that I normally do not open before I begin my work on The Pulse, because I have put my C64 away to make room for other things. The C64 does not have a part in my daily life anymore, it's more of a phase thing, and then ofcourse something I enjoy debating over the phone and at school when I surfe the internet. Well, I guess I already told everyone about my other hobbies previously in this interview, that's the pri- ce when you don't do live interviews :) ha ha. * That was a direct hit. As we are actually involved with favourites, what are your favourite ...... :) actual all time ----- ------ Demo groups Byterapers Crest Single coder Mr. Sex Crossbow Cracking groups Avantgarde Dominators Single cracker Burglar Powerplant Artist Mirage Mirage Composer Shark Reyn Ouwehand Swapper People who reply fast with hot wares. Magazines Honk my horn * If you would ever have the chance to recruit a so- called dream team, who would you take into the group and why? :) You sure found some hard questions for me this time dude, argh. Okay, I will and list some names here. If I were to built a dream team, it would work as both a cracking, demo and a modem group. Therefore the members would probably be: Crackers Dogfriend, Powerplant, Rockstar Swappers Idol/F4CG & KBS/Onslaught. Danish people prefered, yeah. Coders Mr. Sex, Crossbow and TDJ for a lazy edge Artists Mirage, Sander, Hein Design Phreakers Gene, Thor, Shadow and myself Lazy people Animaland Cosmo (ex. Dominators) Fixer X-Factor/ex. Excalibur Hacker Blackheart/ex. Excalibur Sysop Sorceress But I am not sure we would rule, especially in this days and age. Most of the above (except a few) are very lazy today or out of the scene for a long time Oh well, there you go ... * On the one hand the previous one is for sure a standart question, but it still can be interesting as the people you choose can reflect some of your motivations to be in the scene but to explain it here and now would waste too much time. Apart from the CBM 64 are there other computer systems you do own? Are you there scenewise ac- tive aswell? :) Well, I have an Amiga, but that's only to assist me in my work for The Pulse. I normally use my Amiga to write articles and stuff - it's more comfortable. That's also it though, no other scene for me. When the C64 eats dirt, then so do I, erhm. * Parties do usually attract a lot of people who take part in the scene. Have you visited some parties so far and what is your honest opinion about the forthcoming parties? :) Well, I don't really feel like visiting parties in the fu- ture, there simply is not enough C64 people for me to want to go there. In the past, I visited the Dexion party (DK) back in 1990, the Horizon party (SWE) back in 1991, the Bonzai party (DK) back in 1991 and finally the Camelot party (DK) back in 1993. Unless some major party turns up near me in Denmark, with a lot of people saying they wanna go - then do not expect me at the next party. I just don't have the time or lust anymore. * As usual there are good and bad times in real life and in scene life, too. Please inform us about your experiences and your point of view regarding this question. :) Hey, that's life dude. It's one big rollercoaster, just make sure you don't throw up on the way. No, don't take anything too seriously, and certainly don't put your faith in crummy religions or life after death and things like that. When the missing link was found, we had the proof that mankind originates from the ape - so take it easy, and enjoy the ride. What can I say, life is life, whether it's using on a computer or in a big forest. I would personally rather work on a computer, than walk around on a big field with a bunch of cows. Who are anyone to say what real life quality is? I hate people who want to dictate other people's lifes, they are nothing but a bunch of semi-communists. Therefore I urge everyone to take care of yourselves, and stop pointing fingers at others - putting them down or running their lifes, just give it to your own some meaning. Do it to me (and other liberals), and you will learn. * And even liberalism is not the solution for all pro- blems. You learned to know the scene at its best days and you can see in comparion today's situa- tion. What is your opinion about the scene today? :) Sure I miss the old days, but they were diffent days It was cool to call out all night, talking to all kind of different people from all over the globe. It was fas- cinating, and gave a sort of weird sense of power that is quite difficult to explain. I was young then too, naive on the major subjects of life as well as political aspects of life. Well, what I dislike the most in today's scene, is the disrespect a lot of people have for the things released. People think they can enter the scene, and start punching the elite and established names in the scene, when infact we were the ones who founded it - and made it what it was. The newcomers are what has made it is today, and for that I am sorry. Most productive and talented people have left the scene, some of us (naive as we are) still stick around in hope that things will chan- ge, that we will get the old competition back - but we need the respect first, then we can talk about new wares. That's my opinion anyway, but fortuna- tely I have some experience in the scene to back it up with! * That was a brilliant answer and an answer that might cause a lot of controversial debates. We can only agree. Do you take the scene serious or do you only enjoy the time you spend infront of the machine? Is there something you really dislike? :) I take the scene as serious as it needs to be taken When there is a crisis situation, then you need to take it serious. Especially when you are doing something as influencial as a magazine. When you're as dedicated to the scene as I am, and have loved it for a long time, then you want to work towards seeing it better and grow. This can not be achieved by taking everything as if it was pure fun and laughter. But I don't need that too much anyway, I like to work seriously, I can use the practise. Pret- ty soon I will be working at some job, where I need to be serious some 8-10 hours a day, and then I can't go around taking life as a joke. Well, sure I could, but then I would fail, and then the joke would be on me. But anyway, the scene needs a good mix of both I think, serious fun is what I prefer. I mean, how can you work for days on a magazine, and then simply say it's just for fun? I don't think so. I love doing a magazine, because I love debating and I also love information. It really is as simple as that. * We already stole a lot of your expensive sparetime. Is there anything left you want to share with the scene as a last word for this interview? Further- more it is the part to place your personal gree- tings in here. Thanks a lot for being patient and for answering all the questions. :) Yes, I would like to add that The Pulse is now no longer a monthly released magazine, but only relea- sed every second month. This means you can look out for the next edition on the 1st of September. Thanks to a wonderful staff of sceners and good friends, and to all those who have supported me though everything - you all know who you are. I could name hundreds, so give yourselves a hello. Bye bye, it was fun ... Well, fortunately Duke did not name his hundreds of greetings in here are the memory is running closer and closer to its end. I hope you enjoyed this inter- view as much as I did while typing it into the editor. Originally this interview was planned to be released in the August Edition but sometimes things do not work in the way they were planned. Best regards, RRR/Oxyron ----------
Back to the roots
* Back to the roots * ------------------------------------------------------------ Due to the fact that Max is once again not able to present some old tales in here it is once again my job to entertain the few ones who dare to read this chapter. As you surely remeber last issue Max was in vacation so there was no chance for him writing his article, this time his final exams for the job as clerk in an in- dustrial company take most of his sparetime as he's currently preparing everything to pass the tests (I did it with 78%, two weeks of serious preparing, Max will reduce his activity for three months!!!). Okay, back in the previous editions we have been re- porting about the troubles, quarrels and wars at the small Venlo meetings, putting cracking groups and its members in the light of wary and aggressive creatu- res messing up with everyone. For sure most of you won't believe that there were troubles between demo groups, too, which caused a lot of attention in former times! At the Ikari/Zargon party 1989 in Denmark probably the biggest scandal ever in the history filled the headlines of the not existing disk magazines. What the hell happened there? I think Ikari is a group, or at- least the name itself, very familar to most of you as it was one of the few legends left. Unfortunately some lamers abused the name with building up a fake Ikari but that really does not matters here. Ikari was originally an English based group with na- mes like Nik, Just-Ice or Tri-Dos well known around the globe, and with the danish section (former Jewels members) such as Fletch, Doc and Excel, names that really do need no introduction. At the party Ikari and Zargon held ofcourse a demo competition, with high quality contributions from e.g. Horizon and many other upper class demo groups. Ikari presented an average demo. And guess what happened? A jury had to judge about the contribu- tions and this jury consisted only mainly Ikari and their friends. The winner of the competition was of- course Ikari, and most of the other participating groups were quite upset with the decision. As a mat- ter of this fact a lot of people joined a federation against Ikari, and federations became quite popular later on as a lot of these federations got found. It was quite natural, as most of these conflicts doesn't least too long, that these calmed down a few months later. Later on, next to the activities for Ikari, Excel and Jch have produced a few demoes using the label DANISH DESIGN. Before Ikari finally died they were a long time in cooperation with Talent, another English top act, former by the former Hotline members Bod and XXX. When Ikari died, Doc, Fletch and Excel joined the belgian based group Legend while Just Ice left for F4CG if I remember correctly. Very entertaining and amusing for the objective au- dience was for sure the conflict between Light and Horizon and the one and Censor Design on the other side, the swedish top demo groups that time along with Triad. It all started at the Light/Horizon party in Sweden, were the guys from Censor Design appeared to have a party, and not only an ordinary and boring compu- ter convention. It is still a miracle why the consum of alcohol is on the scandinavic parties is stricly for- bidden, to be more precise inside the party hall. It's very annoying to forbid it inside the room to avoid troubles, but on the other side to allow drunken people, who drank their alcohol outside, to enter the party place. This party, like many other computer parties, was held in an school, and this school got devided into two areas, one area for the party guests and one where the entry was forbidden. In their party mood the tough guys from Censor en- tered the teachers office and the wildest rumours where cruising the scene of what they did in that room. Some said the have abused the copier units, others reported that they abused the telephone, and people who were not present heard the wildest sto- ries, but what exactly happened was never cleared officially. Fact is that the Censor posse was kicked from the party and a lot of hassle started, caused by the party. A lot of magazines got abused for their different versions of the story, many notes were written by both parties. Finally things were cleared up by Euzkera who apologized himself and his groups deeds directly at Goblin/Light and Horizon, so things were finally cleared even if a lot of uninformed maga- zine editors still pushed up the story. The book got closed by Goblin sending out a letter to reliable mags such as LETHAL NEWS (edited by Trap and Sonny, both former members of Bonzai, The Ruling Company and Success just to name a few of them all) and of- course MAMBA who printed the last words of this chapter. Parties were and will ever be a place causing con- flicts due to the fact that many different individuals meet together and unfortunately some do not know how to behave and some others have problems with the childish rules from the organisers. The latest ex- ample was ofcourse Airwolf being caught while steal- ing equipment. But infact it is what makes parties so interesting and we would miss a lot in a boring scene without any action. It is quite unsure if Max will return this year to edit this chapter, but I truely hope to see him being back along with the January edition, to be more precise in issue 14. Best regards, RRR/Oxyron ----------
Demo Reviews
* Demo Reviews * ------------------------------------------------------------ This time Scroll, Fuben, PRI and RRR had a critical look on some releases from the Assembly 1995, to be more precise the contributions voted on position one and three, namely Extremes from Byterapers and 7 Years from Beyond Force, both ancient and finnish groups. This time you will detect some changes in the text- style, based on an idea by PRI. In the previous issues we uses to present the reviews as one big report, this time the frontier between the parts Coding, Gra- phic and Music are more visible with always present- ing headlines showing who is currently reviewing. It's an experiment, so we would like to receive reactions about the way you would like to read the reviews. But just continue reading, the content and the competen- ce remains on the same high level. Let's start over ... Extremes/Byterapers ------------------------------------------------------------ In 1994 the Byterapers returned to the CBM 64 demo scene like the legendary phoenix from the ashes, proving activity with the triple release of the World Of Code and a converted (ported) picture show. Ex- tremes is their first release in 1995, needless to say that it won the Assemby demo competition this year. Fuben about the coding: ------------------------------------------------------------ This demo was mainly coded by Mr.Sex and additionally by Mr.Dick (colorplama & endsequence). The trackmo starts with a multi-screen logo, which wanks slowly through the screen. Additionally there are some sprites overlayed showing the introduction text. Later a filled "X" starts rotating (basic vector rotation) with a lower resoloution. Finally an "eXtremes"-logo appears made up by the vector "X". All fades out with FLD. Next effect coming up is some kind of moving spherical over a texture, all running in 4x4-mode. This effect is quite old on Amiga, but I'm not sure of having seen it ever before on C64. However, it does not look bad, evenso a quite trivial thing. Then, there is a rotator like that in Radio Napalm/ Reflex using the same texture as before. The prin- ciple of this rotator is the same like in Radio Napalm. Next is another Amiga-classic...A rotator over a scal- map. Looks quite interesting. While loading there is a logo shown, which fades out later. A picture comes up then, containing a distorter in its centre. This distorter is different to that in Oxyron's Parts. Each line is distorted with another sine. So, it makes the effect looking better, even with the 4x4-mode used here again, and it is not using the full screen. Next is a fullscreen colorplasma (40x25) with two different colors in each char, also using dithering. This is the same in Camelot's "Produkthaendler kom her" coded by Cruzer (which I personally prefer). It isn't running that fast, but as a matter of fact that there is a processing loader besides, it's a quite remarkable speed! After an IFLI-picture by Mike, some gouraud objects come up in a quite poor resoloution: 8x8 pixels! Even- so these vectors are quite fast. Beside of the vector rotations there are also shodow effects (last screen fading away) and a fullscreen-colorcycling-effect ORed to the videoram. This part doesn't look that great, but thinking about all the 3 effects done in that speed...quite nice part! Finally there is the endsequence build up by an inter- lace picture and a boardersprite-upscroller. I would like to mention the very cool loadersystem used in this trackmo. It transferes 2-bit at the same time and has a rather high speed. Very cool loader! So, all in all there isn't much to say. A more design oriented demo than a hardcode oriented. Evenso, there weren't any new inventions. Most effects came from the Amiga or other CBM 64 demos. I'm surprised by the trackmo system. Quite fast loading and depack times combined with much action. Rating: 84% RRR about the graphics: ------------------------------------------------------------ While watching the graphics from the Byterapers trackmo Extremes I have seen some kind of first night, hand made graphics, drawn by Mike/Bytera- pers and Jale/Jeskola. In the intro part there is a huge Byterapers logo, drawn about several screens in Koala bitmap. Indeed it looks quite nice but surely with some more effort it could have been better, followed by another Koala bitmap logo Extremes, which looks quite nice, too. The next graphic is another Byterapers bitmap logo, again a nice piece of art. Sort kind of dragons who surround an effect are the graphics I have found, again in Koala bitmap format and nice drawn. The up- coming IFLI picture is for sure the best piece of art presented in this demo, and it competed in the gra- phics competition of the Assembly 1995 (for the re- sults please read the Global Report). It is an ex- cellent motive and a fitting colour palette got used, showing a dragon and a girl and some icebergs. All in all it is very detailed, both one mountain still looks a little bit unfinished in my eyes. The end picture (IFLI again) shows a long-haired person with a turned cross on the forehand. Beyond the face is a small, interesting Byterapers logo, no- thing special at all. To be honest, I really was surprised to see graphics which seem not to be ported down from the Amiga, and I have to admit that both, Mike and Jale, did a fine job with their graphics. Especially Mike improved a lot, taking some of his older work as a standart. Because of that, I dare to rate the graphic at 82%. PRI about the soundtrack: ------------------------------------------------------------ Once again good old Zardax has given a sign of life by doing the soundtrack for this demo. He is one of the few composers whose tunes so to speak posess a certain aura or charisma, which pro- bably is also one of the reasons why his work always found attention although he - just like his groupmates in Origo - never were too active. The soundtrack falls in two parts, one main and one end tune. And I mean it when I say that no demo is better timed to the music than this one, and that in no demo the different passages of one track suit the different demo-parts better. It should serve as an example for many other people who don't spare this aspect of designing demoes much attention, whereas with only a little more flexibility and co-operation be- tween coders and musicians much better results could be achieved. In the middle of the demo, the tune kind of dives away to a lower volume, and the pulsating bass fits excel- lent to the pulsation of the colours in the plasma, while the sus-chords always function as the linking element between all the different parts. A new melody kind of sneaks in, the bass-line's activity increases, and suddenly everything rises up to a new peak to powerfully underline the following vectors, after which the tune falls back into the groove from the beginning. Furthermore, also the pauses or periods when building up a new screen were taken into special con- sideration by putting in appropriate breaks. A neat idea is also that "Lo-fi" intro, which is realised more consequently in the end tune: The mid frequencies a- re overstressed while both high and low are radically cut off, so the listener gets the impression of listen- ing to this through an old radio. But you could also think of it as a simulation of a sampled groove which starts off e.g. many Hip Hop tunes, before the fat bass and drums come in. This end tune features a beautiful melody which nicely calms down in the middle just to take up the the theme once more. It generates a relaxed atmosphere in which the demo-watcher leans back and thinks a- bout all the routines and pictures he just got to see. By the way, the intro reminds me a bit of one tune used in Origo's "Tour de Force" years ago. The quality of the instruments used in this sound- track is, like we are used to know it from Zardax, very good. For my taste only one of the bass sounds in the main tune is a bit too fat for the exact recog- nition of the notes. A pity that we only very seldom get to hear tunes by Zardax - but it seems like in this case less can be more. Rating: 91% * 7 years/Beyond Force * ------------------------------------------------------------ Beyond Force is a real veteran of the CBM 64 demo scene, inventing or presenting routines on an high technical level starting in the 1980's. In the past few years they slowed down their activity a little bit, like almost all major demo groups, and released their productions at the Assembly parties in Finland, the country they use to life in. Scroll about the coding: ------------------------------------------------------------ This demo opens with a cool Prosonix-tune and a 3-colour Beyond logo, followed by a interlaced text telling you who coded it. After some seconds, the credits appear. The text consists of 1-pixel dots, which "explodes" in the middle, sending the pixels up and away... A similar effect was used in their old demo "Anal Intruder" (1990-91) in the last part, only a precalculated version. Then the IRQ-loader (by TNT) starts working. On my C64 with a weak 1541 the interrupt went amok, the music played four times faster while the loading text got displayed and removed many times. It worked fine on my C128D, however. Well, as I said, text is displayed while the next part loads. The next part consists of some texturemapped vectors in 4x4 FLI resolution. First a flat square, then a cube... Then the loader works again, this time a doom clone with the same texture... I have yet to see a doom-clone better than Light's, everyone uses those strange textures rather than real wall textures etc. And why make these effects only in demos? I'd rather play a game with those routines.. After the doom clone, the next part comes. The "Bobtwister". First, a blue rotating star appears at the lower part of the screen. Then some light blue bobs (there are quite many) fall down from the top of the screen. Bouncing on the star and then bouncing up, off the screen. This is a very good-looking and cool effect indeed! This routine repeats itself 2-3 times with different formations. Then the loader starts to work again, this time some Gouraud vectors, still in 4x4 resolution. First a cube, then a long "pole". Then those two objects are mixed (!)... I know this is quite heavy, but why do it at all when it isn't updated more than 3 times per frame? Then it starts to load again, this time it's the end of the demo... A full-screen bitmap picture consisting of a Beyond Force logo with some candles at each side of the logo, with some spider web included, with an upscroller on the top... By the way, this picture has been used before, in A.O.S. 2 or something... This is a relatively short demo. As we are told in the last part's scroller, this demo was coded in 3 weeks sometimes in July. By the way, the entire demo was coded by Gremlin, except from the IRQ-loader by TNT. The demo files aren't even levelpacked... Well, this is demo is far from what they are capable of. I know that this is a kind of hastework demo. Some parts are quite good and some less good, but the few parts take up far too much disk space... So I give this demo 50% for the code. RRR about the graphics: ------------------------------------------------------------ All the graphics presented in Beyond Force's demo called "7 Years" have been drawn by Napalm and Kirk. At first I have seen the classical 4 coloured (incl. background) Beyond logo, which is still nice to watch in form and filling. Last but not least there is the le- dendary bitmap logo, presenting the name of the demo group in form of rines assisted by candles and some web too improve the feelings of the Middle Ages. Unfortunately both graphics have been used in seve- ral former Beyond Force productions so they are al- ready well known and too often presented to stun the audience, even if both graphics were at a high stan- dart when they were drawn some years ago. Hope- fully Beyond Force will managed it to present some new graphics in their forthcoming production. Rating: 62% PRI about the soundtrack: ------------------------------------------------------------ The musics for this demo were composed by Prosonix (music label of Panoramic Designs) and Danko. The first tune was done by Prosonix. A catchy rhythmical intro, followed by melody and harmonies generating a dramatic atmosphere. On the whole quite ok, but I would have used the bass drum less fre- quently. The hardrestart doesn't work, either. The worst thing is that the tune fades out and restarts again during the demo - a little more timing I actually would have expected. The second one by Danko gives you the real vintage feeling. The lead sounds a bit weird, but the rest of the instruments you would expect to be by Rob Hub- bard or other Musicians of the eighties. Only an ave- rage tune, though. I'm afraid this soundtrack is not worth more than 57% By the way, we are still searching for qualified and competent composers and graphic artists to enlarge our review team. If you are able to present an objec- tive and competent review, if you have an acceptable English and are able to work with deadlines, do not hesitate to contact us using the snail mail or e-mail addresses along with some example reviews to prove your skills. We hope to meet you in November here again, so best regards from your favourite reviewers team, Scroll/Megastyle Productions ------------------------- Fuben/Oxyron ------------ PRI/TIA/Oxyron ------------- RRR/Oxyron ----------
Open Letter
* OPEN LETTER * ------------------------------------------------------------ Originally it did not come up to our interest in pre- senting this chapter regulary but caused by the re- action to the content of the previous one we agreed to publish this chapter again, probably over and over again in the following editions. Due to the fact that we are on objective magazine here is the reply from Crossfire, submitted via Inter- net, presenting his point of view, a letter be descri- bed as a reaction to the Relax Magazine. Reply to Alpha Flight written by Crossfire/Motiv 8 (concerning an open letter in Relax # 11) Dear Alpha Flight .. .. reading the last edition of Relax, it annoys me to see your torment over what was written in The Pulse - were I am a psyciatrist. I would probably be calling you paranoid, cause it seems as though you think I am out to get you, but this VERY much is NOT the case! All I did was simply to gather all I possible could about the incident, and at the time my part was written I had seen NO reply of ANY shape or form from the ALPHA FLIGHT-tribe. I have NOW, and did about two days after it was too late. As you will have realized by now we have heard the points from both sides but as my part was written, no AFL-members had given their point of view although I asked SEVERAL of your mem- bers, so HOW do you expect me to go flawness? Bear in mind, it happened in the END of the month, so I had about one or two days to finish my job in order still to hold my given deadline. About Ream being respon- sible I can only conclude from the fact that all three, call them scandals if you will, going on at the time was incidents that implicated him (that being the allegted Misfortune and Nuts re-cracks, and the Bad Balls "rip".). As you state yourselves, a good journalist collects as much evidence as possible, but when half of the part speaks eagerly and the other part mere- ly gives the classic "No comments", then WHAT are you gonna do, except for doing your best to give a point of view on the matter? THAT is what I did, NO- THING else! About the investigation-part, there really isn't ANYTHING to discuss. The picture that Mayhem released and the picture on the game-screen of Bad Balls is DEFINATELY the same - Anyone denying this GOT to be a basket-case!!! As for the part of you not replying, I believe I already gave my part to that above, but to summun up - at the written time I had seen NO sign of even INTEREST to reply on the lights on Alpha Flight - like stated aswell, I saw a note only two DAYS after I had done my part, but all of us wor- king for magazines knows only TOO well how impor- tant deadlines are, RIGHT? To end it off - YES, I DO expect to receive informations - either Duke or I do, how else do you expect us to be able to make fair judgements? To me it seems you contradict yourself - you reply, but you don't want people to READ your reply. I don't know if you can see where it went wrong for yourself? In any case, this letter was written just to give a second point of view of Marc's very harsh words in the last edition - nothing to get all exited about, actually!!! Finally, I wanna make it totally clear that I stand 100% neutral in this matter, since that is the way a DECENT journalist has to be - not talking any sides, but simply to tell the story the way it looks to him at the time he writes his text. .. WHICH IS EXACTLY WHAT I DID AND NOTHING ELSE!!! While I am at this, I feel I gotta give a comment to the last editions release-charts - Now, it is not that we got out with no points although we had 4 or 5 relea- ses cause I couldn't care less, but what really caught me eye was the editors words about us creating scandals releasing stuff none else would bother to touch. First of all, let me quote what a member of At- lantis wrote in a post on one of the Alpha Flight HQ's only about 2 weeks ago "We should forget budget la- bels, and start appriciating every single game that gets released in the scene today!", and YES, here I agree. Besides, dear Alpha Flight, HOW can YOU com- plain when YOU, yourselves, released that "Colonial Trader"-thing? You didn't see me complaining then, did you? In ANY case , these games the editors clai- med was made with an adventure maker which was ap- parently the reason why it didn't deserve point only proves how LITTLE the editors of the release-charts in Relax bother to examine their sources. Those two games were in fact NOT made with editors, any non reluctant creature would be able to see that! ... but ANYWAY, done is done, I hold no grotch, but it makes me wonder seing the editors like THAT complain about others! With all respect, improve!!! .. you want US to, but may- be we all need to shape up?! Maybe, all in all, we should gibe THAT throught some consideration! Crossfire/MOTIV 8, August 24th 1995. ------------------------------------------------------------ Dear Crossfire, just to avoid any kind of misunderstandings we have to point out that MARC was only responsible for the the reaction towards Bizarre, being a part of the VN staff. The content of his reaction was indeed well ob- served and presented. The part towards Crossfire and The Pulse Magazine was edited by Styx/Afl, who is in fact no part of the RELAX magazine staff and he does not have any journalistic ambitions to become a part of the staff, so we do not get the point about you complaining about the journalistic skills of certain staff members nor do we accept statements like this one which seem to be wrong in any way. Styx was responsible for the notes to clear up cer- tain matters, too, so he took his chance to present a reply on what he read in The Pulse to a brighter au- dience, in the name of Alpha Flight but not in the name of any Relax staff members. So remarks refering to staff members of this magazine reflect the discussion away from the topic! We know about dividing personal and business affairs, therefore we are able to an- nounce releasing a magazine that can be defined as objective as possible in OUR opinion. The release charts are being edited by two compe- tent persons who belong since many years to groups counting to the most important ones around. Next to their knowledge they receive a massive sup- port from two of the best crackers these days who check out the releases carefully byte by byte, namely Jack Alien/Avantgarde and The Ignorance/Alpha Flight. When four independent persons come to the same conclusion it seems that they use to have the RIGHT solution. As we have two editors who care about the topic Release Charts we guess this is pro- viding very OBJECTIVE release charts, apart from the fact that there will be always some persons com- plain when they are not satisfied. It could be quite informative to check out the issues of The Pulse magazine when Crossfire "edited" the release charts, almost the entire cracking scene ex- cept Motiv 8 (curiously # 1) was complaining about it, only in order to refresh the facts. RRR/Oxyron, on behalf of the RELAX MAGAZINE staff ------------------------------------------------------------ OPEN LETTER PART 2 BY ALPHA FLIGHT ------------------------------------------------------------ A REACTION TO CROSSFIRE'S LETTER With this reaction we in ALPHA FLIGHT want to show the people of the c64 scene, and CROSSFIRE in particular, once and for all, our point of view on the News Journal of last issue's Pulse Magazine. Let there be no doubt of whatsoever, we in Alpha Flight have no intention to start a war with the editors of the Pulse Magazine. The only thing we want is a rectification in the next issue, because we feel injustice has been done to us. With this second note we will try to show the readers there should indeed be a rectification or atleast a confirmation of the injustice done. Crossfire claims in his reply, quote: (...) but when half of the part speaks eagerly and the other part merely gives the classic "no comment", then what are you gonna do, except for doing your best to give a point of view on the matter. That is what I did. Nothing else. (...), unquote. Good to see this confirmed by Crossfire. He only gave HIS point of view, or a subjective news 'fact' if you prefer. One of the basic rules in journalism: When reporting news always be OBJECTIVE. Never show YOUR opinion to the public. Just a minor mistake there from Crossfire. You also claim to have asked "several of our members". Fact is you didn't ask ANY AFL member in charge, not Marc, not Max, not me (Styx). Another basic rule in journalism: Hear BOTH sides, check and double check. If you only hear one source you might end up printing untrue things. And in this case Crossfire did print the wrong 'news'= Just a minor mistake again from our would be journalist. Now for another one, quote: (...) Yes, I do expect to receive informations - either Duke or I do, how else do you expect us to be able to make FAIR judgements? (...), unquote. So you actually ADMIT the so-called news written about us not to be fair. You say it yourself! Just a minor one here too, Crossfire. He also wrote that "we don't want people to read our reply". That's a lame utterance, and you know it. First of all, what's the use of writing a reply if no one will get to read it. Second, we spread the note(s) all over the board- and mailscene, even before the edition in question got released. So don't go tell we don't want the notes to be spread. That's just being stupid and ignorant. I can only come up with these conclusions: 1. You have absolutely NO idea what real-life journalism is about; You break every basic rule there is. Your so-called News Journal is nothing but a chapter in which you write your OWN interpretation of things happening in the c64 scene. I suggest you therefore name it from now on, for example: 'Crossfire's View on Things', or 'Meet the Tabloids'. I'm sure you can com e up with something nice. The News Journal chapter has no journalistic value of whatsoever, and that's something which disappoints me, because I always thought of The Pulse as the one magazine, that actually tried best to become what they said they wanted to become. 2. The reaction you wrote is a contradict itself. You try to plead innocent, but in the end of your story you indirectly admit having been wrong about the way you gathered the 'news'. You say we don't want anyone to read the notes we write, while infact we spread them worldwide. Could it be that you just did not pay attention to what was going on in the mail- and boardscene? You also claim to have spoken, one way or another, to several Alpha Flight members about the situation, but all they could come up with was "no comment". Fact is you never have even TRIED to get in touch with the organization, while every scener knows atleast ONE guy in AFL who could inform him more on the subject. And you try to blame my of being a contradict myself??? Well, think again! This pretty much sums up the things I wanted to say. I don't want to react on the critics Crossfire wrote about the releasecharts. I leave that to the two very competent editors of the releasecharts, Marc and Deff. Although I must say RRR has made it already pretty clear. I hope the other editors of The Pulse Magazine will encourage Crossfire to improve his skills to a more professional level. We in Alpha Flight hope to have given the first encouragement. Before everyone starts accusing the wrong people of writing this text, let me just say that it was written on the 29th of September 1995 as a reaction to Crossfire's open letter by me, STYX/AFL. With this reaction I represent ALL Alpha Flight members, and in particular REAM/AFL, who has been the victim of some wild accusations. So any comments about this text should be pointed to the WHOLE Alpha Flight crew. We will not tolerate any attacks on one member only. Mess with one, and mess with the family, as the saying goes.. Now, comments (I just have this feeling of Deja-Vu that there will be some) can be send to the AFL or- organization, or you can leave mail on our boards nation wide. Finally I would like to thank the Relax staff for printing this article. Styx/AFL --------
Advertisements
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If you are interested in present- ing your advertisement here in this chapter and it is scene or computer related do not hesitate to con- tact us. Mail and E-mail addresses can be found in the editorial. When the amount of addresses is growing in the same way like during the past few days we feel free to re- move the supporting text and to print the address only in order to save memory as we do not feel like releasing many adress chapters to fill up the maga- zine and to impress the readers with a huge amount of text. Best regards, RRR/Oxyron ----------