Nordic Scene Review 07
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Nordic Scene Review #07 - Solo career
Nordic Scene Review #07 - Solo career [Puterman] Things don't always work out the way you want them to, and this time they really didn't work out at all. My fellow editors were too damn busy to produce any text at all for this issue, so I had to do it all by myself. But to not make the whole mag speak with a single voice, I have programmed our advanced AI systems to emulate the opinions of Twoflower and Nightlord, which means this issue should be just as conversational and multifaceted as the previous issues. My original idea was to release this mag more than a month ago, to get the Breakpoint reviews out to our beloved (and behated) readers. Unfortunately that didn't work out quite as I'd hoped it would, but then again, you already knew that life sucks, right? But here it is at last, later than ever. Speaking of the Breakpoint releases, I think it was nice to see a bunch of real demos released there again. Mekka/Symposium used to be the demo compo of the year, until suddenly all the big groups decided to pack it up and quit releasing. Of course we miss groups like Oxyron, Crest, Bosse Design and Smash Design, but instead we get Singular and Bennysoft releases. I hope that this will continue, because the continental groups are needed if the scene's going to live for two more weeks. Another thing that's evident if you read the reviews in this issue is that there are a bunch of new groups releasing demos. And at least one of the groups that's probably still considered as new by most conservative oldtimers, Panda Design, is already starting to feel like an institution. I just hope that all these other new groups do what Panda did and keep releasing. Not just releasing, of course, they should sharpen their coding weapons (unless they're firearms, there's no point in sharpening those) and deliver better warez the next time. I know from personal experience that it's quite easy to reach a level where you consider yourself a decent coder, you can do most of the standard tricks and can throw together a release pretty quickly if you have to. The next step is harder: to go where no man has been an eagle in a rocketship up in cyberspace of eternal death and king of bongo before. Or to put it in less demented sounding words: to start doing stuff that looks interesting to others than yourself and your fanclub. Life isn't just about bitches and money (no disrespect to N.W.A., of course), it's also about spending weeks putting together a kickass effect, release it and hear people say "wowee muthafucka" when it's shown on the bigscreen. Taking a life or two, that's what the hell I do, I guess... The song you're listening to is a composition by Maktone, the man with gold in his beard, dedicated to his sister Kristin who turns 20 today. Big fat congratulations to her! Credits Text by Puterman. Music by Maktone.
Breakpoint demos Animatron by TRSI [Puterman] This feels like Reanim8ed by Hitmen, but much less ambitious, and much less, well... good. The animations are completely pointless and don't even look good. The only positive thing I can think of is the music, especially the tune by Jeff, which is pretty cozy, even if it sounds like a complete ripoff of an old Drax tune. [Puterflower] If I were really Twoflower, I'd probably have something positive to say about the music as well. [PuterEd] If I were really Ed, I'd probably say something really clever about something. Or maybe I'd just be fucking boring. Oh well. Unicorn by Chorus [Puterman] Nordic Loader Review gives this one a thumb pointing firmly towards hell, as it crashes after the first part. [PuterEmu] "Nordic Emulator Review", a sister publication of "Nordic Too Tired and Pissed to Setup Another C64 Review" thinks that Clarence is superduper at coding oldschool demos with soul. The intro DYPP, the chess part, the greetings, they don't just look good, they also make me feel good. The smooth filled vectors are really smooth and nice and I can think of few things that are as oldschool as filled vectors. [PuterHarsh] What brings this demo down is Leon's horrible unicorn picture. I don't know about the rest of you... Actually I do, I know from CSDb comments etc. that you love his graphics, but I wanted to start that sentence that way, so I'll do it anyway: I don't know about the rest of you, but I find most of Leon's graphics absolutely horrible. The colours look like they were buried in the eighties and untombed by some insane nostalgia freak, and the motives look like the stuff that you'd find in Boris Vallejo's toilet, if you'd be interested to to take a look in it. (Most people claim that they like constructive criticism. Okay, here's a helpful comment to Leon: Maybe you should try making music instead?) [PuterFlower] I have to point out the Leon have some skills in mixing colours and stuff, which I suppose is relevant if you're into pixelling porn. [PuterReReview] So they released a "collectors edition" of this demo as well, which I suppose is another way of saying "100% version". I was of course curious to see if this collectors edition would have a loader that would please a demo collector such as myself, or if collectors are supposed to have some specific type of drive. (Demo collectors aren't necessarily drive collectors, are they?) It seems the Chorus Laboratories have determined that you have to have some specific type of drive. Too bad, because the demo still kicks ass, and I'd love to watch it on real hardware without the hassle of having to setup another C-64. Error 23 by Resource and The Dreams [PuterDrive] Nordic Loader Review sadly have to report that this one also crashes on my 128d, just when I was starting to feel really positive about Oswald's way of taking old and boring 90's parts and making them look really nice. The bumpmapper is an absolutely wonderful way to start a demo, I haven't bothered to even start thinking about the optimizations used, but that's a jawdropper. Another jawdropper is that the picture by Leon, used as a backdrop in the jelly cube part, actually looks nice. So okay, keep working on your graphics, some music editors are a bit hard to learn... [Puterman] While most parts are really fast and smooth (the tunnel sure doesn't run in full framerate, but it's much better than any other tunnel I've see), the chess waver looks too slow to be serious. What's up with that? Maybe Oswald needs to talk to Britelite or Clarence to learn some tricks. All in all, this is a kick ass demo. /me likes [PuterLord] Yes, I agree that the coding is kickass, but wouldn't it be sort of cool if it also told a story? Also, wouldn't it be cool if me or Twoflower (the real one) were involved here, so that we could say something about the music, which fucking Puterman always seems to fucking ignore? [Puterman] Yo embryo, I absolutely agree that that'd be cool, but it's a sad and well known fact that 99% of the music produced on the C-64 is boring as hell, which is why I usually don't even mention it. I can't even remember the music in this one, so I guess it wasn't all that interesting. But then again, who cares? Turn off the demo music and put on some other music instead. Non Plus Ultra by Singular Singular again? We reviewed a demo by them in the last issue, and here they are again. What is this, Fairlight? :) [PuterLord] Puterman's shameless self promotion has to stop. [PuterDrive] Anyway, Nordic Loader Review are very happy to get so much attention, while the rest of us might think it's a bit pathetic that ONE OUT OF FOUR FUCKING TOP FOUR DEMOS FROM THE BREAKPOINT DEMO COMPO MANAGED TO RUN ON MY 128D. HEY, GREAT WORK GUYS! WAY TO GO! THIS IS THE FUTURE OF DEMOMAKING! WHO CARES IF DEMOS RUN ON REAL FUCKING HARDWARE ANYWAY, AS LONG AS THEY LOAD QUICKLY IN VICE (OR ON A C64C WITH A 1541-II OR WHATEVER) EVERYONE'S HAPPY. DO YOU WANT ME TO START USING THE 'R' WORD? I'M SURE FUCKING NAFCOM AND FUCKING MERMAN OF FUCKING PEOPLE OF FUCKING LIBERTY COULD HAVE MANAGED TO GET A FUCKING LOADER TO FUCKING WORK, EVEN IF IT FUCKING MEANT THEY'D HAD TO FUCKING FUCK ELEPHANTS IN ORDER TO FUCKING DO SO. [PuterSober] I'd just like to point out that Nafcom and Merman actually never managed to link a decent loader themselves. Just to get the facts straight. [Puterman] Okay, shit happens. Quite a few demos fail to work on different hardware configurations, I can understand that, I've released tons of demos that fail to work on most 1541-II's myself. Of course, if people would have told me about it, I would have tried to do something about it. That's why I'm telling you all now that you might want to test your loaders on different hardware. Among the loaders that I've used so far, which are the ones that are widely available, I haven't noticed any problems with Dreamload yet. That one was used in all of Maktone's music collections. Taboo's loader seems to fail on 1541-II, and some versios of Krill's loader don't work on 128d systems. The same goes for some versions of Sensei's loader, and that one by the guy in Cream (Madrom?), which was used everywhere for some time in the 90s. [PuterFlower] I have to point out that the loader in this demo is actually DreamLoad, though, so it seems The Dreams are actually turning into The Nightmares. [Puterman] Anyway, maybe Nordick Fucking Emulator Review should say something about the demo then... The vector object in front of the scrolling picture is a really cool part, except that Leon strikes back again, in his usual style. Here's a crash course in good taste: skies don't fucking look like that, not in this life, nor the next, and if you're trying to be creative, don't use those piss-ugly colours! The above mentioned part is probably the highlight of this effect show, which makes me think of Mortalis Arisen by 64ever or (for less recent examples) anything by AEG. There are effects, there are graphics, there are sounds. They're not bad. However, they don't have soul, they don't have data, they don't make me feel. I don't have a clue why this demo won the compo. In my book this is a clear third place, as the demos by Resource and Chorus were both better. But what do I know, maybe all the serious voters got food poisoning from eating bad curry wurst or maybe they were all beaten up by some aggressive Hungarian t-shirt salesman. Shit happens, and then you marry one. Prophecy and Faith by Civitas The only one who could ever come up with a demo concept like this is Zeitgeist. I'm sure Nightlord knows what I'm talking about. :) [PuterLord] Of course, I guess they made this one as compensation for the fact that I never completed that philosopher demo. [Puterman] The one that I started working on waaaay back in 1963, yes. Unfortunately it's not a very well implemented demo. Sure, it has a loader that FUCKING WORKS ON MY 128D (THUMBS UP, ONLY CIVITAS MAKES IT FUCKING POSSIBLE!), there are no serious bugs as far as I can see etc. But really, there's nothing to keep us watching it either. Sure, there's the faint hope that some remotely interesting part might show up, but we're really back to basics here. This is the kind of stuff you can pull off after learning the absolute basics, $d016, $d011, $d012, bla-bla. So, no interesting code. Well, this is a concept demo, so who cares. Well, as a concept demo, it's pretty uninteresting. The "story" is well-known and all we get here is a couple of quotes from ancient and medieval writers, combined with wired hires pictures. I wasn't exactly bored while watching this demo, in a way it doesn't do anything wrong, it's not exaggeratedly slow, but it does keep you waiting a while now and then, and there aren't any obvious flaws. On the other hand, there's nothing inherently positive about it either. Nothing to keep you awake. And the music has a tendency to loop a few times too many. In a way, the music is nice, it makes me think of Rob Hubbard (you know, the guy that all C-64 musicians like to say they like, although they'd never even dream of making a tune in a style resembling his, as Drax's is a much better style to try to mimic). Thumbs up for that, but really, it's not very interesting... [PuterFlower] Damn, I probably have some opinion here, but Puterman can't really figure out what I'd say if I was really me, so I'll just give up and admit that I'm not really me. [Puterman] Interesting stuff from Twoflower there, but let's get on with the review. So, all in all, it's not incompetent, but I'd be happy if it had been a bit more interesting. The only part I find a bit interesting is the techtech one. Not on a technical level, but visually it seems to have something to transmit. Not enough to make me recommend anyone to watch the demo though. Sorry. I still wonder how Zeitgeist manages to dig up people like the coder of this demo. According to the note, this Bytecult fellow is some new, unknown coder. He managed to recruit me, then Nightlord, now this Bytecult guy. And all he does is sit around and play jazz on his guitar and read about medieval justice. He's got unusual skills, that's for sure. Reading the note (does anyone else do that?) after watching the demo and writing the above text, it seems this wasn't Zeitgeist's demo at all (wot?) and it wasn't him that found Bytecult, it was the other way around (it's a weird, weird world). In a way, the note is more worth watching that the demo itself, but it's also almost infinitely slow, so I won't recommend anyone to read it on a real machine, like I did. Damn, couldn't you have flipped those pages a bit faster? This is torture! Beach Party 1988 by Megahawks Inc. Ah, Megahawks Incorporated, my favorite Italian stallions... If this had actually been made back in 1988, I'm sure pathetic oldtimers would speak of them with great respect over at CSDb. "Wow, man, do you remember the tribute part to MacGyver in Beach Party 1988?" "Yeah, it was fucking awesome, but I still wonder what MacGyver's first name was..." They'd probably also go: "Wow, man, do you remember all the stuff you could do while the second part loaded?" "Yeah, man, I used to wash my long hair (hockeyfrilla, of coz), walk the dog, dream of fucking the cutest girl in my school, listen to Modern Talking's latest record and then I'd make some porridge and sit down in front of the computer, to hear MC Mullet's AWESOME mix. Man, those were the days..." "Yeah, man, they sure were..." [PuterLord] Well, now we all know what MacGyver's first name is: Milo.
Breakpoint 4k Splttermnky by Triad [Puterman] A 4k from Iopop, wowee, haven't seen that since... never? Anyway, this is about as Iopop as it gets. You get two colours, no graphics and essentially no code. So it's not much of a demo, is it? Well, it's Iopop, the Omar-S of the C-64 scene, who does his thaaang. If you can dig it, you might as well dig this as any of his demos. If you don't, you might as well stay away. [Puterman II] We can dig it, as this guy coded our magsys. Triad forevah! Fourking by Dekadence [Puterman] I've always had a hard time taking Britelite seriously as a coder. He's mixed good stuff with really, really bad stuff, uninspired music with 8x8 parts etc. You know the deal, he's released quite a lot of stuff during the last 5 years or so. The first really solid release from him was Beertime IVA, which we wrote about a couple of issues ago. Here's another one, a 4k that means business. [PuterNemesis] I have to point out that you've also spoken highly of releases such as Beertime II and the fabulous Nivussieni in the past... [Puterman] You're right of course, but me neglecting to mention one good release by Britelite isn't going to ruin the entire mag, is it? Are you trying to provoke me? You want a piece of me, huh? You want a fistfight? You want a fucking fistfight? I'll tell you one thing, cloudfucker, you're in a fistfight with the devil, man, a fistfight with the fucking devil, man! And you know that one must fall... Right, so after sorting that out, let's get back to the demo: the chess part is the one thing we'll all remember from this one. That one's enough to almost make you think "Krill class 4k". But then again, had it been Krill, he'd showed a couple of more parts in the same class. Britelite isn't quite there yet, but he's definitely getting better and better. This 4k is like a mix between a 4k demo by Krill and Vaippaihottuma by DKD, mixing both the good and the bad stuff. I can't say I care much for the tune, but then again, you rarely do in 4k demos, do you? Artefact by Plush Or was that 666 Lightyears from Earth by Plushlight? Sure, I might be slightly biased, but it seems sort of obvious to me that the main source of inspiration for this demo came from a demo by me. Krill captures the essence of that demo, and manages to squeeze that essence, the magical sugar, into less than $1000 bytes. Of course, a lot gets lost on the way when the compression algorithm is as lossy as that. Where did the robots go? Why do the edges of that rotating planet look so jagged? Why is the frame rate so low? Why is the music so repetitive? The answer to all of these questions is of course the size thing. I'm suitably impressed, but I still feel that this whole concept might have gained from some more fat, some grease in the machinery. The kind of grease that might have made this into a full-size onefile demo. Maybe even a multiload one. I'm not used to feeling that Krill's 4k demos lack something. This time I do. It's lacking flow and speed. It's lacking sprites in the planet part. It's lacking the kind of stuff that you could throw in if you had more memory. So basically, I'm not as madly enthusiastic about this one as the people who vote at CSDb (9.5/10 right now), but I like it. I'm not really in the mood for comparisons right now, so I'm not going to try to decide whether this is Krill's best 4k so far, or whether Britelite was actually the moral winner this time. What I know is that Krill is a great coder who has done the 4-5 best 4k demos in the history of the C-64 4k demos (which isn't very long, granted), and this one is also a nice and ambitious production. I'm just not sure if it's up to his standards. It probably is, and I'm just too old to be able to appreciate this nusk00l stylee. Anyway, thumbs up and see you in another universe sometime. [PuterFlower and PuterLord] We also have opinions on this thing, as well as the whole 4k compo, but those opinions are classified. Sorry for the inconvenience!
Miscellaneous demos Bne or bust by Bitnop Designs [Puterman] New group, small demo. I like the fact that they did something more than just a logo and a scroller. It all looks pretty nice, except that the graphics are ugly, but this is their first production, so we'll save the harsh comments for the future. Chili Power by Instinct Jackasser partycoded this fresh looking part at Maximum Overdrive. I like. But not in the way that I have very much to say about it. And give us a longer scroll text next time! :) 4k by Limp Ninja Limp Ninja aren't to be taken seriously, but this is a pretty fresh-looking little part. Too bad about the raster bugs and the ROM font. [PuterFinn] I have to point out, though, that fake demos are always great fun if you're involved or know the people who are. I'm not involved in this one, and don't know these Limp Ninjas, so this isn't much fun. But it does make me think of White Ninja, a character who always makes me smile, so thumbs up for that! Nada by Level 64 [Puterman] Zed Yago's brain doesn't seem to work like any other C64 coder's, so it's always exciting to see what he's come up with. This time it's only three parts, but I like them all. The parts don't exactly fit together, but it's not like I care. It's nice to see some parts with real graphics in them for once. More of this stuff, please. The last tune is pretty nice, too. Newt0rn by Enthusi I don't know what to make of this really. The idea is sort of nice, if not all that original, and the graphics could have been more well chosen. But my major gripe with this little demo is that it's not a demo. It's silent, what's up with that? And what's going on on the screen isn't all that nice. But well, I guess this is a debut release, so we'll accept it and hope for something that feels a bit more complete in the future. I have to point out, though, that this really is on the edge of the acceptable. The only reason I can think of why no music was added here is that the coder was too fucking lazy to rip a tune from HVSC, link it in and add about 5 instructions to play it. That's really lazy. We're watching you, dude... Volatile by Panda Designs A small and simple demo from the Pandas this time. Nothing in it is really special, but it feels pretty cool anyway. It's nice to see that my grandson m0h is getting active, and that he keeps the faith in silly scrollers about Buzzie's mom. Thumbs up for the fuckings and for using the word "asswanker". And yeah, I agree with Radiantx, more small demos like this one, please. [PuterLord] And I think the only reason why you're not slagging this one is that you know the people involved. If this was made by some random group from Turkey, you'd tell them to piss off, right? [Puterman] As hypothetical as that scenario is, it might be correct. But what do I know, am I suddenly going to try to deceive myself into thinking that I can be objective? Pirate Intro by Nori Another debut release, we seem to be getting a lot of those lately. This one is of the simpler kind, just a picture and a scroller, but what the heck, we're content with that for now. Fakrastr by Shocktrooper Sweet mother Mongo, another debut release, what is this? Anyway, another simple one, of course, but with a bit more coding done than Nori. The graphics in this one are really ugly, but Shocktrooper did everything himself, so we'll forgive him. But not twice. Never twice... One gong is no gong, but two gong is gong-gong! Does Karita Know? by Speedfisters This is probably what a coop release by Iopop and Afrika would look like, but Speedfisters did it first. Thumbs up for the seriously drunk and disorderly scroll text writing. And the main screen actually looks pretty nice. [PuterFlower] Asswankers! [PuterALIH] FUCK FUCK FUCK FUCK FUCK FUCK [Puterman] Thanks for contributing to this mag, man, you know we've always looked up to you! You know you're the #1 poet of the C-64 scene! Membertro by Crypt It's got style and a bit of the vibe, but it's really not much to talk about. It's nice to see more people making a comeback, and I hope they keep their promises of more releases. We'll report on those in upcoming issues of this mag. A coop demo with Tropyx? No comment. selfish.28 by Dekadence Ah, Britelite and his 8x8 plasmas... This is a quickly thrown together affair with some recycled parts and a boring tune. I still like it quite a bit, though, because the design idea is sort of fresh, and the two different colour schemes means that you get two demos (or well, one and a half maybe) for the price of one. Thumbs up, although the colours aren't all that well chosen. [PuterOswald] But there's no CODE here! Demos are about CODE! RECORDS! TUNNELS! OMG! WTF! LOL! [Puterman] Calm down, Oswald, the beauty is in that old Amiga RPG. [PuterLordi] BRITE LITE HALLELUJAH!!! Intro by Hokuto Force and Onslaught [Puterman] I'm not quite sure what the point of releasing this separately is. This is about as average as crack intros get. Primary Star 06 Invitation by Anubis A good way to persuade me that a party isn't pure crap is that an invitation is released. It doesn't have to be very impressive or anything, but the fact that someone takes the time to put together some code, music and graphics makes me feel confident that the organizers know what they're doing. There's nothing special about this particular invitation, it just does it's job. The logo screen is pretty okay, while the picture on the second screen is pretty horrible, but that's the kind of variation we've come to expect from the graphics machine JSL. The code is also just there to display the graphics and the text, so I'm not going to waste any more text on it, except to say thumbs up for doing this, guys! Everyone should of course visit the party! Cinder Shadow by TND Speaking of machines, Richard has had a tendency to throw out releases in great numbers in the past, but I have a feeling that he's calmed down a bit lately. This is another one of his small demos, consisting of a picture, a tune and a scroller. In his best moments he produces stuff that makes me think of the Compunet era. In his worst moments he releases stuff that's just pointless. This demo is more on the good side, at least potentially (virtually? masochistically? why am I writing so much nonsensically?). The story or prose poem is scene poetry, but there's nothing wrong with the ambition of blowing a simple demo up into something more, by writing a scroller with a theme. Some online comments suggested that more pictures, accompanying the text, would have made it more interesting. Maybe so, but if the text had been good enough in itself, more graphics might have drawn your attention away from it. As it is, more pictures would probably have improved the demo. Rohrschach Final by TRSI Someone give me a phat spliff and I might appreciate this. (But then again, if I was stoned I would probably choose to watch a good demo instead, and enjoy it immensely.) [PuterObjective] Still, it's sort of unfair to just give this a one line review, when far less ambitious project have received a much more in-depth look. [PuterHarsh] Who cares, I just don't find this interesting.
Collections [Puterman] The only collection of any kind that's been released since that last issue of NSR is TND's DMC v5.0 Album #5. This one shouldn't surprise anyone. You get 8 tunes by Richard, in his usual style. Some of them are pretty good, others aren't. Richard will probably be the last musician in the scene to stop doing music collections and just throw out SID files instead. Thumbs up for that, of course. And hey, lamers, learn this now: quit hogging and pass the dutchie on the left hand side. Er... I mean, quit doing direct-to-HVSC releases and get in touch with the machine again. Feel the vibe of the C-64, the way Richard does. And this will probably be the shortest chapter in any issue of NSR so far, so I'll extend it a bit by throwing out some greetings... Greetings to the hardcore Swedish party posse, ie. Hollowman (are you down with the Cube?), Maktone with gold in his beard, speedmeister Zabutom, drunk and disorderly Pantaloon, mr. Vodka, dr. Sasq, my son Buzzie, his son Moh, their hangarounds Eleric and Jallabert, Pragge Praggelito, the gassed out Wix and his Girlfiend, mr. "I'll confiscate that booze, thank you" Lithis, Radiantx, his evil twin brother Barium, Twosheds and all other speedwankers that I can't remember right now.
Mags Arachnophobia #35 [Puterman] According to the directory, the long wait is over. There's finally a new issue of Arachnophobia. Oh, how we've all waited for this. Not. Anyway, we're not going to judge them by previous issues, although they've all sucked, and the editors deserve to be ignored for producing such utter crap in the past... In a way, it's impressive that they've managed to release so many issues, but then again, that's not impressive in itself. It would have been impressive if they'd manage to release 35 (or at least 2) great issues. They haven't. Arachnophobia has always been the scene equivalent of crap. ("Crap" is also known as "Scene World", and Arachnophobia have actually managed to be even less interesting than Scene World in the past.) Anyway, so what about this new issue? Any improvements? Well, just a short aside first: if you use the phrase "our beloved breadbox", you're bound to get a serious fucking slagging in this mag. And it's used already in the (very short) editorial in Arachnophobia #35. Back to the main question, are there any improvements in this issue? FUCK NO! The news consist of text sent to the editors by separate groups. Role dominate here, of course, as they are the editors. Leon is nr. 1 on the graphics charts, which is of course pathetic. [AntiPuter] Everyone loves Leon. Stop dissing Leon. He rules. Great graphics, man! [Puterman] Fuck off! Anyway, Hollowman beat me in the coder charts, which of course sucks (and that in turn means that the mag sucks even more), but then again, I beat Crossbow, which doesn't happen often, although he hasn't released anything for some time, so who cares? Some of the other articles are so short it's pathetic that they even considered including them, much less actually included them of course. I could go on here, but this is basically a new, pathetic issue of Arachnophobia, a mag that we haven't ever been interested in, because it's always sucked, and which still sucks. So who cares? Well, obviously I do, as I wrote such a long review of it. But you know, after the long absence and everything, I figured they might have actually spent all that time improving something. No way, these people don't improve, they grow inwards. Oh, and the animation of the running robot, used during loading, is still as ugly as it was 10 issues ago. To sum it up: PA-fucking-THETIC. [PuterFlower and PuterLord] Great review there, man, you're saying what we probably would have said if we'd written anything about this piece of crap! Game Over(view) 29 and 30 by OUR FUCKING GOD ALIH [Puterman] You know what it's like, we release one issue, ALIH manages to push out two, although he has even more pathetic material to write about. Oh well, he's a genius, we're epigones. What's a bit troubling is that ALIH is showing signs of giving up. Sure, most of the games released these days are so crappy that they don't even deserve a one line "review" (consisting of about 5 words, out of which at least 3 are "fuck"). But if Game Over(view) gives up, what hope is there for the rest of the scene? I don't know, probably not much... I feel like I have to quote ALIH here, from the editorial of issue #30: "As an aside, wow, thirty issues. What the fuck?" Indeed, what the fuck? This is so fucking amazing I hardly know what to say. That doesn't mean I'm going to stop talking, of course. [PuterLord] Wow, we even got greetings in issue #30! [Puterman] Indeed, we rule more than most people are able to comprehend. But how cool are these new issues? As cool as ever, of course. One thing I've often noticed while reading the reviews in Game Over(view) is that ALIH's points are so simple, while we always have to present arguments in favour of our views. Just look at the review of Bubbles in #30: "sometimes, you can't fucking fire - for no apparent goddamned reason". WTF is this shit? What if I could just write: "sometimes there's not even a fucking DYSP on the screen in this fucking demo". Wouldn't that be sweet? Yes, it would be sweet as fucking honey. (Or sweet as this fucking bullshit that I'm pushing your way. Oh well, fuck you too, asswankers!) I can relate to everything ALIH says about playtesting. God damn, try to play the game and see if it works at all, if it doesn't, fix it! But then again, I work at a company that produces commercial games, and we seem to fail to do that pretty often as well, so how are people producing free games for the C-64 going to succeed? So what's the verdict after all this bullshit? It's of course that Game Over(view) always rules, while other publications always suck. ALIH, keep this going at least until I die, please!