Nordic Scene Review 04

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Nordic Scene Review #4: The Dry Season

Nordic Scene Review #4: The Dry Season  
The best thing about having your own    
diskmag is that you can push your       
opinions down people's throats in a     
much more efficient way than you can    
on some silly web forum or on a blog.   
A few C-64 related review blogs have    
been started recently.  It might sound  
like a good idea, but I can't say       
I'm impressed.  It just feels too damn  
simple and artificial.  The real medium 
for reviewing C-64 productions is a     
diskmag, which you put on a real disk   
and run on your C-64.  That's the way   
I like it anyway.  I much rather read   
the crap in Scene World or Arachnophobia
than more well formulated and insightful
stuff on a blog.                        
By tradition, C-64 releases don't need  
external players.  If you make a tune,  
you attach code that plays it, and      

if you release a picture, you make it   
runnable as well.  With the Sidcompos,  
it's another story.  The tunes are      
released as [PR]SID files.  If you      
want to know what they sound like on an 
actual C-64, you can download recordings
of them.  This is absolutely fine with  
me, but it's not like I'm going to be   
fooled into believing that it's a C-64  
compo.  Sure, you can convert the files 
to C-64 executables, or play them with a
SID player for the C-64, but why would  
I want to go through all that hassle    
to be able to listen to a shitload of   
tunes that'll probably bore the hell    
out of me?  Converting the sid files to 
runnable C-64 files with PSID64 in the  
last minutes doesn't exactly impress me 
either.  According to CreaMD, the tunes 
are supposed to be played on real C-64s.
That purpose would be served much better
if the tunes were actually distributed  
in a format suitable for running on     
a C-64.                                 

This compo is mostly of interest        
to the people in the SID subscene,      
where the tunes are never intended      
to be included in C-64 productions.     
To me, this is just uninteresting.      
The deep vibrations of the machine are  
lost when the whole scene is migrated to
emulators.  As metal turns into plastic,
my interest turns into disgust.         
Then there's this new, fantastic,       
IMPROVED C-64, which everyone is so     
excited about (well, almost everyone,   
read ALIH's comments in the Game        
Over(view) #24).  I don't own a DTV     
myself, so at least you're not going to 
have to read reviews of DTV releases    
written by me.  I don't know about      
Nightlord and Twoflower, but it's       
not like I care if we don't review      
these demos.  Nordic Scene Review will  
always focus on C-64 releases, where    
(obviously) a release only counts as    
a C-64 release if it works on a C-64.   
Of course, if someone wants reviews of  

these releases in Nordic Scene Review,  
I'll happily accept contributions.      
At least with the DTV you're forced     
to use the actual hardware, which is    
something that seems to be getting more 
and more uncommon these days.  It seems 
a bit weird to me to do everything not  
to have to use a real machine.  Sure,   
cross-development is teh shit, but      
watching demos on an emulator just isn't
anywhere near as nice as watching them  
on the real thing.  I can understand    
if people aren't as dedicated to the    
C-64 anymore, getting older and all that
yada-yada, but if you're not interested 
enough to switch on your C-64 to watch  
a new demo, what's the point?           
What an unproductive time it has        
been this last couple of months. Had    
it not been for a new issue of Game     
Overview and the new Brutal demo,       
I would have called these two months    

a barren wasteland as dead as a         
stinking pile of corpses stacked up     
after a long battle. You think I am     
exaggerating? Think again...            
The DTV demo making is as               
uncomprehensible to me as many of the   
PC scene activities are. So I can not   
really add more to Putermans words      
on that.                                
Sid Compo is I think a way to release   
stuff for musicians that are tired of   
their coder mates to finish that new    
demo for the last 7 years. So I really  
do not feel like blaming them. But I    
am becoming a demo purist lately and I  
can not bare to watch/listen anything   
other than a demo. It may be an unfair  
approach and I do hope to be cleansed   
of this in future. But matter of fact   
is that at this moment I have not found 
the energy to go download them even.    

Text by Puterman, Twoflower and         
Code by Iopop.                          

Primary Star Releases

Primary Star Releases                   
First of all, I must ay I am very       
positively surprised by the amount and  
quality of the releases in this party. I
have been kind of unexcited about pretty
much every party other than Floppy,     
LCP and BP lately. Also 7dx is exciting 
for me since it is easy to attend and   
bring old friends together. But anyway, 
this time Primary Star sure delivered   
quite an entertaining bunch of releases.
From my point of view, the Primary Star 
releases were more than entertaining. I 
tend to view these releases as some     
much needed breath-spray for the Dutch  
scene. The return of Silicon Ltd. and   
the formation of Red Brand feels fresh, 
and it feels like a good gust of energy 
finally reached the rainy shores of the 
Netherlands. I don't mind the quality   
of the releases themselves, more the    

vibes this transmit to me.              
Speaking of the releases, ofcourse we   
haven't seen the winner yet. The buzz   
on the internet is sure positive when   
it comes to a new 64ever demo. It also  
amazes me how they let a demo that does 
not work on the compo machine compete   
and take first place. I am baffled      
by the rest of the competitors not      
complaining. I guess everybody was so   
happy to see a 64ever demo. Well that   
is enough to excite me for waiting for  
its release.                            
I'm not all that excited about the      
concept of announcing a compo machine   
and requiring that the entries work     
on it. Not everyone has the same setup  
at home, and you never know when your   
loader is going to fuck up on someone   
else's 1541-II.                         

Well - on the other hand - if you choose
to use a throughly tested, reliable     
loader (yes, they exist) the scene      
might even start to expect Fairlight    
demos to work on 95% of all setups,     
so what the heck...                     
Well, with this mag we have a forum     
for complaining about loaders at last.  
I used the same loader for years and    
believed that it worked everywhere,     
because noone told me that it didn't.   
But I guess it worked fine in VICE,     
so nobody noticed the problems.         
But later on from the discussions on    
CSDb it appears that the demo might have
worked on the compo machine as Shake    
reports. If that is the case you can    
ignore what I said about this.          

So we first have Accumulator by Silicon 
Ltd in our hands. It is always great to 
see comebacks to the scene, especially  
when the quality of the comeback        
product is higher than a certain        
threshold. Those products on the other  
hand tend to get a bit overrated. I     
think this goes for Accumulator as well.
I think it is an interesting demo       
in itself. There are a few nice         
touches in the graphics and a very      
nice soundtrack. The intro sequence     
is nice and the final picture is        
nicer. I was not impressed by the       
coding. Nevertheless, for a one file    
demo, I think Accumulator manages to    
deliver a nicely balanced audio visual  
delight that makes me feel hopeful about
their future products.                  
I wouldn't call it interesting, but it  
has some nice ideas. As always, I would 
have appreciated if they'd dropped the  

8x8 plasma. Isn't there any way to make 
people stop using that age-old effect?  
Yes, the 8x8 plasma sucks. So does      
entering/dissolving a picture plotting  
it char by char. Somebody ought to      
condemn both of these traditions from   
this scene. The 3 frame animations      
and the greyishness in the beginning    
brings me back to the mid-nineties. On  
the other hand, the balls filled with   
antwar (this might be a very swedish    
expression) and the reddish man gives me
the vibe of And that's not
too bad. Overall, I got a really nice   
vibe from this demo, although I cannot  
pinpoint why?                           
Red Brand, on the other hand, definitely
excited me with the quite original      
set of 8x8 effects as well as the nice  
flow in certain places and great final  
tune. It is a very very mature demo for 

a first one. If this does not show some 
potential what does?                    
I can not enough stress how much I am   
enjoying the soundtrack. That last      
tune kicks ass so much that it is I     
think soundwise nearly comparable to    
Jeff's work. At those times I am not    
doing anything else that makes sound,   
I enjoy running this demo end let the   
last part loop over and over again.     
I guess I have to point out that I'm    
not at all impressed by the music...    
Make that two points. Blippy C-64 techno
doesn't do it for me. But sure, that    
last tune by MRT was a nice one.        
Also this demo probably presents pretty 
much the only ever 8x8 effects that I   
found looking good. The rotating face   
and the fades of logos in the intro     

sequence was really nice.               
Indeed, the whole point of the demo is  
that they've managed to make some pretty
goodlooking parts, although there's not 
much code to back it up.                
Well, that's a coders point of view. Why
must there necessarily be code to back  
up a demo?                              
It's not necessary, but this demo isn't 
a new Pretending to See the Light, so a 
bit of coder porn would have been a good
way to spice it up.  Anyway, my point   
was positive, not negative: they manage 
to make something that looks pretty cool
although the code isn't cool.           
The problem here is that the overall    
design isn't enough to lift the demo on 

its own. Some more nicelooking graphics 
and a slicker choice of colors would    
have been enough to push this demo      
way further.                            
Unfortunately, the VIC wizardry attempts
do not live up to the success of the    
mindblowing entry to the demo. I mean   
they are nice and cleanly implemented,  
but I think the smilies texture is too  
small and kind of makes the tech-tech   
and y stretch effects incomprehensible, 
and the hypno-lines part is far from    
being impressive. However the last part 
manages to heighten the overall impact  
again with the music (I just can not    
get enough of it) and the nice design   
in this part.                           
Overall I think this one should         
have won at least the second place      
(actually the first place, since the    
64ever demo might not have been let     
to compete). Congratulations to MRT     

and Dazzler... And good luck finding a  
talented pixel graphician to complement 
your team. Oh yes, you know you need    
I think this one's pretty much on par   
with the Silicon Limited demo. None of  
them contain any code worth mentioning, 
but they manage to make some pretty     
nice parts anyway. The hypno-lines      
part looks very slow, which feels a bit 
strange. I, on the other hand, really   
liked the smilies part, although it's   
also very simple coding-wise. Anyway,   
this is very nice for a debut, so it'll 
be interesting to see what their next   
move will be.                           
I found the demo to be nice, overall,   
although it felt too crammed. This demo 
would definitly have benefitted from:   
1) Leaving things out, such as the      
loaderpart and the big scroller. Perhaps

you even could have made this a onefiler
then? Sometimes less is really more. 2) 
Getting a decent graphician who, just   
like Nightlord pointed out, could make  
some nice pixelwork and tidy up the     
design of the parts. Sometimes more is  
really more.                            
Red Brand also released a fast-compo    
entry. Like all other such releases it's
pretty pointless.                       
Episode 64 starts off funny but turns   
into torture after a while. I am ashamed
to make this confession as a demo       
reviewer but I could not finish the     
demo. So you dear readers have every    
right to dismiss and ignore my review   
but there is a point of frustration and 
a breakpoint of patience of a man. That 
point was sometime around when the death
star destroys Alderon this time. I felt 
suffocating and I pity those souls at   

Primary Star if they had to watch it    
all during the compo. But then again,   
aparently they liked it well enough to  
vote for it to the fourth place.        
Indeed, this demo should probably be    
viewed mostly as an act of aggression   
against the audience. Both the          
upscroller and the converted pictures   
are absolutely horrible.                
Kindergarten Boogie is a remake. I am   
usually puzzled about how to review a   
remake. It might be a certain type of   
challenge to recreate something on C64. 
But this time the end result is simply  
uninteresting. There might be a few     
positive things here and there (the     
dancing star and the music sync), but   
overall my personal taste usually makes 
me far from liking this kind of sprite  
animations versus a happy tune type of  
demos. On a bad day I would call this   

one a fake demo.                        
I see no reason to write a review of    
this production at all, as it's not a   
C-64 release. I have nothing against    
emulators, they're great tools, but     
there's no excuse for not even testing  
your demo on a real machine before      
releasing it.                           
Jamaik2 is nothing but a collection     
of 4 ugly effects, synced to a even     
uglier looping music. I would like to   
appreciate the yearning for originality 
of these K2 guys here, but the end      
result is so unbearable that it makes   
me feel "OK, do not be so original". Am 
I too conservative at times?            
I don't think it necessarily has to     
do with being conservative. K2 have     
a tendency to implement nice ideas in   

horrible ways. This time I'm not even   
sure if the ideas are good, so this     
demo is pretty much a complete failure  
in my eyes.                             
Rise left a positive impression on      
me. The music by  V  was appealing      
and the hires girl picture is nice      
enough. The routine looks kind of bad   
but as I said the overall impression of 
this for a 4K is positive on me. I hope 
Bud tries his hands on bigger projects. 
I have nothing positive to say about it,
except maybe that the music is okay.    
The Wobbler by Abyss Connection is      
slightly more worthy than the lame demo 
by Bestet Fury. The ugly and slow 8x8   
plasma behind the dysp scroll kind of   
ruins it for the Wobbler.               

I'm introducing a new rule here: any    
demo that contains an 8x8 plasma gets   
an automatic thumb down.                

Black Birdie Releases

Black Birdie Releases                   
LCP Memories by FLT+Instinct            
This seems to be a semi-serious demo    
from FLT + Jackasser. Reusing the same  
linking routines from the Axis of Evil  
puts that "semi" in front of serious    
for me. The parts are a lot nicer than  
the ones in AOE though.                 
...not to mention the implementation    
of the loader. To my surprise, this one 
actually works on my setup. This fact,  
and the titlepic depicting MacX is      
enough to make me raise my eyebrows     
more than a little. The spliffpart      
following that one is downright ugly    
though, much thanks to the choice of    
colors. Sometimes I wonder what people  
are thinking of, in terms of color. 50% 

of the visual impression of everything  
is about color, goddamn. Unless you are 
colorblind, that is. And it's not just  
that part. Jackasser's part is badly    
colored aswell, although in a more      
discrete way.                           
The 4x4 tunnel has the most artsy       
texture we have seen to this day. I     
liked the kaleidoscope vector. I have   
been meaning to code one myself for     
a long time now but this demo does it   
first.. The multi color rotator in front
of a chessboard zoomer is my favorite   
part, even though I do not like the odd 
- even lines trick. But the rotation    
sines are carefully adjusted to minimize
the staggering at the edges.            
The landscape part is a good coding     
achievement but the result looks more   
like a series of zoomed pictures. So    
my impression of this part is not so    
positive. I think it is the weakest link

in this demo.                           
The chess waver that follows beats      
Skate's with its size and speed but a   
bigger amplitude of waving would make   
it look better in my eyes.              
To start with, using a picture of       
such a handsome amigacoder as Booger    
is cheap. When he's equipped with a     
nicelooking moustacho, things are       
bordering on outright cheating. A       
picture like that could make me go gay  
anytime, and it totally steals the focus
from the landscape effect. (Was that    
intentional?)  Furthermore, I really    
like Dwangi acting the black rook in    
the chesspart. You won't beat Puterman  
with a chess-set like that, I can tell  
you that much.                          
The textureless raycaster that follows  
is very fast.                           
The end scroller is a typical fun to    

read Puterman scroller with lots of     
classical demoscene bragging and a few  
subtler messages.  Unfortunately there  
is no info about who coded what in the  
scroller and to my surprise, I wasn't   
able to find a note... So if my fellow  
editor gives some more info on that,    
I would appreciate it...                
I believe the Puterman lyrics running   
throughout the entire demo gives it a   
push in the right direction. Atleast it 
gives me some shelter from the storm.   
I thought people had learned by now     
that demo-dictator Hollowman doesn't    
like notes and detailed credits, so you 
have to ask me if you want the important
info. Jackasser coded the twister and   
the endscroller, I coded the chesswaver 
and Hollowman did the rest.  The text   
used in the loader part was written by  
Bob Dylan and Hollowman.                

The Works by Panda Designs              
I hope you won't hate me for            
writing "Radiantx is radiant with       
activity". Some cliches just beg to be  
used in writing sometimes and one can   
not resist it...                        
But Radiantx seems to be losing hope of 
getting graphical support and tries his 
hand at pixeling. The resulting picture 
is not of a specialized graphician's    

quality. But it is good enough to       
look at.                                
The plotter looks to be recycled but    
improved from Blueprint for an Organic  
Toy. The 3D raster rotation is a tried  
idea, but making some sides transparent 
and some sides solid is a very original 
one. So thumbs up for that.             
Transparent? I must have completely     
missed that...                          
And the overall flow and inbetween      
texts are quite streamlined and         
catchy. Stylewise a step forward for    
Panda Design. But may I suggest taking  
some time with the next release and     
making something bigger.                
I'll have to disagree here, big demos   

aren't necessarily better, and ambitious
projects have a tendency to look a      
bit ridiculous unless the contents are  
as ambitious as well. Radiantx needs    
to improve his coding and kick his      
graphicians into action before trying   
his hand at something bigger. I don't   
think this demo would have impressed    
me any more if it had contained 5 more  
parts of the same quality. If twice the 
amount of work had been spent on this   
demo, I would have preferred if it had  
been spent improving the individual     
parts. They're all quite static and     
visually unappealing. The plotter is    
a definite improvement over the one in  
Blueprint for Organic Toy, but it would 
have made a much better impression on me
if something more had been happening,   
than just a bunch of white bobs moving  
around on a black background.           
Puterman has a point. Overall I think   
this demo would have benefitted from    

spending some more time on polishing    
and details. Now I don't mean that      
it has to be done the Krill way,        
but just some average finetuning in     
getting the parts to fit together more  
closely. A bigger demo is definitly     
not needed. I really like RadiantX's    
graphical attempts. Unlike many coders  
out there, he's really got a feeling for
graphics and i'm sure it will develop a 
lot during the coming releases. To sum  
it up, this is a nice improvement from  
'Blueprint', and as long as people      
are constantly improving themselves,    
I won't whine.                          

Miscellaneous Demos

Miscellaneous Demos                     
Phoenix by Brutal                       
I guess I should write something        
positive about Phoenix by Brutal, as    
it's been so severely hyped, but really,
what's good about it?  Some of the      
pictures are really nice, but that's it.
And that doesn't quite cut it.  I guess 
I'm starting to sound like Oswald now,  
but the only reason I can think of why  
people are so enthusiastic about this   
one is that there haven't been any cool 
releases lately.  All in all, it's a    
decent production, but there's nothing  
special about it.  I should stress      
the quality of the graphics, though.    
These days most graphics are wired,     
and what's not wired looks like shit.   
TCH's pictures have that special        
hand-pixelled look, and he deserves some
love for doing things the right way.    

Opposing Putermans view I find 'Phoenix'
quite nice. It had been viewed as a     
huge hit if TCH had decided to release  
it in 1993, as a new installment in the 
Piction-series, but now it's a oldstyled
demo with some additional highlights    
and some really nice graphics. TCH was  
really ahead of his time back in 1993,  
and I still find some of his intros he  
made back then as real groundbreakers in
C64 intromaking. What I feel is missing 
from this release is some really engaged
scrolltexts and some slight remaking of 
the parts to fit more into 2005. The    
choice of music also sets the mood 10   
years back in time, and I think its     
a shame. Why? Because TCH still got     
it. His graphics from today shows a     
completely different sentiment and has  
much to say to both the graphicians and 
the scene of today. I can feel that the 
two totally different parts of 'Phoenix'
should have been splitted up into two   

different releases, with the energy     
put down on the part with the nice      
UFLI images. But on the other hand -    
this demo is full of nice scrollers,    
so who am I to complain?                
It really is a positive breeze for me to
see this product. Afterall those UFLI's 
are quite-god-damn-seriously ass kicking
I think. I agree with Puterman that it  
had an advantage in the reactions it    
got due to its timing, but then again   
who is to blame for that?               
As Twoflower says maybe some remaking   
for the older parts would have          
benefitted this product. But I guess    
getting them out of the unreleased and  
rotten pile of stuff in an unknown scene
graveyard is something I am thankful    
for. One final word... TCH is a great   
talent that I really enjoy expecting    
products from. Hope to see more of      
his work...                             

Misc. crap                              
Metalvotze released two crappy releases 
under different names.  I presume       
they're still in their early teens,     
as they still haven't managed to learn  
English.  Or maybe they're just stupid, 
what do I know?  Nothing worth paying   
attention to anyway...                  
Cate Archer by Falcon Soft              

Falcon Soft checklist:                  
- The demo has been copied to the disk  
with a braindead copy program that makes
the read head jump around like crazy,   
which means it takes half an hour to    
load 100 blocks.  - The "demo" consists 
of a converted animation.               
No further comments should be           
necessary. The only thing I find        
interesting about all this is the name  
"Falcon Soft". It sounds like the name  
of a company that might have been put   
out of business in the early 80s by the 
stiff competition from Imagine, Greve   
Graphics and Martech. Yes, they surely  
would have won every crap game compo, if
such had been arranged back in the days.
So, to sum it up, Falcon Soft is a      
disgrace and should leave us alone,     
instead of harassing us with their      
half-assed (damn, they're not           
even half-assed, they're probably       

about a millionth assed or so)          
"mini-demos". "Mini-demo", doesn't that 
sound like a pretty lame excuse for     
releasing crap? It does to me.          

Music Collections

Music Collections                       
Moozpack 3 / A-man                      
One evening, right on the night before  
I was supposed to get my ass back to    
Amsterdam, A-man suddenly decided       
to make a comeback. As we've seen       
quite a lot of comebacks lately,        
with varied results, there are some     
elements which you may expect to        
find in such a release. Surely          
a bit of nostalgia? Yes. Old            
graphics from the early                 
nineties? Scrollers? Rasterbars? Yes. In
this case, most of the expectations were
met. 'Moozpack 3' is a kind of standard 
1991 music-collection, although a bit   
worse in the execution - but more about 
that later. By starting it up, things   
moved me into the right direction by    
a pixeled Ferrari F60 and an expanded   
scroller using lots of z's (you knowz   

what I mean?). Eventhough Ferraris,     
black background and expanded scrollers 
does it for me, I pressed space. That   
was my biggest mistake.                 
You remember the line "a bit worse in   
the execution", right? Here is where    
that part kicks in. Ok, A-Man have      
never been brill at making good music   
collections in any way but the musical  
way. I still remember my reaction, and  
irritation, on 'Moozpack 2', released   
in 1993. Choose a music, get stuck,     
reload. Someone ought to crack this     
collection. What really saves A-Man is  
that his music still is really nice. The
vibe of the sounds really touches me in 
a way, and the nineties vibe of most    
of the bass-sounds sets me in that      
cozy mood. The style of music is about  
what you expect - a little MON mixed    
with equal parts eurodisco and early    
nineties quality sidmaking. Surely,     
it doesn't sound like the sid of the    
21:st century, but in a way it doesn't  

need to. Just do me a favour, make an   
outfit where you don't have to reload   
the entire collection to switch tunes,  
and all is forgiven.                    
Microloops 3 by CMP                     
Some people seem to be keen on hiding   
their releases from the C-64 audience.  
Personally, I have never understood     
why. CMP seems to be one of these       
persons, since none of his Microloops   
musiccollections have reached CSDb      
by his own free will. This one was      
available from Antidote, though, so I   
pulled it. If you are familiar with the 
earlier two Microloops, this is more    
of the same kind. Minimalistic C-64     
techno is the thing, and this collection
goes even deeper into the experimental  
stuff than the earlier two. Not really  
my kind of sid, but ok. Visually,       
the logo in the collection doesn't      
really fit in. Large and green and kind 

of wobblish, not really matching the    
experimental tunes, and the 8x8 flashing
blocks at the bottom of the screen.     
Gottagoras by Fairlight                 
When the nights started to get darker   
and not a C64 release was in sight,     
Fairlight suddenly blessed us with      
'Gottagoras', the third installment     
in the Gotta-series after 'Gotta'       
and 'Gottart'. The earlier ones were    
released in November of 2003 and 2004,  
each with about 30 tunes if I remember  
it correctly. This time, it's the same  
procedure as last year, and actually    
it starts to feel as if it is the       
same procedure as every year. Don't     
misunderstand me - to release a heavy   
musiccollection for three years in      

a row is an impressive and admirable    
feat. I have only positive things to say
about Oyiseer's surprisingly nice and   
fresh graphics and the slavecoding by   
Puterman is nice as usual. What feels   
like 'the same procedure as last year'  
is Maktone's music. Let's face it -     
he is a high producer, a Moon or a      
Trident of the 21:st century. By now,   
he knows his way around the sid and     
he sure knows how to throw together a   
catchy tune over an afternoon, and that 
is a quite dangerous knowledge. It's    
acceptable the first year, and perhaps  
the second, but by now I would like     
to see some distilling. Making some     
hard liquour out of the nice wine he    
got too much of. What Gottagoras        
would have needed is not an equal       
amount of used and unused tunes, but    
10 of the best ones with some more      
than just glances of the essence of     
Maktone. Starkvaror. Gottality.         

Graphics Collections                    
Triad in Belgium                        
Triad went to Belgium and picked up     
some BASIC games from the late 80s.     
I don't really know who's supposed to   
appreciate their linking their intro to 
unplayable crap.  They say they did it  
just to show the graphics.  If they'd   
really been interested they could have  
included the graphics in the collection 
and spared us the pain of having to     
try to play the games.  The collection  
itself is the kind of lofi production   
that I like and some of the pictures are
really nice.  But it's not like this is 
a release that you have to check out if 
you feel that you might have something  
more interesting to do.                 


Well, well, well, a grand total of two  
diskmags were released since the last   
issue of Nordic Scene Review, both new  
issues of Game Over(view).              
Issue 23 was delayed for a few days,    
which almost made some people panic.    
The inclusion of interviews in the last 
couple of issues is a nice improvement, 
as is the magsys, but we wrote about    
that in the last issue.  The rest is    
cool as always.  I guess we're going to 
have to start including interviews and  
crap too soon if you guys don't start   
releasing more demos.                   
Yeah I was one of those who actually did
panic a bit... Anyway the interviews    
are the first interviews chapter in     
any mag ever that I enjoy reading. The  

critical point is the clever selection  
of questions. So if we end up doing     
the same in this mag we will need to    
be careful trying to achieve something  
like that. I hope other diskmag editors,
especially those who do make interviews 
get the message...                      
Issue 24 was also delayed, but that     
was compensated for by the great fake   
interview.  Some people have complained 
a bit about this issue, but I think     
it's a pretty good one, mostly due to   
the inclusion of the year summary and   
the aforementioned "interview".         
Now I'll just sit down and wait for the 
next issue of Attitude...               

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