Nordic Scene Review 04
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Nordic Scene Review #4: The Dry Season
Nordic Scene Review #4: The Dry Season
[Puterman]
The best thing about having your own
diskmag is that you can push your
opinions down people's throats in a
much more efficient way than you can
on some silly web forum or on a blog.
A few C-64 related review blogs have
been started recently. It might sound
like a good idea, but I can't say
I'm impressed. It just feels too damn
simple and artificial. The real medium
for reviewing C-64 productions is a
diskmag, which you put on a real disk
and run on your C-64. That's the way
I like it anyway. I much rather read
the crap in Scene World or Arachnophobia
than more well formulated and insightful
stuff on a blog.
By tradition, C-64 releases don't need
external players. If you make a tune,
you attach code that plays it, and
if you release a picture, you make it
runnable as well. With the Sidcompos,
it's another story. The tunes are
released as [PR]SID files. If you
want to know what they sound like on an
actual C-64, you can download recordings
of them. This is absolutely fine with
me, but it's not like I'm going to be
fooled into believing that it's a C-64
compo. Sure, you can convert the files
to C-64 executables, or play them with a
SID player for the C-64, but why would
I want to go through all that hassle
to be able to listen to a shitload of
tunes that'll probably bore the hell
out of me? Converting the sid files to
runnable C-64 files with PSID64 in the
last minutes doesn't exactly impress me
either. According to CreaMD, the tunes
are supposed to be played on real C-64s.
That purpose would be served much better
if the tunes were actually distributed
in a format suitable for running on
a C-64.
This compo is mostly of interest
to the people in the SID subscene,
where the tunes are never intended
to be included in C-64 productions.
To me, this is just uninteresting.
The deep vibrations of the machine are
lost when the whole scene is migrated to
emulators. As metal turns into plastic,
my interest turns into disgust.
Then there's this new, fantastic,
IMPROVED C-64, which everyone is so
excited about (well, almost everyone,
read ALIH's comments in the Game
Over(view) #24). I don't own a DTV
myself, so at least you're not going to
have to read reviews of DTV releases
written by me. I don't know about
Nightlord and Twoflower, but it's
not like I care if we don't review
these demos. Nordic Scene Review will
always focus on C-64 releases, where
(obviously) a release only counts as
a C-64 release if it works on a C-64.
Of course, if someone wants reviews of
these releases in Nordic Scene Review,
I'll happily accept contributions.
At least with the DTV you're forced
to use the actual hardware, which is
something that seems to be getting more
and more uncommon these days. It seems
a bit weird to me to do everything not
to have to use a real machine. Sure,
cross-development is teh shit, but
watching demos on an emulator just isn't
anywhere near as nice as watching them
on the real thing. I can understand
if people aren't as dedicated to the
C-64 anymore, getting older and all that
yada-yada, but if you're not interested
enough to switch on your C-64 to watch
a new demo, what's the point?
[Nightlord]
What an unproductive time it has
been this last couple of months. Had
it not been for a new issue of Game
Overview and the new Brutal demo,
I would have called these two months
a barren wasteland as dead as a
stinking pile of corpses stacked up
after a long battle. You think I am
exaggerating? Think again...
The DTV demo making is as
uncomprehensible to me as many of the
PC scene activities are. So I can not
really add more to Putermans words
on that.
Sid Compo is I think a way to release
stuff for musicians that are tired of
their coder mates to finish that new
demo for the last 7 years. So I really
do not feel like blaming them. But I
am becoming a demo purist lately and I
can not bare to watch/listen anything
other than a demo. It may be an unfair
approach and I do hope to be cleansed
of this in future. But matter of fact
is that at this moment I have not found
the energy to go download them even.
Credits
Text by Puterman, Twoflower and
Nightlord.
Code by Iopop.
Primary Star Releases
Primary Star Releases
[Nightlord]
First of all, I must ay I am very
positively surprised by the amount and
quality of the releases in this party. I
have been kind of unexcited about pretty
much every party other than Floppy,
LCP and BP lately. Also 7dx is exciting
for me since it is easy to attend and
bring old friends together. But anyway,
this time Primary Star sure delivered
quite an entertaining bunch of releases.
[Twoflower]
From my point of view, the Primary Star
releases were more than entertaining. I
tend to view these releases as some
much needed breath-spray for the Dutch
scene. The return of Silicon Ltd. and
the formation of Red Brand feels fresh,
and it feels like a good gust of energy
finally reached the rainy shores of the
Netherlands. I don't mind the quality
of the releases themselves, more the
vibes this transmit to me.
[Nightlord]
Speaking of the releases, ofcourse we
haven't seen the winner yet. The buzz
on the internet is sure positive when
it comes to a new 64ever demo. It also
amazes me how they let a demo that does
not work on the compo machine compete
and take first place. I am baffled
by the rest of the competitors not
complaining. I guess everybody was so
happy to see a 64ever demo. Well that
is enough to excite me for waiting for
its release.
[Puterman]
I'm not all that excited about the
concept of announcing a compo machine
and requiring that the entries work
on it. Not everyone has the same setup
at home, and you never know when your
loader is going to fuck up on someone
else's 1541-II.
[Twoflower]
Well - on the other hand - if you choose
to use a throughly tested, reliable
loader (yes, they exist) the scene
might even start to expect Fairlight
demos to work on 95% of all setups,
so what the heck...
[Puterman]
Well, with this mag we have a forum
for complaining about loaders at last.
I used the same loader for years and
believed that it worked everywhere,
because noone told me that it didn't.
But I guess it worked fine in VICE,
so nobody noticed the problems.
[Nightlord]
But later on from the discussions on
CSDb it appears that the demo might have
worked on the compo machine as Shake
reports. If that is the case you can
ignore what I said about this.
So we first have Accumulator by Silicon
Ltd in our hands. It is always great to
see comebacks to the scene, especially
when the quality of the comeback
product is higher than a certain
threshold. Those products on the other
hand tend to get a bit overrated. I
think this goes for Accumulator as well.
I think it is an interesting demo
in itself. There are a few nice
touches in the graphics and a very
nice soundtrack. The intro sequence
is nice and the final picture is
nicer. I was not impressed by the
coding. Nevertheless, for a one file
demo, I think Accumulator manages to
deliver a nicely balanced audio visual
delight that makes me feel hopeful about
their future products.
[Puterman]
I wouldn't call it interesting, but it
has some nice ideas. As always, I would
have appreciated if they'd dropped the
8x8 plasma. Isn't there any way to make
people stop using that age-old effect?
[Twoflower]
Yes, the 8x8 plasma sucks. So does
entering/dissolving a picture plotting
it char by char. Somebody ought to
condemn both of these traditions from
this scene. The 3 frame animations
and the greyishness in the beginning
brings me back to the mid-nineties. On
the other hand, the balls filled with
antwar (this might be a very swedish
expression) and the reddish man gives me
the vibe of Fairlight.fi. And that's not
too bad. Overall, I got a really nice
vibe from this demo, although I cannot
pinpoint why?
[Nightlord]
Red Brand, on the other hand, definitely
excited me with the quite original
set of 8x8 effects as well as the nice
flow in certain places and great final
tune. It is a very very mature demo for
a first one. If this does not show some
potential what does?
I can not enough stress how much I am
enjoying the soundtrack. That last
tune kicks ass so much that it is I
think soundwise nearly comparable to
Jeff's work. At those times I am not
doing anything else that makes sound,
I enjoy running this demo end let the
last part loop over and over again.
[Puterman]
I guess I have to point out that I'm
not at all impressed by the music...
[Twoflower]
Make that two points. Blippy C-64 techno
doesn't do it for me. But sure, that
last tune by MRT was a nice one.
[Nightlord]
Also this demo probably presents pretty
much the only ever 8x8 effects that I
found looking good. The rotating face
and the fades of logos in the intro
sequence was really nice.
[Puterman]
Indeed, the whole point of the demo is
that they've managed to make some pretty
goodlooking parts, although there's not
much code to back it up.
[Twoflower]
Well, that's a coders point of view. Why
must there necessarily be code to back
up a demo?
[Puterman]
It's not necessary, but this demo isn't
a new Pretending to See the Light, so a
bit of coder porn would have been a good
way to spice it up. Anyway, my point
was positive, not negative: they manage
to make something that looks pretty cool
although the code isn't cool.
[Twoflower]
The problem here is that the overall
design isn't enough to lift the demo on
its own. Some more nicelooking graphics
and a slicker choice of colors would
have been enough to push this demo
way further.
[Nightlord]
Unfortunately, the VIC wizardry attempts
do not live up to the success of the
mindblowing entry to the demo. I mean
they are nice and cleanly implemented,
but I think the smilies texture is too
small and kind of makes the tech-tech
and y stretch effects incomprehensible,
and the hypno-lines part is far from
being impressive. However the last part
manages to heighten the overall impact
again with the music (I just can not
get enough of it) and the nice design
in this part.
Overall I think this one should
have won at least the second place
(actually the first place, since the
64ever demo might not have been let
to compete). Congratulations to MRT
and Dazzler... And good luck finding a
talented pixel graphician to complement
your team. Oh yes, you know you need
one...
[Puterman]
I think this one's pretty much on par
with the Silicon Limited demo. None of
them contain any code worth mentioning,
but they manage to make some pretty
nice parts anyway. The hypno-lines
part looks very slow, which feels a bit
strange. I, on the other hand, really
liked the smilies part, although it's
also very simple coding-wise. Anyway,
this is very nice for a debut, so it'll
be interesting to see what their next
move will be.
[Twoflower]
I found the demo to be nice, overall,
although it felt too crammed. This demo
would definitly have benefitted from:
1) Leaving things out, such as the
loaderpart and the big scroller. Perhaps
you even could have made this a onefiler
then? Sometimes less is really more. 2)
Getting a decent graphician who, just
like Nightlord pointed out, could make
some nice pixelwork and tidy up the
design of the parts. Sometimes more is
really more.
[Puterman]
Red Brand also released a fast-compo
entry. Like all other such releases it's
pretty pointless.
[Nightlord]
Episode 64 starts off funny but turns
into torture after a while. I am ashamed
to make this confession as a demo
reviewer but I could not finish the
demo. So you dear readers have every
right to dismiss and ignore my review
but there is a point of frustration and
a breakpoint of patience of a man. That
point was sometime around when the death
star destroys Alderon this time. I felt
suffocating and I pity those souls at
Primary Star if they had to watch it
all during the compo. But then again,
aparently they liked it well enough to
vote for it to the fourth place.
[Puterman]
Indeed, this demo should probably be
viewed mostly as an act of aggression
against the audience. Both the
upscroller and the converted pictures
are absolutely horrible.
[Nightlord]
Kindergarten Boogie is a remake. I am
usually puzzled about how to review a
remake. It might be a certain type of
challenge to recreate something on C64.
But this time the end result is simply
uninteresting. There might be a few
positive things here and there (the
dancing star and the music sync), but
overall my personal taste usually makes
me far from liking this kind of sprite
animations versus a happy tune type of
demos. On a bad day I would call this
one a fake demo.
[Puterman]
I see no reason to write a review of
this production at all, as it's not a
C-64 release. I have nothing against
emulators, they're great tools, but
there's no excuse for not even testing
your demo on a real machine before
releasing it.
[Nightlord]
Jamaik2 is nothing but a collection
of 4 ugly effects, synced to a even
uglier looping music. I would like to
appreciate the yearning for originality
of these K2 guys here, but the end
result is so unbearable that it makes
me feel "OK, do not be so original". Am
I too conservative at times?
[Puterman]
I don't think it necessarily has to
do with being conservative. K2 have
a tendency to implement nice ideas in
horrible ways. This time I'm not even
sure if the ideas are good, so this
demo is pretty much a complete failure
in my eyes.
[Nightlord]
Rise left a positive impression on
me. The music by V was appealing
and the hires girl picture is nice
enough. The routine looks kind of bad
but as I said the overall impression of
this for a 4K is positive on me. I hope
Bud tries his hands on bigger projects.
[Puterman]
I have nothing positive to say about it,
except maybe that the music is okay.
[Nightlord]
The Wobbler by Abyss Connection is
slightly more worthy than the lame demo
by Bestet Fury. The ugly and slow 8x8
plasma behind the dysp scroll kind of
ruins it for the Wobbler.
[Puterman]
I'm introducing a new rule here: any
demo that contains an 8x8 plasma gets
an automatic thumb down.
Black Birdie Releases
Black Birdie Releases
LCP Memories by FLT+Instinct
[Nightlord]
This seems to be a semi-serious demo
from FLT + Jackasser. Reusing the same
linking routines from the Axis of Evil
puts that "semi" in front of serious
for me. The parts are a lot nicer than
the ones in AOE though.
[Twoflower]
...not to mention the implementation
of the loader. To my surprise, this one
actually works on my setup. This fact,
and the titlepic depicting MacX is
enough to make me raise my eyebrows
more than a little. The spliffpart
following that one is downright ugly
though, much thanks to the choice of
colors. Sometimes I wonder what people
are thinking of, in terms of color. 50%
of the visual impression of everything
is about color, goddamn. Unless you are
colorblind, that is. And it's not just
that part. Jackasser's part is badly
colored aswell, although in a more
discrete way.
[Nightlord]
The 4x4 tunnel has the most artsy
texture we have seen to this day. I
liked the kaleidoscope vector. I have
been meaning to code one myself for
a long time now but this demo does it
first.. The multi color rotator in front
of a chessboard zoomer is my favorite
part, even though I do not like the odd
- even lines trick. But the rotation
sines are carefully adjusted to minimize
the staggering at the edges.
The landscape part is a good coding
achievement but the result looks more
like a series of zoomed pictures. So
my impression of this part is not so
positive. I think it is the weakest link
in this demo.
The chess waver that follows beats
Skate's with its size and speed but a
bigger amplitude of waving would make
it look better in my eyes.
[Twoflower]
To start with, using a picture of
such a handsome amigacoder as Booger
is cheap. When he's equipped with a
nicelooking moustacho, things are
bordering on outright cheating. A
picture like that could make me go gay
anytime, and it totally steals the focus
from the landscape effect. (Was that
intentional?) Furthermore, I really
like Dwangi acting the black rook in
the chesspart. You won't beat Puterman
with a chess-set like that, I can tell
you that much.
[Nightlord]
The textureless raycaster that follows
is very fast.
The end scroller is a typical fun to
read Puterman scroller with lots of
classical demoscene bragging and a few
subtler messages. Unfortunately there
is no info about who coded what in the
scroller and to my surprise, I wasn't
able to find a note... So if my fellow
editor gives some more info on that,
I would appreciate it...
[Twoflower]
I believe the Puterman lyrics running
throughout the entire demo gives it a
push in the right direction. Atleast it
gives me some shelter from the storm.
[Puterman]
I thought people had learned by now
that demo-dictator Hollowman doesn't
like notes and detailed credits, so you
have to ask me if you want the important
info. Jackasser coded the twister and
the endscroller, I coded the chesswaver
and Hollowman did the rest. The text
used in the loader part was written by
Bob Dylan and Hollowman.
The Works by Panda Designs
[Nightlord]
I hope you won't hate me for
writing "Radiantx is radiant with
activity". Some cliches just beg to be
used in writing sometimes and one can
not resist it...
But Radiantx seems to be losing hope of
getting graphical support and tries his
hand at pixeling. The resulting picture
is not of a specialized graphician's
quality. But it is good enough to
look at.
The plotter looks to be recycled but
improved from Blueprint for an Organic
Toy. The 3D raster rotation is a tried
idea, but making some sides transparent
and some sides solid is a very original
one. So thumbs up for that.
[Puterman]
Transparent? I must have completely
missed that...
[Nightlord]
And the overall flow and inbetween
texts are quite streamlined and
catchy. Stylewise a step forward for
Panda Design. But may I suggest taking
some time with the next release and
making something bigger.
[Puterman]
I'll have to disagree here, big demos
aren't necessarily better, and ambitious
projects have a tendency to look a
bit ridiculous unless the contents are
as ambitious as well. Radiantx needs
to improve his coding and kick his
graphicians into action before trying
his hand at something bigger. I don't
think this demo would have impressed
me any more if it had contained 5 more
parts of the same quality. If twice the
amount of work had been spent on this
demo, I would have preferred if it had
been spent improving the individual
parts. They're all quite static and
visually unappealing. The plotter is
a definite improvement over the one in
Blueprint for Organic Toy, but it would
have made a much better impression on me
if something more had been happening,
than just a bunch of white bobs moving
around on a black background.
[Twoflower]
Puterman has a point. Overall I think
this demo would have benefitted from
spending some more time on polishing
and details. Now I don't mean that
it has to be done the Krill way,
but just some average finetuning in
getting the parts to fit together more
closely. A bigger demo is definitly
not needed. I really like RadiantX's
graphical attempts. Unlike many coders
out there, he's really got a feeling for
graphics and i'm sure it will develop a
lot during the coming releases. To sum
it up, this is a nice improvement from
'Blueprint', and as long as people
are constantly improving themselves,
I won't whine.
Miscellaneous Demos
Miscellaneous Demos
Phoenix by Brutal
[Puterman]
I guess I should write something
positive about Phoenix by Brutal, as
it's been so severely hyped, but really,
what's good about it? Some of the
pictures are really nice, but that's it.
And that doesn't quite cut it. I guess
I'm starting to sound like Oswald now,
but the only reason I can think of why
people are so enthusiastic about this
one is that there haven't been any cool
releases lately. All in all, it's a
decent production, but there's nothing
special about it. I should stress
the quality of the graphics, though.
These days most graphics are wired,
and what's not wired looks like shit.
TCH's pictures have that special
hand-pixelled look, and he deserves some
love for doing things the right way.
[Twoflower]
Opposing Putermans view I find 'Phoenix'
quite nice. It had been viewed as a
huge hit if TCH had decided to release
it in 1993, as a new installment in the
Piction-series, but now it's a oldstyled
demo with some additional highlights
and some really nice graphics. TCH was
really ahead of his time back in 1993,
and I still find some of his intros he
made back then as real groundbreakers in
C64 intromaking. What I feel is missing
from this release is some really engaged
scrolltexts and some slight remaking of
the parts to fit more into 2005. The
choice of music also sets the mood 10
years back in time, and I think its
a shame. Why? Because TCH still got
it. His graphics from today shows a
completely different sentiment and has
much to say to both the graphicians and
the scene of today. I can feel that the
two totally different parts of 'Phoenix'
should have been splitted up into two
different releases, with the energy
put down on the part with the nice
UFLI images. But on the other hand -
this demo is full of nice scrollers,
so who am I to complain?
[Nightlord]
It really is a positive breeze for me to
see this product. Afterall those UFLI's
are quite-god-damn-seriously ass kicking
I think. I agree with Puterman that it
had an advantage in the reactions it
got due to its timing, but then again
who is to blame for that?
As Twoflower says maybe some remaking
for the older parts would have
benefitted this product. But I guess
getting them out of the unreleased and
rotten pile of stuff in an unknown scene
graveyard is something I am thankful
for. One final word... TCH is a great
talent that I really enjoy expecting
products from. Hope to see more of
his work...
Misc. crap
[Puterman]
Metalvotze released two crappy releases
under different names. I presume
they're still in their early teens,
as they still haven't managed to learn
English. Or maybe they're just stupid,
what do I know? Nothing worth paying
attention to anyway...
Cate Archer by Falcon Soft
Falcon Soft checklist:
- The demo has been copied to the disk
with a braindead copy program that makes
the read head jump around like crazy,
which means it takes half an hour to
load 100 blocks. - The "demo" consists
of a converted animation.
No further comments should be
necessary. The only thing I find
interesting about all this is the name
"Falcon Soft". It sounds like the name
of a company that might have been put
out of business in the early 80s by the
stiff competition from Imagine, Greve
Graphics and Martech. Yes, they surely
would have won every crap game compo, if
such had been arranged back in the days.
So, to sum it up, Falcon Soft is a
disgrace and should leave us alone,
instead of harassing us with their
half-assed (damn, they're not
even half-assed, they're probably
about a millionth assed or so)
"mini-demos". "Mini-demo", doesn't that
sound like a pretty lame excuse for
releasing crap? It does to me.
Music Collections
Music Collections
Moozpack 3 / A-man
[Twoflower]
One evening, right on the night before
I was supposed to get my ass back to
Amsterdam, A-man suddenly decided
to make a comeback. As we've seen
quite a lot of comebacks lately,
with varied results, there are some
elements which you may expect to
find in such a release. Surely
a bit of nostalgia? Yes. Old
graphics from the early
nineties? Scrollers? Rasterbars? Yes. In
this case, most of the expectations were
met. 'Moozpack 3' is a kind of standard
1991 music-collection, although a bit
worse in the execution - but more about
that later. By starting it up, things
moved me into the right direction by
a pixeled Ferrari F60 and an expanded
scroller using lots of z's (you knowz
what I mean?). Eventhough Ferraris,
black background and expanded scrollers
does it for me, I pressed space. That
was my biggest mistake.
You remember the line "a bit worse in
the execution", right? Here is where
that part kicks in. Ok, A-Man have
never been brill at making good music
collections in any way but the musical
way. I still remember my reaction, and
irritation, on 'Moozpack 2', released
in 1993. Choose a music, get stuck,
reload. Someone ought to crack this
collection. What really saves A-Man is
that his music still is really nice. The
vibe of the sounds really touches me in
a way, and the nineties vibe of most
of the bass-sounds sets me in that
cozy mood. The style of music is about
what you expect - a little MON mixed
with equal parts eurodisco and early
nineties quality sidmaking. Surely,
it doesn't sound like the sid of the
21:st century, but in a way it doesn't
need to. Just do me a favour, make an
outfit where you don't have to reload
the entire collection to switch tunes,
and all is forgiven.
Microloops 3 by CMP
Some people seem to be keen on hiding
their releases from the C-64 audience.
Personally, I have never understood
why. CMP seems to be one of these
persons, since none of his Microloops
musiccollections have reached CSDb
by his own free will. This one was
available from Antidote, though, so I
pulled it. If you are familiar with the
earlier two Microloops, this is more
of the same kind. Minimalistic C-64
techno is the thing, and this collection
goes even deeper into the experimental
stuff than the earlier two. Not really
my kind of sid, but ok. Visually,
the logo in the collection doesn't
really fit in. Large and green and kind
of wobblish, not really matching the
experimental tunes, and the 8x8 flashing
blocks at the bottom of the screen.
Gottagoras by Fairlight
When the nights started to get darker
and not a C64 release was in sight,
Fairlight suddenly blessed us with
'Gottagoras', the third installment
in the Gotta-series after 'Gotta'
and 'Gottart'. The earlier ones were
released in November of 2003 and 2004,
each with about 30 tunes if I remember
it correctly. This time, it's the same
procedure as last year, and actually
it starts to feel as if it is the
same procedure as every year. Don't
misunderstand me - to release a heavy
musiccollection for three years in
a row is an impressive and admirable
feat. I have only positive things to say
about Oyiseer's surprisingly nice and
fresh graphics and the slavecoding by
Puterman is nice as usual. What feels
like 'the same procedure as last year'
is Maktone's music. Let's face it -
he is a high producer, a Moon or a
Trident of the 21:st century. By now,
he knows his way around the sid and
he sure knows how to throw together a
catchy tune over an afternoon, and that
is a quite dangerous knowledge. It's
acceptable the first year, and perhaps
the second, but by now I would like
to see some distilling. Making some
hard liquour out of the nice wine he
got too much of. What Gottagoras
would have needed is not an equal
amount of used and unused tunes, but
10 of the best ones with some more
than just glances of the essence of
Maktone. Starkvaror. Gottality.
Graphics Collections
Triad in Belgium
[Puterman]
Triad went to Belgium and picked up
some BASIC games from the late 80s.
I don't really know who's supposed to
appreciate their linking their intro to
unplayable crap. They say they did it
just to show the graphics. If they'd
really been interested they could have
included the graphics in the collection
and spared us the pain of having to
try to play the games. The collection
itself is the kind of lofi production
that I like and some of the pictures are
really nice. But it's not like this is
a release that you have to check out if
you feel that you might have something
more interesting to do.
Diskmags
Diskmags
[Puterman]
Well, well, well, a grand total of two
diskmags were released since the last
issue of Nordic Scene Review, both new
issues of Game Over(view).
Issue 23 was delayed for a few days,
which almost made some people panic.
The inclusion of interviews in the last
couple of issues is a nice improvement,
as is the magsys, but we wrote about
that in the last issue. The rest is
cool as always. I guess we're going to
have to start including interviews and
crap too soon if you guys don't start
releasing more demos.
[Nightlord]
Yeah I was one of those who actually did
panic a bit... Anyway the interviews
are the first interviews chapter in
any mag ever that I enjoy reading. The
critical point is the clever selection
of questions. So if we end up doing
the same in this mag we will need to
be careful trying to achieve something
like that. I hope other diskmag editors,
especially those who do make interviews
get the message...
[Puterman]
Issue 24 was also delayed, but that
was compensated for by the great fake
interview. Some people have complained
a bit about this issue, but I think
it's a pretty good one, mostly due to
the inclusion of the year summary and
the aforementioned "interview".
Now I'll just sit down and wait for the
next issue of Attitude...