Mamba 16 ch01 The Month in Brief
From C64 Diskmag Wiki
hello !!
as you can see we structured the
magazine in a new way in order to
improve the quality of the different
columns and the whole magazine...
certain subjects has been skipped,
but we also got some new and
interesting things for you !
in deatil you will see the changes
by hunting through the different
columns...
this chapter was mainly installed
in order to give you a short survey
about the whole magazine, but you'll
also find here (i.e.) all the new
releases made this month, both, demos
and games...including the new charts,
(besides the old ones) and some demo-
reviews...
further we will inform you about
headline news (in case there are any)
but also a foreword or anything like
that from us !
for any further questions
write to
mamba<
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more's coming up...
some of you already heard about our
latest project...
it is a papermag, but really no usual
one...presumably we will release only
one issue of it...
the special thing about this magazine
is, that you'll mostly find pictures
of the scene-dudes in the mag, but
also cool interviews, great gotcha-
graphics and yet more...
we already got a couple of pictures,
but we still want yours...
you might say now, why sending a
picture, i'll get an issue in venlo
or i'll copy it from a friend...
but you are certainly wrong !!!
only people who send a picture of
yourself to us will get an issue in
return (for free, of course!)
you can try to copy it, but the
quality will suffer hard !
in case you are interested to see
the elite of the scene, including
yourself, just send your picture
(no copy) to
the big picture!
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...and enclose your address...
there exists no deadline yet, but
don't hesitate, nevertheless !
at this place you will usually find
the headliners of this month, but
no really thrilling things happened,
next time more ?!
...and here is, as announced, the
monthly list of first-releases and
the charts resulting from all the
first-releases...
first or not to be first
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we already introduced the new subject
in the last issue (#15), we are going
to make charts by counting first
releases on 0hree major boards in the
states. look at the last issue for
detailed informations and the rules.
there have been 13 releases in the
past four weeks, every release earns
one point...
american-importer-charts
------------------------
last
group points month
------------------------------------
1. random 05 --
north east importers 05 --
2. a touch of class 02 --
random and nei tied to the number one
position.
both groups got 5 releases, atc got
two!
european-charts
---------------
0 last
group points month
------------------------------------
1. paramount 02 --
illusion 02 --
dominators 02 --
2. censor 01 --
action 01 --
legend 01 --
italian c.s. 01 --
pandora 01 --
hysterics 01 --
three groups tied to the first
positions, hopefully there will be
more releases in the next month to
make the charts look more interesting
american-cracker-charts
-----------------------
only one american release this month
7up spot cracked by mirage
explanation
-----------
soccer challange illusion/nei
* by alternative software
xenomorph paramount/rnd
* great game by pandora
combat zone dom/random
* by magic disc
super cars illusion/rnd
* by gremlin graphics
7up spot mirage
* by virgin/mastertronic
hunt for red october censor/nei
* game to the film, by grandslam
ferarri 3d-manager ics/atc
* by the italian company simulmondo
tanks action/nei
* by double density
cavmania dom/random
* budget by atlantis
diplomacy legend/nei
* by
deri colours pandora/nei
* by double density
war for the crown2 hysteric/atc
* a game by german design group
loopz paramount/random
* by audiogenic
unfortunately there was no real
competition by releasing these games,
no game was released by two groups at
the same time...
kalle kloakk - looking for toiletpaper
by megastyle
on the whole this demo consists of
11 different parts, scroll did again
an excellent job by coding smashing
fli-raster-effects(eci), a great
vector-graphix-part, about 25 dycps
on one screen, which gets stretched
and a couple of rasters behing the
scrolls(where did you stole the
rastertime?), 160 rastersplits by
using the left corner...and many
more more or less great effects !
some cool graphics were done by
sparkler although he didn't show all
his talents, i'm sure !
megastyle's musician did a great job,
especially in the 'red man-part'!
it was a pleasure to see each part
of the demo (except the x-mas part!),
we are looking forward to the next
msi-production...
coding : 93% quantity : 80%
graphics : 74% ideas : 83%
music : 84%
design : 70% total :^81%
wet dreams - by paradize
paradize's latest is composed of
8 parts, inclusing the intro and a
menu where you are able to select
one of six pieces of code, graphics
and musics...
i perosnally liked the 'let's bounce'
part at the most as it contains
a superb picture of a dragon by the
dj and a nice scroller-sprite-effect!
but also the other parts wer worth
watching...like a big animated fish,
a circletwist'er scroll, a nice
upscroller including pictures, a game
in the demo, (which i didn't under-
stand very well), and last but not
least the credits part where some
neat graphics are finally shown !
on the whole the demo was a great
success...
oops, not to forget the music, all
exclusive tunes(?) by great musicians
like j. bjerregaard, reyn ouwehand
etc.
coding : 81% quantity : 75%
graphics : 90% ideas : 69%
music : 87%
design : 69% total :^79%
sprite mania - by genesis project
a remarkable demo, as everything you
can see on your screen, is made of
sprites...
the demo consists of 4 parts
including a menu in order to select
a 290 sprites part, a little train
plus background and a big stretcher-
scroll. what else can be said about
the demo ? there aren't much
grpahics except for a gp logo in the
menu (also sprites) and the back-
ground in the train-part !
in the first part you see a 290-
sprites multiplexer, in the second
part a little train, a moving
background and some smoke, and in
the last part a biiig stretcher-
scroll, which indeed, looks quite
smooth and nice to watch at.
musics are quite ok...
coding : 92%
graphics : 25%
music : 77%
design : 56%
quantity : 50%
ideas : 79%
total :^63%
techno - by action
this demo consists of 8 parts, but
to tell the truth, brainwashing new
ideas or records didn't occur in any
of these parts...
most of the parts show scroll-,
sprite-, and pixel-effects
combined with mostly average graphics
the best part was the one with the
big scroll-stretcher, one line being
wobbled around and a nice logo, where
kamikaze showed some of his abilities
the other parts were quite average
like the fli-part, the pixel-vectors,
the circle-scroller, and the
multiplexer combined with a star/
planet routine. also the 20-25 dycp-
scrolls with the moving logo behind
couldn't convince the audience.(me)
most of the musics were already
available in other demos before...
coding : 68% quantity : 75%
graphics : 65% ideas : 40%
music : 49%
design : 73% total :^61%
-return