Mamba 15 ch05 Hits and Flops
From C64 Diskmag Wiki
hits & flops ------------ yep, guys ! besides the usual stuff we got something new to keep your attention ! we are going to set up charts by counting the first-releases on certain boards in the usa, and we won't say we weren't inspirated by former us-magazines like chaos chronicle and elite euphoria ! you'll see the first charts made up in this way from the mext issue on ! here are already some rules and explanations... * the boards taken into consideration are the forum(random/ils/dom) 2nd to none (nec/legend) and warez castle (ikari + talent) * the first 100% working version counts. * if there is more than one version spread over these 3 boards, the 2:1 majority counts. but, however, if a game is only on one board, and it is levelpacked on the contrary to the version(s) on the other 2 boards, the level- packed version dominates. * if one of the listed board's is down, it will be not taken into consideration, if there's a release in that time. * subject to alteration * grab the next issue for the first charts this way ok, and here's the usual stuff... first here comes a list of the latest releases,which will be dropped from the next issue on. further, have a look at these game reviews : sarakon /starbyte exterminator /audiogenic dino wars /magic bytes lettrix legend/nei * think about it...by software 2000 scumm action/nei * ole, game on total recall legend/nei i+t/tsm * another typical ocean-release crime time genesis/exodus * excellent starbyte production st dragon censor/exodus * the sales curve's new label : storm kickbox vigilante i+t/tsm * nice release by zeppelin games chase hq ii;sci legend/nei * by ocean, on cartridge shadow of the beast legend/nei * average game, released by ocean/ psygnosis also only on cartridge dick tracy censor/kfi * by walt disney arcade trivia quiz i+t/tsm * the first multi-loader by zeppelin games ??? titbit legend/nei * released by double density dino wars paramount/destiny * oh boy, look at the review exterminator action/nei * audiogenic against vermin western contest legend/nei * also coming from golden disc, 2d dragon strike random * nice game by ssi/ea top cat/beverky hills i+t/tsm * another hi-tec comic-game robocop ii legend/nei * ...and another ocean-cartridge 3d-soccer ics/substance * decent soccer-game by simulmondo line of fire genesis/rnd * a low-quality us-gold/sega product welltris crazy/tsm * ...riots in sight...by infogrames labyrinth action/nei *budget by blue stone/software agency never ending story ii action/nei * nice game, by linel software bill & ted's... nec * capstone software ash & dave's...darts i+t/tsm * a budget by codemasters twinworld extasy/random * cool release by ubi soft ultima vi, the false prophets nec * finally released, by origin systems tough guys action/nei * a game by double density double sphere paramount/rnd * space-rugby by double density, programmed by digital excess (also sarakon) and here some previews... lotus esprit /gremlin (illusion) robocop ii /ocean (illusion) chips /us-gold (i+t/tsm sarakon - starbyte your task is to find two identical signs out of a field of many different signs. but the two ident- ical items must be placed in a direct junction. you have to solve 40 levels, the structure of the levels change aswell as the time-limit. many programm-technical titbits, good graphics and a good tune make the game very attractive, especially for 'thinker'. not to forget the intro with some nice pictures... valuation : 87% exterminator - audiogenic a weird game, you are kind of a vermin-killer, you have to clean rooms by steering a big hand, which just bruises the vermin... you also can crush the vermin by hitting your fist on the floor ! it's possible to perish by being shot by the vermin, tanks (?) etc. although the fun of playing vanishes very fast, the game makes a lot of fun for some time, because of the awesome graphics and the original game-play and built-in jokes... valuation : 80% dino wars - magic bytes honestly, i still don't know how to play this game, i guess nobody can avoid to reset after a few minutes. only the programming and graphics of the game is enough, even if there would be a good gameplay. the graphics are part digitized, part lousy painted. the coding is half in basic, half mc. the game is half in german, half in english. the game bugs like hell...baaaaaaaaaah valuation : .2% the demo reviews ------------------ uohh, a lot of demos came out this month. i'm wondering why people give us such a flood of demos in january and in the end of the year (90)?! anyway i reviewed some (lot) of them and tried to give you a fair survey. the points below of each review is of coz no voted result of the crowd but our personal point of view. so if you disagree with our decision of giving points, write your anger to: mamba staff< XXXXXXXXXXXXXX XXXXXXXXXXXXXX the best demo since issue 14 of mamba is the demo 'graphixmania 2' by mda. the swiss trio managed to code a piece of art which shouldn't miss in your collection! here's a short survey of what we saw: intro: the metro goldwin meyer lion was digitized in color and voice modified for the mda-label for their very own introduction, nice idea but once produced by the voice before... part one: broken on our disc, sorry, but please send again... part two: a nice vector-scroll with joy-control, an mda logo jumping on an other logo. nice scroll effect in the bottom and cool music by joe. part three: nice joystick-part. you can toggle your stick and arrange to puke the shit out of the animated crap-head the puke of which begins to build a pyramid of letters. by pressing the button the pyramid gets shot down till it's end and you can puke again, yuk! down under a double-spinning scroller spinning around of each other. part four: the bobs part. coolest bob routine i ever saw so far. ugly background scroller and the logo is not the best. the bobs are able to be modified by joystick. the music in this part is phobia like... part five: last part is the best concerning the name of the demo at least! you can see two cool painted girls half naked (lechz!) at the beach tonight..?.?!?! to the left you see the mda freak's heads, look like digitized, fully animated and can act every funny scene. to their speaking the coolest music sampled by the soundwizard tim, amazing!!!! coding :91% quantity:75% graphix:81% ideas :95% music :78% ------------ design :67% total :81% 'armagedon 2' by x-factor is a sur- prise! the crew (better said skyhawk) managed to invent some new routines! started with the intro nothing special happens but in the second part already skyhawk coded a zoom- effect over a landscape. the letters tell a story which takes a while, but nice part. the second part was coded by dexter, urgh..., he frightens you to make more parts in future (hahaha just kidding, but try to improve...) anyway, third part, 180 bobs by skyhawk-suddenly turning to a bob- scroller surrounding changing letters which of coz say: x-factor... in the following part skyhawk even propered up his bob-routine by coding a scroller with various effects - never seen before, cool! in case you can't read what the scroll is doing you can read a little scroll at the bottom which shows the same text. up to 205 bobs in this routine are possible and the number of the current bobs is shown... the end-part includes a fine starrou- tine but just changes some textpages. coding :78% quantity:75% graphix:45% ideas :75% music :68% ------------ design :80% total :70% spirited by spirit is a hit! i never heard of this group but i must say it's a pity their programmer likes the amiga rather more than the 64, at least he says so in a scroller... anyway the intro is nothing special but the second part shows a nice idea you see an amazing good animated waterfall and after some time it turns out to be a scroller. the scroller above shows some nice extra signs which were invented to inform the idiots about the important credits and some more crap... every part decrunches with music!?!?! what the fuck this should be good for as the irq-loader looks the same! the following part is no history in coding but ideas! a vulcan explodes and it's lava produces a logo to the bottom. a helicopter flying over this logo is animated with bobs-similar- sprites. a huge scroller above the screen has two planets flying over it which are animated like origo did once with a big one... the last part is nothing special ex- cept for the nice dycp-effect... coding :45% quantity:45% graphix:60% ideas :90% music :45% ------------ design :78% total :59% violator by genesis*project is nothing special at all. no special routines are shown even the code was seen in any demo... but the program- mer (scrap) explained he coded all for the first time. although the graphics are average the logos are quite nice. pictures seem to be difficult as 'elvira, mistress of the dark' looks like miss pigi. the music by deek is of coz coool! the demo is more or less a graphix show.... coding :45% quantity:55% graphix:68% ideas :30% music :83% ------------ design :56% total :56% 'trust your eyes' by genesis project and crest is an almost complete dis- appointment. in comparrison to vision's coding in '2 years crest' he is no more to identify... it seems he just had some old parts and wanted them to release. that would be the only excuse you should hunt for this demo if you are a fan of crest or genesis. there was really no new routine,or even better made one,ex- cept for fgth's vectorgraphics!!! coding :73% quantity:75% graphix:61% ideas :50% music :54% ------------ design :70% total :64% 'wiz up & urp - which sounds like yup & burp - by shape (what?!), yes, they joined shape, but they just wanted to have red wiz's wot-graphix to have released! and they were right to do, coz the pixelart is quite a nice one. the coding is not the best but as said before they just wanted to give the shit out! the animations they made with the wot-logo are amazing, so we gave: coding :50% quantity:75% graphix:85% ideas :40% music :75% ------------ design :69% total :66% some more demos to be mentioned here but for which we had no time to watch them all and even upfront's and triangle's pieces we haven't seen. bonzai's demo with 15 parts should have been not that good, but if some- one want's to have those demos re- viewed in here, send 'em!!! others were: sensorical/sence, brutal 3/light, i love saddam h./house, hitsquad 7/ shadows, wrecked/hoaxers, and more... phhhfffhh... i might have forgotten a lot but the ammount of these demos was too much for this issue, so send 'em!!! gta