Jamaica 11 ch15 Story Time
From C64 Diskmag Wiki
story time iopop ---------------------------------------- ever wondering if they use screen- blankers on enterprise, how it would be to connect into the cyberspace?? soon your questions will be answered. just read the following 400 lines! the text called INTO THE NET should have been in the hacking chapter but the text area became too small. (lame!) THE SCREENBLANKERS, THE FINAL FRONTIER ---------------------------------------- screenblankers have been developed to an own art. today are they not doing there real function, to save the monitor. from fireworks and flying toasters have the genre taken a step out in the galaxy with help of captain kirk and uss enterprise. -mr. spock, said captain kirk, we have a problem. the scienceofficer pointed the ears (even more) and put the fingers against eachother. -let's hear, captian. -as you know we have a big monitor on this brigde, but scotty say that we're going to burn it out. i thought when no- body used it, it could be blank. i need information about screenblankers. -sir, i think there's something in the data bank. wait and see if i can take it out. the vulcans limb fingers fluttered over the keyboard. -it seems like the first screenblankers were developed on the earth during the middle of what was called the 1980's, he read loudly. when you run it became the screen on the primitive computers black after some minutes of inactivity. the thought was to spare the tv tubes phosphorus by blank the electronic beam when you left the computer for a while. kirk listened intressting and noded. -after a while someone said that if the computer was totally black no body would notice if it was on, continued spock. you could forget it on over a night, which would take energy and could be a security risc if you were lying inloged on something where you needed a password to enter. -if you instead let a little figure, or some easy pattern warp over the screen, then you would know if it was active. there were some different screenblanker- alternatives : intermisson, screenery, after dark, screen peace, and so on. -the ironical thing was that screen- blankers made a little use on color- screens. there phosphorus didn't take any damage by long illumination and the risk for picture burnt-in on the screen where slightly little. the monochrome hercules-screens were different. -when windows came the developing took a big jump... -windows, what's that, interrupted kirk. -well, that's a sort of programshell which made the computers slow. i don't know why they used it, as the computers of that age where slow enough. it was developed by microsoft... -ah, you mean microsoft galactic corporation, which made the scanner- progam mr.zulu use to discover klingons! -in windows you didn't have any 640 k- limits for the pc, said spock and hawked and you didn't need to care whether you ran out of memory as windows also has a virtual memory, swapping against the harddrive, to use. the screenblankers got more and more complicated patterns and forms. one pattern that got very classic, and that first came to macintosh, is the flying toaster. you could set how many flying toasters you wanted to have on the screen and also how much toasted the bread should be. sir, the flying toasters is reminding a little bit about the degrenerated klingon ship. the screenblankers where developed from a utility to a real entertainment. -good, mr.spock, that's enough. what i now need to know is what we shall have to the screen on the bridge. captain kirk wanked of and on and wring his hands. -sir, if you allow me, said spock, if i can suggest anything then... -out with it, spock! -well, there's existing a screenblanker with a wellknown motiv... with klingon- ships, tribles, your bridge, captain, dr. mc coys hospital, and even if i am allowed to say it in a modest logic - with my own little person. -excellent, spock, excellent (no scotty you shall not shine up anyone now! kirk later hissed in an intercom.) -i think we even got the software in our data bank. shall take out it and install it on the screen? -do it, said kirk. and tell us what you are doing. spock frown and started typing. he took out the emulation of windows on the bridgescreen. an installationsquare emerged on the screen. -captain, this is how you do. you click on the icon for the program and then you get a controlsquare. then you choose which effects you want to have, and which parameters that shall be available on the effects. -what kind of effects are there, asked kirk. -about 20 different. do you remember the hairy small tribles which we had such problems with - they exist. we can choose to see the space on diffrent ways with spaceships, ionstorms, planets and alot more. -mr.spock, how do we know that it is the screenblankers space and not the real space we see? -there's no possibility to separate them, sir. the graphic is very realistic! in the screenblanker there're also details from the instruments on the bridge and from the hospital. we can get a picture of you, captain, when you're sitting on the bridge. we can also renew the tunneladventures, maps over planets and blueprints of enterprise... -thanks that's enough! -...and you can also go through the star academy's admission test in this screenblanker. -thanks that's enough, spock, is there any disadvantages with the program? make an analysis. -my logic brain have just found one bug. if you have too little memory the program will go slow. you need atleast 4 mb, 6mb is prefferrsd but enterprise's centralcomputer have 64 fantasillion squarillion terabytes, so there should not be any problem. -start the program now, so scotty will be satisfied. put it in warpspeed 10, mr.zulu. let's see what the old beauty can give us.... - -- --- -- - this text was found in the paper mag ATTACK. and it was originally written by ahrvid engholm. but it was translated to english and published w/o any permission by me. i'm very sorry to all you star trek fans out there because some of the lines that mr.spock and kirk say are maybe not in the correct form. - -- --- -- - INTO THE NET -------------- so enough talk. let's take a little trip, okay? you begin your run in your one-room flat in the night city "combat zone". you're packing five programs: a jackhammer, a wizard's book, a copycracker and two demons. one demon is a succubus ii with killer and worm subrounines. the other is an imp with invisibility and hell- bolt. you hit the switch and plunge headfirst into the net. instantly, you are engulfed in a wall of swirling static electricy. you look down at your ICON - you're a chromed, humanoid shape wearing futuristic battle armor. your face re- flects in your mirrored body -your eyes glow an eerie green. below you is a bright neon landscapse representing the night city grid. in the distance is a blazing blue diamond shape, emblazoned with the logo of the internet telephone corporation. you fly down the pathway towards the blue daimond. your objective is the los angeles office of MICROTECH computers, so you streak towards the glowing arrow of the long distance link. you don't expectmuch trouble getting in; the phone company doesn't use any serious counter- intrusion software, and night city only rates a security level of 2 anyway. you activatethe menu with your mind and run your LDL LINK. faked 'em again, you think, blasting on through. you enter the ldl. the gowling violet arrow sinks through the floor -it's like moving downstairs on a fast ele- vator. lights blur around you as you fall thowards the distant trunk line. you drop until you see a brilliant red, neon shape rising to meet you -a streaming riber of red light, like a superhighway. it angels away into the starstrewn darkness towards the horizon. at intervals, you can see complex grids and shapes of multicolored neon struc- tures representing cities. you reach the red highway and hurtle above at light- speed, passing through spidery light sculptures representing cities along the trunk line. a huge network of neon rises in the distance -los angeles. you bank over another huge violet arrow -a long distance link -and land. the arrow swiftly rises into the neon maze, linking you to the los angeles city grid. all in seconds. as you exit the ldl, a figure flickers by. it's a slender woman wrapped in gauzy, iridescent mist. her eyes and fingernails are pinpoints of light. she smiles in recognition -you know her by her handle or RAZOR ANNIE. you smile back, and she passes you one her way to the ldl. you step out into the vast, cool-blue space of the la city grid. far above your head, you can see hundreds of neon logos, each representing a diffrent megacorp. you spot the familiar red- barred circle of microtech, and rise towards effortlessly. the MICROTECH logo stands before you like a bright door. a white pinpoint marks the entrace to it's code gate. beyond it, looms of dark, feral shape a watchdog program, hunched over, waiting for intruders. you activate your IMP -a spinning, bright ball of orange light appears -and kick in its insvisi- bility subroutine. the imp flattens to a thin, glittering sheet of energy, draping itself over you. the invisibility is successful -you walk past the WATCHDOG and up to the code gate. although you've spent day researching microtech, nothing you've found has given you a clue to the access code. it's going to take brute force. you un- limber the codecracker; no good. how about the wizard's book? no go there. you should have known, trying to crack an computer company's foretress. you just can't crack that code gate. time to call up the JACKHAMMER. the imp swirls around your head as you work, making a few rude beeping noises. the jackhammer slams down the wall. before you move on, you decide to play it safe. jackjhammer's noisy; you activate the imp's speedtrap subroutine. it shape- shifts into a flat viewscreen. no metal- lic monster looms in the screen, so the area must be clear. you step through the hole you've made. whammo! the speedtrap was wrong! a killer leaps up and attacks your imp. you curse, realizing you shoud have packed something to counter! you know the imp won't survive this, so you activate your succubus instead, pulling up its own killer subroutine. instantly, a chromed goddess appears, her eyes flashing. she shifts form into a power- full built, metallic samurai, who attacks the opposing metal warrior. their savers clash -and the system's falls. you've saved your imp -this time. "good going, stud" the succubus says to you, as you move on. hulking around the next corner is the massive form of a MANTICORE! you try invisibility again, but it fails. the manticore's powerful talons attack your imp -the imp fails its rolls and is vaporized! in the next turn, you activate the succubus' killer routine. the metal-clad warrior springs forward and attacks the monster, slaying it in a flare of light. close call. you've lost your invisibility and speed- trap programs, so you move cautiously. you carefully move through one of the central processors, looking for trouble. you figure you could use the cpu to hit the workstations and see who's logging on. but that's not going to give you a lot of good data. what you want are the plans for MICROTECH's new military computer. that'll be in one of the memories. you press on. entering the first memory area, you encounter another watchdog. wait! -its a BLOODHOUND! it lunges out to backtrack your trail. you activate the killer routine and armored warrior rezzes into reality -in moments, the techno-samurai kills the hound before it can trace your path. the killer metls back into the form of the beautifulchromed succubus. she winks. there's nothing in here but accounting records; useful, but nothing you can't go back for later. cautiously, you move ahead to the next memory. empty. what gives? obviously someone wanted to spend their money elsewhere in the fortress. but where? you move like a shadow to the next memory. hellhound! the huge black cloud leaps at you, but you throw the killer routine in its way. your metal warrior staggers and misses! the system rezzes another killer, which attacks your own program. flash! your succubus vaporizes with a despairing cry. your're alone without a program to cover you. the killer waits. the hellhound's eyes glitter gleefully as it reaches out to stop your heart. you pounch out. you're sitting in a chair in front of your desk. the seedy flat is silent except for the faint humj of your cyber- modem as it powers down. your hands shake as you think about your narrow escape. NEXT TIME, you think, i've gotta bring along some bigger guns. that was too close. the entire run has lasted less than two minutes. - -- --- -- - another text that was taken from a book. this was taken from the cyber punk role playing game. and it was originally written in english. no need for any transfering! - -- --- -- - she stands in the sunshine she's closing her eyes she's playing with love