Jamaica 11 ch07 Interview
From C64 Diskmag Wiki
interview bungalow ---------------------------------------- boozoo freaks! here i am, back with another interview for your enterainment! this time we're going to talk to a member of one of sweden's most famous groups ever! ? bungalow ! badger ? first, please tell us a little about yourself! ! name: daniel stenberg age: 24 in november shoe size: 43 (swedish measure) length: 190 cm job: c/unix/x11 programmer at frontec railway systems ab lives: in a two-room apartment with my girlfriend anja in solna, a bit north from stockholm hobbies: programming, indoor bandy, canoe polo handle: badger/horizon email: daniel.stenberg*sth.frontec.se (where * is the usual alpha-sign!) irc: i'm often the #amiga and #frexxed channels using the nick badger! ? when did you get your first computer and who were your first friends in the computer business? ! i bought my c64 together with my younger brother (known as zagor) in the year of 1985. kjer was already then a friend of mine, and we started coding basic stuff together pretty right away. ? how did you get your handle? ! i used to call myself D$85 for a few years, but when horizon was formed, i changed my handle to BADGER. actually, when i was about to select a new handle i scanned a dictionary and found the word "badger" in it. later, i decided to use that as handle, but i misspelt it... and i thougt "nah, this is even better!". ! tell us about your computer career in brief. ? i, kjer and zagor started our first group during the autumn 1987 and called ourselves confusing solution, shortened CONSOL. we released our first demo in august and we joined the triad/fairlight parrt around x-mas 1987. at the party we met some strange who called themselves thundercats, and we became really great friends with those swell guys! later in '88 thundercats invited us to their "mini-party" in uppsala. we went there and met the people in SSS (super swap sweden) who, after watching our demos released so far, asked us to join their group. we joined them immediat- ely. later that year, by the summertime, thundercats and sss merged into one single group: HORIZON. horizon has existed since then. we shrank a lot the first year, since there were a lot of inactive people and some people simply quit the computer-scene. ? could you tell us some more about sss? ! super swap sweden was founded by natas and they were swapping a lot and did a few cracks (the alchemist did) before they met us. we did the first demos for sss and the main reason we joined them was because they were nice people and sss was known and had a huge number of contacts; our demos got spread much better! ? what have been the most fun and most exciting things during your career on the c64? ! it's really a tricky question and it has no simple answer. i was involved so many years, i met so many people and got so many experiences that naming one or even a few is very hard. of course, among the best moments were those times when we got confirmations from the scene that they liked our stuff, that people actually enjoyed watching the demos we spent a lot of hours each day to create. like when we won demo competitions, were number one in the charts for months and when people wrote me and told me how much they liked our stuff! ? can you give us the member-status and tell us about former members? ! you mean "current" status? horizon isn't exactly alive and kicking. we haven't done anything prouductive released under our label for about two years ("the last traktor iii" is our latest/last demo), but we have never officially quit and i think that we will never do that either. members of horizon that were with us to the end and most of the time are : badger (me), zagor, kjer, mastermind, boogaloo, exilon, judge and pernod. when horizon was formed, two large groups were merged into one. for a while we had a huge number of members, but not too long afterwards we were a smaller bunch from which gaston and sir gawain left when slowly quitting the scene. ? what do you think made horizon so successful on the c64? ! lots of advanced coding. i think that is the main reason. doing stuff that no one had ever done before was and is still a good way to make people open their eyes for your stuff. we were always a bunch of cheerful and very skilled programmers (as an example, we were seven coders capable of coding a true d.y.s.p.) who never put much efforts in the graphical details of the demos, and who always had a good time when getting together and coding. ? can you give us a list of all horizon's demos? ! i think so. i discussed this matter with kjer, and we think this is the incomplete list in a random order of all horizon's demos coded on the c64 (we've only made one single demo on the amiga): let's disco looking good dolly party snake or die love this now bounty hunter coding is an art a lot of old shit expertelligence beatable biltandborste the last traktor iii ? gosh, that's a huge list! ? what made you leave the c64 and go amiga? ! i can't really speak for anyone else but myself, but i wanted new limits, new challenges. i wanted to get away from the world of unlooped code, 64k memory, assembler coding and the demo thinking of the c64. coding demos for a lot of years finally make you feel bored from it. ? what are the differences between the c64 and the amiga scene? ! i can't really say that i ever was into the amiga scene. the first feeling i experienced when trying to code demos on amiga was that the machine gave you no real limits to try to break as the c64 had done, and that i was light years after the very best also the amiga demos were FAR too much graphics and MUCH too less advanced programming. then there were those other guys who also called themselves horizon and had done so for quite a while (since they actually were a part of us once upon a time before we explained that they were unwanted). their arguments with us really gave us a very bad taste of the amiga scene. ? will we ever see any more c64 products from you? ! you never know! boogaloo and exilon still work on some c64 projects from time to time... ? are you surprised that the c64 scene is still alive? ! not really. i met some really die-hard users when using the c64, and even when i was still active on the c64 people were talking about a dead machine. the scene won't die until there is hardly anyone left that enjoys coding and playing with the box! ? what do you think about the great development of the c64? ! i can't really tell anything that has happened on the c64 the last two years as i haven't been following it that close. a part of my heart will always remain with those who learn and enjoy the inner secrets of the world's most fun computer... ? now to another subject... as everybody know, horizon has held many parties during the years. what were the differences between your parties and other parties and what do you think made them so successful? ! i think we were among the first parties that started to spread the word a long time before the event. we spread invitations to a lot of people. we were a quite well-known group and that attract visitors. i also hope that the fact that we were always having fun and that we had a lot of good friends contributing to the successful parties. ? which of your parties are you most satisfied with? ! i don't know. they were all too different in many ways. i guess the parties that made us feel best after- wards were the parties which had the least damage and those where we didn't have to go around cleaning for 12 hours afterwards. we enjoyed them all! ? what are the future plans of horizon? ! horizon is only a demo-group. if we ever decide to make and release a demo again, it will be released as a horizon demo. we do have other plans, but not necessarily involving the name of horizon. ? what are the horizon members doing nowadays? ! well, time has split us up. we don't have the same contact with all members anymore, but you can say that five of us are working as professional programmers and three of us are studying mathematics and/or computers. a bunch of us are trying to produce something serious from the programming efforts, and we release those products under the FREXXWARE label. boogaloo and exilon work on some c64 and amiga game projects, zagor is in charge of our dual node 1.6gb bbs, and i and kjer are programming a text-editor for amiga. we have been developing this for almost three years now and we've probably released it when you read this! it's called frexxed. ? what are you doing nowadays, in real life and in "computer life"? ! real life at first then: programming for living. mainly, that means programming x11/motif in c under unix (both pc and shitty suns), but also involves other interesting things like the real-time os-9000. i develop the gui of a train supervision product (both sw and plenty of hw) aimed for train supervisor companies throughout the world! computer life: programming "serious" applications on amiga, mainly frexxed, our text-editor, but also a few other projects of different sizes. i haven't done any c64 coding in years. ? will we see the horizon crew at the "veteran" party, held by genesis in gothenburg this autumn? ! i didn't know that was a "veteran" party! i've only heard about that there's gonna be a party, but no details at all. i can't tell you anything about whether there will be any horizon people there or not, but some members might show up... ? now this interview is almost over, but before we stop i ask you if you have got any last words! ! i'd like to say hello to all my friends who read this, all those who know me and those i got things from, sent things to and with whom i had a lot of really entertaining moments and to all of you who watch our creations and enjoy them. ? thank you daniel! well, well... i hope you enjoyed this interview. now, grab your disc-box and look for some oldies from horizon! if you wonder anything concerning the interview-chapter or just want to trade some hammocks, just write me a letter: (bungalow of jam) XXXXXXXXXXXXXXX XXXXXXXXXXXXXXX XXXXXXXXXXXXXXX XXXXXXXXXXXXXXX bungalow's off... arrogance and decadence europe endless...