Internal 12 - Interviews
From C64 Diskmag Wiki
* INTERVIEWS * welcome to another quit interesting chapter of issue number #12. this time we present you some interviews that were made by JOKER and me (matt) both of the WOW ofcourse... maybe some people'll say, bah, those boring interviews... i say, they aren't boring at all, i think it's quite inter esting to know some facts of some scene- guys... anyway, everybody may have his own opin- ion about that, ain't it? well, go on reading, but first, wriggle yer joy in port two RIGHT and enjoy, people... the first interview is done by the JOKER with TRISECT/TRIAD... J: joker T: trisect first this... the interview was done on the phone, so only a limited amount of questions were asked... J: please tell the readers something about yourself... T: well, i'm 15 feet tall, 20 ft wide and have very, very long hair, bad attitude and i eat germans. my age is unknown! (ed: ?) J: what groups were you in before you joined TRIAD? T: have you got a big piece of paper? ok, i'll cut down to the important groups! -tmm -rubidium -royalty -thundertronix -tmm (again) -ocean software -genesis -electric boys, and now TRIAD ofcoz! J: how did ya get in TRIAD? T: jerry/triad asked me and i said yes. J: what's yer job in TRIAD? T: i do what i wanna do... J: who do you most admire? T: i most admire ROB HUBBARD because he is a good ripper! (ed: who the fuck says this?) J: what parties have ya been to? T: only some local copy parties! (ed: you couldn't give some longer answers , eh?!) J: who do you hate? T: the interviewer (ed: go fuck yerself, man!). only joking! no i don't really hate anyone! J: who are your friends in the scene? T: i don't have any friends, if i did they should be jerry'n'king fisher/ triad, ironfist/electric boyz, anti- christ/g*p and omg/amok. J: name some lamers in the 64 world, dude! T: all exept 2% of germany, 100% of cana da and america, all exept 17% of france, 100% of asia! (ed:i think you forgot to mention yerselv!) J: what do you think of this interview so far? T: lame with a capital z! (ed: that's only your fault...) J: if you would change your handle, what would it be? T: (after a big pause) bercley! (ed: whaaat?) J: how did you get the name trisect? T: i read it in a dictionary. J: this interview is coming to an end, any last requests? T: fuck it! and that's the way how this interview ended... let's go over to another one! joy RIGHT this second interview is also done by JOKER of WOW and is made with WITTY of OREGON.... J: joker W: witty J: tell everyone ya name and where you come from, matie! W: ok, my real name is richard orr, and i use the handle WITTY/OREGON. also, i'm an australian! J: how did you get into the scene? W: i got in the scene around july '90, called the ratfink. i started off in a group called SAVAGE SOFTWARE (your usual incredibly lame start-on- the-scene sort of group) as a shit coder and swapper. but as there were few aussie coders back then i was soon offered to join aussie's best group at the time called OXYGEN, which was pretty cool. this died, and then i joined BRONX which died a month later. i was pissed with groups coming and going, so then i joined 8 groups at one time, under 8 handles. but ofcourse this meant more work, so i gave them all up, and when i found that a good friend, witty/OREGON was leaving the scene, i took over his handle and contacts. J: what's your job in OREGON and what tools do you use? W: in OREGON i'm a coder and a swapper, also, the previous guy called witty still does good gfx under the handle. so what tools do i use? you mean uti- lities? well, mostly fast-sine-calc (bonzai), 3in1 editor, logo-editor, zipper, and the time crunch v5.1. but recently i made a fastcruel v4. look out for it! (ed: hey send this to me!) J: many people think you're the best coder in australia, whatta your per- sonal views on this? W: well, i'd have to say i like your interviewing style! to answer the question though, it's not hard to co- de on the 64. learning the commands is easy, but as every coder knows, it's the 'tricks' which make good demos, like mastering the use of the vic graphics chip. i've already learnt all this, and now i have nothing left to learn, so i think co- ding is very boring. J: what in you eyes is a lamer? W: a lamer? i've never liked that word! it sounds like someone whose paraly- zed. i suppose it means someone with a paralyzed brain who is shit at doing anything so they just rip other works. eg code-ripper, recrackers... J: what's you favourite... W: drink: coke demo: crest and flash inc. demos. good demos are those which are both reasonable technical in co de and look great. those two groups seem to have got a good mix. food: if it buggers up the system, i like it. game: defender of the crown, bloody brilliant game! utility: sine-calc's. a life neccesi- ty! car: ferrari and lotus are my fav's! girl: any that are hot enough to melt antartica from hawaii, and are not smarter than iam. contact: let's see, who's doing this interview? joker! anyone who writes friendly, long let- ters and not just 'got ya warez, send faster dude' group: crest, flash inc.; the groups that are well organised! J: what can we expect to see from OREGON in the future? W: well, OREGON has a new demo coming out in a month or two (i think) which should be pretty cool. also quality cracks as usual! J: how many contacts do you have and if you wanna grett some then do it now! W: at the moment, around 90-100 contacts greetings to ya all! J: what's your opinion 'bout the scene? the scene is very good, but you gotta live in europe or usa to have any fun. down here, you get about 1 party a year (if you're lucky!) where there about 20 who turn up and 6 computers! J: who do you most admire? in coders, graphicians, musicians tec... W: the artists (ie. coders, musicians, designers, those who have skill) who can actually put the effort in to do something! in particular, jch, who is a very good composer and codes his own routines at the same time which are the best around! J: this interview is coming to an end, any lasy requests before i put a mag- num to yer head? W: yeah, if you'd like to swap 64, ibm, women (make sure you cheat the stamps , it costs heaps!) then get in con- tact with me J: thanks for the interview matie, i wish you good luck in the future, man! W: thanks too, mate... another cool interview is ended, let's go over to the last interview of this month... joy RIGHT this interview was made by me (matt of the WOW and was made with one of the very best composers in the scene: GUY SHAVIT/SCS himself... read and enjoy people! M: matt G: guy shavitt M: hello guy shavitt, ready for an inter view? here we go, please introduce yourself. G: my name is GUY SHAVITT. i am 18 and a half years old (born on 09/03/'73). i have freen eyes and blond hair and i am about 183cm tall. i have fini- shed highschool in july and i am now in the army. i had a tough training from the 1st to the 18th of october but i survived!!! i like swimming (only in the summer), eating chocola- te, meeting new friends and telling and hearing jokes. i am a funny guy and i love to laugh and to be in a good mood, but most of all i love mu- sic. i was born with a music talent. my first musics on the c64 were done without knowing a thing about music! i started to learn music only in april '91. my music talent was first discovered when i started converting musics from the radioto the c64 (on future composer) only by listening to them, without knowing the notes. this was about two years ago. now i own a yamaha dx7 synthesizer and i record profesional sound-tracks at my music teacher's studio. i was born in israel and i live in tel-aviv. M: please tell the readers if you have joined any group before you were in the SIDCHIP SCRATCHERS. G: my first group was THE FORCE, and i am still considered a member of this group, although most of my work is done for the SIDCHIP SCRATCHERS. no other groups in my history M: do you have any other function in S.C.S? and what did bring ya to the idea to become a composer? G: in S.C.S i compose musics and code a little when it is needed (for example i coded the sidchip score files). in THE FORCE i do intros and other co- ding stuff from time to time and i al so give ideas for good demoparts... i was always fascinated by c64 music and when i understood that i had a music talent, i decided not to waste it. i started doing musics using the future composer, and with time got better and better. later i developed a system of my own, and made a musicplayer of my own. my tips for beginners: the beginning is always difficult, people tell you how bad your musics are, but with ti- me you gain experience and start to do original musics with a more sophis ticated body structure. then you find that your musics have a certain style and you understand that you develop- ed a style of your own. however, al- ways try new ways of doing musics, try new styles and be ready to except new ideas. the most important thing is a lot of practice (months of work). M: do you have many work lately? i mean i know many groups ask you for some cool sounds. but do you sometimes work for software-houses? G: yes, i just finished musics for two games, and two others are planned. one is boxing game from SIMULMONDO, the italian software company, and the other is called blitz and is done by a hungarian group. exept for the ga- mes i am very busy doing musics for demo groups. M: like you probably know, the most interviewed people say the scene is getting lamer and lamer. dou you think the same about that? G: these days, less and less demo groups care to do original demos and that's a very sad fact. people should think about anything they do before they do it. is it new? is it original? do i make something worth watching or do i just repeat others? there is no limit to the ideas and the imagination, and some groups are still tend to prove it, so why do groups make repeative demos??? god knows! M: please tell us something about the israelian scene... G: the israelian scene is LAME! the only real group is THE FORCE (honest!), other groups (about five of them) are a bunch of useless lamers who steal demp parts and recrack games, nothing elase to add. M: S.C.S are a subgroup of THE FORCE, and THE FORCE has also an aussie- section, what do yu think about that? G: i think that it's great that THE FOR- CE has an australian, italian, hunga- rian and israeli scene. it adds a lot of fun to our work, working with other members from different count- ries. S.C.S is not considered (any longer) as a subgroup of THE FORCE. the fact that two THE FORCE members (me and danny) are also S.C.S members has no importance at all. S.C.S is a legal group which was formed only to make musics. M: what are danny his jobs in S.C.S? G: well, danny is in charge of the con- tacts, music orders and publicity. this means spreading our productions world wide. we used to have two other members, sivan and eyal, but they were kicked out since they did nothing at all. M: how long does S.C.S exists and did you ones had any trouble with other scene-guys or software houses? G: S.C.S exists for about two years now. we never had troubles with any other group, WE'RE PEACE LOVERS!... M: ok, some usual mezz now, i'll mention some countries, you must say which group you think is the best in those countries... here we go... G: -denmark: bonzai -israel: the force (no competition) -turkiye: clique -australia: the force -norway: enigma -finland: beyond force -usa: empire -italy: the force -belgium: legend (WOW getting closer) -holland: the ruling company -germany: action -hungary: chromance -uk: xentrix -sweden: triad -france: babygang this list changes every month! i am not sure about some of the groups. (ed: yep, like enigma) i made the list in about 5 minutes. M: did you ones thought about the fact leaving the scene? G: i never thought of leaving the scene, and i'm not thinking of leaving it in the near future. too many plans for the future-more musics for games. M: if someone should attackAS.C.S by saying your music sucks like hell, what would you say on that? G: i would say NOTHING. every man has the right to give his opinion. it's a matter of taste. the most successful musician is the one most people like and still there is no musician whom everyone like his musics. M: ok, what's your favourite food, drink computer, car, group, diskmag, game, demo and composer? G: -food: pizza and burgers -drink: cold apple juice -computer: C64 ofcourse -car: golf sky (my car!) -group: the force -diskmag: emanuelle -game: wizball -demo: think twicw (brill!) -composers: johannes bjerregaard, tim follin-reyn ouwehand M: well, like in interview, take yer chance to greet all your friends 'n' contacts G: hello to: matt and stormlord/WOW, remix/clique, gi909, zoris'n'zagor/ air design, force australia members, especially paul, danny, nir p., viny, yariv, ronny, shirka k., assi h., ami n.,........... M: well, stanks for this interview, what can i say... go on doing your great job composing those cool r musics... bye bye... G: bye to everyone... stay tuned for more to come from SIDCHIP SCRATCHERS! well, that was the last interview for this month. i hope you enjoyed reading all of them... press FIRE to go to the main menue