Hotshot 19 ch06 Demo and Graphics Reviews

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        DEMO AND GRAPHICS REVIEWS






 +------------------------------------+

   "THE LAST TRAKTOR III" FROM HORIZON
   "THE LAST TRAKTOR III" FROM HORIZON
   -----------------------------------
      pos. at the democompetition: 1


 the demo contains:
 -----------------
 * intro: some introducing graphics and
   text
 * a raytracing animation displayed in
   some special eci-interlace mode
   (featuring single colour resolution
    with 7 grey colours)
 * a realtime vector part, with fast
   filled vectors + hidden line vectors
   with plot transforming + glenz
   vectors
 * end-part: an upscroll with some kind
   of single colour interlace

 grades and comments:
 -------------------
 code by exilon+boogaloo+pernod of
         horizon .................. 9.0

 one intro, one end part, and only two
 real parts - but they feature some
 really amazing code.

 gfx by pernod of horizon, joakim mar-
        tensson, commodore ........ 6.5

 some of the graphics is nice, but the
 full-screen truck picture in the intro
 and the unserious ruler logo in the
 vector part are just ugly.

 music by boogaloo of horizon, bappa-
          lander of light ......... 7.5

 some really pleasant tunes with nice
 sounds and so on. one of boogaloo's
 and one of bappalander's tunes are al-
 ready released, but the other 2 tunes
 are brand new to the scene.

 design ........................... 6.5

 the raytracing part is designed in a
 cool way, but the 3 other parts are a
 bit empty.

 ideas ............................ 8.0

 really nice amiga-inspired stuff, with
 improvements of the ever-inspiring
 subjects of raytracing and vector
 graphics.

 OVERALL .......................... 7.5
 OVERALL .......................... 7.5

 final remark:
 ------------
 if you have any interest at all in
 demos that are mainly made to show
 coding skills, you have to get this!!

 +------------------------------------+

        "CREST LIGHT" FROM CREST
        "CREST LIGHT" FROM CREST
        ------------------------
    pos. at the democompetition: ???


 the demo contains:
 -----------------
 * intro: first some introducing stuff,
   and then some all-border-cocacola-
   styled gfx and a scroll
 * credits part: a multi colour char
   logo moving up and down besides a
   single colour char upscroll, and
   some sprites building up chars
   behind the scroll
 * a flexing and stretching afli (hires
   fli) scroll with lots of different
   moves
 * 768 plots in realtime updating every
   frame
 * 20 megadycps without ora. press fire
   on joy#2 to reach a menu, where you
   can switch the different dycp'ers
   on and off
 * a 24 chars high 'endless bobs' rout
   in the sideborder. you can change
   between different sinuses by
   pressing left arrow
 * char fpp over an afli-techtech
   (the techtech sinus doesn't move
   more than a few chars.. made with
   bankswitching!?)
 * 25 chars high sideborderscroll, with
   128 plots and a crest symbol in the
   down border

 grades and comments:
 -------------------
 code by crossbow+vision of crest . 6.5

 not at all as good as people expected,
 we guess. the only parts that manage
 to keep the old crest style is the two
 afli parts. the other parts seem to
 be attempts to break some boring world
 record that most people were tired of
 a long time ago.

 gfx by crossbow+slice+mac+vision of
        crest, commodore .......... 7.0

 logos and fonts in different graphics
 formats, but still looking nice.

 music by msk+drax+xayne+deek of
          crest ................... 7.5

 design ........................... 7.5

 ideas ............................ 5.5

 well, improved plot routines or dycp
 parts are not really our idea of
 "how to make an interesting demo in
  the year of 1992". boring..

 OVERALL .......................... 6.8
 OVERALL .......................... 6.8

 final remark:
 ------------
 not the huge success most people were
 expecting after having waited over one
 year since "ice cream castle".

 +------------------------------------+

   "WONDERLAND IX - A NEW BEGINNING"
   "WONDERLAND IX - A NEW BEGINNING"
   ---------------------------------
           FROM CENSOR DESIGN
           FROM CENSOR DESIGN
           ------------------
    pos. at the democompetition: 2


 the demo contains:
 -----------------
 * intro: some introducing text and
   animations
 * another of t h o s e hardware
   scrollers (this time showing you a
   picture of a girl, and her eye in
   the picture is animated) with a
   multicolour scroll moving over it
 * sample part with two logos moving
   around, and a dycp
 * strange scrollers (they're supposed
   to look like they're bent around a
   surface, but as they only can change
   bending position for each char, they
   end up looking ugly) + a colour-
   moving thing that's bent in the same
   way with lots of moves + sprite
   balls moving around
 * 8-bit sampling, and two x-moving
   'splitted' scrollers that moves with
   priority over each other
 * while watching some text this part
   is building up a few hires screens
   with graphics looking like the
   map for some platform game, and when
   it is finished these screens are
   moved in a hardware scroll
 * turn-disk-over part
 * two three-colour pictures besides
   each other on the screen, that are
   moving around in different x and y
   directions
 * another screen with 8-bit sampling,
   with some screens with text and
   graphics that are shown while
   listening
 * this is the sequel to a part in
   'wonderland 7'. first it shows you a
   picture standing still, and then it
   gives up that picture and shows an
   y-moving hardware scroll with five
   other pictures (and with some ani-
   mation on eddie's mouth on the first
   screen)

 grades and comments:
 -------------------
 (there are very few credits in this
 demo, so we decided to skip the names
 usually listed in each segment of the
 grades.)

 code ............................. 6.0

 there's nothing wrong with the code as
 it's made in an okay way to put to-
 gether everything (show all the hires
 pictures and play the sampled music
 and so on), but you won't find any
 kind of hard-coded routines in it.

 graphics ......................... 8.0

 the eddie pictures in the last part
 and the girl with the eye in the first
 part are really totally great.
 the graphics in the first sampling
 part (two logos+dycp) are really ugly,
 and the rest of the demo contains some
 rather average graphics.

 music ............................ 7.5

 it's cool that the sound effects in
 some of the tunes are directly linked
 to what's shown on the screen.
 the music without samples (by danko?)
 are not some of their best composi-
 tions, most of the tunes in their last
 few demos were better.

 design ........................... 7.0

 some of the hardware scroller parts
 are designed in a great way, but some
 of the other parts are not that good
 designed.

 ideas ............................ 6.0

 OVERALL .......................... 6.9
 OVERALL .......................... 6.9

 final remark:
 ------------
 some parts are not that ruling, but if
 you like sample music and cool gfx
 moving around in hardware scrolls, we
 guess you'll find most parts in the
 demo really great.

 +------------------------------------+

       "COMA LIGHT V" FROM OXYRON
       "COMA LIGHT V" FROM OXYRON
       --------------------------
    pos. at the democompetition: ???


 the demo contains:
 -----------------
 * intro: some text are shown with
   a transformation routine that cal-
   culates and plots the transformation
   in realtime
 * some fli-split-moving stuff called
   "copper action"
 * line vector graphics part with lots
   of objects
 * 3d plotball in realtime with 384
   plots (and 384 more that are cal-
   culated but hidden)
 * realtime multi colour colourcycling
   calculator
 * colourful vertical splits routine
 * very fast mandelbrot fractal cal-
   culator, but the code seems to be
   a bit limited as it only can cal-
   culate fractals in two sizes
   (the original size of the picture,
   and a special zoom-size that cannot
   be changed. there is a sprite window
   that you can move around to select
   what area of the original picture
   you want zoomed, but you can't
   change the size of this window or go
   on to zoom further into an already
   zoomed picture!)
 * an afli plasma routine
 * turn-the-disk part with a logofloffy
   in realtime
 * a single colour hires picture by
   kirk
 * another vector part, first showing
   you a tv pyramid and then a tv cube
 * realtime mutating hidden line rubber
   vector
 * lamer extermination part with a pic
   by ego
 * realtime chessboard zoom + a filled
   vector cube
 * plotscroll with up to 2048 plots..
   however, in the two highest modes
   (1536 and 2048 plots) the same part
   of the scrolltext are displayed in
   two different sinuses on two diffe-
   rent parts of the screen
 * 3d bob-ball with hidden bobs + a
   dycp over a hires logo
 * the end part

 grades and comments:
 -------------------
 code by tts+caprix+graham+axis of
         oxyron ................... 8.0

 a bit different quality of the code in
 the different parts, but lots of the
 effects shown in this demo are really
 cool.

 gfx by kirk+yazoo+tts+ego+akc+graham
        of oxyron ................. 6.5

 music by p.r.i.+dave+andre of oxyron,
          vernest of x-factor ..... 6.0

 the tune by vernest is made exclu-
 sively for oxyron.

 design ........................... 6.0

 most parts in the demo are built up by
 an effect + a logo + a scroll. in some
 of the parts, the coding effects are
 not made in a way that looks really
 good, either.

 ideas ............................ 7.5

 nothing really completely original,
 but they manage to improve old ideas
 in an interesting way (you know, not
 just to break a record but to expand
 the idea of a part) and put together
 several old ideas to something new.

 OVERALL .......................... 6.8
 OVERALL .......................... 6.8

 final remark:
 ------------
 if you like demos with vector graphics
 and transformation and fractal calc's,
 you've got to get this one as the code
 is great in some of the parts.
 the graphics, music and design are not
 that exceptional though.

 +------------------------------------+
 +------------------------------------+

 now we are proud to present graphics
 reviews for the first time in the long
 history of this magazine!
 we'll go through the top 10 pictures
 from the gfx competition at the sams0
 party.

 (1) sensei / censor design
 gfx format: multi colour hires picture
 comment: a picture of a girl with a
 gun, only painted with the 3 grey
 colours. nice, but her hair and the
 gun are painted a bit strange.

 (2) pal / offence
 gfx format: multi colour hires picture
 comment: a picture of a naked angel,
 lifting one of her hands to the sky.
 looks much much better than sensei's
 picture in our opinion.

 (3) dragon / censor design
 gfx format: multi colour hires picture
 comment: a close-up picture of a
 girl's face, without much colours, but
 looking really realistic. several big
 areas on the screen are just filled
 with one colour, without using any
 fill pattern at all.

 (4) creeper / flash incorporated
 gfx format: fli picture
 -not reviewed 'cause he's a flash inc.
  member-
  
 (5) d.a. / sunrise
 gfx format: multi colour hires picture  
 comment: a view of a city, with some    
 rocks and a tree in the foreground and  
 some skyscrapes in the background.      
 goodlooking, colourful!
                                      
 (6) tch / brutal                        
 gfx format: fli picture                 
 comment: a picture of a skeleton        
 pirate trying to attack someone. cool,  
 but some of the stuff in tch's          
 "piction 1-2" gfx demos was better.
                                      
 (7) ans / spirit                        
 gfx format: fli with d016-flipping      
             interlace                   
 comment: another picture of a naked     
 girl. the weird gfx-format makes the    
 picture flicker, but it also gives it   
 a high resolution which makes it look   
 really detailed (especially the face).  
 cool enough to have deserved a place    
 in the top 5 in our opinion.
                                      
 (8) paladin / collision                 
 gfx format: fli picture                 
 comment: some strange, out-of-this-     
 world monster with a sword. cool, very  
 colourful and detailed. this should     
 also have been in the top 5.
                                      
 (9) redwiz / offence                    
 gfx format: multi colour hires picture  
 comment: another picture of a girl.     
 this one is not that special, and the   
 old pictures by redwiz in the "wiz up   
 and urp" demo was better.
                                      
 (10) joe / antic                        
 gfx format: multi colour hires picture  
 comment: an antic logo + a naked girl   
 lying down. the colour combinations     
 and filling are a bit strange on some   
 parts of the picture, but still ok.
                                      
 +------------------------------------+
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