Hotshot 14 ch06 The Reviews
From C64 Diskmag Wiki
THE REVIEWS
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PUBLIC SCANDAL
PUBLIC SCANDAL
--------------
this is a new magazine from the new
group conic . you might think this is
just a lame mag, but no... check this
review out and then fix the magazine!!
---
first you enter the intro, which is
quite nice and includes a original
idea. you can first see some logos at
the top changing. some lines under,
there's a normal scroller. and there's
the special effect.in the upper border
a little ball comes up. bouncing down
on a blue field and disappears like
something falling into the water. real
cool.
after pressing space, you enter a nice
screen with cool graphics. up on the
top you'll find a public scandal logo.
in the middle some text giving some
info what chapter you're gonna read &
how to choose it. down under there's a
logo telling what chapter you're gonna
read, it's some kinda icon thing, and
there are some credits in the down
border.
after choosing a chapter it loads for
about 7-8 seconds. the reading-screen
looks like: the icon logo on the top,
under there's the text screen with
some rasterbars marking the top and
bottom of the text area. for the diff-
erent chapters there's a different
text changer. a little effect but it's
nice.
the text (****):
----------------
well, it's kool. you certainly don't
horse around by writing some shit text
and that means that you keep to the
subject (quite strange, but read r'n r
and you know what i mean). the editors
of "public" are doing a fine job.
the outfit (***+):
------------------
yea, cool. much graphics, and i like
that. what more to say ?
complainments
--------------
the font (sucks!)
the name of the chapters
jewels:
-------
loads fast (really)
nice grapihcs and musics
VINEWS
VINEWS
------
well, it's actually a re-review and
that is caused by the new outfit. it's
the one from gamers guide, but since
we haven't reviewed "gg" we decided to
do it with vinews instead.
---
first you enter the intro. a big piccy
by thunder (where's he in the charts?)
and in the down border a 2x1 scroller.
a quite simple intro. boring music.
when entering the mag, you'll be met
by a logo waving at the top. you can
stop it by pressing the left shiftkey.
under that, you will find the text
area. the only difference between "gg"
and vinews is some of the rasters, and
ofcourse the logo. the logo is a real
cool one. on the left there's a guy
pointing his finger, then the vinews
logo and then ??antichrist?? anyway it
is a pig. the tune you can hear is a
mix between famous swedish songs (the
national, idas song etc). great!
this mag interruptloads so there is
just one screen. the loading is quite
fast and that's good (or can it depend
on the length of the text?).
the text (***-):
----------------
well, if you compare with earlier
issues of vinews, it have been im-
proved a lot, but on the other hand
it's not that much text if you compare
with other mags. you need more.
the outfit (***+):
------------------
i like it, i truly do. i think it was
a good idea to take the gamers guide
outfit instead of using the earlier
versions of vinews main-routine. it's
also very easy to handle (joy steering
etc). no problems here.
complainments:
--------------
boring colours
sometimes boring text
jewels:
-------
antichrist portrait
interrupt loader
+------------------------------------+
THE UN-NAMED DEMO BY CAMELOT
THE UN-NAMED DEMO BY CAMELOT
----------------------------
- the intro -
some text is being displayed, and
changed using a fld-routine. at one
occasion, a picture shows up instead
of the text.
- part one -
this part contains 111 bobs + a logo +
a small textshower.
first you see those 111 single color
bobs moving around in a sinus, and
that looks ok..
after a while, the bad thing about
this part appears. the bob routine
starts to show a bob scroll, instead
of just moving around the bobs in a
sinus - and it looks rather ugly as
the scroll is updated too slow (not
each frame). when the scroll wraps,
you see the sinus bobs again.
- part two -
this part contains a scroll, and a
plasma field with some colors moving
around (in some kind of circles, it
looks like). it's rather big, but
again: the part updates rather slow
so it is flickering and gives an
un-smooth impression.
- part three -
this part shows some bitmap graphics
moving around in some cool movements,
called "floffy" (=techtech+dypp).
it also features a 1x1-scroll and a
hireslogo. in between each "object",
there's a pause where some calc's are
made.
this is also the only part in the demo
that features some kind of design.
- part four -
first there is a screen with a logo
and some text. when you press space,
the real part begins. it is a full-
screen text zoomer which is able to
rotate the text in both x and y, and
to move the "middlepoint" for the
text in both x and y.
however, one of the more crucial prob-
lems to be solved when coding a zoomer
has been avoided in this part with a
kind of cheating.
as you see while watching the part,
it always moves very fast and unsmooth
when the text gets bigger than a
certain size in both x and y.
when the area of the text gets to
the x-size where each pixel is some
bytes big, it just doubles that size
for the next update of the zoomer, so
it don't have to plot the x-positions
anymore, just store the sprite defs
like (0:no pixel in the font,$ff:a
pixel in the font).
so unlike real zoomers, this one
can't zoom from the smallest to the
biggest size with the same speed all
the time. instead, when it gets to a
certain size it is forced to move very
fast. another example of "breaking a
world record by making faked code".
code by glasnost .................. 75
graphics by vic, dan dare, glasnost,
scooby/light, beast/??? ........... 60
music: duck larock, moz(ic)art,
boogaloo/hz + an unknown dude ..... 55
quality ........................... 70
overall ........................... 65
comment:
the quality of the code differs a lot
in the different parts. the only part
that i found really good was the
"doublesinusfloffy" part. the other
parts seems like some kind of attempts
to gain world records or something.
the graphics are average or below,
except the cool hireslogo in the
floffy part and the end-of-demo pic.
some of the tunes in the demo are made
by camelot's own musician, duck larock
and his tunes sounds rather nice.
three tunes in the demo were ripped.
the tunes by moz(ic)art and boogaloo
are good but very old, so everyone has
heard them a lot by now.
the tune in the intro by an unknown
composer features very poor sounds,
like it was ripped from a game from
1986 or something..
this demo don't feature any of glas-
nost's best parts so far, but there
are some aspects of it that we found
to be cool.
VISUAL DELIGHT BY FOCUS
VISUAL DELIGHT BY FOCUS
-----------------------
focus won the demo competition at the
silicon ltd-party with a preview of
this, and now it's released. the demo
consists of one intro, one credits
file, one turndiscoverpart and 11 demo
parts.
- positive things about the demo -
* all code,graphics and music in the
demo is made by focus members.
* the graphics in the demo are just
extremely cool. this is probably the
demo with the highest over-all
graphics quality ever!(there have been
other demos with just as good pictures
but not as many - and not with the
same high overall graphical quality
all over the demo). nearly all the
parts are very well-designed, too.
* lots of long,weird scrolltexts by
tdj.
- negative things about the demo -
* the coding in the demo is unoriginal
and not very impressive in most parts.
those parts include routines like:
hardware scrollers, multiplexers, hard
ware scrollers moving into the border
(with or without sprites above), dycp-
routines changing between two logos,
a double sinus plotter with changable
parameters and some sprites moving
over the plots into the sideborder,
more hardware scrollers..
some of those parts are probably made
to show the graphics in them (like
the fucking cool graphics in the
"head and hat" part!).
there were 4 parts with a bit more
original coding, and they are reviewed
below.
* the diskturbo didn't work on the
reviewer's drive, so the parts had to
be loaded seperately.
- reviewpart#1: dragoncrunch -
this part contains a hires picture +
a flashing 1x1 scroll + a sprite
effect called "sprite linecrunch". it
shows some 3-colored graphics moving
in the y-direction inside the sprites.
ofcourse this has nothing to do with
line crunching, it's made with copying
graphics data to the sprites.
- reviewpart#2: why not flip -
this part contains a hires picture
with two squares. in both those
squares are the same spriterolscroller
which is expanded in x and y.
after a while, the scroller starts to
shrink in the x-direction (it's not
really rotating). you can change the
speed of the shrinking from 0 to 2.
it's possible to make this effect
better than in this part: for example
it would shrink more smooth if the
sprites weren't expanded in the x
direction.
- reviewpart#3: last triumph -
this part contains a hires logo, three
hirescharscrollers (with lots of
different colors), a 1x1 textshower
and some "1991" sprites moving in the
downborder.
- reviewpart#4: vektorvektor -
this part is coded by keysystem (his
only part for this demo), and it's
the coolest coded part in the demo.
the main area of the screen switches
between showing a focus hireslogo, and
some animations of a "round" vector
object (=not built up with straight
lines) with hidden surfaces. there's
also a fli-scroll with a fucking cool
font by compyx, some "equalizerplots"
and some more moving graphics.
code by keysystem, x byte, compyx,
the dark judge .................... 65
graphics by die 2 (compyx and mirage),
pdb, atomrock, x byte, vulcan,
genius ............................ 93
music by roel bosch,vincent voois...70
quality ........................... 75
overall ........................... 76
+------------------------------------+
that was all the reviews for this
issue. remember: if you completely
disagreed with what we wrote, don't
complain - just accept the fact that
you've got a different opinion than
the experienced reviewers of the hot-
shot staff.