Hotshot 12 ch06 The Reviews
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*<<<<<<<<<<<<<<<<<<+% * THE REVIEWS ;; * ;; ><$<<<<<<<<<<<<<<<<_; <<<<<<<<<<<<<<<<<<_ CONSPIRE by OREGON type: megademo THE INTRO simulates a login into a mainframe computer (you don't have to type in anything your- self, as you'll see the commands being "typed in" for you). first a password is entered, and then various commands are given to list information about the demo. the coolest effect is after the command "define c-64 demo interface system", when a linevectorroutine with a rota- ting c64 appears inside a square at the bottom of the screen. this is completely unexpected the first time you see it 'cause the rest of the screen only contains some text... when the command "initiate project conspire" is given, you will first have to wait a while and then the music will start and the intro will show some fullscreen single color logos saying: this,is,con,spire. after that the intro ends, and the computer tries to load the first part, but the installed diskturbo didn't work on the reviewer's drive, so i had to load each part seperately... PART 1 - FLEXTECH features a logoarea (which changes between showing a oregon logo and a conspire logo) that either is flexing or techteching. below that are some mountains and a textshower which displays the credits for all of the parts in the demo. PART 2 - BOBS contains a vector- bobroutine. you can use your joystick to choose between 7 different objects. when you have selected a new object, the old object zooms out of the screen and then the new one will zoom in. if the chosen object wasn't already calculated, a picture of a roadworker with some moving "zzz.." sprites will be shown while the coordinates for the object are calculated. you can have all 7 objects calculated in the memory at the same time, but from the beginning only the object called "cross" is already calculated. PART 3 - 302 SPRITES features a multiplexer in the same style as the so-called "290 sprites multiplexer" by s.e.s. ! the multiplexer occupies both the textarea on the screen and the up & downborder.there's also a oregon spritelogo at the right most columns of the textarea and this spritelogo also goes from the upborder to the downborder. there's also some 3fff chars from the upborder to the end of the textarea, saying "oregon.. quality never goes out of style" and below that, there's some rastercolors in the downborder. PART 4 - BOUNCING contains a hireslogo, a 1 line high greets shower, some oregon sprites in the downborder, a scroll, and a huge ball moving around. when the ball hits the scroll, the scroll moves down in a fld. PART 5 - VECTORS features a line vector. you can change between 8 different objects. when you select a new object, the old one zooms out from the screen and the new one zooms in. if the chosen object wasn't already calculated, a "conspire" logo will be shown while the co- ordinates are calculated.you can have all objects in the memory at the same time, but only one of them is already calculated from the beginning. PART 6 - FLI SCROLL features a rather high fli scroll.there is nohting done to hide the area where the scroll leaves the screen (at the leftmost position of the usable fli area), so the text doesn't leave the left side of the screen in a smooth way. below that is a "oregon" logo, a little vector with hidden lines showing the mtv mark rotating around, and some moun- tains that reaches the down- border in some x positions. CODE by dub 1 of oregon......... ............................70 p GRAPHICS by dub 1,excel,blue, esprit,butch of oregon. pain of x-factor. karl and shez of house designs.....................60 p MUSIC was ripped............50 p overall rating..............60 p comment: all in all a nice demo from a group who deserves a lot more attention. ________________________________ REVENGE by FOCUS type: one filedemo THE INTRO contains a big revenge logo, some cavegraphics and a little focuslogo. after a while the focus logo starts moving in x and zooming in and out, and a 1x1 scroll appears. THE PART features some vector balls above a logoarea, which changes between showing a focus hireslogo and a 3 color revenge logo which is more than one screen wide. below that is some animations showing 3 different 3d objects (not built up by lines). all the objects are shown on the screen besides each other at the same time. at the bottom of the screen is a scroll. CODE by the dark judge,keysystem of focus....................70 p GRAPHICS by compyx,vulcan,atom- rock of focus...............80 p MUSIC was ripped............50 p overall rating..............67 p comment: another really stylish demo from focus.the code and the calculations are cool too.. ________________________________ WONDERLAND 8 by CENSOR DESIGN type: megademo THE INTRO shows 3 men walking on a bridge above a waterfall. all of a sudden a monster rises from the water. the men starts to shoot at it.one of them hits the monster, and it falls down dead. now a space alien rises from the water and shoots down the three men from the bridge.. after that a new screen appears. on the top is a wonderland logo (which looks like it's built up by expanded sprites) and below that is a 2x2 upscroller. this demo is made in the same way as "4th dimension" by the voice: you can press space in each part if you want to, but if you don't do that the demo will continue by itself after you've seen all the effects in each part. there's no space checking rout in the intro, so you have to see all of it each time. PART 1 contains a 2x2 megadycp where each char is rotating in the z axis. behind that is a sprite star routine that shows some text and graphics patterns. geggin got some help with the code from boogaloo/horizon. PART 2 begins with an expanded spritescroller in the up- and sideborder, and the name of a camera flashing on the screen. after a while, some flying birds and jumping dolphins appears. there's also some cornersprites which symbolizes the camera. when you've been watching this for a while, a picture of a girl appears instead and the camera sprites are removed. this leads to a hardware scroller with two pictures in y direction. PART 3 features the upper half of the girlpicture from the last part, and some moving heart- animations over it. the main thing in this part is swallow of censor's sample mix of "pray" by mc hammer. when the mix gets to the rap parts of the song, the picture disappears and each word in the lyrics appears on the screen, built up by reversed spacechars. PART 4 is the most hardcoded part in this demo. it features a x-moving hardware scroller with several pictures (built up by copying small gfx blocks, like fonts or logos, and where each piece of graphics is used several times in the pictures). not bad at all, but horizon made a bigger version of this which also included a y-move, in their demo "biltandborste". in PART 4 there's also an expanded spritescroller in the sideborder, that looks a little bit three dimensional, as the sprites move faster in the middle of the screen and slower in the border. PART 5 is some kind of graphics show. first a small man walks across the screen, and then a picture of a man scrolls into the screen. the man starts shooting (you both see that on the screen, and hear some shooting-samples) and the screen is covered with blood. a picture of a planet out in space appears on the screen with a fld, and a little space ship appears and travels to the planet. the picture disappears with a fld. PART 6 contains some zooming balls, a net moving around the screen and a stretched sprite scroller in the sideborder with some rastercolors behind it. the net updates rather slow, so it doesn't look very smooth.. CODE by psycho,bob,guran,swallow and geggin of censor........60 p GRAPHICS by dragon,sensei,taito, skater & geggin of censor...80 p MUSIC by danko (ex-censor) and a sample mix by swallow.......90 p overall rating..............77 p comment: this demo is an attempt to create an original and funny demo, instead of showing some advanced coding. they have succeeded with doing that in at least some of the parts. the intro and all of the demo- parts feature some high quality music. the graphics and design should be given a high rating aswell - except in the intro, which lowered the final rating for the graphics a bit. ________________________________ MY, OH MY! by LIGHT type: megademo THE INTRO is their usual demo intro. THE INFOPART contains a flilogo, an upscroller with some informa- tive text, some mountains and some sprites moving in the down border. PART 1 contains 4 expanded spritescrollers all over the screen (including all the four borders). two of the scrollers change x-position each pixel and the other two have got a new x-position for each sprite that is scrolling. PART 2 contains a field with 120 colors. below that is a 1x1 char scroll, and on the bottom of the screen is a hires plate with some sprites moving over it. after a while, a logo is plotted out on top of the plate. if you wait a while longer, the colors in the color field start to move. PART 3 features a hires scroll containing hires chars and pictures, and a dycp in the upborder which uses the usual technique to make it look like it's unexpanded. PART 4 contains 7 mega dycps with ora (so it haven't got any of those ugly spaces covering each char). PART 5 features a 60 char dxycp routine, a scroll and some graphics. PART 6 contains a real time filled vector, some mountains surrounding it, and a scroll. the vector routine is not made with the same method as kjer of horizon used, so this routine can use bigger objects than kjer's routine could. some of the objects in this part have got more than 3 colors, and this routine is able to transform between the objects aswell. some of the bigger objects in this part is being updated a bit slow... CODE by flamingo,waco,rash and yabba of light..............75 p GRAPHICS by goblin and scooby of light and redstar of logic..65 p MUSIC by danko (ex-censor)..90 p overall rating..............77 p comment: this demo features much better design and a bit better graphics than the light demos usually does. danko's music is really good too.the ideas behind some of the parts are a bit old and not very original, but some of the parts features rather impressive code aswell. ________________________________ BREATHLESS by HOAXERS type: megademo (this is the second spread version of this demo.) THE INTRO features a sideborder logo and a moving "breathless" logo. PART 1 contains a 3d plot scroll between two tubes, and a logo. the tubes don't move smooth at all, and the plots flickers like hell! PART 2 features a 2x2 multi color dypp in a very small area (like 10 chars wide or so). PART 3 contains a blockscroll built up with some animating chars. in the middle of the screen, the scroll changes direction and block pattern for a few characters. this part also includes a logo and some moving sprites. PART 4 contains a 3 color logo, where one char at the time is being turned around and stretched. below that is a 2x2 hires scroll - surrounded by some sideborder chains moving in the x-direction. the chains bugs rather often in the right border. PART 5 contains a 112 pixel tech tech-dypp with a few different sinuses, and a logo. PART 6 is flipped 90 degrees to the left. on the left side of the screen is a logo, in the middle of the screen are some non-smooth moving "vertical rasters" and on the right side of the screen is a small box with a stretching multicolor- scroll. PART 7 contains a 1x1 multicolor dypp with different colors. the dypp area is only around 15 chars in the x-direction. below that are some sprites that's turning and stretching. on the bottom of the screen is some ugly picture. PART 8 features a stretching scroll with raster colors in it. it changes between some dif- ferent sinuses. one of those sinuses flickers like hell. CODE by firehawk,humanoid,crite and smiley of hoaxers.......45 p GRAPHICS by shadow,crite,parody, firehawk of hoaxers. crept of flash inc. throb of gg. lsd of war deal lamers. 40 p MUSIC was ripped except one lame tune by humanoid............40 p overall rating..............42 p