Hotshot 10 ch06 The Reviews
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*<<<<<<<<<<<<<<<<<<+% * THE REVIEWS ;; * ;; ><$<<<<<<<<<<<<<<<<_; <<<<<<<<<<<<<<<<<<_ DAIMON by SUNRISE <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< THE INTRO starts with a logo coming up on the screen, 2 pixel lines at a time. below that you will find a 2x2 upscroller.after that the intro starts showing several different pictures by plotting them on the screen. THE MENU contains a 1x1 char- scroller below a hires picture. above the picture some sprites are placed with the names of the different parts. you can move a white arrow to select what part you want to load, but the turbo loader didn't work on the re- viewer's diskdrive!!! PART 1 - SHUBNIGGURATH contains a picture moving with a hardware scroller in the x-direction,and a small scroll. besides that is a routine that shows different small 3 color logos by covering different areas of the logo at different times. PART 2 - CTHUCHU contains a pic- ture moving with a hardware scroller in the x-direction. the sideborder is open, and features some sprites with upscrollers but they're moving in a somewhat bugged way. PART 3 - YOG-SUTHOTH contains a techteching upscrollers with the same char all over it ($3fff effect) and some rasters.it goes from the very last line of the screen's textarea and into the upborder. above that you can find some moving sprites that goes into the sideborder. PART 4 - NYARLATHOTEP contains a picture moving with a hardware scroller in the x-direction, but the colorcopying routine copies SHIT into the colormemory on the very leftmost and rightmost col- umn and that is a lousy bug. below that you can find a 1x1 charscroller and above that is some moving spritegraphics. PART 5 - AZATHOTH has got a pic that moves up and down in a fld, and when it moves up it reveals some moving sprites. besides the picture is a small moving multi- colour scroll and above it is a stretching and rotating area. PART 6 - ITHAQUA has got a tech- techscroll, one moving hireslogo and a techteching hireslogo. PART 7 - HASTUR has got a flic- kering spriteroutine in the down border and a hireslogo - that's bigger than the showing area - which is moving in y-direction. in the upperborder there are moving sprites that changes text once in a while. code: 40 p graphics: 27 p music: 50 p ________________________________ TENDANCE by POWERS OF PAIN <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< THE INTRO consists of a moving logo, two flashing scrolls and a routine that changes between text screens by moving two rasterlines towards each other. nothing special, but it looks kinda nice to me. IRQ-LOADER has got a moving logo and a few textlines that shows how many blocks that haven't yet been loaded and a 1x1 scroll. it loads fast, so the loading delays won't be disturbing like in some slower irq-loaders. PART 1 - BOBSCROLL this part features a bobscrollroutine - which changes char in the middle of the bob area - and a hires picture. PART 2 - 16 MEGADYCPS this boring part has got 16 mega dycps without ora (UGLY!!) and a scroll below it. PART 3 - PARALLAXTECHTECH this part has got a small piccie which tech-techs. over and under it are 2 scrolls built up by one completely filled char, and the scrolls have got different speed and colors. below that you will find another hires logo. PART 4 - 3DBOB MOVES is a part that contains a bunch of bobs moving in 3d, building up pieces of text in different formations. the part also contains a logo and a scroller. PART 5 - DIAGONAL SCROLLS this part includes several diagonal scrolls over the whole screen, with a dycp and logo moving in- front of it. PART 6 - BALLPART .. a few balls moving in the wellknown routine where a bunch of balls have been hanged up to some kind of "roof" with calculated lines. the rout pulls one ball out and let it down against the rest of those balls with different amounts of strength. the part contains a textshowing rout and a flashing scroller too. PART 7 - THE END this is a graphical endpart, where you enter several commands and get different kinds of mess- ages displayed. it features a x-moving hardwarescroller too. code: 65 p graphics: 74 p music: 70 p ________________________________ * ;*<<;><<;*<<<* ;*<<;><<; * ;* ; ;* * ;* ; ; *<<;* ; ;><<;*<<;* ; ; * ;* ; ; ;* ;* ; ; * ;* ; ; ;* ;* ; ; * ;><<_ ;<<<_* ;><<_ ; * ;