Domination 07 Demo Reviews
From C64 Diskmag Wiki
--------------------------------------- * Demo Reviews * --------------------------------------- Welcome dear readers to another step into the legal scene of the C64. Here the latest demonstrations and productions are presented and judged by the following judges.. Tao and Twoflower from Triad and Mitch and Dane of Crest. This issue we have under scrutination.. * Cucumber Juice by Hitmen * Torture 6 by Padua If you feel like your legal production should be in need of the Domination stamp of approval, merely leave email or feedback on any c64 boards worldwide to one in the staff. Enjoy.. Cucumber Juice by HITMEN. ------------------- A review by Tao of Triad. Description: Wowsers! only old music throughout the demo, that surely was my first reaction.. The demo starts with an OLD crack intro. This intro is quickly replaced by a logo originally painted by Scrap for Genesis, converted in to a Hitmen logo. After this, a most wonderful "Cucumber Juice" logo hits the screen, a logo made in multicolor that looks splendid.. on top of this logo is some kind of sprite text swinger.. This is followed by a picture made with the original commodore chartset.. (for those who never call bbs's) by Tyron which swings to and forth. Really a master piece this one aswell.. After this a plottunnel appears with a logo below. This time the logo is a remake off Bonzai's copy of the old game company ELITE's logo type (JC: also seen in Dutch Breeze by Bml) The next part consists of a nude girl, not really the nicest one i've see actually, but it's ok at least. This picture is delimited by 2 rasterbars (WHOA!) and some really funny raster effects appear now and then on top of the picture. On the left side of the picture is a Hitmen logo which actually doesn't stand out that much either if you're looking for quality graphics.. After you've either waited for a while or pressed space, a logoboozer-part appears. An old concept, but because of the fact the logo already from the start is 'tinted', it becomes very cool anyway. This is followed by a wonderful FLI alien drawn by Thunder. Now, a strange one follows, a sprite-bender and a sprite stretcher. Ok, it's really easy to do, but it sure looks nice. The next part contains the sisters of mercy logo and Hitmen logo, all in sprites, which i kinda liked. A fire routine burns behind all this, a really nice one. Next, a bouncing AFLI logo by Death with a color plasma behind.. nothing new really. But then my favourite appears, it is a graphic rotator/circlescroller in charmode! Powerful (not really, but BLOODY cool!) Finally, the end part arrives with 2 scrols; 1 upscroll and 1 downscroll both showing the same text. But the downscroll has a different color and swings sideways. Summary: Well the demo has it's bright moments and is worth watching once or twice, but i don't think that i'd keep it in my "most often watched" box.. The coding was performed by Jihad,Groepaz,Curlin, Peacemaker and graphics by Tyron,Death,Thunder. Torture VI by Padua -------------- A review by Twoflower, Dane and Micth. Description: Again the Padua crew strikes the scene with the sixth demo in their series of Torture demos. As usual, it's contents are of high quality you could expect from a group like Padua, but unfortunately they seemed to have hooked onto the ever-popular style which Reflex have brought into the scene, a style the reviewers wish to be a quickly passed phase in the history of C64 demos. But with or without Reflex style, this demo is the best one of the Torture demos which have been released so far by the guys in Padua. I overlook the fact that the reviewers sighed when the demo was loaded, since they were watching a huge Reflex logo made in single colored board graphics and the intro is well made. When you run the demo, sprites remove the text on the screen in a smooth way and the border fades into a dark brown. As a well fitting background to this, a nice tune by JADAWIN floats out from the speakers. Then, the still dark-blue screen transforms into a precalculated vector object, swirling into the center of the screen. All of this is looking very neat and is one of the better effects i have seen in it's general. Suddenly, a Padua logo appears on the screen. The logo is first looking as it is made in no more than three colors, but after a closer look, the reviewers realized that it contained atleast five. Concerning the fact that the logo most probably have been made in standard koala format, the reviewers came to the conclusion that it could have been easily improved by adding some more color. Behind the logo, a square suddenly flickers in, completing the logo. Not that impressive, but an interesting idea for sure. After this, the logo fades away, the screen turns black and a new Torture logo suddenly fades in, letter by letter. The effect itself is very nicely performed by ANONYM but the shapes of the logo seem to be straight off converted from the Amiga, since they are very like the ones in a commonly used charset. A pulsating, multicolored '6' appears behind the logo, giving it a neat look. For some seconds nothing happens, but then the logo and music fade away, and the demo leaves the intro phase, coded by Anonym, just to let us enjoy the main part of the demo. After the promising intro sequence the reviewers had high expectations for main part of the demonstration, hoping to see some new, interesting and uncommon effects. Our disappointment was total when we glanced at the first effect which is a plasma in the controversial 4x4 pixel chunky, too often in demos nowadays. The size of the plasma, coded by Leonardo is 50x47 4x4 pixels, and it is neither especially fast or impressive. We've all seen it before - the standard Reflex styled stuff. Reviewer #3, Mitch, started to laugh loudly as he noticed the disappointment in the eyes of the other two. The only positive thing the reviewers could find in this part is the grey colored sideborder, which is later used consequently during the entire demo. The using of the sideborders is all in all a nice little move which cheered up the entire team a little. The music by Zyron did on the contrary disappoint us. As all were looking at themselves as quite experienced musicians, we did all have much to add. A comment from one of the reviewers, Dane, was; "Music should be used to keep up the interest in the demo, but in this case the boring bass almost made me fall asleep, luckily the screechy arpeggios and the flat awake, ofcourse also 'Vibrato' and 'release' Honestly we have heard much better from Zyron, but as we think we have heard the tune before, we can't be sure if the Padua crew have lended it from Zyron, in if this is the case, you cannot be blamed for having used it in this production. But if we for a moment forget about the music and continue to look at the demonstration itself, we'll find the chunky plasma soon disappears and the sideborder changes color from gray to dark blue. After a little while, a big circle interference is visible at the middle of the screen. The effect itself may not be the best of it's kind, but it still serves the prupose well. The removal and placing of the second circle could have been done a lot smoother, though. After this effect has been visible for a time, the screen turns black and the borders turn into a light grey. Broad, interlacing light grey lins fill up the screen and once again the terrified 4x4 mode. This time it is a fullscreen interlaced plasman which might have looked cool if the reviewers would have worn sun glasses, watching the demo from a distance of about 10 meters away. At last the effect disappears, turning the screen black and the borders grey. Slowly an IFLI picture by Ablaze is appearing on the screen. The picture displays a motive consisting of a roman soldier holding two daggers with a couple of mountains in the background scenery. On top of the picture, a small Padua logo is added. After the picture, the funniest part of the demo starts. Squares of differented sizes and colors appear in a random way on the screen, leaving only the center of the screen free from them. A thin frame then materializes at that spot and inside of it two vector objects start to move around. We then soon realized that the vector objects are transperant and glenzing. By the time the vector splines disappear to be replaced by a standard cubic glenz vector of the kind you first saw in 'The Last Traktor III', all in all this part is smooth, designed and nicely performed, but it's still a fact that this kind of code would have suited better a demo from 1993 than in a demo like this. When the vector effect have faded out some raster bars start on the screen. Plotted line by line, the effect itself is sort of pointless and must be used to save memory and eliminate some boring loading time. Suddenly, some of the rasterbars change their color into a broad, dark-blue raster which is located at the bottom of the screen. The rest of the rasters fade down to black. Then some cyan vector splines start to move, reflecting itself on the dark blue background, making it appear as water in the same way people used to do in scrollers in the old days. Finally the effect fades diwn into black and the last effect of the demo appears. Unlukily for the reviewers, it is found to be a zooming plot tunnel effect using the boring 4x4 chunky mode. The lack of other visual entertainment makes it look just as another demo from the hands of Reflex or Byterapers. Ok, the effect included many colors, but none of use could see the art at all. Impressive code perhaps, but with a total lack of design and idea, the code is completely wasted. Make it fast, designed and interesting or don't make it atl all, concerning this part. At last, the music fades out and the outro appears on the screen. On the top and on the bottom of the screen is a funny effect including two sinuses crossing each other, making the space between the blue line turn blue. A nice little effect similar to something we have seen in one of the new Camelot demos. In the background, a nice sound from Jadawin is heard again proving that he is a promising musician. Between the two identic effects is a three colored logo, splitted into more colors. It flashes now and then and is on the whole looking very nice, reminding us of some old logos performed by Hein Holt. Credits for this demo: Graphics by ANONYM and ABLAZE. Coding by LEONARDO and ANONYM. Music by JADAWIN and ZYRON. Overall: This is one of the better demos released so far this year, a demo containing very much variation and a few shining ideas. The similarity to other demos and the entire PC alike trackloader style is far too common, though. The indemo musicand lack of design in the demo pull down the reviewers opinion a little, making it stop a bit over the average; 67/100.