Corruption Extra
From C64 Diskmag Wiki
yohoo friends n' lovers!! the corruption staff welcomes you to - corruption special edition - the following article is extracted from the magazine "computer front"! i think it's very interesting to read how an outsider reports about the c=64 scene! always keep in mind that this is no real issue, only some kind of special service credits for 'corruption special edition' text : deff/dominators fast code : XXXXXXX XXXXXXX fast logo : grizzly adams/dom char : XXXXXXX XXXXXXX exclusive music : a-man/arcade the text you are going to read doesn't have to reflect the staff's opinion in in any way! everything is (c) by simon collis/computer front... "you may be wondering what all this demo stuff is about. what is the use of a demo, what is the point of them? the easiest way to explain why demos are around is to start off by going back in time... in the beginning the first demos appeared on the compunet network. these small programs generally fell into three categories: coders de- monstrating routines, graphic artists showing off their pictures, or musicians airing their works. unfortunately, owing to their specific nature, most early demos were not designed to be admired by the masses. a group of demo makers, how- ever, got together and decided that this limited appeal was not enough. they di- vided themselves into teams, with some members handlind the coding, someone else drawing the graphics, and another composing the music. some of the early compunet demos still hold up well, and it's worth looking at material by the judges, triad, ash and dave (now game writers) and god and hake (who later re- christened themselves digital light and magic). one of the largest groups working on compunet was nato, who produced many products. one of their best demo writers maduplec, is still on the scene - i'll mention him later. other groups from comunet are still going strong, in fact some are over 10 years old! (ed:who?) celeb's corner many famous names used to visit the net, at one time it was used by lots of soft- ware houses to search for new talents there. a few of the big names on the network included tony crowther, demon, matt gray, hagar, rob hubbard, jeff min- ter and maniacs of noise. compunet in- cluded personal mail (electronic mail) as well as a 'partyline', a multi-user conference. of course,these were nothing new in the computer terms; ms dos & unix systems have had similar things around for years (high-powered operating sys- tems for the uninitiated). but to the 64 owner, these were a revelation. and, most importantly, fun! the postman always codes twice the use of personal mail and partyline was expensive, and led to people mailing disks to each other to cut down costs. compunet obviously didn't start this process, they just accelerated the speed at which the idea, and therefore the swapping scene, spread. the number of contacts for the average swapper in- creased dramatically, to the point where some of the bigger swappers today can have anything from 50 to 200 contacts each. as the charges increased on the net, so the number of customers declined,concen- trating instead on the swapping scene. people began to set up their own bbses (bulletin board system), to the point where nearly all large groups now have at least one board, if not more. bbses being operated by europeans (such as censor and fairlight) include south of heaven, attraction, the testure, and wares aquarium. most bbses also deal with news, disk magazines and e-mail. however, in order to access these bbses, you'll need a modem and the relevant software. (...) one size fits all demos come in many sizes, from one file (the easiest to put on tape) (ed:oh no!) to massive multiloads featuring many parts and filling both sides of a disk. many groups prefer to release one-disk- side demos or half-a-side demos, not only because smaller demos let you fit on other things, such as... music packs - these are special demos comprising one screen, which is usually a list of the music in the pack and a logo. a control method (...) is used to select the tunes and play them.musicians generally distribute their music for demos in this way, especially if they are members of 'music only' groups, such as sonic graffiti, the sonic circle, the vibrants or torture of music. disk magazines - these contain news and demo reviews and charts from around the world. charts are often (ed:each time!) voted by the readers.most magazines list contact addresses for obtaining vote- sheets, later issues and so forth. how- ever, these can sometimes be somewhat contoversial; an early edition of the magazine smooth criminal caused trouble owing to its containing the information necessary to build a bomb! bob's yer uncle most demos cover a much wider area than these, concentrating on the coding tricks that programmers are using. there are many different tricks that can be used in order to make demos more im- pressive, including bob plotting, dycp's and stretching. there are too many to list here, let alone describe, but most are simply amazing. more contemporary demos include productions like dodger, by maduplec of nato (i said i'd mention him again!). this is an excellent demo, containing many original ideas,and great graphics and music. absolutely every- thing done by maduplec. if you manage to find this one,then get it - it should form the part of any demo collection. (ed:and don't miss 'happy birthday deff' from maduplec aswell!!) ice cream castle, produced by crest, is much larger than dodger - it covers two disk sides. record-breaking parts and original feature routines - such as a part including 600 sprites - all help to form this demo. another bit displays a logo moving over a diamond-pattern, and the diamond uses all 16 colours at once! origo gangster the standard of demos is constantly im- proving, as new routines are invented. the latest 0rig0 demo, for example,loads the next part while running the former. and the demos don't suffer for this either - all parts are excellent; there are some incredible colour effects and wonderful fractals. to explain what fractals are would take the whole of this article, but for those in the know, they generate some 16-colour mandelbrot, gaston and julia sets. (and for the not- so-technie people, we're talking about those pretty swirly pictures loved by ravers and new-age-folk.) cure (previously called the digital un- derground, or tdu) have, in their latest demo, decided to give some details of themselves - each member of the group has a digitized picture of himself, with some personal data. there are some nine effects in all, and new twists on some themes, so it's certainly worth getting your hands on. but why? so why are there so many groups on the demo scene? why do so many people spend their free time writing demos? one reason is that software houses have benn known to look at pd disks in order to find new talents, although this practice is no longer common as it was when compunet were at their hight. several well-known programmers who have started out in this way include manfred trenz(turricane 1 and 2), markus schnei- der (rolling ronny) (ed:wrong!), and jeroen tel (numerous games, including turbo out run and robocop 3) (ed:jt is a composer!). but could there be any reasons? i asked entropy's whw design (one of their top graphics artists) why he originally decided to produce demos... (ed:who the hell is whw design?) "basically, to get a name for myself, but also to improve on how to use a computerwith art." he considers his best work to date to be the project unknown, "the graphics for that are very nice, with the sword logo and the dycp." prime mover it would seem, then, that the prime mo- tivation for creating demos is to esta- blish a name for yourself- to build up a reputation for quality work with the disk magazines and get voted for in the charts by the readers. in this way, the magazines play a large part in the demo scene (although a lot of people voting tend to select those people who are al- ready at the top of the charts). you can obtain demos either by writing to the swappers in the groups themselves who spread the demos (usually in europe) or by going back to the pd libraries. if you go direct to the swappers, then you will probably only get the newer stuff, but you will also get things back - assuming that you have anything to send them. (...)" simon collis/computer front send everything concerning corruption to XXXXXXXX X X X X X X X.-XXXX XXXXXXXX XX XXXXXXX or simply make sure to call the corruption and dominators hq - dream park - (XXX) XXX XXXX deff/dominators