Corruption 01 ch04 Interview
From C64 Diskmag Wiki
in the first issue of CORRUPTION we have an interview with CHARLES DEENEN from MANIACS OF NOISE ------------------------------- before we start: PK= paul kessels/atg CD= charles deenen/m.o.n. ------------------------------- before we start let me (pk) apologize for the mistakes that you'll maybe notice in this interview (i mean writing in not 100% english), but the interview was done in dutch, so you have to blame pk for the mistakes. before charles had time to give an interview, some weeks were passed. at thursday i (PK) went to his place, and i met CD making the sound of maze-mania on amiga. real funky music. after some chat we start with the questions. PK: when did you buy your com- puter? CD: when i still was at school we'd a comp.club over there with some 64's. it was big fun, and sometimes i rented a 64 to have one at home. also there were old cbm- computers called 'pets' and i rented them too. but after some time i decided to buy one myself. PK: in the beginning you were one of the best programmers (TMC). what is your point of view now about this? CD: well, the demo's i made in those years were all shit. better say it was rubbish. PK: how did you become a musi- cian? CD: marcel donne (MAD) made a lot of music in soundmon. and i met jeroen tel in helmond were i was at school. when i noticed that jt could do one music in about 10 minutes, i decided to make a music file for both (jt+mad). they made the music, and i was always improving the routine. we went to the pc-show in england, and we spreaded there some musics from us. the first reaction we got came from hewson. they liked our music, and asked us to do the music for battle-valley. when we finished the music we got more orders. in the beginning jt and mad only made the music but after some time i could do it myself as well. PK: who are at this moment working for the m.o.n.? CD: - offcourse myself. - jeroen tel, but he decided to stop for some time. - johannes bjerregaard. - reijn ouwehand maybe better known as macmagic. - thomas egeskov petersen maybe better known as laxity. and also two people in the video-promotion branch that's all. PK: how did you get in touch with these people? CD: like i told you, i met jt in helmond. jb made a demo and he asked me for some orders. dave from scoop let me get in touch with reyn o. PK: what is the best music maniacs of noise made? CD: most musics are done in a very short time. there is no more time to do it better. but apart from the time problems i think our best musics are: stormlord, tomcat and eliminator. most pieces of music on which we worked more than one hour are most of the time better than the rest. most jazz and funky musics are cool. PK: why don't you make games. you have the capability in doing it. CD: it will take too much time. i don't have any endurance for it. most nowaday games aren't perfect, and i like to have everything always perfect, so it would take too much time. apart from that the 64 has not many possibilities. PK: who do you think is the best composer? CD: tim follin. PK: who do you think is the best programmer? CD: bart meeuwsen(white/judges) PK: who do you think can make the best graphics? CD: steve thomson. he made the graphics from robocop, and the untouchables on the amiga. paul dockerty. he made the graphics from bmx-kids, and almost all loading-pictures from firebird. he also did most graphix from vendetta. i don't think willy voesten is one of the best, but i liked the graphics in the hires-move part from your demo batmania 2. PK: what's your opinion about guys like jch, amok, markus schneider, c. huelsbeck, j. dunn, tim follin, dave lowe ramiro vaca and matt gray. CD: jch: nice sounds. i am following his music at this moment. j.dunn: nice, but standard. m.schneider: no comment. amok: never heard of them. c.huelsbeck: nice on amiga, 64 not so good. matt gray: biggest shit like person and music. it's a competitor in question of prices, 'his music is cheap.' r.vaca: i heard of him, but i haven't listened to his music. tim follin: most innovative musician i ever heard. PK: who are the software comp. you are making music for? CD: hewson, probe, i.d.g. (part of sega), ubi-soft, origin (part of microprose) system 3, virgin, thalamus, ordilogic systems, dynamic, grandslam, us.gold, softek digital design(ash+dave), inter-play and some more. PK: how much do you get for a tune? CD: mind your own business. PK: on which computers do you make music? CD: 64, amiga, atari st, konix, spectrum, nintendo. PK: why do you always make the sound effects? CD: from the beginning i made the sfx. some ohters tried to make it, but it was only shit. PK: why don't you make any music for demos? CD: no profit. PK: who are your biggest competitors? CD: do i have them? on the amiga dave lowe, because he lives in england, and he's much faster with delivering the sounds. on the 64 we don't have any in quality. the soft. companies prefer us above any other composer PK: for how much longer will you continue doing music? CD: as long as we get money for it, and as long as it keeps me enjoyed. PK: are there party's, shows and other events you have to go to? and why? CD: new years party's in england, because we won't get any orders anymore when we don't visit the party's. everyone is there at those party's. and i always go to the pc-show. i'll also go to the entertainment show in england, a new show that is organised by the same team from the pc-show. i also have to go to the marriage of the software bosses. when a software company gets broke, like binary designs, we have to go to it also for getting the money we are entitled to. PK: can you give a golden-tip for composers? CD: never use a 64 for it. PK: and for programmers. CD: be original, and try to use your fantasy. never make things that were made a 1000 times before, like dycps en other things. try to think of new things yourself. PK: and for people who make graphics? CD: how is it possible for me to give a tip when i can't paint myself. PK: for how long will it con- tinue with making games on the 64? CD: as long as softw. companies get a profit by it. PK: how many sounds from m.o.n. are there already ready for games that will be released in the future? CD: about 20. PK: don't you have to stop your activities for joining the army for a year? CD: no, i have more than 2 brothers. PK: how is it possible to make sounds without education? CD: do what you think is best, than you'll get a sound. everyone learns by practise PK: what are you going to do when you have to stop making music? you haven't any education! CD: oh yes i have, i had an education for system- programmer. PK: how much time do you spend in making music? CD: it depends on the time we have got. but as long as possible. PK: how do you make music? do you use a keyboard? CD: i have some methods to make music. if we are in a hurry i don't use a keyboard, but when i've got a lot of time i use a keyboard to try. on the 64 i most time don't use a keyboard. PK: when do you make a new demo? CD: never again, i don't get any profit by it. (never say never again charles !!!) PK: what did you think about this interview? CD: boring! i (pk) said i became thirsty and said him to get some drinks now some things about charles himself. age: 20 years length: 1.80 meter hobby: i like to have one, but i don't have any time for it. exciting: no comment. disgusting: many chips with a lot of mayonaise. ideal evening: mondayevening book: i never read books. movie: i like movies with good action and a big laugh. food: burgers sport: what's that? country: with sun: hawaii for work: england woman: 4 meters high. no comment, it's a stupid question. rockband: no idea, all music that is well put together. most time it's music from movies. actor: most beautiful: kim bassinger the best: much! pet: i hate pets, they smell very bad. favourite word to use when you are angry about someone: klere lijer. biggest nerd: shit demo freaks who think they are good and who can't do anything at all. ------------------------------- that was our interview for this issue. hope you enjoyed it !!! -------------------------------