Corruption 01 ch04 Interview
From C64 Diskmag Wiki
in the first issue of
CORRUPTION
we have an interview with
CHARLES DEENEN
from
MANIACS OF NOISE
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before we start:
PK= paul kessels/atg
CD= charles deenen/m.o.n.
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before we start let me (pk)
apologize for the mistakes that
you'll maybe notice in this
interview (i mean writing in
not 100% english), but the
interview was done in dutch, so
you have to blame pk for the
mistakes.
before charles had time to give
an interview, some weeks were
passed. at thursday i (PK) went
to his place, and i met CD
making the sound of maze-mania
on amiga. real funky music.
after some chat we start with
the questions.
PK: when did you buy your com-
puter?
CD: when i still was at school
we'd a comp.club over there
with some 64's. it was big
fun, and sometimes i rented
a 64 to have one at home.
also there were old cbm-
computers called 'pets' and
i rented them too. but
after some time i decided
to buy one myself.
PK: in the beginning you were
one of the best programmers
(TMC). what is your point
of view now about this?
CD: well, the demo's i made in
those years were all shit.
better say it was rubbish.
PK: how did you become a musi-
cian?
CD: marcel donne (MAD) made a
lot of music in soundmon.
and i met jeroen tel in
helmond were i was at
school. when i noticed that
jt could do one music in
about 10 minutes, i decided
to make a music file for
both (jt+mad). they made
the music, and i was always
improving the routine.
we went to the pc-show in
england, and we spreaded
there some musics from us.
the first reaction we got
came from hewson. they
liked our music, and asked
us to do the music for
battle-valley. when we
finished the music we got
more orders. in the
beginning jt and mad only
made the music but after
some time i could do it
myself as well.
PK: who are at this moment
working for the m.o.n.?
CD: - offcourse myself.
- jeroen tel, but he
decided to stop for some
time.
- johannes bjerregaard.
- reijn ouwehand
maybe better known as
macmagic.
- thomas egeskov petersen
maybe better known as
laxity.
and also two people in
the video-promotion branch
that's all.
PK: how did you get in touch
with these people?
CD: like i told you, i met jt
in helmond.
jb made a demo and he asked
me for some orders.
dave from scoop let me get
in touch with reyn o.
PK: what is the best music
maniacs of noise made?
CD: most musics are done in a
very short time. there is
no more time to do it
better. but apart from the
time problems i think our
best musics are: stormlord,
tomcat and eliminator.
most pieces of music on
which we worked more than
one hour are most of the
time better than the rest.
most jazz and funky musics
are cool.
PK: why don't you make games.
you have the capability in
doing it.
CD: it will take too much time.
i don't have any endurance
for it. most nowaday games
aren't perfect, and i like
to have everything always
perfect, so it would take
too much time. apart from
that the 64 has not many
possibilities.
PK: who do you think is the
best composer?
CD: tim follin.
PK: who do you think is the
best programmer?
CD: bart meeuwsen(white/judges)
PK: who do you think can make
the best graphics?
CD: steve thomson. he made the
graphics from robocop, and
the untouchables on the
amiga.
paul dockerty. he made the
graphics from bmx-kids, and
almost all loading-pictures
from firebird. he also did
most graphix from vendetta.
i don't think willy voesten
is one of the best, but i
liked the graphics in the
hires-move part from your
demo batmania 2.
PK: what's your opinion about
guys like jch, amok, markus
schneider, c. huelsbeck, j.
dunn, tim follin, dave lowe
ramiro vaca and matt gray.
CD: jch: nice sounds. i am
following his music at
this moment.
j.dunn: nice, but standard.
m.schneider: no comment.
amok: never heard of them.
c.huelsbeck: nice on amiga,
64 not so good.
matt gray: biggest shit
like person and music.
it's a competitor in
question of prices,
'his music is cheap.'
r.vaca: i heard of him, but
i haven't listened
to his music.
tim follin: most innovative
musician i ever
heard.
PK: who are the software comp.
you are making music for?
CD: hewson, probe, i.d.g. (part
of sega), ubi-soft, origin
(part of microprose)
system 3, virgin, thalamus,
ordilogic systems, dynamic,
grandslam, us.gold, softek
digital design(ash+dave),
inter-play and some more.
PK: how much do you get for
a tune?
CD: mind your own business.
PK: on which computers do you
make music?
CD: 64, amiga, atari st, konix,
spectrum, nintendo.
PK: why do you always make the
sound effects?
CD: from the beginning i made
the sfx. some ohters tried
to make it, but it was only
shit.
PK: why don't you make any
music for demos?
CD: no profit.
PK: who are your biggest
competitors?
CD: do i have them? on the
amiga dave lowe, because he
lives in england, and he's
much faster with delivering
the sounds. on the 64 we
don't have any in quality.
the soft. companies prefer
us above any other composer
PK: for how much longer will
you continue doing music?
CD: as long as we get money for
it, and as long as it keeps
me enjoyed.
PK: are there party's, shows
and other events you have
to go to? and why?
CD: new years party's in
england, because we won't
get any orders anymore when
we don't visit the party's.
everyone is there at those
party's.
and i always go to the
pc-show.
i'll also go to the
entertainment show in
england, a new show that is
organised by the same team
from the pc-show.
i also have to go to the
marriage of the software
bosses. when a software
company gets broke, like
binary designs, we have to
go to it also for getting
the money we are entitled
to.
PK: can you give a golden-tip
for composers?
CD: never use a 64 for it.
PK: and for programmers.
CD: be original, and try to
use your fantasy. never
make things that were made
a 1000 times before, like
dycps en other things.
try to think of new things
yourself.
PK: and for people who make
graphics?
CD: how is it possible for me
to give a tip when i can't
paint myself.
PK: for how long will it con-
tinue with making games on
the 64?
CD: as long as softw. companies
get a profit by it.
PK: how many sounds from m.o.n.
are there already ready for
games that will be released
in the future?
CD: about 20.
PK: don't you have to stop your
activities for joining the
army for a year?
CD: no, i have more than 2
brothers.
PK: how is it possible to make
sounds without education?
CD: do what you think is best,
than you'll get a sound.
everyone learns by practise
PK: what are you going to do
when you have to stop
making music? you haven't
any education!
CD: oh yes i have, i had an
education for system-
programmer.
PK: how much time do you spend
in making music?
CD: it depends on the time we
have got. but as long as
possible.
PK: how do you make music? do
you use a keyboard?
CD: i have some methods to make
music. if we are in a hurry
i don't use a keyboard,
but when i've got a lot of
time i use a keyboard to
try. on the 64 i most time
don't use a keyboard.
PK: when do you make a new
demo?
CD: never again, i don't get
any profit by it.
(never say never again
charles !!!)
PK: what did you think about
this interview?
CD: boring!
i (pk) said i became thirsty
and said him to get some drinks
now some things about charles
himself.
age: 20 years
length: 1.80 meter
hobby: i like to have one, but
i don't have any time
for it.
exciting: no comment.
disgusting: many chips with a
lot of mayonaise.
ideal evening: mondayevening
book: i never read books.
movie: i like movies with good
action and a big laugh.
food: burgers
sport: what's that?
country: with sun: hawaii
for work: england
woman: 4 meters high.
no comment, it's a
stupid question.
rockband: no idea, all music
that is well put
together. most time
it's music from
movies.
actor: most beautiful:
kim bassinger
the best: much!
pet: i hate pets, they smell
very bad.
favourite word to use when you
are angry about someone:
klere lijer.
biggest nerd: shit demo freaks
who think they
are good and who
can't do anything
at all.
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that was our interview for this
issue. hope you enjoyed it !!!
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