Brutal Recall 10 ch04
From C64 Diskmag Wiki
"the scene... today!" by tch/brutal ---------------------------------------- hello readers! here i am again to give some comment to a special thing which happened in the scene lately.. before i start,i'll print a letter which was sent to me by 'bacchus of fairlight' in which he also discusses some points of this scene... ---------------------------------------- ---------------------------------------- howdy hackers! after reading the mag for the last couple of issues, i must give you my point of view on the subjects "the scene" and "the c64 future". ---------------------------------------- first the scene: many things in this scene still amazes me, but quite a few awoke my disgust. ---------------------------------------- as you might know i'm the main cracker in the swedish group fairlight. we are one of the oldest groups still active, so we have a long history to look back on. one thing, that strikes me is how many of the newcomers,who _ABCDE lack the history of the _FGHIJ scene. one of the things _KLLMN that brings you into the _OPQRS scene is the fact that you TUVWXY are amired by quite a few ZÅÄÓÖÜ lads. finding that most !"#$%& newcomers have never heard '()* and do not bother about the names of the dudes i admire; gollum/flt, mr.z/triad, janitor/triad, mr.lee/711, the dynamic duo to name but a few. i think someone ought to do the job of writing the history of the scene and spread it, and that all major groups demand historical knowledge before accepting new members. do not take this too serious, but admit that i've got a point here! ---------------------------------------- the subject of "budget lables", which groups release budget games on, is also pathetic. if a game stinks,you only release it if you can do XYZÅÄÓ a good version on it. a group ÖÜ !"# does not earn any credits from $%&'() releasing a crap version of a *+,-./ crapgame, so why do the work if 012345 you don't get credits anyway? the article in the last issue fully covered the issue! ---------------------------------------- next; group swapping! when going to school, i always separated classmates from mates going to my class. following this line of thought i also have "computer pals" as well as "pals dealing IJK IJK IJK IJK IJK LMNOPQ LMNOPQ LMNOPQ LMNOPQ LMNOPQ RSTUVW RSTUVW RSTUVW RSTUVW RSTUVW with computers". a group consisting of only "computerpals" does not have the strength to go on forever. we in flt have a stiff core of good friends, whom you can trust in all weathers. they wont leave the group for another one. i lead the forces and push them with phone- calls and membersendings, and during my frequent laziness periods, aaron is allways there to fill the gap. i'm very sceptical to members abroad, as i want to be able to afford frequent chats with all members. i guess the contacting of ayatollah/ex. t.a.t. was basically a way to get our hands on a diskmag to be spread under our lable. basically this kind of using people for your own purposes is wrong and not a lasting arrangement. in the diskmags i can follow the frequent creations of new groups and the deaths of others. mainly it's the same people jumping around. i can't figure why! computing is basically fun, and i want to have fun together with my best pals. do these people have a need for change or is it the pityfull fact that groups like H:;K these are just formed and guys GLMNOP only accepted for their jobs?? QRSTUV we also sometime kick members who W<YZÅÄ are becomming too lazy,even to ÓÖ fill a place in the memberlists. Ü !Ü these are too lazy to be picked "#$% up by some other group. a few have &'89 quited (rockstar+ servant) after a short guest- appearance but most like it together with us and stay as they feel they have a place to fill in our fellowship. with this point of view on groups, i can only feel pity for the notorious "groupjmpers". changing groups too often just proves that you have a deep lack of wanted skills, are sociologically dreadfully boring to talk to or that you are a restless soul searching for something better you'll never get. ---------------------------------------- the future of the c64: a lot of talk has been around on this subject. my opinion is very clear here; the c64 will live practically forever, but the number of users will diminish into practically nothing. this will not happen over night, as the *+,-./0 eastern countries will become 1234567 active and bring a new spring 89:;<=> to the ol' commie. we can see ?_ABCDE this on a lot of other computer FGH scenes,like: the spectrum, the bbc and others. these scenes are not dead, but so inactive that they are hardly very much alive either. this will happen for the c64 too. in sweden, practically no new c64's are sold, and without the stream of new users, no new generation will follow the mighty traditions of the swedish legends, fairlight, wcc, scc, triad, relax and so on. we see the burial of magazines addicted to the 64, as people now buy an amiga as the first computer. the gameproduction is going down, and if no games are released, even fewer reasons exist for the purchase of a new c64, which makes it even more stupid for any company to release a c64 game. this is in fact happening, and there is nothing we can do about it! ---------------------------------------- for your information, i just cannot establish enough energy to go to the amigascene. you are lame for a very long period, when changing systems, and i guess i can't take that shame! so i guess i'll stay with you on this system untill the bitter end! /bacchus of fairlight ---------------------------------------- ---------------------------------------- thanx to bacchus for this article! he's got some very good points XYZÅÄÓ here and that's why i'll add a ÖÜ !"# few lines to his text... $%&'() the fact about knowing the *+,-./ history of things is important 012345 to everything as you can learn of mistakes and successes made by other people before you! it's good to know who started this and how they did it!! i myself do not know too much about the history of the scene as i'm only part of it for about 5 years now,when the ruling company and blackmail were found out of the notorious ice-squad! as you came up with the idea to write the historical background of the scene,i am now asking if you could do that for us!! you can write about anything you wish and i'll make sure it's be printed! i think this is the only way to make the newcomers more familiar to the scene so they will understand more about it! and if they understand it better,they will probably have more troubles to go to any other systems.. about group-jumpers now.. i also had plans to leave brutal,in which i've been since i formed it in august 1990,for a 'better' group. the offer was perfect, but when i heard the reaction of most of the remaining brutalers,that they would leave the scene after the brutal-party because they were shocked that someone like me gives more about charts than about friendship,i really thought it over and over again and i stayed as i simply couldn't loose friends in this way,just because i had to be selfish!!! some may call me stupid,but as you also mentioned,fun is what this is all about, and how could i have fun by loosing some of my best friends?!? yes,i know that there can also be friendship between two guys from different groups,but it's not the same!! you don't have the same goals,as you both want different groups to kick serious ass! you mostly won't discuss internal groupmatters with eachother as those facts should stay secrets most of the time... it's just too bad that not all brutalers live in one country as we now only have a groupmeeting once or twice a year!! ofcourse some members meet from time to time,but it's much cooler if almost all members are present!! and on those meetings,we don't really care much about computing,as you computer best when you are alone anyway! we just have fun like hell,going to a snackbar at 03.00 a.m. seeing a move,messing around.. in the time i was in denmark last year, we could only finish 1 intro!! the computer is nice,it brought'n'keeps us together,but if you are together then forget about it and spend time with eachother and not with the computer!! _ABCDE it's true that there are not that _FGHIJ many people who buy a commodore _KLLMN sixtyfour anymore,as the kids _OPQRS want other computers like the TUVWXY "gameboy" and sega-master-systems ZÅÄÓÖÜ instead of the good old cbm64! !"#$%& i think that's the mean reason '()* why there are less game on the c64 as this market is becoming smaller and smaller due to the flourish market of those handhelds!! this is the newest rage nowadays just like the cbm64 some years ago!! on the other hand,more kids can afford to buy a cbm64 as the prices of this machine go down that much!! there is still hope that more and more kids want a cbm64 as they see that the games are cheaper than those cardtridges of the nintendo and master-systems. and as the cbm64 is pretty popular in the eastern countries,the demand of games will raise again!! all in all there's a pretty good future for this machine behind all the dark cloudes of amiga.. just as you said,the c64 will never die! it will always remain in my heart! this machine gave,and still gives,me the time of my life as it's more than just a hobby!! i think this counts for most of you too!! and just as you said,if you move to another system you'll be lame again!! well,you maybe got a little bit of experience of how to handle things, but you'll have to start all over again! if you quit the c64 all the time you've spend on it is just a waste!! you could better have been working!! i know this machine is a waste of time,but as long as it is fun to be in contact with guys which have a c64 too,i'll stay on this machine!! friendship is much easier if you got something,like a c64,incommon!! i hope you realise that!! okay,my text is almost bigger than the text of bacchus,and i hope it has not been a waste of time to write it!! ---------------------------------------- ---------------------------------------- now i'll continue with the chapter and the thing i want to talk to you about is the following... ---------------------------------------- ---------------------------------------- *+,-./0 *+,-./0 1234567 the stealing of... 1234567 89:;<=> 89:;<=> ?_ABCDE our outfit!! ?_ABCDE FGH FGH ---------------------------------------- yep,you read it right!! someone has stole the 'outfit' of your favourite "brutal recall"... well,they didn't exactly steal the code and graphics,but they stole the mainidea of which this magazine is based!! they stole our way of choosing chapters! maybe you know of which magazine i'm talking but if you don't i'll give the name of it: "splash"... this is the new name for cemetary news, and also this magazine is released under the 'accuracy' label!! as you all know, most people are jealous creatures!! when someone has success in something they will start to imitate him,in the hope of success for themselves!! luckily this imitating is not too easy when we talk about magazines!! you can ofcourse 'rip' the idea of an outfit and produce one that's the same or even better,but what a magazine makes is the "text"!! and that's something you simply can't steal and change a bit!! i'm still glad that it took almost a year till someone 'stole' our outfit as i feared it would happen right after the release of the first issue.. gladly this didn't occur and maybe that's the reason why we kept on doing brutal recall!! but now we have an enormous amount of text and that is what makes this mag one of the best! you can steal as much as you want to,as the scene will be negative in overall anyway,as they'll say it looks just like "brutal recall"... it might even be a very bad selection to imitate this mag as people will expect much more of the text,then with the "cemetary news".. anyway,your text-output aint that good as an upscroller is ruling!! (hehe!) well,before i'll make more words dirty about this matter,i'll end this chapter with the following words... ---------------------------------------- XYZÅÄÓ XYZÅÄÓ ÖÜ !"# ÖÜ !"# $%&'() you can't steal success! $%&'() *+,-./ *+,-./ 012345 012345 ----------------------------------------