Mamba 08 ch02 The Interview
From C64 Diskmag Wiki
the interview ------------- yes u see right! this time we offer you only one interview, because a guy called jch has send us a book about his life (he,he,he, just a joke). well i will lean on his introduction and let him simply go like this: hi! actually i got several offers from different mags for an interview, but after seeing mamba i'm convinced that u are the one that ought to get it. i hope u'r aware of the fact that i have been interviewed once before in 'lethal news no.2', anyway those questions they asked me there was standart questions for all types of work (a little boring) so i thought your questions were a little funnier! anyway let me get on with the inter- view. i hope it won't be too long for mamba! (eg.we love writing books,...) m:mamba j:jch m: yo jens, tell us something about your person and where do you live. j: ok, here we go: i'm jens christian huus, maybe better known as jch. i was born 26/2-1966 and therefore must be 24 today and i live in denmark. i can't tell u my weight and height as i haven't measured it recently and sure as hell won't fuzz down after the rule now! anyway i'm quite normal looking actually. as i told one of my con- tacts a few days ago (he asked me the same question), i don't miss any legs or anything! m: what's your group, your task in it and what are your abilities? j: i'm a musician in vibrants (sur- prise, surprise!). i also did all the music tools we use in the group, like players, editors, re- locaters, packers and stuff like that. i know a great lot about the sid-chip if i may say so, but i don't think my demo coding abili- ties is anything to write home a- bout! m: when was your group built,why,how and who is in? j: well, the group vibrants was actu- ally the result of a craze that once went around, you see every musician seemed to create a music group. in the beginning i thought this was not for me but then link the first to get my editor, sug- gested that we should create a group too, and fast! reason was that i was going to the pcw-show in england and we wanted to have it already by then - so, we tried to figure out a good name for the group. on the phone, link and i went through names like 'dudes of volume' and stuff like that but i thought most of them were either too silly or sounded like 'maniacs of noise' - in the end i came up with something upon 'ants', you know, the small thingies crawling around on yer shoes when u walk a- round in the forest!?!... 'audio ants' was then the best shot until then, but somehow link didn't quite like it. then i came to think of some of the mechanics in a music-player like arpeggio, slide, pulsating and vibratio! suddenly i just had it! we just spliced together vibratio and ants and had - vibrants!!! later on i discovered that the word vibrant actually existed too, but that just makes it even better. so, in the beginning we were just link and i, and i think it was in au- gust '89 or somewhere. but while we were creating this group, drax had by then got my editor a long time ago and so had metal. they created a group called unitech, but as drax got even better and better we decided to let him enter the group - needless to say, he was more than willing to enter vibrants - so there you all have it! m: (just an interview in itself, eh?) anyway, you got famous! do you care? how was yer career and where id u start? j: well, i must be, obviously as i'm on the top of most disc-mag charts all the time! i don't think this is quite fair though as i can think of at least 5 people who ought to be higher than me, but it unfortunately also depends on how active a person is. tim follin rarly releases musics in in games, still he should be on the top. but of course it sometimes makes me smile, i'm a human afterall! i do not like boasting around though, i always keep in mind what my limi- tations really are and how i can improve both, my music and my rou- tine. let me see, where did it all start... yes, if i should take it from the absolute beginning i think it started when chris huels- beck released his sound-monitor for the very first time. now that is a long time ago! anyway, at that time i was very much fond of rob hubbard, i simply thought he was the best and i wished he would stay on the 64 for evermore. as i heard his music through all the time i more and more wanted to create my own music-routine. i dreamed of it a lot without really pulling myself together and when sound-monitor then arrived i thought, "yeah! here is the music- editor i've been waiting for!" - but when i saw how much time it took and especially how much memo- ry it ate i suddenly exploded and and thought "never!" - i became so angry that i sad down and coded my own routine. in the beginning it took 11 chars of rastertime(!) but it was only 18 blocks or something and that was what mattered to me most at that time. okay, later i then, through my (at that time) lousy contacts got in touch with excell who joined the group i was in, 'new men'. later he created jewels together with fletch, doc and gandalf and i joined them as well and they also used some of my very bad, musics i made. but what the heck, i had my own routine and was really special at that time! but it was first in ikari (which i never joined, but was still good friend with excell and co.) that my music began to improve and they used a lot of it in their intros infront of their crax. this way, people began to ask who this jch was anyway and then it just went in one direction... in the begin- ning of 1989 i then created a mu- sic-editor we use today, which im- proved my music even more as i never got 100 per cent used to composing in turbo-assembler! m: what do you think about cracking or simply the illegal scene, have you got any friends there? j: ever since the beginning of my musical experiments i got cracks floating on my table, especially from rooze and excell. i've always loved games but never the prices of 'em so i've really not bothered to much about how angry the soft- ware houses get over it. think a- bout it this way, the computer firms won't admit it but i know it is true, the success of a computer depends on how many crackers sup- port the machine. this is why the atari st lost to the amiga, because the pricetag on atari was low enough to blow away the amiga. all english mags even supported the atari st most in the beginnings but all crackers went to the amiga in great numbers than the atari. so all illegal software was easier to get on the amiga, thus, the amiga was the one people wanted to buy. dear computer firm, if you wanna create a successful computer then make sure the crackers will sup- port the machine 100 per cent - tough luck, tramiel. better luck next time! i have some friends who really care about cracks, like ikari and talent (dk) and the current group rooze'n magic are in, called class (they were in dcs before). rooze gives me all the 64 games i desire but i rarely get anything for my amiga - it collects dust nowadays. m: why aren't u illegal? j: oh but i am! if the police ever would visit my place they would be in for a very big shock as i have 1900 (!) disx for my 64, collected since 1985. i've most games since then (please don't write to me for "super cycle" or something, i do not have the time to swap 'nostal- gic' software!). i don't think i have ever scratched any of the 64 disx i've received. before i got into the scene at all, in 1984 or something i even broke loaders like 'novaload' and the like. i can still remember i wrote "cracked by jch" in the basic sys, very funny really! today i don't do anything illegal as i concen- trate on music only. m: do you earn money for your musix, or why do you give them out and to whom?? j: we've just recently begun compo- sing for games. when i got to the pc-show in '89 i tried to contact 8 different software houses and gave them all a disc but none of them replied. today we're doing music for for private people, some from england and some from austria i did the music for a danish game too once, it was called 'oswald' and i earned a 1.5 mbyte expansion for my amiga doing it, but that's all i've got until now - but money really doesn't matter for me as i am doing it as a sort of hobby. drax on the other hand wants money bad! of course i want some money for it, but i can't crawl under anybody if i have to. if people ask me for music i usually reply that i'm too busy doing music for games (but that's the truth, really!) and just send them a big collection of some music we've done through time. perhaps one here and there haven't been used and i tell the guy to pick 'em out himself, judging if he really haven't heard it before! i also have a couple of unused tunes which i put aside if somebody real cool asks me for some music - now don't joke it please! it does hap- pen - i think the last time was in 1989 - no kidding! m: (well sometimes it happens, i know it jens, he,he,he...) but tell me, what do u think of other musicians? do u think u are second best to anyone else? j: there are some real aces in the business, some of them have quit today but might return, like jo- hannes bjerregaard and jeroen tel. other fantastic composers are laxity, tim follin and moppe of system 6581. i also like chris huelsbeck a lot. he often uses some wonderful echo-sounds and his amiga-player sounds very smooth too. one thing is saying that "he is better than me" and "he is worse" and so on, but what really matters is does the music sound good, does it have a good chorus, is it varied enough and so on. it is always nice to hear that some- one likes your music, but what really makes me happy is when a musician, in particular a good musician says you've done a good tune there. that really warms you up - because you then know it really is good. the musician him- self is the most critical judge u can find. m: do u have a favorite tune from ya group ? j: well, the best link has done is a title and hiscore tune he made at the 2000 ad copy-party. they were really professional, they had a great melody both of them! drax is more like an assembly line he has produced tons of music through time so it is difficult for me to say which is best, but still i think i would vote for his 'poison' he made for a maduplec demo once, it was very well put together. the best i have done was maybe 'push it' or 'batman'. i've never ever 100 per cent satisfied with a tune i've done though. m: what are your hobbies besides com- puting? j: not many. i once saw a lot of vi- deos but movies are very samy and predictable these days. oh yes, i have an arcade machine hooked up to my amiga monitor and i sometime gamble on it - i've these print- cards for it: mag max, super cobra elevator action, burnin rubber, xain'd sleena, tokio and tutankham (drool,drool!) it hurts my monitor a lot though as i sometimes have to turn it 90 degrees in order to play f.ex.burnin rubber. m: what kind of music-style do you prefer? what music do u listen to? j: now that's a funny question, be- cause that is one of my biggest problems when composing, getting the style i want. i often want to do a,say, fast funky tune but might end up with a mody song. a fast song with a good rythm and chords that'll make it run cold down your neck is what i prefer to do. easier written than done! i did that a little in 'batman', i thought. as to what music i listen to, well almost only 64 music, as i have to keep track of what other people make. this again is the reason why i almost haven't got any real music for the cd-player. m: do u have enemies in the scene? j: no not as far as i know. somebody thinks my music is crap, but that doesn't nessecarily make them my enemies. it's impossible to satis- fy everybody, f.ex. i think the new acid style sounds great some- times, but i hate heavy metal! m: who are your friends then? j: well i know a lot actually, like some in buds, class, i+t, crest, g*p, starion, ^front, bones, 1way and,and,and (cough,cough!) - too many! m: is there still something you wanna reach? j: yes, there are some goals i would very much like to get. now i have done everything i ever wanted in the demo/cracker scene, get famous and well known. most of you out there have at least heard of me, but if you turn to the real legal games-market, which real mags rule like 'zzap! 64' and so on, nobody have ever heard of me. my dream is not only doing music for some games but also to be positively mentioned in the mags, like tim follin was for ghost'n ghouls for example when 'zzap! 64' tested da game his name was on their lips all the time - boy that must be great!... (sigh!) m: you make musix,so do u like people using them in any kind of demos? j: not at all. i make music for the crowd! actually i've made my rou- tine very easy to rip, it runs like rob hubbards, very straight forward really. but of course it's funnier to hear it in cool demos, wouldn't u say so too? m: well yep, ahm would you join a company, that offers u a job and would u leave the scene??? j: well as i said two questions be- fore there isn't much more i can reach in the demo- and cracker- scene. if a software house did it i would think twice though, i'm actually a veeeery lazy man, i do not think i could forefil their deadlines if they offered me a job but it sure would be tempting and it could hurt to try, could it!?! m: what r ur favorite demos? j: world record breaking demos begin to bore my pants off - i would like to see some more design demos like blackmail's 'sophisticated 3' that was really nice, especially the graphix. i've always enjoyed mr.cursors demos too. the best de- mo crew there has ever been was upfrunt. when they existed it was in with these record breaking de- mos and they made it fun to look at. now everyone tries to be like upfront, break a new record with 4857 sprites or something. m: hey, what about a girlfriend? is there someone in yer life? j: no. i would like to try it, but i think i'm too shy! honestly, i don't think there is any woman on earth who could stand my temper! (he,he!) m: if u could change the scene,would you change anything? j: i wish rob hubbard and martin gal- way would return. i know this will never happen but it sure would be great. no, seriously da 64 should get of it's dying tendencies. get more software houses interrested, more quality games done. it's im- possible, forget it,64 is doomed.. m: have you ever been a member of the papillons? j: that sure is a strange question! why do you ask? no,when they were alive i was not very welknown.even though we lived in the same city i never got to know any of them at all. i even remember a scene at dexion's party once.i then thought it was too stupid that we, papil- lons and i, didn't knew eachother although we were living in da same city - so, when i met 'lenhart' a- lone in a class-room, i tried to introduce myself: "hi i'm jens - i've noticed that we live in the same town (etc)" - "so what?!",he answered, went out and slammed the door. nope, i never knew the papillons! m: by the way, what groups were your forme ones and the former groups of the other vibrant-members? j: phew, that was a tough one! okay as far as i can remember i started in new men and then it went along like this: galaxy,2000 ad,jewels, wizax,dominators,channel 42,pro- bably some more too. i don't know if link has been in any other crew than cheyens, but anyway he still is. drax has been in nato and this music group unitech. today drax is only in vibrants. link is in both, vibrants and cheyens. i'm only in vibrants too. m: have you ever joined parties? what do you think about parties? j: yes, i've been at quite a few da- nish parties. i love copyparties, you meet a lot of interresting people and get a nice talk with em demo-competitions are great too, the thing with people clapping and whisteling together at good and lousy demos is just a cool feeling the last one i visited was hz's! m: who is the best cracking-group? j: well,here i think i've to say i+t! (sorry rooze,i can't help it),most because of doc.there is no protec- tion he can't break, i'm sure! m: well thank you jens,(sorry i drop- ped the last 3 questions because they were not much of interrest and i only have this page left!) a las word u wanna say...? j: i would like to list all three mem bers addresses. if you have desire in contacting us,then write to: jch/vibrants link/vibrants drax/vibr. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ...thanx for the interview...