Jamaica 09 ch12 The Future
From C64 Diskmag Wiki
the future iopop ---------------------------------------- i'm not a person that can see into the future but i have something to say! when i bought my c64 in'89 i didn't know anything about the scene and what it was. but after some years of playing i got more and more knowledge about the scene. later i joined my first group. and then jam and everything just went by. now i'm sitting here in mid april 1994. nearly 5 years since i bought my first computer. i have moved some holes up on the famous ladder. i must say that the scene have changed since i joined it. the thrill is gone. the scene have become an "everyday-life". i'm not that little swapper without a group and just 5 contacts. and know that you feel the same things. the fun in the scene will die slowly but surely every year. but for me i hope that it always will be there. i have discussed this thing with TABASCO and he said: MY GODS ARE DEAD! i think i can agree with him. for example when you have contact with legend groups like TRIAD and FAIRLIGHT, you have moved up a bit. you ain't that little swapper anylonger. this is where all the thrill disappear. you are respected by someone that you have admired. but for me triad and fairlight will always be legends, who have been around as long as i have used my c64. i could go on like this in hours but i just don't feel for it right now. but the scene is a fascinating thing. maybe i will write something about that in further issues. well, how can we get the thrill back in the scene. in the cracking scene i don't have anything to say, but in the demo scene i have been wondering. why not rip the amiga once more. why not start make: 40K INTROS! but we make them on the c64 so we have some own rules. just one file and you could load it on any c64 without any problem. have you seen KREDKI by AGONY? that is nearly a 40k intro. and nearly all parts was ripped from amiga demos. soon we can't improve the routines any- more so why not start with this. the fact is that they already started on amiga. remember: everything you can do on amiga you can also do on c64. (almost!) the crunchers will have a bigger role in the demo scene by this. as the better crunchers the better demos. i was at a party during the easter. mainly a amiga/pc/atari party but i brought my computer just to have if i got tired of the amigas! anyway, i talked with some atari dudes. they where on falcon. and when i mentioned that i had a c64. then they really wanted to see some demos. so i showed some demos from tcc'93, as they saw some there and they were very amazed about this little computer. later i showed some demos from the party '93. and the things they got most excited about was the realtime zooming fractal in coma light 11 and the 72 faces glenz vector in tower power. nearly everything i showed got them confused. also the amiga users. the strange thing was that they didn't think it was possible to do SHADEBOBS! the falcon'ers even said that it must be a VSP in the c64!! this proves that the c64 still rules! we maybe think so just because it our computer. but on the other computers everything is improving. always new things you must support. i'm glad i ain't coder on amiga. no standard at all well, i think we got of the track abit! but if you are bored and want to have fun. invite some demo-coders on other computers. (who know how to code, and no gameplayers.) and show them some demos. you'll have fun i can assure you! but we can't just look back.. we must improve too. so why not think about the 40k intro thing. but we must have an own name on it! the simpliest name must be 64k intro, but that's not good, is it? do you have any other suggestions? also remember that the c64 dies when we stop doing something on it! thanks for your attention /iopop