Internal 12 - Interviews
From C64 Diskmag Wiki
* INTERVIEWS *
welcome to another quit interesting
chapter of issue number #12.
this time we present you some interviews
that were made by JOKER and me (matt)
both of the WOW ofcourse...
maybe some people'll say, bah, those
boring interviews... i say, they aren't
boring at all, i think it's quite inter
esting to know some facts of some scene-
guys...
anyway, everybody may have his own opin-
ion about that, ain't it?
well, go on reading, but first, wriggle
yer joy in port two RIGHT and enjoy,
people...
the first interview is done by the JOKER
with TRISECT/TRIAD...
J: joker
T: trisect
first this...
the interview was done on the phone,
so only a limited amount of questions
were asked...
J: please tell the readers something
about yourself...
T: well, i'm 15 feet tall, 20 ft wide
and have very, very long hair, bad
attitude and i eat germans. my age
is unknown! (ed: ?)
J: what groups were you in before you
joined TRIAD?
T: have you got a big piece of paper?
ok, i'll cut down to the important
groups!
-tmm
-rubidium
-royalty
-thundertronix
-tmm (again)
-ocean software
-genesis
-electric boys, and now TRIAD ofcoz!
J: how did ya get in TRIAD?
T: jerry/triad asked me and i said yes.
J: what's yer job in TRIAD?
T: i do what i wanna do...
J: who do you most admire?
T: i most admire ROB HUBBARD because he
is a good ripper! (ed: who the fuck
says this?)
J: what parties have ya been to?
T: only some local copy parties! (ed:
you couldn't give some longer answers
, eh?!)
J: who do you hate?
T: the interviewer (ed: go fuck yerself,
man!). only joking! no i don't really
hate anyone!
J: who are your friends in the scene?
T: i don't have any friends, if i did
they should be jerry'n'king fisher/
triad, ironfist/electric boyz, anti-
christ/g*p and omg/amok.
J: name some lamers in the 64 world,
dude!
T: all exept 2% of germany, 100% of cana
da and america, all exept 17% of
france, 100% of asia! (ed:i think you
forgot to mention yerselv!)
J: what do you think of this interview
so far?
T: lame with a capital z! (ed: that's
only your fault...)
J: if you would change your handle, what
would it be?
T: (after a big pause) bercley! (ed:
whaaat?)
J: how did you get the name trisect?
T: i read it in a dictionary.
J: this interview is coming to an end,
any last requests?
T: fuck it!
and that's the way how this interview
ended... let's go over to another one!
joy RIGHT
this second interview is also done by
JOKER of WOW and is made with WITTY of
OREGON....
J: joker
W: witty
J: tell everyone ya name and where you
come from, matie!
W: ok, my real name is richard orr, and
i use the handle WITTY/OREGON. also,
i'm an australian!
J: how did you get into the scene?
W: i got in the scene around july '90,
called the ratfink. i started off in
a group called SAVAGE SOFTWARE
(your usual incredibly lame start-on-
the-scene sort of group) as a shit
coder and swapper. but as there were
few aussie coders back then i was
soon offered to join aussie's best
group at the time called OXYGEN,
which was pretty cool. this died, and
then i joined BRONX which died a
month later. i was pissed with groups
coming and going, so then i joined 8
groups at one time, under 8 handles.
but ofcourse this meant more work, so
i gave them all up, and when i found
that a good friend, witty/OREGON was
leaving the scene, i took over his
handle and contacts.
J: what's your job in OREGON and what
tools do you use?
W: in OREGON i'm a coder and a swapper,
also, the previous guy called witty
still does good gfx under the handle.
so what tools do i use? you mean uti-
lities? well, mostly fast-sine-calc
(bonzai), 3in1 editor, logo-editor,
zipper, and the time crunch v5.1.
but recently i made a fastcruel v4.
look out for it! (ed: hey send this
to me!)
J: many people think you're the best
coder in australia, whatta your per-
sonal views on this?
W: well, i'd have to say i like your
interviewing style! to answer the
question though, it's not hard to co-
de on the 64. learning the commands
is easy, but as every coder knows,
it's the 'tricks' which make good
demos, like mastering the use of the
vic graphics chip. i've already
learnt all this, and now i have
nothing left to learn, so i think co-
ding is very boring.
J: what in you eyes is a lamer?
W: a lamer? i've never liked that word!
it sounds like someone whose paraly-
zed. i suppose it means someone with
a paralyzed brain who is shit at
doing anything so they just rip other
works. eg code-ripper, recrackers...
J: what's you favourite...
W: drink: coke
demo: crest and flash inc. demos.
good demos are those which are
both reasonable technical in co
de and look great. those two
groups seem to have got a good
mix.
food: if it buggers up the system, i
like it.
game: defender of the crown, bloody
brilliant game!
utility: sine-calc's. a life neccesi-
ty!
car: ferrari and lotus are my fav's!
girl: any that are hot enough to melt
antartica from hawaii, and are
not smarter than iam.
contact: let's see, who's doing this
interview? joker! anyone who
writes friendly, long let-
ters and not just 'got ya
warez, send faster dude'
group: crest, flash inc.; the groups
that are well organised!
J: what can we expect to see from
OREGON in the future?
W: well, OREGON has a new demo coming
out in a month or two (i think)
which should be pretty cool. also
quality cracks as usual!
J: how many contacts do you have and if
you wanna grett some then do it now!
W: at the moment, around 90-100 contacts
greetings to ya all!
J: what's your opinion 'bout the scene?
the scene is very good, but you gotta
live in europe or usa to have any
fun. down here, you get about 1 party
a year (if you're lucky!) where there
about 20 who turn up and 6 computers!
J: who do you most admire? in coders,
graphicians, musicians tec...
W: the artists (ie. coders, musicians,
designers, those who have skill) who
can actually put the effort in to do
something! in particular, jch, who
is a very good composer and codes
his own routines at the same time
which are the best around!
J: this interview is coming to an end,
any lasy requests before i put a mag-
num to yer head?
W: yeah, if you'd like to swap 64, ibm,
women (make sure you cheat the stamps
, it costs heaps!) then get in con-
tact with me
J: thanks for the interview matie, i
wish you good luck in the future,
man!
W: thanks too, mate...
another cool interview is ended, let's
go over to the last interview of this
month...
joy RIGHT
this interview was made by me (matt of
the WOW and was made with one of the
very best composers in the scene:
GUY SHAVIT/SCS himself... read and enjoy
people!
M: matt
G: guy shavitt
M: hello guy shavitt, ready for an inter
view? here we go, please introduce
yourself.
G: my name is GUY SHAVITT. i am 18 and a
half years old (born on 09/03/'73).
i have freen eyes and blond hair and
i am about 183cm tall. i have fini-
shed highschool in july and i am now
in the army. i had a tough training
from the 1st to the 18th of october
but i survived!!! i like swimming
(only in the summer), eating chocola-
te, meeting new friends and telling
and hearing jokes. i am a funny guy
and i love to laugh and to be in a
good mood, but most of all i love mu-
sic. i was born with a music talent.
my first musics on the c64 were done
without knowing a thing about music!
i started to learn music only in
april '91. my music talent was first
discovered when i started converting
musics from the radioto the c64 (on
future composer) only by listening
to them, without knowing the notes.
this was about two years ago. now i
own a yamaha dx7 synthesizer and i
record profesional sound-tracks at my
music teacher's studio. i was born in
israel and i live in tel-aviv.
M: please tell the readers if you have
joined any group before you were in
the SIDCHIP SCRATCHERS.
G: my first group was THE FORCE, and i
am still considered a member of this
group, although most of my work is
done for the SIDCHIP SCRATCHERS. no
other groups in my history
M: do you have any other function in
S.C.S? and what did bring ya to the
idea to become a composer?
G: in S.C.S i compose musics and code a
little when it is needed (for example
i coded the sidchip score files). in
THE FORCE i do intros and other co-
ding stuff from time to time and i al
so give ideas for good demoparts...
i was always fascinated by c64 music
and when i understood that i had a
music talent, i decided not to waste
it. i started doing musics using the
future composer, and with time got
better and better.
later i developed a system of my own,
and made a musicplayer of my own.
my tips for beginners: the beginning
is always difficult, people tell you
how bad your musics are, but with ti-
me you gain experience and start to
do original musics with a more sophis
ticated body structure. then you find
that your musics have a certain style
and you understand that you develop-
ed a style of your own. however, al-
ways try new ways of doing musics,
try new styles and be ready to except
new ideas. the most important thing
is a lot of practice (months of
work).
M: do you have many work lately? i mean
i know many groups ask you for some
cool sounds. but do you sometimes
work for software-houses?
G: yes, i just finished musics for two
games, and two others are planned.
one is boxing game from SIMULMONDO,
the italian software company, and the
other is called blitz and is done by
a hungarian group. exept for the ga-
mes i am very busy doing musics for
demo groups.
M: like you probably know, the most
interviewed people say the scene is
getting lamer and lamer. dou you
think the same about that?
G: these days, less and less demo groups
care to do original demos and that's
a very sad fact. people should think
about anything they do before they do
it. is it new? is it original? do i
make something worth watching or do i
just repeat others? there is no limit
to the ideas and the imagination, and
some groups are still tend to prove
it, so why do groups make repeative
demos??? god knows!
M: please tell us something about the
israelian scene...
G: the israelian scene is LAME! the only
real group is THE FORCE (honest!),
other groups (about five of them) are
a bunch of useless lamers who steal
demp parts and recrack games, nothing
elase to add.
M: S.C.S are a subgroup of THE FORCE,
and THE FORCE has also an aussie-
section, what do yu think about that?
G: i think that it's great that THE FOR-
CE has an australian, italian, hunga-
rian and israeli scene. it adds a lot
of fun to our work, working with
other members from different count-
ries.
S.C.S is not considered (any longer)
as a subgroup of THE FORCE. the fact
that two THE FORCE members (me and
danny) are also S.C.S members has no
importance at all. S.C.S is a legal
group which was formed only to make
musics.
M: what are danny his jobs in S.C.S?
G: well, danny is in charge of the con-
tacts, music orders and publicity.
this means spreading our productions
world wide. we used to have two other
members, sivan and eyal, but they
were kicked out since they did
nothing at all.
M: how long does S.C.S exists and did
you ones had any trouble with other
scene-guys or software houses?
G: S.C.S exists for about two years now.
we never had troubles with any other
group, WE'RE PEACE LOVERS!...
M: ok, some usual mezz now, i'll mention
some countries, you must say which
group you think is the best in those
countries...
here we go...
G: -denmark: bonzai
-israel: the force (no competition)
-turkiye: clique
-australia: the force
-norway: enigma
-finland: beyond force
-usa: empire
-italy: the force
-belgium: legend (WOW getting closer)
-holland: the ruling company
-germany: action
-hungary: chromance
-uk: xentrix
-sweden: triad
-france: babygang
this list changes every month! i am
not sure about some of the groups.
(ed: yep, like enigma) i made the
list in about 5 minutes.
M: did you ones thought about the fact
leaving the scene?
G: i never thought of leaving the scene,
and i'm not thinking of leaving it in
the near future. too many plans for
the future-more musics for games.
M: if someone should attackAS.C.S by
saying your music sucks like hell,
what would you say on that?
G: i would say NOTHING. every man has
the right to give his opinion. it's a
matter of taste. the most successful
musician is the one most people like
and still there is no musician whom
everyone like his musics.
M: ok, what's your favourite food, drink
computer, car, group, diskmag, game,
demo and composer?
G: -food: pizza and burgers
-drink: cold apple juice
-computer: C64 ofcourse
-car: golf sky (my car!)
-group: the force
-diskmag: emanuelle
-game: wizball
-demo: think twicw (brill!)
-composers: johannes bjerregaard,
tim follin-reyn ouwehand
M: well, like in interview, take yer
chance to greet all your friends 'n'
contacts
G: hello to: matt and stormlord/WOW,
remix/clique, gi909, zoris'n'zagor/
air design, force australia members,
especially paul, danny, nir p., viny,
yariv, ronny, shirka k., assi h.,
ami n.,...........
M: well, stanks for this interview,
what can i say... go on doing your
great job composing those cool r
musics... bye bye...
G: bye to everyone... stay tuned for
more to come from SIDCHIP SCRATCHERS!
well, that was the last interview for
this month. i hope you enjoyed reading
all of them...
press FIRE to go to the main menue