The Crest 05
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Editorial
_________________________ THE CREST (c) Independent - The November Edition - ------------------------ THE NOVEMBER PREFACE ------------------ - Hello and welcome to the latest issue of THE CREST!. To be exact, the official "November-edition "..(005!) The one and only magazine that pleases its readers with the best of the scene. Objectivity is the most important thing, no matter whether one of the editors currently has some wars or not !I think, everyone of the staff of THE CREST! has the same opinion! .So, we'll continue filling our magazine only with FACTS and not with dump comments concerning even dumber news !That is what we consider REAL scene journalism! The reader should form his own opinion and shouldn't be influenced by some silly... ..comments! .It's a pity that it's "IN" nowadays to abuse disk-magazines for every kind of group- propaganda! Can you call this independence and objectivity? We don't think so... Anyway, we'll continue going our way and I think it's the right one and will always stay the right one! Hmmmm, the autumn has begun and so the phenomenon of the so called "SUMMERHOLE" should disappear... But it becomes more and more clear that our beloved scene is takin' its last breaths.At least the illegal part of it.Of course this won't happen from today to tomorrow, but it was really often mentioned that the scene is goin' to die.Even in 1989 when the Amiga became more and more popular and many sceners left the 8-bit scene for it.... But the CBM64 survived! Of course whether the Amiga nor the Pc scene are dead, but both already passed their best time. As long as there are still crazy guys like us the scene will never die! :) Try to keep the Cbm64 alive and remember when changing your computer system, where your roots are!And that it's the good old Cbm64, that gave you fun in cold winter nights and many other moments. No matter what happens, we'll continue doing our magazine until we lose the fun or the scene really drops dead.. Okay, now you're depressed enough, hehe... So, now I go on with fulfilling what a preface chapter really is and that's keeping you up-to-date concernig our magazine..... 8) In the last issue you could read that we're working on a new outfit.... But we must admit that it'll take some time until this will be finished! The reason for it is that I won't manage it to finish all the graphics till the party in denmark, when it was originally planned to be used first. Anyway, the outfit will then be finished in spring 1998. Hope so! :) I hope you still can stand this ( the old) outfit some months. But compared to some other magazines it isn't bad anyway, is it ?!? 8-) Yak, I guess it's the right time to give you some credits etc... OFFICIAL MAGAZINE SPREADERS - ---------------------- - WALKER/FFCG - VIOLATOR/AFL - H-BLOXX/EXCESS MAGAZINE OUTFIT CREDITS -------------------- - THE INTRODUCTION (the return of Zelpod!) ------------------------------------- - 6510 manipulator: XXXX"DODGER"XXXXXXXX Vic manipulators: XXXXXX "HARDSEQUENCER" XXXXXXX XXXXX "SHOK'RAY" XXXX Sound manipulator: XXXXXXXX "XAYNE" XXXXXXX - --------------------------------------- - Where is the promised tune from you, XAYNE???? 8-) MAGAZINE OUTFIT (the main menu ) --------------------------- - 6510 manipulator: XXXX"DODGER"XXXXXXXX Vic manipulators: XXXXXX "HARDSEQUENCER" XXXXXXX XXX "PIGEON"XXXXXX Sound manipulator:XXXXXX "METAL"XXXXXXX ------------------------ We would like to thank: PIGEON/ex X-RATED for the sprite-stars, and the VIBRANTS for the musical support! Great work, pals! MAGAZINE OUTFIT (text display screen) - -------------------------------- - 6510 manipulator: XXXX"DODGER"XXXXXXXX Vic manipulator: XXXXX"SHOK'RAY"XXXX Sound manipulator: XXXXXX"METAL" XXXXXXX ---------------------------- - ...again thanks to the VIBRANTS for this musical- masterpiece! ...... THE CREST HOUSE-STAFF ---------------- - General editors: XXXXXX"HARDSEQUENCER" XXXXXXX XXXX"DODGER"XXXXXXXX XXXXX "SHOK'RAY"XXXX Internet support: XXXXXX "MIDFIT"??? Music reviews: XXXXXXX "MITCH" XXXXXXXX XXXXX"ZYRON" XXXXXXX Coding reviews: XXXXX"DANZIG" XXXXXXX Pheww, enough credits... Now over to another topic, that caused some waves on the boards and still bores me! It's the game "THE CASTLE". A game that was released some time ago by Onslaught and that is said to be fixed Pal/ Ntsc! You can be sure that I won't say my opinion about the fix, because I'm not able to judge and also not really interested in it, because I'm a legal scener. :) The thing I want to talk about is the fact, there are said to be excuses from our side concerning the game and our release-charts list in August. I talked to DODGER as well as to HARD- SEQUENCER about this topic, and both won't ever make any excuses! Besides this the problem got scratched with giving the points afterwards in issue number 3 (September-edition)! It's just really... ..unbelievable that there were spread some lies and rumours about THE CREST, just for group or mag propaganda. What is it all about?!?You only get yourself into trouble with this! TOPIC CLOSED! ...Okay, I really want to thank everyone who supported us with texts, news and votes and and and.. Special thanks go to the staff members MITCH/CREST and ZYRON/FFCG, who both support us with great music-reviews!THANKS! You both did good work until now and it's real fun to make a magazine with your support! We also want to thank VIOLATOR/AFL, WALKER/FFCG and H-BLOXX/EXCESS for spreading our magazine worldwide and so making our magazine well known everywhere. Even with readers.. ..that don't have an internet- or board account! But a special thanks goes this time to...... HARDSEQUENCER, who makes the most for the mag since the very first issue.And so he's the no.1 of the whole THE CREST staff, without any doubt! Without him that magazine would never have become reality!. Thanks a lot, Sascha! Keep it on.. As last point I also want to thank all our readers who steadily support us with news and stuff! You're a big part of our magazine and YOU are the real EDITORS! We are only the ones, who put all together and release it! GREETINGS! Okay that is all so far. There were some thing to get cleared out, because it sees that there are too many dopes in the scene! (no names.. you all know who you are!) Ah, I forgot to mention the news that we have a new spreader. It's no one less than the well know WALKER, who'll spread besides VIOLATOR and H-BLOXX. (Welcome Jonas!) ..Thanks dudes! Only one thing left to say: Have fun reading our magazine! Keep the way you've chosen.... Always think about what you're doing, and never ever release anything when you're not 100% sure and satisfied with it!Because you do it mainly for your group and yourself! If you think of these points then you'll have the world in your hands!... Ohhhhh... I'm a real poet, am I not!? ...Hehe ;) Ah, I nearly forgot... I also want to add that we planned to make a MUSIC REVIEW chapter in issue, covering all compeition musics from the ASSEMBLY'97. But MITCH didn't finish the reviews in time, so hopefully we can present them to you next time. And the real last point is that we changed the name of the chapter SPEAKER'S CORNER to THE FORUM, as we think that this fits better. Because in this chapter we want people to say what they think, what they experienced or just everything important they want to talk about. And that doesn't neccessarily mean that it features a personal opinion about something, what the name SPEAKER'S CORNER would have meant. Okay.. That really all now... Happy reading! SHOKRAY/MSP
News
NEWS 'N' UPDATES -- ------------ -- Another month - another news chapter... It's just really depressing to see our beloved C64 scene become smaller and smaller.... Nearly no news, only a few people left calling the boards, some more or less shitty games and hell, only a few legal releases... Even though this might become a little bit better at the time around THE PARTY 7 in Denmark, but you can clearly see, we're coming closer to the end.. But anyway, we stay here and give you all the news and happenings from within the last month, even though it isn't much... So, check the pages and inform yourself..... ALPHAFLIGHT 1970 (AFL) -- --------------------------------------------- -- First of all good old swapper CALYPSO left them and so concentrates on AMNESIA only. Then FLASH became active and also left them to join the polish group called KRECIKI DESIGN. After being down last month for a while their EHQ ESCAPADE went online again. Memberstatus: ALG, Archangel, Argos, Baldhead, Caledonian, Chash, Chrysagon, Danzig, Eco, Goldhand, Ignorance, Lynchbit, Mad Hatter, Marc, Ned, Rayden, Styx, The Heretic, Violator, Wizard, Xenox, Zapotek, Zatt Boards: Edge Of Midnight +X-XXX-XXX-XXXX WHQ (down) Escapade +XX-XXXX-XXXXXX EHQ Antidote +XX-XX-XXXXXX SHQ FANTASTIC FOUR CRACKING GROUP F4CG -- ------------------------------------------------ -- They got a new main cracker called CRACKPOINT. He is said to be an old cracker from former times back on the CBM64 under this new handle. At the moment he doesn't want people to know about his real identity. Memberstatus: Bitman, Crackpoint, Despair, Devil, Fungus, Goz, Maja, Motley, Mr. Alpha, Neotec, Newscopy, Playboy, Skid Row, Skinhead, Sliver, Smasher, Sneaper, Solar, Stasi, Total Chaos, Walker, Zyron FTP-Site: Interpark bbs.cc.uniud.it SUCCESS AND THE RULING COMPANY (<) -- ---------------------------------------------- -- They finally opened their internet bbs SPANKER'S HEAVEN, which is still under construction. To reach it use: www.scs-trc.net/sh ------------------- Memberstatus: Action Jackson, Alchemist, Bacillus, Burglar, Count Zer0, El Banditos, Funxilla, Gazza, L'Trimm, Mistri, Mr Ammo, Nightshade, Spectator, Splatterhead, Superstition Boards: The Dungeon +X-XXX-XXX-XXXX WHQ The Mystical Paradise +XX-XXXX-XXXXX EHQ FTP-Site: The Digital Dungeon ftp.scs-trc.net Believe it or not, but this were all major news!!! Turn over to the next page to go on with some single news... SINGLE NEWS: - -------- - - DESPAIR is only in the PSX section of HITMEN, so he isn't an official C64 member, of course. - MOTIV 8 releases old games under the group-lable MOTIV 8 QUALITY - GREGFEEL left SAMAR and ALG joined SAMAR as 2nd after having left his former 2nd group LEPSI DE. - WACEK joined COMA, OXSID PLANETARY and AMORPHIS as 3rd, 4th and 5th group!!! - CHROMANCE's EHQ VIRTUAL LIGHT is apparently down. - LEPSI enlarged their forces with a new graphican called KATON. Besides this they put BAX, CSEZSO, JB, MR. BALLON and WORM on the inactive status. Also ALG left them to join the forces of SAMAR as 2nd group. Memberstatus: Blender, Gawain, Gregfeel, Katon, Lego, Leo, Levi, Lynchbit, Madrom, Nazgul, Nemo, Racoon, Sebaloz, S.U.C.K., Valsary, Violator, Wacek, Zatt, Zielok - BAX joined NO NAME as 3rd group. - The polish group TDR died. Most of its members joined ARISE. - YAP/ALBION left the scene to concentrate on the Pc only. - PHUTURE/CENTRIC/D.C. joined ROLE as 3rd group. - STIX joined ALLIANCE as a composer. - KORDIANKIS left all his groups to team up with the guys in SAMAR. - SCORPE/WILLOW/ROLE joined PANIC as 3rd group. - SWAYZE/ROLE joined P.L.F. as 2nd group. - TRAPAUDAX, HEAVY01 and MR. DEATH were kicked out ROLE. - FADE, MEDIATOR and RUDE joined ROLE. - LEMING left ROLE as well as KIRK, who also left the scene. DODGER + HARDSEQUENCER ---------------------- ( Return )
Charts
CHARTS - ----- - Welcome once again to the best of the best... Again we can present you self counted charts that are hot and fresh and up-to-date and represent the opinions of the sceners, because we have new charts every months. So here you can see who and what is really hot!!!!! If you want to cast you votes here as well, then you can fill our votesheet and send it to us or one of our spreaders, or leave me E-mail at: DYTEC(AT)HOTMAIL.COM or just leave me (Hardsequencer) a message with your votes at one of the major U.S. boards... And here we go with the lists... THE TOP 10 DEMO GROUPS -------------------- -- *** 01. (>) CREST..................(144)*** 02. (+) SMASH DESIGNS..........(101) 03. (-) OXYRON................ (085) 04. (-) BYTERAPERS INC. ...... (066) 05. (-) REFLEX................ (060) 06. (+) GRAFFITY.............. (045) 07. (-) TABOO................. (044) 08. (+) NO NAME............... (025) 09. (-) PROFIK................ (024) 10. (>) LEPSI DE.............. (021) (+) ACTIVE................ (021) (>) means the same place as last month ________________________________________ Comments: --------- CREST still the clear number 1, and they really deserve it, don't they?!? SMASH DESIGNS made a huge jump from last month's fifth place to the second this month! Just wonder why... GRAFFITY are the highest new entry, but NO NAME are also new in the top 10 with taking the 8th place. PADUA and WRATH DESIGN left the top 10 and ACTIVE comes in for them after releasing "O-TECH PEOPLE". ----------------------------------------------------------------- THE TOP 10 CRACKING GROUPS ------------------------ -- *** 01. (+) ALPHAFLIGHT 1970...............(151)*** 02. (-) SUCCESS + THE RULING COMPANY...(128) 03. (>) HITMEN........................ (116) 04. (+) CHROMANCE..................... (095) 05. (>) FANTASTIC FOUR CRACKING GROUP (094) 06. (+) ONSLAUGHT.................... (085) 07. (-) LAXITY....................... (081) 08. (>) MOTIV 8........................(023) 09. (+) EXCESS.........................(019) 10. (+) TRIAD..........................(016) (+) ACTIVE.........................(016) ( +) means better position than last month ________________________________________ Comments: --------- ALPHAFLIGHT took over the top position, but SCS+TRC are still close to them on the second place! CHROMANCE jumped from 6 to 4 even though they didn't show much activity lately. LAXITY fell down three places from 4 to 7 and had to let pass F4CG and ONSLAUGHT as well. Some new entries only at the lower places with EXCESS being the highest one. TRIAD and ACTIVE are sharing the 10th place - ACTIVE also on 10 in demos!!! -------------------------------------------------------------------------- THE TOP 10 DEMO CODERS -------------------- -- *** 01. (+) CROSSBOW/CREST...................... (142)*** 02. (-) MR. SEX/BYTERAPERS INC. .............(121) 03. (-) GRAHAM/OXYRON........................(095) 04. (>) AEG/SMASH DESIGNS................... (075) 05. (>) FUBEN/OXYRON........................ (061) 06. (+) CLARENCE/GRAFFITY................... (041) 07. (-) ZORC/REFLEX......................... (038) 08. (-) LEONARDO/PADUA.......................(020) 09. (>) ED/WRATH DESIGNS.....................(017) 10. (+) MMS/TABOO............................(014) (-) means worse position than last month ________________________________________ Comments: --------- CROSSBOW finally took over the top spot. Although it took some time after the two KRESTAGEs he finally gets what he deserves. CLARENCE climbed two places from 8 to 6 and pushed LEONARDO down to the 8th place. GRAHAM and MR. SEX both fell one place, just to make place for CROSSBOW. But both are said to release something at THE PARTY 7, so let's see what this will bring. -------------------------------------------------------------------------- THE TOP 10 CRACKERS ----------------- -- *** 01. (>) IGNORANCE/ALPHAFLIGHT 1970...... (107)*** (+) MOONCHILD/HITMEN................ (107) 03. (-) BURGLAR/SCS +TRC................ (089) 04. (-) JACK ALIEN/HITMEN............... (074) 05. (>) DIDI/LAXITY......................(067) 06. (+) STING/ONSLAUGHT..................(044) 07. (-) SKINHEAD/F4CG....................(020) 08. (+) MANIK............................(014) 09. (+) CHRYSAGON/ALPHAFLIGHT 1970...... (012) 10. (+) COUNT ZER0/SCS+TRC.............. (011) ________________________________________ Comments: --------- Something very seldom this month: two guys sharing the number 1 spot! IGNORANCE stayed there while MOONCHILD came up from the 4th place last month! STING made a good climb with jumping from position 8 to 6, while SKINHEAD went one down. CBA finally left the top 10 after having left the scene about four months ago or so. JAYDEE and DANZIG both left the list, but CHRYSAGON, MANIK and COUNT ZER0 came in to take the places. -------------------------------------------------------------------------- THE TOP 10 GRAPHIC ARTISTS ------------------------ -- *** 01. (+) JOE/WRATH DESIGN..........(103)*** 02. (+) ELECTRIC/EXTEND...........(081) 03. (-) DEEKAY/CREST..............(074) 04. (+) RRR/OXYRON................(063) 05. (-) VALSARY/SAMAR............ (056) 06. (+) TYRANT/THERAPY........... (047) 07. (+) FAZEE/FATUM.............. (033) (-) CRUISE/TABOO..............(033) 09. (+) RODER/AGONY.............. (032) 10. (+) SEBALOZ/LEPSI DEVOLPMENTS.(029) ________________________________________ Comments: --------- JOE took the small but important step and again occupied the top spot! Surprisingly DEEKAY fell down from 1 to 3 even letting pass ELECTRIC, who is still impressing the voters with his great competition pictures. The biggest surprise, without any doubt, is RRR climbing high up to the stars from 10 to 4!!! It seems people still like his logos and his pieces for RELAX. CREEPER left, even though he was the 5th last month! -------------------------------------------------------------------------- THE TOP 10 COMPOSERS ------------------ -- *** 01. (>) MITCH+DANE/CREST....................(088)*** 02. (+) DRAX/VIBRANTS...................... (046) 03. (+) P.R.I./OXYRON...................... (042) 04. (-) JEROEN TEL......................... (040) 05. (+) TRIDENT/ACTIVE......................(036) (+) THE SYNDROM/CREST/TIA.............. (036) 07. (+) JEFF/CAMELOT/ANALOGUE.............. (032) 08. (+) DAF/SAMAR......................... (031) 09. (+) MORBID/ONSLAUGHT....................(028) 10. (+) ZYRON/F4CG/NOSTALGIA................(027) ________________________________________ Comments: --------- Massive changes here... Only MITCH+DANE kept their position, which is the top spot, of course. They are the clear leaders this time! DRAX made a huge jump from 5 up to place number 2! The highest new entry is P.R.I., who jumped straight into the list on the 3rd place. A big surprise is FANTA leaving the top 10, although he was the number 2 last month! --------------------------------------------------------------------------
Releasecharts October
Releasecharts October 1997 --------------------------- Welcome once again to the List in THE CREST! This time we had some more releases again, and I hope that the next monnths will look better for the illegal scene. . Again we had 3 boards, where we took the releases from: The Dungeon: +X-XXX-XXX-XXXX Deadzone: +X-XXX-XXX-XXXX The Bass Planet: +X-XXX-XXX-XXXX Let's go on with the rules for this List... . [+] The pointsystem: 0.X for previews 2.X for low-budget-games 3.X for budget-games 5.X for fullprice-games -5 for the re-release of a full game -1 for the re-release of a preview -1 for a fixfile or a 2nd version Fakelabel-releases won't be counted. Basicgames, compiled basicgames, gamemakergames and tools we get no points. 1 extra point will be given for something special. This can be a special feature in a crack, an [+] impressing tool, or.?! -1 point will be given for not translating the whole text of a game into english. It's not neccessary to translate the grafix too, but if the game uses no text, only grafix, they have to be translated fully! -1 points will also be given for a bad crack. That means for example no levelpacking, bugging parts of the game.. . If a game is fixed PAL/NTSC it will get 2 points added to the points for the game. If the game was released as PAL-version before, it will get one point added. If a 2nd group is involved in the fix, the points will be shared... [+] Make sure it's a real fix, and not only slowing down the music. If the fix isn't needed at all, I'll give the PAL-points only. A fixed version of a game has to be released within' 6 months after the PAL-version to get points. The same goes for a PAL-fixed version of an NSTC- game. Ok, that's all... . Now let's start with the List for October 1997! Happy reading!!! [+] ALPHAFLIGHT 1970 (Ger, Swe, Hol..................) 7,3 points ---------------------------------------------------------------------------- The flight started with the Pal-version of FLIPTRIS (2,3 pts.). Later they put out the 2nd Preview of LEGEND OF KYRIL (0,8 points). CHROMANCE released the 1st preview earlier this year! After all they put out the fixed version of PENNY (4,2 points). Excess (Ger, Hol..) 0,1 points ---------------------------------------------------------------------------- They released the lame Preview of BLOODY STARS (0,1 pts.). [+] MOTIV8 (Den, Ger, Nor.............) 0,1 points ---------------------------------------------------------------------------- The guys in MOTIV8 put out BRAINSTORM-Preview (0,1 pts.), a very lame game. ONSLAUGHT (Aus, Ger, Pol....) 0,8 points ---------------------------------------------------------------------------- They gained some points with releasing CHAOS LANDS- Preview (0,8 pts.) WOW+ROLE (Hol, Ger, Pol...) 0,1 points ---------------------------------------------------------------------------- The guys in WOW+ROLE put out the small Preview of[+] a game called TERMINUS2 (0,1 pts.). Ok, that were all the releases in October '97! This month, we don't had that much releases, but if you compare it with my last List, it seems to become better again for the illegal part of the scene... ! But now let's see who won the hunt for the crown this month. :) On the next page you'll find the complete Release- charts for October.. . [+] RELEASECHARTS OCTOBER 1997 -------------------------------------------- Place Group Releases Points ---------------------------------------------------------------------------- 1 ALPHAFLIGHT 1970 3 7,3 2 ONSLAUGHT 1 0,8 3 EXCESS 1 0,1 WOW+ROLE 1 0,1 MOTIV8 1 0,1 Again not much groups made it in here, but let's hope for the future.. . On the next page you can find the Fixer-Charts........................... . [+] FIXERCHARTS OKTOBER 1997 ---------------------------------------- Place Group Releases Points ------------------------------------------------------------------------------- 1 ALPHAFLIGHT 1970 1 4,2 That's all for this month. I nearly forgot to mention that the Preview from THEPSOS released by F4CG last month was simply a re- release from SYNOPSIS by RSI some years ago. You'll find the correction in the YEARS-LIST! >DODGER<
Bob-Profile
--------------------------------------- LEGAL PROFILE OF THE MONTH ------------------------- - Cheers, oh dear mortals! Once more we are proud to present you a wellknown person from the legal scene-part! Known for his skills when it comes to code decent demos... Nowadays he is working as game developer for the SONY Playstation, producing high quality games for ELECTRONIC ARTS! We are proudly presenting you... BOB/CENSOR DESIGN ( NEUROSTONE ) - ------------------------------------------- - (C) .. THE CREST! (B) .... BOB/CENSOR (C) Hi BOB! First of all thanks for sharing some of your time with us to make this interview ! So, please tell us and our readers something about your person in general, like name, age, hobbies, profession and stuff... (B) Well my name is Robert Gyrvari. I was born on 1971 .07.02 and am 26 years old (too old:) and I live in the capital of Sweden ( Stockholm ). Hobbies :) well dudes that wouldn't be hard for you guys to guess 8). MAKING GAMES! And the social part as well of life.My Proffesion: Game developer. ( programmer ) I still hold tight to that :).Currently finnishing up a PSX-Game called "AUTODESTRUCT" made by the Censor team. We call ourselves NEUROSTONE... (B) ..(that's the company name ) it will be on the shelves for the X-mas, if you want to know more about it, it will be on many newspapers. There is an interview with us made by the HYPE. at: WWW .HYPE. SE -------------- See the july month, interview with NEUROSTONE and a review of ATODESTRUCT. (C) Nice to see you active. eventhough on PSX! ;) Starting at the very beginning of your computer life, how and when did you get your beloved CBM64 ? (B) Some time during 1986?!? Don't even remember :) (C) Quite brief answer.. Hehe! So how did you get into the scene then ? (B) Some of my neighbours known as CONTRING, SWALLOW and EUZKERA ( all CENSOR DESIGN!) bunched together in the earliest stage of computing and started to teach each other about coding etc.There it all started up. (C) As you are a really famous demo coder... What made you start coding and why didn't you become an artist or composer? (B) I loved to solve problems and make cool things on the screen. I sucked at graphix and music so the choice wasn't that hard. 8] (C) Hehe.... Who are or were your idols then concerning demo coding or demo style on the Cbm64 ? (B) Well nowadays I don't have any idols anymore... But when I started in 1986 there were groups like 1001 CREW and THE JUDGES who were the allmighty at that time. They were the first ones to kill the sideborder of the Commodore 64. That was cool stuff back then. (C) Back in time, who were the first guys you got to know in the scene and which was the very first group, you were in ? (B) My neighbours CONTRING, SWALLOW and EUZKERA (B) ..We started up a group called YANKEES together and after some time we joined ELRIC and the gang AGILE. After that me and GOBLIN formed LIGHT (group where FLAMINGO and company are currently in)! Then I was in TRIAD. Later I got sacked be the man of TRIAD (JERRY ). So I started CENSOR DESIGN together with a lot of the TRIAD dudes from that time :) I guess that JERRY wasn't that popular :) Hehe! (C) Please let us know then, which groups you joined later on and what they did and what was your task in them! (B) Huh, I don't remember all that now, but at that time demos weren' so big as nowadays, that... (B) ..means there were loads of demos made, and I have lost the track of most of those demos ( unfortunatly!). But where ever you see BOB in a demo, that must have been me. 8) As far as I know I was the only BOB in the Cbm 64 scene :] ....Hehehe.... I wonder why ??? BOB is a very common name, isn't it?!? But the best demos I am mostly proud over are all the demos from the CENSOR DESIGN time. WONDERLAND series and the SPASMOLYTIC demo. The rest wasn't that important. (C) Now over to the present... What can we expect from you and CENSOR in the future ? (B) Well nothing scenewise but there is a game I made on the CBM64 with the help of CREEPER/DUAL CREW SHINING, ZYRON/F4CG and ADOLF/CENSOR DESIGN. "BOUNCY BALLS", it has been finished about 2 years ago now. :) It should have been out a long time ago, but I don't know what is holding that game of not to be released ??? Or is it just my ignorance that I don't know that it is already out ??? :) But later on there will be hot console games produced by us ( NEUROSTONE ). There is one on the way to be finished in some time called "AUTODESTRUCT" as I have mentioned it before, I guess. 8-) .......a hot car-action game that boots the PSX beyond its limits. ; ) (C) Looking forward to this PSX game... By the way, how did you get your very own handle ? Where have you taken it from ? (B) In the early eighties there were pretty bad arcade games which had only three letters in the highscore table. So Robert in english is Bob, and so it began. (C) What do you think of trackmos ? Do you like them more than the old-style demos ??? (B) Well it is an odd question I usually get from people! Is it because we never made trackmos ??? Hehe, well there is always... (B) .good and cool things about trackmos. The demo often gets a nicer feeling, and the bad parts are, that the trackmos can't really give you the max-power you want from the Cbm64. I mean using 100% memory of the current demo part! So I guess that is a matter of taste. I do like trackmos a lot, but they tend to be slow and boring if you have seen them more than once. Then I start to miss the Space-bar to skip skip the demo-part. 8) (C) Yes, I agree with you... Concerning the coding.... Do you more prefer taking demo-effects from Amiga or Pc and trying them on Cbm64 or do you like doing... (C) ..something only C64 related ?!? (B) I always invent my own stuff. (C) 8) K00l! Unfortunatly quite seldom nowadays! How much time do you or did you approximately spend in front of your beloved 64 ? (B) Huh, a lot. Too much time!!! :-) (C) Hehe... Like we all do! 8> Is there any special technique you use when coding your demos ??? (B) I made a special tool that could map the colourtables of a bitmap picture. In that... (B) .way you had full control over a picture in detail, and by simply flashing them the "fx" was outstanding. That was the idea kicker of the 4x4 pixel era. We never did that but we were the first with 4x8 pixel rotating pics by that in WONDERLAND 10. I used this tool a lot in the game BOUNCY BALLS where you can see the background picture in the game is never the same from level to level. Eventhough the bitmap WAS the same.... 8) And this tool was used by all the CENSOR coders so they also could produce excellent demo parts in no time. Whole SPASMOLYTIC has used the definer-editor and big parts of WONDERLAND 10, and the planet part in WONDERLAND 9. So we had a lot of use... (B) ..of that tool in general. I wanted to release this tool a long time ago but I lost that bloody disc somewhere! : ( ...So anyone who's got a copy of Definer-Editor and ACOP tool, spread it like disease! You got my permission. 8 ).... As soon as I find that disc , these tools will be up on the webpage at: WWW.CENSOR.NET .........By that I hope I can encourage people of doing massive stuff for the C64. 8-) (C) Have you ever had some kind of war in the 64 scene ? If yes, please tell us a story ! (B) Yes, many! Mainly with JERRY/TRIAD. He didn't like it when his best key people of TRIAD... (B) ...joined CENSOR. :) And some smaller wars with GENE (ed. he is now a member of LEGEND ) then known as GENE/ILLUSION. (C) Which has been the best computer party that you have attended ???? (B) Randers Party back in 1989 held by UPFRONT and DOMINATORS. (C) Please give us your very own favourites in the following categories... (B) CODERS...: BOOGALO and EXILON/HORIZON and all the CENSOR coders. (B) ARTISTS......: CREEPER/DCS and DRAGON/CENSOR COMPOSER. : DANKO/CENSOR, JCH, ROB HUBBARD, MARTIN GALWAY and TIM FOLLIN. DEMO GROUPS: CENSOR, CENSOR, CENSOR......ehhh sorry got carried away 8). DEMOS: I love our WONDERLAND series... Means a lot to me! But I loved the late demos from OXYRON and BYTERAPERS aswell (good work!). TOOLS: ACOP and DEFINER-EDITOR (made by me) for usage of WONDERLAND 9 and after (screen colour manipulator... (B) TOOLS..........: ...for bitmaps used by flashing certain objects in a picture ). "The code wich codes the code". MAGAZINES: SHOCK and MAMBA CRACKING GROUPS: CENSOR. I really wasn't much into that part. At that time we were active as crackers, there were crews like LEGEND, IKARI+TALENT and ILLUSION which I liked very much. CRACKERS.: Probably the crackers from that time in respective crews... (B) CRACKERS: .......that I mentioned above! FOOD...: MEAT ! DRINK..: BEER GIRLS..: LINDA, my girlfriend MUSIC.: INDUSTRY HEAVIER THE BETTER ! MINISTRY, SKINNYPUPPY, 9 INCH NAILS etc... (C) Interesting... Now we're gonna do some kind of BRAIN- STORMING. I'll give you a word and you should try to answer as short as possible... (C) ..with what comes straight into your brain! (B) GRAPHICS : 3D STUDIO MAX is a pile of shit and I hate it so much that I would like to puke on it! Btw, a picture drawn by DRAGON/CENSOR, Eddie the 2nd ! DEMOS...... :WONDERLAND 10 CRACKING: BOUNCY BALLS ? INTERNET: WWW.HYPE.SE(AUTODESTRUCT review on PSX and interview with NEURO- STONE -the company of CENSOR- made by us and published by ELECTRONIC ARTS :-] ) (B) TRACKMOS: Games to be made heavier and all the way... PARTIES..... :RANDERS PARTY by UPFRONT and DOMINATORS in Denmark SEX...........:A lot! The more the better ! ALCOHOL.......:A lot, too! ZZZZzzzzzzz..... DRUGS........ :I'm crazy enough. I don't need'em! (C) What do you think of today's demo scene ? Do you like it ? Or do you more prefer the... (C) ....one from the eighties ? (B) Well to be honest I haven't been active in the scene since 1993/94 so I haven't got the slightest clue. But of what I have seen, the demos are very impressive in some way. But the scene has become smaller. I would prefer the highlight of the Cbm64 scene back in 1989 (when CENSOR DESIGN was born). (C) And now a tricky question..... What is ELITE in your eyes? Do you think there is still ELITE on the Cbm64 ? (B) Well that was a thing when I was younger. I am too old for that shit now.. 8) .But basically... (B) ..if you are very good at something and people know who you are, then the guy is more than qualified to be called as "ELITE"! (C) Good answer, in my opinion! Is there any special advise you have for young coders, who want to become as good as you ? (B) NEVER GIVE UP! AND REMEMBER THATEVERYTHING IS POSSIBLE. It is all about the attitude of how you want it to be. MAKE COOL FX that are always loved by the crowd. (C) Some true words from the master...... 8) We're getting close to the end now..... As last... (C) ..point: Do you want to greet some friends of yours or do you want to send out a shout to the audience ? (B) Well dudes, the C64 is an excellent learning stage of your future commitments for your carriers, by having computer groups and making demos / wares etc. It is an important state for having a company! And in the future it basically works the same way to start up your own company and produce your wares / stuff / service what ever. So you guys are on the right track ! Continue and many of you will succeed in the path of life by having your own company and earning money on you own hobby! (B) ...That is what I call a dream job! 8) (C) Thanks ROBERT! .....We wish you all the best for the future! That's it! - DON'T FORGET TO CHECK OUT THE ILLEGAL PROFILE - ______________________ Held by:HARDSEQUENCER/DTC ! Date...: 29.09.1997 -------------------------------- (Return)
Ignorance-Profile
- ------------------------------------- - ILLEGAL PROFILE OF THE MONTH - -------------------------- - Once again welcome to another illegal profile from the illegal part of the scene. This time we have one of the few active crackers still active on the 64! So please welcome with me... > THE IGNORANCE of ALPHAFLIGHT 1970 < - -------------------------------------------------- - (C) THE CREST... (I) THE IGNORANCE... (C) Nice to have you in this interview, Thomas. Please introduce yourself to our readers.... (I) My realname is Thomas, and I'm 28 years old. I'm married for 2 years now and have 2 children. I'm 178 cm tall, have brown hair and blue eyes. Actually I'm an Staff-sergeant in the german army. (C) You're on the 64 for ages now, but how do you started on the 64? (I) Around 1985 I bought my first 64 from a guy from the CCC (Chaos Computer Club). First I played games and started to [+] trade stuff with guys. In 1986 i joined my first (lame) group named THE FOXES INC. (later The FOXES). I started to play around with monitors and cracked my first games. I name myself THE MONSTER back then. Later I joined ROYZEX (a better group) and changed my handle into HEATSEEKER. After ROYZEX I joined VIRGIN. For a short time I was in SHARKS and later I joined MANOWAR. Then I joined the original austrian LAZER! After LAZER was dead I joined CREST back in 1989. In 1990 I met ARROGANCE/X-RAY at ZOOLOCK's place. We boozed and cracked together and I joined X-RAY as second [+] group under the handle THE IGNORANCE! Some months later I got kicked from CREST. In 1991 X-RAY joined ENIGMA, and in 1992 I left the scene because I joined the army. Then I met my girl and lost my virginity. In 1994 I came back and joined TALENT. For a short time I joined DYTEC together with CHRYSAGON, since TALENT was nearly dead. Then I left again to build up ONSLAUGHT (apologies to the public!) together with some other guys. Since things went wrong, I decided to accept the offer from ALPHAFLIGHT, and joined them. That was all... . [+] (C) A quite long history............ . But why do you became a cracker instead of a coder.. ? (I) From the beginning on the 64, I always was interested in games. And since I don't liked some cracks, I started to worl on these games myself. Another reason was that I had some friends with originals, and since I had not that much money (and no motivation) to buy them myself, I cracked them. (C) What do you think about the cracking- business today? [+] (I) To me there are not much guys left, who are able to crack games. Most of the crackers today are even to lame to release unprotected multifile-games. If I look at games like RIDDLES AND STONES or FLUMMIS WORLD, I see that most crackers are unable to remove lame protections or remove an track-sector-loader! Learning by doing and not by talking is my hint to the masses! (C) I see you know about what you're talking.... . But what characterizes a good cracker today? (I) A lot of arrogance, coolness and [+] knowledge. And on the techical side a cracker should think about how to optimize a game (memorypacking, highscore-saver and repairing). It's not important that you've most trainers, but that you've the best playable version of a game! (C) To me the image of ALPHAFLIGHT in the became far better with you taking over the job as maincracker. What do you think about the image of ALPHAFLIGHT in the past and today? (I) The original members (born in 1970) were wellknown and had an quite good [+] standard in coding intros and demos. I don't saw any cracks from them back then, so I might have missed something. The second formation in 1990/91 was very lame in my eyes, because they only released bugging bullshit versions. Now we have the 3rd formation with more competent people in all ways. I still think that ALPHAFLIGHT has an bad image in the eyes of the scene because of the 2nd formation and their way to release games. That's my personal opinion! (C) Is it important to you that a cracker has his own style, and how important is it for you to have style in your cracks? [+] (I) The style is important to build up an own image for a cracker, because it makes his crack different from the cracks of other crackers. That mean you see the trainer of a crack and know who cracked it! It's important to me to have my own style! (C) I've to admit that I share your opinion concerning this! Let's come to another topic. Your name also stands for another group in todays scene, named EMULATORS. It's one of the groups releasing old games as (far) better versions today. How do you came to the point, where you started to do old games again? [+] (I) Most guys may think that I followed the trend with doing old games under the EMULATORS-lable, but you all are totally wrong. I'm doing old games for years now. I always kept them for myself or gave'em to local friends. The mainreason for doing old games was that a lot of games got fucked up by the crackers themselve (my person included). And in the 80's a lot of cracks don't had todays standard (charpacked, slowloader). The mainreason for Emulators was that I got my AMIGA and later my PC (you got it why I named my group EMULATORS?). I wanted to play the old games on my 64-Emulators too... . [+] The cracks from EMULATORS are made to be played in 10 or more years too, when no 64 exists anymore. I plan to make a CD, where you can play any game directly from. (C) You mean EMULATORS is a bit different than the other oldie-groups? (I) Yes. To me it's important to have the games running on Emulators too, and not that they have a million of trainers (it's a blasphemy to train an old game). (C) Seems we have a different opinion concerning this.. . [+] Are you interested in legal scene- productions (like Demos, Collections......) too, or is the legal scene uninteresting to you? (I) I like the old Demos (BLACKMAIL, CREST, TRIAD, FAIRLIGHT, FBI-CREW..), but I hate the new Demos (except CREST). I (would) like collections with old gametunes and game- pictures, but I don't like collections from guys like MORBID, MHD, CALAMITY..... . (C) What do you think about the mags these days? Are they still important in the times of I-Net and E-Mail? (I) I think the only worth magazines are the [+] Boardmagazines. Mailmagazines are pure shit these days. The news in these mags are years old or wrong.. . (C) Ok, now please name us your scene- favourites. (I) CRACKERGROUP: TRIAD, FAIRLIGHT (in the older days) CRACKER: GOLLUM, MZP DEMOGROUP: CREST, HORIZON CODER: CROSSBOW, KJER, SES GRAFICIAN: BIZMO, SAGE MUSICIAN: RED, CHRIS HUELSBECK, JEROEN TEL [+] (C) Please name us your real-life favourites. (I) FOOD: POMMES DRINK: GERMAN BEER GIRLS: like CLAUDIA SCHIFFER MUSIC: GUNS'N ROSES, BOEHSE ONKELZ SEX: 69 (C) Ok, before we finally end this, you can send some greets to friends and enemies. (I) My greets are going to: HITMEN, DYTEC, SCS+TRC, EXCESS, NOSTALGIA, REMEMBER, DERBYSHIRE RAM and some forgotten.. . (C) It seems to me that you forgot some [+] greetings, but however: THANKS for this interview! DODGER ------
The Forum
T H EF O R U M ---------------------------- Well, I have kinda serious problems in finding a proper beginning to give this chapter an appropriate touch.. But hey, let's just start.. This time I'm more than proud to give you a kind of up-to-date profile! Many, many rumours have been spread since he has left the Cbm64.. The latest rumours was, that he'll make a comeback in OXYRON. Guess who is this guy? Yes, of course it is no one else than the mighty BIZKID/CAMELOT! known for his skills in drawing graphics and for sure you all know his magazine SKYHIGH! ...Let's see what BIZKID is talking about... BIZ KID 15.10.1997 ------------------ HOWDY EVERYBODY! -------------------------- 19 months ago I left this beautyful scene because of decreasing motivation and inspiration for the eight-bit machine! But as many of you might know that wasn't the entire reason! I have become the father of a beautyful girl. She is now 5 months old, so that is one timesucking factor that made me decide to cut down the Cbm64 era. Plain and simple I didn't feel like it anymore, I had bought myself a PC and I have quite a diffrent life after the birth of my baby!! (Thanks for all the greetings, and NO we have not planned a sequel yet =) ) Hehe! Believe me having a child beats the crap out of... ..everything, you really prioriate a lot different. Well, it's quite simple to decide whether I should feed my girl or edit another issue of SKYHIGH! But enough of me having this child! No, I really didn't have there go anymore for the Cbm64. See, I had achieved my major goal. I told anybody that I would take my magazine to the top, and I did, right? It was my intention to make SKYHIGH no.1 from the beginning. This should not be taken the wrong way, because I'm NOT trying to brag, simply to state a fact. See, I don't see a purpose starting a magazine just because a lot of other groups do! Actually SKYHIGH was without a group for a time!!! I did SKYHIGH because I wanted to, NOT because others did. Unfortunatly there were a lot... ..of these so called "magz" around as I had SKYHIGH going. I never really understood why they bothered. As I was trying to say "Why do a mag just do a mag?" In that way you are sure to lose from the beginning and I succeeded, didn't I?!? .SKYHIGH was voted no.1 for almost 18 month....STRAIGHT! I guess only a handfull mags can say the same!!!! So I think you can say that I achieved my goal big time. What people don't understand is how hard it is to maintain the top-position when you have gotten there! When working your way to the top you have something to look after, you will look for the right guidelines and try to improve all the time to get more votes! This can be hard and naturally enquire skill, but believe me it is a lot harder when you finally are there! Staying at the top is quite another ballgame! Now you have to get better EVERY time..... Personally, I feel that SKYHIGH had a very high quality all the way, and that is what it is all about: QUALITY! That is what people want. I never really cared about the size. I still remember all these lame:"1800 blocks of text"...HEHE who gives a flying fuck, if most of the text is cd-reviews, sexstories or drink recipes?? I sure don't!!! So the main thing is quality!!!. Beside the text I believe that SKYHIGH was known for the outfit. RAZ/CAMELOT and I tried to make it the crop of the cream. And I guess we did quite good. Afterall SKYHIGH was the first magazine with a proportional text-upscroller (!!!)... Yeah people said it couldn't be done, but I guess some coders have had to eat their own words....HEHE!!! A strange thing is that after we did it, many coders told me that they could have coded such a routine all the time -yeah right! BULLSHIT. RAZ did it first, so live with it fellows :)! Well at a point I lost my inspiration for SKYHIGH. 18 months being number one is harder than you would imagine. You have to keep up the good work!!! People expected quality stuff from you, and that maybe could create a stressfactor, damn I dunno! Anyway I lost the drive for it, and decided to stop at the top, instead of driving it over the cliff!!! I would have been very sad to see my work fall apart just because I didn't had the go anymore! So I made the VERY difficult decision to stop at the top, and let SKYHIGH be remembered for what it was - SKY - HIGH!!! Some people even asked me if someone else would continue without me!! HELL NO!! SKYHIGH was my magazine all the way. I created it, I edited it, it was a Biz-Kid magazine. So no more BizKid no more SKYHIGH !!! I had some very good co-editors but they couldn't do it without me!! Talking about the co-editors: "I never could have done it without you!" I still owe you a lot for your help! I am still in contact with many of you, but let me shout out a -yahoooooo- to: RAZ - CUPID - SHUZE - CHAOTIC and all the others who contributed one way or another!!! Hmmm, it really was a good time then, and I do miss it. But I really haven't got the time anymore. It was a hard decision but I have made up my mind. I have left the Cbm64 for good!! Don't expect to see me on the legendary-breadcase ever again!!! I like to follow what is going on from a safe distance, but I will never be active like I used to. So no, don't you expect too much. Then again, life is strange so who knows! 8) About the rumours of me joining OXYRON..... Well let me start out with a big shoutout to the entire posse. Hi dudes, how's it hanging? Party on!! OXYRON was the first real group I joined, and man I had a cool time there! We sure had some nice times together. I do miss that too. But I actually visit them in Flensburg sometimes. It has been a while since though, but I will contact you for a visit in the future!!! I know exactly how the rumours has started! One day at the internet I was chatting with AXIS/OXYRON on mIRC. We started talking about the good ole'days in OXYMOX, how many times we had been boozing, coding, painting and simply partying. In OXYMOX I am often referred to as BOOZE KID !!!..... dunno why =) Hehe!! Boozing rules. Well back to the point! We started talking about how funny it would be to make a comeback in OXYRON. Basically we where just fooling around! Maybe we both wanted to, but it was more like wish thinking I think!!! So it seems like people have been listening to us and started up their own rumours! But no, you shouldn't expect me back in OXYRON on the Cbm64... I wouldn't be suprised if one day I would join OXYRON as graphican for their Amiga and PC productions! Coz I still do graphics now and then, but just on the PC! But this is between me and OXYRON. About SKYHIGH issue 22.... Well, is that really what people want to? I have a hard time believing that. It is an exciting thought though! To tell you the truth then I have never really given this a thought! To me SKYHIGH is history. There is no chance of getting back. Many other great magazines have tried comebacks without success. And I don't believe in comebacks anyway! If I should do a magazine again it would be something new. Something I would have to work my way up with again! It might sound like shit to you, but the challenge of getting to the top is something special I know if I tried to release issue 22, people including myself, would be dissapointed. Because you have this inner feeling about SKYHIGH and an issue 20 months after would not really cut it!!! So no, there will not be another issue. About the magazine online.. Hmmm this sounds a lot more exciting to me. But what should it be about ??? I don't know much about the C64 scene anylonger! It would kill me if I started writing about something I don't know jackshit about! Still a great ideathough! Well, I guess I should better end this for now, other- wise I would keep writing for hours.... I just want to say that you can find me on the i-net now and then. I am hanging around on mIRC on ...... channel64 so try catching me there! Otherwise you could contact me on: BIZKID (at)post5.tele.dk - ------------------- - Snailmail: XXXXXX XXXX XXXXXXXXX XXXXXXXXX XX.XX XXXX XXXXXXX XXXXXXX Phone: ++XX-XXXX-XXXX I would love to hear from some of my old contacts... So get the fingers out and contact me!!! I will end this by greeting all my friends in the C64 scene. Special shoutout to my fellows Camels in CAMELOT. To OXYRON for always having phun! All people involved in SKYHIGH. And finally all my friends in the C64 scene. You know who you are, so I won't list you all here!! It would be great if you contacted me. (don't send C64 discs, but paper notes or Pc-discs! ) I would also like to thank "THE CREST" for wanting to hear about me and my life... Can't imagine why thou' =) !!! THE BIZ-MAN is outta here..... ( Return )
Advertisements
THE CREST- ADVERTISEMENTS --------------------------------------- DEAR AUDIENCE.... Welcome to the advertisment-chapter. We wish you all the best, maybe you'll find some new contacts! If you wish to see your address published in one of the upcoming editions of THE CREST! then make sure to get in contact with one of us by E-mail at DYTEC (at)HOTMAIL.COM ...or by snail mail at: X. XXXXXXX/X.XXXXXX XXXXX XXX/XXXXX XXXXXX/XXXXXXX [+] FOR NEXT PAGE [+] -- ------------------------------------------ -- CASH of TRIAD: XXXX XXXXXXXXX - --------- - XXXXXXXXXXX. XX XXXXX XXXXXXX XXXXXX H-BLOXX of EXCESS: EXCESS - ------------- - XX.XXX XXX XXX (official spreader) XXXXX X.XXXXXXXX XXXXXXX CREB of EXCESS: XXXXX XXXXX - --------- - XXXXXXXXXXXXX XX XXXXX XXXXXXX XXXXXXX WALKER of FFOURCG: XXXXX XXXXXX - ------------- - XXXXXXX. XX, XXX XXXXX XXXXXXXXX XXXXXX FATMAN of DYTEC: XXXX XXXXXXXXXX - ---------- - XXXXXXXXXX. XX XXXXX XXXXXX XXXXXXX MASTER-S of EXCESS: XXX - -------------- - XXXXXXXXXXX XXXXX XXXXXX XXXXXXX SCROLL of MEGASTYLE: XXXXX XXXXXX - --------------- - XXXXXXXXX. XX XXXX XXXXXXXXXXX XXXXXX RACOON of HITMEN: XXXX XXXXXXXXXX - ------------ - XXXXXXXXXXXXX. XX XXXXX XXXXX XXXXXXX XENOX of ALPHA FLIGHT: XXXXX XXXXXXX - --------------- - XXXXXXXXXXXXXXXX. XXX XXXXX XXX XXXXXXXXXX XXXXXXX SCOOBY of LIGHT: XXXXXXXX XXXXXX - ----------- - X-XXXXXX XX XXXXX XXXXXXXX XXXXXX RIDDLER of ACTIVE: XXXX XXXXX - ------------ - XXXXXXXXXX. XXX XXXXX XXXXX XXXXXX MR.ALPHA of FFOURCG: XXXXX XXXXXXXX - --------------- - XXXXXXXXXXXXX X XXXX XXXXXXX XXXXXXX STAN of HITMEN: XXXXXXX XXXXXX - ---------- - XXXXXXXXXXX XXX XXXXX XXX.XXXXXX XXXXXXX VIOLATOR of AFL: XXXXXX XXXXXXXX - ----------- - XXXXXXXXXXXX. XX (official spreader) XXXXX XXXX XXXXXX SCARE of ACTIVE: XXXXX XXXXXXX - ----------- - XX XXXXXXXXX X XXXXX XXXXXXXXXXX XXXXXXX NEOTEC of FFOURCG: XXXXXXX XXXX - ------------- - XXXXXXXXXXXXXXX XX XXXXX XXXXXXXX XXXXXXX SHOKRAY of MEGASTYLE: XXXXX XXXX - ---------------- - XX.XXX XXXX XXXXX XXXXXXXXX XXXXXXX CALYPSO of AMNESIA: XXXXX XXXXXXXX - -------------- - XXXXXXXXXXX. X XXXX XX XXXXXX XXXXXXX MORPHEUS of FLASH INC: XXXXXXX XXXXXXXXXX - ----------------- - XXXXXXXXXX. XXX XXXXX XXXXXXXXXX XXXXXX ZAPOTEK of ALPHA FLIGHT: XX.XXX XXX - ------------------ - XXXX XXX XXXXXX TYRON of HITMEN: XXXX XXXXXX - ----------- - XXXXX-XXXXXXXXX. XX XXXXX XXXXX XXXXXXX COMMANDER of ROLE: XXXXX XXXXXXX - ------------- - XXXXXXXXXXXXXX XX/XX XXXX XXXX XXXXXXX NAPHALM of SCORN/ASC: XXXXXXXXX XXXXXXXX - ----------------- - XXXXXXXX XXX/X XX-XXX XXXXXXXX XXXXXX FLOYD of WILLOW/ASC: XXXX XXXXX - ---------------- - XX XXXXXXXX XX XXXXX XXXXXXXXXXXX XXXXXXX MANIK of AMNESIA: XXXXX XXXX - ------------- - XXXXXXXX XX XXXXXXX XXX XXX XX XXXXXXXXXX XXXXXXXX FUNXILLA of SCS+TRC: XXXXX XX XXX - ---------------- - XXXXXXXXXXXXXX X XXXX XX XXXXXXX XXXXXXX THORGAL of SHELTERS: XXXXX XXXXXXXXX - ---------------- - XX. XXXXXXXXXXX XX/X XX-XXX XXXXXXXXX XXXXXX PHYTON of SCORN: XXXXXX XXXXXXXXXX - ------------- - XXXXXX XX XXXXX XXXXXXX XXXXXX G of ROLE: XXXXXXX XXXXXXXX - ------ - XXXXXXXXXXXXXXX X XXXX XXXXXXX XXXXXXX TURBO of UNREAL: XXXXXX XXXXX - ------------- - X. XXXXXX XXX XXXXX XXXXX XXXXX XXXXXXXX RED REDBY of PENTAGRAM: XXXXX XXXXX - ------------------- - XXXXXXX XXX XXX XX XXXXXXX XXXXX XXXXXXXX DR. SOFT of ALBION: XXXXXXXXX XXXXX - --------------- - XX. XXXXXXXXXX XX/XX XX-XXX XXXX XXXXXX SCORFE of WILLOW: XXXXXXXXX XXXXXXXXX - ------------- - XXXXXXXXXXXX. XX X XXXXX XXXXXX XXXXXXX ( Return )