Relax 09
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Editorial
* Editorial * ------------------------------------------------------------ The 9th issue of the RELAX magazine was brought to you once again by Bad Bytes Entertainment Software. in order to guarantee an acceptable support of in- formation for your personal amusement. It was amusing to read the releases of our concu- rence which announced that the RELAX won't be pub- lished again and that we would merge with the old and well respected magazines CORRUPTION and MAMBA, a plan which was skipped in the early days of January 1995 and was already rejected at the major boards in the United States and with the release of our pre- vious MARCH issue, an issue which seems to be igno- red by the well informed authors when they have edited and released their magazines partly weeks after the appearance of our production. About the reliability of news and rumours we would like to quote a good friend and contact, Derbyshire Ram/Avant- garde: "Mags can make friends and enemies. It de- pends how you read them or how much you are pre- pared to believe. I even take 'news' very lightly at first until I am sure it is not just speculation." A lot of magazines just copy their 'news' from other competitors or from votesheets news which were co- pied from the above mentioned source believing in the fact that the content might hit the truth, atlast a little bit. During the last weeks once again it was proved that this policy is responsible for a lot of mistakes, mistakes which can not be detected by uninformed persons who depend to the news support from maga- zines and who believe in the written text. Implanting personal comments are maybe funny or entertaining but not the job of a news chapter in a serious maga- zine. INFORMATION not MANIPULATION is the correct way to serve the readers, therefore we observe our sources supporting various facts and later on the information twice or even trice in order to be able to care about our content. For sure we also try our very best to present an acceptable style and langu- age keeping in mind that most of the staff have left the school ago years so they do not have too much sparetime left and edit their columns in a real hurry regarding the deadline and the mass of regular scene jobs they are involved in. We all try our best to avoid spelling or to be more precise typing errors, a problem that occurs when you really have no time left due to several reasons. We improved here and hoping to see those pleased who started to complain. The scene is still alive and dropped partly back to an old and partly forgetten period of the glory CBM 64 days with the appearence of a person re-starting to format the boards in the states. Furthermore we had our eyes on the discussions, wars and struggles ma- king the scene interesting these days. It is needless to say that we prefer to take an objective position whether if our reporters/editors are involved or not as a magazine should not be a forum for perso- nal opinions but an informative and independent media offering facts for those who are interested in read- ing what is going on these days. The basic idea of a magazine is to take the place of a newspaper or to be more precise, a serious newspaper, collectiong all in- teresting facts and happenings that occured in the period between the release of the actual and the previous issue. The charts should be taken as some kind of mirror for the activity and the skills of active persons which keep the scene alive these days. The advertisement chapters are quite useful for people who have a major interest to get in touch with other people spending their sparetime with the media com- ter or to be more precise with the beloved CBM 64. In various conferences the main editors agreed that it is more important to present proved facts instead of blowing up the text amount with uninteresting text, therefore we prefer a system with a limited amount of chapters and text offering as much interesting texts and information as possible. This is what we stand for and offer, but it is up to an every single person to choose his/her favourite style of editing magazines as our intention is definately not to bore the scene-related audience. It is the bright mass of different magazines that guarantes a proper flood of information, a situation that could change radically with monopoles or various magazines released by a group in order to be a propaganda media instead of an independent review on what is going on today. This is our very own service for the scene, a combina- tion of skills collected in a long scene-career. We al- ready competed in 1989 and continue our quest still in 1995. The third issue after our comeback in No- vember 1994 is supposed to be some kind of special issue with masses of information you used to like du- ring the past few months and maybe years if you had the pleasure to read this magazine in late 1989 and in early 1990 aswell. We would like to say thank you for the news support to Spectator/SCS&TRC, Intruder/Avt, Graham/Oxy- ron and the entire group Alpha Flight who supplied a lot of facts, information and delivered them conti- nously all over the previous weeks and weeks bet- ween the release of the March and of the April issue. This months content looks like: GLOBAL REPORT is, like usual, having a critical look at the happenings in the scene or if you prefer, at the news and rumours RELEASE CHARTS are, as usual, a record of all the first releases which have been uploaded by all the various cracking groups at the american major boards, edited by the Masters Of Law, like they use to call themselves. BOARD CHARTS, collected once again on the voting booths on the RELAX supporting boards in Europe and the United States. MAIL CHARTS are a proper combination of the so far rarely spread RELAX votesheets combined as mega charts with the various lists out of the concurence magazines spread around these days. INTERVIEW will bring a spotlight on an old legend and one of the most hated persons around: LAGERFELD or if you prefer one of his former handles, RADAR and ROY. BACK TO THE ROOTS beams you back to the more glo- rious days of the scene when the Venlo-Meeting still was something special, not a boring Kindergarten like it is these days. If you have any reasons to get in contact with the editorial staff of the RELAX, grap a pen and paper to note the following mail and e-mail addresses, in or- der to submit your votes, news and rumours, any kind of reactions or atleast your address(es)/advertise- ment(s). Feel invited to get in touch with us via: RELAX Magazine, X/X XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXXXXXXXXXXXX, XXXXXXX HOLIDAY IN CAMBODIA (acc. 37) ++X/XXX/XXX-XXXX THE EVIL ISLAND (acc. 4) ++X/XXX/XXX-XXXX THE ESCAPADE (acc. 63) ++XX/XXXX-XXXXXX MYSTICAL PARADISE (acc. 17) ++XX/XXXX-XXXXX (accounts belong to: MARC/ALPHA FLIGHT 1970) The well deserved credits for this issue, released at the X-95 party in Utrecht, arranged by FOCUS and SUCCESS & THE RULING COMPANY, must be given to the following worthy people: Programming Leeway/Afl, Skid Row Additional work, linking Marc/Afl, RRR/Oxy Magazine Artwork Skid Row, RRR/Oxy Magazine Soundtrack Arne/Afl Magazine Main Editors Marc/Afl, Max/Afl, RRR/Oxy Magazine co-editor Deff/Avt For the next issue we are able to announce a very new outfit which was planned, worked out and ham- mered into perfection by Fuben/Oxyron. This is for sure the very last issue using this outfit, an outfit we accepted and a lot of people disliked. By judging ma- gazine people should ever keep in mind that the text should be the topic to talk about even if we think that this outfit had an acceptable standart. All those who did not accept this one might be satisfied with the next one and for sure we expect some critical views on the next one, too, but there might be no version that will please everyone around in the scene, a sen- tence we add to Murphy's computer laws. Enjoy this issue and be patient for the next one since we already started to collect more news, topics and advertisements in order to please you in the future on the same or maybe at a more advanced standart as we used to deliver all over the last few issues. Best regards, RRR/Oxyron ------------------------------------------------------------
Global Report I
* Global Report * ------------------------------------------------------------ Again we have been returning to publish the latest CBM 64 scene gossip here. We have checked up most of the news and rumours very carefully in order to avoid false information for our dear readers so we accepted only reliable per- sons as worthy informers for this chapter. Since we are only human creatures aswell it might be possible that we did some mistakes even we tried our best to avoid them. If you have found some we really would appreciate it to see you informing us about our failu- res at the well known address stated somewhere else in this magazine. * Hardcore & Onslaught * ------------------------------------------------------------ On their seek to become one of the biggest groups ever in the CBM 64 history Onslaught enlarged their memberlist once again, not only while adding new mem- bers because they allied with the german based crew Hardcore. At first Stake/ex-Chromance joined in as original supplier, cracker and modem trader. To guarantee a flood of Onslaught warez for the mailscene they were successful to add two mega-swappers to their status. At first Arthur/ex-Fun Factory joined in and renamed to Balance. Later on KBS/ex-Regina agreed to be listened in the Onslaught status, too, aswell as Authentic who left Excess for them. Marcus and Jay- ce/ex-Hardcore, alias The Ministry, are said to be regular members of the fleet, too. From New Zealand The Hegg found his way to this group and joined in as second group. The battle around the membership of Eliminator seems to be drawn now since Eliminator is a member of both groups, Avantgarde and Onslaught. SMD already ex- plained that Onslaught is his second group only so he is a member of both groups, Atlantis and Onslaught. The Ignorance decided to leave Onslaught in order to join Alpha Flight 1970. Deathlok decided to follow the trend and joined the forces of F4CG. Finally there was an official declaration that Count Zero is no member of Onslaught (we already reported about it in Issue 08) but a member of Fairlight on the Super Nintendo Entertainment System. Hardcore recruited Rage and Volunteer, both mem- bers on trial in Fairlight. Current HC & ONS memberstatus looks like: (= 39) Authentic, B-Wyze, Balance, Bizarre, Blockbuster, Chotaire, Chrysagon, Communist, Deekay, Eliminator, God, Heavyhead, Homebody, Insane, Jayce, Jazzcat, KBS, Majesty, Marcus, Morbid, Protheus, Rage, Rami- rez, Rap, Raver, Raze, Shades, Shocker, Shuriken, SMD, Sphere, Stake, Steel, The Hegg, Upbeat, Venge- ance, Volunteer and Xentor. HC & ONS worldheadquarter(s)/board(s): DOWN BY LAW ++X/XXX/XXX-XXXX PIRATE ISLAND ++XX/XXX-XXXXX WESTPOINT ++XX/XXXX/XXXX * Alpha Flight 1970 * ------------------------------------------------------------ Once again Afl is responsible for some important headlines these days. At first they were successfull in recruiting one of the best crackers around these days, to be more precise The Ignorance who finally landed in Afl after the odyssey throught Dytec and Onslaught at the beginning of the year. Atleast a lot of magazines tried to persuade their readers that this group is in a crisis, a fact which can not be confirmed due to their REGULAR presence at the US boards and the flood of quality warez re- leased under their label. Finally, after moving houses, Mutant-X is back in business after some weeks of disappearance and a familar face found the way home with Skinhead who returned from his short trip to Avantgarde. Afl goes UK with a new british member called Shuze/ex-Chro- mance who booked a ticket for the flight. High in the fix for the inhabitants of the alpha galaxy. High in the northern part of Europe called Norway Zapotek/ex- Atlantis was recruited a megaswapper, too. Skid Row, the second Alpha Flight member returning from his trip to Avantgarde, decided to quit the scene once again. Murphy decided to have a break from the scene to work on his Techno DJ career. Lemming run out of money and can't afford to recon- tact his old contacts. Secret Man and Leeway actual- ly have sparetime problems due to their jobs and the neccessary education and a lack of motivation. All above mentioned four group members still belong to the group but won't appear in the official membersta- tus as long as they finally return to continue their work and announce their comeback. Leeway left the scene in order to seek for new horizons at the PC. Peacemaker, Curlin, Vortex and Racoon will quit the scene after the X-95 party. Mystical Paradize went already down! Current Afl memberstatus looks like: (=16) Agressor, Ancient Mariner, Arne, Calypso, Ignorance, Marc, Max, Mutant X, Pol Pot, Ream, Shuze, Skin- head, Stash, Styx, Xenox and Zapotek Afl worldheadquarter(s)/board(s): HOLIDAY INN CAMBODIA ++X/XXX/XXX-XXXX THE EVIL ISLAND ++X/XXX/XXX-XXXX ESCAPADE ++XX/XXXX-XXXXXX * Motiv 8 * ------------------------------------------------------------ After a lot of members left this group for different reasons this time Motiv 8 can proudly annouce the appearance of Mizar/ex-GP, ex-Empire in their mem- berlist. His board "INTERTRADE" will be the Motiv 8 worldheadquarter in the future. Iceball returned from Fairlight to become active for Motiv 8 again after his "on trial" membership in the old legend. It seems that their israelian swapper Daniel has been kicked out due to his lazyness and inactivity. Current Motiv 8 memberstatus looks like: (= 12) Bird, Clive, Crossfire, Eddie, Grego, Ibanez, Iceball, Mason, Merlin, Mizar, Natas and TG-Acme Motiv 8 worldheadquarter(s)/board(s): INTERTRADE: ++X/XXX/XXX-XXXX IN LIVING COLOUR MOUNT OLYMPUS ++XX/XXXX-XXXX * Success & The Ruling Company * ------------------------------------------------------------ Around one year ago a lot of CBM 64 boards got for- matted by an "unknown" person. Atleast this person seems to back in business or another person immita- tes those notorious deeds. His first and hopefully last target was the SCS&TRC and DEMONIX whq "THE DUNGEON". Based on school problems Titanic was forced to re- duce the amount of his contacts down to 30 so he is only trading with his closest friends at the moment. Current SCS&TRC memberstatus looks like: (= 25) Action Jackson, Alchemist, Burglar, Cavron, CBA, Coolhand, Credo, Dannie, Def Beat, Jity, JRC, Lord Crucifier, Micron, Moren, Mystery, Nightshade, Re- play, RMC, Sailor, Skarabee, Sliver, Spectator, Splat- terhead, Titanic and Trax SCS & TRC worldheaquarter(s)/board(s): THE DUNGEON ++X/XXX/XXX-XXXX STATE OF THE ART ++XX/XXXX-XXXXX THE LOST EMPIRE ++XX/XXXX-XXXXX * Fantastic 4 Craking Group * ------------------------------------------------------------ H-Bloxx decided to jump once again. After he left his group F4CG for TRSI he returned to re-join them af- ter some days. These days he left for Excess. With SCOPE being killed in a traffic accident another member has left the fantastic "four", a person well known for his great effort for PROPAGANDA and his graphics serial called PROPAGRAPH. In his work we will take him in memorial. For those who are interes- ted in more bloody details he felt infront of a subway (or for these few who prefer British English: Under- ground). Deathlok, who already installed some 800 toll free numbers for a few worthy european boards, left the australian based group Onslaught to become active for the fantastics. Furthermore they announced the membership of a so far unknown fixer called Cerebus, but some rumours pretend that his origin is downun- der. Time will tell, as usual, and offer more informa- tion. Cyborg, sysop of Dreampark (F4CG, Avt and Propaganda headquarter) and wellknown for his ap- plications and updates of CBM 64 terminal program- mes, decided to enlarge their memberlist aswell. Current F4CG memberstatus looks like: (= 19) Bitman, Cerebus, Deathlok, Fen 1, Hain, Idol, King, Maja, Morris, Motley, Mr. Alpha, Neotec, Newscopy, Playboy, Sneaper, Solar, Spark, Walker and Zirco F4CG wordheadquarter(s)/board(s): DREAMPARK ++X/XXX/XXX-XXXX * Oxyron * ------------------------------------------------------------ No month without new rumours and scandals around Oxyron. Fact is that RRR was not kicked out of the group like certain other magazines stated and the updated information reverses the fact that the group seems to be dead and out of members! In order to enlarge the memberlist a talented pro- grammer called Fuben/ex-Chromance (demo section) joined in and further demonstrations called PARTS on the CBM 64 and TEMPLE OF DECEASE on the Ami- ga will be released at the end of April 1995. Further- more a second demo for the CBM will be coming, con- taining routines from Axis, Fuben and Graham. Current Oxyron memberstatus looks like: (= 8) Asmodis, Axis, Fuben, Graham, PRI, RRR, Scrapper and TTS * Avantgarde * ------------------------------------------------------------ A lot of decent releases hit the boards worldwide in order to prove that Avantgarde still is one of the competitors for the number one spot. Skinhead, and Skid Row who does not even own a CBM 64 anymore as he sold his equipment, went home to re-join ALPHA FLIGHT 1970, their home and origin before they left for Avantgarde. Insider information reports that all inactive members are blacklisted and removed from the memberlist. Current AVT memberstatus looks like: (= 11) Decilion, Deff, Derbyshire Ram, Eliminator, Freestyle, Intruder, Jack Alien, Jack Daniels, Suicide, Thorn and Tricom AVT worldheadquarter(s)/board(s): DREAMPARK ++X/XXX/XXX-XXXX * Megastyle Productions * ------------------------------------------------------------ The old legendary demo group Megastyle Productions (MSP) formerly known as Megastyle Incorporated re- turned. They already released their comeback demo, a demo in the Kalle Kloakk series, and promised to work on further productions. Sparkler, their main graphic artist, is working for the console game company FUNCOM Production like most of the norwegian amiga demo scene, too. Current MSP memberstatus looks like: (= 6) Brooz, Cycleburner, Rage, Scroll, Space-Roy and Sparkler Load GLOBAL REPORT II for more detailed information about groups which were not mentioned yet. Best regards, RRR/Oxyron ------------------------------------------------------------
Global Report II
* Global Report 2 * ------------------------------------------------------------ What is the reason for the mass of false information spread around these days? People use to believe in suspicous informants or magazines. Later on they copy those rumours and spread them around, having in mind their sources which are for sure reliable in their opinion. Often it is more smart to watch out for more facts or to request those rumours directly at the group(s) involved in before starting to spread lies which are definately wrong and influence the re- gular scene life in a critical way. The content of both Global Report chapters were collected and hammered into perfection by reliable pesons and rTporters. Enjoy real INFOTAINMENT. * Tristar and Red Sector Inc. * ------------------------------------------------------------ TRSI is actually one of the groups living from the fame collected years ago. A lot of new persons re- placed the persons who made TRSI what is used to be after their great comeback. After updating the name, to use the cooperation name for all current systems, TRSI lost most of its power. Members like MWS (ex-Radwar) got recruited but ne- ver did something to show that they are back. Now they recruited Conan (ex-Strike Force, ex-Elite), the legendary cracker and coder (i.e. Leonardo). We are really looking forward to see these legends be- coming active once again, hoping that their member- ship is not only a public relation gag to attract atten- tion and fame back to their reputation. According to their spokesman Midfit MWS will arrange once again a Rainbow-Party what it supposed to be one of the ma- jor happenings scenewise in Germany. Conan in more involved with the SNES section but cracked i.e. Pac- ball for the CBM 64 section. Furthermore Midfit ex- plained that the leading duo of the CBM 64 section, to be more precise Irata and Midfit, did not agree with OB's statements in the Shout! interview and kicked him out of the group. Actually they are trading with Onslaught as they pro- mised to export the TRSI first-releases to the major boards in the states. Current TRSI memberstatus looks like: Conan, Crisp, Danzig, Grey Eminence, Irata, Midfit and MWS. (= 7). * Fairlight * ------------------------------------------------------------ After many months of silence we are able to report about the home of real crackers and the choice of the anti-communistic generation. At first the Fairlight magazine "Reformation" and the Equinoxe magazine "Ingenious Brain" merged into one released under the project name "Shout!". At first Rage and Volunteer left for Hardcore, later on Iceball returned to his friends in Motiv 8. All three persons were members on trial. More movements have been recorded, this time to en- large the Fairlight status. Highlander joined as sysop and Pharao (ex-Bungalow/Jam) as swapper taking over most of Tabasco's contacts who is said to have stopped swapping. Moonchild, a well reputated crak- ker in Poland, left Fatum in order to work in full po- wer and effect for the old legend. Current Fairlight memberstatus looks like: Avalon, Bacchus, Enduro, Gerwin, Grayhawk, Harle- kin, Highlander, Moonchild, Ogami, Pharao, Red Devil, Rowdy, Sledge, Spirou, Tabasco, Tron, VDK and Watchman (= 18). Fairlight wordheadquarter(s)/board(s): WAREZ AQUARIUM ++XX/X-XXXXXX FUTURE ZONE ++XX/X-XXXXXX Single News and Rumours: ------------------------------------------------------------ * An unknown group called Laxity recently released a game called Timtris in cooperation with the well known group Alpha Flight 1970. According to their spokesman Marc they have not been asked or in- formed so they take distance from this so-called coop release. Fact is that Afl did not repair a de- fect original but released the full game and final sales version from the game. It seems that the re- sponsible cracker Didi, who joined Atlantis a few weeks ago, still needs some lessons in cracking bu- sines and did not make new friends with this kind of LAME behaviour. As you probably know Rebels are dead. After the release of News Press both Rebels and the maga- zine were declared as dead and most members like i.e. Neotec teamed up with Atlantis where they are going to edit the magazine Immortal Flash. More de- tailed information about Atlantis will follow in the next issues. Atlantis worldheadquarter(s)/board(s): FORTRESS OF DOOM ++X/XXX/XXX-XXXX POWER ENGINE ++XX/XX-XXXXXX * Sentinel, the former leader of Excess, decided to leave them in order to work independent. Red Rock took over the leadership. Bordeaux/ex-Acrise has teamed up with them after announcing his comeback. while H-Bloxx/ex-F4CG decided to accept the mem- bership of Excess aswell. The Authentic, a danish swapper, left for Onslaught. Atleast Sgt. Pepper is said to have returned to the scene and to Excess, too. Excess worldheadquarter(s)/board(s): DEAD ZONE ++X/XXX/XXX-XXXX SANITARIUM ++XX/XXX-XXXXXX * Cupid, formerly known as Sinister, left his second group Arcoss in order to be a member of Extacy only. * Morris, a former member of the group Cross, has been returning to the scene and re-started mega- swapping and joined the norwegian demo group SHAPE, these days more known due to the activity of their music label Bluez Muz. * Accept is actually sharing an US-board with the group NETPHREAKERS. The board is called DIVINE INTERVENTION, the sysop is Hightower and you are able to connect while dialing ++X/XXX/XXX-XXXX. * Diabolo has left Padua due to the fact that he has definately no time left for computer activities. His fate is similar to Death/Topaz Beerline, both are working on a techno DJ career and arrange local parties in the surrounding of Soest. Death renamed into DJ Dolphin. After reading the fantastic review of the game MYSTERY (90%) in Commodore Format Diabolo decided to improve the game in order to sell it to a decent company. * According to some french Atari sceners who were present at a convention in Bremen the Saturne V3 party got cancelled and will take place later on this year. More exact details will follow. That have been all facts we collected for this issue and really hope to have met your approval and to meet you in the next issue, too. RRR/Oxyron
Release Charts
------------------------------------------------------------ The Official Release Charts for the Relax ------------------------------------------------------------ Performed by the Masters of Law... Marc and Deff Introducing the point-system... Fullprice Games 7.0 - 8.0 points Budget Games 5.0 - 6.0 points Low Budget 3.0 - 4.0 points PD/Shareware 1.0 - 2.0 points Previews 0.0 - 1.0 points One bonus point can be reached be releasing the wares 100% (!) Pal/Ntsc. If another group is involved on the Pal/Ntsc version, points will be shared. Games that got released PAL only have to be fixed within half a year, else no points will be given. Minus points will be given for... ------------------------------------------------------------ Re-releases -7.0 No levelpacking -0.5/-1.0 No trainer(s) -0.5/-1.0 No translation -1.0/-2.0 Unlike most other mags we won't give points for tools. Those releases will get mentioned but that's it. SEUCK GAMES, BASIC GAMES, COMPILED BASIC GAMES and such games that were done using a GAME MAKER will be ignored. Whenever we think somebody did something special or something outstanding we will add one point to the normal amount of points. It's also possible to get one extra point for some- thing that normally doesn't deserve any points. The following boards have been taken in to consideration whilst creating these aharts... Holiday Inn Cambodia XXX-XXX-XXXX The Evil Island XXX-XXX-XXXX Dream Park XXX-XXX-XXXX The Dungeon XXX-XXX-XXXX Down by Law XXX-XXX-XXXX To avoid misunderstandings the following boards will be observed as well... Dead Zone XXX-XXX-XXXX Fortress of Doom XXX-XXX-XXX Accept (-28.0 points) ------------------------------------------------------------ For the first time in the history of the sixty four a game got RE-re-released LATENT FUSION (-14.0 pts.). First it got released by Avatpgarde + Ntsc fix then Palace re-released it only Pal and then Accept comes with their strike! After this they re- released SPOOK (-7.0pts), Hardcore & Glory re- leased a fixed version some months ago and then they re-released SLATERMAN (-7.0pts), F4Cg re- leased the pal version weeks ago! Alpha Flight 1970 (24.0 points) ------------------------------------------------------------ They started their wares rush with the fixed versions of PAYDAY (4.0pts), ORBITS (5.0pts) from CP Verlag. Then they released the fixed version of the Budget game PACBALL (6.5pts) from Paradise Software followed by COMPLEX (4.0 pts) but they upped a fixfile so we will give -1 point for this! After this they released in cooperation with Motiv 8 the fixed version of MEMOLOGIE (2.0 pts), so the points will be shared! Followed by KLEPKOMANIA (-7.0 p.) because they thought it is the full game, but it was only the preview, that got released by F4CG some weeks ago. Last but not least they upped a little preview called PROE-DOES (0.5 pts),Roll OVER (4.0 pts) from CP Verlag and DARKFORCE(5.0 pts) from Magna Media they translated the game to eng- so we will give 1 extra point! Both games run on Ntsc! Avantgarde (55.2 pts) ------------------------------------------------------------ Their wares invasion started with ARMY DAYS (3.3 pts), GANGSTER (3.4 pts) both games run on Pal/ Ntsc, then they released GHOSTTOWN (4.6 pts) fixed by Empire and the fixed version of ASHIDO (5.1 pts) from Tim Soft, they will get one extra point because they painted the graphic from polish to english! After this they upped a textadventure called DARKEST ROAD (0.0 pts), a cool preview named ARTRIS (0.6 p.) and TIME TRAVELLER (3.3 pts) from Marex, no Ntsc fix was needed. Their wares rush continues with MINSWEEPER (4.5 pts) from CP Verlag fixed by Peacemaker of Alpha Flight and the fixed versions of DEADLINE (6.7 pts) a english Budget game and TRISS (3.5 pts) from L.K. Avalon. They released the fixed versions of MEANCARS (3.6 pts), Chicken (6.5 pts) a english Budget game and SQUARE SCAPE2 (4.6 pts) from Commodore Format. Followed by the pal version of GEOMETRIC 2 (3.8 pts) from Magna Media, the previews of KOSHIMO V2 (0.5 pts), THE HOUSE (0.2 pts) a unplayable version and usefull tool called CENIMATE (0.0 pts). Last but not least they upped BOMBI (1.0 pts) it is not sure yet if this is the final version or only a preview so we will give only one point for it till we know it is 100%! Chromance (1.0 pts) ------------------------------------------------------------ The started with LONG LIFE (1.0 pts) a little preview NUTS (4.0 pts) fixed by TRC+SCS followed by RISK (3.0 pts) and JABOJADA (- 7 pts) released by Troep + Garbage some weeks ago! Dytec (0.0 pts) ------------------------------------------------------------ They upped HANSEAT (0.0 pts) a german game with out a translation so no points will be given! F4CG (5.1 pts) ------------------------------------------------------------ They started with the previews of WORM (0.3 pts), HYPERCARS (0.3 pts) and KLEPKOMANIA (0.5 pts). Then comes the pal version of JUMPBALL (3.0 pts) and the fixed version of MINEFIELD (1.0 pts) from Assasin Software, they released the pal version some weeks ago, so we give only the fix points! Last but not least they upped the fixed version of MINEFIELD (0.0 pts), fixed by Empire for F4CG months ago. You can't re-release your own game so no points are given! Hardcore + Onslaught (15.5 pts) ------------------------------------------------------------ A new cooperation is born and they started with TELNYR 1 (0.0 pts),TRIO (0.0 pts) and BESIEGED (0.0 pts) all three games are in Basic so no points! Followed by MORTROX (3.0 pts), two previews called BOLO 2 (0.2 pts), TWIN TERRORS (0.3 pts) and Tool Collection (0.0 pts) like in the old days and Music tool called DMC 4.0 PRO (0.0 pts). Then they rel- eased the fixed version of LONG LIFE (9.0 pts) it is a hungarian Fullprice from 576 Kbyte Software. Followed by a so called fixed version of FLUMMI'S WORLD (0.0 pts) they stopped the music at level 3 to get enough rastertime. This is no fix = no points! At the end they upped FIREBUG (3.0 pts) from LOADSTAR, the game looks like 1982! Motiv 8 (7.5 pts) ------------------------------------------------------------ They upped the fixed version of DYSTOPIA (6.0 pts) from Visualize a english Budget and two previews OOPS (0.3 pts) and AVOIDEM V2 (0.2 pts). In coop- eration with Alpha Flight they released the fixed version of MEMOLOGIE (2.0 pts), the points will be shared! Followed by three games from Loadstar called ROTATION RAZE (3.0 pts), S'WORDS (3.0 pts) and BESIEGED (-7 pts). Besieged got released some days earlier from Onlslaught, so MINUS points! Not to forget the tool DOUBLE COPY (0.0 pts). No points will be given for COMPARE 2 (0.0 pts)! It is the same coding like KONCEPT coded by Twice Effect in 1992 for CP Verlag! It is a lame way to get points! TRC + SCS (15.7 pts) ------------------------------------------------------------ They started with the previews called LOGIC (0.3p.) EROTICA (0.8 pts), Vision (0.8 pts) and Sonny (0.9p) Followed by FRUITMANIA (3.8 pts) a second version was necessary so -1 point and CYBERBALL (3.7 pts) from CP Verlag, both games doesn't need a Ntsc fix. Then they upped the fixed version of BLACK QUIZ (4.4 pts) and a new kind of ASSEMBLER. Not to for- get that they fixed NUTS (1.0 pts) for Chromance. TRSI (0.7 pts) ------------------------------------------------------------ They released only a small preview named NO NAME (0.7 pts). XENON (0.3 pts) ------------------------------------------------------------ They released only previews DANGER BALL (0.1p.) RAZ (01. pts), LOST MAZE (0.1) and ALIEN WAR (0.0 p) On the next page you will find the charts! European release charts ------------------------------------------------------------ Rank Group Points ------------------------------------------------------------ 01. (04) Avantgarde 55.2 02. (02) Alpha Flight 1970 24.0 03. (03) SCS+TRC 15.7 04. (06) Hardcore+Onslaught 15.5 05. (08) Motiv 8 7.5 06. (01) F4CG 5.1 07. (05) Chromance 1.0 08. (13) TRSI 0.7 09. (08) Xenon 0.3 Fixing Charts ------------------------------------------------------------ Rank Group Releases ------------------------------------------------------------ 01. (01) Alpha Flight 6 (./.) Avantgarde 6 02. (02) TRC+SCS 2 03. (05) Empire 1 (05) F4CG 1 (05) Hardcore+Onslaught 1 That's all for this issue... Yours, Marc & Deff
Board Charts
* THE BOARD CHARTS * ------------------------------------------------------------ Welcome to your probably moqt favourite chapter, the charts. The Relax is the only magazine so far offering seperate board and mail charts in order to show the charts from two different worlds in the be- loved CBM 64 scene since modem traders do not have the time or possibility to fill votesheets. In order to guarantee those charts we already in- stalled a vote booth at THE EVIL ISLAND, the RELAX WHQ. Furthermore we have planned to install a similar system on THE ESCAPADE, RELAX EHQ. Just continue to call the boards in order to influence those charts. and to see your favourite charts in here. Top Ten Demo Charts ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (2) Oxyron 90 02. (1) Camelot 88 03. (4) Fairlight 77 04. (6) Byterapers 73 05. (5) Censor Design 71 06. (3) Triad 69 07. (7) Antic 61 08. (8) Elysium 60 09. (10) Focus 47 10. (./.) Agony 15 ------------------------------------------------------------ Top Ten Single Coder ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) TTS/Oxyron 83 02. (2) Mr. Sex/Byterapers 82 03. (4) TTS/Oxyron 85 04. (3) Crossbow/Crest 76 05. (6) Brush/Elysium 70 06. (5) Glasnost/Camelot 69 07. (9) MMS/Taboo 63 08. (7) Depeh/Antic 59 09. (10) Sat/Camelot 33 10. (9) Thunder 21 ------------------------------------------------------------ Top Ten Cracking Groups ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (2) Avantgarde 79 02. (3) Alpha Flight 75 03. (1) F4CG 70 04. (5) SCS & TRC 67 05. (4) Chromance 60 06. (6) Talent 56 07. (10) Onslaught 49 08. (9) Motiv 8 41 09. (10) Fairlight 19 10. (7) Legend 09 ------------------------------------------------------------ Top Ten Single Cracker ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Burglar/SCS 76 02. (2) Powerplant/Legend 70 03. (4) Antitrack/F4CG 69 04. (5) Jack Alien/Avt 65 05. (10) Kirby/Atl 60 06. (5) Bacchus/Fairlight 52 07. (8) Skinhead/AFL 50 08. (7) Doc/Legend 30 09. (9) Moren/SCS 21 10. (/) Ignorance/AFL 19 ------------------------------------------------------------ Top Ten Graphic Artists ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Electric/Extend 64 02. (2) Cruise/Elysium 56 03. (3) Ogami/Fairlight 51 04. (5) RRR/Oxyron 50 05. (4) Rob/Camelot 47 06. (10) Mirage/Focus 45 07. (9) Scope/F4CG 33 08. (8) Carrion/Elysium 31 08. (4) Dragon/Censor 20 10. (7) Biz-Kid/Camelot 14 ------------------------------------------------------------ Top Ten Music Composer ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) PRI/TIA/Oxyron 78 02. (4) Danko/Censor 75 03. (5) EVS/20CC 71 04. (5) Syndrom/TIA/Crest 70 05. (4) Jeroen Tel 67 06. (8) Jeff/CZP/Camelot 63 07. (6) Shogoon/Taboo/Agony 58 08. (9) Arne/AFL 53 09. (8) Reyn Owehand 25 10. (10) A-Man/Avt 20 ------------------------------------------------------------ * Top Ten Fixing Groups ------------------------------------------------------------ Rank Last Magazine Points ------------------------------------------------------------ 01. (2) Alpha Flight 76 02. (1) Empire 70 03. (4) Avantgarde 65 04. (3) Demonix 60 05. (6) SCS & TRC 55 06. (/) ./. ./. 07. (/) ./. ./. 08. (/) ./. ./. 09. (/) ./. ./. 10. (/) ./. ./. ------------------------------------------------------------ Top Ten Single Fixers ------------------------------------------------------------ Rank Last Magazine Points ------------------------------------------------------------ 01. (2) Peacemaker/Afl 73 02. (1) Booze/Empire 64 03. (6) CBA/TRC 63 04. (2) Pudwerx/ex-Avt 54 05. (4) Sidekick/Demonix 50 06. (7) Mercenary/Empire 47 07. (6) Vizz/Empire 40 08. (8) Rockstar/Talent 32 09. (10) Count Zero/Flt 30 10. (/) Jack Alien/Avt 24 ------------------------------------------------------------ If you are not satisfied with these results do not even think about starting to complain. Just call the boards and start voting on the voting booth on your favourite board THE EVIL ISLAND. Furthermore it is possible to vote on Holiday Inn Cambodia, Escapade and Mystical Paradize, too. Just leave an E-Mail with your personal votes to Marc/Afl and it is going to be taken into consideration while creating these original board charts. Best regards, Marc/Afl & RRR/Oxyron ------------------------------------------------------------
Mail Charts
* THE MAIL CHARTS * ------------------------------------------------------------ Welcome to your probably most favourite chapter, the charts. It is the area to find out who is TOP and who is NOT. These charts do not reflect only the vo- tes collected from the Relax votesheets but aswell the official charts from the following magazines com- piled to become the official MEGACHARTS: VANDALISM NEWS 20 (Onslaught) MARCH 1995 SHOUT 01 (Equinoxe & Fairlight) MARCH 1995 NITRO 18 (Excess) MARCH 1995 THE TRIBUNE 50 (Angry) MARCH 1995 CONTRAST 01 (Genlog) MARCH 1995 NEWSPRESS 16 (Rebels) FEBRUARY 1995 EXTACY LAND 04 (Extacy) FEBRUARY 1995 SMASH 09 (System) MARCH 1995 These actual issues have been taken into considera- in order to guarantee new charts that even reflect the latest opinions from those who fill the votesheets in order to support this chapter. If you do not agree with the content of this chapter do not start complain but grab a pen and a votesheet (or a piece of paper to note your votes on it) and send it to its' destination. You are responsible for the results so take care about your votes and sup- port active guys who are able to keep the scene alive. TOP TEN DEMO GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Oxyron 90 02. (2) Camelot 80 03. (4) Fairlight 55 04. (10) Byterapers 53 05. (5) Censor Design 51 06. (3) Crest 50 07. (7) Antic 43 08. (8) Taboo 24 09. (6) Triad 20 10. (9) Agony Design 15 ------------------------------------------------------------ TOP TEN SINGLE CODER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) TTS/Oxyron 90 02. (2) Slammer/Camelot 80 03. (8) Mr.Sex/Byterapers 61 04. (3) Crossbow/Crest 58 05. (4) Tron/Fairlight 43 06. (5) MMS/Taboo 38 07. (6) BOB/Censor 30 08. (9) Axis/Oxyron 26 09. (/) Graham/Oxyron 25 10. (/) Depeh/Antic 14 ------------------------------------------------------------ TOP TEN CRACKING GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (2) Avantgarde 79 02. (1) SCS & TRC 73 03. (3) Alpha Flight 60 04. (4) Chromance 59 05. (7) F4CG 46 06. (5) Talent 27 07. (6) Excess 25 08. (/) Fairlight 20 09. (9) Motiv 8 18 10. (8) Dytec 15 ------------------------------------------------------------ TOP TEN SINGLE CRACKER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (2) Jack Alien/Avt 76 02. (1) Burglar/Scs 74 03. (3) Hain/F4CG 66 04. (4) Derbyshire Ram/Avt 47 05. (7) Bacchus/Flt 37 06. (8) Mr. Wax/<C> 29 07. (5) Powerplant/Legend 25 08. (9) Skinhead/Afl 20 09. (/) CBA/Trc 16 10. (6) Count Zero/Tal 12 ------------------------------------------------------------ TOP TEN GRAPHIC ARTISTS ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (2) Creeper/Antic 86 02. (1) Electric/Extend 79 03. (3) Ogami/Fairlight 64 04. (4) Joe/Wrath D. 50 05. (5) Cruise/Elysium 49 06. (7) Fazee/Taboo 47 07. (8) Carrion/Elysium 22 08. (/) Roder/Agony 21 09. (/) RRR/Oxyron 19 10. (6) Rob/Camelot 18 ------------------------------------------------------------ TOP TEN MUSIC COMPOSER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Syndrom/TIA/Crest 86 02. (2) PRI/TIA/Oxyron 85 03. (3) Jeff/CZP/Camelot 59 04. (4) Jeroen Tel 52 04. (5) Drax/Vibrants/Crest 49 06. (6) Zyron/Antic/SWE/TR 47 07. (8) Shogoon/Taboo 34 08. (7) Red Devil/Fairlight 26 09. (9) Danko/Censor 16 10. (10) Compod/Agony/AMP 12 ------------------------------------------------------------ TOP TEN SINGLE SWAPPER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Calypso/Afl 83 02. (6) Intruder/Avt 66 03. (2) Spermbird/Ex 56 04. (4) Derbyshire Ram/Avt 52 U5. (3) Tabasco/Flt 49 06. (5) Splatterhead/Trc 45 07. (8) Sebaloz/KA/LD 27 08. (/) Lemming/Afl 24 09. (7) Nightshade/Scs 19 10. (10) Starlight/Xtc/Tpy 18 ------------------------------------------------------------ TOP TEN MAGAZINES ------------------------------------------------------------ Rank Last Magazine Points ------------------------------------------------------------ 01. (2) Skyhigh 89 02. (1) Nitro 68 03. (4) Reformation (+) 54 04. (5) Revealed 52 05. (6) Jamaica 51 06. (3) Ingenious Brain (+) 50 07. (10) News Press (+) 26 08. (/) Gamers Guide (+) 21 09. (/) Vandalism News 19 10. (7) Insider 17 ------------------------------------------------------------ Oxyron is still leading the charts and promised to re- lease two demoes within the next few weeks/months. The highest climber is for sure Byterapers who were on position 10 and invaded position 4. Reflex is, after their great demo "Access Denied", very close to the Top Ten. Nothing new when we have a lot at the top three in the coder charts except for the fact that Mr. Sex climbed in an as impressive way as his group Bytera- pers. He can be found the well deserved third posi- tion. With Graham you can find the third Oxyron pro- grammer in the top ten and just for the record, Oxy- ron lately recruited a promising talent called Fuben and we wouldn't be surprised to find him here, would we? Zodiac and Glasnost had to leave the charts due to their inactivity scenewise. Avantgarde finally took over the crown in the illegal section of the charts. The dutch cooperation has fal- len down to position 2. Fairlight entered the charts while Triad left them so an old legend replaced an old legend. Just curious. It seems that the fate of the single cracker depends on the fate of their groups so Jack Alien was voted as the best protection remover these days so good old Burglar got banned to position 2. CBA entered the charts and replaced Crossfire who did not get enough points to qualify. The Ignorance and Chrysa- gon are very close to the top ten even if we did not saw a decent crack from Chrysagon since ages. With Roder and RRR two new artists entered the choosen circle of well ranked artists. Unfortunately talents and legends like Hein Holt and Mirage did not qualify due to a lack of votes, sad but true. Next to the above mentioned Biz-Kid is very close to the charts. Syndrom is still leading the world of notes with PRI in his neck. There was no movement except for Red De- vil and Shogoon who changed their positions. Close to the top ten are Fanta and PVCF who recently relea- sed some remarkable music-collections. In the world of the mailtrader Calypso was able to defend the top spot while Intruder is taking the charts by storm and seems to the candicate for the top spot next time. Just curious but Lemming who did not send out anything for ages entered the Top Ten this time while Styx moved down to position 12, to be more precise out of the charts. H-Bloxx is close to enter one of these 10 positions next time. In the world of information and entertainment the scene biggest disknote took over the top position while Nitro takes place at position 2 this time. Fact is that people who use to fill in those countless vote- sheets seem to love dead magazines or if you prefer magazines which won't be released any longer. With Reformation, Ingenious Brain, News Press and the legendary Gamers Guide four magazines proclaimed their final issue while the situation around Jamaica is still not clear yet. We are still missing magazines like Propaganda and Domination which seems to be- long to the upper class publications these days while comparing them with the bright mass of magazines, We really hope to see that the rumour about The Pul- se having a comeback becomes true. The Tribune is close to enter the Top Ten so there is definately no- thing left to add if we comment the magazine scene these days. Are you interested in more charts? Just load both, the board and release charts, and check them out!
Interview
------------------------------------------------------------ Interview with Radar/ex Victims alias Roy/ex Dynamix ------------------------------------------------------------ :) Hello Hartmut, please introduce yourself to our readers! * Hey Marc. Well, I guess I don't have to introduce my- self anymore, but as there are a hell lot of lamers in the scene nowadays, who call themself 'elite' after being in it for like a few month, I better tell those dumbs who their real god is. In short words: 24 years old, studying medicine in 6th semester, engaged and not into boring 64-crap anymore. I'm actually making money due to buying, selling and mediating houses and plots to other people, whats makes me being able to live with a standart of luxus like driving a new Porsche 911 Convertible and living in the most ex- pensive part of Hamburg aswell as being a respected member of the higher society. In a short form, I'm all and I have all what others are not and will never ever be. :) You have been in the scene for a long time. In that time you were in the best groups ever. Please tell us about your career in the scene from the start. In- clude how you got your handle! * I for sure started like everybody else did. once I got a C64 like in 1983/4 with this old tapedriver. I started local swapping, got a disk-drive and pu- blished a so-called 'add' in a few computer-magzines So the swapping got me into touch with the scene and after a while I knew a few more 'famous' guys who kinda helped me to get started. So I started to join groups. Those I remember are: TMB, Shape, New Formula Crew, Beastie Boys, Dynamix, Success (the real and first one!), Victims, Genesis Project, Arcade Illusion. Eventough I was freelancing like one and a half year between the last groups (due to the start of the scene-lameness!) and I guess I also forgot to metion a few. About my handle, I started off then years ago under 'Snoopy', later I changed to 'Roy'. The name 'Roy' got me pissed off after a while bcoz I couldn't make the fools understanding that it wasn't my real name at all, so 'Radar' came up to my mind. Thats what I'm still using nowadays. About the rest, well I started to learn machine-language, was crack- ing games and even coding demos in the very past. Also I was running a magazine called 'Coococ' once, which actually was good. Lateron I started seroius hack-/phreaking and published one of the first european boxes ever on the C-64. Lotsa rips I saw afterwards, believe me. Also I was playing around with my special toys in system-hacking. I guess the best thing I ever did was disconnecting the complete FBI-system in New Jersey once, concerning TV-re- ports about me at that time. Oh well, also I did code one of the best C-Base-Mods, still running under 51-689-8893 (Holiday Inn Cambodia!). :) You left the C-64 scene for PC. Why? Please give us some further informations about your PC-avtivi- ties (group, job, future, etc.)! * Right now I'm in Dominators. I guess I'll be in there for a long time as i really like those guys. The old 64ers are in there aswell, like Drake, Dogfriend, Cosmo, Animal, Magic & Jihad. We are working on seroius Pc-stuff right now, and it's growing every minute. :) Please let me know about the difference between the C64- and the Pc-scene.What experiences did you make in the you are PC already? * Actually, there is a big difference between those two scenes. The PC-scene is comparable to the Amiga-scene. The Pc-scene is split in various types of people. Like 40% are doing pure money-business, like selling tapes or CD-ROMs filled with the latest wares. And thats a lot as everybody knows. Usually there is more than 40MB getting released very day. This goes for mainly tools and games. Demos are sometimes rare, sometimes they just flow. Looks like it really depends on the mood the coders are in and if there is a party going on where they can earn some money. Also there are like 40% of the people doing pure trading. So they own a hell lot of lines and pump'n leech the latest stuff, mainly ISDN for euro- peans. A fulltime-job, but it looks like they don't have anything else to do in their life. Oh well, we had and still have this shit on C64, people without a life spend most of the day sitting in front of their computer and do useless crap like xperiencing with coding or cracking. And of coz they fail most of the times. But to come back to the traders they are important for the PC-scene. There are just too many boards and wares to keep it going yourself. So you actually need this people to get your wares spread, otherwise somebody else from another group will do the job and you lose the race against time. Unlike the C64 scene. Its not that hard to u/l a file of 120 blks to like 4 major boards. The groups on PC are splitted in a different member-status. So the group info-files contain the seniors, the members, the couriers and board-distribution sections. Some of the groups go democratical ways, like we in Dominators do. Other bigger groups have one or two guys at the top, praying their will to the +50 members of their group. One of the funniest thing is that you can officially be in like two groups at the same time. Like crackers sometimes are in a wares-group and in an utility- group at tjhe same time. Thats automatically means that you have to speak scepsis out to those people and have to find out about their thrustworthy. You never know of who is getting internal informations and of who is going to spread the words then. We in Dominators reduced the member-list down to like 12 people, only persons we know and can thrust. What works, as we know eachother since years back from the C64-time. When you know people like Jihad, Drake Dogfriend, Cosmo and Animal, you know what I mean. We stick together and do perfect workout, what you can't do when you have like 40 members in your group. So we are kinda different concerning the group-leading stuff and take it easy all thr times, what gives us the fun we want to get. That's the point Also the board-scene is totally different compared to the C64-scene. First of all, the setups of the PC boards are weird sometimes. What means first of all you don't split the system into subs and drives. We've 'conferences' and each conference contains the 'drive' and 'sub' in one section. What is okay after you get used to it! But the people don't like posting that much. Compared to the amount of callers a system is getting every day, the posts are slow- flowing. The wares go like hell when you have a good support of your bbs and have the right group on it, like a courier-group (groups only trading wares of other groups). And when you know the PC you can imagine that there are things which you usually can't do with the C64. Actually I just coded the first C- Base-Mod for a C64 system, which contains two computers for two nodes (lines) and where those two persons are able to caht with eachother (plus the sysop can join it!). But you can't u/l or d/l at the same time, what is understandable, aswell there are waiting-times for saving the messages to the system- drive. But thats done within milliseconds. You see the scene is different. And due to the fact that the PC can't do real sprites, the action-games are rare as you do have to do 'on-screen-coding' and that slows down the speed and fun of a game, aswell there is a limit set. But as I don't give a fuck about the games and only play some of the good ones sometimes, I don't care about it! :) What do you enjoy in real life? * I like hanging around with my girl-friend and usually I don't miss any rave-party at all. Also, I prefer good eating at expensive restaurants, expensive clothes and to show the low-lifes what they can't manage to handle: style and class! I like gala-dinners and some- times just a 'normal' weekend in certain clubs and pubs, places where normal people can't join. :) What are your favourites of the past: * Cracking Group : Ikari Demo Group : Ash&Dave, Blackmail, Crest Coders : (fuck, don't remember those...) Graphican : HD, Orc Cracker : Rockstar, Doc, Antitrack Magazine : Shock, Mamba Boards : Holiday Inn Cambodia, Forum, The Addiction, 2nd to None, Terminal Obsession Composers : Rob Hubbard, Jeroen Tel, EvS :) In your opinion, how would you rank into elite- scene nowadays and in the past? Why? * For the very past, the guys I saw calling who knew what they were talking about and who knew what they were doing. For nowadays - is there any 'elite'-scene left? I don't think so! Concerning my informations and sneaks, there are too much idiots around! But let them keep on uploading originals with a linked intro in front of the files, I know they can't do jack shit at all... :) If you would have to re-enter the scene agaoin and you ould become anything to your choice, what would it be? * It would be like what I left as, a cracker. :) Which parties have you joined in the time of your scene life? * Guess I was at the best and biggest party ever, the Ikari+Zargon-Party back in the 80s. Also some smaller like the Venlo-meetings, Dominators+Upfront Party in like 1989 and just recently the ribute-party in Sweden. :) Have you ever had any remarkable quarrels on the boards whole still calling out? * I guess I was in war with like 90% of the scene. So I don't give a fuck! There are just a few guys who I think they are cool, and I'm still in touch with most of them. The scene was filled with pure dorks, so I had to show them their lot. And I did, oh well... haha! Not for nothing I ruled the charts of the 'Most hated person' for years. And I got the top-spot everytime Fuck it, I could care less about it (ask the PC people!). :) Thanks for the interview, Hartmut. Any last words to our readers, like greetings etc. ? * Yeah well, I will try to get a greeting-list exclusive for you right now. so here it comes in random order: Pol Pot, Solar, Rockstar, Drake, Marc, Deff, HOK, Freestyle, Jihad, Tyree, Jack Daniels, Bod, Darklord, Excel, Skater, Master-Kracker, Thor, Prodigy, Gene, Joe Cool, Richie, NME, Rebel, Derbyshire Ram, Mutant X , Murdock, Technique, EvS and Falco Paul, ION, Orc, Hein Design, Antritrack, Goldfish, Pudwerx, The Dominant One, Spitfire, Goldrush, Hero, Jeff Smart, SSD, The Buccaneer, Leffty, Swan Song, The Anar- chist, Factor-X, Grim Reaper, Sonny, Mitch, Father Time, Fletch, Shadow, Skinhead, Bob, Peter Parker, Psychobilly, JCH, Hazor, Illusionist, Rich, Booze, Ex- tremist, The Unholy, NAM, TMB, X-Factor, Dr. Cool, Adolf, Arrogance, Syndicate, Tanner, Flush, Dolla, Macro-Nit, Inxs, Megasnail, Crumbsucker, Conan, Bit Bandit, Bam Bam, Lexi, Violator, Massive Onslaught, Raze, Gadget, Gotcha, Kid, Dead Zeppelin and last but not least Parson and Oeko-Peter. I know that like 40% of this names are unknown to the scene feeds nowadays, but when reading those names with mine in combination - this is the real scene history. For the rest: stay lame and rott in daddys ass while mom does you the finger-stick-to- dick-fuck. Or is it like you prefer a blow-job done by good old granny? :) Thanks Hartmut, we will see us in Utrecht! Bye... ------------------------------------------------------------ Interview done by Marc of Alpha Flight 1970! ------------------------------------------------------------
Back to the roots!
Back to the roots: Venlo-Meeting Part I ------------------------------------------------------------ Back to the roots we go - back to the eighties - back to the notorious copy parties. It was always something special, when the scene met on copy parties. The basic thing was, just like the name says, to meet people and to swap newest soft- ware, but also older programs to complete the CBM64 collections. But the second reason to visit these parties was to meet the real good sceners and to get to know your contacts. People you allready mail- traded with for many years, you propably allready talked to them by phone but never ever met before. The first parties in germany were secret and only invited people were let in, just because of the strong german laws against computer piracy. The more hidden informer the cops had in the scene, the more often these copy parties ended in a razzia. The funniest party I can remember, was the Madonna Cracking Group (MCG) party in germany. This party (who wondered) was of course visited by the cops. Good that there were plenty dudes who had problems to find the party place and arrived later than pro- mised. From their cars they were eye-witness of a very funny (I'm just sarcastic) act, where crackers ran away like rabbits escaping from their hunters, just because the party ended in a razzia before it started at all. Due to things like that, the illegal meetings in germany became rarity, they were simply too dangerous. So people had to search for something different, a place where they could meet in safety. Wich other country than the netherlands was more magnificant with offers like harmless computer-crime laws and legal marijuana consumption. The nether- lands are close to germany and easy to reach for everybody else aswell. The city Venlo was the best solution for everybody. At that time there allready existed a lame computer-meeting in Venlo, wich took place every two or three months. More and more elite people came to this meeting and soon it was the most famous computer-meeting in europe, happening every third saturday a month. There was a big hall offering place for about 400- 500 people. In good times it was full filled with people from the beginning in the morning to the end at the afternoon and 80% of them were sceners, most of them more elite than lame. But all together elites and lamers united. It was always something special to go to Venlo. Not only because you met your friends and group-mates, but also because it always happened something funny. Allready when you entered the arena, you noticed those two fat brothers who organized the meeting and who looked after everybody, if the rules were followed. It was always funny to see the people fooling the fatty twins. Just like Zazz of The Wanderer Group (TWG) who entered the stage, took the micro- phone and blowed with all his strenght every possible body-noise into it. The hall was laying down by laughing. I've never seen a dude running away so frightened but having funny while he was escaping from one of the fatty duo. It was just as if King Kong would play Hide and Seek (but without hiding!) with him, the hall was trembling that people thought of an earthquake. Here in Venlo there was the best possibility to spread wares the easy way. If you had a first release, just on the day the meeting took place you only had to walk from computer to computer and let everybody copy it. You could be sure that it was spread all over europe two days later. All the good disk and paper-magazines were released on the Venlo-meeting. Legendary ones like Sex'n Crime, Magic News, Relax and others were regulary brought out only on these meetings. You can say that every Venlo-meeting was nice, but the most remarkable ones were the december- meetings. Everybody had holidays and that's why even guys from the farest and deepest parts of europe visited Venlo and made the christmas-meeting unforgetable. Resumed you have to admit that every real elite should have visited an old Venlo-meeting once in his lifetime. And in fact most of them really did! Unfortunately now that the scene is in its last historic chapter, the Venlo-meeting is shadow of itself. No more 64-sceners, just lame computer addicted losers going on everybody nervs with all their lame machines, copying, copying and copying. The more the better, the longer the cooler, but in fact we have to laugh about them. They don't have the fun we had! They were never, and will never be, part of a REAL GOOD SCENE - Unlike us! We are superior! Don't miss the next issue: ------------------------------------------------------------ Venlo-Meeting Part II with: - Gas attack ends in a komA < - Fighting fists causing >Amok run - and more traditional stuff! ...Yours M A X ...!
Demo Reviews
* Demo Reviews * ------------------------------------------------------------ There was not that much activity on the demo market as expected but to be honest, what is left on this machine? Demoes can be expected at (big) parties where the authors hope to earn a few bucks and this behaviour is heading into the wrong direction if we are interested in keeping the scene alive. The prize money won't be too high as long as you do not compe- te in the 16/32 bit area. Fortunately there are sill people left who find an an- cient thing somewhere in a corner or in the cellar remember that they were once skilled competitors when they worked with this breadcase. Next to the fabolous return of the finnish one man show Bytera- pers the once famous group Megastyle Productions, formerly know as Megastyle Incorporated (MSI) dis- covered that there are still some effects left to be realised on a thirteen years old computer system, a period of popularity no other system might ever reach in its original version without any technical changes like new processors, improved graphic and sound cards and all the usual equipment to update the PC or the Amiga. Fact is that this months' hope are two parties. There is the Saturne party (V3) in Paris/France, offering very high prizes for the best contributions in all the various competitions and on the other hand there is the X-95 where you were able to leech a copy of this magazine and where you will be able to meet all the famous groups from Holland and Germany due to the mass of reservations from some of the best and most popular groups around these days. In the next issue we will have a critical look at the releases spread at both parties, now it is time to review a comeback de- monstration from Megastyle Productions. Great Kloakman (and his struggle...)/Megastyle Prod. ------------------------------------------------------------ Megastyle was once ruling the charts when most of today's aces did not dream of the skills they might have today. Very impressive demoes have been for sure Kalle Kloakk, Digital Messiah or Brainstorm 3 only to name a few titles during their successfull days in the late eighties and early nineties. If we have a look at the coding we should keep in mind that most routines were finished in the early nineties so they can not be compared with the bright mass of routines coded these days as it would be rather un- fair in our opinion. Scroll, who coded all parts of the demo, presented an intro part featuring 2x2 text display, an interlace fli picture probably showing the Megastyle crew or what is left these days and a co- mic styled koala title picture. Beyond in picture, in the lower border, is an unexpanded (!) 1x1 Dycp, a routine we have not seen so far. After the intro the note got implanted in order to guarantee that an every spec- tator will read it for sure. It is a neat 1x1 upscroller and some chars are falling down randomly what looks quite nice indeed. Pressing space surprised us with a fli scroll routine. Two pictures will be shown here, one per screen shaking to the left and to the right side. The girl looks quite impressive while the towers are nothing special at all. The next part offers a giga Dycp using next to the full screen both, the upper and the lower, borders what makes it look much more impressing. On the screen you are able to regard a nice koala graphic presenting the annual snow choas in Norway. As one of first guys ever MSP presented RGB-rasters some years ago. The routine here isn't very impressive as we have seen fullscreen RGB plasmas some years ago. On the buttom of the screen there is a big scroller where the chars are built up 3x3 chars high elements. The last part is one of the largest scrolltext parts ever. Scroll managed it to create on of the most impressive scrolltexts ever written. According to the authors it is $1DCBB (= 122043) bytes long and fills nearly twice the me- mory of a standart CBM 64. For those who are inte- rested in Megastyle, its members and their history, those brave guys should not hesitate and read the scroll which restarts if you have reached the end so you can be sure that we did it. Rating: It is for sure a nice demo but fact is it does not come up to today's standart what is impossible if you have not seen all the important demoes from the major demo groups. When Scroll's skills will return we can for sure expect some masterpieces if they don't lose the interest in this machine once again. Most of the graphics were drawn by Sparkler who works to- day from Funcom in Norway, a company which deve- lopes console games and recruited nearly the entire norwegian Amiga demo scene for their projects. His artwork is aswell some years old but can be still re- garded as middle-class masterpieces and there is no need to hide them behind the work for other artists. The style of the Jolly Poppers was always quite uni- que and could not been classified all over the years. All the pieces are very nice but today's standart is much more advanced. We really hope that the group can adapt today's standart very soon in order to give the established top groups some worthy compe- tition as long as this machine has a living demoscene. As this one was no ordinary review as you use to know it from our side we hardly expect some fresh creations that could be taken into consideration for the next issue. The latest gossip reports about some unexpected surprises from certain groups which were said to be dead or which were more known for their effort in the cracking business. You will be able to read more about it in the next issue of the RELAX Magazine, one of the few magazines left worth to be read. Best regards, RRR/Oxyron
Advertisements
* Advertisements * ------------------------------------------------------------ Welcome to the area of advertisements where you get the chance to offer the rest of the world the possibility to either contact you as a trader or just to place a request through us. However, since this is the third issue we couldn't get ahold of too many advertisments so make sure you will use the RELAX constantly to spread your announcements through the world of the sixty four! To see your advertisement here, contact the Relax staff. The contact addresses already have been printed in the Editorial so re-load that chapter, grap a pen and paper and do not hesitate to submit your addresses and advertisements as soon as possible. * Bad Bytes Entertaiment Software * ------------------------------------------------------------ is still interested in recruiting talented..... Programmers, artists and composers on the following computer systems: Commodore 64, Commodore Amiga (AGA) and IBM PCs and compatibles. 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Furthermore it might be quite useful not to cheat your contactsending and to use enough postage in order to guarantee that your package will reach its destination. For the next issues we hope to enlarge this chapter by 25% with the kind help from Sebaloz and Intruder who already spread some copies of the Relax vote- sheet. We would like to take the opportunity to thank all of you, regardless if you have spread or filled them, for your effort and your help to make the re- lease of this issue possible.