Mamba 16 ch01 The Month in Brief
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hello !! as you can see we structured the magazine in a new way in order to improve the quality of the different columns and the whole magazine... certain subjects has been skipped, but we also got some new and interesting things for you ! in deatil you will see the changes by hunting through the different columns... this chapter was mainly installed in order to give you a short survey about the whole magazine, but you'll also find here (i.e.) all the new releases made this month, both, demos and games...including the new charts, (besides the old ones) and some demo- reviews... further we will inform you about headline news (in case there are any) but also a foreword or anything like that from us ! for any further questions write to mamba< XXXXXXXXXXXXXX XXXXXXXXXXXXXX XXXXXXXXXXXXXX more's coming up... some of you already heard about our latest project... it is a papermag, but really no usual one...presumably we will release only one issue of it... the special thing about this magazine is, that you'll mostly find pictures of the scene-dudes in the mag, but also cool interviews, great gotcha- graphics and yet more... we already got a couple of pictures, but we still want yours... you might say now, why sending a picture, i'll get an issue in venlo or i'll copy it from a friend... but you are certainly wrong !!! only people who send a picture of yourself to us will get an issue in return (for free, of course!) you can try to copy it, but the quality will suffer hard ! in case you are interested to see the elite of the scene, including yourself, just send your picture (no copy) to the big picture! XXXXXXXXXXXXXX XXXXXXXXXXXXXX XXXXXXXXXXXXXX ...and enclose your address... there exists no deadline yet, but don't hesitate, nevertheless ! at this place you will usually find the headliners of this month, but no really thrilling things happened, next time more ?! ...and here is, as announced, the monthly list of first-releases and the charts resulting from all the first-releases... first or not to be first -^-^-^-^-^-^-^-^-^-^-^-^ we already introduced the new subject in the last issue (#15), we are going to make charts by counting first releases on 0hree major boards in the states. look at the last issue for detailed informations and the rules. there have been 13 releases in the past four weeks, every release earns one point... american-importer-charts ------------------------ last group points month ------------------------------------ 1. random 05 -- north east importers 05 -- 2. a touch of class 02 -- random and nei tied to the number one position. both groups got 5 releases, atc got two! european-charts --------------- 0 last group points month ------------------------------------ 1. paramount 02 -- illusion 02 -- dominators 02 -- 2. censor 01 -- action 01 -- legend 01 -- italian c.s. 01 -- pandora 01 -- hysterics 01 -- three groups tied to the first positions, hopefully there will be more releases in the next month to make the charts look more interesting american-cracker-charts ----------------------- only one american release this month 7up spot cracked by mirage explanation ----------- soccer challange illusion/nei * by alternative software xenomorph paramount/rnd * great game by pandora combat zone dom/random * by magic disc super cars illusion/rnd * by gremlin graphics 7up spot mirage * by virgin/mastertronic hunt for red october censor/nei * game to the film, by grandslam ferarri 3d-manager ics/atc * by the italian company simulmondo tanks action/nei * by double density cavmania dom/random * budget by atlantis diplomacy legend/nei * by deri colours pandora/nei * by double density war for the crown2 hysteric/atc * a game by german design group loopz paramount/random * by audiogenic unfortunately there was no real competition by releasing these games, no game was released by two groups at the same time... kalle kloakk - looking for toiletpaper by megastyle on the whole this demo consists of 11 different parts, scroll did again an excellent job by coding smashing fli-raster-effects(eci), a great vector-graphix-part, about 25 dycps on one screen, which gets stretched and a couple of rasters behing the scrolls(where did you stole the rastertime?), 160 rastersplits by using the left corner...and many more more or less great effects ! some cool graphics were done by sparkler although he didn't show all his talents, i'm sure ! megastyle's musician did a great job, especially in the 'red man-part'! it was a pleasure to see each part of the demo (except the x-mas part!), we are looking forward to the next msi-production... coding : 93% quantity : 80% graphics : 74% ideas : 83% music : 84% design : 70% total :^81% wet dreams - by paradize paradize's latest is composed of 8 parts, inclusing the intro and a menu where you are able to select one of six pieces of code, graphics and musics... i perosnally liked the 'let's bounce' part at the most as it contains a superb picture of a dragon by the dj and a nice scroller-sprite-effect! but also the other parts wer worth watching...like a big animated fish, a circletwist'er scroll, a nice upscroller including pictures, a game in the demo, (which i didn't under- stand very well), and last but not least the credits part where some neat graphics are finally shown ! on the whole the demo was a great success... oops, not to forget the music, all exclusive tunes(?) by great musicians like j. bjerregaard, reyn ouwehand etc. coding : 81% quantity : 75% graphics : 90% ideas : 69% music : 87% design : 69% total :^79% sprite mania - by genesis project a remarkable demo, as everything you can see on your screen, is made of sprites... the demo consists of 4 parts including a menu in order to select a 290 sprites part, a little train plus background and a big stretcher- scroll. what else can be said about the demo ? there aren't much grpahics except for a gp logo in the menu (also sprites) and the back- ground in the train-part ! in the first part you see a 290- sprites multiplexer, in the second part a little train, a moving background and some smoke, and in the last part a biiig stretcher- scroll, which indeed, looks quite smooth and nice to watch at. musics are quite ok... coding : 92% graphics : 25% music : 77% design : 56% quantity : 50% ideas : 79% total :^63% techno - by action this demo consists of 8 parts, but to tell the truth, brainwashing new ideas or records didn't occur in any of these parts... most of the parts show scroll-, sprite-, and pixel-effects combined with mostly average graphics the best part was the one with the big scroll-stretcher, one line being wobbled around and a nice logo, where kamikaze showed some of his abilities the other parts were quite average like the fli-part, the pixel-vectors, the circle-scroller, and the multiplexer combined with a star/ planet routine. also the 20-25 dycp- scrolls with the moving logo behind couldn't convince the audience.(me) most of the musics were already available in other demos before... coding : 68% quantity : 75% graphics : 65% ideas : 40% music : 49% design : 73% total :^61% -return