Hotshot 19 ch06 Demo and Graphics Reviews
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DEMO AND GRAPHICS REVIEWS +------------------------------------+ "THE LAST TRAKTOR III" FROM HORIZON "THE LAST TRAKTOR III" FROM HORIZON ----------------------------------- pos. at the democompetition: 1 the demo contains: ----------------- * intro: some introducing graphics and text * a raytracing animation displayed in some special eci-interlace mode (featuring single colour resolution with 7 grey colours) * a realtime vector part, with fast filled vectors + hidden line vectors with plot transforming + glenz vectors * end-part: an upscroll with some kind of single colour interlace grades and comments: ------------------- code by exilon+boogaloo+pernod of horizon .................. 9.0 one intro, one end part, and only two real parts - but they feature some really amazing code. gfx by pernod of horizon, joakim mar- tensson, commodore ........ 6.5 some of the graphics is nice, but the full-screen truck picture in the intro and the unserious ruler logo in the vector part are just ugly. music by boogaloo of horizon, bappa- lander of light ......... 7.5 some really pleasant tunes with nice sounds and so on. one of boogaloo's and one of bappalander's tunes are al- ready released, but the other 2 tunes are brand new to the scene. design ........................... 6.5 the raytracing part is designed in a cool way, but the 3 other parts are a bit empty. ideas ............................ 8.0 really nice amiga-inspired stuff, with improvements of the ever-inspiring subjects of raytracing and vector graphics. OVERALL .......................... 7.5 OVERALL .......................... 7.5 final remark: ------------ if you have any interest at all in demos that are mainly made to show coding skills, you have to get this!! +------------------------------------+ "CREST LIGHT" FROM CREST "CREST LIGHT" FROM CREST ------------------------ pos. at the democompetition: ??? the demo contains: ----------------- * intro: first some introducing stuff, and then some all-border-cocacola- styled gfx and a scroll * credits part: a multi colour char logo moving up and down besides a single colour char upscroll, and some sprites building up chars behind the scroll * a flexing and stretching afli (hires fli) scroll with lots of different moves * 768 plots in realtime updating every frame * 20 megadycps without ora. press fire on joy#2 to reach a menu, where you can switch the different dycp'ers on and off * a 24 chars high 'endless bobs' rout in the sideborder. you can change between different sinuses by pressing left arrow * char fpp over an afli-techtech (the techtech sinus doesn't move more than a few chars.. made with bankswitching!?) * 25 chars high sideborderscroll, with 128 plots and a crest symbol in the down border grades and comments: ------------------- code by crossbow+vision of crest . 6.5 not at all as good as people expected, we guess. the only parts that manage to keep the old crest style is the two afli parts. the other parts seem to be attempts to break some boring world record that most people were tired of a long time ago. gfx by crossbow+slice+mac+vision of crest, commodore .......... 7.0 logos and fonts in different graphics formats, but still looking nice. music by msk+drax+xayne+deek of crest ................... 7.5 design ........................... 7.5 ideas ............................ 5.5 well, improved plot routines or dycp parts are not really our idea of "how to make an interesting demo in the year of 1992". boring.. OVERALL .......................... 6.8 OVERALL .......................... 6.8 final remark: ------------ not the huge success most people were expecting after having waited over one year since "ice cream castle". +------------------------------------+ "WONDERLAND IX - A NEW BEGINNING" "WONDERLAND IX - A NEW BEGINNING" --------------------------------- FROM CENSOR DESIGN FROM CENSOR DESIGN ------------------ pos. at the democompetition: 2 the demo contains: ----------------- * intro: some introducing text and animations * another of t h o s e hardware scrollers (this time showing you a picture of a girl, and her eye in the picture is animated) with a multicolour scroll moving over it * sample part with two logos moving around, and a dycp * strange scrollers (they're supposed to look like they're bent around a surface, but as they only can change bending position for each char, they end up looking ugly) + a colour- moving thing that's bent in the same way with lots of moves + sprite balls moving around * 8-bit sampling, and two x-moving 'splitted' scrollers that moves with priority over each other * while watching some text this part is building up a few hires screens with graphics looking like the map for some platform game, and when it is finished these screens are moved in a hardware scroll * turn-disk-over part * two three-colour pictures besides each other on the screen, that are moving around in different x and y directions * another screen with 8-bit sampling, with some screens with text and graphics that are shown while listening * this is the sequel to a part in 'wonderland 7'. first it shows you a picture standing still, and then it gives up that picture and shows an y-moving hardware scroll with five other pictures (and with some ani- mation on eddie's mouth on the first screen) grades and comments: ------------------- (there are very few credits in this demo, so we decided to skip the names usually listed in each segment of the grades.) code ............................. 6.0 there's nothing wrong with the code as it's made in an okay way to put to- gether everything (show all the hires pictures and play the sampled music and so on), but you won't find any kind of hard-coded routines in it. graphics ......................... 8.0 the eddie pictures in the last part and the girl with the eye in the first part are really totally great. the graphics in the first sampling part (two logos+dycp) are really ugly, and the rest of the demo contains some rather average graphics. music ............................ 7.5 it's cool that the sound effects in some of the tunes are directly linked to what's shown on the screen. the music without samples (by danko?) are not some of their best composi- tions, most of the tunes in their last few demos were better. design ........................... 7.0 some of the hardware scroller parts are designed in a great way, but some of the other parts are not that good designed. ideas ............................ 6.0 OVERALL .......................... 6.9 OVERALL .......................... 6.9 final remark: ------------ some parts are not that ruling, but if you like sample music and cool gfx moving around in hardware scrolls, we guess you'll find most parts in the demo really great. +------------------------------------+ "COMA LIGHT V" FROM OXYRON "COMA LIGHT V" FROM OXYRON -------------------------- pos. at the democompetition: ??? the demo contains: ----------------- * intro: some text are shown with a transformation routine that cal- culates and plots the transformation in realtime * some fli-split-moving stuff called "copper action" * line vector graphics part with lots of objects * 3d plotball in realtime with 384 plots (and 384 more that are cal- culated but hidden) * realtime multi colour colourcycling calculator * colourful vertical splits routine * very fast mandelbrot fractal cal- culator, but the code seems to be a bit limited as it only can cal- culate fractals in two sizes (the original size of the picture, and a special zoom-size that cannot be changed. there is a sprite window that you can move around to select what area of the original picture you want zoomed, but you can't change the size of this window or go on to zoom further into an already zoomed picture!) * an afli plasma routine * turn-the-disk part with a logofloffy in realtime * a single colour hires picture by kirk * another vector part, first showing you a tv pyramid and then a tv cube * realtime mutating hidden line rubber vector * lamer extermination part with a pic by ego * realtime chessboard zoom + a filled vector cube * plotscroll with up to 2048 plots.. however, in the two highest modes (1536 and 2048 plots) the same part of the scrolltext are displayed in two different sinuses on two diffe- rent parts of the screen * 3d bob-ball with hidden bobs + a dycp over a hires logo * the end part grades and comments: ------------------- code by tts+caprix+graham+axis of oxyron ................... 8.0 a bit different quality of the code in the different parts, but lots of the effects shown in this demo are really cool. gfx by kirk+yazoo+tts+ego+akc+graham of oxyron ................. 6.5 music by p.r.i.+dave+andre of oxyron, vernest of x-factor ..... 6.0 the tune by vernest is made exclu- sively for oxyron. design ........................... 6.0 most parts in the demo are built up by an effect + a logo + a scroll. in some of the parts, the coding effects are not made in a way that looks really good, either. ideas ............................ 7.5 nothing really completely original, but they manage to improve old ideas in an interesting way (you know, not just to break a record but to expand the idea of a part) and put together several old ideas to something new. OVERALL .......................... 6.8 OVERALL .......................... 6.8 final remark: ------------ if you like demos with vector graphics and transformation and fractal calc's, you've got to get this one as the code is great in some of the parts. the graphics, music and design are not that exceptional though. +------------------------------------+ +------------------------------------+ now we are proud to present graphics reviews for the first time in the long history of this magazine! we'll go through the top 10 pictures from the gfx competition at the sams0 party. (1) sensei / censor design gfx format: multi colour hires picture comment: a picture of a girl with a gun, only painted with the 3 grey colours. nice, but her hair and the gun are painted a bit strange. (2) pal / offence gfx format: multi colour hires picture comment: a picture of a naked angel, lifting one of her hands to the sky. looks much much better than sensei's picture in our opinion. (3) dragon / censor design gfx format: multi colour hires picture comment: a close-up picture of a girl's face, without much colours, but looking really realistic. several big areas on the screen are just filled with one colour, without using any fill pattern at all. (4) creeper / flash incorporated gfx format: fli picture -not reviewed 'cause he's a flash inc. member- (5) d.a. / sunrise gfx format: multi colour hires picture comment: a view of a city, with some rocks and a tree in the foreground and some skyscrapes in the background. goodlooking, colourful! (6) tch / brutal gfx format: fli picture comment: a picture of a skeleton pirate trying to attack someone. cool, but some of the stuff in tch's "piction 1-2" gfx demos was better. (7) ans / spirit gfx format: fli with d016-flipping interlace comment: another picture of a naked girl. the weird gfx-format makes the picture flicker, but it also gives it a high resolution which makes it look really detailed (especially the face). cool enough to have deserved a place in the top 5 in our opinion. (8) paladin / collision gfx format: fli picture comment: some strange, out-of-this- world monster with a sword. cool, very colourful and detailed. this should also have been in the top 5. (9) redwiz / offence gfx format: multi colour hires picture comment: another picture of a girl. this one is not that special, and the old pictures by redwiz in the "wiz up and urp" demo was better. (10) joe / antic gfx format: multi colour hires picture comment: an antic logo + a naked girl lying down. the colour combinations and filling are a bit strange on some parts of the picture, but still ok. +------------------------------------+