Hotshot 14 ch06 The Reviews
From C64 Diskmag Wiki
THE REVIEWS +------------------------------------+ PUBLIC SCANDAL PUBLIC SCANDAL -------------- this is a new magazine from the new group conic . you might think this is just a lame mag, but no... check this review out and then fix the magazine!! --- first you enter the intro, which is quite nice and includes a original idea. you can first see some logos at the top changing. some lines under, there's a normal scroller. and there's the special effect.in the upper border a little ball comes up. bouncing down on a blue field and disappears like something falling into the water. real cool. after pressing space, you enter a nice screen with cool graphics. up on the top you'll find a public scandal logo. in the middle some text giving some info what chapter you're gonna read & how to choose it. down under there's a logo telling what chapter you're gonna read, it's some kinda icon thing, and there are some credits in the down border. after choosing a chapter it loads for about 7-8 seconds. the reading-screen looks like: the icon logo on the top, under there's the text screen with some rasterbars marking the top and bottom of the text area. for the diff- erent chapters there's a different text changer. a little effect but it's nice. the text (****): ---------------- well, it's kool. you certainly don't horse around by writing some shit text and that means that you keep to the subject (quite strange, but read r'n r and you know what i mean). the editors of "public" are doing a fine job. the outfit (***+): ------------------ yea, cool. much graphics, and i like that. what more to say ? complainments -------------- the font (sucks!) the name of the chapters jewels: ------- loads fast (really) nice grapihcs and musics VINEWS VINEWS ------ well, it's actually a re-review and that is caused by the new outfit. it's the one from gamers guide, but since we haven't reviewed "gg" we decided to do it with vinews instead. --- first you enter the intro. a big piccy by thunder (where's he in the charts?) and in the down border a 2x1 scroller. a quite simple intro. boring music. when entering the mag, you'll be met by a logo waving at the top. you can stop it by pressing the left shiftkey. under that, you will find the text area. the only difference between "gg" and vinews is some of the rasters, and ofcourse the logo. the logo is a real cool one. on the left there's a guy pointing his finger, then the vinews logo and then ??antichrist?? anyway it is a pig. the tune you can hear is a mix between famous swedish songs (the national, idas song etc). great! this mag interruptloads so there is just one screen. the loading is quite fast and that's good (or can it depend on the length of the text?). the text (***-): ---------------- well, if you compare with earlier issues of vinews, it have been im- proved a lot, but on the other hand it's not that much text if you compare with other mags. you need more. the outfit (***+): ------------------ i like it, i truly do. i think it was a good idea to take the gamers guide outfit instead of using the earlier versions of vinews main-routine. it's also very easy to handle (joy steering etc). no problems here. complainments: -------------- boring colours sometimes boring text jewels: ------- antichrist portrait interrupt loader +------------------------------------+ THE UN-NAMED DEMO BY CAMELOT THE UN-NAMED DEMO BY CAMELOT ---------------------------- - the intro - some text is being displayed, and changed using a fld-routine. at one occasion, a picture shows up instead of the text. - part one - this part contains 111 bobs + a logo + a small textshower. first you see those 111 single color bobs moving around in a sinus, and that looks ok.. after a while, the bad thing about this part appears. the bob routine starts to show a bob scroll, instead of just moving around the bobs in a sinus - and it looks rather ugly as the scroll is updated too slow (not each frame). when the scroll wraps, you see the sinus bobs again. - part two - this part contains a scroll, and a plasma field with some colors moving around (in some kind of circles, it looks like). it's rather big, but again: the part updates rather slow so it is flickering and gives an un-smooth impression. - part three - this part shows some bitmap graphics moving around in some cool movements, called "floffy" (=techtech+dypp). it also features a 1x1-scroll and a hireslogo. in between each "object", there's a pause where some calc's are made. this is also the only part in the demo that features some kind of design. - part four - first there is a screen with a logo and some text. when you press space, the real part begins. it is a full- screen text zoomer which is able to rotate the text in both x and y, and to move the "middlepoint" for the text in both x and y. however, one of the more crucial prob- lems to be solved when coding a zoomer has been avoided in this part with a kind of cheating. as you see while watching the part, it always moves very fast and unsmooth when the text gets bigger than a certain size in both x and y. when the area of the text gets to the x-size where each pixel is some bytes big, it just doubles that size for the next update of the zoomer, so it don't have to plot the x-positions anymore, just store the sprite defs like (0:no pixel in the font,$ff:a pixel in the font). so unlike real zoomers, this one can't zoom from the smallest to the biggest size with the same speed all the time. instead, when it gets to a certain size it is forced to move very fast. another example of "breaking a world record by making faked code". code by glasnost .................. 75 graphics by vic, dan dare, glasnost, scooby/light, beast/??? ........... 60 music: duck larock, moz(ic)art, boogaloo/hz + an unknown dude ..... 55 quality ........................... 70 overall ........................... 65 comment: the quality of the code differs a lot in the different parts. the only part that i found really good was the "doublesinusfloffy" part. the other parts seems like some kind of attempts to gain world records or something. the graphics are average or below, except the cool hireslogo in the floffy part and the end-of-demo pic. some of the tunes in the demo are made by camelot's own musician, duck larock and his tunes sounds rather nice. three tunes in the demo were ripped. the tunes by moz(ic)art and boogaloo are good but very old, so everyone has heard them a lot by now. the tune in the intro by an unknown composer features very poor sounds, like it was ripped from a game from 1986 or something.. this demo don't feature any of glas- nost's best parts so far, but there are some aspects of it that we found to be cool. VISUAL DELIGHT BY FOCUS VISUAL DELIGHT BY FOCUS ----------------------- focus won the demo competition at the silicon ltd-party with a preview of this, and now it's released. the demo consists of one intro, one credits file, one turndiscoverpart and 11 demo parts. - positive things about the demo - * all code,graphics and music in the demo is made by focus members. * the graphics in the demo are just extremely cool. this is probably the demo with the highest over-all graphics quality ever!(there have been other demos with just as good pictures but not as many - and not with the same high overall graphical quality all over the demo). nearly all the parts are very well-designed, too. * lots of long,weird scrolltexts by tdj. - negative things about the demo - * the coding in the demo is unoriginal and not very impressive in most parts. those parts include routines like: hardware scrollers, multiplexers, hard ware scrollers moving into the border (with or without sprites above), dycp- routines changing between two logos, a double sinus plotter with changable parameters and some sprites moving over the plots into the sideborder, more hardware scrollers.. some of those parts are probably made to show the graphics in them (like the fucking cool graphics in the "head and hat" part!). there were 4 parts with a bit more original coding, and they are reviewed below. * the diskturbo didn't work on the reviewer's drive, so the parts had to be loaded seperately. - reviewpart#1: dragoncrunch - this part contains a hires picture + a flashing 1x1 scroll + a sprite effect called "sprite linecrunch". it shows some 3-colored graphics moving in the y-direction inside the sprites. ofcourse this has nothing to do with line crunching, it's made with copying graphics data to the sprites. - reviewpart#2: why not flip - this part contains a hires picture with two squares. in both those squares are the same spriterolscroller which is expanded in x and y. after a while, the scroller starts to shrink in the x-direction (it's not really rotating). you can change the speed of the shrinking from 0 to 2. it's possible to make this effect better than in this part: for example it would shrink more smooth if the sprites weren't expanded in the x direction. - reviewpart#3: last triumph - this part contains a hires logo, three hirescharscrollers (with lots of different colors), a 1x1 textshower and some "1991" sprites moving in the downborder. - reviewpart#4: vektorvektor - this part is coded by keysystem (his only part for this demo), and it's the coolest coded part in the demo. the main area of the screen switches between showing a focus hireslogo, and some animations of a "round" vector object (=not built up with straight lines) with hidden surfaces. there's also a fli-scroll with a fucking cool font by compyx, some "equalizerplots" and some more moving graphics. code by keysystem, x byte, compyx, the dark judge .................... 65 graphics by die 2 (compyx and mirage), pdb, atomrock, x byte, vulcan, genius ............................ 93 music by roel bosch,vincent voois...70 quality ........................... 75 overall ........................... 76 +------------------------------------+ that was all the reviews for this issue. remember: if you completely disagreed with what we wrote, don't complain - just accept the fact that you've got a different opinion than the experienced reviewers of the hot- shot staff.