Relax 19

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Contents

Editorial

                             * EDITORIAL *
------------------------------------------------------------
R3L4X  M4G4Z1N3*  JANUARY   1997  edition   (issue
#  19), the magazine for the generation with an eye for
the finer details in the CBM 64 scene, was brought to
you  by  PHUTURE  (Software  &  Marketing), your fa-
vourite disk-magazine releasing game label.

                       ---------------------------
                       |... internal affairs ... |
                       ---------------------------
All  in  all it was a quite busy period for the Relax Ma-
gazine,  the  staff  got enlarged and new technologies
have  been  used  to  look  out  expectant for the new
year to come.

There  have been changes in the staff, changes which
hopefully  will  be  highly regarded in the upcoming is-
sues  of  these  publication. New in the team is VIOLA-
TOR/Alpha Flight 1970, in this edition "just" mentioned
as  co-editor  but directly after the release the pro-
motion  to a MAIN EDITOR will follow, taking care about
the  overall  organisation  to cover a WIDER spectrum
of  topics  on the best possible level, the level you al-
ready use to know from the Relax Magazine.
Aswell  new  in  the  team  are  MACX/Chromance  and
PEACEMAKER/Hitmen.  Both  are  actually  serving as
CORRESPONDANTS   to  cover  the  BOARD/INTERNET
territory  more  carefully,  hopefully with ambitions to
become fulltime editors in a not too far distant.

With  the  Internet getting a more and more important
factor  of  today's  scene society Relax Magazine has
been  signing  up  THE  DIGITAL DUNGEON as Internet
headquarter  exactly  one  year  ago,  to be with THE
PULSE MAGAZINE and PROPAGANDA the first magazi-
nes ever in CBM 64 history organising their Internet
distrubtion with a FTP-site.
By  reading  this  text the long awaited RELAX MAGA-
ZINE  HOMEPAGE  should  be  up  in  Norway/Europe,
maintained  and programmed by Zapotek and RRR, of-
fering  the  latest  editions as online version, a short
overview  about  the  history  of the Relax Magazine,
a download option which leads directly into Relax's di-
rectory  at  The  Digital  Dungeon,  an  online voter to
make  your  contributions  to the upcoming board and
mails  charts and a guestbook is already installed. As
the page is still under contruction and lots of old edi-
tion are not online yet lots of other surprises can be
expected,  like  from  the  disk  magazine   indepedent
chapters  such as the CBM 64 SCENE E-MAIL DIREC-
TORY  covering already about 480 addresses of past
and  present  sceners  from  all over the globe and a
MAGAZINE  REVIEW  covering  all  magazines  and  the
editions  which  were  supplied by mail or e-mail to ei-
ther  Zapotek  or  RRR.  To  make  sure that not your
publications  nor any single issue will be missing plea-
se  make  sure  to  provide  them  to any offical Relax
Magazine dealer, containing a remark to forward them
to  the  Internet  division. Furthermore its possible to
request  us  uploading  your latest editions to the In-
ternet,  just mail us the latest editions. This will cause
you  getting  the review in the Internet aswell as your
production  being  available  in  the endless widths of
the cyberspace.

                   -----------------------------
                   |... another year passed ...|
                   -----------------------------
With  1996  being  over  now  another  year passed, a
year  being  full  of  expectations, unfortuantely more
a  year what brought more disappointments compared
with  the  very  few  highlights seed by persons being
interested  in  keeping the scene alive on the highest
possible level, following the traditions left behind from
the  founders  and  pioneers of the scene which made
this  system and this scene becoming something SPE-
CIAL  and  MAGIC, the originality which could NOT been
copied until now on any other platform.

The  in 1995 quite active and overhelming MAGASCENE
did  a major step backwards, sad but true. With just a
SINGLE EXCEPTION  no board magazine came out on a
regular level, what is for sure a great shame keeping
1995  in  mind,  a year when the term scene journalism
got  redefined and presented on the best possible le-
vel.  With  THE  PULSE  disappearing  things more and
more  slowed  down,  nothing left of the spirit inspira-
ting  the editors to upgrade their skills with an every
single edition released. Maybe some competitors have
already reached their highest possible level ages ago
or  others  simple  do  not have the time anymore, ne-
vertheless  the competition during the board magazi-
nes is at a not detectable level.
The  mail  magazines,  synonym for the more into demo
scene   oriented   publications,   could  celebrate  the
"birth"  of  a new shooting star, surely it reflects the
lacking  interest  of  the European computer users in
this  system that this star got born and realised on a
remote  continent mainly being known for its very own
NTSC  system,  the  United  States,  and DRIVEN is the
name,  being  fully  established  and  highly respected
this  year,  getting  a market over here by recruiting
European  co-editors  and  correspondents to cover
both,  the  NTSC  and  PAL  demo scene, showing that
mail  magazines  can be done offering quality! But not
only  positive  things can be reported here. The mar-
ket  leader  and  highly  ranked mail magazine Skyhigh
has  stopped  its production, surely leaving a gap be-
hind  in  its sector. New mail magazines have been re-
leased,  but  actually  none of them seems to have the
potentional to replace it.

The  CRACKING  SCENE  has been decreasing year by
year,  that  is no secret anymore. This year has been
rather  uninteresting  releasewise  as  no  really  big
titles  have  been  released anymore. With the few re-
maining  productions  left  being  released these days
the  battle for points to compete in the releae charts
has  been  getting  harder  than expected, surely it'll
get  more  rough  in  1997 with many distributors and
game  productions  stopping  their  effort to support
the CBM 64.
With  AVANTGARDE  a  great competitor left the busi-
ness  but no sign in seight of new, promising cracking
groups  to  bring  some more competition in here. But
to  be  honest,  in  a  decreasing game market what is
left to enter? It's up to you to define the answer.

The   DEMO  SCENE  is  aswell  going  more  and  more
down,  and  it's no secret anymore, too, what is based
on  the  lack  of  major  and original releases. The top
demo  crews  reduced  their  activity  level  a  lot, the
promising  newcomers  unfortunately waste their time
by copying the effects presented by the top groups,
a  shame  is  that  those  copies are on a lower level,
what makes them rather useless for the bright public
expecting  a bit more, following the "higher - bigger -
better"  demand  of  the  masses.  Please  read  more
about it in the Demo Reviews chapter.
Positive  is  that  groups  like  Crest, Triad and Wrath
Designs  came up with releases after "sleeping" for a
while, a fact surely worth to be mentioned. The NEGA-
TIVE  aspect  is the re-mix phenomenon as it is known
from  the Amiga. It's just another definition for coming
up   with  MULTIPLE  releases  of  one  and  the  same
source,  like  a  75% and later on 100% version or re-
cycling  parts  in  different  productions just to show
off with lots of releases. That's the way it goes on all
other platforms, too, so why should the ORIGINAL and
OLDEST scene make an expection here?

COMPANIES! What companies? A brilliant question! Are
there  any  SERIOUS companies left? Yes, there are,
but  are they dealing with CBM 64 software? Time will
tell, we don't know the correct answer yet.
MAGNA  MEDIA  has  closed the last resort, the alltime
time  favourite 64'er magazine stopped its production
some  weeks ago, a source for CBM 64 related hard-
and  software  information,  courses  and so on since
1984!  What's  left now? The programm disk is going to
be  distributed  with  a  PC  magazine by now, surely a
hit  into the face of the CBM 64 users left in Germany
and the neighbours in Austria and Switzerland.
People  are  always requesting new and better games,
but  curiously  no  one is willing to buy those produc-
tions,  and  that is the problem. The authors are inte-
rested  in  atleast a small income after spending many
hours  creating  software for this machine, an income
which  surely  won't  be  as high as it could have been
some  years  ago, but seen from the commercial side,
who  plans, creates and realised games at an accept-
able   quality   level  for  free,  to  support  cracking
groups  who can proudly boast around with so-called
BUDGET  or  FULLPRICE releases, these days? Which
author  would  not  prefer  to code low budget games
for  programmdisks instead of selling 10 copies of his
so-called FULLPRICER bringing an income which does
not  even  covers the costs for the production? This
is what people should keep in mind.

                         ----------------------
                         |... 1996 Awards ... |
                         ----------------------
Following  the  traditions of our Sylvester/New Year
editions we decided to honour these worthy persons,
groups  and  productions representing anything spe-
cial  in  the  previous  months, to show our respect to
those  having  brought  atleast  a  bit  of  brilliancy in
these grey days.

Our selected candidates are:

                    1996 DEMO GROUP: CREST
                    ----------------------
Crest  has  presented  an impressive comeback demo
entitled  "KRESTOLOGY",  featuring  coding, graphics
and  soundtracks  on  the  best  possible leve seen in
1996,  proving the alternative way of presenting pure
CBM 64  effects  still  magnetizes  and  keeps the au-
dience stunning.

          1996 SINGLE CODER: CROSSBOW/CREST
------------------------------------------------------------
Crossbow  is  the man to be named here. His referen-
ces for this selection were the demo "Krestology" as
well as the introduction of two completely new graphic
formats,  namely  SHIF  and UFLI, three good reasons
to see Roland dominating 1996.

       1996 CRACKING GROUP: ALPHA FLIGHT 1970
------------------------------------------------------------
Without  any  doubts  1996 has been a very success-
full  year  for  the  flighters.  Many releases, overall
high  quality  releases and a regular presence at the
boards,  all  those factors have been taken in mind to
justify this selection.

       1996 SINGLE CRACKER: MOONCHILD/HITMEN
------------------------------------------------------------
When  it  comes  up to the single crackers it has been
the  year  of  Moonchild.  In  the  first  half of 1996 he
manages  it to keep Fairlight's flag in the winds, in the
second half he got active for Hitmen. He rises a lot in
the  charts, his versions are on a high quality and his
cruncher  applications belong to the best available on
the market. No doubt, a well deserved winner in 1996.

 1996 GRAPHIC ARTIST: DEEKAY/CREST/ONSLAUGHT
------------------------------------------------------------
1996  has  been  the  year  of  Crest. In "Krestology"
Deekay  has  shown  what  is possible on this ancient
VIC, and the results have been highly appreciated so
there is no doubt that "Krestology" has ben the gra-
phical highlight of 1996.

 1996 MUSIC COMPOSER: MITCH & DANE/CREST/HYPE
------------------------------------------------------------
While   most  composers  have  followed  the  trend  to
compose  techno  tracks  it is nice to see this compo-
ser  duo going a different way and presenting lots of
excellent  non-techno  tracks  being used in the demo
"Krestology",  in  their  very own music collection and
in various disk magazines. Thumbs up, Mitch & Dane!

  1996 MAIL TRADER:   EL BANDITOS/SUCCESS & TRC
  ----------------    FUNXILLA/SUCCESS & TRC
                      VIOLATOR/ALPHA FLIGHT 1970
                                --------------------------
The  decision  has  been quite HARD this year, as ALL
competitors got the same amount of votes we thought
the  most fair solution is to name them all here, as all
have  been  the runner-ups this year, taking the mail
trader  charts  by storm and it's almost impossible to
judge  who  of  them  has  been  the best. Anyway it is
nice  to see that the GUILD of mega swappers did NOT
die in 1996. Well done, guys!

                      1996 MAGAZINE: DRIVEN
                      --------------------
After  the  great  year  1995  1996 has been a disap-
pointment  when  it came up to the magascene, never-
theless  a  new star has risen - Driven! Covering the
NTSC  and  PAL  demo  scene  combined  with  a  large
staff  the American based publication has found many
readers  all over the globe, so no doubt that this one
is the magazine of 1996.

                   1996 FIXING GROUP: HITMEN
                   -----------------------
This  has been one of the more easy decisions! Hitmen
has  been  the  address  consulted when it came up to
fix  games  and  the  only  group with all fixes running
at  100% without any complaints from the concurence.
Well done!

           1996 SINGLE FIXER: JOLZ/ONSLAUGHT
------------------------------------------------------------
This  selection was one of the more easy decisions to
be  made  here.  Jolz has put lots of efforts in games
others defined as UNFIXABLE when they were not in-
terested  in  wasting time on them. He has shown that
almost  every  game  can  be fixed if you are willing to
do  it  and  pleased the few Amercian based game col-
collectors left in the scene.

We think this was the most objective and fair election
possible, and we can't await to see who will be favou-
rites at the end of this year.

------------------------------------------------------------
  % ... Votesheet Spreaders and News suppliers ... '
------------------------------------------------------------
The  PAPER  votesheets have been spread, as usual,
by our very  own ZAPOTEK, VIOLATOR and DR. SOFT,
who all are serving as authorized mail distribtors.
The  DIGITAL  votesheet  has been spread by PEACE-
MAKER using his very own mailing list.
Furthermore  voting  is  possible  by using the voting
booths  at  our homepage and our boards, so there is
no  excuse  left  for  not  participating while creating
our different chart types.

The   NEWS   have  been  supplied  and  confirmed  by
MACX,  PEACEMAKER, Crossfire, Dr. Soft, Mitch, Bird,
BURGLAR,  NEWSCOPY, Violator and Mr. Wax.


             This edition's content looks like this:
------------------------------------------------------------
What  happened  in  the  last weeks of the year 1996?
The  answer  can be found in our GLOBAL REPORT. Is
there still any activity in the cracking/modem scene?
The  RELEASE  CHARTS  and  the  YEARLY  RELEASE
CHARTS  is  where you can look it up, the most objec-
tive sources you can find in the scene. Who is top and
who  is  not?  The  BOARD  and  MAIL  CHARTS are the
chapters to be read. This time we unfortunately can't
present  an  interview  chapter as both of our inter-
view  partners  could  not  return it in time, that's the
reason  for  the delay of the magazine. The DEMO RE-
VIEWS  have a look at the productions spread infront
of  The  Party. Both PARTY RADAR chapters will pre-
sent  the  invitations of Siliconvention, Symposium and
the  X-97 aswell as a report about The Party 6. Last
but  not  least  the ADVERTISMENTS chapter contains
lots of addresses for certain occassions.


              * Credits for the January edition *
------------------------------------------------------------
PROGRAMMING      FUBEN/OXYRON
SOUNDTRACK       MHD/MOTIV 8
BITMAP GRAPHICS  RRR/OXYRON
CHARACTERSET     SKID ROW/ALPHA FLIGHT 1970
ADDITIONAL       THE IGNORANCE/ALPHA FLIGHT 1970


Title                                                     Author
------------------------------------------------------------
"RELAX INTRO"                                      MHD/MOTIV 8
"FOR RELAX"                                        MHD/MOTIV 8
------------------------------------------------------------


      * How to contact the Relax Magazine staff? *
------------------------------------------------------------
Snail mail:            XXXX XXXXXXXXX
--------            XXXXXXXXXXXX XXX. XX
                         XXXXX XXXXXXXXXXXXX
                        XXXXXXX

Internet:           SW0484^UNI-ESSEN.DE
-------          MARC1970^AOL.COM

Boards:            HOLIDAY IN CAMBODIA
------          THE EVIL ISLAND
                       THE ESCAPADE
------------------------------------------------------------


        * Where to download the Relax Magazine? *
------------------------------------------------------------
HOLIDAY INN CAMBODIA (down)        ++X/XXX/XXX-XXXX
THE EVIL ISLAND (down)             ++X/XXX/XXX-XXXX
THE ESCAPADE                       ++XX/XXXX-XXXXXX
THE DIGITAL DUNGEON                UTOPIA.HACKTIC.NL
THE DIGITAL DUNGEON                REPLAY.COM

------------------------------------------------------------


                 * RELAX (MAGAZINE) ONLINE *
------------------------------------------------------------
RELAX ONLINE        HTTP://HOME.SOL.NO/ZAPOTEK/
Zapotek/Alpha Flight 1970 U952487^STUDBO.HIT.NO
RRR/Oxyron                           SW0484^UNI-ESSEN.DE
------------------------------------------------------------


          * The Relax Magazine staff consists of *
------------------------------------------------------------
MAIN EDITOR                 MARC/ALPHA FLIGHT 1970
MAIN EDITOR                 MAX/ALPHA FLIGHT 1970
MAIN EDITOR                 RRR/OXYRON
CO-EDITOR                   FUBEN/OXYRON
CO-EDITOR                   PRI/TIA/OXYRON
CO-EDITOR                   VIOLATOR/ALPHA FLIGHT 1970
CORRESPONDANT               MACX/CHROMANCE
CORRESPONDANT               PEACEMAKER/HITMEN
------------------------------------------------------------


                 * Authorized Mail Distribution *
------------------------------------------------------------
                 ZAPOTEK/ALPHA FLIGHT 1970
                 VIOLATOR/ALPHA FLIGHT 1970
                           DR. SOFT/ALBION
                          MACX/CHROMANCE
------------------------------------------------------------


Best regards in the name of the entire staff,

RRR/Oxyron
----------


                       * R3L4X M4G4Z1N3* *
            3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R!


                          January 8th, 1996
                          ----------------


Global Report

                         * GLOBAL REPORT *
------------------------------------------------------------
Facts,  facts,  facts,  ... Welcome to THE news journal
you  can  care  about  because WE do care about the
content.

The seek for proven information has found its end as
you  have finally found your favourite and most RELI-
ABLE HOST around  the globe in this lonely universe.
Fantasy  stories,  expections  or  own opinions about
the  latest  happenings  in  the  world we use to live in
can be found in several wrong places, this is the pla-
ce   for   getting   PURE   information,  prepared  and
collected  and  proven  by  EXPERIENCED and QUALI-
FIED  reporters,  always  hunting for the latest in the
CBM 64 scene, the place we still use to life in.


                      * ALPHA FLIGHT 1970 *
------------------------------------------------------------
In  the  end  of  1996 the flight had a rather strength
period  releasewise,  but  on  the  other hand both US
headquarters  went down. In 1997 the demo section is
going  to  present the first releases, so some activity
in that area should bring some nice releases, too.

The  flight  has  got  a  lot  of  new members, mainly to
come  closer  to  their  aim  presenting an acceptable
demo  section.  From  the  Polish  Street Children two
members   followed  their  comrades,  this  thime  MAD
HATTER,  a  programmer,  and  WIZARD,  a  composer,
joined   in   as   double   members.  Finally  BALDHEAD
completed  the demo section, aswell a Polish program-
mer.  The  warez  distribution  front  got  enlarged by
VIOLATOR who returned from his trip to Triad.

DUNGEON  MASTER,  who  joined  in  as double member
after leaving Motiv 8, has become rather inactive be-
cause of personal problems, so get he got moved to
the the inactive list, a fate shared by another Ameri-
can,  too, POL POT is his name. Due to a HD crash the
well reputated HOLIDAY INN CAMBODIA went down, as
soon  as  Pol  Pot  has  got  the money to replace the
defect  harddisk  it  will  go  online again, a fate being
shared by the second Amercian sysop ANCIENT MARI-
NER, too, who has been set on the inactive list as long
as his board uses to be offline.
PERNET  became inactive again after the work for his
new  CD  took  more time than expected. To guarantee
an  acceptable  balance  of the memberstatus the ra-
ther  unactive  MAX  and THE HERETIC have been mo-
ved to the inactive list, needless to say that all will be
added  to  the  active  list again as soon as they show
any scene activities again.

Current Alpha Flight memberstatus looks like (= 19):
Archangel,   Baldhead,   Blaze,   Caledonian,  Calypso,
Chotaire, Danzig, Flash, Ignorance, Mad Hatter, Marc,
Ned,  Rayden,  Skinhead, Styx, Violator, Wizard, Xenox
and Zapotek

Alpha Flight worldheadquarter(s)/board(s):
THE ESCAPADE                      ++XX/XXXX-XXXXXX
ANTIDOTE                          ++XX/(X)XX-XXXXX
WWW                               http://www.hit.no/&u952487
WWW                               http://luzz.com/chotaire


                            * CHROMANCE *
------------------------------------------------------------
Atleast  in  the  board  sector  the  Hungarian  based
crew  has  set  up  a new standart these days, not to
declare  it  as  a  milestone,  as their US headquarter
is  now  supposed  to  be  the  FASTEST BOARD in the
scene these days.

With   MACX  (mail  trader)  and  ZAKK  (programmer)
leaving  Onslaught  fresh  blood got implanted. Unfor-
tunately  right  after  joining  forces Macx had to de-
crease  the  amount  of  his contacts down to 50. Ne-
vertheless at The Party 6 both, Macx and Zakk, have
joined  the  promising  Danish  based  demo  group No
Name.
ROUGH,  their  old  German member, has been spotted
being  full  in effect again, proving his activity by re-
leasing  certain cracks aswell as by calling out. He is
looking out for a NTSC to start a fixer career, too.

Boardwise  there  has  been  some  action around the
Hungarians, too. EDGE OF MIDNIGHT booted Onslaught
to remain Chromance and Netphreakers headquarter
and  became  the  FASTEST CBM 64 board, being run-
ned on a 20 MHz SUPER-CPU from CMD. The other US
board,  BASS  PLANET, is now going to be shared with
the  Dutch  based group Xenon. FINAL GENOCIDE, De-
viants  board,  has  finally  returned  independent, its
number is ++X/XXX/XXX-XXXX.

Current Chromance memberstatus looks like (= 22):
Bolee,  Deviant, Druid, Griff, Janee, Jaydee, Jazzy D,
Jean, Macx, Mr. Wax, Pete, Rough, Rug Rat, Scratcher
Skud, Spermbird, Syco, Will, Wozio, XXL, Zakk and Zar

Chromance worldheadquarter(s)/board(s):
BASS PLANET                              ++X/XXX/XXX-XXXX
EDGE OF MIDNIGHT                         ++X/XXX/XXX-XXXX
WESTPOINT                                ++XX/XXXX-XXXX
GANGSTA'S PARADISE                       ftp.inf.bme.hu


                        * ENDLESS PIRACY *
------------------------------------------------------------
At first the cooperation of Acrise & Excess splitted,
now  even the future of Acrise doesn't look to bright
as the members left to built up a new group.

From  the  former  Acrise  crew  MENDRAKE, GOTHIC,
BORDEAUX,  GOAT  and  GIZMO  are willing to establish
this  name  in  the scene these days. They are getting
completed  by  MANAGEMENT,  SKID  ROW, TRISTAN and
ZORLAC, names which are aswell as ENDLESS PIRACY
quite familar to most of the older sceners still around
these.  Due  to  the deadline we have not been able to
check  if  those persons are the original ones, but we
will  keep  you  updated in our next editions. Last but
not  least  a  certain  PERFECTIONIST  completes  the
squad.

Current Endl. Piracy memberstatus looks like (= 11):
Bordeaux,  Gizmo, Goat,  Gothic, Management, Mendra-
ke,  Paracrax,  Perfectionist,  Skid Row,  Tristan  and
Zorlac

Endless Piracy worldheadquarter(s)/board(s):
THE DRAGON'S TOWER                  ++XX/XXX-XXXXXXX


              * FANTASTIC 4 CRACKING GROUP *
------------------------------------------------------------
Autumn  and  winter 1996 have been some rather slow
months  for  the  fantastics. Not only that the proudly
announced  and  promoted  TRIBUTE  '96  did not take
place,  not  even  the  from  SIXX  on the Internet an-
nounced  WAREZ  RUSH  did take place. In 1997 things
can only get better.

Following the trend of the remaining active Avantgar-
de members DERBYSHIRE RAM followed his old comra-
des after a while to become a fantastics member, too.
STASI,  graphic artist of the formerly high respected
Swedish  demo  group  Noice,  joined in to support the
fantastics'  intro/design division. Back from the army
service  to  serve  F4CG as mail trader is WALKER in
order  to  continue  at the level he offered before he
was  forced to take a break. This will lead to SIXX de-
creasing  his  trading  actitivities and to focus on the
organisation.
OXSID PLANETARY is Zyron's new music label, a label
he already used to present his latest music collection
in late December 1996.

Due  to  the  lack  of activity during the last period in
1996  CUPID decided to leave in order to team up with
Hitmen and Padua to serve them as double member. In
the  actual  transmitted  active memberstatus a lot of
names  have  being missing, probably moved to the in-
active status, these men are ARISTO, CYBERSURFER,
CYBORG,  DEVIL, FEN 1, HAIN, KING, MORRIS, SCORPIE,
SNEAPER, TOTAL CHAOS and WORM, so it seems there
has  been  made  a  MAJOR  clean-up  to  shorten the
formerly huge status.

Being  online  for just a few weeks their FTP-site SIX
FEET  UNDER  is  down again. Nevertheless F4CG an-
nounced  that the INTERPARK might be back up, again
maintained  by  PLAYBOY, this time not based on huge
archives but a system based on speed.

Current F4CG memberstatus looks like (= 21):
Antitrack, Bitman, Chash, Deff, Derbyshire Ram, Deff,
Draz,  Intruder,  Jack  Alien,  Maja, Motley, Mr. Alpha,
Neotec,  Newscopy,  Playboy,  Renegade,  Sixx,  Sma-
sher, Solar, Stasi and Walker

F4CG worldheadquarter(s)/board(s):
WWW              http://www.algonet.se/motley/propa.htm


                                * HITMEN *
------------------------------------------------------------
Hitmen  could  be  described  as a MODEL for a scene
group,  having  an active CRACKING, DEMO and FIXING
section,  ALMOST  covering  all jobs to be made in the
scene today.

From Smash Designs and Netphreakers CHAOTIC has
joined  in  as triple member, declaring Hitmen to be his
first group. Leaving the fantastics CUPID joined in as
graphic artist, aswell teaming up with the reactivated
demo forces of Padua.

We truely excepted the decade is over, but still there
are some people around who love to destroy the hard
work  of  others by formatting boards, this time Pea-
cemaker's  board  THE  MYSTICAL  PARADISE has be-
come  the victim. Fortunately no unrepairable damage
remained as the data could be restored.
CURLIN's  CBM  64  days  seem  to  be  counted as he
concentrates mainly on PC and consoles these days,
for sure a big loss for the hitted men.

Current Hitmen memberstatus looks like (= 26):
Balance,   Banshee,   Burn,  Chaotic,  Cupid,  Diverse,
Groepaz,  Hi-Lite,  Jayce,  Jinx,  Luke, Marcus, Moon-
child,  Motion,  Peacemaker, Racoon, Rammy, Raze, Sa-
botage,  Seven,  Skud,  Stan,  Tranziie,  Tyron, Vortex
and Zore

Hitmen worldheadquarter(s)/board(s):
THE DUNGEON                            ++X/XXX/XXX-XXXX
MYSTICAL PARADIZE                      ++XX/XXXX-XXXXX
WAREZ AQUARIUM                         ++XX/XX-XXXXX
GANGSTA'S PARADISE                     ftp.inf.bme.hu



                                  * HYPE *
------------------------------------------------------------
There  exists  a  LONG  TRADITION  of CBM 64 related
music  labels,  starting  with  the Maniacs of Noise, Vi-
brants and The Imperium Arts just to name a few. Now
there is Hype, not a new group as no one else but the
CyberZound  Productions  members are standing be-
hind the new brand.

"This  step  was necessary to get away from TECHNO
IMAGE  suggested  by  CyberZound,"  explained MITCH
on  the  IRC, "furthermore it is better for logos etc."
followed  to  complete  the statement. Hype is going to
expand their activities from the CBM 64 aswell to the
PC, here MSK might join in to complete the team.

Hype memberstatus looks like this (= 7):
AMJ, Dane, Duck LaRock, Jeff, Mitch, TBB and Zardax


                               * MOTIV 8 *
------------------------------------------------------------
Since many months the motivated ones are building up
a  competetive demo section, so more and more skilled
persons have been gathered within their rows, with a
scene getting interested in and waiting for some pro-
mising releases demowise in the next months.

The  to  the  demo  scene orientated section has been
enlarged  again.  ALG,  a  talented graphic aritst from
Poland,  joined in, being introduced as double member
in  Albion,  but  according to an Albion spokesman Alg
has  never  worn  their colours. Nevertheless KOSA,
a  coder  and paper artist, got recruited and left his
former teams Tengu and TDM for the motivated ones.
VISBY  from  React  will  be serving as mail-trader in
the future by supporting the mail distribution.

DUNGEON  MASTER  decided  to  leave the forces and
joined  Alpha  Flight  1970, aswell as MISERY who  has
left, his future plans are not known yet.
MOUNT OLYMPUS  went  offline  at January 1st, 1997,
sysop  BIRD will take care about the Internet and de-
cided to join WOW as double member.

Current Motiv 8 memberstatus looks like (= 22):
ALG,  BinJinx,  Bird,  Clive,  Crossfire,  Eddie, Gerry,
Greenfrog, Grego, Ibanez, Iceball, Kosa, Larry, Lyon,
Mason,  Merlin,  MHD,  Nuke,  Rime,  The Fresh Prince,
TMG and Visby

Motiv 8 worldheadquarter(s)/board(s):
LIQUID PALACE                   ++X/XXX/XXX-XXXX
IN LIVING COLOUR                ++X/XXX/XXX-XXXX
MOUNT OLYMPUS                   ++XX/XXXX/XXXX
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu
WWWhttp://www.informatik.uni-oldenburg.de/&grfrog/


                            * ONSLAUGHT *
------------------------------------------------------------
Onslaught is the only group where we used to set the
news  into  quotation  marks,  since  no  news  can  be
found  on  the  boards, not even on their own, nor did
we  receive  any  concrete confirmation at direct re-
quests  from our side. In case the facts should not be
100% accurate, we are NOT the ones to be blamed.

The  Australian  based group seems to have got some
new  members,  like  MAYK/Aspect and a certain TBH.
Their  most  prominent  new entry is ofcourse STING,
former  member  of Alpha Flight, Paramount, Genesis,
Madonna  Cracking  Group,  Enigma and certain other
well reputated cracking groups from the past. He has
been spotted calling about and is said to be a part of
"The Luftwaffe",  a trio consisting out of another new
member called GALLAND and Ramirez.

Some  people  decided  to  leave  the  forces  of Ons-
laught  as  most of them did not know what is going on
this  group  these days, MACX and ZAKK both left for
Chromance  and  No  Name, HARDSEQUENCER decided
to  return to this former comrades in Dytec, WITTY is
turn  to  his  former comrades in Dytec, WITTY is said
to  have  left  the  scene  some time ago, QUASAR has
left them and his second group Ambush for Fraction.
Furthermore  they  got  BOOTED from "EDGE OF MID-
NIGHT",  what  is  no  surprise  as EOM belongs to the
leading boards around these days.

Current Onslaught memberstatus looks like (= 31):
ASV,  Bizarre,  B-Wyze, Communist, Deekay, Digahole,
Donar,  Doom,  Galland,  Gop,  Grafee,  Jazzcat,  Jolz,
Kinley, Mayk, McByte, Meff, Morbid, Morrissey, Moses,
Mr. Brain, Nebula, Ramirez, Rap, Shocker, Sting, TBH,
The Unholy, TMM, Trouble and Vengeance

Onslaught worldheadquarter(s)/board(s):
DOWN BY LAW (down)                  ++X/XXX/XXX-XXXX
DEADZONE                            ++X/XXX/XXX-XXXX
SANITARIUM                          ++XX/XXX-XXXXXX



            * SUCCESS & THE RULING COMPANY *
------------------------------------------------------------
While  most  groups  turned  out to get more and more
inactive  the  Dutch  cooperation  has  had  a  rather
good   period  releaseswise,  presenting  lots  of  fine
productions.

Memberwise there have not been any movements, ex-
cept  for  their  Polish  mail trader joining up with the
Czech based group Unreal.

The  celebration  generation  might  be  found at their
X-97, this year in April in Eindhoven, please read the
Party Radar for further information.

Current SCS&TRC memberstatus looks like (= 21):
Action Jackson, Alchemist, Allitaice, Bacillus, Burglar,
CBA,  Coolhand,  Count Zero, Credo, El Banditos, Fun-
xilla,  Lord  Crucifier, Micron, Moren, Nightshade, Re-
play,  Spectator,  Splatterhead,  Stake, Trax and Tri-
stan

SCS&TRC worldheadquarter(s)/board(s):
THE DUNGEON                     ++X/XXX/XXX-XXXX
MYSTICAL PARADISE               ++XX/XXXX-XXXXX
FTP: THE DIGITAL DUNGEON        utopia.hacktic.nl
FTP: THE DIGITAL DUNGEON        replay.com
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu
WWWhttp://trc.netwing.at/webfire/netwing/usr/gazza



                * SINGLE NEWS AND RUMOURS *
------------------------------------------------------------
* 2Blockers (max. 2 blocks long "demos") competition
   results:

   Pos.     Production                       Author
------------------------------------------------------------
   1.         Plasma                          Crossbow/Crest
   2.         Nonce                           Glenn/Impulse
   3.         Greegle                         Han Solo/Vortex
   4.         No Name                         Peacemaker/Hit
   5.         DYCP                            Crossbow/Crest


* The Party 6 (December 27th to 29th, 1996), held in
   Aars/Denmark,  OFFICIAL CBM 64 RESULTS:

   * DEMO Competition

   Pos.      Release/Group                 Points
------------------------------------------------------------
   1.         Nine/Reflex                  1400
   2.         Triage/Smash Designs         1037
   3.         Daze/Resource                504

   * GRAPHIC Competition

   Pos.     Handle/Group                   Points
   --------------------------------
   1.          Tyrant/Therapy                  378
   2.          Gizmo/Icebird                   341
   3.          Felidae/Reflex                  276

   * MUSIC Competition

   Pos.     Handle                              Points
   --------------------------------
   1.         Mitch & Dane/Crest/Hype           586
   2.         Bordeaux/Acrise/Xenon             536
   3.         Fuben/Oxyron                      417

* ARSENIC  is  the  name of a new label introduced by
   Axis/Oxyron and Yazoo/ex-Oxyron in order to re-
   lease  some  of  Axis'  old  parts  on both Amiga and
   CBM  64.  Their first production got ranked fifth at
   The Party's Amiga demo competition.

   Current Arsenic memberstatus looks like (= 2):
   Axis and Yazoo

* Amnesia,  the  Dutch  based and partly rather inac-
   tive group recruited fresh powers with Derbyshire
   Ram/F4CG  and  Spermbird/Chromance joining in as
   double members.

   Current Amnesia memberstatus looks like (= 3):
   Calypso, Derbyshire Ram and Spermbird

* DANKO/Censor  Design  is  interested  in producing
   SIDs  again.  Next  to  information about his real life
   music  projects under the name of STARCHILD some
   of his latest tunes should be available at
   http://www.techno.org/starchild

* With  Ka0sphere  another  music  label  got  born to
   supply the scene with lots of SIDs.

   Current Ka0sphere memberstatus looks like (= 3):
   Moog, Rap and Wacek


Best regards,

RRR/Oxyron
----------


Release Charts

  The Official Release Charts for the Relax Magazine
------------------------------------------------------------

             Performed by the MASTER OF LAW...

                                    MARC

Before  the start over with general explainations for
these  release charts we want to introduce our very
own point system:

Fullprice Games     6. 1   -     8.0 points
Budget Eames        4. 1   -     6.0 points
Low Budget          2. 1   -     4.0 points
PD/Shareware        1.0    -     2.0 points
Previews            0.0    -     1.0 points

One bonus point can be gained by releasing a 100% (!)
working PAL/NTSC version. When a second group got
involved with the NTSC fix the points will be shared.

Games  which  were  already PAL released have to be
fixed  uithin  6  months  after the official PAL release
otherwise no points will be given for the NTSC fix.

Minus points will be given for...
-----------------------
Re-releases                 -7.0 points
Re-release of a preview     -1.0 points
No levelpacking             -0.5/  -1.0 points
No trainer(s)               -0.5/  -1.0 points
No translation              -1.0/  -2.0 points

Unlike  most other magazines we won't give points for
tools. Those releases will get mentioned but that's all
about them.

SEUCK    GAMES,   BASIC   GAMES,   COMPILED   BASIC
GAMES  and such games that were done using a GAME
MAKER will be ignored.

Whenever  we  think  somebody  did something special
or  something outstanding we will add one point to the
normal amount of points.
It  is  also  possible  to get one extra point for some-
thing that normally doesn't deserve any points.

The  following  boards have been taken in to conside-
ration uhilst creating these charts...


Holiday Inn Cambodia                      XXX-XXX-XXXX
-----------------                         ------------
The Dungeon                               XXX-XXX-XXXX
----------                                ------------
Dead Zone                                 XXX-XXX-XXXX
--------                                  ------------
The Evil Island                           XXX-XXX-XXXX
------------                              ------------
The Bass Planet                           XXX-XXX-XXXX
--------------                            -------------
Edge of Midnight                          XXX-XXX-XXXX
--------------                            --------------



And here we go...


                         * ACRISE (0.0 pts) *
------------------------------------------------------------
After  the cooperation splitted Acrise came up with 2
previews  called  STARTREK  (0.0  pts) and STARSHIP
(0.2 pts) just to re-released CRILLION (- 7 pts).


              * ALPHA FLIGHT 1970 (30.9 pts) *
------------------------------------------------------------
Germany's  leading  cracking group started its wares
rush  with  the fixed versions of ROCK RUN (3.0 pts),
the  100%  working  version  of  DORIS 2 (6.2 pts), the
official  sales  version  of  BALLZ  (5.9 pts) aswell as
ALIOTH   (5.5  pts),  all  BUDGET  GAMES  sold  by  the
Dutch  software  house  EAGLEWARE. The rush conti-
nued  with the PAL version of DAVE SPEED (4.0 pts),
a  fine  "Giana Sisters" clone published by Magna Me-
dia,  followed  by the preview of SPACE TRACKER (0.2
pts)  from Nitros Developments. Next to games aswell
a  tool  has  been  released  called BYTEBRUISER V1.0
(0.0 pts) just to come up with further games releases
like  DESTINY (5.0 pts) again from Eagleware working
PAL/NTSC  and  the third preview version of COLONY
(0.6 pts). Last but not least they came up with the fi-
xed  version of ARCADE CLASSIC (0.5 pts) from Mag-
na Media. Unfortunately this is NOT a 100% fix as some
graphics  would  have to changed, but keeping in mind
the  work  invested in this game by Dungeon Master it
is  still  worth  a  half  of  a  point  to let the few NTSC
game lovers having their fun (?) with the game, too.


                     * CHROMANCE (4.9 pts) *
------------------------------------------------------------
The  Hungarians  started  with the 100% working ver-
sion  of  UPSIDE  DOWN,  (4.2  pts).  MINUS  0.5 points
must be given for a not translated Polish infofile. La-
ter on they released the preview of STAR FIGHTER
(0.7 pts) from Parade Software, followed by two com-
piled Basic text adventures entitled MARIO (0.0 pts)
and PSYCHO (0.0 pts).


                          * F4CG (1.0 pts) *
------------------------------------------------------------
The  fantastics  only  fixed TIME OUT (1.0 pts) for La-
xity.


                         * HITMEN (0.7 pts) *
------------------------------------------------------------
The  German  based  group  released  the  preview of
JAMES FLY (0.7 pts).


                         * Laxity (7.1 pts) *
------------------------------------------------------------
This  group  releases  the  fixed  version  of  ACINNA
(3.6  pts) aswell as TIME OUT (3.6 pts), being fixed by
by F4CG.


                        * MOTIV 8 (0.1 pts) *
------------------------------------------------------------
The  Danes  released MATHBALL (0.0 pts), a compiled
Basic  game, WABBIT HUNTER (0.1 pts), which is a little
followed  by  the  some tools called PRO TRACKER V1.1
(0.0 pts),  DMC  PRO  V4.01  (0.0  pts) and D64 MAKER
(0.0 pts) to end this period.


                     * ONSLAUGHT (11.7 pts) *
------------------------------------------------------------
The  Australian  based  crew  surprised after almost
two  years  of  development  time the fixed version of
MISFORTUNE  (8.0  pts),  declared  to  be  a  fullprice
game. To get it to an end in 1996 MEMORIX 2 (3.7 pts)
followed, a low bugdet game from the Bytebrother(s).


                 * SUCCESS & TRC (23.9 pts) *
------------------------------------------------------------
The  Dutch  cooperation began their warez rush with
the  fixed  version of CAR-O-MATIC (6.7 pts), 0.5 EX-
TRA  points  have been given for Burglar's REU-rou-
tine,  unfortunately only benefitting REU users, so no
full  point  could  have  been given for something spe-
cial.  More  came  up  with  MEGABRAIN (4.8 pts) and a
game called TERMINUS (3.2 pts), a MINUS one point as
a  second version was necessary. Then came CELTIX
(2.6  pts),  RATAN  BALLADS  (2.9  pts),  both  games
working  PAL/NTSC  and a COOL preview called RIGOR
(1.0 pts).


                          * Triad (0.8 pts) *
------------------------------------------------------------
The Swedish legend released two previews named as
THE RUN (0.6 pts) and BUBBLE (0.2 pts).



Merged in to a table it looks like this:



      The official Release-Charts DECEMBER 1996
------------------------------------------------------------
Rank   Last     Group                         Points
------------------------------------------------------------
01.    (3)      Alpha Flight 1970             30.9
02.    (8)      SCS & TRC                     23.9
03.    (4)      Onslaught                     11.7
04.    (8)      Laxity                        7.1
05.    (1)      Chromance                     4.9
06.    (5)      F4CG                          1.0
07.    (/)      Triad                         0.8
08.    (2)      Hitmen                        0.7
09.    (6)      Motiv 8                       0.1



       The official Fixing-Charts DECEMBER 1996
------------------------------------------------------------
Rank   Last     Group                         Releases
------------------------------------------------------------
01.    (2)      Alpha Flight 1970             5
02.    (/)      SCS & TRC                     3
03.    (3)      Chromance                     1
       (4)      F4CG
       (/)      Laxity
       (4)      Onslaught



Thanks for their help goes to:    IGNORANCE/AFL
                                  COUNT 0/SCS & TRC

Yours sincerly,

Marc/Alpha Flight 1970
-------------------


Yearly Releases

         * THE OFFICIAL 1996 RELEASE CHARTS *
------------------------------------------------------------
Feel  welcomed  to  the chapter taking care about the
releases  made  in  1996,  being  filled  with  statistics
about the first release competition in 1996.

The  following  lines  will contain the FINAL STANDINGS
of  1996.  Needless to say that this is the only source
having  covered  the  release charts an a regular le-
vel  and  basis.  In  the  next issue we start over with
the charts for the year 1997.

Infact  the  idea  behind  this  chapter  is not that new
but it's definately very informative and helpful for all
persons  who  are  interested  in detailed information
about  the releases in 1996 as it will contain game tit-
les,  fixing  or cooperating groups, the points and the
status  (PAL:  PAL only, PAL/NTSC: game was already
PAL/NTSC  compatible  and  FIX:  NTSC  (PAL)  fix in-
stalled).
This  overview might be a useful documentation in or-
der  to avoid re-releases, only to give a short exam-
ple.  Furthermore  it  is the place to define your cur-
rent  position,  and  ofcourse the position of the con-
curence who are all heading for the crown at the end
of 1996.

The rules that this charts are following can be found
in the Release Charts chapter.

Here we go...


                         * ACRISE (0.0 pts) *
------------------------------------------------------------
Colours                            2.1 pts      Pal
Crazy News Preview                 0.4 pts
Wall Street 2                      0.0 pts      Pal
Hangman Preview                   -1.0 pts
Shootout                          -7.0 pts      Pal
Smash Preview                      0.4 pts
Astromine Preview                  0.5 pts
Robotronix Preview                 0.5 pts
Star Trek Preview                  0.0 pts
Starship Preview                   0.2 pts
Crillion                          -7 pts
                                   

                        * EXCESS (0.0 pts) *
------------------------------------------------------------
Colours                             2.1 pts      Pal
Crazy News Preview                  0.4 pts
Wall Street 2                       0.0 pts      Pal
Hangman Preview                     -1.0 pts
Shootout                            -7.0 pts     Pal
Smash Preview                       0.4 pts
Astromine Preview                   0.5 pts
Robotronix Preview                  0.5 pts



                         * ACTIVE (0.9 pts) *
------------------------------------------------------------
Minesweepah Preview               0.3 pts
Dave Speed Preview                0.5 pts
Worms Preview                     0.1 pts


              * ALPHA FLIGHT 1970 (69.4 pts) *
------------------------------------------------------------
Mick Words Preview              0.5 pts
F.B.M. Editor                   0.0 pts
Rings & Stars Deluxe            1.0 pts     Fix
A.P.E.X. Preview                0.5 pts
Hope to Hopp Preview            0.5 pts
TRONIK                          3.4 pts     Fix
Super H.-I.-FLI-Editor          0.0 pts
Fields of Hades (w. SCS+TRC)    1.9 pts     Fix
Don't be angry                  6.4 pts     Fix
Dari                            3.1 pts     Fix
Kill the sorcers                3.1 pts     Fix
Custer                          3.9 pts     Fix
Vin Tim                         3.6 pts     Fix
Kill Your Brain Prv (w. Hitmen) 0.3 pts
Scorpion Prv (with Hitmen)      0.3 pts
Denniffia                       5.0 pts     Fix
Coined Preview                  0.3 pts
Catch me                        3.6 pts     Fix
Hangman Deluxe Preview          0.6 pts
Multi-Interlace-Editor          0.0 pts     Fix
Cycles                         -7.0 pts     Fix
The Duel                        6.5 pts     Fix
Bytebruiser V1.0                0.0 pts     Pal/Ntsc
Rock Run                        3.0 pts     Fix
Arcade Classic                  0.5 pts     Fix
Doris 2                         6.2 pts     Fix
Destiny                         5.0 pts     Pal/Ntsc
Colony V3.0 Preview             0.6 pts
Alioth                          5.5 pts     Fix
Ballz                           5.9 pts     Fix
Dave Speed                      4.0 pts     Pal
Spacetracker Preview            0.2 pts


                          * ATLANTIS (2.1) *
------------------------------------------------------------
Shootout (fixed by Avt)              2.1 pts        Fix


                    * Avantgarde (31.0 pts) *
------------------------------------------------------------
Cubic                             3.4 pts     Fix
Apollo 14 Preview                 0.6 pts
Delite                            2.5 pts     P/N
Shootout (fixed for Atl)          1.0 pts     Fix
Blob (fixed for Laxity)           1.0 pts     Fix
Bombel (with F4CG)                2.1 pts     Fix
Lost (with F4CG)                  1.6 pts     Fix
Wyspa-The Island (with F4CG)      1.9 pts     Fix
Bombmania (with F4CG)             1.9 pts     Fix
Cardland                          3.8 pts     Fix
Fortress (with F4CG)              2.4 pts     Fix
On Ice 100%                       3.4 pts     Fix
Insanity                          4.4 pts     Fix



                     * CHROMANCE (17.1 pts) *
------------------------------------------------------------
Hangman Preview                0.2 pts
Toxic Preview                  0.3 pts
Oter (fixed by Hitmen)         2.5 pts     Fix
Grumpy Bumper Pinball          2.1 pts     P/N
Dune 2 Preview                 0.1 pts
Professional Sound Studio      0.0 pts
Ignoramus                      1.0 pts     Fix
Prince of Persia Preview       0.1 pts
Fields of Hades               -7.0 pts
Space Worms                    2.0 pts     Fix
Megabrain Preview              0.5 pts
Uuper Saper                    2.1 pts     P/N
Drunken Bat and Balls          1.0 pts     Fix
Cambogia                      -7.0 pts     P/N
D.J. Mixer Preview             0.0 pts
Yaba Preview                   0.5 pts
Operation Proboszcz Preview    0.0 pts
Megabrain Preview V. 2         0.5 pts
Anasthasia Preview             0.8 pts
Manganoid Preview V. 2         0.6 pts
Yaba                           3.4 pts     Fix
Boom                           8.5 pts     Fix
Starfighter Preview            0.7 pts
Upsidedown                     4.2 pts     Fix
Mario                          0.0 pts
Psycho                         0.0 pts
                               

                         * F4CG (19.8 pts) *
------------------------------------------------------------
Girltris Preview                  0.8 pts
Mangaoid Preview                  0.3 pts
Bombel (with Avt)                 2.1 pts     Fix
Lost (with Avt)                   1.6 pts     Fix
Uyspa-The Island (with Avt)       1.9 pts     Fix
Bombmania                         1.9 pps     Fix
Fortress                          2.4 pts     Fix
Chwat                             3.4 pts     P/N
Lions o/t Universe 2 Prv.         0.5 pts
Jim Slim Prv.                     1.0 pts
Skidmark Preview                  0.0 pts
Nodule                            2.5 pts     Fix
Insanity 2 preview                0.4 pts
Time Out (fix for Laxity)         1.0 pts     Fix



                         * HITMEN (25.3 pts) *
------------------------------------------------------------
Oter (fixed for Chromance)       1.0 pts     Fix
Summix                           4.2 pts     Fix
Colony V2 Preview                0.5 pts
Future World V2 Preview          1.0 pts
Icemania                         4.7 pts     Fix
Pipemania Preview                0.6 pts
Kill Your Brain Prv (with AFL)   0.3 pts
Scorpion Preview (with AFL)      0.3 pts
Dumi 100%                        3.4 pts     Fix
Fields 100%                      3.6 pts     Fix
Puxxle                           4.0 pts     Fix
Paddles (fixed for Motiv 8)      1.0 pts     Fix
James Fly Preview                0.7 pts



                         * LAXITY (6.1 pts) *
------------------------------------------------------------
Blob (fixed by Avt)             3.0 pts     Fix
Colours                        -7.0 pts
Star Wars Preview               0.2 pts
Dumi (fixed by Avt)             2.4 pts     Fix
Words Don't Come Easy Prv       0.4 pts
Time Out (fixed by F4CG)        3.5 pts     Fix
Acinna                          3.6 pts     Fix



                        * MOTIV 8 (30.2 pts) *
------------------------------------------------------------
Fuzzy Fisherman                 0.0 pts     P/N
Stars & Rings                   0.0 pts     P/N
Confusing Quest 2 Prv.          0.0 pts
Stars & Rings Deluxe Prv.       0.0 pts
Future Tetris Prv.              0.4 pts
Pologonamy Preview              0.1 pts
Ace of Hearts Prv.              0.5 pts
Boxes Preview                   0.3 pts
American Basketbal Heroes       2.1 pts
Sput Preview                    0.2 pts
Confusing Quest 2               0.0 pts      P/N
Owens Escape                    2.1 pts      P/N
Statur Party                    0.0 pts      P/N
Drunken Bat & Balls Prv.        0.0 pts
S. Edit V1.0                    0.0 pts
Phu                             3.2 pts      Fix
Drunken Bat & Balls             2.1 pts      P/N
Remote Control                  2.2 pts      P/N
The Search                      2.1 pts      P/N
The Pit                         2.1 pts      P/N
Solitaire Golf                  0.0 pts      P/N
Stealth Bomb                    2.1 pts      P/N
Towers of Loadstar              0.0 pts      P/N
Quiz Bang                       2.1 pts      P/N
Robot Raiders                   2.1 pts      P/N
Trackplayer V3.0                0.0 pts
Tjartorner V1.0                 0.0 pts
Moonraker                       2.1 pts      P/N
Monster Power                   2.2 pts      P/N
Professor Calhoon               0.0 pts      P/N
Skyfall Ace                     2.1 pts      P/N
Super Pogo Preview              0.0 pts
Pogostick Preview               0.0 pts
Stack'em Tetris                 2.1 pts      P/N
Gems                            2.1 pts      P/N
Kiss of Death Preview           0.4 pts
SCS Relocator                   0.0 pts
Tenement                       -7.0 pts      P/N
Circuitry V1.1                  0.0 pts      P/N
Greet Sorter V2.39              0.0 pts
Infared II                      0.0 pts      P/N
Popquiz Preview                 0.3 pts
Paddles (fixed by Hitmen)       2.1 pts      Fix
Psycloid                        0.0 pts      P/N
Veil Of Tiers                   0.0 pts      P/N
Pentron                         0.0 pts      P/N
Hammer                          0.0 pts      P/N
Mathball                        0.0 pts      P/N
Wabbit Hunter Preview           0.1 pts
Pro Tracker V1.1                0.0 pts
DMC Pro V4.01+                  0.0 pts
D64 Maker V1.0                  0.0 pts
                                

                     * ONSLAUGHT (41.8 pts) *
------------------------------------------------------------
Drug Bird Preview               1.0 pts
Spinball Preview                0.2 pts
Jori Preview                    0.2 pts
Ice Tea                         3.6 pts     Fix
Snakey Preview                  0.1 pts
Speedy Slug (fix for SCS&TRC)   1.0 pts     Fix
Burago Rally 100%               8.0 pts     Fix
Mortal Dogfight                 0.8 pts     Fix
Pieces                          3.6 pts     Fix
Centric Preview                 0.7 pts
Into the Nature                 4.5 pts     Fix
Mood Preview                    0.7 pts
Paralax Preview (V2)            0.5 pts
Helldiver Preview               0.2 pts
Centric                         6.6 pts     Fix
Leo 2 Preview                   0.8 pts
Misfortune                      8.0 pts     Fix
Memorix 2                       3.7 pts     Fix
                                

                        * PALACE (0.5 pts) *
------------------------------------------------------------
Misfire Preview                         0.5 pts


                  * SUCCESS & TRC (47.0 pts) *
------------------------------------------------------------
Sonny the Snail                  4.1 pts     Fix
Isolation Preview                0.3 pts
Incerator Preview                0.4 pts
Oklahoma Kid                     3.6 pts     Fix
Fields of Hades (with AFL)       1.9 pts     Fix
Navigator (fixed for Xenon)      1.0 pts     Fix
Invertus                         3.2 pts     Fix
Aknakereso                       2.4 pts     P/N
Fastball                         2.5 pts     P/N
Fred the Fruiter                 2.6 pts     P/N
Car-O-Matic Preview              0.7 pts
Cubeheads Preview                0.4 pts
Rigor Preview                    1.0 pts
Terminus                         3.2 pts     Fix
Megabrian                        4.8 pts     Fix
Car-O-Matic                      6.7 pts     Fix
Celtix                           2.7 pts     P/N
Ratan Ballads                    2.9 pts     P/N
Mayhem                           2.6 pts     P/N
                                 

                           * Triad (1.6 pts) *
------------------------------------------------------------
Mood V2.0 Preview                    0.8 pts
The Run Preview                      0.6 pts
Bubble Preview                       0.2 pts


                         * Xenon (2.4 pts) *
------------------------------------------------------------
Stoned Preview                  0.3 pts
Navigator(fixed by Scs & Trc)   2.1  pts



Merged in to a table it looks like this:


             The official Release-Charts of 1996
------------------------------------------------------------
Rank   Last     Group                         Points
------------------------------------------------------------
01.    (1)      Alpha Flight 1970             69.4
02.    (5)      SCS & TRC                     47.0
03.    (3)      Onslaught                     41.8
04.    (2)      Avantgarde                    31.0
05.    (3)      Motiv 8                       30.2
06.    (4)      Hitmen                        25.3
07.    (6)      F4CG                          19.8
08.    (7)      Chromance                     17.7
09.    (/)      Laxity                        6.1
10.    (8)      Xenon                         2.4
11.    (9)      Atlantis                      2.1
12.    (11)     Triad                         1.6
13.    (12)     Active                        0.9
14.    (13)     Palace                        0.5



        The official Fixing-Charts of the year 1996
------------------------------------------------------------
Rank   Last     Group                         Releases
------------------------------------------------------------
01.    (1)      Alpha Flight 1970             16
02.    (2)      Avantgarde                    11
03.    (2)      SCS & TRC                     10
04.    (3)      Chromance                     8
       (3)      Onslaught  
05.    (3)      Hitmen                        7
06.    (4)      F4CG                          2
07.    (/)      Laxity                        1



Yours sincerly,

Marc/Alpha Flight 1970
-------------------


Hello. And Bye.

Mail Charts

                        * THE MAIL CHARTS *
------------------------------------------------------------
Welcome  to  your  probably  most favourite chapter,
the  charts. The charts are divided into two different
sections,  the  mail  charts and the board charts. The
mail/charts  are  what  people  like  to define as mega
charts  consisting  of  the  incoming Relax votesheets
and the charts of other magazines spread during the
last weeks.

To  create  the charts you are going to read here we
took  the  following  charts of the following magazines
into   consideration  completed  by  the  votes  taking
part  as  top ten from the growing amount of incoming
normal and digital Relax votesheets:

Arachnophobia 2/The Spiders               OCTOBER 1996
Contrast 6/No Name                        OCTOBER 1996
Mish Mash 3/independent                   OCTOBER 1996
Emphatic 4/Nitros                         DECEMBER 1996
Nitro 22/Excess                           DECEMBER 1996

If  you disagree with the content of the following lines
we only can advice you to get your hands on all avail-
able  votesheets  and fill them to influence the charts
in the way you'd like to do it. Please do us a personal
favour  and do not manipulate the charts while voting
for  personal  friends instead of supporting persons
who might deserve the vote.

                      TOP TEN DEMO GROUPS
------------------------------------------------------------
Rank   Last     Group                         Points
------------------------------------------------------------
01.    (1)      Oxyron                        50
02.    (2)      Reflex                        42
03.    (3)      Byterapers                    39
04.    (6)      Crest                         30
05.    (4)      Agony Design                  29
06.    (5)      Camelot                       28
07.    (8)      Profik                        19
08.    (7)      Taboo                         16
09.    (9)      Antic                         7
10.    (/)      Smash Designs                 5
                                              
No  changes  yet  at the top, OXYRON leading with two
coming  releases  from  Graham  and  Fuben,  REFLEX
and BYTERAPERS on the following places.
At ten SMASH DESIGNS re-entered the top ten list by
sending off the Polish based NIPSON.


                      TOP TEN SINGLE CODER
------------------------------------------------------------
Rank  Last      Alias                           Points
------------------------------------------------------------
01.   (3)       Graham/Oxyron                   56
02.   (1)       Mr. Sex/Byterapers              53
03.   (2)       Quiss/Reflex 64 (PC)            52
04.   (8)       Crossbow/Crest                  37
05.   (4)       Druid/Agony/<C>                 32
06.   (5)       MMS/Taboo                       27
07.   (6)       Slammer/Camelot                 25
08.   (10)      Fuben/Oxyron                    19
09.   (7)       TTS/Oxyron                      10
10.   (9)       KM/Taboo                        9
                                                
GRAHAM  got  voted  to  the  new number one coder in
business,  sending  MR.  SEX  and  QUISS  back  to the
following positions.
Except  for some minor position changes the rest re-
mains more or less unchanged.


                   TOP TEN CRACKING GROUPS
------------------------------------------------------------
Rank  Last      Group                         Points
------------------------------------------------------------
01.   (2)       Success & TRC                 39
02.   (3)       Alpha Flight 1970             34
03.   (4)       F4CG                          30
04.   (5)       Chromance                     29
05.   (6)       Onslaught                     20
06.   (7)       Motiv 8                       15
07.   (1)       Avantgarde                    14
08.   (8)       Hitmen                        13
09.   (/)       Fairlight                     11
10.   (9)       Laxity                        9
                                              
SUCCESS  &  THE  RULING  COMPANY,  ALPHA FLIGHT
1970  and  FANTASTIC  4  CRACKING  GROUP  are  the
leading cracking group trio these days after AVANT-
GARDE died and moved down to seven.
FAIRLIGHT  returned  into  the  top ten, replacing the
already  splitted  cooperation  of  ACRISE & EXCESS,
who  were  not  able, not as cooperation nor as single
groups, to qualify this time.


                    TOP TEN SINGLE CRACKER
------------------------------------------------------------
Rank  Last      Alias                           Points
------------------------------------------------------------
01.   (1)       Jack Alien/F4CG                 40
02.   (2)       Burglar/SCS                     34
03.   (5)       Ignorance/AFL                   29
04.   (3)       Hain/F4CG                       28
05.   (6)       Moonchild/Hitmen                22
06.   (4)       CBA/TRC                         20
07.   (9)       Didi/Laxity                     18
08.   (7)       Mr. Wax/Chromance               9
09.   (8)       Derbyshire Ram/F4CG             8
10.   (/)       Jaydee/Chromance                4

JACK  ALIEN  still dominates, followed by BURGLAR on
two,  nothing  new  here.  IGNORANCE  and MOONCHILD
are still on their way up.
At the end of the list JAYDEE collected enough votes
to  be  ranked  on  ten,  replacing  good old BACCHUS
who was not very active lately.


                    TOP TEN GRAPHIC ARTISTS
------------------------------------------------------------
Rank  Last      Alias                           Points
------------------------------------------------------------
01.   (1)       Cruise/Taboo                    60
02.   (2)       Joe/Wrath Design                51
03.   (4)       Electric/Extend                 46
04.   (3)       Creeper/Antic                   42
05.   (5)       Astaroth/Agony                  37
06.   (/)       Deekay/Crest/Ons                23
07.   (6)       RRR/Oxyron                      22
08.   (7)       Fazee/Taboo                     14
09.   (8)       Carrion/Elysium                 11
10.   (10)      Ogami/Fairlight                 8
                                                
CRUISE  still  at the top, a well deserved position, fol-
lowed  by JOE. As usual ELETRIC and CREEPER chan-
ges positions again.
Absolutely  no  surprise  is  DEEKAY entering the top
ten  at six, and there won't be any doubts that he will
raise in the next editions, too. He sent off RODER, he
is now in nirvana land, out of our top ten.


                    TOP TEN MUSIC COMPOSER
------------------------------------------------------------
Rank  Last      Alias                           Points
------------------------------------------------------------
01.   (1)       PRI/TIA/Oxyron                  55
02.   (2)       PVCF/Reflex 64 (PC)             54
03.   (4)       Shogoon/Taboo                   44
04.   (3)       Syndrom/TIA/Crest               38
05.   (9)       Drax/Vibrants                   32
06.   (6)       Fanta/Bass/Oxyron               25
07.   (7)       Moog/Agony Design               21
08.   (5)       Compod/Charged/...              19
09.   (8)       Jeff/Hype/CML                   17
10.   (/)       Mitch & Dane/Hype/...           7

PRI was still able to defend the top spot while PVCF is
getting  closer and closer. Nevertheless the time has
come for PRI to come up with some new masterpieces.
At  the  end  finally  MITCH & DANE were able to enter
the  charts  after  having  released  lots  of  brilliant
pieces.  The  new "dynamic duo" has replaced all-time
favourite  JEROEN  TEL, who is rumoured to produce
some CBM 64 music again.


                       TOP TEN MAIL TRADER
------------------------------------------------------------
Rank  Last      Alias                           Points
------------------------------------------------------------
01.   (5)       Violator/AFL                    44
02.   (1)       Spermbird/<C>                   41
03.   (8)       Funxilla/SCS & TRC              38
04.   (2)       Intruder/F4CG                   30
05.   (4)       Dr. Soft/ALB                    27
06.   (3)       Derbyshire Ram/F4CG             23
07.   (/)       Macx/<C>                        20
08.   (10)      El Banditos/SCS & TRC  17       
09.   (/)       Neotec/F4CG                     9
10.   (/)       Caledonian/AFL                  8
                                                
Once  again, here is the proof. This are THE FASTEST
MOVING  CHARTS  in  the scene. VIOLATOR did a major
step  forward  and  took  over  the charts by storm,
sending  SPERMBIRD back to two, followed by another
runner-up, namely FUNXILLA.
We  had  three  new  entries  this time, MACX, NEOTEC
and  CALEDONIAN,  who sent off SPLATTERHEAD, CA-
LYPSO  and  SHUZE. We already know in the next edi-
tion we can expect major changes, as usual.


                         TOP TEN MAGAZINES
------------------------------------------------------------
Rank  Last      Magazine                       Points
------------------------------------------------------------
01.   (1)       Vandalism News                 60
02.   (3)       Domination                     49
03.   (5)       Relax Magazine                 46
04.   (4)       Nitro                          34
05.   (7)       Propaganda                     32
06.   (8)       The Tribune                    26
07.   (2)       Skyhigh                        24
08.   (10)      Insider                        14
09.   (6)       The Pulse Magazine             10
10.   (/)       Driven                         9

Australia  on  the  top! Atleast in the magazine charts
the  Tasmanian  based  group  Onslaught  has met the
approvals  of  the  readers  worldwide.  Nevertheless
top  ranked  magazines  should  release  atleast more
than only one issue per year.
At  the  end  DRIVEN  qualified  finally  for a top ten, a
well  deserved  position after the hard work invested
by  the editors, setting up the most issues of a single
magazine in 1996. Well done!


Don't  complain  if  you  dislike the results, grab a pen
(or  your  favourite  text/e-mail  processor  for our
very own DIGITAL VOTESHEET) and fill our RELAX, or
any  other,  votesheet  to  influence the results next
time.

Best regards,

RRR/Oxyron
----------


Demo Reviews

                          * DEMO REVIEWS *
------------------------------------------------------------
The  demo  season was been finished with its final day
at  The Party VI after two days have been cancelled,
the  DEMOBIT  '96  in Slovakia and THE TRIBUTE '96 in
Sweden.

The  season is over, the results from The Party 1996
are  known and the releases have been spread widely
so far, but what brought the season of 1996?
Surely  the  rarely  seen  highlights have been set by
the  returning  forces  of  CREST aswell as the stan-
dart  Assembly   winner  BYTERAPERS,  demos  which
were  generally nice to watch and introducing atleast
some new or a bit more original effects.
Wrath Designs, Padua and Grafitty returned aswell to
compete within the demo industry, and the presented
results have been very promising, especially Grafitty
who presented a demo which was DIFFERENT from the
others shown at The Party VI, and the fact that there
were  no  stupid  4X4  vectors effects shown is ano-
ther positive aspect of that production.
The ORIGINALITY  is  missing more and more, that is a
fact  for sure, having a look at the demos from Coma,
Reflex, Resource and Smash Designs released at The
Party VI. The effects have surely been partly CLOSE
to  technical  PERFECTION,  but  they all were looking
very similar and even the presentation of the effects
in  the  same  row  followed. Taking out the musics and
the  rarely  shown  artwork  you  can't exactly define
what effect belongs to what demo, and that's the way,
the  WRONG  way, scene goes since almost two years.
The  development  for  this step has begun in the late
eighties  and  early nineties when people only started
to  BREAK any record setted up. On the one hand the
system  lives  from  it, from the COMEPTITION to other
platforms and to show what is still possible with 8-bit
but  on  the  other hand the originality is missing, and
it   has   always   been   the  ORIGINALITY  giving  the
productions  a  special  touch helping us remembering
them,  while those recording hunting effects are for-
getten  when  we  got to see a faster and even bigger
version of it.
The  usage  of  the  4X4,  8X4 and 8X8 chunky modes
has already lead us to a point where you almost need
someone  to  explain  what  is shown there, as effects
from  the  Amiga/PC using 256 or even more colours
in  a high-resolution simple can't look the same on the
CBM  64,  and  the 4X4 modes doesn't even make them
looking better.
Nevertheless we already reached the point where we
can't  hide behind the term "ORIGINAL" scene when we
are  "only" able to COPY from the demo scenes on o-
ther  platform,  this  is something people should start
thinking  about.  Once  again  the time has come to in-
vent something ourselves, since our very own talents
should  be  more  than only re-producing effects and
copying what we have seen before.

"I  had the feeling to watch demos on a PC, a lame PC"
said The Dark Judge/Focus, one of the few remaining
demo  veterans.  Grafitty and Crest have proven it is
still  possible  to create demos with "original" CBM 64
effects,  demos  which look different having their own
style,  giving  us the feeling it is still the same compu-
ter  system  we  have  bought and entered a long time
ago,  bringing  back  sentimental  feelings  from an al-
ready  forgotten  decade  of  demo  making,  a period
when  demo  making  was  still  an ART, and NOT an IN-
dustry.  On  channel  # c-64  TDJ  has  already hinted
that  Focus  are working on a new production, a pure
CBM  64  production,  and not only a COPY from what
we  have  seen four, six or eight months ago on other
platforms.

People  are  continously  talking  about DESIGN these
days, but what is design? Design, like most people use
to  define it, is nothing else like COPYING the presen-
tation  of  Amiga  or  PC  demos  these  days, there is
rarely  seen  an original design, a design for example
groups  like  Focus,  Spirit or Offence, just to name a
few, have shown all over the years.

In  1997  we  hope  to  see  some productions showing
originality  on a high technical level, giving us a bit of
the  old  CBM  64  style  back, a style which made this
system so popular.


Let's  hope  the  best  and  return to the present. We
have  prepared  two  reviews  this  time,  "FATALITY"
from Albion and "VIRTUAL DREAMS" from Lepsi Deve-
lopments.
Unfortunately  our  music professor has left for win-
ter  vacations  in  the Czech Republic so he has been
out of order for us this time, so Fuben took over the
job,  being  qualified by an immense theoretical know-
ledge about music, too. As you might know next to co-
ding  on  CBM 64, Amiga and PC he uses to compose a
bit, too, so no need to argue is given here.

Here we go...



                          FATALITY/ALBION
------------------------------------------------------------
Albion  is  a  Polish based demo group with a lot of ta-
lented  members  inside,  the only problem is the acti-
tivity level which is unfortunately not very high.
Anyway,  until  now  their  MAJOR releases have been
optically  very  nice,  so this group is for sure worth
to be regarded with great interest.


                      Fuben about the coding:
                      --------------------
This demo was entirely coded by STILGAR/ALBION.

The  intro  sequence  contains the USUAL stuff: logo,
"presents",  BIG  fullsize  logo  (maybe  2-screens or
even  bigger)  which is scrolled in Hi-Res, followed by
the  credits.  Evenso  the  intro doesn't feature any-
thing special, but all is well  POLISHED. Just the timing
between code and music might be better, as there are
some  quite  long periods without any action (i.e. after
the big scroller). The same goes for the logo-fade-in
in the next part.
The  next  part  features a transforming filled vector
on  a  SQUARE  of  maybe  200x200 pixels or BIGGER
(4  colors/low-res).  Even  the  SPEED of the routine
is  O.K., I think I have seen better vectors yet (i.e. big
vectors   in   Radio  Napalm/Reflex),  considering  the
fact that NO complex objects were used.
Then,  after  some  text  (while loading) and a Hi-Res-
bitmap  picture,  which by the way is faded in in a NICE
way (I like that fade!), an UGLY (at least in my eyes it
looks  ugly)  8x8  rotzoomer comes up (with a palette
of 136 colors). This effect really looks weird. You can
NOT  recognize  the texture at all. Well, I think again I
have seen BETTER rotzoomers yet!
Then, finally, after an 'ALBION'-logo you get see the
final 'THE END'-logo.
Coming  next  is  a  simple 2x2 upscroller, followed by
an interlace-picture.

All in all, 'FATALITY' is a WELL designed demo. Evenso
there is definetely a lack of action and new routines.
The   two   real   effects  has  already  been  seen  in
several demos, even in better versions. So, my rating
can't be higher than 57% !


                      RRR about the graphics:
                      --------------------
All  graphics  in  Fatality  have been drawn by Jetan,
who is a member of Agony Design.

The  visual  entertainment starts with a FINE "Albion"
multicolour  bitmap  logo,  followed  by  a  two screens
wide "Fatality" hires singlecolour logo, which is simply
BRILLIANT! Next in the row there are the credit items
which are only average, presented in multicolour bit-
map format saying "code", "msx" and "gfx". The next
screen is divided into two graphic parts, both in mul-
ticolour bitmap format. On the left side there is a qui-
te  COLOURFUL  "Albion" logo, on the right side there
seem   to  be  some  graphic fx only, but if you have a
closer  look  on  it  and  with  a bit of fantasy you can
find  some kind of "Alb" sign here. This one is followed
by  a  fullscreen  picture showing a girl's face, a plug
and  a  plug-in, connected in the one or another way,
realised in singlecolour hires format. At the end the-
re   is   another   "Albion"  in  the  multicolour  bitmap
format,  its  style  is  almost the same like seen at the
intro  logo.  Last but not least there is another multi-
colour  bitmap  format,  saying  "the  end". The shown
style is interesting, in both, form and filling.

Having  a  look  at all graphics you get the impression
that its again one of the Amiga-design-bite-me tries,
a  good  try  indeed, very different from the normally
shown  standart.  The  graphics are in generally well
drawn,  some  are  upperclass.  The rating, taking all
graphics into consideration, is at 78%.


                       Fuben about the music:
                       -------------------
The Fatality soundtrack is done by JETAN/AGONY.

That  TECHNO  tune features a lot of passages, which
FITS  to  the demo, as you can TIME your parts to the
SHORT  passages.  The basic structure of the tune is
not anything special. A changing bassline, a basedrum
and a lot of effects.
The  SOUNDS  of  that  track  are  in my opinion MORE
interesting  than the rest. I like those effects as they
beware the track to get boring. Especially that base-
drum  and  bass-sound  (that  'BAMMM') is quite INTE-
RESTING.

Now  it's  my job to give a rating to that track. I'm NOT
sure  if  I  am the RIGHT one to give a rating to a pure
techno-tune  as  I  personally  DON'T  LISTEN  to that
kind  of  music.  But  comparing  the  track with other
techno-tracks  I  have heard on C64 I would give this
a  rating of 63% !



         VIRTUAL DREAMS/LEPSI DEVELOPMENTS
------------------------------------------------------------
Lepsi  Developments have been a steady guest in our
demo  reviews  chapters  in 1996, so we could not end
it without a Lepsi release. Atleast we can report that
the Polish based demo group increases their skill and
quality  level  with  an  every  single  release, anyway
they  still  "only"  belong  to the average COPYING in-
stead of INVENTING crowd "flooding" the market from
time to time.


                      Fuben about the coding:
                      --------------------
This productions got completely coded by Madrom.

The   trackmo   starts  with  the  usual  boring  intro-
sequence, which is made up by some text (2x2 chars),
a   logo  and  a weird plot-effect (looks like a bugging
Sierpinski-fractal),   which   is   EORed   to  a  Hi-Res
bitmap in the background. A poor intro actually!

The  music  changes  and  the  real trackmo starts up
with   some  text  (2x2)  while  IRQ-loading.  The  first
routine  is a filled vector in the 4x4 mode! The object
has  8 faces and is quite fast rotating. But regarding
to its SMALL size and the chunky-like 4x4 mode, that
routine isn't that fast!
The  next effect is a textured cube in 4x4 mode again,
which  is  rotating  just around the Y-axis. In my eyes
the  routine  is quite SLOW, considering the fact, that
it  is  just  rotating  around  ONE  AXIS. Compare that
routine  to  GRAHAM's texture-mapper in DAWNFALL!
The  next part is actually the SAME routine again but
now  including  LIGHT-SOURCED faces plus TEXTURE-
MAPPING.  Additionally  there is a background added,
too!  This  part  looks  really  nice (I like the textures
very  much)!  Evenso, Madrom properbly just precal-
culated  some  textures  for the light-sourcing, which
makes  the  cube  looking  much  cooler, the routine is
still  TOO  SLOW!  By  the  way, there is a point of view
added in both parts!
The  music  changes  again.  Now a quite slow ZOOMER
(in  4x4)  comes  up in a size of maybe 24x24 chars.
Another zoomer follows. This one has a size of 30x20
chars  (in  4x4  mode  again)  and the speed is of this
routine  is O.K. There is a X-sine included additionally!
After  a  Super  Hi-Res  picture  has been shown and
a  new  music has begun, some FRACTALS with around
7000 pixels comes up.
After  an FLI-picture, a small LIGHT-SOURCED vector
comes  (in 4x4 mode). The CLIPPING bugs a bit and all
in all: IT LOOKS UGLY!
Then  there is a textured GLOBE, something like TTS'
routine  in  Coma  Light  12, but definetely NOT in that
speed. TTS' routine is by far MUCH better!
Finally  there is the end-part showing an upscroller,
which is far too long, and an end-picture!

All  in  all,  I  think that this is the BEST Lepsi demo as
far I can remember. Madrom improved a lot in my eyes.
But  I  think  that the GENERAL PROBLEM of all Lepsi
demos  are the fact that they EXTEND their demo too
much.  If Madrom WOULDN'T include that many text and
pictures  between  the parts and cut out the slow and
old  routines,  he  could  IMPROVE his demo a lot in my
opinion.  If  he  just would take his light-sourced tex-
ture-mapper,  his  new zoomer and those fractals, he
could have much more ACTION in the demo. Well, that is
my point of view. So I give a rating of 53%!


                      RRR about the graphics:
                      --------------------
The graphics for the trackmo entitled Virtual Dreams
have  been  drawn  and  realised by Levi, Sebaloz and
Valsary.  The  4x4  zoomed  graphics  being  used  as
textures  for certain occasions won't be mentioned in
the following lines.

The  dream begins with an interesting mulitcolour bit-
map  logo saying "Lepsi Developments", followed by an
AVERAGE  hires  singlecolour  "Virtual Dreams" logo.
Super  Hires  graphics  can  be seen rarely, here we
have  on  showing a man, probably a diver because of
his mask? I don't know. Keeping all the disadvantes of
this  format  in  mind  it's quite OK. Last but not least
there  is a FLI picture showing a pickup VAN, descri-
bed  MAZDA. The pickup itself is quite good and detai-
led, unfortuantely  the  background  is rather boring
and SPOILS the impression a little bit.

Well,  I  personally  would love to see more graphics in
today's  demos/trackmos, so if only few graphics are
being used I demand some better ones. Nothing shown
here could impress me, it's more at an average level,
so the rating can only be at 57%.


                       Fuben about the music:
                       -------------------
The  soundtrack for this trackmo has been arranged
by Froyd and Gregfeel, both members of this crew.

Gregfeel's  intro  tune  sounds  to  be  quite OLD. The
sounds  -  especially the bass and the arpeggio - are
quit miserable and so is the music, too! A simple bass-
line, which is transposed with some simple harmonies.
The  second  tune,  which  is  composed by Froyd, is a
REAL  CONTRAST to the first tune. The tune has very
cool  sounds,  which  are  quite  similar  to  the  JCH-
sounds.   The  music  at  whole  has  th e typical  LINK
style in my eyes! A nice FUNKY lead, a simple GROOVE
in the bass and some soft arpeggios.
The  third  tune  is by Froyd, too! It's quite SIMILAR to
the  tune  before.  I  like  it,  as it's rather funky. The
BEAT  is  not  the  usual  4/4 beat, but something like
15/16!  I'm  not sure if this is a bug from the editor or
Froyd wanted to have a more funky beat?!
By  the way, BOTH tunes are looped and are repeated
during the demo.
The  fourth  track  is  kind  of  'LAME'  Snap-remix by
Gregfeel.  There  is a mega-lame bassline and a really
POOR  melody.  Evenso,  the  sounds  are  quite  COOL
except of the arpeggio.
The  end-track  is Gregfeel's very BEST tune I think!
The  tune at whole is rather simple, so that makes the
music a bit boring. The tune is quite similar to the C64
music  done  in  the 90'er. The sounds are ok, expect
of the weird drum sounds.

I  like  Froyd's  tunes  a lot. They are quite funky and
are  rather  similar  to  the Vibrants-style. Gregfeel
has to improve a lot in my eyes. He should try to take
some  new  harmonies.  He  lacks at the THEORETICAL
part  of  music. I would prefer to rate both musicians
seperately,  because  of the IMMENSE potential diffe-
rences. But together I can just give a rating of 40%.



In  the  next  edition  we  are  going  to have a look at
some  THE  PARTY VI releases as well as at some AC-
TUAL releases in case there should be some.

Best regards from your FAVOURITE reviewer team,

Fuben/Oxron
-----------
PRI/TIA/Oxyron
-------------
RRR/Oxyron
----------


Party Radar

                        * PARTY RADAR *
------------------------------------------------------------
Feel  welcome  in  this  months' Party Radar. This time
we  can  offer  invitations  of three parties (SILIcon-
vention  '97, Mekka/Symposium '97 and X-97) as well
as a report from The Party 6 held in Aars/Denmark,
all prepared by various editors this time.

Here we go...


                      * SILICONVENTION '97 *
------------------------------------------------------------
The  organizers of the Fried Bits 1-3, Symposium'96,
Yelling  Jam  Party  and Intercon '96 Party bring you
the biggest computerparty at easter 1997.

The organizers are: Absence (Atari+PC), ADM (Atari)
Fairlight (C64), Icebird (Acorn), Inter (Atari), Plush
C64), Talent (C64), TSCC (Atari)


Where and when :
--------------
XXXXXXXXXXX XXXXXXXXXXX
XXXXXX-XXXXX-XXX.X
XXXXX XXXXXX/XXXXXXX

Begin:   28.03.1997     12:00 cet
End:     3 1.03.1997     12:00 cet

All  systems  are welcome! That means we have lots of
competitions for the following computers:
Acorn, Amiga, Atari, C64, PC.


Entrance fee:
-----------
The  entrance  fee  ticket will cosy you 30 DM. Please
pay  in  DM  only!  If  you want to reserve you coming,
you  only  have  to  pay  20 DM for each member. You
can  find  more  information  on our homepage or dial
this   number:   ++XX/XXX-XXXXXXX.   From  19:00  to
23:00.


How to reach the SILIconvention '97:
-------------------------------
By car:      Drive  to  Bremen over the highway and exit
              at  "Bremen-Brinkum". Then follow the signs
                that  will  show you the way to Siliconvention
              party. If you are in trouble finding the party
              place, just call this number: 8498329.

By train:   Get  out  at  "Bremen Hbf" (mainstation) and
               take  the  tram  number  1 way "Arsten" and
               get   out  at  "Kattenturm-Mitte"  and  follow
               the  signs.  If  you  arrive  after  23:15 then
               call this number: 8498329

By plane:   When   you   have  reached  the  airport  at
               Bremen call this nummber: 8498329. Please
               give us the number of arrived people.


Competitions:
-----------
  1. Amiga demo competition
  2. C64 demo competition
  3. PC demo competition
  4. Atari Falcon demo competition
  5. Acorn Risc PC competition
  6. Amiga 40kb intro competition
  7. Atari Falcon 96ktro competition
  8. PC 64kb intro competition
  9. Acorn intro competition
 10. Coding competition (all systems)
 1 1. Grafix competition
 12. C64 grafix competition
 13. Render competition
 14. 4 channel Protracker competition
 15. Multichannel music competition
 16. C64 music competition
 17. Wild competition
 18. Suprise competition
 19. Netwave competition
 20. Fake demo competition

Many  competitions  -  lots  of  prices,  our  sponsors
will  spend  lots  of  money  and  prices on this party.
Be sure!

Check  out  the  best  partyplace  you've  ever been.
What   about   a  big  building  complex  with  showers,
kitchens,  lots  of  party  halls  and  rooms and a nice
presentation  hall  with  the  greatest video beam and
brainblasting sound equipment!

Yeah!  On  the  SILIconvention '97  is place for about
2000  people  including their equipment plus seperate
sleeping rooms.

There  is  a seperate disco-room on the party. There
will  be  a  great  RAVE-act  and  SID-act  during  the
SILIconvention '97.  Entrance  is  free  of charge for
all the party guests. Rave on!

Do  you  want  Party  T-Shirts  -  You gotta Party T-
Shirt's!  The  best  T-Shirt printing techniques you've
ever  seen.  The  Shirts  will  be  FRUIT  OF THE LOOM
T-Shirt's.


Please note this:
--------------
* Smoking  is allowed. In some rooms, smoking is abso-
   lutely forbidden (sleeping rooms etc.)
* Alcohol  is  allowed.  If  somebody  makes  trouble he
   will be thrown out.
* Please  don't  park  your  car at the entrance door
   or emergancy escape doors.


 * Contact us for more information about the party *
------------------------------------------------------------
Snailmail:   XXXX XXXXXXXXX
                XXXXXXXXXXXX XXX XXX
                XXXXX XXXXXX - XXXXXXX
Email:        siliconvention^siliconvention.com
                t-gietschel^mail.netwave.de
                joerg-tobergte^hb2.maus.de
Internet:     http://www.siliconvention.com

Or contact C0untZ3r0 at: count0^mail.netwave.de



                    * SYMPOSIUM & MEKKA '97 *
------------------------------------------------------------
                                 Preface:
                                 -------
Nearly one year ago two great parties took place:

* Mekka '96 (29th to 31st of March):
    Mekka  was  held  the  first  time  in 1996 and was a
   great success. Over 300 attenders from different
   countries  joined  the  event.  Before  Mekka, there
   was  no  real  party for the German PC demo scene
   in our country.

* Symposium '96 (5th to 8th of April):
   Symposium  took  place  the  9th time and about 650
   attenders  from all over Europe came to be part of
   this  special  event.  The  multi-platform party got a
   good  reputation  cause it is a scene party organi-
   sed by scene people.

At eastern 1997 these both parties will be combined -
not  competing  like  last  year  - to provide you even
more  fun, entertainment and partyfeeling. It does not
matter  what kind of computers you like - we will sup-
port  all platforms and most of them will be represen-
tated by well known and famous demo groups for sure

* PC * Amiga * C64 * Atari Falcon * Acorn RISC PC *

This time Symposium/Mekka '97 will be an event not to
miss  -  and  remember:  If  you  don't come... it's your
fault.


                         General information:
                         -----------------
Date:
----
Join  us  at  Easter  1997.  We will open the doors for
you  on  Friday  28  to  Monday 31 of March 1997. The
doors will be opened on Friday at 12:00 CET.

Location:
-------
The  party  will take place at "Heidemarkhalle Falling-
bostel" between Hamburg and Hannover (approximat-
ly 100 km to the south of Hamburg) with enough space
for about 2000 attenders.

By car:
------
You can reach the partyplace over the highway "Au-
tobahn  A7", exit at "Fallingbostel". You will find signs
directing you from this exit to the party.

By train:
-------
You will have to get to station "Fallingbostel" with the
"Deutsche Bundesbahn". We will setup a bus-shuttle
service to the party. Please contact:
Michael  Krause,  Mannesalle 24, 21107 Hamburg, Ger-
many,  rawstyle^blackbox.dame.de, 11734^fh-wedel.de
(Rawstyle/Lego)  in  advance  to  make sure that our
bus is at the train-station if you are arriving.

Bustrip:
------
Ofcourse you can come by bus, too. At the moment we
have  information  about  atleast  two bustrips coming
from:

* SWITZERLAND  and collection attenders from SOUTH
   GERMANY,  too.  If  you  want  to join the bustrip or
   you  need  additional  information  about the bustrip
   please contact: "furball^space.ch".

* SWEDEN.  This  trip  is  organised by Excel/Balance
   and  Newt/Abyss.  If  enough  people come together
   there  might  even  be more than one bus. All this is
   not  absolutely  sure  yet, but if you are interested,
   you can send Excel a mail: "excelblc^freenet.hut.fi"

If  you  have  information about any other bustrips or
you want to organise one please contact:

Malte  Kanebley,  Im  Dorfe  3, 21629 Neu-Wulmsdorg,
Germany,   amable^aol.com   (Harball/Amable),  voice:
++49/4168-8611

Price:
-----
The  entrance fee amounts 40 DM/person (about USD
25).  We  are  not able to chance foreign currencies.
The  organisation  is  !NON-COMMERCIAL! As usual the
entrance-fee  will  be  distributed  among the winners
of the competitions.

Pay in advance (possible until 28.02.97):
If  you  decide  to pay in advance you can save 5 DM/
person.  Please  transfer  the  entrance fee (35 DM/
perons) to the following bank-account:

Name of the bank   : Kreissparkasse Harburg
Bank-No. (BLZ)    : XXX XXX XX
Acc.-No. (KTO)      : XXX XX XXX
Name                     : "XXXXX XXXXXXXX"


                                Features:
                                --------
Ofcourse lots of features await you:

* Everyone talks about the Internet and so we do. We
   will  have  a Internet cafe installed for you with lots
   of terminals for IRC and WEB access.
* A  ethernet  network  running  with a big fileserver
   and  party  chat  connected  to  the IRC. Our equip-
   ment  will  hopefully  provide  a fast and save party
   network all 72 hours.

* We  will  present all compos on a big screen of 6 X 4
   squaremeters  and  a powerful Dolby Surround mu-
   sic system.
* 100%  public  voting  on all compos for everybody at
   the partyplace.
* There  will  be  a  quiet place for you to sleep if you
   decide  not  to  do this infront of your computer or
   under the table :)
* Network:  we  are  selling network equipment like NE
   2000  network  cards or ethernet cables and con-
   nectors for a low price aswell.
* Live performances on the stage (1 hour per day).
* A mindblasting laser show (not absolutely sure)
* Many  other  features we are not able or not willing
   to tell you yet.

Now  that we're organising this party, you might think
that all you can do is visiting it. This is wrong: We give
you  the  one and only chance to produce yourself. If
you  want  to  give  a  lecture  on  something or if you
have  another  idea  of  enriching  this  event,  you're
very  welcome  to  do so. We would like you to contact
someone of us as soon as possible, though.


                              Competitions
                              ----------
General competition rules:
----------------------
* The rules may change until the party starts
* Atleast one of the competitors must be present
* We  will  have  a preselection for the music compos.
   Only  15  entries will be presented. The preselection
   will be done by a jury of known scene people.
* Anonymous  competition  means that the entry must
   not  reveal  who  the  author is. A seperate version
   including  a  tag  can be provided abd will be spread
   instead.
* The  entry  must  be  released at the party - not at
   any  time  before  and  not  on  other parties taking
   place at the same time (we will exchange us with the
   organisers of all other parties).
* You  must  release  a "FINAL" version of your pro-
   ductions at the party.
* You  have  to license us to put your productions on
   any digital media.
* The entry must be one archive with description
   (FILE-ID.DIZ). The name of the archive MUST be com
   patible  with ISO 9660: only the charcters "a" - "z"
   "0" - "9" and "-" are allowed.

System configuration:
------------------
* New SID
* Action Replay MK6
* 1541-II disk drive

Demo:
----
* Maximum size: standart 5.25" DD disk
* only the first 15 min. of the demo will be shown

Music:
-----
* All formats allowed, executable file.
* screen will not be shown during the compo

Graphics: (anonymous):
-------------------
* All formats/modes allowed
* Must be an executable file


                                  CD-Rom
                                  ------
We  are  trying to produce a CD-Rom with all produc-
tions  on  it.  Therefore  it is necessary, that you au-
thorise  us  to  put your release on the CD-Rom. You
will NOT lose the rights of your productions. We don't
know  how  long  it  will take to produce the CD but we
will  try this as fast as possible. The CD-Rom will con-
tain all productions of:

* Mekka '96
* Symposium '96 and
* Mekka/Symposium '97.

We try to include the wild- and animations compo, too.
The  CD-Rom  will  be sold for a very low prize (about
or less than 20 DM).


                                 Timetable
                                 -------
Friday    :    1200   The party will start
Saturday  :    1500  Deadline for C64 competitions
Monday    :    0500  Deadline voting
               0900  Prize ceremony
               1200  We will close the doors


                        Organisers/Contacts
                        ------------------
The  groups  involved  in  organising the MeKKa/Sym-
posium '97 are

* Amable (for PC)
* Avena (for Atari)
* Lego
* Phantasm (for Amiga)
* Polka Brothers (Amiga)
* Smash Designs (for C64) and
* Teklords.

But  what  do  names  mean?  It's  the experience that
matters.  And  that's  what  we  can  .boast. with: ten
Symposiums,  the  Mekka '96,  the  680xx  Convention
1993 and an in-depth knowledge of the scene provide
us  with  the power necessary for organising such an
event.

More information:
--------------
* Get our upcoming invitation intros around x-mas, at
   least for PC, Amiga and C64.
* On our extensive World Wide Web pages:
   http://134.28.37.10/&frank/Sym97/
   http://www.szczecin.pl/&rawstyle/Sym97/
   http://www.tu-harburg.de/&sijt2008/ms97/
* On the Black Box BBS:
   ++XX/XXXX-XXXXX  (v34)
   ++XX/XXXX-XXXXXX (ISDN)
* Directly from the organisers:
   C64:
   ---
   chaotic^blackbox.dame.de (Chaotic/Smash Designs)


                                Disclaimer
                                --------
* We  are  not  responsible  for  your  equipment  you
   bring to the party: keep an eye on it.
* We  are  not responsible for possible accidents du-
   ring the party.
* We  are  not interested in troublemaking people and
   will throw them out
* Drugs  are forbidden at the party-place. Alcoholics
   and smoking is not desired.
* You have to pay for everything you damage.
* You  have  to  bring your own wires with you. There
   is  only  one power-connection for each table/com-
   puter.
* Ofcourse  hacked,  cracked or illegal programs are
   not allowed.
* Racism is not allowed
* You  are  under  German  law and everything that's
   forbidden  outside the party-place will be forbidden
   inside, too.


More  information  can  be found in our Party Radar,
part II.

Best Regards,

Violator/Alpha Flight 1970
----------------------
RRR/Oxyron
----------


Party Radar2

                         * PARTY RADAR II *
------------------------------------------------------------
The  second  part  of  this  edition's Party Radar will
cover the first invitation text of the X-97 TAKEOVER
so  to say the successor of the previous X-9x party
in   The   Netherlands.  The  second  part  contains  a
short party report from The Party 1996 in Denmark.

And here we go....



              SUCCESS & THE RULING COMPANY
                      and NOSTALGIA present


                          X - 97 TAKEOVER
                          ---------------

      4, 5 & 6 April 1997, The Auditorium, Eindhoven

                 official information version 1.0
                      (released on 05-01-97)

     "As proven by X-95 and X-96 the place to be"


1. X-97 Takeover
--------------
After the success of two previous parties, X-95 and
X-96  SCS  &  TRC are back with something even BIG-
GER  and  BETTER  than  before! If you attended both
parties  then  you  wouldn't wann miss out on this one
for sure!


2. Information
-----------
X-97 TAKEOVER will be held on 4, 5 and 6 April 1997.
The party place will open on Firday evening and will
close on Sunday afternoon. The party will be held in
Eindhoven, the Netherlands, in the AUDITORIUM of the
Technical University. Eindhoven is in the south of the
Netherlands and can easily be reached from France,
Belgium and Germany.


3. Party Features
---------------
The  party  will  feature  not  only  a hiuge big screen
capable  of  true  color in any resolution up to 1280X
1024  combined  with  an  equally  huge  audio  system
(enough  to blow up your ears), but also a party net-
work,  free  Internet  access  and  live music perfor-
mances.   Needless  to  say  there  are  a  number  of
competitions,   including   some  never  featured  at  a
party before.

The main hall is large enough to house over 500 par-
ty  people  and features in-house buffet and 24 hour
coffee services.


4. Contact Information
------------------
To  find more information on X-97 TAKEOVER send an
e-mail to:

                            x97take^dds.nl

   or see the offical X-97 TAKEOVER World Wide Web
                                  Site at:

          http://www.hacom.nl/&jal/X97-Takeover

    FTP:    utopia.hacktic.nl /pub/c64/SUCCESS-PC
            replay.com /pub/c64/SUCCESS-PC


      It is very likely that these pages are moved to

               http://www.tue.nl/X97-Takeover

                         in the near future...

                    SCS & TRC and NOSTALGIA



                           THE PARTY 1996
                           --------------
The  Party in Denmark became already an institution,
not  to say a place of pilgrimage for all those compu-
ter  disciples  from various computer systems, a nice
gathering   to   waste   those   boring   days  between
christmas and new year in order to team with friends
and comrades and to have some fun.


Location
-------
This  year  THE PARTY was held in the MASSECENTER
of  Aars,  which  is  located  in the north of Denmark,
of  Aars,  a  small  town being located in the northern
part of Denmark near the city Aalborg.

The  partyplace was divided into three halls. This was
NOT  well planned because when all the different com-
petitions took place ALMOST ALL interested persons
gathered in ONE HALL ONLY to follow them on the big
screen.

Originally  the  organisers  planned to open only TWO
halls  for  the  party,  offering room for around 2500
visitors,  keeping  the third hall as sleeping room, but
after  much  more  people  have shown up to party on
the  third  hall  had  to be opened as party hall, too. A
good  substitution  has  been found as people who did
not  want to sleep under the table could enter a local
school  where  they  could  sleep  and take a shower,
during  some  hours  a  swimming  pool  has been made
available  for  the party guests, too, in order to keep
the air in the halls atleast a bit breathable.


Audience
-------
According  to one of the organisers, to be more pre-
cise  this  information  has  been given by the for the
CBM  64 part responsible HEAVYHEAD/CHROMANCE/
NETPHREAKERS,  around  3.500  people from all over
Europe  have  shown  up,  covering all computer plat-
forms.
Around  300 of them, plus or minus 50 persons, were
CBM 64 related. The exact amount can't be defined as
some have entered as users of other systems.


Trends
-----
The  CBM  64  competitions have found great interest
this time and seemed to be a bit more respected com-
pared with the previous years, years in what the CBM
64 has been almost completely ignored.
It  seems  to  be  quite fashionable for quite known or
even well known groups considering about building up
CBM  64  divisions after recognizing that the original
scene is still quite active, not that active as in former
days  but  still  not  dead.  It is no secret that nothing
can  beat  the  ORIGINAL  scene, the concept all other
scenes have copied over the years.


Public stunts
----------
Like  at  The  Party 5 the ACCEPT crew together with
some ALPHA FLIGHT 1970 members has shown lots of
BIZARRE  and PERVERT porno movies, even more sick
and  dirty  compared with the movies shown before, it
is  just unbelievable what people can find on stuff like
this.
The Swedish based HACK'N TRADE formation presen-
ted  an  excellent outfit, being dressed with Manches-
ter  clothes and more in a sixties or seventies style,
sucking on toothbrushes and pacifiers (comforters),
those gummi things usually babies get into their mouth
to avoid them crying.

The  blokes  around Laxity have put a huge logo over
their  tables  to  help  those  few ones looking out for
them.  Other  groups did aswell many things to get at-
tention.


Competitions
----------
After  all the years of decay the CBM 64 competitions
have  had  some  kind  of  unexpected  comeback  this
year, again with ALL competitions, namely DEMO, GRA-
PHIC  and MUSIC COMPETITION being presented on the
big screen, using the offical THE PARTY equipment to
be  presented  to  the  entire  audience,  unlike in the
past  few  years  when the CBM 64 communicty had to
organise its own inofficial competitions to be presen-
ted to just a few interested CBM 64 scene fanatics.
Our  respect  goes  out  to  HEAVYHEAD  for  getting
back  the CBM 64 into the spotlight for all party visi-
tors. He already promised to take care about the or-
ganisation  again,  in  case  there  should  be a similar
event in 1997.

This  time 15 demos have been presented, 15 graphics
have  been  shown  and  20  SID "modules" have been
played in order to prove what today's scene coders,
graphic  artists and music composers are capable to
do.  SIDs  have  already  found  its audience on other
systems all over the years,as almost all player-tools
support the PlaySID format.

The demos have been again very Amiga/PC orientated
and  have  represented the power of the CBM 64, un-
fortunately not its original style and feeling. REFLEX
has won the competition, this time without their front-
man  QUISS  who  has  been  the  main  factor for this
group  getting quite known and popular in the CBM 64
demo world. Many people said it was their 128 colours
holding  ANIMATION of a snowboarder which especially
attracted  the  voters  from  other  systems, sending
SMASH DESIGNS back to two, a group having announ-
ced  their  contribution  to be the BEST CBM 64 EVER
in history. Well, taste is different.


The results
---------
                 * CBM 64 DEMO COMPETITION *
------------------------------------------------------------
       Pos.     Production/Group               Points
------------------------------------------------------------
       1.        Nine/Reflex                   1400
       2.        Triage/Smash Designs          1037
       3.        Daze/Resource                 504
       4.        Design Overdose/Xenon         492
       5.        Highher Love/Grafitty         372
       6.        Cucumber Juice II/Hitmen      312
       7.        Noxious Dreams/Coma           285
       8.        A Box Of Toiletpaper/No Name  236
       9.        Starburst 10%/Padua           193
      10.        Killa Demo/Ultimate           163


                 * CBM 64 MUSIC COMPETITION *
------------------------------------------------------------
       Pos.     Handle/Group                       Points
------------------------------------------------------------
       1.        Mitch & Dane/Crest/Hype           586
       2.        Bordeaux/Acrise/Xenon             536
       3.        Fuben/Oxyron                      417
       4.        Jeff/Camelot/Hype                 330
       5.        Spinball/Excess                   324
       6.        Gosh/Hack 'n Trade                297
       7.        Eco/Excess                        206
       8.        Fanta/Bass/Oxyron                 196
       9.        Sonic/Rozolla                     184
      10.        Syndrom/TIA/Crest                 157


               * CBM 64 GRAPHIC COMPETITION *
------------------------------------------------------------
       Pos.    Handle/Group                        Points
------------------------------------------------------------
       1.      Tyrant/Therapy                       378
       2.      Gizmo/Iceberg                        341
       3.      Felidae/Reflex                       276
       4.      Deekay/Crest/Onslaught               260
       5.      Warp 8/Flash Inc.                    258
       6.      Hardsequencer/Dytec                  242
       7.      Taper/Triad                          210
       8.      Calamity/Smash Designs               185
       9.      Zsarank/Therapy                      177
      10.      AEG/Smash Designs                    146


There are still some things left worth to be mentioned
such as the fifth and seventh at the Amiga demo com-
petition have been fake labels by Oxyron.
More funny to hear is perhaps that the PC demo com-
petition  winner  has  been an Amiga veteran and for-
mer  member  of  Sanity, CHAOS is his name. This pro-
duction  was his first PC demo production, just coded
for  fun  to show the PC what real coding means. While
receiving  the  prize  during the awards ceremony we
heard  the  winners  shouting a loud "PC SUCKS!" into
the microphone. That's the way it is!


Summary
-------
This  years' party also worn the name "The End Of An
Era"  as it is quite uncertain until now if next year a-
nother  "The  Party"  as  we  used to know it will fol-
lowe in the tradition of "The Party" series.
The ORIGINAL organisers seem finally to have lost the
interest  in  organising a huge party like this series.
Perhaps  many  people  might  now  be  able to under-
stand  how  much  work  it is to arrange an event like
this,  and  what seems to be more important, how much
time  has  to  be  invested,  and  that is a factor most
grown  up  sceners  don't  own anymore as there are
other, more important things to do.
Nevertheless  there  are  indeed  many  groups inte-
rested  in  taking  over the organisation in the future,
so  there  is  still  some  hope  for a similar event this
year, too.

Regardless  from  the  fact  if  there  will  be another
"The  Party"  or  not,  there  is no excute for nothing
meeting  your  scene  friends  and group pals at cer-
tain  other  parties,  too, as it is NOT important where
you  meet,  it  is important THAT you meet them, in or-
der to have FUN and a great time. There is absolutely
no  reason for a gathering like this just to play these
boring  DOOM  or  QUAKE  games  on  the  PC,  this  is
something people could do at home, too, it is the meet-
ing point for a specified race of people, the computer
fanatics.  Parties  should have a social aspect, mainly
communcation  and  fun should be the keywords, or is
your  only interest the competitions, prize money and
getting  famous?  This  is  a hobby, a nice hobby what
should  bring  FUN, not a job where your only need of
existance  is  to prove you and your skills all day and
night long. Remember to keep that in mind.


Best regards,

Macx/Chromance/No Name
----------------------
RRR/Oxyron
----------


Advertisements

                        * ADVERTISEMENTS *
------------------------------------------------------------
Welcome  to  the  area  of  advertisements where you
get  the  chance  to  offer  the  rest  of the world the
possibility   to  either  contact  you  as  a  trader  or
just  to  place  a  request through us.

To  see  your advertisement in this chapter you HAVE
to  fill  one  of  our votesheets as the total amount of
adverts  fortunately increased between the past few
months.  Therefore  we  installed  a NEW presentation
system  and if the amount of filled votesheets increa-
ses  in  the same way we feel free to cut off the sup-
porting advertisement text. Telephone numbers or In-
ternet  addresses can be found at the end of the ad-
dress line(s).


                                * ACTIVE *
------------------------------------------------------------
Riddler: Erik Lehto, Nugatan 13, 96131 Boden, Sweden
                           /RIDDLER^LUDD.LUTH.SE
* HTTP://JOTA.SM.LUTH.SE/&D95-PEN


                          * AGONY DESIGN *
------------------------------------------------------------
Druid:  XXXXXX  XXX,  XXXXXXX  X/XX,  XX-XXX  XXXXXXX-
XXXXX, XXXXXX                                   (-> CHROMANCE)

Moog:    XXXXXXXXX    XXXXXXXXXX,   XXXXXXXXXXXX   XX/X,
XX-XXX XXXXXXXX, XXXXXX                 (-> KA0SPHERE)


                                * ALBION *
------------------------------------------------------------
Agoth:  XXXXXXXXX  XXXXXXXX, XXXXXXXX XX/XX, XX-XXX
XXXXXXX-XXXXX, XXXXXX

Dr. Soft:   XXXXXXX  XXXXX,  XX.   XXXXXXXXXX   XX/XX,
XX-XXX XXXX, XXXXXX                  /++XX/XX-XXXXXX
                                       /GOTHREK^VM.AMU.EDU.PL
* reliable  &  quality  swap,  cover  contacts  wanted,
* RELAX and Vitality stuff, just TRY it

Hawk:  XXXXX XXXXXX, XXXXX XXXXXXXXXX XX/XX, XXXXX
XXXX, XXXXXX                            /++XX/(X)XXX-XXXXX

Kmeg:  XXXXX  XXXXX,  XX. XXX XXX, XX-XXX XXXXX, XXXXXX
                            /PTRACZ^BIOTOP.UMCS.LUBLIN.PL

Questor:  XXXXXX  XXXXXXXX, XXXXXXXXXXX X/XX, XX-XXX
XXXXXXXX, XXXXXX

Unlock:   XXXXX  XXXX,  XXXXXXX.  XX,  XXXX  XXXXXXXXX,
XXXXXXXXXXX


                      * ALPHA FLIGHT 1970 *
------------------------------------------------------------
Archangel:  Therapy?  Fan Club, XXXXX XXXXXXXXXXX,
XXXXXXXXXXXXXX  XX/XX, XX-XXX XXXXXXXXX, XXXXXX
* all AFL warez

Baldhead:  XXXXXXXX  XXXXXXXXXX,  XXXXXXXXXXXX  X/XX,
XX-XXX XXXXXXXXXX, XXXXXX
* 100% reply ofcourse!

Blaze: XXXXXX XXXXXXX, XXXXX X/X, XX-XXX XXXXXXXXX
XXXXXX

Caledonian:  XXXXXX  XXXXXXXX, X/X XXX XXXXXXXX, XXX-
XXXXX, XXXXXXXX, XXXXXXXXXX, XXXX XXX, XXXXXXXX
* 100% to all, new and old warez, GEOS swap

Calypso:  XXXXX  XXXXXXXX,  XXXXXXXXXXXXXXX X, XXXX
XX XXXXXX, XXX XXXXXXXXXXX                 (-> AMNESIA)

Flash:  XXXXXX  XXXXXX,  XXXXXXXXXXX  XXX/X, XX-XXX
XXXXXXXXX, XXXXXX                          ++XX/(X)XX-XXXXXX
* NO more contacts, COVER SWAP ONLY!

Marc:                                    MARC1970^AOL.COM

Ned:            ++XX/XXXX-XXXX/NED^BASE.NETUSE.DE
* H/P                                        (-> NETPHREAKERS)

Violator:   XXXXXX   XXXXXXXX,   XXXXXXXXXXXXXXXX  XX,
XXX XX XXXX, XXXXXX

Xenox: XXXXX XXXXXXX, XXXXXXX. XX, XXXXX XXX XXXX-
XXXXXX, XXXXXXX

Zapotek: X.X. XXX XXX, XXXX XXX, XXXXXX
                                  /U952487^STUDBO.HIT.NO
* CBM 64, Covers, Sheets, 100% Reply
* HTTP://WWW.HIT.NO/&U952487


                               * CHALICE *
------------------------------------------------------------
Mike  D.:  XXXXXX XXXXXXXX, XXXXXXXXXXX XX, XXXXX XXX-
XXX, XXXXXXX/roland.kletzing^rz.ruhr-uni-bochum.de


                            * CHROMANCE *
------------------------------------------------------------
Macx:  XXXXXXX XXXXXXXX, XXXXXXXXXX, XXXXX XXXXXXXX,
XXXXXX                 /MACX^ALGONET.SE (-> NO NAME)
* no cheat, for supporting the game label Ambush

Spermbird: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX

Syco:  XXXXX  XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXX-
XXX, XXXXXXX
* for <C> warez and originals

Wozio:   XXXXXXX  XXXXX,  X.X.  XXX  X,  XX-XXX  XXXX,
XXXXXX                                              (-> ELYSIUM)


                                * CREST *
------------------------------------------------------------
Deekay:       KOTTEVA^FTP.PUBLIC.UNI-AUGSBURG.DE
                                       (-> ONSLAUGHT)

The Syndrom:  XXXXXXXX  XXXXXXX,  XXXXXXXX. X, XXXXX
XXXXXXX, XXXXXXX
                    /HARTUNG^RMHS2.URZ.TU-DRESDEN.DE
* NOT for swapping!


           * FANTASTIC FOUR CRACKING GROUP *
------------------------------------------------------------
Derbyshire Ram:  XXXXX  XXXXXX,  XX XXXXXXXX XXXX,
XXXXXXXXXXX,   XXXXXXXXXXXX,   XXXXXXXXXX   XXX  XXX,
XXXXXXX

Intruder: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX

Motley:  XXXX  XXXXXXXX, XXXXXXXX. X, X XX, XXXXX X-X,
Sweden                                  /MOTLEY^ALGONET.SE

Mr. Alpha:  XXXXX  XXXXXXXX,  XXXXXXXXX XX, XXXX XXX-
XXXX, XXXXXXX                                    (-> NOSTALGIA)

Newscopy: XXX XXXXXXXX, XXXXXXXXXXXXXXXXXX X, XXXXX
XXX, XXXXXX                      /NEWSCOPY^ALGONET.SE
* Anything concerning F4CG & PROPAGANDA

Sixx:  XXXXXX  XXXXXXXX,  XXXXXXXXX.  XX,  XXXXX  XXXX,
XXXXXX                                       /SIXX^ALGONET.SE

Walker:   XXXXX   XXXXXX,   XXXXXXXXXXXXX  XX,  XXXXX
XXXXXXXXXX, XXXXXX


                                * HITMEN *
------------------------------------------------------------
Curlin:  XXXXXX  XXXXX,  XXXXXXXXXXXX  XXX.  XX,  XXXXX
XXXXX, XXXXXXX
* joining Hitmen, swapping

Diverse: XXXXXX XXXXXXX, XX. XXXXXX XX, XX-XXX XXX-
XXXXX, XXXXXX   /STRAZAK^ANDANTE.AE.KATOWICE.PL
* Mish Mash HQ, no ordinary swap
* HTTP://ANDANTE.AE.KATOWICE.PL/&STRAZAK/

Moonchild:             HLADKI^BETA.II.TUNIV.SZCZECIN.PL

Motion:  XXXXX  XXXXXXX,  XXXX  XXXX,  XXXXX XXXXXXXX,
XXXXXX
* Amiga, PC, VHS, originals, 100% reply

Stan:  XXXXXXX XXXXXX, XXXXXXXXXXX XXX, XXXXX XXX-
XXXXXXXXX XXXXXX, XXXXXXX

Tranziie:  XXXXX  XXXXXXX, XXXXXXXXXXX. X, XXXXX XX-
XXXX, XXXXXX    /++XX/XXX-XXXXX/XXER^ALGONET.SE

Tyron: XXXX XXXXXX, XXXXX XXXXXX XXX XX, XXXXX XXXXX
XXXXXXX
* GFX, Hitmen stuff, Domination


                    * LEPSI DEVELOPMENTS *
------------------------------------------------------------
Sebaloz:   Orlando   Magic   Fan  Club,  X/X  XXXXXXXXX
XXXXXXXXX, XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX


                              * MEGAUNIT *
------------------------------------------------------------
Ranz: XXXXX XXXXX, XXXXXXXX X. X, XXXXX XXXXXXXXX,
XXXXXX

Silver Bullet:  XXXXX XXXXX, X XXXXXXXXXX XXXXXX, XX
XXXXX,  XXXXXXX,  XXXXXXX, XX-XXXXXX, XXX-XXX, XXX-
XXXX

Vergo:  XXXX  XXXX  XXXXXXXXX, XXXXXXXXX. XX, XXXX
XXXXXXXXX, XXXXXX


                               * MOTIV 8 *
------------------------------------------------------------
Iceball:  XXXXX  XXXX  XXXXXXX, XXXXXXXXXX XX, XXX, XXXX
XXXX X., XXXXXXX            /ANNIELS^DEC5102.AABC.DK

Lyon:  XXXXXXX  XXXXXXXX,  XX.  XXXXX  XXXXXXX X, XX-XXX
XXXXXX-XXXXXX, XXXXXX

MHD:  XXXXXX XXXXXXXXX, XX. XXXXXXXXXXX XX/X, XXXXX
XXXXXX-XXXXXXXX, XXXXXX


                                 * NOICE *
------------------------------------------------------------
Zzap:  XXXXXX  XXXXXXXX,  XXXXXX.  X,  XXX  XX  XXXXX,
XXXXXX


                              * NO NAME *
------------------------------------------------------------
Almighty God:  XXXXXXX  XXXXXXX, X/. XXXXXXXX XXXXX.
XXXXX XX. XX, XXXXX XXXXXX, X/X. XX XXXXXXXX, XXXX-
XX XXXXXXX, XXXXX

Celtic:  XXXXX  XXXX,  XXXXXXXXXX  X,  XXXX  XX  XXX-
XXXX, XXX XXXXXXXXXXX               /++XX/(X)XX-XXXXXX
* joining No Name, 4 Contrast & Chit Chat, SNES, .....

Vampire: XXXXX XXXXXXXXXX, XXXXXXXXXXX XX/X, XXXXX
XXXXXXXXXX, XXXXXX


                            * ONSLAUGHT *
------------------------------------------------------------
Digahole:  XXXXXXXXXX  XXX.  X/X, XXXXX X. XXXX, XXXXX-
XXX, XXXXXX

GOP: XXXXX X. XXXX, XXX XXXXXX XXXX, XXXXXXX XXXX,
XXX XXXXXXXXX


                              * OXYRON *
------------------------------------------------------------
Fuben: XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXX-
XXXX, XXXXXXX

RRR:  XXXX  XXXXXXXXX,  XXXXXXXXXXXX XXX. XX, XXXXX
XXXXXXXXXXXXX, XXXXXXX       /SW0484^UNI-ESSEN.DE
* legal mailtrade on Amiga 1200 ONLY!
* (game-) graphics ---------
* RELAX MAGAZINE


                               * PALACE *
------------------------------------------------------------
Junkie:  XXXX  XXXXXXXX, XXXXXXXX X, XXXXX X-XXXXX,
XXXXXXX                                         (-> DOOM PATROL)


            * SUCCESS & THE RULING COMPANY *
------------------------------------------------------------
El Banditos:     XXXXXX    XXXXXXXX,    XXXXXXXXXXXXXX
XX-XXX X. XX, XX-XXX XXXXXX, XXXXXX

Funxilla:  XXXXX  XX  XXXX,  XXXXXXXXXXXXX X, XXXX XX XX-
XXXXXX, XXX XXXXXXXXXXX         /++XX/(X)XXX-XXXXXX

Spectator:   XXXXXX  XXX XXXXXXX, XXXXX XXXXX XXX. X,
XXXX XX XXXXXXXXX, XXX XXXXXXXXXXX

Splatterhead:    XXXX    XXXXXXX,    XXXXXXXXXXXX   X,
XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX

Tristan:  XXXXXX  XXXXX,  XXX XXXXXX XX., XXXXXXXX XXX-
XXXXX, XXXXX XXX                                     (-> EMPIRE)
* 100%   reply,   illegal/legal,  new  &  oldies


                                * TABOO *
------------------------------------------------------------
CRESH:  XXXXXX XXXXXXX, XX. XXXXXX X X, XX-XXX XXXX-
XXXX, XXXXXX


                                 * TRIAD *
------------------------------------------------------------
XXXXXXXXX:   XXXXXXX  XXXX,  XXXXXXXXXXXXX.  XX,  XXXXX
XXXXXXX, XXXXXXX
                       
King Fisher:           TRIAD^MARVIN.DF.LTH.SE
TRIAD-FTP              FTP.DF.LTH.SE
HTTP:                  //WWW.DF.LTH.SE/&TRIAD/TRIAD-HOME.HTML
                       
Sliver:                SLIVER^BELKA.BL.PG.GDA.PL
                       SLIVER^TRIAD.NL.ORG
                       SLIVER^GUMBEERS.ELKA.PG.GDA.PL



                               * OTHERS: *
------------------------------------------------------------
ARCHON/Scorn/Ascraeus:   XXXXXXX   XXXXXXX, XXXXX
XXXXXXXX, XXXXXXXXXX X/X, XX-XXX XXXXXX, XXXXXX

ACTIVATER/Wil/EZ/Scp:   XXXXXXXXX  XXXXXXXXX,  XX-
XXXXXXXXXX. XXX, XXXXX XXXXXX, XXXXXXX

ARES/Quantum:  XXXXX  XXXXXXX, XX. XXXXXXXXXXXXX XX/
XXX, XX-XXX XXXXXXXXX, XXXXXX

BRIZZ/Panic/Soulcore:  XXXXXX XXXXXXXXX, XXXXXXXXX.
XX, XXXXX XXXXXXXXXXX, XXXXXXX

CENTRAX/Samar/Amnesty:  XXXXXX  XXXXXXX, XXXXXXX
XXX/X, XX-XXX X-XXXX, XXXXXX

COMPUTER KIDS/Mayhem/Ambush:  XXXXXXX  XXXXXXX,  X
XXXXXXXX XXXXXXXX, XXXXXXXX, XXXXXXXXXX, XXXXX, XXX
XXX, XXXXXXX

CREB/Excess:   XXXXX   XXXXX,  XXXXXXXXX.  XX,  XXXXX
XXXXXXX, XXXXXXX          /0531347326-32^BTXGAT.DE

DJ HOOLIGAN/AD/GTR/SNZ/TNC: XXXX XXXXXXXXXXXXX,
XX. XXXXXXXX X/XX, XX-XXX XXXXXX, XXXXXX

DOMEY/Panic Creations:  XXXXX  XXXX, XXXXX XXXXX XX,
XXXXX XXXXXXX, XXXXXXX

ERZIRA/Unreal/Wow:   XXXXXX   XXXXX,   XXXXXX   XXX,
XXXXX XXXXXXX, XXXXX XXXXXXXX

FIREFOX/Art Design: XXXXXXX XXXXXX, XXXXXXXX. XX,
XXXXX XXXXX, XXXXXXX

FLOYD/Willow:  XXXX  XXXXXX,  XX  XXXXXXXX  XX, XXXXX
XXXXXXXXXXXX, XXXXXXX

FREDDY/Laxity:  XXXXXX XXXXXX, XXXXXXXXXXXXXX XX,
XXXX XXXXXXX X, XXXXXXX

GAXAR/Tdr/Try/Role:  XXXXXX  XXXXXXXX,  XX  XXXXXXX
XX., XXX. XXXXXXXX, XXX XXXX, XXXXXXXXX

GOAT/Acrise:  XXXXX  XXXXXXXXXX,  XXXXXXXXXXXX. XX,
XXXXX XXXXX, XXXXXXX

GOPHER:  XXXXXX  XXXXXX,  XXXXXXXXXXX  XXX, XX-XXX
XXXXXXX, XXXXXX

HAMSTER/ex-Bronx:  XXXXXXXX  XXXXX,  XX. XXXXXXXXX
XX X. XX, XX-XXX XXXXXXXX, XXXXXX

HUMAN/Shelters/Expect:  XXXXXX  XXXXXX, XXXXXXXXXXX
XX/XX, XX-XXX XXXXX, XXXXXX

ICEMAN/Wow: XXXXXXX XXXXXXX, XX. X. XXXXX XXX. XX,
XXXXX XXXXXXX, XXXXXXX

LIZART/Spiders/U-Turn:   XXXX   XXXXXXX,  XXXXXXXX-
XXXXXX XX, XXXX XX XXX, XXXXXXX

LYDON/Oxygen/Tengu:  XXXX  XXXXX,  XX.  XXX.  XXXXXX
XXXXXXXXX X/X, XX-XXX XXXXXXX, XXXXXX

MAVERICK/Nipson:    XXXXXXXX   XXXXX,   XXXXXXXXXXX
XXXXX XX, XXXX XXXXXXXX, XXXXXXX

MIKE V/Dark Crystal: XXXXXX  XXXXXXXX, XXXXXXXX XXX,
XXXX XX XXXXX, XXXXXXX

MOLOCH/Ascraeus: XXX XXXX, XXXXXXXX XXX. XXXXXXXX
XXX XX: XXX/X, XXXXX XXXXXXXX, XXXXXXXX/XXXXXX

NAPHALM/Scorn:   XXXXXXXXX  XXXXXXXX,  XX.  XXXXXXXX
XXX/X, XX-XXX XXXXXXXX, XXXXXX

OLDGUY/Street Children/Amorphis:   XXXXXXXX   XXX,
XXXXXXXXXXX XX/X, XX-XXX XXXXXXXXX, XXXXXX

PASTHOR/Fraction:   XXXXXXXX  XXXXXXXX,  XXXXXXXXXX
X/XX, XX-XXX XXXXXXX, XXXXXX

PHYTON/Scorn/BD/Censure:    XXXXXX    XXXXXXXXXX,
XXXXXX XX, XXXXX XXXXXXX, XXXXXX

PSYCHIK: XXXXXX XXXXXX, XX. XXXXXXXX XXXXXXX X/XXX
XX-XXX XXXXXX, XXXXXX

RAVER/Phantasy:   XXXXX  XXXXXXX,  XXXXXXXXX  XX-XX,
XXXX, XX-XXXX, XXXXXX           /egon^ogre2vsk.edu.lv

SIMONE/Shelters:   XXXX   XXXXXX,  XXXXXXXXXXX  XX/XX,
XX-XXX XXXXX, XXXXXX

SPLASH/Resource:  XXXXX  XXXXX,  XXXXXXX  X.X,  XXXX
XXXXXXXX, XXXXXXX

STARLIGHT/ex-Therapy:  XXX  XXXXXXX XXXXXXX, XXXX
XXXXXXX, XXXXXX

STIRF/Spiders/U-Turn:  XXXXX XXXXXX, XXXXXXXXXXX.
XX, XXXX XX XXX, XXX XXXXXXXXXXX

TIMIX/Samar:  XXXXX XXXXX, X.X. XXXXXXX XX/XX, XXXXX
XXXXXXXXXX, XXXXXX

TURBO/Unreal:  XXXXXX  XXXXX,  XXXXXXXXXX XXX, XXXXX
XXX XXXXXXX, XXXXX XXXXXXXX

 TYSON:  XXXXX  XXXXXXXXXXX,  XXXXXXXX  XX,  XX-XXX
XXXXXXX, XXXXXX

ZAK/Golden Trio/Proxima:  XXXXXXXX  XXXXX,  XX. XXX-
XXXXXXX XX, XX-XXX XXXXXXXXX, XXXXXX

ZWARK/Proxima:  XXXXXXX  XXXXXX, XXXXXXXXXX XX/XX,
XX-XXX XXXX, XXXXXX

ZYGA/Bora: XXXXXX XXXXXXXXX, XX. XXXXXXXX XX/XX,
XX-XXX XXXXXX, XXXXXX


When the amount of addresses is growing in the same
way like during the past few days we feel free to re-
move  the  supporting  text  and  to print the address
only  in  order  to  save memory as we do not feel like
releasing  many  adress chapters to fill up the maga-
zine  and  to impress the readers with a huge amount
of  text. WE feel free to present your advertisements
coming up to our interests in order to SAVE memory!

Best regards,

RRR/Oxyron
----------


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