Relax 19
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==Mail Charts== | ==Mail Charts== | ||
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Revision as of 03:51, 15 December 2009
Contents |
Editorial
* EDITORIAL * ------------------------------------------------------------ R3L4X M4G4Z1N3* JANUARY 1997 edition (issue # 19), the magazine for the generation with an eye for the finer details in the CBM 64 scene, was brought to you by PHUTURE (Software & Marketing), your fa- vourite disk-magazine releasing game label. --------------------------- |... internal affairs ... | --------------------------- All in all it was a quite busy period for the Relax Ma- gazine, the staff got enlarged and new technologies have been used to look out expectant for the new year to come. There have been changes in the staff, changes which hopefully will be highly regarded in the upcoming is- sues of these publication. New in the team is VIOLA- TOR/Alpha Flight 1970, in this edition "just" mentioned as co-editor but directly after the release the pro- motion to a MAIN EDITOR will follow, taking care about the overall organisation to cover a WIDER spectrum of topics on the best possible level, the level you al- ready use to know from the Relax Magazine. Aswell new in the team are MACX/Chromance and PEACEMAKER/Hitmen. Both are actually serving as CORRESPONDANTS to cover the BOARD/INTERNET territory more carefully, hopefully with ambitions to become fulltime editors in a not too far distant. With the Internet getting a more and more important factor of today's scene society Relax Magazine has been signing up THE DIGITAL DUNGEON as Internet headquarter exactly one year ago, to be with THE PULSE MAGAZINE and PROPAGANDA the first magazi- nes ever in CBM 64 history organising their Internet distrubtion with a FTP-site. By reading this text the long awaited RELAX MAGA- ZINE HOMEPAGE should be up in Norway/Europe, maintained and programmed by Zapotek and RRR, of- fering the latest editions as online version, a short overview about the history of the Relax Magazine, a download option which leads directly into Relax's di- rectory at The Digital Dungeon, an online voter to make your contributions to the upcoming board and mails charts and a guestbook is already installed. As the page is still under contruction and lots of old edi- tion are not online yet lots of other surprises can be expected, like from the disk magazine indepedent chapters such as the CBM 64 SCENE E-MAIL DIREC- TORY covering already about 480 addresses of past and present sceners from all over the globe and a MAGAZINE REVIEW covering all magazines and the editions which were supplied by mail or e-mail to ei- ther Zapotek or RRR. To make sure that not your publications nor any single issue will be missing plea- se make sure to provide them to any offical Relax Magazine dealer, containing a remark to forward them to the Internet division. Furthermore its possible to request us uploading your latest editions to the In- ternet, just mail us the latest editions. This will cause you getting the review in the Internet aswell as your production being available in the endless widths of the cyberspace. ----------------------------- |... another year passed ...| ----------------------------- With 1996 being over now another year passed, a year being full of expectations, unfortuantely more a year what brought more disappointments compared with the very few highlights seed by persons being interested in keeping the scene alive on the highest possible level, following the traditions left behind from the founders and pioneers of the scene which made this system and this scene becoming something SPE- CIAL and MAGIC, the originality which could NOT been copied until now on any other platform. The in 1995 quite active and overhelming MAGASCENE did a major step backwards, sad but true. With just a SINGLE EXCEPTION no board magazine came out on a regular level, what is for sure a great shame keeping 1995 in mind, a year when the term scene journalism got redefined and presented on the best possible le- vel. With THE PULSE disappearing things more and more slowed down, nothing left of the spirit inspira- ting the editors to upgrade their skills with an every single edition released. Maybe some competitors have already reached their highest possible level ages ago or others simple do not have the time anymore, ne- vertheless the competition during the board magazi- nes is at a not detectable level. The mail magazines, synonym for the more into demo scene oriented publications, could celebrate the "birth" of a new shooting star, surely it reflects the lacking interest of the European computer users in this system that this star got born and realised on a remote continent mainly being known for its very own NTSC system, the United States, and DRIVEN is the name, being fully established and highly respected this year, getting a market over here by recruiting European co-editors and correspondents to cover both, the NTSC and PAL demo scene, showing that mail magazines can be done offering quality! But not only positive things can be reported here. The mar- ket leader and highly ranked mail magazine Skyhigh has stopped its production, surely leaving a gap be- hind in its sector. New mail magazines have been re- leased, but actually none of them seems to have the potentional to replace it. The CRACKING SCENE has been decreasing year by year, that is no secret anymore. This year has been rather uninteresting releasewise as no really big titles have been released anymore. With the few re- maining productions left being released these days the battle for points to compete in the releae charts has been getting harder than expected, surely it'll get more rough in 1997 with many distributors and game productions stopping their effort to support the CBM 64. With AVANTGARDE a great competitor left the busi- ness but no sign in seight of new, promising cracking groups to bring some more competition in here. But to be honest, in a decreasing game market what is left to enter? It's up to you to define the answer. The DEMO SCENE is aswell going more and more down, and it's no secret anymore, too, what is based on the lack of major and original releases. The top demo crews reduced their activity level a lot, the promising newcomers unfortunately waste their time by copying the effects presented by the top groups, a shame is that those copies are on a lower level, what makes them rather useless for the bright public expecting a bit more, following the "higher - bigger - better" demand of the masses. Please read more about it in the Demo Reviews chapter. Positive is that groups like Crest, Triad and Wrath Designs came up with releases after "sleeping" for a while, a fact surely worth to be mentioned. The NEGA- TIVE aspect is the re-mix phenomenon as it is known from the Amiga. It's just another definition for coming up with MULTIPLE releases of one and the same source, like a 75% and later on 100% version or re- cycling parts in different productions just to show off with lots of releases. That's the way it goes on all other platforms, too, so why should the ORIGINAL and OLDEST scene make an expection here? COMPANIES! What companies? A brilliant question! Are there any SERIOUS companies left? Yes, there are, but are they dealing with CBM 64 software? Time will tell, we don't know the correct answer yet. MAGNA MEDIA has closed the last resort, the alltime time favourite 64'er magazine stopped its production some weeks ago, a source for CBM 64 related hard- and software information, courses and so on since 1984! What's left now? The programm disk is going to be distributed with a PC magazine by now, surely a hit into the face of the CBM 64 users left in Germany and the neighbours in Austria and Switzerland. People are always requesting new and better games, but curiously no one is willing to buy those produc- tions, and that is the problem. The authors are inte- rested in atleast a small income after spending many hours creating software for this machine, an income which surely won't be as high as it could have been some years ago, but seen from the commercial side, who plans, creates and realised games at an accept- able quality level for free, to support cracking groups who can proudly boast around with so-called BUDGET or FULLPRICE releases, these days? Which author would not prefer to code low budget games for programmdisks instead of selling 10 copies of his so-called FULLPRICER bringing an income which does not even covers the costs for the production? This is what people should keep in mind. ---------------------- |... 1996 Awards ... | ---------------------- Following the traditions of our Sylvester/New Year editions we decided to honour these worthy persons, groups and productions representing anything spe- cial in the previous months, to show our respect to those having brought atleast a bit of brilliancy in these grey days. Our selected candidates are: 1996 DEMO GROUP: CREST ---------------------- Crest has presented an impressive comeback demo entitled "KRESTOLOGY", featuring coding, graphics and soundtracks on the best possible leve seen in 1996, proving the alternative way of presenting pure CBM 64 effects still magnetizes and keeps the au- dience stunning. 1996 SINGLE CODER: CROSSBOW/CREST ------------------------------------------------------------ Crossbow is the man to be named here. His referen- ces for this selection were the demo "Krestology" as well as the introduction of two completely new graphic formats, namely SHIF and UFLI, three good reasons to see Roland dominating 1996. 1996 CRACKING GROUP: ALPHA FLIGHT 1970 ------------------------------------------------------------ Without any doubts 1996 has been a very success- full year for the flighters. Many releases, overall high quality releases and a regular presence at the boards, all those factors have been taken in mind to justify this selection. 1996 SINGLE CRACKER: MOONCHILD/HITMEN ------------------------------------------------------------ When it comes up to the single crackers it has been the year of Moonchild. In the first half of 1996 he manages it to keep Fairlight's flag in the winds, in the second half he got active for Hitmen. He rises a lot in the charts, his versions are on a high quality and his cruncher applications belong to the best available on the market. No doubt, a well deserved winner in 1996. 1996 GRAPHIC ARTIST: DEEKAY/CREST/ONSLAUGHT ------------------------------------------------------------ 1996 has been the year of Crest. In "Krestology" Deekay has shown what is possible on this ancient VIC, and the results have been highly appreciated so there is no doubt that "Krestology" has ben the gra- phical highlight of 1996. 1996 MUSIC COMPOSER: MITCH & DANE/CREST/HYPE ------------------------------------------------------------ While most composers have followed the trend to compose techno tracks it is nice to see this compo- ser duo going a different way and presenting lots of excellent non-techno tracks being used in the demo "Krestology", in their very own music collection and in various disk magazines. Thumbs up, Mitch & Dane! 1996 MAIL TRADER: EL BANDITOS/SUCCESS & TRC ---------------- FUNXILLA/SUCCESS & TRC VIOLATOR/ALPHA FLIGHT 1970 -------------------------- The decision has been quite HARD this year, as ALL competitors got the same amount of votes we thought the most fair solution is to name them all here, as all have been the runner-ups this year, taking the mail trader charts by storm and it's almost impossible to judge who of them has been the best. Anyway it is nice to see that the GUILD of mega swappers did NOT die in 1996. Well done, guys! 1996 MAGAZINE: DRIVEN -------------------- After the great year 1995 1996 has been a disap- pointment when it came up to the magascene, never- theless a new star has risen - Driven! Covering the NTSC and PAL demo scene combined with a large staff the American based publication has found many readers all over the globe, so no doubt that this one is the magazine of 1996. 1996 FIXING GROUP: HITMEN ----------------------- This has been one of the more easy decisions! Hitmen has been the address consulted when it came up to fix games and the only group with all fixes running at 100% without any complaints from the concurence. Well done! 1996 SINGLE FIXER: JOLZ/ONSLAUGHT ------------------------------------------------------------ This selection was one of the more easy decisions to be made here. Jolz has put lots of efforts in games others defined as UNFIXABLE when they were not in- terested in wasting time on them. He has shown that almost every game can be fixed if you are willing to do it and pleased the few Amercian based game col- collectors left in the scene. We think this was the most objective and fair election possible, and we can't await to see who will be favou- rites at the end of this year. ------------------------------------------------------------ % ... Votesheet Spreaders and News suppliers ... ' ------------------------------------------------------------ The PAPER votesheets have been spread, as usual, by our very own ZAPOTEK, VIOLATOR and DR. SOFT, who all are serving as authorized mail distribtors. The DIGITAL votesheet has been spread by PEACE- MAKER using his very own mailing list. Furthermore voting is possible by using the voting booths at our homepage and our boards, so there is no excuse left for not participating while creating our different chart types. The NEWS have been supplied and confirmed by MACX, PEACEMAKER, Crossfire, Dr. Soft, Mitch, Bird, BURGLAR, NEWSCOPY, Violator and Mr. Wax. This edition's content looks like this: ------------------------------------------------------------ What happened in the last weeks of the year 1996? The answer can be found in our GLOBAL REPORT. Is there still any activity in the cracking/modem scene? The RELEASE CHARTS and the YEARLY RELEASE CHARTS is where you can look it up, the most objec- tive sources you can find in the scene. Who is top and who is not? The BOARD and MAIL CHARTS are the chapters to be read. This time we unfortunately can't present an interview chapter as both of our inter- view partners could not return it in time, that's the reason for the delay of the magazine. The DEMO RE- VIEWS have a look at the productions spread infront of The Party. Both PARTY RADAR chapters will pre- sent the invitations of Siliconvention, Symposium and the X-97 aswell as a report about The Party 6. Last but not least the ADVERTISMENTS chapter contains lots of addresses for certain occassions. * Credits for the January edition * ------------------------------------------------------------ PROGRAMMING FUBEN/OXYRON SOUNDTRACK MHD/MOTIV 8 BITMAP GRAPHICS RRR/OXYRON CHARACTERSET SKID ROW/ALPHA FLIGHT 1970 ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970 Title Author ------------------------------------------------------------ "RELAX INTRO" MHD/MOTIV 8 "FOR RELAX" MHD/MOTIV 8 ------------------------------------------------------------ * How to contact the Relax Magazine staff? * ------------------------------------------------------------ Snail mail: XXXX XXXXXXXXX -------- XXXXXXXXXXXX XXX. XX XXXXX XXXXXXXXXXXXX XXXXXXX Internet: SW0484^UNI-ESSEN.DE ------- MARC1970^AOL.COM Boards: HOLIDAY IN CAMBODIA ------ THE EVIL ISLAND THE ESCAPADE ------------------------------------------------------------ * Where to download the Relax Magazine? * ------------------------------------------------------------ HOLIDAY INN CAMBODIA (down) ++X/XXX/XXX-XXXX THE EVIL ISLAND (down) ++X/XXX/XXX-XXXX THE ESCAPADE ++XX/XXXX-XXXXXX THE DIGITAL DUNGEON UTOPIA.HACKTIC.NL THE DIGITAL DUNGEON REPLAY.COM ------------------------------------------------------------ * RELAX (MAGAZINE) ONLINE * ------------------------------------------------------------ RELAX ONLINE HTTP://HOME.SOL.NO/ZAPOTEK/ Zapotek/Alpha Flight 1970 U952487^STUDBO.HIT.NO RRR/Oxyron SW0484^UNI-ESSEN.DE ------------------------------------------------------------ * The Relax Magazine staff consists of * ------------------------------------------------------------ MAIN EDITOR MARC/ALPHA FLIGHT 1970 MAIN EDITOR MAX/ALPHA FLIGHT 1970 MAIN EDITOR RRR/OXYRON CO-EDITOR FUBEN/OXYRON CO-EDITOR PRI/TIA/OXYRON CO-EDITOR VIOLATOR/ALPHA FLIGHT 1970 CORRESPONDANT MACX/CHROMANCE CORRESPONDANT PEACEMAKER/HITMEN ------------------------------------------------------------ * Authorized Mail Distribution * ------------------------------------------------------------ ZAPOTEK/ALPHA FLIGHT 1970 VIOLATOR/ALPHA FLIGHT 1970 DR. SOFT/ALBION MACX/CHROMANCE ------------------------------------------------------------ Best regards in the name of the entire staff, RRR/Oxyron ---------- * R3L4X M4G4Z1N3* * 3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R! January 8th, 1996 ----------------
Global Report
* GLOBAL REPORT * ------------------------------------------------------------ Facts, facts, facts, ... Welcome to THE news journal you can care about because WE do care about the content. The seek for proven information has found its end as you have finally found your favourite and most RELI- ABLE HOST around the globe in this lonely universe. Fantasy stories, expections or own opinions about the latest happenings in the world we use to live in can be found in several wrong places, this is the pla- ce for getting PURE information, prepared and collected and proven by EXPERIENCED and QUALI- FIED reporters, always hunting for the latest in the CBM 64 scene, the place we still use to life in. * ALPHA FLIGHT 1970 * ------------------------------------------------------------ In the end of 1996 the flight had a rather strength period releasewise, but on the other hand both US headquarters went down. In 1997 the demo section is going to present the first releases, so some activity in that area should bring some nice releases, too. The flight has got a lot of new members, mainly to come closer to their aim presenting an acceptable demo section. From the Polish Street Children two members followed their comrades, this thime MAD HATTER, a programmer, and WIZARD, a composer, joined in as double members. Finally BALDHEAD completed the demo section, aswell a Polish program- mer. The warez distribution front got enlarged by VIOLATOR who returned from his trip to Triad. DUNGEON MASTER, who joined in as double member after leaving Motiv 8, has become rather inactive be- cause of personal problems, so get he got moved to the the inactive list, a fate shared by another Ameri- can, too, POL POT is his name. Due to a HD crash the well reputated HOLIDAY INN CAMBODIA went down, as soon as Pol Pot has got the money to replace the defect harddisk it will go online again, a fate being shared by the second Amercian sysop ANCIENT MARI- NER, too, who has been set on the inactive list as long as his board uses to be offline. PERNET became inactive again after the work for his new CD took more time than expected. To guarantee an acceptable balance of the memberstatus the ra- ther unactive MAX and THE HERETIC have been mo- ved to the inactive list, needless to say that all will be added to the active list again as soon as they show any scene activities again. Current Alpha Flight memberstatus looks like (= 19): Archangel, Baldhead, Blaze, Caledonian, Calypso, Chotaire, Danzig, Flash, Ignorance, Mad Hatter, Marc, Ned, Rayden, Skinhead, Styx, Violator, Wizard, Xenox and Zapotek Alpha Flight worldheadquarter(s)/board(s): THE ESCAPADE ++XX/XXXX-XXXXXX ANTIDOTE ++XX/(X)XX-XXXXX WWW http://www.hit.no/&u952487 WWW http://luzz.com/chotaire * CHROMANCE * ------------------------------------------------------------ Atleast in the board sector the Hungarian based crew has set up a new standart these days, not to declare it as a milestone, as their US headquarter is now supposed to be the FASTEST BOARD in the scene these days. With MACX (mail trader) and ZAKK (programmer) leaving Onslaught fresh blood got implanted. Unfor- tunately right after joining forces Macx had to de- crease the amount of his contacts down to 50. Ne- vertheless at The Party 6 both, Macx and Zakk, have joined the promising Danish based demo group No Name. ROUGH, their old German member, has been spotted being full in effect again, proving his activity by re- leasing certain cracks aswell as by calling out. He is looking out for a NTSC to start a fixer career, too. Boardwise there has been some action around the Hungarians, too. EDGE OF MIDNIGHT booted Onslaught to remain Chromance and Netphreakers headquarter and became the FASTEST CBM 64 board, being run- ned on a 20 MHz SUPER-CPU from CMD. The other US board, BASS PLANET, is now going to be shared with the Dutch based group Xenon. FINAL GENOCIDE, De- viants board, has finally returned independent, its number is ++X/XXX/XXX-XXXX. Current Chromance memberstatus looks like (= 22): Bolee, Deviant, Druid, Griff, Janee, Jaydee, Jazzy D, Jean, Macx, Mr. Wax, Pete, Rough, Rug Rat, Scratcher Skud, Spermbird, Syco, Will, Wozio, XXL, Zakk and Zar Chromance worldheadquarter(s)/board(s): BASS PLANET ++X/XXX/XXX-XXXX EDGE OF MIDNIGHT ++X/XXX/XXX-XXXX WESTPOINT ++XX/XXXX-XXXX GANGSTA'S PARADISE ftp.inf.bme.hu * ENDLESS PIRACY * ------------------------------------------------------------ At first the cooperation of Acrise & Excess splitted, now even the future of Acrise doesn't look to bright as the members left to built up a new group. From the former Acrise crew MENDRAKE, GOTHIC, BORDEAUX, GOAT and GIZMO are willing to establish this name in the scene these days. They are getting completed by MANAGEMENT, SKID ROW, TRISTAN and ZORLAC, names which are aswell as ENDLESS PIRACY quite familar to most of the older sceners still around these. Due to the deadline we have not been able to check if those persons are the original ones, but we will keep you updated in our next editions. Last but not least a certain PERFECTIONIST completes the squad. Current Endl. Piracy memberstatus looks like (= 11): Bordeaux, Gizmo, Goat, Gothic, Management, Mendra- ke, Paracrax, Perfectionist, Skid Row, Tristan and Zorlac Endless Piracy worldheadquarter(s)/board(s): THE DRAGON'S TOWER ++XX/XXX-XXXXXXX * FANTASTIC 4 CRACKING GROUP * ------------------------------------------------------------ Autumn and winter 1996 have been some rather slow months for the fantastics. Not only that the proudly announced and promoted TRIBUTE '96 did not take place, not even the from SIXX on the Internet an- nounced WAREZ RUSH did take place. In 1997 things can only get better. Following the trend of the remaining active Avantgar- de members DERBYSHIRE RAM followed his old comra- des after a while to become a fantastics member, too. STASI, graphic artist of the formerly high respected Swedish demo group Noice, joined in to support the fantastics' intro/design division. Back from the army service to serve F4CG as mail trader is WALKER in order to continue at the level he offered before he was forced to take a break. This will lead to SIXX de- creasing his trading actitivities and to focus on the organisation. OXSID PLANETARY is Zyron's new music label, a label he already used to present his latest music collection in late December 1996. Due to the lack of activity during the last period in 1996 CUPID decided to leave in order to team up with Hitmen and Padua to serve them as double member. In the actual transmitted active memberstatus a lot of names have being missing, probably moved to the in- active status, these men are ARISTO, CYBERSURFER, CYBORG, DEVIL, FEN 1, HAIN, KING, MORRIS, SCORPIE, SNEAPER, TOTAL CHAOS and WORM, so it seems there has been made a MAJOR clean-up to shorten the formerly huge status. Being online for just a few weeks their FTP-site SIX FEET UNDER is down again. Nevertheless F4CG an- nounced that the INTERPARK might be back up, again maintained by PLAYBOY, this time not based on huge archives but a system based on speed. Current F4CG memberstatus looks like (= 21): Antitrack, Bitman, Chash, Deff, Derbyshire Ram, Deff, Draz, Intruder, Jack Alien, Maja, Motley, Mr. Alpha, Neotec, Newscopy, Playboy, Renegade, Sixx, Sma- sher, Solar, Stasi and Walker F4CG worldheadquarter(s)/board(s): WWW http://www.algonet.se/motley/propa.htm * HITMEN * ------------------------------------------------------------ Hitmen could be described as a MODEL for a scene group, having an active CRACKING, DEMO and FIXING section, ALMOST covering all jobs to be made in the scene today. From Smash Designs and Netphreakers CHAOTIC has joined in as triple member, declaring Hitmen to be his first group. Leaving the fantastics CUPID joined in as graphic artist, aswell teaming up with the reactivated demo forces of Padua. We truely excepted the decade is over, but still there are some people around who love to destroy the hard work of others by formatting boards, this time Pea- cemaker's board THE MYSTICAL PARADISE has be- come the victim. Fortunately no unrepairable damage remained as the data could be restored. CURLIN's CBM 64 days seem to be counted as he concentrates mainly on PC and consoles these days, for sure a big loss for the hitted men. Current Hitmen memberstatus looks like (= 26): Balance, Banshee, Burn, Chaotic, Cupid, Diverse, Groepaz, Hi-Lite, Jayce, Jinx, Luke, Marcus, Moon- child, Motion, Peacemaker, Racoon, Rammy, Raze, Sa- botage, Seven, Skud, Stan, Tranziie, Tyron, Vortex and Zore Hitmen worldheadquarter(s)/board(s): THE DUNGEON ++X/XXX/XXX-XXXX MYSTICAL PARADIZE ++XX/XXXX-XXXXX WAREZ AQUARIUM ++XX/XX-XXXXX GANGSTA'S PARADISE ftp.inf.bme.hu * HYPE * ------------------------------------------------------------ There exists a LONG TRADITION of CBM 64 related music labels, starting with the Maniacs of Noise, Vi- brants and The Imperium Arts just to name a few. Now there is Hype, not a new group as no one else but the CyberZound Productions members are standing be- hind the new brand. "This step was necessary to get away from TECHNO IMAGE suggested by CyberZound," explained MITCH on the IRC, "furthermore it is better for logos etc." followed to complete the statement. Hype is going to expand their activities from the CBM 64 aswell to the PC, here MSK might join in to complete the team. Hype memberstatus looks like this (= 7): AMJ, Dane, Duck LaRock, Jeff, Mitch, TBB and Zardax * MOTIV 8 * ------------------------------------------------------------ Since many months the motivated ones are building up a competetive demo section, so more and more skilled persons have been gathered within their rows, with a scene getting interested in and waiting for some pro- mising releases demowise in the next months. The to the demo scene orientated section has been enlarged again. ALG, a talented graphic aritst from Poland, joined in, being introduced as double member in Albion, but according to an Albion spokesman Alg has never worn their colours. Nevertheless KOSA, a coder and paper artist, got recruited and left his former teams Tengu and TDM for the motivated ones. VISBY from React will be serving as mail-trader in the future by supporting the mail distribution. DUNGEON MASTER decided to leave the forces and joined Alpha Flight 1970, aswell as MISERY who has left, his future plans are not known yet. MOUNT OLYMPUS went offline at January 1st, 1997, sysop BIRD will take care about the Internet and de- cided to join WOW as double member. Current Motiv 8 memberstatus looks like (= 22): ALG, BinJinx, Bird, Clive, Crossfire, Eddie, Gerry, Greenfrog, Grego, Ibanez, Iceball, Kosa, Larry, Lyon, Mason, Merlin, MHD, Nuke, Rime, The Fresh Prince, TMG and Visby Motiv 8 worldheadquarter(s)/board(s): LIQUID PALACE ++X/XXX/XXX-XXXX IN LIVING COLOUR ++X/XXX/XXX-XXXX MOUNT OLYMPUS ++XX/XXXX/XXXX FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu WWWhttp://www.informatik.uni-oldenburg.de/&grfrog/ * ONSLAUGHT * ------------------------------------------------------------ Onslaught is the only group where we used to set the news into quotation marks, since no news can be found on the boards, not even on their own, nor did we receive any concrete confirmation at direct re- quests from our side. In case the facts should not be 100% accurate, we are NOT the ones to be blamed. The Australian based group seems to have got some new members, like MAYK/Aspect and a certain TBH. Their most prominent new entry is ofcourse STING, former member of Alpha Flight, Paramount, Genesis, Madonna Cracking Group, Enigma and certain other well reputated cracking groups from the past. He has been spotted calling about and is said to be a part of "The Luftwaffe", a trio consisting out of another new member called GALLAND and Ramirez. Some people decided to leave the forces of Ons- laught as most of them did not know what is going on this group these days, MACX and ZAKK both left for Chromance and No Name, HARDSEQUENCER decided to return to this former comrades in Dytec, WITTY is turn to his former comrades in Dytec, WITTY is said to have left the scene some time ago, QUASAR has left them and his second group Ambush for Fraction. Furthermore they got BOOTED from "EDGE OF MID- NIGHT", what is no surprise as EOM belongs to the leading boards around these days. Current Onslaught memberstatus looks like (= 31): ASV, Bizarre, B-Wyze, Communist, Deekay, Digahole, Donar, Doom, Galland, Gop, Grafee, Jazzcat, Jolz, Kinley, Mayk, McByte, Meff, Morbid, Morrissey, Moses, Mr. Brain, Nebula, Ramirez, Rap, Shocker, Sting, TBH, The Unholy, TMM, Trouble and Vengeance Onslaught worldheadquarter(s)/board(s): DOWN BY LAW (down) ++X/XXX/XXX-XXXX DEADZONE ++X/XXX/XXX-XXXX SANITARIUM ++XX/XXX-XXXXXX * SUCCESS & THE RULING COMPANY * ------------------------------------------------------------ While most groups turned out to get more and more inactive the Dutch cooperation has had a rather good period releaseswise, presenting lots of fine productions. Memberwise there have not been any movements, ex- cept for their Polish mail trader joining up with the Czech based group Unreal. The celebration generation might be found at their X-97, this year in April in Eindhoven, please read the Party Radar for further information. Current SCS&TRC memberstatus looks like (= 21): Action Jackson, Alchemist, Allitaice, Bacillus, Burglar, CBA, Coolhand, Count Zero, Credo, El Banditos, Fun- xilla, Lord Crucifier, Micron, Moren, Nightshade, Re- play, Spectator, Splatterhead, Stake, Trax and Tri- stan SCS&TRC worldheadquarter(s)/board(s): THE DUNGEON ++X/XXX/XXX-XXXX MYSTICAL PARADISE ++XX/XXXX-XXXXX FTP: THE DIGITAL DUNGEON utopia.hacktic.nl FTP: THE DIGITAL DUNGEON replay.com FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu WWWhttp://trc.netwing.at/webfire/netwing/usr/gazza * SINGLE NEWS AND RUMOURS * ------------------------------------------------------------ * 2Blockers (max. 2 blocks long "demos") competition results: Pos. Production Author ------------------------------------------------------------ 1. Plasma Crossbow/Crest 2. Nonce Glenn/Impulse 3. Greegle Han Solo/Vortex 4. No Name Peacemaker/Hit 5. DYCP Crossbow/Crest * The Party 6 (December 27th to 29th, 1996), held in Aars/Denmark, OFFICIAL CBM 64 RESULTS: * DEMO Competition Pos. Release/Group Points ------------------------------------------------------------ 1. Nine/Reflex 1400 2. Triage/Smash Designs 1037 3. Daze/Resource 504 * GRAPHIC Competition Pos. Handle/Group Points -------------------------------- 1. Tyrant/Therapy 378 2. Gizmo/Icebird 341 3. Felidae/Reflex 276 * MUSIC Competition Pos. Handle Points -------------------------------- 1. Mitch & Dane/Crest/Hype 586 2. Bordeaux/Acrise/Xenon 536 3. Fuben/Oxyron 417 * ARSENIC is the name of a new label introduced by Axis/Oxyron and Yazoo/ex-Oxyron in order to re- lease some of Axis' old parts on both Amiga and CBM 64. Their first production got ranked fifth at The Party's Amiga demo competition. Current Arsenic memberstatus looks like (= 2): Axis and Yazoo * Amnesia, the Dutch based and partly rather inac- tive group recruited fresh powers with Derbyshire Ram/F4CG and Spermbird/Chromance joining in as double members. Current Amnesia memberstatus looks like (= 3): Calypso, Derbyshire Ram and Spermbird * DANKO/Censor Design is interested in producing SIDs again. Next to information about his real life music projects under the name of STARCHILD some of his latest tunes should be available at http://www.techno.org/starchild * With Ka0sphere another music label got born to supply the scene with lots of SIDs. Current Ka0sphere memberstatus looks like (= 3): Moog, Rap and Wacek Best regards, RRR/Oxyron ----------
Release Charts
The Official Release Charts for the Relax Magazine ------------------------------------------------------------ Performed by the MASTER OF LAW... MARC Before the start over with general explainations for these release charts we want to introduce our very own point system: Fullprice Games 6. 1 - 8.0 points Budget Eames 4. 1 - 6.0 points Low Budget 2. 1 - 4.0 points PD/Shareware 1.0 - 2.0 points Previews 0.0 - 1.0 points One bonus point can be gained by releasing a 100% (!) working PAL/NTSC version. When a second group got involved with the NTSC fix the points will be shared. Games which were already PAL released have to be fixed uithin 6 months after the official PAL release otherwise no points will be given for the NTSC fix. Minus points will be given for... ----------------------- Re-releases -7.0 points Re-release of a preview -1.0 points No levelpacking -0.5/ -1.0 points No trainer(s) -0.5/ -1.0 points No translation -1.0/ -2.0 points Unlike most other magazines we won't give points for tools. Those releases will get mentioned but that's all about them. SEUCK GAMES, BASIC GAMES, COMPILED BASIC GAMES and such games that were done using a GAME MAKER will be ignored. Whenever we think somebody did something special or something outstanding we will add one point to the normal amount of points. It is also possible to get one extra point for some- thing that normally doesn't deserve any points. The following boards have been taken in to conside- ration uhilst creating these charts... Holiday Inn Cambodia XXX-XXX-XXXX ----------------- ------------ The Dungeon XXX-XXX-XXXX ---------- ------------ Dead Zone XXX-XXX-XXXX -------- ------------ The Evil Island XXX-XXX-XXXX ------------ ------------ The Bass Planet XXX-XXX-XXXX -------------- ------------- Edge of Midnight XXX-XXX-XXXX -------------- -------------- And here we go... * ACRISE (0.0 pts) * ------------------------------------------------------------ After the cooperation splitted Acrise came up with 2 previews called STARTREK (0.0 pts) and STARSHIP (0.2 pts) just to re-released CRILLION (- 7 pts). * ALPHA FLIGHT 1970 (30.9 pts) * ------------------------------------------------------------ Germany's leading cracking group started its wares rush with the fixed versions of ROCK RUN (3.0 pts), the 100% working version of DORIS 2 (6.2 pts), the official sales version of BALLZ (5.9 pts) aswell as ALIOTH (5.5 pts), all BUDGET GAMES sold by the Dutch software house EAGLEWARE. The rush conti- nued with the PAL version of DAVE SPEED (4.0 pts), a fine "Giana Sisters" clone published by Magna Me- dia, followed by the preview of SPACE TRACKER (0.2 pts) from Nitros Developments. Next to games aswell a tool has been released called BYTEBRUISER V1.0 (0.0 pts) just to come up with further games releases like DESTINY (5.0 pts) again from Eagleware working PAL/NTSC and the third preview version of COLONY (0.6 pts). Last but not least they came up with the fi- xed version of ARCADE CLASSIC (0.5 pts) from Mag- na Media. Unfortunately this is NOT a 100% fix as some graphics would have to changed, but keeping in mind the work invested in this game by Dungeon Master it is still worth a half of a point to let the few NTSC game lovers having their fun (?) with the game, too. * CHROMANCE (4.9 pts) * ------------------------------------------------------------ The Hungarians started with the 100% working ver- sion of UPSIDE DOWN, (4.2 pts). MINUS 0.5 points must be given for a not translated Polish infofile. La- ter on they released the preview of STAR FIGHTER (0.7 pts) from Parade Software, followed by two com- piled Basic text adventures entitled MARIO (0.0 pts) and PSYCHO (0.0 pts). * F4CG (1.0 pts) * ------------------------------------------------------------ The fantastics only fixed TIME OUT (1.0 pts) for La- xity. * HITMEN (0.7 pts) * ------------------------------------------------------------ The German based group released the preview of JAMES FLY (0.7 pts). * Laxity (7.1 pts) * ------------------------------------------------------------ This group releases the fixed version of ACINNA (3.6 pts) aswell as TIME OUT (3.6 pts), being fixed by by F4CG. * MOTIV 8 (0.1 pts) * ------------------------------------------------------------ The Danes released MATHBALL (0.0 pts), a compiled Basic game, WABBIT HUNTER (0.1 pts), which is a little followed by the some tools called PRO TRACKER V1.1 (0.0 pts), DMC PRO V4.01 (0.0 pts) and D64 MAKER (0.0 pts) to end this period. * ONSLAUGHT (11.7 pts) * ------------------------------------------------------------ The Australian based crew surprised after almost two years of development time the fixed version of MISFORTUNE (8.0 pts), declared to be a fullprice game. To get it to an end in 1996 MEMORIX 2 (3.7 pts) followed, a low bugdet game from the Bytebrother(s). * SUCCESS & TRC (23.9 pts) * ------------------------------------------------------------ The Dutch cooperation began their warez rush with the fixed version of CAR-O-MATIC (6.7 pts), 0.5 EX- TRA points have been given for Burglar's REU-rou- tine, unfortunately only benefitting REU users, so no full point could have been given for something spe- cial. More came up with MEGABRAIN (4.8 pts) and a game called TERMINUS (3.2 pts), a MINUS one point as a second version was necessary. Then came CELTIX (2.6 pts), RATAN BALLADS (2.9 pts), both games working PAL/NTSC and a COOL preview called RIGOR (1.0 pts). * Triad (0.8 pts) * ------------------------------------------------------------ The Swedish legend released two previews named as THE RUN (0.6 pts) and BUBBLE (0.2 pts). Merged in to a table it looks like this: The official Release-Charts DECEMBER 1996 ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (3) Alpha Flight 1970 30.9 02. (8) SCS & TRC 23.9 03. (4) Onslaught 11.7 04. (8) Laxity 7.1 05. (1) Chromance 4.9 06. (5) F4CG 1.0 07. (/) Triad 0.8 08. (2) Hitmen 0.7 09. (6) Motiv 8 0.1 The official Fixing-Charts DECEMBER 1996 ------------------------------------------------------------ Rank Last Group Releases ------------------------------------------------------------ 01. (2) Alpha Flight 1970 5 02. (/) SCS & TRC 3 03. (3) Chromance 1 (4) F4CG (/) Laxity (4) Onslaught Thanks for their help goes to: IGNORANCE/AFL COUNT 0/SCS & TRC Yours sincerly, Marc/Alpha Flight 1970 -------------------
Yearly Releases
* THE OFFICIAL 1996 RELEASE CHARTS * ------------------------------------------------------------ Feel welcomed to the chapter taking care about the releases made in 1996, being filled with statistics about the first release competition in 1996. The following lines will contain the FINAL STANDINGS of 1996. Needless to say that this is the only source having covered the release charts an a regular le- vel and basis. In the next issue we start over with the charts for the year 1997. Infact the idea behind this chapter is not that new but it's definately very informative and helpful for all persons who are interested in detailed information about the releases in 1996 as it will contain game tit- les, fixing or cooperating groups, the points and the status (PAL: PAL only, PAL/NTSC: game was already PAL/NTSC compatible and FIX: NTSC (PAL) fix in- stalled). This overview might be a useful documentation in or- der to avoid re-releases, only to give a short exam- ple. Furthermore it is the place to define your cur- rent position, and ofcourse the position of the con- curence who are all heading for the crown at the end of 1996. The rules that this charts are following can be found in the Release Charts chapter. Here we go... * ACRISE (0.0 pts) * ------------------------------------------------------------ Colours 2.1 pts Pal Crazy News Preview 0.4 pts Wall Street 2 0.0 pts Pal Hangman Preview -1.0 pts Shootout -7.0 pts Pal Smash Preview 0.4 pts Astromine Preview 0.5 pts Robotronix Preview 0.5 pts Star Trek Preview 0.0 pts Starship Preview 0.2 pts Crillion -7 pts * EXCESS (0.0 pts) * ------------------------------------------------------------ Colours 2.1 pts Pal Crazy News Preview 0.4 pts Wall Street 2 0.0 pts Pal Hangman Preview -1.0 pts Shootout -7.0 pts Pal Smash Preview 0.4 pts Astromine Preview 0.5 pts Robotronix Preview 0.5 pts * ACTIVE (0.9 pts) * ------------------------------------------------------------ Minesweepah Preview 0.3 pts Dave Speed Preview 0.5 pts Worms Preview 0.1 pts * ALPHA FLIGHT 1970 (69.4 pts) * ------------------------------------------------------------ Mick Words Preview 0.5 pts F.B.M. Editor 0.0 pts Rings & Stars Deluxe 1.0 pts Fix A.P.E.X. Preview 0.5 pts Hope to Hopp Preview 0.5 pts TRONIK 3.4 pts Fix Super H.-I.-FLI-Editor 0.0 pts Fields of Hades (w. SCS+TRC) 1.9 pts Fix Don't be angry 6.4 pts Fix Dari 3.1 pts Fix Kill the sorcers 3.1 pts Fix Custer 3.9 pts Fix Vin Tim 3.6 pts Fix Kill Your Brain Prv (w. Hitmen) 0.3 pts Scorpion Prv (with Hitmen) 0.3 pts Denniffia 5.0 pts Fix Coined Preview 0.3 pts Catch me 3.6 pts Fix Hangman Deluxe Preview 0.6 pts Multi-Interlace-Editor 0.0 pts Fix Cycles -7.0 pts Fix The Duel 6.5 pts Fix Bytebruiser V1.0 0.0 pts Pal/Ntsc Rock Run 3.0 pts Fix Arcade Classic 0.5 pts Fix Doris 2 6.2 pts Fix Destiny 5.0 pts Pal/Ntsc Colony V3.0 Preview 0.6 pts Alioth 5.5 pts Fix Ballz 5.9 pts Fix Dave Speed 4.0 pts Pal Spacetracker Preview 0.2 pts * ATLANTIS (2.1) * ------------------------------------------------------------ Shootout (fixed by Avt) 2.1 pts Fix * Avantgarde (31.0 pts) * ------------------------------------------------------------ Cubic 3.4 pts Fix Apollo 14 Preview 0.6 pts Delite 2.5 pts P/N Shootout (fixed for Atl) 1.0 pts Fix Blob (fixed for Laxity) 1.0 pts Fix Bombel (with F4CG) 2.1 pts Fix Lost (with F4CG) 1.6 pts Fix Wyspa-The Island (with F4CG) 1.9 pts Fix Bombmania (with F4CG) 1.9 pts Fix Cardland 3.8 pts Fix Fortress (with F4CG) 2.4 pts Fix On Ice 100% 3.4 pts Fix Insanity 4.4 pts Fix * CHROMANCE (17.1 pts) * ------------------------------------------------------------ Hangman Preview 0.2 pts Toxic Preview 0.3 pts Oter (fixed by Hitmen) 2.5 pts Fix Grumpy Bumper Pinball 2.1 pts P/N Dune 2 Preview 0.1 pts Professional Sound Studio 0.0 pts Ignoramus 1.0 pts Fix Prince of Persia Preview 0.1 pts Fields of Hades -7.0 pts Space Worms 2.0 pts Fix Megabrain Preview 0.5 pts Uuper Saper 2.1 pts P/N Drunken Bat and Balls 1.0 pts Fix Cambogia -7.0 pts P/N D.J. Mixer Preview 0.0 pts Yaba Preview 0.5 pts Operation Proboszcz Preview 0.0 pts Megabrain Preview V. 2 0.5 pts Anasthasia Preview 0.8 pts Manganoid Preview V. 2 0.6 pts Yaba 3.4 pts Fix Boom 8.5 pts Fix Starfighter Preview 0.7 pts Upsidedown 4.2 pts Fix Mario 0.0 pts Psycho 0.0 pts * F4CG (19.8 pts) * ------------------------------------------------------------ Girltris Preview 0.8 pts Mangaoid Preview 0.3 pts Bombel (with Avt) 2.1 pts Fix Lost (with Avt) 1.6 pts Fix Uyspa-The Island (with Avt) 1.9 pts Fix Bombmania 1.9 pps Fix Fortress 2.4 pts Fix Chwat 3.4 pts P/N Lions o/t Universe 2 Prv. 0.5 pts Jim Slim Prv. 1.0 pts Skidmark Preview 0.0 pts Nodule 2.5 pts Fix Insanity 2 preview 0.4 pts Time Out (fix for Laxity) 1.0 pts Fix * HITMEN (25.3 pts) * ------------------------------------------------------------ Oter (fixed for Chromance) 1.0 pts Fix Summix 4.2 pts Fix Colony V2 Preview 0.5 pts Future World V2 Preview 1.0 pts Icemania 4.7 pts Fix Pipemania Preview 0.6 pts Kill Your Brain Prv (with AFL) 0.3 pts Scorpion Preview (with AFL) 0.3 pts Dumi 100% 3.4 pts Fix Fields 100% 3.6 pts Fix Puxxle 4.0 pts Fix Paddles (fixed for Motiv 8) 1.0 pts Fix James Fly Preview 0.7 pts * LAXITY (6.1 pts) * ------------------------------------------------------------ Blob (fixed by Avt) 3.0 pts Fix Colours -7.0 pts Star Wars Preview 0.2 pts Dumi (fixed by Avt) 2.4 pts Fix Words Don't Come Easy Prv 0.4 pts Time Out (fixed by F4CG) 3.5 pts Fix Acinna 3.6 pts Fix * MOTIV 8 (30.2 pts) * ------------------------------------------------------------ Fuzzy Fisherman 0.0 pts P/N Stars & Rings 0.0 pts P/N Confusing Quest 2 Prv. 0.0 pts Stars & Rings Deluxe Prv. 0.0 pts Future Tetris Prv. 0.4 pts Pologonamy Preview 0.1 pts Ace of Hearts Prv. 0.5 pts Boxes Preview 0.3 pts American Basketbal Heroes 2.1 pts Sput Preview 0.2 pts Confusing Quest 2 0.0 pts P/N Owens Escape 2.1 pts P/N Statur Party 0.0 pts P/N Drunken Bat & Balls Prv. 0.0 pts S. Edit V1.0 0.0 pts Phu 3.2 pts Fix Drunken Bat & Balls 2.1 pts P/N Remote Control 2.2 pts P/N The Search 2.1 pts P/N The Pit 2.1 pts P/N Solitaire Golf 0.0 pts P/N Stealth Bomb 2.1 pts P/N Towers of Loadstar 0.0 pts P/N Quiz Bang 2.1 pts P/N Robot Raiders 2.1 pts P/N Trackplayer V3.0 0.0 pts Tjartorner V1.0 0.0 pts Moonraker 2.1 pts P/N Monster Power 2.2 pts P/N Professor Calhoon 0.0 pts P/N Skyfall Ace 2.1 pts P/N Super Pogo Preview 0.0 pts Pogostick Preview 0.0 pts Stack'em Tetris 2.1 pts P/N Gems 2.1 pts P/N Kiss of Death Preview 0.4 pts SCS Relocator 0.0 pts Tenement -7.0 pts P/N Circuitry V1.1 0.0 pts P/N Greet Sorter V2.39 0.0 pts Infared II 0.0 pts P/N Popquiz Preview 0.3 pts Paddles (fixed by Hitmen) 2.1 pts Fix Psycloid 0.0 pts P/N Veil Of Tiers 0.0 pts P/N Pentron 0.0 pts P/N Hammer 0.0 pts P/N Mathball 0.0 pts P/N Wabbit Hunter Preview 0.1 pts Pro Tracker V1.1 0.0 pts DMC Pro V4.01+ 0.0 pts D64 Maker V1.0 0.0 pts * ONSLAUGHT (41.8 pts) * ------------------------------------------------------------ Drug Bird Preview 1.0 pts Spinball Preview 0.2 pts Jori Preview 0.2 pts Ice Tea 3.6 pts Fix Snakey Preview 0.1 pts Speedy Slug (fix for SCS&TRC) 1.0 pts Fix Burago Rally 100% 8.0 pts Fix Mortal Dogfight 0.8 pts Fix Pieces 3.6 pts Fix Centric Preview 0.7 pts Into the Nature 4.5 pts Fix Mood Preview 0.7 pts Paralax Preview (V2) 0.5 pts Helldiver Preview 0.2 pts Centric 6.6 pts Fix Leo 2 Preview 0.8 pts Misfortune 8.0 pts Fix Memorix 2 3.7 pts Fix * PALACE (0.5 pts) * ------------------------------------------------------------ Misfire Preview 0.5 pts * SUCCESS & TRC (47.0 pts) * ------------------------------------------------------------ Sonny the Snail 4.1 pts Fix Isolation Preview 0.3 pts Incerator Preview 0.4 pts Oklahoma Kid 3.6 pts Fix Fields of Hades (with AFL) 1.9 pts Fix Navigator (fixed for Xenon) 1.0 pts Fix Invertus 3.2 pts Fix Aknakereso 2.4 pts P/N Fastball 2.5 pts P/N Fred the Fruiter 2.6 pts P/N Car-O-Matic Preview 0.7 pts Cubeheads Preview 0.4 pts Rigor Preview 1.0 pts Terminus 3.2 pts Fix Megabrian 4.8 pts Fix Car-O-Matic 6.7 pts Fix Celtix 2.7 pts P/N Ratan Ballads 2.9 pts P/N Mayhem 2.6 pts P/N * Triad (1.6 pts) * ------------------------------------------------------------ Mood V2.0 Preview 0.8 pts The Run Preview 0.6 pts Bubble Preview 0.2 pts * Xenon (2.4 pts) * ------------------------------------------------------------ Stoned Preview 0.3 pts Navigator(fixed by Scs & Trc) 2.1 pts Merged in to a table it looks like this: The official Release-Charts of 1996 ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Alpha Flight 1970 69.4 02. (5) SCS & TRC 47.0 03. (3) Onslaught 41.8 04. (2) Avantgarde 31.0 05. (3) Motiv 8 30.2 06. (4) Hitmen 25.3 07. (6) F4CG 19.8 08. (7) Chromance 17.7 09. (/) Laxity 6.1 10. (8) Xenon 2.4 11. (9) Atlantis 2.1 12. (11) Triad 1.6 13. (12) Active 0.9 14. (13) Palace 0.5 The official Fixing-Charts of the year 1996 ------------------------------------------------------------ Rank Last Group Releases ------------------------------------------------------------ 01. (1) Alpha Flight 1970 16 02. (2) Avantgarde 11 03. (2) SCS & TRC 10 04. (3) Chromance 8 (3) Onslaught 05. (3) Hitmen 7 06. (4) F4CG 2 07. (/) Laxity 1 Yours sincerly, Marc/Alpha Flight 1970 -------------------
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Mail Charts
* THE MAIL CHARTS * ------------------------------------------------------------ Welcome to your probably most favourite chapter, the charts. The charts are divided into two different sections, the mail charts and the board charts. The mail/charts are what people like to define as mega charts consisting of the incoming Relax votesheets and the charts of other magazines spread during the last weeks. To create the charts you are going to read here we took the following charts of the following magazines into consideration completed by the votes taking part as top ten from the growing amount of incoming normal and digital Relax votesheets: Arachnophobia 2/The Spiders OCTOBER 1996 Contrast 6/No Name OCTOBER 1996 Mish Mash 3/independent OCTOBER 1996 Emphatic 4/Nitros DECEMBER 1996 Nitro 22/Excess DECEMBER 1996 If you disagree with the content of the following lines we only can advice you to get your hands on all avail- able votesheets and fill them to influence the charts in the way you'd like to do it. Please do us a personal favour and do not manipulate the charts while voting for personal friends instead of supporting persons who might deserve the vote. TOP TEN DEMO GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Oxyron 50 02. (2) Reflex 42 03. (3) Byterapers 39 04. (6) Crest 30 05. (4) Agony Design 29 06. (5) Camelot 28 07. (8) Profik 19 08. (7) Taboo 16 09. (9) Antic 7 10. (/) Smash Designs 5 No changes yet at the top, OXYRON leading with two coming releases from Graham and Fuben, REFLEX and BYTERAPERS on the following places. At ten SMASH DESIGNS re-entered the top ten list by sending off the Polish based NIPSON. TOP TEN SINGLE CODER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (3) Graham/Oxyron 56 02. (1) Mr. Sex/Byterapers 53 03. (2) Quiss/Reflex 64 (PC) 52 04. (8) Crossbow/Crest 37 05. (4) Druid/Agony/<C> 32 06. (5) MMS/Taboo 27 07. (6) Slammer/Camelot 25 08. (10) Fuben/Oxyron 19 09. (7) TTS/Oxyron 10 10. (9) KM/Taboo 9 GRAHAM got voted to the new number one coder in business, sending MR. SEX and QUISS back to the following positions. Except for some minor position changes the rest re- mains more or less unchanged. TOP TEN CRACKING GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (2) Success & TRC 39 02. (3) Alpha Flight 1970 34 03. (4) F4CG 30 04. (5) Chromance 29 05. (6) Onslaught 20 06. (7) Motiv 8 15 07. (1) Avantgarde 14 08. (8) Hitmen 13 09. (/) Fairlight 11 10. (9) Laxity 9 SUCCESS & THE RULING COMPANY, ALPHA FLIGHT 1970 and FANTASTIC 4 CRACKING GROUP are the leading cracking group trio these days after AVANT- GARDE died and moved down to seven. FAIRLIGHT returned into the top ten, replacing the already splitted cooperation of ACRISE & EXCESS, who were not able, not as cooperation nor as single groups, to qualify this time. TOP TEN SINGLE CRACKER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Jack Alien/F4CG 40 02. (2) Burglar/SCS 34 03. (5) Ignorance/AFL 29 04. (3) Hain/F4CG 28 05. (6) Moonchild/Hitmen 22 06. (4) CBA/TRC 20 07. (9) Didi/Laxity 18 08. (7) Mr. Wax/Chromance 9 09. (8) Derbyshire Ram/F4CG 8 10. (/) Jaydee/Chromance 4 JACK ALIEN still dominates, followed by BURGLAR on two, nothing new here. IGNORANCE and MOONCHILD are still on their way up. At the end of the list JAYDEE collected enough votes to be ranked on ten, replacing good old BACCHUS who was not very active lately. TOP TEN GRAPHIC ARTISTS ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Cruise/Taboo 60 02. (2) Joe/Wrath Design 51 03. (4) Electric/Extend 46 04. (3) Creeper/Antic 42 05. (5) Astaroth/Agony 37 06. (/) Deekay/Crest/Ons 23 07. (6) RRR/Oxyron 22 08. (7) Fazee/Taboo 14 09. (8) Carrion/Elysium 11 10. (10) Ogami/Fairlight 8 CRUISE still at the top, a well deserved position, fol- lowed by JOE. As usual ELETRIC and CREEPER chan- ges positions again. Absolutely no surprise is DEEKAY entering the top ten at six, and there won't be any doubts that he will raise in the next editions, too. He sent off RODER, he is now in nirvana land, out of our top ten. TOP TEN MUSIC COMPOSER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) PRI/TIA/Oxyron 55 02. (2) PVCF/Reflex 64 (PC) 54 03. (4) Shogoon/Taboo 44 04. (3) Syndrom/TIA/Crest 38 05. (9) Drax/Vibrants 32 06. (6) Fanta/Bass/Oxyron 25 07. (7) Moog/Agony Design 21 08. (5) Compod/Charged/... 19 09. (8) Jeff/Hype/CML 17 10. (/) Mitch & Dane/Hype/... 7 PRI was still able to defend the top spot while PVCF is getting closer and closer. Nevertheless the time has come for PRI to come up with some new masterpieces. At the end finally MITCH & DANE were able to enter the charts after having released lots of brilliant pieces. The new "dynamic duo" has replaced all-time favourite JEROEN TEL, who is rumoured to produce some CBM 64 music again. TOP TEN MAIL TRADER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (5) Violator/AFL 44 02. (1) Spermbird/<C> 41 03. (8) Funxilla/SCS & TRC 38 04. (2) Intruder/F4CG 30 05. (4) Dr. Soft/ALB 27 06. (3) Derbyshire Ram/F4CG 23 07. (/) Macx/<C> 20 08. (10) El Banditos/SCS & TRC 17 09. (/) Neotec/F4CG 9 10. (/) Caledonian/AFL 8 Once again, here is the proof. This are THE FASTEST MOVING CHARTS in the scene. VIOLATOR did a major step forward and took over the charts by storm, sending SPERMBIRD back to two, followed by another runner-up, namely FUNXILLA. We had three new entries this time, MACX, NEOTEC and CALEDONIAN, who sent off SPLATTERHEAD, CA- LYPSO and SHUZE. We already know in the next edi- tion we can expect major changes, as usual. TOP TEN MAGAZINES ------------------------------------------------------------ Rank Last Magazine Points ------------------------------------------------------------ 01. (1) Vandalism News 60 02. (3) Domination 49 03. (5) Relax Magazine 46 04. (4) Nitro 34 05. (7) Propaganda 32 06. (8) The Tribune 26 07. (2) Skyhigh 24 08. (10) Insider 14 09. (6) The Pulse Magazine 10 10. (/) Driven 9 Australia on the top! Atleast in the magazine charts the Tasmanian based group Onslaught has met the approvals of the readers worldwide. Nevertheless top ranked magazines should release atleast more than only one issue per year. At the end DRIVEN qualified finally for a top ten, a well deserved position after the hard work invested by the editors, setting up the most issues of a single magazine in 1996. Well done! Don't complain if you dislike the results, grab a pen (or your favourite text/e-mail processor for our very own DIGITAL VOTESHEET) and fill our RELAX, or any other, votesheet to influence the results next time. Best regards, RRR/Oxyron ----------
Demo Reviews
* DEMO REVIEWS * ------------------------------------------------------------ The demo season was been finished with its final day at The Party VI after two days have been cancelled, the DEMOBIT '96 in Slovakia and THE TRIBUTE '96 in Sweden. The season is over, the results from The Party 1996 are known and the releases have been spread widely so far, but what brought the season of 1996? Surely the rarely seen highlights have been set by the returning forces of CREST aswell as the stan- dart Assembly winner BYTERAPERS, demos which were generally nice to watch and introducing atleast some new or a bit more original effects. Wrath Designs, Padua and Grafitty returned aswell to compete within the demo industry, and the presented results have been very promising, especially Grafitty who presented a demo which was DIFFERENT from the others shown at The Party VI, and the fact that there were no stupid 4X4 vectors effects shown is ano- ther positive aspect of that production. The ORIGINALITY is missing more and more, that is a fact for sure, having a look at the demos from Coma, Reflex, Resource and Smash Designs released at The Party VI. The effects have surely been partly CLOSE to technical PERFECTION, but they all were looking very similar and even the presentation of the effects in the same row followed. Taking out the musics and the rarely shown artwork you can't exactly define what effect belongs to what demo, and that's the way, the WRONG way, scene goes since almost two years. The development for this step has begun in the late eighties and early nineties when people only started to BREAK any record setted up. On the one hand the system lives from it, from the COMEPTITION to other platforms and to show what is still possible with 8-bit but on the other hand the originality is missing, and it has always been the ORIGINALITY giving the productions a special touch helping us remembering them, while those recording hunting effects are for- getten when we got to see a faster and even bigger version of it. The usage of the 4X4, 8X4 and 8X8 chunky modes has already lead us to a point where you almost need someone to explain what is shown there, as effects from the Amiga/PC using 256 or even more colours in a high-resolution simple can't look the same on the CBM 64, and the 4X4 modes doesn't even make them looking better. Nevertheless we already reached the point where we can't hide behind the term "ORIGINAL" scene when we are "only" able to COPY from the demo scenes on o- ther platform, this is something people should start thinking about. Once again the time has come to in- vent something ourselves, since our very own talents should be more than only re-producing effects and copying what we have seen before. "I had the feeling to watch demos on a PC, a lame PC" said The Dark Judge/Focus, one of the few remaining demo veterans. Grafitty and Crest have proven it is still possible to create demos with "original" CBM 64 effects, demos which look different having their own style, giving us the feeling it is still the same compu- ter system we have bought and entered a long time ago, bringing back sentimental feelings from an al- ready forgotten decade of demo making, a period when demo making was still an ART, and NOT an IN- dustry. On channel # c-64 TDJ has already hinted that Focus are working on a new production, a pure CBM 64 production, and not only a COPY from what we have seen four, six or eight months ago on other platforms. People are continously talking about DESIGN these days, but what is design? Design, like most people use to define it, is nothing else like COPYING the presen- tation of Amiga or PC demos these days, there is rarely seen an original design, a design for example groups like Focus, Spirit or Offence, just to name a few, have shown all over the years. In 1997 we hope to see some productions showing originality on a high technical level, giving us a bit of the old CBM 64 style back, a style which made this system so popular. Let's hope the best and return to the present. We have prepared two reviews this time, "FATALITY" from Albion and "VIRTUAL DREAMS" from Lepsi Deve- lopments. Unfortunately our music professor has left for win- ter vacations in the Czech Republic so he has been out of order for us this time, so Fuben took over the job, being qualified by an immense theoretical know- ledge about music, too. As you might know next to co- ding on CBM 64, Amiga and PC he uses to compose a bit, too, so no need to argue is given here. Here we go... FATALITY/ALBION ------------------------------------------------------------ Albion is a Polish based demo group with a lot of ta- lented members inside, the only problem is the acti- tivity level which is unfortunately not very high. Anyway, until now their MAJOR releases have been optically very nice, so this group is for sure worth to be regarded with great interest. Fuben about the coding: -------------------- This demo was entirely coded by STILGAR/ALBION. The intro sequence contains the USUAL stuff: logo, "presents", BIG fullsize logo (maybe 2-screens or even bigger) which is scrolled in Hi-Res, followed by the credits. Evenso the intro doesn't feature any- thing special, but all is well POLISHED. Just the timing between code and music might be better, as there are some quite long periods without any action (i.e. after the big scroller). The same goes for the logo-fade-in in the next part. The next part features a transforming filled vector on a SQUARE of maybe 200x200 pixels or BIGGER (4 colors/low-res). Even the SPEED of the routine is O.K., I think I have seen better vectors yet (i.e. big vectors in Radio Napalm/Reflex), considering the fact that NO complex objects were used. Then, after some text (while loading) and a Hi-Res- bitmap picture, which by the way is faded in in a NICE way (I like that fade!), an UGLY (at least in my eyes it looks ugly) 8x8 rotzoomer comes up (with a palette of 136 colors). This effect really looks weird. You can NOT recognize the texture at all. Well, I think again I have seen BETTER rotzoomers yet! Then, finally, after an 'ALBION'-logo you get see the final 'THE END'-logo. Coming next is a simple 2x2 upscroller, followed by an interlace-picture. All in all, 'FATALITY' is a WELL designed demo. Evenso there is definetely a lack of action and new routines. The two real effects has already been seen in several demos, even in better versions. So, my rating can't be higher than 57% ! RRR about the graphics: -------------------- All graphics in Fatality have been drawn by Jetan, who is a member of Agony Design. The visual entertainment starts with a FINE "Albion" multicolour bitmap logo, followed by a two screens wide "Fatality" hires singlecolour logo, which is simply BRILLIANT! Next in the row there are the credit items which are only average, presented in multicolour bit- map format saying "code", "msx" and "gfx". The next screen is divided into two graphic parts, both in mul- ticolour bitmap format. On the left side there is a qui- te COLOURFUL "Albion" logo, on the right side there seem to be some graphic fx only, but if you have a closer look on it and with a bit of fantasy you can find some kind of "Alb" sign here. This one is followed by a fullscreen picture showing a girl's face, a plug and a plug-in, connected in the one or another way, realised in singlecolour hires format. At the end the- re is another "Albion" in the multicolour bitmap format, its style is almost the same like seen at the intro logo. Last but not least there is another multi- colour bitmap format, saying "the end". The shown style is interesting, in both, form and filling. Having a look at all graphics you get the impression that its again one of the Amiga-design-bite-me tries, a good try indeed, very different from the normally shown standart. The graphics are in generally well drawn, some are upperclass. The rating, taking all graphics into consideration, is at 78%. Fuben about the music: ------------------- The Fatality soundtrack is done by JETAN/AGONY. That TECHNO tune features a lot of passages, which FITS to the demo, as you can TIME your parts to the SHORT passages. The basic structure of the tune is not anything special. A changing bassline, a basedrum and a lot of effects. The SOUNDS of that track are in my opinion MORE interesting than the rest. I like those effects as they beware the track to get boring. Especially that base- drum and bass-sound (that 'BAMMM') is quite INTE- RESTING. Now it's my job to give a rating to that track. I'm NOT sure if I am the RIGHT one to give a rating to a pure techno-tune as I personally DON'T LISTEN to that kind of music. But comparing the track with other techno-tracks I have heard on C64 I would give this a rating of 63% ! VIRTUAL DREAMS/LEPSI DEVELOPMENTS ------------------------------------------------------------ Lepsi Developments have been a steady guest in our demo reviews chapters in 1996, so we could not end it without a Lepsi release. Atleast we can report that the Polish based demo group increases their skill and quality level with an every single release, anyway they still "only" belong to the average COPYING in- stead of INVENTING crowd "flooding" the market from time to time. Fuben about the coding: -------------------- This productions got completely coded by Madrom. The trackmo starts with the usual boring intro- sequence, which is made up by some text (2x2 chars), a logo and a weird plot-effect (looks like a bugging Sierpinski-fractal), which is EORed to a Hi-Res bitmap in the background. A poor intro actually! The music changes and the real trackmo starts up with some text (2x2) while IRQ-loading. The first routine is a filled vector in the 4x4 mode! The object has 8 faces and is quite fast rotating. But regarding to its SMALL size and the chunky-like 4x4 mode, that routine isn't that fast! The next effect is a textured cube in 4x4 mode again, which is rotating just around the Y-axis. In my eyes the routine is quite SLOW, considering the fact, that it is just rotating around ONE AXIS. Compare that routine to GRAHAM's texture-mapper in DAWNFALL! The next part is actually the SAME routine again but now including LIGHT-SOURCED faces plus TEXTURE- MAPPING. Additionally there is a background added, too! This part looks really nice (I like the textures very much)! Evenso, Madrom properbly just precal- culated some textures for the light-sourcing, which makes the cube looking much cooler, the routine is still TOO SLOW! By the way, there is a point of view added in both parts! The music changes again. Now a quite slow ZOOMER (in 4x4) comes up in a size of maybe 24x24 chars. Another zoomer follows. This one has a size of 30x20 chars (in 4x4 mode again) and the speed is of this routine is O.K. There is a X-sine included additionally! After a Super Hi-Res picture has been shown and a new music has begun, some FRACTALS with around 7000 pixels comes up. After an FLI-picture, a small LIGHT-SOURCED vector comes (in 4x4 mode). The CLIPPING bugs a bit and all in all: IT LOOKS UGLY! Then there is a textured GLOBE, something like TTS' routine in Coma Light 12, but definetely NOT in that speed. TTS' routine is by far MUCH better! Finally there is the end-part showing an upscroller, which is far too long, and an end-picture! All in all, I think that this is the BEST Lepsi demo as far I can remember. Madrom improved a lot in my eyes. But I think that the GENERAL PROBLEM of all Lepsi demos are the fact that they EXTEND their demo too much. If Madrom WOULDN'T include that many text and pictures between the parts and cut out the slow and old routines, he could IMPROVE his demo a lot in my opinion. If he just would take his light-sourced tex- ture-mapper, his new zoomer and those fractals, he could have much more ACTION in the demo. Well, that is my point of view. So I give a rating of 53%! RRR about the graphics: -------------------- The graphics for the trackmo entitled Virtual Dreams have been drawn and realised by Levi, Sebaloz and Valsary. The 4x4 zoomed graphics being used as textures for certain occasions won't be mentioned in the following lines. The dream begins with an interesting mulitcolour bit- map logo saying "Lepsi Developments", followed by an AVERAGE hires singlecolour "Virtual Dreams" logo. Super Hires graphics can be seen rarely, here we have on showing a man, probably a diver because of his mask? I don't know. Keeping all the disadvantes of this format in mind it's quite OK. Last but not least there is a FLI picture showing a pickup VAN, descri- bed MAZDA. The pickup itself is quite good and detai- led, unfortuantely the background is rather boring and SPOILS the impression a little bit. Well, I personally would love to see more graphics in today's demos/trackmos, so if only few graphics are being used I demand some better ones. Nothing shown here could impress me, it's more at an average level, so the rating can only be at 57%. Fuben about the music: ------------------- The soundtrack for this trackmo has been arranged by Froyd and Gregfeel, both members of this crew. Gregfeel's intro tune sounds to be quite OLD. The sounds - especially the bass and the arpeggio - are quit miserable and so is the music, too! A simple bass- line, which is transposed with some simple harmonies. The second tune, which is composed by Froyd, is a REAL CONTRAST to the first tune. The tune has very cool sounds, which are quite similar to the JCH- sounds. The music at whole has th e typical LINK style in my eyes! A nice FUNKY lead, a simple GROOVE in the bass and some soft arpeggios. The third tune is by Froyd, too! It's quite SIMILAR to the tune before. I like it, as it's rather funky. The BEAT is not the usual 4/4 beat, but something like 15/16! I'm not sure if this is a bug from the editor or Froyd wanted to have a more funky beat?! By the way, BOTH tunes are looped and are repeated during the demo. The fourth track is kind of 'LAME' Snap-remix by Gregfeel. There is a mega-lame bassline and a really POOR melody. Evenso, the sounds are quite COOL except of the arpeggio. The end-track is Gregfeel's very BEST tune I think! The tune at whole is rather simple, so that makes the music a bit boring. The tune is quite similar to the C64 music done in the 90'er. The sounds are ok, expect of the weird drum sounds. I like Froyd's tunes a lot. They are quite funky and are rather similar to the Vibrants-style. Gregfeel has to improve a lot in my eyes. He should try to take some new harmonies. He lacks at the THEORETICAL part of music. I would prefer to rate both musicians seperately, because of the IMMENSE potential diffe- rences. But together I can just give a rating of 40%. In the next edition we are going to have a look at some THE PARTY VI releases as well as at some AC- TUAL releases in case there should be some. Best regards from your FAVOURITE reviewer team, Fuben/Oxron ----------- PRI/TIA/Oxyron ------------- RRR/Oxyron ----------
Party Radar
* PARTY RADAR * ------------------------------------------------------------ Feel welcome in this months' Party Radar. This time we can offer invitations of three parties (SILIcon- vention '97, Mekka/Symposium '97 and X-97) as well as a report from The Party 6 held in Aars/Denmark, all prepared by various editors this time. Here we go... * SILICONVENTION '97 * ------------------------------------------------------------ The organizers of the Fried Bits 1-3, Symposium'96, Yelling Jam Party and Intercon '96 Party bring you the biggest computerparty at easter 1997. The organizers are: Absence (Atari+PC), ADM (Atari) Fairlight (C64), Icebird (Acorn), Inter (Atari), Plush C64), Talent (C64), TSCC (Atari) Where and when : -------------- XXXXXXXXXXX XXXXXXXXXXX XXXXXX-XXXXX-XXX.X XXXXX XXXXXX/XXXXXXX Begin: 28.03.1997 12:00 cet End: 3 1.03.1997 12:00 cet All systems are welcome! That means we have lots of competitions for the following computers: Acorn, Amiga, Atari, C64, PC. Entrance fee: ----------- The entrance fee ticket will cosy you 30 DM. Please pay in DM only! If you want to reserve you coming, you only have to pay 20 DM for each member. You can find more information on our homepage or dial this number: ++XX/XXX-XXXXXXX. From 19:00 to 23:00. How to reach the SILIconvention '97: ------------------------------- By car: Drive to Bremen over the highway and exit at "Bremen-Brinkum". Then follow the signs that will show you the way to Siliconvention party. If you are in trouble finding the party place, just call this number: 8498329. By train: Get out at "Bremen Hbf" (mainstation) and take the tram number 1 way "Arsten" and get out at "Kattenturm-Mitte" and follow the signs. If you arrive after 23:15 then call this number: 8498329 By plane: When you have reached the airport at Bremen call this nummber: 8498329. Please give us the number of arrived people. Competitions: ----------- 1. Amiga demo competition 2. C64 demo competition 3. PC demo competition 4. Atari Falcon demo competition 5. Acorn Risc PC competition 6. Amiga 40kb intro competition 7. Atari Falcon 96ktro competition 8. PC 64kb intro competition 9. Acorn intro competition 10. Coding competition (all systems) 1 1. Grafix competition 12. C64 grafix competition 13. Render competition 14. 4 channel Protracker competition 15. Multichannel music competition 16. C64 music competition 17. Wild competition 18. Suprise competition 19. Netwave competition 20. Fake demo competition Many competitions - lots of prices, our sponsors will spend lots of money and prices on this party. Be sure! Check out the best partyplace you've ever been. What about a big building complex with showers, kitchens, lots of party halls and rooms and a nice presentation hall with the greatest video beam and brainblasting sound equipment! Yeah! On the SILIconvention '97 is place for about 2000 people including their equipment plus seperate sleeping rooms. There is a seperate disco-room on the party. There will be a great RAVE-act and SID-act during the SILIconvention '97. Entrance is free of charge for all the party guests. Rave on! Do you want Party T-Shirts - You gotta Party T- Shirt's! The best T-Shirt printing techniques you've ever seen. The Shirts will be FRUIT OF THE LOOM T-Shirt's. Please note this: -------------- * Smoking is allowed. In some rooms, smoking is abso- lutely forbidden (sleeping rooms etc.) * Alcohol is allowed. If somebody makes trouble he will be thrown out. * Please don't park your car at the entrance door or emergancy escape doors. * Contact us for more information about the party * ------------------------------------------------------------ Snailmail: XXXX XXXXXXXXX XXXXXXXXXXXX XXX XXX XXXXX XXXXXX - XXXXXXX Email: siliconvention^siliconvention.com t-gietschel^mail.netwave.de joerg-tobergte^hb2.maus.de Internet: http://www.siliconvention.com Or contact C0untZ3r0 at: count0^mail.netwave.de * SYMPOSIUM & MEKKA '97 * ------------------------------------------------------------ Preface: ------- Nearly one year ago two great parties took place: * Mekka '96 (29th to 31st of March): Mekka was held the first time in 1996 and was a great success. Over 300 attenders from different countries joined the event. Before Mekka, there was no real party for the German PC demo scene in our country. * Symposium '96 (5th to 8th of April): Symposium took place the 9th time and about 650 attenders from all over Europe came to be part of this special event. The multi-platform party got a good reputation cause it is a scene party organi- sed by scene people. At eastern 1997 these both parties will be combined - not competing like last year - to provide you even more fun, entertainment and partyfeeling. It does not matter what kind of computers you like - we will sup- port all platforms and most of them will be represen- tated by well known and famous demo groups for sure * PC * Amiga * C64 * Atari Falcon * Acorn RISC PC * This time Symposium/Mekka '97 will be an event not to miss - and remember: If you don't come... it's your fault. General information: ----------------- Date: ---- Join us at Easter 1997. We will open the doors for you on Friday 28 to Monday 31 of March 1997. The doors will be opened on Friday at 12:00 CET. Location: ------- The party will take place at "Heidemarkhalle Falling- bostel" between Hamburg and Hannover (approximat- ly 100 km to the south of Hamburg) with enough space for about 2000 attenders. By car: ------ You can reach the partyplace over the highway "Au- tobahn A7", exit at "Fallingbostel". You will find signs directing you from this exit to the party. By train: ------- You will have to get to station "Fallingbostel" with the "Deutsche Bundesbahn". We will setup a bus-shuttle service to the party. Please contact: Michael Krause, Mannesalle 24, 21107 Hamburg, Ger- many, rawstyle^blackbox.dame.de, 11734^fh-wedel.de (Rawstyle/Lego) in advance to make sure that our bus is at the train-station if you are arriving. Bustrip: ------ Ofcourse you can come by bus, too. At the moment we have information about atleast two bustrips coming from: * SWITZERLAND and collection attenders from SOUTH GERMANY, too. If you want to join the bustrip or you need additional information about the bustrip please contact: "furball^space.ch". * SWEDEN. This trip is organised by Excel/Balance and Newt/Abyss. If enough people come together there might even be more than one bus. All this is not absolutely sure yet, but if you are interested, you can send Excel a mail: "excelblc^freenet.hut.fi" If you have information about any other bustrips or you want to organise one please contact: Malte Kanebley, Im Dorfe 3, 21629 Neu-Wulmsdorg, Germany, amable^aol.com (Harball/Amable), voice: ++49/4168-8611 Price: ----- The entrance fee amounts 40 DM/person (about USD 25). We are not able to chance foreign currencies. The organisation is !NON-COMMERCIAL! As usual the entrance-fee will be distributed among the winners of the competitions. Pay in advance (possible until 28.02.97): If you decide to pay in advance you can save 5 DM/ person. Please transfer the entrance fee (35 DM/ perons) to the following bank-account: Name of the bank : Kreissparkasse Harburg Bank-No. (BLZ) : XXX XXX XX Acc.-No. (KTO) : XXX XX XXX Name : "XXXXX XXXXXXXX" Features: -------- Ofcourse lots of features await you: * Everyone talks about the Internet and so we do. We will have a Internet cafe installed for you with lots of terminals for IRC and WEB access. * A ethernet network running with a big fileserver and party chat connected to the IRC. Our equip- ment will hopefully provide a fast and save party network all 72 hours. * We will present all compos on a big screen of 6 X 4 squaremeters and a powerful Dolby Surround mu- sic system. * 100% public voting on all compos for everybody at the partyplace. * There will be a quiet place for you to sleep if you decide not to do this infront of your computer or under the table :) * Network: we are selling network equipment like NE 2000 network cards or ethernet cables and con- nectors for a low price aswell. * Live performances on the stage (1 hour per day). * A mindblasting laser show (not absolutely sure) * Many other features we are not able or not willing to tell you yet. Now that we're organising this party, you might think that all you can do is visiting it. This is wrong: We give you the one and only chance to produce yourself. If you want to give a lecture on something or if you have another idea of enriching this event, you're very welcome to do so. We would like you to contact someone of us as soon as possible, though. Competitions ---------- General competition rules: ---------------------- * The rules may change until the party starts * Atleast one of the competitors must be present * We will have a preselection for the music compos. Only 15 entries will be presented. The preselection will be done by a jury of known scene people. * Anonymous competition means that the entry must not reveal who the author is. A seperate version including a tag can be provided abd will be spread instead. * The entry must be released at the party - not at any time before and not on other parties taking place at the same time (we will exchange us with the organisers of all other parties). * You must release a "FINAL" version of your pro- ductions at the party. * You have to license us to put your productions on any digital media. * The entry must be one archive with description (FILE-ID.DIZ). The name of the archive MUST be com patible with ISO 9660: only the charcters "a" - "z" "0" - "9" and "-" are allowed. System configuration: ------------------ * New SID * Action Replay MK6 * 1541-II disk drive Demo: ---- * Maximum size: standart 5.25" DD disk * only the first 15 min. of the demo will be shown Music: ----- * All formats allowed, executable file. * screen will not be shown during the compo Graphics: (anonymous): ------------------- * All formats/modes allowed * Must be an executable file CD-Rom ------ We are trying to produce a CD-Rom with all produc- tions on it. Therefore it is necessary, that you au- thorise us to put your release on the CD-Rom. You will NOT lose the rights of your productions. We don't know how long it will take to produce the CD but we will try this as fast as possible. The CD-Rom will con- tain all productions of: * Mekka '96 * Symposium '96 and * Mekka/Symposium '97. We try to include the wild- and animations compo, too. The CD-Rom will be sold for a very low prize (about or less than 20 DM). Timetable ------- Friday : 1200 The party will start Saturday : 1500 Deadline for C64 competitions Monday : 0500 Deadline voting 0900 Prize ceremony 1200 We will close the doors Organisers/Contacts ------------------ The groups involved in organising the MeKKa/Sym- posium '97 are * Amable (for PC) * Avena (for Atari) * Lego * Phantasm (for Amiga) * Polka Brothers (Amiga) * Smash Designs (for C64) and * Teklords. But what do names mean? It's the experience that matters. And that's what we can .boast. with: ten Symposiums, the Mekka '96, the 680xx Convention 1993 and an in-depth knowledge of the scene provide us with the power necessary for organising such an event. More information: -------------- * Get our upcoming invitation intros around x-mas, at least for PC, Amiga and C64. * On our extensive World Wide Web pages: http://134.28.37.10/&frank/Sym97/ http://www.szczecin.pl/&rawstyle/Sym97/ http://www.tu-harburg.de/&sijt2008/ms97/ * On the Black Box BBS: ++XX/XXXX-XXXXX (v34) ++XX/XXXX-XXXXXX (ISDN) * Directly from the organisers: C64: --- chaotic^blackbox.dame.de (Chaotic/Smash Designs) Disclaimer -------- * We are not responsible for your equipment you bring to the party: keep an eye on it. * We are not responsible for possible accidents du- ring the party. * We are not interested in troublemaking people and will throw them out * Drugs are forbidden at the party-place. Alcoholics and smoking is not desired. * You have to pay for everything you damage. * You have to bring your own wires with you. There is only one power-connection for each table/com- puter. * Ofcourse hacked, cracked or illegal programs are not allowed. * Racism is not allowed * You are under German law and everything that's forbidden outside the party-place will be forbidden inside, too. More information can be found in our Party Radar, part II. Best Regards, Violator/Alpha Flight 1970 ---------------------- RRR/Oxyron ----------
Party Radar2
* PARTY RADAR II * ------------------------------------------------------------ The second part of this edition's Party Radar will cover the first invitation text of the X-97 TAKEOVER so to say the successor of the previous X-9x party in The Netherlands. The second part contains a short party report from The Party 1996 in Denmark. And here we go.... SUCCESS & THE RULING COMPANY and NOSTALGIA present X - 97 TAKEOVER --------------- 4, 5 & 6 April 1997, The Auditorium, Eindhoven official information version 1.0 (released on 05-01-97) "As proven by X-95 and X-96 the place to be" 1. X-97 Takeover -------------- After the success of two previous parties, X-95 and X-96 SCS & TRC are back with something even BIG- GER and BETTER than before! If you attended both parties then you wouldn't wann miss out on this one for sure! 2. Information ----------- X-97 TAKEOVER will be held on 4, 5 and 6 April 1997. The party place will open on Firday evening and will close on Sunday afternoon. The party will be held in Eindhoven, the Netherlands, in the AUDITORIUM of the Technical University. Eindhoven is in the south of the Netherlands and can easily be reached from France, Belgium and Germany. 3. Party Features --------------- The party will feature not only a hiuge big screen capable of true color in any resolution up to 1280X 1024 combined with an equally huge audio system (enough to blow up your ears), but also a party net- work, free Internet access and live music perfor- mances. Needless to say there are a number of competitions, including some never featured at a party before. The main hall is large enough to house over 500 par- ty people and features in-house buffet and 24 hour coffee services. 4. Contact Information ------------------ To find more information on X-97 TAKEOVER send an e-mail to: x97take^dds.nl or see the offical X-97 TAKEOVER World Wide Web Site at: http://www.hacom.nl/&jal/X97-Takeover FTP: utopia.hacktic.nl /pub/c64/SUCCESS-PC replay.com /pub/c64/SUCCESS-PC It is very likely that these pages are moved to http://www.tue.nl/X97-Takeover in the near future... SCS & TRC and NOSTALGIA THE PARTY 1996 -------------- The Party in Denmark became already an institution, not to say a place of pilgrimage for all those compu- ter disciples from various computer systems, a nice gathering to waste those boring days between christmas and new year in order to team with friends and comrades and to have some fun. Location ------- This year THE PARTY was held in the MASSECENTER of Aars, which is located in the north of Denmark, of Aars, a small town being located in the northern part of Denmark near the city Aalborg. The partyplace was divided into three halls. This was NOT well planned because when all the different com- petitions took place ALMOST ALL interested persons gathered in ONE HALL ONLY to follow them on the big screen. Originally the organisers planned to open only TWO halls for the party, offering room for around 2500 visitors, keeping the third hall as sleeping room, but after much more people have shown up to party on the third hall had to be opened as party hall, too. A good substitution has been found as people who did not want to sleep under the table could enter a local school where they could sleep and take a shower, during some hours a swimming pool has been made available for the party guests, too, in order to keep the air in the halls atleast a bit breathable. Audience ------- According to one of the organisers, to be more pre- cise this information has been given by the for the CBM 64 part responsible HEAVYHEAD/CHROMANCE/ NETPHREAKERS, around 3.500 people from all over Europe have shown up, covering all computer plat- forms. Around 300 of them, plus or minus 50 persons, were CBM 64 related. The exact amount can't be defined as some have entered as users of other systems. Trends ----- The CBM 64 competitions have found great interest this time and seemed to be a bit more respected com- pared with the previous years, years in what the CBM 64 has been almost completely ignored. It seems to be quite fashionable for quite known or even well known groups considering about building up CBM 64 divisions after recognizing that the original scene is still quite active, not that active as in former days but still not dead. It is no secret that nothing can beat the ORIGINAL scene, the concept all other scenes have copied over the years. Public stunts ---------- Like at The Party 5 the ACCEPT crew together with some ALPHA FLIGHT 1970 members has shown lots of BIZARRE and PERVERT porno movies, even more sick and dirty compared with the movies shown before, it is just unbelievable what people can find on stuff like this. The Swedish based HACK'N TRADE formation presen- ted an excellent outfit, being dressed with Manches- ter clothes and more in a sixties or seventies style, sucking on toothbrushes and pacifiers (comforters), those gummi things usually babies get into their mouth to avoid them crying. The blokes around Laxity have put a huge logo over their tables to help those few ones looking out for them. Other groups did aswell many things to get at- tention. Competitions ---------- After all the years of decay the CBM 64 competitions have had some kind of unexpected comeback this year, again with ALL competitions, namely DEMO, GRA- PHIC and MUSIC COMPETITION being presented on the big screen, using the offical THE PARTY equipment to be presented to the entire audience, unlike in the past few years when the CBM 64 communicty had to organise its own inofficial competitions to be presen- ted to just a few interested CBM 64 scene fanatics. Our respect goes out to HEAVYHEAD for getting back the CBM 64 into the spotlight for all party visi- tors. He already promised to take care about the or- ganisation again, in case there should be a similar event in 1997. This time 15 demos have been presented, 15 graphics have been shown and 20 SID "modules" have been played in order to prove what today's scene coders, graphic artists and music composers are capable to do. SIDs have already found its audience on other systems all over the years,as almost all player-tools support the PlaySID format. The demos have been again very Amiga/PC orientated and have represented the power of the CBM 64, un- fortunately not its original style and feeling. REFLEX has won the competition, this time without their front- man QUISS who has been the main factor for this group getting quite known and popular in the CBM 64 demo world. Many people said it was their 128 colours holding ANIMATION of a snowboarder which especially attracted the voters from other systems, sending SMASH DESIGNS back to two, a group having announ- ced their contribution to be the BEST CBM 64 EVER in history. Well, taste is different. The results --------- * CBM 64 DEMO COMPETITION * ------------------------------------------------------------ Pos. Production/Group Points ------------------------------------------------------------ 1. Nine/Reflex 1400 2. Triage/Smash Designs 1037 3. Daze/Resource 504 4. Design Overdose/Xenon 492 5. Highher Love/Grafitty 372 6. Cucumber Juice II/Hitmen 312 7. Noxious Dreams/Coma 285 8. A Box Of Toiletpaper/No Name 236 9. Starburst 10%/Padua 193 10. Killa Demo/Ultimate 163 * CBM 64 MUSIC COMPETITION * ------------------------------------------------------------ Pos. Handle/Group Points ------------------------------------------------------------ 1. Mitch & Dane/Crest/Hype 586 2. Bordeaux/Acrise/Xenon 536 3. Fuben/Oxyron 417 4. Jeff/Camelot/Hype 330 5. Spinball/Excess 324 6. Gosh/Hack 'n Trade 297 7. Eco/Excess 206 8. Fanta/Bass/Oxyron 196 9. Sonic/Rozolla 184 10. Syndrom/TIA/Crest 157 * CBM 64 GRAPHIC COMPETITION * ------------------------------------------------------------ Pos. Handle/Group Points ------------------------------------------------------------ 1. Tyrant/Therapy 378 2. Gizmo/Iceberg 341 3. Felidae/Reflex 276 4. Deekay/Crest/Onslaught 260 5. Warp 8/Flash Inc. 258 6. Hardsequencer/Dytec 242 7. Taper/Triad 210 8. Calamity/Smash Designs 185 9. Zsarank/Therapy 177 10. AEG/Smash Designs 146 There are still some things left worth to be mentioned such as the fifth and seventh at the Amiga demo com- petition have been fake labels by Oxyron. More funny to hear is perhaps that the PC demo com- petition winner has been an Amiga veteran and for- mer member of Sanity, CHAOS is his name. This pro- duction was his first PC demo production, just coded for fun to show the PC what real coding means. While receiving the prize during the awards ceremony we heard the winners shouting a loud "PC SUCKS!" into the microphone. That's the way it is! Summary ------- This years' party also worn the name "The End Of An Era" as it is quite uncertain until now if next year a- nother "The Party" as we used to know it will fol- lowe in the tradition of "The Party" series. The ORIGINAL organisers seem finally to have lost the interest in organising a huge party like this series. Perhaps many people might now be able to under- stand how much work it is to arrange an event like this, and what seems to be more important, how much time has to be invested, and that is a factor most grown up sceners don't own anymore as there are other, more important things to do. Nevertheless there are indeed many groups inte- rested in taking over the organisation in the future, so there is still some hope for a similar event this year, too. Regardless from the fact if there will be another "The Party" or not, there is no excute for nothing meeting your scene friends and group pals at cer- tain other parties, too, as it is NOT important where you meet, it is important THAT you meet them, in or- der to have FUN and a great time. There is absolutely no reason for a gathering like this just to play these boring DOOM or QUAKE games on the PC, this is something people could do at home, too, it is the meet- ing point for a specified race of people, the computer fanatics. Parties should have a social aspect, mainly communcation and fun should be the keywords, or is your only interest the competitions, prize money and getting famous? This is a hobby, a nice hobby what should bring FUN, not a job where your only need of existance is to prove you and your skills all day and night long. Remember to keep that in mind. Best regards, Macx/Chromance/No Name ---------------------- RRR/Oxyron ----------
Advertisements
* ADVERTISEMENTS * ------------------------------------------------------------ Welcome to the area of advertisements where you get the chance to offer the rest of the world the possibility to either contact you as a trader or just to place a request through us. To see your advertisement in this chapter you HAVE to fill one of our votesheets as the total amount of adverts fortunately increased between the past few months. Therefore we installed a NEW presentation system and if the amount of filled votesheets increa- ses in the same way we feel free to cut off the sup- porting advertisement text. Telephone numbers or In- ternet addresses can be found at the end of the ad- dress line(s). * ACTIVE * ------------------------------------------------------------ Riddler: Erik Lehto, Nugatan 13, 96131 Boden, Sweden /RIDDLER^LUDD.LUTH.SE * HTTP://JOTA.SM.LUTH.SE/&D95-PEN * AGONY DESIGN * ------------------------------------------------------------ Druid: XXXXXX XXX, XXXXXXX X/XX, XX-XXX XXXXXXX- XXXXX, XXXXXX (-> CHROMANCE) Moog: XXXXXXXXX XXXXXXXXXX, XXXXXXXXXXXX XX/X, XX-XXX XXXXXXXX, XXXXXX (-> KA0SPHERE) * ALBION * ------------------------------------------------------------ Agoth: XXXXXXXXX XXXXXXXX, XXXXXXXX XX/XX, XX-XXX XXXXXXX-XXXXX, XXXXXX Dr. Soft: XXXXXXX XXXXX, XX. XXXXXXXXXX XX/XX, XX-XXX XXXX, XXXXXX /++XX/XX-XXXXXX /GOTHREK^VM.AMU.EDU.PL * reliable & quality swap, cover contacts wanted, * RELAX and Vitality stuff, just TRY it Hawk: XXXXX XXXXXX, XXXXX XXXXXXXXXX XX/XX, XXXXX XXXX, XXXXXX /++XX/(X)XXX-XXXXX Kmeg: XXXXX XXXXX, XX. XXX XXX, XX-XXX XXXXX, XXXXXX /PTRACZ^BIOTOP.UMCS.LUBLIN.PL Questor: XXXXXX XXXXXXXX, XXXXXXXXXXX X/XX, XX-XXX XXXXXXXX, XXXXXX Unlock: XXXXX XXXX, XXXXXXX. XX, XXXX XXXXXXXXX, XXXXXXXXXXX * ALPHA FLIGHT 1970 * ------------------------------------------------------------ Archangel: Therapy? Fan Club, XXXXX XXXXXXXXXXX, XXXXXXXXXXXXXX XX/XX, XX-XXX XXXXXXXXX, XXXXXX * all AFL warez Baldhead: XXXXXXXX XXXXXXXXXX, XXXXXXXXXXXX X/XX, XX-XXX XXXXXXXXXX, XXXXXX * 100% reply ofcourse! Blaze: XXXXXX XXXXXXX, XXXXX X/X, XX-XXX XXXXXXXXX XXXXXX Caledonian: XXXXXX XXXXXXXX, X/X XXX XXXXXXXX, XXX- XXXXX, XXXXXXXX, XXXXXXXXXX, XXXX XXX, XXXXXXXX * 100% to all, new and old warez, GEOS swap Calypso: XXXXX XXXXXXXX, XXXXXXXXXXXXXXX X, XXXX XX XXXXXX, XXX XXXXXXXXXXX (-> AMNESIA) Flash: XXXXXX XXXXXX, XXXXXXXXXXX XXX/X, XX-XXX XXXXXXXXX, XXXXXX ++XX/(X)XX-XXXXXX * NO more contacts, COVER SWAP ONLY! 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XXXXXXXXXXX XX/X, XXXXX XXXXXX-XXXXXXXX, XXXXXX * NOICE * ------------------------------------------------------------ Zzap: XXXXXX XXXXXXXX, XXXXXX. X, XXX XX XXXXX, XXXXXX * NO NAME * ------------------------------------------------------------ Almighty God: XXXXXXX XXXXXXX, X/. XXXXXXXX XXXXX. XXXXX XX. XX, XXXXX XXXXXX, X/X. XX XXXXXXXX, XXXX- XX XXXXXXX, XXXXX Celtic: XXXXX XXXX, XXXXXXXXXX X, XXXX XX XXX- XXXX, XXX XXXXXXXXXXX /++XX/(X)XX-XXXXXX * joining No Name, 4 Contrast & Chit Chat, SNES, ..... Vampire: XXXXX XXXXXXXXXX, XXXXXXXXXXX XX/X, XXXXX XXXXXXXXXX, XXXXXX * ONSLAUGHT * ------------------------------------------------------------ Digahole: XXXXXXXXXX XXX. X/X, XXXXX X. XXXX, XXXXX- XXX, XXXXXX GOP: XXXXX X. XXXX, XXX XXXXXX XXXX, XXXXXXX XXXX, XXX XXXXXXXXX * OXYRON * ------------------------------------------------------------ Fuben: XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXX- XXXX, XXXXXXX RRR: XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXXXXXXXXXXXX, XXXXXXX /SW0484^UNI-ESSEN.DE * legal mailtrade on Amiga 1200 ONLY! * (game-) graphics --------- * RELAX MAGAZINE * PALACE * ------------------------------------------------------------ Junkie: XXXX XXXXXXXX, XXXXXXXX X, XXXXX X-XXXXX, XXXXXXX (-> DOOM PATROL) * SUCCESS & THE RULING COMPANY * ------------------------------------------------------------ El Banditos: XXXXXX XXXXXXXX, XXXXXXXXXXXXXX XX-XXX X. XX, XX-XXX XXXXXX, XXXXXX Funxilla: XXXXX XX XXXX, XXXXXXXXXXXXX X, XXXX XX XX- XXXXXX, XXX XXXXXXXXXXX /++XX/(X)XXX-XXXXXX Spectator: XXXXXX XXX XXXXXXX, XXXXX XXXXX XXX. X, XXXX XX XXXXXXXXX, XXX XXXXXXXXXXX Splatterhead: XXXX XXXXXXX, XXXXXXXXXXXX X, XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX Tristan: XXXXXX XXXXX, XXX XXXXXX XX., XXXXXXXX XXX- XXXXX, XXXXX XXX (-> EMPIRE) * 100% reply, illegal/legal, new & oldies * TABOO * ------------------------------------------------------------ CRESH: XXXXXX XXXXXXX, XX. XXXXXX X X, XX-XXX XXXX- XXXX, XXXXXX * TRIAD * ------------------------------------------------------------ XXXXXXXXX: XXXXXXX XXXX, XXXXXXXXXXXXX. XX, XXXXX XXXXXXX, XXXXXXX King Fisher: TRIAD^MARVIN.DF.LTH.SE TRIAD-FTP FTP.DF.LTH.SE HTTP: //WWW.DF.LTH.SE/&TRIAD/TRIAD-HOME.HTML Sliver: SLIVER^BELKA.BL.PG.GDA.PL SLIVER^TRIAD.NL.ORG SLIVER^GUMBEERS.ELKA.PG.GDA.PL * OTHERS: * ------------------------------------------------------------ ARCHON/Scorn/Ascraeus: XXXXXXX XXXXXXX, XXXXX XXXXXXXX, XXXXXXXXXX X/X, XX-XXX XXXXXX, XXXXXX ACTIVATER/Wil/EZ/Scp: XXXXXXXXX XXXXXXXXX, XX- XXXXXXXXXX. XXX, XXXXX XXXXXX, XXXXXXX ARES/Quantum: XXXXX XXXXXXX, XX. XXXXXXXXXXXXX XX/ XXX, XX-XXX XXXXXXXXX, XXXXXX BRIZZ/Panic/Soulcore: XXXXXX XXXXXXXXX, XXXXXXXXX. XX, XXXXX XXXXXXXXXXX, XXXXXXX CENTRAX/Samar/Amnesty: XXXXXX XXXXXXX, XXXXXXX XXX/X, XX-XXX X-XXXX, XXXXXX COMPUTER KIDS/Mayhem/Ambush: XXXXXXX XXXXXXX, X XXXXXXXX XXXXXXXX, XXXXXXXX, XXXXXXXXXX, XXXXX, XXX XXX, XXXXXXX CREB/Excess: XXXXX XXXXX, XXXXXXXXX. XX, XXXXX XXXXXXX, XXXXXXX /0531347326-32^BTXGAT.DE DJ HOOLIGAN/AD/GTR/SNZ/TNC: XXXX XXXXXXXXXXXXX, XX. XXXXXXXX X/XX, XX-XXX XXXXXX, XXXXXX DOMEY/Panic Creations: XXXXX XXXX, XXXXX XXXXX XX, XXXXX XXXXXXX, XXXXXXX ERZIRA/Unreal/Wow: XXXXXX XXXXX, XXXXXX XXX, XXXXX XXXXXXX, XXXXX XXXXXXXX FIREFOX/Art Design: XXXXXXX XXXXXX, XXXXXXXX. XX, XXXXX XXXXX, XXXXXXX FLOYD/Willow: XXXX XXXXXX, XX XXXXXXXX XX, XXXXX XXXXXXXXXXXX, XXXXXXX FREDDY/Laxity: XXXXXX XXXXXX, XXXXXXXXXXXXXX XX, XXXX XXXXXXX X, XXXXXXX GAXAR/Tdr/Try/Role: XXXXXX XXXXXXXX, XX XXXXXXX XX., XXX. XXXXXXXX, XXX XXXX, XXXXXXXXX GOAT/Acrise: XXXXX XXXXXXXXXX, XXXXXXXXXXXX. XX, XXXXX XXXXX, XXXXXXX GOPHER: XXXXXX XXXXXX, XXXXXXXXXXX XXX, XX-XXX XXXXXXX, XXXXXX HAMSTER/ex-Bronx: XXXXXXXX XXXXX, XX. XXXXXXXXX XX X. XX, XX-XXX XXXXXXXX, XXXXXX HUMAN/Shelters/Expect: XXXXXX XXXXXX, XXXXXXXXXXX XX/XX, XX-XXX XXXXX, XXXXXX ICEMAN/Wow: XXXXXXX XXXXXXX, XX. X. XXXXX XXX. XX, XXXXX XXXXXXX, XXXXXXX LIZART/Spiders/U-Turn: XXXX XXXXXXX, XXXXXXXX- XXXXXX XX, XXXX XX XXX, XXXXXXX LYDON/Oxygen/Tengu: XXXX XXXXX, XX. XXX. XXXXXX XXXXXXXXX X/X, XX-XXX XXXXXXX, XXXXXX MAVERICK/Nipson: XXXXXXXX XXXXX, XXXXXXXXXXX XXXXX XX, XXXX XXXXXXXX, XXXXXXX MIKE V/Dark Crystal: XXXXXX XXXXXXXX, XXXXXXXX XXX, XXXX XX XXXXX, XXXXXXX MOLOCH/Ascraeus: XXX XXXX, XXXXXXXX XXX. XXXXXXXX XXX XX: XXX/X, XXXXX XXXXXXXX, XXXXXXXX/XXXXXX NAPHALM/Scorn: XXXXXXXXX XXXXXXXX, XX. XXXXXXXX XXX/X, XX-XXX XXXXXXXX, XXXXXX OLDGUY/Street Children/Amorphis: XXXXXXXX XXX, XXXXXXXXXXX XX/X, XX-XXX XXXXXXXXX, XXXXXX PASTHOR/Fraction: XXXXXXXX XXXXXXXX, XXXXXXXXXX X/XX, XX-XXX XXXXXXX, XXXXXX PHYTON/Scorn/BD/Censure: XXXXXX XXXXXXXXXX, XXXXXX XX, XXXXX XXXXXXX, XXXXXX PSYCHIK: XXXXXX XXXXXX, XX. XXXXXXXX XXXXXXX X/XXX XX-XXX XXXXXX, XXXXXX RAVER/Phantasy: XXXXX XXXXXXX, XXXXXXXXX XX-XX, XXXX, XX-XXXX, XXXXXX /egon^ogre2vsk.edu.lv SIMONE/Shelters: XXXX XXXXXX, XXXXXXXXXXX XX/XX, XX-XXX XXXXX, XXXXXX SPLASH/Resource: XXXXX XXXXX, XXXXXXX X.X, XXXX XXXXXXXX, XXXXXXX STARLIGHT/ex-Therapy: XXX XXXXXXX XXXXXXX, XXXX XXXXXXX, XXXXXX STIRF/Spiders/U-Turn: XXXXX XXXXXX, XXXXXXXXXXX. XX, XXXX XX XXX, XXX XXXXXXXXXXX TIMIX/Samar: XXXXX XXXXX, X.X. XXXXXXX XX/XX, XXXXX XXXXXXXXXX, XXXXXX TURBO/Unreal: XXXXXX XXXXX, XXXXXXXXXX XXX, XXXXX XXX XXXXXXX, XXXXX XXXXXXXX TYSON: XXXXX XXXXXXXXXXX, XXXXXXXX XX, XX-XXX XXXXXXX, XXXXXX ZAK/Golden Trio/Proxima: XXXXXXXX XXXXX, XX. XXX- XXXXXXX XX, XX-XXX XXXXXXXXX, XXXXXX ZWARK/Proxima: XXXXXXX XXXXXX, XXXXXXXXXX XX/XX, XX-XXX XXXX, XXXXXX ZYGA/Bora: XXXXXX XXXXXXXXX, XX. XXXXXXXX XX/XX, XX-XXX XXXXXX, XXXXXX When the amount of addresses is growing in the same way like during the past few days we feel free to re- move the supporting text and to print the address only in order to save memory as we do not feel like releasing many adress chapters to fill up the maga- zine and to impress the readers with a huge amount of text. WE feel free to present your advertisements coming up to our interests in order to SAVE memory! Best regards, RRR/Oxyron ----------