Relax 23
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[edit] Editorial
< EDITORIAL >
------------------------------------------------------------
R3L4X M4G4Z1N3* WINTER 1998 edition (issue #23),
the magazine for the generation with an eye for the
FINER details in the CBM 64 scene, was brought to
you by PHUTURE (Software & Marketing), your fa-
vourite disk-magazine releasing game label.
---------------------------
|... internal affairs ... |
---------------------------
In order to provide top of the class CBM 64 scene
journalism and entertainment the Relax Magazine
staff has been enlarged with further experts which
will surely make a name for themselves now in journa-
lism, too, so please welcome the following editors.
For the demo reviews we would like to introduce the
brilliant Hungarian coder CLARENCE, who is actually
a member of Graffity Produkt and who already made
the scene stun with his remarkable efforts for
Chorus. This situation brings us into the position to
work with two excellent editors for the ressort "demo
reviews -coding". With the already since years in this
production qualified and experienced Fuben as
expert in direction 4x4 chunky2planar new school
demos and Clarence as expert in the field of
oldschool productions.
The ressort "demo reviews - music" has found a new
and steady editor again, too. After ECO helped out
last time doing an excellent job now VIP, member of
the Belgian group Role, offered his service with quite
good references in his back. He is involved in music
education and actively playing the saxophone since
twelve years what should be a quite impressive
record and bring him into the position to present
qualified reviews of demo soundtracks for our
publication.
Unfortunately the return of the magazine "The Best",
supported by certain Relax Magazine staff members,
had to be cancelled. Nevertheless the idea of game
testing is not dead and lost now since we decided to
recruit the responsible editors and to give them a
forum to continue their work on a regular basis with
the only difference - it's now running using the Relax
Magazine label. Responsible editors will be CALEDO-
NIAN, member of Alpha Flight 1970, and DERBYSHIRE
RAM, member of Alpha Flight 1970 and Remember. Both
are quite skilled and well reputated crackers in va-
rious magazines' charts bringing them into the posi-
tion to be qualified and capable game and especially
release testers to perform the job on the best pos-
sible level, trying the best to present the conception
and bringing back spirit of the legendary "Gamer's
Guide" and "The Best" into the actual decade. It's
nice to see that we already came up with the idea to
realise it before the topic became quite popular on
the Internet boards, a clear sign that Relax Magazine
is always up-to-date with what people really desire.
After lots of requests we finally decided to integrate
a chapter called "Paper Art", caring about the cover
scene connected to the CBM 64 in order to report
about the entire scene activities and to keep you
updated. Responsible editor is FLASH, a quite
talented artists and a name that does not need
further introduction in the rows of paper artists.
Welcome in the staff, Caledonian, Clarence, Derby-
shire Ram, Flash and VIP, with the best wishes for a
good and valueable cooperation in the future.
We have followed the scene press with great interest
and pleasure over the past few months. New competi-
tors dared to participate in the neverending challen-
ge, or should we better name it struggle, of scene
journalism to enrich the competition. One of these new
projects born to become a new star on the sky is for
sure "SCENE+", published using the former glamorous
FairLight label by DUKE and SUN DANCER, both quite
known in the media scene with the efforts they have
put into the realisation of "The Pulse", still one of
those few magazines which came into mind by naming
the rare highlights of scene magazines. After "World
News", "Emmanuelle", "Reformation" and "Shout!" it is
it is in fact the fifth promising try of FairLight mem-
bers to contribute in this section and we truely hope
to see a reliable, objective and regulary released ma-
gazine in the future. Good luck, comrades!
With great interest we have followed the other "new"
magazines in order to check out what the rookies can
provide to the magazine. In the first magazine the
main editor of Relax Magazine was accused to be a
racist. It's worthless to point out that the responsible
editor has never communicated with his target, so
that's the true yellow press spirit of typing in ru-
mours to find attention and interest.
The second magazine did entertain and stun the
scene with two different headlines. The first one was
that they started to complain about the fact that
some magazines are used to work against concurence
publications by discrediting them just to in the follow-
ing lines indecent comments about the concurence,
too, to be more precise directed against Newscopy
and Duke. Contradiction in perfection!
Strike two was the proud ascertainment about their
archievement to combine a magazine staff consisting
of to the legal and to the illegal part of the scene
afflicted editors. Indeed that's pretty new, a milestone
for CBM 64 scene journalism and could not have been
found in magazines like The Pulse and Relax Magazine
already some years ago. We are truely amazed.
The third magazine, especially one of the main editors,
is known for hardly liking the efforts of Relax Maga-
zine, nevertheless the content and archivements by
Relax Magazine and Relax Online have been happily
copied and adapted. However, it must be clear for the
objective reader that BACKGROUND INFORMATION
covering aspects of the scener's history is NOT MA-
NIPULATION but a plain and simple INFORMATION
about the scene related person as long as as the in-
formation is based on TRUE facts, what is exaclty OUR
policy since manipulating is the game others prefer to
play. In the endless seek for attention, overestima-
ted, does the editor think creating one of a million of
homepage projects using one of those homepage
creator kits is worth the same headline like creating
a fine web bbs system from scratch, and advanced
and most visited system at the moment. Yes, we really
have to adore sceners like him because they are able
turn on your computer on their own, but what has it
in common with manipulation? Nothing? Absolutely no-
thing? Just a secret of the person who was started
another one of his weak campaigns.
Ofcourse, when the reader does NOT intend to THINK
about the content carefully it might make sense but
getting closer to the topic the reader figures out
that the responsible editor expressed hard feelings
about the fact that neither himself, his fellow editors
and his fellow group mates have been praised as the
best ever happening to the scene and only have been
included into reports according to past and present
facts. Those nether personal motives looking out for
attention is exactly what people call MANIPULATION.
Any try to make belief into happenings according to
the editor's interest is manipulation, NOT listing up
facts like the "ambitious" wanna-be editor think.
Multiple editors have different skills, and editing is
infact a skill and perhaps a bit of art, too, so it's a
disgrace to see Digahole continously blaming Relax
Magazine for the fact that HIS very own stock of
words is limited to a couple of words only. When Diga-
hole needs to come up with ordinary terms like
"idiot", "asshole" and using a slang which is not worth
to be mentioned a competent and advanced editor will
point out that "your teachers FAILED completely in
your education". Is that manipulation when you are
capable to play around with the language? No, it isn't!
It is definately the DIFFERENCE between class and
average but perhaps it is NOT like this in countries
without the freedom of speech?
The conclusion is that he scored his aim to be named
in Relax Magazine again. However, we won't give him
the satisfaction to waste more expensive memory in
his POOR seek to find attention and an audience.
However, other sources tried to implant that Relax
Magazine is continously delayed and searching for a
release strategy. This is probably the most inte-
resting aspect clearly uncovering how people are
spoiling the current events. For those who still have
NOT recognized it yet or those who are ignoring the
reality, Relax Magazine is infact the ONLY magazine to
be released on a regular level since 1995. In 1995
Relax Magazine got released all six months, in 1996 all
two months and with the decreasing magazine activity
we decided in late 1996/early 1997 to release the
magazine all three months, fourth a year. Our idea
got already introduced in Scene+, starting with this
edition we finally came up to the conclusion to name
the editions by the season it is released in, so this
edition is naturally called WINTER edition instead of
January edition. The future editions will be called
spring edition (early May 1998), summer edition (early
August 1998) and finally autumn edition (early Novem-
ber 1998). In order to cover the COMPLETE months
for our release charts in the future the release da-
tes have been moved for a complete day. We truely
hope this shedule will please the sources trying to
that the magazine is delayed in the future.
------------------------------------------------------------
| ... Votesheet Spreaders and News suppliers ... |
------------------------------------------------------------
The PAPER votesheets have been spread, as usual,
by our very own ZAPOTEK, VIOLATOR and DR. SOFT,
who all are serving as AUTHORIZED mail distributors,
aswell as by RACOON who enlarged the squad.
The DIGITAL VOTESHEET has been spread by using
Motiv 8's mailing list.
The NEWS have been supplied and confirmed by
Acidchild, Anonym, Burglar, Curlin, Duke, Jazzcat,
Moloch, Newscopy, Sebaloz, The Falcon and ofcourse
by our correspondant Dr. Soft as well as the Relax
Magazine staff.
This edition's content looks like this:
------------------------------------------------------------
GLOBAL REPORT is providing a quite detailed over-
view about the current scene happenings. RELEASE
CHARTS stores the information about the releases
done in the final months of 1997 and early 1998 while
YEARLY RELEASES contains the FINAL standings for
1997. With the next edition we will continue to present
the yearly charts for 1998 again, which are in this
edition equal to the early 1998 releases in the relea-
se charts chapter. THE BEST contains an overview
about the (mail) releases made in 1997, similar to the
old "Gamer's Guide" conception. MAIL CHARTS and
MEGA CHARTS are providing an overview about the
votes submitted to this and other magazines. We could
convince WARP to answer a couple of questions for
our INTERVIEW chapter. DEMO SCENE will care about
the recent demo releases, just a new name for our
former demo reviews chapter. PARTY RADAR brings
along competition results, reports and invitations to
parties with CBM 64 participation. NETGUIDE is a
competent overview about the Internet activities of
the scene. OPEN LETTER is our unregular presented
reactions chapter. ADVERTISEMENTS is opening the
doors to the world of adverts and addresses.
Overall this edition provides 20 chapters and about
2100 blocks CBM 64 scene information.
* Credits for our WINTER 1998 edition *
------------------------------------------------------------
Intro
----
PROGRAMMING RAYDEN/ALPHA FLIGHT 1970
ARTWORK RAYDEN/ALPHA FLIGHT 1970
SOUNDTRACK ECO/ALPHA FLIGHT 1970^EXCESS
Magazine
-------
PROGRAMMING FUBEN/OXYRON
ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970
ADDITIONAL LYNCHBIT/AFL 1970^LEPSI DE
SOUNDTRACK ECO/ALPHA FLIGHT1970^EXCESS
BITMAP GRAPHICS RRR/OXYRON
CHARACTERSET SKID ROW/ALPHA FLIGHT 1970
Title Author
------------------------------------------------------------
"Reality-TV" Eco/Alpha Flight 1970^Excess
"The Long One" Eco/Alpha Flight 1970^Excess
------------------------------------------------------------
* How to contact the Relax Magazine staff? *
------------------------------------------------------------
Snail mail: XXXX XXXXXXXXX
-------- XXXXXXXXXXXX XXX. XX
XXXXX XXXXXXXXXXXXX
XXXXXXX
Internet: relax^online.no <new address>
------- sw0484^uni-essen.de
marc1970^aol.com
Boards: THE ESCAPADE ++XX/XXXX-XXXXXX
------
------------------------------------------------------------
* Where to download the Relax Magazine? *
------------------------------------------------------------
THE ESCAPADE ++XX/XXXX-XXXXXX
THE DIGITAL DUNGEON ftp.scs-trc.net
------------------------------------------------------------
* RELAX (MAGAZINE) ONLINE *
------------------------------------------------------------
RELAX ONLINE http://home.sol.no/&zapotek
RELAX STAFF relax^online.no
------------------------------------------------------------
* The Relax Magazine staff consists of *
------------------------------------------------------------
MAIN EDITOR MARC/ALPHA FLIGHT 1970
MAIN EDITOR RRR/OXYRON
MAIN EDITOR VIOLATOR/AFL 1970^LEPSI DE
CO-EDITOR CALEDONIAN/ALPHA FLIGHT 1970
CO-EDITOR CLARENCE/GRAFFITY PRODUKT
CO-EDITOR DERBYSHIRE RAM/AFL 1970^REMEMBER
CO-EDITOR FLASH/REFLEX^SCHN & EXON
CO-EDITOR FUBEN/OXYRON
CO-EDITOR VIP/ROLE
CORRESPONDANT DR. SOFT/ALBION
------------------------------------------------------------
* Authorized Mail Distribution *
------------------------------------------------------------
ZAPOTEK/ALPHA FLIGHT 1970
VIOLATOR/ALPHA FLIGHT 1970^LEPSI DE
DR. SOFT/ALBION
RACOON/HITMEN^LEPSI DE
------------------------------------------------------------
* DISCLAIMER *
------------------------------------------------------------
RELAX MAGAZINE does not take any warranty for
text sources supplied by freelancers or guest edi-
tors. Articles, reports or any other submitted text
sources must NEITHER represent the opinions NOR
reflect the suspension of the Relax Magazine staff.
* COPYRIGHT DISCLAIMER *
------------------------------------------------------------
(C) The binary CBM 64 version of the Relax Magazine
is PUBLIC DOMAIN and may be spread FREELY
around the world as long as either the Relax archive
or the unpacked production itself is getting spread
AS-IS without any modifications.
------
This production must NOT be sold in any form to gain
profit without a written permission from the authors.
Any form of distribution on CD-Roms, IOMEGA-ZIP or
YAZ (and compatible) disks is STRICTLY forbidden!
Any parts of the binary and the HTML version, may it
be articles, graphics or musics, may NOT be used
without a written permission from the authors.
------------------------------------------------------------
Best regards on behalf of the entire staff,
RRR/Oxyron
----------
< R3L4X M4G4Z1N3* >
PAST TO PRESENT, 1989 - 1998
February 01, 1998
--------------
[edit] Global Report
< GLOBAL REPORT >
------------------------------------------------------------
Facts, facts, facts, ... Welcome to THE news journal
you can care about because WE do care about the
content.
The seek for proven information has found its end as
you have finally found your favourite and most RELI-
ABLE HOST around the globe in this lonely universe.
Fantasy stories, expections or own opinions about
the latest happenings in the world we use to live in
can be found in several wrong places, this is the pla-
ce for getting PURE information, prepared and
collected and proven by EXPERIENCED and QUALI-
FIED reporters, always hunting for the latest in the
CBM 64 scene, the place we still use to life in.
It is divided into two seperate parts, illegal and legal
scene, instead of seperating the Polish news section
into a special chapter like in the last issue. The deci-
sion for the seperation was to introduce the activity
and to show that it is posible to take care about the
entire scene on an advanced level, too. In the future
we will continue using the system introduced with this
edition, starting global report always with the major
cracking groups.
< ALPHA FLIGHT 1970 >
------------------------------------------------------------
Next to the fact that four familar faces returned or
got reactivated for future operations the most inte-
resting headlines are coming from Poland where ALG
has been accused to ripping and selling paper art.
The German pride has gained with DERBYSHIRE RAM a
well known and excellently reputated member, remain-
ing in Remember as double member, serving as mail
trader in first case. SKID ROW finally returned to the
flight after a long odysee through Chromance and the
fantastics to continue his work as programmer, fixer
and graphic artist. Another known "new" face is AN-
CIENT MARINER, who finally returned along with his
board "THE EVIL ISLAND", serving again as WHQ for
AFL. With CHOTAIRE another one returned to active
line-up, mainly caring about the Internet activities. He
already put up a private mailing list and organised the
e-mail alias [handle^alphaflight.c64.org] for all mem-
bers with Internet access. Last but not least SHUZE
announced his comeback. At first we will continue fi-
nishing some tools he started on before he quit.
LYNCHBIT is forced to decrease his CBM 64 work due
to his education, so his activity level is not supposed
to be very high in the next months. However, both
ALG, BALDHEAD and ZATT have been moved on the in-
active list.
The "ALG vs. ELECTRIC" affair did rock the scene in
the last two months of 1997 which turned out to be a
snowball effect NOT reflecting the real happenings.
Fact is that ALG did NOT ripp and sold Electric's
graphic to New Fiction, therefore he was NOT kicked
out of AFL like the yellow press reported. ALG was
kicked out of Samar only. Meanwhile, after clearing up
the affair, he was already allowed to re-join Sa-
mar, too. For further information please check out
our new chapter called "Paper Art".
After the fiasco in F4CG SKINHEAD tried to return to
return to the flight but his applications have been all
REJECTED as ALL members voted against him.
ARCHANGEL has left his third group Vermes and de-
cided to join Cyperpunx as triple member while MAD
HATTER left Street Children & Exon.
Current Alpha Flight memberstatus looks like (= 24):
Ancient Mariner, Archangel, Argos, Caledonian,
Chotaire, Chrysagon, Danzig, Derbyshire Ram, Eco,
Goldhand, Ignorance, Lynchbit, Mad Hatter, Marc,
Ned, Rayden, Skid Row, Shuze, Styx, The Heretic, Vio-
lator, Wizard, Xenox and Zapotek
Alpha Flight worldheadquarter(s)/board(s):
THE EVIL ISLAND ++X/XXX/XXX-XXXX
THE ESCAPADE ++XX/XXXX-XXXXXX
ANTIDOTE ++XX/XXX-XXXXX
WWW http://www-studbo.hit.no/&u952487
< CHROMANCE >
------------------------------------------------------------
While with certain profiles leaving the group to look
out for new aims in the scene the only positive news is
for sure that Chromance increased their Internet
activity by lauching an own homepage project.
Their Polish double member and programmer DRUID/
Agony Design decided to leave the group behind for
the recently rebuilt forces of the FairLight clan while
the overseas double member and fixer NATAS/Car-
cass Creation Service left the Hungarian based crew
for WOW to learn everything about the secrets of
demo programming.
SPHERE, their composer of the NTSC world, has been
moved to the inactive list.
After their great efforts in the FTP-area Chromance
has set up a regular and official homepage project on
their domain name "c64.rulez.org", too, containing lots
of information about the group and its members.
Their Swedish headquarter "Virtual Light", runned by
Joyride, was facing power supply problems.
Current Chromance memberstatus looks like (= 20):
Deviant, Garth, Jaydee, Jinx, Joyride, Lion, Macx, Mr.
Wax, Pete, Rough, Scratcher, Skud, Spermbird, Stash,
Syco, Zakk and Zar
Chromance worldheadquarter(s)/board(s):
BASS PLANET ++X/XXX/XXX-XXXX
VIRTUAL LIGHT ++XX/XXX-XXXXX
GANGSTA'S PARADISE ftp://c64.rulez.org
WWW http://c64.rulez.org/chromance
< FAIRLIGHT >
------------------------------------------------------------
Unbelievable but true. The former Swedish legend has
returned to the active scene groups again. A lot of
members have been recruited to realise the ambitious
dream to compete with the best again.
The first lifesign sent out after quite a while was the
step to recruit the former Alter members GUM, HOL-
LOWMAN, LOGGER, ROOSTER and WIGGEN as the new
demo section on trial basis. After DUKE got hired to
to manage the CBM 64 related affairs of the former
Swedish legend except of Logger all former Alter
members have been removed. Later on Logger fol-
lowed his comrade Hollowman to Triad. Duke continued
to fill up the crew with SUN DANCER who left Success
& The Ruling Company as well as his old comrade
CROSSFIRE who left Motiv 8 and brought along his
comrades MENDRAKE and GOAT who joined in as
double member remaining in Laxity. Mendrake's board
"The Dragon's Power" is therefore running under the
FairLight label now, too. After having left the group
behind a few months ago SLEDGE could be convinced
to return as double member, too, therefore "Warez
Aquarium" became a FairLight and Hitmen board
again. Then FairLight continued to pick up further
Motiv 8 members with L.A. STYLE who brought along
his board "The Hidden" and CLIVE who joined in as
mail trader. The Swedish mail trader MINDFLOW, for-
merly known as Nostalgia, teamed up to complete the
mail distribution for the illegal section.
The legal section has been enlarged with a couple of
known names, too. At first DRUID/Agony Design left
his second group Chromance as double member. Then
FairLight announced a little bit too early that the ac-
tual #1 graphic artist DEEKAY has left Onslaught for
Fairlight. This is NOT true! Deekay prefered to stay
in Onslaught due to several reasons. Nevertheless
with OSWALD FairLight recruited on the of greatest
programmer talents of the present. He joined in as
triple member remaining in Coma and Pulse after ha-
ving left WOW in November 1997.
After BACCHUS elected Duke to be the new respon-
sible manager for the CBM 64 section he retired to-
gether with HIGHLANDER from the active status and
both will concentrate on tool programmer in the fu-
ture. The clean-up did continue by removing TABAS-
CO and LIGHTSIDE due to inactivity and a lack of in-
terest.
With "Scene+" there's finally a magazine released un-
der the FairLight label again. It's the follow-up to
"The Pulse Magazine" and the first edition has been
released in late December 1997. With "Spankerz Hea-
ven" Scene+ found a popular headquarter. The se-
cond edition is sheduled for March 1998 with a new
outfit programmed by Oswald, artwork by Sander/Fo-
cus and a soundtrack by Red Devil.
ENDURO, former member of FairLight and "Reforma-
tion" editor, expressed the desire and ability to de-
velope a web bbs for FairLight.
Current FairLight memberstatus looks like (= 16):
Clive, Crossfire, Druid, Duke, Goat, Harlekin, L.A.
Style, Mendrake, Mindflow, Oswald, Red Devil, Rowdy,
Sledge, Sun Dancer, Vodka and Watchman
FairLight worldheadquarter(s)/board(s):
THE DRAGON'S TOWER ++XX/XXXX-XXXXXX
THE HIDDEN ++XX/XXXX-XXXX
WAREZ AQUARIUM ++XX/XXX-XXXXX
WWW http://www.fairlight.org
WWW http://www.fairlight.to/c64
< FANTASTIC 4 CRACKING GROUP >
------------------------------------------------------------
The struggle inside F4CG continued. Several members
have left the group behind or got kicked out and even
the status of some members seems to be unknown to
the organisation. Positive is for sure the quantity of
warez released lately in early 1998 while the quality
of the games is unfortunately not the best.
The fantastics have gained two new members, one in
America and one in Europe. The American is an origi-
nal supplier called GYPSI and the European is BA who
is serving as cracker and intro programmer.
THE CRACKPOINT was said to be a combination of an
old German and an old Swedish scener. His function
should be cracking. Infact it was nobody else but
Skinhead hiding behind this fake-handle after getting
blamed for the low quality of all the releases cracked
by him. Under his original hande Skinhead he was sup-
posed to contribute to the organisation and to call
the boards on a regular basis. After Skinhead left
F4CG The Crackpoint disappeared as fast as he ap-
peared. SKID ROW left the group, too, while some
sources tried to implant that both Skinhead and Skid
Row got kicked out. Meanwhile Skid Row returned to
Alpha Flight 1970. MAJA left the group three weeks
before Propaganda #25 got released but curiously he
is still considered to be a F4CG member according to
the F4CG organisation. Towards Relax Magazine Maja
stated "OH WELL, IT SEEMS NEWSCOPY KNOWS BET-
TER WHETHER I AM STILL IN F4CG OR NOT. I HAVE
QUIT AND I MAY THINK OF COMING BACK WHEN THE
MONEY WILL BE PAID. AS OF NOW NOTHING HAS BEEN
DONE. SO I AM NOT IN F4CG AND I HAD QUIT 3 WEEKS
BEFORE PROPAGANDA WAS RELEASED.". According to
our moles in F4CG Maja did NOT receive the income
for games he provided F4CG and Newscopy in order
to be sold to companies like Loadstar. Out of this si-
tuation Maja is actually not in the position to forward
the payment to the authors of those games. Newscopy
explained to Relax Magazine that the payment was
only delayed caused by Maja's inactivity. SLIVER did
leave the group, too, but re-joined after some mis-
understandings have been cleared up.
ANTITRACK was finally kicked out after several pro-
blems in cooperating with the other fantastics. He
even dared to critice F4CG in public!
Current F4CG memberstatus looks like (= 20):
Bitman, BA, Despair, Devil, Fungus, Goz, Gypsi, Motley,
Mr. Alpha, Neotec, Newscopy, Playboy, Sliver, Sma-
sher, Sneaper, Solar, Stasi, Total Chaos, Walker and
Zyron
F4CG worldheadquarter(s)/board(s):
FTP: INTERPARK ftp://bbs.cc.uniud.it
WWW http://www.algonet.se/&motley/propa.htm
< HITMEN >
------------------------------------------------------------
After the warez rush in autumn 1997 it became more
silent around Hitmen again. Their demo and the next
"TOE" board graphics collection have been sheduled
for Mekka & Symposium so the spotlight is going into
direction "Newspress", to be more precise to the
comeback of this old German magazine.
JACK ALIEN, the chartswise highly ranked cracker,
decided to leave Hitmen due to a lack of interest in
cracking actual games. He is supposed to concen-
trate his activity for Remember, the oldie label.
Convinced by Bacchus SLEDGE decided to return to
FairLight as double member, running "Warez Aqua-
rium" for both groups again.
Former Hitmen member LAWNMOVER MAN has been
busted by German police. They deported his complete
computer equipment.
Via Cupid as contact person INTRUDER has announ-
his interest in joining Hitmen. Most members reacted
positive towards his request still he is not a member
of Hitmen, atleast it was not made public yet.
The PC/PSX section got enlarged with the well known
graphic artist THE HOBBIT, former member of Fair-
Light and F4CG.
Current Hitmen memberstatus looks like (= 28):
Alchemist, Burn, Chaotic, Cupid, Curlin, Deff, Diverse,
Erol, Groepaz, Hi-Lite, Jinx, Kristian Rostoen, Luke,
Magic Man, Motion, Peacemaker, Racoon, Rammy, Raze,
Sabotage, Seven, Skud, Sledge, Stan, Tranziie, Tyron,
Vortex and Weasel
Hitmen worldheadquarter(s)/board(s):
THE DUNGEON ++X/XXX/XXX-XXXX
MYSTICAL PARADIZE ++XX/XXXX-XXXXX
WAREZ AQUARIUM ++XX/XXX-XXXXX
WWW http://www.goerres.de/&hitmen
< LAXITY >
------------------------------------------------------------
Having done one step after the other Laxity finally
managed it to challenge the major groups in the first
release competition by proving that they are capable
to provide both PAL and NTSC versions, too.
The mysterious O'DOG/ex-Disorder joined Laxity. Af-
ter supplying the insider original "Maximum Overview"
a lot of rumours came up that an established scener
should cover behind this handle. Some claim it is
"Skinhead" while others pretend it is "Jack Alien". No
theory could be confirmed yet. NIC/The Dreams joined
as double member to serve as programmer in the fu-
ture. Finally MANIK returned from his trip to Amnesia
to support the mail trading division and to act as a
supplier.
VAGUE and CALAMITY have been moved to the inac-
tive status due to a lack of interest and current in-
activity.
Current Laxity memberstatus looks like (= 10):
Animalo, Dan Dee, Didi, Goat, Holden, KBS, Manic, Nic,
O'Dog and Skyhawk
< MOTIV 8 >
------------------------------------------------------------
Motiv 8 DIED on their 4 years birthday after the core
of the active members has left for the lately re-built
FairLight. As nobody was willing to take over the
organisation the once from TRICKET/ex-Dominators
and CROSSFIRE founded group was declared to be
dead.
Right before the group died NUKE left the motivated
ones and the scene to concentrate his work on his
commercial project "Eagleware", a company develo-
ping and distributing software and magazines.
STARKILLER/ex-Alpha Flight 1970 did join the Danish
based group, too, right before the members left for
the old Swedish legend.
The first row leaving the wrecking ship were CROSS-
FIRE, GOAT and MENDRAKE who took his board "The
Dragon's Tower" with him. The next day L.A. STYLE
just followed along with his board "The Hidden". BIRD
immidiately reacted and left for the young Turkish
based group Pentagram Productions while GERRY
left for Tempest, the Yugoslavian based group. Some
time later CLIVE followed his comrades to FairLight,
too.
Current Motiv 8 memberstatus looks like (= ./.): RIP
Motiv 8 worldheadquarter(s)/board(s):
WWWhttp://www.informatik.uni-oldenburg.de/&grfrog/
< ONSLAUGHT >
------------------------------------------------------------
Onslaught has announced to increase the activity in
the legal sector of the scene with certain graphic and
music collections as well as certain small demo pro-
jects. The memberstatus has been cleaned and is now
supposed to consist of active members only.
NAPHALM/Scorn^Ascraeus got recruited as triple
member with the desitination to work as programmer
and graphic artist for the Australian based group.
REGI KEYZ/Breeze joined Onslaught as double mem-
ber in order to support them with his skills as pro-
grammer and music composer.
There has been a major clean-up in the memberstatus
so B-WYZE, CARLOS, DIGAHOLE, DJ KAT, HOMEBOY,
INSANE and TEKTRONICS have been moved to the in-
active list.
However, DEEKAY did not leave Onslaught for Fair-
Light with the preference that Onslaught will increase
the activity in the legal sector.
Current Onslaught memberstatus looks like (= 18):
Cubehead, Deekay, Donar, Doom, Grafee, Jazzcat,
Jolz, Maniac, Meff, Morbid, Moses, Naphalm, Regi
Keyz, Shocker, Sting, TBH, Trouble and Vengeance
Onslaught worldheadquarter(s)/board(s):
DEADZONE ++X/XXX/XXX-XXXX
SANITARIUM ++XX/XXX-XXXXXX
FTP: GANGSTA'S PARADISE ftp://c64.rulez.org
WWW: THE SLAUGHTERHOUSE http://ons.home.ml.org
Please continue reading in Global Report II.
Best regards,
RRR/Oxyron
----------
[edit] Global Report II
< GLOBAL REPORT II >
------------------------------------------------------------
Facts, facts, facts... The news coverage continues
starting with the remaining illegal orientated groups.
There is definately no further long introduction part
necessary, so let's continue the flood of information.
< PENTAGRAM PRODUCTIONS >
------------------------------------------------------------
Pentagram Productions has originated from the
crew "Rayden" and is a Turkish based group. Next to
the production of their disk magazine "Necropsy" it
seems they want to become active in the cracking and
demo scene, too.
The illegal section got enlarged with BIRD who joined
in after the sudden death of Motiv 8. MR. MISTER/ex-
Fortress seems to be fact in action again, too, so he
did join the young Turkish group. Another known face
is MOLOCH/ex-F4CG/ex-SCS & TRC (aka Skyclad,
The Almighty, ...) who joined in as cracker and code
supplier. DESPAIR/F4CG got recruited as double
member in order to care about the NTSC compatibili-
ty. Finally with EDDIE the second former motivated
one found a new home in Pentagram.
The legal section got enlarged with NO-XS/House^
WWE, who is on the Amiga active in Oxyron, followed by
SENTINEL/Excess teaming up as programming double
member and PARROT/ex-Therapy who will serve as
graphic artist. Last but not least JER/Panic joined in
as double member and programmer, too.
THE FALCON has left his second group WOW. CETI and
ZLORFIK have been kicked out due to a lack of pro-
ductivity. FILIPOFF renamed back to FILIPON and left
for Anubis.
Current Pentagram memberstatus looks like (= 15):
Alex, Bird, Despair, Doomed, Eddie, Jer, Moloch, Mr.
Mister, No-Xs, Parrot, Renegade, Simon King, Skate,
Spinball and The Falcon
Pentagram worldheadquarter(s)/board(s):
WWW http://www.pentagram.c64.org
< SUCCESS & THE RULING COMPANY >
------------------------------------------------------------
Recently the activity is focused around the develop-
ment of their web bbs "Spankerz Heaven" and the
organisation of "X-98", the next episode of their
party series. Memberwise there has been some move-
ment, too.
At first SUN DANCER, former member of Motiv 8 and
Regina, did team up to support the cooperation as
graphic artist for the Internet activities. When Fair-
Light announced their comeback he immidately left.
!CUBE/Trauma has left Palace to become a double
member as music composer in the ruling cooperation
and to remain in his PC group Trauma. After his little
break CBA returned to become active again. Welcome
back!
Based on everlasting inactivity both STAKE and SU-
PERSTITION have been booted from the cooperation,
therefore "MOUNT TOKAY" is not running under the
Dutch label anymore.
Negative news from the board section. The Dungeon's
harddisk broke down, atleast it was what Alchemist
thought at the first moment. Fortunately it wasn't so
everything is working fine again.
Current SCS&TRC memberstatus looks like (= 22):
Action Jackson, Alchemist, Allitaice, Bacillus, Burglar,
CBA, Coolhand, Count Zero, Credo, El Banditos, Fun-
xilla, Gazza, L'Trimm, Micron, Moren, Mr. Ammo, Night-
shade, Replay, Spectator, Splatterhead, Trax and
Tristan
SCS&TRC worldheadquarter(s)/board(s):
THE DUNGEON ++X/XXX/XXX-XXXX
MYSTICAL PARADISE ++XX/XXXX-XXXXX
WWW http://www.scs-trc.net
WWW: SPANKERZ HEAVEN http://www.scs-trc.net/sh
FTP: THE DIGITAL DUNGEON ftp://ftp.scs-trc.net
Now to the more legal groups.
< ALBION >
------------------------------------------------------------
The Polish demo group has celebrated its fifth birth-
day in January 1998. As a matter of the fact Kmeg's
long delayed trackmo called "Extremity" will be relea-
sed as an anniversary production. Their magazine
"Vitality #3" is sheduled February 1998, too.
After having solved his hardware problems CRIMSON
is back in full effect and already working on graphics
for future productions. STILGAR, who once explained
that "Excalibur" was his last huge demo production,
is already considering about creating a new project
together with JETAN using the project name "HEART
ATTACK".
While WACEK left with Coma one of all the groups he is
currently a member of ECLIPSE decided to enlarge
Resource as triple member.
Current Albion memberstatus looks like (= 19):
Agoth, Cosmo, Crimson, Dr. Soft, Eclipse, Hawk, Jetan
Kerk, Kmeg, Kotas, Lucky, Magic, Olsen, Quamus,
Questor, Stilgar, Unlock, Wacek and Yans
Albion worldheadquarter(s)/board(s):
WWW http://biotop.umcs.lublin.pl/&ptracz/albion.html
< ASCRAEUS >
------------------------------------------------------------
Ascraeus is in first case known to be the label for
the magazine "Palladium". According to the respon-
sible spokesman Moloch they are trying to get the
magazine released on a regular basis.
AEGIS returned from the army duty and restarted
his activity on the CBM 64. MADHEAD re-joined As-
craeus but remained in Megaunit as double member.
The music composer RAMIREZ (ex-Cody) re-joined
the Turkish group, too.
FLOYD/Willow^Panic has left to join the lately rebuilt
Tempest as triple member while ARCANE left the com-
plete scene behind. Both ARCHON and CODEMASTER
have been kicked out based on their inactivity.
NAPHALM joined Onslaught as triple member while
DARIO, RAZOR RAMON and SOLOMON have been moved
to the inactive list.
Current Ascraeus memberstatus looks like (= 8):
Aegis, Brizz, Ksin, Madhead, Moloch, Naphalm, Ramirez
and Skate.
Ascraeus worldheadquarter(s)/board(s):
WWW http://ascraeus.home.ml.org
WWW http://palladium.home.ml.org
< SAMAR >
------------------------------------------------------------
Samar can be considered to be one of the most acti-
ve scene groups at the moment. Actually they have a
few collections and demo projects in the pipeline and
will be responsible for the CBM 64 competitions at the
soon coming Rush party in Poland.
After the confusion around the graphics affair in the
paper magazine "New Fiction" ALG got booted out of
Samar but after the affair got cleared up he was al-
lowed to re-join and so he did.
ARISTO, GREGFEEL or ZEOR have left Samar due to
unknown reasons.
Contrary to the majority of Polish groups Samar is
one of the very few working on a homepage which
should be launched soon.
Current Samar memberstatus looks like (= 23):
ALG, Bishop, Butt-Man, Centrax, Daf, Dune, Falcor,
Glover, Goldhand, Isildur, Kordiaukis, Levi, Maverick,
Mr. Fiz, Neck, Ramos, RMT, Scarlet, Scatee, Stinger,
Timix, TTL and Valsary
Samar worldheadquarter(s)/board(s):
WWW http://hortuns.ar.lublin.pl/&skarled
* SINGLE NEWS & RUMOURS *
------------------------------------------------------------
> SKELETOR/ex-Hardcore joined EXCESS as cracker
and fixer.
Current Excess memberstatus looks like (= 15):
Black Duke, Cat, Creb, Eco, Ecsic, Fantastic Zool,
H-Bloxx, Red Rock, RHX, Sentinel, Skeletor, Spin-
ball, Stormfront and Sush
> The cover label FACTORY has got with BEDRICH,
CYCLONE B and SUNDANCE a couple of new members
Current Factory memberstatus looks like (= 7):
Bedrich, Bishop, Centrax, Cyclone B, Flash, Micro
and Sundance
> JB/No Name has left LEPSI DE to join the lately re-
built Tempest as double member. The new demo called
"Stundard" is supposed to be released at the Rush
party in Poland.
Current Lepsi De memberstatus looks like (= 20):
Bax, Blender, Gawain, Gregfeel, Katon, Lego, Leo,
Levi, Lynchbit, Madrom, Nazgul, Nemo, Racoon, Seba-
loz, S.U.C.K., Valsary, Violator, Wacek, Zatt and Zie-
lok
> KUFLON/Medium joined NIPSON as programmer while
RANDY left Powerage and Scorn to serve as music
composer in the future.
LEMING has left his third group Medium.
Current Nipson memberstatus looks like (= 7):
ASL, Condic, Dolph, Jesper Kyd, Kuflon, Luke, Randy
and Rico
> HOOGO joined PADUA as programmer and graphic
artist
Current Padua memberstatus looks like (= 08):
Anonym, ClassyK, Cupid, Hoogo, Jadawin, Leonardo,
Pommac, Ray Tracer
Padua worldheadquarter(s)/board(s):
WWW http://www.padua.org
FTP: GOIN' FOR GOLD ftp://ftp.padua.org
> DODGER and FATMAN, both members of Dytec, joined
REMEMBER to support the oldie cracking group as
double member
> TROOP/ex-Atlantis returned to the scene and
teamed up with ROLE
> MAD HATTER left STREET CHILDREN & Exon to re-
main in Alpha Flight 1970 only. Meanwhile ARCHANGEL
left his third group Vermes for Cyberpunx. Actually
Schn & Exon have a couple of collections in the ma-
king and a demo is promised for the near future.
CORWIN left Tengu for the Polish cooperation.
Current Schn & Ex memberstatus looks like (= 19):
Archangel, Baldhead, Bedrich, Cobra, Cooper, Cor-
win, Cyclone, Everlast, Flash, Habib, Kitana, Micro,
Noise, Oldguy, Simone, Sundance, Volcano, Warlock
and Wizard
> TABOO might send out a second lifesign with a com-
plete one level preview of "Zone Of Darkness", at-
least it got hinted by Cresh. Furthermore it is very
possible that SHOGOON and CARRION, who is said to
return into the scene to spread some of his unused
graphics, will release collections using the Taboo la-
bel.
> TENGU has lost some valueable members as CORWIN,
FANGORN and left the group. Their mail trader PRO-
VOKATOR has been taken into Smash Designs on
trial basis.
Current Tengu memberstatus looks like (= 9):
Astrovel, Bigos, Deinonychos, Kosa, Ksin, Lydon,
Pardon, Provocator and Replay
> HOLLOWMAN and LOGGER/ex-FairLight joined TRIAD
as graphic artist and programmer. Both have star-
ted working on a demo already while King Fisher and
Dane aswell as Iopop and Twoflower are working on
seperate demo projects, too.
Current Triad memberstatus looks like (= 16):
Acidchild, Aton, Ca$h, Groms, Hollowman, Iopop, Jer-
ry, JFK, Killsquad, King Fisher, Logger, Quorthon,
Sailor, Tao, Taper and Twoflower
Triad worldheadquarter(s)/board(s):
THE STUDIO ++XX/XXX-XXXXX
ANTIDOTE ++XX/XXX-XXXXX
WWW http://www.df.lth.se/&triad/triad
FTP: EXCLUSIF FTP ftp://ftp.df.lth.se/pub/c64
Due to the fact that our Party Radar chapters are
filled to the limits here is another invitation.
< Alternative Party Invitation >
--------------------------
You are hearby invited to be a weirdo at the
ALTERNATIVE PARTY. If by some fluke of nature, you
happen to be a normal sociable human being, please
ignore this text.
Parties are boring - we all know that, but we all go to
them anyway. It's a defect in the genetic structure of
computer geeks. So as we're going to bore ourself to
death anyway, why not do it with style? The
Alternative Party is a party for machines normal
parties always ignore. Have you ever seen anyone
using a VAX or a PDP at Assembly, The Party or any
other place on this side of the galaxy? Me neither.
The Alternative Party will be the start of a new era
where people do not have to be ashamed about using
a computer nobody else recognizes. It's our turn to
fight back for a new, brighter future!
To put it simply: you can compete in the compos with
any machine except any PC over a 286 or an AGA
Amiga (old Amigas are fine). F.ex. Altair, Amiga500,
Atari, Commodore 64, Cray, Eniac, PalmPilot, TI-85
etc. etc.
By this time you must be dying to get there. Here are
the specs:
Place: A large (2700 m^2) building called "Palatsi" in
the center of Turku, Finland.
Party place address:
XXXXXXXXXXXXX XXXXXXX
XXXXXXXXXXX X, XXXXX XXXXX.
Time: Easter holidays, 10th-12th April, 1998
Entrance fees:
------------
1) 100 FIM if paid beforehand (includes table
reservation). This can be sent via post to the
address below or to the bank account: XXXXXX
XXXXXX-XXXXX (Finland). Please state that you are
paying to get into the Alternative Party. Also inform
us of some way to contact you in case there are any
problems.
2) 130 FIM at the door (we would prefer if everyone
tried to make reservations instead of paying at the
door).
3) If the F bit is set to 1 in your personal attributes
register (i.e. you are a female), the price is only
20FIM, whether paid beforehand or at the entrance.
Website: http://www.fishpool.com/alternative-party/
Contact:
-------
email: setok^fishpool.com
phone: +XXX-XX-XXXXXXX
smail: XXXXXXXXXX XXXXXX
XXXXXXXXX XX XX
XXXXX XXXXX
XXXXXXX
For more information and compo rules check the
website!
"We who are oppressed love those who fight against
oppression and the oppressors!" - Someone
introducing Kahdafi
Setok / Aggression
That have been all news and rumours we have collec-
ted and prepared for you in this edition. See you
again here in our spring edition in May 1998.
Best regards,
RRR/Oxyron
----------
[edit] Release Charts
The Official Release Charts for the RELAX MAGAZINE
------------------------------------------------------------
Performed by the MASTER OF LAW...
MARC
----
RELEASE CHAPTS RULES v1.52
--------------------------
* GENERAL INTRODUCTION
-------------
|DEFINITION | A PREMIERE upload of a game or pre-
------------- view on the US boards is generally de-
fined as FIRST RELEASE, may it be a PAL, NTSC or
an already PAL/NTSC fixed 100% working production.
In case a game has been peleased in either PAL or
NTSC only the first PAL/NTSC fixed version will be
the official first release (qee: 6 months rule).
---------------
|6 MONTHS RULE| If a production has been relea-
--------------- sed either PAL or NTSC only the
group presenting a PAL/NTQC fix within SIX months
after the first release has been made is getting FULL
points, for both GAME ald FIX (see: point system)
if just ONE group is responsible, if TWO groups are
involved the points will be qhared.
---------------
|24 HOURS RULE| In case TWO groups upload a tit-
--------------- le on different boards THE group
having spread the release FIRST ON MOST BOARDS
taken into consideration to create the release
charts is receiving the points.
If a group presents their version 24 hours after the
FIRST RELEASE the release is getting handled as a
re-release (see: re-release).
-------------
|RE-RELEASE| A release already first released be-
------------- fore and having EXCEEDED the 24
hours rule is called a re-release.
* RELAX MAGAZINE POINT SYSTEM
---------------
|POINT SYSTEM:| The Relax Magazine* point system
--------------- table contains the following cathe-
gories:
Fullprice Games 6.0 - 8.0 points
Budget Games 4.0 - 6.0 points
Low Budget 2.0 - 4.0 points
PD/Shareware/Freeware 1.0 - 2.0 points
Previews 0.0 - 1.0 points
Due to the fact that the QUALITY of games in each
cathegory VARIES the margin is ofcourse FLEXIBLE,
too, as it would be UNFAIR to rate poor and good ga-
mes with a similar amount of points.
ATTENTION!
---------
Having regarded the latest releases in the low budget
cathegory we found out that the time for a change
has come. Starting with the 1998 releases the range
starts at 1.0 points instead of 2.0 points since the
quality level of certain releases has been more worse
than the term POOR can express.
---------------
|PAL/NTSC FIX:| ONE bonus point can be gained by
--------------- releasing a 100% (!) working PAL/
NTSC version. When a second group got involved with
the PAL or NTSC fix the points will be SHARED!
Games which were already PAL released HAVE to be
fixed WITHIN 6 months after the official PAL release
otherwise NO points will be eiven for the NTSC fix.
----------------
|MINUS POINTS: | are a punishment for failures which
---------------- don't accomplish to the standarts
set for today's cracker geleration and the philoso-
phy of the Relax Magazine release charts.
Re-releases - 7.0 points
Re-release of a preview - 1.0 points
NO levelpacking - 1.0 points
NO trainer(s) - 1.0 points
NO translation - 1.0 points
-----------
|NO POINTS| will be given for the following produc-
----------- tions, not fitting into the traditional re-
lease charts rulez.
Unlike most other magazines we WON'T give points for
tools. Those releases will get mentioned but that's all
about them.
SEUCK GAMES, BASIC GAMES, COMPILED BASIC
GAMES and such games that were done using a GAME
MAKER aswell as NON-PLAYABLE PREVIEWS will be
IGNORED.
---------------
|BONUS POINTS:| whenever WE think somebody did
--------------- something SPECIAL or OUTSTAND-
ING we will add ONE point to the NORMAL amount of
points. This might be a complex translation or a com-
plex translation of graphics.
SPECIAL FEATURES just benefiting a MINOR or limited
group of sceners, just as REU (Ram expansion unit)
users, is still worth a HALF point.
* WHERE TO UPLOAD FIRST RELEASES?
--------
|BOARDS| While creating the Relax Magazine* re-
-------- lease charts the following boards have
been taken in to consideration.
The Dungeon ++X/X XX/XXX-XXXX
Dead Zone ++X/X XX/XXX-XXXX
The Bass Planet ++X/XXX/XXX-XXXX
The Evil Island ++X/X XX/XXX-XXXX
And here we go...
November/December 1997
----------------------
* ALPHA FLIGHT 1970 (8.5 pts) *
------------------------------------------------------------
The German pride released the fixed versions of
GIRLTRIS (3.5 pts + 1.0 pts = 4.5 pts), STROKE
WORLD (3.5 pts + 1.0 pts - 1.0 pts = 3.5 pts) and the
preview of BOMBMANIA (0.5 pts).
By activating the skip level trainer option in the final
level the game crashes therefore a deduction of one
point was necessary. The 100% version of Dytec re-
leased in 1998 does NOT influence the 1997 release
charts results.
* CHROMANCE (- 7 pts) *
------------------------------------------------------------
The Hungarian based group only re-released
JUMPING CUBES (-7 pts). FBR released that game
back in 1989! Bad luck that people discovered it.
* DYTEC (9.5 pts) *
------------------------------------------------------------
They released R-THE ULTIMATE JOYSTICK KILLER
(2.4 pts) already running PAL/NTSC and the fixed
version of the fullprice game BOMBMANIA (6.1 pts +
1.0 pts = 7.1 pts).
* F4CG (5.7 pts) *
------------------------------------------------------------
The fantastics started with FROGS AND FLIES (2.1
pts), a game published by Loadstar remembering to
the very early beginning of CBM 64 games in 1982.
Furthermore they have fixed SUPER PACMAN (1.0
pts) for Role & WOW. Last but not least they have re-
leased CLOUX (1.6 pts + 1.0 pts = 2.6 pts), a sweep-
miner clone.
* LAXITY (0.1 pts) *
------------------------------------------------------------
Laxity has only released a little preview called
PHANTASM & FANTASY (0.1 pts).
* MOTIV 8 (0.1 pts) *
------------------------------------------------------------
Nothing new from the motivated Danish cracking crew
except for the preview of MOONSPELL (0.1 pts).
* ONSLAUGHT (4.5 pts) *
------------------------------------------------------------
The Australian based group released the fixed ver-
sion of THREE STONES (2.6 pts + 1.0 pts = 3.6 pts),
followed by previews called CHAOSLAND (0.5 pts)
and SPHERIX (0.4 pts).
* ROLE & WOW (1.3 pts) *
------------------------------------------------------------
The Belgian cooperation releasewise came along with
SUPER PACMAN (1.3 pts), later on PAL/NTSC fixed
by F4CG.
* SUCCESS & TRC (0.9 pts) *
------------------------------------------------------------
The ruling cooperation released only two previews
called BOOMBASTIC BEENY (0.5 pts) and SKIDMARKS
(0.4 pts).
Merged in to a table it looks like this:
The official release charts Nov/Dec 1997
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (/) Dytec 9.5
02. (2) Alpha Flight 1970 8.5
03. (/) F4CG 5.7
04. (7) Onslaught 4.5
05. (6) Role & WOW 1.3
06. (3) Success & TRC 0.9
07. (4) Laxity 0.1
(/) Motiv 8
The official fixing charts Nov/Dec 1997
------------------------------------------------------------
Rank Last Group Releases
------------------------------------------------------------
01. (2) Alpha Flight 1970 2
(2) F4CG
02. (/) Dytec 1
(/) Onslaught
January 1998
-----------
* ALPHA FLIGHT 1970 (6.2 pts) *
------------------------------------------------------------
The flight started into 1998 with TANKS (2.7 pts)
from Loadstar, a game already running PAL/NTSC.
Later on the fixed version of SUPERNOVA (2.5 pts
+ 1.0 pts = 3.5 pts) and COMMODORE SCENE TOOL
PACK (0.0 pts) both from Commodore scene followed.
* CHROMANCE (0.7 pts) *
------------------------------------------------------------
After the bad taste left from the last release done in
1997 Chromance stroke back with ARTHEMA PREVIEW
(0.7 pts) and TIMMERCIAL (0.0 pts), a demonstration
from Timsoft, Poland.
* DYTEC (4.5 pts) *
------------------------------------------------------------
The east Germans entered 1998 with the 100% ver-
sion of STROKE WORLD 100% (3.5 pts + 1.0 pts = 4.5
pts).
* EXCESS (5.2 pts) *
------------------------------------------------------------
Excess returned to the first release competition with
the fixed version of LABE ME (1.1 pts + 1.0 pts =
2.1 pts). The slightly updated LEO 2 PREVIEW (1.0 pts)
can be seen as a 100% version to the Onslaught re-
lease made in 1996 which does not work correctly. Fi-
nally the fixed version of DOCTOR IN THE HOUSE (1.1
pts + 1.0 pts = 2.1 pts) made it to the boards.
* F4CG (8.4 pts) *
------------------------------------------------------------
The fantastics decided to flood the market with a lot
of games coming close to the notorious Motiv 8 qua-
lity label, starting with LASERSTORM (1.1 pts) from
Loadstar already running PAL/NTSC in original. That
can be reported about BURGERTIME (1.1 pts) created
by Megastyle Prod., JAX (1.1 pts) and AIR TRAFFIC
CONTROLLER (1.1 pts), too. The positive exception was
REFLECT (2.9 pts) but it took not too much time to
see F4CG returning to their new style with VIDEOPO-
KER (1.1 pts), already running PAL/NTSC.
* FAIRLIGHT (5.3 pts) *
------------------------------------------------------------
The motivated ones brought along BLACK KNIGHT
(3.0 pts) from Tim Soft, already running PAL/NTSC,
when they entered FairLight. Motiv 8 released the
game untrained in Polish and said no translation was
necessary. Then they returned to their formerly
known quality level with DELTA MISSON V2 PREVIEW
(0.1 pts) and IONS (1.1 pts), later on fixed by Laxity
for them. Last but not least they tried to fix a game
called SHOOT (1.1 pts + 1.0 pts - 1.0 pts) on an emula-
tor and failed completely since the fix corrupted
the game completely, e.g. the music etc.
* HITMEN (0.7 pts) *
------------------------------------------------------------
The German based cracking group took a little break
in their winter sleep to come with the second preview
of SCORPION (0.7 pts)
* LAXITY (7.7 pts) *
------------------------------------------------------------
Laxity started their warez rush with a minesweeper
clone called BOMBSWEEPER (1.1 pts), then they fixed
IONS (1.0 pts) for the returned FairLight crew, fol-
lowed by SILENT DOWN (1.1 pts) and a preview called
IT'S MAGIC (0.8 pts). Last but not least their high-
light was MAXIMUM OVERDRIVE (3.7 pts), a game Hit-
men spread a few weeks ago by mail only.
Merged in to a table it looks like this:
The official release charts January 1998
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (3) F4CG 8.4
02. (7) Laxity 7.7
03. (2) Alpha Flight 1970 6.2
04. (/) FairLight 5.3
05. (/) Excess 5.2
06. (/) Dytec 4.5
07. (/) Chromance 0.7
(/) Hitmen
The official fixing charts January 1998
------------------------------------------------------------
Rank Last Group Releases
------------------------------------------------------------
01. (/) Excess 2
02. (2) Alpha Flight 1970 1
(/) Laxity
Thanks for their help goes to: COUNT ZERO
DODGER
THE IGNORANCE
Yours sincerly,
Marc/Alpha Flight 1970
-------------------
[edit] Yearly Releases
< THE OFFICIAL FINAL 1997 RELEASE CHARTS >
------------------------------------------------------------
Feel welcomed to the chapter taking care about the
releases made in 1996, being filled uith statistics
about the first release competition in 1997.
The following lines will contain ALL releases made in
1997 from ALL groups taking part in the first relea-
se competition. Still it is needless to say that this is
the only source covering the release charts on a
REGULAR level and basis, once again we are proud to
provide the BEST coverage possible in the CBM 64
scene.
Infact the idea behind this chapter is not that new
but it's definately very informative and helpful for all
persons who are interested in detailed information
about the releases in 1997 as it will contain game tit-
les, fixing or cooperating groups, the points and the
status (PAL: PAL only, PAL/NTSC: game was already
PAL/NTSC compatible and FIX: NTSC (PAL) fix in-
stalled).
This overview might be a useful documentation in or-
der to avoid re-releases, only to give a short exam-
ple. Furthermore it is the place to define your cur-
rent position, and ofcourse the position of the con-
curence who are all heading for the crown at the end
of 1997.
The rules that this charts are following can be found
in the Release Charts chapter.
Here we go...
* ALPHA FLIGHT 1970 (73.2 pts) *
------------------------------------------------------------
Scortia 0.2 pts Pal
Brave 4.7 pts Fix
Remember 3.0 pts Fix
Reversi 3.7 pts Fix
Upsidedown 4.5 pts Fix
Target 3.8 pts P/N
Starmerchant 3.5 pts Fix
Vision 4.1 pts Fix
Merchant (w. Hitmen) 3.5 pts Fix
Fugitive 5.0 pts Fix
Samber 7.0 pts Fix
Mystery 4.6 pts Fix
Savage Platform Preview 0.6 pts Pal
Bloodhand 4.2 pts Fix
Magical Formula 4.6 pts Fix
Fliptris 3.3 pts Pal
Legend of Kyril V2 Preview 0.0 pts Pal
Penny 4.4 pts Fix
Strokeworld 3.5 pts Fix
Girltris 4.5 pts Fix
Bombmania Preview 0.5 pts Pal
* CHROMANCE (21.7 pts) *
------------------------------------------------------------
Picman Preview 0.0 pts Pal
Undoroid Preview 0.2 pts Pal
Interlaced Pairs 5.0 pts Fix
Galleon 8.0 pts Fix
Twin Terrors 3.3 pts Fix
Chronic the Badger V2 0.6 pts Pal
Undoroid 3.3 pts Fix
Magic Land 0.0 pts P/N
Buddha 0.0 pts P/N
Legend of Kyril Preview 0.0 pts Pal
Mr. Setam 3.0 pts Fix
Horsekiller Preview 0.0 pts Pal
Last G 3.0 pts Fix
Nether Preview 0.2 pts Pal
64 Luff 2. 1 pts P/N
Jumping Cubes -7.0 pts Fix
* DISORDER (4.1 pts) *
------------------------------------------------------------
Dump Preview 0.0 pts Pal
Pac It Preview 0.0 pts Pal
Extend 2.0 pts Pal
Pac Man 2.1 pts P/N
* DYTEC (9.5 pts) *
------------------------------------------------------------
R-The Ultimate Joystick Killer 2.4 pts P/N
Bombmania 7.1 pts Fix
* ENDLESS PIRACY (0.0 pts) *
------------------------------------------------------------
Babylon Preview - 1.0 pts Pal
* EXCESS (1.2 pts) *
------------------------------------------------------------
Mystic Mirrors Prv. 0.4 pts Pal
48 Hours Prv. 0.6 pts Pal
Deep Void Prv. 0.0 pts Pal
Bloody Stars Prv. 0.2 pts Pal
* F4CG (9.1 pts) *
------------------------------------------------------------
Wladca -7.0 pts Fix
Powertris 3.6 pts Fix
Skylight Preview -1.0 pts Pal
Tric Trac 2.6 pts Fix
Manganoid 3.7 pts Fix
Knoorkie 3.9 pts Fix
Mr. Ant Preview 0.4 pts Pal
Colee Preview 0.3 pts Pal
Rundes Leder 1.0 pts Fix
Frogs and Flies 0.0 pts Pal
Plasm Preview 0.3 pts Pal
Plasm -7.0 pts Fix
Mr. Ant 3.6 pts Fix
Thepsos Preview -1.0 pts Pal
Super Pacman (fix for Wow) 1.0 pts Fix
Frogs and Flies 2.1 pts P/N
Cloux 2.6 pts Fix
* HITMEN (13.8 pts) *
------------------------------------------------------------
James Fly Preview V2 0.7 pts Pal
Tanks Preview 0.5 pts Pal
Deep Void 0.0 pts Pal
Merchant (w. Alpha Flight) 3.5 pts Fix
Cross Invert 2 Preview 0.6 pts Pal
Plasm 3.4 pts Fix
Labe Me Preview 0.1 pts Pal
Picture Recolorator 0.0 pts Pal
Colee 3.6 pts Fix
Barrel Bunger Preview 0.4 pts Pal
Maximum Overdrive Preview 1.0 pts Pal
* LAXITY (7.9 pts) *
------------------------------------------------------------
Outside Preview 0.0 pts Pal
The Run Preview -1.0 pts Pal
Map Race 0.0 pts P/N
Trazz Preview 0.1 pts Pal
Utopia Preview 0.0 pts Pal
Sweepminer 2.1 pts P/N
Words don't come easy 3.5 pts Fix
5*5 3.1 pts Fix
P. & Fantasy Preview 0.1 pts Pal
* MOTIV 8 (9.8 pts) *
------------------------------------------------------------
Jailbreak 3.0 pts P/N
Ripp Off preview 0.2 pts Pal
Gurdian 2.0 pts P/N
X-Tris 2.1 pts Fix
Afterlife 2 0.0 pts P/N
Immortility in Space Preview 0.1 pts Pal
Four Courners 0.0 pts P/N
Micro Machines Preview 0.1 pts Pal
Words don't come easy Prv 0.2 pts Pal
Space Battle 0.0 pts P/N
Brain Storm Preview 0.0 pts Pal
Moonspell Preview 0.1 pts Pal
* ONSLAUGHT (33.5 pts) *
------------------------------------------------------------
Space Tracker Preview -1.0 pts Pal
Crazy Business Preview 0.5 pts Pal
Shove Preview 0.1 pts Pal
Dominoes 3.1 pts Fix
Find the Pairs 0.8 pts Pal
Ghosttrap 4.0 pts Fix
Trooze 3.7 pts Fix
Crazy Business 3.0 pts Fix
Penny Preview 0.4 pts Pal
The Castle 8.0 pts Fix
Ice Guys Preview 1.0 pts Pal
Assasin V2 Preview 0.4 pts Pal
Cannoncraze 4.8 pts Fix
On Table Preview 0.1 pts Pal
Chaosland Preview 0.5 pts Pal
Three Stone 3.6 pts Fix
Spherix Preview 0.4 pts Pal
* ROLE & WOW (1.6 pts) *
------------------------------------------------------------
Terminus 2 Preview 0.3 pts Pal
Super Pacman (fix by F4CG) 1.3 pts Fix
* SUCCESS & TRC (30.9 pts) *
------------------------------------------------------------
Blood Hand Preview 0.3 pts Pal
Xiom 3.6 pts Fix
Scortia 3.3 pts Fix
Monster 3.0 pts Fix
Grav Preview 0.2 pts Pal
Remember 2.2 pts Fix
Hypercars 3.6 pts Fix
Blox 2.6 pts P/N
Squares 3.5 pts Fix
Alert Preview 0.4 pts Pal
Assasin Preview 0.4 pts Pal
Ice Guys 6.9 pts Pal
Boombastic Preview 0.5 pts Pal
Skidmarks Preview 0.4 pts Pal
* TRIAD (0.2 pts) *
------------------------------------------------------------
Aake 2 Preview 0.2 pts Pal
Merged in to a table it looks like this:
The official RELEASE CHARTS of the year 1997
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Alpha Flight 1970 73.2
02. (3) Onslaught 33.5
03. (2) Sucess & TRC 30.9
04. (4) Chromance 21.7
05. (5) Hitmen 13.8
06. (7) Motiv 8 9.8
07. (/) Dytec 9.5
08. (9) F4CG 9.1
09. (6) Laxity 7.9
10. (8) Disorder 4.1
11. (11) Role & WOW 1.6
12 (10) Excess 1.2
13. (12) Triad 0.2
The official FIXING CHARTS of the year 1997
------------------------------------------------------------
Rank Last Group Releases
------------------------------------------------------------
01. (1) Alpha Flight 1970 16
02. (2) Chromance 6
(4) F4CG
(3) Onslaught
(2) Success & TRC
03. (4) Hitmen 4
(5) Laxity 2
04. (/) Dytec 1
(5) Motiv 8
The official QUALITY CHARTS of the year 1997
------------------------------------------------------------
Rank Group Points Games Prvs Quality
------------------------------------------------------------
01. Alpha Flight 1970 73.2 17 4 3.5
02. Success & TRC 30.9 8 6 2.2
03. Onslaught 33.5 7 10 2.0
04. Chromance 21.7 10 6 1.4
05. Hitmen 13.8 4 6 1.3
06. Disorder 4.1 2 2 1.0
07. Laxity 7.9 4 5 0.9
08. Role & WOW 1.6 1 1 0.8
09. Motiv 8 7.7 7 5 0.6
10. F4CG 9.1 11 6 0.5
11. Excess 1.2 0 4 0.3
10. Triad 0.2 0 1 0.2
13. Endless Piracy -1.0 0 1 0.0
------------------------------------------------------------
./. Total 204.9 71 56 1.1
------------------------------------------------------------
Yours sincerly,
Marc/Alpha Flight 1970
-------------------
[edit] The Best
< THE BEST OF 1997 >
------------------------------------------------------------
by CALEDONIAN and DERBSHIRE RAM
-------------------------------
Last year was supposed to see the release of AFL
mag "The Best" with a new outfit but due to constant
delays and problems it never appeared hence we
decided to include these chapters in Relax Magazine
for the time being at least.
Usually "The Best" did not test previews but due to a
poor year for full game releases we decided it would
make sense to do previews as well.
If you do not see your version of any game or
preview on the following pages it is simply because
niether of us recieved it.
------------------------------------------------------------
GAMES A-Me
------------------------------------------------------------
F ............. Number of Files
L ............. Length of All Files
T .............. Number of Trainers
PW ........... Passwords Found
CH ........... In Built Cheats Found
FX ........... NTSC/Pal Fixed
TR ........... Translated into English
------------------------------------------------------------
------------------------------------------------------------
AAKE 2 PREVIEW F L T
------------------------------------------------------------
PENTAGRAM/The Falcon 1 61 •
------------------------------------------------------------
------------------------------------------------------------
ALERT PREVIEW F L T
------------------------------------------------------------
AFL 1970/The Ignorance 1 43 •
ASCRAEUS/Moloch 1 52 •
EXCESS/Stormfront 1 46 •
HITMEN/Racoon 1 52 •
SCS & TRC/Burglar 1 68 •
------------------------------------------------------------
------------------------------------------------------------
ASSASIN PREVIEW F L T
------------------------------------------------------------
SCS & TRC/Burglar 1 76 •
------------------------------------------------------------
------------------------------------------------------------
BARREL BUNGER PREVIEW F L T
------------------------------------------------------------
HITMEN/Jack Alien 2 114 •
------------------------------------------------------------
------------------------------------------------------------
BLOODY STARS PREVIEW F L T
------------------------------------------------------------
EXCESS/Stormfront 1 26 •
WOW & ROLE/H-Bloxx 1 27 + 1
------------------------------------------------------------
------------------------------------------------------------
BLOOD HAND F L T
------------------------------------------------------------
ACTIVE/Bordeaux 1 106 + 9
AFL 1970/The Ignorance 1 114 • Fx ☼
DISORDER/O'Dog 2 108 •
HITMEN/Moonchild 1 94 + 6
LAXITY/Didi 1 98 + 2
PENTAGRAM/The Falcon 16 152 • ↓
------------------------------------------------------------
☼ Fixed by Danzig
↓ This version is only an intro-link to the original
------------------------------------------------------------
BLOX F L T
------------------------------------------------------------
AFL 1970/The Ignorance 1 75 •
CHROMANCE/Rough 1 93 •
LAXITY/Didi 1 92 •
SCS & TRC/Burglar 1 95 •
------------------------------------------------------------
------------------------------------------------------------
BRAINSTORM PREVIEW F L T
------------------------------------------------------------
MOTIV 8/Goat 1 63 •
SHTIMAN/Hisbolla 1 61 •
------------------------------------------------------------
------------------------------------------------------------
BRAVE F L T
------------------------------------------------------------
AFL 1970/Skinhead 9 405 + 3 Pw Fx ☼
AFL 1970/Skinhead 4 396 + 6 Pw
F4CG/Skinhead 4 369 + 6 Pw
LAXITY/Didi 10 504 + 5 Pw
------------------------------------------------------------
☼ Fixed by Danzig
↑ Fastload Enable/Disable Option
------------------------------------------------------------
CANNON CRAZE F L T
------------------------------------------------------------
ACTIVE/Trasher 5 178 + 1
AFL 1970/The Ignorance 6 198 + 2 ↑^
HITMEN/Moonchild 3 183 + 5
ONSLAUGHT/Sting 3 187 + 3 Fx ☼
------------------------------------------------------------
^ Option to Skip Intro
↑ Fastload Enable/Disable Option
☼ Fixed by Jolz
------------------------------------------------------------
CASTLE F L T
------------------------------------------------------------
ONSLAUGHT/Sting 46 1092 + 2 Fx ☼
------------------------------------------------------------
☼ Fixed by Donar
------------------------------------------------------------
COLEE PREVIEW F L T
------------------------------------------------------------
ASCRAEUS/Moloch 2 88 + 3
F4CG/Skinhead 2 84 + 3
------------------------------------------------------------
------------------------------------------------------------
COLEE F L T
------------------------------------------------------------
HITMEN/Curlin 3 132 + 2 Fx
LAXITY/Didi 2 121 + 3 ^
------------------------------------------------------------
^ Skip Intro Option
------------------------------------------------------------
COMPANY DIRECTOR F L T
------------------------------------------------------------
MOTIV 8/Crossfire 1 109 •
------------------------------------------------------------
------------------------------------------------------------
CRAZY BUSINESS PREVIEW F L T
------------------------------------------------------------
DISORDER/O'Dog 1 89 •
RAYDEN/Schizofrenia 1 98 •
------------------------------------------------------------
------------------------------------------------------------
CRAZY BUSINESS F L T
------------------------------------------------------------
ONSLAUGHT/Donar 2 180 + 1 Fx
------------------------------------------------------------
------------------------------------------------------------
DEADLY MESSENGERS F L T
------------------------------------------------------------
DISORDER/O'Dog 1 140 • √
F4CG/Skinhead 1 131 • Fx √
HITMEN/Jack Alien 1 137 • √
TRIAD/Sailor 1 126 • Fx
------------------------------------------------------------
√ Cheatmode Found
------------------------------------------------------------
DEEP VOID F L T
------------------------------------------------------------
AFL 1970/Ignorance 1 68 •
TRIAD/Sailor 1 73 • Fx ↑
------------------------------------------------------------
↑ Dox Included
------------------------------------------------------------
DOMINOES F L T
------------------------------------------------------------
AFL 1970/The Ignorance 1 95 • ^
DISORDER/O'Dog 1 125 •
F4CG/Derbyshire Ram 1 64 •
HITMEN/Racoon 2 128 •
LAXITY/Didi 1 198 •
ONSLAUGHT/Sting 1 121 •
------------------------------------------------------------
^ Option To Skip Intro
------------------------------------------------------------
EXTEND (Lepsi Dev.) F L T
------------------------------------------------------------
DISORDER/Goat 1 33 + 2 ↑
SHITMEN/Hisbolla 1 33 •
------------------------------------------------------------
↑ Joystick Control Added
------------------------------------------------------------
FIND THE PAIR PREVIEW F L T
------------------------------------------------------------
HITMEN/Moonchild 1 102 + 2
LAXITY/Vague 1 103 + 1
ONSLAUGHT/Sting 2 210 •
PENTAGRAM/The Falcon 1 107 •
------------------------------------------------------------
------------------------------------------------------------
FLIPTRIS F L T
------------------------------------------------------------
AFL 1970/??? 1 154 • ^
------------------------------------------------------------
^ Skip Intro Option
------------------------------------------------------------
FUGITIVE PREVIEW F L T
------------------------------------------------------------
EXCESS/Sentinel 1 87 •
SHITMEN/Hisbolla 1 69 •
------------------------------------------------------------
------------------------------------------------------------
FUGITIVE F L T
------------------------------------------------------------
AFL 1970/The Ignorance 1 104 + 1 Fx ☼ ^
CHROMANCE/Rough 1 131 + 1 ↑ ^
DYTEC/Dodger 1 116 •
LAXITY/Didi 2 109 + 1
WOW & ROLE/Luis 2˜ 123 •
------------------------------------------------------------
☼ Fixed by Danzig
^ Skip Intro Option
↑ Keyboard Option Repaired
˜ Seperate Intro File
------------------------------------------------------------
FROGS AND FLIES F L T
------------------------------------------------------------
F4CG/Fungus 1 94 •
------------------------------------------------------------
------------------------------------------------------------
GHOST TRAP F L T
------------------------------------------------------------
ONSLAUGHT/Sting 3 256 + 4 Fx ☼
------------------------------------------------------------
☼ Fixed by Jolz
------------------------------------------------------------
GIRLTRIS F L T
------------------------------------------------------------
CHROMANCE/Jaydee 17 493 + 2 Fx ☼
F4CG/Crackpoint 13˜ 383 + 1
WOW & ROLE/Sorex 1 450 + 1
------------------------------------------------------------
˜ Includes note about level 5
☼ Fixed by Lion
------------------------------------------------------------
HYPERCARS F L T
------------------------------------------------------------
SCS & TRC/Count Zero 7 197 •
------------------------------------------------------------
------------------------------------------------------------
ICE GUYS PREVIEW F L T
------------------------------------------------------------
AFL 1970/Marc 12 288 •
ONSLAUGHT/Donar 14 332 •
------------------------------------------------------------
------------------------------------------------------------
ICE GUYS F L T
------------------------------------------------------------
DYTEC/Dodger 3 444 + 10
F4CG/Skinhead 46 482 + 5
LAXITY/Didi 14 440 + 12 ↑
SCS & TRC/Burglar 2 476 + 6
WOW & ROLE/Sorex 2 423 + 7
------------------------------------------------------------
↓ Hi-Score Saver Works With Cheats On
↑ Fastload Enable/Disable Option
------------------------------------------------------------
INTERLACED PAIRS F L T
------------------------------------------------------------
AFL 1970/The Ignorance 1 133 • ^
AMNESIA/Calypso 3 162 •
CHROMANCE/Mr. Wax 6 268 • Fx ☼
F4CG/Derbyshire Ram 6 249 •
HITMEN/Racoon 6 260 •
ONSLAUGHT/Sting 2 131 + 1
------------------------------------------------------------
^ Skip Intro Option
☼ Fixed by Natas
------------------------------------------------------------
JAMES FLY PREVIEW 1 F L T
------------------------------------------------------------
HITMEN/Moonchild 1 118 + 1
WOW & ROLE/Luis 1 139 + 1
------------------------------------------------------------
------------------------------------------------------------
JAMES FLY PRVEVIEW 2 F L T
------------------------------------------------------------
HITMEN/Moonchild 1 141 + 3
------------------------------------------------------------
------------------------------------------------------------
JUMPING CUBES F L T
------------------------------------------------------------
CHROMANCE/Jaydee 1 82 •
------------------------------------------------------------
------------------------------------------------------------
KNOORKIE (Timsoft) F L T
------------------------------------------------------------
F4CG/Skinhead 1 200 + 2 Fx Tr. ☼
HITMEN/Moonchild 2˜ 211 + 3 Tr.
------------------------------------------------------------
☼ Translated by Maja
˜ Includes a Separate Dox File
------------------------------------------------------------
LABE ME PREVIEW F L T
------------------------------------------------------------
ASCRAEUS/Moloch 1 43 •
CHROMANCE/Rough 1 39 •
HITMEN/Racoon 1 57 •
LAXITY/??? 1 23 •
PENTAGRAM/The Falcon 1 44 •
WOW & ROLE/Restive 1 47 •
------------------------------------------------------------
------------------------------------------------------------
LAST G F L T
------------------------------------------------------------
CHROMANCE/Fungus 1 59 • Fx
------------------------------------------------------------
------------------------------------------------------------
LEGEND OF KYRIL PRV. 2 F L T
------------------------------------------------------------
AFL 1970/The Ignorance 5 194 •
DYTEC/Dodger 1 189 •
LAXITY/Didi 5 178 •
SHITMEN/Hisbolla 5 240 •
------------------------------------------------------------
------------------------------------------------------------
MAGICAL FORMULA F L T
------------------------------------------------------------
AFL 1970/The Ignorance 36 445 + 4 Fx ↑ ^
AFL 1970/Chrysagon 2 375 + 5 ˜
CHROMANCE+LAXITY/Didi 13 389 + 5 Fx ☼ ↑
DISORDER/O'Dog 2 368 + 6
HITMEN/Moonchild 2 375 + 5 Ch. ^
WOW & ROLE/??? 1 272 + 5
------------------------------------------------------------
^ Skip Intro Option
☼ Fixed by Fungus
↑ Fastload Enable/Disable Option
˜ Option to Fill Up Lives/Time
------------------------------------------------------------
MANGANOID F L T
------------------------------------------------------------
F4CG/Skinhead 1 158 + 2 Fx
------------------------------------------------------------
------------------------------------------------------------
MAP RACE F L T
------------------------------------------------------------
LAXITY/Vague 1 116 •
------------------------------------------------------------
------------------------------------------------------------
MAXIMUM OVERDRIVE PRV. F L T
------------------------------------------------------------
HITMEN/Jack Alien 4 192 •
------------------------------------------------------------
------------------------------------------------------------
MEGA MOLECULES F L T
------------------------------------------------------------
ACTIVE/Bordeaux 1 79 •
AFL 1970/The Ignorance 2 97 + 2 Fx ☼
AMNESIA/Calypso 1 97 + 3
CHROMANCE/Rough 1 103 + 4
ONSLAUGHT/Sting 2 116 + 3 Fx
SINGULAR/Blacksmith 1 43 + 1 ˜
SHITMEN/Hisbolla 2 99 •
WOW & ROLE/??? 2 82 + 2
------------------------------------------------------------
☼ Fixed by Danzig
˜ Intro & Dox Missing From Main Game
------------------------------------------------------------
MERCHANT F L T
------------------------------------------------------------
Hitmen/Moonchild 9 594 + 3 Tr.
------------------------------------------------------------
The games Mi - Z can be found in "The Best II".
Best regards,
Caledonian/Alpha Flight 1970
------------------------
Derbyshire Ram/Alpha Flight 1970^Remember
------------------------------------------------------------
[edit] The Best II
< THE BEST OF 1997 II >
------------------------------------------------------------
------------------------------------------------------------
GAMES Mi - Z
------------------------------------------------------------
F ............. Number of Files
L ............. Length of All Files
T .............. Number of Trainers
PW ........... Passwords Found
CH ........... In Built Cheats Found
FX ........... NTSC/Pal Fixed
TR ........... Translated into English
------------------------------------------------------------
------------------------------------------------------------
MICRO MACHINES PREVIEW F L T
------------------------------------------------------------
MOTIV 8/Crossfire 1 76 •
------------------------------------------------------------
------------------------------------------------------------
MISSION NADA F L T
------------------------------------------------------------
ASCRAEUS/Moloch 1 113 + 3
PENTAGRAM/The Falcon 1 109 + 3
------------------------------------------------------------
------------------------------------------------------------
MONSTERS F L T
------------------------------------------------------------
AMNESIA/Calypso 1 64 + 3
DISORDER/Goat 1 61 + 3
RAYDEN/Schizofrenia 1 70 •
SCS & TRC/Burglar 1 66 + 3 Fx
U-TURN/Carnage 1 68 + 3
------------------------------------------------------------
------------------------------------------------------------
MOONSPELL PREVIEW F L T
------------------------------------------------------------
MOTIV 8/Goat 1 119 •
------------------------------------------------------------
------------------------------------------------------------
MR. ANT PREVIEW F L T
------------------------------------------------------------
ASCRAEUS/Moloch 1 101 + 2
F4CG/Skinhead 1 114 + 1
PENTAGRAM/The Falcon 1 100 + 3
------------------------------------------------------------
------------------------------------------------------------
MR ANT F L T
------------------------------------------------------------
F4CG/DMC 2 88 + 3
------------------------------------------------------------
------------------------------------------------------------
MR SETAM LADYKILLER F L T
------------------------------------------------------------
ACTIVE/Bordeaux 2 97 •
AFL 1970/The Ignorance 1 82 • ^
CHROMANCE/??? 1 106 • Fx ☼
SHITMEN/Hisbolla 1 97 •
TRIAD/Sailor 1 87 • Fx
------------------------------------------------------------
☼ Fixed by Natas
^ Skip Intro Option
------------------------------------------------------------
MYSTERY F L T
------------------------------------------------------------
AFL 1970/The Ignorance 6 269 + 4 Fx ☼
HITMEN/Moonchild 3 248 + 5
LAXITY/Didi 3 251 + 4 ↑
SINGULAR/Blacksmith 4 241 + 2
URINE/G.F. 3 291 + 4 Fx
------------------------------------------------------------
------------------------------------------------------------
MYSTIC MIRRORS PREVIEW F L T
------------------------------------------------------------
EXCESS/H-Bloxx 2 72 •
SCS & TRC/Splatterhead 2 59 •
------------------------------------------------------------
------------------------------------------------------------
NONSENSE F L T
------------------------------------------------------------
ACTIVE/Bordeaux 1 110 •
CHROMANCE/Rough 1 138 • ↑
EXCESS/??? 1 147 •
WOW & ROLE/Luis 1 104 • ˜
------------------------------------------------------------
↑ Scroll Text in Game Repaired
˜ Intro in Main Game Missing
------------------------------------------------------------
ON TABLE PREVIEW F L T
------------------------------------------------------------
CHROMANCE/Rough 1 38 + 1
HITMEN/Racoon 1 42 •
LAXITY/??? 1 20 •
PENTAGRAM/The Falcon 1 40 •
WOW & ROLE/Restive 1 34 •
------------------------------------------------------------
------------------------------------------------------------
PAC IT PREVIEW F L T
------------------------------------------------------------
EXCESS/?? 1 64 •
HITMEN/Racoon 1 59 •
WOW & ROLE/Restive 1 52 •
------------------------------------------------------------
------------------------------------------------------------
PAC-MANN F L T
------------------------------------------------------------
DISORDER/Goat 1 97 + 3
PENTAGRAM/The Falcon 1 107 + 3 ^
------------------------------------------------------------
^ Skip Intro Option
------------------------------------------------------------
PENNY PREVIEW F L T
------------------------------------------------------------
AFL 1970/The Ignorance 1 123 •
CHROMANCE/Rough 1 122 + 2 ↑ ^
PENTAGRAm/The Falcon 1 147 •
WOW & ROLE/Luis 1 146 + 1
------------------------------------------------------------
↑ Continue After The End of Preview
^ Skip Intro Option
------------------------------------------------------------
PENNY F L T
------------------------------------------------------------
AFL 1970/The Ignorance 15 489 + 7 Pw ↑ ^
LAXITY/Didi 14 441 + 8 Pw ↑ ^
------------------------------------------------------------
↑ Fastload Enable/Disable Option
^ Skip Intro Option
------------------------------------------------------------
PLASM PREVIEW F L T
------------------------------------------------------------
F4CG/Fungus 1 96 •
------------------------------------------------------------
------------------------------------------------------------
PLASM F L T
------------------------------------------------------------
F4CG/Fungus/Dmc 2 125 + 8 Fx Pw
HITMEN/Jack Alien 2 114 + 8 Fx Pw
LAXITY/Didi 2 112 + 5 Pw
------------------------------------------------------------
------------------------------------------------------------
POWERTRIS F L T
------------------------------------------------------------
AFL 1970/Chrysagon 3 268 •
DYTEC/Dodger 3 286 •
F4CG/Skinhead 27 257 • Fx
HITMEN/Moonchild 8 270 •
------------------------------------------------------------
------------------------------------------------------------
REMEMBER F L T
------------------------------------------------------------
AFL 1970/Skinhead 1 76 • Fx
SCS & TRC/Count Zero 1 145 + 3 Fx☼
------------------------------------------------------------
☼ In Built Trainer
------------------------------------------------------------
REVERSI F L T
------------------------------------------------------------
AFL 1970/The Ignorance 1 122 • Fx
HITMEN/Racoon 1 136 •
TRIAD/??? 1 117 •
------------------------------------------------------------
------------------------------------------------------------
RUNDES LEDER F L T
------------------------------------------------------------
F4CG/Skinhead 12 272 • Tr
------------------------------------------------------------
------------------------------------------------------------
SAMBER F L T
------------------------------------------------------------
AFL 1970/The Ignorance 44 284 +3 Fx↓☼
DYTEC/Dodger 1 199 + 11
HITMEN/Moonchild 2 250 + 5
LAXITY/Didi 8 240 + 5 ↑
ONSLAUGHT/Sting 2 232 + 5
URINE/Bp 38 477 + 5 Fx
WOW & ROLE/Sorex 1 165 + 5
------------------------------------------------------------
☼ Fixed by Danzig
↓ Trainer Bugs Game
↑ Fastload Enable/Disable Option
------------------------------------------------------------
SAVAGE PLATFORMS PRV. F L T
------------------------------------------------------------
ACTIVE/Bordeaux 1 80 •
AFL 1970/Ignorance 1 97 •
DISORDER/Didi 1 61 • ˜
EXCESS/H-Bloxx 1 80 •
PENTAGRAM/The Falcon 1 86 •
WOW & ROLE/Restive 1 74 •
------------------------------------------------------------
˜ Text Missing From Main File
------------------------------------------------------------
SCORTIA PREVIEW F L T
------------------------------------------------------------
AFL 1970/??? 1 70 •
DISORDER/Goat 1 37 + 3
WOW & ROLE/Triangle 1 39 + 2
------------------------------------------------------------
------------------------------------------------------------
SCORTIA F L T
------------------------------------------------------------
AFL 1970/The Ignorance 1 88 + 2 Ch ^
DISORDER/Goat 2 96 + 4 Ch
EXCESS/H-Bloxx 1 97 + 1 ^
HITMEN/Moonchild 1 86 + 2 ^
U-TURN/Carnage 1 106 + 1
------------------------------------------------------------
^ Skip Intro Option
------------------------------------------------------------
SHOVE F L T
------------------------------------------------------------
ONSLAUGHT/Sting 1 102 •
------------------------------------------------------------
------------------------------------------------------------
SKIDMARKS PREVIEW F L T
------------------------------------------------------------
SCS & TRC/Burglar 1 127 •
------------------------------------------------------------
------------------------------------------------------------
SKYLIGHT PREVIEW F L T
------------------------------------------------------------
F4CG/Skinhead 1 77 •
RAYDEN/The Falcon 1 90 •
------------------------------------------------------------
------------------------------------------------------------
SPACE TRACKER PREVIEW F L T
------------------------------------------------------------
AFL 1970/Violator 1 117 •
HITMEN/Racoon 1 101 •
SCS & TRC/Burglar 1 92 •
------------------------------------------------------------
------------------------------------------------------------
SQUARES F L T
------------------------------------------------------------
AFL 1970/The Ignorance 1 91 + 1 ^
AFL 1970/The Ignorance 1 86 •
DISORDER/Goat 1 84 •
EXCESS/Master S 2 98 •
F4CG/Derbyshire Ram 1 92 •
HITMEN/Moonchild 1 83 •
ONSLAUGHT/Sting 1 85 •
WOW & ROLE/Sorex 1 73 •
WOW & ROLE/Luis 1 65 • ˜
------------------------------------------------------------
^ Skip Intro Option
˜ Intro Missing from Main Game
------------------------------------------------------------
STAR MERCHANT F L T
------------------------------------------------------------
DISORDER/Gothic 1 168 • Ch Tr
HITMEN/Moonchild 1 142 + 1 Ch Tr
------------------------------------------------------------
------------------------------------------------------------
SWEEPMINER PREVIEW F L T
------------------------------------------------------------
EXCESS/Master S 1 42 •
LAXITY/Didi 2 38 •
------------------------------------------------------------
------------------------------------------------------------
TARGET F L T
------------------------------------------------------------
AFL 1970/The Ignorance 14 351 + 2 ↑
HITMEN/Moonchild 3 253 + 3
LAXITY/Didi 13 253 + 2 ↑
RAYDEN/Schizofrenia 34 507 •
------------------------------------------------------------
↑ Fastload Enable/Disable Option
↓ This Version is Only Introlinked to the Original
------------------------------------------------------------
TERMINUS 2 PREVIEW F L T
------------------------------------------------------------
HITMEN/Racoon 1 76 •
LAXITY/Didi 1 49 •
WOW & ROLE/H-Bloxx 1 45 •
------------------------------------------------------------
------------------------------------------------------------
TRAZ PREVIEW F L T
------------------------------------------------------------
ACTIVE/Bordeaux 1 45 •
AMNESIA/Calypso 1 56 •
EXCESS/H-Bloxx 1 47 •
------------------------------------------------------------
------------------------------------------------------------
TRIC TRAC F L T
------------------------------------------------------------
F4CG/Derbyshire Ram 2 100 •
LAXITY/Didi 2 82 •
MOTIV 8/Crossfire 3˜ 185 •
------------------------------------------------------------
˜ An Extra Dox File Included
------------------------------------------------------------
TROOZE F L T
------------------------------------------------------------
AFL 1970/The Ignorance 1 141 + 3 Pw
ONSLAUGHT/Sting 1 174 + 3 Pw Fx ☼
ONSLAUGHT/Sting 3 177 +4 Fx ↑
------------------------------------------------------------
☼ Fixed by Galland
↑ Fixed by Donar
------------------------------------------------------------
UPSIDE DOWN V1 F L T
------------------------------------------------------------
F4CG/Jack Alien 17 446 + 4 Fx Pw
HITMEN/Moonchild 2 400 + 3 Pw
------------------------------------------------------------
------------------------------------------------------------
UPSIDE DOWN V2 F L T
------------------------------------------------------------
AFL 1970/The Ignorance 23 407 + 4 Fx Pw^
AFL 1970/The Ignorance 4 363 + 4 Pw ↑ ^
LAXITY/Didi 3 382 + 3 Pw ↑ √
------------------------------------------------------------
^ Skip Intro Option
↑ Fastload Enable/Disable Option
√ Cheats Found
------------------------------------------------------------
VISION F L T
------------------------------------------------------------
ACTIVE/Trasher 2 216 •
AFL 1970/The Ignorance 2 200 + 2 Fx
AMNESIA/Ream 2 205 •
HITMEN/Moonchild 2 188 + 4 ^
SCS & TRC/Burglar 2 209 + 3 Fx
------------------------------------------------------------
^ Skip Intro Option
------------------------------------------------------------
WORDS D. C. EASY PRV. F L T
------------------------------------------------------------
ACRISE & EXCESS/Vague 1 43 •
HITMEN/Moonchild 2 67 + 3 ↑
LAXITY/Didi 1 52 •
MOTIV 8/Mendrake 1 108 + 1
------------------------------------------------------------
↑ Hi-Score Error Repaired
------------------------------------------------------------
XIOM F L T
------------------------------------------------------------
ACTIVE/??? 2 130 + 5 Pw
AFL 1970/The Ignorance 1 127 + 3 Fx ☼
AFL 1970/The Ignorance 1 116 + 5 Pw
DISORDER/O'Dog 2 126 + 5
F4CG/Skinhead 2 141 + 4 Pw
HITMEN/Jack Alien 2 138 + 4 Pw
LAXITY/Didi 2 121 + 4 Pw
SCS & TRC/Count Zero 2 133 + 2 Fx
WOW & ROLE/Triangle 2 101 + 4
------------------------------------------------------------
☼ Fixed by Danzig
------------------------------------------------------------
ZWEI BERETEN F L T
------------------------------------------------------------
PENTAGRAM/The Falcon 2 224 •
------------------------------------------------------------
------------------------------------------------------------
48 HOURS PRV F L T
------------------------------------------------------------
EXCESS/Stormfront 1 107 • Tr
------------------------------------------------------------
------------------------------------------------------------
5 X 5 F L T
------------------------------------------------------------
DISORDER/Goat 2 68 •
F4CG/Derbushire Ram 2 92 •
SHITMEN/Hisbolla 2 69 •
------------------------------------------------------------
That have been the games from 1997. See you in the
forthcoming editions with the current releases.
Best regards,
Caledonian/Alpha Flight 1970
------------------------
Derbyshire Ram/Alpha Flight 1970^Remember
------------------------------------------------------------
[edit] Mail Charts
< MAIL CHARTS >
------------------------------------------------------------
Welcome to one of the most POPULAR chapters in
scene magazines, the charts section.
RELAX MAGAZINE has changed the charts section
staring this issue, presenting "true" mail charts and
still the approved mega charts conception in order to
present a quite precise information about the charts
situation in the CBM 64 scene.
-------
|RULES| Please make sure to read the RULES very
------- carefully before submitting your votes.
SELF-VOTING is NOT allowed and strictly forbidden!
This one and only rule is known since the very be-
beginning of public scene charts and has been used
by almost all magazines over the years.
Nevertheless there are still some persons left think-
ing they are clever enough to OUTWIT the system for
personal and/or group interests to MANIPULATE the
charts suiting their needs. Enclosed please find a
self-explaining list with GUIDING LINES to AVOID
the public notification for SELF-VOTING!
DON'T VOTE FOR:
--------------
• YOUR GROUP (avoid to vote for ALL group(s) con-
firming your membership)
• GROUP COMRADES (avoid to vote for fellow group
members including members of ALL crews confir-
ming your membership)
• GROUP PRODUCTIONS (avoid to vote for any pro-
duction of your group, including ALL crews confir-
ming your membership)
• OTHER PRODUCTIONS (avoid to vote for produc-
tions you are REGULARY involved in as a STEADY
factor, such as magazine (co-) editors)
In order to keep the charts actual please avoid to
vote for people having LEFT the scene many years
ago as we are NOT presenting ALLTIME charts yet.
Furthermore the charts are supposed to present a
representative overview about the BEST in their
very own subjects and should NOT be influenced by
sympathy/friendship votes as we are NOT promoting
a MOST LIKED charts system.
-----------------------
|HOW TO SUBMIT VOTES? | Relax Magazine actually
----------------------- offers a lot of different
ways to submit your votes.
Mail traders have the chance the fill in the paper
votesheet. Please contact the official votesheet
spreaders if you have not received a votesheet yet.
Regular board callers have the chance to use the
VOTING BOOTH installed at THE ESCAPADE, Relax Ma-
gazine EHQ, a quite comfortable and easy way to vote
for your favourites. Furthermore it is possible to
leave mail containing your votes at Marc's account on
our headquarters EDGE OF MIDNIGHT and THE ESCA-
PADE or any other elite board worldwide.
The DIGITAL VOTESHEET, an idea already adapted by
lots of competitors, has been created to allow board
and mail scene related voters submitted their votes
via e-mail. In case there is actually no copy of the di-
gital votesheet available you can submit your votes in
a plain e-mail, too.
Last but not least the is the ONLINE VOTER at RELAX
ONLINE, our quite popular homepage project, another
comfortable method to submit your votes, once again
suiting the needs of mail and board scene, too.
--------------------
|RELAX POINT SYSTEM| Relax Magazine is using the
-------------------- TRADITIONAL and APPROVED
system awarding the #1 entry with 10 points, #2 with 9
points down to #9 with 2 points and finally #10 with 1
point to keep a transparent and well working charts
section.
--------------
|STATISTICS: | The following top ten lists have been
-------------- created compiling 101 votesheets.
Here we go...
TOP TEN DEMO GROUPS
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Oxyron 702
02. (3) Byterapers 664
03. (2) Crest 519
04. (5) Smash Design 423
05. (6) Lepsi De 378
06. (4) Reflex 365
07. (/) Albion 312
08. (/) Resource 217
09. (8) Active 182
10. (10) Samar 163
No BIG changes in the top 3. CREST and BYTERAPERS
changed places while OXYRON remains on top.
Both SMASH DESIGNS and LEPSI DE climbed one
place while REFLEX has fallen down from 4 to 6. AC-
TIVE lost one place while SAMAR managed to remain
in the top ten list.
New entries are ALBION and RESOURCE, sending out
AGONY DESIGN and WRATH DESIGN. Close to a top
ten ranking is COMA.
TOP TEN SINGLE CODER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (2) Graham/Oxyron 612
02. (3) Crossbow/Crest 579
03. (4) AEG/Smash Designs 513
04. (1) Mr. Sex/Byterapers 492
05. (5) Druid/Agony Design 412
06. (8) Fuben/Oxyron 336
07. (7) Zorc/Reflex 291
08. (9) MMS/Taboo 212
09. (6) Quiss/Reflex 159
10. (/) Goldhand/Samar^AFL 112
GRAHAM took over the top spot, climbing together
with CROSSBOW and AEG one place each, resulting
that MR. SEX dropped from the top spot to four.
DRUID and ZORC managed to defend their positions
from the last edition while FUBEN and MMS climbed
into direction top.
GOLDHAND qualified for a top ten entries and repla-
ced ED who has left for nowhere, the place out of the
top ten list.
TOP TEN CRACKING GROUPS
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (2) Alpha Flight 1970 691
02. (3) Hitmen 673
03. (1) Success & TRC 667
04. (4) Chromance 596
05. (6) F4CG 512
06. (5) Onslaught 432
07. (10) Motiv 8 (+) 426
08. (7) Laxity 396
09. (/) Triad 231
10. (/) ROLE & WOW 207
ALPHA FLIGHT 1970 took over the pole position this
time, followed by HITMEN with SUCCESS & THE RULING
COMPANY falling from 1 to 3.
CHROMANCE remains on 4, followed by F4CG and the
Hungarians in CHROMANCE changing places. MOTIV 8,
who lately died, took a big leap from 10 to 7 while LA-
XITY went one position down.
New in the charts are TRIAD and ROLE & WOW, taking
over 9 and 10 by replacing ACTIVE and EXCESS who
left the top 10 into direction nirvana.
TOP TEN SINGLE CRACKERS
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (3) Burglar/SCS & TRC 596
02. (2) Ignorance/AFL 512
03. (1) Jack Alien/Remember 507
04. (4) Moonchild/Hitmen 482
05. (5) Didi/Laxity 430
06. (/) Fungus/F4CG 364
07. (7) Derby Ram/AFL^REM 312
08. (9) Sting/Onslaught 216
09. (8) Mr. Wax/Chromance 117
10. (/) Calypso/Amnesia 101
BURGLAR took over the well deserved top spot this
time, followed by IGNORANCE and JACK ALIEN as the
top trio.
In the midfield MOONCHILD, DIDI and DERBYSHIRE
RAM were capable to defend their previously reached
positions while STING and MR. WAX changed places.
FUNGUS entered the charts by storm, coming from 13
to be found on 6, the first American to be found here
since ages. Furthermore CALYPSO entered the top
13th to 6th spot. Also CALYPSO managed to enter the
ten list. Based on two new entries two men had to
leave, the former number ten DONAR and surpringsly
SKINHEAD who was located at 6 last time.
TOP TEN GRAPHIC ARTISTS
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (2) Deekay/Crest^FLT 431
02. (7) Valsary/Samar^Lepsi 427
03. (6) Electric/Extend 411
04. (1) Joe/Wrath Design 356
05. (5) Cruise/Taboo 341
06. (3) RRR/Oxyron 312
07. (9) Rayden/AFL 1970 271
08. (4) Creeper/Antic^DCS 256
09. (/) Mike/Byterapers 212
10. (/) Sebaloz/Lepsi De 197
DEEKAY finally climbed one position into direction top
to take over the pole position while VALSARY took a
big step from 7 to 2. ELECTRIC managed to re-enter
the top three.
JOE has not only fallen down from 1 but aswell out of
the top three to 4. RRR lost 3 places while good old
CREEPER even lost 4 places. Former leading profile
CRUISE remains on 5 while RAYDEN climbed to 7.
MIKE and SEBALOZ entered the top ten at 9 and 10
while CUPID and, totally unexpected, ASTAROTH left
for the endless widths of nowhere.
TOP TEN MUSIC COMPOSERS
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Mitch & Dane/Crest 516
02. (3) Drax/Vibrants/Crest 412
03. (2) PRI/TIA/Oxyron 402
04. (7) Fanta/Bass/Oxyron 346
05. (/) Shogoon/Taboo 312
06. (4) PVCF/Reflex 296
07. (/) Wizard/SCHN^AFL 254
08. (9) Trident/Active 212
09. (/) Zyron/Oxsid/F4CG 167
10. (/) Morbid/Bass/ONS 113
MITCH & DANE have had absolutely no problems to
remain on top without any remarkable concurence
pointwise. The top trio is filled up with DRAX and PRI
who changed places.
FANTA walked with big steps into direction top again,
getting back from 7 to 4 while PVCF keeps conti-
nously falling down, as well as TRIDENT who lost one
position compared to the previous edition.
After a short absense both SHOGOON and ZYRON fi-
nally re-entered the top ten list, followed by two new
faces here with WIZARD and MORBID, the very first
Australian composer to be found in the top ten. With
four new entries four men were forced to leave. They
are SYNDROM, JEFF, PRAISER and COMPOD. It's very
strange to see JEFF and PRAISER leaving.
TOP TEN MAIL TRADERS
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Violator/AFL^Lepsi 617
02. (2) Dr. Soft/Albion 531
03. (4) Derby Ram/AFL^REM 496
04. (3) Racoon/Hitmen^Lepsi 471
05. (5) Acidchild/Triad 396
06. (6) Walker/F4CG 374
07. (10) Sebaloz/Lepsi De 311
08. (/) Floyd/Willow^Panic 210
09. (7) Funxilla/SCS & TRC 197
10. (/) Razor Ramon/ASC 135
Absolutely no changes on top with VIOLATOR and DR.
SOFT defended their leading positions with DERBY-
SHIRE RAM entering the top three.
RACOON has fallen down to 4 while ACIDCHILD and
and WALKER defended their rankings. SEBALOZ
gained another two places to enter position 7. FUN-
XILLA keeps on losing the touch to the top placings
and has to live with number 9.
New entries this time are FLOYD and RAZOR RAMON,
sending off EL BANDITOS and SPERMBIRD.
TOP TEN MAGAZINES
------------------------------------------------------------
Rank Last Magazine Points
------------------------------------------------------------
01. (1) Domination 664
02. (2) Vandalism News 612
03. (3) Driven 576
04. (9) Nitro 546
05. (6) Emphatic 431
06. (4) Propaganda 427
07. (7) Contrast 312
08. (/) The Crest 251
09. (8) Vitality 246
10. (5) The Tribune 135
The top trio consists out of two Tasmanian and one
American production and remains unchanged with
DOMINATION, VANDALISM NEWS and DRIVEN.
It seems that NITRO started the engine as they were
able to take the charts from storm, climbing from 9 to
4. EMPHATIC was able to climb one position, too, while
PROPAGANDA has fallen 2 and THE TRIBUNE 5 posi-
tions into direction bottom.
The only and lonely new entry this time is THE CREST
at 8, sending off Palladium out of the top 10 play-
ground.
Will someone be able to challenge the DOMINATION
next time? Will THE CREST be able to enter the top 5
next time? Will SCENE+ be able to enter the top 10
next time? Questions to be answered in the SPRING
EDITION of Relax Magazine, coming in late April 1998.
Please keep in mind that the presented entries are
NOT manipulated by the Relax Magazine staff, do NOT
reflect our opinions and do NOT present our but
VOTERS' personal favourites.
Best regards,
Violator/Alpha Flight 1970
---------------------
[edit] Mega Charts
< MEGA CHARTS >
------------------------------------------------------------
Welcome to one of the most POPULAR chapters in
scene magazines, the charts section.
RELAX MAGAZINE has changed the charts section
starting this issue, presenting "true" mail charts and
still the approved mega charts conception in order to
present a quite precise information about the charts
situation in the CBM 64 scene.
-------
|RULES| Please make sure to read the RULES very
------- carefully before submitting your votes.
SELF-VOTING is NOT allowed and strictly forbidden!
This one and only rule is known since the very be-
beginning of public scene charts and has been used
by almost all magazines over the years.
Nevertheless there are still some persons left think-
ing they are clever enough to OUTWIT the system for
personal and/or group interests to MANIPULATE the
charts suiting their needs. Enclosed please find a
self-explaining list with GUIDING LINES to AVOID
the public notification for SELF-VOTING!
DON'T VOTE FOR:
--------------
• YOUR GROUP (avoid to vote for ALL group(s) con-
firming your membership)
• GROUP COMRADES (avoid to vote for fellow group
members including members of ALL crews confir-
ming your membership)
• GROUP PRODUCTIONS (avoid to vote for any pro-
duction of your group, including ALL crews confir-
ming your membership)
• OTHER PRODUCTIONS (avoid to vote for produc-
tions you are REGULARY involved in as a STEADY
factor, such as magazine (co-) editors)
In order to keep the charts actual please avoid to
vote for people having LEFT the scene many years
ago as we are NOT presenting ALLTIME charts yet.
Furthermore the charts are supposed to present a
representative overview about the BEST in their
very own subjects and should NOT be influenced by
sympathy/friendship votes as we are NOT promoting
a MOST LIKED charts system.
------------------------
|HOW TO SUBMIT VOTES? | Relax Magazine actually
------------------------ offers a lot of different
ways to submit your votes.
Mail traders have the chance the fill in the paper
votesheet. Please contact the official votesheet
spreaders if you have not received a votesheet yet.
Regular board callers have the chance to use the
VOTING BOOTH installed at THE ESCAPADE, Relax Ma-
gazine EHQ, a quite comfortable and easy way to vote
for your favourites. Furthermore it is possible to
leave mail containing your votes at Marc's account on
our headquarters EDGE OF MIDNIGHT and THE ESCA-
PADE or any other elite board worldwide.
The DIGITAL VOTESHEET, an idea already adapted by
lots of competitors, has been created to allow board
and mail scene related voters submitted their votes
via e-mail. In case there is actually no copy of the di-
gital votesheet available you can submit your votes in
a plain e-mail, too.
Last but not least the is the ONLINE VOTER at RELAX
ONLINE, our quite popular homepage project, another
comfortable method to submit your votes, once again
suiting the needs of mail and board scene, too.
--------------------
|RELAX POINT SYSTEM| Relax Magazine is using the
-------------------- TRADITIONAL and APPROVED
system awarding the #1 entry with 10 points, #2 with 9
points down to #9 with 2 points and finally #10 with 1
point to keep a transparent and well working charts
section.
--------------
|STATISTICS | The following top ten lists have been
-------------- created compiling 09 magazines.
VITALITY #2/Albion July 1997
THE CREST #5/Independant November 1997
NITRO #24/Excess November 1997
DESIGN #2/Lepsi De November 1997
PROPAGANDA #25/Independant November 1997
COLONY NEWS #2/Singular November 1997
THE CREST #6/Independant December 1997
DOMINATION #10/Independant January 1998
RELAX MAGAZINE #23/Phuture January 1998
And here we go...
TOP TEN DEMO GROUPS
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (4) Crest 81
01. (1) Oxyron 81
03. (2) Byterapers 68
04. (3) Reflex 66
05. (5) Smash Designs 63
06. (8) Lepsi De 31
07. (10) Taboo 24
08. (/) Samar 22
08. (6) Profik 13
10. (/) Graffity Produkt 12
CREST jumped three positions up to share the pole
position with the other German demo pride OXYRON.
BYTERAPERS and REFLEX lost one position each.
SMASH DESIGNS remains at 5 while LEPSI DE and
TABOO continously go into direction top five again.
New in the top 10 list are SAMAR and GRAFFITY, both
replacing AGONY DESIGN and WRATH DESIGNS who
are near to the charts as well as ACTIVE, ALBION
and NO NAME.
TOP TEN SINGLE CODER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Mr.Sex/Byterapers 85
02. (3) Crossbow/Crest 80
03. (2) Graham/Oxyron 75
04. (4) AEG/Smash Designs 62
05. (5) Fuben/Oxyron 45
06. (6) Zorc/Reflex 37
07. (9) MMS/Taboo 33
08. (8) Druid/Agony Design 24
09. (7) Quiss/Reflex 13
09. (10) Clarence/Graffity 13
MR. SEX remained on top while CROSSBOW and GRA-
HAM changed places.
The following places remained almost unchanged, with
the expection MMS climbing from 9 to 7. Equally on 9
(and 10) are QUISS and CLARENCE.
This time the coders who just missed to enter the
top 10 were GOLDHAND and KM.
TOP TEN CRACKING GROUPS
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (2) Alpha Flight 1970 83
02. (3) Hitmen 80
02. (1) Succes & TRC 80
04. (5) F4CG 58
05. (4) Chromance 53
06. (6) Laxity 43
07. (7) Onslaught 38
08. (8) Motiv 8 27
09. (9) Triad 16
10. (10) Excess 5
The neverending flight, ALPHA FLIGHT 1970, took
over the leading position this time while SUCCESS &
THE RULING COMPANY and HITMEN are equally on 2.
F4CG and CHROMANCE changed positions while the
daring rest remains unchanged.
Close to the charts this time are ACTIVE, the re-ac-
tivated FAIRLIGHT and REMEMBER.
TOP TEN SINGLE CRACKER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Moonchild/Hitmen 85
02. (2) Jack Alien/Remember 77
03. (3) Burglar/SCS & TRC 72
04. (4) Ignorance/AFL 1970 69
05. (5) Didi/Laxity^N0 58
06. (6) Skinhead/ex-F4CG 25
07. (9) Sting/Onslaught 22
08. (/) Mr.Wax/Chromance 15
09. (8) Hain/ex-F4CG 11
09. (10) Derby Ram/AFL^REM 11
Absolutely no movement in the top 6 this time. STING
managed to climb two positions from 9 to 7 while HAIN
lost one place. MR. WAX re-entered the charts by re-
placing CBA, who recently returned to the scene.
Crackers close to the top 10 are CBA, FUNGUS, JAY-
DEE and MANIK.
TOP TEN GRAPHIC ARTISTS
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Deekay/Crest^ONS 80
02. (2) Joe/Wrath Design 75
03. (4) Electric/Extend 62
04. (7) Valsary/Samar^LD 59
05. (5) RRR/Oxyron 55
06. (3) Cruise/Taboo 54
07. (7) Astaroth/Agony Des. 26
08. (9) Stone/Agony Design 20
09. (/) Rayden/AFL 1970 13
10. (/) Sebaloz/Lepsi De 8
10. (6) Creeper/Antic^DCS 8
The top duo remains unchanged with DEEKAY and
JOE, this time chased by ELECTRIC who re-entered
the top three.
VALSARY jumped from 4 to 7 while CRUISE has fallen
down from 3 to 6.
New in the charts are RAYDEN and SEBALOY who
have replaced MIKE. Close to the charts are next to
Mike AEG and TYRANT.
TOP TEN MUSIC COMPOSER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Mitch & Dane/Crest 74
02. (3) Drax/VIB/Crest 69
03. (2) PRI/TIA/Oxyron 65
04. (4) Jeff/Hype/Camelot 46
05. (7) Shogoon/Agony Des. 38
06. (6) PVCF/Reflex 32
07. (8) Fanta/Bass/Oxyron 29
08. (5) Praiser/Reflex^Faith 27
09. (9) Syndrom/TIA/Crest 17
10. (/) Trident/Active 12
MITCH & DANE managed to defend their favourite po-
sition once again, this time followed by DRAX and PRI
who have changed places.
SHOGOON climbed two places from 7 to 5 while PRAI-
SER lost two places from 6 to 8.
TRIDENT entered the top 10 and replaced COMPOD.
Close to the charts are next to Compod ZYRON, MOR-
BID and MOOG.
TOP TEN MAIL TRADER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Violator/AFL^Lepsi 58
02. (7) Walker/F4CG^N0 44
03. (2) Funxilla/SCS & TRC 43
04. (5) Racoon/Hitmen^Lepsi 4 1
05. (3) Acidchild/Triad 30
06. (8) Sebaloz/Lepsi De 24
07. (4) El Banditos/TRC &SCS 23
08. (/) Floyd/Willow/Panic 19
09. (10) Derby Ram/AFL^Rem 18
10. (6) Dr. Soft/Albion 17
VIOLATOR still manages to hold on to the top position
while there have been drastical changes on the next
places. On two and three WALKER who came from 7
and FUNXILLA.
EL BANDITOS has lost 3 positions while DR. SOFT
even lost 4. New in the top 10 is FLOYD who replaced
SPERMBIRD.
Close to the top 10 are SPERMBIRD and ZAPOTEK.
TOP TEN MAGAZINES
------------------------------------------------------------
Rank Last Magazine Points
------------------------------------------------------------
01. (3) Vandalism News 63
02. (2) Relax Magazine 57
03. (1) Domination 51
04. (6) Driven 37
04. (4) The Tribune 37
06. (8) Propaganda 33
07. (9) Vitality 29
08. (4) Nitro 28
09. (7) Contrast 25
10. (10) Emphatic 12
After two comeback issues VANDALISM NEWS retur-
ned to the top spot taking it over from DOMINATION
while RELAX MAGAZINE remained on 2.
Curiously THE TRIBUNE remained in the top 4. After
sharing this position with NITRO last time this time it
is DRIVEN with a similar amount of votes while NITRO
went down to 8. Both PROPAGANDA and VITALITY
climbed 2 places while CONTRAST lost 2 places after
quite a while without any issue released. EMPHATIC
remained in the top 10, holding the last free position.
Close to enter the top 10 are ARACHNOPHOBIA and
PALLADIUM.
Please keep in mind that the presented entries are
NOT manipulated by the Relax Magazine staff, do NOT
NOT reflect our opinions and do NOT present our
but voters' personal favourites.
Best regards,
Violator/Alpha Flight 1970
---------------------
[edit] 1997 Awards
< 1997 AWARDS >
------------------------------------------------------------
Another year has finally passed so the time has come
for the annual awards chapter to honour the activity
and outstanding efforts shown in the year 1997,
elected and choosen by all current Relax Magazine
staff members.
Unlike other publications our staff concentrated on
the activity shown in the year 1997 only, formerly
shown efforts in the previous years may be men-
tioned, too, but definately shouldn't be the factor for
any decision in this area. Furthermore, we took the
ENTIRE year 1997 into consideration and did not
provide an annual awards chapter weeks before the
year has been over, for those with a finer eye for
the small but remarkable details left in the scene.
1997 DEMO GROUP
---------------
COMA
The surprise from Hungary, having already shown
the first promising attempts in 1996, has provided
some of the better and remarkable releases done in
in 1997. Since Coma was able to combine design and
coding power a bit better than the concurence it was
no surprise to find them on top as the runner-up of
1997.
The German based demo group SMASH DESIGNS has
been the most active demo group on the CBM 64 in the
past two years. The quality hasn't been the best but
winning two of the major demo events wtih Mekka &
Symposium 1997 as well as The Party 1997 next to the
Wired 1997 is for sure worth to be mentioned, a se-
cond on default due to the lack of activity shown in
this area.
The fresh impressions of "Oneder" are perhaps re-
sponsible for a remarkable third position of OXYRON
both here and at The Party 7, once again a brilliant
dentro release by the northern lights of Germany.
Last year's champion CREST could NOT provide the
known and expected quality level to qualify for the
top three this year and ended on a disappointing
sixth spot. Nevertheless the German demo veterans
around Crossbow came up with a few remarkable
releases, too, like the Krestage series.
1997 SINGLE CODER
-----------------
GRAHAM/Oxyron
John's remarkable and highly appreciated work for
"Oneder" has been the only reference for his elec-
tion, but that reference was according to our jury a
rather remarkable effort providing the scene a fine
example of powerful coding.
OSWALD/Coma can celebrate, or complain about,
another top position for Coma. His work for "Wildfire"
and "Void" are the fresh impressions not ignoring the
activity shown before this year.
AEG/Smash Designs made it up to number three as
the most active coder of the past two years by
winning just alone in 1997 three events. His latest
production "Second Reality" is for sure one of the
best products ever from Smash Designs, still it was
NO mindblasting work.
Last year's champion CROSSBOW/Crest has been
voted on 5 only. Compared with the stunning relea-
ses, demo and tools, in 1996 the year 1997 has NOT
been so impressive regarding Crest's releases.
1997 CRACKING GROUP
-------------------
SUCCESS & THE RULING COMPANY
The ruling cracking group is coming in form of the
ruling cooperation from Holland, providing an overall
good quality in both crack and release quality mixed
up with the most positive reputation of all current
cracking groups.
ALPHA FLIGHT 1970, the winner of the previous year
granted award, can be found on a for the group dis-
appointing second position only. The flight has provi-
ded, like in 1996, the most releases and a rather
good overall quality level. The setback is that some
people succeeded in damaging the relative good re-
putation.
CHROMANCE is a group without scandals and headli-
nes, operating on a more silent basis. Still activity
and board presence were again at an acceptabel le-
vel over the year 1997.
Chartwise for sure HITMEN was the runner-up of
1997, a phenomenon which must be based on the
strong mail releases from Moonchild and Jack Alien
since in the first release business there have been
rather large periods where the hitmen have been
rather inactive.
1997 SINGLE CRACKER
-------------------
BURGLAR/Success & The Ruling Company
Success is the name of the group he once joined and
success is what he brought his group in 1997, but not
only in 1997. Fine cracks and useful specials like his
REU-routine is what divides class and average.
JACK ALIEN/Remember's work in the oldie sector is
highly appreciated and his decision to leave the cur-
rent cracking scene behind to concentrate on oldies
only seems to be a rather clever decision.
DIDI/Laxity and MOONCHILD/Hitmen reached an equal
score and made it up to 3, a decision based on the
activity shown for the mail sector where both did
come up with some quite remarkable versions.
Home alone at 4 is CHRYSAGON/Alpha Flight 1970,
followed by DODGER/Dytec and THE IGNORANCE/Al-
pha Flight 1970.
1997 GRAPHIC ARTIST
-------------------
VALSARY/Lepsi De^Samar
The Polish graphic artist is for sure the shooting
star of 1997. He has proven his talent in form of re-
markable fullscreen pictures and neat logos to be
found in countless demo and magazine productions.
DEEKAY/Crest^Onslaught could not convince the
staff to elected for the top spot again. Nevertheless
he did some fine art for e.g. the Krestage demos, The
Party 7 competition picture and "Oneder", Oxyron's
contribution to The Party 7.
ELECTRIC/Extend has provided once again some
stunning artwork in form of competition pictures and
in demo releases such as "Kuppa" or in the unrelea-
sed "Total Egypt", both from Extend.
There have been quite a lot of other skilled artists
who have provided some excellent masterpieces,
such as RAYDEN (winner of Mekka & Symposium 1997
and The Party 1997), SEBALOZ and TYRANT who un-
fortunately could not score enough points to qualify
for the top three.
1997 MUSIC COMPOSER
-------------------
MITCH & DANE/Crest/Hype
Winners on default. The Scandinavian duo once again
after the award in 1997 managed it to provide some
stunning soundtracks and won one the most important
demo scene events, The Party 1997's music competi-
tion. The Vibrants-like style really never gets out of
fashion.
The Polish runner-up WIZARD/Alpha Flight 1970^
Street Children & Exon has provided his soundtracks
to some collections, magazines and demo releases as
well as to his own huge collection released in his first
half of 1997. Fresher impressions of his latest
tracks could have been heard in Afl's "Too Mutha-
fuckin' Evil".
METAL/Vibrants, the music veteran regarding this
top three, did strike back with a rather fine collec-
tion (regarding the musical aspect) called "Past And
Present" and some exclusive soundtracks for va-
rious magazine productions.
The only composer who was able to follow the top trio
closely was nobody else but ZYRON who improved a
lot over the past few years.
1997 MAIL TRADER
----------------
WALKER/Fantastic 4 Cracking Group
His life is dedicated to collecting software and mail
trading. Fast, reliable and with a large archive of
CBM 64 software in his back Walker is able to satisfy
everyone, atleast according to the people trading
with him.
One of the last year's winners VIOLATOR/Alpha Flight
1970^Lepsi De can be found on 2 only and it seems
that Violator has decreased the intensity rate for
mail trading a little bit in the past twelve months.
DERBYSHIRE RAM/Alpha Flight 1970^Remember is al-
ways a very fast and reliable mail trader with per-
haps one of the largest archives for CBM 64 oldies.
Unfortunately he has once decreased his number of
contacts dramatically so that only a few, compared
with previous years, could enjoy this service.
Together with Violator were 1996 three mail traders
awarded for the number one spot, namely EL BANDI-
TOS/Success & TRC and FUNXILLA/Success & TRC.
They could keep up this position and especially Fun-
xilla has decreased this activity level dramatically.
1997 SCENE MAGAZINE
-------------------
PROPAGANDA
DUKE's short but powerful appearance in the Propa-
ganda staff has been responsible for a rather posi-
tive impression and a remarkable face-lift of the ma-
gazine. Unfortunately he left to establish Scene+ so
we will keep patient how Propaganda will be doing in
the future.
DOMINATION has been quite entertaining, too, even if
the author is usually mixing up facts and fantasy to
provide the scene a book of fairy tales according to
his interests. Nice to read, nice presented and on
default the only alternative for the second position.
THE CREST is a quite young magazine and the only
monthly released left these days. Nevertheless the
content and the overall presentation does not pro-
vide anything new or stunning what hasn't been seen
seen before in The Pulse, Relax Magazine, Domination,
Propaganda or Vandalism News the past few years.
Last year's favourite DRIVEN has reached a good
fourth position. Unfortunately the magazine did not
really made any progress unlike the other competi-
tors who worked hard to improve and to bring a
fresh breeze into their productions.
SCENE+, brought along by Duke and the FairLight
gang, might be a top candidate for 1998 after the
promising first edition which did unfortunately not
provide the from the editors promised best magazine
ever.
1997 FIXING GROUP
----------------
ALPHA FLIGHT 1970
Having released the most warez in 1997 is it no sur-
prise that the flight has provided the most fixed ver-
sions, too, offering generally a quite good quality le-
vel.
SUCCESS & THE RULING COMPANY is known for a
quite good quality level and did not disappoint the
scene this year, too, by gaining many awards in the
illegal area of the scene.
CHROMANCE has been voted on a remarkable third
position for their effort shown in 1997, even if "Jum-
ping Cubes" is a setback while considerating the last
impressions.
Last year's winner on default HITMEN hasn't been
very active in this area this time so it is no surprise
to find them behind Onslaught on 5 this time.
1997 SINGLE FIXER
----------------
BURGLAR/Success & The Ruling Company
Like in the cracking section overall good quality and
low failure rates are responsible for the success of
cracking groups and the related persons. Compared
with the competitors and the endless 100% struggles
Burglar did the best job of them all, so one more well
deserved award for Holland's ruling cooperation.
THE IGNORANCE/Alpha Flight 1970 has been respon-
sible for the most releases in 1997, nevertheless
there have been unjustified doubts by some persons
about his skills which have been made taken into con-
deration during the election.
The third position is shared by FUNGUS/F4CG and
JAYDEE/Chromance, both rather fresh faces in a
section where most of the time only familar faces
could be found. Remarkable that both have been or
are actually related to Chromance.
1996's favourite JOLZ/Onslaught only made it to 4
while Onslaught activated two more fixers to care
about their releases. Galland left after a short time
for Legend while DONAR/Onslaught made it to a re-
markable 7th position in this awards ceremony, too.
1997 RELEASE QUALITY
--------------------
ALPHA FLIGHT 1970
The overall quality index has been calculated by divi-
ding the total number of points through the number of
releases. AFL's index is 3.5 points, calculated out of
73.2 points and 21 releases (17 games and 4 pre-
views).
SUCCESS & THE RULING COMPANY could provide an
overall quality index of 2.2 points, working with 30.9
points and 14 releases (8 games and 6 previews).
ONSLAUGHT's index is at 2.0 points by providing 33.5
points out of 17 releases (7 games and 10 previews).
1997 RE-RELEASE RECORD
-----------------------
FANTASTIC 4 CRACKING GROUP
The fantastics managed it to release 4 of 8 re-re-
leases made in 1997, an impressive record started
with "Wladca", "Skylight Prv.", "Plasma" and ended
with "Thepsos Prv." which made even Accept's for-
mer effort shown in this area looking quite weak.
Following on the places with one re-release are
CHROMANCE ("Jumping Cubes"), ENDLESS PIRACY
("Babylon Prv."), LAXITY ("The Run Prv.") and ONS-
LAUGHT ("Space Tracker Prv."). Endless Piracy's
effort is quite remarkable, too, providing a 100% re-
release record since their debut and final release
has been nothing else but a plain re-release.
1997 COMEBACK
-------------
DUKE
He came back and proved that he is still capable to
compete with the best in media business. At first he
decided to concentrate on Propaganda because he
explained that there is no interest in managing a com-
plete magazine on his own and that a group member-
ship is totally uninteresting for a magazine editor but
it seems his mind changed and joined FairLight to
start Scene+, the follow-up to The Pulse. Well done!
FAIRLIGHT created a quite remarkable media racket
around and about their comeback and unlike others
the old Swedish legend was capable to provide a few
releases, including the magazine Scene+. While the
illegal section mainly consists out of former Motiv 8
members the hope still is that atleast the legal sec-
tion can deliver a few remarkable releases.
LEGEND did return with a bang and introduced the
first web board to the CBM 64 scene. Unfortunately
the German legend could not provide one of the pro-
mised quality releases so only a remarkable third
position was possible.
On the following places the returned Vandalism News
and CBA can be found.
1997 FAIRNESS PRIZE
-------------------
RESOURCE
Unlike the usual behaviour shown these days the
Hungarian based demo group generously avoided to
start an impressive public relations campaign when
they found out that Panic's demo "Speedway" contai-
ned unauthorized material. Thumbs up for Resource!
That's fairness and the spirit of the so-called friend-
ship scene!
1997 UNLUCKY FELLOW
-------------------
ALG/Alpha Flight 1970^Samar
Due to a mistake caused by the editors of the Polish
paper magazine "New Fiction" some scene related
persons started to claim that ALG ripped graphics in
order to sell them to commercial magazines. Just
within a few weeks he became the enemy for the Po-
lish scene without investigation and requesting the
background information.
The reputation of ALG is spoiled forever. The damage
might be touched up but can never be completely re-
paired again - a big hurrah for the so-called friend-
ship scene!
That have been our 1997 awards. See you again here
in January 1999 for the 1998 awards.
Best regards in behalf of the staff,
RRR/Oxyron
----------
[edit] Interview
< INTERVIEW >
------------------------------------------------------------
Feel welcomed to Relax Magazine's talkshow casted
for the Winter 1998 edition. Our guest this time is
WARP/Equinoxe who made himself a name as program-
mer and magazine editor for productions like "Inge-
nious Brain" and "Shout!" in the CBM 64. If you won-
der why it became a little bit silent around him you
will definately find the answers here.
?: Hello Markus. Welcome in the talkshow section of
our January 1998 edition. As usual, we start with
some standart questions. Please introduce yourself
to our readers, regarding the personal aspects of
your real life.
!: Hello. My name is Markus Peter, and I was born in
the year 1978. Right now I'm studying at the univer-
sity of Regensburg and also work for a internet com-
pany called SPiN.
?: After having had a look inside your private life, how
about your scene career? What is the story behind
your having got in touch with the CBM 64, the scene,
the groups you have been a member of and last but
not least how did you got your handle?
!: Ok. My first contact with the scene, apart from the
demos and magazines I received occasionally through
different sources, was, when I met a guy in my Judo
training, who was at that time in a local lamer group
called VIPER... That was... about 1990? I don't know it
exactly anymore... That group was releasing some
demos and recracks at that time. Do I need to mention
that the routines of the demos were stolen? Anyway...
I managed to convince the others in the group to do
some real stuff. So we decided to create a demo on
our own. At that time, Viper was in negotiations with
another group about merging or doing a coop. We
then stopped contact with the rest of the scene and
started creating our demo.
And now about my handle: when I was in need of a
handle at that time, some day simply "WARP" came to
my mind, so I called myself "Mr. Warp" in the beginning,
later on simply "wARp"... It has neither to do with
OS/2 3.0 (which came a long time after I chose my
handle) nor with Star Trek.
?: Equinoxe started as a demo group but later on the
group got famous while releasing two highly appre-
ciated magazine projects. Can you please tell the
story of Equinoxe, something about the roots and
perhaps even something about the future?
!: As explained above, I first was in that lamer group
called Viper. When we finally finished our demo, we
recontacted the guys we negotiated with once about
a merge. They told us, that their group was dead, and
that a huge part of them is leaving for a game design
label, while others do not know what to do. So we
merged with the rest of them. Equinoxe was born.
The real reason for the success Equinoxe had was
its amount of mail traders. Unlike other groups, we
did not focus on megas wappers, but instead had
plenty of swappers with about 50-70 contacts. Our
friendly swappers were the reasons we belonged to
the most liked groups in the mail scene at that time,
as the polls showed.
I have to admit, that one of the main reasons "Inge-
nious Brain", our first magazine, got so popular in the
beginning was its outfit. I was inspired by seeing a
magazine on Amiga once which had pictures in the text
and all the stuff we later on implemented in IB - I
wanted to have the same effect on the C64.
IB was the reason Equinoxe became known in the
scene - at first because of the outfit, later on be-
cause of the amount of text - also high quality text.
?: In the magazine business you are known as main
editor of magazines like "Ingenious Brain" and the
follow-up "Shout!", a synthetic merge of "Ingenious
Brain" and FairLight's "Reformation". Just after one
issue, which has found a bright audience in the
scene, the project slowed down. What can you report
in review about both magazine projects and do you
think there is a chance to see once issue #02?
!: Even before the Shout! project, the fate of "Inge-
nious Brain" was already closely tied with FairLight.
After all, more and more of our swappers started to
become inactive. Especially RED DEVIL and TABASCO
played an important role in the release of IB #5. Red
Devil produced lots of music for us and Tabasco was
the main votesheet spreader and also diskmag
spreader... Without Tabasco IB #5 would never have
been released probably.
After IB #5, Enduro/Fairlight contacted me and asked
me about joining FairLight and taking as many people
with me as I want, as long as this helps me to run
Reformation. I denied, so the idea of the FLT & EQX
magazine coop was born... also known as Shout!
I have to say afterwards, that I'm rather disappoin-
ted. I mean... FairLight is a great group, and those
people I was in contact with were very friendly... But
at that time, they simply did not manage to give you
the support we needed. Neither did they provide me
certain tools and codes from Reformation which we
wanted to integrate in the Shout! code, nor did they
deliver the amount of text they promised.
We managed to release Shout! #1 anyway. But then
strange things started to happen. Tabasco announ-
ced he will leave, Enduro didn't have time for Fair-
Light anymore, Bacchus wanted to leave and Tron
was inactive for a long time already. Furthermore
some funny people spreaded the news that I was
quitting. This all, combined with the fact that the in-
ternal organization of Equinoxe broke down because
Antifan and I simply did not have the time anymore to
keep up the contact with everybody lead to the inac-
tivity of EQX. Afterwards I left the scene, as even
more of my closest friends left, and EQX broke down
completely with me being out of the scene and Antifan
being inactive. Shout! #2 was about 70% finished at
that time, by the way...
I consider it very unlikely that Shout! or IB will ever
return. I would need to enter the scene again, and I
will not do that unless somebody manages to get EQX
totally active again... I do not want to be an organizer
anymore, nor do I want to join another group.
?: You are one of the very few persons with a sister
having been active scenewise, too. What is she doing
these days? And what the other Equinoxe members?
What are they doing these days?
!: Common MISUNDERSTANDING. MAV/Equinoxe, has
the same surname as me. So people often thought she
was my sister... But she isn't. I cannot answer the
question what she's doing today. I've no contact with
her anymore...
And about the other EQX members: some of our mem-
bers have joined other groups. A few of them even
got rather famous. I do not have contact with the o-
ther ones who also left anymore. Some people still are
around under the EQX label and wait for the organi-
zation (= Antifan and me) to get things running again.
?: The demo scene is getting more and more uninte-
resting as the current demonstrations are merely
a bad copy of formerly seen PC/Amiga effects in the
notorious 4x4 chunky2planar mode only. Originality
and system based design is totally missing these
days. What do you think about this negative develop-
ment?
!: I cannot say anything about the latest demos - I've
not seen them anymore. Anyway - that trend already
started in my time, and I have to say, IMHO it sucks.
Sure... It was nice at that time to show the others that
the C64 can also do that things... But the demos
started to look ugly on the small screens...
I really do not like it.
?: Today several sub-cultures called scene are more
important and more popular than the real thing, the
CBM 64 scene. Have you made any experience on
other platforms like Amiga/PC or on console systems
like PSX/N64? Are those scenes interesting
alternatives to the CBM 64 scene in your opinion?
!: The C64 was and will ever stay "the real thing". I
do not have overview of the PSX/N64 scene, but I
remember the time when parts of the scene switched
to SNES... The only scenes which could keep up part
of its original nature were those on the Amiga and the
SNES... The PC warez scene was far too commercial
and now those parts of it which switched to the In-
ternet are simply lame...
The demo scene on the PC was doing some nice things
- but after all, on today's or 3-4 years old PCs it's
no big problem to achieve good looking effects in a
demo...
Interesting for me, though, are the occasional com-
petions for creating Java based demos/intros now
taking place...
?: The Internet is getting more and more important
for scene life these days. What does it mean for you?
What do you think about the possibilities of the
various services, such as IRC, FTP, WWW, and
newsgroups?
Hmm. The internet rocks... Need I say more? I loved it
from the very beginning. I would prefer though, if the
amount of newbies in the net would be a lot smaller...
?: You are working for the company "Spin", a company
known to many homepage maintainers due to the fact
that it is offering guestbooks and scripts allowing
chats on homepages for free. This is the chance to
introduce the company to the CBM 64 scene and the
chance to place an advertisement for sceners
interested in your services.
!: We founded SPiN about a year and a half ago, and
today it's the SECOND LARGEST provider for free
guestbooks in the world, runs one of the largest
Java based chats in the net and also one of the major
players in the chat/conference market with
customers like Nokia Asia, Canadian or Swiss TV,
Credit Suisse, Mercedes Benz etc.
Our homepage is at http://www.spin.de/ - Have a look
at it... You can reach some of our services from
there...
?: Being classified as a professional web designer,
what do you think about the current CBM 64 related
homepage projects and especially about the new
shooting stars, web-bbs systems like "Second To
None" and "Spankerz Heaven" based on CGI-script
technology?
Phew... I'm actually more a programmer than a
designer... I have to admit I haven't seen those web
BBS systems. I'm completely out from the scene. I've
no clue of what's going on.
?: Especially the IRC and channel #c-64 has been into
the spotlight of critism lately, as scenewise totally
unknown people, persons which NEVER have done
anything valueable for the scene, started to attack
established or legendary sceners for minor reasons
in a non-acceptable way just to find attention in this
questionable way. Have you already made similar
experiences? What do you think about this negative
movement?
!: I haven't been on #c-64 for a long time now. Hehe...
I remember, when I still was there very often, our (=
other, partly legendary, ex-sceners and I) favourite
thing was too mock visitors who were still in the
scene. Was just a joke though.
I cannot judge what happens on #c-64 now, but what
you told me sounds very very bad. Those guys
attacking legendary sceners just make themselves
ridiculous. I hope no one really pays attention to
them.
?: Everything has to come to an end, Relax Magazine
can't made an expection here. Here in the last
question we usually offered our interview partners to
place greetings, messages or whatever else you in-
tend to insert here. It was nice to have you as our
guest this time.
!: Ok. I have to greet all ex-members of EQX... It was a
nice time with you... Also I have to say SORRY to
certain people, who are maybe still in the scene. I
promised some of them to code certain things for
them, shortly before I left, and never finished that
stuff.
The C64 scene is still the best there ever was - en-
joy it as long as it is still enjoyable and you have the
time to be active there...
wARp
[warpi spin.de]
Best regards,
RRR/Oxyron
----------
[edit] Demo Scene
< DEMO SCENE >
------------------------------------------------------------
Welcome to "Demo Scene". Ofcourse it is no re-defi-
nition of our old demo reviews chapter, but since this
chapter is offering by far more than only plain re-
views and is dealing with information and overviews
about the current happenings in the demo scene the
old name was not really reflecting the content exactly.
After the release of "Speedway" by Panic at the As-
sembly some rumours came up that the demo contains
ripped code. Our research lead us to EDHELLON/Re-
source who explained the incident:
"The last part in 'Speedway', the complex line-vector
in 320x200 resolution (the only hi-res part in that
demo as far as I remember) is ripped from our 1995
demo, 'Virtual Brutality', which was released under
the Exile label, as Resource didn't exist back then.
Actually 'only' the vector coordinates are ripped, and
not the whole effect, since the point of the part is
how the coords were calculated (since only a simple
lineroutine is needed beside the coords for that
part) I thought it was appropriate to call that part
ripped...
For the proof you can compare the memory from
$2800 in our demo, and from $3000 in Panic's one, if
I remember right... after some talk with Throne/Panic
he admitted that Jer/Panic took out the data from
our demo, but the other Panic members DID NOT know
anything about it until I found it out... please make
sure that it's clear for the readers that it was
JER/Panic's action, and it's NOT the whole Panic team
responsible for this sad event."
In order to cover both sides of the story we asked
THRONE/Panic about Panic's position in the affair:
"Nothing was DIRECTLY ripped from RESOURCE, Jer
had some source codes which he had obviously got
from Dale when they traded some code earlier. So he
used a piece of the code but NOT the whole routine. I
know that EXILE's part looks similar, but the real
truth is that we DIDN'T take anything out of their
demo. Isn't RIPPING just taking something out of a
demo? In my opinion it is. USING is just simply to use
SOURCE CODE. Do you see my point? I wouldn't call
this incident ripping at all. But Resource's anger is
justified, Jer was very stupid to use that code. What
the hell was he thinking? Obviously nothing! :( Anyway,
we've talked with Resource about this matter and it
looks like we solved it. And we'll continue to be
friends, at least me and Edhellon/Resource. I also
also argued with Jer about this and almost kicked him
out of Panic. I made it clear to him that such fuck ups
WON'T be tolerated again."
It seems to be quite clear that both parties behaved
gentleman-like and made no big deal out of this affair.
NO campaign got started, NO denying, NO lies, just a
modest discussion to clear the matter and that's
definately the way things should be handled in a
so-called friendship scene. Thumbs up!
Now let's turn to the overview about the current
releases.
The AMIGANICA party in Hungary, a PC free event,
brought along two productions, "WILDFIRE" (extended
review follows) by the runner-ups from Coma, a 8-bit
re-mix into direction "242" (Virtual Dreams^Fair-
Light) and "State Of The Art" (Spaceballs), both Ami-
ga releases, aswell as "DAY OF JUSTICE" by Replay
Inc., in fact not a remarkable effort compared to
Wildfire.
The ZOO '97 party did not fullfill the high hopes for a
new Extend demo since "TOTAL EGYPT" won the com-
petition but was NOT released due to the fact that it
was unfinished. One can only hope that the 100% ver-
sion will follow soon. "MIND PREVIEW" by Vandals &
Damange was NOT released, too, for similar reasons.
"AQUARIUM" by Scallop is an introduction to the by
Agemixer new founded group looking out for new mem-
bers. "LOVELY DAYS" by Yleisradio is merely some
kind of fake release, in the cracking scene it would be
named a budget label release.
ASTROSYN '97 was one of many parties held in the
Eastern part of Europe, to be more precise in Po-
land. Arise came along with "MOVE PREVIEW", As-
craeus with "ONLY CODE", Fraction with "POWER
OFF" and Scorn in cooperation with Medium brought
"BANG PREVIEW".
In Australia, home of the koala bears and kanga-
rookies, PROJECT '97 has held. Here Chrome relea-
sed the 22% version of "PANDEMONIUM", a demo they
they have spent 3 years of development time on.
With the annual christmas party in Denmark the demo
scene brought along conciliating conclusion of a ge-
nerally disappointing year 1997. The Party VII, scof-
fers called it "Batteries not included -The Party un-
plugged", has been definately the demo highlight last
year.
With Alpha Flight 1970 and Hitmen two so-called
cracking did contribute. ALPHA FLIGHT 1970's "TWO
MUTHAFUCKIN' EVIL" was tending into direction slide-
show instead of a demo. HITMEN's "EIERFEILE II" was
the sequal to the party demo released at the X-97 in
Eindhoven/The Netherlands, a typical but nice de-
signed party demo including one of those notorious
party scrollers.
SMASH DESIGNS proved once again in an impressive
way that they are the most active demo group on
perhaps all remaining platforms. "SECOND REALITY"
has been a conversation of the PC demo "Second
Reality" once made by Future Crew. "DESERT DOTS
2" is the sequal to Desert Dots, another one is the
series of Smash Designs demos. Last but not least
Haujobb's demo "ART BIZARRE" has been created by
SmashDesigns, too. Indeed an impressive record. Only
Reflex did manage to come up with three extended
demo productions at The Party 1995, too. OXYRON did
prove their position in the demo scene once again,
outclassing several trackmo releases with an im-
pressing dentro called "ONEDER", a worthy follow-up
to Dawnfall. The runner-ups from Hungary, COMA &
RESOURCE, surprised with another fine trackmp re-
lease entitled "VOID", combining high quality coding,
some very good graphics and overall good musics to
provide one of the very few demo highlights for 1997.
Quite a while it has been rather silent around the east
German group REFLEX who stroke back with a 66%
release of their production "BREITBANDKATZE". It
would be really nice to see a 100% in the near future.
From the former Czech Republic CULT sent out a
lifesign, too, unfortunately "THIRST" has only been a
lifesign compared with their former work. "DARK TA-
LES" from FOCUS features the already well known in-
tro and an old unreleased demo part. The special
feature is said to be random routine providing a 2nd
scrolltext from time to time. "STILL PUMPIN" from
Neoplasia is a short dentro as the coder unfortuna-
tely lost some parts of his source code. Not too im-
impressive codewise but it should be the message ac-
cording to the authors. "KRESTORY" from Crest is a
slideshow than a demo. This production provides high
resolution greyscaled screenshots of all parts to be
found in the Crest demos from 1988 - 1994, almost a
promise that the sequal might come out sooner or la-
ter, too, containing the more actual demo parts. Last
but not least LEPSI DE's trackmo called "SENSATION"
was supposed to compete at the competition, too, but
due to organisation problems it did not.
< Demo conversations - a new phenomenon? >
------------------------------------------------------------
In those dark decades when everyone is complaining
about everything and everyone is regarding the
old-style as the optimal solution for demo projects
the topic originality has been taken into considera-
tion for countless discussions regarding the aspects
new school demo design and conversations has been
covered rather controversial.
With SMASH DESIGNS' conversation of "Second Rea-
lity" the heated discussions did grow up again. After
getting continously blamed for presenting similar lo-
res effects over and over again Smash Designs fi-
nally presented a demo with only a few lo-res effects
left, nevertheless now the critic decided to reflect
the attention away from this topic and to complain
about the idea to convert an entire demo project to
the CBM 64.
Curiously the idea to convert COMPLETE demos or
atleast to copy the design and concept has been
found many years ago, too. Ian and Mic presented
some of their demo parts first on Amiga and later on
the CBM 64, perhaps it is unknown to some people
refering to the old-school ideology. How much routi-
nes which have been first released on Amiga are con-
sidered to be true CBM 64 routines these days? Ten?
Twenty? Fifty? Hundred? We can't give you the cor-
rect answer, can you? How much routines in today's
CBM 64 demos are based on routines first released
on Amiga/PC? 60%? 70%? 80% or about 90%?
During old-school's highlight period the situation was
not very different. The innovating Amiga production
"COMA" by the legendary Rebels has been the first
techno-like video conversation on the Amiga and it
did not take too much time to find various clones on
the CBM 64. The most popular one was made by BON-
ZAI, their version was called "Bonziiied". DIGITAL EX-
CESS' demo "Digital Excess" has not been too diffe-
rent, same goes for TRIAD's "Red October". All three
productions have been fine examples of demo making,
some of them can considered to be top of the class,
still the fact remains that it were slightly varied con-
conversations, too, what often seems to be IGNORED
by the old-school addicts.
Coming a step closer to the present MELON presen-
ted "MINDEXPANDER", a totally untypical but defina-
tely stunning Amiga demo. No world records and no
revolutionary graphics. Next to the unique Melon
demo design the feature that the demo action is only
shown as long as you press the mouse button made it
to become a real classic not to miss in any collection.
Once again the guys in TRIAD came up with their re-
markable conversation named "Mindexpander", aswell
a fine production not to be missed in any collection.
Spaceballs' amazing production "STATE OF THE ART"
and Virtual Dreams^FairLight's "242" on Amiga com-
bined video sequences with short text clips timed to
the music and went a step closer into direction pro-
fessional video clips for music videos. Coma picked up
the great conception and presented a nice CBM 64
version of it.
At the moment the final chapter is Future Crew's
"SECOND REALITY", for sure a milestone in PC demo
making as demo making on PC has been lightyears be-
hind Amiga productions back in time. Smash Designs
converted the demo according to their skills. To be
honest, it has been the best Smash Designs demo
ever seen so far, still that does not mean it is a really
outstanding production.
The fact remains that all above mentioned groups
earned their well deserved applause for their con-
versations while Smash Designs is the only group to
be harsh critizised for converting a complete demo.
Perhaps it is not a problem based on the conversa-
tion but merely reflecting the personal feelings and
antipathy towards a group boasting in an impertinent
way with their average skills only, and this is infact
the only reason worth to be discussed. After CBM
64's star started burning out and Amiga as well as
PC computers got more and more popular many left
the CBM 64 behind to look out for new shores to be
explored. Others accepted the challenge to show
that the CBM 64 is capable to work wit advanced co-
ding and techniques according to the 8-bit, 64 KB and
1 MHz limitations. Those people kept the scene alive,
those people have been productive and those people
took their fame. Now more and more people return
and wonder about changes which took place after
they left, or let's better say DESERTED. The majo-
rity's effort is COMPLAINING while Smash Designs is
ACTIVE, accept it or not, the PRODUCTIONS released
on this computer system keep the scene alive, even
if the productions are not up to the known quality le-
vels. There's atleast one point for Smash Designs ex-
pressing that a demo created on and for the CBM 64
is a CBM 64 demo, that's something many people seem
to ignore these days.
Originality is the topic to be discussed, not continous-
ly the meanwhile boring 4X4 chunky 2 planar discus-
sion. Even in the old days of record hunting many
groups presented similar parts destinated to break
the records they have seen in current productions.
Whilst some failed others succeeded, and that are the
groups we remember. It's not a phenomenon that
came up with 4X4 c2p. Is the one complaining about
flickering routines aswell complaining about flickering
IFLI, MCI or SHIF pictures, too, all picture formats to
be counted into direction new school demo desing? It
is important what has been done WITH the formats, it
is NOT the format to be blamed. Cool demos as well as
lame demos can be done in either 1x1 or 4x4.
When the last demo producing crew is gone and when
no more CBM 64 demos are going to be produced the
critic will hopefully notice that complaints and critism
only can't keep a demo scene alive - ACTIVITY and
PRODUCTIVITY can!
< The making of Wildstyle >
------------------------------------------------------------
Since demo scene is supposed to be more than just
plain reviews following please find some background
information to Wildfire, a sort of "making of". Our new
colleague Clarenec has met Oswald in channel #c-64
on IRC in order to provide the following statements.
C: Could you tell me how this demo idea came to your
mind?
O: I had this idea a 1-1.5 years ago after watching the
242/FairLight demo on the Amiga, but I had to rest
the realisation for a long time, because I simply hasn't
got the necessary hardware for it. But now with the
helping hand of Bigfoot/Breeze I managed to fulfill my
idea.
C: Are you satisfied with the result?
O: Well, it could be much better, but the demo was
finished during the last 2 days before the party in a
very big hurry. I mean the choreography could be
much better, with more ideas, and more varied. But I'm
satisfied with everything else, so I wouldn't make the
rest different.
C: Tell us some technical datas about the production!
O: Approximately 200 kbyte packed data of anima-
tions. The animations are refreshed every 4th frame.
Could be replayed faster, but then the animations
would be too short.
C: Do you think that others will copy your idea and
start doing this kind of demos in the future?
O: Yes, many people told me on the IRC that they
always wanted to do this kind of demo. For example
Groepaz/Hitmen and the Singular crew told me that.
C: Do you consider Wildfire a 'milestone' in C64 demo
history?
O: In my opinion it is (immodesty...). But for sure it is a
new style, something different than usual. This demo
can be considered as a reply for the Triad demo
called Mindexpander, because in that demo Traid said
'this is a serious attempt to renew and refine the
traditions of C64 demomaking'.
C: Talking about other's work, what is your opinion
about the Star Wars animations in Love by Agony?
O: That's a very different story, because that's just a
part of a demo and has no timing to the music at all.
So, the technique is the same, but the style is NOT.
C: Do you plan to make a similar demo like Wildfire
again?
O: I plan to make a similar to State Of The Art/Space-
balls (Amiga demo as well), similar to it's technique and
style.
C: Ok, thanx for answering my questions!
O: You are welcome!
Please continue reading in Demo Scene II where you
will find the demo reviews.
Best regards,
Clarence/Graffity Produkt
----------------------
RRR/Oxyron
----------
[edit] Demo Scene II
< DEMO SCENE II >
------------------------------------------------------------
After the overview about the current demo scene ac-
tivities the second part of Demo Scene is finally pre-
senting the demo reviews.
< ALTERED STATES 50% >
------------------------------------------------------------
When people are normally thinking about Poland and
Polish demo groups two famous names come into clo-
ser consideration, Elysium and Taboo. To go stronger
than ever both groups united forces for an ambitious
project called Altered States. Unfortunately the demo
was never finished so after three days Taboo finally
decided to link and release their parts.
Clarence about the coding:
----------------------
This is a two sides long irq-loader demo (we can say:
trackmo). This demo is one of those ancient pieces
of demos which the creators released years later
they were supposed to. According to the note on the
disk actually the demo got released three years la-
ter than planned. For those who refuse to believe
this I can prove that this is true as I met in 1994
Cresh of Taboo here in Hungary in his summer vaca-
tion and he brought with him the demo parts. As far
as I remember all parts which are in the demo now
were ready in 1994, too (only the linking was missing).
After all I wanna say that it was a waste not to relea-
lease the parts up to date because in it's destinated
time it would have been a very big bang.
Just remember Reflex's famous 'Access Denied' with
that fast (almost) fullscreen vector routine. It was a
bit of shock in its time. In my humble opinion Taboo
made a much better vector routine of that kind (will
be analysed later) and could release it earlier than
Quiss.
It is also necessary to mention that this demo suppo-
sed to be a cooperation demo with Elysium.
Ok, let's talk about the parts in detail. After a text
screen immediately we find ourself in the first part.
This part contains a two dimensional blue object in the
middle of the screen which rotates around it's middle
point (z axis). Whilst rotating it also changes shapes,
like triangle, square, hexagon etc. Meanwhile we can
see maximum eight white little balls falling from the
upper border to this rotating object and bouncing
around from the object, giving an impression of real
gravity. A very nice and original routine. In m opinion
the screen looks a bit empty even though the effect
is nice (some more gfx or something is missing). A
very posoitive point of the part are the nice bringing
and taking effects (e.g. the blue object rolls out at
the end).
Next is a part they call 'double vectors'. It's an effect
released earlier by other groups. It means two filled
vector cubes. In two rasterlines you see one cube in
the next two rasterlines the other and again the
first, etc. Both the cubes has three different co-
lours. The vectors aren't bigger than a 16x16 big
character mask. This part isn't anything special
nowadays.
The upcoming part is very original. It contains a
Greek styled pillar which is stretching and twisting at
the same time. Like it is made of rubber or something.
It consist of hires overlapped sprites, which gives a
soft and beautiful moving. It contains all the gray
colours with colour dithering too. The column moves
left to right using all four borders of the screen.
Very good idea, and realisation!
Ok, next is the hardest coded part of the demo in my
humble opinion. Three coloured fullscreen high filled
vectors. The part starts with a very good effect
which fits to the music, too. From all border a big
square zooms into the middle of the screen, it stops
and starts to rotate as a face of a vector cube. The
framerate of the vector routine is very good. I can
remember some demos with much smaller filled vec-
tors which were not faster than this one! The routine
is realtime, includes hidden surface vectors, glenz
vectors, and some complex vector objects with trans-
formations. Whilst transforming, changing the colours
of the vector objects. A very good part.
A nice plot tunnel is the next effect. Updating every
frame. Very smooth routine including enough random
numbers placed dots in the tunnel. The end of the
tunnel moves in X and Y, the dots are coming closer
with twisting. Using the whole character screen. In my
opinion the best of it's kind yet on the C64.
After an Altered States picture we reach a greetings
and loader part. Taboo call it 'Melon texts'. I haven't
seen that Melon demo yet including this effect, but it's
nice. Three character high text lines comes into the
screen from the right border and stops after a de-
creasing amplitude of swinging from left to right.
Whilst the borders are open the drive stops loading.
When the texts stops in the middle of the character
screen, the drive continues to load quickly. Hmm... I
like border effects so I adore this one too.
After the greetings a big animation screen comes to
the screen with FLD bouncing. It includes a 'worm-
hole' effect. Hard to explain how it does look like.
I can compare it to a crater what swallows it's surfa-
ces. I have seen this effect in a PC demo first.
After the flip disc part and 4 IFLI pics the next part
arrives. It's a nice loader effect. Fountain of dots.
The name tells it all, so I don't need to explain it.
Next part is a 40x25 chars big 8x8 zoomrotator
routine. Updating every frame, zooms and rotates a
pic around it's middle point. Includes two pictures. The
first is a fractal, the second is a VERY hardly recog-
nizable tiger (?). Looks very ugly. In my opinion the
WORST part of the demo, but we can forget it's ugly-
ness if we remember that when it was made, it was
new.
Ok, the following part is an interference. But not a
simple one. The best ever released in my opinion. It
uses the whole character screen with two circles, a
hires character circle and a x-expanded sprite
circle switched it's priority behind the character
circle, so it's hard to recognize that it's x-expanded!
Looks very good.
Then we reached the last part of the Taboo parts in
Altered States. It's a simple upper/lower border up-
scroll with proportional font. Includes credits, perso-
nal greetings and stuffs like that. At the end we can
can see an ASCII logo and a 'ready' prompt.
The demo was coded by the 'Matula brothers' known
as MMS and KM of Taboo. All in all the coding is high
standard. I give 84%. Hope to see the Elysium parts
some day, too.
RRR about the artwork:
-------------------
Cresh, Fazee, Shaman and Wayne have been respon-
sible for the artwork.
The show begins with a pretty decent surrounding
graphic in multicolour bitmap format for the hybrid
vector part. However, the light colours have been a
bit too light in my opinion. Following is the FLI logo
stating Altered States, infact a pretty decent logo
with a nice motive of an eye and interesting design as
the text can be found above and beyond the eye, per-
haps a touch too much Amiga orientated. The last
piece of art on side one is the IFLI turn disk log, ba-
sed on a fine idea. Centered are red lips of a female
mouth with a frog looking out, surrounded on the left
and right side with a turn disk logo in some kind of
sea landscape and lots of reed next to it. Like said
before, the idea is just excellent while the realisation
is not that good. Especially some colours aren't really
fitting, nevertheless the overall impression is quite
okay.
The second side surprised with a little IFLI slideshow.
Picture one is presenting a prostationing knight
which looks a bit like the maid of Orleans, well realised
with fitting colours. Picture two is showing a dead
airforce pilot in his clothes. In the background there
is the skyline of an airport. It's nice done and detailed
but today it could have been done in MCI for sure,
too. Picture three is a real kicker, a mixture of the
notorious Tankard dog united with the Tankard alien
or gremlin as some prefer. It's definately a pretty
well drawn picture but somehow the dominating brown
palette is looking a little bit monotonous. Picture four
is providing a scenario of battling knights. The main
character can be found on his horse in brown scales
while the other, enemy knights have been drawn using
blue scales. Indeed a quite nice and impressing pictu-
re, too. After the short slideshown a fountain in hires
can be found. Having a look closer to the color set-
tings it must be advanced hires (hires FLI), a very
impressing one regarding the graphics format. Last
but not least there's a plain standart ASCII (c/g ->
board graphics) Altered States logo.
Overall the graphics combine talent and nice ideas,
unfortunately most graphics haven't been optimized.
Regarding the fact that the artwork is supposed to
be about three years old already they really deserve
some more respect but after all the rating can only
be at 81%.
Two guys are responsible for the demosound. On the
one side we have SHOGOON/Taboo and on the other
side there's DRAX/Vibrants.
The demo blasts off in style with the first tune rea-
ding Drax all over it. Catchy lead, groovy bass, some
polished arpeggios... it all adds up to one of the best
tunes I've heard so far this year. Too bad the pro-
grammers chose to cut off this ingenious piece
instead of letting it fade out.
After that Shogoon takes over and shows us how i-
dentical instrument arrays can give rise to different
levels of quality. His first contribution begins with
some nice sound effects, and then they surprisingly
drops the pace to a vibrants-like soundtrack. It
doesn't go beyond the clone stadium though, the
sounds make it cook on medium flame, especially BAD
appears the bass sound, which is of the wimpu varie-
ty.
The second tune is not different and can only be ac-
credited for changing the demo atmosphere a bit.
Again that lightish bass... but hey, what's that? Com-
pletely unexpected, a small but nice mood shift occurs
with some rather gloomy arpeggios and that very
same WIMPY bass undergoes some pitch changes,
suiting very well to the rest. This is the best part in
Shogoon's share of the soundtrack.
It's time to change diskside now and Drax decides to
play a few more notes. While this tune is not as po-
lished as the first one, it still is very good, with some
intriguing arpeggios and FUNKY bassriffs which, at
some point, beautifully modulate with a $21 sound. The
lead sound sometimes clashes a little bit with the rest
but that's a MINOR niggle, it's still a great tune, and
certainly suiting the pic-show it's accompanying.
Then Shogoon steps back up again, but he must have
downed a few beers since this time he only manages
to bring very samey music. The sounds no longer
convince, especially the bad melody drums. The con-
fused melody (a $51 getting 'high' - no kidding =) does
NOT come over either. Momentarily there is a reco-
very, as the following tune puts down a threatening
atmosphere, sort of an end-of-level boss confronta-
tion music. Unfortunately the drums lack the neces-
sary 'Oompf' to fully convince, so I guess you'll be
meeting "Wario" instead of "The Machine".
And finally, in the mandatory upscrolling end part,
you get a happy multispeed tune, you know, of the
tweeting and beeping kind. Sound-fx are plenty and
varied, whereas the lead melody is going overdrive.
There must have been a lot of work involved in doing
this tune and I respect that, but 'too much can be too
much', as my granny once said. Again, the bass is
DISAPPOINTING.
Now, how can you quote all this? I've rated the tunes
from Drax and Shogoon separately and then reduced
them to the same weight. That way, both composers
are evaluated on an equal basis. The final mark is the
mean of these two values, resulting in 71%.
< WILDFIRE/COMA >
------------------------------------------------------------
Coma is one of the positive surprises regarding the
past two years, mainly presenting their productions
at the Hungarian parties but aswell at The Party. Out
of the overall good work Coma has received a lot of
awards in this edition so make sure to read our
awards chapter in this edition, too.
Clarence about the coding:
----------------------
This demo was released at the Amiganica Hungarica
party in November 1997 and won the demo competition
there (and deserved the victory for sure). The demo
demo got mainly coded by Oswald of Coma, except for
the upscroll which was coded by Vic of Coma. The
demo is two sides long. The first side contains the
boot file, a Coma animation and the note.
The second side is full of data files. The Coma anima-
tion supposed to be infront of the demo, but because
of it's size there occured some problems linking it in-
front of the boot file. I remember Oswald at the par-
ty sweating because of this. By the time pressure he
decided to release it as a separate file. It contains
a very big hires Coma logo which is spinning around
the y axis. The animation is consists of 32 realtime
depacked phases and looks a bit ugly because you
can see cuts in it. Oswald told me that, the cuttings
are inevitable, because there is no memory left for
using a buffer for the screen. Ok now let's see the
demo itself...
The demo is based on an Amiga demo conversation.
That is the 242 demo by Fairlight and also it's similar
to the "State Of The Art" demo from Spaceballs. It's
based on a lot of digitized, resolution reduced and
animated 'movie effects' which are changing in syn-
chronization with the music. Ofcourse on the C64 it's
very hard to realise because no much memory for
storing the animation phases. This problem was solved
by a very fast irq load routine Oswald used, which al-
ways loaded new animations into one part of the me-
mory, whilst the other part of the memory was used
for playing already loaded animations. For reducing
the resolution of the source digitized animations the
routine used 4x4 resolution in multicolour (3 co-
lours). This is what the demo is all about, we can say
for the first time on the c64!
Ok, after loading the boot file, flipping the disk we are
confronted to an interlace picture. It scrolls out and
a text with big font tells us that 'there is no fun with-
out animation'. So after a little loading (all goes in irq
with already started music), the mucic is getting har-
der and the animation show starts. The following little
animations are played like: the camera scans the key-
board of an old type C64, a Coma logo with moving
circles in the background, the kamera zooms out from
an eye, a dancing-kicking-hair shaking girl in many
variations (inverse, rewind played, slowed etc), a
spinning or zooming Commodore sign etc. The anima-
tions are showed several times. The color changes
everytime. For an effect in the music, the animation
stops when the camera is showing the run stop key of
a C64. Then a sprite upscroll comes and the demo
ends. The show goes for 3-4 minutes.
Overall a good job from the Coma crew, and a very
original demo. For the code I give 65%, but if I should
appreciate the idea, too, I would give much more!
RRR about the artwork:
-------------------
The only remarkable graphic has been supplied by
Poison/Singular.
Centered in this MCI picture you can see on top an
old-styled 3 coloured Wildfire logo. Beyond the logo
there's some a female dressed like one of those
comic super heroes. However, the colour combination
choosen for the gloves and boots aren't too fitting. In
the left part of the screen there's a planet on top
and more into direction button there's some kind of
cemetery. The front object is a combination of a
tombstone with the letter combination "Coma" and a
cross with a sort of unidentifically alien skull. In the
right part there's some kind of super nova, a star
explosion.
Overall the picture is quite well done but it definately
profits a lot from the fast first impression which is in
fact very good and ofcourse from using the MCI
format. Unfortunately the picture is displayed for a
few moments only what makes further impressions
impossible - unless you extract it. Judged as a single
picture the rating would be a bit higher but having in
mind that's the only piece of art in a demo/trackmo
the rating has unfortunately to be lowered to 57%.
VIP about the soundtrack:
----------------------
Performing artist is WACEK/Arise. He made one tune,
which covers the entire demo.
One thing I always think of when hearing Wacek's
name, is that neat little Arise-dentro called 'Inside'.
It consisted of 5 small, but moody compositions, all
very attuned to eachother. Admittedly, the instru-
ments used weren't the best on the market techni-
cally, but all was so cleverly done that the result de-
erved high marks.
Unfortunately, after that, I never heard anything
comparable anymore. Sure, Wacek uses the same in-
struments, but somehow the sparks are gone and his
recent tunes never seem to get burning. Still, with his
every new production I keep my fingers crossed and
hope it reaches the 'Inside' quality again.
In the demo these hopes almost were fulfilled. The
initial part of the music featured a sickening bass
sound and very basic instruments, making up for a
gloomy cemetery atmosphere. Could this be a return
of the 'old' Wacek?
Alas no. After a small but nice transition you get the
'new' Wacek: a break-beat rhythm which is launched
with best of intentions but spoiled by a high-pitch
snaredrum, conventional instruments ($55, #41 and
the likes) creating little tension in this mediocre
techno-tune and, to top it off, the odd harmonical
glitch now and then. The whole is carried by an en-
joyable 'drivealong' bassriff, the only more or less
positive aspect in the music.
One thing saves it from total anonimity, though, and
that's the way it's synchronised to the demo-action.
Most of the time, when you see things whizzing in and
out of the screen, suitable sound-fx can be heard,
from little explosions to some spatial arpeggios. I'm
pretty sure the programmer's had his hand in this,
too, but either way, this is a mark up.
Keeping this in mind, I'm declined to give a rating of
53%, but only with the music as part of the demo, not
on it's own.
Best regards,
Clarence/Graffity Produkt
----------------------
RRR/Oxyron
----------
VIP/Role
-------
[edit] Paper Art
< PAPER ART >
------------------------------------------------------------
Hello, dear reader. Welcome to the very first cover
reviews chapter entitled "Paper Art" in Relax Maga-
zine.
In this chapter you will find the following content:
> PAPER ART - the introduction and reviews
> ALG VS. ELECTRIC - the NF scandal
< The introduction >
----------------
I hope that this chapter will become quite popular,
especially in the cover scene which is still
enlarging nowadays. I think there are no sceners who
haven't heard about Electric, Duce, Junkie, Astaroth
or Zapotek - the best known cover designers.
The cover scenery is a bit separated from the "real
C-64 scene" as there are many guys who had never
anything to do with computers, but they are really
good paper graphicians. I hardly ever can find even
a single word about cover artists in disk magazines
what is quite strange for me as covers are made just
to keep disks inside them. When demo reviews are
something normal why not to review covers and all
other pictures created by many talented painters?
Maybe some of you will remember the cover competi-
tion held by Extend, to be more precise by Electric
and Duce? I'd like to present something similar in Re-
lax Magazine to make sure having only ORIGINAL and
FRESH covers in here. If you are interested in get-
ting your artwork reviewed in here and you think
your work is above average and can compete with
the best please submit your work(s) by sending it to
the following address (do NOT cheat the stamps!):
Flash/Reflex/Street Children & Exon
-------------------------------
XXXXXX XXXXXX
XXXXXXXXXXX XXX/X
XX-XXX XXXXXXXXX
XXXXXX
call: ++XX/XXX-XXXXXX
There is NO deadline as if I receive five good covers
I am going to review them for the actual Relax Maga-
zine edition. An every cover that has been sent later
will be reviewed in the forthcoming edition.
THE PRIZE:
Every winner will get all submitted covers, a disk with
RELAX MAGAZINE, some extra covers and the most
important thing - FAME! I hope to create an extra
page in the Internet (maybe on the Afl homepage with
all scanned covers). Everything depends of your
reactions, is this a good idea or nobody is interested
in paper graphic... Please send your reactions to:
[aniolek bet.po.opole.pl]or [relax online.no].
I hope to see positive reaction from your side and
I'm waiting for first compo covers (pictures). Please
don't forget to write your addy on the backside!
Well, so let's start with five choosen covers... I'll point
out: design, graphic and overall impression. You can
receive 0-100% in each cathegory...
For this edition I have received the following covers:
------------------------------------------------------------
"ARISE" Rodney/Arise
"CYBERART" ALG/Alpha Flight 1970^Samar
"TOTAL EPYGT" Junkie/Extend^Doom Patrol
"ALTERED STATES" Electric/Extend
"WHAT IS ART" Wacek/Albion^Arise^Lepsi De...
I have to say that all five covers are really GREAT
and present very HIGH quality. All covers were made
in 1997 except the cover by Electric which was pain-
ted in 1994 but finally he released it in 1997...
"ARISE DESIGN" 5Rodney/Arise6
---------------------------
This cover looks differently from the others presen-
ted in this review. Rodney is still a bit uknown artist,
especially outside of Poland,so let's look closer at his
brilliant art. Firstly the technique is brand new when
it comes to painting covers,as everything was drawn
with pastels in full color! Unfortunately only the ory-
ginal was so colorful,all spread copies are of course
black and white,but it really looks cool! The first side
contains only a nice girl which could be compared to
the Baroque ort or something like this. The coolest
things are light and shade effects which look really
impressive! The backround is simply filled with black.
The second side is filled mostly with a bust of a women
quite similar to the first one,it's also old styled and
great shaded. There is also a simple logo "Arise
Design" which only adds some coolness to the whole
composition. Generally this cover seems to be a
real masterpiece and I wonder why people still miss
so talented artist in the charts! I hope to see some
more quality pictures from Rodney in nearest future.
RATING:
------
Graphic: 95%
Design: 90%
Impression: 98%
Points are not enough to express my impression, you
have to see it with your own eyes!
"CYBERART" 5ALG/Alpha Flight 1970^Samar6
------------------------------------------------------------
ALG is rather well known for the scene and not only
because of his covers! You surely have heard about
the incident with Electric and his cover sold to the
polish science-fiction magazine. Everything explained
to be a big misunderstanding and I think ALG is clear
now! This time he has changed his specyfic style and
made an exclusive cover for Samar which looks quite
nice. This one is just one sided picture of a pretty
woman named Stacey Winn, she's 20 years old Cana-
dian and her motto is: "To want is to can! ".
Everything is drawn very smooth, the pixeling is also
very precise, especially the background is pixeled
great and shows us some strange faces, eyes, etc.
This girl seems to have right,she really could do many
things if she only wants it! I have to say that she's in
my type! ALG is a very active graphician so he
should appear in the charts very soon...
RATING:
------
Graphic: 85%
Design: 90%
Impression: 85%
Well, maybe it's not a revolution in paper graphic, but
you should have this cover in your collection.
Let's see another masterpiece from well known artist
Junkie who made an exclusive cover for the latest
Extend demo called " Total Epygt"...
"TOTAL EPYGT" 5Junkie/Doom Patrol/Extend6
------------------------------------------------------------
Everyone has his own style, but I could recognize
Junkie's covers everywhere! This time we have one
sided cover, but... shit, it also might be two sided as
the second half is turned upside so its more fitting to
call it one sided... So, it's perfectly smooth pixeled like
always in Junkie's pieces and everyting is outlined
to give a very nice result and to make this cover
looking very clear. Hmm, it's really hard to say what
is painted here so maybe it's a crazy bird, a man
with an egg-shaped head and some pipes coming out
of his head and his underbelly (!) On the left there's
a demonic fish holding the Finnish flag (if I'm right!).
And of course a logo "Total Epygt", very stylish...
I can't say that there are many details on this cover
but the idea and overall result are really cool!
I really hope to see Junkie more active this year!
RATING:
------
Graphic: 90%
Design : 96%
Impression: 95%
"ALTERED STATES" 5Electric/Extend6
--------------------------------
I think I don't have to say that Electric is actually
the best cover designer and seems to stay on the
top for a very long time having been still active and
kicking ass with his new productions,not always con-
cerning to the scene as he uses to make an exclusi-
ve graphic for some underground zines (Silvullinen).
This time we have a cover made in 1994 exclusively
for Taboo & Elysium and their demo "Altered States",
but it was finally released in 1997 after a huge
delay. So let's review some olderart by Electric...
The first side is completely filled with a cyborg (?)
who is damn long haired! Everything is perfectly
pixeled, shaded and looks very realistic. The second
side contains a nice logo "Altered States" and a
woman sitting on it. Hmm, if it's a woman as she's quite
strange for me... Again every detail is drawn close to
perfection. Well, seems that Electric outclasses all
cover designers nowadays even with three years old
covers, but it's nothing strange after years of hard
painting!
RATING:
------
Graphic: 97%
Design : 96%
Impression: 99%
...And finally the last cover for this edition ...
"WHAT IS ART" 5Wacek^Arise^Albion^Lepsi^...6
------------------------------------------------------------
Wacek is rather known as a musician, but maybe you
don't know he's also coder, graphician, cover artist
and DJ! He's also active at the PC scene and creates
really great music there! But,let's see as his latest
paper release. The first side contains some various
women (quite nice!) and some poems (?). The second
side is much more interesting, we can see a face of
a woman (a bit strange) and some smaller women on
the right, everything is pixeled very precisely.
The whole composition is a bit chaotic, but every
detail looks very realistic and the graphic fits right
to the question - What is art? - "What is the essence
of reality? What makes you think? This is ART..."
RATING:
------
Graphic: 85%
Design : 93%
Impression: 85%
So finally we have reached the end of this small
cover review. I know that some people won't agree
with my rating, but it depends of what you personally
like and what kind of graphic do you prefer...
< THE OVERALL RATING >
----------------------
^ THE BEST GRAPHIC ^
------------------
01. ELECTRIC/EXTEND 97%
02. RODNEY /ARISE 95%
03. JUNKIE/EXTEND 90%
04. ALG/Afl^Samar 85%
Wacek/Arise/... 85%
^ THE BEST DESIGN ^
------------------
01. ELECTRIC/EXTEND 96%
JUNKIE/EXTEND 96%
02. WACEK/ARISE/... 93%
03. ALG/Afl^Samar 90%
Rodney/Arise 90%
^ THE BEST IMPRESSION ^
----------------------
01. ELECTRIC/EXTEND 99%
02. RODNEY/ARISE 98%
03. JUNKIE/EXTEND 95%
04. ALG/Afl^Samar 85%
Wacek/Arise/... 85%
^ THE BEST COVER ^
-----------------
01. ELECTRIC/EXTEND 97%
02. RODNEY/ARISE 94%
03. JUNKIE/EXTEND 93%
04. Wacek/Arise/... 87%
05. ALG/Afl^Samar 86%
Yours sincerely,
Flash/Reflex/Street Children & Exon
-------------------------------
< THE ALG "SCANDAL" >
--------------------
The fire hit the trees of the scene, carried by the
dark and evilish breeze of what people call
prejudices and rumours. The demons,
self-complacent acting as prosecutor and judge,
covered as anchor men made an excellent cruel job
by destroying the reputation of a young and talented
scener.
In "Nowa Fantastyka 11/98" some sceners have found
a piece of paper art done by ELECTRIC/Extend but
signed by ALG/Alpha Flight 1970^Samar. Immidiately
the scene suspected ALG to be a ripper and
backstabber ripping off the work of scene related
persons by selling it to commercial magazines,
disregarding the fact that he is a quite skilled artist
himself. Unfortunately right after this suspect the
scene PREJUDICED him without really knowing what is
going on. People scoffed at ALG while others hurted
him badly. There was no need to request what really
happened since the so-called and praised friendship
scene actually prefered to ban instead to request
the issue, to act and to destroy his reputation before
knowing what was really going on. This lead to the
fact that he got kicked out of Samar right after the
rumour reached an every single Polish scener.
As some people still do not need to listen to his
explaination we felt free to print his note, translated
from Polish into English.
A CHANCE FOR COVER PAINTERS!
----------------------------
"A couple months ago when I started reading "New
Fiction" (ed. Polish paper magazine, original name
"Nowa Fantastyka") I recognized that there is a lot
black-white graphics used in this magazine. I decided
to contact the editors and reported about the CBM
64 based cover-scene. I have requested if they are
interested in a sort of cooperation with a group
creating such type of graphics in order to publish
them in their magazine.
I sent and offered them my creations and as a
reference to the CBM 64 cover-scene also some
covers made by well known profiles like Electric,
Flash, etc. to show them what's it all about and to
create some kind of interface to connect the scene
and the magazine. I have marked all pictures they
were allowed to print (read: my work) and also those
which were not meant to be printed as they were
example pictures from the well known profiles only.
Until now I havenn't received an answer from NF.
In the November edition they printed Electric's
poster signed with my name. I immidiately rang up the
responsible editors and received the following
answers:
1.) They MISUNDERSTOOD my letter
2.) ELECTRIC will receive money for the unauthorized
publication of his power. I don't know how much money
as it is not decided yet. I have already forwarded his
address to them.
3.) The editors promised to clear up the whole affair
as soon as possible in the magazine. Unfortunately
preparing an issue takes approx. 2 - 3 months.
I want to express that I did not earn a single buck. My
intention was to do something for the scene as it
looked quite strange to me that so less people are
doing something with their talent. As for the title of
this message, is this really a chance for cover
painters? Yes, I think I proved it is. I have found out
that not all submitted artwork will be published as it
should fit to the topic of the stories and articles in
the magazine so there should not be any logos in the
pictures.
For those who want to get closer to the topic can
contact me by using the following address:
ALG/Alpha Flight 1970^Samar
-------------------------
XXXXX XXXXXXXXXXX
XX. XXXXXXXXXX X/XXX
XX-XXX XXXXXX
XXXXXX
Telephone: ++XX(XXX)XXXXXXX
For those who think that it's not enough to enforce
the situation here is the official declaration made by
"Nowa Fantastyka" concerning the "ALG vs.
Electric" affair.
"Nowa Fantastyka" Issue 1/98 Page: 81
------------------------------------------------------------
NOT TOMASZ BUT TOMMI
--------------------
In "NF" 11/97 the picture printed on page 68 was
signed, by mistake, with the handle of Mr. Tomasz
Sobierajski. In fact, the real drawer of that picture
is Mr. Tommi Musturi, who comes from Finland. We
would like to appologize both graphic artists for that
misunderstanding.
Best regards,
RRR/Oxyron
----------
[edit] Party Radar
< PARTY RADAR >
------------------------------------------------------------
Welcome to this edition's Party Radar where we are
able to provide you with the results of
> AMIGAnica #01 <
> Zoo '97 <
> Astrosyn '97 <
as well as a party report by Ned/AFL/N•P about
> The Party 7 <
and in Party Radar II and III the invitations to
> Mekka & Symposium 1998 <
> Flag 1998 <
in order to keep the celebration generation updated.
AMIGAnica HUNgarica CONference #01
-------------------------------
Budapest/Hungary
November 08 - 09, 1997
* CBM 64 DEMO COMPETITION *
-------------------------
Pos. Points Production Author
------------------------------------------------------------
01. 263 Wildfire Coma
02. 180 Day Of Justice Replay Inc.
* CBM 64 MUSIC COMPETITION *
--------------------------
Pos. Points Production Author
------------------------------------------------------------
01. 147 Power Of Magic Wayne/Ideal
02. 105 The Doll Con/Leader^Xymox
03. 87 Oblivion Flash/Leader
04. 77 Partysong Carlos/Breeze
05. 36 Lightyears After Freakis/Coma
06. 18 Compomusic Eclipse/RSC^Xymox
* CBM 64 GRAPHIC COMPETITION *
----------------------------
Pos. Points Production Author
------------------------------------------------------------
01. 266 Love Poison/Singular
02. 140 Aliens Gerync/Different
03. 105 Alien Visitor Cybortech/Graffity
04. 37 Wizard TGM/Singular
05. 25 Jamiroquai Balance/Replay Inc.
* CBM 64 WILD COMPETITION *
-------------------------
Pos. Points Production Author
------------------------------------------------------------
01. 134 Firg a TVben Pofik
02. 65 Pista17 Relative
03. 34 Compo music 1 Mephisto/Therapy
04. 12 Compo music 2 Mephisto/Therapy
* CBM 64 INTRO COMPETITION *
-------------------------
Pos. Points Production Author
------------------------------------------------------------
01. 87 Goodbye Bigfoot BBT/Breeze
02. 56 1k Ugly BBT/Breeze
Zoo '97
------
Pori/Finland
November 21 - 23, 1997
* CBM 64 DEMO COMPETITION *
-------------------------
Pos. Points Production Author
------------------------------------------------------------
01. ---- Total Epygt Extend
02. ---- Mind Preview Vandals&Damage!
03. ---- Aquarium Scallop
04. ---- Lovely Days Yleisradio
* CBM 64 MUSIC COMPETITION *
-------------------------
Pos. Points Production Author
------------------------------------------------------------
01. ---- El[in Deetsay/Panic
02. ---- Stalgia Deetsay/Panic
03. ---- Modulation !Cube/Trauma^Pal
04. ---- Fading, In and out.. AMJ/Side B
05. ---- Left Ear Bleedin'... Addict/Topaz
06. ---- Wader Shores Agemixer/Scallop
07. ---- Apina Abaddon/Damage!
08. ---- Space Shit Britelite/Dek^AD
09. ---- Extreme Silence Agemixer/Scallop
10. ---- Purple Shades Britelite/Dek^AD
11. ---- Vlzzz Thor/Extend
12. ---- Jamaica Wide/Extend
13. ---- Bumtsich Barracuda/Extend
14. ---- Reggae Wide/Extend
15. ---- Ganjaloop Barracuda/Extend
16. ---- -1:00- Thor/Extend
* CBM 64 GRAPHIC COMPETITION *
---------------------------
Pos. Points Production Author
------------------------------------------------------------
01. ---- My Trans Electric/Extend
02. ---- Love Lisa Electric/Extend
03. ---- "Pyykkivuoro" Biological D./Ydl
04. ---- Huora Doc/Vand.^FD^Mst.
05. ---- Last Ninja Remix... Lasse V
* CBM 64 WILD COMPETITION *
-------------------------
Pos. Points Production Author
------------------------------------------------------------
01. ---- Kätevää Offbeat
02. ---- Nameless Rage Galactus/Damage!
03. ---- Kiimaa, Kaljaa & K. Damage!
* CBM 64 BASIC DEMO COMPETITION *
------------------------------
Pos. Points Production Author
------------------------------------------------------------
01. ---- Megakines PSTK
02. ---- Avaruusohjelma Jaffa/Dek^Static
03. ---- True Lameness II Britelite/Dekadence
04. ---- 64 Yleisradio
Astrosyn '97
-----------
Koszalin/Poland
December 13 - 14, 1997
* CBM 64 DEMO COMPETITION *
-------------------------
Pos. Points Production Author
------------------------------------------------------------
01. 38 Move Preview Arise
02. 32 Only Code Ascraeus
03. 30 Power Off Fraction
04. 5 Bang Preview Scorn & Medium
* CBM 64 MUSIC COMPETITION *
-------------------------
Pos. Points Production Author
------------------------------------------------------------
01. 37 n/a Wacek/Arise/...
02. 24 n/a Stiff/Scorn
03. 23 n/a Max/Scorn/...
04. 16 n/a Luke/Nipson/Arise
05. 14 n/a Stiff/Scorn
06. 11 n/a Gregfeel/Lepsi
07. 10 n/a Rodney/Arise
* CBM 64 GRAPHIC COMPETITION *
---------------------------
Pos. Points Production Author
------------------------------------------------------------
01. 26 n/a Bimber/Arise
02. 24 n/a Katon/Lepsi De
03. 20 n/a Informer/Scorn
04. 16 n/a Sebaloz/Lepsi De
05. 14 n/a Max/Scorn/...
06. 13 n/a Informer/Scorn
07. 11 n/a Wacek/Arise/...
THE PARTY 1997
--------------
Aars/Denmark
December 27 - 29, 1997
The Party 1997 again took place from 27th to 29th of
December, again in Aars, the location with a lot of
tradition as also TP 91, TP 92 and TP 96 were held
there.
The organizers this year came up with a much better
and powerfull equipment and a hired security service,
which was supposed to explain the relative high price
of 300 DKR entrance fee.
Just now at the beginning I should mention that they
BLEW UP the big beamer, which was supposed to be
one of the biggest and most expensive in Europe (did
our money go there?). The good thing was that in the
damned seventh year for the very first time they
signed an insurance contract (did our money go
there?). Having blown up the beamer for the big
screen The Party seemed to have reached their
worst point? WRONG!
Some time later the local city power-generator
melted, what in fact ment that the party place itself
and the whole city didn't have power for exactly two
and a half hours. You think now the party had
reached its worst point? WRONG!
After having fixed the power-supply problem (this
year's party topic curiously was "Batteries Not
Included". How could they know in advance?) the
so-called security service turned out to be the
WORST ever seen at any party by coming to each
table and they just allowed people to keep ANY of
their equipment turned on in case they are right now
working on their demo. You think this finally was the
worst point? WRONG!
In case the beloved "security" might ever see you
having any "useless" equipment turned on they would
(AND DID!!) cut the cables. Not to forget that while
the power-breakdown ALL doors were opened so
cars and trucks could light in for the people not to
get in panic the loony ideas of the security got even
worse (YES! Possible!) as if you weren't actually in
hall when the crash happened they didn't let you in
again.
The bad thing about it is that at that point one would
have been in the position to steal your equipment. As I
am already saying so much on the security I think I
can even go on. Ofcourse alcohol and cigarettes
were forbidden to keep the party flavour on the
lowest possible level.
And this year the security was strict as in an army
camp. Not to forget that walkie-talkies, spraycans,
banners on cables etc. ofcourse were also strictly
forbidden.
NETWORK? On The Party it worked most of the time
while the domain "theparty.dk" and the server was
already down on the first day and still is weeks after
the party!
To be honest this party was so bad that it is not even
worth one good word at all. But as it is a party re-
port for Relax Magazine I'll also mention what hap-
pened "scene-related".
On the event itself the CBM 64 community was atleast
dominating the Amiga folks. What was a pretty good
feeling. Groups present on The Party ofcourse fea-
tured major groups such as Alpha Flight 1970, F4CG,
Oxyron, Smash Designs, Hitmen, TRC & SCS and some
more.
A big suprise was REACT from the former Czech Re-
public or Coma and Resource from Hungary coming
the long way to join the party. Most of them being
dressed themselves a bit weird but they were more
than welcome as they were proving a definitive scene
spirit. Thumbs up!
Coming to the most important event, the C64 demo
competition. It was set as the last event on the whole
party, according to organizers, to put the best for
last (word up!).
The competition was hosted by Heavyhead/NetPhre@-
kers, who REALLY did a good job in sorting them the
most interesting way pre-recorded on S-VHS. Even
if not fair in some people's eyes the second demo by
Smash was treated with the spacebar in each part
after just a second. In my eyes the best way to be-
ware the crowd of violence seeing all the known and a
hundred times used effects by Smash Designs once
again. Also thumbs up for "Haujobb", a group origi-
nally operating on the Amiga, releasing their very
first CBM 64 demo ever and already being much bet-
ter than a LOT other demo groups (hmh, but who co-
ded and realised it? The effects looked so overused
and the style seemed to be similar to a kinda smashy
ones?! HINT! ED: check $d000 in the final part). For
the results of the demo-, gfx- and music-competition
please see below (ed. The Party organisation came up
the officially confirmed results on January 16, 1998).
* CBM 64 DEMO COMPETITION *
-------------------------
Pos. Points Production Author
------------------------------------------------------------
01. 560 Second Reality Smash Designs
02. 228 Oneder Oxyron
03. 200 Void Coma & Resource
04. 166 Breitbandkatze Reflex
05. 94 Season Greetings Beer Boehmler
06. 66 Party Test Scala Productions
07. 54 Art Bizarre Haujobb
08. 50 Thirst Cult
09. 30 Still Pumping Neoplasia
09. 30 Desert Dots II Smash Designs
11. 26 Too Muthafuckin'... Alpha Flight 1970
11. 26 Alles Homo Oder... Commodore Cowboys
13. 24 Trip To... Cascade
14. 16 Party Pussy TRSI & Lightforce
15. 4 Fettes Saumonst. 2 Accept Party Posse
* CBM 64 MUSIC COMPETITION *
-------------------------
Pos. Points Production Author
------------------------------------------------------------
01. 275 BlackOut Mitch & Dane/Crest
02. 164 Motorway 4 Fanta/Bass^Oxyron
03. 78 Blue Carlos/Breeze
04. 60 Space Of Chaoz Orcan/React
05. 47 The King Of ... Lunatic/Cult
06. 33 Getting Jazzy Fuben/Oxyron
07. 27 Sonate Daddy Kool/GFB 64
08. 23 Anne's Groove Gerard Hultink
09. 20 Rape Top Secret/Cult
10. 19 Hrabal Greatix
11. 14 Concussion Sonic/Smash Ds.
11. 14 Jullow Zzap/Noice
13. 9 The Brews Rayden/AFL 1970
14. 8 John Thumb Heinmck/T.U.M.
* CBM 64 GRAPHIC COMPETITION *
---------------------------
Pos. Points Production Author
------------------------------------------------------------
01 . 238 Little Y. O. Granny Rayden/AFL 1970
02. 89 Spice Up Your Life Dane/Crest
03. 70 Grünschnabel Warp 8/Flash Inc.
04. 69 Untitled Tyrant/RSC^TPY
05. 62 Dragonwar Splash/Resource
06. 52 Angry Man Reekol/React
07. 46 Biocontrol Felidae/Reflex
08. 29 Multimediot Deekay/Crest
09. 24 Devil AMN/Anarchy
10. 23 Bomb The Bass Hardsequencer/DTC
10. 23 Don't Fuck With Me Earthquake/CS
12. 22 Batman Brät Fisch Cyclone/Abyss
13. 14 Dexter 64 Cruzer/Camelot
14. 8 Breakthrough Zeldin/Cascade
15. 6 A-Ko Bud/Wow
16. 5 Hopeless Hoogo
17. 4 Ellis In Chains Vip/Role
18. 2 Cleveland Indians Iron Man
The events this year again featured the VERY cool
"The Rave" in the second night. DJs such as
Ronny/Teklords (Amiga), who even released a vinyl
on SUPERSTITION, or the beloved slaveFRIESE (aka
Mr.Friese) did a very great set there (definately our
money went into that equipment there!).
Other competitions are not worth being mentioned,
such as bodycrashing (ed. to empty a bottle of Coke
as fast as possible). Also a lot competitions were
cancelled, e.g. Win95Demo.
Interesting new competitions also were held such as
"Fast Web" or "Java", focusing to the Internet. In
case you wanted to take part in the "Fast Web" com-
petition you had to carry you computer into hall 3 im-
mediatly after the anouncement and then code your
page right on the stage in hall 3. Pretty stupid idea
As the first people I saw there all had a notebook and
a big advance regarding time and deadline this way.
Finally I'd like to add a positive comment on The Party
97. This year there were 4 different kinds of TP 97
t-shirts present, the normal white one for the visi-
tors, the orange ones for the very agressive orga-
nizers, red ones for the main organizers and infor-
mation people and finally MINT-shirts for the network
people. This allowed you to hide your beer when you
saw the bad coloured (orange) ones, get FAST help
for the network in case you saw mint, or even got an
electrician to your table if you ask the red-coloured
guys. Well, and maybe kick the ass of a lame kid in a
white shirt.
Whilst talking about lame kids another VERY bad point
comes in my mind. Due to the fact that tables were
just reserved in hall 1 for people who payed in ad-
vance you might easyly have a guess who was in hall
1!
Besides all the sceners that came along with the
party bus organised by Weasel/Hitmen you were only
able to see 13-17 years old kids playing Quake2 in
the network. That was the most senseless (ab)use of
the very fast network (twisted pair at up to 1140K!!).
In case the organizers care about the sceners'
opinions and maybe even read one or two articles
about their event they should consider going to a
city where batteries are included and definately
re-think (if they ever did!) the table reservation.
The so-called "Party-Closing" can be considered as
the best part of TP 97. After the main-organizer
"Rizzi" said his words he put down the microphone on
the stage for the public which was a great opportu-
nity for the Symposium&Mekka organizers to do some
promotion (which they already did alot [!!] at TP be-
fore) and finally THE chance for XXX/Haujobb to sing
the new (in-) official scene song for Symposium &
Mekka '98: "We Are Family"... with a great vocal res-
ponse from the crowd!
Thanx for reading my article, feel free to contact me
and I really hope to meet you all at "MEKKA &
SYMPOSIUM '98" in Fallingbostel/Germany.
ned/Alpha Flight 1970 [ned alphaflight.c64.org]
------------------
So much about the parties held in the past few
months. Please load the following chapters to note
everything about the soon coming events.
Best regards,
RRR/Oxyron
----------
[edit] Party Radar II
< PARTY RADAR II >
------------------------------------------------------------
Mekka & Symposium 1998 Invitation
-----------------------------
The German Easter Party organized by
lEGO . aMABLE . sMASH dESIGNS . tEKLORDS
pHANTASM . pOLKA bROTHERS . cUBIC & sEEN
< Introduction >
-------------
In the last years, this demo scene event has grown to
the best and biggest German party and its name can
sometimes be heard together with "The Party", "The
Gathering" or "Assembly" in the same sentence.
That doesn't mean it's just another huge anonymous
lamer conference; in 1997 we had 750 visitors, in
1996 the Symposium had 640, the Mekka 300 visitors,
in 1995 the BlackBox Symposium had also around 300
visitors.
This party is known for its "scenish" flavour, for
prominent sceners being there and for high-quality
releases. Attenders come from all important plat-
forms, that is mainly the C64, PC, Amiga and some o-
ther systems such as the Atari. For the Mekka &
Symposium 1998, we expect about 850 visitors having
four nice Easter days.
< Location & Date >
----------------
The party place is situated between Hamburg and
Hannover, in a small town called "Fallingbostel". Most
of you already know this hall from the Symposium &
Mekka '97 and we are confident that the space will
suffice one more time. Some mistakes we've made last
time will be corrected, so we'll have a dark hall in the
day-time, better sound equipment and clean toilets.
The address is:
Heidmarkhalle, An der Heidmarkhalle 1, 29683 Falling-
bostel
A phone number will be published on our WWW site a
few days before the event starts.
If you're going to come by car, you will be driving
down the highway A7 - Fallingbostel is announced.
From the highway exit, there will be signs directing
you to the party place. Also, people living there will
know you by your weird look and gladly point you the
way to the Heidmarkhalle.
When coming by train, you have to use some major
train to either Hamburg or Hannover (whichever is
nearer to you), and change for Fallingbostel there.
Then you can make use of the free 24h Bus Shuttle
service we will set up like every year. You should
have contacted Raw Style (for address see below) in
advance, just to be sure. If you're coming without
equipment, you can also take the walk (half an hour).
We'll open the doors on Friday, the 10th of April, 12:00
CET. The party will last until Monday the 13th, 12:00
CET.
The entrance fee for the whole time amounts to 40 DM
(about 25 US-Dollars). We don't take foreign curren-
cies. Girls and Mat/Ozone get in for free! There is no
table reservation, and no possibility of paying in ad-
vance! Money which is left is spent on the competition
prizes. Bring your own power connectors!
There will be an external sleeping hall right besides
the party hall. Nevertheless, if you need a quiet
place to sleep, you can stay at the local youth hostel,
which is located about 500 m from the party place. If
you have the necessary member card and you are
interested, this is the address:
Jugendherberge Fallingbostel, XXX XXXXXXXXXXXXX
XXXXXXXX X.X., XXXXXXXX X, XXXXX XXXXXXXXXXXXX,
Phone: +XX XXXX XXXX
< Bus Trips >
----------
1. Preliminary route: N"rnberg (Germany) - Bamberg
- Coburg - Kassel - Fallingbostel. Small detours are
possible, and the bus will also pick you up in any city
in between. This trip is organized by e605/SDI:
e605 f-t.de or phone XXXXX/XXX.
Are you organizing another bus trip to MS98? Please
contact Raw Style so we can add it to this section!
< Features >
----------
Just a short overview, details are coming up below:
> Lots of competitions for Amiga, PC and C64
> Competitions presented on a big screen of 6x4 m^2
> Powerful sound equipment
> Place for 1200 visitors plus equipment
> Live music performances (even non-Techno!)
> Traditional entertainment provided by Steeler!
> Party network with Internet access
> Internet cafe
> A city nearby, with shops and bars
> 24h Drinks & snacks available on the party
> ...and the unique Mekka & Symposium party feeling!
< Competitions >
-------------
The first version of the compo rules we published was
very restrictive - some of you might remember. In
the course of events, some people complained about
them. Some complaints were well-reasoned, some
were not. After three months of discussing and
making the rules more open, we came up with this final
rule set. We find it's a good compromise between
technical progress and keeping a kind of scenish
spirit by limiting possibilites.
GENERAL RULES
> The competitor must be present, or in case of group
contribution, at least one person of the group.
> All entries must be delivered until deadline (for time
table see below)
> There will be a preselection for the music competi-
tions (we can't show 200 modules). The selections
will be based on quality, not on names or music sty-
les.
> No contribution disks, videos etc. will be given back
> You have to agree that we'll spread your contribu-
tion during and after the party, via Internet,
BBSs, CD-ROMs etc.
> Just in case: The rules might still change; stay tu-
ned to announcements.
C64 COMPETITIONS
Two fine competitions to honour the roots:
The C64 Demo Competition
Maximum size is a standard 5.25 DD disk (both sides).
The C64 4K Intro Competition
Maximum size is 4096 bytes (not more than 16.12
blocks...).
Note that there are also the C64 Graphics and C64
Sound competitions...
The competition computer contains a new SID and an
Action Replay MK6, and is connected to a 1541-II
floppy drive.
IBM PC COMPETITIONS
The PC Demo Competition
The summed size of all the files belonging to the Demo
must not exceed 6 megabytes (6291456 bytes). The
demo must work with an SB16, too.
The PC 64K Intro Competition
The size may not exceed 64 kilobytes (65536 bytes).
The PC 4K Competition
The size may not exceed four kilobytes (4096 bytes).
A nosound option doesn't have to be provided.
The configuration of the PC and some general notes
go like this:
> CPU: Intel Pentium 166MHz, 512K Level 2 Cache
> RAM: 32MB
> Sound: Gravis Ultrasound PnP 1MB and SoundBlas-
ter 16.
> Graphics: An S3 Trio64V+ (80C765) based card
with 2 MB of display memory, SDD 5.3a or later will
be running.
> We will be running MS-DOS 7.0: Win95 is not
running, it has been shut down into MS-DOS mode.
> Maximum resolution is 800x600. Please try to
avoid excessive mode switches, as this may lead to
considerable video beam drop out times.
> All entries (except the 4K ones) must also work if
no soundcard is present, or they must provide an
explicit -nosound option.
> All entries must be handed in on double- or high-
density FAT (MS-DOS) formatted disks.
AMIGA COMPETITIONS
The Amiga Demo Competition
The summed size of all the files belonging to the Demo
must not exceed 3 megabytes (3145728 bytes).
The Amiga 40K Intro Competition
The size may not exceed 40 kilobytes (40960 bytes).
40K, not 64K!
The Amiga 4K Competition
The size may not exceed 4 kilobytes (4096 bytes).
The competition Amiga is a 68060-based machine. We
don't know yet whether it will be an A4000 or an
A1200, and it doesn't matter either. Your contribu-
tion has to work on a 68030 with 8MB FastMem. As-
signs and installation scripts are forbidden. Custom
libraries may be used, but not installed outside of the
contribution directory. All entries must come on
double-density (!) Amiga disks.
GRAPHICS COMPETITIONS
The Graphics Competition
Maximum resolution is 640x480 in 24 Bits TrueColor.
The entries must be handed in IFF, PNG or TGA for-
mat. JPEGs will not be accepted, due to the loss of
quality. The size of the file shouldn't grow beyond an
MB, unless you've made some stupid error.
The C64 Graphics Competition
All formats/modes are allowed, the contribution must
be handed in as an executable file on a standard C64
disk.
The ANSI Competition
Due to the rising number of ANSI-painters, the com-
petitions are flooded by many entries not worth to be
shown, making a proper voting impossible. To avoid
having a preselection, we decided to organize the
ANSI- compo like a traditional fast-compo. Thus,
every participant has to paint a logo and some ob-
jects that are declared some time before the dead-
line. You will have three hours for creating your en-
try.
AcidView 3.99 is the official compo-viewer. First, the
picture will be shown in Textmode (80x25) using a
BPS of 2400 and then again in VGA. Comments and
suggestions may be sent to Paul
Nothdurft@2:240/5527.23 (aka Trate/FBK&Purge).
All the entries will be shown at least twice, at diffe-
rent daytimes.
MUSIC COMPETITIONS
The MOD Competition
Allowed are ProTracker modules only, that means
four channels, and playable with all the usual mod
players on all the usual platforms. The only restric-
tion is: Don't use more than 447 kilobytes
(457728 bytes). We will show twelve selected entries
to the audience, using ProTracker V2.2a on Amiga.
The XM Competition
Don't use more than 713 kilobytes (730112 bytes). We
will show twelve selected entries to the audience,
using the latest FastTracker on an AWE64. Only XM
modules and other formats playable by FastTracker
are allowed!
The C64 Sound Competition
All formats allowed, the entry must be an executable
file delivered on a standard C64 disk. The C64
screen will not be shown during the competition.
We will show 4:27 (four minutes and twenty-seven se-
conds) of each song.
OTHER COMPETITIONS
The 32K Game Competition
For PC and Amiga. The above configurations apply.
Maximum size of all files is 32768 bytes. Temporary
files on the harddisk are allowed, they will not be in-
cluded in the byte count. They will be removed before
playing the game. The coder will play it on the big
screen. If you are planning networked games, con-
tact us in advance. We will do a preselection on this
competition to ensure that no two-hours gag program
will win again, instead of one of the games into which
into which the programmers have put a lot of work!
The Wild Competition
Use any hardware you want, and hand in your work
on a VHS or S-VHS tape. You may also bring your
wild hardware, but please get in contact with the or-
ganizers in advance to make sure we can actually
connect it to big screen beamer.
The Fast Intro Competition
The one thing that must not miss on any party. Sur-
prise surprise ;-)=
< Food >
------
We'll sell sandwiches, snacks (Mars, Snickers etc.)
and Coke/Sprite etc. all the time. Currently we can't
guarantee that there will be more food supply, but we
give our best to have a snack-bar with fries, ham-
burgers etc. in front of the building. Besides that you
can still walk those few meters into the city of
Fallingbostel and make use of the shops and bars
there (most shops open only on Saturday). Of course
you may also bring stuff from home.
< Network >
---------
There will be a reliable party network with high-speed
Internet access. Details will follow later, but we are
planning a Fast Ethernet (100Mbps) system!
< General Rules >
--------------
The usual legal mush: We are not responsible for
stolen computer equipment or other personal items
you bring with you. We aren't responsible for perso-
nal injuries either. Take care of yourself, your
friends and your luggage. We didn't have much trouble
with theft on our parties, but it might be better to
think twice about taking a certain valuable thing with
you onto the party.
The use of alcohol is hereby explicitly forbidden. Af-
ter facing severe damages and personal attacks on
the last party due to heavily drunken individuals, we
chose to put up this rule. Drunken guys won't be let
let inside, disturbing guys will be put outside. Don't
consume Vodka in front of the stage. Don't vomit onto
the floor.
If we find you to be destroying things, either intel-
lectual property (hacking the network system), or
physically damaging the building, you can be sure we
won't forget you.
Please respect German law. Illegal actions, especially
regarding software piracy, can not be tolerated.
Dutch visitors should try to be aware of the fact that
weed is an illegal drug here.
Have fun! And if you have ideas of what might be fun
on the party, don't hesitate to contact us, even on
the party. You're part of the party.
< Time Table >
-----------
• Friday, 10th April
12:00 Opening
16:00 Opening ceremony
• Saturday, 11th April
15:00 Deadline I: all music and graphics competitions,
Wild competition, 4K Intro.
18:00 C64 Music competition
20:00 Graphics competition
23:00 Wild competition
• Sunday, 12th April
01:00 C64 Graphics competition
08:00 Module competition
10:00 Deadline II: All intro competitions, Game 32K.
1 1:00 4K Intros Amiga, PC, C64
13:00 Graphics, repeat
14:00 XM competition
16:30 Game 32K competition
17:30 C64 Graphics, repeat
18:00 Deadline III: All demo competitions.
18:00 40K Intros Amiga
20:00 64K Intros PC
22:00 PC demo competition
• Monday, 13th April
00:00 Amiga demo competition
02:00 C64 demo competition
05:00 Voting deadline
10:00 Prize giving, closing ceremony
12:00 End of the party
< The Organizers >
----------------
These are only a few addresses, they should cover
most anything you might want:
HARDBALL/AMABLE (PC, general organization)
XXXXX XXXXXXXX, XX XXXXX X, XXXXX XXX XXXXXXXXX,
GERMANY [hardball ms.demo.org]
RAW STYLE/LEGO (Amiga, competition organization)
Michael Krause, Mannesallee 24, 21107 Hamburg, GER-
MANY [rawstyle ms.demo.org]
GANDALF/PHANTASM (Amiga, general organization)
Frank Schliefer, Am Musterplatz 27, 21220 Seevetal,
GERMANY [f-schliefer vcc.de]
CHAOTIC/SMASH DESIGNS (C64, general organiza-
tion) [chaotic dame.de]
DECCA/LEGO (Amiga, general organization)
[ham00665 mail.hamburg.roses.de]
MOM/CUBIC TEAM (PC, Network organization)
[lukas dn.demo.org]
STEELER/PHANTASM (Amiga, Entertainment)
[steeler ms.demo.org]
SULTAN/TEKLORDS (Amiga, Security)
[sultan ms.demo.org]
DOJ/CUBIC TEAM (PC, general organization)
[doj cubic.org]
CRASH/POLKA BROTHERS (PC, general organization)
[polkab aol.com]
< More Information >
-----------------
It pays to have a look at our WWW page now and then.
It is located at "http://ms.demo.org". Don't hesitate to
contact any of the organizers personally, if any
questions are open! The guestbook is also a matter
of expressing criticism, but we consider it more nice
if you were also to send us a personal e-mail in addi-
tion.
Please continue reading in Party Radar III, providing
the invitation to the Flag '98.
Best regards,
RRR/Oxyron
----------
[edit] Party Radar III
< PARTY RADAR III >
------------------------------------------------------------
THE FRIENDSHIP OLYMPICS
OFFICIAL FINAL INVITATION
1. OPENING WORDS
Controlled Dreams and Relentless, in association with
Crimson Jihad, with invaluable help from Liquid
Sounds, Contract, ABC and Coma (C-64) members
proudly present you the final invitation to FLaG '98 -
European Demoscene Meeting. This textfile contains
most important information about the event.
Some crap about the party itself. It is the second time
FLaG is organized, first it happened July 1996. Then
it became the largest party ever in Hungary, and
some of its records are still unmatched; for example
it was the only four-days long demoscene meeting
ever in Eastern Europe, etc. FLaG '97 never took
place, we cancelled it, but now we resumed organizing
work.
2. WHEN & WHERE
The exact date is and place is:
6th - 9th February 1998.
Hungary, Budapest, 1134 Tuzer utca 56/58.
So it is four days o'fun again. Hungarians, don't whine
about school and worktime! Take a look at the time-
table before not coming because of reasons like "I
gotta work on Mondays", etc. The compos will begin
early in the evening on Saturday, and they will end at
around 21:00!
The party will be held in a large school building in Bu-
dapest, Hungary. Here is a brief guide to get there
by the local public traffic. You can find a map in the
invitation intro and at the FLaG '98 homepage (its
address is at the end of this text).
First move your ass to Budapest. I guess most peop-
le will arrive by train. There is a metro stop at every
railway station. If you arrive by plane, catch a bus
and that will take you to the metro. Get underground.
Check which line it is: M1 (yellow line), M2 (red line) or
M3 (blue line). It is easy to find out which line you are
travelling, since the information tables on the red line
are red, etc. You must take the blue line. All three li-
nes are junctioned at the stop named 'Deak ter'. So
get to the blue line, and travel to the stop named
'Lehel ter'. Here climb upground, and take a ride with
the tram number 14. (Only number 14 is available, so it
won't be a hard guess.) You must travel 3 stops. Get
off at the third one, and head left. There you'll see a
large, blue building, with a big FLaG banner hanging
on it. You have arrived.
3. GENERAL INFORMATION
First of all, this is a TRULY ELITE party. It's main
purpose is NOT to entertain lame kids playing Quake
all the days. This is for real sceners only! We won't
advertise it on TV, in newspapers, etc. just to attract
lamers. Our goal is not to reach the 10000000 visitor
number, and even not making piles of money this way.
We don't expect more than just the best of the scene.
The entry fee is relatively cheap:
750 HUNGARIAN FORINTS = 4 USD or 5 DM approx.
Not a big deal. This is all you need to pay, and nothing
else. So those only willing to play during the entire
party better stay home. But what will real cool guys
get for their money?
> First of all, the usual stuff. We'll have a projector,
large hi-fi equipment, and such. We'll have a buffet,
operating round the hour. We'll try to build and keep
a party network alive. With Internet, ofcoz. It'll use
OS/2 Warp Connect; thanks go to OS/2 Team for
making it possible. Another thanks fly to Matav for
the ISDN.
> CD-ROM writing service will also operate.
> There will be some professional presentations.
These will include "conventional" ones, when a guy
comes, and tells about how kewl their products are.
But these may even be interesting. Take a look at
the timetable for details.
> The first night - Friday - will be a so-called
Coder-L Nite. This means we'll hold an open forum
for coders where they can meet and discuss about
engines, rotators and such crap. The idea came
from TomCat/Abaddon (remember his 'Chrome' 4Ks),
who'll also hold a professional presentation about
raytracing. Maybe even some software companies
may pop up, looking for programmers to employ...
> We'll keep the sleeping area guaranteedly silent and
guaranteedly comfortable, thanks to the matrasses
from the PE room.
> There will be a place that guaranteedly will not be
silent: the rageroom for those arriving with a large
audio. There they can turn on the afterburner for
Prodigy! Ofcoz some moderation is needed after
22:00.
> Every visitor will receive a free can of beer!
> The party is free for girls, although an entry ticket
should be bought to vote.
> And of course we'll hold the regular compos.
4. THE COMPOS
PC demo, PC 64K intro, PC-Amiga 4K intro, Amiga
demo, Amiga 40K intro, C-64 demo, C-64 music, C-64
GFX, Pixel gfx, Wild GFX, Raytrace, Wild compo, Multi-
channel, 4 channel, PSION compo, PHuN compo and
Graffiti compo
Let's see the rules. Ain't much.
PC DEMO
8 megabytes. It mustn't be 100% animation, but shorter
anims are accepted. It must stop when pressing Esc.
No writings on the hard disk.
PC 64K INTRO
64 kilobytes. The intro must not contain played ani-
mation. It must stop when pressing Esc. Don't touch
the hard disk.
PC - AMIGA 4K INTRO
4 kilobytes, PC and Amiga will compete in one cathe-
gory. The intro must not contain played animation. It
must stop when pressing Esc. Don't touch the hard
disk.
AMIGA DEMO
The rules are the same like in the PC demo cathe-
gory.
AMIGA 40K INTRO
The rules are the same like in the PC 64K cathegory,
except that it is 40K.
C-64 DEMO
Maximum length: 4 disk sides. If running the demo re-
quires user interaction, one of the makers must be
present at the compo machine during playing.
C-64 MUSIC
No remixes, stolen or digitized tunes. This compo will
be separated from the others.
C-64 GFX
We only accept contributions in executable format.
The contribs must not contain musics and/or visual
effects like scroll, etc. Don't scan.
PIXEL GFX
Only 100% hand pixelled works! Photoshop, traces and
scans will be kicked real bad. The limit is 640x480,
256 colors.
WILD GFX
Here you can enter with any QUALITY picture,
drawing, photo montage made using Photoshop. We'll
only display real artful pics! The limit is
800x600x16M. (This is the projector's mode limit.)
RAYTRACE
Guess what. Limit: 800x600x16M. Forget stolen ob-
jects.
WILD COMPO
Maybe you already noticed the absence of the lamer
compo. This is another wrong door to knock with la-
merdemos! This category is for raytraced anims, vi-
deoclips, etc, only some lame Hungarians think it is
another Firg-compo. All three compo machines and a
VHS VCR are available to play the contributions, plus
a special wildcompo machine, provided by Intel Hunga-
ry and Pixel Multimedia:
Pentium-II 233 MHz, 64 MB RAM, Matrox Monster
3DFX, GUS PnP 16 MB. If you need any other hard-
ware, you should provide it.
MULTICHANNEL MUSIC
Accepted formats: MOD, IT, S3M, STM, XM, or anything
else Cubic Player can play. We will play 10 musics. This
compo will be separated from the others. No remixed,
stolen or fully digitized tunes.
4 CHANNEL MUSIC
Same to the multichannel compo, except for the num-
ber of channels. All modules will be played on PC.
PSION COMPO
Our main supporter is PSION Hungary Ltd. You know,
the guys with those cool little things, called palmtops,
featuring a RISC chip to make Internet access
faster. The task is to write a quality demo about this
pocket machine or other PSION product. Just to
avoid misunderstandings: THIS MUST BE A PC PRO-
PROGRAM, NOT A PSION ONE. It is worth to compete,
since the winner will receive a PSION machine worth
of 150,000 forints (apprx. 800 USD or 1100 DM) from
the hands of a PSION representative! Information
about PSION products - like pictures, etc. - can be
found in the attachment of the invitation intro, but
you can also DL it from our homepage. You can freely
use any PSION product names and/or logos. The only
need for the demo that it must support Sound Blaster
and must be able to run from a Windows 95 DOS task.
We said task, no need to run it in a window. It doesn't
need to be a realtime demo, it can even be an anima-
tion.
GRAFFITI COMPO
For the artists of the spraycan. Due to the great in-
terest shown, we changed the rules. Any number of
contestants may enter the compo, but we have cans
only for the first five entrant. Other entrants must
bring their own paints. Of course anyone may use his
own cans, even beyond the given ones, and you can
also use your own spraycaps. We have enough wall
for everyone: a piece of rendered wall, approx. 4m x
5m size per skull will be given. The winner will be vo-
ted by the audience. We will show the scanned photo-
graphs of each work on the projector during the
compos. Contestants may enter the competiton as in-
dividuals or as a group.
Entrants already signed up:
Tyrant/Therapy^Resource, Enok/Urinate^Chrome^
Label Zero, Blackdog/UiT and Xtro/Contract
PHUN COMPO
Well, all we can say that it won't be another one from
that boring we-are-funny-haha brand of so-called
fun compos. This will be real 313373 PHuN...
The general rules for all compos:
> First and foremost, the most important: we will dis-
qualify nonserious entries. We are bored of lamer-
demos.
> One artist or group may only enter with one pro-
duction per category.
> You needn't be present personally to enter a compo,
but give us some way to send you the prize in case
you win.
> No compo entry fee.
> Controlled Dreams and Relentless will not enter to
any compo as a group, other organizers may not
contribute as individual artists.
> If we have any problem with your stuff, for example
it doesn't run on the compo machine or so, we'll try
to tell it to you. But we won't search the entire buil-
ding for you, so it's better you don't to disappear
before the compos. We will test all contributions.
> Disqualified entries will not be released after the
compos. This gives the author(s) to release it some
other party later.
> If there is only one contribution in some category -
or none at all -that competition will be cancelled. The
single entrant will be asked whether to release his
work or not.
5. THE COMPO MACHINES
We don't really agree with some fellow party organi-
zers, who provide the latest PC equipment available
during the compos, just to tell they had such cool
compo machines. We think a compo machine should be
a computer like everyone use. So, our preferred
configurations are:
PC:
Intel Pentium 180, 32 MB RAM, Tseng ET-6000 2 MB,
GUS Max 1 MB, MS-DOS 6.22, XMS.
AMIGA:
A 1200, Blizzard 1200/60, 16 MB Fast RAM, 2 MB Chip
RAM.
C-64:
C-64 2 (grey breadbox-type), Action Replay MK7,
new SID, plain 1541-II.
Don't think we can't get a P233MMX any time we want,
but we don't want. The Tseng ET-6000 is a sure thing
now, so prepare to use VESA 2.0. Our projector's
display limit is 800x600x16M color. Warning, nonstan-
dard resolutions (eg. 350x480) may produce weird
picture. Please forget resolutions above 800x600 in
the art compos, we will not convert pictures.
6. PRIZING
Promising anything about prizing may end up in suck-
ing bigtime, so we promise nothing - we won't give
neither less nor more than at any other party. This
means hardware, software and maybe some cash, all
around 3-400,000 forints worth, and - as we told in
the pre-invitation - no sofware-only prizes will be
given. But we can promise one thing for sure: we are
not lamers, and won't make ourselves ridiculous by
giving mousepads or Pascal handbooks...
7. CONTRIBUTING AND VOTING
Contributing and voting are simple. You copy your
product to 3.5" disks. Or 5.25" ones, if you are a
64'er. Warning, we won't accept anything on hard
disks! CD-ROM disks, audio and VHS cassettes are
accepted in the wild compo only. Now you go to the
entrance. There you grab a plastic bag and an entry
form. You fill out the form. There will be some
questions about the title and the category of the
contribution on it. Fill it precisely!! And readable!!
Then you insert the disks and the form into the bag.
Only one contribution per bag! Sorry if you need
lotsa disks, but this is the only way not to mix the
stuff up. You close the bag, and insert it into the box
standing nearby. You are done.
Entering the graffiti compo requires finding Tomcat
before the deadline.
Voting is even more simple. You will receive your
voting form with the ticket. It will be attached to the
ticket, it must be torn off. You fill this during the
compos, and insert into the voting box. Only one form
per skull! We'll keep an eye on this.
8. HOW TO BEHAVE
We don't organize a party just to force rules on
everyone. This means nothing is forbidden that
doesn't make any problems. Alcohol and smoking
aren't forbidden, but please, if your smoke bothers
others, don't be a butt, and move away. And don't
mess with others drunken. If you vomit, you will clean
it up. That's all. Ah, btw. enjoying drugs is against the
Hungarian laws. Breaking these rules will end up in
breaking your face. Don't organize a nonofficial
graffiti compo for yourself! All caused damage will be
subtracted from the prizes. You should keep your
eye on your stuff, because if anything disappears
from your equipment, that's your problem. In a
lawyerlike manner: The organizers don't take any
responsibility for hardware, software and anything
else brought to and/or used at the event.
9. TIMETABLE
This is the planned timetable of FLaG '98, but this is
not final! Some new programmes may pop up, times may
change, etc. The final timetable will be announced at
the party.
• 6th Febrary, Friday
16:00 Opening
21:00 Coder-L Nite opens, lasts until you get bored
(may even begin sooner)
• 7th February, Saturday
09:00 Borland presentation: The future of coding:
Delphi
12:00 Intel presentation: The next generation of
CPUs: The Merced architecture
14:00 PSION presentation: The next generation of
palmtop machines
15:00 Multichannel compo deadline, 4 channel compo
deadline and C-64 music compo deadline
16:00 IBM & OS/2 Team presentation: Java VisualAge
under OS/2
20:00 Multichannel compo, 4 channel compo and C-64
music compo
21:00 Graffiti compo deadline
22:00 Graffiti compo (will take place some 500 metres
from the partyplace, so take a coat...)
• 8th February, Sunday
12:00 Silicon Graphics presentation: Professional
rendering
14:00 313373 PHuN compo
15:00 All compos deadline
18:00 Compos start
22:00 Approximate time of prizegiving
• 9th February, Monday
10:00 Closing
12:00 Killing people still in the building
13:00 Bagging up bodies
14:00 The organizers leave
15:00 You got locked in the empty building alone...
10. THANKS TO OUR SUPPORTERS
FLaG would never happen without the following com-
panies:
4M Computerbonto Kft., Borland Magyarorsz, Deut-
sche Messe AG Hannover, DUFA Paints Hungary
Kft., IBM Magyarorszag Kft., Intel Magyarorszag Kft.,
Internetto, Matav Rt., Mikropo Computer Kft., Pixel
Multimedia Kft., PSION Magyarorszag Kft., Silicon
Graphics, OS/2 Team, OS/2 News and Trans-Europe
Management Kft.
11. THANK YOU FOR HELPING US
Some guys & girliez who made this event possible, and
without whom organizing FLaG would have been im-
possible:
Lord/KNG^CJ, Lay/CJ, TomCat/ABD, BLT/REL, Atko,
Jennifer 8 and Mo
12. CONTACT
I guess you already have the final FLaG invitation, but
if you need a spare one, call one of our bulletin
boards:
The Next Generation - CD WHQ: (06-96) XXX-XXX
SceNet BBS (06-1) XXX-XXXX
Koala Land BBS (06-23) XXX-XXX
Or hit the Internet:
http://goliat.eik.bme.hu/˜zotya official homepage
If you have any questions, write to Tomcat/Controlled
Dreams:
E-mail : engineer kempelen.inf.bme.hu
Snail : Polgar Tamas, 1139 Budapest, Kartacs utca 7.
You needn't reserve neither a table, nor a ticket, we
have both enough. Come all! We did serious work to
make this event possible, and give you a really re-
markable party.
Finally you have reached the end of this edition's
Party Radar. Hopefully you have found the informa-
tion you were looking for.
Best regards,
RRR/Oxyron
----------
[edit] Netguide
< NET GUIDE >
------------------------------------------------------------
The activity on the info highway is boasting and full
of activity. It offers unlimited options and millions of
addresses/URLs covering everything people are in-
terested in.
In this edition we have had a look on the following
homepages
> Chromance
> GoDot
> Mekka & Symposium 1998
> Padua
and we are providing the latest information about the
public CBM 64 scene mailing lists of
> Motiv 8
> Padua
Enjoy this trip and perhaps you will add one or ano-
ther of the introduced homepages to your hotlist.
[Homepages]
----------
• CHROMANCE (Lion/Chromance)
• http://c64.rulez.org/chromance
Chromance is an old and established cracking and
demo group originating from Hungary. After quite a
while on the Internet with their FTP-site "Gangsta's
Paradise" they have finally decided to go with an
official homepage online, too.
The homepage project (provider: technical university
of Budapest) is providing moderate access rates
floating from 1756 down to 23 CPS (chars per
second) and informs about everything that has to do
with the group and its members. The document
CHROMANCE provides the credits for the project.
NEWS informs about the latest happenings while
MEMBERS is providing an overview and further
information about the current of former members.
PRODUCTIONS states the productions made by
Chromance, in fact the cracks from 1997 and all
demos, intros, magazines and utilities ever released
and created by the Hungarian pose. HEADQUARTERS
presents the current headquarters, boards and
ftp-sites, along with the numbers/URLs,
classifications and c/g/ASCII screens belonging to
the headquarters. GALLERY is a photo gallery with
quite a lot of photos and supporting text stating who,
what and where. Finally the obligatory LINKS page
helps to nagivate to different destinations on the
data highway.
The homepage is quite nice designed with a lot of good
graphics and small clip-arts, on the other hand the
WIDTH and HEIGHT settings for the graphic images
haven't been inserted so you can only get an overall
impression of each document when all images have
been loaded in, and that can take a while [minus
record has been 23 CPS]. With the width and height
preferences the document is displaying the document
in the same expansion as with completely loaded
images so that you can continue surfing without the
document changing sizes with an every "new" image
depacked and displayed. It's for sure worth a visit if
you have some more spare time left.
• GODOT (A. Dettke & W. Kling)
• http://members.aol.com/howtogodot/welcome.htm
Who hasn't already heard about graphic conversation
set GoDot, propably the most powerful graphic tool
ever written for the CBM 64? GoDot was once
published by Magna Media (64'er) and these days the
actual versions are getting distributed by PPE
(Performance Peripherials Europe) in Europe and
CMD in USA.
The homepage project (provider: America Online -
AOL) is offering quite good access rates and gives
an answer to almost all questions concerning GoDot,
with lots of illustrations in both German and English.
While reviewing we took the German version into
consideration offering material to the following
headlines. HOWTOGODOT is based on Arndt's article
series written for 64'er but it is ofcourse updated
and polished for the data highway. GALLERY is almost
self-explaining with lots of examples converted from
the authors themselves and GoDot users as well as
links to any other interesting homepages offering
mainly of the FLI technique based formats.
64-COLOURS is nothing else but detailed information
about the CBM 64 colours and the correct palette
settings GoDot is using while converting. SITE NEWS
is an overview about new installed online features.
The WORKSHOP is a course and a must for all who
want to use GoDot up to the limits on the best possible
way. ADVERTISEMENTS provides a short overview
about the GoDot sales version, shareware packs and
other useful tools supporting the GoDot system.
Finally the obligatory LINKS page rounds up a nice
homepage presentation.
The overall design is based on the GoDot screen style
known from the CBM 64 package with lots of graphics
and illustrations to support the explaining text. After
reading the prepared texts everyone should be able
to use the GoDot package according to his needs. It's
functional and well explained, what to expect more?
• MEKKA & SYMPOSIUM 1998 (RawStyle/Lego)
• http://ms.demo.org
Mekka & Symposium is for sure the most successfull
and ambitious demo scene party series ever held in
Germany, originating out of the BlackBox-Symposium
and Mekka meetings to become a worthy challenger of
parties like The Party (Denmark), The Gathering
(Norway) or Assembly (Finland).
The homepage project (provider: NetGate Matthias
Rojahn) is offering quite good access rates and
gives an answer to almost all questions the
interested reader might have about Mekka &
Symposium 1998, the famous German party series.
NEWS is dealing with the latest updates around the
party. GENERAL INFORMATION reflects practically all
information known from the latest information text
file. COMPETITION is giving an overview about all
competitions that take place. MISCELLANEOUS is
storing all important contact addresses, the
motiviation of arranging a party series in Germany,
general thoughts about the demo scene by the
organisers of the Somewhere In Holland party series
and background information about the history of
Mekka & Symposium. GUESTBOOK is the place to share
the opinions about the project, to give hints or
complaints to support the organisation. OUR CD-ROM
is an advert for the MS 97 CD-rom containing all
releases made at the 1997 event. RELEASES holds
text files and binaries about the party ready for d/l,
at the moment that are text files and the Amiga
invitation intro in classical CBM 64 style created by
Raw Style. LINKS will finally store some URLs to other
party homepages.
The design of the homepage is quite remarkable,
expect for a few photos showing the hall (inside and
outside) and the big screen for the competition
presentations next to the Symposium & Mekka logo
as well as the CD-Rom cover (1997) no other
graphics can be found. The great usage of tables and
playing with background and font colors makes it
worth watching even if you are not interested in
information about the party itself.
• PADUA (Anonym/Padua)
• http://www.padua.org
Next to Masters Design Group and Crest is Padua one
of the oldest German demo groups still considered to
be active and has provided the scene lots of stylish
demos.
Once having connected the homepage project
(provider: Interactive Networx) is offering quite
acceptable access rates and brings along you want
to know about Padua. MENU is practically a table
where you can choose the documents. NEWS is
providing the latest information regarding Padua and
its members. MEMBERS is the actual and the all-time
memberstatus. PICTURES is one of those notorious
photo galleries. RELEASES is providing an overview
about all Padua releases ever made with even
further information such as credits and backups in
multiple formats and archives. LISTS states all mailing
list projects hosted by Padua. FAQ is giving answers
to the mailing lists, the group Padua and the origin
next to further theories about the name Padua. The
GUESTBOOK is the place to visitors to sign in,
obligatory in most homepages like the following LINKS
document, too. SEARCH is offering a few search
engines regarding the CBM 64. CREDITS does honour
those who were responsible for the realisation.
INTERNAL is a private section for Padua members
only as a login and password is requested.
Padua's homepage is a quite nice Internet presenta-
tion. Nice designed, with a nice logo and good struc-
tures. Some more different graphics woul be fine.
[Mailing Lists]
-----------
After the sudden death of Motiv 8 we investigated to
receive further information about the future of the
mailing list running under the Motiv 8 label. ICEBALL,
the maintainer, explained to Relax Magazine "The
mailinglist WILL continue in the future. But if whether
it will be run under a groupname or not is yet to be
decided.".
If you are not on the list yet you can easily subscribe
by sending a blank e-mail to
[c64list-subscribe sunsite.auc.dk] to get immidiately
validated by the robot.
Padua's mailing list [c64] is actually the most
frequently used public scene mailing list even if Motiv
8's has on paper much more subscribers. The
activity just speaked clear words during the past few
weeks so that even some persons unsubscribed due
to the flood of e-mails arriving each day. Actually the
activity on [c64-waf] caring about the demo project
"We Are Family" slowed down a little bit. For magazine
editors and other interested persons Padua has
opened a third public list providing information about
the latest happenings in Padua. Just send a mail to
[update-request padua.org] stating SUBSCRIBE in
the body to notice all about the latest movements
going on in PADUA.
If you are interested in further information about the
different mailing lists hosted by Padua you can
communicate with the responsible program
"Majordomo". Just send a list to the following
address [majordomo padua.org] with one of the
following commands in the body:
• help
and Majordomo replies further and useful information
• lists
and you receive information about the lists offered
• info LISTNAME
is stating further information about the list
• subscribe LISTNAME
your application to get registered for the mailing list
• unsubscribe LISTNAME
if you want to leave the list
If you are a validated user any of the lists you can
contribute by sending mail to [LISTNAME padua.org].
Please always replace listname with either C64, WAF
or UPDATE, depending on what list you are
interested in.
That has been our journey to the data highway for
this edition.
Best regards,
RRR/Oxyron
----------
[edit] Open Letter
< OPEN LETTER >
------------------------------------------------------------
Open Letter is our quite unregular presented reac-
tions chapter which has been published whenever in-
teresting reactions have reached our mailbox or
mail folder.
This time COUNT ZERO, member of Success & The Ru-
ling Company and colleague in the Propaganda staff,
decided to share his opinion in form of a reaction to
to our work in Relax Magazine 22, to be more precise
to the highly appreaciated chapter series "Games
People Play". Andreas kindly took the opportunity
and continued the saga.
Games People Play IV - A short longlasting reaction
------------------------------------------------------------
First of all, let me tell you that I really enjoyed
reading RELAX #22 ... Most of the text reflected a
modest atmosphere which makes people like me conti-
nue reading. Good work! Keep it up!
Now for a little reaction concerning "Games People
Play". I simply HAVE TO comment and this must be the
first time in ages I actually comment to a magazine. My
name was mentioned THAT often, I simply have to ...
I just want to explain the basics along with some
comments which come to my mind. Ofcourse this is
also meant as a 'THANK YOU' for regarding me as a
person having a good reputation cracking and fixing
wise ...
Basically when I check a game I make up my own
opinion about the release. Pointwise, cracking and
fixingwise... I actually try to be objective and check
the code of the crackers and fixers aswell as every
other good reviewer should do.
Now a couple of games have been mentioned in the
chapter which I would like to comment aswell. First of
all MYSTERY. Even IF some people for some strange
reason found bugs on the initial release, there was
nobody actually be able to specify memory addresses
or anything else. As said in the chapter it should be
normal for a 100% version to state the bugs which
got removed. Especially on a release like MYSTERY
memory addresses are NEEDED.
LEMMINGS from AFL was fun back then. The mail
version was the best re-crack I ever saw and made
Skinhead look REALLY dumb. Meanwhile different
sources have agreed with me. Strange they didn't do
so back in 93 (was it 93 ???).
I simply have to agree with Newscopy on one thing:
There are always 2 sides of the story. That's common
for the scene and for life aswell. We all should have
caught that point by now, as most of the people still
hanging around in the scene are old enough to get
that.
THE CASTLE released by Onslaught was a very inte-
resting case aswell. This was the FIRST TIME in MY
scene career (?) that I heard of a game of which NO
original existed anymore inside of a group. I got back
to several people mentioned by Jazzcat to me in email
and nobody still had that game.
So whenever a fix on a game IS necessary and I fix it
in a way that it works on PAL and NTSC without the
need of a checker I surely keep the original for
further proof if needed.
Sentences like: 'The original is 6 sides!', I still don't
believe. Maybe with an extended block availability map
fill function that game can grow to 6 disc sides, but it
definately wasn't that way. The way Onslaught tried to
proof it, was uploading the translated but unfixed
mainfile to the boards. Still not enough proof to me as
ANY fixer can make a game he fixed also look like it
needed a fix. Furthermore stupid DODGER deleted
the file without forwarding it to me. Strange enough
that Onslaught wasn't able to mail it to me.
As said before I make up my opinion about the points
a release deserves by checking it a little closer. IF
there are facts which I wasn't aware of I usually get
back to the guys who did the release and try to clear
out things. Incase problems still don't get solve this
way, I stick to what I made up before. Afterall it is
obvious that the group doesn't care at all. If new
facts arise which are trusty and not obvious point
hunting I ofcourse recapitulate my opinion.
After all I am writing a chapter which people can use
as check up aswell. Everybody doing crap stuff gets
punished. No matter if it's F4CG, AFL 1970 or even
SCS•TRC. I even punish myself for stupid things I did
(see: Propaganda #24). We are all humans and DO
mistakes from time to time, but if people try to make
wrong things look correct by CRYING as LOUD as
possible so that all criticism goes down under, that's
pure stupidity. Yeah ... I actually MEAN ONSLAUGHT.
They are ragging me on the boards by exactly
knowing that I will not call in the near future, but
hardly dare to check into Second To None or Span-
kerz Heaven, where I am a regular.
Even the beloved IRC conversations, which ARE
available to the ONS release responsibles seem to be
feared by them. It's impossible most of the time to talk
facts with people that cry THAT loud.
Nevertheless, Propaganda's list will continue the way
it is now and along with the majority of magazines
people SHOULD see that we stick to our own rules,
unlike Vandalism News.
Have YOU ever heard of 2 groups sharing points
when there are 2 PAL/NTSC releases by these
groups??? I NEVER did... "PLASM" and Vandalism
News was the BEST LAUGH in a long time, right after
"RUNDES LEDER" which most definately IS compiled
Basic and still gets points on beloved Jazzcat's list
(and Jazzcat's list of releases that will gain NO points
due to having been done in a game maker, Basic, etc.
is DAMN long ..).
Does that show objectivity? Are the rules still
up-to-date? Is Jazzcat a competent reviewer???
Things never to be answered by me, but by the
objective reader.
Count Zero/TRC¤SCS/Propaganda Staff
10th November 1997
e-Mail: count0 scs-trc.net
The opinion stated above does NOT necessarily
reflect the opinion of the Propaganda Staff. Current
events were taken into consideration when making up
my own opinion, which was in no way influenced by
Aliens or AustraliEns.
Count Zero is a trademark of The Ruling Company and
Success Spank Enterprises, 1997
All Rights Reserved.
Thank you very much, Andreas, for the reaction and
sharing your points with us. We have to agree that
some people will never learn to behave according to
the rules, accepting them seems to be one of the
difficulties people are facing when they intent to take
over the charts by storm.
In what kind of world are we living when a CORRUPT
but a few blocks shorter crack is higher regarded
than a WORKING one?
In what world are we living to read in Domination #10
that Onslaught did NOT receive points for "Cannon
Craze" while already in Relax Magazine #22's yearly
releases, released exactly three months ago, the
release "Cannon Craze" (fix, 4.8 points) can be found
as an Onslaught release? Just load in the magazine
on your CBM 64 or visit Relax Online in order to find
a correct calculated version where minor mathema-
tical problems have been fixed.
In what world are we living when rules say Basic ga-
mes don't receive points but Basic games containing
machine language elements get awarded with points?
It's indeed a quite strange world, or should we better
say over the past few years it has become a rather
twisted world? It is definately NO question anymore
WHAT production has LOST the faith of the board
scene.
Like said before, when other sources using their
publication for personal/group propaganda we will be
there, uncovering weak offenses made without any
basis. NOT to show off like some may think, NOT to
defend ourselves like others love to claim, NOT to
attend to personal interests but simply because of
the vision of a reliable and objective publication
presenting FACTS instead of fantasies, a service we
are providing our readers exclusively.
Right fitting to the previous paragraph we have
received e-mail from DERBYSHIRE RAM, who was very
surprised to find an EXTENDED and INCORRECT
reflection of his statement made to the question "What
do you think about point hunting?".
Hi Timo,
Well I just read the chapter 'ATTENTION' in
'Domination', what can I say?! For a start, the only
question I was asked by 'Jazzdump' was quote "What
is your opinion of point hunting", and there my
opinion is in black and white.
They have really glossed this one over to suit their
needs, even the point hunting is not as true as I
wrote it, I do not deny for one moment what I said
about 'Samber' and 'Ice Guyz' because it was
perfectly true, neither the 'AFL' version of 'Samber'
or the 'F4CG' version of 'Ice Guyz' were 100%, that
was plain for anyone to see.
I did say also that 'Relax' was 'AFL' motivated, but I
said the same about 'Propaganda', 'Domination' and
'Vandalism News' but these were never mentioned
either. Currently I am awaiting a reply to an e-mail I
sent to Jazzcat a short while ago, I want to know why
he has linked together topics spanning a five to six
year period, because most of those personal
comments made about you personally in that article
are the words of 'Vengeance' in the main.
I am still trying to come to terms with the collation of
that article, a lot of this came out in discussion on
the phone with Matt, and he has not called me now for
well over a year, if not longer, he boasted that you
had been taken 'for a ride' by him even before then,
but what puzzles me more is the fact that 'Jazzcat'
gets all that text from one question he asked me back
in September, and that was purely asking my views on
'Point Snatching', you saw my answer to that in one
paragraph, and I still stick by what I personally think.
Everything else is TWISTED round, words, sentences,
even paragraphs to suit their cause. I also told him
that editor(s) had a right to their own opinions, like
he does, but this never appeared in print. All the
other topics are years old, history, I did add in a
totally seperate paragraph that your opinions of
'Vengeance' and 'Jazzcat' were not very high due to
past performances, and maybe this was, only MAYBE,
the reason you were eventually venting your feelings
towards them. They have known for years that there
has been bitterness between 'Vengeance' and
yourself, and I stressed that a lot of this information
came from Matt himself, which again did NOT appear in
print.
Those are my feelings, I DO NOT LIKE MY WORDS
TWISTED, but I will do no more about it, I will accept all
the flak and aggro I get, I am sorry but I just feel I
want to break from all the CHILDISH part of the
scene, as I said, I am sick to the eyes with 'points
systems', I do not give a toss if something does not
work on US 64's, that is their problem, my problem
now is to face the music and the flak.
If there is anything else in there offensive, well I
apologise, but it will be THE LAST TIME I DO ANYTHING
FOR 'ONSLAUGHT' EVER, even the UK scene news.
Barry
Thank you, Barry, for this notification. We decided to
let things rest now because it's a total waste of time
and energy to start a conversation with an indivual
that manipulates and publishes statements made by
other persons. It definately shows a lot about
RELIABILITY and OBJECTIVITY. How low can people
go for a questionable reputation? We don't think this
is the end but only the peak of an iceberg standing
for all what is known about Jazzcat so far. Is there
any more fitting example proving how certain
so-called editors are ABUSING their magazines as a
WEAPON? No, definaltely not!
Those guys loving to play games have had their
appearance in Relax Magazine 22. We are not willing
to WASTE more expensive memory on happenings like
those we refered to. The sense is missing when those
so-called editors are MANIPULATING or even
CREATING reactions using handles belonging to
other, non-involved persons. Some time ago we all
were allowed to read something about a concrete wall.
We were allowed to read that the competitors
stopped reading our publication but steadily critized
an every single paragraph to be found in the actual
editions. How is it possible when it hasn't been read?
Some people hopefully might start WONDERING and
THINKING about these rather QUESTIONABLE me-
thods in order to find and SEE the truth. Fairy tales
can be found in other scene magazines. So much
about it as WE are interested in letting this affair
REST since WE are NOT playing those games. Unlike
others we can provide facts.
The following reaction from G/Role would be one of
the role models for a release charts FAQ (frequently
asked questions) catalogue.
... you had only "Terminus 2 preview" in the release
charts for Role & WOW. I know Role & WOW isn't the
greatest cracking group but we bring also a lot of
other games, too, like "Squares" and so. If you want
I'll send our monthly crax so that you can review a
little more of us ...
Dear G,
The sense of release charts is to report about the
FIRST RELEASES made by the competition groups and
definately NOT about all cracks a group provided. If
you are not familar with the release charts rules you
will find them quite detailed and easy to understand in
our release charts chapter.
However, our new chapter(s) called "THE BEST" have
exactly the function you considered of our release
charts chapter. If you'd like to support us with your
releases any help is appreciated, so please contact
the responsible editors (CALEDONIAN and DERBY-
SHIRE RAM) to make sure that all Role & WOW releases
will be taken into consideration.
Finally there is an interesting reaction from EROL/
HITMEN which shows how fast rumours can run out of
control.
... I expect a comment about Relax being a RACIST ma-
gazine. I always thought that Relax is a really cool
mag and my personal favourite...
Dear Erol,
we originally did not intend to remark it since that is
really out of content. Just take the Relax Magazine
editions and look out any content supporting racism
or facism. You won't find any indecent political con-
tent since it does NOT find into a scene magazine due
to our philosophy. Furthermore it is NOT known to the
management that any actual Relax Magazine editor is
supporting poticial extremists or right-winged par-
ties.
Getting doubts because of claims without any back-
ground made by lamers looking for attention is okay
but we think that the reader show start looking out
for the happenings to see what is going on instead of
blindly believing in anything what can be found in
those questionable yellow press afflicted magazines.
Well, that should be all for this edition. Hope some
individuals found the answers they were looking for.
Best regards,
RRR/Oxyron
----------
[edit] Advertisements
< ADVERTISEMENTS >
------------------------------------------------------------
Welcome to the area of advertisements where you
get the chance to offer the rest of the world the
possibility to either contact you as a trader or
just to place a request through us.
To see your advertisement in this chapter you HAVE
to fill one of our VOTESHEETS, to use our VOTING
BOOTH or our ONLINE VOTER. Your advertisement
can be found in the binary version and on RELAX ON-
LINE, our quite popular homepage project.
In case too much advertisements have approached us
we feel free to cut the supporting text in order to
present as much addresses as possible.
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XXX, XXXXXXX
WUNPUNK: XXXXXX XXX, X XXXXXX XXXXX, XXXXX XXXX,
XXXX XXXXXXXX, XXXXXXXXX
• EXCESS •
------------------------------------------------------------
CREB: XXXXX XXXXX, XXXXXXXXX. XX, XXXXX XXXXXXX,
XXXXXXX
XXXXXXXXX XXXX: XXXXXXX XXXX, XXXXXXXXXXXX XXX. X,
XXXXX XXXXXXX, XXXXXXX
H-BLOXX: "EXCESS", X.X. XXX XXXXXX, XXXXX
XXXXXXXX XXXXXXXX, XXXXXXX
SENTINEL: XXXXXX XXXXXXXXXX, XXXXXXXXX XX, XXXXX
XXXXXXXXX, XXXXXXX
SUSH: XXXXXX XXXXX, XX XXXXXXXXXX X, XXXXX
XXXXXXXXX, XXXXXXX (-> ACSORE)
STORMFRONT: XXXXX XXXXXXXXXXXXX, XXXXXXXXXX XXX.
XXX X, XXXXX XXXX, XXXXXXX
• EXTEND •
------------------------------------------------------------
JUNKIE: XXXX XXXXXXXX, XXXXXXXX X, XXXXX X-XXXXX,
XXXXXXX (-> DOOM PATROL)
• F4CG •
------------------------------------------------------------
MR.ALPHA: XXXXX XXXXXXXX, XXXXXXXXX XX, XXXX
XXXXXXX, XXXXXXX (-> NOSTALGIA)
NEOTEC: XXXXXXX XXXX, XXXXXXXXXX. XX, XXXXX
X"XXXXX, XXXXXXX
WALKER: XXXXX XXXXXX, XXXXXXXXXX XX XXX, XXXXX
XXXXXXXXX, XXXXXX (-> NOSTALGIA)
• HITMEN •
------------------------------------------------------------
EROL: XXXX XXXXXXXXX, XX. XXXXXXXX XXXXXXX XXX,
XXXXX XXXXX, XXXXXX & XXXXXXXXXXX
RACOON: XXXX XXXXXXXXXX, XXXXXXXXXX XXX. XX, XXXXX
XXXXX, XXXXXXX
• RELAX MAGAZINE
RAMMY: XXXXX XXXXXXXXXX, XXXXXXX XX, XX-XXX
XXXXXXXX, XXXXXX
STAN: XXXXXXX XXXXXX, XXXXXXXX£X XXX, XXXXX XXX-
XXXXXXXXX XXXXXX, XXXXXXX /STAN64 HOTMAIL.COM
• LAXITY •
------------------------------------------------------------
ANIMALO: XXXXX XXXXXX, XXXXXXXX XXX. XX, XXXXX XXXX-
XXXXX, XXXXXXX
DIDI: XXXX XXXXXXX, XXXXXXXXXX XXX. XX, XXXXX XXXXXXXX,
XXXXXXX (->NOSTALGIA)
GOAT: XXXXX XXXXXXXXXX, XXXXXXXX XXX. XX, XXXXX
XXXXX, XXXXXXX (-> FAIRLIGHT)
MANIK: XXXXX XXXX, XXXXXXXX XX, XXXXXXX XXX,
XXXXX XXXXXXXXXX, XXXXXXXX
• LEPSI •
------------------------------------------------------------
SEBALOZ: XXXXXXXXX XXXXXXXXX, XXXXXXX XX/XX,
XX-XXX XXXXXXXX, XXXXXX
VALSARY: XXXXX XXXXXXXXX, XXXXXXXXXX X/X, XX-XXX
XXXXXX, XXXXXX (-> SAMAR)
• MEGAUNIT •
------------------------------------------------------------
MADHEAD: XXXXXX XXXXXXX, XXXXXXXXX XXXXXX XXXX XXX.
XXXX XXXXX XXX., XXX XXX. XX:XX, XXXXX XXXXXXX,
XXXXXXXX/XXXXXX
RANZ: XXXXX XXXXX, XXXXXXXXXXXXX X, XXX XX XXX-
XXXXX, XXXXXX
SILVERBULLET: XXXXX XXXXX, XX XXXXXXX XXXXXX,
XXXXXXXX XXXXX, XXXXXXX, XX-XXXXXX XXX-XXX, XXXXXXX
• MOTIV 8 •
------------------------------------------------------------
IBANEZ: XXXXX X. XXXXX, XXXXXXXX XX, XXXX XXXXXXXX,
XXXXXX
VISBY: XXXX XXXXXXX, XXXXXX XXX, XX-XXX XXXXXXX,
XXXXXX
• NITROS •
------------------------------------------------------------
DARIO: XXXXX XXXX, XXXXXXXX XXXXXXXX, XXXXX XXXX-
XXXXX, XXXXXX (-> ASCRAEUS)
HOOTIE: XXXXXXX XXX, XXX XXXXXXX XXXXXXX XX,
XXXXXX XXX XXXX, XXXXXXXXX
ZZR: XXXXXX XXXXXXX, XXX XXXXX XX, XXXXXX XXX, XXXX
XXXXXXXXX
• NONAME •
------------------------------------------------------------
ALMIGHTY GOD: XXXXXXX XXXXXXX, X/. XXXXXXXX
XXXXX. XXXXX X.XX, XXXXX XXXXXX - X/X XX, XXXXXXXX
XXXXXX XXXXXXX, XXXXX (-> WOW, ROLE)
CELTIC: XXXXX XXXX, XXXXXXXXXXX X, XXXX XX XXXX-
XXX, XXXXXXX
FLARE: XXXXXXXX XXXXXXX, XXXXXXXXX X, XXXXX
XXXXXXXXXXXXX , XXXXXXX
HUNTER: XXXXX XXXXXXXXXXXXXXX, XX. XXXXXXXXX XX,
XX-XXX XXXXXXXX, XXXXXX
JB: XXXXXX XXXXXX, XXXXXXXXX XX/XX, XXXXX, XXXX-
XXXX, XXXXXXXXXX (-> LEPSI)
• ONSLAUGHT •
------------------------------------------------------------
SHOCKER: XXXXXXX XXXXXX, XX XXXXXX XXXX XX,
XXXXX XXXXXXXX, XXXXXXX
• OXYRON •
------------------------------------------------------------
FANTA: XXXXXXXXX XXXXXXX, XXXXXXXX X, XXXXX XXXX-
XXX, XXXXXXX
FUBEN: XXXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX
XXXXXXX, XXXXXXX
RRR: XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX
XXXXXXXXXXXXX, XXXXXXX /SW0484 UNI-ESSEN.DE
• (game-) graphics
• ROLE •
------------------------------------------------------------
BUGJAM: XXXXXXX XXXXX, XXXXXXXXXX XXX. XX, XXXXX
XXXXXXXXX X, XXXXXXX
COMMANDER: XXXXX XXXXXXX, XXXXXXXXXXXXXX XX/XX,
XXXX XXXX, XXXXXXX
DEE JAY: XXXX XXXXXXXXXXXXXX, XX. XXXXXXXXX X/XX,
XX-XXX, XXXXXX, XXXXXX (-> ATH, KRC)
G: XXXXXXX XXXXXXXX, XXXXXXXXXXXXXXX X, XXXX XXXXXXX,
XXXXXXX
GAXAR: XXXXXX XXXXXXX, XXX XXXX XX., XXX-XXXXXXXX,
XXX XXXX, XXXXXXXXX
• SAMAR •
------------------------------------------------------------
BISCHOP: XXXXXXXX XXXXX, XXXXXX XX/X, XX-XXX
XXXXXXXXX XXXX, XXXXXX
CENTRAX: XXXXXX XXXXXXX, XXXXXXX XXX/X, XX-XXX,
XXXXXXXXXX XXXX, XXXXXX
MAVERICK: XXXXXXXX XXXXX, XXXXXXXXXXX XXXXX XX,
XXXX XXXXXXXX, XXXXXXX
RAMOS: XXXXXXXX XXXXXXXXXXX, XXXXXXXXXXXXXX X/XX
XX-XXX XXXXXXXXX, XXXXXX
SAHIR: XXXX XXXXXX, XXXXXX XX/X, XX-XXX XXXXXXXXXX
XXXX, XXXXXX
TTL: XXXXXXXX XXXXXXXXXX, XXXXX XXXXXXXX XX/XX,
XX-XXX XXXXXXXXXX XXXX, XXXXXX
• SCORN •
------------------------------------------------------------
ARCHON: XXXXX XXXXXXXX, XXXXXXXXXX X/X, XX-XXX
XXXXXX XXXX., XXXXXX
Naphalm: XXXXXXXXX XXXXXXXX, XXXXXXXX XXX/X, XXXXX
XXXXXXXX, XXXXXX (-> ONSLAUGHT)
ZINIA: XXXXX XXXXXX, XXXXXXXXXXXXXXXX X, XXXX XXX-
XXXXXX, XXXXXX (-> NITROS)
• SUCCESS & THE RULING COMPANY •
------------------------------------------------------------
COUNT ZERO: COUNT0 SCS-TRC.NET
• for exchanging the latest mail releases
FUNXILLA: XXXXX XX XXXX, XXXXXXXXXXXXX X, XXXX XX
XXXXXXXX, XXXXXXX
SPLATTERHEAD: XXXX XXXXXXX, XXXXXXXXXXXX X,
XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX
• TENGU •
------------------------------------------------------------
CORWIN: XXXXX XXXXX, XXXXXXX X/XX, XX-XXX XXXXXXXX-
XXXX, XXXXXX (-> EXON)
KILLER: XXXXXX XXXXX, XX. XXX. XXXXX XXXXXXX XX,
XX-XXX XXXXXXXXXX XXXX, XXXXXX
• TRIAD •
------------------------------------------------------------
ACIDCHILD: XXXXXXX XXXX, XXXXXXXXXXX XXX. XX, XXXXX
XXXXXXX, XXXXXXX
CA$H: XXXX XXXXXXXXX, XXXXXXXXXXXXXXX XX, XXXXX
XXXXXXX, XXXXXX
TAPER: XXXXXX XXXXXXXXXX, XXXXXXXXXXXXXX XXX XXX,
XXXXX XXXXXXX, XXXXXX
• UNREAL •
------------------------------------------------------------
ERZIKA: XXXXXX XXXXX, XXXXXXX XXX, XXXXX XXXXXXX,
XXXXX XXXXXXXX
JUMBO: "UNREAL", XXXXXXXXXXXXX, XXXXX XXXX X,
XXXXX XXXXXXXX
TURBO: XXXXXX XXXXX, X. XXXXXX XXX, XXXXX XXXXX,
XXXXX XXXXXXXX
• WILLOW •
------------------------------------------------------------
BLEZE: XXXXX XXXXXX, XXX XXXXXXXXX X, XXXXX XXX-
XXXXXXXXXXXX, XXXXXXX
FIREFOX: XXXXXX XXXXXXXX, XXXXXX-XXXXX-XXX. X,
XXXXX XXXXXX, XXXXXXX
FLOYD: XXXX XXXXX, XX XXXXXXXX XX, XXXXXXXXXXXX-
XXXXXXXXX, XXXXXXX (-> ASCRAEUS, PANIC)
SCORPE: XXXXXXXXX XXXXXXXXX, XXXXXXXXXXXXXX.
XXX, XXXXX XXXXXX, XXXXXXX (->ROLE)
• OTHERS: •
------------------------------------------------------------
BSM/CIVITAS: XXXXX XXXXXXXX, XXXXXXXX XXX. X,
XXXXX XXXXXXXXXXXXXXXXX, XXXXXXX
FIREFOX/ART DESIGN: XXXXXXX XXXXXX, XXXXXXXX.
XX, XXXXX X]XX, XXXXXXX
PSYCHIK/FATUM: XXXXXX XXXXXX, XX. XXXXXXXX-
XXXXXXX X/XXX, XXXXX XXXXXX, XXXXXX
BREN/PIP: XXXX XXXXXXXXXX, XX XXXXXX XXXXX, XX. XX-
XXXX, XXXXXXXXXX, XXXX XXX, XXXXXXX
THE FALCON/PENTAGRAM^WOW: XXXXX XXXXXX,
XXXXXXXXXXX XXXXXXX, XX: XX/X (XXXXX), XXXXXXXX/XX-
XXXXXX, XXXXXX
Leming/NIPSON^FATUM: XXXX XXXXXXXXX, XX XXX XX,
XX-XXX XXXXXXX, XXXXXX
LUKE/NIPSON^ARISE: XXXXX XXXXXXXXXX, XXXXXXXX-
XXXXXXXXXXXXX XX/XX X/XX, XXXXX XXXXXX, XXXXXX
THRONE/PANIC: XXXXX XXXXXXX, XXXXXXXXXXXXX XX/XX,
XXXXX XXXXXXXX, XXXXXXX
THORGAL/DE-KODER: XXXXX XXXXXXXXX, XXXXXXXXXX
XX/X, XX-XXX XXXXXXXXX, XXXXXX
SET/LASSER: XXXXXXXX XXXXXXXXX, XX. XXXXXXXXXX
XXX/X, XX-XXX XXXXXXXXXXX, XXXXXX
If you have submitted an advertisement and you have
NOT found it in this edition it might have been deli-
vered after the deadline or the memory has been al-
ready filled to the limits. As we do NOT intend to pre-
sent multiple advertisement chapters in just one is-
sue we will MAKE SURE that your advertisements will
be included in the forthcoming edition.
Best Regards
Violator/ALPHA FLIGHT 1970
------------------------