Skyhigh 10 ch04 The 1993 Party Report

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<pre>         the 1993 party report
+
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        report from THE PARTY'93
+
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      --------------------------
+
 
+
by PRI/TIA/OXYRON.
+
 
+
hello  and  welcome  to another, already
+
almost traditional party report of mine.
+
as usual, it contains:
+
 
+
    1. the party and its events
+
    2. competition results
+
    3. a list of the groups present
+
    4. a personal comment
+
 
+
 
+
the party was organized by camelot (64),
+
and silents,lemon and spaceballs (amiga/
+
pc). it took  place in  a big exhibition
+
centre at herning,denmark, starting mon-
+
day, december 27th,at 9.00 hours (or was
+
it 10.00 ?) and ending wednesday, decem-
+
ber 29th, at 15.00 hours. the exhibition
+
centre really was a huge place, twice or
+
even three times  as big as on any party
+
i've ever been to - aars'91,'92 and tcc.
+
five (!) of the  nine  halls  were used,
+
the biggest one as main party hall, two
+
smaller ones  in  addition  for the same
+
purpose, as  well as  two for  sleeping.
+
the entrance hall had a very representa-
+
tive  design, and institutions such as a
+
a bank, a kiosk , a cafeteria , a large
+
bistro, an ice-cream stand, and of cour-
+
se  the  information counter  were to be
+
found there. furthermore, there were se-
+
veral exhibition  and  selling stands of
+
well-known  computer firms in one of the
+
smaller party-halls.
+
the facilities  in  the sleeping-halls
+
were  very  good. many  separating walls
+
had been  put  all around there, so  you
+
had many little  corners  you  could lay
+
down  in. also  special  corridors  were
+
marked, so you didn't  have to walk over
+
people. best, however, were the large a-
+
reas of  isolation mat  laid  out every-
+
where! the  only  disturbing  thing were
+
the loudspeakers which  never were swit-
+
ched  off in  these  halls, so every few
+
minutes you were woken up by the organi-
+
zers' calls!
+
talking about loudspeakers, there  did
+
not seem  to  be any electronical signal
+
or  jingle to  introduce  the  calls, so
+
they kept making "ding-dong"-like noises
+
with their own  voices  which really got
+
on your nerves later on. but on the who-
+
le, the  technical  equipment was rather
+
good and also well-positioned: there we-
+
re two big  screens, one  quite  big one
+
in  one  of the smaller party-halls, and
+
one  very big  one in the main hall. the
+
projectors were fixed  high above on wi-
+
res hanging down from the ceiling, which
+
saved a lot of space. the  speakers were
+
not that big, but  of good  quality. for
+
my taste they only could have been a bit
+
louder during the competitions, in order
+
to draw  more  attention  to them and to
+
carry the sound also to the further cor-
+
ners of  the  hall. furthermore, the big
+
screen was positioned  not on the short,
+
but on the long  side  of the rectangle-
+
formed  hall, which made it possible for
+
more people to watch it.
+
at last - the showers, as  well as the
+
toilets, were  very  clean, so the clea-
+
ning staff did a really good job!
+
like at aars'92, the  party's  own tv-
+
channels  were  broadcast. inbetween
+
events the screens  were used  in a very
+
informative way, showing info such as a-
+
bout upcoming competitions and deadlines
+
which also  were announced via loudspea-
+
ker. furthermore, the whole pogramme and
+
time-table  printed  on  paper was to be
+
found in  several  corners of the halls.
+
quite  a  bit  of  surprise-competitions
+
such  as  tug of war, karaoke  and body-
+
crashing  (1,5 l coke ex! )  were  being
+
held, which was  real fun. for the first
+
time ever, programming seminars were of-
+
fered; there also was  the  new category
+
"dealer demo" in the amiga competitions,
+
which, however, only  had  two  entries.
+
another new event was  the c64 cult-demo
+
show, in which important highlights from
+
the old times were shown.
+
in the  competition shows  one  got to
+
see some rather nice stuff  on  all sys-
+
tems. it  was, however, striking that a-
+
bout  half  of  the  pc demoes  crashed.
+
therefore  we  saw an  excellent 64 demo
+
show with lots of quality stuff - all in
+
all 10 demoes. also in  the graphics and
+
the  music  show there were  some rather
+
nice contributions to be found.
+
regrettably, the  time limits for  the
+
music  and  the  demo contributions  had
+
been reduced  from  5 minutes  for music
+
and  20 minutes  for demo (according  to
+
camelot's invitation file) to 4 minutes/
+
15 minutes (paper invitation). but  most
+
of the participating  tunes were already
+
faded out after 2 minutes  or even 1.30,
+
for no obvious reason -there mostly even
+
were long breaks in between. during  the
+
demoshow, however, the  total  limit  of
+
2 hours and  also  the 15 minutes' limit
+
for each  demo  even were exceeded: many
+
demo groups, especially  those whose de-
+
moes were of  a longer  duration than 15
+
minutes, had criticized  the lowering of
+
the limit, so  after  long  negotiations
+
with the organizers a jury was formed by
+
one coder each  participating group. out
+
of a total number of 18 this jury selec-
+
ted the best 10 demoes to be on the com-
+
petition show, which  finally lasted for
+
over two and a half hours.
+
 
+
just like last x-mas, votes had to be
+
delivered on  a specially formatted disk
+
which in the end  were to be read out by
+
the organizers' computers. this was dis-
+
played on the big screen  and was called
+
"live  counting". the  display, however,
+
was quite confusing for many paople, and
+
even the  organizers  themselves didn't
+
always seem to be sure about the results
+
when handing out the prizes: the guy who
+
did the talking during the amiga ceremo-
+
ny seemed quite  uncertain and sometimes
+
wasn't even able  to  read  the winners'
+
names from the screen. while  the 64 re-
+
sults concerning  demo and  music seemed
+
to match with  the  screen  display, the
+
graphics results  even differed totally,
+
which was supposed to  be due to (quote)
+
"some amiga guy" who had  "fucked up the
+
system".
+
before i come over to  the results i'd
+
like to say that we in oxyron do not ta-
+
ke them fully  seriously  as we strongly
+
believe the competitions have been mani-
+
pulated! (see my comment)
+
 
+
but now here are the full results.
+
+--------------&gt; demo &lt;----------------+
+
 
+
          place points group
+
      ----------------------------
+
        1.  (1640) CAMELOT
+
        2.  (1328) CENSOR DESIGN
+
        3.  (1044) FOCUS
+
        4.  ( 704) fairlight
+
        5.  ( 400) oxyron
+
        6.  ( 224) dual crew
+
+---------------- demo ----------------+
+
 
+
              place point
+
        -----------------------
+
          7.  ( 168) silicon
+
          8.  (  96) antic
+
              (  96) spirit
+
        10.  (  48) w.o.w.
+
 
+
 
+
+------------&gt; graphics &lt;--------------+
+
 
+
          place points artist
+
    -------------------------------
+
      1.  (740)  OXIDY/FAIRLIGHT
+
      2.  (604)  DANE/TRIAD
+
      3.   (364)  DEEKAY/CREST
+
      4.  (288)  mad/padua
+
      5.  (224)  creeper/antic
+
      6.  (220)  stasi/noice
+
      7.  (204)  ivan/smash des.
+
          (204)  joe/antic
+
      9.  (196)  scat/red sector
+
    10.  (188)  floris/chromance
+
    11.  (160)  felidae/reflex
+
    12.  (140)  mirage/focus
+
    13.  ( 76)  electric/extend
+
    14.  ( 72)  syndrom/crest
+
    15.  ( 64)  mystic/crossline
+
    16.  ( 56)  ?/?
+
    17.  ( 52)  hein holt/focus
+
          ( 52)  shadowolf/paralyze
+
    19.  ( 48)  hi-lite/success
+
    20.   ( 40)  sander/focus
+
          ( 40)  rob/camelot
+
    22.  ( 32)  sdi/alpha flight
+
    23.  ( 24)  p.s./eastgang
+
          ( 24)  drunken man/?
+
    25.  ( 20)  avalanche/atlantis
+
          ( 20)  sundancer/regina
+
    27.  ( 12)  the leader/bsab
+
          ( 12)  awa/tsr/wow
+
          ( 12)  pollux/equinoxe
+
          ( 12)  aeg/smash des.
+
    31.  (  8)  mike/?
+
    32.  (  4)  alcohol/bronx
+
          (  4)  panic/earthquake
+
    34.  (  0)  yoga/wow
+
 
+
 
+
+--------------&gt; music &lt;---------------+
+
 
+
          place points artist
+
  -----------------------------------
+
    1.  (1000) RED DEVIL/FAIRLIGHT
+
    2.  ( 488) BLUES/LIGHT
+
    3.  ( 384) ZYRON/ANTIC
+
    4.  ( 320) ody/eastgang
+
    5.  ( 308) amadeus/meka design
+
    6.  ( 176) doh/cryptoburners
+
    7.  ( 160) erik af ekhage/indy
+
    8.  ( 152) licket/noice
+
    9.  ( 148) echo/comic pirates
+
    10.  ( 140) m.harestad/moz(ic)art
+
    11.  ( 124) emax/trsi
+
    12.  ( 100) yoko/fiction
+
    13.  (  92) shark/regina
+
    14.  (  80) tango/triad
+
    15.  (  56) trident&amp;dane/triad
+
          (  56) danko/censor design
+
    17.  (  20) syndrom/tia/crest
+
    18.  (  16) morbid/shazam
+
    19.  (  12) thor/extend
+
          (  12) b.i.o./creatures
+
    21.  (  0) pri/tia/oxyron
+
          (  0) herr tie/mtv
+
          (  0) the alien/b.c.d.
+
 
+
 
+
                +-----+
+
now for a  (probably incomplete) list of
+
the groups present at the party:
+
 
+
alpha flight, amnesia, antic,  atlantis,
+
black code,bronx, bsab, camelot, censor,
+
chromance,comic pirates,crest,creatures,
+
crossline, dual crew,eastgang, equinoxe,
+
excess,extend, fairlight, fiction,focus,
+
genesis, jam, light, lore of arts, meka,
+
noice, oxyron, padua,  paralyze, reflex,
+
regina, silicon, smash, spirit, success,
+
tia, topaz, trc, triad, trsi, wow.
+
 
+
 
+
well, now i will  come  over to the last
+
part of  this report: the  personal com-
+
ment!
+
first off- in my opinion, on the whole
+
this party was the  most  well organized
+
one so far, except for one important as-
+
pect: the competitions, that is, the mu-
+
sic show, the confusing mode of counting
+
and announcing the winners, and of cour-
+
se the results.
+
while in camelot's file-invitation the
+
time limit for each tune had been set to
+
5 minutes, it had been reduced to 4 when
+
the paper-invitation  came out. but none
+
of the tunes was  actually played longer
+
than two or even only one and a half mi-
+
nutes! a lot of people -including myself
+
- were  quite  pissed  about  this. many
+
composers had done  tunes  which were a-
+
bout  three  or  four minutes  long  and
+
which they had spent quite a bit of work
+
in. it seems many  people do not realize
+
that it is very  important  to listen to
+
the whole  tune, not  only to  its first
+
one or two  minutes. when  you look at a
+
picture, you don't  only watch the lower
+
or the upper part, either - you look  at
+
the whole one! and that's what it should
+
be  like  concerning  music. some  tunes
+
need a longer  time  to build up, others
+
have major changes only after some minu-
+
tes, and so on. so  if  you don't listen
+
long enough, you  might estimate the tu-
+
ne's  character and  quality wrongly! so
+
to all future party organizers: make su-
+
re to play all tunes  fully, and if this
+
is not possible, form  a  jury to select
+
the best ones. better disadvantage  only
+
some competitors than all of them!
+
  over to the  next point - the counting
+
of the votes. while  at aars'92 the pro-
+
mised "live counting" had not taken pla-
+
ce, it was realized  this time, but in a
+
quite confusing way. without  any intro-
+
duction, they  started  to display info-
+
screens containing data about the parti-
+
cipants and their  current  positions in
+
each  competition.  regrettably  these
+
screens were flipped  quite fast, and so
+
it wasn't really  possible  to gain much
+
information  from  them, which  lead  to
+
confusion  among  people. finally,  when
+
all votes had been counted and the win-
+
ners were to be announced,the organizers
+
did not even seem to be able to stop the
+
required display for each competition as
+
it kept switching over all the time.
+
furthermore there didn't seem to be a-
+
ny monitor or not  even any written form
+
which told the  organizers  the results,
+
so they always had to  twist their heads
+
to read from  the  big  screen, in which
+
one of the amiga  organizers even failed
+
as he wasn't able to read the names! ri-
+
diculous really...
+
now some words on the disk-voting sys-
+
tem, which in my opinion perhaps is easy
+
to handle by the organizers, but defina-
+
tely inconvenient for the voters: as on-
+
ly the competitor's  number, but not his
+
name is counted, it is  hard to memorize
+
all numbers you want  to vote for, espe-
+
cially  if  there is a greater amount of
+
competitors and  if  you  perhaps change
+
your  mind  during a compo show. to help
+
the people out  who  had  forgotten  the
+
numbers, only  one  or  two  small lists
+
were  laid  out at the information coun-
+
ter, however, the 64 demo-compo was left
+
out there! the voting system at tcc  had
+
been much better - you had all the names
+
and numbers displayed  on one screen and
+
could enter your votes directly into the
+
computer. i do hope people stick to this
+
system in the future!
+
but now let me finally lose some words
+
about the competition results. what fol-
+
lows now does not only represent my per-
+
sonal  opinion, but  also  those  of  my
+
groupmates, furthermore  those  of  many
+
other people i spoke to at the party.
+
if you take a  closer look  at the re-
+
sults, you  surely  will  agree  with my
+
claim that there  has  been  some  VOTE-
+
CHEATING going on, or  the  results have
+
been FAKED, or even both.
+
  look at  the  demo-results. camelot at
+
#1 is absolutely justified, censor at #2
+
is ok, too. but focus at #3, in front of
+
fairlight and oxyron? very strange. dual
+
crew and silicon in front of  spirit and
+
antic? weird. (already  when the coders'
+
jury selected  the  10 best demoes, e.g.
+
ours was ranked top 3 or higher, so... )
+
there also was  a  rumour circulating,
+
saying fairlight-members  were  supposed
+
to have delivered a lot of disks contai-
+
ning  votes for  themselves. this  would
+
explain why on  both  music and graphics
+
compo there are fairlight-members at #1.
+
another fact which adds to this supposi-
+
tion is red devil  getting  the exact a-
+
munt of 1000 points, while the differen-
+
ce to #2 is over 500 points. now if this
+
is not cheated  you  can call me moskva-
+
tv! not to mention  my  own place at #21
+
with 0 (in  words: zero) points. absolu-
+
tely ridiculous... without any arrogance
+
- i was one of the  most well-known com-
+
posers there, and i  dare to say my tune
+
wasn't bad either, furthermore there we-
+
re quite some  people  who  told me they
+
had voted me top 5  or  higher, so don't
+
try to tell me anything...
+
there are some  more curiosities to be
+
found in both the music and graphics re-
+
sults, e.g hein holt  only  at #17, even
+
lower than the  FAKE  picture "crossfire
+
sucks" at #16, and so on...  furthermore
+
the rather doubtful excuse that "some a-
+
miga guy" was supposed  to  have "fucked
+
up the system"  when  the organizers did
+
the announcement of the 64 graphics win-
+
ners, which  was  absolutely incongruent
+
to the display on the big screen.
+
to put it in a nutshell - i do not ha-
+
ve any proofs  for  my claim, but it all
+
seems very suspicious, doesn't it? so in
+
my and also many other  people's opinion
+
either  the  organizers  must  have  had
+
their hands in there somewhere, or there
+
must have been some  voters who cheated,
+
or even both.
+
anyway, as the whole party was as much
+
fun it is really a pity that these inci-
+
dents occured at the  end, so  the great
+
atmosphere suddenly  was  destroyed. but
+
i still think  on  the  whole  it  was a
+
great event and a milestone  in the his-
+
tory of parties. - now  my  wish for the
+
next party is: general organization like
+
herning, voting  system  like  tcc, fair
+
competitions and decent results like tcc
+
or aars! let's see if it comes true...
+
 
+
                +-----+
+
at last i  would  like  to  make clear
+
that my  comment is  ment to be taken as
+
serious  matter-of-fact  criticism,  but
+
definately not as  any personal offence.
+
so i hope there won't occure any hostile
+
feelings!
+
 
+
 
+
 
+
 
+
if anybody would like to comment on this
+
feel free to contact me under:
+
 
+
 
+
            XXXXXXXXXXXXXXX
+
            XXXXXXXXXXXXXXX
+
            XXXXXXXXXXXXXXX
+
            XXXXXXXXXXXXXXX
+
 
+
            XXXXXXXXXXXXXXX
+
i'm off the keys...
+
 
+
                  yours,
+
 
+
                        PRI/TIA/OXYRON
+
                        +--------------+
+
 
+
 
+
 
+
ps. this chapter was also brought in the
+
now dead 'addybook!' but i think and i
+
belive that it's so important (and maybe
+
no so spread) that it ofcoz should be
+
brought in this mag.
+
 
+
so enjoy! and if you think pri is wrong
+
then contact him!!            (BIZ KID)
+
</pre>
+

Revision as of 07:56, 18 March 2011

scaffolding

When you working on scaffolding

In addition to these and other OSHA regulations, each company takes additional measures to ensure the safety of their employees. The last thing a company wants is for one of their employees to suffer from a serious fall or injury while working on a scaffolding. Concerned companies take the time to look closely at all of their equipment to make sure that it can be safely used by their workers. In addition, they require safety helmets, goggles and harnesses for their employees. Working on scaffolding can be made safe as long as a company is willing to assure that the best working environment is always in place for their valued employees.

scaffolding platforms have some rigid requirements also. The space between planks, the platform and uprights cannot be more than one inch wide. The front edge of scaffold platforms cannot be any further than 14 inches from the work surface. The only exceptions are for outrigger scaffolding or if there is a guardrail in place. Also, some scaffolding such as ladder jack and pump jack must be at least 12 inches wide.

More knowledge of scaffolding and aluminum beam description, please visit this site and the scaffolding bbs dtmbrupg cwtunxig to the website: http://www.iscaffold.com.cn 24 hour customer service phone!

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