Relax 11
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Contents |
Editorial
* Editorial *
------------------------------------------------------------
Another six weeks are over and we can proudly in-
vite you to another issue of the Relax magazine
boasting full of information and again published by
Bad Bytes Entertainment Software Europe (BBESE).
This magazine seems to become more popular issue
by issue after all the positive reactions and critism
we got by snail mail, on the boards or by Internet.
Nevertheless it seems that the concurence can not
live with the situation getting an advanced competitor
so scene life goes a way we only saw in these endless
daily soap opera so far. It all started by a lot of un-
qualified personal attacks against an editor of this
publication but all these childish accusations did not
earned any resonance by the well informed sceners
these days due to the fact that everything has been
proven to be wrong. After the failed attacks it seems
that this magazine is searching for another vicitim,
the Relax and we got accused, again in a very childish
way without any kind of background, that we cheated
the numbers of issues. We still can not believe in how
low people can go by spreading false information via
these information medias we define as magazines. It is
not very professional if the author can not care
about the content of his magazine as he knows that
he used it to spread personal propaganda and to in-
troduce personal ideas/fantasies to the readers who
use to believe in everything they read today. Just
for the record, and for all who still have not learnt
that the RELAX magazine is no Alpha Flight produc-
tion we present the release datas and publisher name
of all released issue so far. As we are now in a situa-
tion where we have to prove that these accusations
are again far away from being true here is the list of
all released Relax issues:
Issues Publisher Spreaddate
------------------------------------------------------------
Relax Magazine 1/Independent November 1989
Relax Magazine 2/Independent December 1989
Relax Magazine 3/Independent January 1990
Relax Magazine 4/Independent February 1990
Relax Magazine 5/Independent March 1990
Relax Magazine 6/Independent April 1990
Relax Magazine 7/Independent November 1994
Relax Magazine 8/BBESE March 1995
Relax Magazine 9/BBESE April 1995
Relax Magazine 10/BBESE June 1995
Relax Magazine 11/BBESE August 1995
We use to check out the entire content and to we can
care about all texts we prepared for your entertain-
ment. All the news about the groups/persons you
will find in here have been supported by qualified
sources, namely persons/spokesmen of the referen-
ced group and who else should be know better what
it going on there? However, we research a second or
even a third time you deliver reliable, professional
information if it is necessary instead of filling up the
memory with accusations, propaganda and personal
comments to steer the audience into a direction we'd
like to see. We truely feel sorry for all magazines and
editors disqualifying themselves by going the way we
have mentioned before and we feel sorry for the au-
dience being manipulated there. If this is supposed to
be the next generation we can not look to expectant
into the future.
Furthermore we have seen some australian based
magazines complaining about a wrong news we printed
in our April edition. For sure this was something we
always try to avoid but in this case that was not ment
to either attack them or their groups reputation in
any way. That time countless sceners packed their
bag to become an Onslaught member and after getting
this information from a RELIABLE person being in a
steady contact with Onslaught there was no need to
check it in our opinion. It was ONE mistake in four
comeback issues so we would like to see them calming
down again. When we dared to have a closer look in
in the actual news chapters of their publications we
could for sure name a lot of incorrect or edited, not
to say manipulated, news but we are not interested in
playing childish games in here nor we do intent to
waste memory for trifles like this one.
Our intention still is to release an objective level but
but you can be sure that we won't accept ruthless
and brainless attacks against this production any-
more. Critism is always welcomed but we won't ignore
wary offensives in the future. Be sure that we will
keep our eyes and ears open.
Somewhere we read that we are not able to publish
this magazine monthly and in irregular periods next
to the fact that we rip our charts. People who read
the editorial released in the June edition already got
informed about the reasons to release the magazine
all six weeks, what is in fact regular in our opinion.
Our priority is to release a strong news chapter as
information is the keyword of this publication. Unfor-
tunately the activity of the CBM 64 is on a partly low
level and we have to work with the data supplied by
the market. In the six weeks developement phase we
are able to collect news and releases in a time when
games become rare and certain other competitors
try to invent news to fill up their chapters. Actually
there is no magazine containing release charts what
is going to be released at a monthly basis and the
news chapter contains the latest information confir-
med in various reviews and can be called one of the
best and informative ones around. Quality needs some
more time, quantity can be performed within a few
hours. We do not copy texts from books nor do we
convert texts from other systems to add some more
blocks to let the magazine look bigger.
When people scream that we rip our charts they show
their incompetence in a very impressing way. The re-
lease charts are exclusively written by Marc and of-
course Deff to guarantee fair release charts and to
avoid any kind of manipulation. The next charts are
the board charts. This charts chapter is exclusively
printed in the Relax Magazine so there is no possibi-
lity left to rip them somewhere else. The mail charts
are a complilation of the charts of the concurence
magazines being spread in the period between the
release of the revious and actual Relax Magazine and
of the incoming Relax votesheets. This system is the
best system in our eyes as it seems to be the most
fair solution around, a system giving definately no
chances for any kind of manipulation.
Some people still seem to have problems with the Re-
lax and try to compare it with The Pulse. Infact it was
our idea to have a comeback with the Relax to fill the
gap The Pulse left behind when Duke decided to reti-
re. But the Relax Magazine is an individual production
and got released a long time before The Pulse ap-
peared with its very own style. After releasing four
issues after our comeback we are pleased with the
progress we make from issue to issue and for all who
start to complain about our weak charts position we
can only add that even The Pulse Magazine did not
take the charts by storm after a few issues only. The
magazine attacking us permanently this way used to
release about 40 issues to be noticed by the public
by attacking respected publications and to manipulate
the masses with questionable propaganda. The Pulse
used to be the leading magazine and is on the best
way to return to its former class. We wish our friend
Duke all the best in his mission and can't away to see
more publications of its class. There are too many
low budget magazines around so it is a pleasure to
see The Pulse back on the market along with Propa-
ganda, Vandalism News and Domination doing a solid,
proper and remarkable job these days. These maga-
zines do not need to manipulate their audience by
slagging down or ragging against their concurence to
manipulate their readers, a policy we follow aswell
since November 1994 starting with the comeback is-
sue. This magazine is definately no media for persons
who usually read comic books or await to be enter-
tained with erotic or fantasy stories. Our target
group is serious and awaits to be delivered with news
instead of useless and unimportant visions of per-
sons looking out for fame and attention otherwise we
can not explain the steady rising of this production
in the charts of all the various magazines. We know
that we can not please all with this production but it
is more important for us following our ideas, concept
and intentions to improve and update the magazine
edition by edition. We are editing this magazine to
have fun and to be pleased with the result and at the
day we lose our motivation we are going to stop im-
midiately. It is an hobby, a very exciting hobby and no
profession but fact is when we are starting over with
a production we use to do it as perfect as possible.
We guess this has to be continued in the next issues.
The new outfit seemed to have met the attention and
expectations from the public. A few persons reported
about having problems with the loading system. It is
one of those few mysteries people will never learn to
know as the magazine got tested on 5 different con-
figurations before it got spread and it worked fine on
all primary targets. Nevertheless, starting with this
issue, a lot of changes occured to make reading the
Relax Magazine more enjoyable. The Ignorance/Afl in-
stalled a new load/decrunch system to avoid the
above mentioned loader problems and to reduce to
the total amount of blocks once again, a very useful
improvement due to the fact that shorter text files
mean even shorter loading times as you used to know
it from the previous issue. Futhermore he gave a fi-
nal touch to the coding so this outfit runs perfect on
both, PAL and NTSC now, so both, Loading sprite and
the music runs on an acceptable speed on american
machines, too. As a special service we offer that you
can load, run and read this magazine from your very
own loading partition, that means you can load and
start it on either drive 8 or 9. Regards have to be
send to Scroll for this indeed very usefull idea. Any
ideas to improve the outfit are always welcomed.
After starting the mainfile you surely found out that
we can present a "new" Relax intro replacing the
old one. The intro will be updated an every new issue,
something we intent to do with the magazine itself,
too. Furthermore we would like to know if you would
prefer to get a music menu to give you an option to
load in your favourite music out of a various number
of tunes we prepared for you. Please add a short
reaction about your very own ideas on the backside
of our official votesheet spread by the following wor-
thy heroes:
SHUZE/ALPHA FLIGHT 1970
INTRUDER/AVANTGARDE
MORRIS/SHAPE
Here we would like to thank them for their effort ma-
king our charts more interesting by spreading and
collecting our votesheets. We would like to see more
people spreading this sheet so if you are a (mega-)
swapper and interested in spreading the votesheet
for us please contact us using the snail mail address
you will find later in this chapter.
CREDITS for the July edition
------------------------------------------------------------
PROGRAMMING FUBEN/OXYRON
SOUNDTRACK PRI/TIA/OXYRON
ARNE/ALPHA FLIGHT 1970
BITMAP GRAPHICS RRR/OXYRON
CHARACTERSET SKID ROW
ADDITIONAL IGNORANCE/ALPHA FLIGHT 1970
Responsible EDITORS are
------------------------------------------------------------
MAIN EDITOR MARC/ALPHA FLIGHT 1970
MAIN EDITOR MAX/ALPHA FLIGHT 1970
MAIN EDITOR RRR/OXYRON
CO-EDITOR DEFF/AVANTGARDE
CO-EDITOR FUBEN/OXYRON
CO-EDITOR PRI/TIA/OXYRON
CO-EDITOR SCROLL/MEGASTYLE PRODUCTIONS
If you have a closer look at the staff members you'll
find sure find out that the staff is consisting of both,
board and mail orientated persons. We always try to
cover the mail scene as good as possible but we are
still in the need of your kind cooperation. When you
are filling the votesheets please do us a special fa-
vour and add all the news around your group and the
memberstatus to guarantee that you will find correct
news about your group. It is more hard to get the
hands on 'legal' news due to the lack of public rela-
tions support from their side and we are for sure
not the first magazine who have figured that out.
* Co-editors wanted *
------------------------------------------------------------
We are still interested in enlarging the staff when it
comes up to the demo reviews. We already have two
excellent editors to cover the topic "coding" and we
are actually looking for a second editor to review the
soundtracks of demoes and another second editor to
review graphics. It is necessary to have for each to-
pic two different reviewers due to the fact that we
otherwise could not take around 50% of the demoes
into consideration due to the fact that very often
musics from PRI or graphics from RRR can be found
there. We are hardly looking for people who have hold
a standart of speed and qualitiy due to the fact that
we release this magazine all six weeks and we don't
accept delays. If you would be an advantage if we can
get in contact with you by modem or Internet. On the
other hand if you are very fast via snail-mail there is
no need to own a modem and having Internet access.
All people who think they can hold up our standarts
and who are interested in working with a qualified
staff consisting of Scroll, PRI, Fuben and RRR do not
hesitate to contact the Relax staff by subscribing
sample review(s).
Some more special thanks to make this edition become
reality have to be send to Intruder/Avantgarde,
Syco/Chromance, Styx/Alpha Flight, Druid/Agony and
AEG/Smash Designs for news and information sup-
port.
This months' content looks like this
------------------------------------------------------------
The EDITORIAL presents the usual introduction text
next to some information about the magazine. GLOBAL
REPORT is the place to look out for news all around
the CBM 64 scene or scene related people. RELEASE
CHARTS give a detailed report about all the games
and previews which found their way to the major
boards worldwide. The BOARD CHARTS reflect the
votes and opinion of the people being present at the
boards while the MAIL CHARTS contains the results
of the votesheet spread within the last months. OPEN
LETTER won't become a regular part of this magazine
nor does it reflects the opinion of the Relax magazine
staff. It is an open letter from Styx about the actual
accusations around Alpha Flight 1970. The INTERVIEW
chapter found a very popular and famous victim again.
so just have a look on it! In the DEMO REVIEWS the
responsible staff had a closer look on the demoes
released within the last few weeks. Some ancient ta-
les can be found in BACK TO THE ROOTS mixed up with
actual contexts. Finally the ADVERTISEMENTS chap-
ter is a place to present all kind of adverts.
How to contact the Relax Magazine staff?
------------------------------------------------------------
Snail mail: XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX,
-------- XXXXX XXXXXXXXXXXXX, XXXXXXX
E-mail: Holiday Inn Cambodia ++X/XXX/XXX/XXXX
----- Escapade ++XX/XXXX/XXXXXX
The Pirate Island ++XX/XXX/XXXXX
(leave your mail at Marc's accounts or at the
accounts of other Alpha Flight members)
Internet: xxxxx@xxxxx.xxx RRR
------- xxxxx@xxxxx.xxx MAX
Best regards,
RRR/Oxyron
----------
Global Report
* GLOBAL REPORT *
------------------------------------------------------------
Whatever happens in the scene, be sure that our
staff members and loyal reporters will get their
fingers on all information in order to guarantee a re-
liable presentation in here. There is no need to print
ruthless incriminations to fill up the chapter. We able
glad to present a news chapter worth being read,
written in an objective way in order to come up what
a magazine is supposed to stand for: delivering in-
formation. This service seems to be something very
special these days as we noticed that certain other
competitors use this area to spread their propa-
ganda. We can not accept this behaviour. Our inten-
tion is to present text our dear readers can believe
in so we research a second and a third time to make
sure that we can care about the content of this and
all the other chapters of this magazine.
* Alpha Flight 1970 *
------------------------------------------------------------
It is always very hard to define the right position of
the flight standing all the time under various attacks
from their competitors. Nevertheless they still go
strong proving their power board- and mailwise, even
if the methods can be partly defined as controver-
sial.
Chotaire, who is known as hacker, composer and
sysop of The Pirate Island, joined Alpha Flight after
having some major differences with his former group
mates in Onslaught (& Hardcore). With Spider, a for-
mer member of the groups Lepsi Developments and
Fatum, Afl enlarged their activities on the mail front.
After some months of silence Mutant X got set on the
inactive memberlist and will appear again in the offi-
cial status when he gets active again. Murphy, who
left the scene and went out to become a techno DJ
some months ago, finally returned to the flight to re-
install his power as programmer, composer, NTSC fi-
xer and original supplier.
"The Best" is a new magazine written by Ream and
Calypso working on the basis of magazines like the
legendary "Gamers Guide" from Triad or "Are We The
Best" from Chromance. The magazine is going to be
released independent like many other magazines to-
day.
Current Alpha Flight memberstatus looks like (= 16):
Ancient Mariner, Arne, Calypso, Chotaire. Ignorance,
Marc, Max, Murphy, Pol Pot, Ream, Shuze, Skinhead,
Spider, Styx, Xenox and Zapotek
Alpha Flight worldheadquarter(s)/board(s):
HOLIDAY INN CAMBODIA ++X/XXX/XXX-XXXX
THE ESCAPADE ++XX/XXXX-XXXXXX
THE PIRATE ISLAND ++XX/XXX-XXXXX
* Avantgarde *
------------------------------------------------------------
Avantgarde had all in all a very silent period after
leading the release charts front for some months but
after the notorious summer break things are suppo-
sed to go back to normal the last days.
Weasel, former member of groups like i.e Lotus, deci-
ded to become active again as cracker after having
passed an inactive period. He was already spotted
calling out again. Renegarde, a former member of the
the group Excess, joined ther german group as ano-
ther cracker in the row of skilled crackers.
Current Avantgarde memberstatus looks like (= 16):
Chameleon, Cyborg, Decilon, Deff, Derbyshire Ram,
Eliminator, Intruder, Jack Alien, Jack Daniels, Rage,
Renegade, Suicide, Thorn, Tricom and Weasel
Avantgarde worldheadquarter(s)/board(s):
DREAMPARK ++X/XXX/XXX-XXXX
* Chromance *
------------------------------------------------------------
Chromance still uses to be one of the groups compe-
ting with the top cracking groups even if it got more
silent around the group after Mr. Wax had to join the
hungarian army.
Spermbird, a swapper of the group Excess, joined
the hungarian based cracking group as first group
staying in Excess as second. More spreading power
is expected with Zag, a polish mail trader and origi-
nal supplier followed by two other polish original
suppliers and mail traders called Bolee and Immortal.
Jinx left for the lately rebuilt Hitmen.
Current Chromance memberstatus looks like (= 21):
AMC, Bolee, Griff, Homeboy, Immortal, Janee, Jaydee,
Jazzy D, Joyride, Lion, Mr. Wax, Rough, Rug Rat,
Skull, Spermbird, Syco, The Unholy, Will, X-Radical
and Zag
Chromance worldheadquarter(s)/board(s):
EDGE OF MIDNIGHT ++X/XXX/XXX-XXXX
HIGHWAY ++XX/XX-XXXXX
* Fantastic 4 Cracking Group *
------------------------------------------------------------
Some months ago F4CG was ruling the pal release
charts with an impressive amount of mainly polish ga-
mes. Somehow their activity slowed down a little bit
within the last months what can be make people start
thinking about a lack of interest from the polish sec-
tion.
Aristo, a programmer of the polish based group Sa-
mar, teamed up with F4CG these days, probably in or-
der to support their lately founded demo section.
Current F4CG memberstatus looks like (= 24):
Aristo, Bitman, Cerebus, Deathlok, Decoder, Devil,
Draz Fen 1, Goz, Hain, Idol, King, Maja, Morris, Motley,
Mr. Alpha, Neotec, Newscopy, Playboy, Sneaper, Solar,
Spark, Total Chaos and Walker
F4CG worldheadquarter(s)/board(s):
DREAMPARK ++x/xxx/xxx-xxxx
* Flash Inc. *
------------------------------------------------------------
After the successfull comebacks of ancient and well
known demo groups like Byterapers and Megastyle
Productions Flash Inc. is another competitor to be
added to the list.
In the late eighties and early nineties Flash Inc pro-
ved in an impressing way to be one of the leading
demo groups. This group was the home of people like
Unifier, Creeper, Moon and Zodiac to name a few who
did not returned to the rebuilt group. It will be very
interesting to see if they still can compete with the
top these days. They already released a small come-
back demo in which Morpheus, who seems to be the
main organiser these days, pointed out that their ma-
jor interest will be to release smaller productions
but definately not mega-demoes due to the lack of in-
terest from the programmers. At the moment they're
looking out for interested people to join their forces.
so subscribe up to the end of the summer.
Current Flash Inc. memberstatus looks like (= 4):
Espilon, Lubber, Morpheus and The Spy.
* Hardcore *
------------------------------------------------------------
People expected it from the very beginning. The coop
of the newcommers just broke up after a few months
only. What is coming up now is still unknown.
Dr. Disk, who recently re-joined the scene and Atlan-
tis, decided to follow his former group member Rami-
rez and left for Hardcore. Leeway/ex-Afl joined in
as programmer.
Current Hardcore memberstatus looks like (= 11):
B-Wyze, Blockbuster, Carlos, Dr. Disk, Leeway, Rami-
rez, Rap, Shocker, Ticket, Volunteer and Zore.
* Hitmen *
------------------------------------------------------------
Finally they are dead, back from the dawn of the dead
and surprise the scene with the Xth try to rebuilt the
old group named as HITMEN. This time a lot of poten-
tial people reunioned their skills to prove that they
still can compete with the best these days.
With Peacemaker, Curlin and Vortex three familar fa-
ces returned to the scene as the used to be former
Alpha Flight members some months ago. Jihad is a man
who does not need to be introduced but maybe for
the younger generation Jihad was a member of Action
Arcade and Hitmen before the left into direction PC.
After being setted on the inactive list from the coop
Hardcore and Onslaught Hi-Lite and Raze decided to
join in the lately rebuild group, too. Furthermore we
detected Jinx/ex-Chromance, Tyroon, Groepaz/ex-
Vision and Lawnmowerman/ex-The Phreakaz. Actually
they share The Dungeon along with Success & The
Ruling Company and Demonix as their worldheadquar-
ter. Finally Tranzie/ex-Triad joined in.
Current Hitmen memberstatus looks like (= 11):
Curlin, Groepaz, Hi-Lite, Jihad, Jinx, Lawnmoverman,
Peacemaker, Raze, Tranzie, Tyroon and Vortex
Hitmen worldheadquarter(s)/board(s):
THE DUNGEON ++X/XXX/XXX-XXXX
* Motiv 8 *
------------------------------------------------------------
Motiv 8 is a group always capable to deliver scandals,
and rumours to entertain the scene. Actually their
mission seems to be releasing games no lamer label
would dare to release (self-productions?).
From the group Talent, which seems not to be the
most active group around these days, Greenfrog
came along to join the forces of Motiv 8. He is suppo-
sed to be a programmer. Some rumours are cruising
through the scene reporting about a cooperation
demo between Padua and Motiv 8 aswell as that their
norwegian member TG-Acme is said to have left the
scene in silence but this rumours have not been con-
firmed yet.
Bird, sysop of the european M8 headquarter called
Mount Olympus, left the group to join Pandora.
Current Motiv 8 memberstatus looks like (= 15):
BinJinx, Clive, Crossfire, Eddie, Greenfrog, Grego,
Ibanez, Iceball, Mason, Merlin, Mizar, Natas, Psycho-
path, Stone and TG-Acme.
Motiv 8 worldheadquarter(s)/board(s):
IN LIVING COLOUR ++X/XXX/XXX-XXXX
* Noice *
------------------------------------------------------------
The swedish based demo group Noice had lately some
headlines with the loss of many members leaving to
built up a demo section for F4CG. But life goes on in
this still strong group.
A lot of people thought that Noice seems to be dead
after Decoder, Devil, Draz, Goz and Total Chaos left
for F4CG but fact is that they are still alive. Motion
has left them, too. Peace decided to return to his
former group mates in Oxyron joining the PC section
of the german crew. Last but not least Motion got
booted out after various discussing and arguments
with Stasi. Their artist and composer related maga-
zine EUPHORIA won't be released and was declared to
be dead as long their won't appear another composer
to take over the jobs as editor.
With Pantaloon and Organic fresh blood in form of two
new coders refueled the decreased memberlist. A fa-
milar face returned with Heat who will restart his
swapping activities.
Current Noice memberstatus looks like (= 10):
Doxx, Heat, Joyride, Liket, Mazy, Organic, Pantaloon,
Stasi, Swoffa and Zzap
Noice worldheadquarter(s)/board(s)
HIGHWAY +XX/XX-XXXXX
* Onslaught *
------------------------------------------------------------
The rumour was already well spread when it became
reality. The cooperation between the australian ba-
sed group Onslaught and the german based group
Hardcore finally splitted up.
At first Chotaire got kicked out of the group just a
few hours before he spread a note explaining that he
has left the group for different reasons. The second
victim of Onslaught's new member policy was SMD who
got kicked out, too. On the other had Hardsequencer
(ex-Dytec) joined in as artist while Morbid joined the
german based music label BASS next to his acitivities
for Onslaught (Design). Last not not least Andre, a
former member of Antic and Oxyron, joined in as ar-
tist, composer and programmer. Together with a se-
cond, scenewise rather unknown person. Both are
operating under the handle ASV. From Hungary came
Cubehead and Pete from Chaos to join the demo sec-
tion of the australian based group. Finally Trouble,
former member of Excess, joined in with his board
Deadzone with the function as worldheadquarter for
Vandalism News and Onslaught.
Current Onslaught memberstatus looks like (= 26):
Andre, Bizarre, Cubehead, Deekay, Doger, Doom, Gop
Grize, Hardsequencer, Heavyhead, Jayce, Jazzcat,
Jolz, KBS, L.A. Style, Marcus, Morbid, Morrisey, Pete,
Shades, Sphere, Stake, The Last Hacker, The Twins,
Trouble and Vengeance
Onslaught worldheadquarter(s)/board(s):
DOWN BY LAW ++X/XXX/XXX-XXXX
DEADZONE ++X/XXX/XXX-XXXX
WESTPOINT ++XX/XXXX/XXXX
* Oxyron *
------------------------------------------------------------
Once again the official memberlist of this respected
demo group changed but still keeps the balance of
seven active and motivated members. Releases are
planned for the Saturne-Party in France and The
Party 1995. Just keep patient.
On the latest Oxyron meeting Asmodis was set on the
inactive memberlist, that means he is still an Oxyron
member but he does not appear on the official status
as long as he gets active again. Some fresh blood
got added with the promising composer Fanta, who
left Plush to serve the ruling german demo group but
he will remain in the music-label Bass, too.
Sadly we have to report about Axis joining the ger-
man army and being happy in it. This will ofcourse de-
crease his activitiy level on all systems like CBM 64,
Amiga and PC.
Current Oxyron memberstatus looks like (= 7):
Axis, Fanta, Fuben, Graham, PRI, RRR and TTS
* Pandora *
------------------------------------------------------------
After some very silent months, not to say years, the
german based group Pandora returned to compete
with the board orientated cracking group.
Pandora consists of the ashes Nemesis left behind.
Furthermore they recruited a lot of members and
boards such as Deviant with his board Final Genocide
and Bird/ex-Motiv 8 with Mount Olympus and finally
Moses/ex-Excess with Sanitarium. Chotaire joined in
as second group to take over the organisation while
Weasel joined in as second group because he is still
interested in working as cracker.
Somehow Protheus and Xentor, both members of the
h/p group Phreedom, disappeared from the member-
list.
Current Pandora memberstatus looks like (= 11):
Amputator, Attraction, Bird, Chotaire, Deviant, Domino
Mephisto, Moses, Pete, Thage, Sky and Weasel
Pandora worldheadquarter(s)/board(s):
FINAL GENOCIDE ++X/XXX/XXX-XXXX
MOUNT OLYMPUS ++XX/XXXX-XXXX
SANITARIUM ++XX/XXX/XXXXXX
* Success & The Ruling Company *
------------------------------------------------------------
It is that the fleet of the dutch cooperation seems to
be in summer vacation. In the past few weeks most we
heard from them was the act of a lunatic lamer for-
matting the SCS & TRC and Demonix worldheadquar-
ter THE DUNGEON. Maybe they will become more ac-
tive in the next weeks?
Anyway it is nice to see The Dungeon being online
again after being formatted several times in the past
few weeks. According to our sources it is now run-
ning on a Cyborg modded version of C-Base and this
version is already running successfully on Dream-
park since months and said to be absolutely back-
door free.
Some movement in the memberstatus was recognized
with Techno/ex-Genesis joining the cooperation and
enlarging their large polish section. He is said to be a
cracker and original supplier.
Current SCS & TRC memberstatus looks like (= 25):
Action Jackson, Alchemist, Burglar, Cavron, CBA,
Credo, Dannie, Def Beat, Jity, JRC, Lord Crucifier,
Micron, Moren, Mystery, Nightshade, Replay, RMC,
Sailor, Sliver, Spectator, Splatterhead, Techno, Tita-
nic and Trax
SCS & TRC worldheadquarter(s)/board(s):
THE DUNGEON ++X/XXX/XXX-XXXX
STATE OF THE ART ++XX/XXXX-XXXXX
THE LOST EMPIRE ++XX/XXXX-XXXXX
* Single News and Rumours *
------------------------------------------------------------
* PUKE 4X4 PARTY RESULTS
-----------------------
Demo Competition Intro Comeptition
-------------- --------------
1. Love/Agony Design Boom/Agony Design
2. Scorpion/Vermes Lame Intro/Samar
3. Hallucynations/Albion Intro 1/Lepsi Dev.
Graphic Competition Music Competition
---------------- --------------
1. Jester Kyd/Nipson Moog/Agony Design
2. Jester Kyd/Nipson Cordiakus/Fatum
3. Appacz/Albion Shogoon/Taboo
* A certain magazine reported that Reflex was the
very first group winning the competitions of two
parties in a row with The Party IV and X-95. Fact
is that Oxyron won the competition of THE PARTY II
and Data Live '93 two years ago. Just a small re-
minder to avoid any kind of manipulation and misun-
derstandings! We have to add that Padua did it as-
well winning the competitions of the Radwar Party
V7 and of the Smash Design/TRSI Party in 1994.
* If you wonder where all the CBM 64 profiles went to
just read the following lines to be well informed.
Bonzai PC consists of a lot well known CBM 64 pro-
grammers, composers and artists such as Trap,
Walt, Mirage, TDJ, MCA, Zyborg, Metal and Unifier
next to Bulldog/Spirit who renamed into Freshman
and serves as modem trader.
* The cracking group ACRISE is back in business af-
ter being almost three years out of business. Mem-
bers are i.e. Bordeaux, Sentinel and Riddler just to
name a few. Their task will be to present cracks, to
release their old magazine EPISTULA, to create de-
moes and musics collections next to the plans to
release a paper magazine, indeed ambitious plans.
* Black Code Design is dead. All former members and
Rayden/ex-Oppaz Design formed the CBM 64 sec-
tion of the PC based group CHALICE.
Summer - Heat - Vacaction. Possible reasons for the
lack of activity in the CBM 64 scene these days but
we still were able to deliver an interesting global re-
port, unfortunately it is not so massive like in the
previous issue but this can not be our fault. We don't
need to invent news to fill up our chapters as this is
the business of other competitors in their seek for
fame and glory. We just collect what is going on and
research, if neccessary, to present QUALITY instead
of QUANTITY and are miles far away from being a
cheap propaganda medium what is a special service
from us for you. Keep that always in mind.
Best regards,
RRR/Oxyron
----------
Release Charts
The Official Release Charts for the Relax Magazine
------------------------------------------------------------
Performed by the Masters of Law...
Deff and Marc
Before the start over with general explainations for
these release charts we want to introduce our very
own point system:
Fullprice Games 6. 1 - 8.0 points
Budget Games 4. 1 - 6.0 points
Low Budget 2. 1 - 4.0 points
PD/Shareware 1.0 - 2.0 points
Previews 0.0 - 1.0 points
One bonus point can be gained by releasing a 100% (!)
working PAL/NTSC version. When a second group got
involved with the NTSC fix the points will be shared.
Games which were already PAL released have to be
fixed within 6 months after the official PAL release
otherwise no points will be given for the NTSC fix.
Minus points will be given for...
----------------------
Re-releases -7.0
No levelpacking -0.5/ - 1.0
No trainer(s) -0.5/ - 1.0
No translation - 1.0/ -2.0
Unlike most other magazines we won't give points for
tools. Those releases will get mentioned but that's all
about them.
SEUCK GAMES, BASIC GAMES, COMPILED BASIC
GAMES and such games that were done using a GAME
MAKER will be ignored.
Whenever we think somebody did something special
or something outstanding we will add one point to the
normal amount of points.
It is also possible to get one extra point for some-
thing that normally doesn't deserve any points.
The following boards have been taken in to conside-
ration whilst creating these charts...
Holiday Inn Cambodia XXX-XXX-XXXX
----------------- ------------
Dream Park XXX-XXX-XXXX
--------- ------------
Down by Law XXX-XXX-XXXX
---------- -------------
Dead Zone XXX-XXX-XXXX
-------- ------------
And here we go...
* Accuracy (0.4 pts) *
------------------------------------------------------------
For the first time some previews saw the light of
this group called MASTER TETRIS (0.3 pts), FLAG-
MANIA (0.1 pts), SHOOT (0.0 pts) and SUPER BALL
(0.0 pts).
* Alpha Flight (13.1 pts) *
------------------------------------------------------------
The wares invasion started with the fixed version
of LEPPARD (3.6 pts) from CP Verlag, a fixfile was
necessary so we will give minus 1 point, followed by
the preview of COLONIAL TRADER (1.0 pts). Then
they uploaded the fixed versions of CROSSES AND
CIRKLES (3.5pts) and HANGMAN (3.1pts).
Followed by SHA JONGG (4.2 pts), PARTY QUEST
(4.7 pts) from Magna Media, both games will get an
extra point because of the translation and doesn't
need an Ntsc fix. Then they re-released SLATER-
MAN (- 7 pts) from Tim Soft, F4CG released the pal
version some months ago, some days later they up-
loaded the fixed version of SLATERMAN (0.0 pts)
no points will be given because it is over the six
months limit!
* Atlantis (0.5 pts) *
------------------------------------------------------------
They released the following previews, STARSCAPER
(0.4 pts) and CF ADVENTURE (0.1pts).
* Avantgarde (22.0 pts) *
------------------------------------------------------------
They started with the fixed versions of CAPTURE
(4.1 pts) from Commodore Format, IKKUICHI (4.6 pts)
from CP Verlag. Followed by the previews of TWIN
BALLS (0.4 pts) and CAPTURE 2 (0.4 pts). Then they
uploaded GUESSER (3.4 pts) the game doesn't need
an Ntsc fix and the fixed versions of MYSTERY (4.8)
the 100% fixed version of ARTRIS (4.3 pts) both are
copyright by CP verlag and the long awaited
WALKERZ (7.0 pts) from Electric Boys. Last but not
they re-released RELAX (- 7 pts), SCS&TRC re-
leased it 2 years ago!
* Chromance (0.6 pts) *
------------------------------------------------------------
They released the so-called fixed version of
ABNORMAL FACTOR (3.4 pts) but they forgot to fix
the scroller in the upper border so only pal points
will be given, followed by 2 previews called VITRUS
(0.4 pts) and LACED TILES (0.7 pts). Then they up-
loaded the fixed version of TETRISACK (3.1 pts)
from Stratos Software minus one point because
the Highscore-Saver doesn't work, followed by a
cool tool called HARDTRACK Composer (0.0 pts)
from Inflexion.
* F4CG (6.4 pts) *
------------------------------------------------------------
They started with a preview called SAPER (0.4 pts)
followed by the fixed version of MONSTRUM (3.9 pts)
and the US sales version of LIONS OF THE UNIVERSE
(0.0 pts) no points will be given because the pal ver-
sion got released 2 years ago! And then they up-
loaded DEADLY CRYSTALS (2.1 pts) the game
doesn't need an Ntsc fix.
* Fortress (0.0 pts) *
------------------------------------------------------------
The new group released a little preview called
S.P.I.X. (0.0 pts).
* Hardcore+Onslaught (8.5 pts) *
------------------------------------------------------------
They released the Public Domain game DANGER BALL2
(1.0 pts) a preview called TROOZE (0.3 pts) and
WARFLAME (3.6 pts) the game doesn't need an Ntsc
fix. SILVA POD (3.5 pts) got fixed by TRSI but the
fix is not 100% so only pal points will ge given!
* Hitmen (0.5 pts) *
------------------------------------------------------------
The fresh rebuilt crew started with an average
preview called CANNON CRAZE (0.5 pts).
* Motiv 8 (0.0 pts) *
------------------------------------------------------------
They uploaded MATRIX CROWN (0.0 pts) and
TEMPORAL (0.0 pts) both games are made with a
Game Maker so no points will be given! Followed by
the preview of MEAN MINES (0.0 pts), MUS-ICE-
PLAYER (0.0 pts) a little tool and PRO SPEEDWAY
(0.0 pts) no points will be given because it is compi-
led Basic!
* Pandora (2.3 pts) *
------------------------------------------------------------
The fresh rebuilt crew released FOOTBALL
MANAGER '95 (0.0 pts) no points will be given be-
cause it is complete in Basic. Followed by THORION
(0.0 pts) no points will ge given because it is com-
piled Basic. Last but not least they uploaded the
preview of TANIS (0.2 pts) and the pal version of
TILE REVENGE (2.1 pts).
* SCS+TRC (0.4 pts) *
------------------------------------------------------------
During the summer break they released only the
preview of FASTBALL (0.4 pts) from Softdisk Pu-
blishing and the preview of SHOPPING AG (0.0 pts)
no points will be given because it is in german and
compiled basic.
Merged into a table it looks like:
* The Official Release Charts August 1995 *
------------------------------------------------------------
Rank Group Points
------------------------------------------------------------
01. (01) Avantgarde 22.0
02. (02) Alpha Flight 1970 13.1
03. (05) Hardcore+Onslaught 7.9
04. (08) Chromance 7.6
05. (04) F4CG 6.4
06. (./.) Pandora 2.3
07. (06) Atlantis 0.5
(./.) Hitmen
08. (./.) Accuracy 0.4
(03) SCS+TRC
* The Official Fixing Charts August 1995 *
------------------------------------------------------------
Rank Group Releases
------------------------------------------------------------
01. (01) Avantgarde 5
02. (02) Alpha Flight 1970 3
03. (03) Chromance 1
(04) F4CG
Thanks for their help to:
The Ignorance/AFL
and Jack Alien/AVT
See you in the next issue!
Yours Marc and Deff!!l
Board Charts
* THE BOARD CHARTS *
------------------------------------------------------------
Welcome to your probably most favourite chapter,
the charts. The Relax is the only magazine so far
offering seperate board and mail charts in order to
show the charts from two different worlds in the be-
loved CBM 64 scene since modem traders do not have
the time or possibility to fill votesheets.
One of the most asked questions is what kind of votes
will be taken into consideration while counting these
charts. The answer is very simple. At first there are
voting booths on THE ESCAPADE in good old Europe
and on THE EVIL ISLAND (actually down) in the United
States of America. Furthermore it is planned to in-
stall another booth on THE PIRATE ISLAND, a fine eu-
ropean board. For sure it is possible to vote just by
sending e-mail to Marc/Alpha Flight at an every elite
board worldwide.
On the other hand you are allowed to vote when you
are on Internet, too. Just mail your votes to RRR's
account and it will be taken into condiseration, too.
These board charts are the fastest moving charts
due to the fact that there is no votesheet which tra-
vels weeks or months to reach its destination. All the
votes were made between the previous and this issue
so this is some kind of mirror of the activity of cer-
tain established and new groups.
Here we go.
TOP TEN DEMO GROUPS
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Oxyron 109
02. (2) Byterapers 93
03. (6) Reflex 87
04. (3) Camelot 82
05. (4) Fairlight 64
06. (5) Censor Design 53
07. (/) Agony Design 38
08. (8) Triad 30
09. (7) Elysium 22
10. (10) Focus 18
The top remains unchanged, Oxyron at the top follo-
wed by the Byterapers from Finland. Reflex did a big
step ahead up to three. At the end Antic left the
charts and got replaced by Agony Design after re-
leasing their impressing designed Love trackmo. Next
in the row of parties is the Assembly and a lot of
groups announced to release something there.
TOP TEN SINGLE CODER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) TTS/Oxyron 99
02. (2) Mr. Sex/Byterapers 87
03. (3) Slammer/Camelot 75
04. (4) Brush/Elysium 69
05. (5) MMS/Taboo 62
06. (8) Quiss/Reflex 57
07. (10) Graham/Oxyron 54
08. (6) Crossbow/Crest 48
09. (9) Glasnost/Camelot 33
10. (/) Druid/Agony Design 29
Nothing new here at the top, too. TTS is still a step in
front of Mr. Sex. Quiss and Graham are still mov ng in
direction up while Crossbow entered the elevator
into direction down. Depeh moved down to eleven and
got replaced by Druid, who has shown his skills in va-
rious trackmos, tools and games by now. He already
announced some more productions. Let's see and
wait.
* TOP TEN CRACKING GROUPS *
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Avantgarde 106
02. (2) Alpha Flight 100
03. (3) Success & TRC 92
04. (4) Chromance 73
05. (5) F4CG 70
06. (6) Hardcore & Onslaught 63
07. (8) Motiv 8 42
08. (7) Fairlight 37
09. (9) Talent 30
10. (10) Excess 18
Again it is Avantgarde leading both, the mail and the
board charts. Curiously Alpha Flight managed it to
depend position two and is getting very close to the
leading force Avantgarde. Why is it that Afl is ranked
so high in the board charts while they are falling in
the mail charts? Just curious. There is nothing else
left to be mentioned as here is nothing new on the
other spots except for the fact that the cooperation
of Hardcore and Onslaught won't be seen again in the
next issue.
* TOP TEN SINGLE CRACKER *
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Jack Alien/Avt 105
02. (2) Burglar/Scs 94
03. (8) Ignorance/Afl 86
04. (3) Antitrack/F4CG 78
05. (6) Kirby/Atlantis 72
06. (5) Bacchus/Fairlight 67
07. (7) Moren/Scs 63
08. (4) Skinhead/Afl 49
09. (9) Powerplant/Legend 43
10. (/) Hain/F4CG 26
Jack Alien and Burglar are still on the top but with
Ignorance a new hunter joined the top three. Skin-
head lost a lot of positions and felt down to eight. At
the end of the list Doc left the charts to be replaced
by Hain. It is surely time to see the old heroes disap-
pearing when they have not been active for years.
We will miss you Doc!
* TOP TEN GRAPHIC ARTISTS *
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Cruise/Taboo 89
02. (2) Electric/Extend 82
03. (3) Ogami/Fairlight 76
04. (5) RRR/Oxyron 64
05. (4) Scope/F4CG 53
06. (6) Mirage/Focus 50
07. (7) Carrion/Elysium 47
08. (5) Rob/Camelot 34
09. (/) Roder/Agony Design 28
10. (10) Biz Kid/Camelot 12
Cruise is once again the leader of the VIC manipulat-
ing folks with Electric and Ogami behind him. Nothing
new here except for the fact that Roder entered and
Dragon left the charts. Somehow is Creeper missing!
Does the modem scene not like his art? Just curious
as he is one of the best ones mailwise.
* TOP TEN MUSIC COMPOSER *
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) PRI/TIA/Oxyron 103
02. (5) Syndrom/TIA/Crest 95
03. (2) Danko/Censor 82
04. (7) Shogoon/Taboo 79
05. (3) Jeroen Tel/Focus 72
06. (6) Jeff/Camelot 69
07. (4) EVS/20CC 55
08. (10) Red Devil/Fairlight 48
09. (9) Reyn Ouwehand 30
10. (8) Arne/Alpha Flight 26
The top position remains unchanged with PRI being
the leader of the pack followed by Syndrom who clim-
bed from five up to two. Shogoon climbed some places
and his work for Love could be a good reason for
his success. At the end of the list Red Devil and Arne
changed places and it seems that Arne will have to
fight very hard to defend his actual position. Lack of
interest from the voter's side or just a resonnance
based on Afl's genera
* TOP TEN FIXING GROUPS *
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Alpha Flight 1970 99
02. (2) Avantgarde 87
03. (3) Success & TRC 64
04. (4) Empire 39
05. (5) Demonix 26
06. (/) ./. ./.
07. (/) ./. ./.
08. (/) ./. ./.
09. (/) ./. ./.
10. (/) ./. ./.
Well, well, well. Only a few groups who were able to
gain some votes. Where are all the other groups like
i.e. Chromance, Hardcore & Onslaught and F4CG just
to name a few. To edit this one was rather boring and
the crown is that Demonix exactly got as much points
as in the previous issue. Just curious. Come on and
vote more interesting.
* TOP TEN SINGLE FIXER *
------------------------------------------------------------
Rank Last alias Points
------------------------------------------------------------
01. (1) Peacemaker/Hitmen 98
02. (2) CBA/Trc 93
03. (3) Suicide/Avt 86
04. (4) Pudwerx/ex-Avt 75
05. (5) Booze/Empire 72
06. (7) Jack Alien/Avt 64
07. (6) Mercenary/Empire 59
08. (8) Vizz/Empire 53
09. (/) Ignorance/Afl 49
10. (10) Sidekick/Demonix 26
Still on the top is a man who is rumoured to have a
comeback in the near future even if nothing has been
confirmed yet. CBA is waiting to take over the leading
position with a strong Suicide in his neck. Actually
these charts are aswell very boring without remark-
able changes but at the end Ignorance entered the
charts for the very first time as NTSC fixer and re-
moved Count Zero is the land of nowhere, somewhere
between ten and twenty, what is no big deal due to the
Snes interest of CZ. Why is it that there are no big
fixes from americans anymore?
If you are not satisfied with these results do not
even think about starting to complain. Just call the
boards and start voting on the voting booth on your
favourite board THE ESCAPADE, on any other board
by leaving E-mail to Marc or on Internet by leaving
E-mail to RRR.
Best regards,
Marc/Afl & RRR/Oxyron
------------------
Mail Charts
* THE MAIL CHARTS *
------------------------------------------------------------
Welcome to your probably most favourite chapter,
the charts. The charts are divided into two different
sections, the mail charts and the board charts. The
mail charts are what some people like to define mega
charts consisting of the incoming Relax votesheets
and the charts of other magazines spread during the
last weeks.
To create the charts you are going to read here we
took the following charts of the following magazines
into consideration completed by the votes taking
part as top ten from the growing amount of incoming
Relax votesheets:
Chit Chat 7/No Name MAY 1995
Contrast 2/Genlog MAY 1995
Domination 4/Indepedent MAY 1995
Mendip 8/Arcoss JUNE 1995
Metal Force 3/Airwolf Team JUNE 1995
The Pulse June Edition/Independent JUNE 1995
Skyhigh 17/Camelot JUNE 1995
Rock'n Role 19/Role JULY 1995
The Pulse July Edition/Independent JULY 1995
The Tribune 52/Angry JULY 1995
If you disagree with the content of the following lines
we only can advice you to get your hands on all avail-
able votesheets and fill them to influence the charts
in the way you'd like to do it. Please do us a personal
favour and do not manipulate the charts while voting
for personal friends instead of supporting persons
who might deserve the vote.
TOP TEN DEMO GROUPS
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Oxyron 109
02. (2) Camelot 90
03. (3) Byterapers 85
04. (4) Fairlight 66
05. (8) Crest 47
06. (5) Censor Design 46
07. (7) Antic 45
08. (9) Reflex 38
09. (6) Taboo 37
10. (10) Agony 16
Oxyron proved to be the worthy and well earned hol-
der of the top spot again followed by Camelot and the
finnish Byterapers. Crest climbed 3 places, please do
not ask us why. Reflex aswell pressed the buttom in
the elevator in direction up.
Demanding groups taking over the top spot after ha-
ving released one or two good demoes seems to be a
little bit overacted when people vote for demo groups
they should keep in mind that a decent demo group is
the home of talented programmers, artists and com-
posers and definately not the platform for single en-
tertainers.
TOP TEN SINGLE CODER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) TTS/Oxyron 98
02. (2) Mr. Sex/Byterapers 83
03. (3) Slammer/Camelot 76
04. (4) Crossbow/Crest 64
05. (5) MMS/Taboo 55
06. (6) Tron/Fairlight 35
07. (8) Graham/Oxyron 35
08. (9) Axis/Oxyron 30
09. (7) Bob/Censor Design 21
10. (/) KM/Taboo 14
TTS/Oxyron is still the king of the programmers in
the CBM 64 scene, a position he well deserves after
proving his skills in both quality and quantity all over
the years. He is actually working on new routines so
keep patient. Nothing new up to the end of the top ten
where KM, who specialised himself on programming
disk drive routines, took over the tenth position from
Druid who will surely return after people saw his in-
deed very brilliant designed LOVE-trackmo.
TOP TEN CRACKING GROUPS
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Avantgarde 109
02. (2) Success & TRC 99
03. (4) Chromance 78
03. (5) F4CG 78
05. (3) Alpha Flight 76
06. (6) Excess 38
07. (8) Dytec 31
08. (9) Motiv 8 21
09. (10) Hardcore & Onslaught 16
10. (7) Fairlight 13
Avantgarde is still the worthy number one cracking
group with the dutch cooperation of Success and The
Ruling Company in their neck. After the mass of false
insults, accusations and ruthless rumours being ini-
tiated by the concurence Alpha Flight lost two places
and went down to five, being overtaken by Chromance
and F4CG, both groups having seen their glory days
some months ago.
TOP TEN SINGLE CRACKER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Jack Alien/Avt 90
02. (2) Burglar/Scs 86
03. (3) Hain/F4CG 84
04. (4) Derbyshire Ram/Avt 67
05. (5) Bacchus/Flt 47
06. (7) CBA/TRC 42
07. (8) Mr. Wax/<C> 27
08. (9) Powerplant/Legend 23
09. (6) Skinhead/Afl 18
10. (10) Ignorance/Afl 17
The triumvirate's distance is getting closer and clo-
ser. Jack Alien mastered it again to become the lea-
der of the people who define themselves as so-called
crackers. Burglar and Hain, who is not very active
these days, are waiting for their chance. Powerplant
is the one of the last persons of the older genera-
tion being capable to crack real protections but is
what we call inactive since ages. Ignorance, who pro-
ved his skills in an impressive way, should be better
ranked.
TOP TEN GRAPHIC ARTISTS
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Electric/Extend 106
02. (2) Creeper/Antic 104
03. (3) Cruise/Taboo 81
04. (5) Joe/Wrath Design 76
05. (4) Ogami/Fairlight 68
06. (6) Fazee/Taboo 58
07. (8) RRR/Oxyron 35
08. (7) Carrion/Elysium 30
09. (/) Hein Design/Focus 13
10. (9) Roder/Agony Design 12
A very close finishing in the artists' top ten, a list
with a steady change at the top. Electric, his group
Extend is rumoured to be dead, was able to defend
the first position followed, as usual, by Creeper. At
position three we have found Cruise who should be
much higher in our opinion.
At the end of the list we can report that Hein Design
re-entered the charts while Biz-Kid has fallen down
to 12.
TOP TEN MUSIC COMPOSER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) PRI/TIA/Oxyron 107
02. (2) Syndrom/TIA/Crest 102
03. (5) Jeff/Camelot/Czp 68
04. (3) Jeroen Tel/Focus 54
05. (6) Compod/Agony Design 51
06. (7) Shogoon/Taboo 50
07. (4) Drax/Vibrants/Crest 49
08. (8) Zyron/Antic/TR/Swe 45
09. (9) Fanta/Bass/Oxyron 32
10. (10) Red Devil/Fairlight 24
PRI is the most popular composer around at the mo-
ment even if some uninformed persons have spread
the rumour about a questionable unactivity from his
side. Not only with the tracks being released in the
Relax but aswell with the musics being released with
the notorious Zakplayer V4.4 he was able to prove
the opposite of the ruthless gossip. By the way,
around six musics of the collection have been exclu-
sive soundtracks for games so we would like to ex-
press a BIG thank you to Syndrom for spreading the
tunes before they have been released with the games
PRI composed/arranged them for.
Jeff climbed some places while Drax lost some. A sign
of resonance out of his inactivity?
TOP TEN MAIL TRADER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Calypso/Amn/Afl 86
01. (3) Intruder/Avt 86
03. (5) Spermbird/<C>/Ex 70
04. (4) Splatterhead/Trc 61
05. (2) Derbyshire Ram/Avt 59
06. (8) Sebaloz/KA/LD 40
07. (7) Starlight/Xtc/Tpy 31
08. (6) Tabasco/Flt 28
09. (/) Dr. Kaos/Agony/Rfx 24
10. (10) Styx/Afl 11
The mail trader charts seem to be the fastest moving
charts in this magazine. Calypso managed it to defend
his position but has to share it high the climbing spe-
cialist Intruder. Spermbird was voted into the top
three and Derbyshire Ram, who should be higher,
felt down to five. Dr. Kaos entered the top ten for
the first time while Nightshade got ranked down to
fourteen. Mail trading is a curious business.
TOP TEN MAGAZINES
------------------------------------------------------------
Rank Last Magazine Points
------------------------------------------------------------
01. (1) Nitro 101
02. (2) Skyhigh 96
03. (3) Revealed 52
04. (9) Vandalism News 51
05. (8) Jamaica (+) 44
06. (7) Domination 36
07. (5) Ingenious Brain (+)35
08. (/) Shout! 28
09. (/) Insider 27
10. (6) Reformation (+) 15
Nitro was the magazine which earned the most points
this issue still sending Skyhigh on position two. Still
on three is Revealed, probably the best magazine lo-
cated in the top three. Vandalism is getting more and
more popular, same goes for Domination. Somehow
Shout! managed it to enter the top ten. The result has
to be set into brackets since most magazines use ma-
thematical formulars to push it up. Insider entered
the top ten, too. Propaganda and News Press have
left the charts and we send a final salute out to News
Press as we do not expect to see them returning and
being ranked onto a top ten position again.
Best regards,
RRR/Oxyron
----------
Interview
* Interview *
------------------------------------------------------------
This time we proudly present an interview with one of
the most popular composers these days, PVCF of the
german demo group Reflex. The interview was held in
German, recorded on tape (low quality) and finally
translated by RRR.
* Hello PVCF, please introduce yourself as our rea-
ders are interested in some personal information.
:) Hello. My name is Kai Walter, I'm 22 years old, 1,80 m
tall, wear short hair and have ugly-green eyes. I'm
living in Dresden and this city is the second big-
gest city in the former German Democratic Republic.
In the next days I'm starting to study and since 3
months I'm a musician on the PC, before of that I
was 4 months on the Amiga and four years on the
CBM 64. I am a member of Reflex only as Quiss and
me were kicked out of the game label Art Project
Studios even if we really don't know why.
* How did you get your very exclusive handle?
:) To introduce it I have to explain that I am convinced
adversary of cars. Here in Dresden exists a group
of radical bikers and its name is P.V.C.F., it is the
short form of four independent latin nomen, and of-
course I am a member of this organisation. When I
started with my computer activities I wrote on all
labels and directories PVCF and so I used the name
all over the years now and it became my handle.
* Your musics are mainly floating into direction tech-
no-styled and because of it a lot of persons have
spread the rumour that you and the techno act
Hardsequencer are one and the same person. What
is your reply to it and what kind of music do you
like to listen to in general?
:) Infact I know Hardsequencer personally but we are
two different persons. Fact is that Hardsequencer
claims to be Master of Samples but fact is that I am
the true Master of Samples what is no handle but
more a title for using samples on the PC. Until now I
have not released a record (CD) but I am working
on a project together with Odysseus and KB as we
already founded a label on the CBM 64 (Brainbeat).
Meanwhile I am the only one left on the CBM 64 but
that is because Quiss programmed a new stunning
soundroutine beating all the other existing ones
featuring excellent edit facilities. I still have a plen-
ty of unreleased tracks on my disks and most of
my released tunes are ancient yunk, partly being
older than one year. To answer the second part of
your question I like to listen to Techno and Trance
in general but I like Rap, Raggae, HipHop and Hard-
core, too.
* What kind of computer hardware do you own to fill
up all your flats and to compose your musics?
:) I own 2 CBM 64, 1 CBM 128 (with an old SID. I believe
I am capable to add a qualified judgement about both
SID chips, the old and the new one. The new one is
much more advanced. Everybody who still owns an
old one should remove and replace it with the new
one - greetings to Mr. Sex), Action Replay V6, Ami-
ga 500, Amiga 1200, 486er PC with Gravis Ultra-
sound (= soundcard) and some keyboards (Kamai
and Kork).
* To continue with your audial work, what kind of
software do you use to create your tracks?
:) I made my first experiences with the Soundmonitor
when I realised that it was a soundeditor and not an
one-filed demo. Later on I learnt to know Syndrom
who just typed the Music Assembler from the 64'er
into the MSE but on my direct request he replied
that he could not copy it due to the copyrigt laws.
Just some time later the GMC got released, followed
by the DMC 2.0 and 3.0 and I used them all to crea-
te some tunes. Finally there was the DMC 4.0 and
nowadays I own Quiss' new music-routine called Lsd
a routine which is indeed an high end music-routine
and the very best one around on this system.
On the Amiga there is only one good editor, the Me-
lontracker. I like its excellent outfit. All those Octa-
meds or Octalizers suck in my opinion.
My favourite choice on the PC is the Frametracker
2.0 from Triton.
* What was the motivation to become a composer in-
stead of a programmer or an artist?
:) For sure I have drawn some graphics like a weirdo
in the beginning, I was very proud of my basic pro-
gramms and made some experience in assembler
before I started over with composing. I found out
that it was most cool activity on the computer in my
opinion and I will always continue doing this job.
* For what productions have you added a remarkable
soundtrack so far?
:) On the commercial sector I have done game sound-
tracks for Nova 2, Geometric 2 and Ace 2 (alias
Centric). In the scene I did tunes for the Reflex
trackmos Cafe Odd, Access Denied and Radio Na-
palm next to musics for the Ingenious Brain and In-
sider. In general I invest one up to four weeks for
a decent piece of music.
* If you do not waste all of your expensive spare time
in front of the computer or creating musics, what
else are you doing to enjoy your life?
:) I really love to ride my awfully expensive mountain
bike in order to make some exciting downhill races.
By the way, this hobby is going to be shared with
Cruise and Decoy, too. These days Private Solider
and me have ridden our bikes to visit Quiss to have
an amusing Reflex meeting and the distance we ride
was 630 kilometers from Dresden to Munich. I don't
like to visit discotheques or clubs very much. I sim-
ply prefer these underground parties but in gene-
ral I have to add that I do not like to visit parties
were often.
* Actually we are involved with favourites. What are
your favourite ....
Demo groups Byterapers, Oxyron, Censor De-
sign and Reflex
Single coder Quiss, Zodiac
Cracking groups ./.
Single cracker regards to CBA and Nightshade, I
would love to see both falling down
from a skyscraper
Graphic artists Cruise, Electric, Ogami and PVT
Music composers Mixer, GeirTjelta, Jeroen Tel, PRI,
Jeff
Swappers ./.
Magazines Domination, Relax, Skyhigh, Shout!
* We all know that Reflex is one of the leading demo
groups but imagine you have the possibility to form
some kind of dream team? Who are the persons you
would invite to join in?
Coder Manfred Trenz, Quiss and Mr. Sex
Artist Electric, Cruise
Composer Jeroen Tel, Chris H"lsbeck
* Lately there have been some interesting computer
parties like the X-95, the Puke 4x4 or the Assem-
bly just to name a few. Do you like these parties in
general and what parties have you already visited?
Are there plans to visit forthcoming parties?
:) Computer parties are excellent events and probab-
ly one of the few best things the scene brought to
us. I only have been present at three parties so
far, to be more precise at the Datalife 93, The
Party III and the Party IV. In the future I would like
to visit the Saturne Party, The Party V and pro-
bably The Tribute but it depends on the amount of
releases we will be able to finish and present. Fur-
thermore we intend to work on the Amigasa, too,
and we will be fore sure present at the parties of-
fering a good prize money.
* As usual there are appearing good and bad things
in the scene life. Please inform us about your ex-
periences. Is there something you really like/dislike
and want to share it with us?
:) I really dislike the pertinent critism and reactions,
both could be better described as raggings, to-
wards or if you prefer against my group Reflex,
it is rather funny how some people want to get us
down. In former times the scene seemed to be much
better in general and especially in my hometown
Dresden. Everything was more enjoyable and the
friendship was more important. All is drifting more
into direction competition in its negatvie sense and
out of their "success" some people became very
arrogant. Within the past two years things used to
become better again and the quality of the demoes
and magazines increased a lot. Hopefully both will
increase steady in the future, too.
* We already stole a lot of your expensive spare time
now. Is there anything you want to share with the
scene as a last word for this interview? Anyway
you can place here your greetings if you would like
to. Thanks a lot for being patient for around 2 and
an half hour by now and for answering all questions
:) I would like to send out some personal greetings to
Zyron, Red Devil (who seems to be a little bit inacti-
ve at the moment), KB, Odysseus, Earthquake, Ano-
nym, ...... And some group greetings have to go to
Nipson, Charged, Oxyron and Origo next to other
groups I do not remember at the moment. Bye.
Be sure not to miss the next interview again pre-
senting a very interesting profile.
Best regards,
RRR/Oxyron
----------
Back to the roots
* Back to the roots *
------------------------------------------------------------
Due to the fact that Max was not able to finish his
usual 4 pages of text in a six weeks period I had the
pleasure to fill up the gap this time. I just continue
where Max stopped last time and just return to Venlo
and the very unique conflicts which are for sure
worth to be mentioned, for what reason however.
Sys/Afl was the victim of a gas attack, that's how the
conflict between Sys and OMG ended. Before that
meeting took place Sys and Tom/Sodom (former Relax
editor and partly operating under Hooligan/Afl) had a
bet where Sys was pretty sure about knocking out
OMG. Surely, if you have read the last edition of the
BACK TO THE ROOTS serial, all of you know that OMG
used gas to leave the party place and Sys lost his
bet so he was the one to stand a box of beer for the
other members of the flight at the forthcoming Venlo
meeting. This is the start of this story.
Max, Tom (aka. Hooligan) and Sys were extremely
drunken while Marc had to drive the car as usual and
so he did not drink anything alcoholic. All of them
were in a pretty good mood and had a decent party
outside of the party room. As the Venlo meetings had
an excellent status and were well visited by the major
groups that time ofcourse so other top groups have
shown up there, too. Paramount was one of them and
so people like Sting, Scratcher, Dr. Death and Stain-
less Steel were present. The cooperation between
Alpha Flight and Paramount broke up some months
ago and because of the fact that many members of
both groups came from Gelsenkirchen and its close
surrounding there was a big rivalry between both
cracking groups, and the flames burned bigger than
ever before after the seperation of both groups.
Sting, who caused a lot of conflicts and argumenta-
tions between both groups, just came along to greet
his former comrades. Tom welcomed him and put his
arm on Sting's shoulder in the way like friends do but
just a few seconds later he had Sting's head in a so-
called headlock. I do not know if you know the location
in Venlo. At the place infront of the building there are
a lot of trees protected by massive fences. But let's
return to the situation. Tom had Sting in a headlock
and smashed Sting's face directly against such a
fence. The result was that Sting's nose and fore-
head were bloody and people could see tears in his
eyes, what was quite natural when you keep in mind
the pain he must have had. The Paramount crew did
not consist of cads who had to solve conflicts using
physically force to show questionable strength so
the incident was finally over. Afl celebrated their big,
but questionable "victory".
Alpha Flight fought a lot of battles like this in former
days and I do not remember correctly if the next one
I am going to report about happened at the same
event or on one of the following meetings. Neverthe-
less somebody from Hitmen just said some more or
less true facts about Afl and stated some things Afl
members disliked. Sys asked this member of Hitmen to
get out of the room to have a decent fight infront of
the building. Outside both take off their jackets and
gave them to loyal group members just to exchange a
lot of arguments. After getting a lot of verbal pun-
ches Sys finally pointed out that he will knock his
opponent out. The Hitmen member became nervous,
asked Sys to forget the quarrel and invited him for a
beer. Sys agreed and this time the end was indeed
peaceful. It is possible that there still exists a re-
cording of this happening as Dense, well known as a
member of Hysteric and RSI, archieved the "dis-
cussion" with a camera.
If you have read the previous lines for sure you got
the feeling that Sys maybe should have joined a mar-
tial arts team instead of a computer group but all
these stories do not reflect the real personality of
Sys. I learnt him to know as a very silent person and
all those sins from his youth should not be taken too
serious.
Even Tom, who seemed to be a brutal asshole, mor-
phed completely into an harmless raver and halved
his weight down to an acceptable limit what might
sound rather strange to people who learnt him to
know that time.
Compared with these incidents today's so-called wars
seem to be harmless discussions. Nevertheless peop-
le should keep in mind that the computer and the sce-
ne is nothing else but a fine hobby and an experience
you can share with a lot of people having similar inte-
rests. It should not be a platform to sowing hate just
to get on a better position in the charts. It is parly a
big shame how newcommers treat more experienced
persons to become more 'powerful' in their quest for
fame and respect. These persons should keep in mind
that they did not create the scene as the scene did
run very well before they joined in one or two years
ago. These people seem to think that they are the new
prophets and that the scene should follow their dic-
tation. There are for sure things which could be im-
proved but that is a decision from all the persons
who take part in a scene which has created its very
very own rules and its honorary code, rules and co-
des which worked about ten years very well by now.
If you have a closer look at the people complaining
about the system you will surely find out that most of
them are people who can not stand the heat of the
(hard) competition. Why is it that cracking groups
who don't have fast original suppliers or the chance
the call out for free to upload their versions at the
major boards complain about the first release system
these days? Why is it that persons who completely
failed with their deeds and actions complain about the
elite scene, a choosen circle of persons they would
love to be a part of it? On the other hand it is very
funny to see how people who recently bought a modem
or had the chance to join an elite group react. They
think that they belong to the elite scene from the mo-
ment they bought the modem or joined the group but
it seems that those persons did not understand the
entire system. The status elite is nothing you can buy
in a shop or you get when you belong to a better
group, it is more like an award you earn for you
knowledge, your deeds and the personality you show
while "wasting" your expensive sparetime infront of
the CBM 64. This is something many newcommers seem
not to understand. It is the ignorance of many per-
sons just looking out for fame and respect within a
very short time and those persons are not able to
understand that they can not realise something other
people invested some years for.
People should think twice before they act and always
keep in mind that the scene in an hobby, a very exci-
ting hobby but nothing more than a hobby. Some will
for sure need some time to figure it out, hopefully it
will be soon. Just do a fine job in the scene, have fun
and make some friends. This is what makes the scene
go round, from the very beginning to the end. Fame is
just a factor next to it! On the other hand people are
always talking about friendship and this does mean no
negative critism is allowed! What kind of friendship is
it when you can not share your honest opinion with
your "friends"? It seems that people are only inte-
rested in hearing hymns of praise and everything
else won't be accepted. Is it genuine friendship if you
have to tell fairy tales and lies to please your pals or
comrades as I think the word 'friend' can not be used
here. Please do me a special favour and think about
the previous lines as it seems that there is something
running into the wrong direction these days.
Surely I could continue some more hours like this but
the title of the chapter gives the direct order to re-
port about the early and the golden days of the CBM
64 scene and definately not to discuss the actual
problems. Hopefully Max will be capable to finish his
work in time for the next issue.
Best regards,
RRR/Oxyron
----------
Demo Reviews
* DEMO REVIEWS *
------------------------------------------------------------
Welcome to the demo reviews. It is the place where
you can find professional analysis of the demoes
spread within the period of the previous to this
issue, performed by people who know what they are
talking about unlike in other, not named magazines.
This time the Demo Reviews where splitted into two
chapters due to the fact that the reviews are getting
longer and longer. In the last issue we tried to shor-
ten everything as good as possible but this it is im-
possible and we don't feel like cutting important parts
just to fit into the memory limits. Furthermore we ad-
ded the popular introduction texts about the groups
(or labels) being responsible for the productions we
had our critical look on.
There have been released quite a lot of demoes this
summer and as we can not review them all in here we
decided to choose "Love" from Agony Design, "De-
sert Dots" from Smash Designs and last but not least
"Respect" from Fuse.
As you use to know from the previous issue Fuben
and Scroll have checked the codework, RRR had a
closer look at the artwork and PRI listened very
carefully to the audial scores to make sure that you
can read specified and qualified reviews in here. Fu-
ben "joined" the audial section as one of the tested
productions contained some work of PRI so just to
avoid any kind of manipulation Fuben proved his skills
as musician, too, as he is not only composing on the
CBM 64 but playing keyboard in real life so you can
be sure that he is qualified in this sector aswell. To
avoid this kind of situation we are searching for a
"second" unit in the sector MUSIC and ARTWORK as
this principe works very well in the area of CODING
(see: Fuben and Scroll). When you are interested in
working for the RELAX MAGAZINE and you are expe-
rienced in your field of activity (artwork/music), you
are able to present competent critism, have an ac-
ceptable English, you are not a member of Oxyron
and are capable to deliver your work in time do not
hesitate to contact RRR via snail mail or internet. Do
not forget to add a few review examples to give us a
short overview about your writing skills in both, lan-
guage and competence.
Just a short WHO DID WHAT just to let you know whom
to blame if you do not agree with the written content
of the chapter(s).
Love/Agony Design
----------------
Technical critism: FUBEN/OXYRON
Visual critism: RRR/OXYRON
Audial critism: PRI/TIA/OXYRON
Desert Dots/Smash Designs
-----------------------
Technical critism: SCROLL/MEGASTYLE PRODUCTIONS
Visual critism: RRR/OXYRON
Audial critism: PRI/TIA/OXYRON & FUBEN/OXYRON
Respect/Fuse
------------
Technical critism: FUBEN/OXYRON
Visual critism: RRR/OXYRON
Audial critism: PRI/TIA/OXYRON
Here we go ...
* Love/Agony Design *
------------------------------------------------------------
Agony Design productions are always worth to be
watched as they mostly present trackmos and den-
tros which are very well designed and styled by a
person with a great ability for style and design:
Druid. Next to him Agony is the home of very talented
composers (Shogoon, Moog, Compod) and artists (i.e.
Roder, Astaroth, Comanche, ...) so you can be always
sure about outstanding designed and well looking
productions when they wear the Agony Square label.
Love is a double sided trackmo coded by Druid and
Agony's new coder Inco, who was responsible for
the mathematical routines.
After having started the demo you may choose bet-
ween the trackmo and its note (like in Coma-Light 12).
Let's start with the note. This is exclusively coded by
Colabor/Vermes. There is a Super Hi-Res Interlace
picture at left and some text written in 1x1 at right.
Now to the actual demo: At the very beginning there
is a 100% precalculated "Star Tunnel", zooming and
rotating. All down converted from the Amiga. It looks
great, but it's easy to convert down animations.
After that you can see a Hi-Res logo with a rotating
square marking the Agony sign, followed by some
more squares while loading there is another precal-
culated animation: 79 frames of a voxel calculated in
SCENERY on Amiga. It is surely possible to do it in
realtime even not in the same speed. Next is a vector
is a vector tunnel made up of single lines (without any
hidden-lines). The animation is really broken, which
doesn't give you the real zoom in feeling. Later on
some gravity dots are falling down. The calculations
were just done for the vertical movement, so that is
nothing hard coded as you just need to pretable the
falling down movement. Even that movement was not
physically/mathematically correct as the dots jumped
3 times only, too less rebounds as a real EXP-wave
never stops while the same gravity effect is used for
the next "part" - the polish flag.
The next part is a Twist Rotator over a Hi-Res pictu-
re with some additional sprites. Sorry, but this part
really looks ugly and the code isn't hard aswell. After
two rather big scrollers containing some greetings a
a "simple" chessboard lightsourced zoomer came up.
This effect might be the 534th of its kind in C64 his-
tory. Sorry, but neither the idea is new nor the code
is anything special, just look at Axis' version in Coma
Coma Light 9 (1993) with open sideborders. Next in
the row is a transforming ball over a picture. This
ball is jumping up all the time. After this, there is a
dot cyclone moving over the screen. Its code isn't too
hard (normal vector rotation over the y-axis), but it
looks nice. Evenso there could be some more dots in
my opinion. Now you have to flip the disk to enter the
grey part of the trackmo.
The first real effect is a Sierpinsky triangle calcula-
ted in realtime. The calculations are very slow in my
opinions and also the routine is rather old now. Just
check the ORIGO demo "Elysion" out. There are quite
fast calculations. Also in the old Bonzai demo Crackle
'n'Cocio. But I just wonder why Druid used a recur-
sive loop to calculate his fractal though he did not
change the x-y values! You can also calculate such a
Sierpinsky triangle by using the equalation (y-x) and
x=0 (logical and) or just using the EOR-trick. I made
a realtime sierpinsky triangle (animated) in Triiod II
calculated in max. 10 frames. The next effect is some
sort of line-vector showing a sprial but it is a bit too
slow in my opinion and it also doesn't look that good.
After a down-converted logo animation from the
Amiga (looks great!) there is a so called Interference
Plasma in 2 colors. By the way, that part is definately
no worldfirst as you can see the same in Reflex' Cafe
Odd. Nothing spectacular, though! Then there is a Hi-
res bitmap picture moving 2 screen in X-direction.
Later on, there is a multicolor stencil over a picture
(easily Eor-filled). Well, this reminds me to the hidden
part by Graham in Coma-Light 12. Following there is a
converted Raytracing animation from the Amiga. While
showing the credits there are also digitalized Star
Wars animations until you finally reach the end pictu-
re.
All in all a very nice linked and designed trackmo with
much action and fun. Evenso there is the negative
side, which is the lack of hard code. I didn't see one
really hard coded part in the demo. Therefore I will
just give a rating of 55%!
The graphics for this trackmo were drawn by Asta-
roth, Comanche, Digger, Jetan, Roder and Skyle, all
members of Agony Design.
At first a nice style Agony logo in hires singlecolour
a "simple" presents logo followed to present finally
another hires singlecolour picture showing the trak-
kmo's name - Love. This one is really cool in my opi-
nion. Next in the row is another hires singlecolour
picture with a dragon as its motive and this one looks
just great. The first graphic using some more colours
is an Ifli picture drawn by Roder, one of the best
artists around. Here you can see an ancient warrior
probably known as Conan worldwide next to a fine
landscape and hostile stone age people. It is very de-
tailed and he used a good colour palette. Another Ifli
picture shows a knight and his horse, both well drawn
and designed. Unfortunately there is too much light-
grey in the background so it flickers like hell on my
configuration but nevertheless it is a very good pic-
ture indeed. With a Love logo we find one of the first
standart logos in here, 4 colours including back-
ground but nothing special, not in form not in filling,
at all. The Flip Disk (with K not C!) picture is again in
hires singlecolour format and divided into two parts
with one side showing a logo looking very similar to
some I have seen in former Agony (or Chaos, their
former name) productions, and a picture showing
another dragon.
The grey part starts with some excellent graphics, a
Love logo and a girl with nice hair in Ifli format. Looks
really impressing. Next in the row there is an Agony
logo in Koala format showing next to well drawn and
designed letters a very nice eye on the left side. A
two screens big hires singlecolour picture moving in
X-direction containing the usual chessboard (I like it,
aswell), a tiger, a girl and a penguin next to various
other stuff. To follow the hires singlecolour reign a
face with a wired eye appears altogether with the
obligatory chessboard shown in almost an every
hires singlecolour artwork in this demo (when will the
people stop ragging about me loving chessboards?).
Next there is another Koala format logo but this no-
thing special at all even if it looks quite interesting
and that is very important. At the end I found another
hires singlecolour picture, once again divided into 2
parts or areas containing a The End logo on the one
and some sort of castle on the other side of the
screen. The castle looks very cartoonish.
After watching this impressing trackmo I had a look
at the demo Love by Virtual Dreams/Fairlight (Amiga)
where I have found a lot of sources for their design.
Nevertheless all the graphics next to the not mentio-
ned sprites and charsets give the demo a special
touch of class and are on a high standart. The Ifli
graphics are the most impressive ones in here so the
rating is 83%.
The soundtrack for Love was completely arranged by
Shogoon/Taboo/Agony Design.
In five different tunes he gives a good overview of
his abilities. Powerful tracks alternate with light and
happy ones, sometimes a little bit of techno, someti-
mes jazz, but everything with a personal touch. The
second one features a nice cutoff/sync-effect and a
Jeff-related bass. The third one is superfunky, with
a very good theme and a cool rhythm part. The next
one has switched bass-notes and a very spacy
B-part and at last the end tune is a short sweet
shuffle with a nice melody and good harmonical work.
Through out the soundtrack the soundquality is ex-
cellent.
Shogoon is one of the few composers with theoreti-
cal knowledge and original ideas and since sound-
track is in my opinion the best one since Tower Po-
wer (1993). Rating: 91%
Desert Dots by Smash Designs
------------------------------------------------------------
Smash Designs is well known as a group putting al-
ways a lot of effort into their demoes even if the re-
sults seem not to meet the taste of either the juries
of the audience that much. Fact is that the contribu-
tions from Smash were not shown at the big screen
at The Party 1993 and The Party 1994 and this is su-
rely worth to be mentioned in here. The group is ger-
man based and even has a PC section.
The demo starts with a music appearing even before
the decrunch screen is removed, and a text saying
"in the year 1995 we are back". After a while, the
screen fades to black, a white line scrolls onto the
screen, revealing a Smash Designs logo. Then a
"Presents" logo appears, soon a landscape picture
is presented, with the credits. The credits are
shown on the top of the screen with a large font,
with the chars fading in a special way. Not too
advanced, however. By the way, the code was done
by AEG (he did 45%), Dasheele (40%) and Tardox
(15%). Then a full screen picture of the new-styled
C64 appears, with a "Desert Dots" logo above and a
little picture of a desert between them both! Then the
whole screen fades to white, and the screen fades
into black, with the screen divided into four bars,
which one after another goes black. After that, the
music changes, and another pictures appears, with a
logo saying "3D-world" and a landscape... Then the
vector mayhem starts. A vector cube with a Smash
logo on the right side appears. Then the vector cube
consists of very blocky squares (char size!) and ECI
colours, even with colour-cycling. It's an OK looking
effect, but really too blocky. Next out is a plasma-like
picture manipulating (again in char sized blocks). A
Smash logo (I think) is zoomed, teched and scrolled,
this effect is also full-screen. However, there are
some BUGS on the lower two character lines of the
screen, seems like they left some sprite definition
data there or some kind of data tables. Then, a tech-
no-show starts, with different signs similar to the
signs of the Zodiac, while the screen flashes in black
and white... Soon a strange Smash logo appears, ei-
ther it is me or the A is really missing... Now some
balls moving in sinus appears, with balls of fading co-
lours following them. A pretty coll effect, by the way,
perhaps the screen was a bit too empty. Then, some
larger balls appear (with the size of expanded spri-
tes). There are eight of them and together they make
up a vector cube. Now a shade-bob routine appears,
this one with colour-cycling! I found this routine quite
good. Now a circle colour-cycle routine follows, like
the one in "BlaBla/Censor", but this one scroll faster.
It starts with just black and white, but soon more co-
lours appear and they scroll in both directions. Then
this routine is combined with the previous plasma-like
picture manipulator, with each routine shown every
second frame... Looks both, cool and confusing. Then
a picture zoomer and rotator comes up, again with
the char resolution. This version is very blocky, and
compared to similar routines in other demos, this one
isn't very good, even though it is full screen... Then,
another Smash logo, followed by a strange plasma
what appears... This one is full screen, with char re-
solution and ECI (which stands for Expanded Colours
with Interlace). Routines like this were made back in
1990... Then a cartoonish picture of a boar appears,
and after that, the last part of the demo, consisting
of a Smash logo on the top of the screen, a scrolling
city at night beneath. Some text pages are shown on
the top of the graphics.
Well, this is a pretty standard trackmo, with usual ef-
fects like vector, plasmas, shadebobs etc. There
were also a lot of graphics appearing frequently. It is
very polished, all in all the demo looks quite great.
The coding isn't that advanced, however. The quality
of the routines ranges from very good to quite bad.
This is the first demo I have seen from this group.
Let's see if they will improve with their next demo...
I'll give the coding the rating of 45%.
The graphics of Desert Dots were drawn by AEG and
MVA, both Smash Designs, and all of them are in the
standart resolution (160x200 pixel).
The first logo is a Smash Designs logo in Koala for-
mat. Just an average piece of art followed by the in
my opinion, the best piece of art in this demo, a Koala
fullscreen picture showing a nice boulder and an im-
pressing sky, fullscreen ofcourse. The next one is
the title picture with a Desert Dots logo where all the
letter got some shadows added and a small desert
graphic with cactus and lots of sands while you will
beneath it a perspective correct (I hope so) drawn
new styled Commodore 64. Following you will find once
again a fullscreen "3D-World" Koala picture offering
the logo and some mountains and some clouds. The
row goes on with a 4-colours (including background)
holding Smash logo, not too good good in my opinion.
Graffity arts come up with the next fullscreen logo.
The A Scroll is missing could be the thing at the lower
end of the second S but I am not sure about it so this
letter is definately not fitting in a graffity styled logo.
so the rating will decrease again. The next logo is a
weird one with un-usual outlines but an aceeptable
filling (shading effect) I use to define as the typical
Andromeda (Amiga) logo filling in former days, atleast
it remembers me back to it. A wild boar appears and
I guess Asterix & Obelix would have for sure arran-
ged a barbeque if they would have got their hands on
it. In the last part we can find a logo which is hard to
define as the style could be either bent or tipped
what could be a hard question to be answered and I
guess only the artist himself is able to give the cor-
rect answer. At the buttom of the screen there is a
moving skyline being some screens long. Unfortuna-
tely the artist forget to make sure that the beginning
and the end of the moving will continue in a perfect
harmony and so even blind beggards are able to find
out where the graphics starts and where it ends. De-
tails can become important when people are looking
out for them.
In general all the graphics are made on a solid basis
with nice ideas but having a closer look at them did
not make me personally happy. With some more effort
they could have been much better (i.e. skyline) so the
rating from me is exactly 59%.
The second tune was ofcourse done by me, originally
used in Wrath's Courtesy of Soviet less than one
year ago, so I'll restrict to the one by Emax while Fu-
ben will have a closer look at my work. It's got ano-
ther one of these intros, but with sharp, cutting
sounds. The rest of the tune is techno-related, with
several sound-effects. But he doesn't handle the
hardstart properly! I thought this belonged to the
past by now. The instruments are not what you can
call mind-blowing, and that passage with the sixteenth
bassdrum really got on my nerves. The normal demo,
however, is spared this experience, as the tune is
faded out before there. This one is only worth 55%,
even if it is a conversation of an Amiga-module made
by Jester/Sanity, and now to the second tune.
This track is taken from the Wrath Design demo,
Courtesy of Soviet, but it fits very good to the demo
in my opinion. This track called "Neeeaung!" (because
of the slides in the bass at the beginning) is surely
one of PRI's better techno-tracks, though he's much
better in composing jazzy music with his nice style
to improvise soly. The techno-track contains the
typical PRI-instruments. And that is the special at
PRI's musics I think. You always recognize his tunes
just from the instruments.
However, the techno-track has a very fast speed
with lots of action. I think the length of the track
is quite remarkable, too.
Allright, to get a bit detailed: the track starts with a
simple bassline and a filter, which changes its fre-
quences all the time. After the "neeeaung"-motive
a constant base-drum starts hammering. After a
while a full and active bass-groove comes up. At
that time the constant base-drum changed to a full
rythm with base, snare and Hi-Hat. All the time you
listen to the opening and closing bassfilter, which is
very usual for these sort of techno.
The special of the track is, that it doesn't have any
harmonies. There is just the drum and the bassline,
which still doesn't make the track boring at all be-
cause of all those variations in the tune. You can
compare the track with the techno-track in Coma-
Light 12, which was also composed by PRI.
Well, I don't like Acid very much (I prefer ambient and
trance) and I have already listened to some better
tracks on C64, but still I think that the track has
much power and action, which fits quite good to a
trackmo. Rating: 73%
Please load in the second part of the demo reviews to
read the critism about Respect.
Best regards,
Scroll/Megastyle Productions
-------------------------
Fuben/Oxyron
------------
PRI/TIA/Oxyron
-------------
RRR/Oxyron
----------
Demo Reviews 2
* Demo Reviews (Part 2) *
------------------------------------------------------------
After presenting the reviews of the demoes "Love"
and "Desert Dots" in the first chapter here is the
last review for this issue of a production called "Re-
spect", a demonstration not created by a demo group
but by a label we could define as some kind of working
pool.
Let's continue with the reviews ...
* Respect/Fuse *
------------------------------------------------------------
When you have been heard from Fuse before you've
seen this demo there is no need to wonder. Fuse is a
project from various east german CBM 64 scene folk
mainly coming from Dresden so please note that this
is no new group to be voted for. Under the label Fuse
programmers, artists and composers from Reflex, TIA
Taboo, Cosmic Style, Plush, Bass and Substance for
example have shown what they are capable to do with
their contribution in what kind of form however.
This demo was coded by Warp 8/Cosmic Style, The
Syndrom/TIA/Crest, Happymaker/Reflex & Jan
Zimmermann/Substance.
A trackmo of rather high quality, pretty nicely de-
signed and linked. Unfortunately very often system
errors caused by the sensible loader occur. How-
ever, there are almost always fade in and out effects
for coming and goining parts. Let's start with the in-
tro. Nice idea to display the introduction-text in a
transforming box. Also a fli picture got displayed in
the box.
After the intro there are some zooming balls moving
in a sine-movement. The balls are also lightsourced.
Nevertheless, no technical hard routine. Next are
again some balls, which are elastic now. They are
jumping above a rasterline. This part does not look
that cool than the part before, and the is not much
better! I think these two parts are definately shown
shown by far too long. After that you may read some
text while loading, informing the watcher about a hid-
den-part I have not found yet.
Some text and a logo follows. Then there is a Hi-Res
picture with a loosy sprite-scroll on 1x1 remembering
the watcher about all those old groups. By the way, I
am sharing my opinion with the authors of the demo.
Most newcomers doesn't show any attention to the
dead groups from that times! Just take some older
demos and watch them again. Most of them are much
cooler than the demos produced nowadays. However,
this part got again shown too long! Another nice-to-
atch part comes up. A fullscreen Hi-Res picture with
two little balls over the picture, which zooms the tex-
tures under themselves. In the left corner there is
also a nice Y-rotate animation of a little Hi-Res logo.
Well, those balls are looking ray-traced, but they are
not of course; you just get the feeling as they are
so small. The idea of this part isn't new as Cult relea-
sed a similar routine, just bigger and in multicolour in
in their recent demo called THE CULT. Next is a nice
picture, which gets faded in with a RGB effect. Very
good looking in my opinion. After that, a tunnel comes
up, in 4 colors running in one frame. That tunnel is
made up by some different coloured boxes. It doesn't
look very cool and is easy to code anyway. The next
part shows an Hi-Res logo with many old legendary
groupnames like Bonzai, Beyond Force, Dynamic Duo,
etc. over the logo you can see a Respect sprite logo.
After a while an interlace picture is faded in showing
Freddy Krueger. Then there is again a picture in Hi-
Res with some text besides it, written by using a pro-
portional charset, which doesn't look realtime to me.
The next part is in my opinion the best in the whole
demo featuring a split-scroller. There are 2 scroller,
the one scrolls up while the other one scrolls down.
Over that all there are some "multiplexed" sprites
displaying some text. This looks like a typical Crest
demo part, a nice routine actually. After some time
time there is a rather big Respect logo walking
though the side-boarders. Nice! Something is missing
in this trackmo?! Yes, it is the vector part. Some hid-
den-line vectors rotate all over the 3 axis. The vec-
tors look nice, but they are a bit slow in my opinion
(compare them with the last part of The Masque/Oxy).
Finally there is the end-part containing a "simple"
interlaced upscroller with a 1x2 charset. I think the
charset is interlaced to get a higher resoloution.
All in all a nice demo with some very long loading-
processes, which steals much action. A lack of
rastertime isn't a good excuse dear FUSE-coders!!!
I'll give a rating of 72% for the coding.
All the graphics I have detected in the trackmo of the
label Fuse were drawn by Earthquake, Felidae, Hogan,
Syndrom and Warp 8.
In the intro there is a fli picture showing some sort
devilish creature. A lot of colours, many of them did
not fit in here exactly, were used and all in all the
picture is not too accurate drawn. With a little bit
more effort it could be for sur much better. The next
target is a bitmap logo presenting Respect. Just an
average piece of art not being attractive in any way.
Following I found a hires singlecolour picture. It looks
quite interesting but I have no idea how to define the
shown object. Another hires singlecolour picture
came up with an alien or whatever it might be else. It
looks nice but still it seems to be a simple unit. Fanta-
sy art in fli format can be found aswell. The woman is
supposed to be a female bodybuilder, atleast it is how
she looks like. Girls looking like Arnold Schwarzeneg-
ger are not too attractive in my opinion. The dragon
and the background are quite nice. To the world of
simple units got another Respect hires singlecolour
logo added. A VERY simple unit indeed. The most im-
pressing piece of art got presented by Warp 8 with
his Freddy Krueger Ifli picture. This one is for sure
handmade as I had the pleasure to see some parts of
the development live at The Party IV! Well done! A ro-
bot lady called Cybot was the next detectable art-
work. Some details have been added but anyway it is
not to impressive in my opinion. Once again an hires
singlecolour logo which looks like being created with
a characterset on Amiga/PC and got converted later
on. It could be but it mustn't be, it simply looks like
have been used that technique.
In general the graphics are at an acceptable level
with a single exception - the excellent Freddy picture
from Warp 8. But as this picture was only a part of
the artwork I have to rate the entire graphics at
69%.
The soundtrack for this one falls into six tunes, done
by The Syndrom, Fanta and D-Tract. It varies in style
and quality.
Fanta, who indeed has improved quite a bit lately, did
the first tunes as well as a third one which was reali-
zed together with D-Tract.
First we get to hear one of those very fashionable
"Mysterious Tension-Mount" intros, but nicely per-
formed. Not so nice, however, is the bass which is too
thin and the drums which sound too similar (snare
and bass), which prevents the tune from grooving.
The second one does groove quite a lot. It comes in
some jazzy 5-2-4-1 harmonics and contains a rather
Drax-orientated solo (a tribute to him?). Syndrom's
first one really rocks, he even seems to simulate a
string-bass, which also plays a nice line. Also the me-
lodies are good, but not loud enough! Really strange,
normally you have that when playing a tune, which was
composed on an old 64, on a new one (old and new SID
have different volume balances when FILTER is on),
but I always use an old one, so how come? Anyway,
Syndrom's second one is well-balanced, very relaxed
and a nice background-tune, suitable for the demo
end. D-Tract's tune stands out in the negative sense
sounding much like a typical beginner's tune: boring
built-up and structure, mindless jamming about four
always repeated chords. Besides, a C# over a-minor
is a real burner. Somebody who doesn't notice this in
his own tune can't be a real musician. Sorry for this
terminating critism, but it really made by ears hurts.
The coop-tune at last is marked by some neat ideas,
especially the question-answer-passage. The B-part
grooves better, but letting the tune just start over
is a clumsy break.
Overall this soundtrack is okay, with a spotline on
Fanta's second tune. I'll give it a rating of 65%.
If it should be necessary we will expand the demo re-
views as we are interested in enlarging our engage-
ment on the legal sector of the scene aswell. But this
depends on the legal scene and their releases, be
sure we will be there to pick up everything what
seems to be interesting and what attracted the at-
tention of the critical audience.
Best regards from your favourite review team,
Scroll/Megastyle Productions
-------------------------
Fuben/Oxyron
------------
PRI/TIA/Oxyron
-------------
RRR/Oxyron
----------
Open Letter
* Open Letters *
------------------------------------------------------------
Public Note from Marc of Alpha Flight 1970
Even if it doesn't come up to our usual business here
is a small comment from Marc/Afl concerning the edi-
torial of Vandalism News 22, to be more precise the
part written by Bizarre:
Not only that you start to complain about one mistake
we did in a time when almost everyone joined Ons-
laught, now you start to complain about the slogan
used by our dutch section since ages, a long time be-
fore Onslaught and the cooperation Hardcore and
Onslaught got started. When you refer to happenings
that occured a long time before you can pretend to
be a part of this scene you should better make sure
about the facts you deliver. The cooperation Alpha
Flight and Paramount got active in 1990 and not four
years ago like you stated. Out of this experience we
are able to quote WE DON'T NEED NO CO-OP! If you
manipulate your readers by pretending that this slo-
gan got created to spend attention to Onslaught or
to attack Success & The Ruling Company you should
better return to your roots and copying the music
charts or reviewing CDs.
MARC/ALPHA FLIGHT 1970
------------------------------------------------------------
Public note by Alpha Flight 1970
With this text-file we in ALPHA FLIGHT want to react
to the various notes written about us and our
members in the past few months. We were getting
more and more sick and tired of it all, and so the
gossip about us in the July issue of The Pulse, in
former times known for its accurate News Journal,
made us deceide to use The Relax to get this note to
the public of the C64 scene.
Pulse editor Crossfire claims, quote: 'Mayhem
brought evidence to the scene, and there can be no
doubt. Investigation has shown, that Ream is
responsible for all the fuzz around Alpha Flight at
the moment.' unquote. Apparantly Crossfire knows
JACKSHIT about the whole situation, because if he
had been following the whole so-called affair, which
a good journalist definitely has got to do, he would
have noticed that Mayhem did NOT investigate
anything. The only thing they could come up with were
some wild accusations based on nothing. Accusations
and assumptions, this is not what normal people call
EVIDENCE.
Another nice one from The Pulse, quote:
'Alpha Flight has not replied to Mayhem. atleast no
reaction which has been received by any of the
members of staff.' unquote.
Now this one IS funny. The Pulse worships and tries
to practise real-life journalism, which automatically
makes the editors of such a magazine would be
journalists. We in Alpha Flight always thought a
journalist had to go out in the field to report the
latest happenings. Crossfire however, thinks he
will RECEIVE the latest happenings from all groups.
Now where did the real-life journalism go to?
If he had been doing what he claims he is doing he
would have noticed that we in Alpha Flight already
released TWO notes concerning the Mayhem
situation. One to react on the first note written by
Mayhem and the second one written by Styx/AFL to
react on the stupidity of Met/Mayhem.
Now for the LAST time we will react to all the games
we released which caused some kind of fuzz.
NUTS
----
Check the June issue of the Relax for this game.
In short: We've proven our innocense by providing
you with the original game, and a snap shot from a
page of Gamers Guide issue 17.
MISFORTUNE PREVIEW
----------------
This problem was solved over THREE months ago!
Because it was mainly talked about on the boards,
we have proven to the board scene, by providing
them with the original game, we're totally innocent.
So Crossfire if you had been perceptive, you would
have known this matter was already dealt with over
three months ago.
The original preview can be requested at your
Alpha Flight dealer if you still want to see it though.
BADBALLS
--------
Read the notes written by us which will be spread
together with this issue for all the details.
We in Alpha Flight do not ask for a rectification,
we DEMAND one!
Get your facts straight
MOTHERFUCKERS
Signed:
A pissed off Alpha Flight crew.
Call our boards Nation Wide for the latest around:
Holiday Inn Cambodia
X-XXX-XXX-XXXX
Escapade
+XX-XXXX-XXXXXX
The Pirate Island
+XX-XXXX-XXXX
Advertisements
* Advertisements *
------------------------------------------------------------
Welcome to the area of advertisements where you
get the chance to offer the rest of the world the
possibility to either contact you as a trader or
just to place a request through us.
There is no need to fill a votesheet if you do not like
it, just contact us with a paper (or disk) note and we
are going to publish your address in here as long as
it is scene/computer related.
To see your advertisement here, contact the Relax
staff. The contact addresses already have been
printed in the Editorial so re-load that chapter, grap
a pen and paper and do not hesitate to submit your
addresses and advertisements as soon as possible.
* Sharp/Accuracy *
------------------------------------------------------------
XXXXX XXXXX - Hot C64 & PC swap
XXXXXXXXXXXX XXX. - Originals wanted
XXXXXXXXXX XXX. XX. XX - Splash & Acy warez
XXXXX XXXXX/XXXXXXX
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------------------------------------------------------------
* Druid/Agony Design *
------------------------------------------------------------
XXXXXX XXX
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- NO ordinary swapping anymore!!!
- Urgently wanted: 1764 REU (256/512 KB)
------------------------------------------------------------
* Shuze/Alpha Flight 1970 *
------------------------------------------------------------
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------------------------------------------------------------
* Zapotek/Alpha Flight 1970 *
------------------------------------------------------------
X.X. XXX XXX
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------------------------------------------------------------
* Calypso/Amn/Alpha Flight * * Ream/Alpha Flight *
------------------------------------------------------------
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XXX XXXXXXXXXXX XXX XXXXXXXXXXX
- to send in your cracks for THE BEST magazine
------------------------------------------------------------
* Dr. Science/Atlantis *
------------------------------------------------------------
Dr. Science
XXXXXXXXXXX
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------------------------------------------------------------
* Freddie/Atlantis
------------------------------------------------------------
XXXXXX XXXXXX - the latest Atl warez
XXXXXXXXXXXXXX XX - Immortal Flash
XXXX XXXXXXX X - stamp swapping
XXXXXXX
------------------------------------------------------------
* Robocop/Atlantis *
------------------------------------------------------------
X.X. XXX XX
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XXXXXXXXXXX
------------------------------------------------------------
* Avantgarde *
------------------------------------------------------------
Avantgarde is searching for a fulltime graphician (all
kind of gfx). It doesn't matter from which country you
are from. Apply for membership by sending examples
of your work to:
Deff/Avantgarde
XXXXXXXX XXXX
XXXXX XX. XXXXXXXX
XXXX XXXXXXX
------------------------------------------------------------
* Derbyshire Ram/Avantgarde *
------------------------------------------------------------
XXXXX XXXXXX
XX XXXXXXXX XXXX
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------------------------------------------------------------
* Intruder/Avantgarde *
------------------------------------------------------------
XXX XXX XXX X
XXXXX XXXXXX
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------------------------------------------------------------
* Mike D./Chalice *
------------------------------------------------------------
XXXXXX XXXXXXXX - For friendship
XXXXXXXXXXX XX - C64 Hardware (repair)
XXXXX XXXXXX - MOD-swapping
XXXXXXX - Metal-Music
Internet: xxxxx@xxxxx.xxx
------------------------------------------------------------
* Syco/Chromance *
------------------------------------------------------------
XXXXX XXXXXXX - for <C> warez and
XXXXXXXXXX XX originals
XXXX XX XXXXXXXXX
XXXXXXX
------------------------------------------------------------
* Johnny Walker/Diamond Design *
------------------------------------------------------------
I am searching for analog and digital Laserdisks as-
well as VHS tapes and CD-I's from all over the world,
furthermore I am searching for posters and sound-
tracks (vinyl only) but please keep in mind HORROR/
SPLATTER movies only!
Dial ++XX/XXXX/XXXXX (XXXXXX)
------------------------------------------------------------
* Wozio/Elysium/Chromance *
------------------------------------------------------------
XXXXXXX XXXXX - Esm and <C> wares
XX. XXX X - Always and Astoria mag. HQ
XX-XXX XXXX X - Elite only!
XXXXXX - real hot orries
- prefer fast swapping
------------------------------------------------------------
* Red Devil/Fairlight *
------------------------------------------------------------
XXXX XXXXXXX - for music order
XXX, XXXXXXXX - for music stuff swap
XXX XX XXXXXXXXXX - for PC swap
XXXXXX - cheat carefully!
------------------------------------------------------------
* Grafee/Feniks/Accept *
------------------------------------------------------------
XXXXX XXXXXXXXXXX - Feniks Hq
XXXXXXXXXXX X/XX - 4 swap
XX-XXX XXXXXXX - only ELITE
XXXXXX
Tel.: +XX/(X)XX/XXX-XXX
------------------------------------------------------------
* Sebaloz/Keen Acid/Lepsi *
------------------------------------------------------------
Orlando Magic Fan Club - MEGAswapping
X/X XXXXXXXXX XXXXXXXXX - 100% reply
XXXXXXX XX/XX
XX-XXX XXXXXXXX
XXXXXX
------------------------------------------------------------
* Chash/Lepsi/Caution * * Frank/Lepsi *
------------------------------------------------------------
XXXXX XXXXXXXX XXXXX XXXXXXXXXX
XXXXXXXXXX X XXXXXXXX XX/X
XX-XXX XXXXXXXXX XX-XXX XXXXX
XXXXXX XXXXXX
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* Ice/Lepsi * * Scare/Lepsi *
------------------------------------------------------------
XXXXXX XXXXXXXXX XXXXX XXXXXXX
XXXXXXX XX/XX XXXX-XXXXXX-XXX. XX
XX-XXX XXXXXXXX XXXXX XXXXXXXXXXX
XXXXXX XXXXXXX
------------------------------------------------------------
* Scroll/Megastyle Productions *
------------------------------------------------------------
XXXXX XXXXXX
XXXXXXXXXXXXX XX
XXXX XXXXXXXXXXX
XXXXXX
Internet: Scroll^Nordnett.No
- for extremely fast oldie swap with many disks
- send a list with your first letter
- put on enough stamps or DIE!
- I want EVERYTHING, so contact me if you have some
obscure warez
- 100% reply ofcourse
------------------------------------------------------------
* Amputator/ex-Nemesis *
------------------------------------------------------------
XXXXXX XXXX - 4 friendship
XXX XXXXX-XX - 4 Il(legal)
XXXXX XXXXXX - 100% reply
XXXXXXX
------------------------------------------------------------
* Zzap/Noice *
------------------------------------------------------------
XXXXXX XXXXXXXX - COOL but SLOW swap
XXXXXX. X
XXX XX XXXXX
XXXXXX
------------------------------------------------------------
* Vengeance/Onslaught/Megastyle Productions *
------------------------------------------------------------
XXXX' - Hcon & MSP releases
X XXXXXX XXXXXX - Vandalism News
XXXXXXXX XXXXXXXX - 100% reply to euros
XXXXXXXXX XXXX
------------------------------------------------------------
* Fuben/Oxyron *
------------------------------------------------------------
XXXXX XXXXXXXXX
XXXXXXXXXX XX
XXXXX XXXXXXX
XXXXXXX
- NO ordinary swapping anymore!!!
- contact with Programmers and Composers wanted
------------------------------------------------------------
* RRR/Oxyron *
------------------------------------------------------------
XXXX XXXXXXXXX
XXXXXXXXXXXX XXX. XX
XXXXX XXXXXXXXXXXXX
XXXXXXX
Internet: xxxxx@xxxxx.xxx
- legal mailtrade on Amiga 1200 and CBM 64
- (game-) graphics ---------
- CBM 64 hardware wanted!
------------------------------------------------------------
* Scrapper/Oxyron (PC) *
------------------------------------------------------------
XXXXXX XXXXXXXX - PC swapping on both 3.5
XXXXXXXXXXXXXXXX XX disks or streamer tapes
XXXXX XXXXXXXXX (Qic 80)
XXXXXXX
------------------------------------------------------------
* Funny/Replay *
------------------------------------------------------------
XXXXX XXXXX XX.
XXXXXXXXXXXXXX
XXXXXXX XXX. XX
XXXX-XXXXXXX
------------------------------------------------------------
* AEG/Smash Designs *
------------------------------------------------------------
XXXXX' X"XXXX - for swapping, joining,
XX XXXXXXXXXX XXX gfx and nice coder
XXXXX XXXXXXX-XXXXXX talk
XXXXXXX
Tel.: +XX/(X)XXXX-XXXXX
------------------------------------------------------------
* Spectator/Success & The Ruling Company *
------------------------------------------------------------
XXXXXX XXX XXXXXXX - Original & Tape swap
XXXXX XXXXX XXX. X
XXXX XX XXXXXXXXX
XXX XXXXXXXXXXX
ATTENTION! Note the new address!
------------------------------------------------------------
* Splatterhead/Success & The Ruling Company *
------------------------------------------------------------
XXXX XXXXXXX
XXXXXXXXXXXX X
XXXX XX XXXXXXXXXX
XXX XXXXXXXXXXX
------------------------------------------------------------
* Morris/Shape *
------------------------------------------------------------
XXXXXX XXXXXXXX - MEGAswapping!
XXXXXXXXXXX X
XXXX XXXXX
XXXXXX
------------------------------------------------------------
* Acidchild/Taboo *
------------------------------------------------------------
XXXXXXX XXXX - 4 legal swap
XXXXXXXXXXXXXX. XX - 4 covers, beermates, stamps
XXXXX XXXXXXX - 4 swapping older demos+mags
XXXXXXX - 4 acidtapes
- 4 friendship mainly
------------------------------------------------------------
* Sailor/Taboo/SCS & TRC *
------------------------------------------------------------
XXXXX XXXXXXXXX - latest Tbo/SCS&TRC
XXXXXXXXXXXX X warez
XX-XXX XXXXX
XXXXXX
------------------------------------------------------------
* Stash/Wrath Designs *
------------------------------------------------------------
XXXXXX XXXXXXX
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XXX XX XXXXX
XXXXXX
------------------------------------------------------------
If you are interested in swapping with a girl then try
------------------------------------------------------------
XXXXX-XXXXX XXXX - 100% reply
XXXXXXXX XXXXXXXX
XXX XX XXXXXXXXX
XXXXXX
------------------------------------------------------------
* Mac Guyver/ex-The Airwolf Team *
------------------------------------------------------------
XXX XXXXXX - 4 swapping old'n new games
XXXXXXXXXXX or simply the latest stuff
XXXXX XXXXXXX - also Flash 8 contacts are
XXXXXXX wanted
------------------------------------------------------------
This have been all addresses we have collected for
this issue and we hope that the amount will grow con-
tinously per issue. If you are interested in present-
ing your advertisement here in this chapter and it is
scene or computer related do not hesitate to con-
tact us. Mail and E-mail addresses can be found in
the editorial.
Best regards,
RRR/Oxyron
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