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		<title>Skyhigh 18 Game reviews - Revision history</title>
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		<title>Ymgve at 16:29, 29 November 2007</title>
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				<updated>2007-11-29T16:29:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;Game reviews&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, this time I (Shuze) returns to you with a review&lt;br /&gt;
of one of the biggest games so far this year, namely:&lt;br /&gt;
&lt;br /&gt;
SWORD OF HONOUR&lt;br /&gt;
SWORD OF HONOUR&lt;br /&gt;
&lt;br /&gt;
From Prestige Entertainment, Dynafield Systems,&lt;br /&gt;
Hi-Track, Electric Boys Entertainment Software, and&lt;br /&gt;
just to add a bit more, Fairlight Designs....&lt;br /&gt;
&lt;br /&gt;
Yes, a hell of a lot of people have worked on this&lt;br /&gt;
game. I know that Bacchus/Flt and Rowdy/Flt&lt;br /&gt;
basically cracked the original trackloading game&lt;br /&gt;
and placed their own loader in the game, so that it&lt;br /&gt;
could be transfered to 3.5 inch disk for Electric&lt;br /&gt;
Boyz. And my, they did a good job.&lt;br /&gt;
&lt;br /&gt;
But, lets start with the review.&lt;br /&gt;
&lt;br /&gt;
The first thing you notice upon loading the game&lt;br /&gt;
isn't the loading! It is an extremely fast loading&lt;br /&gt;
game, which is always good to see, as it really does&lt;br /&gt;
show that there was a lot of work done on this game.&lt;br /&gt;
&lt;br /&gt;
The game starts with a basic into sequence, and&lt;br /&gt;
an average picture, nothing too special in my opinion,&lt;br /&gt;
but there is some nice music in the background to&lt;br /&gt;
set the scene. Then, your drive starts whirring&lt;br /&gt;
away, and the title screen is loaded, showing all&lt;br /&gt;
the credits and so on, and it isn't too bad to see&lt;br /&gt;
yet more presentation.&lt;br /&gt;
&lt;br /&gt;
Anyway, then you press fire again, and the game&lt;br /&gt;
itself starts.&lt;br /&gt;
&lt;br /&gt;
Being a fan of the Last Ninja style of game, I had&lt;br /&gt;
very high expectations for this game, then had&lt;br /&gt;
them squashed. To be honest, I found this game&lt;br /&gt;
quite repetitive, just the same as the whole Dizzy&lt;br /&gt;
series of games, with hunting around for objects&lt;br /&gt;
to solve the problems.&lt;br /&gt;
&lt;br /&gt;
Many people do love this sort of game, but I&lt;br /&gt;
personally hate them.&lt;br /&gt;
&lt;br /&gt;
But, so I don't badly influence this interview, I will&lt;br /&gt;
go on.&lt;br /&gt;
&lt;br /&gt;
The thing that does strike you is the graphics, as&lt;br /&gt;
they are so detailed (although it must be said, when&lt;br /&gt;
compared to those of Last Ninja, a game from the&lt;br /&gt;
80's, they do fall short). Each screen appears to&lt;br /&gt;
have its own individual style, which shows a lot of&lt;br /&gt;
work from the artist. But, I would have thought that&lt;br /&gt;
with such a fast loading system, FLI background&lt;br /&gt;
graphics would have been a great idea, but that&lt;br /&gt;
doesn't matter.&lt;br /&gt;
&lt;br /&gt;
Each screen of the game loads individually, which is&lt;br /&gt;
great on the original, due to the mega fast loader,&lt;br /&gt;
but if anyone has any of the cracked versions, it&lt;br /&gt;
soon becomes apparant just how unplayable the&lt;br /&gt;
game would be if there was no fastloader.&lt;br /&gt;
&lt;br /&gt;
The detail applied to this game is intense, from the&lt;br /&gt;
background sounds of birds chirping, down to the&lt;br /&gt;
excellently drawn backgrounds (although the main&lt;br /&gt;
Ninja sprite doesn't particularly appeal to me). The&lt;br /&gt;
game does just ooze class.&lt;br /&gt;
&lt;br /&gt;
But then I'm afraid, it is time to start criticising the&lt;br /&gt;
game.&lt;br /&gt;
&lt;br /&gt;
I am not exactly stupid, but I had a lot of trouble&lt;br /&gt;
with this game, and eventually gave up, but then&lt;br /&gt;
again, I have always hated games that require&lt;br /&gt;
that sort of hunting around. I have always much&lt;br /&gt;
prefered the Last Ninja style where everything is&lt;br /&gt;
pretty obvious, but actual playing skill is needed,&lt;br /&gt;
or the Ultima series, where the game is so intriguing,&lt;br /&gt;
&lt;br /&gt;
I thought that this game was truly great to look at,&lt;br /&gt;
and great on paper, but the actual game just isn't&lt;br /&gt;
my style. The whole idea is fair enough, but I have&lt;br /&gt;
never enjoyed this sort of game, and if you enjoy&lt;br /&gt;
the Dizzy style of game, with hunting through all&lt;br /&gt;
the screens for an object, then take it to someone&lt;br /&gt;
somewhere.&lt;br /&gt;
&lt;br /&gt;
Before anyone criticises me for my review of this&lt;br /&gt;
game being so subjective, I will just tell you that&lt;br /&gt;
if you are a fan of the puzzle/action style of game,&lt;br /&gt;
this is one to get your hands on no matter what the&lt;br /&gt;
cost, but if, like me, you hate hunting through&lt;br /&gt;
endless screens for objects, give this a miss.&lt;br /&gt;
&lt;br /&gt;
There is no doubt that this is a massive game, and if&lt;br /&gt;
you really want to get into it, then good luck to you,&lt;br /&gt;
but it ain't my sort.&lt;br /&gt;
&lt;br /&gt;
Just as a final note, I think it is fair to be mentioned&lt;br /&gt;
that the game has over 2 megabytes of graphics, but&lt;br /&gt;
as the old saying goes &amp;quot;graphics do not make the&lt;br /&gt;
game&amp;quot; and as far as I am concerned, that applies&lt;br /&gt;
very much here.&lt;br /&gt;
&lt;br /&gt;
Well, time for the final review&lt;br /&gt;
&lt;br /&gt;
Graphics: 85% (great backgrounds, great animation)&lt;br /&gt;
Music: 80% (a few good tunes, and excellent SFX)&lt;br /&gt;
Playability: 70% (difficult to get into, probably hard&lt;br /&gt;
to get out of when you get into it)&lt;br /&gt;
Lastability: 90% (a huge game, but only if you like&lt;br /&gt;
this genre of game)&lt;br /&gt;
OVERALL: 84%&lt;br /&gt;
OVERALL: 84%&lt;br /&gt;
&lt;br /&gt;
(note that Sword of Honour is available from&lt;br /&gt;
Electric Boyz Entertainment Software on 5.25 inch&lt;br /&gt;
and 3.5 inch disk, at a price of  9.99 pounds!&lt;br /&gt;
The address is:&lt;br /&gt;
&lt;br /&gt;
Electric Boyz Entertainment Software&lt;br /&gt;
917B Brighton Road&lt;br /&gt;
Purley&lt;br /&gt;
Surrey&lt;br /&gt;
CR8 2BP&lt;br /&gt;
England&lt;br /&gt;
&lt;br /&gt;
Make any cheques payable to Electric Boyz&lt;br /&gt;
Entertainment Software.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Anyone with any memory in particular will know that&lt;br /&gt;
last issue I promised a review of the New Entry game&lt;br /&gt;
WALKERZ. Well, the game is not completed yet, so I&lt;br /&gt;
could not get ahold of it (apparantly, the code is&lt;br /&gt;
finished, but EBES are waiting for the official&lt;br /&gt;
release date before sending it to ANYONE (i.e. anyone&lt;br /&gt;
who may upload it onto any boards (me? Never......))&lt;br /&gt;
&lt;br /&gt;
Don't worry, I will have it for you next issue.&lt;br /&gt;
&lt;br /&gt;
Okey dokey, hit fire (or return, in case you didn't&lt;br /&gt;
know!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shuze&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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