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		<id>http://c64mags.untergrund.net/wiki/index.php?title=Propaganda_25_ch04&amp;diff=1619&amp;oldid=prev</id>
		<title>Ymgve at 21:03, 18 June 2007</title>
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				<updated>2007-06-18T21:03:51Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
 The making of&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             +----------+&lt;br /&gt;
             | THE LIST |&lt;br /&gt;
             | THE LIST |&lt;br /&gt;
             +----------+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Everything started as a simple idea and&lt;br /&gt;
 it grew to something special.&lt;br /&gt;
&lt;br /&gt;
                              Count Zero&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      This chapter for the special&lt;br /&gt;
    'PLATINUM' edition of Propaganda&lt;br /&gt;
   will give you detailed information&lt;br /&gt;
   on how WE produce the release list.&lt;br /&gt;
&lt;br /&gt;
+-------+&lt;br /&gt;
|HISTORY|&lt;br /&gt;
|HISTORY|               - IN THE MAKING&lt;br /&gt;
+-------+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 It was an overheated night and certain&lt;br /&gt;
 individuals in the described scene&lt;br /&gt;
 MUST have been totally drunk.&lt;br /&gt;
&lt;br /&gt;
  Channel #c-64&lt;br /&gt;
&lt;br /&gt;
 Count Zero was hanging on IRC and did&lt;br /&gt;
 his usual amount of leeching when out&lt;br /&gt;
 of a sudden Newscopy popped up. A rare&lt;br /&gt;
 event for sure. A private discussion&lt;br /&gt;
 started of which only these few words&lt;br /&gt;
 are left:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Newscopy: Hey Andreas ... how about&lt;br /&gt;
           doing the propaganda release&lt;br /&gt;
           charts based on FTP sites???&lt;br /&gt;
&lt;br /&gt;
 Count Zero: No way ... that's WORK !&lt;br /&gt;
&lt;br /&gt;
 Newscopy: Please ! You can do that !&lt;br /&gt;
&lt;br /&gt;
 Count Zero: NO! I'm too lazy for that&lt;br /&gt;
             stuff anyways !&lt;br /&gt;
&lt;br /&gt;
 Newscopy: Ah C'mon ... Please with lots&lt;br /&gt;
           of sugar and honey on it !!!&lt;br /&gt;
&lt;br /&gt;
 Count Zero: You add some money aswell?&lt;br /&gt;
&lt;br /&gt;
 Newscopy: Get real.&lt;br /&gt;
&lt;br /&gt;
 Count Zero: Ok ... whatever ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 That's how everything started.&lt;br /&gt;
 Everything sounded just too easy to me&lt;br /&gt;
 after thinking about it.&lt;br /&gt;
 The rules were simple and the way&lt;br /&gt;
 people could join the list were even&lt;br /&gt;
 more simple.&lt;br /&gt;
&lt;br /&gt;
 When we published the first list with&lt;br /&gt;
 just the rules there was no other&lt;br /&gt;
 magazine as much involved into the net&lt;br /&gt;
 as Propaganda already was.&lt;br /&gt;
 It seemed to be a very offending move&lt;br /&gt;
 to make a sanctuary of the c64 scene&lt;br /&gt;
 internet based and accessible for&lt;br /&gt;
 everybody. Some felt provocated and&lt;br /&gt;
 lost when they came up with their&lt;br /&gt;
 usual lists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Propaganda dared to step on new roads.&lt;br /&gt;
 And the net surely is a speedy road.&lt;br /&gt;
 There have been different questionaries&lt;br /&gt;
 when we were through with the topic&lt;br /&gt;
 already. Other magazines were asking&lt;br /&gt;
 the sceners around the globe for their&lt;br /&gt;
 ideas and seem to have included what&lt;br /&gt;
 has fit them most at that time.&lt;br /&gt;
 Just DOING these questionaries shows&lt;br /&gt;
 that these magazines were atleast&lt;br /&gt;
 thinking of doing it the same way.&lt;br /&gt;
 Maybe not as radical as PROPAGANDA did&lt;br /&gt;
 it, but first doubts about the&lt;br /&gt;
 traditional way where already there.&lt;br /&gt;
&lt;br /&gt;
 Every magazine gathers it's news from&lt;br /&gt;
 the net as the boards don't spread&lt;br /&gt;
 enough news and snail mail is outdated&lt;br /&gt;
 most of the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 That was the sign for Propaganda to&lt;br /&gt;
 start off.&lt;br /&gt;
 Many people have discussed many aspects&lt;br /&gt;
 of the traditional release list&lt;br /&gt;
 compared to the net-based list.&lt;br /&gt;
&lt;br /&gt;
 This chapter is not about that stuff !&lt;br /&gt;
&lt;br /&gt;
 Haha ... No ... really ... This is&lt;br /&gt;
 Propaganda. What do you expect ?&lt;br /&gt;
&lt;br /&gt;
 This is a closer description of what&lt;br /&gt;
 a release has to suffer when it went to&lt;br /&gt;
 the FTP's and from there on to my&lt;br /&gt;
 harddisk.&lt;br /&gt;
&lt;br /&gt;
  Enjoy... Docs for beginners included!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 The release was leeched on a speedy&lt;br /&gt;
 33.6K modem line and then stored on&lt;br /&gt;
 a mass medium which normally has some&lt;br /&gt;
 kilobytes left for a directory named&lt;br /&gt;
 LIST.&lt;br /&gt;
&lt;br /&gt;
 Usually the program gets converted&lt;br /&gt;
 from one of the traditional 64 formats&lt;br /&gt;
 to a more fitting format.&lt;br /&gt;
 Lynx is either converted to a RAW&lt;br /&gt;
 program or to a complete D64 image.&lt;br /&gt;
 Zipcoded releases make it straight&lt;br /&gt;
 into the D64 image format aswell.&lt;br /&gt;
&lt;br /&gt;
 For checking the releases they are&lt;br /&gt;
 transfered to the 64 either by a&lt;br /&gt;
 parallel cable for single filers or&lt;br /&gt;
 by using a built-in 5.25 inch drive&lt;br /&gt;
 on my Amiga.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Checksum and Read Errors are history&lt;br /&gt;
 at this point already.&lt;br /&gt;
 The security rate achieved is for sure&lt;br /&gt;
 higher than on a plain 64.&lt;br /&gt;
&lt;br /&gt;
 Once on the commodore the game gets&lt;br /&gt;
 checked for usual bugs and is played&lt;br /&gt;
 for some time.&lt;br /&gt;
 There are actually 4 test&lt;br /&gt;
 configurations a game has to survive&lt;br /&gt;
 at my place.&lt;br /&gt;
&lt;br /&gt;
1. c64/1541 with jiffy dos+action replay&lt;br /&gt;
2. plain c64/1541&lt;br /&gt;
&lt;br /&gt;
 Both on PAL and NTSC.&lt;br /&gt;
 On NTSC I usually check the game with&lt;br /&gt;
 PAL and NTSC crystal plugged in.&lt;br /&gt;
 (This is NO paradoxon !)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Whenever everything was fine the&lt;br /&gt;
 release gets checked internally.&lt;br /&gt;
&lt;br /&gt;
 Is it a welldone basic game like that&lt;br /&gt;
 soccer manager we had a few weeks back&lt;br /&gt;
 or does it actually deserve points ?&lt;br /&gt;
&lt;br /&gt;
 Does it flicker on NTSC ?&lt;br /&gt;
&lt;br /&gt;
 Does it NEED NTSC-fixing ? Why ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 When everything is done and the release&lt;br /&gt;
 is worth some points it's time for&lt;br /&gt;
 actually judging the quality of the&lt;br /&gt;
 game or tool and the crackers work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Usually a game with just an intro&lt;br /&gt;
 slapped on receives about O.1 to O.6&lt;br /&gt;
 points depending on the intro quality&lt;br /&gt;
 aswell.&lt;br /&gt;
 Multifilers usually receive a little&lt;br /&gt;
 more if they are featuring fastloaders&lt;br /&gt;
 or IFFL-Systems.&lt;br /&gt;
 Trainers get judged aswell by their&lt;br /&gt;
 functionality and usability.&lt;br /&gt;
&lt;br /&gt;
 Most of the time it is pretty simple&lt;br /&gt;
 to check how much work was put into&lt;br /&gt;
 a particular release and depending&lt;br /&gt;
 on this the points are spent.&lt;br /&gt;
&lt;br /&gt;
 Ofcourse other stuff like debugging&lt;br /&gt;
 and translating gets honored aswell,&lt;br /&gt;
 but has to be proven somehow first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Judging the quality of a release is&lt;br /&gt;
 a little harder.&lt;br /&gt;
 Everybody will say that a certain music&lt;br /&gt;
 just sounds better than a certain other&lt;br /&gt;
 one.&lt;br /&gt;
&lt;br /&gt;
 I personally have to be an objective&lt;br /&gt;
 reviewer and all I can say is:&lt;br /&gt;
              IMPOSSIBLE&lt;br /&gt;
&lt;br /&gt;
 Therefore I judge the game by it's&lt;br /&gt;
 graphics, music and playability.&lt;br /&gt;
 Influenced aswell by the type of game,&lt;br /&gt;
 I make up my mind a couple of times and&lt;br /&gt;
 come up with a conclusion.&lt;br /&gt;
&lt;br /&gt;
 Thanks to my little brother and some&lt;br /&gt;
 other locals for rating several games&lt;br /&gt;
 aswell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 (Now you know, that you have to bribe&lt;br /&gt;
  my brother in the future ! hahaha )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 The whole procedure can eventually&lt;br /&gt;
 happen about 3-4 times on a release.&lt;br /&gt;
 Rather often I get hints of what&lt;br /&gt;
 is wrong on certain releases&lt;br /&gt;
 (and give these hints myself) or&lt;br /&gt;
 discussions start about certain&lt;br /&gt;
 aspects.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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