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		<title>Xiii: Created page with &quot;&lt;pre&gt;              * INTERVIEWS *                                                       welcome to another quit interesting      chapter of issue number #12.             this ...&quot;</title>
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				<updated>2013-12-01T16:43:56Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt;              * INTERVIEWS *                                                       welcome to another quit interesting      chapter of issue number #12.             this ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
             * INTERVIEWS *             &lt;br /&gt;
                                        &lt;br /&gt;
welcome to another quit interesting     &lt;br /&gt;
chapter of issue number #12.            &lt;br /&gt;
this time we present you some interviews&lt;br /&gt;
that were made by JOKER and me (matt)   &lt;br /&gt;
both of the WOW ofcourse...             &lt;br /&gt;
                                        &lt;br /&gt;
maybe some people'll say, bah, those    &lt;br /&gt;
boring interviews... i say, they aren't &lt;br /&gt;
boring at all, i think it's quite inter &lt;br /&gt;
esting to know some facts of some scene-&lt;br /&gt;
guys...                                 &lt;br /&gt;
anyway, everybody may have his own opin-&lt;br /&gt;
ion about that, ain't it?               &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
well, go on reading, but first, wriggle &lt;br /&gt;
yer joy in port two RIGHT and enjoy,    &lt;br /&gt;
people...                               &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
the first interview is done by the JOKER&lt;br /&gt;
with TRISECT/TRIAD...                   &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
J: joker                                &lt;br /&gt;
T: trisect                              &lt;br /&gt;
                                        &lt;br /&gt;
first this...                           &lt;br /&gt;
the interview was done on the phone,    &lt;br /&gt;
so only a limited amount of questions   &lt;br /&gt;
were asked...                           &lt;br /&gt;
J: please tell the readers something    &lt;br /&gt;
   about yourself...                    &lt;br /&gt;
T: well, i'm 15 feet tall, 20 ft wide   &lt;br /&gt;
   and have very, very long hair, bad   &lt;br /&gt;
   attitude and i eat germans. my age   &lt;br /&gt;
   is unknown! (ed: ?)                  &lt;br /&gt;
                                        &lt;br /&gt;
J: what groups were you in before you   &lt;br /&gt;
   joined TRIAD?                        &lt;br /&gt;
T: have you got a big piece of paper?   &lt;br /&gt;
   ok, i'll cut down to the important   &lt;br /&gt;
   groups!                              &lt;br /&gt;
   -tmm                                 &lt;br /&gt;
   -rubidium                            &lt;br /&gt;
   -royalty                             &lt;br /&gt;
   -thundertronix                       &lt;br /&gt;
   -tmm (again)                         &lt;br /&gt;
   -ocean software                      &lt;br /&gt;
   -genesis                             &lt;br /&gt;
   -electric boys, and now TRIAD ofcoz! &lt;br /&gt;
                                        &lt;br /&gt;
J: how did ya get in TRIAD?             &lt;br /&gt;
T: jerry/triad asked me and i said yes. &lt;br /&gt;
                                        &lt;br /&gt;
J: what's yer job in TRIAD?             &lt;br /&gt;
T: i do what i wanna do...              &lt;br /&gt;
                                        &lt;br /&gt;
J: who do you most admire?              &lt;br /&gt;
T: i most admire ROB HUBBARD because he &lt;br /&gt;
   is a good ripper! (ed: who the fuck  &lt;br /&gt;
   says this?)                          &lt;br /&gt;
                                        &lt;br /&gt;
J: what parties have ya been to?        &lt;br /&gt;
T: only some local copy parties! (ed:   &lt;br /&gt;
   you couldn't give some longer answers&lt;br /&gt;
   , eh?!)                              &lt;br /&gt;
                                        &lt;br /&gt;
J: who do you hate?                     &lt;br /&gt;
T: the interviewer (ed: go fuck yerself,&lt;br /&gt;
   man!). only joking! no i don't really&lt;br /&gt;
   hate anyone!                         &lt;br /&gt;
                                        &lt;br /&gt;
J: who are your friends in the scene?   &lt;br /&gt;
T: i don't have any friends, if i did   &lt;br /&gt;
   they should be jerry'n'king fisher/  &lt;br /&gt;
   triad, ironfist/electric boyz, anti- &lt;br /&gt;
   christ/g*p and omg/amok.             &lt;br /&gt;
                                        &lt;br /&gt;
J: name some lamers in the 64 world,    &lt;br /&gt;
   dude!                                &lt;br /&gt;
T: all exept 2% of germany, 100% of cana&lt;br /&gt;
   da and america, all exept 17% of     &lt;br /&gt;
   france, 100% of asia! (ed:i think you&lt;br /&gt;
   forgot to mention yerselv!)          &lt;br /&gt;
                                        &lt;br /&gt;
J: what do you think of this interview  &lt;br /&gt;
   so far?                              &lt;br /&gt;
T: lame with a capital z! (ed: that's   &lt;br /&gt;
   only your fault...)                  &lt;br /&gt;
                                        &lt;br /&gt;
J: if you would change your handle, what&lt;br /&gt;
   would it be?                         &lt;br /&gt;
T: (after a big pause) bercley! (ed:    &lt;br /&gt;
   whaaat?)                             &lt;br /&gt;
                                        &lt;br /&gt;
J: how did you get the name trisect?    &lt;br /&gt;
T: i read it in a dictionary.           &lt;br /&gt;
                                        &lt;br /&gt;
J: this interview is coming to an end,  &lt;br /&gt;
   any last requests?                   &lt;br /&gt;
T: fuck it!                             &lt;br /&gt;
                                        &lt;br /&gt;
and that's the way how this interview   &lt;br /&gt;
ended... let's go over to another one!  &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                               joy RIGHT&lt;br /&gt;
this second interview is also done by   &lt;br /&gt;
JOKER of WOW and is made with WITTY of  &lt;br /&gt;
OREGON....                              &lt;br /&gt;
                                        &lt;br /&gt;
J: joker                                &lt;br /&gt;
W: witty                                &lt;br /&gt;
                                        &lt;br /&gt;
J: tell everyone ya name and where you  &lt;br /&gt;
   come from, matie!                    &lt;br /&gt;
W: ok, my real name is richard orr, and &lt;br /&gt;
   i use the handle WITTY/OREGON. also, &lt;br /&gt;
   i'm an australian!                   &lt;br /&gt;
                                        &lt;br /&gt;
J: how did you get into the scene?      &lt;br /&gt;
W: i got in the scene around july '90,  &lt;br /&gt;
   called the ratfink. i started off in &lt;br /&gt;
   a group called SAVAGE SOFTWARE       &lt;br /&gt;
   (your usual incredibly lame start-on-&lt;br /&gt;
   the-scene sort of group) as a shit   &lt;br /&gt;
   coder and swapper. but as there were &lt;br /&gt;
   few aussie coders back then i was    &lt;br /&gt;
   soon offered to join aussie's best   &lt;br /&gt;
   group at the time called OXYGEN,     &lt;br /&gt;
   which was pretty cool. this died, and&lt;br /&gt;
   then i joined BRONX which died a     &lt;br /&gt;
   month later. i was pissed with groups&lt;br /&gt;
   coming and going, so then i joined 8 &lt;br /&gt;
   groups at one time, under 8 handles. &lt;br /&gt;
   but ofcourse this meant more work, so&lt;br /&gt;
   i gave them all up, and when i found &lt;br /&gt;
   that a good friend, witty/OREGON was &lt;br /&gt;
   leaving the scene, i took over his   &lt;br /&gt;
   handle and contacts.                 &lt;br /&gt;
J: what's your job in OREGON and what   &lt;br /&gt;
   tools do you use?                    &lt;br /&gt;
W: in OREGON i'm a coder and a swapper, &lt;br /&gt;
   also, the previous guy called witty  &lt;br /&gt;
   still does good gfx under the handle.&lt;br /&gt;
   so what tools do i use? you mean uti-&lt;br /&gt;
   lities? well, mostly fast-sine-calc  &lt;br /&gt;
   (bonzai), 3in1 editor, logo-editor,  &lt;br /&gt;
   zipper, and the time crunch v5.1.    &lt;br /&gt;
   but recently i made a fastcruel v4.  &lt;br /&gt;
   look out for it! (ed: hey send this  &lt;br /&gt;
   to me!)                              &lt;br /&gt;
                                        &lt;br /&gt;
J: many people think you're the best    &lt;br /&gt;
   coder in australia, whatta your per- &lt;br /&gt;
   sonal views on this?                 &lt;br /&gt;
W: well, i'd have to say i like your    &lt;br /&gt;
   interviewing style! to answer the    &lt;br /&gt;
   question though, it's not hard to co-&lt;br /&gt;
   de on the 64. learning the commands  &lt;br /&gt;
   is easy, but as every coder knows,   &lt;br /&gt;
   it's the 'tricks' which make good    &lt;br /&gt;
   demos, like mastering the use of the &lt;br /&gt;
   vic graphics chip. i've already      &lt;br /&gt;
   learnt all this, and now i have      &lt;br /&gt;
   nothing left to learn, so i think co-&lt;br /&gt;
   ding is very boring.                 &lt;br /&gt;
                                        &lt;br /&gt;
J: what in you eyes is a lamer?         &lt;br /&gt;
W: a lamer? i've never liked that word! &lt;br /&gt;
   it sounds like someone whose paraly- &lt;br /&gt;
   zed. i suppose it means someone with &lt;br /&gt;
   a paralyzed brain who is shit at     &lt;br /&gt;
   doing anything so they just rip other&lt;br /&gt;
   works. eg code-ripper, recrackers... &lt;br /&gt;
                                        &lt;br /&gt;
J: what's you favourite...              &lt;br /&gt;
W: drink: coke                          &lt;br /&gt;
   demo: crest and flash inc. demos.    &lt;br /&gt;
         good demos are those which are &lt;br /&gt;
         both reasonable technical in co&lt;br /&gt;
         de and look great. those two   &lt;br /&gt;
         groups seem to have got a good &lt;br /&gt;
         mix.                           &lt;br /&gt;
   food: if it buggers up the system, i &lt;br /&gt;
         like it.                       &lt;br /&gt;
   game: defender of the crown, bloody  &lt;br /&gt;
         brilliant game!                &lt;br /&gt;
   utility: sine-calc's. a life neccesi-&lt;br /&gt;
            ty!                         &lt;br /&gt;
   car: ferrari and lotus are my fav's! &lt;br /&gt;
   girl: any that are hot enough to melt&lt;br /&gt;
         antartica from hawaii, and are &lt;br /&gt;
         not smarter than iam.          &lt;br /&gt;
   contact: let's see, who's doing this &lt;br /&gt;
            interview? joker! anyone who&lt;br /&gt;
            writes friendly, long let-  &lt;br /&gt;
            ters and not just 'got ya   &lt;br /&gt;
            warez, send faster dude'    &lt;br /&gt;
   group: crest, flash inc.; the groups &lt;br /&gt;
          that are well organised!      &lt;br /&gt;
                                        &lt;br /&gt;
J: what can we expect to see from       &lt;br /&gt;
   OREGON in the future?                &lt;br /&gt;
W: well, OREGON has a new demo coming   &lt;br /&gt;
   out in a month or two (i think)      &lt;br /&gt;
   which should be pretty cool. also    &lt;br /&gt;
   quality cracks as usual!             &lt;br /&gt;
                                        &lt;br /&gt;
J: how many contacts do you have and if &lt;br /&gt;
   you wanna grett some then do it now! &lt;br /&gt;
W: at the moment, around 90-100 contacts&lt;br /&gt;
   greetings to ya all!                 &lt;br /&gt;
                                        &lt;br /&gt;
J: what's your opinion 'bout the scene? &lt;br /&gt;
   the scene is very good, but you gotta&lt;br /&gt;
   live in europe or usa to have any    &lt;br /&gt;
   fun. down here, you get about 1 party&lt;br /&gt;
   a year (if you're lucky!) where there&lt;br /&gt;
   about 20 who turn up and 6 computers!&lt;br /&gt;
                                        &lt;br /&gt;
J: who do you most admire? in coders,   &lt;br /&gt;
   graphicians, musicians tec...        &lt;br /&gt;
W: the artists (ie. coders, musicians,  &lt;br /&gt;
   designers, those who have skill) who &lt;br /&gt;
   can actually put the effort in to do &lt;br /&gt;
   something! in particular, jch, who   &lt;br /&gt;
   is a very good composer and codes    &lt;br /&gt;
   his own routines at the same time    &lt;br /&gt;
   which are the best around!           &lt;br /&gt;
                                        &lt;br /&gt;
J: this interview is coming to an end,  &lt;br /&gt;
   any lasy requests before i put a mag-&lt;br /&gt;
   num to yer head?                     &lt;br /&gt;
W: yeah, if you'd like to swap 64, ibm, &lt;br /&gt;
   women (make sure you cheat the stamps&lt;br /&gt;
   , it costs heaps!) then get in con-  &lt;br /&gt;
   tact with me                         &lt;br /&gt;
                                        &lt;br /&gt;
J: thanks for the interview matie, i    &lt;br /&gt;
   wish you good luck in the future,    &lt;br /&gt;
   man!                                 &lt;br /&gt;
W: thanks too, mate...                  &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
another cool interview is ended, let's  &lt;br /&gt;
go over to the last interview of this   &lt;br /&gt;
month...                                &lt;br /&gt;
                                        &lt;br /&gt;
                               joy RIGHT&lt;br /&gt;
this interview was made by me (matt of  &lt;br /&gt;
the WOW and was made with one of the    &lt;br /&gt;
very best composers in the scene:       &lt;br /&gt;
GUY SHAVIT/SCS himself... read and enjoy&lt;br /&gt;
people!                                 &lt;br /&gt;
                                        &lt;br /&gt;
M: matt                                 &lt;br /&gt;
G: guy shavitt                          &lt;br /&gt;
                                        &lt;br /&gt;
M: hello guy shavitt, ready for an inter&lt;br /&gt;
   view? here we go, please introduce   &lt;br /&gt;
   yourself.                            &lt;br /&gt;
G: my name is GUY SHAVITT. i am 18 and a&lt;br /&gt;
   half years old (born on 09/03/'73).  &lt;br /&gt;
   i have freen eyes and blond hair and &lt;br /&gt;
   i am about 183cm tall. i have fini-  &lt;br /&gt;
   shed highschool in july and i am now &lt;br /&gt;
   in the army. i had a tough training  &lt;br /&gt;
   from the 1st to the 18th of october  &lt;br /&gt;
   but i survived!!! i like swimming    &lt;br /&gt;
   (only in the summer), eating chocola-&lt;br /&gt;
   te, meeting new friends and telling  &lt;br /&gt;
   and hearing jokes. i am a funny guy  &lt;br /&gt;
   and i love to laugh and to be in a   &lt;br /&gt;
   good mood, but most of all i love mu-&lt;br /&gt;
   sic. i was born with a music talent. &lt;br /&gt;
   my first musics on the c64 were done &lt;br /&gt;
   without knowing a thing about music! &lt;br /&gt;
   i started to learn music only in     &lt;br /&gt;
   april '91. my music talent was first &lt;br /&gt;
   discovered when i started converting &lt;br /&gt;
   musics from the radioto the c64 (on  &lt;br /&gt;
   future composer) only by listening   &lt;br /&gt;
   to them, without knowing the notes.  &lt;br /&gt;
   this was about two years ago. now i  &lt;br /&gt;
   own a yamaha dx7 synthesizer and i   &lt;br /&gt;
   record profesional sound-tracks at my&lt;br /&gt;
   music teacher's studio. i was born in&lt;br /&gt;
   israel and i live in tel-aviv.       &lt;br /&gt;
                                        &lt;br /&gt;
M: please tell the readers if you have  &lt;br /&gt;
   joined any group before you were in  &lt;br /&gt;
   the SIDCHIP SCRATCHERS.              &lt;br /&gt;
G: my first group was THE FORCE, and i  &lt;br /&gt;
   am still considered a member of this &lt;br /&gt;
   group, although most of my work is   &lt;br /&gt;
   done for  the SIDCHIP SCRATCHERS. no &lt;br /&gt;
   other groups in my history           &lt;br /&gt;
                                        &lt;br /&gt;
M: do you have any other function in    &lt;br /&gt;
   S.C.S? and what did bring ya to the  &lt;br /&gt;
   idea to become a composer?           &lt;br /&gt;
G: in S.C.S i compose musics and code a &lt;br /&gt;
   little when it is needed (for example&lt;br /&gt;
   i coded the sidchip score files). in &lt;br /&gt;
   THE FORCE i do intros and other co-  &lt;br /&gt;
   ding stuff from time to time and i al&lt;br /&gt;
   so give ideas for good demoparts...  &lt;br /&gt;
   i was always fascinated by c64 music &lt;br /&gt;
   and when i understood that i had a   &lt;br /&gt;
   music talent, i decided not to waste &lt;br /&gt;
   it. i started doing musics using the &lt;br /&gt;
   future composer, and with time got   &lt;br /&gt;
   better and better.                   &lt;br /&gt;
   later i developed a system of my own,&lt;br /&gt;
   and made a musicplayer of my own.    &lt;br /&gt;
   my tips for beginners: the beginning &lt;br /&gt;
   is always difficult, people tell you &lt;br /&gt;
   how bad your musics are, but with ti-&lt;br /&gt;
   me you gain experience and start to  &lt;br /&gt;
   do original musics with a more sophis&lt;br /&gt;
   ticated body structure. then you find&lt;br /&gt;
   that your musics have a certain style&lt;br /&gt;
   and you understand that you develop- &lt;br /&gt;
   ed a style of your own. however, al- &lt;br /&gt;
   ways try new ways of doing musics,   &lt;br /&gt;
   try new styles and be ready to except&lt;br /&gt;
   new ideas. the most important thing  &lt;br /&gt;
   is a lot of practice (months of      &lt;br /&gt;
   work).                               &lt;br /&gt;
                                        &lt;br /&gt;
M: do you have  many work lately? i mean&lt;br /&gt;
   i know many groups ask you for some  &lt;br /&gt;
   cool sounds. but do you sometimes    &lt;br /&gt;
   work for software-houses?            &lt;br /&gt;
G: yes, i just finished musics for two  &lt;br /&gt;
   games, and two others are planned.   &lt;br /&gt;
   one is  boxing game from SIMULMONDO, &lt;br /&gt;
   the italian software company, and the&lt;br /&gt;
   other is called blitz and is done by &lt;br /&gt;
   a hungarian group. exept for the ga- &lt;br /&gt;
   mes i am very busy doing musics for  &lt;br /&gt;
   demo groups.                         &lt;br /&gt;
                                        &lt;br /&gt;
M: like you probably know, the most     &lt;br /&gt;
   interviewed people say the scene is  &lt;br /&gt;
   getting lamer and lamer. dou you     &lt;br /&gt;
   think the same about that?           &lt;br /&gt;
G: these days, less and less demo groups&lt;br /&gt;
   care to do original demos and that's &lt;br /&gt;
   a very sad fact. people should think &lt;br /&gt;
   about anything they do before they do&lt;br /&gt;
   it. is it new? is it original? do i  &lt;br /&gt;
   make something worth watching or do i&lt;br /&gt;
   just repeat others? there is no limit&lt;br /&gt;
   to the ideas and the imagination, and&lt;br /&gt;
   some groups are still tend to prove  &lt;br /&gt;
   it, so why do groups make repeative  &lt;br /&gt;
   demos??? god knows!                  &lt;br /&gt;
                                        &lt;br /&gt;
M: please tell us something about the   &lt;br /&gt;
   israelian scene...                   &lt;br /&gt;
G: the israelian scene is LAME! the only&lt;br /&gt;
   real group is THE FORCE (honest!),   &lt;br /&gt;
   other groups (about five of them) are&lt;br /&gt;
   a bunch of useless lamers who steal  &lt;br /&gt;
   demp parts and recrack games, nothing&lt;br /&gt;
   elase to add.                        &lt;br /&gt;
                                        &lt;br /&gt;
M: S.C.S are a subgroup of THE FORCE,   &lt;br /&gt;
   and THE FORCE has also an aussie-    &lt;br /&gt;
   section, what do yu think about that?&lt;br /&gt;
G: i think that it's great that THE FOR-&lt;br /&gt;
   CE has an australian, italian, hunga-&lt;br /&gt;
   rian and israeli scene. it adds a lot&lt;br /&gt;
   of fun to our work, working with     &lt;br /&gt;
   other members from different count-  &lt;br /&gt;
   ries.                                &lt;br /&gt;
   S.C.S is not considered (any longer) &lt;br /&gt;
   as a subgroup of THE FORCE. the fact &lt;br /&gt;
   that two THE FORCE members (me and   &lt;br /&gt;
   danny) are also S.C.S members has no &lt;br /&gt;
   importance at all. S.C.S is a legal  &lt;br /&gt;
   group which was formed only to make  &lt;br /&gt;
   musics.                              &lt;br /&gt;
                                        &lt;br /&gt;
M: what are danny his jobs in S.C.S?    &lt;br /&gt;
G: well, danny is in charge of the con- &lt;br /&gt;
   tacts, music orders and publicity.   &lt;br /&gt;
   this means spreading our productions &lt;br /&gt;
   world wide. we used to have two other&lt;br /&gt;
   members, sivan and eyal, but they    &lt;br /&gt;
   were kicked out since they did       &lt;br /&gt;
   nothing at all.                      &lt;br /&gt;
                                        &lt;br /&gt;
M: how long does S.C.S exists and did   &lt;br /&gt;
   you ones had any trouble with other  &lt;br /&gt;
   scene-guys or software houses?       &lt;br /&gt;
G: S.C.S exists for about two years now.&lt;br /&gt;
   we never had troubles with any other &lt;br /&gt;
   group, WE'RE PEACE LOVERS!...        &lt;br /&gt;
                                        &lt;br /&gt;
M: ok, some usual mezz now, i'll mention&lt;br /&gt;
   some countries, you must say which   &lt;br /&gt;
   group you think is the best in those &lt;br /&gt;
   countries...                         &lt;br /&gt;
   here we go...                        &lt;br /&gt;
G: -denmark: bonzai                     &lt;br /&gt;
   -israel: the force (no competition)  &lt;br /&gt;
   -turkiye: clique                     &lt;br /&gt;
   -australia: the force                &lt;br /&gt;
   -norway: enigma                      &lt;br /&gt;
   -finland: beyond force               &lt;br /&gt;
   -usa: empire                         &lt;br /&gt;
   -italy: the force                    &lt;br /&gt;
   -belgium: legend (WOW getting closer)&lt;br /&gt;
   -holland: the ruling company         &lt;br /&gt;
   -germany: action                     &lt;br /&gt;
   -hungary: chromance                  &lt;br /&gt;
   -uk: xentrix                         &lt;br /&gt;
   -sweden: triad                       &lt;br /&gt;
   -france: babygang                    &lt;br /&gt;
   this list changes every month! i am  &lt;br /&gt;
   not sure about some of the groups.   &lt;br /&gt;
   (ed: yep, like enigma) i made the    &lt;br /&gt;
   list in about 5 minutes.             &lt;br /&gt;
M: did you ones thought about the fact  &lt;br /&gt;
   leaving the scene?                   &lt;br /&gt;
G: i never thought of leaving the scene,&lt;br /&gt;
   and i'm not thinking of leaving it in&lt;br /&gt;
   the near future. too many plans for  &lt;br /&gt;
   the future-more musics for games.    &lt;br /&gt;
                                        &lt;br /&gt;
M: if someone should attackAS.C.S by    &lt;br /&gt;
   saying your music sucks like hell,   &lt;br /&gt;
   what would you say on that?          &lt;br /&gt;
G: i would say NOTHING. every man has   &lt;br /&gt;
   the right to give his opinion. it's a&lt;br /&gt;
   matter of taste. the most successful &lt;br /&gt;
   musician is the one most people like &lt;br /&gt;
   and still there is no musician whom  &lt;br /&gt;
   everyone like his musics.            &lt;br /&gt;
                                        &lt;br /&gt;
M: ok, what's your favourite food, drink&lt;br /&gt;
   computer, car, group, diskmag, game, &lt;br /&gt;
   demo and composer?                   &lt;br /&gt;
G: -food: pizza and burgers             &lt;br /&gt;
   -drink: cold apple juice             &lt;br /&gt;
   -computer: C64 ofcourse              &lt;br /&gt;
   -car: golf sky (my car!)             &lt;br /&gt;
   -group: the force                    &lt;br /&gt;
   -diskmag: emanuelle                  &lt;br /&gt;
   -game: wizball                       &lt;br /&gt;
   -demo: think twicw (brill!)          &lt;br /&gt;
   -composers: johannes bjerregaard,    &lt;br /&gt;
               tim follin-reyn ouwehand &lt;br /&gt;
                                        &lt;br /&gt;
M: well, like in interview, take yer    &lt;br /&gt;
   chance to greet all your friends 'n' &lt;br /&gt;
   contacts                             &lt;br /&gt;
G: hello to: matt and stormlord/WOW,    &lt;br /&gt;
   remix/clique, gi909, zoris'n'zagor/  &lt;br /&gt;
   air design, force australia members, &lt;br /&gt;
   especially paul, danny, nir p., viny,&lt;br /&gt;
   yariv, ronny, shirka k., assi h.,    &lt;br /&gt;
   ami n.,...........                   &lt;br /&gt;
                                        &lt;br /&gt;
M: well, stanks for this interview,     &lt;br /&gt;
   what can i say... go on doing your   &lt;br /&gt;
   great job composing those cool r     &lt;br /&gt;
   musics... bye bye...                 &lt;br /&gt;
G: bye to everyone... stay tuned for    &lt;br /&gt;
   more to come from SIDCHIP SCRATCHERS!&lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
well, that was the last interview for   &lt;br /&gt;
this month. i hope you enjoyed reading  &lt;br /&gt;
all of them...                          &lt;br /&gt;
                                        &lt;br /&gt;
      press FIRE to go to the main menue&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xiii</name></author>	</entry>

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