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		<title>Xiii: Created page with &quot;&lt;pre&gt;         * HISTORICAL BACKGROUND *                                                 hi people, welcome to another chapter of this issue of internal. this time you've choos...&quot;</title>
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				<updated>2013-12-01T16:44:51Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt;         * HISTORICAL BACKGROUND *                                                 hi people, welcome to another chapter of this issue of internal. this time you&amp;#039;ve choos...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
        * HISTORICAL BACKGROUND *       &lt;br /&gt;
                                        &lt;br /&gt;
hi people, welcome to another chapter of&lt;br /&gt;
this issue of internal. this time you've&lt;br /&gt;
choosed the historical background.      &lt;br /&gt;
i'm very glad some people have reacted  &lt;br /&gt;
on this chapter!                        &lt;br /&gt;
                                        &lt;br /&gt;
well, here are some stories from some   &lt;br /&gt;
famous or some un-famous guys. i think  &lt;br /&gt;
they're all worth reading...            &lt;br /&gt;
and here we go with the first one...    &lt;br /&gt;
the first sory was send to us by SES/GE-&lt;br /&gt;
NESIS PROJECT...                        &lt;br /&gt;
here's his scene-story...               &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
 yoho guys! i'm writing this text at    &lt;br /&gt;
school, in a break between 'religious ed&lt;br /&gt;
ucation' and 'german'. (well, the break &lt;br /&gt;
is actually 2 hours, that's why i actual&lt;br /&gt;
ly have some time)                      &lt;br /&gt;
i guess i should start right at the be- &lt;br /&gt;
ginning:                                &lt;br /&gt;
i got my c128 together with a 1571 disk &lt;br /&gt;
drive and a 1901 monitor on 16/05/'87.  &lt;br /&gt;
in '89 i bought a second 1571 floppy, in&lt;br /&gt;
late june '91 an amiga 500 and a ram    &lt;br /&gt;
expansion to 148.                       &lt;br /&gt;
my latest buy: a cassette player (data- &lt;br /&gt;
sette) for my c128. i need this crap-   &lt;br /&gt;
thing for my actual converting-job. tho-&lt;br /&gt;
se nerds from the software-company actu-&lt;br /&gt;
ally want me to convert a 3-disks-amiga &lt;br /&gt;
game with multiple-level-selection to a &lt;br /&gt;
c64-tape! well, i don't care, but i don'&lt;br /&gt;
t want to know HOW LONG the loading time&lt;br /&gt;
on c64 in the end will be...            &lt;br /&gt;
                                        &lt;br /&gt;
 back to my early days... in the begin- &lt;br /&gt;
ning i swapped with my friends in our   &lt;br /&gt;
village and a bit at school (as everyone&lt;br /&gt;
starts...). then, in summer '88, i met  &lt;br /&gt;
HUNTER/? at airport hannover at 2       &lt;br /&gt;
o'clock in the night (!). we both were  &lt;br /&gt;
waiting for some relatives to return    &lt;br /&gt;
from mallorca by plane... and the plane &lt;br /&gt;
came 6 hours too late... that was my    &lt;br /&gt;
first contact and for circa 1 1/2 years &lt;br /&gt;
my only one.                            &lt;br /&gt;
this HUNTER was really as lame as i was &lt;br /&gt;
at that time, but he was in a group     &lt;br /&gt;
called TMT (i think). i was in no group &lt;br /&gt;
at all then. after some time he joined  &lt;br /&gt;
FEAR. (built up by some future MANOWAR  &lt;br /&gt;
members) his stuff became hotter and    &lt;br /&gt;
better, so i got interested. finally i  &lt;br /&gt;
joined FEAR. at easter '90 i released my&lt;br /&gt;
first real demo-disk (a so called 'mega-&lt;br /&gt;
demo') with the significant name 'mega- &lt;br /&gt;
parts'. it was a very big succes, so i  &lt;br /&gt;
immediately started coding on 'megaparts&lt;br /&gt;
2'. this one was even better... some big&lt;br /&gt;
groups like GENESIS PROJECT asked me to &lt;br /&gt;
join. i told them i needed some time to &lt;br /&gt;
clear up my mind. i didn't know whether &lt;br /&gt;
to leave FEAR or to stay. one event inf-&lt;br /&gt;
luenced my final choice: the tv-show    &lt;br /&gt;
'high score' in the german wdr. we had  &lt;br /&gt;
send 'megaparts 2' to their big democom-&lt;br /&gt;
petition. one of their editors had even &lt;br /&gt;
called me twice and had made some hints &lt;br /&gt;
that our demo would be likely to win. so&lt;br /&gt;
we drove to cologne to the wdr-studio be&lt;br /&gt;
cause they had invited us to rhe show   &lt;br /&gt;
not as guests, but as spectators). we we&lt;br /&gt;
re really sad when we saw that CRAZY    &lt;br /&gt;
won... and we got really angry when we  &lt;br /&gt;
gor to know that the whole competition  &lt;br /&gt;
was a fake! CRAZY had a member in the   &lt;br /&gt;
wdr-team, so they cheated like hell. at &lt;br /&gt;
that moment i knew that i wouldn't be   &lt;br /&gt;
able to go on with FEAR. outside the tv-&lt;br /&gt;
studios some guys from SCREAM and ORACLE&lt;br /&gt;
asked me if i wanted to earn money by   &lt;br /&gt;
coding. ofcourse i wanted and joined    &lt;br /&gt;
their codergroup SUNRISE. some days af- &lt;br /&gt;
ter that, i wrote G*P that i wanted to  &lt;br /&gt;
join them. ofcourse they took me, as    &lt;br /&gt;
they had asked me to join. the first    &lt;br /&gt;
thing i did was 'best of megaparts 1+2',&lt;br /&gt;
containing the best parts of both ear-  &lt;br /&gt;
lier demos, but this time with G*P-logos&lt;br /&gt;
and musics from DEEK/VIBRANTS/G*P. we   &lt;br /&gt;
sent this demodisk to the famous paper- &lt;br /&gt;
mag 'asm' and i got the 2nd price in    &lt;br /&gt;
their big democompetition, right after  &lt;br /&gt;
CREST on place 1. then i coded 'sprite- &lt;br /&gt;
mania'. it contains the part '290 spri- &lt;br /&gt;
tes' which made some people upset,      &lt;br /&gt;
others laugh. that was in february '91. &lt;br /&gt;
i had already sent the single part '290 &lt;br /&gt;
sprites' to the papermag '64-er' in     &lt;br /&gt;
october '90! (to their sprite-competi-  &lt;br /&gt;
tion called 'sprite-inferno', where my  &lt;br /&gt;
part 'powertrain' won 300dm in their    &lt;br /&gt;
first issue, too) the annoying thing is:&lt;br /&gt;
although they promised me to publish    &lt;br /&gt;
my 290 sprites, and even asked me to    &lt;br /&gt;
write an article about it too, i haven't&lt;br /&gt;
got any money up to now. in their issue &lt;br /&gt;
9/'91 (!!!) they publish a photo of my  &lt;br /&gt;
part and write that this part would also&lt;br /&gt;
be on their monthly service-disk (that  &lt;br /&gt;
they sell for 29.29dm per disk!). so i  &lt;br /&gt;
wrote a long letter to them complaining &lt;br /&gt;
about all these facts. now let's see how&lt;br /&gt;
they react...                           &lt;br /&gt;
                                        &lt;br /&gt;
 some lamers say that my 290 sprites    &lt;br /&gt;
aren't real... and even the 64-er wrote &lt;br /&gt;
that my 290 sprites would not be able to&lt;br /&gt;
move around as free as 'normal' 112-    &lt;br /&gt;
sprite-multiplexers. THAT'S NOT TRUE!   &lt;br /&gt;
normally, 112-sprite-multiplexers allow &lt;br /&gt;
their sprites to move from x=0 to x=511,&lt;br /&gt;
but with a solid y-value. also each spri&lt;br /&gt;
te can look diffrent (=display a        &lt;br /&gt;
diffrent letter) and can have its own   &lt;br /&gt;
color. all these facts are also included&lt;br /&gt;
in my 290-multiplexer. therefore i can't&lt;br /&gt;
understand why some people say that the &lt;br /&gt;
290 sprites are not real. i think they  &lt;br /&gt;
only envy me for being the first to     &lt;br /&gt;
split the 21 pixel large blocks into 290&lt;br /&gt;
sprites. the best thing is: my routine  &lt;br /&gt;
uses only 7 of the possible 8 sprittes  &lt;br /&gt;
(thatmeans 53269 contains $7f all time!)&lt;br /&gt;
...hahahaa!                             &lt;br /&gt;
                                        &lt;br /&gt;
 after 'spritemania', OMG managed to    &lt;br /&gt;
pesuade KINGSOFT that i am the right one&lt;br /&gt;
to convert the game 'pot-panic' from    &lt;br /&gt;
amiga to c64. this job took me about 2  &lt;br /&gt;
or 3 months. right now i'm converting   &lt;br /&gt;
the fabulous game 'hagar' from amiga to &lt;br /&gt;
c64. i think this will be the first game&lt;br /&gt;
that is both available on c64 tape and  &lt;br /&gt;
amiga cdtv! (ofcourse also c64-disk and &lt;br /&gt;
amiga-disk)                             &lt;br /&gt;
                                        &lt;br /&gt;
 now to SUNRISE: they also tried to get &lt;br /&gt;
converting jobs for me. (in fact all    &lt;br /&gt;
they did was giving my address to       &lt;br /&gt;
SPITFIRE/ACTION.) unfortunately i was   &lt;br /&gt;
not avle to sign any contract with      &lt;br /&gt;
SPITFIRE... because he wanted me to have&lt;br /&gt;
a contract with him but not directly    &lt;br /&gt;
with the company... and in his contracts&lt;br /&gt;
he would get all rights while the coder &lt;br /&gt;
would have only duties to fullfill. so  &lt;br /&gt;
i prefered KINGSOFT above SPITFIRE...   &lt;br /&gt;
but KINGSOFT is neither king nor soft, i&lt;br /&gt;
can tell you! let's change the subject..&lt;br /&gt;
                                        &lt;br /&gt;
 parties!...                            &lt;br /&gt;
i cannot tell that much about parties...&lt;br /&gt;
i have been to VENLO twice (in 1990),   &lt;br /&gt;
but one time i was there, the party was &lt;br /&gt;
not! (we got the wrong date...) the     &lt;br /&gt;
second time, when the party was in fact &lt;br /&gt;
there, it was quite cool. we had just   &lt;br /&gt;
released our 'megaparts 2' and it was   &lt;br /&gt;
very nice to see all these poeple enjoy-&lt;br /&gt;
ing my demo! then, in '1991, after CEBIT&lt;br /&gt;
'91 (on that saturday) i was at that    &lt;br /&gt;
amiga party with my dear friends in the &lt;br /&gt;
amiga-group TSB (THE SPECIAL BROTHERS). &lt;br /&gt;
i cannot remember the organisers of     &lt;br /&gt;
that party, but i was average, i think. &lt;br /&gt;
(not the name of the organiser, but the &lt;br /&gt;
party-rating). then we have had some    &lt;br /&gt;
private G*P-meetings with antichrist,   &lt;br /&gt;
scrap, hje and also omg (perfectly dres-&lt;br /&gt;
sed, whow!). yes, i think you want me to&lt;br /&gt;
tell you something about antichrist...  &lt;br /&gt;
(ed: yes we do!)                        &lt;br /&gt;
ofcourse you have to understand that i  &lt;br /&gt;
can not tell you much about his personal&lt;br /&gt;
ities because of police (ed: hmmm. i    &lt;br /&gt;
don't think any cop will read this!)... &lt;br /&gt;
but he really is a nice guy and (as a   &lt;br /&gt;
real surprise to me) he looked quite    &lt;br /&gt;
diffrent from the usual images of swap- &lt;br /&gt;
pers or coders... i'm not in the mood of&lt;br /&gt;
writing a whole article about antichrist&lt;br /&gt;
since he has given some interviews in   &lt;br /&gt;
diffrent diskmags yet.                  &lt;br /&gt;
 some other things: my best friends in  &lt;br /&gt;
the scene are (unranked): hje/g*p (he   &lt;br /&gt;
always calls for several hours...nice), &lt;br /&gt;
tpn/fts (maybe you know some of his re- &lt;br /&gt;
leases... a nice contact for quite a    &lt;br /&gt;
long time now...), antichrist/g*p (who  &lt;br /&gt;
else could supply me with new stuff?),  &lt;br /&gt;
scrap/g*p (although we don't talk that  &lt;br /&gt;
regulary...) and omg (helps me in the   &lt;br /&gt;
daily struggle against KINGSOFT).       &lt;br /&gt;
                                        &lt;br /&gt;
 i won't tell you anything about my     &lt;br /&gt;
personal favourite coding-groups. if i  &lt;br /&gt;
would do so, even more lamers would vote&lt;br /&gt;
for them... vote for G*P and especially &lt;br /&gt;
for s.e.s/G*P insteed! (little bit of   &lt;br /&gt;
advertising...)                         &lt;br /&gt;
 some people ask me if i'm happy in a   &lt;br /&gt;
mainly crackergroup as G*P. let metell  &lt;br /&gt;
you: G*P IS NO MAINLY A CRACKERGROUP!   &lt;br /&gt;
G*P is really a perfect allround-group. &lt;br /&gt;
we have crackers (snacky, etc...),      &lt;br /&gt;
coders (s.e.s, fgth,...), graphicians   &lt;br /&gt;
(bizzmo, scrap, s.e.s,...), musicians   &lt;br /&gt;
(deek, hje,...), swappers (antichrist,  &lt;br /&gt;
steamhammer,...) and some quite useless &lt;br /&gt;
members as well (hehe...). i think i'm  &lt;br /&gt;
happy in G*P... although i sometimes    &lt;br /&gt;
wish i was in IKARI+TALENT, pitty IKARI &lt;br /&gt;
died, but hat's another story!...       &lt;br /&gt;
                                        &lt;br /&gt;
 G*P-stuff you should know in any case: &lt;br /&gt;
best of megaparts i+ii, spritemania,    &lt;br /&gt;
propaganda,....                         &lt;br /&gt;
also watch out for hagar!               &lt;br /&gt;
see you!                                &lt;br /&gt;
thanks...                          simon&lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
ok, that's it about this cool story,    &lt;br /&gt;
wank the joy right to read another cool &lt;br /&gt;
story done by DEMOWIZARD/WEIRD...       &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
yooo people! here comes my story...     &lt;br /&gt;
                                        &lt;br /&gt;
 everything began at christmas '87 when &lt;br /&gt;
i decided to smash all my money in a    &lt;br /&gt;
cool c64! i was very happy to own now   &lt;br /&gt;
one of the famoust compies of that      &lt;br /&gt;
moment! i went much to my friend to get &lt;br /&gt;
some games (like verybody does at the   &lt;br /&gt;
very beginning). lemme think... the     &lt;br /&gt;
coolest wares for me at that time were: &lt;br /&gt;
'infernal runner', 'heart of africa',   &lt;br /&gt;
'silent service' and some more... but af&lt;br /&gt;
ter a short time i wanted more and more!&lt;br /&gt;
i also read the ACTUAL HAPPY COMPUTER   &lt;br /&gt;
(POWER PLAY) (ed: are we talking about  &lt;br /&gt;
ice-hockey?) and i saw some cool addies &lt;br /&gt;
with cool games. that was the beginning &lt;br /&gt;
of my illegal scene-adventure. i contac-&lt;br /&gt;
ted some dudes and i got after some time&lt;br /&gt;
more 'n' more cool stuff (especially    &lt;br /&gt;
games). i also saw all those cool intros&lt;br /&gt;
infront of those games, and then i had  &lt;br /&gt;
the idea: why not forming my own group  &lt;br /&gt;
too? so i formed the group called:      &lt;br /&gt;
VB AND CO. GMBH, but that wasn't a real &lt;br /&gt;
crew as i was the only member in it...  &lt;br /&gt;
then another cool thing happend for me, &lt;br /&gt;
WONDERMIKE had the idea to own a plk.   &lt;br /&gt;
we got also one and we were very proud  &lt;br /&gt;
of it! ok, i got more than 700 games in &lt;br /&gt;
that time, much cool contacts and       &lt;br /&gt;
friends, and we formed also the group   &lt;br /&gt;
ISPC. but that again wasn't a real group&lt;br /&gt;
because we only were with three members.&lt;br /&gt;
we made also little ISPC paper-cards    &lt;br /&gt;
with the addresses on it, that was cool!&lt;br /&gt;
in that time i got the WOD-demomaker and&lt;br /&gt;
the demo-designer 3 from UNITED ARTISTS.&lt;br /&gt;
so i made demos with those two designers&lt;br /&gt;
and i really thought that everybody     &lt;br /&gt;
thought the people would think the demos&lt;br /&gt;
we self-maded (what a fucking shit, eh?)&lt;br /&gt;
but then, the fucken day came! what day &lt;br /&gt;
ya might ask, well, listen...           &lt;br /&gt;
we were on holliday... my mother called &lt;br /&gt;
our home to speak my brother (wh was    &lt;br /&gt;
home alone)..he told my mother the cops &lt;br /&gt;
had visited our house and they wanted   &lt;br /&gt;
too see my c64 and all my disks!        &lt;br /&gt;
aaaargh, why a fucking shock! we stayed &lt;br /&gt;
one more week on holliday and every day &lt;br /&gt;
my mother slagged on me 'cause of those &lt;br /&gt;
stinkheads of the cops! when we arrived &lt;br /&gt;
at our home, i took my disc-boxes and we&lt;br /&gt;
gave them to some good friends! two days&lt;br /&gt;
later ze cops stood in my room, but tho-&lt;br /&gt;
se creeps luckily found nothing. they on&lt;br /&gt;
ly found an old list from a fucking     &lt;br /&gt;
asshole i was used to swap with. so we  &lt;br /&gt;
had much troubles with those dickheads  &lt;br /&gt;
and with the motherfucker FREIHERR VON  &lt;br /&gt;
GRAVENREUTH. finally  i had to pay 2000 &lt;br /&gt;
german marks for the shit! the biggest  &lt;br /&gt;
shit was that my father noticed that    &lt;br /&gt;
too! i was also very lucky, 'cause if   &lt;br /&gt;
the mezz would happens once again, i    &lt;br /&gt;
would have to sell my so loved c64! but &lt;br /&gt;
i learned from of all this mezz and i de&lt;br /&gt;
cided to become legal. i formed DEMO IN-&lt;br /&gt;
DUSTRIES, DEMO EMPIRE and at last HOTLI-&lt;br /&gt;
NE BOYS... but that were only big names &lt;br /&gt;
because i was again the only member in  &lt;br /&gt;
it! but then we started to get real cool&lt;br /&gt;
WONDERMIKE and i formed our real first  &lt;br /&gt;
group LOTU (LAWBREAKERS OF THE UNDER-   &lt;br /&gt;
GROUND). i got many contacts like drag- &lt;br /&gt;
net of POISON, argos of DIGITECH, coke  &lt;br /&gt;
of TRL DESIGNS and many more. all in all&lt;br /&gt;
i got now a rral name, no illision this &lt;br /&gt;
time... i made some demos in that time  &lt;br /&gt;
(also some with designers, but who cared&lt;br /&gt;
anyway?) and i got more and more cooler &lt;br /&gt;
contacts, one of the best was also you  &lt;br /&gt;
(MATT of WOW) (ed: hmmmmmmmm...) some   &lt;br /&gt;
dudes from that time became really elite&lt;br /&gt;
now! for example my very good friend    &lt;br /&gt;
THE REAPER. (hi ralph, i hope you're a  &lt;br /&gt;
bit proud if ya read this). when i con- &lt;br /&gt;
tacted him he was in MOP, later on he   &lt;br /&gt;
joined DOUBLE BUBBLE, then he also joi- &lt;br /&gt;
ned the cool doods in GOD, TAT, EXTREME,&lt;br /&gt;
BOYZ and now he's in STORMFRONT. all    &lt;br /&gt;
this happend while i swapped with him   &lt;br /&gt;
and i think we both got a good name now!&lt;br /&gt;
                                        &lt;br /&gt;
 yep, i also made many issues of MAGIC- &lt;br /&gt;
LOTU. all dudes who have the issues     &lt;br /&gt;
1-17 know what a lamer mag M-L was at   &lt;br /&gt;
the beginning and how cool M-L (i think)&lt;br /&gt;
is nowadays. but that's no more actually&lt;br /&gt;
because i joined the dudes in WEIRD some&lt;br /&gt;
weeks ago. but don't worry, i will con- &lt;br /&gt;
tinue the work, only with a new mag-name&lt;br /&gt;
and a new menue. i don't wanna tell ya  &lt;br /&gt;
the new name here, but you (MATT) know  &lt;br /&gt;
the new name 'cause you gave me the tip,&lt;br /&gt;
thanks dude!                            &lt;br /&gt;
                                        &lt;br /&gt;
 ok, that's the right'n'full story. i   &lt;br /&gt;
hope you enjoyed reading it! maybe you  &lt;br /&gt;
wanna contact such a fucking cool guy   &lt;br /&gt;
like me? if you really want to, then go &lt;br /&gt;
looking in the addresses-corner!        &lt;br /&gt;
                                        &lt;br /&gt;
bye bye'n'thanks for reading!     volker&lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
                                        &lt;br /&gt;
yep, also this chapter has comed to an  &lt;br /&gt;
end. i hope you have enjoyed reading    &lt;br /&gt;
those two cool stories, but, yes, there'&lt;br /&gt;
s a 'but'... i want to see next month   &lt;br /&gt;
many more scene stories from i don't the&lt;br /&gt;
fuck care who, got it?                  &lt;br /&gt;
                                        &lt;br /&gt;
well, joy RIGHT now people, and go on   &lt;br /&gt;
reading ze fuck'n rezt!                 &lt;br /&gt;
                                        &lt;br /&gt;
tsjaaw!                             MATT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xiii</name></author>	</entry>

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