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		<title>Corruption 03 ch04 Interview - Revision history</title>
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		<title>Ymgve at 21:29, 5 July 2007</title>
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				<updated>2007-07-05T21:29:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;in this issue we've an inter-&lt;br /&gt;
view with the famous:&lt;br /&gt;
&lt;br /&gt;
       ARTHUR VAN JOLE&lt;br /&gt;
&lt;br /&gt;
he makes graphics mainly for&lt;br /&gt;
games. for example HAWKEYE and&lt;br /&gt;
FLIMBO'S QUEST. just read and&lt;br /&gt;
enjoy this interview...&lt;br /&gt;
&lt;br /&gt;
PK = paul kessels (atg)&lt;br /&gt;
AJ = arthur van jole&lt;br /&gt;
&lt;br /&gt;
-------------------------------&lt;br /&gt;
PK: please tell us something&lt;br /&gt;
    about yourself.&lt;br /&gt;
AJ: my name is arthur van jole,&lt;br /&gt;
    i'm 21 years old and work&lt;br /&gt;
    at my best when there's&lt;br /&gt;
    that dreaded deadline to&lt;br /&gt;
    look up to. my main hobby&lt;br /&gt;
    is playing the guitar, and&lt;br /&gt;
    i totally go apeshit over&lt;br /&gt;
    stevie ray vaughan, (who&lt;br /&gt;
    the hell is that?!?!),&lt;br /&gt;
    jimmi hendrix and edward&lt;br /&gt;
    van halen. actually i'm&lt;br /&gt;
    quite a boring guy so i&lt;br /&gt;
    won't bother you with other&lt;br /&gt;
    sides of my personality.&lt;br /&gt;
PK: how did you get in touch&lt;br /&gt;
    with computers?&lt;br /&gt;
AJ: at the 'rijks', a school i&lt;br /&gt;
    went to, they had these&lt;br /&gt;
    tandy trs80 computers, and&lt;br /&gt;
    out of pure boredom i got&lt;br /&gt;
    myself a membership-card&lt;br /&gt;
    for the users-club. you&lt;br /&gt;
    meet these strange guys&lt;br /&gt;
    with square eyes (where&lt;br /&gt;
    have you heard that joke&lt;br /&gt;
    before?) and they persuade&lt;br /&gt;
    you to come over to their&lt;br /&gt;
    place for some serious&lt;br /&gt;
    commodore-64-trashing. so i&lt;br /&gt;
    got simply hooked.&lt;br /&gt;
PK: when did you start with&lt;br /&gt;
    drawing some graphics, and&lt;br /&gt;
    why did you do that?&lt;br /&gt;
AJ: my best friend bought a c64&lt;br /&gt;
    in '83 or '84 and because i&lt;br /&gt;
    have always been a bit of a&lt;br /&gt;
    drawer on paper i tried out&lt;br /&gt;
    koalapainter (i think) in&lt;br /&gt;
    '85. it has been my main&lt;br /&gt;
    squeeze at drawing since&lt;br /&gt;
    then despite being&lt;br /&gt;
    extremely spartan.&lt;br /&gt;
PK: have you been a member of a&lt;br /&gt;
    group in the past, and what&lt;br /&gt;
    was your job in it?&lt;br /&gt;
AJ: togheter with this friend i&lt;br /&gt;
    started a duo under&lt;br /&gt;
    different names, but it's&lt;br /&gt;
    far to embarrasing to tell&lt;br /&gt;
    you these names because of&lt;br /&gt;
    what we made(digital trash)&lt;br /&gt;
    under the name BOYS WITHOUT&lt;br /&gt;
    BRAINS we got a bit known&lt;br /&gt;
    (thanks to some new members&lt;br /&gt;
    mainly). way back those&lt;br /&gt;
    years i coded a bit but it&lt;br /&gt;
    was simple to see that i&lt;br /&gt;
    had no talent at all. so&lt;br /&gt;
    OZZIE (my demoname) was&lt;br /&gt;
    destined to do some serious&lt;br /&gt;
    drawing.&lt;br /&gt;
PK: till now, for what did you&lt;br /&gt;
    make graphics, and what are&lt;br /&gt;
    you drawing now?&lt;br /&gt;
AJ: i used to make graphics for&lt;br /&gt;
    demos (not only for bwb but&lt;br /&gt;
    also for some other groups)&lt;br /&gt;
    but now i'm a professional&lt;br /&gt;
    free-lancer. (sounds pretty&lt;br /&gt;
    impressing but it doesn't&lt;br /&gt;
    mean a thing). i made&lt;br /&gt;
    graphics for the thalamus&lt;br /&gt;
    game 'HAWKEYE' and have&lt;br /&gt;
    just finished working on&lt;br /&gt;
    'FLIMBO'S QUEST' from&lt;br /&gt;
    system 3.&lt;br /&gt;
PK: how was it possible for you&lt;br /&gt;
    to make graphics for games?&lt;br /&gt;
AJ: one of my old friends MARIO&lt;br /&gt;
    VAN ZEIST was able to code&lt;br /&gt;
    on 64 long before others&lt;br /&gt;
    could (he's a real genius&lt;br /&gt;
    but a bit lazy) and we had&lt;br /&gt;
    many plans for arcade con-&lt;br /&gt;
    versions but as soon as we&lt;br /&gt;
    started working on one&lt;br /&gt;
    (RYGAR for ecample) big&lt;br /&gt;
    software companies had&lt;br /&gt;
    finished them. finaly the&lt;br /&gt;
    raw material for rygar was&lt;br /&gt;
    used for HAWKEYE. without&lt;br /&gt;
    mario persuading me,&lt;br /&gt;
    telling me i made nice&lt;br /&gt;
    graphics (i didn't like&lt;br /&gt;
    them myself that much), i&lt;br /&gt;
    wouldn't have been credited&lt;br /&gt;
    in hawkeye for the graphics&lt;br /&gt;
PK: what do you earn for making&lt;br /&gt;
    the graphics?&lt;br /&gt;
AJ: i can't tell you any&lt;br /&gt;
    figures but it's not enough&lt;br /&gt;
    to behappy and enough to&lt;br /&gt;
    make the tax-people smile&lt;br /&gt;
    it they knew.&lt;br /&gt;
PK: is your own work (in your&lt;br /&gt;
    point of view) recognizable&lt;br /&gt;
    for other people?&lt;br /&gt;
AJ: well, some people think i&lt;br /&gt;
    work much too detailed and&lt;br /&gt;
    i think they're right. the&lt;br /&gt;
    animation i did for both&lt;br /&gt;
    games were quite typical;&lt;br /&gt;
    creatures walking in six&lt;br /&gt;
    steps are my best (if you&lt;br /&gt;
    can remember that big&lt;br /&gt;
    gorilla in hawkeye). on a&lt;br /&gt;
    64 you could recognize me&lt;br /&gt;
    by colours; in games i tend&lt;br /&gt;
    to use dark-brown and light&lt;br /&gt;
    green so natural environ-&lt;br /&gt;
    ments can be made easily.&lt;br /&gt;
    with light-blue as back-&lt;br /&gt;
    groundcolour you can make 3&lt;br /&gt;
    major shadings when you&lt;br /&gt;
    make nifty use of the&lt;br /&gt;
    charactercolour.&lt;br /&gt;
PK: with what speed are you&lt;br /&gt;
    painting?&lt;br /&gt;
AJ: i'm the slowest graphix-guy&lt;br /&gt;
    on this planet. neeeh, just&lt;br /&gt;
    kidding. a good composed&lt;br /&gt;
    c64 piccy should be over&lt;br /&gt;
    and done with in about 40&lt;br /&gt;
    hours when i work with&lt;br /&gt;
    koalapainter.&lt;br /&gt;
PK: are software-companies&lt;br /&gt;
    asking you to make graphics&lt;br /&gt;
    or are you just working&lt;br /&gt;
    together with the same&lt;br /&gt;
    coder all the time.&lt;br /&gt;
AJ: i work freelance, which&lt;br /&gt;
    means i just start on a&lt;br /&gt;
    game when someone asks me.&lt;br /&gt;
    i've been extremely lucky&lt;br /&gt;
    to know mario (hawkeye) and&lt;br /&gt;
    laurens (flimbo) becuase&lt;br /&gt;
    without them no graphics&lt;br /&gt;
    from ozzie on 64 screen and&lt;br /&gt;
    no money on my bank-account&lt;br /&gt;
PK: did you specialize yourself&lt;br /&gt;
    in making graphics, or do&lt;br /&gt;
    you have any other kind of&lt;br /&gt;
    jobs.&lt;br /&gt;
AJ: i'm a student actually, so&lt;br /&gt;
    no other jobs.&lt;br /&gt;
PK: do you often go to parties,&lt;br /&gt;
    and other events?&lt;br /&gt;
AJ: well, the meetings in VENLO&lt;br /&gt;
    at the 'lts de hagerlei'&lt;br /&gt;
    were ok, a lot of famous&lt;br /&gt;
    people showed off there&lt;br /&gt;
    with their new demos and&lt;br /&gt;
    cracks and copying wasn't&lt;br /&gt;
    the most important part of&lt;br /&gt;
    the meeting. lately i don't&lt;br /&gt;
    go to those meetings any-&lt;br /&gt;
    more, they're boring the&lt;br /&gt;
    death out of me. i went to&lt;br /&gt;
    one party: RADWAR's blabla&lt;br /&gt;
    party or something. just&lt;br /&gt;
    forget about it. you expect&lt;br /&gt;
    me to say this, but parties&lt;br /&gt;
    without woman are like&lt;br /&gt;
    x-mas without the presents:&lt;br /&gt;
    no real big fun.&lt;br /&gt;
PK: what is your opinion about&lt;br /&gt;
    people like bob stevenson,&lt;br /&gt;
    hugh binns, paul dokkerty,&lt;br /&gt;
    steve thomson.&lt;br /&gt;
AJ: BOB STEVENSON: this guy&lt;br /&gt;
    made incredible graphics&lt;br /&gt;
    and had the most innovating&lt;br /&gt;
    technique when it comes to&lt;br /&gt;
    shading. i luv this guy's&lt;br /&gt;
    graphics.&lt;br /&gt;
    HUGH BINNS: someone with a&lt;br /&gt;
    good fantasy is always of&lt;br /&gt;
    use in this business. one&lt;br /&gt;
    fantastic job he did on&lt;br /&gt;
    last-ninja, the best game&lt;br /&gt;
    so far with composite&lt;br /&gt;
    hires-blocks. stunning.&lt;br /&gt;
    PAUL DOKKERTY: i like his&lt;br /&gt;
    portraits but i'm not too&lt;br /&gt;
    familiar with his game-&lt;br /&gt;
    graphics. i know him per-&lt;br /&gt;
    sonally by the way. the guy&lt;br /&gt;
    still owes me a fantasy-&lt;br /&gt;
    sci-fi-picture-book.&lt;br /&gt;
    STEVE THOMSON: i first only&lt;br /&gt;
    knew him by the name 'SIT'&lt;br /&gt;
    but this man knows how to&lt;br /&gt;
    draw some realistic gfx.&lt;br /&gt;
    he's the ultimate... in my&lt;br /&gt;
    opinion anyway.&lt;br /&gt;
PK: who's the best in making&lt;br /&gt;
    graphics?&lt;br /&gt;
AJ: STEVE THOMSON.&lt;br /&gt;
PK: who's the best programmer?&lt;br /&gt;
AJ: MARIO VAN ZEIST could be&lt;br /&gt;
    big. i mean real BIG, but&lt;br /&gt;
    he's so damned lazy. but&lt;br /&gt;
    there are no programmers of&lt;br /&gt;
    whom i could say i like&lt;br /&gt;
    best because i simply don't&lt;br /&gt;
    know any names (exept david&lt;br /&gt;
    crane, but there are better&lt;br /&gt;
    coders then him).&lt;br /&gt;
PK: and who do you think is the&lt;br /&gt;
    best music composer?&lt;br /&gt;
AJ: in the old days the choice&lt;br /&gt;
    was simple: MARTIN GALWAY.&lt;br /&gt;
    but i've always liked JIP's&lt;br /&gt;
    music, and the best piece&lt;br /&gt;
    i've ever heard was&lt;br /&gt;
    'feelings of agression' by&lt;br /&gt;
    jip. these days....yeah....&lt;br /&gt;
    i don't know...i don't know&lt;br /&gt;
    any names, i'm sorry.&lt;br /&gt;
PK: can you give a tip for all&lt;br /&gt;
    the people who are making&lt;br /&gt;
    graphics?&lt;br /&gt;
AJ: graphics can be made by any&lt;br /&gt;
    idiot, because you can keep&lt;br /&gt;
    improving on that line that&lt;br /&gt;
    doesn't look like that&lt;br /&gt;
    girl's 'bottom' on the&lt;br /&gt;
    poster. just have patience&lt;br /&gt;
    while drawing. when you&lt;br /&gt;
    have a little bit of talent&lt;br /&gt;
    this combination should&lt;br /&gt;
    always give good result.&lt;br /&gt;
    and if you do get famous:&lt;br /&gt;
    don't think you're somekind&lt;br /&gt;
    of god; look at DON JOHNSON&lt;br /&gt;
PK: what is the best thing you&lt;br /&gt;
    have ever made?&lt;br /&gt;
AJ: some of the monsters in&lt;br /&gt;
    hawkeye realy take the&lt;br /&gt;
    biscuit but in comparison&lt;br /&gt;
    to artists it's all worth-&lt;br /&gt;
    less. i don't like my own&lt;br /&gt;
    work though i sometimes&lt;br /&gt;
    yell 'man, i realy like&lt;br /&gt;
    this' and five minutes&lt;br /&gt;
    later i hate myself for&lt;br /&gt;
    saying that.&lt;br /&gt;
PK: for how long will you&lt;br /&gt;
    continue making graphics,&lt;br /&gt;
    and what would you still&lt;br /&gt;
    want to make for just once?&lt;br /&gt;
AJ: as long as i make good&lt;br /&gt;
    money and don't get bored&lt;br /&gt;
    with the people i work&lt;br /&gt;
    with, some years maybe. i&lt;br /&gt;
    would realy like to do a&lt;br /&gt;
    good racing game with&lt;br /&gt;
    totally full animation of&lt;br /&gt;
    the cars and shit. that's&lt;br /&gt;
    because i'm a carfreak.&lt;br /&gt;
PK: did you like this inter-&lt;br /&gt;
    view?&lt;br /&gt;
AJ: it's my first interview&lt;br /&gt;
    (blush-blush) and i can't&lt;br /&gt;
    compare it to another one,&lt;br /&gt;
    but as long as you're now&lt;br /&gt;
    asking for my sexual his-&lt;br /&gt;
    tory and the interview&lt;br /&gt;
    doesn't cause a killing&lt;br /&gt;
    it's ok.&lt;br /&gt;
&lt;br /&gt;
            THE END&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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