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<hr />
<div>==Editorial==<br />
<pre><br />
* EDITORIAL *<br />
------------------------------------------------------------<br />
The R3L4X M4G4Z1N3* in February '96 was [http://www.research-service.com/custom-research-paper.html research papers] brought<br />
to you, as you used to know it in the previous year,<br />
by PHUTURE, your favourite disk-magazine releasing<br />
game label.<br />
<br />
<br />
... introduction ...<br />
--------------<br />
Again we have returned to present another fine edi-<br />
tion containing the latest happenings from all over<br />
the world. This time it is our 15th "anniversary" but<br />
we decided not to bore you with any celebration text,<br />
something we could have done with issue 13 aswell, as<br />
it was our 6 YEARS anniversary, a period which co-<br />
vered the golden main, when the CBM 64 was one of<br />
the most attractive machines, until now, where almost<br />
no one else but the genuine CBM 64 scene population<br />
still dares to touch it and present his very own com-<br />
puter system proudly in a world counting instead of<br />
KB now at a configuration starting at 8 MB.<br />
It was Mr. MICROSOFT, no one else but Bill Gates, who<br />
once said: "640 KB should be enough for everyone!",<br />
and it is the same person offering software working<br />
efficient at PENTIUM processors with min. 8 MB of<br />
RAM only.<br />
At THE PARTY V in Denmark the PC users, having ma-<br />
chines with 8 MB, quadro (or even more) CD ROM dri-<br />
ves, Windows 95 and all other facilities to survive in<br />
todays computer world, were stunning while watching<br />
the CBM 64 competition, as the CBM 64 demo groups<br />
have shown what on this old breadcase almost NO-<br />
THING is impossible, ofcourse on a more limited basis<br />
what reason can be found in the hardware, as our<br />
little 64 KB calculator can't be compared with a up-<br />
graded PC with 8 MB Ram as standart and a lot of<br />
extra memory added with graphic and sound cards.<br />
Surely the CBM 64 can be upgraded with Ram Expan-<br />
sion Units, Harddisks, Accelerator Cards and many<br />
more "useless" expansions in order to come closer<br />
to PC or Amiga machines. But to be honest, the feeling<br />
won't be the same anymore, would it?<br />
Six years in review, and expect for any minor chan-<br />
ges on the SID and VIC chip the machine remained the<br />
same, and the quality of the demo productions, tools<br />
and standart in general increased while the quality<br />
of the games decreased what is a fact of commercial-<br />
ism and people who want to play games do it usually<br />
on consoles and Amiga/PC these days.<br />
Anyway there is one ideal other systems can't STEAL<br />
us, it is OUR scene, the scene which was the model<br />
origin of all other scenes, and to be honest, no copy<br />
can compete with the ORIGINAL, not in the previous<br />
years, not today, and probably not in the future.<br />
Keep it always in mind, as NO ONE can remove it from<br />
our REMEMBRANCE, not even the few new "prophets"<br />
who think they can reform our society and the uni-<br />
que system which worked well all over the years. We<br />
have seen them arriving and we have seen them ALL<br />
disappearing to nowhere, where they have started.<br />
<br />
... critism ...<br />
---------<br />
Lately we could see one of these overrated "FUN"<br />
magazines complaining about SERIOUS scene journa-<br />
lism. Their most impressive ARGUMENT was saying if<br />
they are interested in reading SERIOUS texts they<br />
would buy a NEWSPAPER. This is for sure very CLE-<br />
VER because if we want to read some funny texts we<br />
CAN'T buy a COMIC BOOK, can we? ;) We are for sure<br />
IMPRESSED now.<br />
People started to COMPLAIN about the actual text<br />
amount we offer at the the moment. They claim it could<br />
be higher when we would split the discussions of our<br />
Editorial into different chapters. The result would be<br />
more BUT shorter chapters while the text amount re-<br />
mains the same. We feel quite comfortable with the ac-<br />
tual text amount, nevertheless TWO new chapters will<br />
hit your screen in the next edition, chapters fitting<br />
perfectly into our magazine concept.<br />
<br />
... experiments with another innovative idea ...<br />
------------------------------------------------------------<br />
After our standart votesheet got spread across the<br />
land a new, interesting plan got realised, even if it is<br />
still on an experimental basis, the DIGITAL votesheet<br />
launched the mail folder of the CBM 64 users active<br />
on the Internet.<br />
This digital votesheet can be used for our very own<br />
BOARD CHARTS, what makes voting here much more<br />
comfortable, on the other hand it is possible to use it<br />
to contribute when it comes up to the MAIL CHARTS,<br />
too, by marking the charts system at the beginning on<br />
our "sheet". After releasing the version 1.0 many<br />
people contributed with useful tips how to improve it<br />
in order to get it more user-friendly, so meanwhile<br />
we updated it up to version 1.4 which is actually the<br />
nonplusultra, as long as your text- or e-mail editor<br />
can display minimum 65 characters per line. It is defi-<br />
nately not necessary to select OVERWRITE mode any-<br />
more, as it should work fine on all systems in INSERT<br />
mode, too.<br />
We take care about the persons marking their votes<br />
to be used for the board charts being a part of the<br />
board scene in order to prevent any manipulation<br />
which could falsify them, otherwise there would not be<br />
a need for board charts.<br />
Next to your votes we have prepared space for your<br />
advertisement, for news, memberstatus and boards/<br />
FTP-sites and homepages in order to present the<br />
activity of your group and to support it simply with<br />
spreading it in one of the most actual board magazi-<br />
nes around, being steady present on the elite boards<br />
aswell as on the Internet (channel # c-64) and of-<br />
course in the mail scene, covering the bright mass<br />
of CBM 64 users and scene related persons world-<br />
wide on both, PAL and NTSC systems.<br />
If your mail folder has not been filled with the digital<br />
votesheet and you are interested in participating in<br />
this revolutionary voting system please do us a spe-<br />
cial favour and contact us using the Internet contact<br />
addresses mentioned later (see: WHERE TO ORDER<br />
THE DIGITAL VOTESHEET?) in this chapter. Thanks a<br />
lot in advance.<br />
<br />
<br />
... cracking scene in deep trouble ...<br />
------------------------------<br />
For sure it is no secret anymore that the game in-<br />
stry decreased their activity all over the years. Ne-<br />
vertheless the groups are still capable to release a<br />
lot of NEW warez month by month. How does it work?<br />
There are for sure many tricks people might not<br />
even dare to dream about, tricks which support the<br />
neverending flood of new games for this system in<br />
order to keep the cracking groups competive in to-<br />
days competition.<br />
<br />
In the very beginning it were the legendary crackers<br />
and cracking groups who made this machine to be-<br />
come the most popular 8-bit home computer ever in<br />
computer history.<br />
It was the challenge man versus machine, cracker<br />
against the protection and underground versus com-<br />
mercialism responsible for the glory and admiration<br />
the circle of software PIRATES earned from the ever<br />
growing CBM 64 scene. Unfortunately the situation<br />
changed all over the years and it is totally different<br />
these days. Today it is NOT the challenge under-<br />
ground versus commercialism. Now it is cracking<br />
group versus software developers what means scene<br />
related persons backstabbing themselves to be the<br />
lightening star in the dark universe.<br />
We observed the market and present some of the<br />
MOST popular tricks in order to keep you informed,<br />
without telling any names here.<br />
<br />
One of the most popular tricks of cracking groups is<br />
to hide behind a game label or company, to contact<br />
game creators with UTOPICAL promises containing<br />
income and amount of copies they expect to sale.<br />
Most times the author will recognize to be trapped<br />
after receiving the "cracked" version of his produc-<br />
tion, but nothing else what is coming up. No money, no<br />
copies sold. When the author requests the facts he<br />
just gets the answer that the "company" is not inte-<br />
rested in the game anymore because it doesn't come<br />
up to their expectations.<br />
Another interesting trick is to release self-made ga-<br />
mes. On the one hand there is the chance to recruit a<br />
demo section responsible to supply these produc-<br />
tions without any other jobs, or that any members<br />
create games to earn some money and give them later<br />
on to their group in order to keep it capable to com-<br />
pete.<br />
It seems to be a fashion to update old games with new<br />
graphics and fresh sounds, some do not even think<br />
about any updates and release it in its original ver-<br />
sion, just changing the dates. It is very entertaining<br />
to see that some can't even manage this.<br />
The latest fashion is to use SEUCK or the legendary<br />
GAME MAKER to create games, fixing the code, re-<br />
moving all what could lead in the attention into some<br />
kind of construction kit, installing musics and adding<br />
self-made intros with nice graphics and musics. What<br />
is left? CAMOUFLAGED Constructing Kit games, and<br />
what is more sad to see, all these so-called experts<br />
do not even recognize it. The situation is quite poor!<br />
<br />
Nevertheless will DO appreciate the effort people put<br />
into the challenge to entertain the entire CBM 64<br />
scene with new games, and to be honest, without tho-<br />
se fakes we would not enjoy the scene in the way we<br />
do these days, would we?<br />
<br />
<br />
... votesheet spreaders and news suppliers ...<br />
------------------------------------------------------------<br />
We have to express your respect to ZAPOTEK (both,<br />
mail and digital votesheet!), Shuze, INTRUDER and last<br />
but not least Starlight for spreading and collecting<br />
our votesheets. In the near future some more names<br />
will appear here, starting when we have received the<br />
first sheet from them as it would be useless to name<br />
persons here who have not done anything yet.<br />
The news were delivered and confirmed by CBA,<br />
Warp, Scroll, ICEBALL, Jazzcat, DUKE, Tao, CROSS-<br />
FIRE, Newscopy and many more who have cooperated<br />
and contributed in any way like ZARDAX with his bril-<br />
liant soundtrack called RETROGRAD or METAL for the<br />
interesting interview just to name a few of them all.<br />
Many thanks for your contributions.<br />
<br />
For sure we would like greet all who FILLED IN and<br />
RETURNED our paper votesheets, and ofcourse to<br />
the people who did the same with the DIGITAL vote-<br />
sheet and made this experiment rather successfull<br />
until now.<br />
<br />
<br />
This edition's content looks like this:<br />
------------------------------------------------------------<br />
The GLOBAL REPORT covers the most interesting<br />
facts from the board and mail scene, covering the<br />
period between January 1st, 1996 until the actual<br />
spreaddate what is for sure the correct defination<br />
for the RELEASE CHARTS, too, with the single excep-<br />
tion what the subject of this chapter are for sure<br />
the releases from the few software pirates left on<br />
this planet. The chapters BOARD CHARTS and MAIL<br />
CHARTS surely do not need an introduction as it is<br />
the place to find the CBM 64 scene charts here. The<br />
INTERVIEW this time will feature no one else but Metal<br />
of our alltime favourite Vibrants answering all our<br />
questions, what is for sure another highlight in our<br />
interview series. Our PARTY RADAR will focus on the<br />
X96 party in Holland this time and contains for sure<br />
all important facts and information you need to know.<br />
ADVERTISMENTS features addresses, phone numbers<br />
and E-mail addresses, all you need in order to con-<br />
tact people in any way. The DEMO REVIEWS will cover<br />
productions from Profik and Antic this time.<br />
<br />
* Credits for the February edition *<br />
------------------------------------------------------------<br />
PROGRAMMING FUBEN/OXYRON<br />
SOUNDTRACK ZARDAX/ORIGO DREAMLINE<br />
BITMAP GRAPHICS RRR/OXYRON<br />
CHARACTERSET SKID ROW/ALPHA FLIGHT 1970<br />
ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970<br />
<br />
<br />
The introduction picture got inspirated by the im-<br />
pressing Amiga IFF-picture called THE DRYADS made<br />
by ARCHMAGE/Andromeda.<br />
------------------------------------------------------------<br />
<br />
<br />
* How to contact the Relax Magazine staff? *<br />
------------------------------------------------------------<br />
Snail mail: XXXX XXXXXXXXX<br />
-------- XXXXXXXXXXXX XXX. XX<br />
XXXXX XXXXXXXXXXXXX<br />
XXXXXXX<br />
<br />
Internet: xxxxx@xxxxx.xxx<br />
-------<br />
Boards: leave mail for Marc/AFL at HOLIDAY<br />
------ INN CAMBODIA, THE EVIL ISLAND and<br />
THE ESCAPADE<br />
------------------------------------------------------------<br />
<br />
<br />
* Where to download the Relax Magazine? *<br />
------------------------------------------------------------<br />
HOLIDAY INN CAMBODIA ++X/XXX/XXX-XXXX<br />
THE EVIL ISLAND ++X/XXX/XXX-XXXX<br />
THE ESCAPADE ++XX/XXXX-XXXXXX<br />
THE DIGITAL DUNGEON Utopia.Hacktic.NL<br />
<br />
------------------------------------------------------------<br />
<br />
<br />
* Where to order the DIGITAL VOTESHEET? *<br />
------------------------------------------------------------<br />
RRR/Oxyron xxxxx@xxxxx.xxx<br />
Zapotek/Alpha Flight 1970 xxxxx@xxxxx.xxx<br />
------------------------------------------------------------<br />
<br />
<br />
* The Relax Magazine staff consists of *<br />
------------------------------------------------------------<br />
MAIN EDITOR MARC/ALPHA FLIGHT 1970<br />
MAIN EDITOR MAX/ALPHA FLIGHT 1970<br />
MAIN EDITOR RRR/OXYRON<br />
CO-EDITOR FUBEN/OXYRON<br />
CO-EDITOR PRI/TIA/OXYRON<br />
<br />
------------------------------------------------------------<br />
<br />
Best regards in the name of the entire staff,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
<br />
* R3L4X M4G4Z1N3* <br />
3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R!<br />
<br />
<br />
February 25th, 1996<br />
-----------------<br />
<br />
</pre><br />
==Global Report==<br />
<pre><br />
* GLOBAL REPORT *<br />
------------------------------------------------------------<br />
Our Global Report is the host for the MOST inte-<br />
resting happenings in the CBM 64 SCENE SOCIETY.<br />
As you used to know it in the PREVIOUS years we are<br />
for sure prepared in 1996 to PROVIDE you with the<br />
LATEST and most ACTUAL information available in the<br />
gazine scene, too.<br />
Unlike other publications these days WE check our<br />
NEWS, if necessary even a second or third time di-<br />
rectly by requesting the facts at the adress of the<br />
involved groups, in order to avoid spreading rumours<br />
here. Instead of receiving our "news" from three<br />
months old votesheets we get them directly from the<br />
major boards and the Internet, what should be a<br />
proof for the RELIABILITY of the content presented<br />
here.<br />
<br />
<br />
* ALPHA FLIGHT 1970 *<br />
------------------------------------------------------------<br />
All in all it was quite a silent period for the flight. Ne-<br />
vertheless they have managed it put out a steady<br />
amount of releases and added some more members in<br />
order to become stronger than ever in the future.<br />
<br />
Alpha Flight hit the Internet with their bot Commodore<br />
what can be found on channel # c-64 in the popular<br />
IRC, set up by Chotaire. Zapotek is already working<br />
on his homepage so a trend into direction INTERNET<br />
was detected in the endless flight, too.<br />
Memberwise the flighters proudly announced the<br />
comeback of their former pilot SKID ROW, who has re-<br />
started his activities as cracker, fixer, programmer<br />
and graphic artist. Furthermore a polish section has<br />
been reborn with ARCHANGEL/Vermes, followed by<br />
FLASH who got recruited as programmer and graphic<br />
artist. Another comeback has been made by RICK/ex-<br />
Paramount, who will serve as a mail trader in the fu-<br />
ture.<br />
<br />
Current Alpha Flight memberstatus looks like (= 19):<br />
Ancient Mariner, Archangel, Calypso, Chotaire, Cryo-<br />
nic, Flash, Ignorance, Marc, Max, Mercenary, Pol Pot,<br />
Ream, Rick, Shuze, Skid Row, Skinhead, Styx, Xenox<br />
and Zapotek<br />
<br />
Alpha Flight worldheadquarter(s)/board(s):<br />
HOLDIAY INN CAMBODIA ++X/XXX/XXX-XXXX<br />
THE EVIL ISLAND ++X/XXX/XXX-XXXX<br />
THE ESCAPADE ++XX/XXXX-XXXXXX<br />
<br />
* AVANTGARDE *<br />
------------------------------------------------------------<br />
The breeze of 1996 brought some DARK CLOUDS on<br />
the BLUE SKY of the Avantgarde clan. Let's wait to<br />
see if the success story continues like in the pre-<br />
vious years.<br />
<br />
At first SUICIDE, Avantgarde's main fixer, explained<br />
to LEAVE the scene, followed by the fact that their<br />
mail-traders have dropped a lot of contacts. DERBY-<br />
SHIRE RAM was removed 60 names from his contact<br />
list while INTRUDER shorted his one by 50 entries,<br />
refering to the fact that his heading for a MASTER'S<br />
DEGREE does not leave that much sparetime to con-<br />
tinue swapping on his former level.<br />
<br />
Current Avantgarde memberstatus looks like (= 18):<br />
Astaroth, Chameleon, Cupid, Cyborg, Deff, Derbyshire<br />
Ram, Druid, Eliminator, Jack Alien, Jack Daniels, Metal<br />
Rage, Renegade, Skywolf, Thorn, Tricom, Trimone and<br />
Weasel<br />
<br />
Avantgarde worldheadquarter(s)/board(s):<br />
DREAMPARK ++X/XXX/XXX-XXXX<br />
<br />
* CHROMANCE *<br />
------------------------------------------------------------<br />
Many months AGO the fleet of Chromance was in a<br />
really bad condition with a lot of KNOWN members<br />
leaving for new shores. Meanwhile the fleet is refitted<br />
again and back in FULL effect, proving that they still<br />
belong to the BEST pirates on the oceans.<br />
<br />
Chromance finally got their hands on another US<br />
board called BASS PLANET, sysop is SCRATCHER.<br />
This is ofcourse NOT Scratcher/ex-PARAMOUNT so<br />
we believe in a pure random that he has choosen this<br />
handle to operate in the CBM 64 scene.<br />
Another new sailor here in HEDGEHOG, who is said to<br />
be an OLD polish scener, increased his activity level<br />
and signed up.<br />
<br />
Current Chromance memberstatus looks like (= 27):<br />
Alias Medron, AMC, Bolee, Deviant, Fusion, Griff, Im-<br />
mortal, Janee, Jaydee, Jazzy D, Lion, Lotus, McByte,<br />
Motion, Mr. Wax, Rough, Rug Rat, Sage, Skud, Skull,<br />
Spermbird, Syco, Techno, The Unholy, Will, XXL and<br />
Zeyex.<br />
<br />
Chromance worldheadquarter(s)/board(s):<br />
EDGE OF MIDNIGHT (still down) ++X/XXX/XXX-XXXX<br />
FINAL GENOCIDE ++X/XXX/XXX-XXXX<br />
COUNTRY JAIL ++XX/(X)XX-XXXXXX<br />
OVERDOSE ++XX/(X)XX-XXXXXX<br />
<br />
<br />
* EQUINOXE *<br />
------------------------------------------------------------<br />
After many days and months of silence passed Equi-<br />
noxe seems to be back in business with Warp (former<br />
Mr. Warp) returning and taking over the command of<br />
the steerless ship.<br />
<br />
Actually Warp is trying to get structures back to the<br />
group, reforming the organisation to get things well<br />
working like in former times. At first they started to<br />
enlarge their activities in the mail front with the new<br />
swedish mail trading talent MacX who will remain in his<br />
group Ambush, Punisher, aswell a member of Ambush,<br />
and last but not least Caledonian who seems to be<br />
quite new in the scene. Equinoxe is interested in ta-<br />
lented programmers, graphic artists and music com-<br />
posers to join forces and aswell in an independent<br />
polish section like in the past.<br />
Ofcourse Equinoxe already invaded the Internet and<br />
runs an own homepage including guest book, scene<br />
news and online votesheets for SHOUT!. A FTP-site,<br />
maintained by Warp, is already "online", featuring le-<br />
gal warez only. It's name is THE GRIDPOINT.<br />
SHOUT! will be back in a few weeks. Fact it that it<br />
won't be released under the cooperation Equinoxe &<br />
Fairlight anymore, a cooperation which only covered<br />
the production of the magazine. Actually SHOUT! is<br />
looking for competent editors, covering all subjects<br />
of the scene and even more, who are interested in<br />
in contributing on a steady basis.<br />
<br />
Current Equinoxe memberstatus looks like (= 13):<br />
Agnus Dei, Antifan, Bitbreaker, Caledonian, Droopy,<br />
Goat, MacX, Mav, Nucleus, Punisher, Suck, Warp and<br />
Wile Coyote<br />
<br />
Equinoxe worldheadquarter(s)/board(s):<br />
FTP: GRIDPOINT rsls6.sprachlit.uni-regensburg.de<br />
HTTP://rphc1.physik.uni-regensburg.de/&pem03049/<br />
eqn/<br />
<br />
* FANTASTIC 4 CRACKING GROUP *<br />
------------------------------------------------------------<br />
The fantastics increase their effort in the SNES<br />
scene. Nevertheless they are still active on the CBM<br />
64, putting out a solid amount of quality warez, most<br />
times in cooperation with Avantgarde.<br />
<br />
F4CG's demo section has got a member with ZYRON<br />
who got recruited in order to serve as composer and<br />
coder. Unlike OTHER SOURCES reported, MOLOCH is<br />
STILL a member of this group.<br />
PROPAGANDA is delayed because of the fact that<br />
DEFF can't call out, what make him unable to finish the<br />
list, atleast this is the official statement we received<br />
directly via Internet. In the near future there will ap-<br />
pear a sister magazine, called PROPAGANDA MUSIC,<br />
covering the aspects of SID music. Sixx is the editor<br />
of the magazine, being steadily under observation.<br />
GEGGIN and SLAYGON, both CENSOR, work on PRO-<br />
PAGANDA SNES and will cooperate with F4CG in the<br />
future there, too.<br />
DECODER and KING got booted out of the group, rea-<br />
sons leading to this step were UNINTEREST and UN-<br />
ACTIVY from both persons.<br />
<br />
Current F4CG memberstatus looks like (= 25):<br />
Antitrack, Aristo, Bitman, Chash, Cybersurfer, Cy-<br />
borg, Decoder, Devil, Draz, Fen 1, Hain, King, Maja,<br />
Morris, Motley, Mr. Alpha, Neotec, Newscopy, Playboy,<br />
Smasher, Sneaper, Solar, Total Chaos, Walker and<br />
Worm<br />
<br />
F4CG worldheadquarter(s)/board(s):<br />
DREAMPARK ++X/XXX/XXX-XXXX<br />
FTP: INTERPARK bbs.cc.uniud.it<br />
HTTP: //www.algonet.se/motley/propa.htm<br />
<br />
<br />
* HITMEN *<br />
------------------------------------------------------------<br />
Hitmen is well known for their FIXES. This period they<br />
released a lot of fine wares not "only" as the fixing<br />
part. Furthermore HITMEN alwalys belongs to the few<br />
groups these days being capable to call out.<br />
<br />
DODGER has been removed from the memberstatus as<br />
his deeds and behaviour did not COOPERATE with the<br />
official group policy.<br />
<br />
Current Hitmen memberstatus looks like (= 16):<br />
Curlin, Groepaz, Hi-Lite, Jayce, Jihad, Jinx, Lawnmo-<br />
verman, Marcus, Moby, Peacemaker, Racoon, Raze,<br />
Sabotage, Tranziie, Tyron and Vortex<br />
<br />
Hitmen worldheadquarter(s)/board(s):<br />
THE DUNGEON online again on March 15th, 1996<br />
MYSTICAL PARADIZE ++XX/XXXX-XXXXX<br />
WAREZ AQUARIUM ++XX/XX-XXXXX<br />
<br />
* MEGASTYLE PRODUCTIONS *<br />
------------------------------------------------------------<br />
As we already reported in the November 1995 edition<br />
Megastyle WON'T release a major demo production in<br />
1996. Rumours pretending the opposite are definately<br />
WRONG.<br />
<br />
SCROLL explained that the productivy level of MSP in<br />
1996 will remain LOW due to the fact that he restarts<br />
working in April. However, there might exist the<br />
chance to see small tools/utilities and perhaps some<br />
SMALL demoes which are supposed to run on PAL/<br />
NTSC as Scroll finally received his long-awaited<br />
NTSC chip.<br />
Actually MSP concentrates their activity on the<br />
cracking label LURID and TRICYCLE, having the policy<br />
to remove the protections from golden oldies only.<br />
Finally Scroll has set up an HOMEPAGE on the Inter-<br />
net, proving that the group is still activity on a NOT<br />
detectable leve for the masses in the scene.<br />
<br />
Current Megastyle memberstatus looks like (= 9):<br />
Brooz, Cycleburner, Lizard, Rage, Scroll, Shok'Ray,<br />
Space Roy and Sur-Price<br />
<br />
Megastyle worldheadquarter(s)/board(s):<br />
HTTP: //www.nordnett.no/&scroll<br />
<br />
* MOTIV 8 *<br />
------------------------------------------------------------<br />
After a long and dark period Motiv 8 finally was able<br />
to be present on the american boards again. Fur-<br />
thermore they are currently recruiting a competive<br />
DEMO SECTION in order to enlarge their activity in<br />
this part of the scene, too, so things are looking<br />
promising for them at the moment.<br />
<br />
We can report about a new US headquarter called<br />
Galaxy, runned by Galactus who left Hardcore to join<br />
the danish pride, but later on both agreed to DIVIDE<br />
the partnership. The Internet activities have been<br />
enlarged by sharing the new SCS&TRC site "Mount<br />
Tokay", nevertheless Crossfire explained that they'll<br />
continue supporting "Interpark" aswell, supporting<br />
both FTP-sites on a similar level.<br />
The Fresh Prince has returned to the active part of<br />
the danish group again, serving them as mail trader<br />
in their distribution front, which got enlarged by the<br />
dutch swapper Nuke, who will remain in the commer-<br />
cial group XL.C.US Software as second group. Nuke<br />
is no one else but Peter Staaks of EAGLEWARE IN-<br />
TERNATIONAL PRODUCTIONS, creator of a lot of com-<br />
puter games in the past few years.<br />
Lyon/Feniks (author of the TRACKPLAYER) teamed<br />
up as programmer for the demo section lead by Ice-<br />
ball and Greenfrog. MHD did NOT leave Motiv 8 for the<br />
cooperation of Acrise & Excess, but joined them to<br />
be a member of Motiv 8, Acrise & Excess and Feniks<br />
right now.<br />
<br />
Current Motiv 8 memberstatus looks like (= 19):<br />
BinJinx, Bird, Clive, Crossfire, Eddie, Galactus,<br />
Greenfrog, Grego, Ibanez, Iceball, Larry, Mason, Mer-<br />
lin, MHD, Nuke, Spider, Stone, The Fresh Prince and<br />
TMG<br />
<br />
Motiv 8 worldheadquarter(s)/board(s):<br />
IN LIVING COLOUR ++X/XXX/XXX-XXXX<br />
MOUNT OLYMPUS ++XX/XXXX/XXXX<br />
FTP: INTERPARK bbs.cc.uniud.it<br />
FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu<br />
HTTP: //www.informatik.uni-oldenburg.de/&grfrog/<br />
<br />
* ONSLAUGHT *<br />
------------------------------------------------------------<br />
After many months being the group with the HIGHEST<br />
fluctuation ever in scene history and a lot of contro-<br />
versial situations Onslaught managed to SOLVE their<br />
START problems. They already GROWN UP and belong<br />
to the leading cracking groups these days.<br />
<br />
In order to expand their fixing activities THE UNHOLY<br />
of Demonix, who'll ofcourse REMAIN in Demonix as 1st<br />
group, has signed up. From their former cooperation<br />
partner Hardcore RAMIREZ and SHOCKER joined for-<br />
ces. Many people expected that Ramirez has left the<br />
scene months ago after the problems around the or-<br />
ganisation in Hardcore, but now it seems he is back<br />
to become more active again. Shocker will serve as<br />
mail trader.<br />
Bizarre got CAUGHT for abusing a german VMB. He is<br />
supposed to PAY a PENALTY FEE around $20.000!<br />
<br />
Current Onslaught memberstatus looks like (= 31):<br />
ASV, Bizarre, Code 18, Deekay, Digahole, Donar, Doom<br />
Gop, Grafee, Grize, Hardsequencer, Heavyhead,<br />
Jazzcat, Jolz, Kinley, Meff, Morbid, Morrisey, Mr.<br />
Brain, Ramirez, Ram Jam, Rap, Shades, Shocker,<br />
Sphere, The Twins, The Unholy, TMM, Trobule, Venge-<br />
ance and Witty<br />
<br />
Onslaught worldheadquarter(s)/board(s):<br />
DOWN BY LAW ++X/XXX/XXX-XXXX<br />
DEADZONE ++X/XXX-XXX-XXXX<br />
WESTPOINT ++XX/XXXX-XXXX<br />
<br />
* SHAPE *<br />
------------------------------------------------------------<br />
After 5 years of silence the norwegian legend finally<br />
has returned to impress the audience again with<br />
stunning performances to show that they are still<br />
able to compete with today's demo groups.<br />
<br />
Next to their lately released demo BLUE FOREST<br />
another important information put the group in the<br />
spotlight of the public interest. DUKE, former member<br />
of Regina and the man behind the success of The Pul-<br />
se Magazine, decided to accept their offer and found<br />
a new home for The Pulse. In the future Shape will<br />
take care about new magazine outfits what was an<br />
important factor for Duke's decision.<br />
Certain members of Shape have found SHAPE SOFT-<br />
WARE, a new game label with fully independence from<br />
the basis group Shape.<br />
<br />
Current Shape memberstatus looks like (= 14):<br />
Andreas, Duke, Eivind, Glenn Rune, Haakon, Hans Pet-<br />
ter, Kjell, Kristian, Morten, Richard, Rolf Runar,<br />
Snorre and Sveining<br />
<br />
Shape worldheadquarter(s)/board(s):<br />
DRUGSTORE ++XX/XXXX-XXXX<br />
<br />
* SUCCESS & THE RULING COMPANY *<br />
------------------------------------------------------------<br />
New year, new aims. The dutch cooperation made a<br />
major clean up in order to prove the efficiency of the<br />
remaining team.<br />
<br />
As the Internet is getting more and more scenewise<br />
the successors set up a second FTP-site in Hungary<br />
called "Mount Tokay". Maintainer is ofcourse STAKE<br />
who decided to share the site with Motiv 8, a group<br />
being very active on the Internet.<br />
As promised starting with the new year the dutch co-<br />
operation removed a lot of inactive members in order<br />
to reduce their memberstatus. Victims of the clean up<br />
have been the following persons in a-z order:<br />
Case, Cavron, Cruze, Dannie, Guzzler, Jity, JRC, Mr.<br />
Disk, Mistri and Sailor. Their actual fate is not known<br />
to us.<br />
Blaze confused the scene again and continued were<br />
he stopped in the previous edition. After joining the<br />
cooperation he LEFT the scene due to school pro-<br />
blems in order to return just a few days later to stay<br />
independent for a while. Time will tell what will happen<br />
in the next days.<br />
Unlike other sources reported Scatman has NEVER<br />
joined the ruling cooperation!<br />
THE DUNGEON will be online again on March 15th, 1996<br />
as ALCHEMIST moved houses.<br />
<br />
Current SCS&TRC memberstatus looks like (= 21):<br />
Action Jackson, Alchemist, Allitaice, Bacillus, Burglar,<br />
CBA, Count Zero, Credo, H-Bloxx, Lord Crucifier,<br />
Micron, Moren, Nightshade, Replay, Sliver, Spectator,<br />
Splatterhead, Stake, Titanic, Trax and Tristan<br />
<br />
SCS&TRC worldheadquarter(s)/board(s):<br />
THE DUNGEON online again on March 15th, 1996<br />
FTP: THE DIGITAL DUNGEON utopia.hacktic.nl<br />
FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu<br />
<br />
* SINGLE NEWS AND RUMOURS *<br />
------------------------------------------------------------<br />
* VIRTUAL LIGHT (++XX/XXX-XXXXX) is a new swedish<br />
board destinated to be a Triad BBS and the Driven<br />
Magazine EHQ.<br />
<br />
* THE PULSE MAGAZINE enlarged their activities in<br />
the board front with signing up MOUNT OLYMPUS<br />
(Motiv 8) as EHQ and enlarged their activity on the<br />
Internet with an homepage created by Earthquake:<br />
HTTP://WWW.TU-Chemnitz.De/&DSC/Pulse<br />
<br />
* PALACE filled their rows with THE UNDERTAKER of<br />
QUARTEX (Amiga).<br />
Current Palace memberstatus looks like this (= 15):<br />
2ny, Ace, Artic, B.P., CounterAttack, Delta, Flotsam<br />
Hoffi, Junkie, Kreator, Oca, Page, Pain, Rockstar<br />
and Undertaker<br />
Palace worldheadquarter(s)/board(s):<br />
FTP: LOSING CONTROL ftp.dhp.com<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Release Charts==<br />
<pre><br />
The official Release Charts for the Relax Magazine<br />
------------------------------------------------------------<br />
<br />
Performed by the Master of Law...<br />
<br />
MARC<br />
<br />
Before the start over with general explainations for<br />
these release charts we want to introduce our very<br />
own point system:<br />
<br />
Fullprice Games 6. 1 - 8.0 points<br />
Budget Games 4. 1 - 6.0 points<br />
Low Budget 2. 1 - 4.0 points<br />
PD/Shareware 1.0 - 2.0 points<br />
Previews 0.0 - 1.0 points<br />
<br />
One bonus point can be gained by releasing a 100% (!)<br />
working PAL/NTSC version. When a second group got<br />
involved with the NTSC fix the points will be shared.<br />
<br />
Games which were already PAL released have to be<br />
fixed within 6 months after the official PAL release<br />
otherwise no points will be given for the NTSC fix.<br />
<br />
Minus points will be given for...<br />
----------------------<br />
Re-releases -7.0<br />
Re-release of a preview -1.0<br />
No levelpacking -0.5/ - 1.0<br />
No trainer(s) -0.5/ - 1.0<br />
No translation -1.0/ - 2.0<br />
<br />
<br />
Unlike most other magazines we won't give points for<br />
tools. Those releases will get mentioned but that's all<br />
about them.<br />
<br />
SEUCK GAMES, BASIC GAMES, COMPILED BASIC<br />
GAMES and such games that were done using a GAME<br />
MAKER will be ignored.<br />
<br />
Whenever we think somebody did something special<br />
or something outstanding we will add one point to the<br />
normal amount of points.<br />
It is also possible to get one EXTRA POINT for some-<br />
thing that normally doesn't deserve any points.<br />
<br />
The following boards have been taken in to conside-<br />
ration whilst creating these charts...<br />
<br />
Holiday Inn Cambodia XXX-XXX-XXXX<br />
----------------- ------------<br />
Dream Park XXX-XXX-XXXX<br />
--------- ------------<br />
Down by Law XXX-XXX-XXXX<br />
---------- -------------<br />
Dead Zone XXX-XXX-XXXX<br />
-------- ------------<br />
The Evil Island XXX-XXX-XXXX<br />
------------ ------------<br />
<br />
<br />
And here we go...<br />
<br />
<br />
* ACRISE + EXCESS (0.0 pts) *<br />
------------------------------------------------------------<br />
The new cooperation had a very bad start with the<br />
preview of CRAZY NEWS (0.3 pts) the full games of<br />
COLOURS (2. 1 pts) and WALLSTREET 2 (0.0 pts),<br />
a compiled basic game. And the RE-RELEASES of<br />
SHOOT OUT (- 7 pts), Avantgarde & Atlantis released<br />
the fixed version some days earlier and the preview<br />
of HANGMAN (- 1 pts), Chromance released it 2 weeks<br />
ago.<br />
<br />
<br />
* ACTIVE (0.3 pts) *<br />
------------------------------------------------------------<br />
They uploaded the preview of MINESWHEEPER (0.3p).<br />
<br />
<br />
* ALPHA FLIGHT 1970 (2.5 pts) *<br />
------------------------------------------------------------<br />
They started with the previews of MICK WORDS (0.5p)<br />
from Butterfly Productions, A.P.E.X. (0.5 pts) and<br />
HOPE TO HOPP 2 (0.5 pts) from Magna Media and<br />
RINGS AND STARS DELUXE (1.0 pts) from XLCUS, it's<br />
a GAME MAKER game but I give one extra point be-<br />
cause they fixed the game intro.<br />
<br />
<br />
* ATLANTIS (2.1) *<br />
------------------------------------------------------------<br />
They released SHOOTOUT (2.1) and Avantgarde fixed<br />
it.<br />
<br />
<br />
* AVANTGARDE (12.2) *<br />
------------------------------------------------------------<br />
Their wares rush started with DELITE (2.5 pts). The<br />
game doesn't need a NTSC fix, the preview of<br />
APOLLO 14 (0.6 pts) and the fixed versions of<br />
CUBIC (3.4 pts), SHOOTOUT (1.0 pts) fixed for Atlan-<br />
tis, BLOB (1.0 pts) fixed for Laxity, BOMBEL (2.1 pts)<br />
and LOST (1.6 pts) together with F4CG so the points<br />
will be shared.<br />
<br />
<br />
* CHROMANCE (10.6 pts)<br />
------------------------------------------------------------<br />
They started with the fixed versions of BALLZ (4.4p)<br />
and IGNORAMUS (1.0 pts). Ignoramus is a S.E.U.C.K.<br />
game but they fixed it so I will give one points for<br />
something special. GRUMPY BUMPER P. (2.1 pts) from<br />
Loadstar doesn't need a fix and OTER (2.5 pts) got<br />
fixed by Hitmen, followed by the previews of HANGMAN<br />
(0.2 pts), TOXIC (0.3 pts), DUNE 2 (0.1 pts) and a<br />
tool called PROFESSIONAL SOUND STUDIO (0.0 pts).<br />
<br />
<br />
* F4CG (4.8 pts) *<br />
------------------------------------------------------------<br />
They started with the previews of GIRLTRIS (0.8 p)<br />
from LK Avalon, MANGAOID (0.3 pts) and released<br />
BOMBEL (2.1 pts) and LOST (1.6 pts) together with<br />
Avantgarde, so the points will be shared.<br />
<br />
<br />
* HITMEN (5.7 pts) *<br />
------------------------------------------------------------<br />
They released the fixed version of SUMMIX (4.2 pts),<br />
the preview of COLONY (0.5 pts) and OTER (1.0 pts),<br />
fixed for Chromance.<br />
<br />
<br />
* LAXITY (0.0 pts) *<br />
------------------------------------------------------------<br />
They uploaded the preview of STAR WARS (0.2 pts),<br />
BLOB (3.0 pts) fixed by Avantgarde and RE-RE-<br />
LEASED COLOURS (- 7 points), Acrise & Excess re-<br />
leased it 5 days earlier on the Dead Zone.<br />
<br />
<br />
* MAYHEM (0.0 pts) *<br />
------------------------------------------------------------<br />
The only thing that i can mention is a S.E.U.C.K. game<br />
called MONSTER MASH 2 (0.0 pts).<br />
<br />
<br />
* MOTIV 8 (3.4 pts) *<br />
------------------------------------------------------------<br />
The following games and previews are all made with a<br />
Game Maker - so NO points. STARS & RINGS 3 PRV,<br />
STARS & RINGS DELUXE PRV, CONFUSING QUEST 2<br />
PRV, STARS & RINGS 3 and FUZZY FISHERMAN.<br />
Followed by the previews of FUTURE TETRIS (0.4 pts)<br />
POLOGONAMY (0.1 pts), BOXES (0.3 pts), ACES OF<br />
HEARTS (0.5 pts) and AMERICAN BASKETBALL HEROS<br />
(2.1 pts), the game doesn't need a fix.<br />
<br />
<br />
* ONSLAUGHT (1.2 pts) *<br />
------------------------------------------------------------<br />
They released the previews of DRUG BIRD (1.0 pts)<br />
and SPINBALL (0.2 pts).<br />
<br />
<br />
* SUCCESS & TRC (8.4 pts) *<br />
------------------------------------------------------------<br />
They started with the fixed versions of OKLAHOMA<br />
KID (3.6 pts), SONNY THE SNAIL (4.1 pts) and the<br />
previews of ISOLATION (0.3 pts) and INCERATOR<br />
(0.4 pts).<br />
<br />
<br />
* XENON (0.3 pts) *<br />
------------------------------------------------------------<br />
They uploaded the preview of STONED (0.3 pts).<br />
<br />
<br />
<br />
Merged in to a table it looks like this:<br />
<br />
<br />
The official RELEASE-CHARTS February 1996<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (4) Avantgarde 12.2<br />
02. (3) Chromance 10.6<br />
03. (5) SCS+TRC 8.4<br />
04. (6) Hitmen 5.7<br />
05. (8) F4CG 4.8<br />
06. (7) Motiv 8 3.4<br />
07. (1) Alpha Flight 1970 2.5<br />
08. (/) Atlantis 2.1<br />
09. (2) Onslaught 1.2<br />
10. (/) Active 0.3<br />
11. (9) Xenox 0.3<br />
<br />
<br />
The official FIXING-CHARTS February 1996<br />
------------------------------------------------------------<br />
Rank Last Group Releases<br />
------------------------------------------------------------<br />
01. (2) Avantgarde 5<br />
02. (1) Chromance 2<br />
(2) Hitmen <br />
(/) SCS+TRC <br />
(1) Alpha Flight 1970 1<br />
<br />
<br />
<br />
<br />
<br />
Yours sincerly,<br />
<br />
Marc/Alpha Flight 1970<br />
-------------------<br />
<br />
</pre><br />
==Board Charts==<br />
<pre><br />
* THE BOARD CHARTS *<br />
------------------------------------------------------------<br />
Welcome to your probably most favourite chapter,<br />
the charts. The Relax is the only magazine so far<br />
offering seperate board and mail charts in order to<br />
show the charts from two different worlds in the be-<br />
loved CBM 64 scene since modem traders do not have<br />
the time or possibility to fill votesheets, otherwise<br />
they would be called mail traders.<br />
<br />
One of the most asked questions is what kind of votes<br />
will be taken into consideration while counting these<br />
charts. The answer is very simple. At first there are<br />
voting booths on THE ESCAPADE in good old Europe<br />
and on THE EVIL ISLAND (welcome back) in the United<br />
States of America. Furthermore it is possible to vote<br />
by sending e-mail to Marc/Afl at an every elite board<br />
worldwide. There exists the opportunity to vote via<br />
Internet, too, by using our very own DIGITAL VOTE-<br />
SHEET or just by sending an e-mail containing your<br />
votes to Zapotek or RRR. Simple, isn't it?<br />
<br />
These board charts are the fastest moving charts<br />
due to the fact that there is no votesheet which tra-<br />
vels weeks or months to reach its destination. All the<br />
votes were made between the previous and this issue<br />
so this is some kind of mirror of the activity of cer-<br />
tain established and new groups.<br />
<br />
Here we go.<br />
<br />
* TOP TEN DEMO GROUPS *<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Oxyron 172<br />
02. (3) Reflex 169<br />
03. (2) Byterapers 164<br />
04. (4) Camelot 139<br />
05. (5) Agony Design 126<br />
06. (8) Taboo 119<br />
07. (10) Triad 102<br />
08. (6) Censor Design 97<br />
09. (7) Fairlight 89<br />
10. (/) Profik 68<br />
<br />
The race for the crown of the demo groups is getting<br />
closer and closer. OXYRON was able to defend the<br />
top spot, just having a few more points compared with<br />
REFLEX and BYTERAPERS on the following places.<br />
At the end PROFIK earned enough points to enter our<br />
charts, sending FOCUS down to eleven. Let's see for<br />
how long.<br />
<br />
* TOP TEN SINGLE CODER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (4) Quiss/Reflex 192<br />
02. (1) Mr. Sex/Byterapers 185<br />
03. (2) Graham/Oxyron 179<br />
04. (3) TTS/Oxyron 163<br />
05. (5) Druid/Agony Design 142<br />
06. (6) Slammer/Camelot 139<br />
07. (8) Axis/Oxyron 112<br />
08. (7) Slammer/Camelot 98<br />
09. (9) Crossbow/Crest 79<br />
10. (/) Fuben/Oxyron 65<br />
<br />
After the impressing demo MATHEMATICA it is no won-<br />
der that QUISS was voted on number ONE here, send-<br />
ing MR. SEX back to TWO and GRAHAM to THREE.<br />
At the end FUBEN replaced GLASNOST and he is the<br />
FOURTH (!!) Oxyron coder in the top ten! Impressing,<br />
or what?<br />
<br />
* TOP TEN CRACKING GROUPS *<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (2) Avantgarde 193<br />
02. (3) Alpha Flight 1970 187<br />
03. (1) Success & TRC 185<br />
04. (4) Chromance 174<br />
05. (5) F4CG 170<br />
06. (6) Onslaught 164<br />
07. (/) Hitmen 162<br />
08. (7) Motiv 8 143<br />
09. (8) Atlantis 132<br />
10. (10) Fairlight 120<br />
<br />
This time AVANTGARDE got back its pole position here<br />
followed by ALPHA FLIGHT 1970 and last time's TOP<br />
RANKED group SUCCESS & THE RULING COMPANY.<br />
HITMEN entered the charts at 7, replacing Hardcore<br />
who seem to be not that active anymore.<br />
<br />
* TOP TEN SINGLE CRACKER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Ignorance/AFL 189<br />
02. (3) Jack Alien/AVT 175<br />
03. (2) Burglar/SCS 166<br />
04. (5) Hain/F4CG 153<br />
05. (8) CBA/TRC 145<br />
06. (4) Antitrack/F4CG 128<br />
07. (6) Bacchus/FLT 123<br />
08. (7) Kirby/ATL 115<br />
09. (9) Skinhead/AFL 100<br />
10. (/) Playboy/F4CG 95<br />
<br />
IGNORANCE got voted as the # 1 cracker here, with<br />
JACK ALIEN and BURGLAR in his neck. New in here is<br />
PLAYBOY who replaced Moren, the rest remains<br />
more or less unchanged, except for some MINOR po-<br />
sition changes.<br />
<br />
* TOP TEN GRAPHIC ARTISTS *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Cruise/Taboo 194<br />
02. (2) Electric/Extend 189<br />
03. (5) Creeper/Antic 172<br />
04. (4) Carrion/Elysium 169<br />
05. (3) Ogami/Fairlight 152<br />
06. (6) RRR/Oxyron 128<br />
07. (8) Joe/Wrath Design 115<br />
08. (/) Fazee/Taboo 100<br />
09. (7) Roder/Agony 99<br />
10. (10) Cupid/Avantgarde 76<br />
<br />
CRUISE, ELECTRIC and CREEPER are on top, what<br />
seems to be no surprise at all. The rest of the top<br />
ten remained more or less unchanged, except for<br />
FAZEE, who entered the charts and replaced good<br />
old MIRAGE<br />
<br />
* TOP TEN MUSIC COMPOSER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) PRI/TIA/Oxyron 182<br />
02. (5) PVCF/Reflex 164<br />
03. (3) Syndrom/TIA/Crest 157<br />
04. (2) Shogoon/Taboo 149<br />
05. (6) Jeff/Camelot 143<br />
06. (/) Fanta/Bass/Oxyron 126<br />
07. (8) Red Devil/Fairlight 104<br />
08. (/) Zyron/F4CG 102<br />
09. (/) Compod/Charged/... 98<br />
10. (4) Jeroen Tel/Focus 92<br />
<br />
PRI is the ABSOLUTE number one, in both, board and<br />
mail charts. PVCF moved certain positions up to two,<br />
SYNDROM remained at three. A lot happened here,<br />
with FANTA, ZYRON and COMPOD entering the board<br />
charts, replacing the alltime heroes EDWIN VAN SAN-<br />
TEN, REYN OUWEHAND and DANKO. We appreciate any<br />
movement in order to prevent boredom.<br />
<br />
* TOP TEN FIXING GROUPS *<br />
------------------------------------------------------------<br />
rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 174<br />
02. (2) Alpha Flight 1970 156<br />
03. (3) Success & TRC 143<br />
04. (4) Hitmen 127<br />
05. (/) Chromance 103<br />
06. (5) Onslaught 88<br />
07. (6) F4CG 73<br />
08. (7) Empire 38<br />
09. (8) Demonix 27<br />
10. (/) ./. ./.<br />
<br />
AVANTGARDE, ALPHA FLIGHT 1970 and SUCCESS &<br />
THE RULING COMPANY are the leading fixing groups,<br />
atleast it's the opinion of the board scene. CHROMAN-<br />
CE entered the charts, and the american fixing<br />
groups are, due to a lack of activity, NOT able to<br />
CHALLENGE their european COMPETITORS anymore.<br />
Without any doubts they may DISAPPEAR sooner or<br />
later.<br />
<br />
* TOP TEN SINGLE FIXER *<br />
------------------------------------------------------------<br />
Rank Last alias Points<br />
------------------------------------------------------------<br />
01. (1) Peacemaker/HIT 189<br />
02. (5) Ignorance/AFL 166<br />
03. (3) CBA/TRC 153<br />
04. (6) Jack Alien/AVT 142<br />
05. (2) Suicide/AVT 139<br />
06. (6) Jolz/Onslaught 125<br />
07. (4) Pudwerx/ex-AVT 93<br />
08. (/) Burglar/SCS 79<br />
09. (7) Booze/Empire 37<br />
10. (10) Mercenary/AFL 24<br />
<br />
PEACEMAKER is the ABSOLUTE number one fixer in<br />
here, followed by IGNORANCE, who CLIMBED certain<br />
positions, and CBA. There are still many INACTIVE<br />
americans in here. With BURGLAR we have a new en-<br />
try, replacing RICH who seem to have left the top ten<br />
for good. Aren't there any NEW names to enter here?<br />
<br />
If you are not satisfied with these results do not<br />
even think about starting to complain. Just call the<br />
boards and start voting on the voting booth on your<br />
favourite board THE ESCAPADE, on any other board<br />
by leaving E-mail to Marc or on INTERNET by FILLING<br />
our DIGITAL VOTESHEET or simply by leaving e-mail<br />
to ZAPOTEK or RRR.<br />
<br />
Best regards,<br />
<br />
Marc/Afl & RRR/Oxyron<br />
------------------<br />
<br />
</pre><br />
==Mail Charts==<br />
<pre><br />
* THE MAIL CHARTS *<br />
------------------------------------------------------------<br />
Welcome to your probably most favourite chapter,<br />
the charts. The charts are divided into two different<br />
sections, the mail charts and the board charts. The<br />
mail charts are what some people like to define mega<br />
charts consisting of the incoming Relax votesheets<br />
and the charts of other magazines spread during the<br />
last weeks.<br />
<br />
To create the charts you are going to read here we<br />
took the following charts of the following magazines<br />
into consideration completed by the votes taking<br />
part as top ten from the growing amount of incoming<br />
normal and digital Relax votesheets:<br />
<br />
The Grapevine 17/The Dark Realm DECEMBER 1995<br />
Domination 6/Independent JANUARY 1996<br />
Nitro 20/Acrise & Excess JANUARY 1996<br />
Rock'n Role 20/Role JANUARY 1996<br />
Skyhigh 20/Camelot JANUARY 1996<br />
Unplugged 1/U-Turn JANUARY 1996<br />
<br />
If you disagree with the content of the following lines<br />
we only can advice you to get your hands on all avail-<br />
able votesheets and fill them to influence the charts<br />
in the way you'd like to do it. Please do us a personal<br />
favour and do not manipulate the charts while voting<br />
for personal friends instead of supporting persons<br />
who might deserve the vote.<br />
<br />
TOP TEN DEMO GROUPS<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Oxyron 66<br />
02. (2) Reflex 62<br />
03. (4) Byterapers 54<br />
04. (3) Camelot 49<br />
05. (5) Agony Design 39<br />
06. (6) Taboo 34<br />
07. (9) Crest 24<br />
08. (7) Antic 19<br />
09. (10) Nipson 12<br />
10. (/) Censor Design 10<br />
<br />
The race for the TOP SPOT is getting closer and clo-<br />
ser. OXYRON is still leading with Reflex, Byterapers<br />
and Camelot on the following positions. At the end<br />
CENSOR DESIGN re-entered the charts, replacing<br />
with Fairlight another oldtimer.<br />
<br />
TOP TEN SINGLE CODER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Mr. Sex/Byterapers 68<br />
02. (5) Quiss/Reflex 52<br />
03. (2) Slammer/Camelot 51<br />
04. (3) TTS/Oxyron 50<br />
05. (4) Graham/Oxyron 49<br />
06. (6) MMS/Taboo 29<br />
07. (7) Druid/Agony Design 21<br />
08. (10) Crossbow/Crest 11<br />
09. (9) KM/Taboo 7<br />
10. (8) Axis/Oxyron 6<br />
<br />
Next to MINOR position changes nothing has happened<br />
here. MR. SEX is still the person holding the pole po-<br />
sition. Nevertheless we are waiting for a reaction<br />
from his side towards the text in Mathematica. QUISS<br />
jumped from 5 to 2 and GRAHAM should be much<br />
HIGHER!<br />
<br />
TOP TEN CRACKING GROUPS<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 60<br />
02. (2) Success & TRC 52<br />
03. (5) Alpha Flight 1970 45<br />
04. (3) F4CG 44<br />
05. (4) Chromance 40<br />
06. (6) Motiv 8 21<br />
07. (7) Onslaught 19<br />
08. (8) Hardcore 17<br />
09. (10) Atlantis 13<br />
10. (9) Acrise & Excess 10<br />
<br />
In the cracking business not that much happened as-<br />
well. AVANTGARDE and SUCCESS & THE RULING COM-<br />
PANY still at the top, this time followed by ALPHA<br />
FLIGHT 1970 who have overtaken F4CG and Chro-<br />
mance this time. The rest remained more or less UN-<br />
CHANGED.<br />
<br />
TOP TEN SINGLE CRACKER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Jack Alien/AVT 58<br />
02. (2) Burglar/SCS 57<br />
03. (3) Hain/F4CG 46<br />
04. (5) Ignorance/AFL 34<br />
05. (6) Derbyshire Ram/AVT 30<br />
06. (4) CBA/TRC 27<br />
07. (7) Mr. Wax/<C> 23<br />
08. (8) Bacchus/FLT 17<br />
09. (9) Moonchild/FLT 10<br />
10. (10) Ream/AFL 7<br />
<br />
It's getting BORING over here. The third top ten list<br />
covering a few MINOR changes only. The top three<br />
remains unchanged with JACK ALIEN, BURGLAR and<br />
HAIN. IGNORANCE climbed 1 and CBA has lost 2 places<br />
here.<br />
<br />
TOP TEN GRAPHIC ARTISTS<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Cruise/Taboo 66<br />
02. (3) Joe/Wrath Design 62<br />
03. (2) Electric/Extend 56<br />
04. (5) Creeper/Antic 55<br />
05. (4) Fazee/Taboo 38<br />
06. (6) RRR/Oxyron 27<br />
07. (7) Ogami/Fairlight 15<br />
08. (8) Carrion/Elysium 14<br />
09. (/) Astaroth/Agony 11<br />
10. (10) Cupid/Avantgarde 10<br />
<br />
CRUISE is the man when it comes up to CBM 64 gra-<br />
phics these days, followed by JOE and ELECTRIC who<br />
changed places. At the end ASTAROTH entered the<br />
charts, replacing Biz Kid who left once again.<br />
<br />
TOP TEN MUSIC COMPOSER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) PRI/TIA/Oxyron 70<br />
02. (2) Syndrom/TIA/Crest 59<br />
03. (3) PVCF/Reflex 58<br />
04. (4) Compod/Charged/... 43<br />
05. (5) Shogoon/Taboo/Agony 29 <br />
06. (6) Jeff/Camelot/CZP 28<br />
07. (7) Fanta/Bass/Oxyron 27<br />
08. (9) Zyron/F4CG/Swemix 23<br />
09. (8) Drax/Vibrants/Crest 16<br />
10. (10) Jeroen Tel/Focus 10<br />
<br />
PRI is still holding the well deserved number one posi-<br />
tion of the most VALUEABLE music composer around<br />
these days, followed by SYNDROM and PVCF on the<br />
following places. Even the rest remains more or less<br />
unchanged. Names like METAL and ZARDAX are<br />
missing here.<br />
<br />
TOP TEN MAIL TRADER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Intruder/AVT 50<br />
02. (2) Calypso/AMN/AFL 42<br />
03. (4) Derbyshire Ram/AVT 37<br />
04. (3) Spermbird/<C> 33<br />
05. (5) Splatterhead/TRC 28<br />
06. (9) Shuze/AFL 12<br />
07. (/) Spectator/SCS 11<br />
08. (6) Bizarre/ONS 10<br />
09. (8) Sebaloz/LD 9<br />
10. (7) Walker/F4CG 7<br />
<br />
INTRUDER, CALYPSO and DERBYSHIRE RAM are the<br />
leading persons in the mail trading front. SHUZE did a<br />
major step into direction top. SPECTATOR re-entered<br />
the charts, replacing STARLIGHT who did not get<br />
enough points to qualify for the top ten this time.<br />
<br />
TOP TEN MAGAZINES<br />
------------------------------------------------------------<br />
Rank Last Magazine Points<br />
------------------------------------------------------------<br />
01. (3) Vandalism News 62<br />
02. (1) Skyhigh 60<br />
03. (2) Nitro 46<br />
04. (4) Domination 45<br />
05. (6) Shout! 40<br />
06. (8) Propaganda 36<br />
07. (5) Relax Magazine 32<br />
08. (7) Mendip 24<br />
09. (9) The Pulse Magazine 19<br />
10. (10) The Tribune 15<br />
<br />
For the first time VANDALISM NEWS has taken over<br />
the pole position here, followed by SKYHIGH and NIT-<br />
RO. The rest remains unchanged, except for some MI-<br />
NOR position changes.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Interview==<br />
<pre><br />
* INTERVIEW *<br />
------------------------------------------------------------<br />
In our endless seek to look out for interesting pro-<br />
files we meet Metal/Vibrants in the crusades through<br />
the IRC, and there were no doubts that he has to be<br />
the person to show up in the talk show this month, of-<br />
course held via the Internet.<br />
The following +/- 20K will present Metal and some un-<br />
known facts about him, proving that he is sure one of<br />
these few "oldtimers" left still trying the best to keep<br />
the CBM 64 SOCIETY alive, something we can not re-<br />
port about too much persons these days.<br />
Surely there is no need to introduce him as almost<br />
everyone should know atleast his work, so let's start<br />
to come to the fact instead of wasting expensive me-<br />
mory with small talk.<br />
<br />
<br />
?: Hello Torben. As usual we start over here with a<br />
short personal introduction, containing everything<br />
you feel worth to be published here, except for any<br />
computer data.<br />
<br />
!: Well, my name is Torben Hansen. I'm 23 years old<br />
and still looking good, even though the grey colour-<br />
scale is taking over. I live together with my girl friend<br />
MERETE and our unborn child. I'm 3.5 years though<br />
my studies to become a land-surveyor, which involves<br />
some math and law stuff. I guess that'll do for the in-<br />
troduction.<br />
<br />
?: You have been a member of many famous groups.<br />
Please inform us about your computer history here,<br />
from the very beginning until today's situation, con-<br />
taining all groups which have been stations in your<br />
career.<br />
<br />
!: I'll give it a try ... my first computer was a CBM 64,<br />
and I bought it in early 1986. For about a year or so<br />
I didn't do anything but play games. But then his guy<br />
at my school, TIGER (now working at Funcom Produc-<br />
tions Ireland) introduced me to the scene and he<br />
taught me to code mnemonic. He took me into his<br />
group ZONE 7, and I joined as a coder/swapper. It<br />
had members like Tiger and Drax's big brother, PET,<br />
who today work for RAINBOW ARTS, and who has been<br />
a member of such glory scene groups such as Jewels<br />
and Upfront. Zone 7 changed name into Deadline in<br />
1988 (not the one later to be known cracking group).<br />
When I was in Deadline I started to compose and to<br />
draw graphics aswell. Deadline died and I joined up<br />
with a local group called The Atomic Freaks (1988),<br />
which shortly after teamed up with some more guys<br />
and created U2. In U2 I got contact to TDJ/Worldwide<br />
Expressive (WWE) and he took me in (1988-89), and<br />
so WWE was my first really known group. In WWE I<br />
contacted Trap/Abnormal, who's work I had admired<br />
when he was in Razor Express (1987). Anyway, Trap<br />
asked me to join Abnormal since he was the only da-<br />
nish member, and so I joined Abnormal in 1989. When<br />
Abnormal died I got an offer from my good friend<br />
Drake/Contex (later Dominators) to join them (1989).<br />
Since my life in Context was pretty dull I wasn't sorry<br />
when Contex died - I would probably have left them<br />
anyway coz Flex made it pretty clear to me that they<br />
wouldn't use my music in any Contex demos. So, for<br />
the first time I was without a group. Drax, whom I've<br />
known ever since he started in the scene, was at<br />
that time in Amok. He was very tired of this group, so<br />
to follow up the trend of the late 80's, we formed our<br />
very own music-label Unitech Designs (1990). After 3<br />
music demos and no reactions we gave up the idea<br />
and Drax went into Vibrants, and Trap asked me to<br />
join his rebuilt group BONZAI (1990), and we all know<br />
wjat that lead to. When we agreed to bury Bonzai<br />
(just after arranging The Party 1991) most of us<br />
teamed up with the also close to dead danish group<br />
STARION (1992). Besides Walt's demo Oksen, I thin we<br />
all did nothing in Starion. My long time swapping friend<br />
Morpheus of FLASH INC. jad numerous times asked me<br />
to join up with Flash Inc. and so I did in 1992. It was<br />
also in 1992 when I joined VIBRANTS, yes, I wasn't a<br />
member before. Just because my music could be<br />
played in the Deluxe-driver didn't mean that you were<br />
a member of the Vibrants. Neither Scortia, Zonix or<br />
MSK were ever members. Now back to Flash Inc. I did<br />
not do too much for FHI, as I didn't have a C64. Ac-<br />
tually I hadn't had a C64 since '91 or so when it broke<br />
I had kept up my music-making by borrowing a friends<br />
C64, but in 1993 that was over aswell. So, when FHI<br />
died I joined REGINA more or less just to stay in the<br />
scene, together with a friend of mine, Steve/ex-CML.<br />
Shortly after that I have joined CAMELOT (1993). I<br />
kinda lost track of the scene from 1993 to 1994, as I<br />
didn't have a C64, and only heard a few things<br />
through Drax, but since he wasn't too active either it<br />
was a total blur. Then in 1994 I finally bought a new<br />
C64, and finally started to do something for Camelot.<br />
In 1995 my long time friend Deff/Avantgarde started<br />
a pressure-campaign in order to siege me for the<br />
demo section, and he succeeded ... And finally to cut<br />
a long story short (erm, a bit too late for that, eh?!),<br />
in 1995 I also joined the Internet group MARVEL, and<br />
the re-grouped WWE, but neither of these groups are<br />
active - don't ask me why I'm a member ... I know this<br />
was a long answer, but hey ... you asked for the whole<br />
thang, and you got it! On with the next one ...<br />
<br />
?: You have become a quite popular musician all over<br />
the years. What made you to become a music instead<br />
of a programmer or graphic artist? Have you been<br />
involved with music before your scene career, too?<br />
<br />
!: No, not really. I played the guitar for a few years,<br />
when I was still a kid, but that's all. When I entered the<br />
scene in 1987 I got a tool called Soundmonitor, and I<br />
got very inspirated to make music in it, even though<br />
my friends would argue about the word 'music'. How-<br />
ever my main-activities were programming and gra-<br />
phics, so you could say, that I've been around. I more<br />
or less stopped drawing when I entered Bonzai, and I<br />
stopped coding at about the same time ...<br />
<br />
?: When we are looking today on the music labels<br />
around we always remember the glory days, when<br />
"bands" like the Maniacs of Noise or Vibrants have<br />
been around. Please tell us something about the Vib-<br />
rants, and maybe something about the other members<br />
and what they are doing the days.<br />
<br />
!: Well, if you compare the Vibrants 5-6 years ago<br />
with the Vibrants today, it's a different group in many<br />
ways. The main difference is that we now operate on<br />
other systems than the C64 (namely the PC). Another<br />
thing, that has changed is the activity-level, which<br />
has gone way down. About the members, there are a<br />
few changes from the past: JCH ofcoz is still around,<br />
even though his activity-level couldn't drop any lower<br />
Today JCH isn't doing much. He has made an Adlib-<br />
Editor and some other utilities for the PC. Something<br />
happened to him, when he left the C64. He got very<br />
unsatisfied with his own musical skills, and besides<br />
converting some old C64-tunes to adlib, that's all the<br />
music he's made since he left the scene. Lately<br />
though he's tried a music-comeback with some XM-<br />
mods, which have been spreaded. All I can say is, that<br />
the rest of us in Vibrants kick his ass everytime we<br />
talk to him to either do some programming or to make<br />
some music. JCH is only 'active' on the PC. JO (Jes-<br />
per Olsen) got assigned to the danish software label<br />
Brainbug in 1993, and he followed them to Germany,<br />
when they were bought by RAINBOW ARTS. He has,<br />
much like JCH, more or less put his music in the<br />
background, mainly because he likes to programm ga-<br />
mes more. He still makes some noises though, but no-<br />
thing seriously. JO is only 'active' on PC. DRAX has<br />
been through a time where he hasn't made nearly as<br />
much music as he used to. After he got a PC he's<br />
mainly been making Midi and Adlib, and not so much<br />
C64 music. Today he has divided his activity into two<br />
parts: during weekdays he's in Aarhus, where he<br />
studies, and here he has his PC. In the weekends he<br />
travels home to his parents, and this is where his<br />
C64 is. So, Drax is still active on the C64, and also on<br />
the PC, where he's even started to make XM-modules<br />
aswell. LAXITY is very hung up to his work in Norway<br />
for FUNCOM PRODUCTIONS. He makes music for their<br />
games - the latest production he's working on is<br />
DRAGON HEART, where he makes the music partly with<br />
JEROEN TEL, who also works for FUNCOM in Norway.<br />
LAX is not 'active' on the C64 anymore, but it hap-<br />
pens that he turns the old machine on and makes a<br />
tune - just check out that demo 'Mr. Thomas/VIB". He<br />
makes a lot of Midi-music in almost all cathegories,<br />
except TECHNO. And finally myself - well, that's what<br />
this interview is about, so let's go on with it, shall we?<br />
<br />
?: Lately you have spread the complete Newplayer<br />
20.G4 package, a music editor set some people kept<br />
as a private utility, even if it was said to be public<br />
domain since already two years. What was your very<br />
own motivation to do it, and what do think about peop-<br />
le "improving" these tools instead of writing their own<br />
routines?<br />
<br />
!: Well, first of all, it's very wrong that the Newplayer<br />
was said to be public domain 2 years ago, when the<br />
14.G0 unfortunately got spread. It hasn't ever been<br />
PD before JCH spreaded the whole pack! As for my<br />
motivation to spread the pack I must say that I did it<br />
only because JCH wanted to spread the whole thing, I<br />
still think it was wrong of him to spread it, but it was<br />
not me to decide, and so I decided that if he were to<br />
to spead it as a PC pack, I might aswell spread it on<br />
C64 to please those, who hasn't got a PC and a x1541<br />
cable to transfer the files. If people wants to improve<br />
the tools, they are free to do so - JCH stated that<br />
clearly in his spreadnotes, and I stated it very clear-<br />
ly in my spreadarticle in Skyhigh # 19. However, I also<br />
stated that if someone were to improve the Newpla-<br />
yer or the Editor calling it their own would be very<br />
lame, coz it would be like shitting all over JCH and the<br />
tremenous amount of work he put into these tools. If<br />
people respect that I see no reason why people<br />
shouldn't improve the Newplayer or the Editor.<br />
<br />
?: In comparison with other editors, what are the ad-<br />
vantages/disadvantages of JCH's routine? Why did it<br />
become your favourite one?<br />
<br />
!: Hmm, the first question is fairly simple - there are<br />
very few disadvantates of the Newplayer. It's a good<br />
solid routine which is wrapped in a very user-friend-<br />
ly editor with alot of commands and tables to adjust<br />
the values of the instruments. If I were to point out a<br />
few disadvantages of the Newplayer, I can only think<br />
of a few things, and those are mainly new commands<br />
for the editor. E.g. I think it would be great with a<br />
command to set various filter values on the base-in-<br />
strument - however, Syndrom has already implented<br />
this in the 20.G5 player, which still isn't ready folks!<br />
Why did I choose it? Well, I didn't just choose it. I saw<br />
it for the first time at the 2000AD party in Esbjerg<br />
1989, where JCH gave it to Drax. Since Drax and I<br />
hung out alot I got to try it out at this place, and of-<br />
coz the whole editor-system, which is far more user-<br />
friendly than any duration-players, attracted me!<br />
However, JCH didn't just give the editor to anybody,<br />
so I had to amke alot of convincing - and after some<br />
exchange of disks, I too got the editor, infact only 2<br />
months after Drax got it. That Drax made a zillion<br />
more tunes than I did is another matter ... The reason<br />
why it's always been my fave tool is definately be-<br />
cause JCH made new versions of the Newplayer and<br />
added new features to the editor, so the whole sys-<br />
tem was always up-to-date, and therefore I saw no<br />
reason to look for other players. I've tried out both<br />
the Music-Assembler and DMC 6.0, but it's just not<br />
the same. At the moment I'm trying out JEFF'S new<br />
editor, and I must say that this editor is the first one<br />
that could pull me away from the Newplayer.<br />
<br />
?: Many people thought you are inactive these days,<br />
so it was a real surprise to see you joining up with<br />
Avantgarde these days. What was the reason for<br />
that kind of comeback?<br />
<br />
!: There we have it again. Just because someone has<br />
not released anything for a while everybody just<br />
jumps to the conclusion that this guy has left the<br />
scene, kinda like when everyone thought Crest was<br />
stonedead! Anyway, I've been out of biz for a while,<br />
since I have several other things to attend to. Why I<br />
did join Avantgarde, well, it wasn't ment as a come-<br />
back, but more a way to my music out, coz let's face<br />
it, CAMELOT haven't exactly been active for quite a<br />
while now. But again, why AVT? Why join an illegal<br />
group? Well, as I mentioned before in my group-histo-<br />
ry it was all because of Deff, who had put the pres-<br />
sure on me to team up with them in order to built a<br />
demo section. About the cracking-biz, heck I've been<br />
in cracking groups before - Abnormal, Contex and<br />
Bonzai cracked games, and I have no problems with<br />
being in a group that has crackers as long as there<br />
still is a demo section.<br />
<br />
?: You are aswell active on PC. On The Party V we<br />
were able to listen to your module(s) in the Analogue<br />
demo. Why did you decide to enter the PC world in-<br />
stead of the Amiga, who is said to be the big brother<br />
of the CBM 64?<br />
<br />
!: Well, indeed I have been active on the Amiga. I<br />
bought it back in 1989 when I was in Abnormal, and so<br />
my first Amiga group was Abnormal, although I think I<br />
was the only member of Abnormal Amiga. Anyway, from<br />
Abnormal I went through a number of different<br />
groups and ended up in the one and only C64 legend<br />
UPFRONT! In 1992 I got fed up with the Amiga, so I sold<br />
it and bought a PC instead. So, I have been in the Ami-<br />
ga-scene, but I never really felt comfortable with it.<br />
Anyway, now I'm active on the PC and I do stuff for my<br />
dutch group Analogue and my danish (inactive) camel-<br />
colleagues in Camelot PC ... and ofcoz some releases<br />
under the VIBRANTS label.<br />
<br />
?: What kind of editors do you use on the PC, and<br />
what are the advantages/disadvantages compared<br />
with other trackers spread around? What formats do<br />
you prefer (.S3M, .XM, ...) for your modules?<br />
<br />
!: On the PC I use different editors for each format.<br />
If I am to compose AdLib-music I use the Vibrants Ed-<br />
Lib 1.05 editor, but due to different things this editor<br />
has no real use anymore, and JCH has spread it. If I<br />
am going to compose Midi-music I use CakeWalk 3.0<br />
Pro hooked up with my Korg X3, which has a magnifi-<br />
cent GeneralMidi-interface. For modules I've tried al-<br />
most every darn format there is, but at this point in<br />
time I use only the .XM-format (FastTracker 2). The<br />
advantages ... well, the EdLib was simply a superior<br />
adlib-editor, because you had the opportunity to<br />
make instruments with many operators and even an<br />
arpeggio-table, so it reminds me a bit of the New-<br />
player editor on the C64. The reason why I don't use<br />
it anymore is that it was made with game-music in mind<br />
and indeed it was used for that. However, if you're<br />
making music for games today you have to make it for<br />
several different sound-cards, which means that you<br />
either have one editor for all formats or you face<br />
some hard convertion work! JCH saw that the EdLib-<br />
editor has no future, and now we compose in Midi-<br />
format for games. JO and JCH have made a little pro-<br />
gramm that can play the Midi-file on both a GM-inter-<br />
face such as the Roland SCC-1 or on an adlib-card, it<br />
allows you setup a special instruments pack for the<br />
adlib sounds, so you can regulate that aswell. Unfor-<br />
tunately this tool is not (C) Vibrants as Rainbow Arts<br />
have (C) on it, due to JO being a RA employee ... that<br />
kind sucks!<br />
<br />
?: Actually old CBM 64 music composers like Laxity &<br />
Jeroen Tel are working for Funcom in Norway, doing<br />
music professional for games. Do you have any ambi-<br />
tions to do something similar or aren't you interested<br />
in it at all, seeing making music just as a hobby to<br />
"waste" some sparetime?<br />
<br />
!: Well, in fact I did get the offer from Funcom Norway<br />
to go there and work instead of Geir Tjelta, who was<br />
heading for the army. If they'd called me up 4 years<br />
ago I would have gone without hesitation, but today I'm<br />
3/4 through my university education and I have sett-<br />
led down with my girl and started a family. As far as<br />
my ambitions are concerned, I want to continue mak-<br />
ing music for games, even though it's harder to get<br />
freelance-contracts. Making music will never be any-<br />
thing more than a hobby to me, but indeed it will never<br />
be a WASTE of my sparetime!<br />
<br />
?: As we could see in the beginning of the interview<br />
you are actually a member of five groups. How do you<br />
manage it or have you set some priorities for your<br />
"favourite" groups, as it must take a lot of time to<br />
please them all in the same way?<br />
<br />
!: Yes, I have set some priorities for these groups -<br />
that's definately necessary! My priority list is like<br />
this: VIBRANTS C64/PC, ANALOGUE PC, CAMELOT C64<br />
PC inactive, AVANTGARDE C64, MARVEL C64 inactive<br />
and WWE C64. It's quite a list, so one might I didn't do<br />
anything but compose for these groups, however, do<br />
remember this: Analogue make 1-2 demos yearly, and<br />
we're 3 musicians to do the music for that (MCA, NAO<br />
and myself). Camelot makes nothing. Avantgarde will<br />
(hopefully) make some stuff, and this will require<br />
some tunes. Marvel and WWE are doing nothing. So<br />
you see, all in all I'm not at all hung up on these<br />
groups ....<br />
<br />
?: The Internet became a quite attractive place to<br />
meet many old and actual CBM 64 related persons.<br />
What do you think about this rather new media?<br />
<br />
!: I like the Internet and I use it regulary - mainly be-<br />
cause I have free access at University. I use the In-<br />
ternet to leech the latest stuff from the C64 and PC.<br />
Then there's e-mail, WWW and finally not to be forgot-<br />
ten there's IRC! What my feelings are concerning the<br />
Internet ... well, one could easily start writing endless<br />
theories about the consequences of the Internet be-<br />
coming so cast, however, I won't bore you with it ... so<br />
far I feel good about the Internet, and I think it will<br />
tribute to the continual existance of the C64, despite<br />
what most board-sceners seem to think: to you I'd<br />
like to say ... the only difference between the boards<br />
and the Internet is that the Internet is Not a closed<br />
area for a selected group of 'elite' people to call -<br />
this one's for everybody, and indeed that's what will<br />
keep the C64 alive. What's so wrong about moving the<br />
board-scene along with natural development - go IN-<br />
TERNET!<br />
<br />
?: Unfortunately everything has to come to an end,<br />
even this interview does not make any exception. This<br />
is the place to add a final word and to send out some<br />
greetings, if you would like to. Many thanks for being<br />
our talk guest and for being patient all the time.<br />
<br />
!: Well, my final words would be pointed towards the<br />
whole C64-scene. When voting for a magazine, re-<br />
member this:<br />
<br />
"Don't just vote for activity and friendship -<br />
vote for activity and talent!"<br />
<br />
Finally I would like to thank you Timo, for wasting<br />
some space in your great magazine for an interview<br />
with me ... a total burn-out ;) And I would like to say<br />
hi to everyone at # c-64 and to the rest of you out<br />
there ... you know who you are!! And now back to you<br />
Timo ...<br />
<br />
<br />
Due to Metal's effort it became a quite interesting in-<br />
terview, so we truely hope you enjoyed reading it as<br />
much as we like editing it. Be sure to re-load this<br />
chapter next time when another interesting profile<br />
will become the target of our question attack to dis-<br />
cover the last secrets of this universe.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Demo Reviews==<br />
<pre><br />
* DEMO REVIEWS *<br />
------------------------------------------------------------<br />
At THE PARTY V a lot of good demoes were released,<br />
such as MATHEMATICA/REFLEX, DAWNFALL/OXYRON<br />
and some others from No Name, Smash Design, Antic<br />
and many more just to name a few. There are no<br />
doubts to define it as a successfull ending of 1995.<br />
<br />
1996 started quite promising aswell, with productions<br />
from AGONY DESIGN called "PAIN" and ofcourse the<br />
first demo since 1991 from SHAPE, and the name is<br />
"BLUE FOREST". Unfortunately, after this quite good<br />
start not that much followed, so we can't await to see<br />
the productions released at the next conventions like<br />
X-96 or SYMPOSIUM '96.<br />
<br />
Ofcourse we intended to have a look at most of the<br />
demonstrations, but caused by TECHNICAL problems<br />
and the DEADLINE we had a look on the "Mergezo<br />
Anyag III" from Profik and "Retroactive" from Antic<br />
only.<br />
<br />
Anyway, here WE go ...<br />
<br />
<br />
<br />
* MERGEZO ANYAG 3/PROFIK *<br />
------------------------------------------------------------<br />
Profik is a PROMISING group from Hungary following<br />
the tradition of solid hungarian demo groups. Unfor-<br />
tunately they have advertised their previous demo<br />
as Coma Light 13 what is ofcourse excellent in order<br />
to gain ATTENTION and to get the demo spread, but it<br />
does not speak for the group in our opinion. Never-<br />
theless this time they have not done it, and so hope is<br />
left for their future productions.<br />
<br />
<br />
* FUBEN about the coding *<br />
------------------------------------------------------------<br />
This trackmo is coded by Profi 1 and Profi 1.5!<br />
<br />
It starts up with some gfx in the intro and sort of<br />
STAR WARS-scroller (an upscroller turned around to<br />
the Z-AXIS). It DOESN'T run in one frame and was co-<br />
ded before.<br />
After the intro there is a LOADING part which looks<br />
nearly the same like COMA LIGHT 12's loaderpart<br />
(blue background, moving 'LOADING' sprites, ...).<br />
By the way, all parts are just EQUAL-CHAR PACKED<br />
but why?)!<br />
The next part featurs a swirl ROTATOR (the same like<br />
in Radio Napalm/REFLEX) combined with waves (new<br />
on C64). Nice effects actually, but a bit TOO SMALL in<br />
my eyes! I forgot to mention the 4x4 resolution.<br />
Next effect is a TEXTURE MAPPED GLOBE, something<br />
looking similar to GRAHAM's spherical projection in<br />
PARTS, but here in 4x4 resolution and screen-filling<br />
(in two frames, too).<br />
An EOR-filled-HiRes-vector-tunnel follows, this time<br />
in a square with 128x128 pixels! This effect is SIMPLY<br />
done but nice to watch.<br />
Next is a TEXTURED TUNNEL (looking quite SIMILAR to<br />
AXIS' routine in LAMENESS RULEZ/OXYRON). I just<br />
wonder why they have RECODED exactly the same<br />
again?! The second texture is ROTATED, but it's no-<br />
thing else than scrolling the textures up or down<br />
(=changing the pointers to the texture).<br />
Another Oxyron classic follows: a TEXTURED VECTOR<br />
cube (see: LAMENESS RULEZ). This one looks even<br />
more worse than AXIS's first try (he IMPROVED his<br />
routine, which is NOT RELEASED yet). This one runs a<br />
faster than Axis' one, but Axis' cube was BIGGER and<br />
he also rotated a texture additionally. Evenso I was<br />
surprised seeing this effect here again. Did I say<br />
that this effect is in 4x4 resolution again?<br />
A new effect comes up. This time TWO LENSES move<br />
over a 2x2 texture (4 colours). I am not sure, but I<br />
think this version is the FIRST, which really DISTORT<br />
a texture under the lenses. Other routines just EX-<br />
PAND the texture.<br />
Finally the end arrives. An AMIGA-CONVERTED RAY-<br />
TRACE-animation (on Y-expanded multicolor sprites)<br />
with 20 pictures MOTIVATES you to push your reset<br />
button. Over the animation there you see some text<br />
written, giving credits and so on.<br />
<br />
First, I have to say that ALL parts FADE in and out,<br />
which is a base for DESIGN, that is BADLY needed in<br />
TRACKMO. This demo is surely HARD coded. Evenso,<br />
there are many recoded effects, which WEREN'T even<br />
improved!<br />
I can't wait to see the next PROFIK demo and I think<br />
that is a group with great POTENTIAL!<br />
I give a rating of 73%!<br />
<br />
<br />
* RRR about the graphics *<br />
------------------------------------------------------------<br />
ALL graphics in this production, starting from the<br />
charactersets to the logos, have been drawn by<br />
PROFI 2.<br />
<br />
The trackmo starts with a fullscreen multicolour bit-<br />
map PROFIK bitmap in 3D, followed by a MERGEZO logo<br />
at the left and an ANYAG logo at the right side, both<br />
surrounded by a lightgrey background. In the middle<br />
of the screen you can find a triange, and in the cen-<br />
ter you can find a 3. In comparison with the graphics<br />
at both sides of the screen the ones located in the<br />
middle look quite poor. Next in the row there is again<br />
a Profik multicolour bitmap logo at the top of the<br />
screen, followed by one at the right side of screen,<br />
again in multicolour bitmap format, what can be said<br />
about the next two ones following in the same order<br />
like the previous two ones.<br />
To describe them would be a total waste of time as it<br />
seem to be COPIES out of logos I have seen before<br />
in old demoes from the major demo groups. There is<br />
nothing NEW and SPECIAL in them, but that does NOT<br />
mean that the graphics don't look nice. Therefore the<br />
rating is at 67%, as there is hardly anything else but<br />
logos in this production.<br />
<br />
<br />
* PRI about the musics *<br />
------------------------------------------------------------<br />
All tunes for this demo were composed by Roy/Re-<br />
play. They are of different QUALITY and character.<br />
The intro is a common TECHNO tune with RATHER OLD<br />
instruments, the HIHAT sounds more like a brush. But<br />
later on some nice effects come in. THe second tune<br />
starts with that OH-SO-POPULAR (in "real" music)<br />
fast snare fade in and is a good deal, better than in<br />
the intro, with some changes, breakdowns and harmo-<br />
nic passages. The portamento-bass is neat (maybe<br />
some older Oxyron-tune had an effect on the compo-<br />
ser there?). Only a pity that there's no fade out. But<br />
this critism has to be addressed to the coder. The<br />
end-tune finally reminds me of Andre, a former Oxy-<br />
ron member from the early days, now active in Ons-<br />
laught. That WEIRD leadsounds, the NON-INVERTED<br />
chords, the not very GROOVY rhythm... typical Andre<br />
like. How come Roy composed something which sounds<br />
exactly like this?<br />
But anyway ... without the MAIN TUNE for this sound-<br />
track wouldn't be too world-moving, but altogether it<br />
is worth 75%.<br />
<br />
<br />
<br />
* RETROACTIVE/ANTIC PRODUCTIONS *<br />
------------------------------------------------------------<br />
Antic is a group always well known for really good<br />
looking demonstrations which are NOT too hard coded<br />
in comparison with lots of other competitors. Never-<br />
theless the audience appreciates their work very<br />
much. Unfortunately, like MOST other demo groups<br />
well, they have decreased their activity level.<br />
<br />
<br />
* FUBEN about the coding *<br />
------------------------------------------------------------<br />
This demo is entirely coded by Depeh.<br />
<br />
All starts up with an INTERNET simulation with an ani-<br />
mated Antic-logo in the lower bottom.<br />
The next part features a fullscreen animation on 4x8<br />
resolution. Additionally there are some SPRITES<br />
showing some text. Nothing impressive!<br />
The 3rd part is a WOLFENSTEIN engine (no Doom!)... it<br />
is calculated on an area of 50x24 pixels on 4x4. This<br />
version is definetely too SLOW and too UNEXACT. As<br />
always on C64 there are just TEXTURED walls. This<br />
version is nothing against Graham's new Wolfenstein,<br />
he coded recently.<br />
Next effect is showing a textured object,which trans-<br />
forms itself. It really looks funny but is nothing than<br />
a normal MOVELIST effect in my eyes! By the way, this<br />
effect is running in 4x2! In the background there is<br />
the MICROSOFT Windows outfit shown...nice idea!<br />
Finally the end appears. Some little KOALA-graphics<br />
fading in and out with some sprites giving the credits<br />
<br />
All in all a rather POOR demo containing some FUNNY<br />
IDEAS though. No real CODING effects to see in it<br />
beside of the Wolfenstein part. My rating: 36%<br />
<br />
<br />
* RRR about the graphics *<br />
------------------------------------------------------------<br />
All graphics in this demonstration were drawn by a<br />
person most expected to have left the scene, no one<br />
else but Creeper decided to add his pixels here.<br />
<br />
The first graphic we got to see is some kind of NET-<br />
SCAPE screen, which most PC Internet users should<br />
now, filled with a lot of colourful icons what looks in-<br />
deed quite nice but can not be called an outstanding<br />
graphical masterpiece, anyway it is function what<br />
seems to be more important here. This got followed by<br />
a screen we use to know as one of the most adverti-<br />
sed and commercial computer production dividing the<br />
nation these days, a Microsoft WINDOWS FOR WORK-<br />
GROUPS screen. You all know the latest version of<br />
Windows offers functions which Apple or Amiga ope-<br />
rating systems (OS) offer since almost ten years by<br />
now. Both PC screens, the Netscape and the Windows<br />
screen got designed in 320 X 200 pixel resolution,<br />
are quite colourful and come close to the original in<br />
my opinion. What know follows in something you have<br />
not expected after regarding the graphics until now,<br />
another Windows application screen appears, this<br />
time of the PROGRAMM MANAGER, again containing<br />
some fine colourful icons and all the other "crap" you<br />
use to know from the 16/32 bit machines.<br />
The endpart is quite different. Here we find some<br />
nice multicolour bitmap graphics, unfortunately most<br />
of them were quite old and already shown in certain<br />
Flash Inc and Antic productions.<br />
<br />
All in all the graphics Creeper did for this demo are<br />
surely quite nice and serve the ideas of the produ-<br />
cers, nevertheless they are not too hard to create<br />
and the cool graphics in the endpart are partly damn<br />
old what will ofcourse prevent a top score. This leads<br />
me to a rating of 59%.<br />
<br />
<br />
* PRI about the musics *<br />
------------------------------------------------------------<br />
The soundtrack for this production got added by Zy-<br />
ron, who left his former comrades in Antic for F4CG<br />
these days.<br />
<br />
ZYRON is without any doubts a composer with a very<br />
personal note. It may not be everybody's cup of tea,<br />
but, so to speak, a deaf man can recognize his tunes,<br />
which also goes for this demo.<br />
The intro features a very distortion-like techno (how<br />
to call it exactly? Noise techno or something?) tune,<br />
but after some seconds it is skipped. The next one<br />
comes in some kind of ROCK sound with some psyche-<br />
delic effects and some typically WEIRD lead sounds<br />
and melodies. In the "radar" part there's something<br />
more mysterious ... with some a little bit too loud ar-<br />
peggios and some nice sync-effects, partly like<br />
KRAFTWERK, next to a broad bass. Again some critism<br />
to the coders ... STOP cutting off tunes that abrupt-<br />
ly!! Fading them out belongs to "the good style" now-<br />
adays.<br />
<br />
But this doesn't diminish the rating, which is 74%.<br />
<br />
<br />
Best regards from your FAVOURITE reviewer team,<br />
<br />
Fuben/Oxyron<br />
------------<br />
PRI/TIA/Oxyron<br />
-------------<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Party Radar==<br />
<pre><br />
* PARTY RADAR *<br />
------------------------------------------------------------<br />
The party radar is no new chapter in general, it is<br />
just the new definition for our party report chapter.<br />
This chapter will cover, next to the reports of the<br />
major parties taking place in western Europe and<br />
perhaps eastern Europe, too, ofcourse all important<br />
invitations. This was our motivation for the minor<br />
change of the name, as an invitation can be hardly<br />
presented using party report, atleast not in our opi-<br />
nion and our sense of perfection.<br />
<br />
In our previous edition we presented all facts of the<br />
SYMPOSIUM '96 taking place exactly on the same<br />
weekend like the following event, what was a good<br />
reason for us NOT to release it in one edition. Ne-<br />
vertheless, finally here it is and here we go.<br />
<br />
<br />
Success and The Ruling Company organise in April:<br />
<br />
X-96 the successor<br />
------------------------------------------------------------<br />
After last years success we are going to fly even<br />
higher. It will be more wicked than last year's party ..<br />
<br />
The party will take place on April 6th and 7th, 1996.<br />
Some things changed, other remained the same, but it<br />
will be FUN for sure.<br />
<br />
The entrance fee is about 30 dutch guilders, though<br />
German Marks can be changed against a DEM 1,-- =<br />
HFL 1,-- (only PAPER, no small exchange).<br />
<br />
The party will be held in the same place as last year's<br />
so those who have already been there know how to<br />
find it. More rooms will be available and we also ar-<br />
ranged a sleeping facility (do NOT forget your sleep-<br />
ing bag!!!!!). Furthermore we have a meetingplace with<br />
a bar and a videocorner, different rooms for both<br />
CBM 64 and PC. Outside is a big parking place and a<br />
cafeteria which will sell all kinds of snacks. Prices<br />
will be reasonable ... (not like TP5). The partyplace<br />
can hold about 500 participants so it's imperative<br />
that you make reservations. Those who do not make<br />
them might be refused at the entrance.<br />
<br />
The party will feature:<br />
------------------<br />
* 24 hours showing of the latest movies<br />
* probably a party network<br />
* performances<br />
* competitions ofcourse<br />
* and some funny things ....<br />
<br />
Some things to keep in mind are:<br />
---------------------------<br />
* bring your own power cables (grounded)<br />
* space is limited, so you can bring a computer but<br />
when you bring amplifiers etc. we can't guarantee<br />
that you can place them at the party<br />
<br />
Rules for the competition:<br />
---------------------<br />
* the demo should NOT have been released yet<br />
* each group can participate with ONE demo<br />
* the demo will be RELEASED at the party<br />
* the demo will be judged by a competent and partly<br />
expert JURY<br />
* the demo must run on a DX2-66 minimum, but will be<br />
displayed on a Pentium 100 MhZ, 15 MB Ram and in-<br />
tegrated videocard (brand will be announced in a<br />
later note). Sound will come from a Gravis Ultra<br />
Sound PRO with about 4 MB. You do not need Sound<br />
Blaster support and the demo does not has to be<br />
Windows 95 compatible.<br />
* there will be a music, graphic and intro competition<br />
* the same rules apply here expect for the music<br />
competition. Musics must be playable in XM, MOD,<br />
S3M etc. or you must support your own player.<br />
<br />
How to behave?<br />
-------------<br />
* people who behave criminally will be handed over to<br />
the policy. Softdrugs are allowed though.<br />
* we are NOT responsible for losses.<br />
* we server alcohol but when you are to drunk you<br />
will be REMOVED from the party place.<br />
* between 00:00 h and 06:00 h it's either inside or<br />
outside.<br />
* at any time the organisers keep the right to refuse<br />
admittance.<br />
* racist signs and behaviour will NOT be tolerated<br />
<br />
How to make reservations?<br />
-----------------------<br />
Write a paper including your name, handle, number of<br />
computers you bring along, number of persons, for-<br />
mat (CBM 64 or PC), groups, etc... and send this to:<br />
<br />
X-96<br />
XXXXXXXXXXX XX<br />
XXXX XX XXXXXXX<br />
XXX XXXXXXXXXXX<br />
<br />
Internet: Serve to the homepage:<br />
HTTP://WWW.XS4ALL.NL/&Herkel<br />
<br />
E-mail: fill out the .frm for and mail it to:<br />
CBA^XS4ALL.NL<br />
<br />
<br />
Partyplace address is:<br />
-------------------<br />
Buurthuis Einstein<br />
Stroyemborchdreef 12<br />
3506 GL Utrecht (Overvecht Noord)<br />
++31/30-2614845 (ONLY at the party date)<br />
<br />
For more information call ++31/75-6704225 (Tim) or<br />
download the file X96TXT.ZIP from UTOPIA.HACKTIC.NL<br />
/pub/c64/Party/Invitation<br />
for further information, route descriptions and the<br />
reservation form among other useful files.<br />
<br />
<br />
* SYMPOSIUM '96 *<br />
------------------------------------------------------------<br />
Enclosed please find the party invitation and a detai-<br />
led map which might be rather helpful to find the par-<br />
ty location, both as EXECUTABLE files added on the<br />
disk.<br />
<br />
Updated Organiser List<br />
-------------------<br />
AMIGA: POLKA BROS, LEGO & PHANTASM<br />
PC: CUBIC TEAM<br />
ATARI: ARENA & ABSCENCE<br />
CBM 64: OXYRON<br />
<br />
NEW Internet Homepage<br />
-------------------<br />
HTTP://193.59.3.15/&rawstyle/sym96<br />
<br />
In the near future Oxyron will release an updated in-<br />
vation file containing the latest changes and informa-<br />
tion in order to keep you up-to-date.<br />
<br />
<br />
Please note that the Relax Magazine staff will be pre-<br />
sent at both parties and we intend to report about<br />
both events in our NEXT edition.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Advertisements==<br />
[http://www.research-service.com/custom-research-paper.html research papers]<br />
<pre><br />
* ADVERTISEMENTS *<br />
------------------------------------------------------------<br />
Welcome to the area of advertisements where you<br />
get the chance to offer the rest of the world the<br />
possibility to either contact you as a trader or<br />
just to place a request through us.<br />
To see your advertisement in this chapter you HAVE<br />
to fill one of our votesheets as the total amount of<br />
adverts fortunately increased between the past few<br />
months. Therefore we installed a NEW presentation<br />
system and if the amount of filled votesheets increa-<br />
ses in the same way we feel free to cut off the sup-<br />
porting advertisement text. Telephone numbers or In-<br />
ternet addresses can be found at the end of the ad-<br />
dress line(s).<br />
<br />
* ACHERON *<br />
------------------------------------------------------------<br />
Exact: XXXXXXX XXXXXXXXXX, XXXX XX/XX, XXXXX<br />
XXXXXX, XXXXXX (-> ICON)<br />
* 4 swap, 4 covers, cool friendship<br />
<br />
Mr. Plum: PXXXX XXXXXXXXXXX, XX. XXXXXXXXXXXX XXX/XXX X.<br />
XX, XX-XXX XXXX, XXXXXX (-> ARISE, BRONX, G8D)<br />
* Swap non stop, 100% reply to all, orries wanted<br />
<br />
* ACRISE & EXCESS *<br />
------------------------------------------------------------<br />
Nasty Boy: XXX XXXXXX, XXXXX XXXXXX, XXXXXXX<br />
* originals, 100% to all, looking for more contacts<br />
<br />
Truss: XXXX XXXXXXXX, XXXXXXXXXXXX XX XX. XX, XXXX<br />
XXX X. X., XXXXXXX<br />
* Illegal swap on PC, all Acrise warez, 100% reply<br />
<br />
* AGONY DESIGN *<br />
------------------------------------------------------------<br />
Druid: XXXXXX XXX, XXXXXXX X/XX, XX-XXX XXXXXXX-<br />
XXXXX, XXXXXX (-> AVANTGARDE)<br />
* NO opdinary swapping, AGONY DESIGN HQ<br />
<br />
* ALBION *<br />
------------------------------------------------------------<br />
Dr. Soft: XXXXXXX XXXXX, XX. XXXXXXXXXX XX/XX,<br />
XX-XXX XXXX, XXXXXX /++XX/XX-XXXXXX<br />
/Gothrek^Vm.Amu.Edu.PL<br />
* nice & quality swap, good cover swap ctx needed,<br />
* RPG & Fantasy warez, just try it<br />
<br />
Worm: XXXX XXXXXXX, XXX. XXXXXX. X/X, XXXXX XXXXXXX,<br />
Poland (-> ESTATE, NSTG, LEPSI DEVELOPMENTS)<br />
<br />
* ALPHA FLIGHT 1970 *<br />
------------------------------------------------------------<br />
Alpha Flight is looking for more talented mailtraders,<br />
who will make sure the AFL releases will get spread<br />
around the globe.<br />
The mailtrader we are looking for has got atleast 70<br />
contacts, situated in different nations and should be<br />
known as 'FAST' and 'RELIABLE'.<br />
<br />
If YOU think this job will suit you perfectly (no matter<br />
what kind of group you are currently supporting),<br />
write to the following address immediately:<br />
<br />
Styx: XXXXXX XXX, XXXXXXXXXX XX, XXXX XX XXXXXXXXXX<br />
XXX XXXXXXXXXXX<br />
<br />
Please note that EVERYONE will get a reply. Make<br />
sure to act fast. Who knows, you might be a member<br />
of one of the LEADING cracking groups sooner than<br />
you think!<br />
<br />
Calypso: TXXXX XXXXXXXX, XXXXXXXXXXXXXXX X, XXXX<br />
XX XXXXXX, XXX XXXXXXXXXXX (-> AMNESIA)<br />
* to send in your cracks for THE BEST magazine<br />
<br />
Ream: XXXXX XXX XXXX, XXXXXXXXXXXX XX, XXXX XX XXX<br />
XXX XXXXXXXXXXX<br />
* to send in your cracks for THE BEST magazine<br />
<br />
Shuze: XXXX, XX XXXXXXXXXX XXXXX, XXXXX, XXXXXXXXX,<br />
XXX XXX, XXXXXXX<br />
<br />
Zapotek: X.X. XXX XXX, XXXX XXX, XXXXXX<br />
/Sveinung.Bergkvist^HIT.NO<br />
* CBM 64, Covers, Sheets, 100% Reply<br />
<br />
* ATLANTIS *<br />
------------------------------------------------------------<br />
Dr. Science: XX. XXXXXXX, XXXXXXXXXXX, XXXX XXXXX,<br />
XXXXXXXXXXX<br />
<br />
Dr. Who: XXXXX XXXXXXXXX, XXXX XXX-XXXX, XXXXXX<br />
* C64 and Amiga swap, 100% reply<br />
<br />
Freddie: XXXXXX XXXXXX, XXXXXXXXXXXXXX XX, XXXX<br />
XXXXXXX X, XXXXXXX<br />
* latest Atl warez, Immortal Flash, stamp swapping<br />
<br />
Robocop: X.X. XXX XX, XXXX XXXXXX-XXXXXXXXXXXX,<br />
XXXXXXXXXXX<br />
<br />
* AVANTGARDE *<br />
------------------------------------------------------------<br />
Cupid: XXXXXXXXX XXXXXXXX, XXXXXXXX XX, XXXXX XXX-<br />
XXXXXXXXXXXX, XXXXXXX<br />
* Gfx, NO swapping, Skyhigh, 128 tools<br />
<br />
Derbyshire Ram: XXXXX XXXXXX, XX XXXXXXXX XXXX,<br />
XXXXXXXXXXX, XXXXXXXXXXXX, XXXXXXXXXX XXX XXX,<br />
XXXXXXX<br />
<br />
Intruder: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX<br />
<br />
* CHALICE *<br />
------------------------------------------------------------<br />
Mike D.: XXXXXX XXXXXXXX, XXXXXXXXXXX XX, XXXXX XXX-<br />
XXX, Germany/roland.kletzing^rz.ruhr-uni-bochum.de<br />
<br />
* CHROMANCE *<br />
------------------------------------------------------------<br />
Motion: JXXXX XXXXXXX, XXXX XXXX, XXX XX XXXXXXXX,<br />
XXXXXX /++XX/XXX-XXXXX XXX XXXXX<br />
* all <C> warez, Amiga, PC, VHS, originals, 100% reply<br />
<br />
Spermbird: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX<br />
<br />
Syco: JXXXX XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXX-<br />
XXX, XXXXXXX<br />
* for <C> warez and originals<br />
<br />
Wozio: XXXXXXX XXXXX, X.X. XXX X, XX-XXX XXXX,<br />
XXXXXX (-> ELYSIUM)<br />
* for hot originals, prefer fast swapping, elite only,<br />
* Always & Astoria HQ, ESM & <C> warez<br />
<br />
* CREST *<br />
------------------------------------------------------------<br />
The Syndrom: XXXXXXXX XXXXXXX, XXXXXXXX. X, XXXXX<br />
XXXXXXX, XXXXXXX<br />
/Hartung^RMHS2.URZ.TU-Dresden.De<br />
* NOT for swapping!<br />
<br />
* EQUINOXE *<br />
------------------------------------------------------------<br />
Warp: XXXXXX XXXXX, XXXXXXXXXXXX. X, XXXXX XXXXXX-<br />
XXXX, XXXXXXX /++XX/XXX-XXXXX<br />
/Markus.Peter^RPHC1.Physik.Uni-Regensburg.De<br />
* 4 joining, 4 supporting SHOUT!<br />
<br />
* FANTASTIC FOUR CRACKING GROUP *<br />
------------------------------------------------------------<br />
Motley: XXXX XXXXXXXX, XXXXXXXX. X, X XX, XXXXX X-X,<br />
XXXXXX /Motley^Algonet.Se<br />
* searching for ANIME/MANGA pictures on PC, also<br />
* trading NIN-stuff and everything concerning RAY-<br />
* TRACING on PC, objects, textures, etc ....<br />
<br />
Newscopy: XXX XXXXXXXX, XXXXXXXXXXXXXXXXXX X, XXXXX<br />
XXX, XXXXXX /Newscopy^Algonet.Se<br />
<br />
Sixx: TXXXXX XXXXXXXX, XXXXXXXXX. XX, XXXXX XXXX,<br />
XXXXXX /Sixx^Algonet.Se<br />
* for the latest EFFO QUADRO CIGI wares!<br />
<br />
Walker: XXXXX XXXXXX, XXXXXXXXXXXXX XX, XXXXX<br />
XXXXXXXXXX, XXXXXX<br />
<br />
* FRACTION *<br />
------------------------------------------------------------<br />
Alpha: XXXXXX XXXXXXX, XX. XXXXXXXXXXX XXX/X. XX-XXX<br />
XXXXXXXXX, XXXXX (-> LEPSI DEVELOPMENTS)<br />
* Disk = 100% reply, Friendship, fast 'n cool swapping<br />
<br />
Cha$h: XXXXX XXXXXXXX, XX. XXXXXXXXXXX X/XX, XX-XXX<br />
XXXXXXX, XXXXXX (-> F4CG) /+XX/XXXX-XXXXX<br />
* Megaswapping, Disk = 100% reply, Fraction HQ<br />
<br />
* GALICYA *<br />
------------------------------------------------------------<br />
Nazgul: XXXXX XXXXXXXXXXX, XX. X. XXXXXXXXXX XX/XX,<br />
XX-XXX XXXXXXXX, XXXXXX<br />
<br />
Tiamat: XXXXX XXXXXXXXXX, XXXXXXXXXXXXX X/XX,<br />
XX-XXX XXXXXX, XXXXXX /+XX/XXX-XXXXXX<br />
* Megaswapping, 100% reply to all<br />
<br />
* HARDCORE *<br />
------------------------------------------------------------<br />
B-Wyze: XXX XXXXXX X, XXXXX XXXXXXXXX, XXXXXXX<br />
<br />
* HITMEN *<br />
------------------------------------------------------------<br />
Tranziie: XXXXX XXXXXXX, XXXXXXXXXXX. X, XXXXX XX-<br />
XXXX, XXXXXX<br />
<br />
* LAXITY *<br />
------------------------------------------------------------<br />
Didi: XXXX, XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX<br />
* joining Laxity, friendship, 100% reply<br />
<br />
Vague: JXXXX XXXXX, XXXXXXXXXXXXX. XX, XXXXX XXXX-<br />
XXXXXXX, XXXXXXX /++XX/XXXX-XXXX<br />
<br />
* LEPSI DEVELOPMENTS *<br />
------------------------------------------------------------<br />
Frank: XXXXX XXXXXXXXXX, XXXXXXXX XX/X, XX-XXX<br />
XXXXX, XXXXXX<br />
<br />
Sebaloz: XXXXXXX XXXXX XXX XXXX, X/X XXXXXXXXX<br />
XXXXXXXXX, XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX<br />
<br />
* MAYHEM *<br />
------------------------------------------------------------<br />
Silver Bullet: XXXXX XXXXX, X XXXXXXXXX XXXXXX, XX<br />
XXXXX, XXXXXXX, XXXXXXX, XX-XXXXXX, XXX-XXX, XXX-<br />
XXXX<br />
* C64 & Amiga 1200, NEW & OLD, (il)legal, friendship,<br />
* personal notes, covers/sheets, reliable friend, ....<br />
<br />
* MIRACLES *<br />
------------------------------------------------------------<br />
Psychik: XXXXXX XXXXXX, XX. XXXXXXXX XXXXXXX X/XXX<br />
XX-XXX XXXXXX, XXXXXX<br />
* NO ordinary swapping, only elite, friendship, PUNX<br />
<br />
* MOTIV 8 *<br />
------------------------------------------------------------<br />
Clive: XXXXX XXXXXXX, XXXXXXX X, XXXX XXXXXX-XXXXX,<br />
XXXXXXX<br />
* fast & hot C64/PC swapping, hottest Motiv 8 warez<br />
<br />
* NOICE *<br />
------------------------------------------------------------<br />
Zzap: XXXXXX XXXXXXXX, XXXXXX. X, XXX XX XXXXX,<br />
XXXXXX<br />
* SLOW but C00L swapping, Highway +46/42-83773<br />
<br />
* NO NAME *<br />
------------------------------------------------------------<br />
Celtic: XXXXX XXXX, XXXXXXXXXX X, XXXX XX XXX-<br />
XXXX, XXX XXXXXXXXXXX /++XX/(X)XX-XXXXXX<br />
* joining No Name, 4 Contrast & Chit Chat, SNES, .....<br />
<br />
Funxilla: XXXXX XX XXXX, XXXXXXXXXXXXX X, XXXX XX XXXXX-<br />
XXX, XXX XXXXXXXXXXX (-> U-TURN)<br />
/++XX/(X)XXX-XXXXXX<br />
<br />
* ONSLAUGHT *<br />
------------------------------------------------------------<br />
Code 18: XXXXXXX XXXXX, XXXXXXXXXX XXX. XX, XXXXX<br />
XXXX, XXXXXXX<br />
<br />
Donar: XXX XXXXXXXXX, XXXXXXXXX XXX XX, XXXXX<br />
XXXXXX, XXXXXXX<br />
<br />
Grafee: XXXXX XXXXXXXXXXX, XXXXXXXXXXX X/XX,<br />
XX-XXX XXXXXXX, XXXXXX /++XX/(X)XX/XXX-XXX<br />
<br />
Jazzcat: XXXXX XXXXXXX, XX XXXXX XXXXXX, XX. XXXXXX<br />
XXXX, XXXXXXXX, XXXXXXXXX /Jazzcat^Vision.Net.Au<br />
* Domination, The Pulse, Hack & Phreak trade, legal<br />
* only, simply the best, VMB: ++X/XXX/XXX-XXXX,<br />
* VMB +XX/XXXX-XXXXX<br />
<br />
Rap: XXXXXX XXXXXXXXXX, XXXXXXXX X/XX, XXXXX XX-<br />
XXXXXXXX, XXXXXX<br />
* not 100%, cool zakers<br />
<br />
Vengeance: XXXX', X XXXXXXX XXXXXX, XXXXXXXX XXXXX-<br />
XXX, XXXXXXXXX XXXX<br />
* VANDALISM NEWS<br />
<br />
* OXYRON *<br />
------------------------------------------------------------<br />
Fuben: XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXX-<br />
XXXX, XXXXXXX<br />
<br />
RRR: XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX<br />
XXXXXXXXXXXXX, XXXXXXX /xxxxx@xxxxx.xxx<br />
* legal mailtrade on Amiga 1200 and CBM 64<br />
* (game-) graphics ---------<br />
<br />
Scrapper: XXXXXX XXXXXXXX, XXXXXXXXXXXX. XX,<br />
XXXXX XXXXXXXXX, XXXXXXX<br />
* PC swapping on Disk and Streamer tapes (QIC 80)<br />
<br />
* PALACE *<br />
------------------------------------------------------------<br />
2NY: /ZNY^CUTE.FI<br />
* I luve Ozzy Osbourne # 1<br />
<br />
Junkie: XXXX XXXXXXXX, XXXXXXX, XXXXX XXXXX,<br />
XXXXXXX (-> DOOM PATROL)<br />
<br />
* PHUTURE Software & Marketing *<br />
------------------------------------------------------------<br />
is still looking for motivated, active and skilled pro-<br />
grammers, graphic artists and music composers in<br />
order to develope and create some upperclass ga-<br />
mes for the following computer systems: Amiga, PC<br />
and CBM 64.<br />
Are you interested to get your games SOLD or are<br />
you in the need of graphics or soundtracks to com-<br />
plete, then the address below is the RIGHT one!<br />
If you are interested to cooperate with leading per-<br />
sons out of the demo scene in all various sections do<br />
not hesitate to send in some examples of your work<br />
along with a short personal record to:<br />
<br />
XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXX-<br />
XXXXXXXXXX, XXXXXXX /xxxxx@xxxxx.xxx<br />
<br />
* REACT *<br />
------------------------------------------------------------<br />
2ge: XXXXX XXXXX, X.X. XXX XX, XXXXX XXXXXXXXXX<br />
XX, XXXXXXXX (-> FENIKS) /+XX/X/XXX-XXX<br />
* wanna know how to connect an Amiga with a CBM 64<br />
<br />
Matthew: XXXXXX XXXXX, XXXXXX XXX, XXXXX XXXXXXX,<br />
XXXXX XXXXXXXX<br />
* 4 swap demos & tools<br />
<br />
* SAMAR *<br />
------------------------------------------------------------<br />
Diverse: XXXXXX XXXXXXX, XX. XXXXXX XX, XX-XXX<br />
XXXXXXXX, XXXXXX (->FUGAZI GRAPHICX)<br />
/Strazak^Andante.AE.Katowice.PL<br />
* covers, anything, but I'm busy, meet me at # C-64<br />
<br />
* SUCCESS & THE RULING COMPANY *<br />
------------------------------------------------------------<br />
H-Bloxx: "RM", X.X. XXX XXX XXX, XXXXX XXXX. XXXX-<br />
XXXX, XXXXXXX (-> ACRISE & EXCESS)<br />
* hot megawap, 100% back<br />
<br />
Spectator: XXXXXX XXX XXXXXXX, XXXXX XXXXX XXX. X,<br />
XXXX XX XXXXXXXXX, XXX XXXXXXXXXXX<br />
* Original and Tape swap<br />
<br />
Splatterhead: XXXX XXXXXXX, XXXXXXXXXXXX X,<br />
XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX<br />
<br />
Tristan: XXXXXX XXXXX, XXX XXXXXX XX., XXXXXXXX XXX-<br />
XXXXX, XXXXX XXX (-> STORM)<br />
* 100% reply, illegal/legal and oldies<br />
<br />
* TABOO *<br />
------------------------------------------------------------<br />
ACIDCHILD: XXXXXXX XXXX, XXXXXXXXXXX XXX. XX, XXXXX<br />
XXXXXXX, XXXXXX<br />
<br />
CRESH: XXXXXX XXXXXXX, XX. XXXXXX X X, XX-XXX XXXX-<br />
XXXX, XXXXXX<br />
<br />
SAILOR: XXXXX XXXXXXXXX, XXXXXXXXXXXX X, XX-XXX<br />
XXXXX, XXXXXX<br />
<br />
* U-TURN *<br />
------------------------------------------------------------<br />
Dr. Doom: XXXX XXXXXXX, XXXXXXXXXX XXXX, XXXX XX XXX<br />
XXXXXX, XXX XXXXXXXXXXX (-> HITMEN)<br />
<br />
Flashlight: X. XXX XXXXXX, XXXXXXX XX XXXXXXXXXXXX XX,<br />
XXXX XX XXXXXXXXXXXXX, XXX XXXXXXXXXXX<br />
* swapping with a girl<br />
<br />
* WRATH DESIGN *<br />
------------------------------------------------------------<br />
Stash: XXXXXX XXXXXXX, XXXXXXXX X. XX, XXX XX XXXXX,<br />
XXXXXX /XXXXXX.XXXXXXX^Ferrari.Ct.Se<br />
* latest Wrath products, looking for SNES contacts<br />
<br />
* X-VECTOR *<br />
------------------------------------------------------------<br />
Phyton: XXXXXX XXXXXXXXXX, XXXXXX XX, XXXXX XXXX-<br />
XXX, XXXXXX (-> VCS, EPH, BD, RSS)<br />
* swap, no polish dudes, always answer, try ...<br />
<br />
* XL. C. US SOFTWARE *<br />
------------------------------------------------------------<br />
JJ: XXXXX XXXXX, XXXX X, XXXX XXXXXXX XX XXXXX, XXXXX-<br />
XXXXX, XXXXXXXXXX XXX XX, XXXXXXX<br />
* XL-C-US warez, demos & mags, NO cheating<br />
<br />
XL: XX.X.XX XXXXXXXX, XXXXXX XXXXXX, XXXXXXXXXXX,<br />
XXX XXX, XXXXXXX<br />
<br />
* GROUPLESS *<br />
------------------------------------------------------------<br />
Mac Gyver: XXX XXXXX, XXXXXXXXXXX, XXXXX XXXXXX,<br />
XXXXXXX<br />
<br />
Hunho: XXXXX XXX, XXXXXXXXXXXXXXX XX, XXXXX XXXXXX,<br />
XXXXXXX<br />
* 4 the latest, friendship rules and you know that!<br />
<br />
XXXXX: XXXXXX XXXXX, XXXXXXXXXX XXX, XXXXX XXXXXXX-<br />
XXXX, XXXXX XXXXXXXX<br />
* very fast turbo swap, 4 covers, always fast reply<br />
<br />
Zinia: XXXXX XXXXXX, XXXXXXXXXXX XXX. X, XXXX XXXXX-<br />
XXXX, XXXXXX<br />
<br />
When the amount of addresses is growing in the same<br />
way like during the past few days we feel free to re-<br />
move the supporting text and to print the address<br />
only in order to save memory as we do not feel like<br />
releasing many adress chapters to fill up the maga-<br />
zine and to impress the readers with a huge amount<br />
of text. WE feel free to present your advertisements<br />
coming up to our interests in order to SAVE memory!<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre></div>Jamesbrukhttp://c64mags.untergrund.net/wiki/index.php?title=Relax_15Relax 152010-03-12T07:45:51Z<p>Jamesbruk: </p>
<hr />
<div>==Editorial==<br />
<pre><br />
* EDITORIAL *<br />
------------------------------------------------------------<br />
The R3L4X M4G4Z1N3* in February '96 was [http://www.research-service.com/custom-research-paper.html research papers] brought<br />
to you, as you used to know it in the previous year,<br />
by PHUTURE, your favourite disk-magazine releasing<br />
game label.<br />
<br />
<br />
... introduction ...<br />
--------------<br />
Again we have returned to present another fine edi-<br />
tion containing the latest happenings from all over<br />
the world. This time it is our 15th "anniversary" but<br />
we decided not to bore you with any celebration text,<br />
something we could have done with issue 13 aswell, as<br />
it was our 6 YEARS anniversary, a period which co-<br />
vered the golden main, when the CBM 64 was one of<br />
the most attractive machines, until now, where almost<br />
no one else but the genuine CBM 64 scene population<br />
still dares to touch it and present his very own com-<br />
puter system proudly in a world counting instead of<br />
KB now at a configuration starting at 8 MB.<br />
It was Mr. MICROSOFT, no one else but Bill Gates, who<br />
once said: "640 KB should be enough for everyone!",<br />
and it is the same person offering software working<br />
efficient at PENTIUM processors with min. 8 MB of<br />
RAM only.<br />
At THE PARTY V in Denmark the PC users, having ma-<br />
chines with 8 MB, quadro (or even more) CD ROM dri-<br />
ves, Windows 95 and all other facilities to survive in<br />
todays computer world, were stunning while watching<br />
the CBM 64 competition, as the CBM 64 demo groups<br />
have shown what on this old breadcase almost NO-<br />
THING is impossible, ofcourse on a more limited basis<br />
what reason can be found in the hardware, as our<br />
little 64 KB calculator can't be compared with a up-<br />
graded PC with 8 MB Ram as standart and a lot of<br />
extra memory added with graphic and sound cards.<br />
Surely the CBM 64 can be upgraded with Ram Expan-<br />
sion Units, Harddisks, Accelerator Cards and many<br />
more "useless" expansions in order to come closer<br />
to PC or Amiga machines. But to be honest, the feeling<br />
won't be the same anymore, would it?<br />
Six years in review, and expect for any minor chan-<br />
ges on the SID and VIC chip the machine remained the<br />
same, and the quality of the demo productions, tools<br />
and standart in general increased while the quality<br />
of the games decreased what is a fact of commercial-<br />
ism and people who want to play games do it usually<br />
on consoles and Amiga/PC these days.<br />
Anyway there is one ideal other systems can't STEAL<br />
us, it is OUR scene, the scene which was the model<br />
origin of all other scenes, and to be honest, no copy<br />
can compete with the ORIGINAL, not in the previous<br />
years, not today, and probably not in the future.<br />
Keep it always in mind, as NO ONE can remove it from<br />
our REMEMBRANCE, not even the few new "prophets"<br />
who think they can reform our society and the uni-<br />
que system which worked well all over the years. We<br />
have seen them arriving and we have seen them ALL<br />
disappearing to nowhere, where they have started.<br />
<br />
... critism ...<br />
---------<br />
Lately we could see one of these overrated "FUN"<br />
magazines complaining about SERIOUS scene journa-<br />
lism. Their most impressive ARGUMENT was saying if<br />
they are interested in reading SERIOUS texts they<br />
would buy a NEWSPAPER. This is for sure very CLE-<br />
VER because if we want to read some funny texts we<br />
CAN'T buy a COMIC BOOK, can we? ;) We are for sure<br />
IMPRESSED now.<br />
People started to COMPLAIN about the actual text<br />
amount we offer at the the moment. They claim it could<br />
be higher when we would split the discussions of our<br />
Editorial into different chapters. The result would be<br />
more BUT shorter chapters while the text amount re-<br />
mains the same. We feel quite comfortable with the ac-<br />
tual text amount, nevertheless TWO new chapters will<br />
hit your screen in the next edition, chapters fitting<br />
perfectly into our magazine concept.<br />
<br />
... experiments with another innovative idea ...<br />
------------------------------------------------------------<br />
After our standart votesheet got spread across the<br />
land a new, interesting plan got realised, even if it is<br />
still on an experimental basis, the DIGITAL votesheet<br />
launched the mail folder of the CBM 64 users active<br />
on the Internet.<br />
This digital votesheet can be used for our very own<br />
BOARD CHARTS, what makes voting here much more<br />
comfortable, on the other hand it is possible to use it<br />
to contribute when it comes up to the MAIL CHARTS,<br />
too, by marking the charts system at the beginning on<br />
our "sheet". After releasing the version 1.0 many<br />
people contributed with useful tips how to improve it<br />
in order to get it more user-friendly, so meanwhile<br />
we updated it up to version 1.4 which is actually the<br />
nonplusultra, as long as your text- or e-mail editor<br />
can display minimum 65 characters per line. It is defi-<br />
nately not necessary to select OVERWRITE mode any-<br />
more, as it should work fine on all systems in INSERT<br />
mode, too.<br />
We take care about the persons marking their votes<br />
to be used for the board charts being a part of the<br />
board scene in order to prevent any manipulation<br />
which could falsify them, otherwise there would not be<br />
a need for board charts.<br />
Next to your votes we have prepared space for your<br />
advertisement, for news, memberstatus and boards/<br />
FTP-sites and homepages in order to present the<br />
activity of your group and to support it simply with<br />
spreading it in one of the most actual board magazi-<br />
nes around, being steady present on the elite boards<br />
aswell as on the Internet (channel # c-64) and of-<br />
course in the mail scene, covering the bright mass<br />
of CBM 64 users and scene related persons world-<br />
wide on both, PAL and NTSC systems.<br />
If your mail folder has not been filled with the digital<br />
votesheet and you are interested in participating in<br />
this revolutionary voting system please do us a spe-<br />
cial favour and contact us using the Internet contact<br />
addresses mentioned later (see: WHERE TO ORDER<br />
THE DIGITAL VOTESHEET?) in this chapter. Thanks a<br />
lot in advance.<br />
<br />
<br />
... cracking scene in deep trouble ...<br />
------------------------------<br />
For sure it is no secret anymore that the game in-<br />
stry decreased their activity all over the years. Ne-<br />
vertheless the groups are still capable to release a<br />
lot of NEW warez month by month. How does it work?<br />
There are for sure many tricks people might not<br />
even dare to dream about, tricks which support the<br />
neverending flood of new games for this system in<br />
order to keep the cracking groups competive in to-<br />
days competition.<br />
<br />
In the very beginning it were the legendary crackers<br />
and cracking groups who made this machine to be-<br />
come the most popular 8-bit home computer ever in<br />
computer history.<br />
It was the challenge man versus machine, cracker<br />
against the protection and underground versus com-<br />
mercialism responsible for the glory and admiration<br />
the circle of software PIRATES earned from the ever<br />
growing CBM 64 scene. Unfortunately the situation<br />
changed all over the years and it is totally different<br />
these days. Today it is NOT the challenge under-<br />
ground versus commercialism. Now it is cracking<br />
group versus software developers what means scene<br />
related persons backstabbing themselves to be the<br />
lightening star in the dark universe.<br />
We observed the market and present some of the<br />
MOST popular tricks in order to keep you informed,<br />
without telling any names here.<br />
<br />
One of the most popular tricks of cracking groups is<br />
to hide behind a game label or company, to contact<br />
game creators with UTOPICAL promises containing<br />
income and amount of copies they expect to sale.<br />
Most times the author will recognize to be trapped<br />
after receiving the "cracked" version of his produc-<br />
tion, but nothing else what is coming up. No money, no<br />
copies sold. When the author requests the facts he<br />
just gets the answer that the "company" is not inte-<br />
rested in the game anymore because it doesn't come<br />
up to their expectations.<br />
Another interesting trick is to release self-made ga-<br />
mes. On the one hand there is the chance to recruit a<br />
demo section responsible to supply these produc-<br />
tions without any other jobs, or that any members<br />
create games to earn some money and give them later<br />
on to their group in order to keep it capable to com-<br />
pete.<br />
It seems to be a fashion to update old games with new<br />
graphics and fresh sounds, some do not even think<br />
about any updates and release it in its original ver-<br />
sion, just changing the dates. It is very entertaining<br />
to see that some can't even manage this.<br />
The latest fashion is to use SEUCK or the legendary<br />
GAME MAKER to create games, fixing the code, re-<br />
moving all what could lead in the attention into some<br />
kind of construction kit, installing musics and adding<br />
self-made intros with nice graphics and musics. What<br />
is left? CAMOUFLAGED Constructing Kit games, and<br />
what is more sad to see, all these so-called experts<br />
do not even recognize it. The situation is quite poor!<br />
<br />
Nevertheless will DO appreciate the effort people put<br />
into the challenge to entertain the entire CBM 64<br />
scene with new games, and to be honest, without tho-<br />
se fakes we would not enjoy the scene in the way we<br />
do these days, would we?<br />
<br />
<br />
... votesheet spreaders and news suppliers ...<br />
------------------------------------------------------------<br />
We have to express your respect to ZAPOTEK (both,<br />
mail and digital votesheet!), Shuze, INTRUDER and last<br />
but not least Starlight for spreading and collecting<br />
our votesheets. In the near future some more names<br />
will appear here, starting when we have received the<br />
first sheet from them as it would be useless to name<br />
persons here who have not done anything yet.<br />
The news were delivered and confirmed by CBA,<br />
Warp, Scroll, ICEBALL, Jazzcat, DUKE, Tao, CROSS-<br />
FIRE, Newscopy and many more who have cooperated<br />
and contributed in any way like ZARDAX with his bril-<br />
liant soundtrack called RETROGRAD or METAL for the<br />
interesting interview just to name a few of them all.<br />
Many thanks for your contributions.<br />
<br />
For sure we would like greet all who FILLED IN and<br />
RETURNED our paper votesheets, and ofcourse to<br />
the people who did the same with the DIGITAL vote-<br />
sheet and made this experiment rather successfull<br />
until now.<br />
<br />
<br />
This edition's content looks like this:<br />
------------------------------------------------------------<br />
The GLOBAL REPORT covers the most interesting<br />
facts from the board and mail scene, covering the<br />
period between January 1st, 1996 until the actual<br />
spreaddate what is for sure the correct defination<br />
for the RELEASE CHARTS, too, with the single excep-<br />
tion what the subject of this chapter are for sure<br />
the releases from the few software pirates left on<br />
this planet. The chapters BOARD CHARTS and MAIL<br />
CHARTS surely do not need an introduction as it is<br />
the place to find the CBM 64 scene charts here. The<br />
INTERVIEW this time will feature no one else but Metal<br />
of our alltime favourite Vibrants answering all our<br />
questions, what is for sure another highlight in our<br />
interview series. Our PARTY RADAR will focus on the<br />
X96 party in Holland this time and contains for sure<br />
all important facts and information you need to know.<br />
ADVERTISMENTS features addresses, phone numbers<br />
and E-mail addresses, all you need in order to con-<br />
tact people in any way. The DEMO REVIEWS will cover<br />
productions from Profik and Antic this time.<br />
<br />
* Credits for the February edition *<br />
------------------------------------------------------------<br />
PROGRAMMING FUBEN/OXYRON<br />
SOUNDTRACK ZARDAX/ORIGO DREAMLINE<br />
BITMAP GRAPHICS RRR/OXYRON<br />
CHARACTERSET SKID ROW/ALPHA FLIGHT 1970<br />
ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970<br />
<br />
<br />
The introduction picture got inspirated by the im-<br />
pressing Amiga IFF-picture called THE DRYADS made<br />
by ARCHMAGE/Andromeda.<br />
------------------------------------------------------------<br />
<br />
<br />
* How to contact the Relax Magazine staff? *<br />
------------------------------------------------------------<br />
Snail mail: XXXX XXXXXXXXX<br />
-------- XXXXXXXXXXXX XXX. XX<br />
XXXXX XXXXXXXXXXXXX<br />
XXXXXXX<br />
<br />
Internet: xxxxx@xxxxx.xxx<br />
-------<br />
Boards: leave mail for Marc/AFL at HOLIDAY<br />
------ INN CAMBODIA, THE EVIL ISLAND and<br />
THE ESCAPADE<br />
------------------------------------------------------------<br />
<br />
<br />
* Where to download the Relax Magazine? *<br />
------------------------------------------------------------<br />
HOLIDAY INN CAMBODIA ++X/XXX/XXX-XXXX<br />
THE EVIL ISLAND ++X/XXX/XXX-XXXX<br />
THE ESCAPADE ++XX/XXXX-XXXXXX<br />
THE DIGITAL DUNGEON Utopia.Hacktic.NL<br />
<br />
------------------------------------------------------------<br />
<br />
<br />
* Where to order the DIGITAL VOTESHEET? *<br />
------------------------------------------------------------<br />
RRR/Oxyron xxxxx@xxxxx.xxx<br />
Zapotek/Alpha Flight 1970 xxxxx@xxxxx.xxx<br />
------------------------------------------------------------<br />
<br />
<br />
* The Relax Magazine staff consists of *<br />
------------------------------------------------------------<br />
MAIN EDITOR MARC/ALPHA FLIGHT 1970<br />
MAIN EDITOR MAX/ALPHA FLIGHT 1970<br />
MAIN EDITOR RRR/OXYRON<br />
CO-EDITOR FUBEN/OXYRON<br />
CO-EDITOR PRI/TIA/OXYRON<br />
<br />
------------------------------------------------------------<br />
<br />
Best regards in the name of the entire staff,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
<br />
* R3L4X M4G4Z1N3* <br />
3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R!<br />
<br />
<br />
February 25th, 1996<br />
-----------------<br />
<br />
</pre><br />
==Global Report==<br />
<pre><br />
* GLOBAL REPORT *<br />
------------------------------------------------------------<br />
Our Global Report is the host for the MOST inte-<br />
resting happenings in the CBM 64 SCENE SOCIETY.<br />
As you used to know it in the PREVIOUS years we are<br />
for sure prepared in 1996 to PROVIDE you with the<br />
LATEST and most ACTUAL information available in the<br />
gazine scene, too.<br />
Unlike other publications these days WE check our<br />
NEWS, if necessary even a second or third time di-<br />
rectly by requesting the facts at the adress of the<br />
involved groups, in order to avoid spreading rumours<br />
here. Instead of receiving our "news" from three<br />
months old votesheets we get them directly from the<br />
major boards and the Internet, what should be a<br />
proof for the RELIABILITY of the content presented<br />
here.<br />
<br />
<br />
* ALPHA FLIGHT 1970 *<br />
------------------------------------------------------------<br />
All in all it was quite a silent period for the flight. Ne-<br />
vertheless they have managed it put out a steady<br />
amount of releases and added some more members in<br />
order to become stronger than ever in the future.<br />
<br />
Alpha Flight hit the Internet with their bot Commodore<br />
what can be found on channel # c-64 in the popular<br />
IRC, set up by Chotaire. Zapotek is already working<br />
on his homepage so a trend into direction INTERNET<br />
was detected in the endless flight, too.<br />
Memberwise the flighters proudly announced the<br />
comeback of their former pilot SKID ROW, who has re-<br />
started his activities as cracker, fixer, programmer<br />
and graphic artist. Furthermore a polish section has<br />
been reborn with ARCHANGEL/Vermes, followed by<br />
FLASH who got recruited as programmer and graphic<br />
artist. Another comeback has been made by RICK/ex-<br />
Paramount, who will serve as a mail trader in the fu-<br />
ture.<br />
<br />
Current Alpha Flight memberstatus looks like (= 19):<br />
Ancient Mariner, Archangel, Calypso, Chotaire, Cryo-<br />
nic, Flash, Ignorance, Marc, Max, Mercenary, Pol Pot,<br />
Ream, Rick, Shuze, Skid Row, Skinhead, Styx, Xenox<br />
and Zapotek<br />
<br />
Alpha Flight worldheadquarter(s)/board(s):<br />
HOLDIAY INN CAMBODIA ++X/XXX/XXX-XXXX<br />
THE EVIL ISLAND ++X/XXX/XXX-XXXX<br />
THE ESCAPADE ++XX/XXXX-XXXXXX<br />
<br />
* AVANTGARDE *<br />
------------------------------------------------------------<br />
The breeze of 1996 brought some DARK CLOUDS on<br />
the BLUE SKY of the Avantgarde clan. Let's wait to<br />
see if the success story continues like in the pre-<br />
vious years.<br />
<br />
At first SUICIDE, Avantgarde's main fixer, explained<br />
to LEAVE the scene, followed by the fact that their<br />
mail-traders have dropped a lot of contacts. DERBY-<br />
SHIRE RAM was removed 60 names from his contact<br />
list while INTRUDER shorted his one by 50 entries,<br />
refering to the fact that his heading for a MASTER'S<br />
DEGREE does not leave that much sparetime to con-<br />
tinue swapping on his former level.<br />
<br />
Current Avantgarde memberstatus looks like (= 18):<br />
Astaroth, Chameleon, Cupid, Cyborg, Deff, Derbyshire<br />
Ram, Druid, Eliminator, Jack Alien, Jack Daniels, Metal<br />
Rage, Renegade, Skywolf, Thorn, Tricom, Trimone and<br />
Weasel<br />
<br />
Avantgarde worldheadquarter(s)/board(s):<br />
DREAMPARK ++X/XXX/XXX-XXXX<br />
<br />
* CHROMANCE *<br />
------------------------------------------------------------<br />
Many months AGO the fleet of Chromance was in a<br />
really bad condition with a lot of KNOWN members<br />
leaving for new shores. Meanwhile the fleet is refitted<br />
again and back in FULL effect, proving that they still<br />
belong to the BEST pirates on the oceans.<br />
<br />
Chromance finally got their hands on another US<br />
board called BASS PLANET, sysop is SCRATCHER.<br />
This is ofcourse NOT Scratcher/ex-PARAMOUNT so<br />
we believe in a pure random that he has choosen this<br />
handle to operate in the CBM 64 scene.<br />
Another new sailor here in HEDGEHOG, who is said to<br />
be an OLD polish scener, increased his activity level<br />
and signed up.<br />
<br />
Current Chromance memberstatus looks like (= 27):<br />
Alias Medron, AMC, Bolee, Deviant, Fusion, Griff, Im-<br />
mortal, Janee, Jaydee, Jazzy D, Lion, Lotus, McByte,<br />
Motion, Mr. Wax, Rough, Rug Rat, Sage, Skud, Skull,<br />
Spermbird, Syco, Techno, The Unholy, Will, XXL and<br />
Zeyex.<br />
<br />
Chromance worldheadquarter(s)/board(s):<br />
EDGE OF MIDNIGHT (still down) ++X/XXX/XXX-XXXX<br />
FINAL GENOCIDE ++X/XXX/XXX-XXXX<br />
COUNTRY JAIL ++XX/(X)XX-XXXXXX<br />
OVERDOSE ++XX/(X)XX-XXXXXX<br />
<br />
<br />
* EQUINOXE *<br />
------------------------------------------------------------<br />
After many days and months of silence passed Equi-<br />
noxe seems to be back in business with Warp (former<br />
Mr. Warp) returning and taking over the command of<br />
the steerless ship.<br />
<br />
Actually Warp is trying to get structures back to the<br />
group, reforming the organisation to get things well<br />
working like in former times. At first they started to<br />
enlarge their activities in the mail front with the new<br />
swedish mail trading talent MacX who will remain in his<br />
group Ambush, Punisher, aswell a member of Ambush,<br />
and last but not least Caledonian who seems to be<br />
quite new in the scene. Equinoxe is interested in ta-<br />
lented programmers, graphic artists and music com-<br />
posers to join forces and aswell in an independent<br />
polish section like in the past.<br />
Ofcourse Equinoxe already invaded the Internet and<br />
runs an own homepage including guest book, scene<br />
news and online votesheets for SHOUT!. A FTP-site,<br />
maintained by Warp, is already "online", featuring le-<br />
gal warez only. It's name is THE GRIDPOINT.<br />
SHOUT! will be back in a few weeks. Fact it that it<br />
won't be released under the cooperation Equinoxe &<br />
Fairlight anymore, a cooperation which only covered<br />
the production of the magazine. Actually SHOUT! is<br />
looking for competent editors, covering all subjects<br />
of the scene and even more, who are interested in<br />
in contributing on a steady basis.<br />
<br />
Current Equinoxe memberstatus looks like (= 13):<br />
Agnus Dei, Antifan, Bitbreaker, Caledonian, Droopy,<br />
Goat, MacX, Mav, Nucleus, Punisher, Suck, Warp and<br />
Wile Coyote<br />
<br />
Equinoxe worldheadquarter(s)/board(s):<br />
FTP: GRIDPOINT rsls6.sprachlit.uni-regensburg.de<br />
HTTP://rphc1.physik.uni-regensburg.de/&pem03049/<br />
eqn/<br />
<br />
* FANTASTIC 4 CRACKING GROUP *<br />
------------------------------------------------------------<br />
The fantastics increase their effort in the SNES<br />
scene. Nevertheless they are still active on the CBM<br />
64, putting out a solid amount of quality warez, most<br />
times in cooperation with Avantgarde.<br />
<br />
F4CG's demo section has got a member with ZYRON<br />
who got recruited in order to serve as composer and<br />
coder. Unlike OTHER SOURCES reported, MOLOCH is<br />
STILL a member of this group.<br />
PROPAGANDA is delayed because of the fact that<br />
DEFF can't call out, what make him unable to finish the<br />
list, atleast this is the official statement we received<br />
directly via Internet. In the near future there will ap-<br />
pear a sister magazine, called PROPAGANDA MUSIC,<br />
covering the aspects of SID music. Sixx is the editor<br />
of the magazine, being steadily under observation.<br />
GEGGIN and SLAYGON, both CENSOR, work on PRO-<br />
PAGANDA SNES and will cooperate with F4CG in the<br />
future there, too.<br />
DECODER and KING got booted out of the group, rea-<br />
sons leading to this step were UNINTEREST and UN-<br />
ACTIVY from both persons.<br />
<br />
Current F4CG memberstatus looks like (= 25):<br />
Antitrack, Aristo, Bitman, Chash, Cybersurfer, Cy-<br />
borg, Decoder, Devil, Draz, Fen 1, Hain, King, Maja,<br />
Morris, Motley, Mr. Alpha, Neotec, Newscopy, Playboy,<br />
Smasher, Sneaper, Solar, Total Chaos, Walker and<br />
Worm<br />
<br />
F4CG worldheadquarter(s)/board(s):<br />
DREAMPARK ++X/XXX/XXX-XXXX<br />
FTP: INTERPARK bbs.cc.uniud.it<br />
HTTP: //www.algonet.se/motley/propa.htm<br />
<br />
<br />
* HITMEN *<br />
------------------------------------------------------------<br />
Hitmen is well known for their FIXES. This period they<br />
released a lot of fine wares not "only" as the fixing<br />
part. Furthermore HITMEN alwalys belongs to the few<br />
groups these days being capable to call out.<br />
<br />
DODGER has been removed from the memberstatus as<br />
his deeds and behaviour did not COOPERATE with the<br />
official group policy.<br />
<br />
Current Hitmen memberstatus looks like (= 16):<br />
Curlin, Groepaz, Hi-Lite, Jayce, Jihad, Jinx, Lawnmo-<br />
verman, Marcus, Moby, Peacemaker, Racoon, Raze,<br />
Sabotage, Tranziie, Tyron and Vortex<br />
<br />
Hitmen worldheadquarter(s)/board(s):<br />
THE DUNGEON online again on March 15th, 1996<br />
MYSTICAL PARADIZE ++XX/XXXX-XXXXX<br />
WAREZ AQUARIUM ++XX/XX-XXXXX<br />
<br />
* MEGASTYLE PRODUCTIONS *<br />
------------------------------------------------------------<br />
As we already reported in the November 1995 edition<br />
Megastyle WON'T release a major demo production in<br />
1996. Rumours pretending the opposite are definately<br />
WRONG.<br />
<br />
SCROLL explained that the productivy level of MSP in<br />
1996 will remain LOW due to the fact that he restarts<br />
working in April. However, there might exist the<br />
chance to see small tools/utilities and perhaps some<br />
SMALL demoes which are supposed to run on PAL/<br />
NTSC as Scroll finally received his long-awaited<br />
NTSC chip.<br />
Actually MSP concentrates their activity on the<br />
cracking label LURID and TRICYCLE, having the policy<br />
to remove the protections from golden oldies only.<br />
Finally Scroll has set up an HOMEPAGE on the Inter-<br />
net, proving that the group is still activity on a NOT<br />
detectable leve for the masses in the scene.<br />
<br />
Current Megastyle memberstatus looks like (= 9):<br />
Brooz, Cycleburner, Lizard, Rage, Scroll, Shok'Ray,<br />
Space Roy and Sur-Price<br />
<br />
Megastyle worldheadquarter(s)/board(s):<br />
HTTP: //www.nordnett.no/&scroll<br />
<br />
* MOTIV 8 *<br />
------------------------------------------------------------<br />
After a long and dark period Motiv 8 finally was able<br />
to be present on the american boards again. Fur-<br />
thermore they are currently recruiting a competive<br />
DEMO SECTION in order to enlarge their activity in<br />
this part of the scene, too, so things are looking<br />
promising for them at the moment.<br />
<br />
We can report about a new US headquarter called<br />
Galaxy, runned by Galactus who left Hardcore to join<br />
the danish pride, but later on both agreed to DIVIDE<br />
the partnership. The Internet activities have been<br />
enlarged by sharing the new SCS&TRC site "Mount<br />
Tokay", nevertheless Crossfire explained that they'll<br />
continue supporting "Interpark" aswell, supporting<br />
both FTP-sites on a similar level.<br />
The Fresh Prince has returned to the active part of<br />
the danish group again, serving them as mail trader<br />
in their distribution front, which got enlarged by the<br />
dutch swapper Nuke, who will remain in the commer-<br />
cial group XL.C.US Software as second group. Nuke<br />
is no one else but Peter Staaks of EAGLEWARE IN-<br />
TERNATIONAL PRODUCTIONS, creator of a lot of com-<br />
puter games in the past few years.<br />
Lyon/Feniks (author of the TRACKPLAYER) teamed<br />
up as programmer for the demo section lead by Ice-<br />
ball and Greenfrog. MHD did NOT leave Motiv 8 for the<br />
cooperation of Acrise & Excess, but joined them to<br />
be a member of Motiv 8, Acrise & Excess and Feniks<br />
right now.<br />
<br />
Current Motiv 8 memberstatus looks like (= 19):<br />
BinJinx, Bird, Clive, Crossfire, Eddie, Galactus,<br />
Greenfrog, Grego, Ibanez, Iceball, Larry, Mason, Mer-<br />
lin, MHD, Nuke, Spider, Stone, The Fresh Prince and<br />
TMG<br />
<br />
Motiv 8 worldheadquarter(s)/board(s):<br />
IN LIVING COLOUR ++X/XXX/XXX-XXXX<br />
MOUNT OLYMPUS ++XX/XXXX/XXXX<br />
FTP: INTERPARK bbs.cc.uniud.it<br />
FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu<br />
HTTP: //www.informatik.uni-oldenburg.de/&grfrog/<br />
<br />
* ONSLAUGHT *<br />
------------------------------------------------------------<br />
After many months being the group with the HIGHEST<br />
fluctuation ever in scene history and a lot of contro-<br />
versial situations Onslaught managed to SOLVE their<br />
START problems. They already GROWN UP and belong<br />
to the leading cracking groups these days.<br />
<br />
In order to expand their fixing activities THE UNHOLY<br />
of Demonix, who'll ofcourse REMAIN in Demonix as 1st<br />
group, has signed up. From their former cooperation<br />
partner Hardcore RAMIREZ and SHOCKER joined for-<br />
ces. Many people expected that Ramirez has left the<br />
scene months ago after the problems around the or-<br />
ganisation in Hardcore, but now it seems he is back<br />
to become more active again. Shocker will serve as<br />
mail trader.<br />
Bizarre got CAUGHT for abusing a german VMB. He is<br />
supposed to PAY a PENALTY FEE around $20.000!<br />
<br />
Current Onslaught memberstatus looks like (= 31):<br />
ASV, Bizarre, Code 18, Deekay, Digahole, Donar, Doom<br />
Gop, Grafee, Grize, Hardsequencer, Heavyhead,<br />
Jazzcat, Jolz, Kinley, Meff, Morbid, Morrisey, Mr.<br />
Brain, Ramirez, Ram Jam, Rap, Shades, Shocker,<br />
Sphere, The Twins, The Unholy, TMM, Trobule, Venge-<br />
ance and Witty<br />
<br />
Onslaught worldheadquarter(s)/board(s):<br />
DOWN BY LAW ++X/XXX/XXX-XXXX<br />
DEADZONE ++X/XXX-XXX-XXXX<br />
WESTPOINT ++XX/XXXX-XXXX<br />
<br />
* SHAPE *<br />
------------------------------------------------------------<br />
After 5 years of silence the norwegian legend finally<br />
has returned to impress the audience again with<br />
stunning performances to show that they are still<br />
able to compete with today's demo groups.<br />
<br />
Next to their lately released demo BLUE FOREST<br />
another important information put the group in the<br />
spotlight of the public interest. DUKE, former member<br />
of Regina and the man behind the success of The Pul-<br />
se Magazine, decided to accept their offer and found<br />
a new home for The Pulse. In the future Shape will<br />
take care about new magazine outfits what was an<br />
important factor for Duke's decision.<br />
Certain members of Shape have found SHAPE SOFT-<br />
WARE, a new game label with fully independence from<br />
the basis group Shape.<br />
<br />
Current Shape memberstatus looks like (= 14):<br />
Andreas, Duke, Eivind, Glenn Rune, Haakon, Hans Pet-<br />
ter, Kjell, Kristian, Morten, Richard, Rolf Runar,<br />
Snorre and Sveining<br />
<br />
Shape worldheadquarter(s)/board(s):<br />
DRUGSTORE ++XX/XXXX-XXXX<br />
<br />
* SUCCESS & THE RULING COMPANY *<br />
------------------------------------------------------------<br />
New year, new aims. The dutch cooperation made a<br />
major clean up in order to prove the efficiency of the<br />
remaining team.<br />
<br />
As the Internet is getting more and more scenewise<br />
the successors set up a second FTP-site in Hungary<br />
called "Mount Tokay". Maintainer is ofcourse STAKE<br />
who decided to share the site with Motiv 8, a group<br />
being very active on the Internet.<br />
As promised starting with the new year the dutch co-<br />
operation removed a lot of inactive members in order<br />
to reduce their memberstatus. Victims of the clean up<br />
have been the following persons in a-z order:<br />
Case, Cavron, Cruze, Dannie, Guzzler, Jity, JRC, Mr.<br />
Disk, Mistri and Sailor. Their actual fate is not known<br />
to us.<br />
Blaze confused the scene again and continued were<br />
he stopped in the previous edition. After joining the<br />
cooperation he LEFT the scene due to school pro-<br />
blems in order to return just a few days later to stay<br />
independent for a while. Time will tell what will happen<br />
in the next days.<br />
Unlike other sources reported Scatman has NEVER<br />
joined the ruling cooperation!<br />
THE DUNGEON will be online again on March 15th, 1996<br />
as ALCHEMIST moved houses.<br />
<br />
Current SCS&TRC memberstatus looks like (= 21):<br />
Action Jackson, Alchemist, Allitaice, Bacillus, Burglar,<br />
CBA, Count Zero, Credo, H-Bloxx, Lord Crucifier,<br />
Micron, Moren, Nightshade, Replay, Sliver, Spectator,<br />
Splatterhead, Stake, Titanic, Trax and Tristan<br />
<br />
SCS&TRC worldheadquarter(s)/board(s):<br />
THE DUNGEON online again on March 15th, 1996<br />
FTP: THE DIGITAL DUNGEON utopia.hacktic.nl<br />
FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu<br />
<br />
* SINGLE NEWS AND RUMOURS *<br />
------------------------------------------------------------<br />
* VIRTUAL LIGHT (++XX/XXX-XXXXX) is a new swedish<br />
board destinated to be a Triad BBS and the Driven<br />
Magazine EHQ.<br />
<br />
* THE PULSE MAGAZINE enlarged their activities in<br />
the board front with signing up MOUNT OLYMPUS<br />
(Motiv 8) as EHQ and enlarged their activity on the<br />
Internet with an homepage created by Earthquake:<br />
HTTP://WWW.TU-Chemnitz.De/&DSC/Pulse<br />
<br />
* PALACE filled their rows with THE UNDERTAKER of<br />
QUARTEX (Amiga).<br />
Current Palace memberstatus looks like this (= 15):<br />
2ny, Ace, Artic, B.P., CounterAttack, Delta, Flotsam<br />
Hoffi, Junkie, Kreator, Oca, Page, Pain, Rockstar<br />
and Undertaker<br />
Palace worldheadquarter(s)/board(s):<br />
FTP: LOSING CONTROL ftp.dhp.com<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Release Charts==<br />
<pre><br />
The official Release Charts for the Relax Magazine<br />
------------------------------------------------------------<br />
<br />
Performed by the Master of Law...<br />
<br />
MARC<br />
<br />
Before the start over with general explainations for<br />
these release charts we want to introduce our very<br />
own point system:<br />
<br />
Fullprice Games 6. 1 - 8.0 points<br />
Budget Games 4. 1 - 6.0 points<br />
Low Budget 2. 1 - 4.0 points<br />
PD/Shareware 1.0 - 2.0 points<br />
Previews 0.0 - 1.0 points<br />
<br />
One bonus point can be gained by releasing a 100% (!)<br />
working PAL/NTSC version. When a second group got<br />
involved with the NTSC fix the points will be shared.<br />
<br />
Games which were already PAL released have to be<br />
fixed within 6 months after the official PAL release<br />
otherwise no points will be given for the NTSC fix.<br />
<br />
Minus points will be given for...<br />
----------------------<br />
Re-releases -7.0<br />
Re-release of a preview -1.0<br />
No levelpacking -0.5/ - 1.0<br />
No trainer(s) -0.5/ - 1.0<br />
No translation -1.0/ - 2.0<br />
<br />
<br />
Unlike most other magazines we won't give points for<br />
tools. Those releases will get mentioned but that's all<br />
about them.<br />
<br />
SEUCK GAMES, BASIC GAMES, COMPILED BASIC<br />
GAMES and such games that were done using a GAME<br />
MAKER will be ignored.<br />
<br />
Whenever we think somebody did something special<br />
or something outstanding we will add one point to the<br />
normal amount of points.<br />
It is also possible to get one EXTRA POINT for some-<br />
thing that normally doesn't deserve any points.<br />
<br />
The following boards have been taken in to conside-<br />
ration whilst creating these charts...<br />
<br />
Holiday Inn Cambodia XXX-XXX-XXXX<br />
----------------- ------------<br />
Dream Park XXX-XXX-XXXX<br />
--------- ------------<br />
Down by Law XXX-XXX-XXXX<br />
---------- -------------<br />
Dead Zone XXX-XXX-XXXX<br />
-------- ------------<br />
The Evil Island XXX-XXX-XXXX<br />
------------ ------------<br />
<br />
<br />
And here we go...<br />
<br />
<br />
* ACRISE + EXCESS (0.0 pts) *<br />
------------------------------------------------------------<br />
The new cooperation had a very bad start with the<br />
preview of CRAZY NEWS (0.3 pts) the full games of<br />
COLOURS (2. 1 pts) and WALLSTREET 2 (0.0 pts),<br />
a compiled basic game. And the RE-RELEASES of<br />
SHOOT OUT (- 7 pts), Avantgarde & Atlantis released<br />
the fixed version some days earlier and the preview<br />
of HANGMAN (- 1 pts), Chromance released it 2 weeks<br />
ago.<br />
<br />
<br />
* ACTIVE (0.3 pts) *<br />
------------------------------------------------------------<br />
They uploaded the preview of MINESWHEEPER (0.3p).<br />
<br />
<br />
* ALPHA FLIGHT 1970 (2.5 pts) *<br />
------------------------------------------------------------<br />
They started with the previews of MICK WORDS (0.5p)<br />
from Butterfly Productions, A.P.E.X. (0.5 pts) and<br />
HOPE TO HOPP 2 (0.5 pts) from Magna Media and<br />
RINGS AND STARS DELUXE (1.0 pts) from XLCUS, it's<br />
a GAME MAKER game but I give one extra point be-<br />
cause they fixed the game intro.<br />
<br />
<br />
* ATLANTIS (2.1) *<br />
------------------------------------------------------------<br />
They released SHOOTOUT (2.1) and Avantgarde fixed<br />
it.<br />
<br />
<br />
* AVANTGARDE (12.2) *<br />
------------------------------------------------------------<br />
Their wares rush started with DELITE (2.5 pts). The<br />
game doesn't need a NTSC fix, the preview of<br />
APOLLO 14 (0.6 pts) and the fixed versions of<br />
CUBIC (3.4 pts), SHOOTOUT (1.0 pts) fixed for Atlan-<br />
tis, BLOB (1.0 pts) fixed for Laxity, BOMBEL (2.1 pts)<br />
and LOST (1.6 pts) together with F4CG so the points<br />
will be shared.<br />
<br />
<br />
* CHROMANCE (10.6 pts)<br />
------------------------------------------------------------<br />
They started with the fixed versions of BALLZ (4.4p)<br />
and IGNORAMUS (1.0 pts). Ignoramus is a S.E.U.C.K.<br />
game but they fixed it so I will give one points for<br />
something special. GRUMPY BUMPER P. (2.1 pts) from<br />
Loadstar doesn't need a fix and OTER (2.5 pts) got<br />
fixed by Hitmen, followed by the previews of HANGMAN<br />
(0.2 pts), TOXIC (0.3 pts), DUNE 2 (0.1 pts) and a<br />
tool called PROFESSIONAL SOUND STUDIO (0.0 pts).<br />
<br />
<br />
* F4CG (4.8 pts) *<br />
------------------------------------------------------------<br />
They started with the previews of GIRLTRIS (0.8 p)<br />
from LK Avalon, MANGAOID (0.3 pts) and released<br />
BOMBEL (2.1 pts) and LOST (1.6 pts) together with<br />
Avantgarde, so the points will be shared.<br />
<br />
<br />
* HITMEN (5.7 pts) *<br />
------------------------------------------------------------<br />
They released the fixed version of SUMMIX (4.2 pts),<br />
the preview of COLONY (0.5 pts) and OTER (1.0 pts),<br />
fixed for Chromance.<br />
<br />
<br />
* LAXITY (0.0 pts) *<br />
------------------------------------------------------------<br />
They uploaded the preview of STAR WARS (0.2 pts),<br />
BLOB (3.0 pts) fixed by Avantgarde and RE-RE-<br />
LEASED COLOURS (- 7 points), Acrise & Excess re-<br />
leased it 5 days earlier on the Dead Zone.<br />
<br />
<br />
* MAYHEM (0.0 pts) *<br />
------------------------------------------------------------<br />
The only thing that i can mention is a S.E.U.C.K. game<br />
called MONSTER MASH 2 (0.0 pts).<br />
<br />
<br />
* MOTIV 8 (3.4 pts) *<br />
------------------------------------------------------------<br />
The following games and previews are all made with a<br />
Game Maker - so NO points. STARS & RINGS 3 PRV,<br />
STARS & RINGS DELUXE PRV, CONFUSING QUEST 2<br />
PRV, STARS & RINGS 3 and FUZZY FISHERMAN.<br />
Followed by the previews of FUTURE TETRIS (0.4 pts)<br />
POLOGONAMY (0.1 pts), BOXES (0.3 pts), ACES OF<br />
HEARTS (0.5 pts) and AMERICAN BASKETBALL HEROS<br />
(2.1 pts), the game doesn't need a fix.<br />
<br />
<br />
* ONSLAUGHT (1.2 pts) *<br />
------------------------------------------------------------<br />
They released the previews of DRUG BIRD (1.0 pts)<br />
and SPINBALL (0.2 pts).<br />
<br />
<br />
* SUCCESS & TRC (8.4 pts) *<br />
------------------------------------------------------------<br />
They started with the fixed versions of OKLAHOMA<br />
KID (3.6 pts), SONNY THE SNAIL (4.1 pts) and the<br />
previews of ISOLATION (0.3 pts) and INCERATOR<br />
(0.4 pts).<br />
<br />
<br />
* XENON (0.3 pts) *<br />
------------------------------------------------------------<br />
They uploaded the preview of STONED (0.3 pts).<br />
<br />
<br />
<br />
Merged in to a table it looks like this:<br />
<br />
<br />
The official RELEASE-CHARTS February 1996<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (4) Avantgarde 12.2<br />
02. (3) Chromance 10.6<br />
03. (5) SCS+TRC 8.4<br />
04. (6) Hitmen 5.7<br />
05. (8) F4CG 4.8<br />
06. (7) Motiv 8 3.4<br />
07. (1) Alpha Flight 1970 2.5<br />
08. (/) Atlantis 2.1<br />
09. (2) Onslaught 1.2<br />
10. (/) Active 0.3<br />
11. (9) Xenox 0.3<br />
<br />
<br />
The official FIXING-CHARTS February 1996<br />
------------------------------------------------------------<br />
Rank Last Group Releases<br />
------------------------------------------------------------<br />
01. (2) Avantgarde 5<br />
02. (1) Chromance 2<br />
(2) Hitmen <br />
(/) SCS+TRC <br />
(1) Alpha Flight 1970 1<br />
<br />
<br />
<br />
<br />
<br />
Yours sincerly,<br />
<br />
Marc/Alpha Flight 1970<br />
-------------------<br />
<br />
</pre><br />
==Board Charts==<br />
<pre><br />
* THE BOARD CHARTS *<br />
------------------------------------------------------------<br />
Welcome to your probably most favourite chapter,<br />
the charts. The Relax is the only magazine so far<br />
offering seperate board and mail charts in order to<br />
show the charts from two different worlds in the be-<br />
loved CBM 64 scene since modem traders do not have<br />
the time or possibility to fill votesheets, otherwise<br />
they would be called mail traders.<br />
<br />
One of the most asked questions is what kind of votes<br />
will be taken into consideration while counting these<br />
charts. The answer is very simple. At first there are<br />
voting booths on THE ESCAPADE in good old Europe<br />
and on THE EVIL ISLAND (welcome back) in the United<br />
States of America. Furthermore it is possible to vote<br />
by sending e-mail to Marc/Afl at an every elite board<br />
worldwide. There exists the opportunity to vote via<br />
Internet, too, by using our very own DIGITAL VOTE-<br />
SHEET or just by sending an e-mail containing your<br />
votes to Zapotek or RRR. Simple, isn't it?<br />
<br />
These board charts are the fastest moving charts<br />
due to the fact that there is no votesheet which tra-<br />
vels weeks or months to reach its destination. All the<br />
votes were made between the previous and this issue<br />
so this is some kind of mirror of the activity of cer-<br />
tain established and new groups.<br />
<br />
Here we go.<br />
<br />
* TOP TEN DEMO GROUPS *<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Oxyron 172<br />
02. (3) Reflex 169<br />
03. (2) Byterapers 164<br />
04. (4) Camelot 139<br />
05. (5) Agony Design 126<br />
06. (8) Taboo 119<br />
07. (10) Triad 102<br />
08. (6) Censor Design 97<br />
09. (7) Fairlight 89<br />
10. (/) Profik 68<br />
<br />
The race for the crown of the demo groups is getting<br />
closer and closer. OXYRON was able to defend the<br />
top spot, just having a few more points compared with<br />
REFLEX and BYTERAPERS on the following places.<br />
At the end PROFIK earned enough points to enter our<br />
charts, sending FOCUS down to eleven. Let's see for<br />
how long.<br />
<br />
* TOP TEN SINGLE CODER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (4) Quiss/Reflex 192<br />
02. (1) Mr. Sex/Byterapers 185<br />
03. (2) Graham/Oxyron 179<br />
04. (3) TTS/Oxyron 163<br />
05. (5) Druid/Agony Design 142<br />
06. (6) Slammer/Camelot 139<br />
07. (8) Axis/Oxyron 112<br />
08. (7) Slammer/Camelot 98<br />
09. (9) Crossbow/Crest 79<br />
10. (/) Fuben/Oxyron 65<br />
<br />
After the impressing demo MATHEMATICA it is no won-<br />
der that QUISS was voted on number ONE here, send-<br />
ing MR. SEX back to TWO and GRAHAM to THREE.<br />
At the end FUBEN replaced GLASNOST and he is the<br />
FOURTH (!!) Oxyron coder in the top ten! Impressing,<br />
or what?<br />
<br />
* TOP TEN CRACKING GROUPS *<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (2) Avantgarde 193<br />
02. (3) Alpha Flight 1970 187<br />
03. (1) Success & TRC 185<br />
04. (4) Chromance 174<br />
05. (5) F4CG 170<br />
06. (6) Onslaught 164<br />
07. (/) Hitmen 162<br />
08. (7) Motiv 8 143<br />
09. (8) Atlantis 132<br />
10. (10) Fairlight 120<br />
<br />
This time AVANTGARDE got back its pole position here<br />
followed by ALPHA FLIGHT 1970 and last time's TOP<br />
RANKED group SUCCESS & THE RULING COMPANY.<br />
HITMEN entered the charts at 7, replacing Hardcore<br />
who seem to be not that active anymore.<br />
<br />
* TOP TEN SINGLE CRACKER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Ignorance/AFL 189<br />
02. (3) Jack Alien/AVT 175<br />
03. (2) Burglar/SCS 166<br />
04. (5) Hain/F4CG 153<br />
05. (8) CBA/TRC 145<br />
06. (4) Antitrack/F4CG 128<br />
07. (6) Bacchus/FLT 123<br />
08. (7) Kirby/ATL 115<br />
09. (9) Skinhead/AFL 100<br />
10. (/) Playboy/F4CG 95<br />
<br />
IGNORANCE got voted as the # 1 cracker here, with<br />
JACK ALIEN and BURGLAR in his neck. New in here is<br />
PLAYBOY who replaced Moren, the rest remains<br />
more or less unchanged, except for some MINOR po-<br />
sition changes.<br />
<br />
* TOP TEN GRAPHIC ARTISTS *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Cruise/Taboo 194<br />
02. (2) Electric/Extend 189<br />
03. (5) Creeper/Antic 172<br />
04. (4) Carrion/Elysium 169<br />
05. (3) Ogami/Fairlight 152<br />
06. (6) RRR/Oxyron 128<br />
07. (8) Joe/Wrath Design 115<br />
08. (/) Fazee/Taboo 100<br />
09. (7) Roder/Agony 99<br />
10. (10) Cupid/Avantgarde 76<br />
<br />
CRUISE, ELECTRIC and CREEPER are on top, what<br />
seems to be no surprise at all. The rest of the top<br />
ten remained more or less unchanged, except for<br />
FAZEE, who entered the charts and replaced good<br />
old MIRAGE<br />
<br />
* TOP TEN MUSIC COMPOSER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) PRI/TIA/Oxyron 182<br />
02. (5) PVCF/Reflex 164<br />
03. (3) Syndrom/TIA/Crest 157<br />
04. (2) Shogoon/Taboo 149<br />
05. (6) Jeff/Camelot 143<br />
06. (/) Fanta/Bass/Oxyron 126<br />
07. (8) Red Devil/Fairlight 104<br />
08. (/) Zyron/F4CG 102<br />
09. (/) Compod/Charged/... 98<br />
10. (4) Jeroen Tel/Focus 92<br />
<br />
PRI is the ABSOLUTE number one, in both, board and<br />
mail charts. PVCF moved certain positions up to two,<br />
SYNDROM remained at three. A lot happened here,<br />
with FANTA, ZYRON and COMPOD entering the board<br />
charts, replacing the alltime heroes EDWIN VAN SAN-<br />
TEN, REYN OUWEHAND and DANKO. We appreciate any<br />
movement in order to prevent boredom.<br />
<br />
* TOP TEN FIXING GROUPS *<br />
------------------------------------------------------------<br />
rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 174<br />
02. (2) Alpha Flight 1970 156<br />
03. (3) Success & TRC 143<br />
04. (4) Hitmen 127<br />
05. (/) Chromance 103<br />
06. (5) Onslaught 88<br />
07. (6) F4CG 73<br />
08. (7) Empire 38<br />
09. (8) Demonix 27<br />
10. (/) ./. ./.<br />
<br />
AVANTGARDE, ALPHA FLIGHT 1970 and SUCCESS &<br />
THE RULING COMPANY are the leading fixing groups,<br />
atleast it's the opinion of the board scene. CHROMAN-<br />
CE entered the charts, and the american fixing<br />
groups are, due to a lack of activity, NOT able to<br />
CHALLENGE their european COMPETITORS anymore.<br />
Without any doubts they may DISAPPEAR sooner or<br />
later.<br />
<br />
* TOP TEN SINGLE FIXER *<br />
------------------------------------------------------------<br />
Rank Last alias Points<br />
------------------------------------------------------------<br />
01. (1) Peacemaker/HIT 189<br />
02. (5) Ignorance/AFL 166<br />
03. (3) CBA/TRC 153<br />
04. (6) Jack Alien/AVT 142<br />
05. (2) Suicide/AVT 139<br />
06. (6) Jolz/Onslaught 125<br />
07. (4) Pudwerx/ex-AVT 93<br />
08. (/) Burglar/SCS 79<br />
09. (7) Booze/Empire 37<br />
10. (10) Mercenary/AFL 24<br />
<br />
PEACEMAKER is the ABSOLUTE number one fixer in<br />
here, followed by IGNORANCE, who CLIMBED certain<br />
positions, and CBA. There are still many INACTIVE<br />
americans in here. With BURGLAR we have a new en-<br />
try, replacing RICH who seem to have left the top ten<br />
for good. Aren't there any NEW names to enter here?<br />
<br />
If you are not satisfied with these results do not<br />
even think about starting to complain. Just call the<br />
boards and start voting on the voting booth on your<br />
favourite board THE ESCAPADE, on any other board<br />
by leaving E-mail to Marc or on INTERNET by FILLING<br />
our DIGITAL VOTESHEET or simply by leaving e-mail<br />
to ZAPOTEK or RRR.<br />
<br />
Best regards,<br />
<br />
Marc/Afl & RRR/Oxyron<br />
------------------<br />
<br />
</pre><br />
==Mail Charts==<br />
<pre><br />
* THE MAIL CHARTS *<br />
------------------------------------------------------------<br />
Welcome to your probably most favourite chapter,<br />
the charts. The charts are divided into two different<br />
sections, the mail charts and the board charts. The<br />
mail charts are what some people like to define mega<br />
charts consisting of the incoming Relax votesheets<br />
and the charts of other magazines spread during the<br />
last weeks.<br />
<br />
To create the charts you are going to read here we<br />
took the following charts of the following magazines<br />
into consideration completed by the votes taking<br />
part as top ten from the growing amount of incoming<br />
normal and digital Relax votesheets:<br />
<br />
The Grapevine 17/The Dark Realm DECEMBER 1995<br />
Domination 6/Independent JANUARY 1996<br />
Nitro 20/Acrise & Excess JANUARY 1996<br />
Rock'n Role 20/Role JANUARY 1996<br />
Skyhigh 20/Camelot JANUARY 1996<br />
Unplugged 1/U-Turn JANUARY 1996<br />
<br />
If you disagree with the content of the following lines<br />
we only can advice you to get your hands on all avail-<br />
able votesheets and fill them to influence the charts<br />
in the way you'd like to do it. Please do us a personal<br />
favour and do not manipulate the charts while voting<br />
for personal friends instead of supporting persons<br />
who might deserve the vote.<br />
<br />
TOP TEN DEMO GROUPS<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Oxyron 66<br />
02. (2) Reflex 62<br />
03. (4) Byterapers 54<br />
04. (3) Camelot 49<br />
05. (5) Agony Design 39<br />
06. (6) Taboo 34<br />
07. (9) Crest 24<br />
08. (7) Antic 19<br />
09. (10) Nipson 12<br />
10. (/) Censor Design 10<br />
<br />
The race for the TOP SPOT is getting closer and clo-<br />
ser. OXYRON is still leading with Reflex, Byterapers<br />
and Camelot on the following positions. At the end<br />
CENSOR DESIGN re-entered the charts, replacing<br />
with Fairlight another oldtimer.<br />
<br />
TOP TEN SINGLE CODER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Mr. Sex/Byterapers 68<br />
02. (5) Quiss/Reflex 52<br />
03. (2) Slammer/Camelot 51<br />
04. (3) TTS/Oxyron 50<br />
05. (4) Graham/Oxyron 49<br />
06. (6) MMS/Taboo 29<br />
07. (7) Druid/Agony Design 21<br />
08. (10) Crossbow/Crest 11<br />
09. (9) KM/Taboo 7<br />
10. (8) Axis/Oxyron 6<br />
<br />
Next to MINOR position changes nothing has happened<br />
here. MR. SEX is still the person holding the pole po-<br />
sition. Nevertheless we are waiting for a reaction<br />
from his side towards the text in Mathematica. QUISS<br />
jumped from 5 to 2 and GRAHAM should be much<br />
HIGHER!<br />
<br />
TOP TEN CRACKING GROUPS<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 60<br />
02. (2) Success & TRC 52<br />
03. (5) Alpha Flight 1970 45<br />
04. (3) F4CG 44<br />
05. (4) Chromance 40<br />
06. (6) Motiv 8 21<br />
07. (7) Onslaught 19<br />
08. (8) Hardcore 17<br />
09. (10) Atlantis 13<br />
10. (9) Acrise & Excess 10<br />
<br />
In the cracking business not that much happened as-<br />
well. AVANTGARDE and SUCCESS & THE RULING COM-<br />
PANY still at the top, this time followed by ALPHA<br />
FLIGHT 1970 who have overtaken F4CG and Chro-<br />
mance this time. The rest remained more or less UN-<br />
CHANGED.<br />
<br />
TOP TEN SINGLE CRACKER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Jack Alien/AVT 58<br />
02. (2) Burglar/SCS 57<br />
03. (3) Hain/F4CG 46<br />
04. (5) Ignorance/AFL 34<br />
05. (6) Derbyshire Ram/AVT 30<br />
06. (4) CBA/TRC 27<br />
07. (7) Mr. Wax/<C> 23<br />
08. (8) Bacchus/FLT 17<br />
09. (9) Moonchild/FLT 10<br />
10. (10) Ream/AFL 7<br />
<br />
It's getting BORING over here. The third top ten list<br />
covering a few MINOR changes only. The top three<br />
remains unchanged with JACK ALIEN, BURGLAR and<br />
HAIN. IGNORANCE climbed 1 and CBA has lost 2 places<br />
here.<br />
<br />
TOP TEN GRAPHIC ARTISTS<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Cruise/Taboo 66<br />
02. (3) Joe/Wrath Design 62<br />
03. (2) Electric/Extend 56<br />
04. (5) Creeper/Antic 55<br />
05. (4) Fazee/Taboo 38<br />
06. (6) RRR/Oxyron 27<br />
07. (7) Ogami/Fairlight 15<br />
08. (8) Carrion/Elysium 14<br />
09. (/) Astaroth/Agony 11<br />
10. (10) Cupid/Avantgarde 10<br />
<br />
CRUISE is the man when it comes up to CBM 64 gra-<br />
phics these days, followed by JOE and ELECTRIC who<br />
changed places. At the end ASTAROTH entered the<br />
charts, replacing Biz Kid who left once again.<br />
<br />
TOP TEN MUSIC COMPOSER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) PRI/TIA/Oxyron 70<br />
02. (2) Syndrom/TIA/Crest 59<br />
03. (3) PVCF/Reflex 58<br />
04. (4) Compod/Charged/... 43<br />
05. (5) Shogoon/Taboo/Agony 29 <br />
06. (6) Jeff/Camelot/CZP 28<br />
07. (7) Fanta/Bass/Oxyron 27<br />
08. (9) Zyron/F4CG/Swemix 23<br />
09. (8) Drax/Vibrants/Crest 16<br />
10. (10) Jeroen Tel/Focus 10<br />
<br />
PRI is still holding the well deserved number one posi-<br />
tion of the most VALUEABLE music composer around<br />
these days, followed by SYNDROM and PVCF on the<br />
following places. Even the rest remains more or less<br />
unchanged. Names like METAL and ZARDAX are<br />
missing here.<br />
<br />
TOP TEN MAIL TRADER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Intruder/AVT 50<br />
02. (2) Calypso/AMN/AFL 42<br />
03. (4) Derbyshire Ram/AVT 37<br />
04. (3) Spermbird/<C> 33<br />
05. (5) Splatterhead/TRC 28<br />
06. (9) Shuze/AFL 12<br />
07. (/) Spectator/SCS 11<br />
08. (6) Bizarre/ONS 10<br />
09. (8) Sebaloz/LD 9<br />
10. (7) Walker/F4CG 7<br />
<br />
INTRUDER, CALYPSO and DERBYSHIRE RAM are the<br />
leading persons in the mail trading front. SHUZE did a<br />
major step into direction top. SPECTATOR re-entered<br />
the charts, replacing STARLIGHT who did not get<br />
enough points to qualify for the top ten this time.<br />
<br />
TOP TEN MAGAZINES<br />
------------------------------------------------------------<br />
Rank Last Magazine Points<br />
------------------------------------------------------------<br />
01. (3) Vandalism News 62<br />
02. (1) Skyhigh 60<br />
03. (2) Nitro 46<br />
04. (4) Domination 45<br />
05. (6) Shout! 40<br />
06. (8) Propaganda 36<br />
07. (5) Relax Magazine 32<br />
08. (7) Mendip 24<br />
09. (9) The Pulse Magazine 19<br />
10. (10) The Tribune 15<br />
<br />
For the first time VANDALISM NEWS has taken over<br />
the pole position here, followed by SKYHIGH and NIT-<br />
RO. The rest remains unchanged, except for some MI-<br />
NOR position changes.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Interview==<br />
<pre><br />
* INTERVIEW *<br />
------------------------------------------------------------<br />
In our endless seek to look out for interesting pro-<br />
files we meet Metal/Vibrants in the crusades through<br />
the IRC, and there were no doubts that he has to be<br />
the person to show up in the talk show this month, of-<br />
course held via the Internet.<br />
The following +/- 20K will present Metal and some un-<br />
known facts about him, proving that he is sure one of<br />
these few "oldtimers" left still trying the best to keep<br />
the CBM 64 SOCIETY alive, something we can not re-<br />
port about too much persons these days.<br />
Surely there is no need to introduce him as almost<br />
everyone should know atleast his work, so let's start<br />
to come to the fact instead of wasting expensive me-<br />
mory with small talk.<br />
<br />
<br />
?: Hello Torben. As usual we start over here with a<br />
short personal introduction, containing everything<br />
you feel worth to be published here, except for any<br />
computer data.<br />
<br />
!: Well, my name is Torben Hansen. I'm 23 years old<br />
and still looking good, even though the grey colour-<br />
scale is taking over. I live together with my girl friend<br />
MERETE and our unborn child. I'm 3.5 years though<br />
my studies to become a land-surveyor, which involves<br />
some math and law stuff. I guess that'll do for the in-<br />
troduction.<br />
<br />
?: You have been a member of many famous groups.<br />
Please inform us about your computer history here,<br />
from the very beginning until today's situation, con-<br />
taining all groups which have been stations in your<br />
career.<br />
<br />
!: I'll give it a try ... my first computer was a CBM 64,<br />
and I bought it in early 1986. For about a year or so<br />
I didn't do anything but play games. But then his guy<br />
at my school, TIGER (now working at Funcom Produc-<br />
tions Ireland) introduced me to the scene and he<br />
taught me to code mnemonic. He took me into his<br />
group ZONE 7, and I joined as a coder/swapper. It<br />
had members like Tiger and Drax's big brother, PET,<br />
who today work for RAINBOW ARTS, and who has been<br />
a member of such glory scene groups such as Jewels<br />
and Upfront. Zone 7 changed name into Deadline in<br />
1988 (not the one later to be known cracking group).<br />
When I was in Deadline I started to compose and to<br />
draw graphics aswell. Deadline died and I joined up<br />
with a local group called The Atomic Freaks (1988),<br />
which shortly after teamed up with some more guys<br />
and created U2. In U2 I got contact to TDJ/Worldwide<br />
Expressive (WWE) and he took me in (1988-89), and<br />
so WWE was my first really known group. In WWE I<br />
contacted Trap/Abnormal, who's work I had admired<br />
when he was in Razor Express (1987). Anyway, Trap<br />
asked me to join Abnormal since he was the only da-<br />
nish member, and so I joined Abnormal in 1989. When<br />
Abnormal died I got an offer from my good friend<br />
Drake/Contex (later Dominators) to join them (1989).<br />
Since my life in Context was pretty dull I wasn't sorry<br />
when Contex died - I would probably have left them<br />
anyway coz Flex made it pretty clear to me that they<br />
wouldn't use my music in any Contex demos. So, for<br />
the first time I was without a group. Drax, whom I've<br />
known ever since he started in the scene, was at<br />
that time in Amok. He was very tired of this group, so<br />
to follow up the trend of the late 80's, we formed our<br />
very own music-label Unitech Designs (1990). After 3<br />
music demos and no reactions we gave up the idea<br />
and Drax went into Vibrants, and Trap asked me to<br />
join his rebuilt group BONZAI (1990), and we all know<br />
wjat that lead to. When we agreed to bury Bonzai<br />
(just after arranging The Party 1991) most of us<br />
teamed up with the also close to dead danish group<br />
STARION (1992). Besides Walt's demo Oksen, I thin we<br />
all did nothing in Starion. My long time swapping friend<br />
Morpheus of FLASH INC. jad numerous times asked me<br />
to join up with Flash Inc. and so I did in 1992. It was<br />
also in 1992 when I joined VIBRANTS, yes, I wasn't a<br />
member before. Just because my music could be<br />
played in the Deluxe-driver didn't mean that you were<br />
a member of the Vibrants. Neither Scortia, Zonix or<br />
MSK were ever members. Now back to Flash Inc. I did<br />
not do too much for FHI, as I didn't have a C64. Ac-<br />
tually I hadn't had a C64 since '91 or so when it broke<br />
I had kept up my music-making by borrowing a friends<br />
C64, but in 1993 that was over aswell. So, when FHI<br />
died I joined REGINA more or less just to stay in the<br />
scene, together with a friend of mine, Steve/ex-CML.<br />
Shortly after that I have joined CAMELOT (1993). I<br />
kinda lost track of the scene from 1993 to 1994, as I<br />
didn't have a C64, and only heard a few things<br />
through Drax, but since he wasn't too active either it<br />
was a total blur. Then in 1994 I finally bought a new<br />
C64, and finally started to do something for Camelot.<br />
In 1995 my long time friend Deff/Avantgarde started<br />
a pressure-campaign in order to siege me for the<br />
demo section, and he succeeded ... And finally to cut<br />
a long story short (erm, a bit too late for that, eh?!),<br />
in 1995 I also joined the Internet group MARVEL, and<br />
the re-grouped WWE, but neither of these groups are<br />
active - don't ask me why I'm a member ... I know this<br />
was a long answer, but hey ... you asked for the whole<br />
thang, and you got it! On with the next one ...<br />
<br />
?: You have become a quite popular musician all over<br />
the years. What made you to become a music instead<br />
of a programmer or graphic artist? Have you been<br />
involved with music before your scene career, too?<br />
<br />
!: No, not really. I played the guitar for a few years,<br />
when I was still a kid, but that's all. When I entered the<br />
scene in 1987 I got a tool called Soundmonitor, and I<br />
got very inspirated to make music in it, even though<br />
my friends would argue about the word 'music'. How-<br />
ever my main-activities were programming and gra-<br />
phics, so you could say, that I've been around. I more<br />
or less stopped drawing when I entered Bonzai, and I<br />
stopped coding at about the same time ...<br />
<br />
?: When we are looking today on the music labels<br />
around we always remember the glory days, when<br />
"bands" like the Maniacs of Noise or Vibrants have<br />
been around. Please tell us something about the Vib-<br />
rants, and maybe something about the other members<br />
and what they are doing the days.<br />
<br />
!: Well, if you compare the Vibrants 5-6 years ago<br />
with the Vibrants today, it's a different group in many<br />
ways. The main difference is that we now operate on<br />
other systems than the C64 (namely the PC). Another<br />
thing, that has changed is the activity-level, which<br />
has gone way down. About the members, there are a<br />
few changes from the past: JCH ofcoz is still around,<br />
even though his activity-level couldn't drop any lower<br />
Today JCH isn't doing much. He has made an Adlib-<br />
Editor and some other utilities for the PC. Something<br />
happened to him, when he left the C64. He got very<br />
unsatisfied with his own musical skills, and besides<br />
converting some old C64-tunes to adlib, that's all the<br />
music he's made since he left the scene. Lately<br />
though he's tried a music-comeback with some XM-<br />
mods, which have been spreaded. All I can say is, that<br />
the rest of us in Vibrants kick his ass everytime we<br />
talk to him to either do some programming or to make<br />
some music. JCH is only 'active' on the PC. JO (Jes-<br />
per Olsen) got assigned to the danish software label<br />
Brainbug in 1993, and he followed them to Germany,<br />
when they were bought by RAINBOW ARTS. He has,<br />
much like JCH, more or less put his music in the<br />
background, mainly because he likes to programm ga-<br />
mes more. He still makes some noises though, but no-<br />
thing seriously. JO is only 'active' on PC. DRAX has<br />
been through a time where he hasn't made nearly as<br />
much music as he used to. After he got a PC he's<br />
mainly been making Midi and Adlib, and not so much<br />
C64 music. Today he has divided his activity into two<br />
parts: during weekdays he's in Aarhus, where he<br />
studies, and here he has his PC. In the weekends he<br />
travels home to his parents, and this is where his<br />
C64 is. So, Drax is still active on the C64, and also on<br />
the PC, where he's even started to make XM-modules<br />
aswell. LAXITY is very hung up to his work in Norway<br />
for FUNCOM PRODUCTIONS. He makes music for their<br />
games - the latest production he's working on is<br />
DRAGON HEART, where he makes the music partly with<br />
JEROEN TEL, who also works for FUNCOM in Norway.<br />
LAX is not 'active' on the C64 anymore, but it hap-<br />
pens that he turns the old machine on and makes a<br />
tune - just check out that demo 'Mr. Thomas/VIB". He<br />
makes a lot of Midi-music in almost all cathegories,<br />
except TECHNO. And finally myself - well, that's what<br />
this interview is about, so let's go on with it, shall we?<br />
<br />
?: Lately you have spread the complete Newplayer<br />
20.G4 package, a music editor set some people kept<br />
as a private utility, even if it was said to be public<br />
domain since already two years. What was your very<br />
own motivation to do it, and what do think about peop-<br />
le "improving" these tools instead of writing their own<br />
routines?<br />
<br />
!: Well, first of all, it's very wrong that the Newplayer<br />
was said to be public domain 2 years ago, when the<br />
14.G0 unfortunately got spread. It hasn't ever been<br />
PD before JCH spreaded the whole pack! As for my<br />
motivation to spread the pack I must say that I did it<br />
only because JCH wanted to spread the whole thing, I<br />
still think it was wrong of him to spread it, but it was<br />
not me to decide, and so I decided that if he were to<br />
to spead it as a PC pack, I might aswell spread it on<br />
C64 to please those, who hasn't got a PC and a x1541<br />
cable to transfer the files. If people wants to improve<br />
the tools, they are free to do so - JCH stated that<br />
clearly in his spreadnotes, and I stated it very clear-<br />
ly in my spreadarticle in Skyhigh # 19. However, I also<br />
stated that if someone were to improve the Newpla-<br />
yer or the Editor calling it their own would be very<br />
lame, coz it would be like shitting all over JCH and the<br />
tremenous amount of work he put into these tools. If<br />
people respect that I see no reason why people<br />
shouldn't improve the Newplayer or the Editor.<br />
<br />
?: In comparison with other editors, what are the ad-<br />
vantages/disadvantages of JCH's routine? Why did it<br />
become your favourite one?<br />
<br />
!: Hmm, the first question is fairly simple - there are<br />
very few disadvantates of the Newplayer. It's a good<br />
solid routine which is wrapped in a very user-friend-<br />
ly editor with alot of commands and tables to adjust<br />
the values of the instruments. If I were to point out a<br />
few disadvantages of the Newplayer, I can only think<br />
of a few things, and those are mainly new commands<br />
for the editor. E.g. I think it would be great with a<br />
command to set various filter values on the base-in-<br />
strument - however, Syndrom has already implented<br />
this in the 20.G5 player, which still isn't ready folks!<br />
Why did I choose it? Well, I didn't just choose it. I saw<br />
it for the first time at the 2000AD party in Esbjerg<br />
1989, where JCH gave it to Drax. Since Drax and I<br />
hung out alot I got to try it out at this place, and of-<br />
coz the whole editor-system, which is far more user-<br />
friendly than any duration-players, attracted me!<br />
However, JCH didn't just give the editor to anybody,<br />
so I had to amke alot of convincing - and after some<br />
exchange of disks, I too got the editor, infact only 2<br />
months after Drax got it. That Drax made a zillion<br />
more tunes than I did is another matter ... The reason<br />
why it's always been my fave tool is definately be-<br />
cause JCH made new versions of the Newplayer and<br />
added new features to the editor, so the whole sys-<br />
tem was always up-to-date, and therefore I saw no<br />
reason to look for other players. I've tried out both<br />
the Music-Assembler and DMC 6.0, but it's just not<br />
the same. At the moment I'm trying out JEFF'S new<br />
editor, and I must say that this editor is the first one<br />
that could pull me away from the Newplayer.<br />
<br />
?: Many people thought you are inactive these days,<br />
so it was a real surprise to see you joining up with<br />
Avantgarde these days. What was the reason for<br />
that kind of comeback?<br />
<br />
!: There we have it again. Just because someone has<br />
not released anything for a while everybody just<br />
jumps to the conclusion that this guy has left the<br />
scene, kinda like when everyone thought Crest was<br />
stonedead! Anyway, I've been out of biz for a while,<br />
since I have several other things to attend to. Why I<br />
did join Avantgarde, well, it wasn't ment as a come-<br />
back, but more a way to my music out, coz let's face<br />
it, CAMELOT haven't exactly been active for quite a<br />
while now. But again, why AVT? Why join an illegal<br />
group? Well, as I mentioned before in my group-histo-<br />
ry it was all because of Deff, who had put the pres-<br />
sure on me to team up with them in order to built a<br />
demo section. About the cracking-biz, heck I've been<br />
in cracking groups before - Abnormal, Contex and<br />
Bonzai cracked games, and I have no problems with<br />
being in a group that has crackers as long as there<br />
still is a demo section.<br />
<br />
?: You are aswell active on PC. On The Party V we<br />
were able to listen to your module(s) in the Analogue<br />
demo. Why did you decide to enter the PC world in-<br />
stead of the Amiga, who is said to be the big brother<br />
of the CBM 64?<br />
<br />
!: Well, indeed I have been active on the Amiga. I<br />
bought it back in 1989 when I was in Abnormal, and so<br />
my first Amiga group was Abnormal, although I think I<br />
was the only member of Abnormal Amiga. Anyway, from<br />
Abnormal I went through a number of different<br />
groups and ended up in the one and only C64 legend<br />
UPFRONT! In 1992 I got fed up with the Amiga, so I sold<br />
it and bought a PC instead. So, I have been in the Ami-<br />
ga-scene, but I never really felt comfortable with it.<br />
Anyway, now I'm active on the PC and I do stuff for my<br />
dutch group Analogue and my danish (inactive) camel-<br />
colleagues in Camelot PC ... and ofcoz some releases<br />
under the VIBRANTS label.<br />
<br />
?: What kind of editors do you use on the PC, and<br />
what are the advantages/disadvantages compared<br />
with other trackers spread around? What formats do<br />
you prefer (.S3M, .XM, ...) for your modules?<br />
<br />
!: On the PC I use different editors for each format.<br />
If I am to compose AdLib-music I use the Vibrants Ed-<br />
Lib 1.05 editor, but due to different things this editor<br />
has no real use anymore, and JCH has spread it. If I<br />
am going to compose Midi-music I use CakeWalk 3.0<br />
Pro hooked up with my Korg X3, which has a magnifi-<br />
cent GeneralMidi-interface. For modules I've tried al-<br />
most every darn format there is, but at this point in<br />
time I use only the .XM-format (FastTracker 2). The<br />
advantages ... well, the EdLib was simply a superior<br />
adlib-editor, because you had the opportunity to<br />
make instruments with many operators and even an<br />
arpeggio-table, so it reminds me a bit of the New-<br />
player editor on the C64. The reason why I don't use<br />
it anymore is that it was made with game-music in mind<br />
and indeed it was used for that. However, if you're<br />
making music for games today you have to make it for<br />
several different sound-cards, which means that you<br />
either have one editor for all formats or you face<br />
some hard convertion work! JCH saw that the EdLib-<br />
editor has no future, and now we compose in Midi-<br />
format for games. JO and JCH have made a little pro-<br />
gramm that can play the Midi-file on both a GM-inter-<br />
face such as the Roland SCC-1 or on an adlib-card, it<br />
allows you setup a special instruments pack for the<br />
adlib sounds, so you can regulate that aswell. Unfor-<br />
tunately this tool is not (C) Vibrants as Rainbow Arts<br />
have (C) on it, due to JO being a RA employee ... that<br />
kind sucks!<br />
<br />
?: Actually old CBM 64 music composers like Laxity &<br />
Jeroen Tel are working for Funcom in Norway, doing<br />
music professional for games. Do you have any ambi-<br />
tions to do something similar or aren't you interested<br />
in it at all, seeing making music just as a hobby to<br />
"waste" some sparetime?<br />
<br />
!: Well, in fact I did get the offer from Funcom Norway<br />
to go there and work instead of Geir Tjelta, who was<br />
heading for the army. If they'd called me up 4 years<br />
ago I would have gone without hesitation, but today I'm<br />
3/4 through my university education and I have sett-<br />
led down with my girl and started a family. As far as<br />
my ambitions are concerned, I want to continue mak-<br />
ing music for games, even though it's harder to get<br />
freelance-contracts. Making music will never be any-<br />
thing more than a hobby to me, but indeed it will never<br />
be a WASTE of my sparetime!<br />
<br />
?: As we could see in the beginning of the interview<br />
you are actually a member of five groups. How do you<br />
manage it or have you set some priorities for your<br />
"favourite" groups, as it must take a lot of time to<br />
please them all in the same way?<br />
<br />
!: Yes, I have set some priorities for these groups -<br />
that's definately necessary! My priority list is like<br />
this: VIBRANTS C64/PC, ANALOGUE PC, CAMELOT C64<br />
PC inactive, AVANTGARDE C64, MARVEL C64 inactive<br />
and WWE C64. It's quite a list, so one might I didn't do<br />
anything but compose for these groups, however, do<br />
remember this: Analogue make 1-2 demos yearly, and<br />
we're 3 musicians to do the music for that (MCA, NAO<br />
and myself). Camelot makes nothing. Avantgarde will<br />
(hopefully) make some stuff, and this will require<br />
some tunes. Marvel and WWE are doing nothing. So<br />
you see, all in all I'm not at all hung up on these<br />
groups ....<br />
<br />
?: The Internet became a quite attractive place to<br />
meet many old and actual CBM 64 related persons.<br />
What do you think about this rather new media?<br />
<br />
!: I like the Internet and I use it regulary - mainly be-<br />
cause I have free access at University. I use the In-<br />
ternet to leech the latest stuff from the C64 and PC.<br />
Then there's e-mail, WWW and finally not to be forgot-<br />
ten there's IRC! What my feelings are concerning the<br />
Internet ... well, one could easily start writing endless<br />
theories about the consequences of the Internet be-<br />
coming so cast, however, I won't bore you with it ... so<br />
far I feel good about the Internet, and I think it will<br />
tribute to the continual existance of the C64, despite<br />
what most board-sceners seem to think: to you I'd<br />
like to say ... the only difference between the boards<br />
and the Internet is that the Internet is Not a closed<br />
area for a selected group of 'elite' people to call -<br />
this one's for everybody, and indeed that's what will<br />
keep the C64 alive. What's so wrong about moving the<br />
board-scene along with natural development - go IN-<br />
TERNET!<br />
<br />
?: Unfortunately everything has to come to an end,<br />
even this interview does not make any exception. This<br />
is the place to add a final word and to send out some<br />
greetings, if you would like to. Many thanks for being<br />
our talk guest and for being patient all the time.<br />
<br />
!: Well, my final words would be pointed towards the<br />
whole C64-scene. When voting for a magazine, re-<br />
member this:<br />
<br />
"Don't just vote for activity and friendship -<br />
vote for activity and talent!"<br />
<br />
Finally I would like to thank you Timo, for wasting<br />
some space in your great magazine for an interview<br />
with me ... a total burn-out ;) And I would like to say<br />
hi to everyone at # c-64 and to the rest of you out<br />
there ... you know who you are!! And now back to you<br />
Timo ...<br />
<br />
<br />
Due to Metal's effort it became a quite interesting in-<br />
terview, so we truely hope you enjoyed reading it as<br />
much as we like editing it. Be sure to re-load this<br />
chapter next time when another interesting profile<br />
will become the target of our question attack to dis-<br />
cover the last secrets of this universe.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Demo Reviews==<br />
<pre><br />
* DEMO REVIEWS *<br />
------------------------------------------------------------<br />
At THE PARTY V a lot of good demoes were released,<br />
such as MATHEMATICA/REFLEX, DAWNFALL/OXYRON<br />
and some others from No Name, Smash Design, Antic<br />
and many more just to name a few. There are no<br />
doubts to define it as a successfull ending of 1995.<br />
<br />
1996 started quite promising aswell, with productions<br />
from AGONY DESIGN called "PAIN" and ofcourse the<br />
first demo since 1991 from SHAPE, and the name is<br />
"BLUE FOREST". Unfortunately, after this quite good<br />
start not that much followed, so we can't await to see<br />
the productions released at the next conventions like<br />
X-96 or SYMPOSIUM '96.<br />
<br />
Ofcourse we intended to have a look at most of the<br />
demonstrations, but caused by TECHNICAL problems<br />
and the DEADLINE we had a look on the "Mergezo<br />
Anyag III" from Profik and "Retroactive" from Antic<br />
only.<br />
<br />
Anyway, here WE go ...<br />
<br />
<br />
<br />
* MERGEZO ANYAG 3/PROFIK *<br />
------------------------------------------------------------<br />
Profik is a PROMISING group from Hungary following<br />
the tradition of solid hungarian demo groups. Unfor-<br />
tunately they have advertised their previous demo<br />
as Coma Light 13 what is ofcourse excellent in order<br />
to gain ATTENTION and to get the demo spread, but it<br />
does not speak for the group in our opinion. Never-<br />
theless this time they have not done it, and so hope is<br />
left for their future productions.<br />
<br />
<br />
* FUBEN about the coding *<br />
------------------------------------------------------------<br />
This trackmo is coded by Profi 1 and Profi 1.5!<br />
<br />
It starts up with some gfx in the intro and sort of<br />
STAR WARS-scroller (an upscroller turned around to<br />
the Z-AXIS). It DOESN'T run in one frame and was co-<br />
ded before.<br />
After the intro there is a LOADING part which looks<br />
nearly the same like COMA LIGHT 12's loaderpart<br />
(blue background, moving 'LOADING' sprites, ...).<br />
By the way, all parts are just EQUAL-CHAR PACKED<br />
but why?)!<br />
The next part featurs a swirl ROTATOR (the same like<br />
in Radio Napalm/REFLEX) combined with waves (new<br />
on C64). Nice effects actually, but a bit TOO SMALL in<br />
my eyes! I forgot to mention the 4x4 resolution.<br />
Next effect is a TEXTURE MAPPED GLOBE, something<br />
looking similar to GRAHAM's spherical projection in<br />
PARTS, but here in 4x4 resolution and screen-filling<br />
(in two frames, too).<br />
An EOR-filled-HiRes-vector-tunnel follows, this time<br />
in a square with 128x128 pixels! This effect is SIMPLY<br />
done but nice to watch.<br />
Next is a TEXTURED TUNNEL (looking quite SIMILAR to<br />
AXIS' routine in LAMENESS RULEZ/OXYRON). I just<br />
wonder why they have RECODED exactly the same<br />
again?! The second texture is ROTATED, but it's no-<br />
thing else than scrolling the textures up or down<br />
(=changing the pointers to the texture).<br />
Another Oxyron classic follows: a TEXTURED VECTOR<br />
cube (see: LAMENESS RULEZ). This one looks even<br />
more worse than AXIS's first try (he IMPROVED his<br />
routine, which is NOT RELEASED yet). This one runs a<br />
faster than Axis' one, but Axis' cube was BIGGER and<br />
he also rotated a texture additionally. Evenso I was<br />
surprised seeing this effect here again. Did I say<br />
that this effect is in 4x4 resolution again?<br />
A new effect comes up. This time TWO LENSES move<br />
over a 2x2 texture (4 colours). I am not sure, but I<br />
think this version is the FIRST, which really DISTORT<br />
a texture under the lenses. Other routines just EX-<br />
PAND the texture.<br />
Finally the end arrives. An AMIGA-CONVERTED RAY-<br />
TRACE-animation (on Y-expanded multicolor sprites)<br />
with 20 pictures MOTIVATES you to push your reset<br />
button. Over the animation there you see some text<br />
written, giving credits and so on.<br />
<br />
First, I have to say that ALL parts FADE in and out,<br />
which is a base for DESIGN, that is BADLY needed in<br />
TRACKMO. This demo is surely HARD coded. Evenso,<br />
there are many recoded effects, which WEREN'T even<br />
improved!<br />
I can't wait to see the next PROFIK demo and I think<br />
that is a group with great POTENTIAL!<br />
I give a rating of 73%!<br />
<br />
<br />
* RRR about the graphics *<br />
------------------------------------------------------------<br />
ALL graphics in this production, starting from the<br />
charactersets to the logos, have been drawn by<br />
PROFI 2.<br />
<br />
The trackmo starts with a fullscreen multicolour bit-<br />
map PROFIK bitmap in 3D, followed by a MERGEZO logo<br />
at the left and an ANYAG logo at the right side, both<br />
surrounded by a lightgrey background. In the middle<br />
of the screen you can find a triange, and in the cen-<br />
ter you can find a 3. In comparison with the graphics<br />
at both sides of the screen the ones located in the<br />
middle look quite poor. Next in the row there is again<br />
a Profik multicolour bitmap logo at the top of the<br />
screen, followed by one at the right side of screen,<br />
again in multicolour bitmap format, what can be said<br />
about the next two ones following in the same order<br />
like the previous two ones.<br />
To describe them would be a total waste of time as it<br />
seem to be COPIES out of logos I have seen before<br />
in old demoes from the major demo groups. There is<br />
nothing NEW and SPECIAL in them, but that does NOT<br />
mean that the graphics don't look nice. Therefore the<br />
rating is at 67%, as there is hardly anything else but<br />
logos in this production.<br />
<br />
<br />
* PRI about the musics *<br />
------------------------------------------------------------<br />
All tunes for this demo were composed by Roy/Re-<br />
play. They are of different QUALITY and character.<br />
The intro is a common TECHNO tune with RATHER OLD<br />
instruments, the HIHAT sounds more like a brush. But<br />
later on some nice effects come in. THe second tune<br />
starts with that OH-SO-POPULAR (in "real" music)<br />
fast snare fade in and is a good deal, better than in<br />
the intro, with some changes, breakdowns and harmo-<br />
nic passages. The portamento-bass is neat (maybe<br />
some older Oxyron-tune had an effect on the compo-<br />
ser there?). Only a pity that there's no fade out. But<br />
this critism has to be addressed to the coder. The<br />
end-tune finally reminds me of Andre, a former Oxy-<br />
ron member from the early days, now active in Ons-<br />
laught. That WEIRD leadsounds, the NON-INVERTED<br />
chords, the not very GROOVY rhythm... typical Andre<br />
like. How come Roy composed something which sounds<br />
exactly like this?<br />
But anyway ... without the MAIN TUNE for this sound-<br />
track wouldn't be too world-moving, but altogether it<br />
is worth 75%.<br />
<br />
<br />
<br />
* RETROACTIVE/ANTIC PRODUCTIONS *<br />
------------------------------------------------------------<br />
Antic is a group always well known for really good<br />
looking demonstrations which are NOT too hard coded<br />
in comparison with lots of other competitors. Never-<br />
theless the audience appreciates their work very<br />
much. Unfortunately, like MOST other demo groups<br />
well, they have decreased their activity level.<br />
<br />
<br />
* FUBEN about the coding *<br />
------------------------------------------------------------<br />
This demo is entirely coded by Depeh.<br />
<br />
All starts up with an INTERNET simulation with an ani-<br />
mated Antic-logo in the lower bottom.<br />
The next part features a fullscreen animation on 4x8<br />
resolution. Additionally there are some SPRITES<br />
showing some text. Nothing impressive!<br />
The 3rd part is a WOLFENSTEIN engine (no Doom!)... it<br />
is calculated on an area of 50x24 pixels on 4x4. This<br />
version is definetely too SLOW and too UNEXACT. As<br />
always on C64 there are just TEXTURED walls. This<br />
version is nothing against Graham's new Wolfenstein,<br />
he coded recently.<br />
Next effect is showing a textured object,which trans-<br />
forms itself. It really looks funny but is nothing than<br />
a normal MOVELIST effect in my eyes! By the way, this<br />
effect is running in 4x2! In the background there is<br />
the MICROSOFT Windows outfit shown...nice idea!<br />
Finally the end appears. Some little KOALA-graphics<br />
fading in and out with some sprites giving the credits<br />
<br />
All in all a rather POOR demo containing some FUNNY<br />
IDEAS though. No real CODING effects to see in it<br />
beside of the Wolfenstein part. My rating: 36%<br />
<br />
<br />
* RRR about the graphics *<br />
------------------------------------------------------------<br />
All graphics in this demonstration were drawn by a<br />
person most expected to have left the scene, no one<br />
else but Creeper decided to add his pixels here.<br />
<br />
The first graphic we got to see is some kind of NET-<br />
SCAPE screen, which most PC Internet users should<br />
now, filled with a lot of colourful icons what looks in-<br />
deed quite nice but can not be called an outstanding<br />
graphical masterpiece, anyway it is function what<br />
seems to be more important here. This got followed by<br />
a screen we use to know as one of the most adverti-<br />
sed and commercial computer production dividing the<br />
nation these days, a Microsoft WINDOWS FOR WORK-<br />
GROUPS screen. You all know the latest version of<br />
Windows offers functions which Apple or Amiga ope-<br />
rating systems (OS) offer since almost ten years by<br />
now. Both PC screens, the Netscape and the Windows<br />
screen got designed in 320 X 200 pixel resolution,<br />
are quite colourful and come close to the original in<br />
my opinion. What know follows in something you have<br />
not expected after regarding the graphics until now,<br />
another Windows application screen appears, this<br />
time of the PROGRAMM MANAGER, again containing<br />
some fine colourful icons and all the other "crap" you<br />
use to know from the 16/32 bit machines.<br />
The endpart is quite different. Here we find some<br />
nice multicolour bitmap graphics, unfortunately most<br />
of them were quite old and already shown in certain<br />
Flash Inc and Antic productions.<br />
<br />
All in all the graphics Creeper did for this demo are<br />
surely quite nice and serve the ideas of the produ-<br />
cers, nevertheless they are not too hard to create<br />
and the cool graphics in the endpart are partly damn<br />
old what will ofcourse prevent a top score. This leads<br />
me to a rating of 59%.<br />
<br />
<br />
* PRI about the musics *<br />
------------------------------------------------------------<br />
The soundtrack for this production got added by Zy-<br />
ron, who left his former comrades in Antic for F4CG<br />
these days.<br />
<br />
ZYRON is without any doubts a composer with a very<br />
personal note. It may not be everybody's cup of tea,<br />
but, so to speak, a deaf man can recognize his tunes,<br />
which also goes for this demo.<br />
The intro features a very distortion-like techno (how<br />
to call it exactly? Noise techno or something?) tune,<br />
but after some seconds it is skipped. The next one<br />
comes in some kind of ROCK sound with some psyche-<br />
delic effects and some typically WEIRD lead sounds<br />
and melodies. In the "radar" part there's something<br />
more mysterious ... with some a little bit too loud ar-<br />
peggios and some nice sync-effects, partly like<br />
KRAFTWERK, next to a broad bass. Again some critism<br />
to the coders ... STOP cutting off tunes that abrupt-<br />
ly!! Fading them out belongs to "the good style" now-<br />
adays.<br />
<br />
But this doesn't diminish the rating, which is 74%.<br />
<br />
<br />
Best regards from your FAVOURITE reviewer team,<br />
<br />
Fuben/Oxyron<br />
------------<br />
PRI/TIA/Oxyron<br />
-------------<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Party Radar==<br />
<pre><br />
* PARTY RADAR *<br />
------------------------------------------------------------<br />
The party radar is no new chapter in general, it is<br />
just the new definition for our party report chapter.<br />
This chapter will cover, next to the reports of the<br />
major parties taking place in western Europe and<br />
perhaps eastern Europe, too, ofcourse all important<br />
invitations. This was our motivation for the minor<br />
change of the name, as an invitation can be hardly<br />
presented using party report, atleast not in our opi-<br />
nion and our sense of perfection.<br />
<br />
In our previous edition we presented all facts of the<br />
SYMPOSIUM '96 taking place exactly on the same<br />
weekend like the following event, what was a good<br />
reason for us NOT to release it in one edition. Ne-<br />
vertheless, finally here it is and here we go.<br />
<br />
<br />
Success and The Ruling Company organise in April:<br />
<br />
X-96 the successor<br />
------------------------------------------------------------<br />
After last years success we are going to fly even<br />
higher. It will be more wicked than last year's party ..<br />
<br />
The party will take place on April 6th and 7th, 1996.<br />
Some things changed, other remained the same, but it<br />
will be FUN for sure.<br />
<br />
The entrance fee is about 30 dutch guilders, though<br />
German Marks can be changed against a DEM 1,-- =<br />
HFL 1,-- (only PAPER, no small exchange).<br />
<br />
The party will be held in the same place as last year's<br />
so those who have already been there know how to<br />
find it. More rooms will be available and we also ar-<br />
ranged a sleeping facility (do NOT forget your sleep-<br />
ing bag!!!!!). Furthermore we have a meetingplace with<br />
a bar and a videocorner, different rooms for both<br />
CBM 64 and PC. Outside is a big parking place and a<br />
cafeteria which will sell all kinds of snacks. Prices<br />
will be reasonable ... (not like TP5). The partyplace<br />
can hold about 500 participants so it's imperative<br />
that you make reservations. Those who do not make<br />
them might be refused at the entrance.<br />
<br />
The party will feature:<br />
------------------<br />
* 24 hours showing of the latest movies<br />
* probably a party network<br />
* performances<br />
* competitions ofcourse<br />
* and some funny things ....<br />
<br />
Some things to keep in mind are:<br />
---------------------------<br />
* bring your own power cables (grounded)<br />
* space is limited, so you can bring a computer but<br />
when you bring amplifiers etc. we can't guarantee<br />
that you can place them at the party<br />
<br />
Rules for the competition:<br />
---------------------<br />
* the demo should NOT have been released yet<br />
* each group can participate with ONE demo<br />
* the demo will be RELEASED at the party<br />
* the demo will be judged by a competent and partly<br />
expert JURY<br />
* the demo must run on a DX2-66 minimum, but will be<br />
displayed on a Pentium 100 MhZ, 15 MB Ram and in-<br />
tegrated videocard (brand will be announced in a<br />
later note). Sound will come from a Gravis Ultra<br />
Sound PRO with about 4 MB. You do not need Sound<br />
Blaster support and the demo does not has to be<br />
Windows 95 compatible.<br />
* there will be a music, graphic and intro competition<br />
* the same rules apply here expect for the music<br />
competition. Musics must be playable in XM, MOD,<br />
S3M etc. or you must support your own player.<br />
<br />
How to behave?<br />
-------------<br />
* people who behave criminally will be handed over to<br />
the policy. Softdrugs are allowed though.<br />
* we are NOT responsible for losses.<br />
* we server alcohol but when you are to drunk you<br />
will be REMOVED from the party place.<br />
* between 00:00 h and 06:00 h it's either inside or<br />
outside.<br />
* at any time the organisers keep the right to refuse<br />
admittance.<br />
* racist signs and behaviour will NOT be tolerated<br />
<br />
How to make reservations?<br />
-----------------------<br />
Write a paper including your name, handle, number of<br />
computers you bring along, number of persons, for-<br />
mat (CBM 64 or PC), groups, etc... and send this to:<br />
<br />
X-96<br />
XXXXXXXXXXX XX<br />
XXXX XX XXXXXXX<br />
XXX XXXXXXXXXXX<br />
<br />
Internet: Serve to the homepage:<br />
HTTP://WWW.XS4ALL.NL/&Herkel<br />
<br />
E-mail: fill out the .frm for and mail it to:<br />
CBA^XS4ALL.NL<br />
<br />
<br />
Partyplace address is:<br />
-------------------<br />
Buurthuis Einstein<br />
Stroyemborchdreef 12<br />
3506 GL Utrecht (Overvecht Noord)<br />
++31/30-2614845 (ONLY at the party date)<br />
<br />
For more information call ++31/75-6704225 (Tim) or<br />
download the file X96TXT.ZIP from UTOPIA.HACKTIC.NL<br />
/pub/c64/Party/Invitation<br />
for further information, route descriptions and the<br />
reservation form among other useful files.<br />
<br />
<br />
* SYMPOSIUM '96 *<br />
------------------------------------------------------------<br />
Enclosed please find the party invitation and a detai-<br />
led map which might be rather helpful to find the par-<br />
ty location, both as EXECUTABLE files added on the<br />
disk.<br />
<br />
Updated Organiser List<br />
-------------------<br />
AMIGA: POLKA BROS, LEGO & PHANTASM<br />
PC: CUBIC TEAM<br />
ATARI: ARENA & ABSCENCE<br />
CBM 64: OXYRON<br />
<br />
NEW Internet Homepage<br />
-------------------<br />
HTTP://193.59.3.15/&rawstyle/sym96<br />
<br />
In the near future Oxyron will release an updated in-<br />
vation file containing the latest changes and informa-<br />
tion in order to keep you up-to-date.<br />
<br />
<br />
Please note that the Relax Magazine staff will be pre-<br />
sent at both parties and we intend to report about<br />
both events in our NEXT edition.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Advertisements==<br />
<pre><br />
* ADVERTISEMENTS *<br />
------------------------------------------------------------<br />
Welcome to the area of advertisements where you<br />
get the chance to offer the rest of the world the<br />
possibility to either contact you as a trader or<br />
just to place a request through us.<br />
To see your advertisement in this chapter you HAVE<br />
to fill one of our votesheets as the total amount of<br />
adverts fortunately increased between the past few<br />
months. Therefore we installed a NEW presentation<br />
system and if the amount of filled votesheets increa-<br />
ses in the same way we feel free to cut off the sup-<br />
porting advertisement text. Telephone numbers or In-<br />
ternet addresses can be found at the end of the ad-<br />
dress line(s).<br />
<br />
* ACHERON *<br />
------------------------------------------------------------<br />
Exact: XXXXXXX XXXXXXXXXX, XXXX XX/XX, XXXXX<br />
XXXXXX, XXXXXX (-> ICON)<br />
* 4 swap, 4 covers, cool friendship<br />
<br />
Mr. Plum: PXXXX XXXXXXXXXXX, XX. XXXXXXXXXXXX XXX/XXX X.<br />
XX, XX-XXX XXXX, XXXXXX (-> ARISE, BRONX, G8D)<br />
* Swap non stop, 100% reply to all, orries wanted<br />
<br />
* ACRISE & EXCESS *<br />
------------------------------------------------------------<br />
Nasty Boy: XXX XXXXXX, XXXXX XXXXXX, XXXXXXX<br />
* originals, 100% to all, looking for more contacts<br />
<br />
Truss: XXXX XXXXXXXX, XXXXXXXXXXXX XX XX. XX, XXXX<br />
XXX X. X., XXXXXXX<br />
* Illegal swap on PC, all Acrise warez, 100% reply<br />
<br />
* AGONY DESIGN *<br />
------------------------------------------------------------<br />
Druid: XXXXXX XXX, XXXXXXX X/XX, XX-XXX XXXXXXX-<br />
XXXXX, XXXXXX (-> AVANTGARDE)<br />
* NO opdinary swapping, AGONY DESIGN HQ<br />
<br />
* ALBION *<br />
------------------------------------------------------------<br />
Dr. Soft: XXXXXXX XXXXX, XX. XXXXXXXXXX XX/XX,<br />
XX-XXX XXXX, XXXXXX /++XX/XX-XXXXXX<br />
/Gothrek^Vm.Amu.Edu.PL<br />
* nice & quality swap, good cover swap ctx needed,<br />
* RPG & Fantasy warez, just try it<br />
<br />
Worm: XXXX XXXXXXX, XXX. XXXXXX. X/X, XXXXX XXXXXXX,<br />
Poland (-> ESTATE, NSTG, LEPSI DEVELOPMENTS)<br />
<br />
* ALPHA FLIGHT 1970 *<br />
------------------------------------------------------------<br />
Alpha Flight is looking for more talented mailtraders,<br />
who will make sure the AFL releases will get spread<br />
around the globe.<br />
The mailtrader we are looking for has got atleast 70<br />
contacts, situated in different nations and should be<br />
known as 'FAST' and 'RELIABLE'.<br />
<br />
If YOU think this job will suit you perfectly (no matter<br />
what kind of group you are currently supporting),<br />
write to the following address immediately:<br />
<br />
Styx: XXXXXX XXX, XXXXXXXXXX XX, XXXX XX XXXXXXXXXX<br />
XXX XXXXXXXXXXX<br />
<br />
Please note that EVERYONE will get a reply. Make<br />
sure to act fast. Who knows, you might be a member<br />
of one of the LEADING cracking groups sooner than<br />
you think!<br />
<br />
Calypso: TXXXX XXXXXXXX, XXXXXXXXXXXXXXX X, XXXX<br />
XX XXXXXX, XXX XXXXXXXXXXX (-> AMNESIA)<br />
* to send in your cracks for THE BEST magazine<br />
<br />
Ream: XXXXX XXX XXXX, XXXXXXXXXXXX XX, XXXX XX XXX<br />
XXX XXXXXXXXXXX<br />
* to send in your cracks for THE BEST magazine<br />
<br />
Shuze: XXXX, XX XXXXXXXXXX XXXXX, XXXXX, XXXXXXXXX,<br />
XXX XXX, XXXXXXX<br />
<br />
Zapotek: X.X. XXX XXX, XXXX XXX, XXXXXX<br />
/Sveinung.Bergkvist^HIT.NO<br />
* CBM 64, Covers, Sheets, 100% Reply<br />
<br />
* ATLANTIS *<br />
------------------------------------------------------------<br />
Dr. Science: XX. XXXXXXX, XXXXXXXXXXX, XXXX XXXXX,<br />
XXXXXXXXXXX<br />
<br />
Dr. Who: XXXXX XXXXXXXXX, XXXX XXX-XXXX, XXXXXX<br />
* C64 and Amiga swap, 100% reply<br />
<br />
Freddie: XXXXXX XXXXXX, XXXXXXXXXXXXXX XX, XXXX<br />
XXXXXXX X, XXXXXXX<br />
* latest Atl warez, Immortal Flash, stamp swapping<br />
<br />
Robocop: X.X. XXX XX, XXXX XXXXXX-XXXXXXXXXXXX,<br />
XXXXXXXXXXX<br />
<br />
* AVANTGARDE *<br />
------------------------------------------------------------<br />
Cupid: XXXXXXXXX XXXXXXXX, XXXXXXXX XX, XXXXX XXX-<br />
XXXXXXXXXXXX, XXXXXXX<br />
* Gfx, NO swapping, Skyhigh, 128 tools<br />
<br />
Derbyshire Ram: XXXXX XXXXXX, XX XXXXXXXX XXXX,<br />
XXXXXXXXXXX, XXXXXXXXXXXX, XXXXXXXXXX XXX XXX,<br />
XXXXXXX<br />
<br />
Intruder: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX<br />
<br />
* CHALICE *<br />
------------------------------------------------------------<br />
Mike D.: XXXXXX XXXXXXXX, XXXXXXXXXXX XX, XXXXX XXX-<br />
XXX, Germany/roland.kletzing^rz.ruhr-uni-bochum.de<br />
<br />
* CHROMANCE *<br />
------------------------------------------------------------<br />
Motion: JXXXX XXXXXXX, XXXX XXXX, XXX XX XXXXXXXX,<br />
XXXXXX /++XX/XXX-XXXXX XXX XXXXX<br />
* all <C> warez, Amiga, PC, VHS, originals, 100% reply<br />
<br />
Spermbird: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX<br />
<br />
Syco: JXXXX XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXX-<br />
XXX, XXXXXXX<br />
* for <C> warez and originals<br />
<br />
Wozio: XXXXXXX XXXXX, X.X. XXX X, XX-XXX XXXX,<br />
XXXXXX (-> ELYSIUM)<br />
* for hot originals, prefer fast swapping, elite only,<br />
* Always & Astoria HQ, ESM & <C> warez<br />
<br />
* CREST *<br />
------------------------------------------------------------<br />
The Syndrom: XXXXXXXX XXXXXXX, XXXXXXXX. X, XXXXX<br />
XXXXXXX, XXXXXXX<br />
/Hartung^RMHS2.URZ.TU-Dresden.De<br />
* NOT for swapping!<br />
<br />
* EQUINOXE *<br />
------------------------------------------------------------<br />
Warp: XXXXXX XXXXX, XXXXXXXXXXXX. X, XXXXX XXXXXX-<br />
XXXX, XXXXXXX /++XX/XXX-XXXXX<br />
/Markus.Peter^RPHC1.Physik.Uni-Regensburg.De<br />
* 4 joining, 4 supporting SHOUT!<br />
<br />
* FANTASTIC FOUR CRACKING GROUP *<br />
------------------------------------------------------------<br />
Motley: XXXX XXXXXXXX, XXXXXXXX. X, X XX, XXXXX X-X,<br />
XXXXXX /Motley^Algonet.Se<br />
* searching for ANIME/MANGA pictures on PC, also<br />
* trading NIN-stuff and everything concerning RAY-<br />
* TRACING on PC, objects, textures, etc ....<br />
<br />
Newscopy: XXX XXXXXXXX, XXXXXXXXXXXXXXXXXX X, XXXXX<br />
XXX, XXXXXX /Newscopy^Algonet.Se<br />
<br />
Sixx: TXXXXX XXXXXXXX, XXXXXXXXX. XX, XXXXX XXXX,<br />
XXXXXX /Sixx^Algonet.Se<br />
* for the latest EFFO QUADRO CIGI wares!<br />
<br />
Walker: XXXXX XXXXXX, XXXXXXXXXXXXX XX, XXXXX<br />
XXXXXXXXXX, XXXXXX<br />
<br />
* FRACTION *<br />
------------------------------------------------------------<br />
Alpha: XXXXXX XXXXXXX, XX. XXXXXXXXXXX XXX/X. XX-XXX<br />
XXXXXXXXX, XXXXX (-> LEPSI DEVELOPMENTS)<br />
* Disk = 100% reply, Friendship, fast 'n cool swapping<br />
<br />
Cha$h: XXXXX XXXXXXXX, XX. XXXXXXXXXXX X/XX, XX-XXX<br />
XXXXXXX, XXXXXX (-> F4CG) /+XX/XXXX-XXXXX<br />
* Megaswapping, Disk = 100% reply, Fraction HQ<br />
<br />
* GALICYA *<br />
------------------------------------------------------------<br />
Nazgul: XXXXX XXXXXXXXXXX, XX. X. XXXXXXXXXX XX/XX,<br />
XX-XXX XXXXXXXX, XXXXXX<br />
<br />
Tiamat: XXXXX XXXXXXXXXX, XXXXXXXXXXXXX X/XX,<br />
XX-XXX XXXXXX, XXXXXX /+XX/XXX-XXXXXX<br />
* Megaswapping, 100% reply to all<br />
<br />
* HARDCORE *<br />
------------------------------------------------------------<br />
B-Wyze: XXX XXXXXX X, XXXXX XXXXXXXXX, XXXXXXX<br />
<br />
* HITMEN *<br />
------------------------------------------------------------<br />
Tranziie: XXXXX XXXXXXX, XXXXXXXXXXX. X, XXXXX XX-<br />
XXXX, XXXXXX<br />
<br />
* LAXITY *<br />
------------------------------------------------------------<br />
Didi: XXXX, XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX<br />
* joining Laxity, friendship, 100% reply<br />
<br />
Vague: JXXXX XXXXX, XXXXXXXXXXXXX. XX, XXXXX XXXX-<br />
XXXXXXX, XXXXXXX /++XX/XXXX-XXXX<br />
<br />
* LEPSI DEVELOPMENTS *<br />
------------------------------------------------------------<br />
Frank: XXXXX XXXXXXXXXX, XXXXXXXX XX/X, XX-XXX<br />
XXXXX, XXXXXX<br />
<br />
Sebaloz: XXXXXXX XXXXX XXX XXXX, X/X XXXXXXXXX<br />
XXXXXXXXX, XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX<br />
<br />
* MAYHEM *<br />
------------------------------------------------------------<br />
Silver Bullet: XXXXX XXXXX, X XXXXXXXXX XXXXXX, XX<br />
XXXXX, XXXXXXX, XXXXXXX, XX-XXXXXX, XXX-XXX, XXX-<br />
XXXX<br />
* C64 & Amiga 1200, NEW & OLD, (il)legal, friendship,<br />
* personal notes, covers/sheets, reliable friend, ....<br />
<br />
* MIRACLES *<br />
------------------------------------------------------------<br />
Psychik: XXXXXX XXXXXX, XX. XXXXXXXX XXXXXXX X/XXX<br />
XX-XXX XXXXXX, XXXXXX<br />
* NO ordinary swapping, only elite, friendship, PUNX<br />
<br />
* MOTIV 8 *<br />
------------------------------------------------------------<br />
Clive: XXXXX XXXXXXX, XXXXXXX X, XXXX XXXXXX-XXXXX,<br />
XXXXXXX<br />
* fast & hot C64/PC swapping, hottest Motiv 8 warez<br />
<br />
* NOICE *<br />
------------------------------------------------------------<br />
Zzap: XXXXXX XXXXXXXX, XXXXXX. X, XXX XX XXXXX,<br />
XXXXXX<br />
* SLOW but C00L swapping, Highway +46/42-83773<br />
<br />
* NO NAME *<br />
------------------------------------------------------------<br />
Celtic: XXXXX XXXX, XXXXXXXXXX X, XXXX XX XXX-<br />
XXXX, XXX XXXXXXXXXXX /++XX/(X)XX-XXXXXX<br />
* joining No Name, 4 Contrast & Chit Chat, SNES, .....<br />
<br />
Funxilla: XXXXX XX XXXX, XXXXXXXXXXXXX X, XXXX XX XXXXX-<br />
XXX, XXX XXXXXXXXXXX (-> U-TURN)<br />
/++XX/(X)XXX-XXXXXX<br />
<br />
* ONSLAUGHT *<br />
------------------------------------------------------------<br />
Code 18: XXXXXXX XXXXX, XXXXXXXXXX XXX. XX, XXXXX<br />
XXXX, XXXXXXX<br />
<br />
Donar: XXX XXXXXXXXX, XXXXXXXXX XXX XX, XXXXX<br />
XXXXXX, XXXXXXX<br />
<br />
Grafee: XXXXX XXXXXXXXXXX, XXXXXXXXXXX X/XX,<br />
XX-XXX XXXXXXX, XXXXXX /++XX/(X)XX/XXX-XXX<br />
<br />
Jazzcat: XXXXX XXXXXXX, XX XXXXX XXXXXX, XX. XXXXXX<br />
XXXX, XXXXXXXX, XXXXXXXXX /Jazzcat^Vision.Net.Au<br />
* Domination, The Pulse, Hack & Phreak trade, legal<br />
* only, simply the best, VMB: ++X/XXX/XXX-XXXX,<br />
* VMB +XX/XXXX-XXXXX<br />
<br />
Rap: XXXXXX XXXXXXXXXX, XXXXXXXX X/XX, XXXXX XX-<br />
XXXXXXXX, XXXXXX<br />
* not 100%, cool zakers<br />
<br />
Vengeance: XXXX', X XXXXXXX XXXXXX, XXXXXXXX XXXXX-<br />
XXX, XXXXXXXXX XXXX<br />
* VANDALISM NEWS<br />
<br />
* OXYRON *<br />
------------------------------------------------------------<br />
Fuben: XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXX-<br />
XXXX, XXXXXXX<br />
<br />
RRR: XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX<br />
XXXXXXXXXXXXX, XXXXXXX /xxxxx@xxxxx.xxx<br />
* legal mailtrade on Amiga 1200 and CBM 64<br />
* (game-) graphics ---------<br />
<br />
Scrapper: XXXXXX XXXXXXXX, XXXXXXXXXXXX. XX,<br />
XXXXX XXXXXXXXX, XXXXXXX<br />
* PC swapping on Disk and Streamer tapes (QIC 80)<br />
<br />
* PALACE *<br />
------------------------------------------------------------<br />
2NY: /ZNY^CUTE.FI<br />
* I luve Ozzy Osbourne # 1<br />
<br />
Junkie: XXXX XXXXXXXX, XXXXXXX, XXXXX XXXXX,<br />
XXXXXXX (-> DOOM PATROL)<br />
<br />
* PHUTURE Software & Marketing *<br />
------------------------------------------------------------<br />
is still looking for motivated, active and skilled pro-<br />
grammers, graphic artists and music composers in<br />
order to develope and create some upperclass ga-<br />
mes for the following computer systems: Amiga, PC<br />
and CBM 64.<br />
Are you interested to get your games SOLD or are<br />
you in the need of graphics or soundtracks to com-<br />
plete, then the address below is the RIGHT one!<br />
If you are interested to cooperate with leading per-<br />
sons out of the demo scene in all various sections do<br />
not hesitate to send in some examples of your work<br />
along with a short personal record to:<br />
<br />
XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXX-<br />
XXXXXXXXXX, XXXXXXX /xxxxx@xxxxx.xxx<br />
<br />
* REACT *<br />
------------------------------------------------------------<br />
2ge: XXXXX XXXXX, X.X. XXX XX, XXXXX XXXXXXXXXX<br />
XX, XXXXXXXX (-> FENIKS) /+XX/X/XXX-XXX<br />
* wanna know how to connect an Amiga with a CBM 64<br />
<br />
Matthew: XXXXXX XXXXX, XXXXXX XXX, XXXXX XXXXXXX,<br />
XXXXX XXXXXXXX<br />
* 4 swap demos & tools<br />
<br />
* SAMAR *<br />
------------------------------------------------------------<br />
Diverse: XXXXXX XXXXXXX, XX. XXXXXX XX, XX-XXX<br />
XXXXXXXX, XXXXXX (->FUGAZI GRAPHICX)<br />
/Strazak^Andante.AE.Katowice.PL<br />
* covers, anything, but I'm busy, meet me at # C-64<br />
<br />
* SUCCESS & THE RULING COMPANY *<br />
------------------------------------------------------------<br />
H-Bloxx: "RM", X.X. XXX XXX XXX, XXXXX XXXX. XXXX-<br />
XXXX, XXXXXXX (-> ACRISE & EXCESS)<br />
* hot megawap, 100% back<br />
<br />
Spectator: XXXXXX XXX XXXXXXX, XXXXX XXXXX XXX. X,<br />
XXXX XX XXXXXXXXX, XXX XXXXXXXXXXX<br />
* Original and Tape swap<br />
<br />
Splatterhead: XXXX XXXXXXX, XXXXXXXXXXXX X,<br />
XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX<br />
<br />
Tristan: XXXXXX XXXXX, XXX XXXXXX XX., XXXXXXXX XXX-<br />
XXXXX, XXXXX XXX (-> STORM)<br />
* 100% reply, illegal/legal and oldies<br />
<br />
* TABOO *<br />
------------------------------------------------------------<br />
ACIDCHILD: XXXXXXX XXXX, XXXXXXXXXXX XXX. XX, XXXXX<br />
XXXXXXX, XXXXXX<br />
<br />
CRESH: XXXXXX XXXXXXX, XX. XXXXXX X X, XX-XXX XXXX-<br />
XXXX, XXXXXX<br />
<br />
SAILOR: XXXXX XXXXXXXXX, XXXXXXXXXXXX X, XX-XXX<br />
XXXXX, XXXXXX<br />
<br />
* U-TURN *<br />
------------------------------------------------------------<br />
Dr. Doom: XXXX XXXXXXX, XXXXXXXXXX XXXX, XXXX XX XXX<br />
XXXXXX, XXX XXXXXXXXXXX (-> HITMEN)<br />
<br />
Flashlight: X. XXX XXXXXX, XXXXXXX XX XXXXXXXXXXXX XX,<br />
XXXX XX XXXXXXXXXXXXX, XXX XXXXXXXXXXX<br />
* swapping with a girl<br />
<br />
* WRATH DESIGN *<br />
------------------------------------------------------------<br />
Stash: XXXXXX XXXXXXX, XXXXXXXX X. XX, XXX XX XXXXX,<br />
XXXXXX /XXXXXX.XXXXXXX^Ferrari.Ct.Se<br />
* latest Wrath products, looking for SNES contacts<br />
<br />
* X-VECTOR *<br />
------------------------------------------------------------<br />
Phyton: XXXXXX XXXXXXXXXX, XXXXXX XX, XXXXX XXXX-<br />
XXX, XXXXXX (-> VCS, EPH, BD, RSS)<br />
* swap, no polish dudes, always answer, try ...<br />
<br />
* XL. C. US SOFTWARE *<br />
------------------------------------------------------------<br />
JJ: XXXXX XXXXX, XXXX X, XXXX XXXXXXX XX XXXXX, XXXXX-<br />
XXXXX, XXXXXXXXXX XXX XX, XXXXXXX<br />
* XL-C-US warez, demos & mags, NO cheating<br />
<br />
XL: XX.X.XX XXXXXXXX, XXXXXX XXXXXX, XXXXXXXXXXX,<br />
XXX XXX, XXXXXXX<br />
<br />
* GROUPLESS *<br />
------------------------------------------------------------<br />
Mac Gyver: XXX XXXXX, XXXXXXXXXXX, XXXXX XXXXXX,<br />
XXXXXXX<br />
<br />
Hunho: XXXXX XXX, XXXXXXXXXXXXXXX XX, XXXXX XXXXXX,<br />
XXXXXXX<br />
* 4 the latest, friendship rules and you know that!<br />
<br />
XXXXX: XXXXXX XXXXX, XXXXXXXXXX XXX, XXXXX XXXXXXX-<br />
XXXX, XXXXX XXXXXXXX<br />
* very fast turbo swap, 4 covers, always fast reply<br />
<br />
Zinia: XXXXX XXXXXX, XXXXXXXXXXX XXX. X, XXXX XXXXX-<br />
XXXX, XXXXXX<br />
<br />
When the amount of addresses is growing in the same<br />
way like during the past few days we feel free to re-<br />
move the supporting text and to print the address<br />
only in order to save memory as we do not feel like<br />
releasing many adress chapters to fill up the maga-<br />
zine and to impress the readers with a huge amount<br />
of text. WE feel free to present your advertisements<br />
coming up to our interests in order to SAVE memory!<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre></div>Jamesbruk