http://c64mags.untergrund.net/wiki/api.php?action=feedcontributions&user=80.202.93.199&feedformat=atomC64 Diskmag Wiki - User contributions [en]2024-03-28T21:26:43ZUser contributionsMediaWiki 1.19.0http://c64mags.untergrund.net/wiki/index.php?title=Domination_01Domination 012007-07-28T00:41:09Z<p>80.202.93.199: </p>
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<div>[[Domination 01 ch01 Editorial|Chapter 01 - Editorial]]<br/><br />
[[Domination 01 ch02 News and Rumours|Chapter 02 - News and Rumours]]<br/><br />
[[Domination 01 ch03 The List|Chapter 03 - The List]]<br/><br />
[[Domination 01 ch04 The Charts|Chapter 04 - The Charts]]<br/><br />
[[Domination 01 ch05 Interview with Bacchus of Fairlight|Chapter 05 - Interview with Bacchus/Fairlight]]<br/><br />
[[Domination 01 ch06 Interview with Jeroen Tel|Chapter 06 - Interview with Jeroen Tel]]<br/><br />
[[Domination 01 ch07 Interview with Nme of Illusion|Chapter 07 - Interview with Nme/Illusion]]<br/><br />
[[Domination 01 ch08 Short Stories|Chapter 08 - Short Stories]]<br/><br />
[[Domination 01 ch09 The Mixed Stuff|Chapter 09 - The Mixed Stuff]]<br/><br />
<strike>Chapter 10 - Advertisments part 1</strike><br/><br />
<strike>Chapter 11 - Advertisments part 2</strike><br/><br />
[[Domination 01 ch12 Reviews|Chapter 12 - Reviews]]<br/><br />
[[Domination 01 ch13 Hack and Phreak|Chapter 13 - Hack and Phreak]]<br/><br />
[[Domination 01 ch14 The Summary|Chapter 14 - The Summary]]<br/></div>80.202.93.199http://c64mags.untergrund.net/wiki/index.php?title=Domination_01_ch09_The_Mixed_StuffDomination 01 ch09 The Mixed Stuff2007-07-28T00:40:41Z<p>80.202.93.199: </p>
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<div>The Mixed Stuff<br />
<br />
Here we go with some neat stuff about some of the finest pleasures in life, when you think about it deeply, sex in a way is an actual drug, a healthy drug and certainly not illegal. In this chapter I will try and describe some interesting sexual and illegal drug information, so you can get other views on what these things are all about, read and imagine...<br />
<br />
<br />
A depraved gang of upper-crust English homosexuals indulged in the worst forms of sado-masochistic torture shocked police investigators have ever encountered. Spectators ran ashen faced from London's old bailey as details of gross genital abuse, including sandpapered testicles, a finger inserted down a man's penis hole and sex with a donkey and great dane, were revealed during a seven-day trial. Even the judge looked sick when police showed a video of a man's penis and scrotum being slit open with a scalpel. The 15 men in the dock ran a national network of elaborately-equipped dungeons in the basements of elegant country houses where they acted out there vilest sexual fantasies. Most were highly respected professional men including a senior lawyer, a missile design engineer, teachers, and even a lay preacher. One revolting home video showed retired pig breeder Donald Anderson, having sex with his great dane and a donkey. He buggered and masturbated the frightened animals before encouraging them to mount him in return. He later told cops it was normal for a man to have sex with his pet dog. "it's perfectly natural to masturbate a dog so that they don't go looking for a bitch," he said. The judge jailed Anderson for 12 months. Lay preacher and restaurant owner Saxon Lucas, 58, confessed to what the judge called by far the worst of the assaults. A home video called "cock shock" showed Lucas performing an operation with a scalpel on a man who was naked, gagged and blindfolded. This victim was John Atkinson, 50, an antiques restorer. His video showed Lucas making several incisions in Atkinson's penis which was nailed to a kitchen table, along with his testicles. Prosecutor Michael Worsley said: "Atkinson was in bondage. Lucas had a surgical scalpel and was cutting Atkinson's penis and scrotum. Blood flowed freely." when judge Rant saw the video he went white in the face and asked for an adjournment. He later said: "I am not likely to forget that one. no-one would" Lucas got four and a half years. <br />
<br />
When the police raided the gang's torture chambers they found restraining straps, a flogging bench complete with a rack for stretching people, a whipping post, chains and pulleys for suspending gang members from the ceiling, uniforms, whips, a devil mask, an expandable dildo, canes, studded collars, stocks and spiked gloves. Prosecutor Worsley said middle-aged men comprised the porn ring's inner circle. "but youths, one as young as 15, were corrupted after being brought in to act as slaves", he said. "one torture session lasted an exhausting seven or eight hours. On another occasion 30 people were present at a homosexual orgy. Sometimes participants dressed in German uniforms to re-enact imagined scenes of Nazi atrocities." "at other times they acted out fantasies of schoolboy punishment." The court was told by participants acting as slaves consented to having their private parts tortured and their buttocks cut or branded. Slaves were sometimes stretched on racks or struck with spiked gloves. One man had his pubic hair set alight with a candle and melted wax dripped over his genitals. <br />
<br />
The demented gang frequently indulged in drugs like laughing gas and LSD. One incident caught on video showed a finger being forced down a man's penis passage while he was held down. Another showed the flaying of penis and testicles with a metal spiked carpet gripper. The court was told missile designer, Roland Jaggard, 42, was involved in the sandpapering of testicles and loved the sight of blood. At another sex session a victim was beaten by Jaggard with a cane and studded belt until his buttocks were like "raw steaks". Jaggard was said to have masturbated while beating his victim. He was also filmed pushing a metal coat hanger down his own penis and pinning his own penis to a block of wood with a knife. He was jailed for 3 years. Also sentenced was London tattooist Anthony Oversby, 56, a specialist in "penis piercing", who got a suspended 15 months for wounding and administering anaesthetic whilst unqualified. The court heard Oversby set up his premises like a doctor's surgery and formed a master/slave relationship with one of his clients - who had asked for help to be castrated. Others convicted were fire station officer John Lofthouse, 50, who carved his initials on another gang member, lawyer Christopher Zimmerli, 52, who admitted involvement in genital torture. <br />
<br />
A popular torture chamber was run by Ian Wilkinson, a forester, and Peter Grindely, a care worker with the mentally handicapped, in a swish country home. they admitted to keeping a disorderly house, possessing cannabis and LSD, committing genital torture and publishing an indecent photo of a child. <br />
<br />
The Sickos' sordid catalogue:<br />
<br />
1. A man was hung from a scaffold and his penis and testicles nailed to a table.<br />
<br />
2. A finger was pushed down one man's penis and an electric wire down another's.<br />
<br />
3. One man had his penis and testicles flayed with a metal spike.<br />
<br />
4. A favourite party piece for another was to shove his fist into a gay partner's anus. <br />
<br />
5. One penetrated a great dane and a donkey, and then encouraged the animals to mount him.<br />
<br />
6. Another enjoyed having his testicles sandpapered until his scrotum was rubbed raw.<br />
<br />
7. A candle flame was held to one man's penis and wax dripped over his genitals.<br />
<br />
8. One pervert enjoyed having his testicles clamped in a vice for hours at a time.<br />
<br />
9. A video showed a gang member having a hook of a coat hanger pulled through his penis.<br />
<br />
<br />
<br />
<br />
ED. Well that's a quite bizarre story, I am quite certain these type of rituals and torturing happens all over the world and this is just one incident where the subject has been made public. We will pass into a slower speed now with the classic case of remedies for those great hangovers of alcohol abuse! Here is 12 selected remedies from all around the world, try them at your own risk and remember no matter how sickening some may seem they have worked wonders!! <br />
<br />
1. Foaming Brekkie. <br />
Many serious drinkers, particularly in Australia and Germany, believe implicitly that the best morning-after cure is a few glasses of beer for breakfast. for speedier relief and depending on the state of your stomach lining, add an angostura bitters to the beer. Others say flat beer is even better, so open a can or two before going to bed. <br />
<br />
2. Pommy Hot Dog <br />
Juice of two lemons 1 teaspoon mustard with the lemon juice and drink in one hit. <br />
<br />
3. Bushman's Corny Cure <br />
An old Australian bush tucker recipe: mix cornflower with buttermilk in a pot, then heat until almost boiling point. Season with salt and pepper to taste.<br />
<br />
4. Suffering Bastard<br />
Attributed to a barmen at Cairo's old Shepherd hotel, this consists of: brandy, lime juice, gin. Take one third of each. Add dash of bitters. Mix with ginger ale. Sip slowly.<br />
<br />
5. Dairy Delight<br />
1 nip of vodka<br />
2 nips of tomato juice<br />
1 slug of Worcestershire sauce<br />
2 alka-seltzers<br />
1 good squirt of cow's milk<br />
Mix together, allowing the milk from the udder to foam up in the glass, or if from the bottle stir rapidly to get the same effect, drink slowly.<br />
<br />
6. Foaming Blood<br />
Half fill a beer glass with tomato juice, top up with beer. Clso called Ruptured Rooster. <br />
<br />
7. Prairie Oyster<br />
Drop a raw egg in a tumbler, season with salt and vinegar, Worcestershire or hot sauce. then swallow with out breaking the yolk.<br />
<br />
8. Virgin Mary<br />
Mix one can of tomato juice with half a cup of lemon juice, salt pepper and a celery stick.<br />
<br />
9. Toasted Red Indian<br />
Burnt toast soaked in milk, then eaten with a spoon like porridge, is said to work wonders on a severe hangover, particularly one caused by red wine.<br />
<br />
10. Egg Burp<br />
Pour half a bottle of beer into a glass. mix in one raw egg, stir until the foam subsides.<br />
<br />
11. Sugar 'n' Spice<br />
Sugary soft drink with plenty of fizz for breakfast is regarded as an excellent hangover cure by many sufferers. To turn into true "hair-of-the-dog", add rum or brandy.<br />
<br />
12. Jamaican Eyeball Plucker<br />
1 nip overproof rum<br />
1 teaspoon cream<br />
1 teaspoon honey<br />
Shake well with ice. strain into the glass. of course, prevention is usually better than cure, so if you really don't want a hangover try eating large amount of food before hand.<br />
<br />
<br />
What else is happening around the world?<br />
<br />
Get high on cow shit!! <br />
<br />
Dingbat druggies have discovered the world's latest high - and it's free and legal. But its stinks to high heaven and you're in the shit. The secret's out: methane gas from steaming cowpats will get you as shit-faced as top Thai Buddha or a snort of best Bolivian marching powder. But pharmacists warn that sniffing methane is highly dangerous - and can kill! "I've heard of people doing some stupid things to get high," said a police expert, "but this latest business really takes the cake. These idiots actually sneak into pastures and follow some cow around until she takes a big dump. Then they rush over and slap a bowl over the steaming stuff to trap all the odours and gases. Next, they stick straws through holes in the bottom of the bowl and sniff away until the methane gas has them even kookier than they were before! It's so nutty I'd never have believed it if I hadn't seen it with my own eyes." The craze began in Malaysia during a government clampdown on drugs, when addicts were looking for ways of getting high. somehow, someone stumbled upon cowpats. And fell headlong. Speaking at a drugs conference, deputy home minister Megat Junid Ayob described the local method: "they wait for the fresh dung and quickly put a coconut shell over it - and then sniff the gas through the hole in the shell. We've had such a shortage of heroin and coke and other drugs over here that addicts were desperate for something, anything to scramble their brains. Some of our dung users are so far gone nobody was surprised when they started smelling dung. But we never dreamed people in rich countries like England and the US would start following cows too." German manure maniac Wendell Wegener, 19, swears by the smelly stuff. "I've done marijuana, I've done coke, I've done it all, but this stuff really gets you flying. It does sound kind of icky when you first think about it, but you don't stick your nose down in the stuff - you just inhale the gases." "ok, the smell isn't the best, and sometimes an old farmer will come out with a shotgun and threaten to blow your butt off for trespassing. But the high, man - you just can't beat it." A long-time Australian user of cannabis sativa, marijuana, says the powerful cowpat potion, if effective, could also change the face of the Australian environment. "sure," he said, "if it's as effective as dope - and free - it will be unbelievably popular. I'm already thinking of a way it could be used in something like an asthma puffer - so you could carry it around anywhere. But I wouldn't use it in a restaurant." Another habitual drug user questioned wasn't so sure. "the whole ideas ecologically sound," he reasoned. "scientists say methane gas from farm animals is helping destroy the ozone layer. But if that's true, imagine what it does to your brain!". <br />
<br />
<br />
<br />
<br />
Now lastly to fill this chapter I have a story sent in by the graphician Blackadder/Lithium, entitled...<br />
<br />
Jail Break <br />
<br />
The dungeon guard took a long, deep drag on his smoking weed, and offered it too his partner. The smell of the tobacco was equivalent to that of a rotting corpse dumped in a cesspool. The guards never saw the cloaked figure approach them, their smoking trip having numbed their senses. "excuse me, gentlemen" the cloaked figure spoke. The guards clumsily went to unsheathe their swords, but were cut short in mid-action as the cloaked figure swept his cloak to one side and produced a crossbow. Arrows struck the guards; they fell to the dirt, silent. A smile spread across the figures face, though no-one would of have seen it as the hood he wore shadowed his head completely. The cloaked figure found it easy to penetrate the dungeons security, what there was of it. Guards littered the floors, bottles of spirits lay empty, evidence of the guards' drunken states. The figure's foot connected with an empty bottle, the sound echoed throughout the dungeon. The figure cursed under his breath, but no-one stirred. The dark figure searched the dungeon cells, most were empty. The figure collapsed against the bars of once cell in despair, it was then when he placed his hand in some sticky, warm fluid. The figure looked at his hand in disgust, "must be pretty lonely down here," he murmured to himself. "indeed it is," replied a hushed voice from the cell behind him. The figure whirled around and found himself starring at a wrinkle old man. The figure wiped his hands quickly over his cloak, as if would take away the disgust he felt, away faster. The old man continued to talk a cocktail of garbage as the figure watched the old man probe his nostril with his grubby forefinger. The figure, though disgusted, was compelled to watch this ritual of nose picking. The old man continued to speak, though to figure it was a babble of back ground noise, he found the way the old mans eyes moved with every probe of the finger especially. "hey son, your not listening to me," whined the man. "course I'm not listening to you, fool." "hey, well why not?" "course your a senile old phart, and I have no respect for anyone who picks their nose in public." "um...well yes, I apologise a bad habit I have; ever since a cockroach made its home in there I've never been able to stop myself from checking whether or not if I've over fed him." the figure shunted backwards in disgust, he could in disgust, he could feel his stomach churn. The figure coughed, a chunky, fluidly, cough. "oh, goody," cried the man playfully, realising that his disgusting habits had nauseated the rogue, "save some for me, I'm hungry!" and with that, the figure bent over clutching the rusted cell bars, unleashing his digested three cause meal all over the cell walls. "uh, what a waste of good vomit, why didn't you give it to me instead of the wall, what is it? aren't I worth feeding? bastard," responded the man, drool dribbling down his chin. The figure wiped his mouth with his sleeve and replied in fierce tones. "shut up!" "tell me to shut up! next you'll be calling me a disgusting old phart! the old man retorted. "look, I came here to rescue a friend." "what! you have come to save us!!!" boomed the senile phart. All of a sudden the dungeon awoke, occupants in cells stirred, the aroma of hope filled the air (if you can call the smell of puke that!). The dungeon was alive, prisoners reached out of the cells waving their grubby arms, hoping for the touch of freedom. "shit! senile phart, look what you've done!" snarled the rescuer. The figure was going to continue his abuse but found it hard as the man who was caged in the cell disappeared. The figure stared blankly in amazement at the empty cell. Maybe it was his lucky day and the senile bastard had spontaneously imploded, but just as he was going to thank the mighty gods he felt a tap on his back, "lookin' for me?," came the grating voice, realising that the old fool had appeared behind him he turned and faced the man. In the light he could see that the man was totally naked, years of malnutrition had turned his body into a grotesque jumble of gristle, sharing the likeness of a gnarled tree branch. "great, a bloody wizard!" "ha! you came to rescue me, see, and now I'm free!" "no! I never freed you, you did it yourself, you could of escaped anytime." "ah! yes, but that defeats the whole purpose of being rescued, doesn't it?" to the figure, the senile old wizard had a logic likened to a drunk dung beetle. The wizard continued his illogical talk "see it I had escaped before you had arrived then you wouldn't be able to save me now, right?" "look! I haven't come to save you, its my friend I'm after!" screamed the figure in full rage. Murmurs came from guards, who were awaking from their drunken slums. "quick help me find my friend," the figures voice had an urgent ring to it. "no! you don't want to save your friend, its me you want to save," answered the wizard giving a tap on his nose and a knowingly wink. "no!", "yes!", "no!" "yes, you do!", "no! I don't", "yes!" "alright!" The figure was desperate and running out of time. he placed his hand on the wizard's forehead "you're saved; now help me or piss off!" "thank you! now let me help you!" replied the wizard. There was a blinding flash and the smell of burning flesh over powered the aroma of hope. The figure peered in each cell, the occupants were all gone and all that remained were piles of ash. "no!" screamed the figure. The figure drew his sword and held it at the wizard's throat. "now, now temper my friend, I have helped you by killing all the prisoners so you don't have to save them, I hope you're grateful, and don't ask me to do anything else for you," stated the wizard triumphantly. The figure was in no mood to answer, in all the emotion they had been surrounded by the now awoken dungeon guards. "uhh...shit!" the figure yelled. A massive onslaught broke out; dismembered guards flew left and right around the dungeon. "hey you silly old bastard, help!" called the figure amidst the sword clang. "no! I've done enough for you already, your supposed to be saving me remember?" the figure continued fighting until all his opponents fell dead at his feet. "I used to be pretty good with a sword, though magic arts was really my call." "shut up!" the figures voice resonated throughout the dungeon cells. The figure clenched his sword hilt hard and in one swoop decapitated the senile wizard. "when I say shut up, I bloody well mean it!!" The events of the rescue had depressed the figure, he pulled himself out of the dungeon and found the two guards he'd originally slew. He bent down and much to his relief found that the weed that the guards had been smoking was still alight. He took the weed and placed it to his lips... he sure needed it!! <br />
<br />
The End<br />
<br />
<br />
This chapter has splashed itself into its own memory limit so press fire for the menu, thanks Nathan for the story!</div>80.202.93.199http://c64mags.untergrund.net/wiki/index.php?title=Domination_01_ch08_Short_StoriesDomination 01 ch08 Short Stories2007-07-28T00:40:16Z<p>80.202.93.199: </p>
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<div>Short Stories<br />
<br />
This next story is an extract from the science fiction novel called the Illustrated Roger Zalazny. I found it quite interesting and have read a few of his novels before. Anyway enjoy...<br />
<br />
<br />
<br />
Shadow Jack by Roger Zalazny<br />
<br />
I passed through mountain fastnesses, skirting the realm of a certain Lord Belring, whose reputation I'd no desire to test. It was unfamiliar territory for me, and when I saw the grinning warning below a gargoyle-mounted keep, I decided I had no need to pursue and acquaintance there either. but there was a stirring on the ugly farm above me. for a moment, I simply watched, uncertain whether my eyes were playing me fair... A moment only. I enjoy a grisly spectacle as well as the next man, but I'd no desire to become the object of one. When the things went airborne, I hit for cover, with an eye for the shadows that would shield me. I located a small patch of gray as they swooped toward me and circled above. My images darted within that place - but it was not all that large, and the shadow itself was wavering as their wings beat above me. there were too many of them. Enough to strike at each flickering jack and the one substantial one. When the arms I could not avoid came at me, I let go my images and drew the remaining force the shadows had lent me back into myself. I have always preferred stealth to violence. It is indecent to be outweighed , outnumbered and still have to fight. Violence, like decease or bad debt, is better to give than receive. I believe that my strength surprised them. Unfortunately, their massed bodies totally obliterated the shadow and I was reduced to my own resources. These, too, I spent... but it was not my death that they sought. I did not know whether to be heartened or totally apprehensive at this. I struggled on, hoping for an opening for flight, for another patch of shadow, to no avail.<br />
<br />
Half-senseless, I was taken, borne aloft, flown through the darkness to that dark height from which the things had come. As we dropped toward it, I could see that it was old, and I could taste the flavours of the delicate sorceries brewed within it. when I was hauled into the presence of the chef. I had to admit that it was an improvement over the gnarled wizards I<br />
occasionally encountered...<br />
<br />
"So you are Shadow Jack," she said. "I know your reputation. I apologize for the means by which I sought your acquaintance... I have to admit I find your appearance more pleasing than I had anticipated. I am Vara Lylyra," she said, bidding her stony sentinels return to their niches. "this is my place of power. I detected your approach but recently, and had to move quickly. I will show you about - there are matters I wish to discuss". The tour eventually took us to her bed chamber, and I wondered as to priorities - discussion first, or? "I require the services of the very finest thief available," she said, "to steal the eye of Iskat." "oh?" I said, as she moved nearer, flame and sword-metal masked by perfume and softness. "what is the eye of Iskat?" "it is a gem of wondrous potency," she replied. "it enhances one's natural powers enormously. It is currently in the possession of Lord Belring of the corners. he keeps it in his court of the hundred towers. Do you know it?" "I have heard of it," I replied. "each tower is said to contain a bell which begins ringing if someone sets a foot within it. an effective system." "Yes, that is the place," she said, moving even nearer. "I would like you to go there and fetch it for me." "I have also heard something about a guardian in that place..." "True," she said, embracing me lightly. "the old sorcerer has created some sort of brittle beast-man called The Vorkle. It tends to be somewhat transparent and difficult to see. but you, of course, are now forewarned..." "the jewel is hidden in one of the towers?" "I believe so, though I cannot tell which. That is the task I would set you, Jack. have you an interest in it?" I looked into her eyes. "I have an interest" I said. "Jack, darling - you will be going on my errand then?" she whispered, when I thought her mind might be on other matters. "I will be going," I said.<br />
<br />
Later when I was certain she was asleep, I set about doing just that - going. I gathered my garments and departed the chamber. from my quick tour of the place, I recalled a window situated opposite a crag, beyond which I might make my escape. I was not anxious to mess with transparent beings in dark places, overseen by a sorcerer with a reputation of madness. No... I made my way to that place, and from the lining of my cloak I withdrew the fine, stout line which had served me so well in the past. From a sheath in my boot came the collapsible grapple which I snapped open and tied into place. It was time to bid the keep of Lylyra good-bye. Despite the manner of my arrival, my brief stay was hardly unpleasant. If the lady had only wanted something simpler. I could have been persuaded to remain longer... My cast went true, falling into a tight cleft. The grapple seated itself securely when I drew back upon the line. Then it was only a matter of securing my end to the bollard-like projection which had caught my eye earlier. The rest was straight from thieves' college, where I had once taught entry and egress 701... As I mounted the line regarded the wavering prospect, I was struck by the fact that it was a lot dimmer than it had been moments before. Mists had risen among the rocks. No matter. I could still see the line. I could trust my balance... But as I advanced, the mist continued to rise until it boiled about me. I wondered at the unnatural speed with which this occurred. Something was definitely amiss in the area through which I moved. There was a break in the mists ahead - somehow, I had been turned about! the road led to wings and a nasty expression! Vara shook her head and regarded me almost wistfully. "this, thief, is how you keep your word? I am disappointed. Pity. I would rather you served me willingly. Guards! Show him to a cell!" as I was introduced to my new lodgings, Vara regarded them with disapproval. "It is said that you have a way with shadows," she stated. "Something must be done to prevent your employing them here." she raised her hands. As she spoke, her form began to glow. waves of light swept over her, collecting finally about her hands. I was half-blinded by the brilliance of her working, and I sought to shield my eyes from the light. Blazing bands took form about me, removing any possibility of my making contact with shadow. "Is mine not a lovely light?" she said smiling. "These are fetters you cannot slip. I will leave you now to contemplate your ways. Adieu." Whenever I am spoken of in shadow. I know what is said... in the shadowy confines of her chamber. Vara regarded me in her crystal and muttered her displeasure at the faithlessness of men. Then her eyes grew bright. "a doppelganger!" she said, clapping her hands. "I will send his double - with all his skills and none of his mischief!" then she began a fresh spell, and I felt a pang in my breast as she did so. this was dangerous magic indeed - for the duplicated. The longer a doppelganger exists, the weaker his principle becomes, until finally... it would be identical to me in physical respects, though lacking those charming intangibles which make me what I am. I worried within my fetters of light. I could begin to fade as it exerted itself, lapsing finally into total nothingness...<br />
<br />
As she charged it with the errand I had declined, I realised that I would have to escape soon. I would have to escape, pursue it and be merged with it. As it tore off through the night heading for the court of the hundred towers, I hit upon a dangerous course of action. I struggled to recall the spell Vara had used to bind me... it came back to me then, and I rehearsed it in my mind. I know of no way to diminish the light-bands. But I might be able to overload the spell by reinvoking it. I began to speak and the brightness increased about me. Vara would soon become aware of my tampering with her working, but it might not matter by then. Vara had to know what was occurring. By the time they reached me, it was too late. The rings had wavered and broken and the cell was filled with pure light. If the final flare did not hurt me, it would certainly slow them down. I heard them enter, cry out and fall aside as the spell was shattered and I found myself still standing. Weak, though I was very weak as I rushed from that place and made my way out of the castle. The gargoyles sought me, but I had already reached a well-shadowed vicinity. None could find me there against my will. When they finally gave up, I continued on my way toward the corners - a place where several kingdoms abut - near where Lord Belring holds his court.<br />
<br />
Monolithic, I regarded the heaped campaniles of the court, the great bells visible in many of them. a few had begun ringing, indicating that my double had commenced his search. Somewhere within that place was the other jack, and I had to find him before The Vorkle did – find him, while avoiding The Vorkle myself - and figure a way to achieve our merger. I made my way into the court. I scanned the skyline in that direction and caught a glimpse of a figure strangely like myself leaping from one tower to another. I began the pursuit. By now, the ringing of the bells was a palpable thing. Each new voice increased the din to the point where my ears began to throb. The matter would have to be concluded soon - I was aching. I followed him. He was faster now, my weakness a sign of his strength. If only I could reach him, speak with him. But he could not hear me, even if I were to risk a shout. Another bell joined the chorus as I drew nearer. My eardrums seemed to be bursting. I threw myself down and tried to block out the sound of the latest bell. My double had escaped. I saw a movement. an almost-thing. a blurry patch of something at the window... It had to be The Vorkle. Approaching, strong and silent and lethal I had to regain my footing, flee. I struggled to rise, staring at the approaching creature, I summoned my remaining strength and drew myself to my feet. It moved more quickly than I had thought it would. One moment it was on the other side of the room, the next it was almost upon me, glassy arms outstretched, fingers flexing, translucent muscles bulging with each movement. I swirled my cloak as I cast about for the readiest retreat. My eyes fell upon the stairway leading to the bell tower. I whirled and raced in that direction, feeling rather than hearing my pursuer, close behind. When I came to the room where the great bell was hung I sighed, for there shadows, and more shadows. I drew the shadows about me like an extra cloak and released them again. They spread about the room, image after image of myself, each fleeing, dancing, and darting in a different direction. For a moment The Vorkle stood like a ice sculpture, baffled at the display. but then he moved, turning - first one way, then another - flailing his arms, reaching out, grasping after, seeking to destroy one of my images after another. The huge bell swung to and fro, its peals deafening me to any noise the creature might be making. I moved my images faster and faster, twisting, spinning, and tumbling before him, about him. He turned and turned, seeming to grow more bewildered with each pass. Between the pealing and this action, however, I felt my strength begin to wane once again. Was I - the real me - becoming as transparent as this creature I faced? His confusion increased as I moved my shadow-puppets with the last of my strength, but the bell! For a moment I grew dizzy from the strain. I must have stood revealed for only an instant, but in that moment The Vorkle saw me and turned. he turned and took a step. I would like to take credit for the planning of it, but it was pure chance that bore the confused creature to that position at that moment. The bell had sung to, but it was the fro that got him. With a sound like the crashing of a wine rack the bell tolled for him indeed. As I regarded the creature's remains, the skin on my neck crawled, as though I, myself, might at that moment be an object of scrutiny... and why not?<br />
<br />
My double was somewhere near. If Belring had seen the destruction of his guardian, he would doubtless be heading to brew some new mischief. I had a picture of him as he had been described to me - stocky and strong. If just a few minutes of his music had affected my mind so, I wondered what they might have done to his over the years. Within a mirror he conjured up a duplicate, his warped sense of humour doubtless drawing delight from my difficulties. No true doppelganger this lethal image, however. The new double was formed of elements which would prove instantly fatal to me were I to merge with it. As he summoned it forth from the mirror, my thinning blood ran even colder. How could I possibly distinguish it from the other?<br />
<br />
Somewhere in shadow, I heard him speak my name again as he sent it forth to work my confusion. The thing was on its way, to complete the work The Vorkle had started. Had he only known how weak I had actually become, he might have saved his efforts. Yet I struggled on, down mazes of corridors - seeking. My only hope now seemed to be to locate the eye of Iskat. I might be able to employ it on my own behalf. I came at last to a huge room filled with bells and chimes of every sort. There, I was forced to rest for a moment. they were all ringing - no - something strange... no good. I'd a strong feeling it was in this room , and that I was missing something obvious. I would listen again, at each separate bell. It seemed the only thing left to try... as I regarded them, I wondered how near my doppelganger might be. I wondered, too, where the other double was. then, then, then... it struck me. A tiny bell near at hand was swinging but not ringing. Could its clapper have been set so as not to strike the shell? Of course - and the reason for that would be to protect something precious against fracture. I seized it and drew upon the clapper...success!! ...and as I turned, feeling victory glowing in my hand, I beheld both of them - my two doubles: the first wanting the jewel, the other my life. Both advanced upon me in a menacing fashion. Both raised their hands and became like magnets, drawing upon the energies that held me together. I had been a fool even to wonder whether I might reason with my own. There could be no truce here... but I was too weak to resist. Their combined forced left me barely able to move. Not even the jewel could help me now. I fell to the floor and the stone rolled from my hand. There was one thing left that I could trust. The jewel occupied the same patch of shadow into which I had let my arms fall. This much I had gauged correctly. A moment later, and the boot of one of my double came down beside it. Therefore the one wanted my life, the other the stone. Now I knew which was which, as he reached for it, there in the same piece of shadow I occupied. He was about to be enlightened or should I say enshadowed? My hands were not where they had seemed. One took his ankle as the other recovered the jewel. Then drawing upon the shadow force, I summoned back that part of myself which had gone into the making of the doppelganger. It vanished as the energies returned to me. My strength recovered, I rose then to confront the double Belring had cast. The jewel pulsed in my hand as the shadow forces swirled within me. The double drew back as if it had been burned. It turned then and headed for the stair. It was harmless to me now, and it reminded me too much of someone I knew for me to pursue it. I watched it flee. Somewhere, Lord Belring would soon be aware that I had his jewel and had avoided his final trap. It was not difficult to guess at his reaction, which is why I hurried. I made for a section of wall at the edge of the court where a long streak of shadow permitted a drop I could not have made otherwise. It was so good to be substantial again, I decided as my feet hit the ground. Darkness and silence floated outside the keep of Lylyra. The heavy shadows were my friends. Even within, they helped me. I slid like a ghost past the guards. Then I headed up to the lady's chamber for a final call. Are you watching, morning star? Not even the dust stirs about me. I made a small noise as I entered the chamber, intentionally. She was awake in an instant. "Jack? there in the shadows? it could only be you." "you have returned, as I knew you would. Come to me, for I have missed you." "it is good that you are back, I intend for you to remain here." "yes, hold me, dear Jack. I will see that you remember this moment for as long as you live..." "hello, Vara," I said, emerging from the shadow as my image faded. "phantom!" she responded. I watched the shadow image fall. She rose quickly. It was time for me to move. "I brought the eye of Iskat, as you requested, my dear." "you see, I want you to remember this moment as long as you live." "Dwindle, compress, darken." "As hard and as black as your heart, my dear, though you'll still give a lovely light" I am certain Vara would have appreciated the finesse with which I managed that final encounter - were she able to view it dispassionately, that is. Had she possessed a somewhat different temperament, I am certain that I could have enjoyed her company for a long while. but then, of course, such a woman would not be Vara and I could conceivably find myself wishing for someone like the original. It was probably better for both of us that the only change the jewel could effect was a matter of form. <br />
<br />
- Jack, you're getting sentimental. life, after all, is a place where we steal for pleasure and profit, each in our own way, and we, of course, are but shadows who have stolen a little of light... Vara would be back. I was rather sure of it.<br />
<br />
The End<br />
<br />
Well, what a great story!! I just love that style!! If you have any cool stories for this mag then just send them to the editorial address.<br />
<br />
Please also include the book you extracted it from and author, or just make your own and I'll see if its good enough to be published. Send it on paper please. Anyway we are finished here, before you press fire remember... With violence I find that its better to give that receive...</div>80.202.93.199http://c64mags.untergrund.net/wiki/index.php?title=Domination_01_ch07_Interview_with_Nme_of_IllusionDomination 01 ch07 Interview with Nme of Illusion2007-07-28T00:39:50Z<p>80.202.93.199: </p>
<hr />
<div>Interview with Nme/Illusion<br />
<br />
A personal friend of mine and someone I discovered that can upload files to me across a party-line via United Kingdom to America and down to Australia! He has been a member of groups such as Illusion and Dominators and is a skilled cracker, I present to you NME...<br />
<br />
<br />
<br />
D=Domination<br />
N=NME<br />
<br />
<br />
<br />
<br />
D) We will start with the usual question about yourself and what you do on this computer.<br />
<br />
N) Well, my real name is Mathew and I am 24 years old. I have been cracking on the C64 now for 6 years, and have cracked around 300 games. Probably the hardest game I've done is Myth. Other things I do or have done is coding and supplying originals, also some hacking.<br />
<br />
<br />
<br />
D) Tell us a little about how you entered this scene, what groups you have been in and other stuff.<br />
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N) Well, the first ever group I joined was Slothsoft, this contained a few UK guys, we used to freeze games! Other groups I have been in are: Twilight Zone, Fusion, Manowar, Dominators, Deadline and finally Illusion. I probably gained a bit of fame in Dominators under my former handle which was "Jade". I have been in Illusion for 2.5 years. The first game I ever trained was a game called Psy-droid. As I said before I've done around 300 games, among these around 50 multi-loaders.<br />
<br />
<br />
<br />
D) Ok, this time we will kick it with a brainstorm...<br />
<br />
Scene: Not half as good as before.<br />
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Real life music: Everything but country music and rap. Wonder stuff.<br />
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Cracking scene: I feel overrated, the crackers today load the game then save the memory, then link the intro. A real cracker would be someone who level packs, removes protection and does multi-load games.<br />
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Food: Spaghetti, strawberries. <br />
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Movies: Aladdin, Rocky Horror Picture Show, Lawn Mower Man II.<br />
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Women: Short, slim. A tanned woman with intelligence. <br />
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Demos: I admire this scene.<br />
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Sex: Pass.<br />
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Hacking scene: Going down, one time I used to get 10 AT&T cards a day. Now I haven't had one for 8 months! Even the so called card suppliers don't get as many and it has been left up to the Europeans to get their own cards.<br />
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Game scene: Still a few games, but only one or two real companies left in the United Kingdom.<br />
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IBM: I want one! Need it for coding on the SNES (wild card) the Amiga isn't powerful or fast enough.<br />
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Amiga: 90% of it is just pretty graphics and crap games. I have about 200 disks on the Amiga of games that I would keep. I have owned one for 4 years now.<br />
<br />
<br />
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D) What are your views on the new C65 and its 18 sid channels? etc...<br />
<br />
N) I have never heard of it!<br />
<br />
<br />
<br />
D) If you decided to start your own group and could have anyone from the scene in it who would you have?<br />
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N) Derbyshire Ram, because good friend and very active. I'd have someone in the states with a good board. Also someone that could supply money!<br />
<br />
<br />
<br />
D) So what type of hardware do you own?<br />
<br />
N) 2 C64's <br />
Dolphin Dos<br />
Action Replay V5<br />
Amiga with 20 megabyte hard drive<br />
Monitor<br />
Super Nintendo<br />
and an IBM soon!<br />
<br />
<br />
<br />
D) How could we improve the scene more?<br />
<br />
N) More games. It's a challenge to crack some big games; I did it for the challenge. Then I got wise and did it for calling cards!<br />
<br />
<br />
<br />
D) What handles have you had and why did you change them?<br />
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N) Jade and Nme. The only reason I changed my handle was because Jade is a German shampoo.<br />
<br />
<br />
<br />
D) What do you think of the rebuilding of legendary groups?<br />
<br />
N) Wrong to use established names. It is better to start new groups as it is always a challenge to start a new one.<br />
<br />
<br />
<br />
D) Have you had any wars or enemies in this scene?<br />
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N) I had a bit of bad stuff with Antichrist of Genesis, he used to spread shit about me. I have never really had any real enemies.<br />
<br />
<br />
<br />
D) What is your future plans on this computer and in real life?<br />
<br />
N) Not a lot in this scene, but I will stick around as so many friends and because this scene is a lot better that the Amiga. I have just finished a business course and I plan to become a programmer on the super Nintendo.<br />
<br />
<br />
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D) If you have any greets to anyone, please do so...<br />
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N) Well, Derbyshire Ram, Grego, Suzie, Rebel/Legend, Lucifer and PWP/Legend.<br />
<br />
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D) Thanks very muych for this interview! Any final words or how would you have claimed fame?<br />
<br />
N) My claim to fame would be when I got a Christmas card from F.A.S.T. the piracy busting group!! (ED. haha!) Peace and cheese...<br />
<br />
<br />
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D) Ok, thanks Matt and enjoy this sending from me, more to come so press fire...</div>80.202.93.199http://c64mags.untergrund.net/wiki/index.php?title=Domination_01_ch06_Interview_with_Jeroen_TelDomination 01 ch06 Interview with Jeroen Tel2007-07-28T00:39:27Z<p>80.202.93.199: </p>
<hr />
<div>Interview with Jeroen Tel<br />
<br />
Back again with a good friend of mine in the Domination spotlight, this time it is the one and only Jeroen Tel from the Maniacs of Noise!<br />
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<br />
<br />
D=Domination<br />
J=Jeroen Tel<br />
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<br />
<br />
<br />
D) Please tell the readers some personal information about yourself, such as age, height, dislikes/likes and any other sexual orientated things of interest...<br />
<br />
J) Well, I am 22 years old, my height is approximately 1.78M, I have long, dark hair and brown eyes. I love (good) music and anything to do with that. I also love women a lot (maybe it's just my hormones?) I have an enormous lust for knowledge and wisdom. I like: going on a wild holiday, going out in bars or discotheques, eating at a good restaurant, sports and many, many other things. I hate: injustice, (in the wildest form), pollution, wasting time, aids and other disgusting diseases, cheese (strange for a Dutch guy to hate cheese, isn't it?) and questions like these!<br />
<br />
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D) Of course your renown for your exceptional music abilities, could you give the audience a description of your music-career to the present day, the C64 in particular?<br />
<br />
J) The first step to enter the C64 was of course buying one, which I did at the age of twelve. The music in the games at that time were mainly directly copied "Mozart"-compositions (which I find brilliant, but they just didn't suit most of the games). I learned a bit of programming and wrote a little music-driver in basic, to create my own music. I naturally showed my first tunes to my friends and they liked it. As soon as I discovered Sound Monitor I started to compose using that program, plenty of tunes were used in demos like for example "Madonna Remix". <br />
<br />
At a computer-meeting I met Charles Deenen (at that time called TMC/Scoop Designs) who was able to program a music-driver to suit my needs. Together we founded Maniacs of Noise. I composed the music; he created the sound effects, that was the concept. I made about ten demo-tunes to show at the PCW Show in London. I showed it to various companies, who apparently were impressed. Electronic Arts (USA) seemed to like my music so much; they even offered me to work in-house for them. Unfortunately I didn't really feel like moving to the USA at the age of fourteen. Anyhow, the first music-contracts came in instantly. A year later a lot of titles were released with my music in it. Probe Software preferred to use my music exclusively for their C64 games and got me over to England for composing a couple of times. At eighteen I signed an "in-house-contract" with Probe for a period of six months as "Computer Audio Programmer". I mainly kept composing C64 games, but I also programmed music for Nintendo and Sega-machines. The best thing about working in-house is working directly with the producers, programmers and graphic artists. After those six months I decided to move back to the Netherlands to work as a freelancer. Very regularly I flew back to London to work for Probe Software on individual games, most of them Nintendo and Sega though. Back in the Netherlands I started working for various software companies again, but in the mean time I worked on the music for video productions and later on CD-productions, TV programs, commercials etc. I was asked by Nintendo in Netherlands to produce a CD with studio-versions of well-known game-titles I composed the music for: Lethal Weapon III, Robocop III (remember Dutch Breeze?), Bram Stoker's Dracula, etc. It's been released as an exclusive item for Nintendo-club members only.<br />
<br />
At this very moment I'm working on various projects: a sound effects CD, a library-music CD, which is mainly used for television and radio-broadcasting, last but not least a CD with "real life" JT-music, if you know what I mean. I do freelance projects next to that, including CD-I and CD-ROM, but now and then a C64 project still sneaks in too.<br />
<br />
<br />
<br />
D) That's quite an over-whelming workload there Jeroen, glad I am not in your shoes but I would like the ca$h you get, haha! Anyway, over the years you have made quite an impact with your music, what does the future hold with the C64? What's your plans?<br />
<br />
J) I will be composing music for the C64 as long as games are published on it, I still like working on this legendary old timer, but my mind is set to "real" music. As I mentioned earlier, I'm working on an album with songs inspired by my personal experiences and thoughts.<br />
<br />
<br />
<br />
D) From that is there anything that gives you inspiration to do a tune or do you put your current emotions into each tune?<br />
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J) With contracted music for example games or films, I have to make music fit into the whole thing. What I normally do is imagining the situations in my fantasy and compose the music with the inspiration I get from that. When composing/writing a personal song I put my musical ideas, emotions and thoughts of that moment into it.<br />
<br />
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<br />
D) Apart from music, did you ever try to do something like coding or graphics on the C64?<br />
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J) Yes, I've been working on several projects. Concept, coding, graphics and noise were all done by me. I never had the chance to finish any of them, due to music-contracts, which I will be releasing pretty soon. It's a demo compiling a lot of my C64-music from the past to the present. Just wait and see...<br />
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<br />
D) Perhaps you will send it to me first as spreading?? :) What do you think of the illegal scene, do you think it helps or destroy the C64 as a computer format or maybe doesn't affect it at all? <br />
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J) I know that a lot of programs gained popularity due to the illegal spreading of it. If software wouldn't be available to all those who don't buy it in the first place, a lot of sales would never take place. Most people don't buy what they don't know. An illegal copy sometimes functions as a commercial. Computer games are a bit more vulnerable as soon as someone is bored with a game; he's not very likely to buy the original after playing the illegal version.<br />
<br />
<br />
<br />
D) Interesting view, another "extension" in the C64 career would have to be the Commodore 65; the C65 may well have been the best thing for this scene, what's your view on this?<br />
<br />
J) The C64 has been sold all throughout the world and many people have learned how to program it. An upgraded version like the c65 would put a lot of people back in the saddle. There are enough people who never bothered to learn another computer programming language after leaving the C64-scene behind and could well return to the C64/65 scene as soon as the C65 would be released.<br />
<br />
<br />
<br />
D) What do you think of other known musicians of the past and present?<br />
<br />
J) I think Rob Hubbard has proved to be a great composer on the C64. I found some of the tracks Tim Follin did for a couple of games absolutely smashing! Martin Galway has been a very characteristic fellow by playing around with the "octaves" all the time. From the latest generation I liked the funky stuff Johannes Bjerregaard produced.<br />
<br />
<br />
<br />
D) Your sounds system must be quite extensive, can you please give us a list of some of the computer-hardware you own and which you prefer?<br />
<br />
J) I'm working in a studio at the moment in which the Akai S3000 plays a very important role. This machine has been extended to a very powerful (and expensive) piece of equipment by now. For example: I can record "live" guitar-riffs, vocals and drums, but also synthesize my own sounds, put them all together using an internal mixing-display and master the song digitally on a recordable CD or directly to data. The other equipment is just as important, but boring to mention.<br />
<br />
<br />
<br />
D) What's your personal best achievement on the C64 and why?<br />
<br />
J) I don't like to mention one track now, but I must say I felt great satisfaction after creating the Turbo Outrun title. I came home on a Friday-night with a lot of inspiration (I still wonder why...) and in the morning it was 100% to my satisfaction! My biggest achievement though, I find to be the whole picture, or better said: the total collection of my "noise". Every track contains a piece of my heart. <br />
<br />
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<br />
D) Please feel free to say something to the entire scene, anything you want.<br />
<br />
J) I'd like to thank you all for the appreciation I've received. I hope to please your ears even more in the future. <br />
<br />
<br />
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D) Jeroen told me that the "maniacs of noise - the video game sound makers" -CD can be ordered from the MON-studios directly, just send a money-order for DFL 40, to: Maniacs of Noise, Harmoniestraat 77, 5702 JD Helmond, The Netherlands. State: "ccd 10493". You may also order the CD by sending cash with a note stating: "I want to order CD-maniacs of noise - the video game sound makers and enclosed DFL 40, cash" + your name, age, address and signature. Either way you'll receive the CD within three weeks after payment. Postage included. Ok, pressing fire for the main menu is a wise decision, hope to have some more well known interviews in this and forth-coming issues of Domination.<br />
<br />
<br />
Regards,<br />
<br />
Jazzcat/Legend.</div>80.202.93.199http://c64mags.untergrund.net/wiki/index.php?title=Domination_01_ch05_Interview_with_Bacchus_of_FairlightDomination 01 ch05 Interview with Bacchus of Fairlight2007-07-28T00:38:54Z<p>80.202.93.199: </p>
<hr />
<div>Interview<br />
<br />
Welcome to the interview section. In this first issue I have a selected bunch of sceners I have decided to torture for these chapters, maybe some mag-firsts as well! I hope you will find some of them to your liking.<br />
<br />
I'd also like to interview a few guys from the gaming scene, like Matt Gray or the Cale brothers from System 3. What do you think? Anyway let's start with a famous dude most would know!!<br />
<br />
<br />
Interview with Bacchus/Fairlight<br />
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<br />
D=Domination<br />
B=Bacchus<br />
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<br />
D) Ok, please tell us about yourself!!!<br />
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B) My name is Pontus. I'm 25. Living in a three room flat with my fiancé in the very centre of Stockholm. I'm still in the university. I'm to produce two major papers to get a "master of law" diploma. I'm currently studying a few other things. This is my first term in Stockholm, so I'm still not fully used to the place. I'm also a part time journalist on a computer mag (a real one that is!).<br />
<br />
I lead and am the main cracker for Fairlight C64, which is a section of Fairlight. We also have sections on IBM, Amiga and SNES. I have about 7 years of cracking experience, so I guess I'm rather good!<br />
<br />
<br />
D) Well isn't Domination a real mag??! :) Anyway Bacchus, please tell us about your scene life, when you started etc...<br />
<br />
B) It all started out in 1985 when I bought my first C64 and a 1541 ("Vic 20-white" one). The very same machine I use today, even if lots of its contents are changed! I bought it from the shop "diskett" where I saw some guys hanging around (I much later got to know them as wasp members (now I know them all!), and one of them was "No.1", who later grew to be Strider/Fairlight).<br />
<br />
I played games and had a good time. I lived through restrictions like "only one hour per day, after homework", a tight phone line shared with the family and so on. The friend from whom I got all the cool kewl games, had a classmate who new how to code machine language, so we formed a group - LCT (Lunds Cracking Team) - the three of us. This classmate was The Scarlet Pimpernel (TSP). I considered him a whiz coder at the time (I now know he wasn't!), but recently I had to help his finishing Skychart V, which I guess you have seen. Coding seemed too much work, so I decided to become like one of my idols who cracked games. The first idol was Lancelot (Jimmy blushed when I told him in 1989). My handle was Playboy. <br />
<br />
TSP was the leader, but I brought in new members to get some action. Mr. Lead (now Grayhawk/FLT), Mr. Wedge (now Wedge/FLT "hall of fame") and Ade (who became Phred/FLT) and I wanted to change the name of CPU (Crackers and Programmers UnlimiteD). TSP was no leader type, but didn't let me do it, as this was his group... it was all a mess! I wrote a letter to Playboy (the mag) to ask for permission to use Playboy as a handle, which naturally was turned down. So I took the name Gaston for some weeks until I realised that someone in Thundercats had the name (now one of my best friends!). So it became Bacchus - the god of wine and fertility.<br />
<br />
During this time I did 13.5 month military service. Upon getting back I started out strong again. To clean out the mess I founded Oneway (yes the same Oneway that lives today) together with Galleon (Cruelcrunch), Questor (swapper), Razor (swapper, painter - lamer!) and Mr. Lead. We took Ade and Mr. Wedge with us. Only one week later Mr. Lead got the offer for us to join Fairlight.<br />
<br />
He had been swapping with Strider all along, and they needed some fresh blood. Originally I think we should be a demo section. Gollum was pissing mad, but he soon learned to live with it!<br />
<br />
Again we brought guys from CPU, who now, on order from Strider, changed handles. This happened 13/12-88. My first crack for Fairlight was "Batman - The Caped Crusader". Since then I've been faithful to the group. When Strider went 100% for the Amiga, I took over the C64 section and this was as early as 1989. Our peak under my domain was the end of 1989 when I worked in a computer shop. Boy, did we release!<br />
<br />
<br />
D) Wow!! That's some history!! A lot of old names and groups mentioned there! But now comes the mental bit, the brainstorm!! Please tell me what comes to your head upon the mentioning of these names:<br />
<br />
Scene: Too much crawling for the Americans!<br />
Real life music: Pink Floyd!<br />
Cracking scene: Too many lamers claiming skills by showing versions of SEUCK and one-filers. Even worse, they are believed!!!<br />
Food: All food with meat that I cannot buy as a student!<br />
Movies: The Wall, The Unbearable Lightness of Being, Dead Poets Society (yes, I cried!) and the recent favourite "The Snapper"<br />
Women: I am engaged since 3 years! (Gunilla)<br />
Demos: Dutch Breeze, the HZ demos and The Judges demos!<br />
Sex: Straight and often!<br />
Sexual position: Sorry, no good names on them!<br />
Drugs: Narcotics suck major donkey dick. A pint of Guinness on the local pub or a splash of whisky to sip on is good enough for me. I have no need to escape from real life. I don't even smoke!<br />
Hacking scene: K12 (Patrik), the only hacker I know!<br />
Game scene: C64 games suck! I have SNES and an Amiga to play on! Pinball Mania! (ED. what about Last Ninja's and Turrican's and the rest?!!)<br />
IBM: The pc has a huge market base enabling production of lots of software. I envy PC users for this, but they have to live with the crappiest piece of hardware ever constructed!<br />
Amiga: All C64'ers throwing junk on the Amiga are doing it, as they know that it steals sceners from us. It's a jolly good machine and its good fun using it! Had one since 1988!<br />
<br />
<br />
<br />
D) What are your views on the new Commodore 65?<br />
<br />
B) Haven't heard these rumours in years, and I can just say: too late! I want a C64 card for my Amiga instead! After listening to more on the latest conference, I'd say it's nice and that I'd want one, but this is not the future! but who says retrospectives are wrong?<br />
<br />
<br />
<br />
D) If you started a new group who would you have in your group??<br />
<br />
B) First of all - Fairlight is me and we will be together as long as I have the slightest interest in computing on this level! ok >if<, well Tron would be the first one, and then Ogami. then I'd want the best supplier around, but they seem to be anonymous. And then I'd like Mr. Z. that would be sufficient! oh, and someone who could card me an Amiga 4000 (ED. yes I put you through and you will get one soon!! no lie!!!)<br />
<br />
<br />
<br />
D) Over the years you must have collected a lot of equipment, please tell us what you own!<br />
<br />
B) Phew. I guess the insurance company wouldn't want me to tell, but ok:<br />
<br />
2 x C64 (one of 'em up)<br />
1 x 128d (up)<br />
3 x 1541 (one up)<br />
1 x 1581 (lacks power unit)<br />
1 x Oceanic drive<br />
1 x monitor Philips 8833 (for 128d+a2000)<br />
1 x monitor CBM 1085s (for C64+SNES) <br />
1 x 1764 x-mem (512 KB)<br />
1 x Amiga 2000 (5MB RAM, 170 MB HDD)<br />
1 x Super Nintendo<br />
1 x Star LC24-20 printer<br />
<br />
EPROM burner, mouses (mice??), joysticks, most carts ever released, loads of books and a trusty parallel loading system (disk demon). That's most of it, anyway and which I have on my desk! see why I want a C64 as a card in the Amiga now??<br />
<br />
<br />
<br />
D) I heard on IBM they have a perfect C64 emulator? Ok, what could happen to improve this scene?<br />
<br />
B) We can only hope that the eastern block sets off to buy C64's in great numbers, as there is no hope of revival in the western Europe. I guess that's it. I won't be waiting around for the Africans to buy them!<br />
<br />
<br />
<br />
D) ok tell us about your handle, why you have it and what does it mean?<br />
<br />
B) I was desperately seeking for a new handle as the old one, Gaston, was taken. I had a majestic one in mind, and looking in the old mythology (Greek and Roman) I found the god Bacchus that suited me, as it rang "sex" and "boozing". It's odd that I have a gods name as I hate religious fanatics (especially Muslims!).<br />
<br />
<br />
<br />
D) What do you think about the rebuilding of a legendary group?<br />
<br />
B) If one of the countries in old Yugoslavia called their "tribe" Romans, people would laugh their arses off and the same thing with resurrected groups. Dead groups should be remembered only and left to rest in peace. I can see a point in raising your old group again, if there is a majority of old members, or at least a strong old member starting up a group that died when they/he left the scene. What happens today is that name theft is okay if one of the new members lived next door to the guy who biked the swappers mail to the mailbox. By the way, we see some pathetic returns of people who come back 'cos they didn't have what it took on the other machines. Boy, they are real losers!<br />
<br />
<br />
<br />
D) Have you been in many wars or have many enemies in this scene? Tell us.<br />
<br />
B) A big mouth breeds enemies. I hated the guys in Censor for quite some time, but that is looong gone! Boy that was fun. They released crap under our name, and I made a Censor-intro-maker and spread it. Was I surprised to see that they actually used it themselves as it was so good? I'd like another juicy war with someone big enough to be a challenge!<br />
<br />
<br />
<br />
D) Well maybe things might happen!! Tell us what your future plans are.<br />
<br />
B) I intend to get married on March 5th 1994, and all that goes along with it. I hope to finish university soon now, and get myself a stinking well paid job. I'll get my SNES copier, so I'll code a bit on that machine as well. I guess I'll stick around on the C64 scene as long as the Gamers Guide is around, as it is only this to give me motivation to go on wasting my time over disgusting excuses for games on the C64.<br />
<br />
<br />
<br />
D) Check out the game section Bacchus and see how your cracks went there!! any greets you wanna give out?<br />
<br />
B) Starting out, greets were a list of people you'd want to know. Over the years it has grown into a list of people the swappers get fast replies from. In my 9th year I can say that I made a lot of good friends, where computers were what brought us together, but not what kept the friendship alive. Quite a few of them are long gone from the scene like Spitfire/Action, Kaktus/Defiers/Northstar (the CP demos and Noicetracker on Amiga). But some remain active like Jerry/Triad, Rowdy/Fairlight, Harlekin/Fairlight, The Alchemist/Fairlight, Gaston, Celebrandil/Phenomena and a bunch of others. It's so hard to draw the line to those who are friends and to those I know, so I leave it be here.<br />
<br />
<br />
<br />
D) Any last words for us?<br />
<br />
B) I said too much for you to handle it already, but I want to add something. I have been on this scene so long, and yet I learn new things about the C64 almost every day. Friends leaving for other interests, without being able to keep contact, as the missing link is gone; it's close to the death of someone you know. I have grown into understanding how old people see their friends die off, leaving them. It is sad, but this is your future too, remember. So, to all you youngsters out there: seize the day! <br />
<br />
<br />
<br />
<br />
D)<br />
Clear and true! Never leave this scene, stay and make friends and have fun!!<br />
<br />
Thanks Pontus for this long interview. I hope you enjoy the mag (and the Amiga and C65!! haha!!)<br />
<br />
Incidentally I would like to wish Pontus a happy marriage after his recent bondage to a fine young Swedish dame! <br />
<br />
<br />
<br />
<br />
<br />
Press fire for the menu.<br />
<br />
<br />
Jazzcat/Legend</div>80.202.93.199http://c64mags.untergrund.net/wiki/index.php?title=Domination_01_ch04_The_ChartsDomination 01 ch04 The Charts2007-07-28T00:37:31Z<p>80.202.93.199: </p>
<hr />
<div>The Charts<br />
<br />
<br />
Welcome to the first compilation of charts from the entire scene combined. Anyone may enter with a minimum of 15 points allowed. There is no self voting allowed and I am of course excluded from any votes!! (not that I would be included anyways, hehe) with a surprising amount of votesheets for the first issue I hope to get a quite an accurate result in the outcome of these charts, in each issue there will be a progressive and new chart format, which means two separate charts, one containing added points onto previously earned ones and the other counts the points from the votesheets received each issue only, lets start.<br />
<br />
<br />
<br />
<br />
Top single cracker:<br />
<br />
Pos: Pts: Name/Group:<br />
1 952 Burglar/Success+TRC<br />
2 764 Powerplant/Legend<br />
3 490 Count Zero/Talent<br />
4 414 XXX/Legend<br />
5 347 Derbyshire Ram/Avantgarde<br />
6 321 Benson/TRSI<br />
7 313 Hain/F4CG<br />
313 Jack Alien/Avantgarde<br />
8 277 Bacchus/Fairlight<br />
9 275 Bod/Talent<br />
10 233 Crossfire/Motiv8<br />
11 215 Chrysagon/Talent<br />
12 200 Sauron<br />
13 138 Darkman/Extacy<br />
14 119 Sailor/Triad<br />
15 114 Supreme/Alpha Flight 1970<br />
16 113 Mason/Motiv8<br />
17 109 The Silver Surfer/Success+TRC<br />
18 104 Antitrack/F4CG<br />
19 103 Fletch/Legend<br />
20 96 Hok/Avantgarde<br />
21 90 Kingfisher/Triad<br />
22 75 Calypso/Amnesia+Silicon<br />
23 63 Mr. Wax/Chromance<br />
24 60 Machinegun/Trance<br />
60 Red Rock/Excess<br />
25 35 Sting/Alpha Flight 1970<br />
26 29 Snooze/Equinoxe<br />
29 Zar/Success+TRC<br />
27 27 Met/Mayhem<br />
28 26 Crazybird/Xenon<br />
26 Crisp/TRSI+Dytec<br />
26 CBA/TRC+Success<br />
29 25 Moren/Success+TRC<br />
30 24 Sneaper/F4CG<br />
31 23 Sentinel/Excess<br />
32 22 Thunderblade/AWT<br />
33 21 Allitaice/Citadel<br />
34 20 Painkiller/Chromance<br />
35 15 Ray<br />
<br />
Comments: Sneaper should be way higher, a very good cracker. People such as XXX, Sauron and Bod are not active enough to be in the top 10 or 20. Expect Hain to gain more next issue.<br />
<br />
<br />
<br />
<br />
Top cracker groups:<br />
<br />
Pos: Pts: Name:<br />
1 1296 Success+TRC<br />
2 780 Alpha Flight 1970<br />
3 641 Legend<br />
4 636 Chromance<br />
5 630 Triad<br />
6 549 Talent<br />
7 377 Avantgarde<br />
8 337 Fairlight<br />
9 328 TRSI+Dytec<br />
10 300 Excess<br />
11 250 Motiv8<br />
12 222 Trance<br />
13 182 F4CG<br />
14 162 Extacy<br />
15 107 Amnesia+Silicon<br />
16 97 Mayhem<br />
17 75 Airwolf Team<br />
18 41 Atlantis<br />
19 35 Laser<br />
20 33 Bronx<br />
21 31 Xenon<br />
22 26 Rebels<br />
23 21 Citadel<br />
24 20 Genesis Project<br />
<br />
Comments: what do we define in this category as well as the previous one? The quality? The speed? The quantity? Or in some cases the reputation?? Well I prefer to look at both crackers and cracker groups, with a quality perspective. Things like speed and quantity are competed in the release charts and reputation shouldn't be taken into consideration when putting pen to paper. Groups like Legend, Talent, Extacy and certainly Trance shouldn't be as high. I believe Avantgarde will jump many places along side F4CG.<br />
<br />
<br />
<br />
<br />
Top demo groups:<br />
<br />
Pos: Pts: Name: Recent Product:<br />
1 1213 Crest Buds<br />
2 1190 Oxyron Comalight 12<br />
3 1149 Camelot Tower Power<br />
4 995 Censor Design Spasmolytic<br />
5 902 Triad Portfolio 2<br />
6 776 Fairlight Skaaneland<br />
7 519 Antic Lunacy 7<br />
8 508 Topaz beerline Problem Child 2<br />
9 318 Flash inc Creepshow<br />
10 302 Focus No More!<br />
11 261 Blackmail Dutch Breeze<br />
12 257 Noice Imse Vimse Get<br />
13 251 Taboo Fazee's Gfx Collection<br />
14 206 Visual Reality visuality 3<br />
15 198 Jam ---<br />
16 189 Light ---<br />
17 183 Padua Torture 4<br />
18 163 Spirit Tales of Mystery<br />
19 146 Charged ---<br />
20 129 Origo 4 Years Origo<br />
21 111 Faces ---<br />
22 90 Elysium ---<br />
23 89 Cadgers Flatline<br />
24 68 Offence Emotional Breakdown<br />
25 58 Extend Morbid Art 3<br />
58 Digital Designs Jerkland 2<br />
26 50 Booze Design Totally Stoned 2<br />
27 48 Reflex ---<br />
28 43 Rebels Fear<br />
29 31 Agony Klepka<br />
30 30 Chaos ---<br />
31 29 React ---<br />
32 24 Beyond force ---<br />
24 Idlers Idlers Gfx<br />
24 Wrath Designs ---<br />
33 23 Paralyze F.O.T.D<br />
34 22 Starion ---<br />
35 21 Asphyxia ---<br />
21 Graffity ---<br />
21 Equinoxe ---<br />
36 19 Tough 64'er<br />
19 WOW ---<br />
37 15 Amnesia+Silicon ---<br />
<br />
Comments: Crest are a good group but aren't active enough to retain the number #1. Expectations of Oxyron, Camelot and Triad to rise positions with their new demos to be out soon, the dark horses to watch out for are Taboo, Elysium, Visual Reality, Wrath designs and Antic who have been working on their new demos for sometime.<br />
<br />
<br />
<br />
<br />
Top programmers:<br />
<br />
Pos: Pts: Name/Group:<br />
1 1148 TTS/Oxyron<br />
2 936 Crossbow/Crest<br />
3 769 Tron/Fairlight<br />
4 632 Zodiac/Flash Inc<br />
5 630 Slammer/Camelot<br />
6 557 Bob/Censor Design<br />
7 513 D'arc/Topaz Beerline<br />
8 301 Axis/Oxyron<br />
9 290 Kingfisher/Triad<br />
10 287 Glasnost/Camelot<br />
11 256 MMS/Taboo<br />
12 246 Flamingo/Light<br />
13 208 Swoffa/Offence<br />
14 196 Maduplec/Crest<br />
15 185 Raz/Camelot<br />
16 164 Cruzer/Camelot<br />
17 143 Yabba/Offence<br />
18 141 Depeh/Antic<br />
19 123 Walt/Visual Reality<br />
20 112 Clarence/Cadgers<br />
21 110 HCL/Fairlight<br />
22 89 Sir Art/Paralyze<br />
23 83 JFK/Triad<br />
24 81 Brush/Elysium<br />
25 70 Scapegoat/Topaz Beerline<br />
26 62 Mick/Visual Reality<br />
62 Unifier/Flash Inc<br />
27 54 Graham/Oxyron<br />
28 39 Mr. Rage/Excess<br />
39 Romulus/Creatures<br />
29 36 Ed/Wrath Designs<br />
30 32 Alfatech/Censor Design<br />
31 30 Alf/Blackmail<br />
32 25 KM/Taboo<br />
33 24 Benno/Topaz Beerline<br />
34 22 Goldrush/Crest<br />
22 Syllinor/Faces<br />
35 20 Jordan/Antic<br />
36 15 Leeway/Alpha Flight 1970<br />
<br />
Comments: the battle will rage on between TTS, Slammer, Tron and Kingfisher until next issue. Talents such as Depeh, Graham, Walt and Jordan should be far higher. D'arc/topaz has been inactive for a long time now along with Zodiac and Flamingo so they should fall, the outcome will be sought out over the next few parties. <br />
<br />
<br />
<br />
<br />
Top graphicians:<br />
<br />
Pos: Pts: Name/Group:<br />
1 1259 Creeper/Antic<br />
2 1008 Electric/Extend<br />
3 970 Ogami/Fairlight<br />
4 967 Joe/Wrath Designs<br />
5 674 Hein Design/Focus<br />
6 437 Cruise/Elysium<br />
7 397 Mirage/Focus<br />
8 340 Rob/Camelot<br />
9 327 Biz Kid/Oxyron<br />
10 289 Dane/Triad<br />
11 262 Dragon/Censor Design<br />
12 187 Sander/Focus<br />
13 186 Atte/Extend <br />
14 162 D'arc/Topaz Beerline<br />
15 161 RRR/Oxyron<br />
16 158 Carrion/Elysium<br />
17 148 Death/Topaz Beerline<br />
18 140 Ans/Spirit<br />
19 108 Paladin<br />
20 100 Oxidy/Wrath Designs<br />
21 90 Compyx/Focus<br />
22 82 JTM/Visual Reality<br />
23 80 Cronos/Charged<br />
24 73 Kbs/Regina<br />
25 61 Lord Red/Creators<br />
26 58 Fazee/Taboo<br />
27 51 Thunder<br />
28 44 Orc/Blackmail<br />
29 29 Luka/Excess<br />
30 28 Earthquake/Antic/Cosmic Style<br />
31 25 Jamiroquai/Alpha Flight 1970<br />
25 Alien Prophet/Excess<br />
<br />
comments: Hein should fall along side Mirage and D'arc. Fazee, Earthquake and Dane will rise, it also should be taken into consideration that Latifah, JTM, Alien Prophet should be much higher. Also take a look at the intro gfx of this mag and vote for Rob/Camelot and the logos by RRR/Oxyron - vote for the active guys!<br />
<br />
<br />
<br />
<br />
Top disk magazines:<br />
<br />
Pos: Pts: Name/Group:<br />
1 858 Nitro/Excess<br />
2 794 The Pulse/Regina<br />
3 732 Skyhigh/Oxyron<br />
4 694 Splash/Accuracy<br />
5 562 Network/Comic Pirates<br />
6 480 Revealed/Camelot<br />
7 445 Addybook/Oxyron<br />
8 443 Jamaica/Jam<br />
9 419 Reformation/Fairlight<br />
10 417 Ahead/Trance<br />
11 370 Miracle/Maniax<br />
12 311 Gamers Guide/Triad<br />
311 Update/Padua<br />
13 286 Newspress/Rebels<br />
14 284 Ingenious Brain<br />
15 256 Internal/WOW<br />
16 242 Vandalism News/Success+TRC<br />
17 193 Arise/Triad<br />
18 182 Impulse/Spirit<br />
19 170 Extacy Land/Extacy<br />
20 132 Propaganda/Genesis Project<br />
21 131 Moonlight/Gothic Designs<br />
22 127 Immortal Flash/Atlantis<br />
23 121 Magness<br />
24 117 Flashback/Proxyon<br />
25 98 Controversial/Accept <br />
98 Remark/Megastyle Inc<br />
26 97 Narcotic/Slash Designs<br />
27 96 Tribune/Entropy<br />
28 88 Earthshake/Bronx<br />
29 65 Mendip <br />
30 57 Sh0ck/Legend<br />
31 54 Chit Chat/No Name<br />
32 47 Frontpage/TRC+Success<br />
33 42 Explorer/Antic<br />
34 41 Insider/Reflex<br />
35 27 Outdoor/Excess<br />
36 26 Fresh'n'Sticky/Topaz Beerline<br />
26 Genetic Dreams/Trinomic<br />
37 22 Metamorphosis<br />
<br />
Comments: Nitro struggles in and mags like Splash, Network and Addybook should be much lower because of lack of regularity. Vandalism, Ingenious Brain and Propaganda should be a little higher, please remember only vote for regular mags and not dead ones! Long live Script!<br />
<br />
<br />
<br />
<br />
Top mail traders:<br />
<br />
Pos: Pts: Name/Group:<br />
1 523 Calypso/Amnesia+Silicon<br />
2 381 Nightshade/Success+TRC<br />
3 345 Derbyshire Ram/Avantgarde<br />
4 254 Bizarre/Trance<br />
5 239 Splatterhead/Chromance<br />
6 232 Code 18/Trance<br />
7 190 Malakai/Cream<br />
8 137 Ned/Accept<br />
9 136 Clive/Motiv8<br />
10 130 Spectator/Alpha Flight 1970<br />
11 126 Acidchild/Taboo<br />
12 121 Syco/Atlantis<br />
13 117 Spermbird/Excess<br />
14 116 The syndrom/TIA/Crest<br />
15 112 Kbs/Regina<br />
16 108 RRR/Oxyron<br />
17 105 Neotec/Rebels/F4CG<br />
18 98 Merlin/Motiv8<br />
19 96 Tabasco/Fairlight<br />
20 93 Ca$h/Triad<br />
21 91 Styx/Alpha Flight 1970<br />
22 88 Rave/Triad<br />
23 85 Dr. Kaos/Reflex<br />
24 81 Cat/Excess<br />
25 78 Ibanez/Motiv8<br />
26 77 Steve/Success+TRC<br />
77 zyron/Antic<br />
29 75 Starlight/Extacy<br />
30 74 Bacchus/Fairlight<br />
74 Gorefest/Proxyon<br />
31 66 Luka/Excess<br />
32 65 Walker/Genesis Project<br />
33 63 Jack Alien/Avantgarde<br />
34 57 Diamond/Gothic Designs<br />
57 Biz Kid/Oxyron<br />
35 56 Antifan/Equinoxe<br />
36 54 Incubus/Antic<br />
37 52 Anarchy/TRSI+Dytec<br />
38 51 Lemming/Fatum/Panic<br />
39 49 Gigabyte/No Name<br />
49 Cruze/TRC+Success<br />
49 Duke/Regina <br />
49 Guzzler/Success+TRC<br />
40 47 Pat/Agony<br />
41 46 Scrapper/Oxyron<br />
42 45 Truss/Excess<br />
43 43 Red Rock/Excess <br />
44 41 Sailor/Excess<br />
45 40 Action Jackson/TRC+Success <br />
46 39 Gop/Shazam<br />
47 37 Spark/Chromance<br />
48 36 Gerwin/Fairlight<br />
49 27 Wingo/Triad<br />
27 Shockwave/System<br />
50 26 Airwolf<br />
51 25 Axe/Slash Designs<br />
52 24 Fatman/Dytec+TRSI<br />
53 23 Titanic/Chromance<br />
54 22 Mr. Alpha/F4CG/The Remembers<br />
22 Jerry/Triad<br />
22 Maja/F4CG<br />
<br />
Comments: Calypso taking the lead this time! Well done Terry, coolies such as RRR, Spermbird and Acidchild should be a little higher.<br />
<br />
<br />
<br />
<br />
Top votesheet spreaders:<br />
<br />
Pos: Sheet: Name/Group:<br />
1 38 Malakai/Cream<br />
2 13 Dr. Kaos/Deflex<br />
3 11 Leech/Comic Pirates<br />
4 8 Martyr/Lithium<br />
5 7 Spectator/Alpha Flight 1970<br />
6 4 Gop/Shazam<br />
7 3 Calypso/Amnesia+Silicon<br />
8 2 Primus/Lithium<br />
2 Lemming/Fatum/Panic<br />
9 1 Savvy/Xenon<br />
1 Omen/Tide <br />
1 Blackwidow/Gothic Designs<br />
<br />
<br />
<br />
Out of the 186 votesheets, a large portion of 38 was spread by Malakai, thanks a lot pal, really appreciated! This year has seen a rise in the quality of scene productions, with the likes of Oxyron, Camelot and other forces such as Byterapers and Taboo; things are looking positive. As rumour tells us that talents such as Crossbow, Vision, Guy Shavitt and others will be returning to boost scene activities, let's just hope they're true...</div>80.202.93.199http://c64mags.untergrund.net/wiki/index.php?title=Domination_01_ch03_The_ListDomination 01 ch03 The List2007-07-28T00:35:51Z<p>80.202.93.199: </p>
<hr />
<div>The List<br />
<br />
Yes - this is the chapter most of you loaded first, I don't care really on this but it's very popular nowadays so I have included it. Firstly, I will be doing all the counting and checking of first releases and some reliable American friends will be responsible for the testing of the NTSC fixes. Let's start with the rules and regulations. <br />
<br />
<br />
<br />
Domination release chart rules<br />
<br />
The points system:<br />
<br />
Pts<br />
1 Preview<br />
2.x Low budget (Game on, public domain, Commodore Force/Format)<br />
3.x Budget (Markt und Technik, CP Verlag)<br />
5.x Full Price (US Gold, Ocean, System 3)<br />
-5 For a re-release of any category of ware -1 for a fix file or a second 100% fix by the same group.<br />
<br />
Quality points are also allocated, taken into consideration is the game play and the general quality of a ware. 0.0 to 0.9 points are added to the total points based on the quality of the ware. Fake group wares will not be counted.<br />
<br />
<br />
<br />
The NTSC/PAL system:<br />
<br />
2 points will be added to the total of a first release which was not released on PAL before, if the fix isn't 100% then the PAL only points are counted plus a -1 deduction for the non-100% fix. 1 point is given for a 100% fixed game which was released on PAL and then fixed afterwards. To gain this point the fix must be put out on the major boards within 4 weeks of the PAL version being first released. If not, the fix will get 0.5 point. Games over 6 months old will not be counted at all, but of course they still receive the honour of being mentioned.<br />
<br />
A NTSC/pal fixed ware must work on both pal and NTSC without any difference, without flickers or any slowing down.<br />
<br />
<br />
<br />
Other notes:<br />
<br />
No points are given to games made using any kind of game maker such as SEUCK, Game Maker, GAC or Quill. <br />
<br />
A version of a non-English game which is brought out within 6 weeks of the original release AND is 100% English translated will receive the first release points plus a bonus of 1 point for the translation. no bonus points are given if the translation is not decent.<br />
<br />
<br />
<br />
A first release is counted if it is spread on the majority of these major US boards: <br />
<br />
The Shaolin Temple/Legend + TSM WHQ<br />
Holiday Inn Cambodia/AFL1970 + Domination WHQ<br />
The Forum/Avantgarde WHQ<br />
Terminal Obsession/Avantgarde EHQ<br />
Down By Law/Talent WHQ<br />
The Dungeon/SCS+TRC WHQ<br />
Tunnel of Wares/F4CG+20CC WHQ<br />
<br />
<br />
If problems still arise the following other major boards will be taken into consideration:<br />
<br />
Edge of Midnight/Chromance HQ<br />
Forplay/Talent HQ<br />
The Evil Island/Chromance WHQ<br />
<br />
<br />
The 24 hour rule:<br />
<br />
In case a group spreads their ware on 3 major boards only and the other groups spreads their version on the remaining majority of counted boards, then the first group gets the points if the time difference is at least 24 hours, less than that and the second group gets the points if its ware is on the majority of counted boards.<br />
<br />
<br />
Other notes part 2:<br />
<br />
No points are allocated to things such as docs files or special bonuses, but it will be mentioned that the group added anything to the original ware such as music, docs or any bug fixing.<br />
<br />
If the game is in dire need to be level packed or trained in anyway and the group does not do this then that version is not counted as a first release and the next level packed and/or trained version will be counted. This rule is only brought in if it's necessary. <br />
<br />
<br />
<br />
Let's begin…<br />
<br />
<br />
<br />
<br />
Alpha Flight Points: 23 Rank: 5 <br />
<br />
The flight are still holding on despite many people foretelling of their fall. Firstly they released COSMIC HERO (4.5) from LK Avalon plus fixed and translated shortly after. They released a German full price game called MAGIC OF ENDORIA (6.4) which was also translated (+1). Next came a game from Tim Soft called LATER (3.5) which was also fixed. After a long period with no releases, they finally released LEMON BLUES (4.4) which was again fixed by Skidrow. Many weeks past before the next bunch of Markt und Technik wares were released and AFL grabbed most of them, firstly BOUNCY CARS (2.4) followed straight after by an updated preview of the Cosmos Designs' HEAVEN BOUND PRV (0.8) then moving along with IMPEROID PRV (0.5). Just recently came the preview from the German section of Bad Bytes called SWIRL PRV (0.5). A nice haul of wares and a very active period.<br />
<br />
<br />
<br />
Atlantis Points: 0.8 Rank: 13<br />
<br />
After a music collection they finally came back out with a ware after gaining a US board, LUDWIG MYSTIFY PRV (0.8).<br />
<br />
<br />
<br />
Avantgarde Points: 52.8 Rank: 1<br />
<br />
This crew put up quite a fight and came out on top, to start with ENTITY (4.5) a New Entry game which was fixed. Followed very shortly after by OXYD (2.3). Another Digital Excess ware was released, namely POLONAESE (3.5) which was also translated. A cool game from Direct Designs called LATENT FUSION (4.7) plus fixed by Pudwerx. Then after a while came PUSH IT (3.6) which was fixed after the PAL first from Chromance, which was soon followed by HARDFIRE PRV (0.7) and a Twice Effect game called TITBITS II (5.7) which was also fixed. Next came a co-op release with Excess of NOVA II (4.5) plus fix and later the separate intro (also fixed). In a few days time a nice little UK budget game called SQUARE SCAPE (4.6) from MP Soft plus NTSC fix. After this some more UK wares, PENGUIN TOWER PRV (0.6) from Problem Child (D'arc/Topaz) and CITY BOMBER PRV (0.7) from Visualize, incidentally this preview was fixed by Demonix. Next came another AVT+Excess dual release of ORACLE II (4.5) from APS and fixed by Pudwerx. Another preview this time KITRON PRV (0.5) and a Commodore Force game called REAXION (4.3) plus fix. A nice game from Visualize called ESCAPE FROM ARTH (5.5) plus fix and then just recently the awaited BUBBLE MANIA (2.6). A very progressive release schedule allowed them to take the number one.<br />
<br />
<br />
<br />
Airwolf Team Points:3.6 Rank: 11<br />
<br />
A sole release by them which I myself uploaded (from the mail-scene) onto Down By Law called MEGA STARFORCE REMIX (3.6) a remixed version of the old X-Ample game with extra gfx and music. <br />
<br />
<br />
<br />
Chromance Points: 32 Rank: 3<br />
<br />
To start with a translated version of the BIW game COSMIC BUSINESS (3.1) followed by the nicely translated MARSH FIGHTER (4.7). A Xerox Designs game called SMARTRIS PRV (0.4) was put on the boards followed by LOGIC (4.4) from CP Verlag plus fix. Then came PUZZLACKI (3.5) which needed a fix file (-1). Another LK Avalon game preview hit the streets, this time NOCTURNO PRV (0.6) followed by MILLMANIA (3.6) from CP Verlag and fixed by PSI. The second Tim Soft game was finally out called UNDER THE GROUND (4.5) plus fix by Lion. Unfortunately they did a re-release of DEEP IN SPACE PRV (-5) but came back shortly with the Vermes game called WHEEL OF FORTUNE (4.4) plus fix from PSI, later the intro was upped separately. After a long time the old game KILLING FIELDS (3.4) was finally fixed for NTSC by PSI. Then just of late, one of the best games this year was released on a double sided preview disk called NEWCOMER PRV (0.9). A very cool session, surely to be continued next issue. <br />
<br />
<br />
<br />
Excess Points: 11.4 Rank: 7<br />
<br />
A great little rush from this crew allowed them to enter the charts with a few dual releases with AVT, namely NOVA II (4.5) plus fix and then ORACLE II (4.5) plus fix from APS Soft. And just of late a sole release of STEEL HEROS (2.4) from CP Verlag to finish off. <br />
<br />
<br />
<br />
F4CG Points: 28.6 Rank: 4<br />
<br />
After some delay the flow started with COLOR MANIA (3.5) fixed by Chromance and then LINGOS (3.5) which was fixed by their friends in TSM. Next came MEMOMANIA (3.5) fixed also by Chromance and DRIP PRV (0.7). Then a nice little title called ARCTIC HUNT (4.5) from LK Avalon and fixed by TSM. And their latest release from F4CG Italy called DYLAN DOG (4.6) plus NTSC fixed by TSM. A nice selection and good help from the US scene.<br />
<br />
<br />
<br />
Legend Points: 5.8 Rank: 10<br />
<br />
A standalone release this issue with the Twice Effect game FIRE FOX (5.8). Good quality releases still coming from this old crew.<br />
<br />
<br />
<br />
Motiv8 Points: 32.9 Rank: 2<br />
<br />
A lot of releases this time from the motivated ones, to start with a plethora of previews, AVOID EM PRV (0.4) and then ARC ANGEL PRV (0.5) from CP Verlag were released before their first full game CRANMORE DIAMOND CAPER (-) which was made using a game editor. Then the previews continued with JUMP KID PRV (0.5) from CP Verlag and then also PROTOTYPE PRV from Double Density. After these a re-release of THE RACING MANAGER (-5) and a 100% version of ORB (3.4). After this came the mediocre METEOR (4.4) from CP Verlag plus fix and a Double Density game BALL LAND II (4.4). Some nice tools were released for the DMC 5 music editor, which was the DMC 5 UNPACK/PACK (-) and then a game not worth leeching called SPACE SHOOT OUT (4.3) which was also followed by MOVE THE STONED III (2.4) and a digital excess game called ADDGAR (3.5) which was released before the SCS+TRC version and fixed by TSM. And just of late they released the full version of FIELD OF HADES (5.5) from Ninjitsu Designs and fixed also for NTSC. Their last ware to date was another tool, this time ICE WRITER 4.1 (-) a good strong release of wares but as always followed by much controversy. <br />
<br />
<br />
<br />
Nirvana Points: 3.2 Rank: 12<br />
<br />
Some say that this group is both Cavron and X-Radical under fake handles but anyway only one release from them called HELL FIGHTER (3.2) fixed by Chromance.<br />
<br />
<br />
<br />
Palace Points: -6.3 Rank: 16 <br />
<br />
A very bad time for these guys with a few mistakes made by their modem traders. Firstly a 100% version of ENZYME (3.7) and then some re-releases of SNAKE ATTACK (-5) and LEMON BLUES (-5).<br />
<br />
<br />
<br />
Shazam Points: -2 Rank: 15<br />
<br />
A good start with ZUILDER ZEE (2.1) and then GENOCIDE PRV (0.5) from Lightstorm and closely followed by SHATTERLANDS PRV (0.5) from First Blood Entertainment, but then all was lost with JETPACK (-5). Concentration is the key and if they keep their heads smiles will avail. <br />
<br />
<br />
Slash Designs Points: 0.4 Rank: 14<br />
<br />
There only ware making it to Down By Law was DEEP IN SPACE PRV (0.4).<br />
<br />
<br />
<br />
Success+TRC Points: 12.1 Rank: 6<br />
<br />
Some nice releases this issue, starting with MISFORTUNE PRV (0.7) from Bad Bytes and then TRODDLERS PRV (0.7) from Storm. A shared release with AVT allowed ENTITY (4.5) plus fix also to score points under the SCS+TRC label. A very poor LAZER DUEL PRV (0.3) was put out followed by ZIP/UNZIP (-) from Steve. Then came a re-release of BAK PAKKER (-5) which is in the same comparison as Allan Border's Cricket, text changed but just the same as the original game. A game from Magic Disk called PUZZLEMANIA (4.4) was released and fixed followed at the same time by the full game of WIZLAND (2.4) and just recently they did their second version of MAYDAY (4.4) plus fix from Demonix. A good lot of wares and enough activity to keep this co-op alive and well.<br />
<br />
<br />
<br />
Talent Points: 8.7 Rank: 9<br />
<br />
They released some really great wares with the shoot-em up BOOM (3.9) from Brainstorm Software and a nice tool called GODOT 2 (-). A great Golden Disk game from Double Density called SHOGUN (4.8) was put out but later with a fix file (-1) they finished of with some cool utilities, BAM-ZIP (-) and MORPH 64 (-). Some quality stuff still from the talented ones.<br />
<br />
<br />
<br />
TRSI+Dytec Points: 9.4 Rank:8<br />
<br />
The co-op came with a few releases starting with DYNABOYS PRV (0.7) and then a ware I again uploaded from the mail-scene so that the board-scene would see called BURNING STARS PRV (0.7). After a short while they came back with a Markt und Technik game called CHEEKY TWINS II (2.6). COSMOX PRV (0.7) a cool Cosmos Designs game, followed by the full version of COSMOX (4.7) which was NTSC fixed by Talent. A nice quality release rate is a sign that things are going good for this co-op.<br />
<br />
<br />
<br />
<br />
Top releasing groups:<br />
<br />
<br />
Pos: Group: Pts: Releases:<br />
1 Avantgarde 52.8 16<br />
2 Motiv8 32.9 15<br />
3 Chromance 32 12<br />
4 F4CG 28.6 6<br />
5 Alpha Flight 23 8<br />
6 SCS+TRC 12.1 9<br />
7 Excess 11.4 3<br />
8 TRSI+Dytec 9.4 5<br />
9 Talent 8.7 4<br />
10 Legend 5.8 1<br />
11 Airwolf Team 3.6 1<br />
12 Nirvana 3.2 1<br />
13 Atlantis 0.8 1<br />
14 Slash 0.4 1<br />
15 Shazam -2 4<br />
16 Palace -6 3<br />
<br />
<br />
<br />
<br />
<br />
Top NTSC/PAL fixing groups:<br />
<br />
<br />
Pos: Group: Pts: Releases:<br />
1 Avantgarde 40.1 9<br />
2 Chromance 30.5 8<br />
3 TSM 26.7 6<br />
4 Motiv8 18.6 4<br />
5 Talent 9.5 2<br />
6 SCS+TRC 8.9 2<br />
7 PSI 7 2<br />
8 Demonix 4.4 1<br />
<br />
<br />
<br />
Comments:<br />
A very nice few months on the c64 release scene, proving that we still rule with plenty of releases, soon more quality games and maybe a few more full-pricer's - who knows? In this session there were 55 full game releases and 26 previews released. Let's hope this continues, until next issue...<br />
<br />
<br />
<br />
In hell I'll burn...</div>80.202.93.199http://c64mags.untergrund.net/wiki/index.php?title=Domination_01_ch03_The_ListDomination 01 ch03 The List2007-07-28T00:33:21Z<p>80.202.93.199: </p>
<hr />
<div>The List<br />
<br />
Yes - this is the chapter most of you loaded first, I don't care really on this but it's very popular nowadays so I have included it. Firstly, I will be doing all the counting and checking of first releases and some reliable American friends will be responsible for the testing of the NTSC fixes. Let's start with the rules and regulations. <br />
<br />
<br />
<br />
Domination release chart rules<br />
<br />
The points system:<br />
<br />
Pts<br />
1 Preview<br />
2.x Low budget (Game on, public domain, Commodore Force/Format)<br />
3.x Budget (Markt und Technik, CP Verlag)<br />
5.x Full Price (US Gold, Ocean, System 3)<br />
-5 For a re-release of any category of ware -1 for a fix file or a second 100% fix by the same group.<br />
<br />
Quality points are also allocated, taken into consideration is the game play and the general quality of a ware. 0.0 to 0.9 points are added to the total points based on the quality of the ware. Fake group wares will not be counted.<br />
<br />
<br />
<br />
The NTSC/PAL system:<br />
<br />
2 points will be added to the total of a first release which was not released on PAL before, if the fix isn't 100% then the PAL only points are counted plus a -1 deduction for the non-100% fix. 1 point is given for a 100% fixed game which was released on PAL and then fixed afterwards. To gain this point the fix must be put out on the major boards within 4 weeks of the PAL version being first released. If not, the fix will get 0.5 point. Games over 6 months old will not be counted at all, but of course they still receive the honour of being mentioned.<br />
<br />
A NTSC/pal fixed ware must work on both pal and NTSC without any difference, without flickers or any slowing down.<br />
<br />
<br />
<br />
Other notes:<br />
<br />
No points are given to games made using any kind of game maker such as SEUCK, Game Maker, GAC or Quill. <br />
<br />
A version of a non-English game which is brought out within 6 weeks of the original release AND is 100% English translated will receive the first release points plus a bonus of 1 point for the translation. no bonus points are given if the translation is not decent.<br />
<br />
<br />
<br />
A first release is counted if it is spread on the majority of these major US boards: <br />
<br />
The Shaolin Temple/Legend + TSM WHQ<br />
Holiday Inn Cambodia/AFL1970 + Domination WHQ<br />
The Forum/Avantgarde WHQ<br />
Terminal Obsession/Avantgarde EHQ<br />
Down By Law/Talent WHQ<br />
The Dungeon/SCS+TRC WHQ<br />
Tunnel of Wares/F4CG+20CC WHQ<br />
<br />
<br />
If problems still arise the following other major boards will be taken into consideration:<br />
<br />
Edge of Midnight/Chromance HQ<br />
Forplay/Talent HQ<br />
The Evil Island/Chromance WHQ<br />
<br />
<br />
The 24 hour rule:<br />
<br />
In case a group spreads their ware on 3 major boards only and the other groups spreads their version on the remaining majority of counted boards, then the first group gets the points if the time difference is at least 24 hours, less than that and the second group gets the points if its ware is on the majority of counted boards.<br />
<br />
<br />
Other notes part 2:<br />
<br />
No points are allocated to things such as docs files or special bonuses, but it will be mentioned that the group added anything to the original ware such as music, docs or any bug fixing.<br />
<br />
If the game is in dire need to be level packed or trained in anyway and the group does not do this then that version is not counted as a first release and the next level packed and/or trained version will be counted. This rule is only brought in if it's necessary. <br />
<br />
<br />
<br />
Let's begin…<br />
<br />
<br />
<br />
<br />
Alpha Flight Points: 23 Rank: 5 <br />
<br />
The flight are still holding on despite many people foretelling of their fall. Firstly they released COSMIC HERO (4.5) from LK Avalon plus fixed and translated shortly after. They released a German full price game called MAGIC OF ENDORIA (6.4) which was also translated (+1). Next came a game from Tim Soft called LATER (3.5) which was also fixed. After a long period with no releases, they finally released LEMON BLUES (4.4) which was again fixed by Skidrow. Many weeks past before the next bunch of Markt und Technik wares were released and AFL grabbed most of them, firstly BOUNCY CARS (2.4) followed straight after by an updated preview of the Cosmos Designs' HEAVEN BOUND PRV (0.8) then moving along with IMPEROID PRV (0.5). Just recently came the preview from the German section of Bad Bytes called SWIRL PRV (0.5). A nice haul of wares and a very active period.<br />
<br />
<br />
<br />
Atlantis Points: 0.8 Rank: 13<br />
<br />
After a music collection they finally came back out with a ware after gaining a US board, LUDWIG MYSTIFY PRV (0.8).<br />
<br />
<br />
<br />
Avantgarde Points: 52.8 Rank: 1<br />
<br />
This crew put up quite a fight and came out on top, to start with ENTITY (4.5) a New Entry game which was fixed. Followed very shortly after by OXYD (2.3). Another Digital Excess ware was released, namely POLONAESE (3.5) which was also translated. A cool game from Direct Designs called LATENT FUSION (4.7) plus fixed by Pudwerx. Then after a while came PUSH IT (3.6) which was fixed after the PAL first from Chromance, which was soon followed by HARDFIRE PRV (0.7) and a Twice Effect game called TITBITS II (5.7) which was also fixed. Next came a co-op release with Excess of NOVA II (4.5) plus fix and later the separate intro (also fixed). In a few days time a nice little UK budget game called SQUARE SCAPE (4.6) from MP Soft plus NTSC fix. After this some more UK wares, PENGUIN TOWER PRV (0.6) from Problem Child (D'arc/Topaz) and CITY BOMBER PRV (0.7) from Visualize, incidentally this preview was fixed by Demonix. Next came another AVT+Excess dual release of ORACLE II (4.5) from APS and fixed by Pudwerx. Another preview this time KITRON PRV (0.5) and a Commodore Force game called REAXION (4.3) plus fix. A nice game from Visualize called ESCAPE FROM ARTH (5.5) plus fix and then just recently the awaited BUBBLE MANIA (2.6). A very progressive release schedule allowed them to take the number one.<br />
<br />
<br />
<br />
Airwolf Team Points:3.6 Rank: 11<br />
<br />
A sole release by them which I myself uploaded (from the mail-scene) onto Down By Law called MEGA STARFORCE REMIX (3.6) a remixed version of the old X-Ample game with extra gfx and music. <br />
<br />
<br />
<br />
Chromance Points: 32 Rank: 3<br />
<br />
To start with a translated version of the BIW game COSMIC BUSINESS (3.1) followed by the nicely translated MARSH FIGHTER (4.7). A Xerox Designs game called SMARTRIS PRV (0.4) was put on the boards followed by LOGIC (4.4) from CP Verlag plus fix. Then came PUZZLACKI (3.5) which needed a fix file (-1). Another LK Avalon game preview hit the streets, this time NOCTURNO PRV (0.6) followed by MILLMANIA (3.6) from CP Verlag and fixed by PSI. The second Tim Soft game was finally out called UNDER THE GROUND (4.5) plus fix by Lion. Unfortunately they did a re-release of DEEP IN SPACE PRV (-5) but came back shortly with the Vermes game called WHEEL OF FORTUNE (4.4) plus fix from PSI, later the intro was upped separately. After a long time the old game KILLING FIELDS (3.4) was finally fixed for NTSC by PSI. Then just of late, one of the best games this year was released on a double sided preview disk called NEWCOMER PRV (0.9). A very cool session, surely to be continued next issue. <br />
<br />
<br />
<br />
Excess Points: 11.4 Rank: 7<br />
<br />
A great little rush from this crew allowed them to enter the charts with a few dual releases with AVT, namely NOVA II (4.5) plus fix and then ORACLE II (4.5) plus fix from APS Soft. And just of late a sole release of STEEL HEROS (2.4) from CP Verlag to finish off. <br />
<br />
<br />
<br />
F4CG Points: 28.6 Rank: 4<br />
<br />
After some delay the flow started with COLOR MANIA (3.5) fixed by Chromance and then LINGOS (3.5) which was fixed by their friends in TSM. Next came MEMOMANIA (3.5) fixed also by Chromance and DRIP PRV (0.7). Then a nice little title called ARCTIC HUNT (4.5) from LK Avalon and fixed by TSM. And their latest release from F4CG Italy called DYLAN DOG (4.6) plus NTSC fixed by TSM. A nice selection and good help from the US scene.<br />
<br />
<br />
<br />
Legend Points: 5.8 Rank: 10<br />
<br />
A standalone release this issue with the Twice Effect game FIRE FOX (5.8). Good quality releases still coming from this old crew.<br />
<br />
<br />
<br />
Motiv8 Points: 32.9 Rank: 2<br />
<br />
A lot of releases this time from the motivated ones, to start with a plethora of previews, AVOID EM PRV (0.4) and then ARC ANGEL PRV (0.5) from CP Verlag were released before their first full game CRANMORE DIAMOND CAPER (-) which was made using a game editor. Then the previews continued with JUMP KID PRV (0.5) from CP Verlag and then also PROTOTYPE PRV from Double Density. After these a re-release of THE RACING MANAGER (-5) and a 100% version of ORB (3.4). After this came the mediocre METEOR (4.4) from CP Verlag plus fix and a Double Density game BALL LAND II (4.4). Some nice tools were released for the DMC 5 music editor, which was the DMC 5 UNPACK/PACK (-) and then a game not worth leeching called SPACE SHOOT OUT (4.3) which was also followed by MOVE THE STONED III (2.4) and a digital excess game called ADDGAR (3.5) which was released before the SCS+TRC version and fixed by TSM. And just of late they released the full version of FIELD OF HADES (5.5) from Ninjitsu Designs and fixed also for NTSC. Their last ware to date was another tool, this time ICE WRITER 4.1 (-) a good strong release of wares but as always followed by much controversy. <br />
<br />
<br />
<br />
Nirvana Points: 3.2 Rank: 12<br />
<br />
Some say that this group is both Cavron and X-Radical under fake handles but anyway only one release from them called HELL FIGHTER (3.2) fixed by Chromance.<br />
<br />
<br />
<br />
Palace Points: -6.3 Rank: 16 <br />
<br />
A very bad time for these guys with a few mistakes made by their modem traders. Firstly a 100% version of ENZYME (3.7) and then some re-releases of SNAKE ATTACK (-5) and LEMON BLUES (-5).<br />
<br />
<br />
<br />
Shazam Points: -2 Rank: 15<br />
<br />
A good start with ZUILDER ZEE (2.1) and then GENOCIDE PRV (0.5) from Lightstorm and closely followed by SHATTERLANDS PRV (0.5) from First Blood Entertainment, but then all was lost with JETPACK (-5). Concentration is the key and if they keep their heads smiles will avail. <br />
<br />
<br />
Slash Designs Points: 0.4 Rank: 14<br />
<br />
There only ware making it to Down By Law was DEEP IN SPACE PRV (0.4).<br />
<br />
<br />
<br />
Success+TRC Points: 12.1 Rank: 6<br />
<br />
Some nice releases this issue, starting with MISFORTUNE PRV (0.7) from Bad Bytes and then TRODDLERS PRV (0.7) from Storm. A shared release with AVT allowed ENTITY (4.5) plus fix also to score points under the SCS+TRC label. A very poor LAZER DUEL PRV (0.3) was put out followed by ZIP/UNZIP (-) from Steve. Then came a re-release of BAK PAKKER (-5) which is in the same comparison as Allan Border's Cricket, text changed but just the same as the original game. A game from Magic Disk called PUZZLEMANIA (4.4) was released and fixed followed at the same time by the full game of WIZLAND (2.4) and just recently they did their second version of MAYDAY (4.4) plus fix from Demonix. A good lot of wares and enough activity to keep this co-op alive and well.<br />
<br />
<br />
<br />
Talent Points: 8.7 Rank: 9<br />
<br />
They released some really great wares with the shoot-em up BOOM (3.9) from Brainstorm Software and a nice tool called GODOT 2 (-). A great Golden Disk game from Double Density called SHOGUN (4.8) was put out but later with a fix file (-1) they finished of with some cool utilities, BAM-ZIP (-) and MORPH 64 (-). Some quality stuff still from the talented ones.<br />
<br />
<br />
<br />
TRSI+Dytec Points: 9.4 Rank:8<br />
<br />
The co-op came with a few releases starting with DYNABOYS PRV (0.7) and then a ware I again uploaded from the mail-scene so that the board-scene would see called BURNING STARS PRV (0.7). After a short while they came back with a Markt und Technik game called CHEEKY TWINS II (2.6). COSMOX PRV (0.7) a cool Cosmos Designs game, followed by the full version of COSMOX (4.7) which was NTSC fixed by Talent. A nice quality release rate is a sign that things are going good for this co-op.<br />
<br />
<br />
<br />
<br />
Top releasing groups:<br />
<br />
<br />
Pos: Group: Pts: Releases:<br />
1 Avantgarde 52.8 16<br />
2 Motiv8 32.9 15<br />
3 Chromance 32 12<br />
4 F4CG 28.6 6<br />
5 Alpha Flight 23 8<br />
6 SCS+TRC 12.1 9<br />
7 Excess 11.4 3<br />
8 TRSI+Dytec 9.4 5<br />
9 Talent 8.7 4<br />
10 Legend 5.8 1<br />
11 Airwolf Team 3.6 1<br />
12 Nirvana 3.2 1<br />
13 Atlantis 0.8 1<br />
14 Slash 0.4 1<br />
15 Shazam -2 4<br />
16 Palace -6 3<br />
<br />
<br />
<br />
<br />
<br />
Top NTSC/PAL fixing groups:<br />
<br />
<br />
Pos: Group: Pts: Releases:<br />
1 Avantgarde 40.1 9<br />
2 Chromance 30.5 8<br />
3 TSM 26.7 6<br />
4 Motiv8 18.6 4<br />
5 Talent 9.5 2<br />
6 SCS+TRC 8.9 2<br />
7 PSI 7 2<br />
8 Demonix 4.4 1<br />
<br />
<br />
<br />
Comments:<br />
A very nice few months on the c64 release scene, proving that we still rule with plenty of releases, soon more quality games and maybe a few more full-pricer's - who knows? In this session there were 55 full game releases and 26 previews released. Let's hope this continues, until next issue...<br />
<br />
<br />
<br />
In hell I'll burn...</div>80.202.93.199http://c64mags.untergrund.net/wiki/index.php?title=Domination_01_ch03_The_ListDomination 01 ch03 The List2007-07-28T00:32:07Z<p>80.202.93.199: </p>
<hr />
<div>The List<br />
<br />
Yes - this is the chapter most of you loaded first, I don't care really on this but it's very popular nowadays so I have included it. Firstly, I will be doing all the counting and checking of first releases and some reliable American friends will be responsible for the testing of the NTSC fixes. Let's start with the rules and regulations. <br />
<br />
<br />
<br />
Domination release chart rules<br />
<br />
The points system:<br />
<br />
Pts<br />
1 Preview<br />
2.x Low budget (Game on, public domain, Commodore Force/Format)<br />
3.x Budget (Markt und Technik, CP Verlag)<br />
5.x Full Price (US Gold, Ocean, System 3)<br />
-5 For a re-release of any category of ware -1 for a fix file or a second 100% fix by the same group.<br />
<br />
Quality points are also allocated, taken into consideration is the game play and the general quality of a ware. 0.0 to 0.9 points are added to the total points based on the quality of the ware. Fake group wares will not be counted.<br />
<br />
<br />
<br />
The NTSC/PAL system:<br />
<br />
2 points will be added to the total of a first release which was not released on PAL before, if the fix isn't 100% then the PAL only points are counted plus a -1 deduction for the non-100% fix. 1 point is given for a 100% fixed game which was released on PAL and then fixed afterwards. To gain this point the fix must be put out on the major boards within 4 weeks of the PAL version being first released. If not, the fix will get 0.5 point. Games over 6 months old will not be counted at all, but of course they still receive the honour of being mentioned.<br />
<br />
A NTSC/pal fixed ware must work on both pal and NTSC without any difference, without flickers or any slowing down.<br />
<br />
<br />
<br />
Other notes:<br />
<br />
No points are given to games made using any kind of game maker such as SEUCK, Game Maker, GAC or Quill. <br />
<br />
A version of a non-English game which is brought out within 6 weeks of the original release AND is 100% English translated will receive the first release points plus a bonus of 1 point for the translation. no bonus points are given if the translation is not decent.<br />
<br />
<br />
<br />
A first release is counted if it is spread on the majority of these major US boards: <br />
<br />
The Shaolin Temple/Legend + TSM WHQ<br />
Holiday Inn Cambodia/AFL1970 + Domination WHQ<br />
The Forum/Avantgarde WHQ<br />
Terminal Obsession/Avantgarde EHQ<br />
Down By Law/Talent WHQ<br />
The Dungeon/SCS+TRC WHQ<br />
Tunnel of Wares/F4CG+20CC WHQ<br />
<br />
<br />
If problems still arise the following other major boards will be taken into consideration:<br />
<br />
Edge of Midnight/Chromance HQ<br />
Forplay/Talent HQ<br />
The Evil Island/Chromance WHQ<br />
<br />
<br />
The 24 hour rule:<br />
<br />
In case a group spreads their ware on 3 major boards only and the other groups spreads their version on the remaining majority of counted boards, then the first group gets the points if the time difference is at least 24 hours, less than that and the second group gets the points if its ware is on the majority of counted boards.<br />
<br />
<br />
Other notes part 2:<br />
<br />
No points are allocated to things such as docs files or special bonuses, but it will be mentioned that the group added anything to the original ware such as music, docs or any bug fixing.<br />
<br />
If the game is in dire need to be level packed or trained in anyway and the group does not do this then that version is not counted as a first release and the next level packed and/or trained version will be counted. This rule is only brought in if it's necessary. <br />
<br />
<br />
<br />
Let's begin…<br />
<br />
<br />
<br />
<br />
Alpha Flight Points: 23 Rank: 5 <br />
<br />
The flight are still holding on despite many people foretelling of their fall. Firstly they released COSMIC HERO (4.5) from LK Avalon plus fixed and translated shortly after. They released a German full price game called MAGIC OF ENDORIA (6.4) which was also translated (+1). Next came a game from Tim Soft called LATER (3.5) which was also fixed. After a long period with no releases, they finally released LEMON BLUES (4.4) which was again fixed by Skidrow. Many weeks past before the next bunch of Markt und Technik wares were released and AFL grabbed most of them, firstly BOUNCY CARS (2.4) followed straight after by an updated preview of the Cosmos Designs' HEAVEN BOUND PRV (0.8) then moving along with IMPEROID PRV (0.5). Just recently came the preview from the German section of Bad Bytes called SWIRL PRV (0.5). A nice haul of wares and a very active period.<br />
<br />
<br />
<br />
Atlantis Points: 0.8 Rank: 13<br />
<br />
After a music collection they finally came back out with a ware after gaining a US board, LUDWIG MYSTIFY PRV (0.8).<br />
<br />
<br />
<br />
Avantgarde Points: 52.8 Rank: 1<br />
<br />
This crew put up quite a fight and came out on top, to start with ENTITY (4.5) a New Entry game which was fixed. Followed very shortly after by OXYD (2.3). Another Digital Excess ware was released, namely POLONAESE (3.5) which was also translated. A cool game from Direct Designs called LATENT FUSION (4.7) plus fixed by Pudwerx. Then after a while came PUSH IT (3.6) which was fixed after the PAL first from Chromance, which was soon followed by HARDFIRE PRV (0.7) and a Twice Effect game called TITBITS II (5.7) which was also fixed. Next came a co-op release with Excess of NOVA II (4.5) plus fix and later the separate intro (also fixed). In a few days time a nice little UK budget game called SQUARE SCAPE (4.6) from MP Soft plus NTSC fix. After this some more UK wares, PENGUIN TOWER PRV (0.6) from Problem Child (D'arc/Topaz) and CITY BOMBER PRV (0.7) from Visualize, incidentally this preview was fixed by Demonix. Next came another AVT+Excess dual release of ORACLE II (4.5) from APS and fixed by Pudwerx. Another preview this time KITRON PRV (0.5) and a Commodore Force game called REAXION (4.3) plus fix. A nice game from Visualize called ESCAPE FROM ARTH (5.5) plus fix and then just recently the awaited BUBBLE MANIA (2.6). A very progressive release schedule allowed them to take the number one.<br />
<br />
<br />
<br />
Airwolf Team Points:3.6 Rank: 11<br />
<br />
A sole release by them which I myself uploaded (from the mail-scene) onto Down By Law called MEGA STARFORCE REMIX (3.6) a remixed version of the old X-Ample game with extra gfx and music. <br />
<br />
<br />
<br />
Chromance Points: 32 Rank: 3<br />
<br />
To start with a translated version of the BIW game COSMIC BUSINESS (3.1) followed by the nicely translated MARSH FIGHTER (4.7). A Xerox Designs game called SMARTRIS PRV (0.4) was put on the boards followed by LOGIC (4.4) from CP Verlag plus fix. Then came PUZZLACKI (3.5) which needed a fix file (-1). Another LK Avalon game preview hit the streets, this time NOCTURNO PRV (0.6) followed by MILLMANIA (3.6) from CP Verlag and fixed by PSI. The second Tim Soft game was finally out called UNDER THE GROUND (4.5) plus fix by Lion. Unfortunately they did a re-release of DEEP IN SPACE PRV (-5) but came back shortly with the Vermes game called WHEEL OF FORTUNE (4.4) plus fix from PSI, later the intro was upped separately. After a long time the old game KILLING FIELDS (3.4) was finally fixed for NTSC by PSI. Then just of late, one of the best games this year was released on a double sided preview disk called NEWCOMER PRV (0.9). A very cool session, surely to be continued next issue. <br />
<br />
<br />
<br />
Excess Points: 11.4 Rank: 7<br />
<br />
A great little rush from this crew allowed them to enter the charts with a few dual releases with AVT, namely NOVA II (4.5) plus fix and then ORACLE II (4.5) plus fix from APS Soft. And just of late a sole release of STEEL HEROS (2.4) from CP Verlag to finish off. <br />
<br />
<br />
<br />
F4CG Points: 28.6 Rank: 4<br />
<br />
After some delay the flow started with COLOR MANIA (3.5) fixed by Chromance and then LINGOS (3.5) which was fixed by their friends in TSM. Next came MEMOMANIA (3.5) fixed also by Chromance and DRIP PRV (0.7). Then a nice little title called ARCTIC HUNT (4.5) from LK Avalon and fixed by TSM. And their latest release from F4CG Italy called DYLAN DOG (4.6) plus NTSC fixed by TSM. A nice selection and good help from the US scene.<br />
<br />
<br />
<br />
Legend Points: 5.8 Rank: 10<br />
<br />
A standalone release this issue with the Twice Effect game FIRE FOX (5.8). Good quality releases still coming from this old crew.<br />
<br />
<br />
<br />
Motiv8 Points: 32.9 Rank: 2<br />
<br />
A lot of releases this time from the motivated ones, to start with a plethora of previews, AVOID EM PRV (0.4) and then ARC ANGEL PRV (0.5) from CP Verlag were released before their first full game CRANMORE DIAMOND CAPER (-) which was made using a game editor. Then the previews continued with JUMP KID PRV (0.5) from CP Verlag and then also PROTOTYPE PRV from Double Density. After these a re-release of THE RACING MANAGER (-5) and a 100% version of ORB (3.4). After this came the mediocre METEOR (4.4) from CP Verlag plus fix and a Double Density game BALL LAND II (4.4). Some nice tools were released for the DMC 5 music editor, which was the DMC 5 UNPACK/PACK (-) and then a game not worth leeching called SPACE SHOOT OUT (4.3) which was also followed by MOVE THE STONED III (2.4) and a digital excess game called ADDGAR (3.5) which was released before the SCS+TRC version and fixed by TSM. And just of late they released the full version of FIELD OF HADES (5.5) from Ninjitsu Designs and fixed also for NTSC. Their last ware to date was another tool, this time ICE WRITER 4.1 (-) a good strong release of wares but as always followed by much controversy. <br />
<br />
<br />
<br />
Nirvana Points: 3.2 Rank: 12<br />
<br />
Some say that this group is both Cavron and X-Radical under fake handles but anyway only one release from them called HELL FIGHTER (3.2) fixed by Chromance.<br />
<br />
<br />
<br />
Palace Points: -6.3 Rank: 16 <br />
<br />
A very bad time for these guys with a few mistakes made by their modem traders. Firstly a 100% version of ENZYME (3.7) and then some re-releases of SNAKE ATTACK (-5) and LEMON BLUES (-5).<br />
<br />
<br />
<br />
Shazam Points: -2 Rank: 15<br />
<br />
A good start with ZUILDER ZEE (2.1) and then GENOCIDE PRV (0.5) from Lightstorm and closely followed by SHATTERLANDS PRV (0.5) from First Blood Entertainment, but then all was lost with JETPACK (-5). Concentration is the key and if they keep their heads smiles will avail. <br />
<br />
<br />
Slash Designs Points: 0.4 Rank: 14<br />
<br />
There only ware making it to Down By Law was DEEP IN SPACE PRV (0.4).<br />
<br />
<br />
<br />
Success+TRC Points: 12.1 Rank: 6<br />
<br />
Some nice releases this issue, starting with MISFORTUNE PRV (0.7) from Bad Bytes and then TRODDLERS PRV (0.7) from Storm. A shared release with AVT allowed ENTITY (4.5) plus fix also to score points under the SCS+TRC label. A very poor LAZER DUEL PRV (0.3) was put out followed by ZIP/UNZIP (-) from Steve. Then came a re-release of BAK PAKKER (-5) which is in the same comparison as Allan Border's Cricket, text changed but just the same as the original game. A game from Magic Disk called PUZZLEMANIA (4.4) was released and fixed followed at the same time by the full game of WIZLAND (2.4) and just recently they did their second version of MAYDAY (4.4) plus fix from Demonix. A good lot of wares and enough activity to keep this co-op alive and well.<br />
<br />
<br />
<br />
Talent Points: 8.7 Rank: 9<br />
<br />
They released some really great wares with the shoot-em up BOOM (3.9) from Brainstorm Software and a nice tool called GODOT 2 (-). A great Golden Disk game from Double Density called SHOGUN (4.8) was put out but later with a fix file (-1) they finished of with some cool utilities, BAM-ZIP (-) and MORPH 64 (-). Some quality stuff still from the talented ones.<br />
<br />
<br />
<br />
TRSI+Dytec Points: 9.4 Rank:8<br />
<br />
The co-op came with a few releases starting with DYNABOYS PRV (0.7) and then a ware I again uploaded from the mail-scene so that the board-scene would see called BURNING STARS PRV (0.7). After a short while they came back with a Markt und Technik game called CHEEKY TWINS II (2.6). COSMOX PRV (0.7) a cool Cosmos Designs game, followed by the full version of COSMOX (4.7) which was NTSC fixed by Talent. A nice quality release rate is a sign that things are going good for this co-op.<br />
<br />
<br />
<br />
<br />
Top releasing groups:<br />
<br />
<br />
Pos: Group: Pts: Releases:<br />
1 Avantgarde 52.8 16<br />
2 Motiv8 32.9 15<br />
3 Chromance 32 12<br />
4 F4CG 28.6 6<br />
5 Alpha Flight 23 8<br />
6 SCS+TRC 12.1 9<br />
7 Excess 11.4 3<br />
8 TRSI+Dytec 9.4 5<br />
9 Talent 8.7 4<br />
10 Legend 5.8 1<br />
11 Airwolf Team 3.6 1<br />
12 Nirvana 3.2 1<br />
13 Atlantis 0.8 1<br />
14 Slash 0.4 1<br />
15 Shazam -2 4<br />
16 Palace -6 3<br />
<br />
<br />
<br />
<br />
<br />
Top NTSC/PAL fixing groups:<br />
<br />
<br />
Pos: Group: Pts: Releases:<br />
1 Avantgarde 40.1 9<br />
2 Chromance 30.5 8<br />
3 TSM 26.7 6<br />
4 Motiv8 18.6 4<br />
5 Talent 9.5 2<br />
6 SCS+TRC 8.9 2<br />
7 PSI 7 2<br />
8 Demonix 4.4 1<br />
<br />
<br />
<br />
Comments:<br />
A very nice few months on the c64 release scene, proving that we still rule with plenty of releases, soon more quality games and maybe a few more full-pricer's - who knows? In this session there were 55 full game releases and 26 previews released. Let's hope this continues, until next issue...<br />
<br />
<br />
<br />
In hell I'll burn...</div>80.202.93.199http://c64mags.untergrund.net/wiki/index.php?title=Domination_01_ch01_EditorialDomination 01 ch01 Editorial2007-07-28T00:26:32Z<p>80.202.93.199: </p>
<hr />
<div>Editorial<br />
<br />
..and the struggle begins.<br />
<br />
Welcome to the very first edition of the much awaited Domination. Thanks for the patience most of you have shown in waiting for this magazine. 186 votesheets later, countless delays and many setbacks I have finally released my own magazine, but most importantly with the help of these people.<br />
<br />
Domination issue #1 credits<br />
<br />
The Intro<br />
* Code: Shades/Shazam and Grize/Shazam<br />
* Graphics: Rob/Camelot<br />
* Music: Megmyx/Storm/PSI (exclusive)<br />
<br />
The Outfit<br />
* Code: Shades/Shazam<br />
* Graphics: RRR/Oxyron<br />
* Music:<br />
** Morbid/SCS+TRC (exclusive)<br />
** Red Devil/Fairlight (exclusive)<br />
** Zyron/Antic (exclusive)<br />
** Doxx/Noice (exclusive)<br />
* Charset: Calypso/Amnesia+Silicon Ltd.<br />
<br />
The packers are by Grize/Shazam<br />
Votesheet counter utility by Doxx/Noice and finally the text is by Jazzcat/Legend. <br />
<br />
<br />
<br />
With the outfit, you can choose in the music menu to have the music cycle sequentially through with each chapter load or turn this off and enable one tune to play only, this will put the IRQ-loader into effect with your desired tune. With text display/control, basically the up/down is employed for slow reading and left/right for fast vertical scroll of the text. In the chapter menu go up and down to choose chapter press fire.<br />
<br />
<br />
<br />
Table of contents description:<br />
<br />
* Editorial - my own choice of words<br />
* News - the latest scene gossip and rumours<br />
* The List - the crack release charts<br />
* Charts - the scene ladders<br />
* Interview - Bacchus of Fairlight<br />
* Interview 2 - Jeroen Tel of MON/Physics<br />
* Interview 3 - NME of Illusion<br />
* Deep Tales - a great story!<br />
* Mixed - a nice selection of interesting tales, truths and news articles<br />
* Addresses 1 + 2 - obviously advertisements<br />
* Reviews - analysis of the latest scene demos, mags and music/gfx collections<br />
* Illegal - the hacker/phreak chapter<br />
* Summary - the final textual orgasm<br />
<br />
<br />
<br />
Some great work was done in my opinion on the outfit, music and gfx this issue and all of these people behind this should, as the unwritten scene law goes, be taken into consideration when putting pen to paper on the votesheets. Anyway enough introductions, I hope you all enjoy this debut issue. In the release charts I have tried to do them as fair and as least biased as possible. any reaction, votesheets, news or anything to do with this magazine may be sent to the Domination editorial address.<br />
<br />
<br />
<br />
Fire and forget.</div>80.202.93.199http://c64mags.untergrund.net/wiki/index.php?title=Domination_01Domination 012007-07-28T00:22:28Z<p>80.202.93.199: </p>
<hr />
<div>[[Domination 01 ch01 Editorial|Chapter 01 - Editorial]]<br/><br />
[[Domination 01 ch02 News and Rumours|Chapter 02 - News and Rumours]]<br/><br />
[[Domination 01 ch03 The List|Chapter 03 - The List]]<br/><br />
[[Domination 01 ch04 The Charts|Chapter 04 - The Charts]]<br/><br />
[[Domination 01 ch05 Interview with Bacchus of Fairlight|Chapter 05 - Interview with Bacchus/Fairlight]]<br/><br />
[[Domination 01 ch06 Interview with Jeroen Tel|Chapter 06 - Interview with Jeroen Tel]]<br/><br />
[[Domination 01 ch07 Interview with Nme of Illusion|Chapter 07 - Interview with Nme/Illusion]]<br/><br />
[[Domination 01 ch08 Short Stories|Chapter 08 - Short Stories]]<br/><br />
[[Domination 01 ch08 The Mixed Stuff|Chapter 08 - The Mixed Stuff]]<br/><br />
<strike>Chapter 10 - Advertisments part 1</strike><br/><br />
<strike>Chapter 11 - Advertisments part 2</strike><br/><br />
[[Domination 01 ch12 Reviews|Chapter 12 - Reviews]]<br/><br />
[[Domination 01 ch13 Hack and Phreak|Chapter 13 - Hack and Phreak]]<br/><br />
[[Domination 01 ch14 The Summary|Chapter 14 - The Summary]]<br/></div>80.202.93.199http://c64mags.untergrund.net/wiki/index.php?title=DominationDomination2007-07-28T00:10:20Z<p>80.202.93.199: </p>
<hr />
<div>[[Domination 01|Domination #01]]<br /><br />
[[Domination 02|Domination #02]]<br /><br />
[[Domination 03|Domination #03]]<br /><br />
[[Domination 04|Domination #04]]<br /><br />
[[Domination 05|Domination #05]]<br /><br />
[[Domination 06|Domination #06]]<br /><br />
[[Domination 07|Domination #07]]<br /><br />
[[Domination 08|Domination #08]]<br /><br />
[[Domination 09|Domination #09]]<br /><br />
[[Domination 10|Domination #10]]<br /><br />
[[Domination 11|Domination #11]]<br /><br />
[[Domination 12|Domination #12]]<br /><br />
[[Domination 13|Domination #13]]<br /><br />
[[Domination 14|Domination #14]]<br /><br />
[[Domination 15|Domination #15]]<br /><br />
[[Domination 16|Domination #16]]<br /><br />
[[Domination 17|Domination #17]]<br /><br />
[[Domination 18|Domination #18]]<br /></div>80.202.93.199